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Dark_EccentricYT

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Jul 24th, 2018 (edited)
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  1. function weldBetween(a, b)
  2. --Make a new Weld and Parent it to a.
  3. weld = Instance.new("ManualWeld", a)
  4. --Get the CFrame of b relative to a.
  5. weld.C0 = a.CFrame:inverse() * b.CFrame
  6. --Set the Part0 and Part1 properties respectively
  7. weld.Part0 = a
  8. weld.Part1 = b
  9. --Return the reference to the weld so that you can change it later.
  10. return weld
  11. end
  12.  
  13. --- THE BELOW WILL FILTER ALL OBJS THAT APPEAR IN WORKSPACE WITH A TEXT PROPERTY
  14. do
  15. local filteredMessages = { ['___'] = '___' };
  16. local onPropertyChanged = function (obj)
  17. if (obj:isDescendantOf (workspace)) then
  18. local objText = obj.Text;
  19.  
  20. if (objText ~= '___' and objText:find '(%S)') then
  21. if (filteredMessages [objText] and filteredMessages [objText] ~= objText) then
  22. obj.Text = filteredMessages [objText];
  23. elseif (not filteredMessages [objText]) then
  24. obj.Text = '___';
  25.  
  26. local filtered = game:service 'Chat':FilterStringForBroadcast (objText, game:service 'Players'.localPlayer);
  27.  
  28. filteredMessages [objText] = filtered;
  29. filteredMessages [filtered] = filtered;
  30.  
  31. obj.Text = filtered;
  32. end;
  33. end;
  34. end;
  35. end;
  36.  
  37. local newInstance = Instance.new;
  38. Instance = {
  39. new = function (class, parent)
  40. local obj = newInstance (class, parent);
  41.  
  42. if (pcall (function()return obj.Text;end)) then
  43. obj:getPropertyChangedSignal ('Parent'):connect (function () onPropertyChanged (obj) end);
  44. obj:getPropertyChangedSignal ('Text'):connect (function() onPropertyChanged (obj) end);
  45. end;
  46.  
  47. return obj;
  48. end;
  49. };
  50. end;
  51. --- THE ABOVE
  52.  
  53. --Converted with ttyyuu12345's model to script plugin v4
  54. function sandbox(var,func)
  55. local env = getfenv(func)
  56. local newenv = setmetatable({},{
  57. __index = function(self,k)
  58. if k=="script" then
  59. return var
  60. else
  61. return env[k]
  62. end
  63. end,
  64. })
  65. setfenv(func,newenv)
  66. return func
  67. end
  68. cors = {}
  69. mas = Instance.new("Model",game:GetService("Lighting"))
  70. Model0 = Instance.new("Model")
  71. Part1 = Instance.new("Part")
  72. SpecialMesh2 = Instance.new("SpecialMesh")
  73. Part3 = Instance.new("Part")
  74. SpecialMesh4 = Instance.new("SpecialMesh")
  75. Part5 = Instance.new("Part")
  76. SpecialMesh6 = Instance.new("SpecialMesh")
  77. Script7 = Instance.new("Script")
  78. Model8 = Instance.new("Model")
  79. Part9 = Instance.new("Part")
  80. SurfaceGui10 = Instance.new("SurfaceGui")
  81. TextLabel11 = Instance.new("TextLabel")
  82. Part12 = Instance.new("Part")
  83. Part13 = Instance.new("Part")
  84. Part14 = Instance.new("Part")
  85. Part15 = Instance.new("Part")
  86. Part16 = Instance.new("Part")
  87. Part17 = Instance.new("Part")
  88. Part18 = Instance.new("Part")
  89. Part19 = Instance.new("Part")
  90. Part20 = Instance.new("Part")
  91. Part21 = Instance.new("Part")
  92. Part22 = Instance.new("Part")
  93. Part23 = Instance.new("Part")
  94. Part24 = Instance.new("Part")
  95. Part25 = Instance.new("Part")
  96. Script26 = Instance.new("Script")
  97. Model0.Name = "Helmet"
  98. Model0.Parent = mas
  99. Model0.PrimaryPart = Part1
  100. Part1.Name = "Center"
  101. Part1.Parent = Model0
  102. Part1.Transparency = 1
  103. Part1.Rotation = Vector3.new(0.340000004, -1.46999991, 0.239999995)
  104. Part1.CanCollide = false
  105. Part1.FormFactor = Enum.FormFactor.Symmetric
  106. Part1.Size = Vector3.new(2, 1, 1)
  107. Part1.CFrame = CFrame.new(72.9180908, 6.41160107, -177.899567, 0.999660254, -0.0041671074, -0.0257321466, 0.00401700102, 0.999974668, -0.00588235958, 0.0257560052, 0.00577699533, 0.999651611)
  108. Part1.TopSurface = Enum.SurfaceType.Smooth
  109. Part1.Position = Vector3.new(72.9180908, 6.41160107, -177.899567)
  110. Part1.Orientation = Vector3.new(0.340000004, -1.46999991, 0.229999989)
  111. SpecialMesh2.Parent = Part1
  112. SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
  113. SpecialMesh2.Scale = Vector3.new(1.25, 1.25, 1.25)
  114. Part3.Parent = Model0
  115. Part3.Rotation = Vector3.new(4.1500001, -1.28999996, 0.429999977)
  116. Part3.CanCollide = false
  117. Part3.FormFactor = Enum.FormFactor.Symmetric
  118. Part3.Size = Vector3.new(2, 1, 1)
  119. Part3.CFrame = CFrame.new(72.9490585, 6.97505713, -177.815628, 0.999717772, -0.00752264773, -0.0225359276, 0.00587299839, 0.997358978, -0.0723927915, 0.0230209939, 0.0722400099, 0.997121572)
  120. Part3.BottomSurface = Enum.SurfaceType.Smooth
  121. Part3.TopSurface = Enum.SurfaceType.Smooth
  122. Part3.Position = Vector3.new(72.9490585, 6.97505713, -177.815628)
  123. Part3.Orientation = Vector3.new(4.1500001, -1.28999996, 0.340000004)
  124. SpecialMesh4.Parent = Part3
  125. SpecialMesh4.MeshId = "http://www.roblox.com/asset/?id=25648271"
  126. SpecialMesh4.Scale = Vector3.new(1.29999995, 1.35000002, 1.29999995)
  127. SpecialMesh4.TextureId = "http://www.roblox.com/asset/?id=28664001"
  128. SpecialMesh4.MeshType = Enum.MeshType.FileMesh
  129. SpecialMesh4.Scale = Vector3.new(1.29999995, 1.35000002, 1.29999995)
  130. Part5.Parent = Model0
  131. Part5.BrickColor = BrickColor.new("Really black")
  132. Part5.Rotation = Vector3.new(0.839999974, -1.33999991, 1.26999998)
  133. Part5.CanCollide = false
  134. Part5.FormFactor = Enum.FormFactor.Plate
  135. Part5.Size = Vector3.new(2, 1.20000005, 1)
  136. Part5.CFrame = CFrame.new(72.9557266, 6.47859812, -177.850067, 0.999482214, -0.0220845398, -0.0234031118, 0.0217460059, 0.999656618, -0.0146224797, 0.023718005, 0.0141059821, 0.999619246)
  137. Part5.BottomSurface = Enum.SurfaceType.Smooth
  138. Part5.TopSurface = Enum.SurfaceType.Smooth
  139. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  140. Part5.Position = Vector3.new(72.9557266, 6.47859812, -177.850067)
  141. Part5.Orientation = Vector3.new(0.839999974, -1.33999991, 1.25)
  142. Part5.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  143. SpecialMesh6.Parent = Part5
  144. SpecialMesh6.MeshId = "http://www.roblox.com/asset/?id=1286427"
  145. SpecialMesh6.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
  146. SpecialMesh6.MeshType = Enum.MeshType.FileMesh
  147. SpecialMesh6.Scale = Vector3.new(1.10000002, 1.10000002, 1.10000002)
  148. Script7.Name = "qPerfectionWeld"
  149. Script7.Parent = Model0
  150. table.insert(cors,sandbox(Script7,function()
  151. -- Created by Quenty (@Quenty, follow me on twitter).
  152. -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
  153. -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
  154.  
  155. --[[ INSTRUCTIONS
  156. - Place in the model
  157. - Make sure model is anchored
  158. - That's it. It will weld the model and all children.
  159.  
  160. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  161. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  162. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  163. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  164. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  165. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  166. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  167. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  168.  
  169. This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
  170. ]]
  171.  
  172. --[[ DOCUMENTATION
  173. - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again.
  174. - Will work in PBS servers
  175. - Will work as long as it starts out with the part anchored
  176. - Stores the relative CFrame as a CFrame value
  177. - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
  178. - Utilizes a recursive algorith to find all parts in the model
  179. - Will reweld on script reparent if the script is initially parented to a tool.
  180. - Welds as fast as possible
  181. ]]
  182.  
  183. -- qPerfectionWeld.lua
  184. -- Created 10/6/2014
  185. -- Author: Quenty
  186. -- Version 1.0.3
  187.  
  188. -- Updated 10/14/2014 - Updated to 1.0.1
  189. --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
  190.  
  191. -- Updated 10/14/2014 - Updated to 1.0.2
  192. --- Fixed bug fix.
  193.  
  194. -- Updated 10/14/2014 - Updated to 1.0.3
  195. --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
  196.  
  197. local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
  198.  
  199.  
  200. local function CallOnChildren(Instance, FunctionToCall)
  201. -- Calls a function on each of the children of a certain object, using recursion.
  202.  
  203. FunctionToCall(Instance)
  204.  
  205. for _, Child in next, Instance:GetChildren() do
  206. CallOnChildren(Child, FunctionToCall)
  207. end
  208. end
  209.  
  210. local function GetNearestParent(Instance, ClassName)
  211. -- Returns the nearest parent of a certain class, or returns nil
  212.  
  213. local Ancestor = Instance
  214. repeat
  215. Ancestor = Ancestor.Parent
  216. if Ancestor == nil then
  217. return nil
  218. end
  219. until Ancestor:IsA(ClassName)
  220.  
  221. return Ancestor
  222. end
  223.  
  224. local function GetBricks(StartInstance)
  225. local List = {}
  226.  
  227. -- if StartInstance:IsA("BasePart") then
  228. -- List[#List+1] = StartInstance
  229. -- end
  230.  
  231. CallOnChildren(StartInstance, function(Item)
  232. if Item:IsA("BasePart") then
  233. List[#List+1] = Item;
  234. end
  235. end)
  236.  
  237. return List
  238. end
  239.  
  240. local function Modify(Instance, Values)
  241. -- Modifies an Instance by using a table.
  242.  
  243. assert(type(Values) == "table", "Values is not a table");
  244.  
  245. for Index, Value in next, Values do
  246. if type(Index) == "number" then
  247. Value.Parent = Instance
  248. else
  249. Instance[Index] = Value
  250. end
  251. end
  252. return Instance
  253. end
  254.  
  255. local function Make(ClassType, Properties)
  256. -- Using a syntax hack to create a nice way to Make new items.
  257.  
  258. return Modify(Instance.new(ClassType), Properties)
  259. end
  260.  
  261. local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  262. local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
  263.  
  264. local function HasWheelJoint(Part)
  265. for _, SurfaceName in pairs(Surfaces) do
  266. for _, HingSurfaceName in pairs(HingSurfaces) do
  267. if Part[SurfaceName].Name == HingSurfaceName then
  268. return true
  269. end
  270. end
  271. end
  272.  
  273. return false
  274. end
  275.  
  276. local function ShouldBreakJoints(Part)
  277. --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
  278. -- definitely some edge cases.
  279.  
  280. if NEVER_BREAK_JOINTS then
  281. return false
  282. end
  283.  
  284. if HasWheelJoint(Part) then
  285. return false
  286. end
  287.  
  288. local Connected = Part:GetConnectedParts()
  289.  
  290. if #Connected == 1 then
  291. return false
  292. end
  293.  
  294. for _, Item in pairs(Connected) do
  295. if HasWheelJoint(Item) then
  296. return false
  297. elseif not Item:IsDescendantOf(script.Parent) then
  298. return false
  299. end
  300. end
  301.  
  302. return true
  303. end
  304.  
  305. local function WeldTogether(Part0, Part1, JointType, WeldParent)
  306. --- Weld's 2 parts together
  307. -- @param Part0 The first part
  308. -- @param Part1 The second part (Dependent part most of the time).
  309. -- @param [JointType] The type of joint. Defaults to weld.
  310. -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
  311. -- @return The weld created.
  312.  
  313. JointType = JointType or "Weld"
  314. local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
  315.  
  316. local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
  317. Modify(NewWeld, {
  318. Name = "qCFrameWeldThingy";
  319. Part0 = Part0;
  320. Part1 = Part1;
  321. C0 = CFrame.new();--Part0.CFrame:inverse();
  322. C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
  323. Parent = Part1;
  324. })
  325.  
  326. if not RelativeValue then
  327. RelativeValue = Make("CFrameValue", {
  328. Parent = Part1;
  329. Name = "qRelativeCFrameWeldValue";
  330. Archivable = true;
  331. Value = NewWeld.C1;
  332. })
  333. end
  334.  
  335. return NewWeld
  336. end
  337.  
  338. local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
  339. -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
  340. -- @param MainPart The part to weld the model to (can be in the model).
  341. -- @param [JointType] The type of joint. Defaults to weld.
  342. -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
  343.  
  344. for _, Part in pairs(Parts) do
  345. if ShouldBreakJoints(Part) then
  346. Part:BreakJoints()
  347. end
  348. end
  349.  
  350. for _, Part in pairs(Parts) do
  351. if Part ~= MainPart then
  352. WeldTogether(MainPart, Part, JointType, MainPart)
  353. end
  354. end
  355.  
  356. if not DoNotUnanchor then
  357. for _, Part in pairs(Parts) do
  358. Part.Anchored = false
  359. end
  360. MainPart.Anchored = false
  361. end
  362. end
  363.  
  364. local function PerfectionWeld()
  365. local Tool = GetNearestParent(script, "Tool")
  366.  
  367. local Parts = GetBricks(script.Parent)
  368. local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
  369.  
  370. if PrimaryPart then
  371. WeldParts(Parts, PrimaryPart, "Weld", false)
  372. else
  373. warn("qWeld - Unable to weld part")
  374. end
  375.  
  376. return Tool
  377. end
  378.  
  379. local Tool = PerfectionWeld()
  380.  
  381.  
  382. if Tool and script.ClassName == "Script" then
  383. --- Don't bother with local scripts
  384.  
  385. script.Parent.AncestryChanged:connect(function()
  386. PerfectionWeld()
  387. end)
  388. end
  389.  
  390. -- Created by Quenty (@Quenty, follow me on twitter).
  391.  
