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- Android : 0.1.7 : Develop
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- Skipping 278 KB.. Full Log
- /InventoryView.cs(19,39): warning CS0649: Field 'InventoryView._backpack' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/RecipeItemBeh.cs(13,35): warning CS0649: Field 'RecipeItemBeh._bgGreen' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/BottleSlotBeh.cs(18,39): warning CS0649: Field 'BottleSlotBeh._text' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinBase.cs(13,39): warning CS0649: Field 'WinBase._wndType' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinConstruction.cs(18,35): warning CS0649: Field 'WinConstruction._buttonDiscard' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Handlers/PlaceConstructViewValidityHandler.cs(9,37): warning CS0649: Field 'PlaceConstructViewValidityHandler._notValid' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Installers/LootSpawnerInstaller.cs(9,36): warning CS0649: Field 'LootSpawnerInstaller._settings' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Logic/GameModeChangeListenerBeh.cs(15,37): warning CS0649: Field 'GameModeState._state' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinConstruction.cs(14,35): warning CS0649: Field 'WinConstruction._buttonConstruct' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/ColliderListener.cs(8,39): warning CS0649: Field 'ColliderListener._triggerEntererd' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Logic/GameModeChangeListenerBeh.cs(14,37): warning CS0649: Field 'GameModeState._mode' is never assigned to, and will always have its default value
- Assets/Game/Scripts/Utils/RaycastHelper.cs(10,22): warning CS0649: Field 'RaycastHelper.raycastCollider' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/WindowOpenerBeh.cs(9,39): warning CS0649: Field 'WindowOpenerBeh._wndType' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/BottleSlotBeh.cs(17,39): warning CS0649: Field 'BottleSlotBeh._textContainer' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/MouseObjectPicker.cs(13,43): warning CS0649: Field 'MouseObjectPicker._pointerUpHandler' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinInventory.cs(8,42): warning CS0649: Field 'WinInventory._inventoryView' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/ConstructionItemBeh.cs(15,38): warning CS0649: Field 'ConstructionItemBeh._priceContainer' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/GameModeChanger.cs(9,37): warning CS0649: Field 'GameModeChanger._gameMode' is never assigned to, and will always have its default value
- Assets/Game/Scripts/UI/Windows/WinConstruction.cs(16,35): warning CS0649: Field 'WinConstruction._buttonRotate' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/RecipeItemBeh.cs(14,35): warning CS0649: Field 'RecipeItemBeh._bgRed' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Installers/RaftSceneInstaller.cs(67,64): warning CS0414: The field 'RaftSceneInstaller._staticFolder' is assigned but its value is never used
- Assets/Game/Tests/ConstructionModelExtension_tests.cs(13,17): warning CS0114: 'ConstructionModelExtension_tests.Setup()' hides inherited member 'ZenjectUnitTestFixture.Setup()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
- Assets/UnnyNet/Classes/Localization/LocalizationUI.cs(6,20): warning CS0649: Field 'LocalizationUI.localizationKey' is never assigned to, and will always have its default value null
- Reloading assemblies after forced synchronous recompile.
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image /Users/buildagent/.jenkins/workspace/Survival/project/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
- Native extension for iOS target not found
- Refreshing native plugins compatible for Editor in 0.99 ms, found 1 plugins.
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 0.60 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- - Completed reload, in 1.604 seconds
- Platform modules already initialized, skipping
- Unloading 502 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 351.4 MB.
- System memory in use after: 351.7 MB.
- Unloading 501 unused Assets to reduce memory usage. Loaded Objects now: 2809.
- Total: 18.475449 ms (FindLiveObjects: 0.561547 ms CreateObjectMapping: 0.178451 ms MarkObjects: 17.060332 ms DeleteObjects: 0.673855 ms)
- Refreshing native plugins compatible for Editor in 4.54 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh: detecting if any assets need to be imported or removed ...
- Hashing assets (93 files)... 0.005 seconds
- file read: 0.001 seconds (1.707 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.002 seconds
- ----- Compute hash(es) for 93 asset(s).
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- Updating Assets/Game/Config/DeathTabConfig/Ad_DeathTabConfig.asset - GUID: 056dc61da502db244853420362415a77...
- done. [Time: 8.847924 ms]
- Updating Assets/Game/Config/Buttons/Button Handlers/SpeedUpForAdButtonHandler.asset - GUID: 06ed6e8f861ce434286c54c816cf79ab...
- done. [Time: 1.387025 ms]
- Updating Assets/Game/Config/Buttons/ButtonViewConfig/Free_ButtonViewConfig.asset - GUID: 086f2422f8ba5474ca243eac25d5b4a2...
- done. [Time: 2.040491 ms]
- Updating Assets/Game/Config/Buttons/Button Text Handlers/SpeedUpForAdButtonTextHandler.asset - GUID: 0d59a3c40b149da4db43abaf4bd4957d...
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- Updating Assets/Game/Config/Buttons/ButtonViewConfig/SpeedUpForGoldButtonViewConfig.asset - GUID: 1f7c03584eb460943b04e9f537d39e5e...
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- Updating Assets/Game/Config/Popup Configs/Speed_Up_PopupConfig.asset - GUID: 27dd0d525d0e0c3409f51c405ab8ecb1...
- done. [Time: 4.910034 ms]
- Updating Assets/Game/Config/Buttons/OpenShopButtonConfig.asset - GUID: 317fc410d07439a42951d4777ae5583b...
- done. [Time: 1.129301 ms]
- Updating Assets/Game/Config/DeathTabConfig/Free_DeathTabConfig.asset - GUID: 3f43ad2c1448bde41a37c7dd1a7534b0...
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- Updating Assets/Game/Config/Buttons/ButtonViewConfig/Ok_ButtonViewConfig.asset - GUID: 4e2225df9ac61f74c9762193cd413e10...
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- Updating Assets/Game/Config/Buttons/SpeedUpForGoldButtonConfig.asset - GUID: 4fe08ba23ac2a3a449b21088e5f5f02e...
- done. [Time: 1.185458 ms]
- Updating Assets/Game/Config/Buttons/WatchAdButtonConfig.asset - GUID: 59eac1a1943c4b542a84b6bb3401db1a...
- done. [Time: 1.109887 ms]
- Updating Assets/Game/Config/DeathTabConfig/Gold_DeathTabConfig.asset - GUID: 607e1da89298f6147b88111929cdece2...
- done. [Time: 2.760180 ms]
- Updating Assets/Game/Config/Buttons/SpeedUpForAdButtonConfig.asset - GUID: 62048aa8b94fd3e4b88ab61b3c9336be...
- done. [Time: 1.214854 ms]
- Updating Assets/Game/Config/Buttons/ButtonViewConfig/Ad_ButtonViewConfig.asset - GUID: 654401a40bb132d4faa94b9a4ca4f47d...
- done. [Time: 1.124065 ms]
- Updating Assets/Game/Config/Buttons/Button Handlers/OpenShopButtonHandler.asset - GUID: 6de013a8e7c322f48939c7d9016bb1c4...
- done. [Time: 1.161316 ms]
- Updating Assets/Game/Config/Buttons/ButtonViewConfig/Gold_ButtonViewConfig.asset - GUID: 7d3597f74e3860c4a9c8b37cdacef25e...
- done. [Time: 1.126691 ms]
- Updating Assets/Game/Config/Buttons/Button Text Handlers/SpeedUpForGoldButtonTextHandler.asset - GUID: 9040dc65cfeb0b641a6a1e48aad88971...
- done. [Time: 1.241787 ms]
- Updating Assets/Game/Config/Buttons/GoldButtonConfig.asset - GUID: 9bed45eb63c330042a18082d217ebe09...
- done. [Time: 2.189746 ms]
- Updating Assets/Game/Config/Buttons/FreeButtonConfig.asset - GUID: a0a46a6caacd3874bb1aece1a88aec74...
- done. [Time: 1.485462 ms]
- Updating Assets/Game/Config/Buttons/Button Text Handlers/DefaultButtonTextHandler.asset - GUID: a8497fc23640ee44b8acefb1e66d1ea1...
- done. [Time: 1.143402 ms]
- Updating Assets/Game/Config/Buttons/Button Handlers/SpeedUpForGoldButtonHandler.asset - GUID: ce108b0b2d2e09d4fb17f1a3728197df...
- done. [Time: 1.159337 ms]
- Updating Assets/Game/Config/Popup Configs/Go_To_Shop_PopupConfig.asset - GUID: dba6dd75b5f8410428f82874930905a9...
- done. [Time: 1.230482 ms]
- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
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- Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
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- Updating ProjectSettings/QualitySettings.asset - GUID: 00000000000000009000000000000000...
- done. [Time: 2.007533 ms]
- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
- done. [Time: 1.408524 ms]
- Updating Assets/Prefabs/DeathWindow.prefab - GUID: 1625e716d2e7deb4fb8eaa64160efa9e...
- AssertionException: Assertion failure. Value was Null
- Expected: Value was not Null
- _buttonView
- at UnityEngine.Assertions.Assert.Fail (System.String message, System.String userMessage) [0x0003c] in /Users/builduser/buildslave/unity/build/Runtime/Export/Assertions/Assert/AssertBase.cs:29
- at UnityEngine.Assertions.Assert.IsNotNull (UnityEngine.Object value, System.String message) [0x00015] in /Users/builduser/buildslave/unity/build/Runtime/Export/Assertions/Assert/AssertNull.cs:58
- at UnityEngine.Assertions.Assert.IsNotNull[T] (T value, System.String message) [0x0002c] in /Users/builduser/buildslave/unity/build/Runtime/Export/Assertions/Assert/AssertNull.cs:46
- at Game.Scripts.UI.Windows.Views.DeathTabBeh.OnValidate () [0x00023] in /Users/buildagent/.jenkins/workspace/Survival/project/Assets/Game/Scripts/UI/Windows/Views/DeathTabBeh.cs:42
- (Filename: /Users/builduser/buildslave/unity/build/Runtime/Export/Assertions/Assert/AssertBase.cs Line: 29)
- done. [Time: 137.169663 ms]
- Updating Assets/Prefabs/Views/EquipSlotView.prefab - GUID: 1bd85de68305b4cb9b8eec2b1df887e7...
- done. [Time: 17.447525 ms]
- Updating Assets/Prefabs/Views/LootView.prefab - GUID: 226d952a1f1cfb240be23a6f09193ba1...
- done. [Time: 5.092240 ms]
- Updating Assets/Prefabs/HUD.prefab - GUID: 2e9f76bb96b1ab346a6a5aa0e86944c4...
- done. [Time: 47.998772 ms]
- Updating Assets/Prefabs/InventoryWindow.prefab - GUID: 4acef3ed2373f684186c9884750d134e...
- done. [Time: 86.627515 ms]
- Updating Assets/Prefabs/WorkbenchWindow.prefab - GUID: 59871c423e8882e41955233e2bd36fc4...
- done. [Time: 47.017742 ms]
- Updating Assets/Prefabs/Views/ButtonView.prefab - GUID: b33e3aa444019cf47b5d2d3f9f74b2af...
- done. [Time: 3.823686 ms]
- Updating Assets/Prefabs/Views/DeathTabView.prefab - GUID: 55925d0f30b78db458663260339adea5...
