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towny config

Dec 13th, 2019
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  1. xversion:
  2.   version: 0.94.0.10
  3.   last_run_version: 0.94.0.10
  4. # The language file you wish to use
  5. language: english.yml
  6.  
  7. ############################################################
  8. # +------------------------------------------------------+ #
  9. # |                   Permission nodes                   | #
  10. # +------------------------------------------------------+ #
  11. ############################################################
  12.  
  13. #  Possible permission nodes
  14. #
  15. #    for a full list of permission nodes visit:
  16. #    http://palmergames.com/towny/towny-permission-nodes/
  17. permissions: ''
  18.  
  19. ############################################################
  20. # +------------------------------------------------------+ #
  21. # |                Town and Nation levels                | #
  22. # +------------------------------------------------------+ #
  23. ############################################################
  24.  
  25. levels:
  26.  # default Town levels.
  27.   town_level:
  28.   - numResidents: 0
  29.     namePostfix: ' Ruins'
  30.     mayorPrefix: '§bSpirit§f '
  31.     namePrefix: ''
  32.     mayorPostfix: ''
  33.     townBlockLimit: 1
  34.     upkeepModifier: 1.0
  35.     townOutpostLimit: 0
  36.   - numResidents: 1
  37.     namePostfix: ' (Settlement)'
  38.     mayorPrefix: '§bHermit§f '
  39.     namePrefix: ''
  40.     mayorPostfix: ''
  41.     townBlockLimit: 16
  42.     upkeepModifier: 1.0
  43.     townOutpostLimit: 0
  44.   - numResidents: 2
  45.     namePostfix: ' (Hamlet)'
  46.     mayorPrefix: '§bElder§f '
  47.     namePrefix: ''
  48.     mayorPostfix: ''
  49.     townBlockLimit: 32
  50.     upkeepModifier: 0.95
  51.     townOutpostLimit: 1
  52.   - numResidents: 6
  53.     namePostfix: ' (Village)'
  54.     mayorPrefix: '§bChief§f '
  55.     namePrefix: ''
  56.     mayorPostfix: ''
  57.     townBlockLimit: 96
  58.     upkeepModifier: 0.9
  59.     townOutpostLimit: 1
  60.   - numResidents: 10
  61.     namePostfix: ' (Town)'
  62.     mayorPrefix: '§bMayor§f '
  63.     namePrefix: ''
  64.     mayorPostfix: ''
  65.     townBlockLimit: 160
  66.     upkeepModifier: 0.85
  67.     townOutpostLimit: 2
  68.   - numResidents: 14
  69.     namePostfix: ' (Large Town)'
  70.     mayorPrefix: '§bMayor§f '
  71.     namePrefix: ''
  72.     mayorPostfix: ''
  73.     townBlockLimit: 224
  74.     upkeepModifier: 0.8
  75.     townOutpostLimit: 2
  76.   - numResidents: 20
  77.     namePostfix: ' (City)'
  78.     mayorPrefix: '§bGovernor§2 '
  79.     namePrefix: ''
  80.     mayorPostfix: ''
  81.     townBlockLimit: 320
  82.     upkeepModifier: 0.75
  83.     townOutpostLimit: 3
  84.   - numResidents: 24
  85.     namePostfix: ' (Large City)'
  86.     mayorPrefix: '§bNoble§2 '
  87.     namePrefix: ''
  88.     mayorPostfix: ''
  89.     townBlockLimit: 384
  90.     upkeepModifier: 0.7
  91.     townOutpostLimit: 3
  92.   - numResidents: 28
  93.     namePostfix: ' (Metropolis)'
  94.     mayorPrefix: '§bAristocrat§2 '
  95.     namePrefix: ''
  96.     mayorPostfix: ''
  97.     townBlockLimit: 448
  98.     upkeepModifier: 0.65
  99.     townOutpostLimit: 4
  100.   # default Nation levels.
  101.   nation_level:
  102.   - kingPostfix: ''
  103.     capitalPostfix: ''
  104.     upkeepModifier: 1.0
  105.     kingPrefix: '§6Leader§2 '
  106.     capitalPrefix: ''
  107.     numResidents: 0
  108.     nationBonusOutpostLimit: 0
  109.     namePostfix: ' (Nation)'
  110.     townBlockLimitBonus: 10
  111.     namePrefix: 'Land of '
  112.     nationZonesSize: 1
  113.     nationTownUpkeepModifier: 1.05
  114.   - kingPostfix: ''
  115.     capitalPostfix: ''
  116.     upkeepModifier: 1.0
  117.     kingPrefix: '§6Magistrate§2 '
  118.     capitalPrefix: ''
  119.     numResidents: 10
  120.     nationBonusOutpostLimit: 1
  121.     namePostfix: ' (Nation)'
  122.     townBlockLimitBonus: 20
  123.     namePrefix: 'Federation of '
  124.     nationZonesSize: 1
  125.     nationTownUpkeepModifier: 1.1
  126.   - kingPostfix: ''
  127.     capitalPostfix: ''
  128.     upkeepModifier: 1.0
  129.     kingPrefix: '§6Ruler§2 '
  130.     capitalPrefix: ''
  131.     numResidents: 20
  132.     nationBonusOutpostLimit: 2
  133.     namePostfix: ' (Nation)'
  134.     townBlockLimitBonus: 40
  135.     namePrefix: 'Dominion of '
  136.     nationZonesSize: 1
  137.     nationTownUpkeepModifier: 1.2
  138.   - kingPostfix: ''
  139.     capitalPostfix: ''
  140.     upkeepModifier: 1.0
  141.     kingPrefix: '§6PrimeMinister§2 '
  142.     capitalPrefix: ''
  143.     numResidents: 30
  144.     nationBonusOutpostLimit: 3
  145.     namePostfix: ' (Nation)'
  146.     townBlockLimitBonus: 60
  147.     namePrefix: 'Kingdom of '
  148.     nationZonesSize: 2
  149.     nationTownUpkeepModifier: 1.3
  150.   - kingPostfix: ''
  151.     capitalPostfix: ''
  152.     upkeepModifier: 1.0
  153.     kingPrefix: '§6President§2 '
  154.     capitalPrefix: ''
  155.     numResidents: 40
  156.     nationBonusOutpostLimit: 4
  157.     namePostfix: ' Empire'
  158.     townBlockLimitBonus: 100
  159.     namePrefix: 'The '
  160.     nationZonesSize: 2
  161.     nationTownUpkeepModifier: 1.4
  162.   - kingPostfix: ''
  163.     capitalPostfix: ''
  164.     upkeepModifier: 1.0
  165.     kingPrefix: '§6Sovereign§2 '
  166.     capitalPrefix: ''
  167.     numResidents: 60
  168.     nationBonusOutpostLimit: 5
  169.     namePostfix: ' Realm'
  170.     townBlockLimitBonus: 140
  171.     namePrefix: 'The '
  172.     nationZonesSize: 3
  173.     nationTownUpkeepModifier: 1.5
  174.  
  175. ############################################################
  176. # +------------------------------------------------------+ #
  177. # |               Town Claim/new defaults                | #
  178. # +------------------------------------------------------+ #
  179. ############################################################
  180.  
  181. town:
  182.  # Default public status of the town (used for /town spawn)
  183.   default_public: 'false'
  184.   # Default Open status of the town (are new towns open and joinable by anyone at creation?)
  185.   default_open: 'false'
  186.   # Default tax settings for new towns.
  187.   default_taxes:
  188.    # Default amount of tax of a new town. This must be lower than the economy.daily_taxes.max_tax_percent setting.
  189.     tax: '5.0'
  190.     # Default amount of shop tax of a new town.
  191.     shop_tax: '10.0'
  192.     # Default amount of embassy tax of a new town.
  193.     embassy_tax: '10.0'
  194.     # Default amount for town's plottax costs.
  195.     plot_tax: '5.0'
  196.     # Default status of new town's taxpercentage. True means that the default_tax is treated as a percentage instead of a fixed amount.
  197.     taxpercentage: 'false'
  198.     # A required minimum tax amount for the default_tax, will not change any towns which already have a tax set.
  199.     # Do not forget to set the default_tax to more than 0 or new towns will still begin with a tax of zero.
  200.     minimumtax: '0.0'
  201.   # Limits the maximum amount of bonus blocks a town can buy.
