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9Simplicity9

N A N I

Feb 16th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local FinalInboxLink = "rbxassetid://195916147"
  32. local NormalMusicLink = "rbxassetid://596220347"
  33. local sick = Instance.new("Sound",Character)
  34. sick.SoundId = "rbxassetid://596220347"
  35. sick.Looped = true
  36. sick.Pitch = 1
  37. sick.Volume = 0.6
  38. sick:Play()
  39.  
  40. IT = Instance.new
  41. CF = CFrame.new
  42. VT = Vector3.new
  43. RAD = math.rad
  44. C3 = Color3.new
  45. UD2 = UDim2.new
  46. BRICKC = BrickColor.new
  47. ANGLES = CFrame.Angles
  48. EULER = CFrame.fromEulerAnglesXYZ
  49. COS = math.cos
  50. ACOS = math.acos
  51. SIN = math.sin
  52. ASIN = math.asin
  53. ABS = math.abs
  54. MRANDOM = math.random
  55. FLOOR = math.floor
  56.  
  57. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  58. local NEWMESH = IT(MESH)
  59. if MESH == "SpecialMesh" then
  60. NEWMESH.MeshType = MESHTYPE
  61. if MESHID ~= "nil" and MESHID ~= "" then
  62. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  63. end
  64. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  65. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  66. end
  67. end
  68. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  69. NEWMESH.Scale = SCALE
  70. NEWMESH.Parent = PARENT
  71. return NEWMESH
  72. end
  73.  
  74. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE)
  75. local NEWPART = IT("Part")
  76. NEWPART.formFactor = FORMFACTOR
  77. NEWPART.Reflectance = REFLECTANCE
  78. NEWPART.Transparency = TRANSPARENCY
  79. NEWPART.CanCollide = false
  80. NEWPART.Locked = true
  81. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  82. NEWPART.Name = NAME
  83. NEWPART.Size = SIZE
  84. NEWPART.Position = Torso.Position
  85. NEWPART.Material = MATERIAL
  86. NEWPART:BreakJoints()
  87. NEWPART.Parent = PARENT
  88. return NEWPART
  89. end
  90.  
  91.  
  92. --//=================================\\
  93. --|| CUSTOMIZATION
  94. --\\=================================//
  95.  
  96. Class_Name = "Template"
  97. Weapon_Name = "Add-ons"
  98.  
  99. Custom_Colors = {
  100. Custom_Color_1 = BRICKC("Really red"); --1st color for the weapon.
  101. Custom_Color_2 = BRICKC("Really blue"); --2nd color for the weapon.
  102.  
  103. Custom_Color_3 = BRICKC("Institutional white"); --Color for the abilities.
  104. Custom_Color_4 = BRICKC("Institutional white"); --Color for the secondary bar.
  105. Custom_Color_5 = BRICKC("Institutional white"); --Color for the mana bar.
  106. Custom_Color_6 = BRICKC("Institutional white"); --Color for the health bar.
  107. Custom_Color_7 = BRICKC("Institutional white"); --Color for the stun bar.
  108.  
  109. Custom_Color_8 = BRICKC("Institutional white"); --Background for the mana bar.
  110. Custom_Color_9 = BRICKC("Institutional white"); --Background for the secondary mana bar.
  111. Custom_Color_10 = BRICKC("Institutional white"); --Background for the stun bar.
  112. Custom_Color_11 = BRICKC("Institutional white"); --Background for the health bar.
  113. Custom_Color_12 = BRICKC("Institutional white"); --Background for the abilities.
  114. }
  115.  
  116.  
  117. Player_Size = 1 --Size of the player.
  118. Animation_Speed = 3
  119. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  120.  
  121. local Speed = 100
  122. local Effects2 = {}
  123.  
  124. --//=================================\\
  125. --|| END OF CUSTOMIZATION
  126. --\\=================================//
  127.  
  128. local function weldBetween(a, b)
  129. local weldd = Instance.new("ManualWeld")
  130. weldd.Part0 = a
  131. weldd.Part1 = b
  132. weldd.C0 = CFrame.new()
  133. weldd.C1 = b.CFrame:inverse() * a.CFrame
  134. weldd.Parent = a
  135. return weldd
  136. end
  137.  
  138. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  139. local acs = Instance.new("Part")
  140. acs.CanCollide = false
  141. acs.Anchored = false
  142. acs.Size = Vector3.new(0,0,0)
  143. acs.CFrame = attachmentpart.CFrame
  144. acs.Parent = Character
  145. acs.BrickColor = color
  146. local meshs = Instance.new("SpecialMesh")
  147. meshs.MeshId = mesh
  148. meshs.TextureId = texture
  149. meshs.Parent = acs
  150. meshs.Scale = scale
  151. meshs.Offset = offset
  152. weldBetween(attachmentpart,acs)
  153. end
  154.  
  155. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  156. if TYPE == "Gem" then
  157. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  158. acs.Anchored = false
  159. acs.CanCollide = false
  160. acs.CFrame = PART.CFrame
  161. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  162. weldBetween(PART,acs)
  163. elseif TYPE == "Skull" then
  164. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  165. acs.Anchored = false
  166. acs.CanCollide = false
  167. acs.CFrame = PART.CFrame
  168. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  169. weldBetween(PART,acs)
  170. elseif TYPE == "Eye" then
  171. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  172. acs.Anchored = false
  173. acs.CanCollide = false
  174. acs.CFrame = PART.CFrame
  175. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  176. weldBetween(PART,acs)
  177. end
  178. end
  179.  
  180. --//=================================\\
  181. --|| USEFUL VALUES
  182. --\\=================================//
  183.  
