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Dudermonman

New Derp co tech

Aug 12th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. --[[Salvo_Starly[Salvy].Weaponry_2018.2]]--
  7. --[[Project Name: Chrono from Critical Strike]]--
  8. --just put this on the top of a script and boom 89% works
  9. --note this does not work on big scripts
  10. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  11. local Player,game,owner = owner,game
  12. local RealPlayer = Player
  13. do
  14. local rp = RealPlayer
  15. script.Parent = rp.Character
  16.  
  17. --RemoteEvent for communicating
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput_Event"
  20.  
  21. --Fake event to make stuff like Mouse.KeyDown work
  22. local function fakeEvent()
  23. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  24. t.connect = t.Connect
  25. return t
  26. end
  27.  
  28. --Creating fake input objects with fake variables
  29. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33. end}
  34. --Merged 2 functions into one by checking amount of arguments
  35. CAS.UnbindAction = CAS.BindAction
  36.  
  37. --This function will trigger the events that have been :Connect()'ed
  38. local function te(self,ev,...)
  39. local t = m[ev]
  40. if t and t._fakeEvent then
  41. for _,f in pairs(t.Functions) do
  42. f(...)
  43. end
  44. end
  45. end
  46. m.TrigEvent = te
  47. UIS.TrigEvent = te
  48.  
  49. Event.OnServerEvent:Connect(function(plr,io)
  50. if plr~=rp then return end
  51. m.Target = io.Target
  52. m.Hit = io.Hit
  53. if not io.isMouse then
  54. local b = io.UserInputState == Enum.UserInputState.Begin
  55. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  56. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  57. end
  58. for _,t in pairs(CAS.Actions) do
  59. for _,k in pairs(t.Keys) do
  60. if k==io.KeyCode then
  61. t.Function(t.Name,io.UserInputState,io)
  62. end
  63. end
  64. end
  65. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  66. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  67. end
  68. end)
  69. Event.Parent = NLS([==[
  70. local Player = game:GetService("Players").LocalPlayer
  71. local Event = script:WaitForChild("UserInput_Event")
  72.  
  73. local Mouse = Player:GetMouse()
  74. local UIS = game:GetService("UserInputService")
  75. local input = function(io,a)
  76. if a then return end
  77. --Since InputObject is a client-side instance, we create and pass table instead
  78. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  79. end
  80. UIS.InputBegan:Connect(input)
  81. UIS.InputEnded:Connect(input)
  82.  
  83. local h,t
  84. --Give the server mouse data 30 times every second, but only if the values changed
  85. --If player is not moving their mouse, client won't fire events
  86. while wait(1/30) do
  87. if h~=Mouse.Hit or t~=Mouse.Target then
  88. h,t=Mouse.Hit,Mouse.Target
  89. Event:FireServer({isMouse=true,Target=t,Hit=h})
  90. end
  91. end]==],Player.Character)
  92.  
  93. ----Sandboxed game object that allows the usage of client-side methods and services
  94. --Real game object
  95. local _rg = game
  96.  
  97. --Metatable for fake service
  98. local fsmt = {
  99. __index = function(self,k)
  100. local s = rawget(self,"_RealService")
  101. if s then return s[k] end
  102. end,
  103. __newindex = function(self,k,v)
  104. local s = rawget(self,"_RealService")
  105. if s then s[k]=v end
  106. end,
  107. __call = function(self,...)
  108. local s = rawget(self,"_RealService")
  109. if s then return s(...) end
  110. end
  111. }
  112. local function FakeService(t,RealService)
  113. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  114. return setmetatable(t,fsmt)
  115. end
  116.  
  117. --Fake game object
  118. local g = {
  119. GetService = function(self,s)
  120. return self[s]
  121. end,
  122. Players = FakeService({
  123. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  124. },"Players"),
  125. UserInputService = FakeService(UIS,"UserInputService"),
  126. ContextActionService = FakeService(CAS,"ContextActionService"),
  127. }
  128. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  129. g.service = g.GetService
  130.  
  131. g.RunService = FakeService({
  132. RenderStepped = _rg:GetService("RunService").Heartbeat,
  133. BindToRenderStep = function(self,name,_,fun)
  134. self._btrs[name] = self.Heartbeat:Connect(fun)
  135. end,
  136. UnbindFromRenderStep = function(self,name)
  137. self._btrs[name]:Disconnect()
  138. end,
  139. },"RunService")
  140.  
  141. setmetatable(g,{
  142. __index=function(self,s)
  143. return _rg:GetService(s) or typeof(_rg[s])=="function"
  144. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  145. end,
  146. __newindex = fsmt.__newindex,
  147. __call = fsmt.__call
  148. })
  149. --Changing owner to fake player object to support owner:GetMouse()
  150. game,owner = g,g.Players.LocalPlayer
  151. end
  152. --[[uuprjs]]--
  153. wait(.2)
  154. plr=game.Players.LocalPlayer
  155. chr=plr.Character
  156. Head=chr.Head
  157. Root=chr.HumanoidRootPart
  158. Torso=chr.Torso
  159. RArm=chr["Right Arm"]
  160. LArm=chr["Left Arm"]
  161. RLeg=chr["Right Leg"]
  162. LLeg=chr["Left Leg"]
  163. RJ=Root.RootJoint
  164. Neck=Torso.Neck
  165. LS=Torso["Left Shoulder"]
  166. LH=Torso["Left Hip"]
  167. RS=Torso["Right Shoulder"]
  168. RH=Torso["Right Hip"]
  169. hum=chr:FindFirstChildOfClass("Humanoid")
  170. mouse=plr:GetMouse()
  171. Pose="Idle"
  172. attack=false
  173. skilldoing=false
  174. skilldoing2=false
  175. skilldoing3=false
  176. comb=1
  177. comb2=1
  178. mode="C1"
  179. sin=0
  180. cha=1
  181. what=false
  182. ccc=nil
  183. haha=nil
  184. create=LoadLibrary("RbxUtility").Create
  185.  
  186. chr.Animate:Remove()
  187. hum.Animator:Remove()
  188.  
  189. function clerp(a,b,t)
  190. return a:lerp(b,t)
  191. end
  192.  
  193. local newMotor=function(p0,p1,c0,c1)
  194. local w=Instance.new('Motor',p0)
  195. w.Part0=p0
  196. w.Part1=p1
  197. w.C0=c0
  198. w.C1=c1
  199. return w
  200. end
  201.  
  202. RJ.C0,RJ.C1=CFrame.new(0,0,0),CFrame.new(0,0,0)
  203. Neck.C0,Neck.C1=CFrame.new(0,1.5,0),CFrame.new(0,0,0)
  204. --[[RS.C0,RS.C1=CFrame.new(1.5,0,0),CFrame.new(0,0,0)
  205. LS.C0,LS.C1=CFrame.new(-1.5,0,0),CFrame.new(0,0,0)
  206. RH.C0,RH.C1=CFrame.new(.5,-2,0),CFrame.new(0,0,0)
  207. LH.C0,LH.C1=CFrame.new(-.5,-2,0),CFrame.new(0,0,0)]]
  208. local RS=newMotor(Torso, RArm, CFrame.new(1.5, 0, 0), CFrame.new(0, 0, 0))
  209. local LS=newMotor(Torso, LArm, CFrame.new(-1.5, 0, 0), CFrame.new(0, 0, 0))
  210. local RH=newMotor(Torso, RLeg, CFrame.new(.5, -2, 0), CFrame.new(0, 0, 0))
  211. local LH=newMotor(Torso, LLeg, CFrame.new(-.5, -2, 0), CFrame.new(0, 0, 0))
  212.  
  213. function NoOutline(Part)
  214. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface=10,10,10,10,10,10
  215. end
  216.  
  217. function rayCast(Position,Direction,Range,Ignore)
  218. return game:service("Workspace"):FindPartOnRay(Ray.new(Position,Direction.unit*(Range or 999.999)),Ignore)
  219. end
  220.  
  221. function swait(num)
  222. if num==0 or num==nil then
  223. game:service'RunService'.Stepped:wait(0)
  224. else
  225. for i=0,num do
  226. game:service'RunService'.Stepped:wait(0)
  227. end
  228. end
  229. end
  230.  
  231. function parts(Par,name,size,color,mat,ref,tra)
  232. local part=create("Part"){
  233. Parent=Par,
  234. Name=name,
  235. Size=size,
  236. CanCollide=false,
  237. Anchored=false,
  238. BrickColor=BrickColor.new(color),
  239. Material=mat,
  240. Reflectance=ref,
  241. Transparency=tra}
  242. --Position=Torso.Position}
  243. NoOutline(part)
  244. part:BreakJoints()
  245. return part
  246. end
  247.  
  248. function meshs(Par,name,scale,mtype,id)
  249. local mesh=create("SpecialMesh"){
  250. Parent=Par,
  251. Name=name,
  252. Scale=scale,
  253. MeshType=mtype}
  254. if id~="" then
  255. mesh.MeshId="rbxassetid://"..id
  256. end
  257. return meshs
  258. end
  259.  
  260. function welds(Par,name,p0,p1,c0,c1)
  261. local weld=create("Weld"){
  262. Parent=Par,
  263. Name=name,
  264. Part0=p0,
  265. Part1=p1,
  266. C0=c0,
  267. C1=c1}
  268. return weld
  269. end
  270.  
  271. function sounds(Par,id,vol,pit)
  272. local sound=create("Sound"){
  273. Parent=Par,
  274. SoundId=id,
  275. Volume=vol,
  276. PlaybackSpeed=pit}
  277. sound:Play()
  278. game:GetService("Debris"):AddItem(sound,10)
  279. return sound
  280. end
  281. m=Instance.new("Model",chr)
  282. m.Name="Suit"
  283. e=Instance.new("Model",chr)
  284. e.Name="Effect"
  285.  