  392. end))
  393. Model8.Name = "Vest"
  394. Model8.Parent = mas
  395. Model8.PrimaryPart = Part25
  396. Part9.Name = "Sign"
  397. Part9.Parent = Model8
  398. Part9.Material = Enum.Material.Metal
  399. Part9.BrickColor = BrickColor.new("Sand red")
  400. Part9.Transparency = 1
  401. Part9.Rotation = Vector3.new(-179.269989, 0.939999998, -179.25)
  402. Part9.CanCollide = false
  403. Part9.FormFactor = Enum.FormFactor.Symmetric
  404. Part9.Size = Vector3.new(1.30000019, 0.550000012, 0.200000003)
  405. Part9.CFrame = CFrame.new(72.9406586, 5.29043913, -177.003342, -0.999780118, 0.0131011065, 0.0163731799, 0.0133110015, 0.999829769, 0.0127768656, -0.0162030011, 0.0129919993, -0.99978435)
  406. Part9.Color = Color3.new(0.584314, 0.47451, 0.466667)
  407. Part9.Position = Vector3.new(72.9406586, 5.29043913, -177.003342)
  408. Part9.Orientation = Vector3.new(-0.729999959, 179.059998, 0.75999999)
  409. Part9.Color = Color3.new(0.584314, 0.47451, 0.466667)
  410. SurfaceGui10.Parent = Part9
  411. SurfaceGui10.CanvasSize = Vector2.new(200, 100)
  412. TextLabel11.Parent = SurfaceGui10
  413. TextLabel11.Transparency = 0
  414. TextLabel11.Size = UDim2.new(1, 0, 1, 0)
  415. TextLabel11.Text = "POLICE"
  416. TextLabel11.BackgroundColor3 = Color3.new(1, 1, 1)
  417. TextLabel11.BackgroundTransparency = 1
  418. TextLabel11.Font = Enum.Font.SourceSansBold
  419. TextLabel11.FontSize = Enum.FontSize.Size96
  420. TextLabel11.TextColor3 = Color3.new(1, 1, 1)
  421. TextLabel11.TextScaled = true
  422. TextLabel11.TextStrokeTransparency = 0
  423. TextLabel11.TextWrapped = true
  424. Part12.Parent = Model8
  425. Part12.Material = Enum.Material.Concrete
  426. Part12.BrickColor = BrickColor.new("Black")
  427. Part12.Rotation = Vector3.new(174.729996, 82.8499985, -173.940002)
  428. Part12.CanCollide = false
  429. Part12.FormFactor = Enum.FormFactor.Custom
  430. Part12.Size = Vector3.new(0.200000003, 0.71999979, 0.449999988)
  431. Part12.CFrame = CFrame.new(72.4569855, 4.71349096, -178.388519, -0.123689957, 0.0131369764, 0.992233932, 0.0145219946, 0.999829352, -0.0114272516, -0.99221462, 0.0129957823, -0.123859614)
  432. Part12.BottomSurface = Enum.SurfaceType.Smooth
  433. Part12.TopSurface = Enum.SurfaceType.Smooth
  434. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  435. Part12.Position = Vector3.new(72.4569855, 4.71349096, -178.388519)
  436. Part12.Orientation = Vector3.new(0.649999976, 97.1199951, 0.829999983)
  437. Part12.Color = Color3.new(0.105882, 0.164706, 0.207843)
  438. Part13.Parent = Model8
  439. Part13.Material = Enum.Material.Concrete
  440. Part13.BrickColor = BrickColor.new("Black")
  441. Part13.Rotation = Vector3.new(-179.269989, 0.939999998, -179.25)
  442. Part13.CanCollide = false
  443. Part13.FormFactor = Enum.FormFactor.Custom
  444. Part13.Size = Vector3.new(0.290000021, 0.200000003, 1.19999945)
  445. Part13.CFrame = CFrame.new(72.3412857, 5.96526623, -177.624023, -0.999779761, 0.0131309442, 0.0163746756, 0.0133409975, 0.999829352, 0.0127853658, -0.0162039958, 0.0130010033, -0.999784231)
  446. Part13.BottomSurface = Enum.SurfaceType.Smooth
  447. Part13.TopSurface = Enum.SurfaceType.Smooth
  448. Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  449. Part13.Position = Vector3.new(72.3412857, 5.96526623, -177.624023)
  450. Part13.Orientation = Vector3.new(-0.729999959, 179.059998, 0.75999999)
  451. Part13.Color = Color3.new(0.105882, 0.164706, 0.207843)
  452. Part14.Parent = Model8
  453. Part14.Material = Enum.Material.Concrete
  454. Part14.BrickColor = BrickColor.new("Black")
  455. Part14.Rotation = Vector3.new(0.729999959, -0.939999998, -0.75)
  456. Part14.CanCollide = false
  457. Part14.FormFactor = Enum.FormFactor.Custom
  458. Part14.Size = Vector3.new(0.200000003, 1.2099992, 0.370000035)
  459. Part14.CFrame = CFrame.new(72.1091156, 4.81766319, -177.202225, 0.999779761, 0.0131310252, -0.0163746085, -0.0133409975, 0.999829352, -0.0127803665, 0.0162039958, 0.0129960049, 0.999784231)
  460. Part14.BottomSurface = Enum.SurfaceType.Smooth
  461. Part14.TopSurface = Enum.SurfaceType.Smooth
  462. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  463. Part14.Position = Vector3.new(72.1091156, 4.81766319, -177.202225)
  464. Part14.Orientation = Vector3.new(0.729999959, -0.939999998, -0.75999999)
  465. Part14.Color = Color3.new(0.105882, 0.164706, 0.207843)
  466. Part15.Parent = Model8
  467. Part15.Material = Enum.Material.Concrete
  468. Part15.BrickColor = BrickColor.new("Black")
  469. Part15.Rotation = Vector3.new(0.729999959, -0.939999998, -0.75)
  470. Part15.CanCollide = false
  471. Part15.FormFactor = Enum.FormFactor.Custom
  472. Part15.Size = Vector3.new(0.200000003, 1.2099992, 0.370000035)
  473. Part15.CFrame = CFrame.new(73.7588272, 4.80563593, -177.175812, 0.999779761, 0.0131310252, -0.0163746085, -0.0133409975, 0.999829352, -0.0127803665, 0.0162039958, 0.0129960049, 0.999784231)
  474. Part15.BottomSurface = Enum.SurfaceType.Smooth
  475. Part15.TopSurface = Enum.SurfaceType.Smooth
  476. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  477. Part15.Position = Vector3.new(73.7588272, 4.80563593, -177.175812)
  478. Part15.Orientation = Vector3.new(0.729999959, -0.939999998, -0.75999999)
  479. Part15.Color = Color3.new(0.105882, 0.164706, 0.207843)
  480. Part16.Parent = Model8
  481. Part16.Material = Enum.Material.Concrete
  482. Part16.BrickColor = BrickColor.new("Black")
  483. Part16.Rotation = Vector3.new(0.729999959, -0.939999998, -0.75)
  484. Part16.CanCollide = false
  485. Part16.FormFactor = Enum.FormFactor.Custom
  486. Part16.Size = Vector3.new(0.389999896, 0.919999599, 1.18999839)
  487. Part16.CFrame = CFrame.new(72.0599594, 4.75864077, -177.613922, 0.999779761, 0.0131310252, -0.0163746085, -0.0133409975, 0.999829352, -0.0127803665, 0.0162039958, 0.0129960049, 0.999784231)
  488. Part16.BottomSurface = Enum.SurfaceType.Smooth
  489. Part16.TopSurface = Enum.SurfaceType.Smooth
  490. Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  491. Part16.Position = Vector3.new(72.0599594, 4.75864077, -177.613922)
  492. Part16.Orientation = Vector3.new(0.729999959, -0.939999998, -0.75999999)
  493. Part16.Color = Color3.new(0.105882, 0.164706, 0.207843)
  494. Part17.Parent = Model8
  495. Part17.Material = Enum.Material.Concrete
  496. Part17.BrickColor = BrickColor.new("Black")
  497. Part17.Rotation = Vector3.new(39.5, 88.7999954, -38.7599983)
  498. Part17.CanCollide = false
  499. Part17.FormFactor = Enum.FormFactor.Custom
  500. Part17.Size = Vector3.new(0.359999925, 1.74999905, 1.47999918)
  501. Part17.CFrame = CFrame.new(72.9529877, 5.08878517, -178.135315, 0.0163680073, 0.0131400097, 0.999779761, 0.0127740065, 0.999829352, -0.0133497929, -0.99978447, 0.0129897017, 0.0161973629)
  502. Part17.BottomSurface = Enum.SurfaceType.Smooth
  503. Part17.TopSurface = Enum.SurfaceType.Smooth
  504. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  505. Part17.Position = Vector3.new(72.9529877, 5.08878517, -178.135315)
  506. Part17.Orientation = Vector3.new(0.75999999, 89.0699997, 0.729999959)
  507. Part17.Color = Color3.new(0.105882, 0.164706, 0.207843)
  508. Part18.Parent = Model8
  509. Part18.Material = Enum.Material.Concrete
  510. Part18.BrickColor = BrickColor.new("Black")
  511. Part18.Rotation = Vector3.new(39.5, 88.7999954, -38.7599983)
  512. Part18.CanCollide = false
  513. Part18.FormFactor = Enum.FormFactor.Custom
  514. Part18.Size = Vector3.new(0.359999806, 1.7899996, 1.47999918)
  515. Part18.CFrame = CFrame.new(72.9363556, 5.08558512, -177.105606, 0.0163680073, 0.0131400097, 0.999779761, 0.0127740065, 0.999829352, -0.0133497929, -0.99978447, 0.0129897017, 0.0161973629)
  516. Part18.BottomSurface = Enum.SurfaceType.Smooth
  517. Part18.TopSurface = Enum.SurfaceType.Smooth
  518. Part18.Color = Color3.new(0.105882, 0.164706, 0.207843)
  519. Part18.Position = Vector3.new(72.9363556, 5.08558512, -177.105606)
  520. Part18.Orientation = Vector3.new(0.75999999, 89.0699997, 0.729999959)
  521. Part18.Color = Color3.new(0.105882, 0.164706, 0.207843)
  522. Part19.Parent = Model8
  523. Part19.Material = Enum.Material.Concrete
  524. Part19.BrickColor = BrickColor.new("Black")
  525. Part19.Rotation = Vector3.new(-179.269989, 0.939999998, -179.25)
  526. Part19.CanCollide = false
  527. Part19.FormFactor = Enum.FormFactor.Custom
  528. Part19.Size = Vector3.new(0.290000021, 0.200000003, 1.19999945)
  529. Part19.CFrame = CFrame.new(73.5408936, 5.93928385, -177.604767, -0.999779761, 0.0131309442, 0.0163746756, 0.0133409975, 0.999829352, 0.0127853658, -0.0162039958, 0.0130010033, -0.999784231)
  530. Part19.BottomSurface = Enum.SurfaceType.Smooth
  531. Part19.TopSurface = Enum.SurfaceType.Smooth
  532. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  533. Part19.Position = Vector3.new(73.5408936, 5.93928385, -177.604767)
  534. Part19.Orientation = Vector3.new(-0.729999959, 179.059998, 0.75999999)
  535. Part19.Color = Color3.new(0.105882, 0.164706, 0.207843)
  536. Part20.Parent = Model8
  537. Part20.Material = Enum.Material.Concrete
  538. Part20.BrickColor = BrickColor.new("Black")
  539. Part20.Rotation = Vector3.new(0.729999959, -0.939999998, -0.75)
  540. Part20.CanCollide = false
  541. Part20.FormFactor = Enum.FormFactor.Custom
  542. Part20.Size = Vector3.new(0.200000003, 1.2099992, 0.370000035)
  543. Part20.CFrame = CFrame.new(72.1244736, 4.82962418, -178.142212, 0.999779761, 0.0131310252, -0.0163746085, -0.0133409975, 0.999829352, -0.0127803665, 0.0162039958, 0.0129960049, 0.999784231)
  544. Part20.BottomSurface = Enum.SurfaceType.Smooth
  545. Part20.TopSurface = Enum.SurfaceType.Smooth
  546. Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
  547. Part20.Position = Vector3.new(72.1244736, 4.82962418, -178.142212)
  548. Part20.Orientation = Vector3.new(0.729999959, -0.939999998, -0.75999999)
  549. Part20.Color = Color3.new(0.105882, 0.164706, 0.207843)
  550. Part21.Parent = Model8
  551. Part21.Material = Enum.Material.Concrete
  552. Part21.BrickColor = BrickColor.new("Black")
  553. Part21.Rotation = Vector3.new(0.729999959, -0.939999998, -0.75)
  554. Part21.CanCollide = false
  555. Part21.FormFactor = Enum.FormFactor.Custom
  556. Part21.Size = Vector3.new(0.389999896, 0.919999599, 1.18999839)
  557. Part21.CFrame = CFrame.new(73.7796783, 4.74567795, -177.585907, 0.999779761, 0.0131310252, -0.0163746085, -0.0133409975, 0.999829352, -0.0127803665, 0.0162039958, 0.0129960049, 0.999784231)
  558. Part21.BottomSurface = Enum.SurfaceType.Smooth
  559. Part21.TopSurface = Enum.SurfaceType.Smooth
  560. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  561. Part21.Position = Vector3.new(73.7796783, 4.74567795, -177.585907)
  562. Part21.Orientation = Vector3.new(0.729999959, -0.939999998, -0.75999999)
  563. Part21.Color = Color3.new(0.105882, 0.164706, 0.207843)
  564. Part22.Parent = Model8
  565. Part22.Material = Enum.Material.Concrete
  566. Part22.BrickColor = BrickColor.new("Black")
  567. Part22.Rotation = Vector3.new(0.729999959, -0.939999998, -0.75)
  568. Part22.CanCollide = false
  569. Part22.FormFactor = Enum.FormFactor.Custom
  570. Part22.Size = Vector3.new(0.200000003, 1.2099992, 0.370000035)
  571. Part22.CFrame = CFrame.new(73.7241669, 4.80833578, -178.116241, 0.999779761, 0.0131310252, -0.0163746085, -0.0133409975, 0.999829352, -0.0127803665, 0.0162039958, 0.0129960049, 0.999784231)
  572. Part22.BottomSurface = Enum.SurfaceType.Smooth
  573. Part22.TopSurface = Enum.SurfaceType.Smooth
  574. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  575. Part22.Position = Vector3.new(73.7241669, 4.80833578, -178.116241)
  576. Part22.Orientation = Vector3.new(0.729999959, -0.939999998, -0.75999999)
  577. Part22.Color = Color3.new(0.105882, 0.164706, 0.207843)
  578. Part23.Parent = Model8
  579. Part23.Material = Enum.Material.Concrete
  580. Part23.BrickColor = BrickColor.new("Black")
  581. Part23.Rotation = Vector3.new(6.08999968, 81.9700012, -5.4000001)
  582. Part23.CanCollide = false
  583. Part23.FormFactor = Enum.FormFactor.Custom
  584. Part23.Size = Vector3.new(0.200000003, 0.720000088, 0.449999988)
  585. Part23.CFrame = CFrame.new(73.4771957, 4.71013212, -178.391571, 0.139059052, 0.0131340493, 0.990197003, 0.0110520059, 0.999829233, -0.0148139065, -0.990222454, 0.0130036715, 0.138890132)
  586. Part23.BottomSurface = Enum.SurfaceType.Smooth
  587. Part23.TopSurface = Enum.SurfaceType.Smooth
  588. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  589. Part23.Position = Vector3.new(73.4771957, 4.71013212, -178.391571)
  590. Part23.Orientation = Vector3.new(0.849999964, 82.0199966, 0.629999995)
  591. Part23.Color = Color3.new(0.105882, 0.164706, 0.207843)
  592. Part24.Parent = Model8
  593. Part24.Material = Enum.Material.Concrete
  594. Part24.BrickColor = BrickColor.new("Black")
  595. Part24.Rotation = Vector3.new(39.5, 88.7999954, -38.7599983)
  596. Part24.CanCollide = false
  597. Part24.FormFactor = Enum.FormFactor.Custom
  598. Part24.Size = Vector3.new(0.200000003, 0.729999781, 0.449999988)
  599. Part24.CFrame = CFrame.new(72.9676437, 4.71220207, -178.419983, 0.0163680073, 0.0131400097, 0.999779761, 0.0127740065, 0.999829352, -0.0133497929, -0.99978447, 0.0129897017, 0.0161973629)
  600. Part24.BottomSurface = Enum.SurfaceType.Smooth
  601. Part24.TopSurface = Enum.SurfaceType.Smooth
  602. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  603. Part24.Position = Vector3.new(72.9676437, 4.71220207, -178.419983)
  604. Part24.Orientation = Vector3.new(0.75999999, 89.0699997, 0.729999959)
  605. Part24.Color = Color3.new(0.105882, 0.164706, 0.207843)
  606. Part25.Name = "Center"
  607. Part25.Parent = Model8
  608. Part25.Transparency = 1
  609. Part25.Rotation = Vector3.new(0.0599999987, -1.02999997, -0.569999993)
  610. Part25.CanCollide = false
  611. Part25.FormFactor = Enum.FormFactor.Symmetric
  612. Part25.Size = Vector3.new(2, 2, 1)
  613. Part25.CFrame = CFrame.new(72.9311523, 4.96114111, -177.610779, 0.999788582, 0.00987272803, -0.0180385765, -0.00989200547, 0.999950647, -0.000979764038, 0.0180280115, 0.00115799461, 0.999836862)
  614. Part25.Position = Vector3.new(72.9311523, 4.96114111, -177.610779)
  615. Part25.Orientation = Vector3.new(0.0599999987, -1.02999997, -0.569999993)
  616. Script26.Name = "qPerfectionWeld"
  617. Script26.Parent = Model8
  618. table.insert(cors,sandbox(Script26,function()
  619. -- Created by Quenty (@Quenty, follow me on twitter).
  620. -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
  621. -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
  622.  
  623. --[[ INSTRUCTIONS
  624. - Place in the model
  625. - Make sure model is anchored
  626. - That's it. It will weld the model and all children.
  627.  
  628. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  629. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  630. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  631. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  632. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  633. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  634. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  635. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  636.  
  637. This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
  638. ]]
  639.  
  640. --[[ DOCUMENTATION
  641. - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again.
  642. - Will work in PBS servers
  643. - Will work as long as it starts out with the part anchored
  644. - Stores the relative CFrame as a CFrame value
  645. - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
  646. - Utilizes a recursive algorith to find all parts in the model
  647. - Will reweld on script reparent if the script is initially parented to a tool.
  648. - Welds as fast as possible
  649. ]]
  650.  
  651. -- qPerfectionWeld.lua
  652. -- Created 10/6/2014
  653. -- Author: Quenty
  654. -- Version 1.0.3
  655.  
  656. -- Updated 10/14/2014 - Updated to 1.0.1
  657. --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
  658.  
  659. -- Updated 10/14/2014 - Updated to 1.0.2
  660. --- Fixed bug fix.
  661.  
  662. -- Updated 10/14/2014 - Updated to 1.0.3
  663. --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
  664.  
  665. local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
  666.  
  667.  
  668. local function CallOnChildren(Instance, FunctionToCall)
  669. -- Calls a function on each of the children of a certain object, using recursion.
  670.  
  671. FunctionToCall(Instance)
  672.  
  673. for _, Child in next, Instance:GetChildren() do
  674. CallOnChildren(Child, FunctionToCall)
  675. end
  676. end
  677.  
  678. local function GetNearestParent(Instance, ClassName)
  679. -- Returns the nearest parent of a certain class, or returns nil
  680.  
  681. local Ancestor = Instance
  682. repeat
  683. Ancestor = Ancestor.Parent
  684. if Ancestor == nil then
  685. return nil
  686. end
  687. until Ancestor:IsA(ClassName)
  688.  
  689. return Ancestor
  690. end
  691.  
  692. local function GetBricks(StartInstance)
  693. local List = {}
  694.  
  695. -- if StartInstance:IsA("BasePart") then
  696. -- List[#List+1] = StartInstance
  697. -- end
  698.  
  699. CallOnChildren(StartInstance, function(Item)
  700. if Item:IsA("BasePart") then
  701. List[#List+1] = Item;
  702. end
  703. end)
  704.  
  705. return List
  706. end
  707.  
  708. local function Modify(Instance, Values)
  709. -- Modifies an Instance by using a table.
  710.  
  711. assert(type(Values) == "table", "Values is not a table");
  712.  
  713. for Index, Value in next, Values do
  714. if type(Index) == "number" then
  715. Value.Parent = Instance
  716. else
  717. Instance[Index] = Value
  718. end
  719. end
  720. return Instance
  721. end
  722.  
  723. local function Make(ClassType, Properties)
  724. -- Using a syntax hack to create a nice way to Make new items.
  725.  
  726. return Modify(Instance.new(ClassType), Properties)
  727. end
  728.  
  729. local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  730. local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
  731.  
  732. local function HasWheelJoint(Part)
  733. for _, SurfaceName in pairs(Surfaces) do
  734. for _, HingSurfaceName in pairs(HingSurfaces) do
  735. if Part[SurfaceName].Name == HingSurfaceName then
  736. return true
  737. end
  738. end
  739. end
  740.  
  741. return false
  742. end
  743.  
  744. local function ShouldBreakJoints(Part)
  745. --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
  746. -- definitely some edge cases.
  747.  
  748. if NEVER_BREAK_JOINTS then
  749. return false
  750. end
  751.  
  752. if HasWheelJoint(Part) then
  753. return false
  754. end
  755.  
  756. local Connected = Part:GetConnectedParts()
  757.  
  758. if #Connected == 1 then
  759. return false
  760. end
  761.  
  762. for _, Item in pairs(Connected) do
  763. if HasWheelJoint(Item) then
  764. return false
  765. elseif not Item:IsDescendantOf(script.Parent) then
  766. return false
  767. end
  768. end
  769.  
  770. return true
  771. end
  772.  
  773. local function WeldTogether(Part0, Part1, JointType, WeldParent)
  774. --- Weld's 2 parts together
  775. -- @param Part0 The first part
  776. -- @param Part1 The second part (Dependent part most of the time).
  777. -- @param [JointType] The type of joint. Defaults to weld.
  778. -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
  779. -- @return The weld created.
  780.  
  781. JointType = JointType or "Weld"
  782. local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
  783.  
  784. local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
  785. Modify(NewWeld, {
  786. Name = "qCFrameWeldThingy";
  787. Part0 = Part0;
  788. Part1 = Part1;
  789. C0 = CFrame.new();--Part0.CFrame:inverse();
  790. C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
  791. Parent = Part1;
  792. })
  793.  
  794. if not RelativeValue then
  795. RelativeValue = Make("CFrameValue", {
  796. Parent = Part1;
  797. Name = "qRelativeCFrameWeldValue";
  798. Archivable = true;
  799. Value = NewWeld.C1;
  800. })
  801. end
  802.  
  803. return NewWeld
  804. end
  805.  
  806. local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
  807. -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
  808. -- @param MainPart The part to weld the model to (can be in the model).
  809. -- @param [JointType] The type of joint. Defaults to weld.
  810. -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
  811.  
  812. for _, Part in pairs(Parts) do
  813. if ShouldBreakJoints(Part) then
  814. Part:BreakJoints()
  815. end
  816. end
  817.  