  184. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  185. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  186. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  187. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  188. local CO1 = 0
  189. local CO2 = 0
  190. local CO3 = 0
  191. local CO4 = 0
  192. local CHANGEDEFENSE = 0
  193. local CHANGEDAMAGE = 0
  194. local CHANGEMOVEMENT = 0
  195. local ANIM = "Idle"
  196. local ATTACK = false
  197. local EQUIPPED = false
  198. local HOLD = false
  199. local COMBO = 999
  200. local LASTPOINT = nil
  201. local BLCF = nil
  202. local SCFR = nil
  203. local STAGGERHITANIM = false
  204. local STAGGERANIM = false
  205. local STUNANIM = false
  206. local CRITCHANCENUMBER = 0
  207. local IDLENUMBER = 0
  208. local DONUMBER = 0
  209. local HANDIDLE = false
  210. local SINE = 0
  211. local CHANGE = 2 / Animation_Speed
  212. local WALKINGANIM = false
  213. local WALK = 0
  214. local DISABLEJUMPING = false
  215. local HASBEENBLOCKED = false
  216. local STUNDELAYNUMBER = 0
  217. local MANADELAYNUMBER = 0
  218. local SECONDARYMANADELAYNUMBER = 0
  219. local ROBLOXIDLEANIMATION = IT("Animation")
  220. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  221. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  222. --ROBLOXIDLEANIMATION.Parent = Humanoid
  223. local WEAPONGUI = IT("ScreenGui", nil)
  224. WEAPONGUI.Name = "Weapon GUI"
  225. local WEAPONTOOL = IT("HopperBin", nil)
  226. WEAPONTOOL.Name = Weapon_Name
  227. local Weapon = IT("Model")
  228. Weapon.Name = Weapon_Name
  229. local Effects = IT("Folder", Weapon)
  230. Effects.Name = "Effects"
  231. local ANIMATOR = Humanoid.Animator
  232. local ANIMATE = Character.Animate
  233. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  234. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  235. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  236. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  237. local UNANCHOR = true
  238.  
  239. --//=================================\\
  240. --\\=================================//
  241.  
  242. --//=================================\\
  243. --|| STATS
  244. --\\=================================//
  245.  
  246. if Character:FindFirstChild("Stats") ~= nil then
  247. Character:FindFirstChild("Stats").Parent = nil
  248. end
  249.  
  250. local Stats = IT("Folder", nil)
  251. Stats.Name = "Stats"
  252. local ChangeStat = IT("Folder", Stats)
  253. ChangeStat.Name = "ChangeStat"
  254. local Defense = IT("NumberValue", Stats)
  255. Defense.Name = "Defense"
  256. Defense.Value = 1
  257. local Movement = IT("NumberValue", Stats)
  258. Movement.Name = "Movement"
  259. Movement.Value = 1
  260. local Damage = IT("NumberValue", Stats)
  261. Damage.Name = "Damage"
  262. Damage.Value = math.huge
  263. local Mana = IT("NumberValue", Stats)
  264. Mana.Name = "Mana"
  265. Mana.Value = 0
  266. local SecondaryMana = IT("NumberValue", Stats)
  267. SecondaryMana.Name = "SecondaryMana"
  268. SecondaryMana.Value = 0
  269. local CanCrit = IT("BoolValue", Stats)
  270. CanCrit.Name = "CanCrit"
  271. CanCrit.Value = false
  272. local CritChance = IT("NumberValue", Stats)
  273. CritChance.Name = "CritChance"
  274. CritChance.Value = 20
  275. local CanPenetrateArmor = IT("BoolValue", Stats)
  276. CanPenetrateArmor.Name = "CanPenetrateArmor"
  277. CanPenetrateArmor.Value = false
  278. local AntiTeamKill = IT("BoolValue", Stats)
  279. AntiTeamKill.Name = "AntiTeamKill"
  280. AntiTeamKill.Value = false
  281. local Rooted = IT("BoolValue", Stats)
  282. Rooted.Name = "Rooted"
  283. Rooted.Value = false
  284. local Block = IT("BoolValue", Stats)
  285. Block.Name = "Block"
  286. Block.Value = false
  287. local RecentEnemy = IT("ObjectValue", Stats)
  288. RecentEnemy.Name = "RecentEnemy"
  289. RecentEnemy.Value = nil
  290. local StaggerHit = IT("BoolValue", Stats)
  291. StaggerHit.Name = "StaggerHit"
  292. StaggerHit.Value = false
  293. local Stagger = IT("BoolValue", Stats)
  294. Stagger.Name = "Stagger"
  295. Stagger.Value = false
  296. local Stun = IT("BoolValue", Stats)
  297. Stun.Name = "Stun"
  298. Stun.Value = false
  299. local StunValue = IT("NumberValue", Stats)
  300. StunValue.Name = "StunValue"
  301. StunValue.Value = 0
  302.  
  303.  
  304. --//=================================\\
  305. --\\=================================//
  306.  
  307.  
  308.  
  309.  
  310.  
  311. --//=================================\\
  312. --|| DEBUFFS / BUFFS
  313. --\\=================================//
  314.  
  315. local DEFENSECHANGE1 = IT("NumberValue", ChangeStat)
  316. DEFENSECHANGE1.Name = "ChangeDefense"
  317. DEFENSECHANGE1.Value = 0
  318.  
  319. local MOVEMENTCHANGE1 = IT("NumberValue", nil)
  320. MOVEMENTCHANGE1.Name = "ChangeMovement"
  321. MOVEMENTCHANGE1.Value = 0
  322.  
  323. --//=================================\\
  324. --\\=================================//
  325.  
  326.  
  327.  
  328.  
  329.  
  330. --//=================================\\
  331. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  332. --\\=================================//
  333.  
  334. ArtificialHB = Instance.new("BindableEvent", script)
  335. ArtificialHB.Name = "ArtificialHB"
  336.  
  337. script:WaitForChild("ArtificialHB")
  338.  
  339. frame = Frame_Speed
  340. tf = 0
  341. allowframeloss = false
  342. tossremainder = false
  343. lastframe = tick()
  344. script.ArtificialHB:Fire()
  345.  
  346. game:GetService("RunService").Heartbeat:connect(function(s, p)
  347. tf = tf + s
  348. if tf >= frame then
  349. if allowframeloss then
  350. script.ArtificialHB:Fire()
  351. lastframe = tick()
  352. else
  353. for i = 1, math.floor(tf / frame) do
  354. script.ArtificialHB:Fire()
  355. end
  356. lastframe = tick()
  357. end
  358. if tossremainder then
  359. tf = 0
  360. else
  361. tf = tf - frame * math.floor(tf / frame)
  362. end
  363. end
  364. end)
  365.  
  366. --//=================================\\
  367. --\\=================================//
  368.  
  369.  
  370.  
  371.  
  372.  
  373. --//=================================\\
  374. --|| SOME FUNCTIONS
  375. --\\=================================//
  376.  
  377. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  378. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  379. end
  380.  
  381. function PositiveAngle(NUMBER)
  382. if NUMBER >= 0 then
  383. NUMBER = 0
  384. end
  385. return NUMBER
  386. end
  387.  