  202.   max_purchased_blocks: '1000'
  203.   # maximum number of plots any single resident can own
  204.   max_plots_per_resident: '100'
  205.   # maximum number used in /town claim/unclaim # commands.
  206.   # set to 0 to disable limiting of claim radius value check.
  207.   # keep in mind that the default value of 4 is a radius,
  208.   # and it will allow claiming 9x9 (80 plots) at once.
  209.   max_claim_radius_value: '4'
  210.   # Maximum number of towns allowed on the server.
  211.   town_limit: '3000'
  212.  
  213.   # Minimum number of plots any towns plot must be from the next town's own plots.
  214.   # This will prevent town encasement to a certain degree.
  215.   min_plot_distance_from_town_plot: '5'
  216.  
  217.   # Minimum number of plots any towns home plot must be from the next town.
  218.   # This will prevent someone founding a town right on your doorstep
  219.   min_distance_from_town_homeblock: '5'
  220.  
  221.   # Minimum number of plots an outpost must be from any other town's plots.
  222.   # Useful when min_plot_distance_from_town_plot is set to near-zero to allow towns to have claims
  223.   # near to each other, but want to keep outposts away from towns.
  224.   min_distance_for_outpost_from_plot: '5'
  225.  
  226.   # Maximum distance between homeblocks.
  227.   # This will force players to build close together.
  228.   max_distance_between_homeblocks: '0'
  229.  
  230.   # The maximum townblocks available to a town is (numResidents * ratio).
  231.   # Setting this value to 0 will instead use the level based jump values determined in the town level config.
  232.   town_block_ratio: '9'
  233.   # The size of the square grid cell. Changing this value is suggested only when you first install Towny.
  234.   # Doing so after entering data will shift things unwantedly. Using smaller value will allow higher precision,
  235.   # at the cost of more work setting up. Also, extremely small values will render the caching done useless.
  236.   # Each cell is (town_block_size * town_block_size * 128) in size, with 128 being from bedrock to clouds.
  237.   town_block_size: '16'
  238.  
  239.  
  240.   ############################################################
  241.   # +------------------------------------------------------+ #
  242.   # |             Default new world settings               | #
  243.   # +------------------------------------------------------+ #
  244.   ############################################################
  245.  
  246.   # These flags are only used at the initial setup of a new world.
  247.  
  248.   # Once Towny is running each world can be altered from within game
  249.   # using '/townyworld toggle'
  250.  
  251. new_world_settings:
  252.  # Default for new worlds to have towny enabled.
  253.   using_towny: 'true'
  254.  
  255.   pvp:
  256.    # Set if PVP is enabled in this world
  257.     world_pvp: 'true'
  258.     # force_pvp_on is a global flag and overrides any towns flag setting
  259.     force_pvp_on: 'false'
  260.  
  261.   mobs:
  262.    # world_monsters_on is a global flag setting per world.
  263.     world_monsters_on: 'true'
  264.     # force_town_monsters_on is a global flag and overrides any towns flag setting
  265.     force_town_monsters_on: 'false'
  266.  
  267.   explosions:
  268.    # Allow explosions in this world
  269.     world_explosions_enabled: 'false'
  270.     # force_explosions_on is a global flag and overrides any towns flag setting
  271.     force_explosions_on: 'false'
  272.  
  273.   fire:
  274.    # Allow fire to be lit and spread in this world.
  275.     world_firespread_enabled: 'false'
  276.     # force_fire_on is a global flag and overrides any towns flag setting
  277.     force_fire_on: 'false'
  278.  
  279.   # Prevent Endermen from picking up and placing blocks.
  280.   enderman_protect: 'true'
  281.   # Disable players trampling crops
  282.   disable_player_crop_trampling: 'true'
  283.   # Disable creatures trampling crops
  284.   disable_creature_crop_trampling: 'true'
  285.  
  286.   # World management settings to deal with un/claiming plots
  287.   plot_management:
  288.     block_delete:
  289.       enabled: 'false'
  290.       # These items will be deleted upon a plot being unclaimed
  291.       unclaim_delete: ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,WOODEN_DOOR,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,IRON_DOOR_BLOCK
  292.  
  293.     mayor_plotblock_delete:
  294.       enabled: 'false'
  295.       # These items will be deleted upon a mayor using /plot clear
  296.       # To disable deleting replace the current entries with NONE.
  297.       mayor_plot_delete: ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN
  298.  
  299.     revert_on_unclaim:
  300.      # *** WARNING***
  301.       # If this is enabled any town plots which become unclaimed will
  302.       # slowly be reverted to a snapshot taken before the plot was claimed.
  303.       #
  304.       # Regeneration will only work if the plot was
  305.       # claimed under version 0.76.2, or
  306.       # later with this feature enabled
  307.       # Unlike the rest of this config section, the speed setting is not
  308.       # set per-world. What you set for speed will be used in all worlds.
  309.       #
  310.       # If you allow players to break/build in the wild the snapshot will
  311.       # include any changes made before the plot was claimed.
  312.       enabled: 'false'
  313.       speed: 1s
  314.       # These block types will NOT be regenerated
  315.       block_ignore: GOLD_ORE,LAPIS_ORE,LAPIS_BLOCK,GOLD_BLOCK,IRON_BLOCK,MOSSY_COBBLESTONE,TORCH,MOB_SPAWNER,DIAMOND_ORE,DIAMOND_BLOCK,ACACIA_SIGN,BIRCH_SIGN,DARK_OAK_SIGN,JUNGLE_SIGN,OAK_SIGN,SPRUCE_SIGN,ACACIA_WALL_SIGN,BIRCH_WALL_SIGN,DARK_OAK_WALL_SIGN,JUNGLE_WALL_SIGN,OAK_WALL_SIGN,SPRUCE_WALL_SIGN,GLOWSTONE
  316.  
  317.     wild_revert_on_mob_explosion:
  318.      # Enabling this will slowly regenerate holes created in the
  319.       # wilderness by monsters exploding.
  320.       enabled: 'false'
  321.       entities: Creeper,EnderCrystal,EnderDragon,Fireball,SmallFireball,LargeFireball,TNTPrimed,ExplosiveMinecart
  322.       delay: 20s
  323.  
  324.  
  325.   ############################################################
  326.   # +------------------------------------------------------+ #
  327.   # |                Global town settings                  | #
  328.   # +------------------------------------------------------+ #
  329.   ############################################################
  330.  
  331. global_town_settings:
  332.  # can residents/Allies harm other residents when in an area with pvp enabled? Other than an Arena plot.
  333.   friendly_fire: 'true'
  334.   # Players within their town or allied towns will regenerate half a heart after every health_regen_speed seconds.
  335.   health_regen:
  336.     speed: 3s
  337.     enable: 'true'
  338.   # Allow towns to claim outposts (a townblock not connected to town).
  339.   allow_outposts: 'true'
  340.   # When set to true outposts can be limited by the townOutpostLimit value of the Town Levels and
  341.   # the nationBonusOutpostLimit value in the Nation Levels. In this way nations can be made to be
  342.   # the only way of receiving outposts, or as an incentive to receive more outposts. Towns which are
  343.   # larger can have more outposts.
  344.   # When activated, this setting will not cause towns who already have higher than their limit
  345.   # to lose outposts. They will not be able to start new outposts until they have unclaimed outposts
  346.   # to become under their limit. Likewise, towns that join a nation and receive bonus outposts will
  347.   # be over their limit if they leave the nation.
  348.   limit_outposts_using_town_and_nation_levels: 'true'
  349.   # When limit_outposts_using_town_and_nation_levels is also true, towns which are over their outpost
  350.   # limit will not be able to use their /town outpost teleports for the outpost #'s higher than their limit,
  351.   # until they have dropped below their limit.
  352.   # eg: If their limit is 3 then they cannot use /t outpost 4
  353.   over_outpost_limits_stops_teleports: 'false'
  354.   # Allow the use of /town spawn
  355.   # Valid values are: true, false, war, peace
  356.   # When war or peace is set, it is only possible to teleport to the town,
  357.   # when there is a war or peace.
  358.   allow_town_spawn: 'true'
  359.   # Allow regular residents to use /town spawn [town] (TP to other towns if they are public).
  360.   # Valid values are: true, false, war, peace
  361.   # When war or peace is set, it is only possible to teleport to the town,
  362.   # when there is a war or peace.
