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- ZX "2*65534 In 1 Games" instructions
- -------------------------------
- Introduction
- ------------
- Thank you for buying Many-In-1 Games. The International release title is "2*65534 In 1 Games".
- Firelord Quality Games - Game Development Ideas Department.
- Our staff proudly stole code from 10liner contest and addapted it to create the "Ultimate Gaming Experience" for all spectrum owners or fans!
- Do you feel lucky? Try to select a random game!!!
- Introduction 2
- --------------
- You have all played 10in1 games, 100in1 ,200in1,256in1 ,500in1 games and many under-1000-in1 games.
- Have you ever played 65534in1 game? No? We are happy to inform you that you will be able to play 2*65534in1 game!!!
- Story
- -----
- Type A games: You control a hero and must avoid the obstacles!
- Type B games: You control a spaceship and must destroy enemy defences with your bouncing bomb weapon!
- Instructions
- ------------
- First select game type then select game number!
- Instructions for Type A games: You control a hero and must avoid the obstacles!
- Instructions for Type B games: You control a spaceship and must destroy enemy defences with your bouncing bomb weapon!
- Controls
- --------
- Game features many control options:
- 1. Voice Command - Need the 2GB ZX Spectrum memory expansion and the new Intel-based Z80 CPU.
- 2. Mind control - Has been disabled because it was discovered that the control commands were going both ways.
- 3. Joy-Stick. This is a prehistoric tool. It is a long stick that allows you to push keys from a distance.
- If none of these work you can usekeys "1" or "o" for left and "0" or "p" for right !
- Features
- --------
- -Unlimited FUN!!!
- -Many unique games
- -It contains a practically unlimited number of addictive games with original graphics NEVER seen before in any other games!
- -Simple and addictive games!
- -Games that are fun to play!
- -Fun games that you can play!
- -You don't need to read huge manuals to play them!
- -You can play a new game each day for the rest of your life and you can pass the game to you r grandchildren and they can continue playing one game each day!
- Systems Supported
- -----------------
- ZX Spectrum
- ZX Spectrum +
- ZX Spectrum Clones
- ZX Spectrum Compatible
- TIPS
- ----
- -You can send tips in the Main building of"Firelord Quality Games"
- -Game Gurus suggest to note the game numbers you like so you can enjoy them again!
- Credits
- -------
- -Created by Firelord Quality Games
- using
- Games found on some very old 10liner type contests I believe both of them belong to user "Matt_B"
- -Type A games source: https://worldofspectrum.org/forums/discussion/comment/189660/#Comment_189660
- -Type B games source: (I think it was from Matt_B) - BASIC 1liner 20xx -Breakout v02
- ____________________________
- GFX LISTER
- 5 REM 2*65534 IN1 GAMESzx spectrum
- 6 PAPER 0:BORDER 0 :CLS
- 10 REM TODO: RANDOMIZE SELECTION
- 1030 FOR t=1 TO 10000 STEP 100
- 1035 RESTORE 9000: FOR f=65368 TO 65431: READ a: POKE f,a: NEXT f:
- 1040 PRINT INK (1+RND*6);CHR$ 144;
- 1110 NEXT t:
- 8999 REM ====AMAZING GRAPHICS GENERATOR===========
- 9000 DATA INT (33+RND*33),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (33+RND*33)
- 9010 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9020 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9030 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9040 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9050 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9060 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9070 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9080 DATA INT (33+RND*33),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (33+RND*33)
- _________________________________
- 9521 LET GAMEMAX=65534
- 9800 REM ====LOADER====
- 9810 PAPER 0:INK 4:BORDER 2:CLS:BEEP 1,5
- 9820 PRINT AT 3,5;"FIRELORD QUALITY GAMES";FLASH 0
- 9830 PRINT AT 4,11;"PRESENTS";FLASH 0
- 9840 FOR I=1 TO 5 :PRINT AT 7+I,5;FLASH 1;INK 1+I;"-- 2*";GAMEMAX;"IN 1 GAMES--";FLASH 0:NEXT I
- 9845 PRINT AT 16,7;BRIGHT 1;INK 3;PAPER 6;"UNLIMITED FUN!!!! ";BRIGHT 0
- 9850 PRINT AT 17,7;INK 3;"THE BIGGEST GAME "
- 9855 PRINT AT 18,7;INK 3;"COLLECTION - EVER!"
- 9860 PRINT AT 19,7;INK 6;" GET READY!!!!"