  388. function NegativeAngle(NUMBER)
  389. if NUMBER <= 0 then
  390. NUMBER = 0
  391. end
  392. return NUMBER
  393. end
  394.  
  395. function Swait(NUMBER)
  396. if NUMBER == 0 or NUMBER == nil then
  397. ArtificialHB.Event:wait()
  398. else
  399. for i = 1, NUMBER do
  400. ArtificialHB.Event:wait()
  401. end
  402. end
  403. end
  404.  
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m11 > m00 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  431. end
  432. end
  433. end
  434.  
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446.  
  447. function QuaternionSlerp(a, b, t)
  448. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  449. local startInterp, finishInterp;
  450. if cosTheta >= 0.0001 then
  451. if (1 - cosTheta) > 0.0001 then
  452. local theta = ACOS(cosTheta)
  453. local invSinTheta = 1 / SIN(theta)
  454. startInterp = SIN((1 - t) * theta) * invSinTheta
  455. finishInterp = SIN(t * theta) * invSinTheta
  456. else
  457. startInterp = 1 - t
  458. finishInterp = t
  459. end
  460. else
  461. if (1 + cosTheta) > 0.0001 then
  462. local theta = ACOS(-cosTheta)
  463. local invSinTheta = 1 / SIN(theta)
  464. startInterp = SIN((t - 1) * theta) * invSinTheta
  465. finishInterp = SIN(t * theta) * invSinTheta
  466. else
  467. startInterp = t - 1
  468. finishInterp = t
  469. end
  470. end
  471. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  472. end
  473.  
  474. function Clerp(a, b, t)
  475. local qa = {QuaternionFromCFrame(a)}
  476. local qb = {QuaternionFromCFrame(b)}
  477. local ax, ay, az = a.x, a.y, a.z
  478. local bx, by, bz = b.x, b.y, b.z
  479. local _t = 1 - t
  480. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  481. end
  482.  
  483. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  484. local frame = IT("Frame")
  485. frame.BackgroundTransparency = TRANSPARENCY
  486. frame.BorderSizePixel = BORDERSIZEPIXEL
  487. frame.Position = POSITION
  488. frame.Size = SIZE
  489. frame.BackgroundColor3 = COLOR
  490. frame.BorderColor3 = BORDERCOLOR
  491. frame.Name = NAME
  492. frame.Parent = PARENT
  493. return frame
  494. end
  495.  
  496. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  497. local label = IT("TextLabel")
  498. label.BackgroundTransparency = 1
  499. label.Size = UD2(1, 0, 1, 0)
  500. label.Position = UD2(0, 0, 0, 0)
  501. label.TextColor3 = C3(255, 255, 255)
  502. label.TextStrokeTransparency = STROKETRANSPARENCY
  503. label.TextTransparency = TRANSPARENCY
  504. label.FontSize = TEXTFONTSIZE
  505. label.Font = TEXTFONT
  506. label.BorderSizePixel = BORDERSIZEPIXEL
  507. label.TextScaled = true
  508. label.Text = TEXT
  509. label.Name = NAME
  510. label.Parent = PARENT
  511. return label
  512. end
  513.  
  514. function NoOutlines(PART)
  515. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  516. end
  517.  
  518.  
  519. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  520. local NEWWELD = IT(TYPE)
  521. NEWWELD.Part0 = PART0
  522. NEWWELD.Part1 = PART1
  523. NEWWELD.C0 = C0
  524. NEWWELD.C1 = C1
  525. NEWWELD.Parent = PARENT
  526. return NEWWELD
  527. end
  528.  
  529. function CreateSound(ID, PARENT, VOLUME, PITCH)
  530. coroutine.resume(coroutine.create(function()
  531. local NEWSOUND = IT("Sound", PARENT)
  532. NEWSOUND.Volume = VOLUME
  533. NEWSOUND.Pitch = PITCH
  534. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  535. Swait()
  536. NEWSOUND:play()
  537. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  538. end))
  539. end
  540.  
  541.  
  542. --//=================================\\
  543. --\\=================================//
  544.  
  545.  
  546. --//=================================\\
  547. --|| WEAPON CREATION
  548. --\\=================================//
  549.  
  550. local Handle = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(1.8,3.5,1.8))
  551. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0 * Player_Size, -1.5 * Player_Size, 1 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  552. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2.2,1,2.2))
  553. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  554. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
  555. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -0.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  556. local HandlePart = CreatePart(3, Weapon, "Brick", 0, 0, "Tawny", "Handle", VT(2,0.3,2))
  557. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, -1.2 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  558. local Opening = CreatePart(3, Weapon, "Plastic", 0, 0, "Really black", "Handle", VT(1.2,0.6,0.1))
  559. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Opening, Handle, Opening, CF(0 * Player_Size, -0.8 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  560. local HandlePart = CreatePart(3, Weapon, "Metal", 0, 0, "Stone grey", "Handle", VT(1,1,0.1))
  561. local decal = Instance.new("Decal",HandlePart)
  562. decal.Texture = "http://www.roblox.com/asset/?id=140490792"
  563. decal.Face = "Back"
  564. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", HandlePart, Handle, HandlePart, CF(0 * Player_Size, 0.6 * Player_Size, 0.9 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  565.  
  566. for _, c in pairs(Weapon:GetChildren()) do
  567. if c.ClassName == "Part" then
  568. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  569. end
  570. end
  571.  
  572. local chuck = Instance.new("Sound",Effects)
  573. chuck.SoundId = "rbxassetid://11900833"
  574. chuck.Pitch = 2
  575. chuck.Volume = 1
  576.  
  577. Weapon.Parent = Character
  578.  
  579. Humanoid.Died:connect(function()
  580. ATTACK = true
  581. end)
  582.  
  583. print(Class_Name.." loaded.")
  584.  
  585. --//=================================\\
  586. --\\=================================//
  587.  