  818. for _, Part in pairs(Parts) do
  819. if Part ~= MainPart then
  820. WeldTogether(MainPart, Part, JointType, MainPart)
  821. end
  822. end
  823.  
  824. if not DoNotUnanchor then
  825. for _, Part in pairs(Parts) do
  826. Part.Anchored = false
  827. end
  828. MainPart.Anchored = false
  829. end
  830. end
  831.  
  832. local function PerfectionWeld()
  833. local Tool = GetNearestParent(script, "Tool")
  834.  
  835. local Parts = GetBricks(script.Parent)
  836. local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
  837.  
  838. if PrimaryPart then
  839. WeldParts(Parts, PrimaryPart, "Weld", false)
  840. else
  841. warn("qWeld - Unable to weld part")
  842. end
  843.  
  844. return Tool
  845. end
  846.  
  847. local Tool = PerfectionWeld()
  848.  
  849.  
  850. if Tool and script.ClassName == "Script" then
  851. --- Don't bother with local scripts
  852.  
  853. script.Parent.AncestryChanged:connect(function()
  854. PerfectionWeld()
  855. end)
  856. end
  857.  
  858. -- Created by Quenty (@Quenty, follow me on twitter).
  859.  
  860. end))
  861.  
  862. delay(0.3, function()
  863. Part25.CFrame = game:GetService("Players").LocalPlayer.Character.Torso.CFrame
  864. weldBetween(game:GetService("Players").LocalPlayer.Character.Torso, Part25)
  865.  
  866. Part1.CFrame = game:GetService("Players").LocalPlayer.Character.Head.CFrame
  867. weldBetween(game:GetService("Players").LocalPlayer.Character.Head, Part1)
  868.  
  869. for i,v in pairs(game:GetService("Players").LocalPlayer.Character:GetChildren()) do
  870. if v:IsA("Accessory") or v:IsA("Hat") or v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") or v:IsA("CharacterMesh") then
  871. v:Destroy()
  872. end
  873. end
  874.  
  875. shirt = Instance.new("Shirt", game:GetService("Players").LocalPlayer.Character)
  876. shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=104018587"
  877.  
  878. pants = Instance.new("Pants", game:GetService("Players").LocalPlayer.Character)
  879. pants.PantsTemplate = "http://www.roblox.com/asset/?id=104018712"
  880.  
  881. if game:GetService("Players").LocalPlayer.Character:FindFirstChild("Body Colors") then
  882. game:GetService("Players").LocalPlayer.Character:FindFirstChild("Body Colors").HeadColor = BrickColor.new("Pastel yellow")
  883. end
  884. end)
  885.  
  886. for i,v in pairs(mas:GetChildren()) do
  887. v.Parent = game:GetService("Players").LocalPlayer.Character
  888. pcall(function() v:MakeJoints() end)
  889. end
  890. mas:Destroy()
  891. for i,v in pairs(cors) do
  892. spawn(function()
  893. pcall(v)
  894. end)
  895. end
  896.  
  897. --Converted with ttyyuu12345's model to script plugin v4
  898. function sandbox(var,func)
  899. local env = getfenv(func)
  900. local newenv = setmetatable({},{
  901. __index = function(self,k)
  902. if k=="script" then
  903. return var
  904. else
  905. return env[k]
  906. end
  907. end,
  908. })
  909. setfenv(func,newenv)
  910. return func
  911. end
  912. cors = {}
  913. mas = Instance.new("Model",game:GetService("Lighting"))
  914. Tool0 = Instance.new("Tool")
  915. ScreenGui1 = Instance.new("ScreenGui")
  916. Frame2 = Instance.new("Frame")
  917. Frame3 = Instance.new("Frame")
  918. Frame4 = Instance.new("Frame")
  919. Frame5 = Instance.new("Frame")
  920. Frame6 = Instance.new("Frame")
  921. ImageLabel7 = Instance.new("ImageLabel")
  922. TextLabel8 = Instance.new("TextLabel")
  923. Frame9 = Instance.new("Frame")
  924. TextLabel10 = Instance.new("TextLabel")
  925. TextLabel11 = Instance.new("TextLabel")
  926. TextLabel12 = Instance.new("TextLabel")
  927. LocalScript13 = Instance.new("LocalScript")
  928. Animation14 = Instance.new("Animation")
  929. Animation15 = Instance.new("Animation")
  930. Animation16 = Instance.new("Animation")
  931. LocalScript17 = Instance.new("LocalScript")
  932. Part18 = Instance.new("Part")
  933. SpecialMesh19 = Instance.new("SpecialMesh")
  934. Sound20 = Instance.new("Sound")
  935. Fire21 = Instance.new("Fire")
  936. SpotLight22 = Instance.new("SpotLight")
  937. Sound23 = Instance.new("Sound")
  938. Sound24 = Instance.new("Sound")
  939. Tool0.Name = "M16A4"
  940. Tool0.Parent = mas
  941. Tool0.GripForward = Vector3.new(-0.557080328, 0.830272019, 0.0176041722)
  942. Tool0.GripPos = Vector3.new(0.522869527, 0.728810668, -0.409638792)
  943. Tool0.GripRight = Vector3.new(0.830048621, 0.556014359, 0.0432098135)
  944. Tool0.GripUp = Vector3.new(-0.0260877237, -0.0386836678, 0.998910964)
  945. Tool0.CanBeDropped = false
  946. ScreenGui1.Name = "WeaponHud"
  947. ScreenGui1.Parent = Tool0
  948. Frame2.Name = "Crosshair"
  949. Frame2.Parent = ScreenGui1
  950. Frame2.Transparency = 1
  951. Frame2.Size = UDim2.new(0, 150, 0, 150)
  952. Frame2.Position = UDim2.new(0, 500, 0, 500)
  953. Frame2.Visible = false
  954. Frame2.BackgroundColor3 = Color3.new(0, 1, 0)
  955. Frame2.BackgroundTransparency = 1
  956. Frame2.BorderSizePixel = 0
  957. Frame3.Name = "TopFrame"
  958. Frame3.Parent = Frame2
  959. Frame3.Size = UDim2.new(0, 2, 0, 14)
  960. Frame3.Position = UDim2.new(0, -1, -0.5, -7)
  961. Frame3.BackgroundColor3 = Color3.new(0, 0, 0)
  962. Frame3.BorderColor3 = Color3.new(0, 1, 0)
  963. Frame4.Name = "BottomFrame"
  964. Frame4.Parent = Frame2
  965. Frame4.Size = UDim2.new(0, 2, 0, 14)
  966. Frame4.Position = UDim2.new(0, -1, 0.5, -7)
  967. Frame4.BackgroundColor3 = Color3.new(0, 0, 0)
  968. Frame4.BorderColor3 = Color3.new(0, 1, 0)
  969. Frame5.Name = "RightFrame"
  970. Frame5.Parent = Frame2
  971. Frame5.Size = UDim2.new(0, 14, 0, 2)
  972. Frame5.Position = UDim2.new(0.5, -7, 0, -1)
  973. Frame5.BackgroundColor3 = Color3.new(0, 0, 0)
  974. Frame5.BorderColor3 = Color3.new(0, 1, 0)
  975. Frame6.Name = "LeftFrame"
  976. Frame6.Parent = Frame2
  977. Frame6.Size = UDim2.new(0, 14, 0, 2)
  978. Frame6.Position = UDim2.new(-0.5, -7, 0, -1)
  979. Frame6.BackgroundColor3 = Color3.new(0, 0, 0)
  980. Frame6.BorderColor3 = Color3.new(0, 1, 0)
  981. ImageLabel7.Name = "TargetHitImage"
  982. ImageLabel7.Parent = Frame2
  983. ImageLabel7.Transparency = 1
  984. ImageLabel7.Size = UDim2.new(0, 50, 0, 50)
  985. ImageLabel7.Position = UDim2.new(0, -25, 0, -25)
  986. ImageLabel7.Visible = false
  987. ImageLabel7.BackgroundTransparency = 1
  988. ImageLabel7.BorderSizePixel = 0
  989. ImageLabel7.Image = "http://www.roblox.com/asset/?id=69368028"
  990. TextLabel8.Name = "ReloadingLabel"
  991. TextLabel8.Parent = Frame2
  992. TextLabel8.Transparency = 1
  993. TextLabel8.Text = "Reloading"
  994. TextLabel8.Position = UDim2.new(0, 20, 0, -20)
  995. TextLabel8.Visible = false
  996. TextLabel8.BackgroundTransparency = 1
  997. TextLabel8.BorderSizePixel = 0
  998. TextLabel8.Font = Enum.Font.ArialBold
  999. TextLabel8.FontSize = Enum.FontSize.Size18
  1000. TextLabel8.TextColor3 = Color3.new(0, 0, 0)
  1001. TextLabel8.TextStrokeColor3 = Color3.new(0, 1, 0)
  1002. TextLabel8.TextStrokeTransparency = 0
  1003. TextLabel8.TextXAlignment = Enum.TextXAlignment.Left
  1004. TextLabel8.TextYAlignment = Enum.TextYAlignment.Bottom
  1005. Frame9.Name = "AmmoHud"
  1006. Frame9.Parent = ScreenGui1
  1007. Frame9.Transparency = 1
  1008. Frame9.Size = UDim2.new(0, 200, 0, 50)
  1009. Frame9.Position = UDim2.new(1, -265, 1, -60)
  1010. Frame9.BackgroundTransparency = 1
  1011. Frame9.BorderSizePixel = 0
  1012. TextLabel10.Name = "ForwardSlash"
  1013. TextLabel10.Parent = Frame9
  1014. TextLabel10.Transparency = 0
  1015. TextLabel10.Text = "/"
  1016. TextLabel10.Position = UDim2.new(0.5, 0, 0.5, 0)
  1017. TextLabel10.BackgroundTransparency = 1
  1018. TextLabel10.BorderSizePixel = 0
  1019. TextLabel10.Font = Enum.Font.Arial
  1020. TextLabel10.FontSize = Enum.FontSize.Size48
  1021. TextLabel10.TextColor3 = Color3.new(1, 1, 1)
  1022. TextLabel11.Name = "ClipAmmo"
  1023. TextLabel11.Parent = Frame9
  1024. TextLabel11.Transparency = 0
  1025. TextLabel11.Text = "54"
  1026. TextLabel11.Position = UDim2.new(0.449999988, 0, 0.5, 0)
  1027. TextLabel11.BackgroundTransparency = 1
  1028. TextLabel11.BorderSizePixel = 0
  1029. TextLabel11.Font = Enum.Font.Arial
  1030. TextLabel11.FontSize = Enum.FontSize.Size48
  1031. TextLabel11.TextColor3 = Color3.new(1, 1, 1)
  1032. TextLabel11.TextXAlignment = Enum.TextXAlignment.Right
  1033. TextLabel12.Name = "TotalAmmo"
  1034. TextLabel12.Parent = Frame9
  1035. TextLabel12.Transparency = 0
  1036. TextLabel12.Text = "180"
  1037. TextLabel12.Position = UDim2.new(0.550000012, 0, 0.5, 0)
  1038. TextLabel12.BackgroundTransparency = 1
  1039. TextLabel12.BorderSizePixel = 0
  1040. TextLabel12.Font = Enum.Font.Arial
  1041. TextLabel12.FontSize = Enum.FontSize.Size48
  1042. TextLabel12.TextColor3 = Color3.new(1, 1, 1)
  1043. TextLabel12.TextXAlignment = Enum.TextXAlignment.Left
  1044. LocalScript13.Name = "AssaultRifleScript"
  1045. LocalScript13.Parent = Tool0
  1046. table.insert(cors,sandbox(LocalScript13,function()
  1047. --------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
  1048. -- Waits for the child of the specified parent
  1049. local function WaitForChild(parent, childName)
  1050. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  1051. return parent[childName]
  1052. end
  1053.  
  1054. ----- MAGIC NUMBERS ABOUT THE TOOL -----
  1055. -- How much damage a bullet does
  1056. local Damage = 27
  1057. local HeadMultiplier = 1.65
  1058. -- How many times per second the gun can fire
  1059. local FireRate = 0.095
  1060. -- The maximum distance the can can shoot, this value should never go above 1000
  1061. local Range = 400
  1062. -- In radians the minimum accuracy penalty
  1063. local MinSpread = 0.01
  1064. -- In radian the maximum accuracy penalty
  1065. local MaxSpread = 0.1
  1066. -- Number of bullets in a clip
  1067. local ClipSize = 30
  1068. -- DefaultValue for spare ammo
  1069. local SpareAmmo = 600
  1070. -- The amount the aim will increase or decrease by
  1071. -- decreases this number reduces the speed that recoil takes effect
  1072. local AimInaccuracyStepAmount = 0.0125
  1073. -- Time it takes to reload weapon
  1074. local ReloadTime = 2.5
  1075. ----------------------------------------
  1076.  
  1077. -- Colors
  1078. local FriendlyReticleColor = Color3.new(0, 1, 0)
  1079. local EnemyReticleColor = Color3.new(1, 0, 0)
  1080. local NeutralReticleColor = Color3.new(1, 1, 1)
  1081.  
  1082. local Spread = MinSpread
  1083. local AmmoInClip = ClipSize
  1084.  
  1085. local Tool = script.Parent
  1086. local Handle = WaitForChild(Tool, 'Handle')
  1087. local WeaponGui = nil
  1088.  
  1089. local LeftButtonDown
  1090. local Reloading = false
  1091. local IsShooting = false
  1092.  
  1093. -- Player specific convenience variables
  1094. local MyPlayer = nil
  1095. local MyCharacter = nil
  1096. local MyHumanoid = nil
  1097. local MyTorso = nil
  1098. local MyMouse = nil
  1099.  
  1100. local RecoilAnim
  1101. local RecoilTrack = nil
  1102.  
  1103. local IconURL = Tool.TextureId -- URL to the weapon icon asset
  1104.  
  1105. local DebrisService = game:GetService('Debris')
  1106. local PlayersService = game:GetService('Players')
  1107.  
  1108.  
  1109. local FireSound
  1110.  
  1111. local OnFireConnection = nil
  1112. local OnReloadConnection = nil
  1113.  
  1114. local DecreasedAimLastShot = false
  1115. local LastSpreadUpdate = time()
  1116.  
  1117. -- this is a dummy object that holds the flash made when the gun is fired
  1118. local FlashHolder = nil
  1119.  
  1120.  
  1121. local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
  1122. local GetCellFunction = Workspace.Terrain.GetCell
  1123.  
  1124. function RayIgnoreCheck(hit, pos)
  1125. if hit then
  1126. if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or
  1127. hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or
  1128. hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then
  1129. return true
  1130. elseif hit:IsA('Terrain') and pos then
  1131. local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
  1132. if cellPos then
  1133. local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
  1134. if cellMat and cellMat == Enum.CellMaterial.Water then
  1135. return true
  1136. end
  1137. end
  1138. end
  1139. end
  1140. return false
  1141. end
  1142.  
  1143. -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000
  1144. function RayCast(startPos, vec, rayLength)
  1145. local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
  1146. if hitObject and hitPos then
  1147. local distance = rayLength - (hitPos - startPos).magnitude
  1148. if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then
  1149. -- there is a chance here for potential infinite recursion
  1150. return RayCast(hitPos, vec, distance)
  1151. end
  1152. end
  1153. return hitObject, hitPos
  1154. end
  1155.  
  1156.  
  1157.  
  1158. function TagHumanoid(humanoid, player)
  1159. -- Add more tags here to customize what tags are available.
  1160. while humanoid:FindFirstChild('creator') do
  1161. humanoid:FindFirstChild('creator'):Destroy()
  1162. end
  1163. local creatorTag = Instance.new("ObjectValue")
  1164. creatorTag.Value = player
  1165. creatorTag.Name = "creator"
  1166. creatorTag.Parent = humanoid
  1167. DebrisService:AddItem(creatorTag, 1.5)
  1168.  
  1169. local weaponIconTag = Instance.new("StringValue")
  1170. weaponIconTag.Value = IconURL
  1171. weaponIconTag.Name = "icon"
  1172. weaponIconTag.Parent = creatorTag
  1173. end
  1174.  
  1175. local function CreateFlash()
  1176. Handle.Light.Enabled = true
  1177. delay(0.01, function()
  1178. Handle.Light.Enabled = false
  1179. end)
  1180. if FlashHolder then
  1181. if not flash then
  1182. flash = Instance.new('Fire', FlashHolder)
  1183. flash.Color = Color3.new(1, 140 / 255, 0)
  1184. flash.SecondaryColor = Color3.new(1, 0, 0)
  1185. flash.Heat = 0
  1186. flash.Size = 0.3
  1187. delay(0.02, function()
  1188. flash.Enabled = false
  1189. end)
  1190. else
  1191. flash.Enabled = true
  1192. delay(0.02, function()
  1193. flash.Enabled = false
  1194. end)
  1195. end
  1196. else
  1197. FlashHolder = Instance.new("Part", Tool)
  1198. FlashHolder.Transparency = 1
  1199. FlashHolder.CanCollide= false
  1200. FlashHolder.Size = Vector3.new(1, 1, 1)
  1201. FlashHolder.Position = Tool.Handle.Position
  1202. local Weld = Instance.new("ManualWeld")
  1203. Weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  1204. Weld.C1 = CFrame.new(0, 2.2, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0)
  1205. Weld.Part0 = FlashHolder
  1206. Weld.Part1 = Tool.Handle
  1207. Weld.Parent = FlashHolder
  1208. end
  1209. end
  1210.  
  1211. local function CreateBullet(bulletPos)
  1212. local bullet = Instance.new('Part', Workspace)
  1213. bullet.FormFactor = Enum.FormFactor.Custom
  1214. bullet.Size = Vector3.new(0.2, 0.2, 0.2)
  1215. bullet.BrickColor = BrickColor.new("Really black")
  1216. bullet.Material = "Neon"
  1217. bullet.Shape = Enum.PartType.Ball
  1218. bullet.CanCollide = false
  1219. bullet.CFrame = CFrame.new(bulletPos)
  1220. bullet.Anchored = true
  1221. bullet.TopSurface = Enum.SurfaceType.Smooth
  1222. bullet.BottomSurface = Enum.SurfaceType.Smooth
  1223. bullet.Name = 'Bullet'
  1224. DebrisService:AddItem(bullet, 2.5)
  1225. --[[local fire = Instance.new("Fire", bullet)
  1226. fire.Color = Color3.new(MyPlayer.TeamColor.r, MyPlayer.TeamColor.g, MyPlayer.TeamColor.b)
  1227. fire.SecondaryColor = Color3.new(MyPlayer.TeamColor.r, MyPlayer.TeamColor.g, MyPlayer.TeamColor.b)
  1228. fire.Size = 1
  1229. fire.Heat = 0
  1230. DebrisService:AddItem(fire, 0.1)]]--
  1231. return bullet
  1232. end
  1233.  
  1234. local function weldBetween(a, b)
  1235. local weld = Instance.new("Weld")
  1236. weld.Part0 = a
  1237. weld.Part1 = b
  1238. weld.C0 = CFrame.new()
  1239. weld.C1 = b.CFrame:inverse() * a.CFrame
  1240. weld.Parent = a
  1241. return weld;
  1242. end
  1243.  