  286. C2T=parts(m,"C2T",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  287. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 1.0000267, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  288. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  289. C2T=parts(m,"C2T",Vector3.new(0.799999952, 1.90000021, 0.199999928),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  290. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0499725342, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  291. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  292. C1=parts(m,"C1",Vector3.new(0.399999917, 0.600000143, 0.200000003),"Lime green",Enum.Material.Neon,0,0)
  293. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.600004196, 1.0000267, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  294. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  295. C1=parts(m,"C1",Vector3.new(0.399999917, 0.600000143, 0.200000003),"Lime green",Enum.Material.Neon,0,0)
  296. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.600000381, 1.0000267, 0.549983978, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  297. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  298. C2T=parts(m,"C2T",Vector3.new(2.10000014, 0.199999928, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  299. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.09997153, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  300. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  301. C2T=parts(m,"C2T",Vector3.new(1.60000014, 1.90000021, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  302. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.0499725342, -0.550014496, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  303. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  304. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.599999905, 0.599999905),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  305. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.2999742, -0.85001564, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  306. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  307. C2=parts(m,"C2",Vector3.new(1.20000005, 1.19999993, 0.199999928),"Fossil",Enum.Material.SmoothPlastic,0,0)
  308. C2Weld=welds(C2,"C2Weld",Torso,C2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.399974823, -0.85001564, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  309. meshs(C2,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  310. C2T=parts(m,"C2T",Vector3.new(1.20000005, 1.19999993, 0.199999928),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  311. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -0.399974823, -1.0500164, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  312. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  313. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.299999803, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  314. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.350025177, -0.950016022, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  315. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  316. C2T=parts(m,"C2T",Vector3.new(0.400000006, 0.799999833, 0.799999952),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  317. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.799998283, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  318. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  319. C2T=parts(m,"C2T",Vector3.new(2.39999986, 0.399999797, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  320. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  321. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  322. C1=parts(m,"C1",Vector3.new(1.20000005, 0.799999833, 0.799999952),"Lime green",Enum.Material.Neon,0,0)
  323. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  324. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  325. C2T=parts(m,"C2T",Vector3.new(0.400000006, 0.799999833, 0.799999952),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  326. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.80000782, 0.587165356, -1.06681204, 1, 0, 0, 0, 0.965925872, 0.258818984, -0, -0.258818984, 0.965925872))
  327. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  328. C1=parts(m,"C1",Vector3.new(1.20000005, 0.199999928, 0.199999928),"Lime green",Enum.Material.Neon,0,0)
  329. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.90734863e-06, -1.2999742, -1.25001717, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  330. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  331. C1=parts(m,"C1",Vector3.new(1.00000012, 0.200000003, 0.200000003),"Lime green",Enum.Material.Neon,0,0)
  332. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.282823086, -0.282826185, -1.1500206, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1))
  333. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  334. C1=parts(m,"C1",Vector3.new(1.00000012, 0.200000003, 0.200000003),"Lime green",Enum.Material.Neon,0,0)
  335. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282826185, -0.282823086, -1.1500206, 0.707106829, -0.707106829, -0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  336. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  337. C2T=parts(m,"C2T",Vector3.new(1.60000014, 0.599999905, 1.4000001),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  338. C2TWeld=welds(C2T,"C2TWeld",Torso,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-06, -1.0356791, -0.257513046, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  339. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  340. C1=parts(m,"C1",Vector3.new(1.20000005, 0.199999928, 0.199999928),"Lime green",Enum.Material.Neon,0,0)
  341. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.38418579e-06, -1.0356791, 0.542485237, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  342. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  343. C1=parts(m,"C1",Vector3.new(0.199999928, 0.599999905, 0.399999917),"Lime green",Enum.Material.Neon,0,0)
  344. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499999523, -0.835679531, 0.442484856, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  345. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  346. C1=parts(m,"C1",Vector3.new(0.199999928, 0.599999905, 0.399999917),"Lime green",Enum.Material.Neon,0,0)
  347. C1Weld=welds(C1,"C1Weld",Torso,C1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.499999523, -0.835679531, 0.442484856, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872))
  348. meshs(C1,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  349. C1P=parts(m,"C1P",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Lime green",Enum.Material.Neon,0,0)
  350. C1PWeld=welds(C1P,"C1PWeld",Torso,C1P,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.282826185, -0.282823086, -1.1500206, 0.707106829, -0.707106829, -0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  351. meshs(C1P,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  352. C4=parts(m,"C4",Vector3.new(0.199999928, 0.399999559, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  353. C4Weld=welds(C4,"C4Weld",RArm,C4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.999997854, -0.100037575, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  354. meshs(C4,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  355. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.999999642, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  356. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.799998045, -0.900040627, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  357. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  358. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.399999559, 1.70000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  359. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.199998617, -0.250038147, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  360. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  361. C4T=parts(m,"C4T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  362. C4TWeld=welds(C4T,"C4TWeld",RArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.69999814, 0.699965477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  363. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  364. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.90000093),"Lime green",Enum.Material.Neon,0,0)
  365. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.69999814, 5.34996128, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  366. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  367. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.40000084),"Lime green",Enum.Material.Neon,0,0)
  368. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.33650208e-05, -1.09999776, 5.59996176, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  369. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  370. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.5),"Lime green",Enum.Material.Neon,0,0)
  371. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 1.09999776, 5.14996529, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  372. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  373. C21=parts(m,"C21",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Lime green",Enum.Material.Neon,0,1)
  374. C21Weld=welds(C21,"C21Weld",RArm,C21,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.89999795, 3.14996624, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  375. meshs(C21,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  376. C3=parts(m,"C3",Vector3.new(0.199999928, 0.799999595, 4),"Lime green",Enum.Material.Neon,0,0)
  377. C3Weld=welds(C3,"C3Weld",RArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.28881836e-05, 0.89999795, 2.89996433, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  378. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  379. C2T=parts(m,"C2T",Vector3.new(1.10000002, 0.499999553, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  380. C2TWeld=welds(C2T,"C2TWeld",RArm,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.19345093e-05, 0.349998474, -3.81469727e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  381. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  382. C5=parts(m,"C5",Vector3.new(0.199999928, 1.19999969, 1.10000098),"Lime green",Enum.Material.Neon,0,0)
  383. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.00271606e-05, -0.999997854, 5.94996166, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  384. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  385. C5=parts(m,"C5",Vector3.new(0.199999928, 0.599999547, 4.49999952),"Lime green",Enum.Material.Neon,0,0)
  386. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 1.29999769, 3.14996433, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  387. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  388. C5=parts(m,"C5",Vector3.new(0.199999928, 0.599999547, 0.600000858),"Lime green",Enum.Material.Neon,0,0)
  389. C5Weld=welds(C5,"C5Weld",RArm,C5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-05, 0.69999814, -5.09996319, -1, 0, 0, 0, 1, 0, 0, 0, -1))
  390. meshs(C5,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  391. C6=parts(m,"C6",Vector3.new(0.199999928, 0.399999559, 1.90000021),"Really black",Enum.Material.SmoothPlastic,0,0)
  392. C6Weld=welds(C6,"C6Weld",RArm,C6,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, -0.45003891, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  393. meshs(C6,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  394. C6T=parts(m,"C6T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  395. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, 0.699965477, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  396. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  397. C6T=parts(m,"C6T",Vector3.new(0.399999917, 0.599999547, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  398. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.999997854, -1.60004139, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  399. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  400. C6T=parts(m,"C6T",Vector3.new(0.199999928, 0.599999547, 0.600000858),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  401. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.0980835e-05, -0.699997902, 5.09996462, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  402. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  403. C6T=parts(m,"C6T",Vector3.new(0.199999928, 0.599999547, 3.9000001),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  404. C6TWeld=welds(C6T,"C6TWeld",RArm,C6T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(2.00271606e-05, 0.69999814, 2.84996414, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  405. meshs(C6T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  406. C2T=parts(m,"C2T",Vector3.new(1.10000002, 0.499999553, 1.10000002),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  407. C2TWeld=welds(C2T,"C2TWeld",LArm,C2T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.38418579e-05, 0.350021362, -1.52587891e-05, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  408. meshs(C2T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  409. C3=parts(m,"C3",Vector3.new(0.199999928, 0.799999595, 4),"Lime green",Enum.Material.Neon,0,0)
  410. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.900020838, 2.89998722, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  411. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  412. C42=parts(m,"C42",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Lime green",Enum.Material.Neon,0,1)
  413. C42Weld=welds(C42,"C42Weld",LArm,C42,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.900020838, 3.14998913, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  414. meshs(C42,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  415. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.5),"Lime green",Enum.Material.Neon,0,0)
  416. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 1.10002065, 5.14998817, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  417. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  418. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.40000084),"Lime green",Enum.Material.Neon,0,0)
  419. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(3.43322754e-05, -1.10002065, 5.59998465, -1, 0, 0, 0, -1, 0, 0, 0, 1))
  420. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  421. C3=parts(m,"C3",Vector3.new(0.199999928, 0.399999559, 0.90000093),"Lime green",Enum.Material.Neon,0,0)
  422. C3Weld=welds(C3,"C3Weld",LArm,C3,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.700021029, 5.34998417, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  423. meshs(C3,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Wedge,"")
  424. C4=parts(m,"C4",Vector3.new(0.199999928, 0.399999559, 1.20000005),"Really black",Enum.Material.SmoothPlastic,0,0)
  425. C4Weld=welds(C4,"C4Weld",LArm,C4,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 1.00002074, -0.100014687, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  426. meshs(C4,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  427. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.999999642, 0.399999917),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  428. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.800020933, -0.900017738, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  429. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  430. C4T=parts(m,"C4T",Vector3.new(0.399999917, 0.399999559, 1.70000005),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  431. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.200021505, -0.250015259, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  432. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  433. C4T=parts(m,"C4T",Vector3.new(0.599999905, 1.59999979, 0.399999797),"Smoky grey",Enum.Material.SmoothPlastic,0,0)
  434. C4TWeld=welds(C4T,"C4TWeld",LArm,C4T,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.48091125e-05, 0.700021029, 0.699988365, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  435. meshs(C4T,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  436.  
  437. for _,v in pairs(m:children()) do
  438. if v:IsA("Part")and (v.Name=="C2T"or v.Name=="C4T"or v.Name=="C6T")then
  439. v.BrickColor=Torso.BrickColor
  440. end
  441. end
  442.  
  443. aaa=NumberSequence.new({NumberSequenceKeypoint.new(0, .2),NumberSequenceKeypoint.new(1, .0)})
  444. bbb=NumberSequence.new({NumberSequenceKeypoint.new(0, 0),NumberSequenceKeypoint.new(1, 1)})
  445. local Efect=create("ParticleEmitter"){
  446. Color=ColorSequence.new(Color3.new(0, 1, 0)),
  447. LightEmission=.45,
  448. Texture="rbxassetid://50657528",
  449. Transparency=bbb,
  450. Size=aaa,
  451. ZOffset=0,
  452. Acceleration=Vector3.new(0, 0, 0),
  453. LockedToPart=false,
  454. EmissionDirection="Top",
  455. Lifetime=NumberRange.new(.5, .5),
  456. Rate=500,
  457. Rotation=NumberRange.new(-100, 100),
  458. RotSpeed=NumberRange.new(-50, 50),
  459. Speed=NumberRange.new(0),
  460. VelocitySpread=0,
  461. Enabled=true,
  462. Parent=C1P
  463. }
  464.  
  465.  
  466.  
  467. local Buff=create("BillboardGui"){
  468. Size=UDim2.new(5, 0, 15, 0),
  469. Adornee=Root,
  470. Parent=Root,
  471. ExtentsOffset=Vector3.new(0, 3, 0),
  472. AlwaysOnTop=true
  473. }
  474. local BuffLabel=create("TextLabel"){
  475. AnchorPoint=Vector2.new(.5,.5),
  476. BackgroundTransparency=1,
  477. TextStrokeTransparency=1,
  478. TextTransparency=1,
  479. TextColor3=Color3.new(1, 0, 0),
  480. Position=UDim2.new(.5, 0, .5, 0),
  481. Size=UDim2.new(1.5, 0, .2, 0),
  482. Text="gg",
  483. Font="SourceSansBold",
  484. TextScaled=true,
  485. Parent=Buff,
  486. }
  487.  