  588. function dealdamage(hit,min,max,maxstrength,beserk)
  589. if hit.Parent:FindFirstChildOfClass("Humanoid") and hit.Parent:FindFirstChild("HitBy"..Player.Name) == nil then
  590. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  591. local dmg = math.random(min,max)
  592. if humanoid.Health > 0 then
  593. if beserk == true then
  594. humanoid.Health = 0
  595. else
  596. CreateSound("260430060", hit, 1.2, MRANDOM(7, 12) / 10)
  597. --hit.Velocity = CFrame.new(Torso.Position,hit.Position).lookVector*5*maxstrength
  598. humanoid.Health = humanoid.Health - dmg
  599. --StatLabel("Normal", hit.CFrame * CF(0, 0 + (hit.Size.z - 1), 0), dmg, C3(255/255, 0, 0))
  600. local defence = Instance.new("BoolValue",hit.Parent)
  601. defence.Name = ("HitBy"..Player.Name)
  602. game:GetService("Debris"):AddItem(defence, 0.05)
  603. end
  604. end
  605. end
  606. end
  607.  
  608. --//=================================\\
  609. --\\=================================//
  610.  
  611. function chatfunc(text)
  612. local chat = coroutine.wrap(function()
  613. if Character:FindFirstChild("TalkingBillBoard")~= nil then
  614. Character:FindFirstChild("TalkingBillBoard"):destroy()
  615. end
  616. local naeeym2 = Instance.new("BillboardGui",Character)
  617. naeeym2.Size = UDim2.new(0,100,0,40)
  618. naeeym2.StudsOffset = Vector3.new(0,3,0)
  619. naeeym2.Adornee = Character.Head
  620. naeeym2.Name = "TalkingBillBoard"
  621. local tecks2 = Instance.new("TextLabel",naeeym2)
  622. tecks2.BackgroundTransparency = 1
  623. tecks2.BorderSizePixel = 0
  624. tecks2.Text = ""
  625. tecks2.Font = "SciFi"
  626. tecks2.TextSize = 30
  627. tecks2.TextStrokeTransparency = 1
  628. tecks2.TextColor3 = Color3.new(0,0,0)
  629. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  630. tecks2.Size = UDim2.new(1,0,0.5,0)
  631. local tecks3 = Instance.new("TextLabel",naeeym2)
  632. tecks3.BackgroundTransparency = 1
  633. tecks3.BorderSizePixel = 0
  634. tecks3.Text = ""
  635. tecks3.Font = "SciFi"
  636. tecks3.TextSize = 30
  637. tecks3.TextStrokeTransparency = 1
  638. tecks3.TextColor3 = Color3.new(0,0,0)
  639. tecks3.TextStrokeColor3 = Color3.new(0,0,0)
  640. tecks3.Size = UDim2.new(1,0,0.5,0)
  641. for i = 1,string.len(text),1 do
  642. tecks2.Text = string.sub(text,1,i)
  643. tecks3.Text = string.sub(text,1,i)
  644. wait(0.01)
  645. end
  646. wait(2)
  647. for i = 1, 50 do
  648. Swait()
  649. tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  650. tecks2.Rotation = tecks2.Rotation - .8
  651. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  652. tecks2.TextTransparency = tecks2.TextTransparency + .04
  653. tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
  654. tecks3.Rotation = tecks2.Rotation + .8
  655. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
  656. tecks3.TextTransparency = tecks2.TextTransparency + .04
  657. end
  658. naeeym2:Destroy()
  659. end)
  660. chat()
  661. end
  662.  
  663. function onChatted(msg)
  664. if msg == "1" then
  665. chatfunc("Spell card! Mailman's Wrath!")
  666. StartPosition()
  667. Swait(70)
  668. MailmansWrath()
  669. elseif msg == "2" then
  670. StartPosition()
  671. chatfunc("Spell card! Papercut Chaos!")
  672. Swait(70)
  673. PapercutChaos()
  674. elseif msg == "3" then
  675. StartPosition()
  676. chatfunc("Spell card! Mailbox Madness!")
  677. MailboxMadness()
  678. elseif msg == "4" then
  679. StartPosition()
  680. chatfunc("SUPER SPELL CARD! MAIL FRENZY!!")
  681. Swait(80)
  682. sick.SoundId = FinalInboxLink
  683. sick.Volume = 3
  684. sick:Play()
  685. chatfunc("TASTE THE MAIL RUSH!")
  686. FinalInbox()
  687. sick.SoundId = NormalMusicLink
  688. sick.Volume = 0.6
  689. sick:Play()
  690. elseif msg == "5" then
  691. StartPosition()
  692. chatfunc("SUPER SPELL CARD! SONIC MAIL FRENZY!!")
  693. sick.SoundId = "http://www.roblox.com/asset/?id=426209663"
  694. sick.Volume = 3
  695. sick.Pitch = 1.5
  696. sick.Looped = false
  697. sick.archivable = false
  698. sick.Play()
  699. SonicMail()
  700. sick.SoundId = NormalMusicLink
  701. sick.Volume = 0.6
  702. sick:Play()
  703. end
  704. end
  705. Player.Chatted:connect(onChatted)
  706.  
  707. --//=================================\\
  708. --|| DANMAKU MADNESS
  709. --\\=================================//
  710.  
  711. local Mail = Instance.new("Part")
  712. Mail.Size = Vector3.new(2, 0.05, 1)
  713. Mail.Color = Color3.new(1,1,1)
  714. Mail.CanCollide = false
  715. local maildecal = Instance.new("Decal",Mail)
  716. maildecal.Face = "Top"
  717. maildecal.Texture = "http://www.roblox.com/asset/?id=8052441"
  718. Mail.BottomSurface = "Smooth"
  719. Mail.Name = "Mail"
  720.  
  721. function ShootMail(part,strength,debris)
  722. local mail = Mail:Clone()
  723. mail.CFrame = part.CFrame
  724. mail.Parent = Effects
  725. game:GetService("Debris"):AddItem(mail ,debris)
  726. local bv = Instance.new("BodyVelocity")
  727. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  728. bv.velocity = part.CFrame.lookVector*strength
  729. bv.Parent = mail
  730. bv.Name = "DASH"
  731. local hit = mail.Touched:connect(function(hit)
  732. if hit.Parent ~= Character and hit.Parent.ClassName ~= "Accessory" and hit.Name ~= "Mail" then
  733. dealdamage(hit,15,45,40)
  734. end
  735. end)
  736. return mail
  737. end
  738.  
  739. function MagicSphere(BRICKCOLOR, MATERIAL, PART, CFRAME, OFFSET, X1, Y1, Z1, X2, Y2, Z2, delay)
  740. end
  741.  
  742.  