- done. [Time: 7.826417 ms]
- Updating Assets/Prefabs/PopUps/DialogueWindow.prefab - GUID: ba6d290affcedae41a353f25942e1d69...
- done. [Time: 13.478674 ms]
- Updating Assets/Game/GameAssets/UI/GuiManager.prefab - GUID: b25ece6ceb28345df834e875ca2a263e...
- done. [Time: 218.301792 ms]
- Updating Assets/Game/Prefabs/ConstructionModeController.prefab - GUID: c05790b6fa1444fa2954a3c9f5c22ada...
- done. [Time: 6.117242 ms]
- Unloading 308 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 366.7 MB.
- System memory in use after: 363.7 MB.
- Unloading 6442 unused Assets to reduce memory usage. Loaded Objects now: 2813.
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- Refreshing native plugins compatible for Editor in 3.66 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.62 ms, found 1 plugins.
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- Refresh Completed time: 16.532143s
- Asset Scan time: 0.046855s
- Asset Hashing: 0.005351s [1.7 MB, 319.087372 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
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- Asset Import (Non Scripting) time: 16.256524s (count: 97)
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- Dependent Assets to Import Queue time: 0.001153s
- Warming cache for 4044 main assets: 0.004416 seconds elapsed
- Initializing Unity extensions:
- '/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/UnityExtensions/Unity/UnityVR/Editor/UnityEditor.VR.dll' GUID: 4ba2329b63d54f0187bcaa12486b1b0f
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- System memory in use before: 352.6 MB.
- System memory in use after: 352.8 MB.
- Unloading 240 unused Assets to reduce memory usage. Loaded Objects now: 2818.
- Total: 15.894678 ms (FindLiveObjects: 0.377171 ms CreateObjectMapping: 0.205150 ms MarkObjects: 15.175480 ms DeleteObjects: 0.135897 ms)
- Refreshing native plugins compatible for Editor in 3.00 ms, found 1 plugins.
- NullReferenceException: Object reference not set to an instance of an object
- at Other.SceneGenerator.OnSceneCreating (UnityEngine.SceneManagement.Scene scene, UnityEditor.SceneManagement.NewSceneSetup setup, UnityEditor.SceneManagement.NewSceneMode mode) [0x00001] in /Users/buildagent/.jenkins/workspace/Survival/project/Assets/Editor/SceneGenerator.cs:18
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- at UnityEditor.SceneManagement.EditorSceneManager.Internal_NewSceneCreated (UnityEngine.SceneManagement.Scene scene, UnityEditor.SceneManagement.NewSceneSetup setup, UnityEditor.SceneManagement.NewSceneMode mode) [0x00013] in /Users/builduser/buildslave/unity/build/Editor/Mono/SceneManagement/EditorSceneManager.cs:33
- (Filename: Assets/Editor/SceneGenerator.cs Line: 18)
- Build starting...
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:83)
- (Filename: Assets/Editor/Building/ProjectBuilderAddressable.cs Line: 83)
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.40 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.21 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
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- Updating Assets/AddressableAssetsData/AddressableAssetSettings.asset - GUID: a42b9b19854f54f6b83a9585abb7e20d...
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- Updating ProjectSettings/ProjectSettings.asset - GUID: 00000000000000004000000000000000...
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- DisplayProgressbar: Switch To Build Platform
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- /define:UNITY_2019_2_6
- /define:UNITY_2019_2
- /define:UNITY_2019
- /define:UNITY_5_3_OR_NEWER
- /define:UNITY_5_4_OR_NEWER
- /define:UNITY_5_5_OR_NEWER
- /define:UNITY_5_6_OR_NEWER
- /define:UNITY_2017_1_OR_NEWER
- /define:UNITY_2017_2_OR_NEWER
- /define:UNITY_2017_3_OR_NEWER
- /define:UNITY_2017_4_OR_NEWER
- /define:UNITY_2018_1_OR_NEWER
- /define:UNITY_2018_2_OR_NEWER
- /define:UNITY_2018_3_OR_NEWER
- /define:UNITY_2018_4_OR_NEWER
- /define:UNITY_2019_1_OR_NEWER
- /define:UNITY_2019_2_OR_NEWER
- /define:ENABLE_AUDIO
- /define:ENABLE_CACHING
- /define:ENABLE_CLOTH
- /define:ENABLE_MICROPHONE
- /define:ENABLE_MULTIPLE_DISPLAYS
- /define:ENABLE_PHYSICS
- /define:ENABLE_TEXTURE_STREAMING
- /define:ENABLE_UNET
- /define:ENABLE_LZMA
- /define:ENABLE_UNITYEVENTS
- /define:ENABLE_WEBCAM
- /define:ENABLE_WWW
- /define:ENABLE_CLOUD_SERVICES_COLLAB
- /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
- /define:ENABLE_CLOUD_SERVICES_ADS
- /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
- /define:ENABLE_CLOUD_SERVICES_UNET
- /define:ENABLE_CLOUD_SERVICES_BUILD
- /define:ENABLE_CLOUD_LICENSE
- /define:ENABLE_EDITOR_HUB_LICENSE
- /define:ENABLE_WEBSOCKET_CLIENT
- /define:ENABLE_DIRECTOR_AUDIO
- /define:ENABLE_DIRECTOR_TEXTURE
- /define:ENABLE_MANAGED_JOBS
- /define:ENABLE_MANAGED_TRANSFORM_JOBS
- /define:ENABLE_MANAGED_ANIMATION_JOBS
- /define:ENABLE_MANAGED_AUDIO_JOBS
- /define:INCLUDE_DYNAMIC_GI
- /define:ENABLE_MONO_BDWGC
- /define:ENABLE_SCRIPTING_GC_WBARRIERS
- /define:PLATFORM_SUPPORTS_MONO
- /define:ENABLE_VIDEO
- /define:PLATFORM_ANDROID
- /define:UNITY_ANDROID
- /define:UNITY_ANDROID_API
- /define:ENABLE_EGL
- /define:ENABLE_NETWORK
- /define:ENABLE_RUNTIME_GI
- /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- /define:ENABLE_UNITYWEBREQUEST
- /define:ENABLE_CLOUD_SERVICES
- /define:ENABLE_CLOUD_SERVICES_ANALYTICS
- /define:ENABLE_EVENT_QUEUE
- /define:ENABLE_CLOUD_SERVICES_PURCHASING
- /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- /define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
- /define:PLATFORM_SUPPORTS_ADS_ID
- /define:UNITY_CAN_SHOW_SPLASH_SCREEN
- /define:ENABLE_VR
- /define:ENABLE_AR
- /define:UNITY_HAS_GOOGLEVR
- /define:UNITY_HAS_TANGO
- /define:ENABLE_SPATIALTRACKING
- /define:ENABLE_RUNTIME_PERMISSIONS
- /define:ENABLE_ENGINE_CODE_STRIPPING
- /define:UNITY_ASTC_ONLY_DECOMPRESS
- /define:ANDROID_USE_SWAPPY
- /define:ENABLE_ONSCREEN_KEYBOARD
- /define:ENABLE_UNITYADS_RUNTIME
- /define:UNITY_UNITYADS_API
- /define:ENABLE_IL2CPP
- /define:NET_4_6
- /define:UNITY_PRO_LICENSE
- /define:ENABLE_CUSTOM_RENDER_TEXTURE
- /define:ENABLE_DIRECTOR
- /define:ENABLE_LOCALIZATION
- /define:ENABLE_SPRITES
- /define:ENABLE_TERRAIN
- /define:ENABLE_TILEMAP
- /define:ENABLE_TIMELINE
- /define:ENABLE_INPUT_SYSTEM
- /define:UNNYNET
- /define:ODIN_INSPECTOR
- /define:ENABLED_ADDRESSABLES
- /define:CSHARP_7_OR_LATER
- /define:CSHARP_7_3_OR_NEWER
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- "Assets/Game/Scripts/ActionControllers/UseController.cs"
- "Assets/Game/Scripts/AnimationBeh.cs"
- "Assets/Game/Scripts/CameraFollow.cs"
- "Assets/Game/Scripts/CameraFollowBeh.cs"
- "Assets/Game/Scripts/ColliderListener.cs"
- "Assets/Game/Scripts/ConstructionModeObjectListener.cs"
- "Assets/Game/Scripts/DestroySelfBeh.cs"
- "Assets/Game/Scripts/Events/CSharpEventHelper.cs"
- "Assets/Game/Scripts/Events/Events.cs"
- "Assets/Game/Scripts/Events/IMessageHub.cs"
- "Assets/Game/Scripts/Events/MessageHub.cs"
- "Assets/Game/Scripts/Events/TinyMessenger.cs"
- "Assets/Game/Scripts/GameConstructionBeh.cs"
- "Assets/Game/Scripts/General/Board.cs"
- "Assets/Game/Scripts/General/BoardCell.cs"
- "Assets/Game/Scripts/General/ConstructionController.cs"
- "Assets/Game/Scripts/General/ConstructionControllerBase.cs"
- "Assets/Game/Scripts/General/ConstructionControllerWall.cs"
- "Assets/Game/Scripts/General/FlaggedObject.cs"
- "Assets/Game/Scripts/General/FsmConditions/FloatingLootSelectedCondition.cs"
- "Assets/Game/Scripts/General/FsmConditions/FloatingLootTakenCondition.cs"
- "Assets/Game/Scripts/General/FsmConditions/PlayModeSelectedCondition.cs"
- "Assets/Game/Scripts/General/FsmConditions/VelocityTransitionCondition.cs"
- "Assets/Game/Scripts/General/GameData.cs"
- "Assets/Game/Scripts/General/GameLoader.cs"
- "Assets/Game/Scripts/General/GlobalConstants.cs"
- "Assets/Game/Scripts/General/IGetBoardCell.cs"
- "Assets/Game/Scripts/General/Input/Controls.cs"
- "Assets/Game/Scripts/General/LocalizationKey.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Process.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/CallbackProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/DelayProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/MoveByProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/MoveToProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/MoveToTargetProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/RotateProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/UpdateProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/ProcessManager.cs"
- "Assets/Game/Scripts/General/ProcessSystem/UpdateProcessHelper.cs"
- "Assets/Game/Scripts/Handlers/ConstructionPickerHandler.cs"
- "Assets/Game/Scripts/Handlers/DefaultPointerPickerHandler.cs"
- "Assets/Game/Scripts/Handlers/FloatingLootPointerHandler.cs"
- "Assets/Game/Scripts/Handlers/PlaceConstructViewValidityHandler.cs"
- "Assets/Game/Scripts/Handlers/PointerHandler.cs"
- "Assets/Game/Scripts/Inherits/DeathController.cs"
- "Assets/Game/Scripts/Inherits/GameConstruction.cs"
- "Assets/Game/Scripts/Inherits/GameProfile.cs"
- "Assets/Game/Scripts/Inherits/GameRaft.cs"
- "Assets/Game/Scripts/Inherits/HeroStatusExtension.cs"
- "Assets/Game/Scripts/Inherits/IngredientExtension.cs"
- "Assets/Game/Scripts/Inherits/Inventory/InventoryExtension.cs"
- "Assets/Game/Scripts/Inherits/Inventory/ItemInSlotExtension.cs"
- "Assets/Game/Scripts/Inherits/Inventory/ItemsLootExtension.cs"
- "Assets/Game/Scripts/Inherits/Inventory/ItemSlotExtension.cs"
- "Assets/Game/Scripts/Inherits/InventoryController.cs"
- "Assets/Game/Scripts/Inherits/InventoryEventManager.cs"
- "Assets/Game/Scripts/Inherits/ItemModelExtension.cs"
- "Assets/Game/Scripts/Inherits/ProductionConfigExtension.cs"
- "Assets/Game/Scripts/Inherits/ProductionController.cs"
- "Assets/Game/Scripts/Inherits/ProductionExtension.cs"