  363.   allow_town_spawn_travel: 'true'
  364.   # Allow regular residents to use /town spawn [town] to other towns in your nation.
  365.   # Valid values are: true, false, war, peace
  366.   # When war or peace is set, it is only possible to teleport to the town,
  367.   # when there is a war or peace.
  368.   allow_town_spawn_travel_nation: 'true'
  369.   # Allow regular residents to use /town spawn [town] to other towns in a nation allied with your nation.
  370.   # Valid values are: true, false, war, peace
  371.   # When war or peace is set, it is only possible to teleport to the town,
  372.   # when there is a war or peace.
  373.   allow_town_spawn_travel_ally: 'true'
  374.   # When set to true both nation and ally spawn travel will also require the target town to have their status set to public.
  375.   is_nation_ally_spawning_requiring_public_status: 'true'
  376.   # If non zero it delays any spawn request by x seconds.
  377.   teleport_warmup_time: '3'
  378.   # Respawn the player at his town spawn point when he/she dies
  379.   town_respawn: 'false'
  380.   # Town respawn only happens when the player dies in the same world as the town's spawn point.
  381.   town_respawn_same_world_only: 'false'
  382.   # Prevent players from using /town spawn while within unclaimed areas and/or enemy/neutral towns.
  383.   # Allowed options: unclaimed,enemy,neutral
  384.   prevent_town_spawn_in: enemy
  385.   # Enables the [~Home] message.
  386.   # If false it will make it harder for enemies to find the home block during a war
  387.   show_town_notifications: 'true'
  388.   # The required number of residents in a town to join a nation
  389.   # If the number is 0, towns will not require a certain amount of residents to join a nation
  390.   required_number_residents_join_nation: '0'
  391.   # The required number of residents in a town to create a nation
  392.   # If the number is 0, towns will not require a certain amount of residents to create a nation
  393.   required_number_residents_create_nation: '0'
  394.   # If set to true, if a nation is disbanded due to a lack of residents, the capital will be refunded the cost of nation creation.
  395.   refund_disband_low_residents: 'true'
  396.   # The maximum number of townblocks a town can be away from a nation capital,
  397.   # Automatically precludes towns from one world joining a nation in another world.
  398.   # If the number is 0, towns will not a proximity to a nation.
  399.   nation_requires_proximity: '0.0'
  400.   # List of blocks which can be modified on farm plots, as long as player is also allowed in the plot's '/plot perm' line.
  401.   # Not included by default but some servers add GRASS_BLOCK,FARMLAND,DIRT to their list.
  402.   farm_plot_allow_blocks: GRASS_BLOCK,FARMLAND,DIRT,BAMBOO,BAMBOO_SAPLING,JUNGLE_LOG,JUNGLE_SAPLING,JUNGLE_LEAVES,OAK_LOG,OAK_SAPLING,OAK_LEAVES,BIRCH_LOG,BIRCH_SAPLING,BIRCH_LEAVES,ACACIA_LOG,ACACIA_SAPLING,ACACIA_LEAVES,DARK_OAK_LOG,DARK_OAK_SAPLING,DARK_OAK_LEAVES,SPRUCE_LOG,SPRUCE_SAPLING,SPRUCE_LEAVES,BEETROOTS,COCOA,CHORUS_PLANT,CHORUS_FLOWER,SWEET_BERRY_BUSH,KELP,SEAGRASS,TALL_SEAGRASS,GRASS,TALL_GRASS,FERN,LARGE_FERN,CARROTS,WHEAT,POTATOES,PUMPKIN,PUMPKIN_STEM,ATTACHED_PUMPKIN_STEM,NETHER_WART,COCOA,VINE,MELON,MELON_STEM,ATTACHED_MELON_STEM,SUGAR_CANE,CACTUS
  403.   # List of animals which can be kiled on farm plots by town residents.
  404.   farm_animals: PIG,COW,CHICKEN,SHEEP,MOOSHROOM
  405.   # The maximum number of residents that can be joined to a town. Setting to 0 disables this feature.
  406.   max_residents_per_town: '0'
  407.   # If Towny should show players the townboard when they login
  408.   display_board_onlogin: 'true'
  409.   # If set to true, Towny will prevent a town from toggling PVP while an outsider is within the town's boundaries.
  410.   # When active this feature can cause a bit of lag when the /t toggle pvp command is used, depending on how many players are online.
  411.   outsiders_prevent_pvp_toggle: 'false'
  412.   # If set to true, when a world has forcepvp set to true, homeblocks of towns will not be affected and have PVP set to off.
  413.   homeblocks_prevent_forcepvp: 'false'
  414.   # The amount of residents a town needs to claim an outpost,
  415.   # Setting this value to 0, means a town can claim outposts no matter how many residents
  416.   minimum_amount_of_residents_in_town_for_outpost: '0'
  417.   # If People should keep their inventories on death in a town
  418.   # Is not guaranteed to work with other keep inventory plugins!
  419.   keep_inventory_on_death_in_town: 'false'
  420.   # If People should keep their experience on death in a town
  421.   # Is not guaranteed to work with other keep experience plugins!
  422.   keep_experience_on_death_in_town: 'false'
  423.   # Maximum amount that a town can set their plot, embassy, shop, etc plots' prices to.
  424.   # Setting this higher can be dangerous if you use Towny in a mysql database. Large numbers can become shortened to scientific notation.
  425.   maximum_plot_price_cost: '1000000.0'
  426.   # If set to true, the /town screen will display the xyz coordinate for a town's spawn rather than the homeblock's Towny coords.
  427.   display_xyz_instead_of_towny_coords: 'false'
  428.   # If set to true the /town list command will list randomly, rather than by whichever comparator is used, hiding resident counts.
  429.   display_town_list_randomly: 'false'
  430.  
  431.  
  432.   ############################################################
  433.   # +------------------------------------------------------+ #
  434.   # |              Global nation settings                  | #
  435.   # +------------------------------------------------------+ #
  436.   ############################################################
  437.  
  438. global_nation_settings:
  439.   # Nation Zones are a special type of wilderness surrounding Capitals of Nations or Nation Capitals and their Towns.
  440.   # When it is enabled players who are members of the nation can use the wilderness surrounding the town like normal.
  441.   # Players who are not part of that nation will find themselves unable to break/build/switch/itemuse in this part of the wilderness.
  442.   # The amount of townblocks used for the zone is determined by the size of the nation and configured in the nation levels.
  443.   # Because these zones are still wilderness anyone can claim these townblocks.
  444.   # It is recommended that whatever size you choose, these numbers should be less than the min_plot_distance_from_town_plot otherwise
  445.   # someone might not be able to build/destroy in the wilderness outside their town.
  446.   nationzone:
  447.     # Nation zone feature is disabled by default. This is because it can cause a higher server load for servers with a large player count.
  448.     enable: 'true'
  449.  
  450.     # When set to true, only the capital town of a nation will be surrounded by a nation zone type of wilderness.
  451.     only_capitals: 'false'
  452.  
  453.     # Amount of buffer added to nation zone width surrounding capitals only. Creates a larger buffer around nation capitals.
  454.     capital_bonus_size: '1'
  455.  
  456.     # When set to true, nation zones are disabled during the the Towny war types.
  457.     war_disables: 'true'
  458.   # If Towny should show players the nationboard when they login.
  459.   display_board_onlogin: 'true'
  460.   # If enabled, only allow the nation spawn to be set in the capital city.
  461.   capital_spawn: 'true'
  462.   # Allow the use of /nation spawn
  463.   # Valid values are: true, false, war, peace
  464.   # When war or peace is set, it is only possible to teleport to the nation,
  465.   # when there is a war or peace.
  466.   allow_nation_spawn: 'true'
  467.   # Allow regular residents to use /nation spawn [nation] (TP to other nations if they are public).
  468.   # Valid values are: true, false, war, peace
  469.   # When war or peace is set, it is only possible to teleport to the nation,
  470.   # when there is a war or peace.
  471.   allow_nation_spawn_travel: 'true'
  472.   # Allow regular residents to use /nation spawn [nation] to other nations allied with your nation.
  473.   # Valid values are: true, false, war, peace
  474.   # When war or peace is set, it is only possible to teleport to the nations,
  475.   # when there is a war or peace.
  476.   allow_nation_spawn_travel_ally: 'true'
  477.   # If higher than 0, it will limit how many towns can be joined into a nation.