  488. function Damage(Type,Part,hit,dmg,css)
  489. if hit.Parent==nil then
  490. return
  491. end
  492. local h=hit.Parent:FindFirstChildOfClass("Humanoid")
  493. for _,v in pairs(hit.Parent:children()) do
  494. if v:IsA("Humanoid")then
  495. h=v
  496. end
  497. end
  498. if h~=nil and hit.Parent.Name~=chr.Name then
  499. if hit.Parent:findFirstChild("AHit")==nil then
  500. h.Health=h.Health-dmg
  501. if h.Health==math.huge then
  502. hit.Parent:BreakJoints()
  503. end
  504. end
  505. if Type=="Disappear"then
  506. Part.Parent=nil
  507. if hit.Parent:findFirstChild("AHit")==nil then
  508. local c=create("BoolValue"){
  509. Name="AHit",
  510. Value=true,
  511. Parent=hit.Parent}
  512. game:GetService("Debris"):AddItem(c,.0001)
  513. end
  514. elseif Type=="None"then
  515. if hit.Parent:findFirstChild("AHit")==nil then
  516. local c=create("BoolValue"){
  517. Name="AHit",
  518. Value=true,
  519. Parent=hit.Parent}
  520. game:GetService("Debris"):AddItem(c,.25)
  521. end
  522. elseif Type=="Slow"then
  523. --Part.Parent=nil
  524. if hit.Parent:findFirstChild("AHit")==nil then
  525. local c=create("BoolValue"){
  526. Name="AHit",
  527. Value=true,
  528. Parent=hit.Parent}
  529. game:GetService("Debris"):AddItem(c,.2)
  530. if hit.Parent:findFirstChild("Slowe")==nil then
  531. swait()
  532. local sl=create("BoolValue"){
  533. Name="Slowe",
  534. Value=true,
  535. Parent=hit.Parent}
  536. local Slowed=Buff:Clone()
  537. Slowed.Parent=hit.Parent.Torso
  538. Slowed.Adornee=hit.Parent.Torso
  539. Slowed.TextLabel.TextTransparency=0
  540. Slowed.TextLabel.Text="Slowed"
  541. Slowed.TextLabel.TextColor3=BrickColor.new("Bright blue").Color
  542. coroutine.resume(coroutine.create(function()
  543. for i=1,300 do
  544. swait()
  545. if h~=nil then
  546. h.WalkSpeed=8
  547. end
  548. end
  549. if h~=nil then
  550. h.WalkSpeed=16
  551. Slowed:Remove()
  552. sl:Remove()
  553. end
  554. end))
  555. end
  556. end
  557.  
  558. elseif Type=="Time"then
  559. if hit.Parent:findFirstChild("AHit")==nil then
  560. local c=create("BoolValue"){
  561. Name="AHit",
  562. Value=true,
  563. Parent=hit.Parent}
  564. game:GetService("Debris"):AddItem(c,.2)
  565. if hit.Parent:findFirstChild("Stop")==nil then
  566. swait()
  567. local s2=create("BoolValue"){
  568. Name="Stop",
  569. Value=true,
  570. Parent=hit.Parent}
  571. local Stopped=Buff:Clone()
  572. Stopped.Parent=hit.Parent.Torso
  573. Stopped.Adornee=hit.Parent.Torso
  574. Stopped.TextLabel.TextTransparency=0
  575. Stopped.TextLabel.Text="TimeSkip"
  576. Stopped.TextLabel.TextColor3=BrickColor.new("Lime green").Color
  577. coroutine.resume(coroutine.create(function()
  578. for i=1,60 do
  579. swait()
  580. if hit.Parent~=nil then
  581. for _,c in pairs(hit.Parent:children()) do
  582. if c:IsA("Part")then
  583. c.Anchored=true
  584. end
  585. end
  586. end
  587. end
  588. if hit.Parent~=nil then
  589. for _,c in pairs(hit.Parent:children()) do
  590. if c:IsA("Part")then
  591. c.Anchored=false
  592. end
  593. end
  594. Stopped:Remove()
  595. s2:Remove()
  596. end
  597. end))
  598. end
  599. end
  600. elseif Type=="Time2"then
  601. if hit.Parent:findFirstChild("AHit")==nil then
  602. local c=create("BoolValue"){
  603. Name="AHit",
  604. Value=true,
  605. Parent=hit.Parent}
  606. game:GetService("Debris"):AddItem(c,.2)
  607. if hit.Parent:findFirstChild("Stop")==nil then
  608. swait()
  609. local s2=create("BoolValue"){
  610. Name="Stop",
  611. Value=true,
  612. Parent=hit.Parent}
  613. local Stopped=Buff:Clone()
  614. Stopped.Parent=hit.Parent.Torso
  615. Stopped.Adornee=hit.Parent.Torso
  616. Stopped.TextLabel.TextTransparency=0
  617. Stopped.TextLabel.Text="TimeSkip"
  618. Stopped.TextLabel.TextColor3=BrickColor.new("Lime green").Color
  619. coroutine.resume(coroutine.create(function()
  620. for i=1,100 do
  621. swait()
  622. if hit.Parent~=nil then
  623. for _,c in pairs(hit.Parent:children()) do
  624. if c:IsA("Part")then
  625. c.Anchored=true
  626. end
  627. end
  628. end
  629. end
  630. if hit.Parent~=nil then
  631. for _,c in pairs(hit.Parent:children()) do
  632. if c:IsA("Part")then
  633. c.Anchored=false
  634. end
  635. end
  636. Stopped:Remove()
  637. s2:Remove()
  638. end
  639. end))
  640. end
  641. end
  642. elseif Type=="Time3"then
  643. if hit.Parent:findFirstChild("AHit")==nil then
  644. local c=create("BoolValue"){
  645. Name="AHit",
  646. Value=true,
  647. Parent=hit.Parent}
  648. game:GetService("Debris"):AddItem(c,.2)
  649. if hit.Parent:findFirstChild("Stop")==nil then
  650. swait()
  651. local s2=create("BoolValue"){
  652. Name="Stop",
  653. Value=true,
  654. Parent=hit.Parent}
  655. local Stopped=Buff:Clone()
  656. Stopped.Parent=hit.Parent.Torso
  657. Stopped.Adornee=hit.Parent.Torso
  658. Stopped.TextLabel.TextTransparency=0
  659. Stopped.TextLabel.Text="TimeSkip"
  660. Stopped.TextLabel.TextColor3=BrickColor.new("Lime green").Color
  661. coroutine.resume(coroutine.create(function()
  662. for i=1,250 do
  663. swait()
  664. if hit.Parent~=nil then
  665. for _,c in pairs(hit.Parent:children()) do
  666. if c:IsA("Part")then
  667. c.Anchored=true
  668. end
  669. end
  670. end
  671. end
  672. if hit.Parent~=nil then
  673. for _,c in pairs(hit.Parent:children()) do
  674. if c:IsA("Part")then
  675. c.Anchored=false
  676. end
  677. end
  678. Stopped:Remove()
  679. s2:Remove()
  680. end
  681. end))
  682. end
  683. end
  684. end
  685. end
  686. end
  687.  
  688. function Mdamage(Type,Part,Magn,Dmg)
  689. for _,c in pairs(workspace:children()) do
  690. local hum=c:findFirstChildOfClass("Humanoid")
  691. if hum~=nil then
  692. local ddee=c:findFirstChild("Torso")
  693. if ddee~=nil then
  694. local targ=ddee.Position-Part.Position
  695. local mag=targ.magnitude
  696. if mag<=Magn and c.Name~=plr.Name then
  697. Damage(Type,Part,ddee,Dmg)
  698. if hum.Health==math.huge then
  699. ddee:BreakJoints()
  700. end
  701. end
  702. end
  703. end
  704. end
  705. end
  706.  
  707. --v efec
  708. function effect(par,color,CF,x,y,z,x1,y1,z1,de,mtyp,typ)
  709. local ex=create("Part"){
  710. Size=Vector3.new(.2,.2,.2),
  711. BrickColor=BrickColor.new(color),
  712. CanCollide=false,
  713. Material="Neon",
  714. Anchored=true,
  715. CFrame=CF,
  716. Parent=par}
  717. NoOutline(ex)
  718. local exe=create("SpecialMesh"){
  719. Scale=Vector3.new(x,y,z),
  720. MeshType=mtyp,
  721. Parent=ex}
  722. game:GetService("Debris"):AddItem(ex,10)
  723. coroutine.resume(coroutine.create(function()
  724. for i=0,1.1,de do
  725. swait()
  726. ex.Transparency=i
  727. exe.Scale=exe.Scale+Vector3.new(x1,y1,z1)
  728. if typ=="1" then
  729. ex.CFrame=ex.CFrame*CFrame.Angles(math.random(-360,360),math.random(-360,360),math.random(-360,360))
  730. end
  731. end
  732. ex:Remove()
  733. end))
  734. end
  735. --v other
  736. function idkwhy(wh,tr,asdf,deb)
  737. local aaa=wh:Clone()
  738. aaa.Parent=e
  739. aaa:BreakJoints()
  740. aaa.BrickColor=BrickColor.new("Lime green")
  741. aaa.Material="Neon"
  742. aaa.Transparency=tr
  743. aaa.Anchored=true
  744. aaa.CanCollide=false
  745. aaa:BreakJoints()
  746. NoOutline(aaa)
  747. if asdf==true then
  748. aaa.Size=aaa.Size+Vector3.new(0.05,0.05,0.05)
  749. end
  750. game:GetService("Debris"):AddItem(aaa,deb)
  751. if aaa.Name=="Head" then
  752. aaa.Size=Vector3.new(1,1,1)
  753. for _,ff in pairs(aaa:children()) do
  754. if ff:IsA("Sound")or ff:IsA("SpecialMesh")or ff:IsA("Decal")then
  755. ff:Remove()
  756. end
  757. end
  758. elseif aaa.Name=="Torso"then
  759. if aaa:findFirstChild("roblox")~=nil then
  760. aaa:findFirstChild("roblox"):Remove()
  761. end
  762. elseif aaa.Name=="Root"then
  763. sounds(aaa,"rbxassetid://286547423",1,1)
  764. aaa.Transparency=1
  765. end
  766. end
  767.  
  768. function stick(Part,hit)
  769. local weld=create("Weld"){
  770. Part0=Part,
  771. Part1=hit ,
  772. Parent=Part}
  773. local HitPos=Part.Position+(Part.CFrame.lookVector*.5)
  774. local CJ=CFrame.new(HitPos)
  775. local C0=Part.CFrame:inverse()*CJ
  776. local C1=hit.CFrame:inverse()*CJ
  777. weld.C0=C0
  778. weld.C1=C1
  779. end
  780.  
  781. tp=false
  782. function grengrenman(typ)
  783.  