- "Assets/Game/Scripts/Inherits/RainCatcherExtension.cs"
- "Assets/Game/Scripts/Inherits/RainCatcherSlotExtension.cs"
- "Assets/Game/Scripts/Inherits/ResearchesExtension.cs"
- "Assets/Game/Scripts/Inherits/StatusBehaviour.cs"
- "Assets/Game/Scripts/Inherits/StatusController.cs"
- "Assets/Game/Scripts/Inherits/WorkstationExtension.cs"
- "Assets/Game/Scripts/Inherits/WorkstationSlotExtension.cs"
- "Assets/Game/Scripts/Input/CameraMoveBeh.cs"
- "Assets/Game/Scripts/Input/JoyInputBeh.cs"
- "Assets/Game/Scripts/Input/KeyboardInputBeh.cs"
- "Assets/Game/Scripts/Input/TouchInputBeh.cs"
- "Assets/Game/Scripts/Installers/ConstructionWndInstaller.cs"
- "Assets/Game/Scripts/Installers/CraftWndInstaller.cs"
- "Assets/Game/Scripts/Installers/DeathWndInstaller.cs"
- "Assets/Game/Scripts/Installers/GlobalInstaller.cs"
- "Assets/Game/Scripts/Installers/GuiInstaller.cs"
- "Assets/Game/Scripts/Installers/InventoryViewInstaller_SO.cs"
- "Assets/Game/Scripts/Installers/InventoryWndInstaller.cs"
- "Assets/Game/Scripts/Installers/LootSpawnerInstaller.cs"
- "Assets/Game/Scripts/Installers/LootViewInstaller.cs"
- "Assets/Game/Scripts/Installers/PlayerInstaller.cs"
- "Assets/Game/Scripts/Installers/ProcessManagerInstaller.cs"
- "Assets/Game/Scripts/Installers/RaftSceneInstaller.cs"
- "Assets/Game/Scripts/Installers/RainCatcherInstaller.cs"
- "Assets/Game/Scripts/Installers/WorkbenchWindowInstaller.cs"
- "Assets/Game/Scripts/Interfaces/IMovable.cs"
- "Assets/Game/Scripts/InventoryManager.cs"
- "Assets/Game/Scripts/Logic/ConstructionHelper.cs"
- "Assets/Game/Scripts/Logic/ConstructionModeController.cs"
- "Assets/Game/Scripts/Logic/GameModeChangeListenerBeh.cs"
- "Assets/Game/Scripts/Logic/RaftSceneManager.cs"
- "Assets/Game/Scripts/Loot/BobbingOnWavesBeh.cs"
- "Assets/Game/Scripts/Loot/FloatingLootBeh.cs"
- "Assets/Game/Scripts/Loot/HookListener.cs"
- "Assets/Game/Scripts/Loot/HookLootBeh.cs"
- "Assets/Game/Scripts/Loot/LootSpawner.cs"
- "Assets/Game/Scripts/Loot/LootSpawnerBeh.cs"
- "Assets/Game/Scripts/Loot/SubmergeBeh.cs"
- "Assets/Game/Scripts/MouseObjectPicker.cs"
- "Assets/Game/Scripts/Movement/PlainMoveBeh.cs"
- "Assets/Game/Scripts/Movement/PlainMovement.cs"
- "Assets/Game/Scripts/Movement/PlainMovementWithInputBeh.cs"
- "Assets/Game/Scripts/Movement/RotationBeh.cs"
- "Assets/Game/Scripts/MoveToTargetBeh.cs"
- "Assets/Game/Scripts/Other/Comparator.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/Gravity.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/GravityBehaviour.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/IMovementModifier.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/Movement.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/MovementBehaviour.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Timers/Timer.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Timers/TimerBehaviour.cs"
- "Assets/Game/Scripts/Other/DapperTools/DataTypes/SerializableQuaternion.cs"
- "Assets/Game/Scripts/Other/DapperTools/DataTypes/SerializableVector2.cs"
- "Assets/Game/Scripts/Other/DapperTools/DataTypes/SerializableVector3.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/GameObjectExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/ListExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/StringExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/TransformExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/VectorExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAction.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputActionResponse.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAxisFloat.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAxisFloatResponse.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAxisVector.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAxisVectorResponse.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputData.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputManager.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputReceiver.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputValue.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Events/BaseGameEvent.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Events/IntEvent.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Events/VoidEvent.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Listeners/BaseGameEventListener.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Listeners/IGameEventListener.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Listeners/IntListener.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Listeners/VoidListener.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/UnityEvents/UnityEvents.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Void.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/GlobalStateBeh.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/IState.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/State.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/StateMachine.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/StateMachineBehaviour.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/StateTransition.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/StateTransitionCondition.cs"
- "Assets/Game/Scripts/Other/FloatReference.cs"
- "Assets/Game/Scripts/Other/FloatVariable.cs"
- "Assets/Game/Scripts/RaftObjectDrag.cs"
- "Assets/Game/Scripts/Renderers/BaseColorSelector.cs"
- "Assets/Game/Scripts/Renderers/ConstructionNetClicker.cs"
- "Assets/Game/Scripts/Renderers/ConstructionNetRenderer.cs"
- "Assets/Game/Scripts/Renderers/ConstructionRenderer.cs"
- "Assets/Game/Scripts/Renderers/MaterialColoring.cs"
- "Assets/Game/Scripts/Renderers/MaterialTiles.cs"
- "Assets/Game/Scripts/Renderers/ObjectFlagsGizmoRenderer.cs"
- "Assets/Game/Scripts/Renderers/RaftRenderer.cs"
- "Assets/Game/Scripts/UI/CheatWindowBeh.cs"
- "Assets/Game/Scripts/UI/ConstructionControllerUi.cs"
- "Assets/Game/Scripts/UI/GameModeChanger.cs"
- "Assets/Game/Scripts/UI/GUIManager.cs"
- "Assets/Game/Scripts/UI/HeroStatsBeh.cs"
- "Assets/Game/Scripts/UI/Items/BaseItem.cs"
- "Assets/Game/Scripts/UI/Items/BottleSlotBeh.cs"
- "Assets/Game/Scripts/UI/Items/ConstructionItemBeh.cs"
- "Assets/Game/Scripts/UI/Items/CraftItemBeh.cs"
- "Assets/Game/Scripts/UI/Items/CraftProgressIconBeh.cs"
- "Assets/Game/Scripts/UI/Items/DragHandlerBeh.cs"
- "Assets/Game/Scripts/UI/Items/DropHandlerBeh.cs"
- "Assets/Game/Scripts/UI/Items/EquipSlotBeh.cs"
- "Assets/Game/Scripts/UI/Items/IItem.cs"
- "Assets/Game/Scripts/UI/Items/ISlot.cs"
- "Assets/Game/Scripts/UI/Items/ItemBeh.cs"
- "Assets/Game/Scripts/UI/Items/ItemSlotBeh.cs"
- "Assets/Game/Scripts/UI/Items/RecipeItemBeh.cs"
- "Assets/Game/Scripts/UI/Items/SimpleItemBeh.cs"
- "Assets/Game/Scripts/UI/LootViewManagerBeh.cs"
- "Assets/Game/Scripts/UI/MainHudBeh.cs"
- "Assets/Game/Scripts/UI/MyButton.cs"
- "Assets/Game/Scripts/UI/Popups/IPopupWnd.cs"
- "Assets/Game/Scripts/UI/Popups/PopupWnd.cs"
- "Assets/Game/Scripts/UI/SelectableItemBeh.cs"
- "Assets/Game/Scripts/UI/SO/ButtonConfigFacade.cs"
- "Assets/Game/Scripts/UI/SO/ButtonHandler.cs"
- "Assets/Game/Scripts/UI/SO/ButtonTextHandler.cs"
- "Assets/Game/Scripts/UI/SO/ButtonViewConfig.cs"
- "Assets/Game/Scripts/UI/SO/DeathTabConfig.cs"
- "Assets/Game/Scripts/UI/SO/DeathTabConfig_Ad.cs"
- "Assets/Game/Scripts/UI/SO/DeathTabConfig_Free.cs"
- "Assets/Game/Scripts/UI/SO/DeathTabConfig_Gold.cs"
- "Assets/Game/Scripts/UI/SO/DefaultButtonTextHandler.cs"
- "Assets/Game/Scripts/UI/SO/OpenWndButtonHandler.cs"
- "Assets/Game/Scripts/UI/SO/PopupConfig.cs"
- "Assets/Game/Scripts/UI/SO/ProgressViewStatHandler.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpButtonHandlerData.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpForAdButtonHandler.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpForAdButtonTextHandler.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpForGoldButtonHandler.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpForGoldButtonTextHandler.cs"
- "Assets/Game/Scripts/UI/SO/StatViewHandler.cs"
- "Assets/Game/Scripts/UI/SO/Tag.cs"
- "Assets/Game/Scripts/UI/SO/TextViewStatHandler.cs"
- "Assets/Game/Scripts/UI/SO/VisibleViewStatHandler.cs"
- "Assets/Game/Scripts/UI/WinConstructionsStore.cs"
- "Assets/Game/Scripts/UI/WindowCloseBeh.cs"
- "Assets/Game/Scripts/UI/WindowOpenerBeh.cs"
- "Assets/Game/Scripts/UI/Windows/Views/ButtonView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/DeathTabBeh.cs"
- "Assets/Game/Scripts/UI/Windows/Views/IButtonView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/InventoryView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/ItemDescriptionView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/LootViewBeh.cs"
- "Assets/Game/Scripts/UI/Windows/Views/RainCatcherView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/WinCraftView.cs"
- "Assets/Game/Scripts/UI/Windows/WinBase.cs"
- "Assets/Game/Scripts/UI/Windows/WinConstruction.cs"
- "Assets/Game/Scripts/UI/Windows/WinCraft.cs"
- "Assets/Game/Scripts/UI/Windows/WinDeath.cs"
- "Assets/Game/Scripts/UI/Windows/WinInventory.cs"
- "Assets/Game/Scripts/UI/Windows/WinRainCatcher.cs"
- "Assets/Game/Scripts/UI/Windows/WinWorkbench.cs"
- "Assets/Game/Scripts/UI/WindowType.cs"
- "Assets/Game/Scripts/UI/WndSetup.cs"
- "Assets/Game/Scripts/Utils/ConstructionModelExtension.cs"
- "Assets/Game/Scripts/Utils/Extensions.cs"
- "Assets/Game/Scripts/Utils/ILocalizationManager.cs"
- "Assets/Game/Scripts/Utils/LocalizationTextMeshPro.cs"
- "Assets/Game/Scripts/Utils/ObjectsPool.cs"
- "Assets/Game/Scripts/Utils/PrefabSpawner.cs"
- "Assets/Game/Scripts/Utils/Randomizer.cs"
- "Assets/Game/Scripts/Utils/RaycastHelper.cs"
- "Assets/Game/Scripts/Utils/TextGizmo.cs"
- "Assets/Game/Scripts/Utils/UnnyNetLocalization.cs"
- -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/MyAssembly.dll
- Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
- Copyright (C) Microsoft Corporation. All rights reserved.