  478.   # Does not affect existing nations that are already over the limit.
  479.   max_towns_per_nation: '0'
  480.   default:
  481.    # If set to true, any newly made nation will have their spawn set to public.
  482.     public: 'false'
  483.     # If set to true, any newly made nation will have open status and any town may join without an invite.
  484.     open: 'false'
  485.  
  486.  
  487.   ############################################################
  488.   # +------------------------------------------------------+ #
  489.   # |                 Plugin interfacing                   | #
  490.   # +------------------------------------------------------+ #
  491.   ############################################################
  492.  
  493. plugin:
  494.   # Valid load and save types are: flatfile, mysql, h2.
  495.   database:
  496.     database_load: mysql
  497.     database_save: mysql
  498.  
  499.     # SQL database connection details (IF set to use SQL).
  500.     sql:
  501.       hostname: localhost
  502.       port: '3306'
  503.       dbname: towny_database
  504.       table_prefix: towny113_
  505.       username: redacted
  506.       password: redacted
  507.       ssl: 'false'
  508.  
  509.     # Flatfile backup settings.
  510.     daily_backups: 'true'
  511.     backups_are_deleted_after: 90d
  512.  
  513.     # Valid entries are: zip, none.
  514.     flatfile_backup: zip
  515.  
  516.   interfacing:
  517.     tekkit:
  518.      # Add any fake players for client/server mods (aka Tekkit) here
  519.       fake_residents: '[IndustrialCraft],[BuildCraft],[Redpower],[Forestry],[Turtle]'
  520.  
  521.     # Enable using_essentials if you are using cooldowns in essentials for teleports.
  522.     using_essentials: 'false'
  523.  
  524.     # This enables/disables all the economy functions of Towny.
  525.     # This will first attempt to use Vault or Reserve to bridge your economy plugin with Towny.
  526.     # If Reserve/Vault is not present it will attempt to find a supported economy plugin.
  527.     # If neither Vault/Reserve or supported economy are present it will not be possible to create towns or do any operations that require money.
  528.     using_economy: 'true'
  529.  
  530.   day_timer:
  531.    # The number of hours in each "day".
  532.     # You can configure for 10 hour days. Default is 24 hours.
  533.     day_interval: 1d
  534.     # The time each "day", when taxes will be collected.
  535.     # MUST be less than day_interval. Default is 12h (midday).
  536.     new_day_time: 12h
  537.  
  538.   # Lots of messages to tell you what's going on in the server with time taken for events.
  539.   debug_mode: 'false'
  540.  
  541.   # Info tool for server admins to use to query in game blocks and entities.
  542.   info_tool: BRICK
  543.  
  544.   # Spams the player named in dev_name with all messages related to towny.
  545.   dev_mode:
  546.     enable: 'false'
  547.     dev_name: Momshroom
  548.  
  549.   # Record all messages to the towny.log
  550.   logging: 'true'
  551.   # If true this will cause the log to be wiped at every startup.
  552.   reset_log_on_boot: 'false'
  553.  
  554.  
  555.   ############################################################
  556.   # +------------------------------------------------------+ #
  557.   # |               Filters colour and chat                | #
  558.   # +------------------------------------------------------+ #
  559.   ############################################################
  560.  
  561. filters_colour_chat:
  562.  # This is the name given to any NPC assigned mayor.
  563.   npc_prefix: NPC
  564.   # Regex fields used in validating inputs.
  565.   regex:
  566.     name_filter_regex: '[ /]'
  567.     name_check_regex: ^[a-zA-Z0-9._\[\]-]*$
  568.     string_check_regex: ^[a-zA-Z0-9\s._\[\]\#\?\!\@\$\%\^\&\*\-\,\*\(\)\{\}]*$
  569.     name_remove_regex: '[^a-zA-Z0-9._\[\]-]'
  570.  
  571.   modify_chat:
  572.    # Maximum length of Town and Nation names.
  573.     max_name_length: '14'
  574.     # Maximum length of titles and surnames.
  575.     max_title_length: '10'
  576.  
  577.   # See How Towny Works wikipage for list of PAPI placeholders.
  578.   # https://github.com/TownyAdvanced/Towny/wiki/How-Towny-Works
  579.   papi_chat_formatting:
  580.    # When using PlaceholderAPI, and a tag would show both nation and town, this will determine how they are formatted.
  581.     both: '&f[&6%n&f|&b%t&f] '
  582.     # When using PlaceholderAPI, and a tag would showing a town, this will determine how it is formatted.
  583.     town: '&f[&b%s&f] '
  584.     # When using PlaceholderAPI, and a tag would show a nation, this will determine how it is formatted.
  585.     nation: '&f[&6%s&f] '
  586.     # Colour code applied to player names using the %townyadvanced_towny_colour% placeholder.
  587.     ranks:
  588.       nomad: '&f'
  589.       resident: '&f'
  590.       mayor: '&b'
  591.       king: '&6'
  592.  
  593.  
  594.   ############################################################
  595.   # +------------------------------------------------------+ #
  596.   # |             block/item/mob protection                | #
  597.   # +------------------------------------------------------+ #
  598.   ############################################################
  599.  
  600. protection:
  601.   # Items that can be blocked within towns via town/plot flags
  602.   # 259 - flint and steel
  603.   # 325 - bucket
  604.   # 326 - water bucket
  605.   # 327 - lava bucket
  606.   # 351 - bone/bonemeal
  607.   # 359 - shears
  608.   # 368 - ender pearl
  609.   # 374 - glass bottle
  610.   # 385 - fire charge
  611.   item_use_ids: BONE_MEAL,FLINT_AND_STEEL,BUCKET,WATER_BUCKET,LAVA_BUCKET,MINECART,STORAGE_MINECART,INK_SACK,SHEARS,ENDER_PEARL,GLASS_BOTTLE,FIREBALL,ARMOR_STAND,SKULL_ITEM,BIRCH_BOAT,ACACIA_BOAT,DARK_OAK_BOAT,JUNGLE_BOAT,OAK_BOAT,SPRUCE_BOAT,END_CRYSTAL,POWERED_MINECART,COMMAND_MINECART,EXPLOSIVE_MINECART,HOPPER_MINECART,CHORUS_FRUIT,BLACK_DYE,BLUE_DYE,BROWN_DYE,CYAN_DYE,GRAY_DYE,GREEN_DYE,LIGHT_BLUE_DYE,LIGHT_GRAY_DYE,LIME_DYE,MAGENTA_DYE,ORANGE_DYE,PINK_DYE,PURPLE_DYE,RED_DYE,WHITE_DYE,YELLOW_DYE
  612.  
  613.   # Items which can be blocked or enabled via town/plot flags
  614.   # 25 - noteblock
  615.   # 54 - chest ...etc
  616.   switch_ids: BREWING_STAND,JUKEBOX,NOTE_BLOCK,BEACON,CHEST,TRAPPED_CHEST,FURNACE,DISPENSER,HOPPER,DROPPER,LEVER,COMPARATOR,REPEATER,STONE_PRESSURE_PLATE,ACACIA_PRESSURE_PLATE,BIRCH_PRESSURE_PLATE,DARK_OAK_PRESSURE_PLATE,JUNGLE_PRESSURE_PLATE,OAK_PRESSURE_PLATE,SPRUCE_PRESSURE_PLATE,HEAVY_WEIGHTED_PRESSURE_PLATE,LIGHT_WEIGHTED_PRESSURE_PLATE,STONE_BUTTON,ACACIA_BUTTON,BIRCH_BUTTON,DARK_OAK_BUTTON,JUNGLE_BUTTON,OAK_BUTTON,SPRUCE_BUTTON,ACACIA_DOOR,BIRCH_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,OAK_DOOR,SPRUCE_DOOR,ACACIA_FENCE_GATE,BIRCH_FENCE_GATE,DARK_OAK_FENCE_GATE,OAK_FENCE_GATE,JUNGLE_FENCE_GATE,SPRUCE_FENCE_GATE,ACACIA_TRAPDOOR,BIRCH_TRAPDOOR,DARK_OAK_TRAPDOOR,JUNGLE_TRAPDOOR,OAK_TRAPDOOR,SPRUCE_TRAPDOOR,MINECART,COMMAND_BLOCK_MINECART,CHEST_MINECART,FURNACE_MINECART,HOPPER_MINECART,TNT_MINECART,LIGHT_GRAY_SHULKER_BOX,SHULKER_BOX,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,CARROT_STICK,DAYLIGHT_DETECTOR,STONECUTTER,SMITHING_TABLE,FLETCHING_TABLE,SMOKER,LOOM,LECTERN,GRINDSTONE,COMPOSTER,CARTOGRAPHY_TABLE,BLAST_FURNACE,BELL,BARREL,DRAGON_EGG,ITEM_FRAME,POTTED_ACACIA_SAPLING,POTTED_ALLIUM,POTTED_AZURE_BLUET,POTTED_BAMBOO,POTTED_BIRCH_SAPLING,POTTED_BLUE_ORCHID,POTTED_BROWN_MUSHROOM,POTTED_CACTUS,POTTED_CORNFLOWER,POTTED_DANDELION,POTTED_DARK_OAK_SAPLING,POTTED_DEAD_BUSH,POTTED_FERN,POTTED_JUNGLE_SAPLING,POTTED_LILY_OF_THE_VALLEY,POTTED_OAK_SAPLING,POTTED_ORANGE_TULIP,POTTED_OXEYE_DAISY,POTTED_PINK_TULIP,POTTED_POPPY,POTTED_RED_MUSHROOM,POTTED_RED_TULIP,POTTED_SPRUCE_SAPLING,POTTED_WHITE_TULIP,POTTED_WITHER_ROSE,BARREL
  617.  