  743. function StartPosition()
  744. ATTACK = true
  745. Rooted = true
  746. for i=0, 1, 0.1 / Animation_Speed/1.2 do
  747. Swait()
  748. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.15 / Animation_Speed)
  749. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), 0.15 / Animation_Speed)
  750. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  751. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  752. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  753. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  754. end
  755. end
  756.  
  757. function MailmansWrath()
  758. local twist = 0
  759. local twist2 = false
  760. local twist3 = 1
  761. local spinpart = Instance.new("Part",Weapon)
  762. spinpart.Anchored = true
  763. spinpart.CanCollide = false
  764. spinpart.Transparency = 1
  765. spinpart.CFrame = Opening.CFrame
  766. local spinpart2 = Instance.new("Part",Weapon)
  767. spinpart2.Anchored = true
  768. spinpart2.CanCollide = false
  769. spinpart2.Transparency = 1
  770. spinpart2.CFrame = Opening.CFrame
  771. for i = 1, 30 do
  772. chuck:Play()
  773. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  774. twist = twist + 1
  775. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  776. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  777. if twist == 10 then
  778. spinpart.CFrame = Opening.CFrame
  779. spinpart2.CFrame = Opening.CFrame
  780. twist = 0
  781. end
  782. ShootMail(spinpart,65,2)
  783. ShootMail(spinpart2,65,2)
  784. Swait(5)
  785. end
  786. spinpart.CFrame = Opening.CFrame
  787. spinpart2.CFrame = Opening.CFrame
  788. twist = 10
  789. for i = 1, 40 do
  790. chuck:Play()
  791. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  792. twist = twist + 1
  793. if twist2 == true then
  794. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  795. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  796. elseif twist2 == false then
  797. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  798. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  799. end
  800. if twist == 20 then
  801. if twist2 == false then
  802. twist2 = true
  803. elseif twist2 == true then
  804. twist2 = false
  805. end
  806. twist = 0
  807. end
  808. ShootMail(spinpart,65,2)
  809. ShootMail(spinpart2,65,2)
  810. Swait(5)
  811. end
  812. spinpart.CFrame = Opening.CFrame
  813. spinpart2.CFrame = Opening.CFrame
  814. twist = 0
  815. for i = 1, 30 do
  816. chuck:Play()
  817. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  818. twist = twist + 1
  819. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.15, 0)
  820. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.15, 0)
  821. if twist == 10 then
  822. spinpart.CFrame = Opening.CFrame
  823. spinpart2.CFrame = Opening.CFrame
  824. twist = 0
  825. end
  826. ShootMail(spinpart,75,2)
  827. ShootMail(spinpart2,75,2)
  828. Swait(5)
  829. end
  830. spinpart:remove()
  831. spinpart2:remove()
  832. ATTACK = false
  833. Rooted = false
  834. end
  835.  
  836. function PapercutChaos()
  837. local twist = 0
  838. for i = 1, 5 do
  839. chuck:Play()
  840. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  841. local mail = ShootMail(Opening,25,20)
  842. for i = 1, 15 do
  843. chuck:Play()
  844. local spinpart = Instance.new("Part",Weapon)
  845. spinpart.Anchored = true
  846. spinpart.CanCollide = false
  847. spinpart.Transparency = 1
  848. spinpart.CFrame = mail.CFrame
  849. local spinpart2 = Instance.new("Part",Weapon)
  850. spinpart2.Anchored = true
  851. spinpart2.CanCollide = false
  852. spinpart2.Transparency = 1
  853. spinpart2.CFrame = mail.CFrame
  854. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 70, 0)
  855. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -70, 0)
  856. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  857. ShootMail(spinpart,35,2)
  858. ShootMail(spinpart2,35,2)
  859. spinpart:remove()
  860. spinpart2:remove()
  861. Swait(5)
  862. end
  863. mail:remove()
  864. end
  865. for i = 1, 2 do
  866. chuck:Play()
  867. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  868. local mail = ShootMail(Opening,45,20)
  869. for i = 1, 20 do
  870. twist = twist + 1
  871. chuck:Play()
  872. local spinpart = Instance.new("Part",Weapon)
  873. spinpart.Anchored = true
  874. spinpart.CanCollide = false
  875. spinpart.Transparency = 1
  876. spinpart.CFrame = mail.CFrame
  877. local spinpart2 = Instance.new("Part",Weapon)
  878. spinpart2.Anchored = true
  879. spinpart2.CanCollide = false
  880. spinpart2.Transparency = 1
  881. spinpart2.CFrame = mail.CFrame
  882. spinpart.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  883. spinpart2.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  884. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  885. ShootMail(spinpart,35,2)
  886. ShootMail(spinpart2,35,2)
  887. spinpart:remove()
  888. spinpart2:remove()
  889. Swait(5)
  890. end
  891. twist = 0
  892. mail:remove()
  893. end
  894. ATTACK = false
  895. Rooted = false
  896. end
  897.  
  898. function MailboxMadness()
  899. for i = 1, 15 do
  900. chuck:Play()
  901. local part = Instance.new("Part")
  902. part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  903. part.Orientation = RootPart.Orientation
  904. part.CanCollide = false
  905. part.Anchored = true
  906. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  907. local spinpart = Instance.new("Part",Weapon)
  908. spinpart.Anchored = true
  909. spinpart.CanCollide = false
  910. spinpart.Transparency = 1
  911. spinpart.CFrame = part.CFrame
  912. local spinpart2 = Instance.new("Part",Weapon)
  913. spinpart2.Anchored = true
  914. spinpart2.CanCollide = false
  915. spinpart2.Transparency = 1
  916. spinpart2.CFrame = part.CFrame
  917. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  918. part:remove()
  919. for i = 1, 15 do
  920. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  921. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  922. ShootMail(spinpart,50,2)
  923. ShootMail(spinpart2,50,2)
  924. end
  925. spinpart:remove()
  926. spinpart2:remove()
  927. Swait(35)
  928. end
  929. ATTACK = false
  930. Rooted = false
  931. end
  932.  
  933. function FinalInbox()
  934.  