- Assets/Game/Scripts/Renderers/ObjectFlagsGizmoRenderer.cs(11,42): error CS0246: The type or namespace name 'MonoBehaviour' could not be found (are you missing a using directive or an assembly reference?)
- -----CompilerOutput:-stderr----------
- -----EndCompilerOutput---------------
- - Finished compile Temp/ContentBuildData/MyAssembly.dll
- Assets/Game/Scripts/Renderers/ObjectFlagsGizmoRenderer.cs(11,42): error CS0246: The type or namespace name 'MonoBehaviour' could not be found (are you missing a using directive or an assembly reference?)
- Library/PackageCache/com.unity.inputsystem@1.0.0-preview.5/InputSystem/Plugins/PlayerInput/PlayerInput.cs(697,27): warning CS0109: The member 'PlayerInput.camera' does not hide an accessible member. The new keyword is not required.
- Assets/UnnyNet/Classes/Localization/LocalizationUI.cs(6,20): warning CS0649: Field 'LocalizationUI.localizationKey' is never assigned to, and will always have its default value null
- Failed to compile player scripts
- UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsNative_Injected(ScriptCompilationSettings&, String, Boolean, ScriptCompilationResult&)
- UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsNative(ScriptCompilationSettings, String, Boolean)
- UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScriptsInternal(ScriptCompilationSettings, String, Boolean) (at /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs:80)
- UnityEditor.Build.Player.PlayerBuildInterface:CompilePlayerScripts(ScriptCompilationSettings, String) (at /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs:74)
- UnityEditor.Build.Pipeline.Tasks.BuildPlayerScripts:Run() (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Tasks/BuildPlayerScripts.cs:27)
- UnityEditor.Build.Pipeline.BuildTasksRunner:Run(IList`1, IBuildContext) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Shared/BuildTasksRunner.cs:50)
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:118)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- [./Modules/BuildPipeline/Editor/Public/PlayerBuildInterface.cpp line 69]
- (Filename: /Users/builduser/buildslave/unity/build/Modules/BuildPipeline/Editor/Managed/PlayerBuildInterface.bindings.cs Line: 80)
- Unloading 336 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 398.1 MB.
- System memory in use after: 394.3 MB.
- Unloading 5536 unused Assets to reduce memory usage. Loaded Objects now: 2848.
- Total: 29.911647 ms (FindLiveObjects: 1.058136 ms CreateObjectMapping: 0.576762 ms MarkObjects: 23.313628 ms DeleteObjects: 4.961734 ms)
- New scene created
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:Log(Object)
- Other.SceneGenerator:OnSceneCreating(Scene, NewSceneSetup, NewSceneMode) (at Assets/Editor/SceneGenerator.cs:36)
- UnityEditor.SceneManagement.EditorSceneManager:Internal_NewSceneCreated(Scene, NewSceneSetup, NewSceneMode) (at /Users/builduser/buildslave/unity/build/Editor/Mono/SceneManagement/EditorSceneManager.cs:33)
- UnityEditor.SceneManagement.EditorSceneManager:NewScene_Injected(NewSceneSetup, NewSceneMode, Scene&)
- UnityEditor.SceneManagement.EditorSceneManager:NewScene(NewSceneSetup, NewSceneMode)
- UnityEditor.SceneManagement.EditorSceneManager:NewScene(NewSceneSetup) (at /Users/builduser/buildslave/unity/build/Editor/Mono/EditorSceneManager.cs:40)
- UnityEditor.Build.Utilities.SceneStateCleanup:Dispose(Boolean) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Utilities/SceneStateCleanup.cs:39)
- UnityEditor.Build.Utilities.SceneStateCleanup:Dispose() (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/Utilities/SceneStateCleanup.cs:21)
- UnityEditor.Build.Pipeline.ContentPipeline:BuildAssetBundles(IBundleBuildParameters, IBundleBuildContent, IBundleBuildResults&, IList`1, IContextObject[]) (at Library/PackageCache/com.unity.scriptablebuildpipeline@1.5.4/Editor/ContentPipeline.cs:123)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:DoBuild(AddressablesDataBuilderInput, AddressableAssetsBuildContext) (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:137)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptPackedMode:BuildDataImplementation(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Build/DataBuilders/BuildScriptPackedMode.cs:94)
- UnityEditor.AddressableAssets.Build.DataBuilders.BuildScriptBase:BuildData(AddressablesDataBuilderInput) (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Build/DataBuilders/BuildScriptBase.cs:63)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Settings/AddressableAssetSettings.cs:1694)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: Assets/Editor/SceneGenerator.cs Line: 36)
- SBP ErrorError
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContentImpl() (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Settings/AddressableAssetSettings.cs:1696)
- UnityEditor.AddressableAssets.Settings.AddressableAssetSettings:BuildPlayerContent() (at Library/PackageCache/com.unity.addressables@1.6.0/Editor/Settings/AddressableAssetSettings.cs:1676)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:90)
- (Filename: Library/PackageCache/com.unity.addressables@1.6.0/Editor/Settings/AddressableAssetSettings.cs Line: 1696)
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 3.15 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.27 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.134030s
- Asset Scan time: 0.051972s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Hashing assets (4 files)... 0.001 seconds
- file read: 0.000 seconds (0.866 MB)
- wait for write: 0.000 seconds (I/O thread blocked by consumer, aka CPU bound)
- wait for read: 0.000 seconds (CPUT thread waiting for I/O thread, aka disk bound)
- hash: 0.001 seconds
- Updating Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll - GUID: 1e0a9643dc0d4b46bf2321f72c4e503e...
- ----- Compute hash for Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll.
- done. [Time: 74.603266 ms]
- Updating Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll - GUID: 5651992cdad94894a3af7dc3f1da9170...
- ----- Compute hash for Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll.
- done. [Time: 40.066488 ms]
- Updating Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll - GUID: 5978f8f3dd274e848fbb7a123bde1fb9...
- ----- Compute hash for Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll.
- done. [Time: 36.108246 ms]
- Updating Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll - GUID: d2a8f0021d6b47c5923d8972dfb81ef1...
- ----- Compute hash for Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll.
- done. [Time: 38.930977 ms]
- [API Updater] Processing imported assemblies took 61 ms (4/4 assemblie(s)).
- Filename: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Filename: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Filename: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Filename: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/MonoBleedingEdge/bin/mono
- Arguments: "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a "Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Utilities.dll" --output "/var/folders/pc/v9jws8916vxd63nhrx89j6h80000gn/T/tmp4a13d8c8.tmp" --api-version 2019.2.6f1 -s "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed,+/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/UnityExtensions/Unity,+/Users/buildagent/.jenkins/workspace/Survival/project/Assets,+/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed" "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed/UnityEngine.dll"
- Arguments: "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a "Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll" --output "/var/folders/pc/v9jws8916vxd63nhrx89j6h80000gn/T/tmp4fd1831f.tmp" --api-version 2019.2.6f1 -s "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed,+/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/UnityExtensions/Unity,+/Users/buildagent/.jenkins/workspace/Survival/project/Assets,+/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed" "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed/UnityEngine.dll"
- Arguments: "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a "Assets/Plugins/Sirenix/Assemblies/NoEditor/Sirenix.Serialization.dll" --output "/var/folders/pc/v9jws8916vxd63nhrx89j6h80000gn/T/tmp12b0584b.tmp" --api-version 2019.2.6f1 -s "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed,+/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/UnityExtensions/Unity,+/Users/buildagent/.jenkins/workspace/Survival/project/Assets,+/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed" "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed/UnityEngine.dll"
- Arguments: "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Tools/ScriptUpdater/AssemblyUpdater.exe" update -a "Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Serialization.dll" --output "/var/folders/pc/v9jws8916vxd63nhrx89j6h80000gn/T/tmp59ab79f3.tmp" --api-version 2019.2.6f1 -s "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed,+/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/UnityExtensions/Unity,+/Users/buildagent/.jenkins/workspace/Survival/project/Assets,+/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed" "/Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Managed/UnityEngine.dll"
- [API Updater] Update finished with success in 1693 ms (0/4 assemblie(s) updated).
- Assembly Updater Post Process Assets time: 1.757780s
- AssetDatabase: script compilation time: 0.020754s
- Refreshing native plugins compatible for Editor in 0.45 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Updating ProjectSettings/GraphicsSettings.asset - GUID: 00000000000000006100000000000000...
- done. [Time: 1.415079 ms]
- Updating ProjectSettings/UnityConnectSettings.asset - GUID: 0000000000000000a100000000000000...
- done. [Time: 0.976057 ms]
- Refreshing native plugins compatible for Editor in 0.22 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- DisplayProgressbar: Checking prerequisites
- Android PostProcess task "Checking prerequisites" took 2.3185 ms
- DisplayProgressbar: Detect Java Development Kit (JDK)
- Android PostProcess task "Detect Java Development Kit (JDK)" took 75.2895 ms
- DisplayProgressbar: Detecting Android SDK
- Failed to extract Android SDK Platform version from string 'R',
- Input string was not in a correct format.
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:LogFormat(LogType, String, Object[])
- UnityEngine.Debug:LogWarningFormat(String, Object[])
- UnityEditor.Android.SDKManager:CreateVersion(String, Component)
- UnityEditor.Android.SDKManager:ParseSDKManagerOutput(String[])
- UnityEditor.Android.SDKManager:UpdatePackagesList()
- UnityEditor.Android.SDKManager:HighestVersionInstalled(Component)
- UnityEditor.Android.PostProcessor.Tasks.SDKToolsDetector:GetVersion()
- UnityEditor.Android.PostProcessor.Tasks.SDKComponentDetector:Detect(Version, ProgressHandler)
- UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:EnsureSDKComponentVersion(Version, SDKComponentDetector)
- UnityEditor.Android.PostProcessor.Tasks.CheckAndroidSDK:Execute(PostProcessorContext)
- UnityEditor.Android.PostProcessor.PostProcessRunner:RunAllTasks(PostProcessorContext)
- UnityEditor.Android.PostProcessAndroidPlayer:PrepareForBuild(BuildOptions, BuildTarget)
- UnityEditor.Android.AndroidBuildPostprocessor:PrepareForBuild(BuildOptions, BuildTarget)
- UnityEditor.PostprocessBuildPlayer:PrepareForBuild(BuildOptions, BuildTargetGroup, BuildTarget) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs:106)
- UnityEditor.BuildPipeline:BuildPlayerInternalNoCheck(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions, Boolean)
- UnityEditor.BuildPipeline:BuildPlayerInternal(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:368)
- UnityEditor.BuildPipeline:BuildPlayer(String[], String, String, BuildTargetGroup, BuildTarget, BuildOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:267)
- UnityEditor.BuildPipeline:BuildPlayer(BuildPlayerOptions) (at /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline.bindings.cs:250)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:93)
- (Filename: /Users/builduser/buildslave/unity/build/Editor/Mono/BuildPipeline/PostprocessBuildPlayer.cs Line: 106)
- AndroidSDKTools:
- root : /Users/buildagent/Library/Android/sdk
- tools : /Users/buildagent/Library/Android/sdk/tools
- platform-tools: /Users/buildagent/Library/Android/sdk/platform-tools
- build-tools : /Users/buildagent/Library/Android/sdk/build-tools/30.0.0-rc2
- adb : /Users/buildagent/Library/Android/sdk/platform-tools/adb
- Android PostProcess task "Detecting Android SDK" took 1595.3236 ms
- DisplayProgressbar: Detect Android NDK
- Android PostProcess task "Detect Android NDK" took 20.8424 ms
- Android PostProcess task "Trying to find a suitable Android device" took 0.3485 ms
- [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for player build.