  618.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/LivingEntity.html
  619.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  620.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie, Shulker
  621.   # Husk, Stray, SkeletonHorse, ZombieHorse, Vex, Vindicator, Evoker, Endermite, PolarBear
  622.  
  623.   # Remove living entities within a town's boundaries, if the town has the mob removal flag set.
  624.   town_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  625.  
  626.   # Whether the town mob removal should remove THE_KILLER_BUNNY type rabbits.
  627.   town_mob_removal_killer_bunny: 'true'
  628.  
  629.   # Prevent the spawning of villager babies in towns.
  630.   town_prevent_villager_breeding: 'false'
  631.   # Disable creatures triggering stone pressure plates
  632.   disable_creature_pressureplate_stone: 'true'
  633.  
  634.   # Globally remove living entities in all worlds that have their flag set.
  635.   world_mob_removal_entities: Monster,Flying,Slime,Shulker,SkeletonHorse,ZombieHorse
  636.  
  637.   # Prevent the spawning of villager babies in the world.
  638.   world_prevent_villager_breeding: 'false'
  639.  
  640.   # When set to true, mobs who've been named with a nametag will not be removed by the mob removal task.
  641.   mob_removal_skips_named_mobs: 'false'
  642.  
  643.   # The maximum amount of time a mob could be inside a town's boundaries before being sent to the void.
  644.   # Lower values will check all entities more often at the risk of heavier burden and resource use.
  645.   # NEVER set below 1.
  646.   mob_removal_speed: 5s
  647.  
  648.   # permitted entities https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/entity/package-summary.html
  649.   # Animals, Chicken, Cow, Creature, Creeper, Flying, Ghast, Giant, Monster, Pig,
  650.   # PigZombie, Sheep, Skeleton, Slime, Spider, Squid, WaterMob, Wolf, Zombie
  651.  
  652.   # Protect living entities within a town's boundaries from being killed by players.
  653.   mob_types: Animals,WaterMob,NPC,Snowman,ArmorStand
  654.  
  655.   # permitted Potion Types https://hub.spigotmc.org/javadocs/bukkit/org/bukkit/potion/PotionType.html
  656.   # ABSORPTION, BLINDNESS, CONFUSION, DAMAGE_RESISTANCE, FAST_DIGGING, FIRE_RESISTANCE, HARM, HEAL, HEALTH_BOOST, HUNGER,
  657.   # INCREASE_DAMAGE, INVISIBILITY, JUMP, NIGHT_VISION, POISON, REGENERATION, SATURATION, SLOW , SLOW_DIGGING,
  658.   # SPEED, WATER_BREATHING, WEAKNESS, WITHER.
  659.  
  660.   # When preventing PVP prevent the use of these potions.
  661.   potion_types: BLINDNESS,CONFUSION,HARM,HUNGER,POISON,SLOW,SLOW_DIGGING,WEAKNESS,WITHER
  662.  
  663.  
  664.   ############################################################
  665.   # +------------------------------------------------------+ #
  666.   # |                Wilderness settings                   | #
  667.   # +------------------------------------------------------+ #
  668.   ############################################################
  669.  
  670.   # These Settings defaults only. They are copied to each worlds data files upon first detection
  671.   # To make changes for each world edit the settings in the relevant worlds data file 'plugins/Towny/data/worlds/'
  672.  
  673. unclaimed:
  674.   unclaimed_zone_build: 'true'
  675.   unclaimed_zone_destroy: 'true'
  676.   unclaimed_zone_item_use: 'true'
  677.   unclaimed_zone_ignore: SAPLING,GOLD_ORE,IRON_ORE,COAL_ORE,LOG,LEAVES,LAPIS_ORE,LONG_GRASS,YELLOW_FLOWER,RED_ROSE,BROWN_MUSHROOM,RED_MUSHROOM,TORCH,DIAMOND_ORE,LADDER,RAILS,REDSTONE_ORE,GLOWING_REDSTONE_ORE,CACTUS,CLAY,SUGAR_CANE_BLOCK,PUMPKIN,GLOWSTONE,LOG_2,VINE,NETHER_WARTS,COCOA
  678.   unclaimed_zone_switch: 'true'
  679.  
  680.  
  681.   ############################################################
  682.   # +------------------------------------------------------+ #
  683.   # |                 Town Notifications                   | #
  684.   # +------------------------------------------------------+ #
  685.   ############################################################
  686.  
  687.   # This is the format for the notifications sent as players move between plots.
  688.   # Empty a particular format for it to be ignored.
  689.  
  690.   # Example:
  691.   # [notification.format]
  692.   # ~ [notification.area_[wilderness/town]][notification.splitter][notification.[no_]owner][notification.splitter][notification.plot.format]
  693.   # ... [notification.plot.format]
  694.   # ... [notification.plot.homeblock][notification.plot.splitter][notification.plot.forsale][notification.plot.splitter][notification.plot.type]
  695.   # ~ Wak Town - Lord Jebus - [Home] [For Sale: 50 Beli] [Shop]
  696.  
  697. notification:
  698.   format: '&6 ~ %s'
  699.   splitter: '&7 - '
  700.   area_wilderness: '&2%s'
  701.   area_wilderness_pvp: '%s'
  702.   area_town: '&6%s'
  703.   area_town_pvp: '%s'
  704.   owner: '&a%s'
  705.   no_owner: '&a%s'
  706.   plot:
  707.     splitter: ' '
  708.     format: '%s'
  709.     homeblock: '&b[Home]'
  710.     outpostblock: '&b[Outpost]'
  711.     forsale: '&e[For Sale: %s]'
  712.     type: '&6[%s]'
  713.   # If set to true MC's Title and Subtitle feature will be used when crossing into a town.
  714.   # Could be seen as intrusive/distracting, so false by default.
  715.   using_titles: 'true'
  716.  
  717.   # Requires the above using_titles to be set to true.
  718.   # Title and Subtitle shown when entering a town or the wilderness. By default 1st line is blank, the 2nd line shows {townname} or {wilderness}.
  719.   # You may use colour codes &f, &c and so on.
  720.   titles:
  721.    # Entering Town Upper Title Line
  722.     town_title: ''
  723.     # Entering Town Lower Subtitle line.
  724.     town_subtitle: '&b{townname}'
  725.     # Entering Wilderness Upper Title Line
  726.     wilderness_title: ''
  727.     # Entering Wilderness Lower Subtitle line.
  728.     wilderness_subtitle: '&2{wilderness}'
  729.   # If the notification.owner option should show name or {title} name.
  730.   # Titles are the ones granted by nation kings.
  731.   owner_shows_nation_title: 'false'
  732.  
  733.  
  734.  
  735.   ############################################################
  736.   # +------------------------------------------------------+ #
  737.   # |             Default Town/Plot flags                  | #
  738.   # +------------------------------------------------------+ #
  739.   ############################################################
  740.  
  741.  