  784. if typ==1 then
  785. local asd=Instance.new("Model",chr)
  786. asd.Name="Suit"
  787. local GrenGrenMsn3=parts(asd,"GrenGrenMsn3",Vector3.new(2, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  788. local GrenGrenMsn3Weld=welds(GrenGrenMsn3,"GrenGrenMsn3Weld",Root,GrenGrenMsn3,CFrame.new(0, 0, 4.5, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  789. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 1, 1),"Lime green",Enum.Material.Neon,0,0.5)
  790. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  791. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  792. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.04891205, 0.811775208, 0.500001907, 0.965925872, 0, 0.258818984, -0.258818984, 0, 0.965925872, 0, -1, 0))
  793. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  794. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.14891434, 0.711799622, 0.599979401, 0.965925872, 0, -0.258818984, 0.258818984, 0, 0.965925872, 0, -1, 0))
  795. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  796. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.157018661, 2.09225082, -0.480438232, 0.965925753, 0.224143937, 0.129409969, -0.258819342, 0.836514354, 0.482966214, 6.51874416e-07, -0.500003278, 0.8660236))
  797. local GrenGrenMsn=parts(asd,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  798. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn3,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.157031059, 2.09226227, -0.480415344, 0.965925753, -0.224143937, -0.129409969, 0.258819342, 0.836516142, 0.482963085, 2.80155007e-07, -0.500000298, 0.866025209))
  799. local GrenGrenMsn2=parts(asd,"GrenGrenMsn2",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Lime green",Enum.Material.Neon,0,1)
  800. local GrenGrenMsn2Weld=welds(GrenGrenMsn2,"GrenGrenMsn2Weld",GrenGrenMsn3,GrenGrenMsn2,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.610202789, -0.499979019, 2.02233887, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  801. local GrenGrenMsn1=parts(asd,"GrenGrenMsn1",Vector3.new(0.200000003, 0.200000003, 0.200000003),"Lime green",Enum.Material.Neon,0,1)
  802. local GrenGrenMsn1Weld=welds(GrenGrenMsn1,"GrenGrenMsn1Weld",GrenGrenMsn3,GrenGrenMsn1,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.7068367, -0.499979019, 2.04821777, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  803. swait()
  804. GrenGrenMsn3Weld:Remove()
  805. GrenGrenMsn3.Anchored=true
  806. coroutine.resume(coroutine.create(function()
  807. for i=1,5 do
  808. sounds(GrenGrenMsn1,"rbxassetid://689808011",.8,1.2)
  809. local efec=parts(e,"hit",Vector3.new(1,1,2),"Lime green",Enum.Material.Neon,0,.5)
  810. efec.CFrame=GrenGrenMsn1.CFrame*CFrame.Angles(0,0,math.rad(45))
  811. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  812. local aa=create("BodyVelocity"){
  813. Parent=efec,
  814. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  815. Velocity=efec.CFrame.lookVector*100}
  816. game:GetService("Debris"):AddItem(efec,.8)
  817. local hon=efec.Touched:connect(function(hitt)
  818. if hitt.Parent.Name~=chr.Name then
  819. Damage("Disappear",efec,hitt,10)
  820. end
  821. end)
  822. swait(5)
  823. sounds(GrenGrenMsn2,"rbxassetid://689808011",.8,1.2)
  824. local efec=parts(e,"hit",Vector3.new(1,1,2),"Lime green",Enum.Material.Neon,0,.5)
  825. efec.CFrame=GrenGrenMsn2.CFrame*CFrame.Angles(0,0,math.rad(45))
  826. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  827. local aa=create("BodyVelocity"){
  828. Parent=efec,
  829. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  830. Velocity=efec.CFrame.lookVector*100}
  831. game:GetService("Debris"):AddItem(efec,.8)
  832. local hon=efec.Touched:connect(function(hitt)
  833. if hitt.Parent.Name~=chr.Name then
  834. Damage("Disappear",efec,hitt,10)
  835. end
  836. end)
  837. swait(5)
  838. end
  839. swait(10)
  840. asd:Remove()
  841. end))
  842. --end
  843. else
  844. local asdf=Instance.new("Model",chr)
  845. asdf.Name="tt"
  846. game:GetService("Debris"):AddItem(asdf,8)
  847. haha=asdf
  848. local lal=asdf
  849. local hit=false
  850. if typ==2 then
  851. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  852. GrenGrenMsn5.CFrame=Torso.CFrame*CFrame.new(0,0,-1)
  853. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Lime green",Enum.Material.Neon,0,0.5)
  854. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  855. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  856. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.251628399, 2.13049984, 0, -0.499999911, -0.866025507, 0, 0.866025507, -0.499999911, -0, 0, 0, 1))
  857. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  858. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.560691833, 2.06066418, 7.62939453e-06, -0.707106769, 0.707107008, 0, -0.707107008, -0.707106769, 0, 0, 0, 1))
  859. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  860. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.265324593, 2.06131172, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  861. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  862. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.265310287, 2.06130934, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872, 0, 0, 0, 1))
  863. ccc=GrenGrenMsn5
  864. local aa=create("BodyVelocity"){
  865. Parent=GrenGrenMsn5,
  866. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  867. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  868. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  869. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  870. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  871. Damage("Slow",GrenGrenMsn5,hitt,15)
  872. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  873. print(hitt)
  874. hit=true
  875. end
  876. end
  877. end)
  878. coroutine.resume(coroutine.create(function()
  879. for i=1,20 do
  880. swait()
  881. if hit==true or what==true then
  882. break
  883. end
  884. end
  885. hit=true
  886. aa:Remove()
  887. --if ccc~=nil then
  888. ccc.Anchored=true
  889. for _,c in pairs(asdf:children()) do
  890. if c:IsA("Part")then
  891. c.Anchored=true
  892. end
  893. --end
  894. for i=1,200 do
  895. swait()
  896. if ccc==nil or haha==nil or what==true then
  897. break
  898. end
  899. end
  900. haha=nil
  901. ccc=nil
  902. what=false
  903. if lal.Parent~=nil then
  904. lal:Remove()
  905. end
  906. end
  907. end))
  908. elseif typ==3 then
  909. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  910. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  911. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)
  912. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Lime green",Enum.Material.Neon,0,0.5)
  913. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.0941162109, -1.4488945, -0.236213684, 0.866025269, 0.129410043, 0.482963175, -4.00048179e-07, 0.965925813, -0.258819193, -0.500000358, 0.224143773, 0.836516142))
  914. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  915. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.150010109, 2.09906006, 7.62939453e-06, -0.500000238, -0.866025388, 0, 0.866025388, -0.500000238, -0, 0, 0, 1))
  916. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  917. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.865619659, 0.539970398, -0.200004578, 0.707105994, 0.612372994, -0.35355401, 0.707107604, -0.612372875, 0.353550971, -1.83338852e-06, -0.499998808, -0.866026223))
  918. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  919. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.500011444, 2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  920. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  921. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.499998093, 2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  922. ccc=GrenGrenMsn5
  923. local aa=create("BodyVelocity"){
  924. Parent=GrenGrenMsn5,
  925. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  926. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  927. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  928. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  929. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  930. Damage("Slow",GrenGrenMsn5,hitt,15)
  931. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  932. print(hitt)
  933. hit=true
  934. end
  935. end
  936. end)
  937. coroutine.resume(coroutine.create(function()
  938. for i=1,20 do
  939. swait()
  940. if hit==true or what==true then
  941. break
  942. end
  943. end
  944. hit=true
  945. aa:Remove()
  946. --if ccc~=nil then
  947. ccc.Anchored=true
  948. for _,c in pairs(asdf:children()) do
  949. if c:IsA("Part")then
  950. c.Anchored=true
  951. end
  952. --end
  953. for i=1,200 do
  954. swait()
  955. if ccc==nil or haha==nil or what==true then
  956. break
  957. end
  958. end
  959. haha=nil
  960. ccc=nil
  961. what=false
  962. if lal.Parent~=nil then
  963. lal:Remove()
  964. end
  965. end
  966. end))
  967. elseif typ==4 then
  968. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  969. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1.00000012, 0, 0, 0, 1.00000012, 0, 0, 0, 1))
  970. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)*CFrame.Angles(0,math.rad(90),math.rad(45))
  971. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Lime green",Enum.Material.Neon,0,0.5)
  972. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.34889221, -0.38822937, -0, 0, -1, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, 0))
  973. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  974. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.49403763, 0.820716858, -5.7220459e-06, 0.866025448, -0.500000119, 0, 0.500000119, 0.866025448, 0, 0, 0, 1))
  975. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  976. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.727119446, 1.89552307, -0.0410079956, -0.00851854682, 0.997717619, -0.0669870302, -0.968208194, 0.00851851702, 0.250001043, 0.250001043, 0.0669870302, 0.965925574))
  977. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  978. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.460695505, 2.1678009, -7.62939453e-06, 0.707106829, -0.707106829, 0, 0.707106829, 0.707106829, 0, 0, 0, 1))
  979. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  980. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.882072449, 2.03303719, -1.90734863e-06, 0.500000119, 0.866025448, 0, -0.866025448, 0.500000119, 0, 0, 0, 1))
  981. ccc=GrenGrenMsn5
  982. local aa=create("BodyVelocity"){
  983. Parent=GrenGrenMsn5,
  984. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  985. Velocity=Root.CFrame.lookVector*100}
  986. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  987. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  988. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  989. Damage("Slow",GrenGrenMsn5,hitt,15)
  990. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  991. print(hitt)
  992. hit=true
  993. end
  994. end
  995. end)
  996. coroutine.resume(coroutine.create(function()
  997. for i=1,20 do
  998. swait()
  999. if hit==true or what==true then
  1000. break
  1001. end
  1002. end
  1003. hit=true
  1004. aa:Remove()
  1005. --if ccc~=nil then
  1006. ccc.Anchored=true
  1007. for _,c in pairs(asdf:children()) do
  1008. if c:IsA("Part")then
  1009. c.Anchored=true
  1010. end
  1011. --end
  1012. for i=1,200 do
  1013. swait()
  1014. if ccc==nil or haha==nil or what==true then
  1015. break
  1016. end
  1017. end
  1018. haha=nil
  1019. ccc=nil
  1020. what=false
  1021. if lal.Parent~=nil then
  1022. lal:Remove()
  1023. end
  1024. end
  1025. end))
  1026. elseif typ==5 then
  1027. local GrenGrenMsn5=parts(asdf,"GrenGrenMsn5",Vector3.new(2, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  1028. local GrenGrenMsn5Weld=welds(GrenGrenMsn5,"GrenGrenMsn5Weld",GrenGrenMsn5,GrenGrenMsn5,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1029. GrenGrenMsn5.CFrame=Root.CFrame*CFrame.new(0,0,-1)
  1030. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 1, 1),"Lime green",Enum.Material.Neon,0,0.5)
  1031. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1))
  1032. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  1033. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.24891281, -0.188236237, 7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1))
  1034. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  1035. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.24891663, -0.188215256, 1.52587891e-05, 0.965925872, -0.258818984, -0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  1036. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  1037. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.748859406, 1.90930367, 7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1))
  1038. local GrenGrenMsn=parts(asdf,"GrenGrenMsn",Vector3.new(1, 2, 1),"Lime green",Enum.Material.Neon,0,0.5)
  1039. local GrenGrenMsnWeld=welds(GrenGrenMsn,"GrenGrenMsnWeld",GrenGrenMsn5,GrenGrenMsn,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.900619507, 1.80249023, 7.62939453e-06, 0.965925872, -0.258818984, -0, 0.258818984, 0.965925872, 0, 0, 0, 1))
  1040. ccc=GrenGrenMsn5
  1041. local aa=create("BodyVelocity"){
  1042. Parent=GrenGrenMsn5,