- BuildPlayer: start building target 13
- - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Starting compile Library/ScriptAssemblies/Zenject.dll
- - Starting compile Library/ScriptAssemblies/JoystickPackAssembly.dll
- - Starting compile Library/ScriptAssemblies/Unity.InputSystem.dll
- - Starting compile Library/ScriptAssemblies/UnnyNetAssembly.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.ResourceManager.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.dll
- - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- - Finished compile Library/ScriptAssemblies/JoystickPackAssembly.dll
- - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- - Finished compile Library/ScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.dll
- - Finished compile Library/ScriptAssemblies/UnnyNetAssembly.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Finished compile Library/ScriptAssemblies/Unity.ResourceManager.dll
- - Starting compile Library/ScriptAssemblies/Unity.Addressables.dll
- - Finished compile Library/ScriptAssemblies/Zenject.dll
- - Finished compile Library/ScriptAssemblies/Unity.InputSystem.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Finished compile Library/ScriptAssemblies/Unity.Addressables.dll
- - Starting compile Library/ScriptAssemblies/MyAssembly.dll
- -----Compiler Commandline Arguments:
- Filename: /Applications/Unity/Hub/Editor/2019.2.6f1/Unity.app/Contents/Tools/RoslynScripts/unity_csc.sh
- Arguments: /noconfig @Temp/UnityTempFile-96f2fe8b2e99f4d03ba354d63e788df1
- Responsefile: Temp/UnityTempFile-96f2fe8b2e99f4d03ba354d63e788df1 Contents:
- /target:library
- /nowarn:0169
- /out:"Temp/MyAssembly.dll"
- /debug:portable
- /optimize+
- /nostdlib+
- /preferreduilang:en-US
- /langversion:latest
- /reference:"Library/ScriptAssemblies/UnnyNetAssembly.dll"
- /reference:"Library/ScriptAssemblies/Zenject.dll"
- /reference:"Library/ScriptAssemblies/Unity.InputSystem.dll"
- /reference:"Library/ScriptAssemblies/JoystickPackAssembly.dll"
- /reference:"Library/ScriptAssemblies/Unity.Addressables.dll"
- /reference:"Library/ScriptAssemblies/Unity.ResourceManager.dll"
- /reference:"Library/ScriptAssemblies/Unity.TextMeshPro.dll"
- /reference:"Library/ScriptAssemblies/UnityEngine.UI.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.AIModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.ARModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.AccessibilityModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.AndroidJNIModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.AnimationModule.dll"
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- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.DirectorModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.FileSystemHttpModule.dll"
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- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.JSONSerializeModule.dll"
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- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.SubstanceModule.dll"
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- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.TerrainModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.TerrainPhysicsModule.dll"
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- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.TextRenderingModule.dll"
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- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.UnityWebRequestAudioModule.dll"
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- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.VFXModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.VRModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.VehiclesModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.VideoModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.WindModule.dll"
- /reference:"/Applications/Unity/Hub/Editor/2019.2.6f1/PlaybackEngines/AndroidPlayer/Variations/il2cpp/Managed/UnityEngine.XRModule.dll"
- /reference:"Assets/Plugins/Zenject/Source/Usage/Zenject-usage.dll"
- /reference:"Assets/Plugins/Zenject/OptionalExtras/AutoMocking/Moq/Castle.Core.dll"
- /reference:"Assets/Plugins/Sirenix/Assemblies/Sirenix.Serialization.Config.dll"
- /reference:"Assets/Plugins/Sirenix/Assemblies/Sirenix.OdinInspector.Attributes.dll"
- /reference:"Assets/Plugins/Sirenix/Assemblies/NoEmitAndNoEditor/Sirenix.Utilities.dll"
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- /reference:"Assets/JsonDotNet/Assemblies/AOT/Newtonsoft.Json.dll"
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- /define:UNITY_2019_2_6
- /define:UNITY_2019_2
- /define:UNITY_2019
- /define:UNITY_5_3_OR_NEWER
- /define:UNITY_5_4_OR_NEWER
- /define:UNITY_5_5_OR_NEWER
- /define:UNITY_5_6_OR_NEWER
- /define:UNITY_2017_1_OR_NEWER
- /define:UNITY_2017_2_OR_NEWER
- /define:UNITY_2017_3_OR_NEWER
- /define:UNITY_2017_4_OR_NEWER
- /define:UNITY_2018_1_OR_NEWER
- /define:UNITY_2018_2_OR_NEWER
- /define:UNITY_2018_3_OR_NEWER
- /define:UNITY_2018_4_OR_NEWER
- /define:UNITY_2019_1_OR_NEWER
- /define:UNITY_2019_2_OR_NEWER
- /define:ENABLE_AUDIO
- /define:ENABLE_CACHING
- /define:ENABLE_CLOTH
- /define:ENABLE_MICROPHONE
- /define:ENABLE_MULTIPLE_DISPLAYS
- /define:ENABLE_PHYSICS
- /define:ENABLE_TEXTURE_STREAMING
- /define:ENABLE_UNET
- /define:ENABLE_LZMA
- /define:ENABLE_UNITYEVENTS
- /define:ENABLE_WEBCAM
- /define:ENABLE_WWW
- /define:ENABLE_CLOUD_SERVICES_COLLAB
- /define:ENABLE_CLOUD_SERVICES_COLLAB_SOFTLOCKS
- /define:ENABLE_CLOUD_SERVICES_ADS
- /define:ENABLE_CLOUD_SERVICES_USE_WEBREQUEST
- /define:ENABLE_CLOUD_SERVICES_UNET
- /define:ENABLE_CLOUD_SERVICES_BUILD
- /define:ENABLE_CLOUD_LICENSE
- /define:ENABLE_EDITOR_HUB_LICENSE
- /define:ENABLE_WEBSOCKET_CLIENT
- /define:ENABLE_DIRECTOR_AUDIO
- /define:ENABLE_DIRECTOR_TEXTURE
- /define:ENABLE_MANAGED_JOBS
- /define:ENABLE_MANAGED_TRANSFORM_JOBS
- /define:ENABLE_MANAGED_ANIMATION_JOBS
- /define:ENABLE_MANAGED_AUDIO_JOBS
- /define:INCLUDE_DYNAMIC_GI
- /define:ENABLE_MONO_BDWGC
- /define:ENABLE_SCRIPTING_GC_WBARRIERS
- /define:PLATFORM_SUPPORTS_MONO
- /define:ENABLE_VIDEO
- /define:PLATFORM_ANDROID
- /define:UNITY_ANDROID
- /define:UNITY_ANDROID_API
- /define:ENABLE_EGL
- /define:ENABLE_NETWORK
- /define:ENABLE_RUNTIME_GI
- /define:ENABLE_CRUNCH_TEXTURE_COMPRESSION
- /define:ENABLE_UNITYWEBREQUEST
- /define:ENABLE_CLOUD_SERVICES
- /define:ENABLE_CLOUD_SERVICES_ANALYTICS
- /define:ENABLE_EVENT_QUEUE
- /define:ENABLE_CLOUD_SERVICES_PURCHASING
- /define:ENABLE_CLOUD_SERVICES_CRASH_REPORTING
- /define:ENABLE_CLOUD_SERVICES_NATIVE_CRASH_REPORTING
- /define:PLATFORM_SUPPORTS_ADS_ID
- /define:UNITY_CAN_SHOW_SPLASH_SCREEN
- /define:ENABLE_VR
- /define:ENABLE_AR
- /define:UNITY_HAS_GOOGLEVR
- /define:UNITY_HAS_TANGO
- /define:ENABLE_SPATIALTRACKING
- /define:ENABLE_RUNTIME_PERMISSIONS
- /define:ENABLE_ENGINE_CODE_STRIPPING
- /define:UNITY_ASTC_ONLY_DECOMPRESS
- /define:ANDROID_USE_SWAPPY
- /define:ENABLE_ONSCREEN_KEYBOARD
- /define:ENABLE_UNITYADS_RUNTIME
- /define:UNITY_UNITYADS_API
- /define:ENABLE_IL2CPP
- /define:NET_4_6
- /define:UNITY_PRO_LICENSE
- /define:ENABLE_CUSTOM_RENDER_TEXTURE
- /define:ENABLE_DIRECTOR
- /define:ENABLE_LOCALIZATION
- /define:ENABLE_SPRITES
- /define:ENABLE_TERRAIN
- /define:ENABLE_TILEMAP
- /define:ENABLE_TIMELINE
- /define:ENABLE_INPUT_SYSTEM
- /define:UNNYNET
- /define:ODIN_INSPECTOR
- /define:ENABLED_ADDRESSABLES
- /define:CSHARP_7_OR_LATER
- /define:CSHARP_7_3_OR_NEWER
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- "Assets/Game/Scripts/ActionControllers/UseController.cs"
- "Assets/Game/Scripts/AnimationBeh.cs"
- "Assets/Game/Scripts/CameraFollow.cs"
- "Assets/Game/Scripts/CameraFollowBeh.cs"
- "Assets/Game/Scripts/ColliderListener.cs"
- "Assets/Game/Scripts/ConstructionModeObjectListener.cs"
- "Assets/Game/Scripts/DestroySelfBeh.cs"
- "Assets/Game/Scripts/Events/CSharpEventHelper.cs"
- "Assets/Game/Scripts/Events/Events.cs"
- "Assets/Game/Scripts/Events/IMessageHub.cs"
- "Assets/Game/Scripts/Events/MessageHub.cs"
- "Assets/Game/Scripts/Events/TinyMessenger.cs"
- "Assets/Game/Scripts/GameConstructionBeh.cs"
- "Assets/Game/Scripts/General/Board.cs"
- "Assets/Game/Scripts/General/BoardCell.cs"
- "Assets/Game/Scripts/General/ConstructionController.cs"
- "Assets/Game/Scripts/General/ConstructionControllerBase.cs"
- "Assets/Game/Scripts/General/ConstructionControllerWall.cs"
- "Assets/Game/Scripts/General/FlaggedObject.cs"
- "Assets/Game/Scripts/General/FsmConditions/FloatingLootSelectedCondition.cs"
- "Assets/Game/Scripts/General/FsmConditions/FloatingLootTakenCondition.cs"
- "Assets/Game/Scripts/General/FsmConditions/PlayModeSelectedCondition.cs"
- "Assets/Game/Scripts/General/FsmConditions/VelocityTransitionCondition.cs"
- "Assets/Game/Scripts/General/GameData.cs"
- "Assets/Game/Scripts/General/GameLoader.cs"
- "Assets/Game/Scripts/General/GlobalConstants.cs"
- "Assets/Game/Scripts/General/IGetBoardCell.cs"
- "Assets/Game/Scripts/General/Input/Controls.cs"
- "Assets/Game/Scripts/General/LocalizationKey.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Process.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/CallbackProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/DelayProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/MoveByProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/MoveToProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/MoveToTargetProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/RotateProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/Processes/UpdateProcess.cs"
- "Assets/Game/Scripts/General/ProcessSystem/ProcessManager.cs"
- "Assets/Game/Scripts/General/ProcessSystem/UpdateProcessHelper.cs"
- "Assets/Game/Scripts/Handlers/ConstructionPickerHandler.cs"
- "Assets/Game/Scripts/Handlers/DefaultPointerPickerHandler.cs"
- "Assets/Game/Scripts/Handlers/FloatingLootPointerHandler.cs"
- "Assets/Game/Scripts/Handlers/PlaceConstructViewValidityHandler.cs"
- "Assets/Game/Scripts/Handlers/PointerHandler.cs"
- "Assets/Game/Scripts/Inherits/DeathController.cs"
- "Assets/Game/Scripts/Inherits/GameConstruction.cs"
- "Assets/Game/Scripts/Inherits/GameProfile.cs"
- "Assets/Game/Scripts/Inherits/GameRaft.cs"
- "Assets/Game/Scripts/Inherits/HeroStatusExtension.cs"
- "Assets/Game/Scripts/Inherits/IngredientExtension.cs"
- "Assets/Game/Scripts/Inherits/Inventory/InventoryExtension.cs"
- "Assets/Game/Scripts/Inherits/Inventory/ItemInSlotExtension.cs"