  742. default_perm_flags:
  743.   # Default permission flags for residents plots within a town
  744.   #
  745.   # Can allies/friends/outsiders perform certain actions in the town
  746.   #
  747.   # build - place blocks and other items
  748.   # destroy - break blocks and other items
  749.   # itemuse - use items such as furnaces (as defined in item_use_ids)
  750.   # switch - trigger or activate switches (as defined in switch_ids)
  751.   resident:
  752.     friend:
  753.       build: 'true'
  754.       destroy: 'true'
  755.       item_use: 'true'
  756.       switch: 'true'
  757.     town:
  758.       build: 'false'
  759.       destroy: 'false'
  760.       item_use: 'false'
  761.       switch: 'false'
  762.     ally:
  763.       build: 'false'
  764.       destroy: 'false'
  765.       item_use: 'false'
  766.       switch: 'false'
  767.     outsider:
  768.       build: 'false'
  769.       destroy: 'false'
  770.       item_use: 'false'
  771.       switch: 'false'
  772.  
  773.   # Default permission flags for towns
  774.   # These are copied into the town data file at creation
  775.   #
  776.   # Can allies/outsiders/residents perform certain actions in the town
  777.   #
  778.   # build - place blocks and other items
  779.   # destroy - break blocks and other items
  780.   # itemuse - use items such as flint and steel or buckets (as defined in item_use_ids)
  781.   # switch - trigger or activate switches (as defined in switch_ids)
  782.   town:
  783.     default:
  784.       pvp: 'false'
  785.       fire: 'false'
  786.       explosion: 'false'
  787.       mobs: 'false'
  788.     resident:
  789.       build: 'false'
  790.       destroy: 'false'
  791.       item_use: 'true'
  792.       switch: 'true'
  793.     nation:
  794.       build: 'false'
  795.       destroy: 'false'
  796.       item_use: 'false'
  797.       switch: 'false'
  798.     ally:
  799.       build: 'false'
  800.       destroy: 'false'
  801.       item_use: 'false'
  802.       switch: 'false'
  803.     outsider:
  804.       build: 'false'
  805.       destroy: 'false'
  806.       item_use: 'false'
  807.       switch: 'false'
  808.  
  809.  
  810.   ############################################################
  811.   # +------------------------------------------------------+ #
  812.   # |                 Towny Invite System                  | #
  813.   # +------------------------------------------------------+ #
  814.   ############################################################
  815.  
  816. invite_system:
  817.  # Command used to accept towny invites)
  818.   #e.g Player join town invite.
  819.   accept_command: accept
  820.   # Command used to deny towny invites
  821.   #e.g Player join town invite.
  822.   deny_command: deny
  823.   # Command used to confirm some towny actions/tasks)
  824.   #e.g Purging database or removing a large amount of townblocks
  825.   confirm_command: confirm
  826.   # Command used to cancel some towny actions/tasks
  827.   #e.g Purging database or removing a large amount of townblocks
  828.   cancel_command: cancel
  829.   # When set for more than 0m, the amount of time (in minutes) which must have passed between
  830.   # a player's first log in and when they can be invited to a town.
  831.   cooldowntime: 1m
  832.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  833.   maximum_invites_sent:
  834.    # How many invites a town can send out to players, to join the town.
  835.     town_toplayer: '35'
  836.     # How many invites a nation can send out to towns, to join the nation.
  837.     nation_totown: '25'
  838.     # How many requests a nation can send out to other nations, to ally with the nation.
  839.     # Only used when war.disallow_one_way_alliance is set to true.
  840.     nation_tonation: '25'
  841.   # You can increase these limits but it is not recommended. Invites/requests are not saved between server reloads/stops.
  842.   maximum_invites_received:
  843.    # How many invites can one player have from towns.
  844.     player: '10'
  845.     # How many invites can one town have from nations.
  846.     town: '10'
  847.     # How many requests can one nation have from other nations for an alliance.
  848.     nation: '10'
  849.   # When set above 0, the maximum distance a player can be from a town's spawn in order to receive an invite.
  850.   # Use this setting to require players to be near or inside a town before they can be invited.
  851.   maximum_distance_from_town_spawn: '0'
  852.  
  853.  
  854.   ############################################################
  855.   # +------------------------------------------------------+ #
  856.   # |                  Resident settings                   | #
  857.   # +------------------------------------------------------+ #
  858.   ############################################################
  859.  
  860. resident_settings:
  861.  # player is flagged as inactive after 1 hour (default)
  862.   inactive_after_time: 1h
  863.   # if enabled old residents will be deleted, losing their town, townblocks, friends
  864.   # after Two months (default) of not logging in
  865.   delete_old_residents:
  866.     enable: 'true'
  867.     deleted_after_time: 150d
  868.     delete_economy_account: 'false'
  869.     # When true only residents who have no town will be deleted.
  870.     delete_only_townless: 'false'
  871.   # The name of the town a resident will automatically join when he first registers.
  872.   default_town_name: ''
  873.   # If true, players can only use beds in plots they personally own.
  874.   deny_bed_use: 'false'
  875.   # If true, players who join the server for the first time will cause the msg_registration message in the language files to be shown server-wide.
  876.   is_showing_welcome_message: 'true'
  877.  
  878.  
  879.   ############################################################
  880.   # +------------------------------------------------------+ #
  881.   # |                  Economy settings                    | #
  882.   # +------------------------------------------------------+ #
  883.   ############################################################
  884.  
  885. economy:
  886.  # By default it is set to true.
  887.   # Rarely set to false. Set to false if you get concurrent modification errors on timers for daily tax collections.
  888.   use_async: 'true'
  889.   # Prefix to apply to all town economy accounts.
  890.   town_prefix: town-
  891.   # Prefix to apply to all nation economy accounts.
  892.   nation_prefix: nation-
  893.   # The cost of renaming a town.
  894.   town_rename_cost: '0'
  895.   # The cost of renaming a nation.
  896.   nation_rename_cost: '0'
  897.  
  898.   spawn_travel:
  899.    # Cost to use /town spawn
  900.     price_town_spawn_travel: '0.0'
  901.     # Cost to use '/town spawn [town]' to another town in your nation.
  902.     price_town_nation_spawn_travel: '5.0'
  903.     # Cost to use '/town spawn [town]' to another town in a nation that is allied with your nation.
  904.     price_town_ally_spawn_travel: '10.0'
  905.     # Cost to use /town spawn [town]
  906.     # This is paid to the town you goto.
  907.     price_town_public_spawn_travel: '10.0'
  908.     # When set to true, any cost paid by a player to use any variant of '/town spawn' will be paid to the town bank.
  909.     # When false the amount will be paid to the server account whose name is set in the closed economy setting below..
  910.     town_spawn_cost_paid_to_town: 'true'
  911.  
  912.   # The daily upkeep to remain neutral during a war. Neutrality will exclude you from a war event, as well as deterring enemies.
  913.   price_nation_neutrality: '100.0'
  914.  
  915.   new_expand:
  916.    # How much it costs to start a nation.
  917.     price_new_nation: '100000.0'
  918.     # How much it costs to start a town.
  919.     price_new_town: '7000.0'
  920.     # How much it costs to make an outpost. An outpost isn't limited to being on the edge of town.
  921.     price_outpost: '25000.0'
  922.     # The price for a town to expand one townblock.
  923.     price_claim_townblock: '25.0'
  924.     # How much every additionally claimed townblock increases in cost. Set to 1 to deactivate this. 1.3 means +30% to every bonus claim block cost.
  925.     price_claim_townblock_increase: '1.001'
  926.     # The amount refunded to a town when they unclaim a townblock.
  927.     # Warning: do not set this higher than the cose to claim a townblock.
  928.     # It is advised that you do not set this to the same price as claiming either, otherwise towns will get around using outposts to claim far away.
  929.     price_claim_townblock_refund: '0.0'
  930.     # How much it costs a player to buy extra blocks.
  931.     price_purchased_bonus_townblock: '100.0'
  932.     # How much every extra bonus block costs more. Set to 1 to deactivate this. 1.2 means +20% to every bonus claim block cost.
  933.     price_purchased_bonus_townblock_increase: '1.01'
  934.  
  935.   death:
  936.    # Either fixed or percentage.
  937.     # For percentage 1.0 would be 100%. 0.01 would be 1%.
  938.     price_death_type: fixed
  939.     # A maximum amount paid out by a resident from their personal holdings for percentage deaths.
  940.     # Set to 0 to have no cap.