  1043. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  1044. Velocity=GrenGrenMsn5.CFrame.lookVector*100}
  1045. local hon=GrenGrenMsn5.Touched:connect(function(hitt)
  1046. if hitt.Parent.Name~=chr.Name and hitt.Name~="GrenGrenMsn"and hit==false then
  1047. if hitt.Parent:findFirstChildOfClass("Humanoid")~=nil then
  1048. Damage("Slow",GrenGrenMsn5,hitt,15)
  1049. elseif hitt.Parent:findFirstChildOfClass("Humanoid")==nil and hitt.Parent.Parent:findFirstChildOfClass("Humanoid")==nil then
  1050. print(hitt)
  1051. hit=true
  1052. end
  1053. end
  1054. end)
  1055. coroutine.resume(coroutine.create(function()
  1056. for i=1,20 do
  1057. swait()
  1058. if hit==true or what==true then
  1059. break
  1060. end
  1061. end
  1062. hit=true
  1063. aa:Remove()
  1064. --if ccc~=nil then
  1065. ccc.Anchored=true
  1066. for _,c in pairs(asdf:children()) do
  1067. if c:IsA("Part")then
  1068. c.Anchored=true
  1069. end
  1070. --end
  1071. for i=1,200 do
  1072. swait()
  1073. if ccc==nil or haha==nil or what==true then
  1074. break
  1075. end
  1076. end
  1077. haha=nil
  1078. ccc=nil
  1079. what=false
  1080. if lal.Parent~=nil then
  1081. lal:Remove()
  1082. end
  1083. end
  1084. end))
  1085. end
  1086. end
  1087. end
  1088. --v atak
  1089. function Combo_Slash_n_Before_Shots(combo)
  1090. attack=true
  1091. if combo==1 then
  1092. if mode=="C1"then
  1093. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1094. for i=0,1,0.25 do
  1095. swait()
  1096. RJ.C0=clerp(RJ.C0,CFrame.new(0, 0, -0, 0.866025388, 0, -0.500000238, -2.13162821e-14, 1.00000286, 1.19782726e-08, 0.500001669, 0, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1097. Neck.C0=clerp(Neck.C0,CFrame.new(5.96048153e-08, 1.49998045, 1.21205701e-07, 0.866025388, -2.13162821e-14, 0.500001669, 0, 1.00000286, 0, -0.500000238, 1.19782726e-08, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1098. RS.C0=clerp(RS.C0,CFrame.new(1.71560431, 0.0669846535, -0.161288857, 0.258820772, -0.836516619, -0.482963234, 3.04645908e-09, 0.50000155, -0.866028011, 0.965928495, 0.224143565, 0.129409388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1099. LS.C0=clerp(LS.C0,CFrame.new(-1.60606301, 0.0366052277, -0.131956518, 0.482963264, 0.83651793, -0.25881651, -0.866028428, 0.500000834, -8.67884296e-07, 0.129408836, 0.224144787, 0.965928316)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1100. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1101. break
  1102. end
  1103. end
  1104. for i=0,1,0.07 do
  1105. swait()
  1106. Mdamage("None",C21,4,20)
  1107. RJ.C0=clerp(RJ.C0,CFrame.new(0.0203319192, -0.0963103101, -1.39782917, 0.500000119, 1.34110465e-07, 0.866025388, -0.22414431, 0.965927184, 0.129409656, -0.836517394, -0.258819491, 0.482963771)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1108. Neck.C0=clerp(Neck.C0,CFrame.new(0.00815275405, 1.49997628, -0.0281844698, 0.500000119, -4.91738319e-07, -0.866025388, 1.34110465e-07, 1.00000012, -4.76837158e-07, 0.866025388, 1.11758709e-07, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1109. RS.C0=clerp(RS.C0,CFrame.new(1.12217641, 0.466988266, -0.83050257, 1.96695328e-06, 0.258817494, -0.96592623, -1, -4.54485416e-07, -2.16066837e-06, -9.68575478e-07, 0.965926409, 0.258817494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1110. LS.C0=clerp(LS.C0,CFrame.new(-1.93907809, 0.436611146, -0.555154562, 2.68220901e-07, 0.866025746, -0.499999553, -1, 2.23517418e-07, -1.1920929e-07, 1.49011612e-08, 0.499999613, 0.866025746)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1111. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1112. break
  1113. end
  1114. end
  1115. elseif mode=="C2"then
  1116. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1117. for i=0,1,0.25 do
  1118. swait()
  1119. RJ.C0=clerp(RJ.C0,CFrame.new(-8.2590617e-07, -4.76837158e-07, 4.76837386e-07, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1120. Neck.C0=clerp(Neck.C0,CFrame.new(4.76837386e-07, 1.50000429, -8.2590617e-07, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1121. RS.C0=clerp(RS.C0,CFrame.new(1.68119287, 0.500001192, -0.676144481, 0.707106769, -0.707107008, -0, 0, 0, -1, 0.707107008, 0.707106769, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1122. LS.C0=clerp(LS.C0,CFrame.new(-1.6348331, 0.166505516, -0.533010244, 0.866025567, 0.433012754, -0.249999866, -0.49999994, 0.750000179, -0.433012605, -5.96046448e-08, 0.499999911, 0.866025627)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1123. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1124. break
  1125. end
  1126. end
  1127. for i=0,1,0.06 do
  1128. swait()
  1129. Mdamage("None",C21,4.5,20)
  1130. RJ.C0=clerp(RJ.C0,CFrame.new(-1.5348196e-06, -4.76837158e-07, -1.200005078, 0.258818984, 0, 0.965925872, 0, 1, 0, -0.965925872, 0, 0.258818984)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1131. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000429, 0, 0.258818984, 0, -0.965925872, 0, 1, 0, 0.965925872, 0, 0.258818984)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1132. RS.C0=clerp(RS.C0,CFrame.new(0.905513525, 0.500001192, -0.999117136, 0, 0.499999911, -0.866025507, -1, 0, 0, -0, 0.866025507, 0.499999911)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1133. LS.C0=clerp(LS.C0,CFrame.new(-1.86745083, 0.212133825, 1.9046164e-06, 0.258818954, 0.965925872, 9.983778e-07, -0.965925872, 0.258818954, -6.6800121e-09, -2.68220901e-07, -9.83476639e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1134. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1135. break
  1136. end
  1137. end
  1138. elseif mode=="C3"then
  1139. grengrenman(1)
  1140. for i=0,1,0.18 do
  1141. swait()
  1142. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1143. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1144. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1145. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1146. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1147. break
  1148. end
  1149. end
  1150. for i=0,1,0.18 do
  1151. swait()
  1152. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1153. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1154. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1155. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1156. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1157. break
  1158. end
  1159. end
  1160. for i=0,1,0.09 do
  1161. swait()
  1162. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1163. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1164. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1165. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1166. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1167. break
  1168. end
  1169. end
  1170. end
  1171. elseif combo==2 then
  1172. if mode=="C1"then
  1173. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1174. for i=0,1,0.25 do
  1175. swait()
  1176. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0.866025388, 0, 0.500000238, 2.13162821e-14, 1.00000286, 1.19782726e-08, -0.500001669, 0, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1177. Neck.C0=clerp(Neck.C0,CFrame.new(-5.96048153e-08, 1.49998045, 1.21205701e-07, 0.866025388, 2.13162821e-14, -0.500001669, 0, 1.00000286, 0, 0.500000238, 1.19782726e-08, 0.866028011)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1178. RS.C0=clerp(RS.C0,CFrame.new(1.60606456, 0.0366053469, -0.131955534, 0.482963264, -0.83651793, 0.25881651, 0.866028428, 0.500000834, -8.67884296e-07, -0.129408836, 0.224144787, 0.965928316)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1179. LS.C0=clerp(LS.C0,CFrame.new(-1.71560395, 0.0669845939, -0.161288857, 0.258820772, 0.836516619, 0.482963234, -3.04645908e-09, 0.50000155, -0.866028011, -0.965928495, 0.224143565, 0.129409388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1180. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1181. break
  1182. end
  1183. end
  1184. for i=0,1,0.07 do
  1185. swait()
  1186. Mdamage("None",C42,4,20)
  1187. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0203323364, -0.0963098034, -1.39782917, 0.500000119, -1.34110465e-07, -0.866025388, 0.22414431, 0.965927184, 0.129409656, 0.836517394, -0.258819491, 0.482963771)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1188. Neck.C0=clerp(Neck.C0,CFrame.new(-0.00815251563, 1.49997628, -0.0281848833, 0.500000119, 4.91738319e-07, 0.866025388, -1.34110465e-07, 1.00000012, -4.76837158e-07, -0.866025388, 1.11758709e-07, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1189. RS.C0=clerp(RS.C0,CFrame.new(1.93907893, 0.436611146, -0.555155039, 2.68220901e-07, -0.866025746, 0.499999553, 1, 2.23517418e-07, -1.1920929e-07, -1.49011612e-08, 0.499999613, 0.866025746)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1190. LS.C0=clerp(LS.C0,CFrame.new(-1.12217736, 0.466988266, -0.830502391, 1.96695328e-06, -0.258817494, 0.96592623, 1, -4.54485416e-07, -2.16066837e-06, 9.68575478e-07, 0.965926409, 0.258817494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1191. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1192. break
  1193. end
  1194. end
  1195. elseif mode=="C2"then
  1196. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,1)
  1197. for i=0,1,0.25 do
  1198. swait()
  1199. RJ.C0=clerp(RJ.C0,CFrame.new(-0.00797060784, 0, 0.0159379058, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1200. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0688118488, 1.49997687, 0.0489302538, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1201. RS.C0=clerp(RS.C0,CFrame.new(0.881370544, 0.499999046, -0.989105582, 0, 0.500000238, 0.866025388, 1, 0, 0, 0, 0.866025388, -0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1202. LS.C0=clerp(LS.C0,CFrame.new(-1.64070654, 0.0988676846, -0.0363707393, 0.94015497, 0.320339173, 0.116154164, -0.279362053, 0.919801831, -0.275538623, -0.195104659, 0.226599932, 0.9542467)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1203. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1204. break
  1205. end
  1206. end
  1207. for i=0,1,0.06 do
  1208. swait()
  1209. Mdamage("None",C21,4.5,20)
  1210. RJ.C0=clerp(RJ.C0,CFrame.new(-0.141819328, -0, -1.26099586, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1211. Neck.C0=clerp(Neck.C0,CFrame.new(0.123729445, 1.49997687, -0.0923232585, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1212. RS.C0=clerp(RS.C0,CFrame.new(1.93757987, 0.499999046, -0.559692025, 0, -0.866024375, 0.500002086, 1, 0, 0, 0, 0.500002086, 0.866024375)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1213. LS.C0=clerp(LS.C0,CFrame.new(-1.86749184, 0.219548419, 0.235672072, 0.228143245, 0.95387888, 0.195105106, -0.970870256, 0.23795332, -0.0280933026, -0.0732235089, -0.183012426, 0.980380058)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1214. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1215. break
  1216. end
  1217. end
  1218. elseif mode=="C3"then
  1219. grengrenman(1)
  1220. for i=0,1,0.18 do
  1221. swait()
  1222. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1223. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1224. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1225. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1226. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1227. break
  1228. end
  1229. end
  1230. for i=0,1,0.18 do
  1231. swait()
  1232. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1233. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1234. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1235. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1236. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1237. break
  1238. end
  1239. end
  1240. for i=0,1,0.09 do
  1241. swait()
  1242. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1243. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1244. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1245. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1246. if skilldoing==true or skilldoing2==true or skilldoing3==true then
  1247. break
  1248. end
  1249. end
  1250. end
  1251. end
  1252. attack=false
  1253. end
  1254. --20
  1255. function Blink_n_Clock_Spin_n_After_Tackle()
  1256. if skilldoing==true then
  1257. return
  1258. end
  1259. skilldoing=true
  1260. if mode=="C1"then
  1261. for _,c1 in pairs(chr:children()) do
  1262. if c1:IsA("Part")then
  1263. idkwhy(c1,.5,false,.6)
  1264. end
  1265. end
  1266. Root.CFrame=Root.CFrame*CFrame.new(0,0,-20)
  1267. sounds(Root,"rbxassetid://286547423",1,1)
  1268. elseif mode=="C2"then
  1269. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Lime green",Enum.Material.Neon,0,0)
  1270. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, 0))
  1271. meshs(Efec,"Mesh",Vector3.new(170, 8, 170),Enum.MeshType.Sphere,"")
  1272. game:GetService("Debris"):AddItem(Efec,5)
  1273. coroutine.resume(coroutine.create(function()
  1274. for i=0,1,0.05 do
  1275. swait()
  1276. Efec.Transparency=i+.05
  1277. if attack==true or skilldoing2==true or skilldoing3==true then
  1278. break
  1279. end
  1280. end
  1281. end))
  1282. for i=0,1,0.05 do
  1283. swait()
  1284. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