- 9890 BEEP 3,5: BEEP 1,5:BEEP 2,5:PAUSE 5:MERGE "":RUN
- _____________
- 5 REM 2*65534 IN1 GAMESzx spectrum
- 10 REM TODO: RANDOMIZE SELECTION
- 50 GO SUB 9500
- 100 PAPER COLPAPER: BORDER COLPAPER: INK COLINK: CLS
- 110 LET SELECT=0
- 150 GO SUB LISTGAMES
- 200 GO SUB GAMESMENU
- 500 GO TO 100
- 1000 REM ======GAME type A======
- 1005 PRINT AT 10,9; FLASH 1;INK 1;"PLEASE WAIT";INK COLINK; FLASH 0
- 1010 RESTORE 9000: FOR f=65368 TO 65431: READ a: POKE f,a: NEXT f: GO SUB TYPEAINTRO
- 1020 LET s=0: BORDER 0: PAPER 0: INK 7: CLS : LET x=15:
- 1030 FOR f=0 TO 1:
- 1040 PRINT AT 0,x; INK 6;CHR$ 144:
- 1050 FOR g=0 TO s/99:
- 1060 PRINT AT 21,RND*31; BRIGHT 1; INK 7-g;CHR$ (145+g):
- 1070 NEXT g:
- 1080 LET s=s+USR 3282-800:
- 1090 LET x=x+(INKEY$="0" AND x<31)+(INKEY$="p" AND x<31)-(INKEY$="1" AND x>0)-(INKEY$="o" AND x>0):
- 1100 LET f=ATTR (0,x)<>7:
- 1110 NEXT f:
- 1120 PRINT AT 0,0;"Score=";s: INPUT "Press Enter", LINE a$: RUN :
- 1500 RETURN
- 2000 REM ======GAME type B=======
- 2510 REM Breakout v02 keys:1,0 Copy to BASIN -Matt_B UDG
- 2515 PRINT AT 10,9; FLASH 1;INK 1;"PLEASE WAIT";INK COLINK; FLASH 0
- 2520 RESTORE 9000: FOR f=65368 TO 65391: READ a: POKE f,a: NEXT f: GO SUB TYPEBINTRO:
- 2530 BORDER 0: PAPER 0: INK 7: CLS :
- 2540 LET s=1:
- 2550 FOR f=1 TO 7:
- 2560 FOR g=1 TO 30:
- 2570 PRINT AT f,g; BRIGHT 1; INK f;CHR$ (145+s):
- 2580 LET s=NOT s: NEXT g: LET s=NOT s:
- 2590 NEXT f:
- 2600 LET x=9: LET y=1: LET p=9: LET a=1: LET b=1:
- 2610 FOR f=0 TO 1:
- 2620 PRINT AT x,y;" ": LET x=x+a: LET y=y+b: LET t=(ATTR (x,y)<>7):
- 2630 PRINT AT x,y;CHR$ 144;AT 21,p;" _____ ": LET a=a*-(2*t-1): LET s=s+t: LET f=(x=21 AND (y<p+1 OR y>p+5)):
- 2640 LET p=p+(INKEY$="0" AND p<25)+(INKEY$="p" AND p<25)-(INKEY$="1" AND p>0)-(INKEY$="o" AND p>0):
- 2650 LET b=b+2*(y=1)-2*(y=30): LET a=a+2*(x=0)-2*(x=21):
- 2660 NEXT f:
- 2670 PRINT AT 0,0;"Score=";s: INPUT "Press enter", LINE a$: RUN :
- 2800 RETURN
- 5100 REM ====DETAILED INSTRUCTIONS type -A===========
- 5110 PRINT AT 10,7;"----WELCOME----"
- 5120 PRINT AT 11,9;"OUR HERO ";CHR$ 144;","
- 5130 PRINT AT 12,8;"MUST AVOID ";CHR$ (145);" !"
- 5140 PRINT AT 13,5;"1/O LEFT , 0/P RIGHT"
- 5180 PRINT AT 15,5;"PRESS ANY KEY TO START"
- 5300 PAUSE 0
- 5400 RETURN
- 5500 REM ====DETAILED INSTRUCTIONS type -B===========
- 5510 PRINT AT 10,7;"----WELCOME----"
- 5520 PRINT AT 11,5;"GUIDE YOUR MISSILE :";CHR$ 144;
- 5530 PRINT AT 12,5;"TO DESTROY ENEMIES :";CHR$ (145);
- 5540 PRINT AT 13,5;"1/O LEFT , 0/P RIGHT"
- 5580 PRINT AT 15,5;"PRESS ANY KEY TO START"
- 5600 PAUSE 0
- 5700 RETURN
- 7000 REM ====GAMEMENU SELECTION ====
- 7020 INPUT "PLEASE ENTER GAME TYPE (A/B) : ";T$
- 7030 IF (T$<>"A" AND T$<>"a" AND T$<>"B" AND T$<>"b") THEN GO TO 7020
- 7120 INPUT "PLEASE ENTER GAME NUMBER : ";SELECTION
- 7130 IF (SELECTION<0 OR SELECTION>GAMEMAX) THEN GO TO 7120
- 7150 RANDOMIZE SELECTION
- 7160 IF (T$="A" OR T$="a") THEN GO SUB TYPEAGAME
- 7170 IF (T$="B" OR T$="b") THEN GO SUB TYPEBGAME
- 7500 RETURN
- 8000 REM =========LISTGAMES============
- 8050 PRINT AT 2,5; BRIGHT 1; INK 0; PAPER 7;"FIRELORD QUALITY GAMES"; FLASH 0; BRIGHT 0
- 8070 PRINT AT 4,0; INVERSE 1;"--PRESENTS : "; FLASH 1; BRIGHT 1; INK 0; PAPER 7;"2*";GAMEMAX;"IN1 GAMES"; FLASH 0; BRIGHT 0; INK COLINK; PAPER COLPAPER;"--"; INVERSE 0
- 8100 PRINT ,," SELECT GAME 1-";GAMEMAX
- 8105 REM PRINT INK 7;"REMEMBER TO NOTE THE GAME NUMBERS YOU LIKE!"
- 8900 RETURN
- 8999 REM ====AMAZING GRAPHICS GENERATOR===========
- 9000 DATA INT (33+RND*33),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (33+RND*33)
- 9010 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9020 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9030 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9040 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9050 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9060 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9070 DATA INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254)
- 9080 DATA INT (33+RND*33),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (RND*254),INT (33+RND*33)
- 9500 REM =====INIT======
- 9510 LET TYPEAGAME=1000: LET TYPEBGAME=2000: LET TYPEAINTRO=5100: LET TYPEBINTRO=5500: LET LISTGAMES=8000
- 9520 LET GAMEMAX=65534: LET GAMESMENU=7000
- 9525 LET COLPAPER=0: LET COLINK=3: LET COLBORDER=2
- 9600 RETURN
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