  935. local twist = 0
  936. local twist2 = false
  937. for i = 1, 5 do
  938. local part = Instance.new("Part")
  939. part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  940. part.Orientation = RootPart.Orientation
  941. part.CanCollide = false
  942. part.Anchored = true
  943. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  944. local spinpart = Instance.new("Part",Weapon)
  945. spinpart.Anchored = true
  946. spinpart.CanCollide = false
  947. spinpart.Transparency = 1
  948. spinpart.CFrame = part.CFrame
  949. local spinpart2 = Instance.new("Part",Weapon)
  950. spinpart2.Anchored = true
  951. spinpart2.CanCollide = false
  952. spinpart2.Transparency = 1
  953. spinpart2.CFrame = part.CFrame
  954. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  955. part:remove()
  956. local spinpart3 = Instance.new("Part",Weapon)
  957. spinpart3.Anchored = true
  958. spinpart3.CanCollide = false
  959. spinpart3.Transparency = 1
  960. spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50)
  961. local spinpart4 = Instance.new("Part",Weapon)
  962. spinpart4.Anchored = true
  963. spinpart4.CanCollide = false
  964. spinpart4.Transparency = 1
  965. spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50)
  966. for i = 1, 30 do
  967. chuck:Play()
  968. spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  969. spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  970. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  971. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  972. ShootMail(spinpart,50,2)
  973. ShootMail(spinpart2,-50,2)
  974. ShootMail(spinpart3,100,1)
  975. ShootMail(spinpart4,-100,1)
  976. Swait(10)
  977. end
  978. spinpart:remove()
  979. spinpart2:remove()
  980. spinpart3:remove()
  981. spinpart4:remove()
  982. end
  983. chuck:Play()
  984. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  985. for i = 1, 2 do
  986. twist = 10
  987. local spinpart = Instance.new("Part",Weapon)
  988. spinpart.Anchored = true
  989. spinpart.CanCollide = false
  990. spinpart.Transparency = 1
  991. spinpart.CFrame = Opening.CFrame
  992. local spinpart2 = Instance.new("Part",Weapon)
  993. spinpart2.Anchored = true
  994. spinpart2.CanCollide = false
  995. spinpart2.Transparency = 1
  996. spinpart2.CFrame = Opening.CFrame
  997. local mail = ShootMail(Opening,25,20)
  998. for i = 1, 50 do
  999. chuck:Play()
  1000. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1001. twist = twist + 1
  1002. if twist2 == true then
  1003. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1004. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  1005. elseif twist2 == false then
  1006. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  1007. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  1008. end
  1009. if twist == 20 then
  1010. if twist2 == false then
  1011. twist2 = true
  1012. elseif twist2 == true then
  1013. twist2 = false
  1014. end
  1015. twist = 0
  1016. end
  1017. ShootMail(spinpart,125,1)
  1018. ShootMail(spinpart2,125,1)
  1019. local spinpart3 = Instance.new("Part",Weapon)
  1020. spinpart3.Anchored = true
  1021. spinpart3.CanCollide = false
  1022. spinpart3.Transparency = 1
  1023. spinpart3.CFrame = mail.CFrame
  1024. local spinpart4 = Instance.new("Part",Weapon)
  1025. spinpart4.Anchored = true
  1026. spinpart4.CanCollide = false
  1027. spinpart4.Transparency = 1
  1028. spinpart4.CFrame = mail.CFrame
  1029. spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1030. spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1031. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1032. ShootMail(spinpart3,85,1)
  1033. ShootMail(spinpart4,85,1)
  1034. spinpart3:remove()
  1035. spinpart4:remove()
  1036. Swait(10)
  1037. end
  1038. spinpart:remove()
  1039. spinpart2:remove()
  1040. twist = 0
  1041. mail:remove()
  1042. end
  1043. for i = 1, 4 do
  1044. twist = 10
  1045. local spinpart = Instance.new("Part",Weapon)
  1046. spinpart.Anchored = true
  1047. spinpart.CanCollide = false
  1048. spinpart.Transparency = 1
  1049. spinpart.CFrame = Opening.CFrame
  1050. local spinpart2 = Instance.new("Part",Weapon)
  1051. spinpart2.Anchored = true
  1052. spinpart2.CanCollide = false
  1053. spinpart2.Transparency = 1
  1054. spinpart2.CFrame = Opening.CFrame
  1055. local spinpart5 = Instance.new("Part",Weapon)
  1056. spinpart5.Anchored = true
  1057. spinpart5.CanCollide = false
  1058. spinpart5.Transparency = 1
  1059. spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50)
  1060. local spinpart6 = Instance.new("Part",Weapon)
  1061. spinpart6.Anchored = true
  1062. spinpart6.CanCollide = false
  1063. spinpart6.Transparency = 1
  1064. spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50)
  1065. local mail = ShootMail(Opening,25,20)
  1066. for i = 1, 50 do
  1067. chuck:Play()
  1068. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1069. twist = twist + 1
  1070. spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1071. spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1072. if twist2 == true then
  1073. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1074. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  1075. elseif twist2 == false then
  1076. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  1077. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  1078. end
  1079. if twist == 20 then
  1080. if twist2 == false then
  1081. twist2 = true
  1082. elseif twist2 == true then
  1083. twist2 = false
  1084. end
  1085. twist = 0
  1086. end
  1087. ShootMail(spinpart,125,1)
  1088. ShootMail(spinpart2,125,1)
  1089. ShootMail(spinpart5,100,1)
  1090. ShootMail(spinpart6,-100,1)
  1091. local spinpart3 = Instance.new("Part",Weapon)
  1092. spinpart3.Anchored = true
  1093. spinpart3.CanCollide = false
  1094. spinpart3.Transparency = 1
  1095. spinpart3.CFrame = mail.CFrame
  1096. local spinpart4 = Instance.new("Part",Weapon)
  1097. spinpart4.Anchored = true
  1098. spinpart4.CanCollide = false
  1099. spinpart4.Transparency = 1
  1100. spinpart4.CFrame = mail.CFrame
  1101. spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1102. spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1103. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1104. ShootMail(spinpart3,85,1)
  1105. ShootMail(spinpart4,85,1)
  1106. spinpart3:remove()
  1107. spinpart4:remove()
  1108. Swait(10)
  1109. end
  1110. spinpart:remove()
  1111. spinpart2:remove()
  1112. spinpart5:remove()
  1113. spinpart6:remove()
  1114. twist = 0
  1115. mail:remove()
  1116. end
  1117. ATTACK = false
  1118. Rooted = false
  1119. end
  1120.  