- "Assets/Game/Scripts/Inherits/Inventory/ItemsLootExtension.cs"
- "Assets/Game/Scripts/Inherits/Inventory/ItemSlotExtension.cs"
- "Assets/Game/Scripts/Inherits/InventoryController.cs"
- "Assets/Game/Scripts/Inherits/InventoryEventManager.cs"
- "Assets/Game/Scripts/Inherits/ItemModelExtension.cs"
- "Assets/Game/Scripts/Inherits/ProductionConfigExtension.cs"
- "Assets/Game/Scripts/Inherits/ProductionController.cs"
- "Assets/Game/Scripts/Inherits/ProductionExtension.cs"
- "Assets/Game/Scripts/Inherits/RainCatcherExtension.cs"
- "Assets/Game/Scripts/Inherits/RainCatcherSlotExtension.cs"
- "Assets/Game/Scripts/Inherits/ResearchesExtension.cs"
- "Assets/Game/Scripts/Inherits/StatusBehaviour.cs"
- "Assets/Game/Scripts/Inherits/StatusController.cs"
- "Assets/Game/Scripts/Inherits/WorkstationExtension.cs"
- "Assets/Game/Scripts/Inherits/WorkstationSlotExtension.cs"
- "Assets/Game/Scripts/Input/CameraMoveBeh.cs"
- "Assets/Game/Scripts/Input/JoyInputBeh.cs"
- "Assets/Game/Scripts/Input/KeyboardInputBeh.cs"
- "Assets/Game/Scripts/Input/TouchInputBeh.cs"
- "Assets/Game/Scripts/Installers/ConstructionWndInstaller.cs"
- "Assets/Game/Scripts/Installers/CraftWndInstaller.cs"
- "Assets/Game/Scripts/Installers/DeathWndInstaller.cs"
- "Assets/Game/Scripts/Installers/GlobalInstaller.cs"
- "Assets/Game/Scripts/Installers/GuiInstaller.cs"
- "Assets/Game/Scripts/Installers/InventoryViewInstaller_SO.cs"
- "Assets/Game/Scripts/Installers/InventoryWndInstaller.cs"
- "Assets/Game/Scripts/Installers/LootSpawnerInstaller.cs"
- "Assets/Game/Scripts/Installers/LootViewInstaller.cs"
- "Assets/Game/Scripts/Installers/PlayerInstaller.cs"
- "Assets/Game/Scripts/Installers/ProcessManagerInstaller.cs"
- "Assets/Game/Scripts/Installers/RaftSceneInstaller.cs"
- "Assets/Game/Scripts/Installers/RainCatcherInstaller.cs"
- "Assets/Game/Scripts/Installers/WorkbenchWindowInstaller.cs"
- "Assets/Game/Scripts/Interfaces/IMovable.cs"
- "Assets/Game/Scripts/InventoryManager.cs"
- "Assets/Game/Scripts/Logic/ConstructionHelper.cs"
- "Assets/Game/Scripts/Logic/ConstructionModeController.cs"
- "Assets/Game/Scripts/Logic/GameModeChangeListenerBeh.cs"
- "Assets/Game/Scripts/Logic/RaftSceneManager.cs"
- "Assets/Game/Scripts/Loot/BobbingOnWavesBeh.cs"
- "Assets/Game/Scripts/Loot/FloatingLootBeh.cs"
- "Assets/Game/Scripts/Loot/HookListener.cs"
- "Assets/Game/Scripts/Loot/HookLootBeh.cs"
- "Assets/Game/Scripts/Loot/LootSpawner.cs"
- "Assets/Game/Scripts/Loot/LootSpawnerBeh.cs"
- "Assets/Game/Scripts/Loot/SubmergeBeh.cs"
- "Assets/Game/Scripts/MouseObjectPicker.cs"
- "Assets/Game/Scripts/Movement/PlainMoveBeh.cs"
- "Assets/Game/Scripts/Movement/PlainMovement.cs"
- "Assets/Game/Scripts/Movement/PlainMovementWithInputBeh.cs"
- "Assets/Game/Scripts/Movement/RotationBeh.cs"
- "Assets/Game/Scripts/MoveToTargetBeh.cs"
- "Assets/Game/Scripts/Other/Comparator.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/Gravity.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/GravityBehaviour.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/IMovementModifier.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/Movement.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Movements/MovementBehaviour.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Timers/Timer.cs"
- "Assets/Game/Scripts/Other/DapperTools/Components/Timers/TimerBehaviour.cs"
- "Assets/Game/Scripts/Other/DapperTools/DataTypes/SerializableQuaternion.cs"
- "Assets/Game/Scripts/Other/DapperTools/DataTypes/SerializableVector2.cs"
- "Assets/Game/Scripts/Other/DapperTools/DataTypes/SerializableVector3.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/GameObjectExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/ListExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/StringExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/TransformExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Extensions/VectorExtensions.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAction.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputActionResponse.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAxisFloat.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAxisFloatResponse.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAxisVector.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputAxisVectorResponse.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputData.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputManager.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputReceiver.cs"
- "Assets/Game/Scripts/Other/DapperTools/Inputs/InputValue.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Events/BaseGameEvent.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Events/IntEvent.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Events/VoidEvent.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Listeners/BaseGameEventListener.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Listeners/IGameEventListener.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Listeners/IntListener.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Listeners/VoidListener.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/UnityEvents/UnityEvents.cs"
- "Assets/Game/Scripts/Other/DapperTools/ScriptableEvents/Void.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/GlobalStateBeh.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/IState.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/State.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/StateMachine.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/StateMachineBehaviour.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/StateTransition.cs"
- "Assets/Game/Scripts/Other/DapperTools/StateMachines/StateTransitionCondition.cs"
- "Assets/Game/Scripts/Other/FloatReference.cs"
- "Assets/Game/Scripts/Other/FloatVariable.cs"
- "Assets/Game/Scripts/RaftObjectDrag.cs"
- "Assets/Game/Scripts/Renderers/BaseColorSelector.cs"
- "Assets/Game/Scripts/Renderers/ConstructionNetClicker.cs"
- "Assets/Game/Scripts/Renderers/ConstructionNetRenderer.cs"
- "Assets/Game/Scripts/Renderers/ConstructionRenderer.cs"
- "Assets/Game/Scripts/Renderers/MaterialColoring.cs"
- "Assets/Game/Scripts/Renderers/MaterialTiles.cs"
- "Assets/Game/Scripts/Renderers/ObjectFlagsGizmoRenderer.cs"
- "Assets/Game/Scripts/Renderers/RaftRenderer.cs"
- "Assets/Game/Scripts/UI/CheatWindowBeh.cs"
- "Assets/Game/Scripts/UI/ConstructionControllerUi.cs"
- "Assets/Game/Scripts/UI/GameModeChanger.cs"
- "Assets/Game/Scripts/UI/GUIManager.cs"
- "Assets/Game/Scripts/UI/HeroStatsBeh.cs"
- "Assets/Game/Scripts/UI/Items/BaseItem.cs"
- "Assets/Game/Scripts/UI/Items/BottleSlotBeh.cs"
- "Assets/Game/Scripts/UI/Items/ConstructionItemBeh.cs"
- "Assets/Game/Scripts/UI/Items/CraftItemBeh.cs"
- "Assets/Game/Scripts/UI/Items/CraftProgressIconBeh.cs"
- "Assets/Game/Scripts/UI/Items/DragHandlerBeh.cs"
- "Assets/Game/Scripts/UI/Items/DropHandlerBeh.cs"
- "Assets/Game/Scripts/UI/Items/EquipSlotBeh.cs"
- "Assets/Game/Scripts/UI/Items/IItem.cs"
- "Assets/Game/Scripts/UI/Items/ISlot.cs"
- "Assets/Game/Scripts/UI/Items/ItemBeh.cs"
- "Assets/Game/Scripts/UI/Items/ItemSlotBeh.cs"
- "Assets/Game/Scripts/UI/Items/RecipeItemBeh.cs"
- "Assets/Game/Scripts/UI/Items/SimpleItemBeh.cs"
- "Assets/Game/Scripts/UI/LootViewManagerBeh.cs"
- "Assets/Game/Scripts/UI/MainHudBeh.cs"
- "Assets/Game/Scripts/UI/MyButton.cs"
- "Assets/Game/Scripts/UI/Popups/IPopupWnd.cs"
- "Assets/Game/Scripts/UI/Popups/PopupWnd.cs"
- "Assets/Game/Scripts/UI/SelectableItemBeh.cs"
- "Assets/Game/Scripts/UI/SO/ButtonConfigFacade.cs"
- "Assets/Game/Scripts/UI/SO/ButtonHandler.cs"
- "Assets/Game/Scripts/UI/SO/ButtonTextHandler.cs"
- "Assets/Game/Scripts/UI/SO/ButtonViewConfig.cs"
- "Assets/Game/Scripts/UI/SO/DeathTabConfig.cs"
- "Assets/Game/Scripts/UI/SO/DeathTabConfig_Ad.cs"
- "Assets/Game/Scripts/UI/SO/DeathTabConfig_Free.cs"
- "Assets/Game/Scripts/UI/SO/DeathTabConfig_Gold.cs"
- "Assets/Game/Scripts/UI/SO/DefaultButtonTextHandler.cs"
- "Assets/Game/Scripts/UI/SO/OpenWndButtonHandler.cs"
- "Assets/Game/Scripts/UI/SO/PopupConfig.cs"
- "Assets/Game/Scripts/UI/SO/ProgressViewStatHandler.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpButtonHandlerData.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpForAdButtonHandler.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpForAdButtonTextHandler.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpForGoldButtonHandler.cs"
- "Assets/Game/Scripts/UI/SO/SpeedUpForGoldButtonTextHandler.cs"
- "Assets/Game/Scripts/UI/SO/StatViewHandler.cs"
- "Assets/Game/Scripts/UI/SO/Tag.cs"
- "Assets/Game/Scripts/UI/SO/TextViewStatHandler.cs"
- "Assets/Game/Scripts/UI/SO/VisibleViewStatHandler.cs"
- "Assets/Game/Scripts/UI/WinConstructionsStore.cs"
- "Assets/Game/Scripts/UI/WindowCloseBeh.cs"
- "Assets/Game/Scripts/UI/WindowOpenerBeh.cs"
- "Assets/Game/Scripts/UI/Windows/Views/ButtonView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/DeathTabBeh.cs"
- "Assets/Game/Scripts/UI/Windows/Views/IButtonView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/InventoryView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/ItemDescriptionView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/LootViewBeh.cs"
- "Assets/Game/Scripts/UI/Windows/Views/RainCatcherView.cs"
- "Assets/Game/Scripts/UI/Windows/Views/WinCraftView.cs"
- "Assets/Game/Scripts/UI/Windows/WinBase.cs"
- "Assets/Game/Scripts/UI/Windows/WinConstruction.cs"
- "Assets/Game/Scripts/UI/Windows/WinCraft.cs"
- "Assets/Game/Scripts/UI/Windows/WinDeath.cs"
- "Assets/Game/Scripts/UI/Windows/WinInventory.cs"
- "Assets/Game/Scripts/UI/Windows/WinRainCatcher.cs"
- "Assets/Game/Scripts/UI/Windows/WinWorkbench.cs"
- "Assets/Game/Scripts/UI/WindowType.cs"
- "Assets/Game/Scripts/UI/WndSetup.cs"
- "Assets/Game/Scripts/Utils/ConstructionModelExtension.cs"
- "Assets/Game/Scripts/Utils/Extensions.cs"
- "Assets/Game/Scripts/Utils/ILocalizationManager.cs"
- "Assets/Game/Scripts/Utils/LocalizationTextMeshPro.cs"
- "Assets/Game/Scripts/Utils/ObjectsPool.cs"
- "Assets/Game/Scripts/Utils/PrefabSpawner.cs"
- "Assets/Game/Scripts/Utils/Randomizer.cs"
- "Assets/Game/Scripts/Utils/RaycastHelper.cs"
- "Assets/Game/Scripts/Utils/TextGizmo.cs"
- "Assets/Game/Scripts/Utils/UnnyNetLocalization.cs"
- -----CompilerOutput:-stdout--exitcode: 1--compilationhadfailure: True--outfile: Temp/MyAssembly.dll
- Microsoft (R) Visual C# Compiler version 2.9.1.65535 (9d34608e)
- Copyright (C) Microsoft Corporation. All rights reserved.