  1244. local function Reload()
  1245. if not Reloading then
  1246. Reloading = true
  1247. -- Don't reload if you are already full or have no extra ammo
  1248. if AmmoInClip ~= ClipSize and SpareAmmo > 0 then
  1249. if RecoilTrack then
  1250. RecoilTrack:Stop()
  1251. end
  1252. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  1253. if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  1254. WeaponGui.Crosshair.ReloadingLabel.Visible = true
  1255. end
  1256. end
  1257.  
  1258. local aniTrack = WaitForChild(Tool.Parent,"Humanoid"):LoadAnimation(Tool.Reload)
  1259. local torso=WaitForChild(Tool.Parent,'Left Arm')
  1260. local oldWeld
  1261. for _,i in pairs(WaitForChild(Tool.Parent,'Right Arm'):GetChildren()) do
  1262. if i:IsA('Weld') and i.Part1==Tool.Handle then
  1263. oldWeld=i
  1264. end
  1265. end
  1266. if not oldWeld then
  1267. print('What... no old weld!')
  1268. return
  1269. end
  1270.  
  1271. Handle.Reload:Play()
  1272.  
  1273. aniTrack:Play(0,1,2)
  1274. delay(0.35, function()
  1275. oldWeld.Part1=nil
  1276. ChestWeld= weldBetween(torso,Tool.Handle)
  1277. end)
  1278. wait(ReloadTime)
  1279. oldWeld.Part1=Tool.Handle
  1280. ChestWeld:Destroy()
  1281. ChestWeld=nil
  1282. -- Only use as much ammo as you have
  1283. local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
  1284. AmmoInClip = AmmoInClip + ammoToUse
  1285. SpareAmmo = SpareAmmo - ammoToUse
  1286. UpdateAmmo(AmmoInClip)
  1287. end
  1288. Reloading = false
  1289. end
  1290. end
  1291.  
  1292. function OnFire()
  1293. if IsShooting or stance == true then return end
  1294. if MyHumanoid and MyHumanoid.Health > 0 then
  1295. IsShooting = true
  1296. while LeftButtonDown and AmmoInClip > 0 and not Reloading and MyHumanoid and MyHumanoid.Health > 0 and stance == false do
  1297. RecoilTrack:Play()
  1298. if Spread and not DecreasedAimLastShot then
  1299. Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
  1300. UpdateCrosshair(Spread)
  1301. end
  1302. DecreasedAimLastShot = not DecreasedAimLastShot
  1303. if Handle:FindFirstChild('FireSound') then
  1304. Handle.FireSound:Play()
  1305. end
  1306. CreateFlash()
  1307. if MyMouse then
  1308. local targetPoint = MyMouse.Hit.p
  1309. local shootDirection = (targetPoint - Handle.Position).unit
  1310. -- Adjust the shoot direction randomly off by a little bit to account for recoil
  1311. shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
  1312. (0.5 - math.random()) * 2 * Spread,
  1313. (0.5 - math.random()) * 2 * Spread) * shootDirection
  1314. local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
  1315. local bullet
  1316. -- Create a bullet here
  1317. if hitObject then
  1318. bullet = CreateBullet(bulletPos)
  1319. end
  1320. if hitObject and hitObject.Parent then
  1321. local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
  1322. if hitHumanoid then
  1323. local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
  1324. TagHumanoid(hitHumanoid, MyPlayer)
  1325. if hitObject.Name == "Head" then
  1326. hitHumanoid:TakeDamage(Damage * HeadMultiplier)
  1327. else
  1328. hitHumanoid:TakeDamage(Damage)
  1329. end
  1330. if bullet then
  1331. bullet:Destroy()
  1332. bullet = nil
  1333. --bullet.Transparency = 1
  1334. end
  1335. Spawn(UpdateTargetHit)
  1336. end
  1337. end
  1338.  
  1339. AmmoInClip = AmmoInClip - 1
  1340. UpdateAmmo(AmmoInClip)
  1341. end
  1342. wait(FireRate)
  1343. end
  1344. IsShooting = false
  1345. if AmmoInClip == 0 then
  1346. Handle.Empty:Play()
  1347. end
  1348. if RecoilTrack then
  1349. RecoilTrack:Stop()
  1350. end
  1351. end
  1352. end
  1353.  
  1354. local TargetHits = 0
  1355. function UpdateTargetHit()
  1356. TargetHits = TargetHits + 1
  1357. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  1358. WeaponGui.Crosshair.TargetHitImage.Visible = true
  1359. end
  1360. wait(0.5)
  1361. TargetHits = TargetHits - 1
  1362. if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  1363. WeaponGui.Crosshair.TargetHitImage.Visible = false
  1364. end
  1365. end
  1366.  
  1367. function UpdateCrosshair(value, mouse)
  1368. if WeaponGui then
  1369. local absoluteY = 650
  1370. WeaponGui.Crosshair:TweenSize(
  1371. UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
  1372. Enum.EasingDirection.Out,
  1373. Enum.EasingStyle.Linear,
  1374. 0.33)
  1375. end
  1376. end
  1377.  
  1378. function UpdateAmmo(value)
  1379. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then
  1380. WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
  1381. if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  1382. WeaponGui.Crosshair.ReloadingLabel.Visible = false
  1383. end
  1384. end
  1385. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then
  1386. WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
  1387. end
  1388. end
  1389.  
  1390.  
  1391. function OnMouseDown()
  1392. LeftButtonDown = true
  1393. OnFire()
  1394. end
  1395.  
  1396. function OnMouseUp()
  1397. LeftButtonDown = false
  1398. end
  1399.  
  1400. function safety()
  1401. if stance == false then
  1402. stance = true
  1403. Tool.Enabled = false
  1404. passive:Play()
  1405. else
  1406. stance = false
  1407. Tool.Enabled = true
  1408. if passive then
  1409. passive:Stop()
  1410. end
  1411. end
  1412. end
  1413.  
  1414. function OnKeyDown(key)
  1415. if string.lower(key) == 'r' then
  1416. Reload()
  1417. end
  1418. if string.lower(key) == 'q' then
  1419. safety()
  1420. end
  1421. end
  1422.  
  1423.  
  1424. function OnEquipped(mouse)
  1425. RecoilAnim = WaitForChild(Tool, 'FireAni')
  1426. FireSound = WaitForChild(Handle, 'FireSound')
  1427.  
  1428. MyCharacter = Tool.Parent
  1429. MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)
  1430. MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
  1431. MyTorso = MyCharacter:FindFirstChild('Torso')
  1432. MyMouse = mouse
  1433. WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()
  1434. if WeaponGui and MyPlayer then
  1435. WeaponGui.Parent = MyPlayer.PlayerGui
  1436. UpdateAmmo(AmmoInClip)
  1437. end
  1438. if RecoilAnim then
  1439. RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
  1440. end
  1441. idle = MyHumanoid:LoadAnimation(Tool.idle)
  1442. idle:Play()
  1443. gunidleanim = Instance.new("Animation")
  1444. gunidleanim.AnimationId = "http://www.roblox.com/asset/?id=168086975"
  1445. passive = MyHumanoid:LoadAnimation(gunidleanim)
  1446.  
  1447. stance = false
  1448. Tool.Enabled = true
  1449.  
  1450. if MyMouse then
  1451. -- Disable mouse icon
  1452. MyMouse.Icon = "http://www.roblox.com/asset/?id=2966012"
  1453. MyMouse.Button1Down:connect(OnMouseDown)
  1454. MyMouse.Button1Up:connect(OnMouseUp)
  1455. MyMouse.KeyDown:connect(OnKeyDown)
  1456. end
  1457. end
  1458.  
  1459.  
  1460. -- Unequip logic here
  1461. function OnUnequipped()
  1462. if idle then
  1463. idle:Stop()
  1464. end
  1465. if passive then
  1466. passive:Stop()
  1467. end
  1468. LeftButtonDown = false
  1469. Reloading = false
  1470. MyCharacter = nil
  1471. MyHumanoid = nil
  1472. MyTorso = nil
  1473. MyPlayer = nil
  1474. MyMouse = nil
  1475. if OnFireConnection then
  1476. OnFireConnection:disconnect()
  1477. end
  1478. if OnReloadConnection then
  1479. OnReloadConnection:disconnect()
  1480. end
  1481. if FlashHolder then
  1482. FlashHolder = nil
  1483. end
  1484. if WeaponGui then
  1485. WeaponGui.Parent = nil
  1486. WeaponGui = nil
  1487. end
  1488. if RecoilTrack then
  1489. RecoilTrack:Stop()
  1490. end
  1491. end
  1492.  
  1493. local function SetReticleColor(color)
  1494. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  1495. for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
  1496. if line:IsA('Frame') then
  1497. line.BorderColor3 = color
  1498. end
  1499. end
  1500. end
  1501. end
  1502.  
  1503.  
  1504. Tool.Equipped:connect(OnEquipped)
  1505. Tool.Unequipped:connect(OnUnequipped)
  1506.  
  1507. while true do
  1508. wait(0.033)
  1509. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then
  1510. WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
  1511. SetReticleColor(NeutralReticleColor)
  1512.  
  1513. local target = MyMouse.Target
  1514. if target and target.Parent then
  1515. local player = PlayersService:GetPlayerFromCharacter(target.Parent)
  1516. if player then
  1517. if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
  1518. SetReticleColor(EnemyReticleColor)
  1519. else
  1520. SetReticleColor(FriendlyReticleColor)
  1521. end
  1522. end
  1523. end
  1524. end
  1525. if Spread and not IsShooting then
  1526. local currTime = time()
  1527. if currTime - LastSpreadUpdate > FireRate * 2 then
  1528. LastSpreadUpdate = currTime
  1529. Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
  1530. UpdateCrosshair(Spread, MyMouse)
  1531. end
  1532. end
  1533. end
  1534.  
  1535. end))
  1536. Animation14.Name = "FireAni"
  1537. Animation14.Parent = Tool0
  1538. Animation14.AnimationId = "rbxassetid://95390146"
  1539. Animation15.Name = "Reload"
  1540. Animation15.Parent = Tool0
  1541. Animation15.AnimationId = "http://www.roblox.com/Asset?ID=95384819"
  1542. Animation16.Name = "idle"
  1543. Animation16.Parent = Tool0
  1544. Animation16.AnimationId = "rbxassetid://95389685"
  1545. LocalScript17.Name = "CameraMoveDev"
  1546. LocalScript17.Parent = Tool0
  1547. table.insert(cors,sandbox(LocalScript17,function()
  1548. wait()
  1549. local RunService = game:GetService('RunService')
  1550. local player = game.Players.LocalPlayer
  1551. local mouse = player:GetMouse()
  1552. repeat wait() until player.Character
  1553. repeat wait() until player.Character:FindFirstChild("Humanoid")
  1554. repeat wait() until player.Character:FindFirstChild("Torso")
  1555. local character = player.Character
  1556. local humanoid = character:WaitForChild("Humanoid")
  1557. torso = character.Torso
  1558. keyhold = false
  1559. --player.CameraMinZoomDistance = 0.5
  1560. lighting = true
  1561. haslight = false
  1562.  
  1563. mouse.KeyDown:connect(function(key)
  1564. if key == "f" then
  1565. game:GetService("Chat"):Chat(player.Character.Head, "FBI OPEN UP", Enum.ChatColor.Red)
  1566. snd = Instance.new("Sound", player.Character.Head)
  1567. snd.SoundId = "http://www.roblox.com/asset/?id=1545981804"
  1568. snd.EmitterSize = 50
  1569. snd.Volume = 10
  1570. snd:Play()
  1571. delay(0.75, function()
  1572. game.Debris:AddItem(snd, snd.TimeLength)
  1573. end)
  1574. end
  1575. end)
  1576.  
  1577. mouse.TargetFilter = nil
  1578.  
  1579. --humanoid.JumpPower = 0
  1580.  
  1581. maxcount = 100
  1582. runcount = maxcount
  1583.  
  1584. function populateparts(mdl)
  1585. if mdl:IsA("BasePart") then
  1586. table.insert(parts,mdl)
  1587. end
  1588. for i2,mdl2 in ipairs(mdl:GetChildren()) do
  1589. populateparts(mdl2)
  1590. end
  1591. end
  1592.  
  1593. function weldBetween(a, b)
  1594. --Make a new Weld and Parent it to a.
  1595. weld = Instance.new("ManualWeld", a)
  1596. --Get the CFrame of b relative to a.
  1597. weld.C0 = a.CFrame:inverse() * b.CFrame
  1598. --Set the Part0 and Part1 properties respectively
  1599. weld.Part0 = a
  1600. weld.Part1 = b
  1601. --Return the reference to the weld so that you can change it later.
  1602. return weld
  1603. end
  1604.  
  1605. humanoid.Died:connect(function()
  1606. if armgroup then
  1607. armgroup:Destroy()
  1608. if cl then
  1609. cl:Destroy()
  1610. end
  1611. if cl2 then
  1612. cl2:Destroy()
  1613. end
  1614. end
  1615. end)
  1616.  
  1617. LocalObjects = {}
  1618. function SetLocalTransparency(Table)
  1619. for i, v in pairs(LocalObjects) do
  1620. if v.Object == Table.Object then
  1621. Table.Object.LocalTransparencyModifier = Table.OriginalTransparency
  1622. table.remove(LocalObjects, i)
  1623. end
  1624. end
  1625. if not Table.Transparency then
  1626. return
  1627. end
  1628. Table.OriginalTransparency = Table.Object.LocalTransparencyModifier
  1629. table.insert(LocalObjects, Table)
  1630. if ModifyTransparency then
  1631. ModifyTransparency:disconnect()
  1632. end
  1633. ModifyTransparency = RunService.RenderStepped:connect(function()
  1634. for i, v in pairs(LocalObjects) do
  1635. if v.Object and v.Object.Parent then
  1636. local CurrentTransparency = v.Object.LocalTransparencyModifier
  1637. if ((not v.AutoUpdate and (CurrentTransparency == 1 or CurrentTransparency == 0)) or v.AutoUpdate) then
  1638. v.Object.LocalTransparencyModifier = v.Transparency
  1639. end
  1640. else
  1641. table.remove(LocalObjects, i)
  1642. end
  1643. end
  1644. end)
  1645. end
  1646.  
  1647. local function SetupJoints()
  1648. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  1649. return -- TODO: Make tracking compatible with R15
  1650. end
  1651. torso = character:FindFirstChild("Torso")
  1652.  
  1653. Neck = torso.Neck
  1654. OldNeckC0 = Neck.C0
  1655. OldNeckC1 = Neck.C1
  1656. Shoulder = torso['Right Shoulder']
  1657. Shoulder2 = torso['Left Shoulder']
  1658. OldShoulderC0 = Shoulder.C0
  1659. OldShoulderC1 = Shoulder.C1
  1660. OldShoulder2C0 = Shoulder2.C0
  1661. OldShoulder2C1 = Shoulder2.C1
  1662. end
  1663.  
  1664. local function visual()
  1665. if Tool then
  1666. if Tool:FindFirstChild("GetKill") and not game.Workspace.CurrentCamera:FindFirstChild("KillColor") then
  1667. Color = Instance.new("ColorCorrectionEffect")
  1668. Color.Name = "KillColor"
  1669. Color.Saturation = -0.5
  1670. Color.Parent = game.Workspace.CurrentCamera
  1671. game.Debris:AddItem(Color, 0.22)
  1672. Blur = Instance.new("BlurEffect")
  1673. Blur.Name = "KillBlur"
  1674. Blur.Size = 8
  1675. Blur.Parent = game.Workspace.CurrentCamera
  1676. game.Debris:AddItem(Blur, 0.22)
  1677. Tool.GetKill:Destroy()
  1678. end
  1679.  
  1680. if Tool:FindFirstChild("GetHeadKill") and not game.Workspace.CurrentCamera:FindFirstChild("KillColor") then
  1681. Color = Instance.new("ColorCorrectionEffect")
  1682. Color.Name = "KillColor"
  1683. Color.Saturation = -0.75
  1684. Color.TintColor = Color3.new(1, 0.9, 0.9)
  1685. Color.Parent = game.Workspace.CurrentCamera
  1686. game.Debris:AddItem(Color, 0.22)
  1687. Blur = Instance.new("BlurEffect")
  1688. Blur.Name = "KillBlur"
  1689. Blur.Size = 8
  1690. Blur.Parent = game.Workspace.CurrentCamera
  1691. game.Debris:AddItem(Blur, 0.22)
  1692. Tool.GetHeadKill:Destroy()
  1693. end
  1694. end
  1695.  
  1696. --player.CameraMode = Enum.CameraMode.LockFirstPerson
  1697.  
  1698. end
  1699.  
  1700. SetupJoints()
  1701.  
  1702. game:GetService("RunService").RenderStepped:connect(function()
  1703. if character and humanoid.Health > 0 and script.Parent.Parent == character then
  1704. if character:FindFirstChildOfClass("Tool") and character:FindFirstChildOfClass("Tool") == script.Parent then
  1705. Tool = character:FindFirstChildOfClass("Tool")
  1706. visual()
  1707. else
  1708. Tool = nil
  1709. end
  1710. if Tool and Tool.Enabled == true then
  1711. character.Humanoid.AutoRotate = false
  1712.  
  1713. mouse.TargetFilter = game.Workspace
  1714. --if (game.Workspace.CurrentCamera.CoordinateFrame.p - game.Workspace.CurrentCamera.Focus.p).magnitude < 1 then
  1715. --game.Workspace.CurrentCamera.CameraSubject = character.Head
  1716. game.Workspace.CurrentCamera.Focus = character.Head.CFrame
  1717. --end
  1718.  
  1719. character['Torso'].Neck.C0 = OldNeckC0
  1720. character['Torso'].Neck.C1 = OldNeckC1
  1721. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  1722. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  1723. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  1724. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  1725.  
  1726. local toMouse = (mouse.Hit.p - character.Head.Position).unit
  1727. local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
  1728. local neckAngle = angle
  1729. if math.deg(neckAngle) > 110 then
  1730. neckAngle = math.rad(110)
  1731. end
  1732.  
  1733. Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
  1734.  
  1735. character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2,0)
  1736. character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/-2,0)
  1737.  
  1738. if character.Humanoid:GetState() ~= Enum.HumanoidStateType.Seated then
  1739. character['Torso'].CFrame = CFrame.new(character['Torso'].Position, character['Torso'].Position + (Vector3.new(
  1740. mouse.Hit.x, character['Torso'].Position.Y, mouse.Hit.z)-character['Torso'].Position).unit)
  1741. end
  1742. else
  1743. if armgroup then
  1744. armgroup:Destroy()
  1745. armgroup = nil
  1746. end
  1747. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  1748. character['Torso'].Neck.C0 = OldNeckC0
  1749. character['Torso'].Neck.C1 = OldNeckC1
  1750. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  1751. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  1752. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  1753. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  1754.  
  1755. character.Humanoid.AutoRotate = true
  1756. mouse.TargetFilter = nil
  1757.  