  1121. function SonicMail()
  1122. local twist = 0
  1123. local twist2 = false
  1124. for i = 1, 5 do
  1125. local part = Instance.new("Part")
  1126. part.CFrame = RootPart.CFrame * CF(math.random(-35,35),0,math.random(-70,-35))
  1127. part.Orientation = RootPart.Orientation
  1128. part.CanCollide = false
  1129. part.Anchored = true
  1130. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1131. local spinpart = Instance.new("Part",Weapon)
  1132. spinpart.Anchored = true
  1133. spinpart.CanCollide = false
  1134. spinpart.Transparency = 1
  1135. spinpart.CFrame = part.CFrame
  1136. local spinpart2 = Instance.new("Part",Weapon)
  1137. spinpart2.Anchored = true
  1138. spinpart2.CanCollide = false
  1139. spinpart2.Transparency = 1
  1140. spinpart2.CFrame = part.CFrame
  1141. MagicSphere("Really black", "Neon", part.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1142. part:remove()
  1143. local spinpart3 = Instance.new("Part",Weapon)
  1144. spinpart3.Anchored = true
  1145. spinpart3.CanCollide = false
  1146. spinpart3.Transparency = 1
  1147. spinpart3.CFrame = RootPart.CFrame * CF(0,0,-50)
  1148. local spinpart4 = Instance.new("Part",Weapon)
  1149. spinpart4.Anchored = true
  1150. spinpart4.CanCollide = false
  1151. spinpart4.Transparency = 1
  1152. spinpart4.CFrame = RootPart.CFrame * CF(0,0,-50)
  1153. for i = 1, 30 do
  1154. chuck:Play()
  1155. spinpart3.CFrame = spinpart3.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1156. spinpart4.CFrame = spinpart4.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1157. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1158. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1159. ShootMail(spinpart,50,2)
  1160. ShootMail(spinpart2,-50,2)
  1161. ShootMail(spinpart3,100,1)
  1162. ShootMail(spinpart4,-100,1)
  1163. Swait(2)
  1164. end
  1165. spinpart:remove()
  1166. spinpart2:remove()
  1167. spinpart3:remove()
  1168. spinpart4:remove()
  1169. end
  1170. chuck:Play()
  1171. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1172. for i = 1, 2 do
  1173. twist = 10
  1174. local spinpart = Instance.new("Part",Weapon)
  1175. spinpart.Anchored = true
  1176. spinpart.CanCollide = false
  1177. spinpart.Transparency = 1
  1178. spinpart.CFrame = Opening.CFrame
  1179. local spinpart2 = Instance.new("Part",Weapon)
  1180. spinpart2.Anchored = true
  1181. spinpart2.CanCollide = false
  1182. spinpart2.Transparency = 1
  1183. spinpart2.CFrame = Opening.CFrame
  1184. local mail = ShootMail(Opening,25,20)
  1185. for i = 1, 50 do
  1186. chuck:Play()
  1187. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1188. twist = twist + 1
  1189. if twist2 == true then
  1190. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1191. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  1192. elseif twist2 == false then
  1193. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  1194. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  1195. end
  1196. if twist == 20 then
  1197. if twist2 == false then
  1198. twist2 = true
  1199. elseif twist2 == true then
  1200. twist2 = false
  1201. end
  1202. twist = 0
  1203. end
  1204. ShootMail(spinpart,125,1)
  1205. ShootMail(spinpart2,125,1)
  1206. local spinpart3 = Instance.new("Part",Weapon)
  1207. spinpart3.Anchored = true
  1208. spinpart3.CanCollide = false
  1209. spinpart3.Transparency = 1
  1210. spinpart3.CFrame = mail.CFrame
  1211. local spinpart4 = Instance.new("Part",Weapon)
  1212. spinpart4.Anchored = true
  1213. spinpart4.CanCollide = false
  1214. spinpart4.Transparency = 1
  1215. spinpart4.CFrame = mail.CFrame
  1216. spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1217. spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1218. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1219. ShootMail(spinpart3,85,1)
  1220. ShootMail(spinpart4,85,1)
  1221. spinpart3:remove()
  1222. spinpart4:remove()
  1223. Swait(2)
  1224. end
  1225. spinpart:remove()
  1226. spinpart2:remove()
  1227. twist = 0
  1228. mail:remove()
  1229. end
  1230. for i = 1, 4 do
  1231. twist = 10
  1232. local spinpart = Instance.new("Part",Weapon)
  1233. spinpart.Anchored = true
  1234. spinpart.CanCollide = false
  1235. spinpart.Transparency = 1
  1236. spinpart.CFrame = Opening.CFrame
  1237. local spinpart2 = Instance.new("Part",Weapon)
  1238. spinpart2.Anchored = true
  1239. spinpart2.CanCollide = false
  1240. spinpart2.Transparency = 1
  1241. spinpart2.CFrame = Opening.CFrame
  1242. local spinpart5 = Instance.new("Part",Weapon)
  1243. spinpart5.Anchored = true
  1244. spinpart5.CanCollide = false
  1245. spinpart5.Transparency = 1
  1246. spinpart5.CFrame = RootPart.CFrame * CF(0,0,-50)
  1247. local spinpart6 = Instance.new("Part",Weapon)
  1248. spinpart6.Anchored = true
  1249. spinpart6.CanCollide = false
  1250. spinpart6.Transparency = 1
  1251. spinpart6.CFrame = RootPart.CFrame * CF(0,0,-50)
  1252. local mail = ShootMail(Opening,25,20)
  1253. for i = 1, 50 do
  1254. chuck:Play()
  1255. MagicSphere("Really black", "Neon", Opening.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1256. twist = twist + 1
  1257. spinpart5.CFrame = spinpart5.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1258. spinpart6.CFrame = spinpart6.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.4, 0)
  1259. if twist2 == true then
  1260. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.2, 0)
  1261. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, 0.1, 0)
  1262. elseif twist2 == false then
  1263. spinpart.CFrame = spinpart.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.2, 0)
  1264. spinpart2.CFrame = spinpart2.CFrame * CFrame.fromEulerAnglesXYZ(0, -0.1, 0)
  1265. end
  1266. if twist == 20 then
  1267. if twist2 == false then
  1268. twist2 = true
  1269. elseif twist2 == true then
  1270. twist2 = false
  1271. end
  1272. twist = 0
  1273. end
  1274. ShootMail(spinpart,125,1)
  1275. ShootMail(spinpart2,125,1)
  1276. ShootMail(spinpart5,100,1)
  1277. ShootMail(spinpart6,-100,1)
  1278. local spinpart3 = Instance.new("Part",Weapon)
  1279. spinpart3.Anchored = true
  1280. spinpart3.CanCollide = false
  1281. spinpart3.Transparency = 1
  1282. spinpart3.CFrame = mail.CFrame
  1283. local spinpart4 = Instance.new("Part",Weapon)
  1284. spinpart4.Anchored = true
  1285. spinpart4.CanCollide = false
  1286. spinpart4.Transparency = 1
  1287. spinpart4.CFrame = mail.CFrame
  1288. spinpart3.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, twist, 0)
  1289. spinpart4.CFrame = mail.CFrame * CFrame.fromEulerAnglesXYZ(0, -twist, 0)
  1290. MagicSphere("Really black", "Neon", mail.CFrame, CF(0,0,0), VT(0,0,0), 50, 50, 50, -0.1, -0.1, -0.1, 0.02)
  1291. ShootMail(spinpart3,85,1)
  1292. ShootMail(spinpart4,85,1)
  1293. spinpart3:remove()
  1294. spinpart4:remove()
  1295. Swait(2)
  1296. end
  1297. spinpart:remove()
  1298. spinpart2:remove()
  1299. spinpart5:remove()
  1300. spinpart6:remove()
  1301. twist = 0
  1302. mail:remove()
  1303. end
  1304. ATTACK = false
  1305. Rooted = false
  1306. end
  1307. --//=================================\\
  1308. --|| ASSIGN THINGS TO KEYS
  1309. --\\=================================//
  1310.  