- Assets/Game/Scripts/Renderers/ObjectFlagsGizmoRenderer.cs(11,42): error CS0246: The type or namespace name 'MonoBehaviour' could not be found (are you missing a using directive or an assembly reference?)
- -----CompilerOutput:-stderr----------
- -----EndCompilerOutput---------------
- - Finished compile Library/ScriptAssemblies/MyAssembly.dll
- Assets/Game/Scripts/Renderers/ObjectFlagsGizmoRenderer.cs(11,42): error CS0246: The type or namespace name 'MonoBehaviour' could not be found (are you missing a using directive or an assembly reference?)
- Library/PackageCache/com.unity.inputsystem@1.0.0-preview.5/InputSystem/Plugins/PlayerInput/PlayerInput.cs(697,27): warning CS0109: The member 'PlayerInput.camera' does not hide an accessible member. The new keyword is not required.
- Assets/UnnyNet/Classes/Localization/LocalizationUI.cs(6,20): warning CS0649: Field 'LocalizationUI.localizationKey' is never assigned to, and will always have its default value null
- [ScriptCompilation] Recompiling all scripts because: Recompiling scripts for editor because player build failed.
- Error building Player because scripts had compiler errors
- Unloading 34 Unused Serialized files (Serialized files now loaded: 0)
- System memory in use before: 365.7 MB.
- System memory in use after: 365.9 MB.
- Unloading 33 unused Assets to reduce memory usage. Loaded Objects now: 2890.
- Total: 25.772064 ms (FindLiveObjects: 1.210108 ms CreateObjectMapping: 0.174121 ms MarkObjects: 24.301777 ms DeleteObjects: 0.084251 ms)
- Unloading 0 Unused Serialized files (Serialized files now loaded: 0)
- Loaded scene 'Temp/__Backupscenes/0.backup'
- Deserialize: 0.609 ms
- Integration: 6.041 ms
- Integration of assets: 0.004 ms
- Thread Wait Time: 19.779 ms
- Total Operation Time: 26.434 ms
- System memory in use before: 364.3 MB.
- System memory in use after: 364.6 MB.
- Unloading 0 unused Assets to reduce memory usage. Loaded Objects now: 2889.
- Total: 18.674775 ms (FindLiveObjects: 0.563423 ms CreateObjectMapping: 0.180781 ms MarkObjects: 17.921528 ms DeleteObjects: 0.007450 ms)
- Build failed
- UnityEngine.DebugLogHandler:Internal_Log(LogType, LogOption, String, Object)
- UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
- UnityEngine.Logger:Log(LogType, Object)
- UnityEngine.Debug:LogError(Object)
- Building.ProjectBuilder:BuildAndroid() (at Assets/Editor/Building/ProjectBuilderAddressable.cs:98)
- (Filename: Assets/Editor/Building/ProjectBuilderAddressable.cs Line: 98)
- - Starting compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Finished compile Library/ScriptAssemblies/UnityEngine.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.TestRunner.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.UI.dll
- - Starting compile Library/ScriptAssemblies/Zenject.dll
- - Starting compile Library/ScriptAssemblies/JoystickPackAssembly.dll
- - Starting compile Library/ScriptAssemblies/Unity.InputSystem.dll
- - Starting compile Library/ScriptAssemblies/UnnyNetAssembly.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.ResourceManager.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.dll
- - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Starting compile Library/ScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Finished compile Library/ScriptAssemblies/JoystickPackAssembly.dll
- - Starting compile Library/ScriptAssemblies/UnityEditor.CacheServer.dll
- - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnnyNetAssembly.dll
- - Starting compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Finished compile Library/ScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.Editor.dll
- - Starting compile Library/ScriptAssemblies/JoystickPack.Editor.dll
- - Finished compile Library/ScriptAssemblies/Sirenix.OdinInspector.CompatibilityLayer.dll
- - Starting compile Library/ScriptAssemblies/UnnyNet.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.dll
- - Starting compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.ResourceManager.dll
- - Starting compile Library/ScriptAssemblies/Unity.Addressables.dll
- - Finished compile Library/ScriptAssemblies/Zenject.dll
- - Finished compile Library/ScriptAssemblies/UnityEditor.CacheServer.dll
- - Starting compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.VSCode.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.CollabProxy.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Rider.Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-TestFramework.dll
- - Finished compile Library/ScriptAssemblies/Unity.2D.Sprite.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.dll
- - Starting compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/JoystickPack.Editor.dll
- - Finished compile Library/ScriptAssemblies/UnnyNet.Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.InputSystem.dll
- - Finished compile Library/ScriptAssemblies/Unity.Addressables.dll
- - Starting compile Library/ScriptAssemblies/MyAssembly.dll
- - Finished compile Library/ScriptAssemblies/Unity.ScriptableBuildPipeline.Editor.dll
- - Starting compile Library/ScriptAssemblies/Unity.Addressables.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-TestFramework.dll
- - Finished compile Library/ScriptAssemblies/Unity.TextMeshPro.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
- - Starting compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
- - Finished compile Library/ScriptAssemblies/Unity.Timeline.Editor.dll
- - Finished compile Library/ScriptAssemblies/MyAssembly.dll
- - Starting compile Library/ScriptAssemblies/Tests.dll
- - Finished compile Library/ScriptAssemblies/Unity.Addressables.Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-PoolMonitor-Editor.dll
- - Finished compile Library/ScriptAssemblies/Zenject-ReflectionBaking-Editor.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Finished compile Library/ScriptAssemblies/Tests.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp.dll
- - Starting compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- - Finished compile Library/ScriptAssemblies/Assembly-CSharp-Editor.dll
- Assets/Water/CameraDepthTextureMode.cs(6,22): warning CS0649: Field 'CameraDepthTextureMode.depthTextureMode' is never assigned to, and will always have its default value
- Assets/Water/NormalsReplacementShader.cs(6,12): warning CS0649: Field 'NormalsReplacementShader.normalsShader' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinBase.cs(13,39): warning CS0649: Field 'WinBase._wndType' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Utils/RaycastHelper.cs(10,22): warning CS0649: Field 'RaycastHelper.raycastCollider' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/HeroStatsBeh.cs(21,39): warning CS0649: Field 'HeroStatsBeh._stats' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Installers/LootSpawnerInstaller.cs(9,36): warning CS0649: Field 'LootSpawnerInstaller._settings' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/General/FsmConditions/VelocityTransitionCondition.cs(15,46): warning CS0649: Field 'VelocityTransitionCondition._value' is never assigned to, and will always have its default value 0
- Assets/Game/Scripts/UI/Windows/Views/InventoryView.cs(21,39): warning CS0649: Field 'InventoryView._addSlotItem' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/Views/InventoryView.cs(23,39): warning CS0649: Field 'InventoryView._discardButton' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/RecipeItemBeh.cs(14,35): warning CS0649: Field 'RecipeItemBeh._bgRed' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/SelectableItemBeh.cs(15,35): warning CS0649: Field 'SelectableItemBeh._button' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/WindowOpenerBeh.cs(9,39): warning CS0649: Field 'WindowOpenerBeh._wndType' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Logic/GameModeChangeListenerBeh.cs(15,37): warning CS0649: Field 'GameModeState._state' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinConstruction.cs(14,35): warning CS0649: Field 'WinConstruction._buttonConstruct' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/BottleSlotBeh.cs(17,39): warning CS0649: Field 'BottleSlotBeh._textContainer' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/Views/InventoryView.cs(19,39): warning CS0649: Field 'InventoryView._backpack' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Logic/ConstructionModeController.cs(15,48): warning CS0649: Field 'ConstructionModeController._raycastHelper' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinInventory.cs(8,42): warning CS0649: Field 'WinInventory._inventoryView' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinConstruction.cs(15,35): warning CS0649: Field 'WinConstruction._buttonCancel' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinConstruction.cs(16,35): warning CS0649: Field 'WinConstruction._buttonRotate' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Handlers/PlaceConstructViewValidityHandler.cs(10,37): warning CS0649: Field 'PlaceConstructViewValidityHandler._valid' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Other/DapperTools/StateMachines/GlobalStateBeh.cs(11,50): warning CS0649: Field 'GlobalStateBeh._fsm' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/Views/InventoryView.cs(18,39): warning CS0649: Field 'InventoryView._pockets' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/General/FsmConditions/PlayModeSelectedCondition.cs(9,37): warning CS0649: Field 'PlayModeSelectedCondition._targetMode' is never assigned to, and will always have its default value