  1285. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1286. RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1287. LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1288. if attack==true or skilldoing2==true or skilldoing3==true then
  1289. break
  1290. end
  1291. end
  1292. sounds(Efec,"rbxassetid://840567549",1,1)
  1293. Mdamage("Time2",Root,19,10)
  1294. EfecWeld:Remove()
  1295. Efec.Anchored=true
  1296. Efec.Transparency=.5
  1297. coroutine.resume(coroutine.create(function()
  1298. swait(40)
  1299. for i=0.5,1,0.02 do
  1300. swait()
  1301. Efec.Transparency=i+.02
  1302. if attack==true or skilldoing2==true or skilldoing3==true then
  1303. break
  1304. end
  1305. end
  1306. Efec.Transparency=1
  1307. end))
  1308. for i=0,1,0.05 do
  1309. swait()
  1310. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.4)
  1311. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1312. RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1313. LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1314. if attack==true or skilldoing2==true or skilldoing3==true then
  1315. break
  1316. end
  1317. end
  1318. elseif mode=="C3"then
  1319. local heh=math.random(2,5)
  1320. if ccc==nil and haha==nil then
  1321. sounds(Root,"rbxassetid://553462044",.8,1.6)
  1322. if heh==2 then
  1323. for i=0,1,0.15 do
  1324. swait()
  1325. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0294148661, -0.0170390476, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1326. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1327. RS.C0=clerp(RS.C0,CFrame.new(1.85357904, 1.06064045, -7.62939453e-06, -0.707106769, -0.707107008, 0, 0.707107008, -0.707106769, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1328. LS.C0=clerp(LS.C0,CFrame.new(-1.97088146, 0.847333074, 0, -0.499999911, 0.866025507, 0, -0.866025507, -0.499999911, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1329. RH.C0=clerp(RH.C0,CFrame.new(0.789776802, -1.92240465, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1330. LH.C0=clerp(LH.C0,CFrame.new(-0.789790511, -1.92240334, -0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1331. if attack==true or skilldoing2==true or skilldoing3==true then
  1332. break
  1333. end
  1334. end
  1335. grengrenman(2)
  1336. for i=0,1,0.15 do
  1337. swait()
  1338. RJ.C0=clerp(RJ.C0,CFrame.new(-0.0294148661, -0.0170390476, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1339. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000477, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1340. RS.C0=clerp(RS.C0,CFrame.new(1.85357904, 1.06064045, -7.62939453e-06, -0.707106769, -0.707107008, 0, 0.707107008, -0.707106769, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1341. LS.C0=clerp(LS.C0,CFrame.new(-1.97088146, 0.847333074, 0, -0.499999911, 0.866025507, 0, -0.866025507, -0.499999911, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1342. RH.C0=clerp(RH.C0,CFrame.new(0.789776802, -1.92240465, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1343. LH.C0=clerp(LH.C0,CFrame.new(-0.789790511, -1.92240334, -0, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1344. if attack==true or skilldoing2==true or skilldoing3==true then
  1345. break
  1346. end
  1347. end
  1348. elseif heh==3 then
  1349. for i=0,1,0.15 do
  1350. swait()
  1351. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1352. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0366004854, 1.46465003, -0.131950483, 0.866025269, -4.00048179e-07, -0.500000358, 0.129410043, 0.965925813, 0.224143773, 0.482963175, -0.258819193, 0.836516142)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1353. RS.C0=clerp(RS.C0,CFrame.new(0.230267331, 0.76074326, -0.670159578, 0.707105994, 0.707107604, -1.83338852e-06, 0.612372994, -0.612372875, -0.499998808, -0.35355401, 0.353550971, -0.866026223)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1354. LS.C0=clerp(LS.C0,CFrame.new(-1.89284432, 0.919617951, -7.62939453e-06, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1355. RH.C0=clerp(RH.C0,CFrame.new(0.499998093, -2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1356. LH.C0=clerp(LH.C0,CFrame.new(-0.500011444, -2.00005102, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1357. if attack==true or skilldoing2==true or skilldoing3==true then
  1358. break
  1359. end
  1360. end
  1361. grengrenman(3)
  1362. for i=0,1,0.15 do
  1363. swait()
  1364. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1365. Neck.C0=clerp(Neck.C0,CFrame.new(-0.0366004854, 1.46465003, -0.131950483, 0.866025269, -4.00048179e-07, -0.500000358, 0.129410043, 0.965925813, 0.224143773, 0.482963175, -0.258819193, 0.836516142)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1366. RS.C0=clerp(RS.C0,CFrame.new(0.230267331, 0.76074326, -0.670159578, 0.707105994, 0.707107604, -1.83338852e-06, 0.612372994, -0.612372875, -0.499998808, -0.35355401, 0.353550971, -0.866026223)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1367. LS.C0=clerp(LS.C0,CFrame.new(-1.89284432, 0.919617951, -7.62939453e-06, -0.500000238, 0.866025388, 0, -0.866025388, -0.500000238, 0, 0, -0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1368. RH.C0=clerp(RH.C0,CFrame.new(0.499998093, -2.00005102, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1369. LH.C0=clerp(LH.C0,CFrame.new(-0.500011444, -2.00005102, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1370. if attack==true or skilldoing2==true or skilldoing3==true then
  1371. break
  1372. end
  1373. end
  1374. elseif heh==4 then
  1375. for i=0,1,0.15 do
  1376. swait()
  1377. RJ.C0=clerp(RJ.C0,CFrame.new(-1.90734863e-06, -0.0161223412, 0.280348718, -0, 0, -1, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1378. Neck.C0=clerp(Neck.C0,CFrame.new(0.0258821249, 1.40341115, 0, -0, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1379. RS.C0=clerp(RS.C0,CFrame.new(1.83931899, 0.712059855, -0.482979596, -0.00851854682, -0.968208194, 0.250001043, 0.997717619, 0.00851851702, 0.0669870302, -0.0669870302, 0.250001043, 0.965925574)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1380. LS.C0=clerp(LS.C0,CFrame.new(-1.70423317, 0.0362573266, 5.7220459e-06, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1381. RH.C0=clerp(RH.C0,CFrame.new(1.31962562, -1.78041601, 1.90734863e-06, 0.500000119, -0.866025448, 0, 0.866025448, 0.500000119, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1382. LH.C0=clerp(LH.C0,CFrame.new(-1.20710588, -1.8586278, 7.62939453e-06, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1383. if attack==true or skilldoing2==true or skilldoing3==true then
  1384. break
  1385. end
  1386. end
  1387. grengrenman(4)
  1388. for i=0,1,0.15 do
  1389. swait()
  1390. RJ.C0=clerp(RJ.C0,CFrame.new(-1.90734863e-06, -0.0161223412, 0.280348718, -0, 0, -1, -0.707106829, 0.707106829, 0, 0.707106829, 0.707106829, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1391. Neck.C0=clerp(Neck.C0,CFrame.new(0.0258821249, 1.40341115, 0, -0, -0.258818865, 0.965926051, 0, 0.965926051, 0.258818865, -1, 0, 0)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1392. RS.C0=clerp(RS.C0,CFrame.new(1.83931899, 0.712059855, -0.482979596, -0.00851854682, -0.968208194, 0.250001043, 0.997717619, 0.00851851702, 0.0669870302, -0.0669870302, 0.250001043, 0.965925574)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1393. LS.C0=clerp(LS.C0,CFrame.new(-1.70423317, 0.0362573266, 5.7220459e-06, 0.866025448, 0.500000119, 0, -0.500000119, 0.866025448, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1394. RH.C0=clerp(RH.C0,CFrame.new(1.31962562, -1.78041601, 1.90734863e-06, 0.500000119, -0.866025448, 0, 0.866025448, 0.500000119, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1395. LH.C0=clerp(LH.C0,CFrame.new(-1.20710588, -1.8586278, 7.62939453e-06, 0.707106829, 0.707106829, 0, -0.707106829, 0.707106829, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1396. if attack==true or skilldoing2==true or skilldoing3==true then
  1397. break
  1398. end
  1399. end
  1400. elseif heh==5 then
  1401. for i=0,1,0.15 do
  1402. swait()
  1403. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1404. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1405. RS.C0=clerp(RS.C0,CFrame.new(1.25507462, -0.14144133, -1.52587891e-05, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1406. LS.C0=clerp(LS.C0,CFrame.new(-1.25507641, -0.141420081, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1407. RH.C0=clerp(RH.C0,CFrame.new(0.403412998, -1.97416937, -7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1408. LH.C0=clerp(LH.C0,CFrame.new(-0.229178607, -2.03806472, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1409. if attack==true or skilldoing2==true or skilldoing3==true then
  1410. break
  1411. end
  1412. end
  1413. grengrenman(5)
  1414. for i=0,1,0.15 do
  1415. swait()
  1416. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1417. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1418. RS.C0=clerp(RS.C0,CFrame.new(1.25507462, -0.14144133, -1.52587891e-05, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1419. LS.C0=clerp(LS.C0,CFrame.new(-1.25507641, -0.141420081, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1420. RH.C0=clerp(RH.C0,CFrame.new(0.403412998, -1.97416937, -7.62939453e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1421. LH.C0=clerp(LH.C0,CFrame.new(-0.229178607, -2.03806472, -7.62939453e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1422. if attack==true or skilldoing2==true or skilldoing3==true then
  1423. break
  1424. end
  1425. end
  1426. end
  1427. --end
  1428. elseif ccc~=nil and haha~=nil then
  1429. --if haha.Parent~=nil and ccc.Parent~=nil then
  1430. what=true
  1431. sounds(Root,"rbxassetid://1363286871",1.2,1.6)
  1432. effect(e,"Lime green",ccc.CFrame,60,60,60,0,0,0,.07,"Sphere",2)
  1433. Root.CFrame=ccc.CFrame
  1434. swait(2)
  1435. ccc=nil
  1436. haha=nil
  1437. --end
  1438. end
  1439. end
  1440.  
  1441.  
  1442. skilldoing=false
  1443. end
  1444. --15
  1445. local cilc=false
  1446. function Chrono_Break_n_Chrono_Grenade_n_Time_Snap()
  1447. if skilldoing2==true then
  1448. return
  1449. end
  1450. skilldoing2=true
  1451. if mode=="C1"then
  1452. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Lime green",Enum.Material.Neon,0,.5)
  1453. meshs(Efec,"Mesh",Vector3.new(280, 280, 280),Enum.MeshType.Sphere,"")
  1454. Efec.CFrame=Root.CFrame
  1455. Efec.Anchored=true
  1456. Mdamage("Time",Root,30,10)
  1457. sounds(Efec,"rbxassetid://840567549",1,1)
  1458. coroutine.resume(coroutine.create(function()
  1459. for i=1,13 do
  1460. swait(2)
  1461. Efec.Transparency=.7
  1462. swait(2)
  1463. Efec.Transparency=.5
  1464. end
  1465. Efec.Transparency=1
  1466. game:GetService("Debris"):AddItem(Efec,2)
  1467. end))
  1468. for i=0,1,0.15 do
  1469. swait()
  1470. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.4)
  1471. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1472. RS.C0=clerp(RS.C0,CFrame.new(1.86744666, 0.212111175, -1.52587891e-05, 0.258818984, -0.965925872, 0, 0.965925872, 0.258818984, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1473. LS.C0=clerp(LS.C0,CFrame.new(-1.86744893, 0.212134272, 0, 0.258818984, 0.965925872, 0, -0.965925872, 0.258818984, 0, -0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1474. if attack==true or skilldoing==true or skilldoing3==true then
  1475. break
  1476. end
  1477. end
  1478. elseif mode=="C2"then
  1479. if cilc==false then
  1480. local efec=parts(e,"hitter",Vector3.new(1.2,1.2,1.2),"Lime green",Enum.Material.Neon,0,0)
  1481. meshs(efec,"Mesh",Vector3.new(1, 1, 1),Enum.MeshType.Brick,"")
  1482. local efecWeld=welds(efec,"M2Weld",LArm,efec,CFrame.new(0, -1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0,0,0))
  1483. for i=0,1,0.12 do
  1484. swait()
  1485. RJ.C0=clerp(RJ.C0,CFrame.new(-6.74349621e-06, -0, -4.04609773e-06, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1486. Neck.C0=clerp(Neck.C0,CFrame.new(2.69739849e-06, 1.50000381, 2.69739849e-06, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1487. RS.C0=clerp(RS.C0,CFrame.new(1.57074118, 0.122451663, -2.35836997e-05, 0.965925992, -0.258819103, 2.98023224e-07, 0.258819103, 0.965925813, 1.5544897e-06, -7.15255737e-07, -1.43051147e-06, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1488. LS.C0=clerp(LS.C0,CFrame.new(-1.6344142, 0.167238414, 0.289780617, 0.866025329, 0.482962787, 0.129410982, -0.500000298, 0.836516201, 0.224143595, -1.40070915e-06, -0.25881958, 0.965925694)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1489. if attack==true or skilldoing==true or skilldoing3==true then
  1490. break
  1491. end
  1492. end
  1493. sounds(Root,"rbxasset://sounds/swordslash.wav",1.2,2)
  1494. efecWeld:Remove()
  1495. efec.CFrame=Root.CFrame*CFrame.new(0,0,-2)
  1496. efec.CanCollide=true
  1497. efec.Velocity=(Root.CFrame.lookVector*50)+(Vector3.new(0,1,0)*40)
  1498. local hon=efec.Touched:connect(function(hitt)
  1499. if hitt.Parent.Name~=chr.Name and hitt.Parent.Parent.Name~=chr.Name then
  1500. stick(efec,hitt)
  1501. efec.CanCollide=false
  1502. end
  1503. end)
  1504. coroutine.resume(coroutine.create(function()
  1505. swait(20)
  1506. for i=1,400 do
  1507. swait()
  1508. if cilc==false or efec.Parent==nil then
  1509. break
  1510. end
  1511. end
  1512. efec:Remove()
  1513. end))
  1514.  