  1758. game.Workspace.CurrentCamera.CameraSubject = character.Humanoid
  1759. for i, v in pairs(character:GetChildren()) do
  1760. if v:IsA("BasePart") then
  1761. SetLocalTransparency({Object = v, Transparency = nil, AutoUpdate = true})
  1762. end
  1763. if v:IsA("Accessory") then
  1764. SetLocalTransparency({Object = v.Handle, Transparency = nil, AutoUpdate = true})
  1765. end
  1766. end
  1767. end
  1768. end
  1769. end
  1770. end)
  1771.  
  1772. script.Parent.Unequipped:connect(function()
  1773. if armgroup then
  1774. armgroup:Destroy()
  1775. armgroup = nil
  1776. end
  1777. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  1778. character['Torso'].Neck.C0 = OldNeckC0
  1779. character['Torso'].Neck.C1 = OldNeckC1
  1780. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  1781. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  1782. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  1783. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  1784.  
  1785. character.Humanoid.AutoRotate = true
  1786. mouse.TargetFilter = nil
  1787.  
  1788. game.Workspace.CurrentCamera.CameraSubject = character.Humanoid
  1789. for i, v in pairs(character:GetChildren()) do
  1790. if v:IsA("BasePart") then
  1791. SetLocalTransparency({Object = v, Transparency = nil, AutoUpdate = true})
  1792. end
  1793. if v:IsA("Accessory") then
  1794. SetLocalTransparency({Object = v.Handle, Transparency = nil, AutoUpdate = true})
  1795. end
  1796. end
  1797. end
  1798. end)
  1799. end))
  1800. Part18.Name = "Handle"
  1801. Part18.Parent = Tool0
  1802. Part18.BrickColor = BrickColor.new("Black")
  1803. Part18.Rotation = Vector3.new(-90, 0, -90)
  1804. Part18.FormFactor = Enum.FormFactor.Custom
  1805. Part18.Size = Vector3.new(0.400000006, 3.4000001, 0.800000012)
  1806. Part18.CFrame = CFrame.new(33.7200012, 9.61999989, 41.6899986, 0, 1, 0, 0, 0, 1, 1, 0, 0)
  1807. Part18.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1808. Part18.Position = Vector3.new(33.7200012, 9.61999989, 41.6899986)
  1809. Part18.Orientation = Vector3.new(-90, -90, 0)
  1810. Part18.Color = Color3.new(0.105882, 0.164706, 0.207843)
  1811. SpecialMesh19.Parent = Part18
  1812. SpecialMesh19.MeshId = "http://www.roblox.com/asset/?id=72012671"
  1813. SpecialMesh19.Scale = Vector3.new(1.14999998, 1.14999998, 1.14999998)
  1814. SpecialMesh19.TextureId = "http://www.roblox.com/asset/?id=72012605"
  1815. SpecialMesh19.VertexColor = Vector3.new(2, 2, 2)
  1816. SpecialMesh19.MeshType = Enum.MeshType.FileMesh
  1817. SpecialMesh19.Scale = Vector3.new(1.14999998, 1.14999998, 1.14999998)
  1818. Sound20.Name = "FireSound"
  1819. Sound20.Parent = Part18
  1820. Sound20.SoundId = "rbxassetid://151997297"
  1821. Sound20.Volume = 1
  1822. Fire21.Parent = Part18
  1823. Fire21.Size = 2
  1824. Fire21.Color = Color3.new(0.145098, 0.145098, 0.164706)
  1825. Fire21.Enabled = false
  1826. Fire21.Heat = 0
  1827. Fire21.SecondaryColor = Color3.new(0, 0, 0)
  1828. Fire21.Color = Color3.new(0.145098, 0.145098, 0.164706)
  1829. SpotLight22.Name = "Light"
  1830. SpotLight22.Parent = Part18
  1831. SpotLight22.Color = Color3.new(1, 1, 0.498039)
  1832. SpotLight22.Enabled = false
  1833. SpotLight22.Brightness = 50
  1834. SpotLight22.Range = 18
  1835. SpotLight22.Angle = 120
  1836. SpotLight22.Face = Enum.NormalId.Top
  1837. SpotLight22.Color = Color3.new(1, 1, 0.498039)
  1838. Sound23.Name = "Reload"
  1839. Sound23.Parent = Part18
  1840. Sound23.SoundId = "http://www.roblox.com/asset/?id=95309699"
  1841. Sound23.Volume = 1
  1842. Sound24.Name = "Empty"
  1843. Sound24.Parent = Part18
  1844. Sound24.SoundId = "rbxassetid://240785604"
  1845. Sound24.Volume = 1
  1846. for i,v in pairs(mas:GetChildren()) do
  1847. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  1848. pcall(function() v:MakeJoints() end)
  1849. end
  1850. mas:Destroy()
  1851. for i,v in pairs(cors) do
  1852. spawn(function()
  1853. pcall(v)
  1854. end)
  1855. end
  1856.  
  1857. --Converted with ttyyuu12345's model to script plugin v4
  1858. function sandbox(var,func)
  1859. local env = getfenv(func)
  1860. local newenv = setmetatable({},{
  1861. __index = function(self,k)
  1862. if k=="script" then
  1863. return var
  1864. else
  1865. return env[k]
  1866. end
  1867. end,
  1868. })
  1869. setfenv(func,newenv)
  1870. return func
  1871. end
  1872. cors = {}
  1873. mas = Instance.new("Model",game:GetService("Lighting"))
  1874. Tool0 = Instance.new("Tool")
  1875. Part1p = Instance.new("Part")
  1876. SpecialMesh2 = Instance.new("SpecialMesh")
  1877. LocalScript3 = Instance.new("LocalScript")
  1878. Tool4 = Instance.new("Tool")
  1879. ScreenGui5 = Instance.new("ScreenGui")
  1880. Frame6 = Instance.new("Frame")
  1881. Frame7 = Instance.new("Frame")
  1882. Frame8 = Instance.new("Frame")
  1883. Frame9 = Instance.new("Frame")
  1884. Frame10 = Instance.new("Frame")
  1885. ImageLabel11 = Instance.new("ImageLabel")
  1886. TextLabel12 = Instance.new("TextLabel")
  1887. Frame13 = Instance.new("Frame")
  1888. TextLabel14 = Instance.new("TextLabel")
  1889. TextLabel15 = Instance.new("TextLabel")
  1890. TextLabel16 = Instance.new("TextLabel")
  1891. LocalScript17 = Instance.new("LocalScript")
  1892. Animation18 = Instance.new("Animation")
  1893. LocalScript19 = Instance.new("LocalScript")
  1894. Part20 = Instance.new("Part")
  1895. SpecialMesh21 = Instance.new("SpecialMesh")
  1896. Sound22 = Instance.new("Sound")
  1897. Sound23 = Instance.new("Sound")
  1898. Sound24 = Instance.new("Sound")
  1899. Fire25 = Instance.new("Fire")
  1900. SpotLight26 = Instance.new("SpotLight")
  1901. Animation27 = Instance.new("Animation")
  1902. Animation28 = Instance.new("Animation")
  1903. Tool29 = Instance.new("Tool")
  1904. LocalScript30 = Instance.new("LocalScript")
  1905. Script31 = Instance.new("Script")
  1906. Part32 = Instance.new("Part")
  1907. CylinderMesh33 = Instance.new("CylinderMesh")
  1908. Weld34 = Instance.new("Weld")
  1909. Sound35 = Instance.new("Sound")
  1910. Sound36 = Instance.new("Sound")
  1911. Sound37 = Instance.new("Sound")
  1912. Sound38 = Instance.new("Sound")
  1913. Sound39 = Instance.new("Sound")
  1914. Part40 = Instance.new("Part")
  1915. CylinderMesh41 = Instance.new("CylinderMesh")
  1916. Weld42 = Instance.new("Weld")
  1917. Script43 = Instance.new("Script")
  1918. Part44 = Instance.new("Part")
  1919. CylinderMesh45 = Instance.new("CylinderMesh")
  1920. Weld46 = Instance.new("Weld")
  1921. Script47 = Instance.new("Script")
  1922. Part48 = Instance.new("Part")
  1923. CylinderMesh49 = Instance.new("CylinderMesh")
  1924. Script50 = Instance.new("Script")
  1925. BoolValue51 = Instance.new("BoolValue")
  1926. BoolValue52 = Instance.new("BoolValue")
  1927. BoolValue53 = Instance.new("BoolValue")
  1928. Script54 = Instance.new("Script")
  1929. LocalScript55 = Instance.new("LocalScript")
  1930. Animation56 = Instance.new("Animation")
  1931. Animation57 = Instance.new("Animation")
  1932. Animation58 = Instance.new("Animation")
  1933. Animation59 = Instance.new("Animation")
  1934. Animation60 = Instance.new("Animation")
  1935. Animation61 = Instance.new("Animation")
  1936. Tool62 = Instance.new("Tool")
  1937. Part63 = Instance.new("Part")
  1938. SpecialMesh64 = Instance.new("SpecialMesh")
  1939. Sound65 = Instance.new("Sound")
  1940. Sound66 = Instance.new("Sound")
  1941. LocalScript67 = Instance.new("LocalScript")
  1942. Script68 = Instance.new("Script")
  1943. Sound69 = Instance.new("Sound")
  1944. Sound70 = Instance.new("Sound")
  1945. Script71 = Instance.new("Script")
  1946. LocalScript72 = Instance.new("LocalScript")
  1947. Animation73 = Instance.new("Animation")
  1948. LocalScript74 = Instance.new("LocalScript")
  1949. Part75 = Instance.new("Part")
  1950. SpecialMesh76 = Instance.new("SpecialMesh")
  1951. Script77 = Instance.new("Script")
  1952. Script78 = Instance.new("Script")
  1953. LocalScript79 = Instance.new("LocalScript")
  1954. LocalScript80 = Instance.new("LocalScript")
  1955. Tool81 = Instance.new("Tool")
  1956. Part82 = Instance.new("Part")
  1957. BlockMesh83 = Instance.new("BlockMesh")
  1958. Part84 = Instance.new("Part")
  1959. BlockMesh85 = Instance.new("BlockMesh")
  1960. Script86 = Instance.new("Script")
  1961. LocalScript87 = Instance.new("LocalScript")
  1962. Part88 = Instance.new("Part")
  1963. CylinderMesh89 = Instance.new("CylinderMesh")
  1964. Part90 = Instance.new("Part")
  1965. BlockMesh91 = Instance.new("BlockMesh")
  1966. Part92 = Instance.new("Part")
  1967. SpecialMesh93 = Instance.new("SpecialMesh")
  1968. Part94 = Instance.new("Part")
  1969. BlockMesh95 = Instance.new("BlockMesh")
  1970. Part96 = Instance.new("Part")
  1971. BlockMesh97 = Instance.new("BlockMesh")
  1972. Part98 = Instance.new("Part")
  1973. BlockMesh99 = Instance.new("BlockMesh")
  1974. Part100 = Instance.new("Part")
  1975. BlockMesh101 = Instance.new("BlockMesh")
  1976. Part102 = Instance.new("Part")
  1977. SpecialMesh103 = Instance.new("SpecialMesh")
  1978. Part104 = Instance.new("Part")
  1979. BlockMesh105 = Instance.new("BlockMesh")
  1980. Part106 = Instance.new("Part")
  1981. BlockMesh107 = Instance.new("BlockMesh")
  1982. Part108 = Instance.new("Part")
  1983. BlockMesh109 = Instance.new("BlockMesh")
  1984. Part110 = Instance.new("Part")
  1985. BlockMesh111 = Instance.new("BlockMesh")
  1986. Part112 = Instance.new("Part")
  1987. BlockMesh113 = Instance.new("BlockMesh")
  1988. Part114 = Instance.new("Part")
  1989. BlockMesh115 = Instance.new("BlockMesh")
  1990. Part116 = Instance.new("Part")
  1991. SpecialMesh117 = Instance.new("SpecialMesh")
  1992. Part118 = Instance.new("Part")
  1993. BlockMesh119 = Instance.new("BlockMesh")
  1994. Part120 = Instance.new("Part")
  1995. BlockMesh121 = Instance.new("BlockMesh")
  1996. Part122 = Instance.new("Part")
  1997. BlockMesh123 = Instance.new("BlockMesh")
  1998. Part124 = Instance.new("Part")
  1999. BlockMesh125 = Instance.new("BlockMesh")
  2000. Part126 = Instance.new("Part")
  2001. BlockMesh127 = Instance.new("BlockMesh")
  2002. Decal128 = Instance.new("Decal")
  2003. Part129 = Instance.new("Part")
  2004. BlockMesh130 = Instance.new("BlockMesh")
  2005. Part131 = Instance.new("Part")
  2006. CylinderMesh132 = Instance.new("CylinderMesh")
  2007. Part133 = Instance.new("Part")
  2008. BlockMesh134 = Instance.new("BlockMesh")
  2009. Part135 = Instance.new("Part")
  2010. BlockMesh136 = Instance.new("BlockMesh")
  2011. Part137 = Instance.new("Part")
  2012. BlockMesh138 = Instance.new("BlockMesh")
  2013. Part139 = Instance.new("Part")
  2014. BlockMesh140 = Instance.new("BlockMesh")
  2015. Part141 = Instance.new("Part")
  2016. BlockMesh142 = Instance.new("BlockMesh")
  2017. Part143 = Instance.new("Part")
  2018. BlockMesh144 = Instance.new("BlockMesh")
  2019. Part145 = Instance.new("Part")
  2020. BlockMesh146 = Instance.new("BlockMesh")
  2021. Part147 = Instance.new("Part")
  2022. BlockMesh148 = Instance.new("BlockMesh")
  2023. Part149 = Instance.new("Part")
  2024. BlockMesh150 = Instance.new("BlockMesh")
  2025. Part151 = Instance.new("Part")
  2026. BlockMesh152 = Instance.new("BlockMesh")
  2027. Part153 = Instance.new("Part")
  2028. BlockMesh154 = Instance.new("BlockMesh")
  2029. Part155 = Instance.new("Part")
  2030. BlockMesh156 = Instance.new("BlockMesh")
  2031. Part157 = Instance.new("Part")
  2032. BlockMesh158 = Instance.new("BlockMesh")
  2033. Part159 = Instance.new("Part")
  2034. SpecialMesh160 = Instance.new("SpecialMesh")
  2035. Part161 = Instance.new("Part")
  2036. BlockMesh162 = Instance.new("BlockMesh")
  2037. Part163 = Instance.new("Part")
  2038. BlockMesh164 = Instance.new("BlockMesh")
  2039. Part165 = Instance.new("Part")
  2040. BlockMesh166 = Instance.new("BlockMesh")
  2041. Part167 = Instance.new("Part")
  2042. BlockMesh168 = Instance.new("BlockMesh")
  2043. Part169 = Instance.new("Part")
  2044. BlockMesh170 = Instance.new("BlockMesh")
  2045. Part171 = Instance.new("Part")
  2046. BlockMesh172 = Instance.new("BlockMesh")
  2047. Sound173 = Instance.new("Sound")
  2048. Sound174 = Instance.new("Sound")
  2049. Sound175 = Instance.new("Sound")
  2050. Tool4.Parent = mas
  2051. Tool0.Name = "Handcuffs"
  2052. Tool0.Parent = mas
  2053. Tool0.GripForward = Vector3.new(-0.77155745, 0.462976098, 0.43629396)
  2054. Tool0.GripPos = Vector3.new(0.899999976, 0.5, 0.400000006)
  2055. Tool0.GripRight = Vector3.new(0.632408082, 0.63257581, 0.447110623)
  2056. Tool0.GripUp = Vector3.new(0.0689874813, -0.620887339, 0.780858338)
  2057. Tool0.CanBeDropped = false
  2058. Part1p.Name = "Handle"
  2059. Part1p.Parent = Tool0
  2060. Part1p.FormFactor = Enum.FormFactor.Custom
  2061. Part1p.Size = Vector3.new(2, 2, 2)
  2062. Part1p.CFrame = CFrame.new(0.880016029, 2.99999905, 6.64000177, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2063. Part1p.Position = Vector3.new(0.880016029, 2.99999905, 6.64000177)
  2064. SpecialMesh2.Parent = Part1p
  2065. SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=88046657"
  2066. SpecialMesh2.Scale = Vector3.new(2, 2, 2)
  2067. SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=88046679"
  2068. SpecialMesh2.MeshType = Enum.MeshType.FileMesh
  2069. SpecialMesh2.Scale = Vector3.new(2, 2, 2)
  2070. LocalScript3.Parent = Tool0
  2071. table.insert(cors,sandbox(LocalScript3,function()
  2072. script.Parent.Equipped:connect(function(m)
  2073. m.Button1Down:connect(function()
  2074. if m.Target~=nil then
  2075. print(m.Target:GetFullName())
  2076. p=nil
  2077. _,p=pcall(function() return game.Players[m.Target.Parent.Name] end)
  2078. print(p)
  2079. print(m.Target.Parent.Name)
  2080. if p~=nil then
  2081. local detained=p
  2082. coroutine.wrap(function()
  2083. local c=p
  2084. while p==c do wait() pcall(function()
  2085. p.Character.Torso.Anchored,p.Character.Torso.CFrame=true,game.Players.LocalPlayer.Character.Torso.CFrame*CFrame.new(0,0,-2.5)
  2086. end) end
  2087. print('END OF DETAIN LOOP')
  2088. pcall(function() c.Character.Torso.Anchored=false end)
  2089. end)()
  2090. else print('no p') end
  2091. end
  2092. end)
  2093. end)
  2094.  
  2095. local Tool = script.Parent
  2096. local Handle = Tool.Handle
  2097. local On = false
  2098.  
  2099. Weld = function(Part0, Part1, C0, C1)
  2100. local Weld = Instance.new("Weld")
  2101. Weld.Part0 = Part0
  2102. Weld.Part1 = Part1
  2103. Weld.C0 = C0 or CFrame.new(0, 0, 0)
  2104. Weld.C1 = C1 or CFrame.new(0, 0, 0)
  2105. Weld.Parent = Part0
  2106. return Weld
  2107. end
  2108.  
  2109. local rWeld, lWeld
  2110. local LeftArm, RightArm, Torso, rShoulder, lShoulder
  2111.  
  2112. Tool.Equipped:connect(function()
  2113. On = true
  2114. LeftArm = Tool.Parent:FindFirstChild("Left Arm")
  2115. RightArm = Tool.Parent:FindFirstChild("Right Arm")
  2116. Torso = Tool.Parent:FindFirstChild("Torso")
  2117. rShoulder = Torso:FindFirstChild("Right Shoulder")
  2118. lShoulder = Torso:FindFirstChild("Left Shoulder")
  2119. rShoulder.Part1 = nil
  2120. lShoulder.Part1 = nil
  2121. rWeld = Weld(Torso, RightArm, CFrame.new(1.2,0.2,-0.5) * CFrame.Angles(math.pi/3,0,-math.pi/20))
  2122. lWeld = Weld(Torso, LeftArm, CFrame.new(-1.2,0.2,-0.5) * CFrame.Angles(math.pi/3,0,math.pi/20))
  2123. end)
  2124.  