- Assets/Game/Scripts/ColliderListener.cs(8,39): warning CS0649: Field 'ColliderListener._triggerEntererd' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Renderers/MaterialTiles.cs(8,22): warning CS0649: Field 'MaterialTiles._renderer' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/AnimationBeh.cs(10,37): warning CS0649: Field 'AnimationBeh._moveAnimName' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Logic/GameModeChangeListenerBeh.cs(24,50): warning CS0649: Field 'GameModeChangeListenerBeh._fsm' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/GameModeChanger.cs(9,37): warning CS0649: Field 'GameModeChanger._gameMode' is never assigned to, and will always have its default value
- Assets/Game/Scripts/ColliderListener.cs(9,39): warning CS0649: Field 'ColliderListener._triggerExited' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Other/FloatReference.cs(12,48): warning CS0649: Field 'FloatReference._variable' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/SelectableItemBeh.cs(14,35): warning CS0649: Field 'SelectableItemBeh._selectedBg' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Handlers/PlaceConstructViewValidityHandler.cs(9,37): warning CS0649: Field 'PlaceConstructViewValidityHandler._notValid' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/MouseObjectPicker.cs(12,43): warning CS0649: Field 'MouseObjectPicker._pointerDownHandler' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Renderers/MaterialColoring.cs(12,20): warning CS0649: Field 'MaterialColoring.uniformName' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinConstruction.cs(17,35): warning CS0649: Field 'WinConstruction._buttonStash' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/SelectableItemBeh.cs(18,32): warning CS0649: Field 'SelectableItemBeh.itemTag' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Logic/GameModeChangeListenerBeh.cs(14,37): warning CS0649: Field 'GameModeState._mode' is never assigned to, and will always have its default value
- Assets/Game/Scripts/UI/ConstructionControllerUi.cs(13,42): warning CS0649: Field 'ConstructionControllerUi._canvas' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/RecipeItemBeh.cs(13,35): warning CS0649: Field 'RecipeItemBeh._bgGreen' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/BottleSlotBeh.cs(19,39): warning CS0649: Field 'BottleSlotBeh._useButton' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/BottleSlotBeh.cs(18,39): warning CS0649: Field 'BottleSlotBeh._text' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/MouseObjectPicker.cs(13,43): warning CS0649: Field 'MouseObjectPicker._pointerUpHandler' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Renderers/MaterialColoring.cs(8,22): warning CS0649: Field 'MaterialColoring.coloringRenderer' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/Views/InventoryView.cs(22,39): warning CS0649: Field 'InventoryView._useButton' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Items/ConstructionItemBeh.cs(15,38): warning CS0649: Field 'ConstructionItemBeh._priceContainer' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Loot/HookListener.cs(9,40): warning CS0649: Field 'HookListener._hookLootBeh' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/Views/InventoryView.cs(20,39): warning CS0649: Field 'InventoryView._lockedItem' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/UI/Windows/WinConstruction.cs(18,35): warning CS0649: Field 'WinConstruction._buttonDiscard' is never assigned to, and will always have its default value null
- Assets/Game/Scripts/Installers/RaftSceneInstaller.cs(67,64): warning CS0414: The field 'RaftSceneInstaller._staticFolder' is assigned but its value is never used
- Assets/Game/Tests/ConstructionModelExtension_tests.cs(13,17): warning CS0114: 'ConstructionModelExtension_tests.Setup()' hides inherited member 'ZenjectUnitTestFixture.Setup()'. To make the current member override that implementation, add the override keyword. Otherwise add the new keyword.
- Assets/UnnyNet/Classes/Localization/LocalizationUI.cs(6,20): warning CS0649: Field 'LocalizationUI.localizationKey' is never assigned to, and will always have its default value null
- Reloading assemblies after script compilation.
- Begin MonoManager ReloadAssembly
- Symbol file LoadedFromMemory doesn't match image /Users/buildagent/.jenkins/workspace/Survival/project/Library/PackageCache/com.unity.ext.nunit@1.0.0/net35/unity-custom/nunit.framework.dll
- Native extension for iOS target not found
- Native extension for Android target not found
- Native extension for OSXStandalone target not found
- Refreshing native plugins compatible for Editor in 0.97 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Mono: successfully reloaded assembly
- Refreshing native plugins compatible for Editor in 0.41 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- - Completed reload, in 1.729 seconds
- Platform modules already initialized, skipping
- Batchmode quit successfully invoked - shutting down!
- [Performance] Application.InitializeProject : 1 samples, Peak. 41.2 s (1.0x), Avg. 41.2 s, Total. 41.25 s (73.0%)
- [Performance] Application.PackageManager.StartServer : 1 samples, Peak. 3.54 ms (1.0x), Avg. 3.54 ms, Total. 3.535 ms (0.0%)
- [Performance] Application.AcquireProjectLock : 1 samples, Peak. 172 ms (1.0x), Avg. 172 ms, Total. 171.6 ms (0.3%)
- [Performance] Application.InitializeEngineNoGraphics : 1 samples, Peak. 49.0 ms (1.0x), Avg. 49.0 ms, Total. 48.99 ms (0.1%)
- [Performance] Application.PackageManager.Initialize : 1 samples, Peak. 275 ms (1.0x), Avg. 275 ms, Total. 274.8 ms (0.5%)
- [Performance] CurlRequestCheck : 6 samples, Peak. 95.3 us (3.2x), Avg. 29.4 us, Total. 176.5 us (0.0%)
- [Performance] PackageManager::RunRequestSynchronously : 8 samples, Peak. 49.6 us (4.0x), Avg. 12.5 us, Total. 100.1 us (0.0%)
- [Performance] Application.EngineGraphics.Initialize : 1 samples, Peak. 25.1 ms (1.0x), Avg. 25.1 ms, Total. 25.08 ms (0.0%)
- [Performance] Application.GI.Initialize : 1 samples, Peak. 228 ms (1.0x), Avg. 228 ms, Total. 228.3 ms (0.4%)
- [Performance] Application.LoadAllDefaultResourcesFromEditor : 1 samples, Peak. 1.89 ms (1.0x), Avg. 1.89 ms, Total. 1.890 ms (0.0%)
- [Performance] Application.LoadMonoAssembliesAndRecompileIfNecessary : 1 samples, Peak. 13.3 s (1.0x), Avg. 13.3 s, Total. 13.27 s (23.5%)
- [Performance] Application.ReadLicenseInfo : 1 samples, Peak. 263 us (1.0x), Avg. 263 us, Total. 262.7 us (0.0%)
- [Performance] Application.AssetDatabase.Refresh : 1 samples, Peak. 16.5 s (1.0x), Avg. 16.5 s, Total. 16.53 s (29.2%)
- [Performance] Application.OnUsbDevicesChanged : 1 samples, Peak. 439 us (1.0x), Avg. 439 us, Total. 439.5 us (0.0%)
- [Performance] Application.AssetInstanceCacheUpdate : 1 samples, Peak. 4.42 ms (1.0x), Avg. 4.42 ms, Total. 4.423 ms (0.0%)
- [Performance] Application.UnityExtensions.Initialize : 1 samples, Peak. 736 us (1.0x), Avg. 736 us, Total. 736.4 us (0.0%)
- [Performance] Application.InitializeManagedCompilationPipeline : 1 samples, Peak. 38.4 ms (1.0x), Avg. 38.4 ms, Total. 38.36 ms (0.1%)
- [Performance] Application.ExecuteStartups : 1 samples, Peak. 318 ms (1.0x), Avg. 318 ms, Total. 317.8 ms (0.6%)
- [Performance] Application.editorInitializingProject : 1 samples, Peak. 15.1 us (1.0x), Avg. 15.1 us, Total. 15.05 us (0.0%)
- [Performance] Application.WriteEditorInstanceJsonFile : 1 samples, Peak. 213 us (1.0x), Avg. 213 us, Total. 212.9 us (0.0%)
- [Performance] Application.CheckForAvailableDiskSpaceInProjectLocationAndEmitW : 1 samples, Peak. 16.2 us (1.0x), Avg. 16.2 us, Total. 16.19 us (0.0%)
- [Performance] GUIView.RepaintAll.PlayerLoopController : 3 samples, Peak. 348 ns (1.6x), Avg. 218 ns, Total. 655.0 ns (0.0%)
- [Performance] Application.InvokeFinishedLoadingProject : 1 samples, Peak. 774 us (1.0x), Avg. 774 us, Total. 774.1 us (0.0%)
- [Performance] SceneVisibilityState::GameObjectChangedScene_Impl : 12 samples, Peak. 201 ns (2.9x), Avg. 70.2 ns, Total. 843.0 ns (0.0%)
- [Performance] SceneVisibilityState::TransformHierarchyChangedSetParentCallbac : 6 samples, Peak. 8.00 us (4.5x), Avg. 1.76 us, Total. 10.55 us (0.0%)
- [Performance] SceneVisibilityState.IsHiddenByHierarchyRecursive : 8 samples, Peak. 5.55 us (6.5x), Avg. 858 ns, Total. 6.865 us (0.0%)
- [Performance] SceneVisibilityState.ClearScene : 1 samples, Peak. 397 ns (1.0x), Avg. 397 ns, Total. 397.0 ns (0.0%)
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.40 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.20 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.118548s
- Asset Scan time: 0.046840s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Refresh: detecting if any assets need to be imported or removed ...
- Refreshing native plugins compatible for Editor in 0.39 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refreshing native plugins compatible for Editor in 0.20 ms, found 1 plugins.
- Preloading 0 native plugins for Editor in 0.00 ms.
- Refresh Completed time: 0.115902s
- Asset Scan time: 0.047208s
- Asset Hashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Scripting) time: 0.000000s (count: 0)
- Post Processs Assets (Scripting) time: 0.000000s
- Asset Rehashing: 0.000000s [0 B, 0.000000 mb/s]
- Asset Import (Non Scripting) time: 0.000000s (count: 0)
- Post Process Assets (Non Scripting) time: 0.000000s
- Dependent Assets to Import Queue time: 0.000000s
- Setting up 3 worker threads for Enlighten.
- Thread -> id: 70000d55e000 -> priority: 1
- Thread -> id: 70000d5e1000 -> priority: 1
- Thread -> id: 70000d664000 -> priority: 1
- [Package Manager] Server::Kill -- Server was shutdown
- Cleanup mono
- debugger-agent: Unable to listen on 28
- [usbmuxd] Stop listen thread
- [usbmuxd] Error:
- [usbmuxd] Listen thread exiting
- Exiting batchmode successfully now!
- NOT FOUND RESULT FILE
- Build step 'Execute shell' marked build as failure
- Finished: FAILURE
- Page generated: 13-Apr-2020 12:13:59 MSKREST APIJenkins ver. 2.222.1
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