  1515. for i=0,1,0.12 do
  1516. swait()
  1517. RJ.C0=clerp(RJ.C0,CFrame.new(-2.69739849e-06, 0, 2.69739849e-06, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1518. Neck.C0=clerp(Neck.C0,CFrame.new(4.04609773e-06, 1.50000381, -4.04609773e-06, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1519. RS.C0=clerp(RS.C0,CFrame.new(1.47993612, 0.0749774054, 0.289760113, 0.965925992, -0.250000268, -0.066986531, 0.258819103, 0.933012784, 0.249999881, -7.15255737e-07, -0.258818775, 0.965925932)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1520. LS.C0=clerp(LS.C0,CFrame.new(-1.67681396, 0.377238363, -0.57137239, 0.866025746, 0.482963055, -0.129407361, -0.249998063, 0.194115102, -0.948588669, -0.43301326, 0.853853703, 0.288848519)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1521. if attack==true or skilldoing==true or skilldoing3==true then
  1522. break
  1523. end
  1524. end
  1525. cilc=true
  1526. else
  1527. cilc=false
  1528. if e:findFirstChild("hitter")~=nil then
  1529. local hah=e:findFirstChild("hitter")
  1530. effect(e,"Lime green",hah.CFrame,90,90,90,0,0,0,.07,"Sphere",2)
  1531. Root.CFrame=CFrame.new(hah.Position+Vector3.new(0,2,0))
  1532. hah.Transparency=1
  1533. hah:BreakJoints()
  1534. hah.Anchored=true
  1535. sounds(Root,"rbxassetid://1363286871",1.2,1.6)
  1536. Mdamage("Slow",hah,13,20)
  1537. game:GetService("Debris"):AddItem(hah,2)
  1538. hah.Name="hitted"
  1539. end
  1540. end
  1541. elseif mode=="C3"then
  1542. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Lime green",Enum.Material.Neon,0,0)
  1543. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0, -12))
  1544. meshs(Efec,"Mesh",Vector3.new(80, 8, 80),Enum.MeshType.Sphere,"")
  1545. game:GetService("Debris"):AddItem(Efec,5)
  1546. coroutine.resume(coroutine.create(function()
  1547. for i=0,1,0.05 do
  1548. swait()
  1549. Efec.Transparency=i+.05
  1550. if attack==true or skilldoing==true or skilldoing3==true then
  1551. break
  1552. end
  1553. end
  1554. end))
  1555. for i=0,1,0.05 do
  1556. swait()
  1557. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0-360*i),0),.25)
  1558. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1559. RS.C0=clerp(RS.C0,CFrame.new(0.424177349, 0.499999523, -0.736603677, 0, 0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, -0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1560. LS.C0=clerp(LS.C0,CFrame.new(-1.62321162, 0.186600506, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.25)
  1561. if attack==true or skilldoing==true or skilldoing3==true then
  1562. break
  1563. end
  1564. end
  1565. sounds(Efec,"rbxassetid://840567549",1,1)
  1566. Mdamage("Time2",Efec,8,15)
  1567. EfecWeld:Remove()
  1568. Efec.Anchored=true
  1569. Efec.Transparency=.5
  1570. coroutine.resume(coroutine.create(function()
  1571. swait(40)
  1572. for i=0.5,1,0.02 do
  1573. swait()
  1574. Efec.Transparency=i+.02
  1575. if attack==true or skilldoing==true or skilldoing3==true then
  1576. break
  1577. end
  1578. end
  1579. Efec.Transparency=1
  1580. end))
  1581. for i=0,1,0.05 do
  1582. swait()
  1583. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(60),0),.4)
  1584. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49997187, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1585. RS.C0=clerp(RS.C0,CFrame.new(1.94689858, 0.499999046, -0.271645725, 0, -0.965925872, 0.258818984, 1, 0, 0, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1586. LS.C0=clerp(LS.C0,CFrame.new(-1.73972023, 0.184798926, -0.496405095, 0.866025388, 0.433012843, -0.250000209, -0.500000238, 0.749999821, -0.433012813, 0, 0.500000179, 0.866025329)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1587. if attack==true or skilldoing==true or skilldoing3==true then
  1588. break
  1589. end
  1590. end
  1591. end
  1592. skilldoing2=false
  1593. end
  1594.  
  1595. function za()
  1596. if skilldoing3==true then
  1597. return
  1598. end
  1599. skilldoing3=true
  1600. if mode=="C1"then
  1601. mode="C2"
  1602. elseif mode=="C2"then
  1603. mode="C3"
  1604. elseif mode=="C3"then
  1605. mode="C1"
  1606. end
  1607. effect(e,"Lime green",Root.CFrame,45,45,45,1.5,1.5,1.5,.06,"Sphere",2)
  1608. sounds(Root,"rbxassetid://904930260",.8,1.2)
  1609. for i=0,1,0.18 do
  1610. swait()
  1611. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1612. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1613. RS.C0=clerp(RS.C0,CFrame.new(1.99999237, 0.499999523, 0, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1614. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999523, -0, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1615. if attack==true or skilldoing==true or skilldoing2==true then
  1616. break
  1617. end
  1618. end
  1619. for i=0,1,0.18 do
  1620. swait()
  1621. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, 0, -1, 0, 0, 0, 1, 0, 0, 0, -1)*CFrame.new(0,.5,0)*CFrame.Angles(0,math.rad(0-360*i/2),0),.55)
  1622. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1623. RS.C0=clerp(RS.C0,CFrame.new(1.99998856, 0.499999046, -3.81469727e-06, 0, -1, 0, 1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1624. LS.C0=clerp(LS.C0,CFrame.new(-1.99999237, 0.499999046, -1.90734863e-06, 0, 1, 0, -1, 0, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.7)
  1625. if attack==true or skilldoing==true or skilldoing2==true then
  1626. break
  1627. end
  1628. end
  1629. for i=0,1,0.09 do
  1630. swait()
  1631. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,-math.rad(30),0),.45)
  1632. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49999523, 0, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1633. RS.C0=clerp(RS.C0,CFrame.new(1.87321723, 0.210223377, 0.173094988, 0.250000387, -0.933012784, -0.258818865, 0.965925753, 0.258819401, 0, 0.0669873431, -0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1634. LS.C0=clerp(LS.C0,CFrame.new(-1.87322652, 0.210222125, -0.173089594, 0.250000387, 0.933012784, -0.258818865, -0.965925753, 0.258819401, 0, 0.0669873431, 0.249999821, 0.965926051)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.45)
  1635. if attack==true or skilldoing==true or skilldoing2==true then
  1636. break
  1637. end
  1638. end
  1639. skilldoing3=false
  1640. end
  1641.  