  941.     percentage_cap: '0.0'
  942.     # If True, only charge death prices for pvp kills. Not monsters/environmental deaths.
  943.     price_death_pvp_only: 'false'
  944.  
  945.     price_death: '1.0'
  946.  
  947.     price_death_town: '0.0'
  948.  
  949.     price_death_nation: '0.0'
  950.  
  951.   banks:
  952.    # Maximum amount of money allowed in town bank
  953.     # Use 0 for no limit
  954.     town_bank_cap: '0.0'
  955.     # Set to true to allow withdrawls from town banks
  956.     town_allow_withdrawls: 'true'
  957.     # Maximum amount of money allowed in nation bank
  958.     # Use 0 for no limit
  959.     nation_bank_cap: '0.0'
  960.     # Set to true to allow withdrawls from nation banks
  961.     nation_allow_withdrawls: 'true'
  962.     # When set to true, players can only use their town withdraw/deposit commands while inside of their own town.
  963.     # Likewise, nation banks can only be withdrawn/deposited to while in the capital city.
  964.     disallow_bank_actions_outside_town: 'false'
  965.   closed_economy:
  966.    # The name of the account that all money that normally disappears goes into.
  967.     server_account: towny-server
  968.     # Turn on/off whether all transactions that normally don't have a second party are to be done with a certain account.
  969.     # Eg: The money taken during Daily Taxes is just removed. With this on, the amount taken would be funneled into an account.
  970.     #     This also applies when a player collects money, like when the player is refunded money when a delayed teleport fails.
  971.     enabled: 'false'
  972.  
  973.   daily_taxes:
  974.    # Enables taxes to be collected daily by town/nation
  975.     # If a town can't pay it's tax then it is kicked from the nation.
  976.     # if a resident can't pay his plot tax he loses his plot.
  977.     # if a resident can't pay his town tax then he is kicked from the town.
  978.     # if a town or nation fails to pay it's upkeep it is deleted.
  979.     enabled: 'true'
  980.     # Maximum tax amount allowed when using flat taxes
  981.     max_tax_amount: '100.0'
  982.     # maximum tax percentage allowed when taxing by percentages
  983.     max_tax_percent: '10'
  984.     # The server's daily charge on each nation. If a nation fails to pay this upkeep
  985.     # all of it's member town are kicked and the Nation is removed.
  986.     price_nation_upkeep: '250.0'
  987.     # Uses total number of towns in the nation to determine upkeep instead of nation level (Number of Residents)
  988.     # calculated by (number of towns in nation X price_nation_upkeep).
  989.     nation_pertown_upkeep: 'false'
  990.     # If set to true, the per-town-upkeep system will be modified by the Nation Levels' upkeep modifiers.
  991.     nation_pertown_upkeep_affected_by_nation_level_modifier: 'false'
  992.     # The server's daily charge on each town. If a town fails to pay this upkeep
  993.     # all of it's residents are kicked and the town is removed.
  994.     price_town_upkeep: '1.0'
  995.     # Uses total amount of owned plots to determine upkeep instead of the town level (Number of residents)
  996.     # calculated by (number of claimed plots X price_town_upkeep).
  997.     town_plotbased_upkeep: 'true'
  998.     # If set to true, the plot-based-upkeep system will be modified by the Town Levels' upkeep modifiers.
  999.     town_plotbased_upkeep_affected_by_town_level_modifier: 'true'
  1000.     # If set to any amount over zero, if a town's plot-based upkeep totals less than this value, the town will pay the minimum instead.
  1001.     town_plotbased_upkeep_minimum_amount: '0.0'
  1002.     # The server's daily charge on a town which has claimed more townblocks than it is allowed.
  1003.     price_town_overclaimed_upkeep_penalty: '1'
  1004.     # Uses total number of plots that the town is overclaimed by, to determine the price_town_overclaimed_upkeep_penalty cost.
  1005.     # If set to true the penalty is calculated (# of plots overclaimed X price_town_overclaimed_upkeep_penalty).
  1006.     price_town_overclaimed_upkeep_penalty_plotbased: 'true'
  1007.     # If enabled and you set a negative upkeep for the town
  1008.     # any funds the town gains via upkeep at a new day
  1009.     # will be shared out between the plot owners.
  1010.     use_plot_payments: 'false'
  1011.  
  1012.   plot_type_costs:
  1013.    # Cost to use /plot set shop to change a normal plot to a shop plot.
  1014.     set_commercial: '0.0'
  1015.     # Cost to use /plot set arena to change a normal plot to a arena plot.
  1016.     set_arena: '0.0'
  1017.     # Cost to use /plot set embassy to change a normal plot to a embassy plot.
  1018.     set_embassy: '0.0'
  1019.     # Cost to use /plot set wilds to change a normal plot to a wilds plot.
  1020.     set_wilds: '0.0'
  1021.     # Cost to use /plot set inn to change a normal plot to a inn plot.
  1022.     set_inn: '0.0'
  1023.     # Cost to use /plot set jail to change a normal plot to a jail plot.
  1024.     set_jail: '0.0'
  1025.     # Cost to use /plot set farm to change a normal plot to a farm plot.
  1026.     set_farm: '0.0'
  1027.     # Cost to use /plot set bank to change a normal plot to a bank plot.
  1028.     set_bank: '0.0'
  1029.  
  1030.  
  1031.   ############################################################
  1032.   # +------------------------------------------------------+ #
  1033.   # |                 Jail Plot settings                   | #
  1034.   # +------------------------------------------------------+ #
  1035.   ############################################################
  1036.  
  1037. jail:
  1038.  #If true attacking players who die on enemy-town land will be placed into the defending town's jail if it exists.
  1039.   #Requires town_respawn to be true in order to work.
  1040.   is_jailing_attacking_enemies: 'false'
  1041.   #If true attacking players who are considered an outlaw, that are killed inside town land will be placed into the defending town's jail if it exists.
  1042.   #Requires town_respawn to be true in order to work.
  1043.   is_jailing_attacking_outlaws: 'false'
  1044.   #If true jailed players can use Ender Pearls but are still barred from using other methods of teleporting.
  1045.   jail_allows_ender_pearls: 'false'
  1046.   #If false jailed players can use /town leave, and escape a jail.
  1047.   jail_denies_town_leave: 'false'
  1048.  
  1049.   bail:
  1050.    #If true players can pay a bail amount to be unjailed.
  1051.     is_allowing_bail: 'true'
  1052.     #Amount that bail costs for normal residents/nomads.
  1053.     bail_amount: '10'
  1054.     #Amount that bail costs for Town mayors.
  1055.     bail_amount_mayor: '10'
  1056.     #Amount that bail costs for Nation kings.
  1057.     bail_amount_king: '10'
  1058.   # Commands which a jailed player cannot use.
  1059.   blacklisted_commands: home,spawn,teleport,tp,tpa,tphere,tpahere,back,dback,ptp,jump,kill,warp,suicide
  1060.  
  1061.  
  1062.   ############################################################
  1063.   # +------------------------------------------------------+ #
  1064.   # |                 Bank Plot settings                   | #
  1065.   # +------------------------------------------------------+ #
  1066.   ############################################################
  1067.   # Bank plots may be used by other economy plugins using the Towny API.
  1068.  
  1069. bank:
  1070.  # If true players will only be able to use /t deposit, /t withdraw, /n deposit & /n withdraw while inside bank plots belonging to the town or nation capital respectively.
  1071.   # Home plots will also allow deposit and withdraw commands.
  1072.   is_banking_limited_to_bank_plots: 'false'
  1073.  
  1074.  
  1075.   ############################################################
  1076.   # +------------------------------------------------------+ #
  1077.   # |                     War settings                     | #
  1078.   # +------------------------------------------------------+ #
  1079.   ############################################################
  1080.  
  1081. war:
  1082.  #This setting allows you disable the ability for a nation to pay to remain neutral during a war.
  1083.   nation_can_be_neutral: 'true'
  1084.   #By setting this to true, nations will receive a prompt for alliances and alliances will show on both nations.
  1085.   disallow_one_way_alliance: 'true'
  1086.  
  1087.  
  1088.   ############################################################
  1089.   # +------------------------------------------------------+ #
  1090.   # |         Economy Transfers During War settings        | #
  1091.   # +------------------------------------------------------+ #
  1092.   ############################################################
  1093.  