  1311. Humanoid.Changed:connect(function(Jump)
  1312. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1313. Humanoid.Jump = false
  1314. end
  1315. end)
  1316.  
  1317. --//=================================\\
  1318. --\\=================================//
  1319.  
  1320.  
  1321. function unanchor()
  1322. if UNANCHOR == true then
  1323. g = Character:GetChildren()
  1324. for i = 1, #g do
  1325. if g[i].ClassName == "Part" then
  1326. g[i].Anchored = false
  1327. end
  1328. end
  1329. end
  1330. end
  1331.  
  1332.  
  1333. --//=================================\\
  1334. --|| WRAP THE WHOLE SCRIPT UP
  1335. --\\=================================//
  1336.  
  1337. Humanoid.Changed:connect(function(Jump)
  1338. if Jump == "Jump" and (Disable_Jump == true or DISABLEJUMPING == true) then
  1339. Humanoid.Jump = false
  1340. end
  1341. end)
  1342.  
  1343. ANIMATE.Parent = nil
  1344. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1345. IDLEANIMATION:Play()
  1346. Swait()
  1347. ANIMATOR.Parent = nil
  1348. Disable_Jump = true
  1349.  
  1350. while true do
  1351. Swait()
  1352. SINE = SINE + CHANGE
  1353. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1354. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1355. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1356. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1357. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1358. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1359. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1360. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1361. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1362. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1363. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1364. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1365. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1366. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1367. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1368. end
  1369. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1370. ANIM = "Jump"
  1371. if ATTACK == false then
  1372. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1373. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1374. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1375. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1376. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1377. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, -0.3 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1378. end
  1379. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1380. ANIM = "Fall"
  1381. if ATTACK == false then
  1382. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1383. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1384. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1385. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1386. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1387. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1388. end
  1389. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1390. ANIM = "Idle"
  1391. if ATTACK == false then
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, -0 * Player_Size, 0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -0.8 * Player_Size -0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -0.8 * Player_Size - 0.25, -0.01 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1398. end
  1399. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1400. ANIM = "Walk"
  1401. WALK = WALK + 1 / Animation_Speed
  1402. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1403. WALK = 0
  1404. if WALKINGANIM == true then
  1405. WALKINGANIM = false
  1406. elseif WALKINGANIM == false then
  1407. WALKINGANIM = true
  1408. end
  1409. end
  1410. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1411. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1412. if ATTACK == false then
  1413. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 * Player_Size, 0 * Player_Size, -0) * ANGLES(RAD(0), RAD(0), RAD(-15)), 0.15 / Animation_Speed)
  1414. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  1415. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(90), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1416. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1417. RightHip.C0 = Clerp(RightHip.C0, CF(1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1418. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 * Player_Size, -1, -0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1419. end
  1420. end
  1421. if #Effects2>0 then
  1422. for e=1,#Effects2 do
  1423. if Effects2[e]~=nil then
  1424. local Thing=Effects2[e]
  1425. if Thing~=nil then
  1426. local Part=Thing[1]
  1427. local Mode=Thing[2]
  1428. local Delay=Thing[3]
  1429. local IncX=Thing[4]
  1430. local IncY=Thing[5]
  1431. local IncZ=Thing[6]
  1432. local Part2=Thing[8]
  1433. if Thing[1].Transparency<=1 then
  1434. if Thing[2]=="Block1" then
  1435. Thing[1].CFrame=Part2.CFrame
  1436. Mesh=Thing[1].Mesh
  1437. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1438. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1439. elseif Thing[2]=="Cylinder" then
  1440. Mesh=Thing[1].Mesh
  1441. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1442. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1443. elseif Thing[2]=="Blood" then
  1444. Mesh=Thing[7]
  1445. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  1446. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  1447. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1448. elseif Thing[2]=="Elec" then
  1449. Mesh=Thing[1].Mesh
  1450. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  1451. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1452. elseif Thing[2]=="Disappear" then
  1453. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  1454. end
  1455. else
  1456. Part.Parent=nil
  1457. table.remove(Effects2,e)
  1458. end
  1459. end
  1460. end
  1461. end
  1462. end
  1463. unanchor()
  1464. Humanoid.MaxHealth = "inf"
  1465. Humanoid.Health = "inf"
  1466. if Rooted == false then
  1467. --Disable_Jump = false
  1468. Humanoid.WalkSpeed = Speed
  1469. elseif Rooted == true then
  1470. Disable_Jump = true
  1471. Humanoid.WalkSpeed = 0
  1472. end
  1473. --print(TORSOVELOCITY)
  1474. end
  1475.  
  1476. --//=================================\\
  1477. --\\=================================//
  1478.  
  1479.  
  1480.  
  1481.  
  1482.  
  1483. --//====================================================\\--
  1484. --|| END OF SCRIPT
  1485. --\\====================================================//--
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