  1642. function warudo() -- warning aboose
  1643. skilldoing3=true
  1644. if mode~="C1" then
  1645. print'ZA WARUDO'
  1646. sounds(Root,"rbxassetid://1055792303",1.5,1)
  1647. end
  1648. if mode=="C2"then
  1649. for i=0,1,0.01 do
  1650. swait()
  1651. RJ.C0=clerp(RJ.C0,CFrame.new(-1.04219489e-05, 0, -2.79255028e-06, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1652. Neck.C0=clerp(Neck.C0,CFrame.new(5.72204863e-06, 1.50000381, -9.91087381e-06, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1653. RS.C0=clerp(RS.C0,CFrame.new(1.83705616, 0.512112617, -0.559825182, 0, -0.866025805, 0.499999762, 1, 0, 0, 0, 0.499999762, 0.866025805)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1654. LS.C0=clerp(LS.C0,CFrame.new(-1.67725849, 0.048730623, -0.44642216, 0.866025567, 0.433012247, -0.250000805, -0.49999994, 0.749999106, -0.433014244, -5.96046448e-08, 0.500001788, 0.866024494)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1655. end
  1656. local efec=parts(e,"hit",Vector3.new(100,.2,100),"Lime green",Enum.Material.Neon,0,.5)
  1657. local lazytomeshs=create("CylinderMesh"){
  1658. Parent=efec}
  1659. efec.CFrame=Root.CFrame*CFrame.new(0,0,-2)*CFrame.Angles(math.rad(90),0,0)
  1660. local aa=create("BodyVelocity"){
  1661. Parent=efec,
  1662. MaxForce=Vector3.new(math.huge, math.huge, math.huge),
  1663. Velocity=Root.CFrame.lookVector*120}
  1664. game:GetService("Debris"):AddItem(efec,5)
  1665. local hon=efec.Touched:connect(function(hitt)
  1666. if hitt.Parent.Name~=chr.Name then
  1667. Damage("Time3",efec,hitt,25)
  1668. end
  1669. end)
  1670. for i=0,1,0.06 do
  1671. swait()
  1672. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, 0, 0.500000238, 0, 0.866025388, 0, 1, 0, -0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1673. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.50000381, 0, 0.500000238, 0, -0.866025388, 0, 1, 0, 0.866025388, 0, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1674. RS.C0=clerp(RS.C0,CFrame.new(1.80045927, 0.512112617, -0.423215866, 0, -0.866025388, 0.500000238, 1, 0, 0, 0, 0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1675. LS.C0=clerp(LS.C0,CFrame.new(-1.77892339, 0.204796538, 0.561997294, 0.288848639, 0.853853524, 0.433013678, -0.948588133, 0.194113582, 0.250000954, 0.129410386, -0.482964039, 0.866024792)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1676. end
  1677. elseif mode=="C3"then
  1678. local Efec=parts(m,"Area",Vector3.new(0.199999928, 0.199999988, 0.199999988),"Lime green",Enum.Material.Neon,0,0)
  1679. local EfecWeld=welds(Efec,"EfecWeld",Efec,Root,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -2.5, 0))
  1680. meshs(Efec,"Mesh",Vector3.new(1400,1,1400),Enum.MeshType.Sphere,"")
  1681. game:GetService("Debris"):AddItem(Efec,5)
  1682. for i=0,1,0.01 do
  1683. swait()
  1684. Efec.Transparency=i+.02
  1685. RJ.C0=clerp(RJ.C0,CFrame.new(0, 0.557198048, 0.0197849274, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1686. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.44821739, 0.193181947, 1, 0, 0, 0, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1687. RS.C0=clerp(RS.C0,CFrame.new(1.60818923, 1.00922549, 0.39888519, 0.965925872, -0.250000328, 0.0669865683, -0.24999997, -0.83423394, 0.491481155, -0.0669879913, -0.491480976, -0.868308187)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1688. LS.C0=clerp(LS.C0,CFrame.new(-1.58989024, 0.883909941, 0.329477966, 0.965925872, 0.250000328, -0.0669865683, 0.24999997, -0.83423394, 0.491481155, 0.0669879913, -0.491480976, -0.868308187)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1689. RH.C0=clerp(RH.C0,CFrame.new(0.763889074, -1.82577109, -1.90734863e-06, 0.965925872, -0.258818984, 0, 0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1690. LH.C0=clerp(LH.C0,CFrame.new(-0.76389277, -1.82577014, -1.90734863e-06, 0.965925872, 0.258818984, 0, -0.258818984, 0.965925872, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.4)
  1691. end
  1692. effect(e,"Lime green",Root.CFrame,1400,1400,1400,0,0,0,.02,"Sphere",2)
  1693. Mdamage("Time3",Root,140,25)
  1694. for i=0,1,0.06 do
  1695. swait()
  1696. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -1.62733579, 0.0821162462, 1, 0, 0, 0, 0.500000238, 0.866025388, 0, -0.866025388, 0.500000238)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1697. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.46716297, -0.122476935, 1, 0, 0, 0, 0.965925872, 0.258819342, 0, -0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1698. RS.C0=clerp(RS.C0,CFrame.new(1.50836515, 0.17970103, -0.726948738, 0.966507375, -0.124999896, -0.224139839, -0.178749666, 0.298808545, -0.937423229, 0.184152693, 0.946091294, 0.266456962)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1699. LS.C0=clerp(LS.C0,CFrame.new(-1.32914317, 0.314630389, -0.766754806, 0.966502249, 0.124994442, 0.224165037, 0.178774565, 0.298813879, -0.937416732, -0.184155524, 0.946090281, 0.266458452)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1700. RH.C0=clerp(RH.C0,CFrame.new(0.763888836, -1.82577145, -3.01125738e-06, 0.965925872, -0.258818865, 5.54146823e-07, 0.258818895, 0.965926051, 1.49011612e-07, -5.66244125e-07, 0, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1701. LH.C0=clerp(LH.C0,CFrame.new(-0.763894856, -1.82576704, -1.69780674e-06, 0.965925992, 0.258818537, 7.62851528e-07, -0.258818567, 0.965926111, -2.08616257e-07, -7.89761543e-07, 0, 1.00000024)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.5)
  1702. end
  1703. end
  1704. skilldoing3=false
  1705. end
  1706. --15
  1707. mouse.Button1Down:connect(function()
  1708. if attack==false then
  1709. if comb==1 then
  1710. comb=2
  1711. Combo_Slash_n_Before_Shots(1)
  1712. elseif comb==2 then
  1713. comb=1
  1714. Combo_Slash_n_Before_Shots(2)
  1715. end
  1716. end
  1717. end)
  1718.  
  1719. mouse.KeyDown:connect(function(k)
  1720. k=k:lower()
  1721. if k=="z" and skilldoing==false then
  1722. Blink_n_Clock_Spin_n_After_Tackle()
  1723. elseif k=="x" and skilldoing2==false then
  1724. Chrono_Break_n_Chrono_Grenade_n_Time_Snap()
  1725. elseif k=="c" and skilldoing3==false then
  1726. za()
  1727. elseif k=="p" and skilldoing3==false then
  1728. warudo()
  1729. end
  1730. end)
  1731.  
  1732. while chr.Humanoid.Health>=0 do
  1733. swait()
  1734. sin=sin+cha
  1735. hum.WalkSpeed=35
  1736. if chr:findFirstChild("Effect")==nil then
  1737. e=Instance.new("Model",chr)
  1738. e.Name="Effect"
  1739.  
  1740. end
  1741. for _,v in pairs(m:children()) do
  1742. if mode=="C1"then
  1743. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1744. v.Transparency=0
  1745. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1746. v.Transparency=1
  1747. end
  1748. elseif mode=="C2"then
  1749. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1750. v.Transparency=1
  1751. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1752. v.Transparency=0
  1753. end
  1754. else
  1755. if v:IsA("Part")and (v.Name=="C4T"or v.Name=="C4"or v.Name=="C3")then
  1756. v.Transparency=1
  1757. elseif v:IsA("Part")and (v.Name=="C6T"or v.Name=="C6"or v.Name=="C5")then
  1758. v.Transparency=1
  1759. end
  1760. end
  1761. end
  1762. local torvel=(Root.Velocity*Vector3.new(1,0,1)).magnitude
  1763. local velderp=Root.Velocity.y
  1764. hitfloor,posfloor=rayCast(Root.Position,(CFrame.new(Root.Position,Root.Position-Vector3.new(0,1,0))).lookVector,4,chr)
  1765. if Root.Velocity.y>1 and hitfloor==nil then
  1766. Pose="Jump"
  1767. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1768. RJ.C0=clerp(RJ.C0,CFrame.new(-0, -0, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1769. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.49998474, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1770. RS.C0=clerp(RS.C0,CFrame.new(1.70980763, 0.236601114, 0, 0.866025388, -0.500000238, 0, 0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1771. LS.C0=clerp(LS.C0,CFrame.new(-1.70980763, 0.236601114, -0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1772. end
  1773. if (attack==true or skilldoing==true) and mode=="C3"then
  1774. else
  1775. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998808, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1776. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998808, -0, 1, 0, 0, 0, 1, 0, 0, 0, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1777. end
  1778. elseif Root.Velocity.y<-1 and hitfloor==nil then
  1779. Pose="Fall"
  1780. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1781. RJ.C0=clerp(RJ.C0,CFrame.new(-0.034501072, -0, -0.0986937582, 0.707106829, 0, -0.707106829, 0, 1, 0, 0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1782. Neck.C0=clerp(Neck.C0,CFrame.new(0.0941823646, 1.49998474, 0.0453972146, 0.707106829, 0, 0.707106829, 0, 1, 0, -0.707106829, 0, 0.707106829)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1783. RS.C0=clerp(RS.C0,CFrame.new(1.63909817, 0.114127249, -2.24583914e-07, 0.965925992, -0.258818954, 1.78813934e-07, 0.258818924, 0.965925932, -6.76490401e-07, 0, 7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1784. LS.C0=clerp(LS.C0,CFrame.new(-1.63910222, 0.114126861, 2.24584937e-07, 0.965925992, 0.258818954, 1.78813934e-07, -0.258818924, 0.965925932, 6.76490401e-07, 0, -7.15255737e-07, 1)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1785. end
  1786. if (attack==true or skilldoing==true) and mode=="C3"then
  1787. else
  1788. RH.C0=clerp(RH.C0,CFrame.new(0.499996245, -1.99998808, -7.62939544e-06, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1789. LH.C0=clerp(LH.C0,CFrame.new(-0.499994338, -1.19998801, -0.500003874, 1.00000012, 0, 0, 0, 1, 0, 0, 0, 1.00000012)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1790. end
  1791. elseif torvel<1 and hitfloor~=nil then
  1792. Pose="Idle"
  1793. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1794. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.1, -0, 0.866025388, 0, -0.500000238, 0, 1, 0, 0.500000238, 0, 0.866025388)*CFrame.new(0,0-.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1795. Neck.C0=clerp(Neck.C0,CFrame.new(-9.53674771e-07, 1.49998951, -1.65181234e-06, 0.866025388, 0, 0.500000238, 0, 1, 0, -0.500000238, 0, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,0,0),.3)
  1796. RS.C0=clerp(RS.C0,CFrame.new(1.67320299, 0.10000509, 3.71405895e-06, 0.866025567, -0.5, 8.94069672e-08, 0.49999994, 0.866025507, -2.49183756e-07, 5.96046448e-08, 2.5331974e-07, 1.00000012)*CFrame.new(0-.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0-8*math.cos(sin/18))),.3)
  1797. LS.C0=clerp(LS.C0,CFrame.new(-1.67320156, 0.0999999046, 1.0063988e-07, 0.866025567, 0.5, 8.94069672e-08, -0.49999994, 0.866025507, 2.50893436e-07, 5.96046448e-08, -2.5331974e-07, 1.00000012)*CFrame.new(0+.05*math.cos(sin/18),0,0) * CFrame.Angles(0,0,math.rad(0+8*math.cos(sin/18))),.3)
  1798. end
  1799. if (attack==true or skilldoing==true) and mode=="C3"then
  1800. else
  1801. RH.C0=clerp(RH.C0,CFrame.new(0.500003934, -1.89999309, 0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1802. LH.C0=clerp(LH.C0,CFrame.new(-0.500000119, -1.89999309, -0, 1.00000024, 0, 0, 0, 1, 0, 0, 0, 1.00000024)*CFrame.new(0,0+.05*math.cos(sin/18),0)*CFrame.Angles(0,0,0),.3)
  1803. end
  1804. elseif torvel>2 and hitfloor~=nil then
  1805. Pose="Walk"
  1806. if attack==false and skilldoing==false and skilldoing2==false and skilldoing3==false then
  1807. RJ.C0=clerp(RJ.C0,CFrame.new(0, -0.0669884086-.1*math.cos(sin/3), -0.249999404, 1, 0, 0, 0, 0.866025388, 0.500000238, 0, -0.500000238, 0.866025388)*CFrame.new(0,0,0)*CFrame.Angles(0,math.rad(0)+Root.RotVelocity.Y/15,0),.3)
  1808. Neck.C0=clerp(Neck.C0,CFrame.new(0, 1.47410548, 0.096591115, 1, 0, 0, 0, 0.965925872, -0.258819342, 0, 0.258819342, 0.965925872)*CFrame.new(0,0,0)*CFrame.Angles(0,0+Head.RotVelocity.Y/25,0),.3)
  1809. RS.C0=clerp(RS.C0,CFrame.new(1.50000083, -1.7881257e-07, -7.55374003e-07, 0.866024852, -0.500000954, -3.31524848e-06, 0.500000954, 0.866024971, -2.38418579e-07, 2.98023224e-06, -1.4603138e-06, 1.00000012)*CFrame.new(.2,.1,0+.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  1810. LS.C0=clerp(LS.C0,CFrame.new(-1.5, 7.74863224e-07, -2.42472197e-07, 0.86602515, 0.500000536, -1.43179045e-06, -0.500000536, 0.866025209, 1.49011612e-06, 1.98185444e-06, -5.66244125e-07, 1.00000012)*CFrame.new(-.2,.1,0-.8*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  1811. end
  1812. if (attack==true or skilldoing==true) and mode=="C3"then
  1813. else
  1814. RH.C0=clerp(RH.C0,CFrame.new(0.5, -1.99998903, 0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0-1*math.cos(sin/6)) * CFrame.Angles(math.rad(0+70*math.cos(sin/6)),0,0),.3)
  1815. LH.C0=clerp(LH.C0,CFrame.new(-0.5, -1.99998903, -0, 1, 0, 0, 0, 1.00000024, 0, 0, 0, 1.00000024)*CFrame.new(0,0,0+1*math.cos(sin/6)) * CFrame.Angles(math.rad(0-70*math.cos(sin/6)),0,0),.3)
  1816. end
  1817. end
  1818. end
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