  1094.   economy:
  1095.     enemy:
  1096.      # Amount charged to place a warflag (payed to server).
  1097.       place_flag: '10'
  1098.       # Amount payed from the flagbearer to the defender after defending the area.
  1099.       defended_attack: '10'
  1100.     # Defending town pays attaking flagbearer. If a negative (attacker pays defending town),
  1101.     # and the attacker can't pay, the attack is canceled.
  1102.     townblock_won: '10'
  1103.     # Same as townblock_won but for the special case of winning the homeblock.
  1104.     homeblock_won: '100'
  1105.  
  1106.  
  1107.   ############################################################
  1108.   # +------------------------------------------------------+ #
  1109.   # |                 War Event settings                   | #
  1110.   # +------------------------------------------------------+ #
  1111.   ############################################################
  1112.  
  1113.   # This is started with /townyadmnin toggle war
  1114.  
  1115.   # In peace time War spoils are accumulated from towns and nations being
  1116.   # deleted with any money left in the bank.
  1117.   #
  1118.   # These funds are increased during a war event upon a player death.
  1119.   # An additional bonus to the war chest is set in base_spoils.
  1120.   #
  1121.   # During the event a town losing a townblock pays the wartime_town_block_loss_price to the attacking town.
  1122.   # The war is won when the only nations left in the battle are allies, or only a single nation.
  1123.   #
  1124.   # The winning nations share half of the war spoils.
  1125.   # The remaining half is paid to the town which took the most town blocks, and lost the least.
  1126.  
  1127.   event:
  1128.     warning_delay: '30'
  1129.     #If false all towns not in nations can be attacked during a war event.
  1130.     towns_are_neutral: 'true'
  1131.     enemy:
  1132.      # If true, enemy's can only attack the edge plots of a town in war.
  1133.       only_attack_borders: 'true'
  1134.     plots:
  1135.      # If true, nation members and allies can regen health on plots during war.
  1136.       healable: 'true'
  1137.       # If true, fireworks will be launched at plots being attacked or healed in war every war tick.
  1138.       firework_on_attacked: 'true'
  1139.  
  1140.     # If true and the monarch/king dies the nation is removed from the war.
  1141.     remove_on_monarch_death: 'false'
  1142.     # If enabled players will be able to break/place any blocks in enemy plots during a war.
  1143.     # This setting SHOULD NOT BE USED unless you want the most chaotic war possible.
  1144.     # The editable_materials list in the Warzone Block Permission section should be used instead.
  1145.     allow_block_griefing: 'false'
  1146.  
  1147.     # A townblock takes damage every 5 seconds that an enemy is stood in it.
  1148.     block_hp:
  1149.       town_block_hp: '60'
  1150.       home_block_hp: '120'
  1151.  
  1152.     eco:
  1153.      # This amount is new money injected into the economy with a war event.
  1154.       base_spoils: '100.0'
  1155.       # This amount is taken from the losing town for each plot lost.
  1156.       wartime_town_block_loss_price: '100.0'
  1157.       # This amount is taken from the player if they die during the event
  1158.       price_death_wartime: '200.0'
  1159.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town gains a bonus townblock,
  1160.     # and the losing town gains a negative (-1) bonus townblock.
  1161.     costs_townblocks: 'false'
  1162.     # If set to true when a town drops an enemy townblock's HP to 0, the attacking town takes full control of the townblock.
  1163.     # One available (bonus) claim is given to the victorious town, one available (bonus) claim is removed from the losing town.
  1164.     winner_takes_ownership_of_townblocks: 'false'
  1165.  
  1166.     points:
  1167.       points_townblock: '1'
  1168.       points_town: '10'
  1169.       points_nation: '100'
  1170.       points_kill: '1'
  1171.  
  1172.     # The minimum height at which a player must stand to count as an attacker.
  1173.     min_height: '60'
  1174.  
  1175.   ############################################################
  1176.   # +------------------------------------------------------+ #
  1177.   # |                   Flag war settings                  | #
  1178.   # |                                                      | #
  1179.   # |               Separate from Event War                | #
  1180.   # |                 Unsupported / Buggy                  | #
  1181.   # +------------------------------------------------------+ #
  1182.   ############################################################
  1183.  
  1184.   enemy:
  1185.    # If false, players won't be able to place war flags, effectively disabling warzones.
  1186.     allow_attacks: 'false'
  1187.     # If true, enemy's can only attack the edge plots of a town with war flags.
  1188.     only_attack_borders: 'true'
  1189.     # This many people must be online in target town in order to place a war flag in their domain.
  1190.     min_players_online_in_town: '2'
  1191.     # This many people must be online in target nation in order to place a war flag in their domain.
  1192.     min_players_online_in_nation: '3'
  1193.     max_active_flags_per_player: '1'
  1194.     flag:
  1195.       waiting_time: 1m
  1196.       # This is the block a player must place to trigger the attack event.
  1197.       base_block: fence
  1198.       # This is the block a player must place to trigger the attack event.
  1199.       light_block: torch
  1200.     beacon:
  1201.      # Must be smaller than half the size of town_block_size.
  1202.       radius: '3'
  1203.       # The range the beacon will be drawn in. It's flexibility is in case the flag is close to the height limit.
  1204.       # If a flag is too close to the height limit (lower than the minimum), it will not be drawn.
  1205.       height_above_flag:
  1206.         min: '3'
  1207.         max: '64'
  1208.       draw: 'true'
  1209.       wireframe_block: glowstone
  1210.   ############################################################
  1211.   # +------------------------------------------------------+ #
  1212.   # |              Warzone Block Permissions               | #
  1213.   # |                                                      | #
  1214.   # |              Used in Flag & Event Wars               | #
  1215.   # +------------------------------------------------------+ #
  1216.   ############################################################
  1217.  
  1218.   warzone:
  1219.    # List of materaials that can be modified in a warzone.
  1220.     # '*' = Allow all materials.
  1221.     # Prepend a '-' in front of a material to remove it. Used in conjunction with when you use '*'.
  1222.     # Eg: '*,-chest,-furnace'
  1223.     editable_materials: tnt,fence,ladder,wood_door,iron_door,fire
  1224.     item_use: 'true'
  1225.     switch: 'true'
  1226.     # Add '-fire' to editable materials for complete protection when setting is false. This prevents fire to be created and spread.
  1227.     fire: 'true'
  1228.     explosions: 'true'
  1229.     explosions_break_blocks: 'true'
  1230.     # Only under affect when explosions_break_blocks is true.
  1231.     explosions_regen_blocks: 'true'
  1232.     # A list of blocks that will not be exploded, mostly because they won't regenerate properly.
  1233.     # These blocks will also protect the block below them, so that blocks like doors do not dupe themselves.
  1234.     # Only under affect when explosions_break_blocks is true.
  1235.     explosions_ignore_list: WOODEN_DOOR,ACACIA_DOOR,DARK_OAK_DOOR,JUNGLE_DOOR,BIRCH_DOOR,SPRUCE_DOOR,IRON_DOOR,CHEST,TRAPPED_CHEST,FURNACE,BURNING_FURNACE,DROPPER,DISPENSER,HOPPER,ENDER_CHEST,WHITE_SHULKER_BOX,ORANGE_SHULKER_BOX,MAGENTA_SHULKER_BOX,LIGHT_BLUE_SHULKER_BOX,YELLOW_SHULKER_BOX,LIME_SHULKER_BOX,PINK_SHULKER_BOX,GRAY_SHULKER_BOX,SILVER_SHULKER_BOX,CYAN_SHULKER_BOX,PURPLE_SHULKER_BOX,BLUE_SHULKER_BOX,BROWN_SHULKER_BOX,GREEN_SHULKER_BOX,RED_SHULKER_BOX,BLACK_SHULKER_BOX,NOTE_BLOCK,LEVER,STONE_PLATE,IRON_DOOR_BLOCK,WOOD_PLATE,JUKEBOX,DIODE_BLOCK_OFF,DIODE_BLOCK_ON,FENCE_GATE,GOLD_PLATE,IRON_PLATE,REDSTONE_COMPARATOR_OFF,REDSTONE_COMPARATOR_ON,BEACON
  1236.  
  1237. version:
  1238.  # This is the current version of Towny.  Please do not edit.
  1239.   version: 0.95.1.2
  1240.   # This is for showing the changelog on updates.  Please do not edit.
  1241.   last_run_version: 0.95.1.2
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