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- local Player = owner
- if Player.Character == nil then
- while Player.Character == nil do wait()
- end end
- Character= Player.Character
- Character.Parent = workspace
- legswhileattack = false
- sine=0
- Target = CFrame.new()
- ---------------------------------------------------
- local LeftUpperArm = Character.LeftUpperArm
- local LeftShoulder = Character.LeftUpperArm.LeftShoulder
- local LeftLowerArm = Character.LeftLowerArm
- local LeftElbow = Character.LeftLowerArm.LeftElbow
- --------------------------------------------------------
- local LeftUpperLeg = Character.LeftUpperLeg
- local LeftHip = Character.LeftUpperLeg.LeftHip
- local LeftLowerLeg = Character.LeftLowerLeg
- local LeftKnee = Character.LeftLowerLeg.LeftKnee
- local LeftAnkle = Character.LeftFoot.LeftAnkle
- ----------------------------------------------------------
- local RightUpperArm = Character.RightUpperArm
- local RightShoulder = Character.RightUpperArm.RightShoulder
- local RightLowerArm = Character.RightLowerArm
- local RightElbow = Character.RightLowerArm.RightElbow
- ----------------------------------------------------------
- local RightUpperLeg = Character.RightUpperLeg
- local RightHip = Character.RightUpperLeg.RightHip
- local RightLowerLeg = Character.RightLowerLeg
- local RightKnee = Character.RightLowerLeg.RightKnee
- local RightAnkle = Character.RightFoot.RightAnkle
- ----------------------------------------------------------
- local UpperTorso = Character.UpperTorso
- local Waist = UpperTorso.Waist
- local LowerTorso = Character.LowerTorso
- local Root = Character.LowerTorso.Root
- local RootPart = Character.HumanoidRootPart
- local LeftHand = Character.LeftHand
- local RightHand = Character.RightHand
- local LeftFoot = Character.LeftFoot
- local RightFoot = Character.RightFoot
- local RightWrist= RightHand.RightWrist
- local LeftWrist= LeftHand.LeftWrist
- --------------------------------------------
- local Head = Character.Head
- local Neck = Character.Head.Neck
- Humanoid = Character:FindFirstChildOfClass("Humanoid")
- Cos = math.cos
- dancing = true
- revenge = Instance.new("Sound",UpperTorso)
- revenge.SoundId = "rbxassetid://627722878"
- revenge.Volume = 10
- revenge.Looped = true
- revenge:Play()
- repeat
- change = 1
- sine = sine + change
- revenge:Resume()
- for i = 1,15 do
- wait()
- LeftWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(-0.5, 0.5, 0), 0.15)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(CFrame.Angles(77, 0, 0) * CFrame.new(-1, 0.25, -0.25), 0.15)
- RightWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(0, -4.4, 0), 0.15)
- RightElbow.C0 = RightElbow.C0:Lerp(CFrame.Angles(77 + 38.8, 0, 0) * CFrame.new(0, -0.15, 0.5), 0.15)
- RightShoulder.C0 = RightShoulder.C0:Lerp(CFrame.Angles(0, 0, 0) * CFrame.new(1, 0.5, 0),0.15)
- Waist.C0 = Waist.C0:Lerp(CFrame.Angles(0.15, 0 + 0.05 * Cos(sine / 1), 0 + 0.07 * Cos(sine / 1.5)), 0.15)
- end
- dancing = true
- for i = 1,35 do
- wait()
- LeftWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(-0.5, 0.5, 0), 0.15)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(CFrame.Angles(77, 0, 0) * CFrame.new(-1, 0.25, -0.25), 0.15)
- RightWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(0, -4.4, 0), 0.15)
- RightElbow.C0 = RightElbow.C0:Lerp(CFrame.Angles(0, 0, 0) * CFrame.new(0, -0.35, 0), 0.15)
- RightShoulder.C0 = RightShoulder.C0:Lerp(CFrame.Angles(77, 0, 0) * CFrame.new(1, 0.5, -0.25),0.15)
- Waist.C0 = Waist.C0:Lerp(CFrame.Angles(0.15, 1 + 0.05 * Cos(sine / 1), 0 + 0.07 * Cos(sine / 1.5)), 0.15)
- end
- for i = 1,15 do
- wait()
- LeftWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(-0.5, 0.5, 0), 0.15)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(CFrame.Angles(77, 0, 0) * CFrame.new(-1, 0.25, -0.25), 0.15)
- RightWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(0, -4.4, 0), 0.15)
- RightElbow.C0 = RightElbow.C0:Lerp(CFrame.Angles(77 + 38.8, 0, 0) * CFrame.new(0, -0.15, 0.5), 0.15)
- RightShoulder.C0 = RightShoulder.C0:Lerp(CFrame.Angles(0, 0, 0) * CFrame.new(1, 0.5, 0),0.15)
- Waist.C0 = Waist.C0:Lerp(CFrame.Angles(0.15, 0 + 0.05 * Cos(sine / 1), 0 + 0.07 * Cos(sine / 1.5)), 0.15)
- end
- for i = 1,25 do
- wait()
- LeftWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(-0.5, 0.5, 0), 0.15)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(CFrame.Angles(77, 0, 0) * CFrame.new(-1, 0.25, -0.25), 0.15)
- RightWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(0, -4.4, 0), 0.15)
- RightElbow.C0 = RightElbow.C0:Lerp(CFrame.Angles(77 + 38.8, 0, 0) * CFrame.new(0, -0.15, 0.5), 0.15)
- RightShoulder.C0 = RightShoulder.C0:Lerp(CFrame.Angles(0, 0, 0) * CFrame.new(1, 0.5, 0),0.15)
- Waist.C0 = Waist.C0:Lerp(CFrame.Angles(0.15, -1 + 0.05 * Cos(sine / 1), 0 + 0.07 * Cos(sine / 1.5)), 0.15)
- end
- for i = 1,15 do
- wait()
- LeftWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(-0.5, 0.5, 0), 0.15)
- LeftShoulder.C0 = LeftShoulder.C0:Lerp(CFrame.Angles(77, 0, 0) * CFrame.new(-1, 0.25, -0.25), 0.15)
- RightWrist.C0 = LeftWrist.C0:Lerp(CFrame.Angles(0, 0, 77) * CFrame.new(0, -4.4, 0), 0.15)
- RightElbow.C0 = RightElbow.C0:Lerp(CFrame.Angles(0, 0, 0) * CFrame.new(0, -0.35, 0), 0.15)
- LeftElbow.C0 = LeftElbow.C0:Lerp(CFrame.Angles(0, 0, 0) * CFrame.new(0, -0.35, 0), 0.15)
- RightShoulder.C0 = RightShoulder.C0:Lerp(CFrame.Angles(77, 0, 0) * CFrame.new(1, 0.5, -0.25),0.15)
- Waist.C0 = Waist.C0:Lerp(CFrame.Angles(0.15, 0 + 0.05 * Cos(sine / 1), 0 + 0.07 * Cos(sine / 1.5)), 0.15)
- end
- until dancing == false
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