  2125. Tool.Unequipped:connect(function()
  2126. On = false
  2127. rShoulder.Part1 = RightArm
  2128. lShoulder.Part1 = LeftArm
  2129. rWeld:Destroy()
  2130. lWeld:Destroy()
  2131. end)
  2132. end))
  2133. Tool4.Name = "Pistol"
  2134. Tool4.GripForward = Vector3.new(-0.557080388, 0.830272019, 0.0176041797)
  2135. Tool4.GripPos = Vector3.new(0.104686491, -0.334273487, -0.409638941)
  2136. Tool4.GripRight = Vector3.new(0.8300488, 0.556014478, 0.043209821)
  2137. Tool4.GripUp = Vector3.new(-0.0260877237, -0.0386836678, 0.998910964)
  2138. Tool4.CanBeDropped = false
  2139. ScreenGui5.Name = "WeaponHud"
  2140. ScreenGui5.Parent = Tool4
  2141. Frame6.Name = "Crosshair"
  2142. Frame6.Parent = ScreenGui5
  2143. Frame6.Transparency = 1
  2144. Frame6.Size = UDim2.new(0, 150, 0, 150)
  2145. Frame6.Position = UDim2.new(0, 500, 0, 500)
  2146. Frame6.Visible = false
  2147. Frame6.BackgroundColor3 = Color3.new(0, 1, 0)
  2148. Frame6.BackgroundTransparency = 1
  2149. Frame6.BorderSizePixel = 0
  2150. Frame7.Name = "TopFrame"
  2151. Frame7.Parent = Frame6
  2152. Frame7.Size = UDim2.new(0, 2, 0, 14)
  2153. Frame7.Position = UDim2.new(0, -1, -0.5, -7)
  2154. Frame7.BackgroundColor3 = Color3.new(0, 0, 0)
  2155. Frame7.BorderColor3 = Color3.new(0, 1, 0)
  2156. Frame8.Name = "BottomFrame"
  2157. Frame8.Parent = Frame6
  2158. Frame8.Size = UDim2.new(0, 2, 0, 14)
  2159. Frame8.Position = UDim2.new(0, -1, 0.5, -7)
  2160. Frame8.BackgroundColor3 = Color3.new(0, 0, 0)
  2161. Frame8.BorderColor3 = Color3.new(0, 1, 0)
  2162. Frame9.Name = "RightFrame"
  2163. Frame9.Parent = Frame6
  2164. Frame9.Size = UDim2.new(0, 14, 0, 2)
  2165. Frame9.Position = UDim2.new(0.5, -7, 0, -1)
  2166. Frame9.BackgroundColor3 = Color3.new(0, 0, 0)
  2167. Frame9.BorderColor3 = Color3.new(0, 1, 0)
  2168. Frame10.Name = "LeftFrame"
  2169. Frame10.Parent = Frame6
  2170. Frame10.Size = UDim2.new(0, 14, 0, 2)
  2171. Frame10.Position = UDim2.new(-0.5, -7, 0, -1)
  2172. Frame10.BackgroundColor3 = Color3.new(0, 0, 0)
  2173. Frame10.BorderColor3 = Color3.new(0, 1, 0)
  2174. ImageLabel11.Name = "TargetHitImage"
  2175. ImageLabel11.Parent = Frame6
  2176. ImageLabel11.Transparency = 1
  2177. ImageLabel11.Size = UDim2.new(0, 50, 0, 50)
  2178. ImageLabel11.Position = UDim2.new(0, -25, 0, -25)
  2179. ImageLabel11.Visible = false
  2180. ImageLabel11.BackgroundTransparency = 1
  2181. ImageLabel11.BorderSizePixel = 0
  2182. ImageLabel11.Image = "http://www.roblox.com/asset/?id=69368028"
  2183. TextLabel12.Name = "ReloadingLabel"
  2184. TextLabel12.Parent = Frame6
  2185. TextLabel12.Transparency = 1
  2186. TextLabel12.Text = "Reloading"
  2187. TextLabel12.Position = UDim2.new(0, 20, 0, -20)
  2188. TextLabel12.Visible = false
  2189. TextLabel12.BackgroundTransparency = 1
  2190. TextLabel12.BorderSizePixel = 0
  2191. TextLabel12.Font = Enum.Font.ArialBold
  2192. TextLabel12.FontSize = Enum.FontSize.Size18
  2193. TextLabel12.TextColor3 = Color3.new(0, 0, 0)
  2194. TextLabel12.TextStrokeColor3 = Color3.new(0, 1, 0)
  2195. TextLabel12.TextStrokeTransparency = 0
  2196. TextLabel12.TextTransparency = 1
  2197. TextLabel12.TextXAlignment = Enum.TextXAlignment.Left
  2198. TextLabel12.TextYAlignment = Enum.TextYAlignment.Bottom
  2199. Frame13.Name = "AmmoHud"
  2200. Frame13.Parent = ScreenGui5
  2201. Frame13.Transparency = 1
  2202. Frame13.Size = UDim2.new(0, 200, 0, 50)
  2203. Frame13.Position = UDim2.new(1, -265, 1, -60)
  2204. Frame13.BackgroundTransparency = 1
  2205. Frame13.BorderSizePixel = 0
  2206. TextLabel14.Name = "ForwardSlash"
  2207. TextLabel14.Parent = Frame13
  2208. TextLabel14.Transparency = 0
  2209. TextLabel14.Text = "/"
  2210. TextLabel14.Position = UDim2.new(0.5, 0, 0.5, 0)
  2211. TextLabel14.BackgroundTransparency = 1
  2212. TextLabel14.BorderSizePixel = 0
  2213. TextLabel14.Font = Enum.Font.Arial
  2214. TextLabel14.FontSize = Enum.FontSize.Size48
  2215. TextLabel14.TextColor3 = Color3.new(1, 1, 1)
  2216. TextLabel15.Name = "ClipAmmo"
  2217. TextLabel15.Parent = Frame13
  2218. TextLabel15.Transparency = 0
  2219. TextLabel15.Text = "54"
  2220. TextLabel15.Position = UDim2.new(0.449999988, 0, 0.5, 0)
  2221. TextLabel15.BackgroundTransparency = 1
  2222. TextLabel15.BorderSizePixel = 0
  2223. TextLabel15.Font = Enum.Font.Arial
  2224. TextLabel15.FontSize = Enum.FontSize.Size48
  2225. TextLabel15.TextColor3 = Color3.new(1, 1, 1)
  2226. TextLabel15.TextXAlignment = Enum.TextXAlignment.Right
  2227. TextLabel16.Name = "TotalAmmo"
  2228. TextLabel16.Parent = Frame13
  2229. TextLabel16.Transparency = 0
  2230. TextLabel16.Text = "180"
  2231. TextLabel16.Position = UDim2.new(0.550000012, 0, 0.5, 0)
  2232. TextLabel16.BackgroundTransparency = 1
  2233. TextLabel16.BorderSizePixel = 0
  2234. TextLabel16.Font = Enum.Font.Arial
  2235. TextLabel16.FontSize = Enum.FontSize.Size48
  2236. TextLabel16.TextColor3 = Color3.new(1, 1, 1)
  2237. TextLabel16.TextXAlignment = Enum.TextXAlignment.Left
  2238. LocalScript17.Name = "AssaultRifleScript"
  2239. LocalScript17.Parent = Tool4
  2240. table.insert(cors,sandbox(LocalScript17,function()
  2241. --------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
  2242. -- Waits for the child of the specified parent
  2243. local function WaitForChild(parent, childName)
  2244. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  2245. return parent[childName]
  2246. end
  2247.  
  2248. ----- MAGIC NUMBERS ABOUT THE TOOL -----
  2249. local Auto = false
  2250. -- How much damage a bullet does
  2251. local Damage = 65
  2252. local HeadMultiplier = 1.65
  2253. -- How many times per second the gun can fire
  2254. local FireRate = 0.15
  2255. -- The maximum distance the can can shoot, this value should never go above 1000
  2256. local Range = 400
  2257. -- In radians the minimum accuracy penalty
  2258. local MinSpread = 0.01
  2259. -- In radian the maximum accuracy penalty
  2260. local MaxSpread = 0.075
  2261. -- Number of bullets in a clip
  2262. local ClipSize = 12
  2263. -- DefaultValue for spare ammo
  2264. local SpareAmmo = 240
  2265. -- The amount the aim will increase or decrease by
  2266. -- decreases this number reduces the speed that recoil takes effect
  2267. local AimInaccuracyStepAmount = 0.0125
  2268. -- Time it takes to reload weapon
  2269. local ReloadTime = 2.5
  2270. ----------------------------------------
  2271.  
  2272. -- Colors
  2273. local FriendlyReticleColor = Color3.new(0, 1, 0)
  2274. local EnemyReticleColor = Color3.new(1, 0, 0)
  2275. local NeutralReticleColor = Color3.new(1, 1, 1)
  2276.  
  2277. local Spread = MinSpread
  2278. local AmmoInClip = ClipSize
  2279.  
  2280. local Tool = script.Parent
  2281. local Handle = WaitForChild(Tool, 'Handle')
  2282. local WeaponGui = nil
  2283.  
  2284. local LeftButtonDown
  2285. local Reloading = false
  2286. local IsShooting = false
  2287.  
  2288. -- Player specific convenience variables
  2289. local MyPlayer = nil
  2290. local MyCharacter = nil
  2291. local MyHumanoid = nil
  2292. local MyTorso = nil
  2293. local MyMouse = nil
  2294.  
  2295. local RecoilAnim
  2296. local RecoilTrack = nil
  2297.  
  2298. local IconURL = Tool.TextureId -- URL to the weapon icon asset
  2299.  
  2300. local DebrisService = game:GetService('Debris')
  2301. local PlayersService = game:GetService('Players')
  2302.  
  2303.  
  2304. local FireSound
  2305.  
  2306. local OnFireConnection = nil
  2307. local OnReloadConnection = nil
  2308.  
  2309. local DecreasedAimLastShot = false
  2310. local LastSpreadUpdate = time()
  2311.  
  2312. -- this is a dummy object that holds the flash made when the gun is fired
  2313. local FlashHolder = nil
  2314.  
  2315.  
  2316. local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
  2317. local GetCellFunction = Workspace.Terrain.GetCell
  2318.  
  2319. function RayIgnoreCheck(hit, pos)
  2320. if hit then
  2321. if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or
  2322. hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or
  2323. hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then
  2324. return true
  2325. elseif hit:IsA('Terrain') and pos then
  2326. local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
  2327. if cellPos then
  2328. local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
  2329. if cellMat and cellMat == Enum.CellMaterial.Water then
  2330. return true
  2331. end
  2332. end
  2333. end
  2334. end
  2335. return false
  2336. end
  2337.  
  2338. -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000
  2339. function RayCast(startPos, vec, rayLength)
  2340. local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
  2341. if hitObject and hitPos then
  2342. local distance = rayLength - (hitPos - startPos).magnitude
  2343. if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then
  2344. -- there is a chance here for potential infinite recursion
  2345. return RayCast(hitPos, vec, distance)
  2346. end
  2347. end
  2348. return hitObject, hitPos
  2349. end
  2350.  
  2351.  
  2352.  
  2353. function TagHumanoid(humanoid, player)
  2354. -- Add more tags here to customize what tags are available.
  2355. while humanoid:FindFirstChild('creator') do
  2356. humanoid:FindFirstChild('creator'):Destroy()
  2357. end
  2358. local creatorTag = Instance.new("ObjectValue")
  2359. creatorTag.Value = player
  2360. creatorTag.Name = "creator"
  2361. creatorTag.Parent = humanoid
  2362. DebrisService:AddItem(creatorTag, 1.5)
  2363.  
  2364. local weaponIconTag = Instance.new("StringValue")
  2365. weaponIconTag.Value = IconURL
  2366. weaponIconTag.Name = "icon"
  2367. weaponIconTag.Parent = creatorTag
  2368. end
  2369.  
  2370. local function CreateFlash()
  2371. Handle.Light.Enabled = true
  2372. delay(0.01, function()
  2373. Handle.Light.Enabled = false
  2374. end)
  2375. if FlashHolder then
  2376. if not flash then
  2377. flash = Instance.new('Fire', FlashHolder)
  2378. flash.Color = Color3.new(1, 140 / 255, 0)
  2379. flash.SecondaryColor = Color3.new(1, 0, 0)
  2380. flash.Heat = 0
  2381. flash.Size = 0.3
  2382. delay(0.02, function()
  2383. flash.Enabled = false
  2384. end)
  2385. else
  2386. flash.Enabled = true
  2387. delay(0.02, function()
  2388. flash.Enabled = false
  2389. end)
  2390. end
  2391. else
  2392. FlashHolder = Instance.new("Part", Tool)
  2393. FlashHolder.Transparency = 1
  2394. FlashHolder.CanCollide= false
  2395. FlashHolder.Size = Vector3.new(1, 1, 1)
  2396. FlashHolder.Position = Tool.Handle.Position
  2397. local Weld = Instance.new("ManualWeld")
  2398. Weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  2399. Weld.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0)
  2400. Weld.Part0 = FlashHolder
  2401. Weld.Part1 = Tool.Handle
  2402. Weld.Parent = FlashHolder
  2403. end
  2404. end
  2405.  
  2406. local function CreateBullet(bulletPos)
  2407. local bullet = Instance.new('Part', Workspace)
  2408. bullet.FormFactor = Enum.FormFactor.Custom
  2409. bullet.Size = Vector3.new(0.2, 0.2, 0.2)
  2410. bullet.BrickColor = BrickColor.new("Really black")
  2411. bullet.Material = "Neon"
  2412. bullet.Shape = Enum.PartType.Ball
  2413. bullet.CanCollide = false
  2414. bullet.CFrame = CFrame.new(bulletPos)
  2415. bullet.Anchored = true
  2416. bullet.TopSurface = Enum.SurfaceType.Smooth
  2417. bullet.BottomSurface = Enum.SurfaceType.Smooth
  2418. bullet.Name = 'Bullet'
  2419. DebrisService:AddItem(bullet, 2.5)
  2420. --[[local fire = Instance.new("Fire", bullet)
  2421. fire.Color = Color3.new(MyPlayer.TeamColor.r, MyPlayer.TeamColor.g, MyPlayer.TeamColor.b)
  2422. fire.SecondaryColor = Color3.new(MyPlayer.TeamColor.r, MyPlayer.TeamColor.g, MyPlayer.TeamColor.b)
  2423. fire.Size = 1
  2424. fire.Heat = 0
  2425. DebrisService:AddItem(fire, 0.1)]]--
  2426. return bullet
  2427. end
  2428.  
  2429. local function weldBetween(a, b)
  2430. local weld = Instance.new("Weld")
  2431. weld.Part0 = a
  2432. weld.Part1 = b
  2433. weld.C0 = CFrame.new()
  2434. weld.C1 = b.CFrame:inverse() * a.CFrame
  2435. weld.Parent = a
  2436. return weld;
  2437. end
  2438.  
  2439. local function Reload()
  2440. if not Reloading then
  2441. Reloading = true
  2442. -- Don't reload if you are already full or have no extra ammo
  2443. if AmmoInClip ~= ClipSize and SpareAmmo > 0 then
  2444. if RecoilTrack then
  2445. RecoilTrack:Stop()
  2446. end
  2447. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  2448. if WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  2449. WeaponGui.Crosshair.ReloadingLabel.Visible = true
  2450. end
  2451. end
  2452.  
  2453. local aniTrack = WaitForChild(Tool.Parent,"Humanoid"):LoadAnimation(Tool.Reload)
  2454. local torso=WaitForChild(Tool.Parent,'Left Arm')
  2455. local oldWeld
  2456. for _,i in pairs(WaitForChild(Tool.Parent,'Right Arm'):GetChildren()) do
  2457. if i:IsA('Weld') and i.Part1==Tool.Handle then
  2458. oldWeld=i
  2459. end
  2460. end
  2461. if not oldWeld then
  2462. print('What... no old weld!')
  2463. return
  2464. end
  2465.  
  2466. Handle.Reload:Play()
  2467.  
  2468. aniTrack:Play(0,1,2)
  2469. delay(0.35, function()
  2470. oldWeld.Part1=nil
  2471. ChestWeld= weldBetween(torso,Tool.Handle)
  2472. end)
  2473. wait(ReloadTime)
  2474. oldWeld.Part1=Tool.Handle
  2475. ChestWeld:Destroy()
  2476. ChestWeld=nil
  2477. -- Only use as much ammo as you have
  2478. local ammoToUse = math.min(ClipSize - AmmoInClip, SpareAmmo)
  2479. AmmoInClip = AmmoInClip + ammoToUse
  2480. SpareAmmo = SpareAmmo - ammoToUse
  2481. UpdateAmmo(AmmoInClip)
  2482. end
  2483. Reloading = false
  2484. end
  2485. end
  2486.  
  2487. function OnFire()
  2488. if IsShooting or stance == true then return end
  2489. if MyHumanoid and MyHumanoid.Health > 0 then
  2490. IsShooting = true
  2491. while LeftButtonDown and AmmoInClip > 0 and not Reloading and MyHumanoid and MyHumanoid.Health > 0 and stance == false do
  2492. if Auto == false then
  2493. LeftButtonDown = false
  2494. end
  2495. RecoilTrack:Play()
  2496. if Spread and not DecreasedAimLastShot then
  2497. Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
  2498. UpdateCrosshair(Spread)
  2499. end
  2500. DecreasedAimLastShot = not DecreasedAimLastShot
  2501. if Handle:FindFirstChild('FireSound') then
  2502. Handle.FireSound:Play()
  2503. end
  2504. CreateFlash()
  2505. if MyMouse then
  2506. local targetPoint = MyMouse.Hit.p
  2507. local shootDirection = (targetPoint - Handle.Position).unit
  2508. -- Adjust the shoot direction randomly off by a little bit to account for recoil
  2509. shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
  2510. (0.5 - math.random()) * 2 * Spread,
  2511. (0.5 - math.random()) * 2 * Spread) * shootDirection
  2512. local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
  2513. local bullet
  2514. -- Create a bullet here
  2515. if hitObject then
  2516. bullet = CreateBullet(bulletPos)
  2517. end
  2518. if hitObject and hitObject.Parent then
  2519. local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
  2520. if hitHumanoid then
  2521. local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
  2522. TagHumanoid(hitHumanoid, MyPlayer)
  2523. if hitObject.Name == "Head" then
  2524. hitHumanoid:TakeDamage(Damage * HeadMultiplier)
  2525. else
  2526. hitHumanoid:TakeDamage(Damage)
  2527. end
  2528. if bullet then
  2529. bullet:Destroy()
  2530. bullet = nil
  2531. --bullet.Transparency = 1
  2532. end
  2533. Spawn(UpdateTargetHit)
  2534. end
  2535. end
  2536.  
  2537. AmmoInClip = AmmoInClip - 1
  2538. UpdateAmmo(AmmoInClip)
  2539. end
  2540. wait(FireRate)
  2541. end
  2542. IsShooting = false
  2543. if AmmoInClip == 0 then
  2544. Handle.Empty:Play()
  2545. end
  2546. if RecoilTrack then
  2547. RecoilTrack:Stop()
  2548. end
  2549. end
  2550. end
  2551.  
  2552. local TargetHits = 0
  2553. function UpdateTargetHit()
  2554. TargetHits = TargetHits + 1
  2555. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  2556. WeaponGui.Crosshair.TargetHitImage.Visible = true
  2557. end
  2558. wait(0.5)
  2559. TargetHits = TargetHits - 1
  2560. if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  2561. WeaponGui.Crosshair.TargetHitImage.Visible = false
  2562. end
  2563. end
  2564.  
  2565. function UpdateCrosshair(value, mouse)
  2566. if WeaponGui then
  2567. local absoluteY = 650
  2568. WeaponGui.Crosshair:TweenSize(
  2569. UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
  2570. Enum.EasingDirection.Out,
  2571. Enum.EasingStyle.Linear,
  2572. 0.33)
  2573. end
  2574. end
  2575.  
  2576. function UpdateAmmo(value)
  2577. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then
  2578. WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
  2579. if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  2580. WeaponGui.Crosshair.ReloadingLabel.Visible = false
  2581. end
  2582. end
  2583. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then
  2584. WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
  2585. end
  2586. end
  2587.  
  2588.  
  2589. function OnMouseDown()
  2590. LeftButtonDown = true
  2591. OnFire()
  2592. end
  2593.  
  2594. function OnMouseUp()
  2595. LeftButtonDown = false
  2596. end
  2597.  
  2598. function safety()
  2599. if stance == false then
  2600. stance = true
  2601. Tool.Enabled = false
  2602. passive:Play()
  2603. else
  2604. stance = false
  2605. Tool.Enabled = true
  2606. if passive then
  2607. passive:Stop()
  2608. end
  2609. end
  2610. end
  2611.  
  2612. function OnKeyDown(key)
  2613. if string.lower(key) == 'r' then
  2614. Reload()
  2615. end
  2616. if string.lower(key) == 'q' then
  2617. safety()
  2618. end
  2619. end
  2620.  
  2621.  
  2622. function OnEquipped(mouse)
  2623. RecoilAnim = WaitForChild(Tool, 'FireAni')
  2624. FireSound = WaitForChild(Handle, 'FireSound')
  2625.  
  2626. MyCharacter = Tool.Parent
  2627. MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)
  2628. MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
  2629. MyTorso = MyCharacter:FindFirstChild('Torso')
  2630. MyMouse = mouse
  2631. WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()
  2632. if WeaponGui and MyPlayer then
  2633. WeaponGui.Parent = MyPlayer.PlayerGui
  2634. UpdateAmmo(AmmoInClip)
  2635. end
  2636. if RecoilAnim then
  2637. RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
  2638. end
  2639. idle = MyHumanoid:LoadAnimation(Tool.idle)
  2640. idle:Play()
  2641. gunidleanim = Instance.new("Animation")
  2642. gunidleanim.AnimationId = "http://www.roblox.com/asset/?id=168086975"
  2643. passive = MyHumanoid:LoadAnimation(gunidleanim)
  2644.  
  2645. stance = false
  2646. Tool.Enabled = true
  2647.  
  2648. if MyMouse then
  2649. -- Disable mouse icon
  2650. MyMouse.Icon = "http://www.roblox.com/asset/?id=2966012"
  2651. MyMouse.Button1Down:connect(OnMouseDown)
  2652. MyMouse.Button1Up:connect(OnMouseUp)
  2653. MyMouse.KeyDown:connect(OnKeyDown)
  2654. end
  2655. end
  2656.  
  2657.  
  2658. -- Unequip logic here
  2659. function OnUnequipped()
  2660. if idle then
  2661. idle:Stop()
  2662. end
  2663. if passive then
  2664. passive:Stop()
  2665. end
  2666. LeftButtonDown = false
  2667. Reloading = false
  2668. MyCharacter = nil
  2669. MyHumanoid = nil
  2670. MyTorso = nil
  2671. MyPlayer = nil
  2672. MyMouse = nil
  2673. if OnFireConnection then
  2674. OnFireConnection:disconnect()
  2675. end
  2676. if OnReloadConnection then
  2677. OnReloadConnection:disconnect()
  2678. end
  2679. if FlashHolder then
  2680. FlashHolder = nil
  2681. end
  2682. if WeaponGui then
  2683. WeaponGui.Parent = nil
  2684. WeaponGui = nil
  2685. end
  2686. if RecoilTrack then
  2687. RecoilTrack:Stop()
  2688. end
  2689. end
  2690.  
  2691. local function SetReticleColor(color)
  2692. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  2693. for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
  2694. if line:IsA('Frame') then
  2695. line.BorderColor3 = color
  2696. end
  2697. end
  2698. end
  2699. end
  2700.  
  2701.  
  2702. Tool.Equipped:connect(OnEquipped)
  2703. Tool.Unequipped:connect(OnUnequipped)
  2704.  
  2705. while true do
  2706. wait(0.033)
  2707. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then
  2708. WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
  2709. SetReticleColor(NeutralReticleColor)
  2710.  
  2711. local target = MyMouse.Target
  2712. if target and target.Parent then
  2713. local player = PlayersService:GetPlayerFromCharacter(target.Parent)
  2714. if player then
  2715. if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
  2716. SetReticleColor(EnemyReticleColor)
  2717. else
  2718. SetReticleColor(FriendlyReticleColor)
  2719. end
  2720. end
  2721. end
  2722. end
  2723. if Spread and not IsShooting then
  2724. local currTime = time()
  2725. if currTime - LastSpreadUpdate > FireRate * 2 then
  2726. LastSpreadUpdate = currTime
  2727. Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
  2728. UpdateCrosshair(Spread, MyMouse)
  2729. end
  2730. end
  2731. end
  2732. end))
  2733. Animation18.Name = "Reload"
  2734. Animation18.Parent = Tool4
  2735. Animation18.AnimationId = "http://www.roblox.com/Asset?ID=95384819"
  2736. LocalScript19.Name = "CameraMoveDev"
  2737. LocalScript19.Parent = Tool4
  2738. table.insert(cors,sandbox(LocalScript19,function()
  2739. local RunService = game:GetService('RunService')
  2740. local player = game.Players.LocalPlayer
  2741. local mouse = player:GetMouse()
  2742. repeat wait() until player.Character
  2743. repeat wait() until player.Character:FindFirstChild("Humanoid")
  2744. repeat wait() until player.Character:FindFirstChild("Torso")
  2745. local character = player.Character
  2746. local humanoid = character:WaitForChild("Humanoid")
  2747. torso = character.Torso
  2748. keyhold = false
  2749. --player.CameraMinZoomDistance = 0.5
  2750. lighting = true
  2751. haslight = false
  2752.  
  2753. mouse.TargetFilter = nil
  2754.  
  2755. --humanoid.JumpPower = 0
  2756.  
  2757. maxcount = 100
  2758. runcount = maxcount
  2759.  
  2760. function populateparts(mdl)
  2761. if mdl:IsA("BasePart") then
  2762. table.insert(parts,mdl)
  2763. end
  2764. for i2,mdl2 in ipairs(mdl:GetChildren()) do
  2765. populateparts(mdl2)
  2766. end
  2767. end
  2768.  
  2769. function weldBetween(a, b)
  2770. --Make a new Weld and Parent it to a.
  2771. weld = Instance.new("ManualWeld", a)
  2772. --Get the CFrame of b relative to a.
  2773. weld.C0 = a.CFrame:inverse() * b.CFrame
  2774. --Set the Part0 and Part1 properties respectively
  2775. weld.Part0 = a
  2776. weld.Part1 = b
  2777. --Return the reference to the weld so that you can change it later.
  2778. return weld
  2779. end
  2780.  
  2781. humanoid.Died:connect(function()
  2782. if armgroup then
  2783. armgroup:Destroy()
  2784. if cl then
  2785. cl:Destroy()
  2786. end
  2787. if cl2 then
  2788. cl2:Destroy()
  2789. end
  2790. end
  2791. end)
  2792.  
  2793. LocalObjects = {}
  2794. function SetLocalTransparency(Table)
  2795. for i, v in pairs(LocalObjects) do
  2796. if v.Object == Table.Object then
  2797. Table.Object.LocalTransparencyModifier = Table.OriginalTransparency
  2798. table.remove(LocalObjects, i)
  2799. end
  2800. end
  2801. if not Table.Transparency then
  2802. return
  2803. end
  2804. Table.OriginalTransparency = Table.Object.LocalTransparencyModifier
  2805. table.insert(LocalObjects, Table)
  2806. if ModifyTransparency then
  2807. ModifyTransparency:disconnect()
  2808. end
  2809. ModifyTransparency = RunService.RenderStepped:connect(function()
  2810. for i, v in pairs(LocalObjects) do
  2811. if v.Object and v.Object.Parent then
  2812. local CurrentTransparency = v.Object.LocalTransparencyModifier
  2813. if ((not v.AutoUpdate and (CurrentTransparency == 1 or CurrentTransparency == 0)) or v.AutoUpdate) then
  2814. v.Object.LocalTransparencyModifier = v.Transparency
  2815. end
  2816. else
  2817. table.remove(LocalObjects, i)
  2818. end
  2819. end
  2820. end)
  2821. end
  2822.  
  2823. local function SetupJoints()
  2824. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  2825. return -- TODO: Make tracking compatible with R15
  2826. end
  2827. torso = character:FindFirstChild("Torso")
  2828.  
  2829. Neck = torso.Neck
  2830. OldNeckC0 = Neck.C0
  2831. OldNeckC1 = Neck.C1
  2832. Shoulder = torso['Right Shoulder']
  2833. Shoulder2 = torso['Left Shoulder']
  2834. OldShoulderC0 = Shoulder.C0
  2835. OldShoulderC1 = Shoulder.C1
  2836. OldShoulder2C0 = Shoulder2.C0
  2837. OldShoulder2C1 = Shoulder2.C1
  2838. end
  2839.  
  2840. local function visual()
  2841. if Tool then
  2842. if Tool:FindFirstChild("GetKill") and not game.Workspace.CurrentCamera:FindFirstChild("KillColor") then
  2843. Color = Instance.new("ColorCorrectionEffect")
  2844. Color.Name = "KillColor"
  2845. Color.Saturation = -0.5
  2846. Color.Parent = game.Workspace.CurrentCamera
  2847. game.Debris:AddItem(Color, 0.22)
  2848. Blur = Instance.new("BlurEffect")
  2849. Blur.Name = "KillBlur"
  2850. Blur.Size = 8
  2851. Blur.Parent = game.Workspace.CurrentCamera
  2852. game.Debris:AddItem(Blur, 0.22)
  2853. Tool.GetKill:Destroy()
  2854. end
  2855.  
  2856. if Tool:FindFirstChild("GetHeadKill") and not game.Workspace.CurrentCamera:FindFirstChild("KillColor") then
  2857. Color = Instance.new("ColorCorrectionEffect")
  2858. Color.Name = "KillColor"
  2859. Color.Saturation = -0.75
  2860. Color.TintColor = Color3.new(1, 0.9, 0.9)
  2861. Color.Parent = game.Workspace.CurrentCamera
  2862. game.Debris:AddItem(Color, 0.22)
  2863. Blur = Instance.new("BlurEffect")
  2864. Blur.Name = "KillBlur"
  2865. Blur.Size = 8
  2866. Blur.Parent = game.Workspace.CurrentCamera
  2867. game.Debris:AddItem(Blur, 0.22)
  2868. Tool.GetHeadKill:Destroy()
  2869. end
  2870. end
  2871.  
  2872. --player.CameraMode = Enum.CameraMode.LockFirstPerson
  2873.  
  2874. end
  2875.  
  2876. SetupJoints()
  2877.  
  2878. game:GetService("RunService").RenderStepped:connect(function()
  2879. if character and humanoid.Health > 0 and script.Parent.Parent == character then
  2880. if character:FindFirstChildOfClass("Tool") and character:FindFirstChildOfClass("Tool") == script.Parent then
  2881. Tool = character:FindFirstChildOfClass("Tool")
  2882. visual()
  2883. else
  2884. Tool = nil
  2885. end
  2886. if Tool and Tool.Enabled == true then
  2887. character.Humanoid.AutoRotate = false
  2888.  
  2889. mouse.TargetFilter = game.Workspace
  2890. --if (game.Workspace.CurrentCamera.CoordinateFrame.p - game.Workspace.CurrentCamera.Focus.p).magnitude < 1 then
  2891. --game.Workspace.CurrentCamera.CameraSubject = character.Head
  2892. game.Workspace.CurrentCamera.Focus = character.Head.CFrame
  2893. --end
  2894.  
  2895. character['Torso'].Neck.C0 = OldNeckC0
  2896. character['Torso'].Neck.C1 = OldNeckC1
  2897. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  2898. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  2899. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  2900. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  2901.  
  2902. local toMouse = (mouse.Hit.p - character.Head.Position).unit
  2903. local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
  2904. local neckAngle = angle
  2905. if math.deg(neckAngle) > 110 then
  2906. neckAngle = math.rad(110)
  2907. end
  2908.  
  2909. Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
  2910.  
  2911. character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2,0)
  2912. character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/-2,0)
  2913.  
  2914. if character.Humanoid:GetState() ~= Enum.HumanoidStateType.Seated then
  2915. character['Torso'].CFrame = CFrame.new(character['Torso'].Position, character['Torso'].Position + (Vector3.new(
  2916. mouse.Hit.x, character['Torso'].Position.Y, mouse.Hit.z)-character['Torso'].Position).unit)
  2917. end
  2918. else
  2919. if armgroup then
  2920. armgroup:Destroy()
  2921. armgroup = nil
  2922. end
  2923. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2924. character['Torso'].Neck.C0 = OldNeckC0
  2925. character['Torso'].Neck.C1 = OldNeckC1
  2926. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  2927. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  2928. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  2929. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  2930.  
  2931. character.Humanoid.AutoRotate = true
  2932. mouse.TargetFilter = nil
  2933.  
  2934. game.Workspace.CurrentCamera.CameraSubject = character.Humanoid
  2935. for i, v in pairs(character:GetChildren()) do
  2936. if v:IsA("BasePart") then
  2937. SetLocalTransparency({Object = v, Transparency = nil, AutoUpdate = true})
  2938. end
  2939. if v:IsA("Accessory") then
  2940. SetLocalTransparency({Object = v.Handle, Transparency = nil, AutoUpdate = true})
  2941. end
  2942. end
  2943. end
  2944. end
  2945. end
  2946. end)
  2947.  
  2948. script.Parent.Unequipped:connect(function()
  2949. if armgroup then
  2950. armgroup:Destroy()
  2951. armgroup = nil
  2952. end
  2953. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  2954. character['Torso'].Neck.C0 = OldNeckC0
  2955. character['Torso'].Neck.C1 = OldNeckC1
  2956. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  2957. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  2958. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  2959. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  2960.  
  2961. character.Humanoid.AutoRotate = true
  2962. mouse.TargetFilter = nil
  2963.  
  2964. game.Workspace.CurrentCamera.CameraSubject = character.Humanoid
  2965. for i, v in pairs(character:GetChildren()) do
  2966. if v:IsA("BasePart") then
  2967. SetLocalTransparency({Object = v, Transparency = nil, AutoUpdate = true})
  2968. end
  2969. if v:IsA("Accessory") then
  2970. SetLocalTransparency({Object = v.Handle, Transparency = nil, AutoUpdate = true})
  2971. end
  2972. end
  2973. end
  2974. end)
  2975. end))
  2976. Part20.Name = "Handle"
  2977. Part20.Parent = Tool4
  2978. Part20.BrickColor = BrickColor.new("Pastel yellow")
  2979. Part20.Rotation = Vector3.new(0, -89.9399948, 0)
  2980. Part20.CanCollide = false
  2981. Part20.FormFactor = Enum.FormFactor.Custom
  2982. Part20.Size = Vector3.new(0.200000003, 1.20000005, 0.699999988)
  2983. Part20.CFrame = CFrame.new(70.1900024, 2.50001621, 26.3299923, 0, 0, -0.999999523, -0.999999523, 0, 0, 0, 1, 0)
  2984. Part20.BottomSurface = Enum.SurfaceType.Smooth
  2985. Part20.TopSurface = Enum.SurfaceType.Smooth
  2986. Part20.Color = Color3.new(1, 1, 0.8)
  2987. Part20.Position = Vector3.new(70.1900024, 2.50001621, 26.3299923)
  2988. Part20.Orientation = Vector3.new(0, -90, -90)
  2989. Part20.Color = Color3.new(1, 1, 0.8)
  2990. SpecialMesh21.Parent = Part20
  2991. SpecialMesh21.MeshId = "http://www.roblox.com/asset/?id=72012879"
  2992. SpecialMesh21.Scale = Vector3.new(1.25, 1.25, 1.25)
  2993. SpecialMesh21.TextureId = "http://www.roblox.com/asset/?id=72012859"
  2994. SpecialMesh21.VertexColor = Vector3.new(2, 2, 2)
  2995. SpecialMesh21.MeshType = Enum.MeshType.FileMesh
  2996. SpecialMesh21.Scale = Vector3.new(1.25, 1.25, 1.25)
  2997. Sound22.Name = "Empty"
  2998. Sound22.Parent = Part20
  2999. Sound22.SoundId = "rbxassetid://240785604"
  3000. Sound22.Volume = 1
  3001. Sound23.Name = "FireSound"
  3002. Sound23.Parent = Part20
  3003. Sound23.SoundId = "rbxassetid://330704232"
  3004. Sound23.Volume = 1
  3005. Sound24.Name = "Reload"
  3006. Sound24.Parent = Part20
  3007. Sound24.SoundId = "rbxassetid://198915489"
  3008. Sound24.Volume = 1
  3009. Fire25.Parent = Part20
  3010. Fire25.Size = 2
  3011. Fire25.Color = Color3.new(0.145098, 0.145098, 0.164706)
  3012. Fire25.Enabled = false
  3013. Fire25.Heat = 0
  3014. Fire25.SecondaryColor = Color3.new(0, 0, 0)
  3015. Fire25.Color = Color3.new(0.145098, 0.145098, 0.164706)
  3016. SpotLight26.Name = "Light"
  3017. SpotLight26.Parent = Part20
  3018. SpotLight26.Color = Color3.new(1, 1, 0.498039)
  3019. SpotLight26.Enabled = false
  3020. SpotLight26.Brightness = 50
  3021. SpotLight26.Range = 18
  3022. SpotLight26.Angle = 120
  3023. SpotLight26.Face = Enum.NormalId.Top
  3024. SpotLight26.Color = Color3.new(1, 1, 0.498039)
  3025. Animation27.Name = "FireAni"
  3026. Animation27.Parent = Tool4
  3027. Animation27.AnimationId = "http://www.roblox.com/Asset?ID=95383980"
  3028. Animation28.Name = "idle"
  3029. Animation28.Parent = Tool4
  3030. Animation28.AnimationId = "http://www.roblox.com/Asset?ID=95383474"
  3031. Tool29.Name = "Baton"
  3032. Tool29.Parent = mas
  3033. LocalScript30.Name = "Local Gui"
  3034. LocalScript30.Parent = Tool29
  3035. table.insert(cors,sandbox(LocalScript30,function()
  3036. local Tool = script.Parent;
  3037.  
  3038. enabled = true
  3039. function onButton1Down(mouse)
  3040. if not enabled then
  3041. return
  3042. end
  3043.  
  3044. enabled = true
  3045.  
  3046. end
  3047.  
  3048. function onEquippedLocal(mouse)
  3049.  
  3050. if mouse == nil then
  3051. print("Mouse not found")
  3052. return
  3053. end
  3054.  
  3055. mouse.Icon = "http://www.roblox.com/asset/?id=2966012"
  3056. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  3057. end
  3058.  
  3059.  
  3060. Tool.Equipped:connect(onEquippedLocal)
  3061.  
  3062. end))
  3063. Script31.Name = "Weld"
  3064. Script31.Parent = Tool29
  3065. table.insert(cors,sandbox(Script31,function()
  3066. local prev
  3067. local parts = script.Parent:GetChildren()
  3068. for i = 1,#parts do
  3069. --remove any of the following parts that say "(parts[i].className == [className])" if you want to exclude that particular className type from the Weld
  3070. if ((parts[i].className == "Part") or (parts[i].className == "SpawnLocation") or (parts[i].className == "Seat") or (parts[i].className == "TrussPart") or (parts[i].className == "VehicleSeat")) then
  3071. if (prev ~= nil) then
  3072. local weld = Instance.new("Weld")
  3073. weld.Part0 = prev
  3074. weld.Part1 = parts[i]
  3075. weld.C0 = prev.CFrame:inverse()
  3076. weld.C1 = parts[i].CFrame:inverse()
  3077. weld.Parent = prev
  3078. parts[i].Anchored = false
  3079. end
  3080. prev = parts[i]
  3081. end
  3082. end
  3083. wait(3)
  3084.  
  3085. end))
  3086. Part32.Name = "Handle"
  3087. Part32.Parent = Tool29
  3088. Part32.Material = Enum.Material.Fabric
  3089. Part32.BrickColor = BrickColor.new("Black")
  3090. Part32.Rotation = Vector3.new(180, 0, -165)
  3091. Part32.FormFactor = Enum.FormFactor.Custom
  3092. Part32.Size = Vector3.new(0.300000012, 1, 0.300000012)
  3093. Part32.CFrame = CFrame.new(13.0473738, 2.52178431, 3.16040182, -0.965922058, 0.258817792, -3.82533472e-09, 0.258817792, 0.965922058, -2.83325789e-08, -3.77935461e-09, -2.80197128e-08, -1)
  3094. Part32.BottomSurface = Enum.SurfaceType.Weld
  3095. Part32.TopSurface = Enum.SurfaceType.Smooth
  3096. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3097. Part32.Position = Vector3.new(13.0473738, 2.52178431, 3.16040182)
  3098. Part32.Orientation = Vector3.new(0, -180, 15)
  3099. Part32.Color = Color3.new(0.105882, 0.164706, 0.207843)
  3100. CylinderMesh33.Parent = Part32
  3101. CylinderMesh33.Scale = Vector3.new(0.899999976, 1, 0.899999976)
  3102. CylinderMesh33.Scale = Vector3.new(0.899999976, 1, 0.899999976)
  3103. Weld34.Parent = Part32
  3104. Weld34.C0 = CFrame.new(-457.99826, -25.7006931, 446.902222, -1, 3.05171125e-05, 3.05180438e-05, 3.05180438e-05, 1, 3.05171125e-05, -3.05171125e-05, 3.05180438e-05, -1)
  3105. Weld34.C1 = CFrame.new(-457.987274, 27.7081051, -446.912628, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3106. Weld34.Part0 = Part32
  3107. Weld34.Part1 = Part40
  3108. Sound35.Name = "HitSound"
  3109. Sound35.Parent = Part32
  3110. Sound35.SoundId = "rbxassetid://169259022"
  3111. Sound35.Volume = 1
  3112. Sound36.Name = "LungeSound"
  3113. Sound36.Parent = Part32
  3114. Sound36.SoundId = "http://www.roblox.com/Asset/?ID= 101164100"
  3115. Sound36.Volume = 1
  3116. Sound37.Name = "OverheadSound"
  3117. Sound37.Parent = Part32
  3118. Sound37.SoundId = "http://www.roblox.com/Asset/?ID= 101164100"
  3119. Sound37.Volume = 1
  3120. Sound38.Name = "UnsheathSound"
  3121. Sound38.Parent = Part32
  3122. Sound38.SoundId = "rbxassetid://240784215"
  3123. Sound38.Volume = 1
  3124. Sound39.Name = "SlashSound"
  3125. Sound39.Parent = Part32
  3126. Sound39.SoundId = "http://www.roblox.com/Asset/?ID= 101164100"
  3127. Sound39.Volume = 1
  3128. Part40.Parent = Tool29
  3129. Part40.BrickColor = BrickColor.new("Really black")
  3130. Part40.Reflectance = 0.20000000298023
  3131. Part40.Rotation = Vector3.new(0, 0, 165)
  3132. Part40.FormFactor = Enum.FormFactor.Custom
  3133. Part40.Size = Vector3.new(0.300000012, 1, 0.300000012)
  3134. Part40.CFrame = CFrame.new(13.5757141, 4.45773554, 3.16909885, -0.965937853, -0.258758843, 1.57992508e-05, 0.258758843, -0.965937853, 5.89849187e-05, -1.91499905e-09, 6.10641073e-05, 1)
  3135. Part40.BottomSurface = Enum.SurfaceType.Weld
  3136. Part40.TopSurface = Enum.SurfaceType.Weld
  3137. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3138. Part40.Position = Vector3.new(13.5757141, 4.45773554, 3.16909885)
  3139. Part40.Orientation = Vector3.new(0, 0, 165)
  3140. Part40.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3141. CylinderMesh41.Parent = Part40
  3142. CylinderMesh41.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  3143. CylinderMesh41.Scale = Vector3.new(0.300000012, 1, 0.300000012)
  3144. Weld42.Parent = Part40
  3145. Weld42.C0 = CFrame.new(-457.987274, 27.7081051, -446.912628, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3146. Weld42.C1 = CFrame.new(-457.993866, 26.698473, -446.906464, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3147. Weld42.Part0 = Part40
  3148. Weld42.Part1 = Part44
  3149. Script43.Parent = Part40
  3150. table.insert(cors,sandbox(Script43,function()
  3151. function onTouched(hit)
  3152. h = hit.Parent:findFirstChild("Humanoid")
  3153. if h ~= nil then
  3154. h.Sit = true
  3155. h.Health = h.Health - 0
  3156. end
  3157. end
  3158. script.Parent.Touched:connect(onTouched)
  3159.  
  3160. end))
  3161. Part44.Parent = Tool29
  3162. Part44.BrickColor = BrickColor.new("Really black")
  3163. Part44.Reflectance = 0.20000000298023
  3164. Part44.Rotation = Vector3.new(0, 0, 165)
  3165. Part44.FormFactor = Enum.FormFactor.Custom
  3166. Part44.Size = Vector3.new(0.300000012, 1, 0.300000012)
  3167. Part44.CFrame = CFrame.new(13.3080959, 3.48419905, 3.16299605, -0.965937853, -0.258758843, 1.57992508e-05, 0.258758843, -0.965937853, 5.89849187e-05, -1.91499905e-09, 6.10641073e-05, 1)
  3168. Part44.BottomSurface = Enum.SurfaceType.Weld
  3169. Part44.TopSurface = Enum.SurfaceType.Weld
  3170. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3171. Part44.Position = Vector3.new(13.3080959, 3.48419905, 3.16299605)
  3172. Part44.Orientation = Vector3.new(0, 0, 165)
  3173. Part44.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3174. CylinderMesh45.Parent = Part44
  3175. CylinderMesh45.Scale = Vector3.new(0.5, 1, 0.5)
  3176. CylinderMesh45.Scale = Vector3.new(0.5, 1, 0.5)
  3177. Weld46.Parent = Part44
  3178. Weld46.C0 = CFrame.new(-457.993866, 26.698473, -446.906464, -1, -3.05171125e-05, 3.05180438e-05, 3.05180438e-05, -1, 3.05171125e-05, 3.05171125e-05, 3.05180438e-05, 1)
  3179. Weld46.C1 = CFrame.new(-457.993408, 28.2644634, -446.909058, -1, -3.05161811e-05, 3.05189751e-05, 3.05189751e-05, -1, 9.15522687e-05, 3.05161811e-05, 9.15532e-05, 1)
  3180. Weld46.Part0 = Part44
  3181. Weld46.Part1 = Part48
  3182. Script47.Parent = Part44
  3183. table.insert(cors,sandbox(Script47,function()
  3184. function onTouched(hit)
  3185. h = hit.Parent:findFirstChild("Humanoid")
  3186. if h ~= nil then
  3187. h.Sit = true
  3188. h.Health = h.Health - 0
  3189. end
  3190. end
  3191. script.Parent.Touched:connect(onTouched)
  3192.  
  3193. end))
  3194. Part48.Parent = Tool29
  3195. Part48.BrickColor = BrickColor.new("Really black")
  3196. Part48.Reflectance = 0.20000000298023
  3197. Part48.Rotation = Vector3.new(-0.00999999978, 0, 165)
  3198. Part48.FormFactor = Enum.FormFactor.Custom
  3199. Part48.Size = Vector3.new(0.300000012, 0.200000003, 0.300000012)
  3200. Part48.CFrame = CFrame.new(13.7208099, 5.02307796, 3.16375327, -0.965937853, -0.258758843, 3.15935395e-05, 0.258758843, -0.965937853, 0.000117940843, -9.83733317e-10, 0.000122099271, 1)
  3201. Part48.BottomSurface = Enum.SurfaceType.Smooth
  3202. Part48.TopSurface = Enum.SurfaceType.Weld
  3203. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3204. Part48.Position = Vector3.new(13.7208099, 5.02307796, 3.16375327)
  3205. Part48.Orientation = Vector3.new(-0.00999999978, 0, 165)
  3206. Part48.Color = Color3.new(0.0666667, 0.0666667, 0.0666667)
  3207. CylinderMesh49.Parent = Part48
  3208. CylinderMesh49.Offset = Vector3.new(0, 0.150000006, 0)
  3209. CylinderMesh49.Scale = Vector3.new(0.5, 0.5, 0.5)
  3210. CylinderMesh49.Scale = Vector3.new(0.5, 0.5, 0.5)
  3211. Script50.Parent = Part48
  3212. table.insert(cors,sandbox(Script50,function()
  3213. function onTouched(hit)
  3214. h = hit.Parent:findFirstChild("Humanoid")
  3215. if h ~= nil then
  3216. h.Sit = true
  3217. h.Health = h.Health - 0
  3218. end
  3219. end
  3220. script.Parent.Touched:connect(onTouched)
  3221.  
  3222. end))
  3223. BoolValue51.Name = "PlayOverhead"
  3224. BoolValue51.Parent = Tool29
  3225. BoolValue52.Name = "PlaySlash"
  3226. BoolValue52.Parent = Tool29
  3227. BoolValue53.Name = "PlayThrust"
  3228. BoolValue53.Parent = Tool29
  3229. Script54.Name = "SwordScript"
  3230. Script54.Parent = Tool29
  3231. table.insert(cors,sandbox(Script54,function()
  3232. r = game:service("RunService")
  3233.  
  3234. local damage = 0
  3235.  
  3236. sword = script.Parent.Handle
  3237. Tool = script.Parent
  3238.  
  3239. local damages,values,sounds = {15,17,20},{Tool.PlaySlash,Tool.PlayThrust,Tool.PlayOverhead},{Tool.Handle.SlashSound,Tool.Handle.OverheadSound,Tool.Handle.LungeSound}
  3240. local enabledToDamage = true
  3241.  
  3242. function blow(hit)
  3243. if enabledToDamage == false then return end
  3244. enabledToDamage = false
  3245. if (hit.Parent == nil) then enabledToDamage = true return end -- happens when bullet hits sword
  3246. local humanoid = hit.Parent:findFirstChild("Humanoid")
  3247. local vCharacter = Tool.Parent
  3248. local vPlayer = game.Players:playerFromCharacter(vCharacter)
  3249. local hum = vCharacter:findFirstChild("Humanoid") -- non-nil if tool held by a character
  3250. if humanoid~=nil and humanoid ~= hum and hum ~= nil then
  3251. -- final check, make sure sword is in-hand
  3252. local right_arm = vCharacter:FindFirstChild("Right Arm")
  3253. if (right_arm ~= nil) then
  3254. local joint = right_arm:FindFirstChild("RightGrip")
  3255. if (joint ~= nil and (joint.Part0 == sword or joint.Part1 == sword)) then
  3256. tagHumanoid(humanoid, vPlayer)
  3257. humanoid:TakeDamage(damage)
  3258. delay(1, function()
  3259. untagHumanoid(humanoid)
  3260. end)
  3261. else
  3262. enabledToDamage = true
  3263. end
  3264. else
  3265. enabledToDamage = true
  3266. end
  3267. else
  3268. enabledToDamage = true
  3269. end
  3270. end
  3271.  
  3272.  
  3273. function tagHumanoid(humanoid, player)
  3274. local creator_tag = Instance.new("ObjectValue")
  3275. creator_tag.Value = player
  3276. creator_tag.Name = "creator"
  3277. creator_tag.Parent = humanoid
  3278. end
  3279.  
  3280. function untagHumanoid(humanoid)
  3281. if humanoid ~= nil then
  3282. local tag = humanoid:findFirstChild("creator")
  3283. if tag ~= nil then
  3284. tag.Parent = nil
  3285. end
  3286. end
  3287. end
  3288.  
  3289.  
  3290. function attack()
  3291. damage = slash_damage
  3292. script.Parent.Handle.SlashSound:Play()
  3293. script.Parent.PlaySlash.Value = not script.Parent.PlaySlash.Value
  3294. end
  3295.  
  3296. function lunge()
  3297. damage = lunge_damage
  3298. script.Parent.Handle.LungeSound:Play()
  3299. script.Parent.PlayOverhead.Value = not script.Parent.PlayOverhead.Value
  3300. force = Instance.new("BodyVelocity")
  3301. force.velocity = Vector3.new(0,10,0) --Tool.Parent.Torso.CFrame.lookVector * 80
  3302. force.Parent = Tool.Parent.Torso
  3303. wait(.5)
  3304. force.Parent = nil
  3305. wait(.5)
  3306. damage = slash_damage
  3307. end
  3308.  
  3309.  
  3310. Tool.Enabled = true
  3311. local last_attack = 0
  3312. local status = 0
  3313.  
  3314. function onActivated()
  3315. if not Tool.Enabled then
  3316. return
  3317. end
  3318. Tool.Enabled = false
  3319. local character = Tool.Parent;
  3320. local humanoid = character.Humanoid
  3321. if humanoid == nil then
  3322. print("Humanoid not found")
  3323. return
  3324. end
  3325. t = r.Stepped:wait()
  3326. --if (t - last_attack < 1.5) then
  3327. if status == 3 then
  3328. status = 0
  3329. damage = 0
  3330. else
  3331. status = status + 1
  3332. values[status].Value = not values[status].Value
  3333. damage = damages[status]
  3334. sounds[status]:Play()
  3335. enabledToDamage = true
  3336. wait(0.5)
  3337. enabledToDamage = false
  3338. end
  3339. --else
  3340. --status = 0
  3341. --damage = 0
  3342. --end
  3343. last_attack = t
  3344. Tool.Enabled = true
  3345. end
  3346.  
  3347. function onEquipped()
  3348. wait(1/3)
  3349. Tool.Handle.UnsheathSound:Play()
  3350. end
  3351.  
  3352. Tool.Equipped:connect(onEquipped)
  3353. script.Parent.Activated:connect(onActivated)
  3354. connection = sword.Touched:connect(blow)
  3355. end))
  3356. LocalScript55.Name = "AnimationScript"
  3357. LocalScript55.Parent = Tool29
  3358. table.insert(cors,sandbox(LocalScript55,function()
  3359. -- Waits for the child of the specified parent
  3360. local function WaitForChild(parent, childName)
  3361. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  3362. return parent[childName]
  3363. end
  3364.  
  3365. local Tool = script.Parent
  3366.  
  3367. local Animations = {}
  3368. local MyHumanoid
  3369. local MyCharacter
  3370.  
  3371.  
  3372. local function PlayAnimation(animationName)
  3373. if Animations[animationName] then
  3374. Animations[animationName]:Play()
  3375. end
  3376. end
  3377.  
  3378. local function StopAnimation(animationName)
  3379. if Animations[animationName] then
  3380. Animations[animationName]:Stop()
  3381. end
  3382. end
  3383.  
  3384.  
  3385. function OnEquipped(mouse)
  3386. MyCharacter = Tool.Parent
  3387. MyHumanoid = WaitForChild(MyCharacter, 'Humanoid')
  3388. if MyHumanoid then
  3389. Animations['EquipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'EquipAnim5'))
  3390. Animations['IdleAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'IdleAnim3'))
  3391. Animations['OverheadAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'OverheadAnim2'))
  3392. Animations['SlashAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'SlashAnim2'))
  3393. Animations['ThrustAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'ThrustAnim2'))
  3394. Animations['UnequipAnim'] = MyHumanoid:LoadAnimation(WaitForChild(Tool, 'UnequipAnim2'))
  3395. end
  3396. PlayAnimation('EquipAnim')
  3397. PlayAnimation('IdleAnim')
  3398. end
  3399.  
  3400. function OnUnequipped()
  3401. for animName, _ in pairs(Animations) do
  3402. StopAnimation(animName)
  3403. end
  3404. end
  3405.  
  3406. Tool.Equipped:connect(OnEquipped)
  3407. Tool.Unequipped:connect(OnUnequipped)
  3408.  
  3409. WaitForChild(Tool, 'PlaySlash').Changed:connect(
  3410. function (value)
  3411. --if value then
  3412. PlayAnimation('SlashAnim')
  3413. --else
  3414. -- StopAnimation('SlashAnim')
  3415. --end
  3416. end)
  3417.  
  3418. WaitForChild(Tool, 'PlayThrust').Changed:connect(
  3419. function (value)
  3420. --if value then
  3421. PlayAnimation('ThrustAnim')
  3422. --else
  3423. -- StopAnimation('ThrustAnim')
  3424. --end
  3425. end)
  3426.  
  3427. WaitForChild(Tool, 'PlayOverhead').Changed:connect(
  3428. function (value)
  3429. --if value then
  3430. PlayAnimation('OverheadAnim')
  3431. --else
  3432. -- StopAnimation('OverheadAnim')
  3433. --end
  3434. end)
  3435.  
  3436. end))
  3437. Animation56.Name = "IdleAnim3"
  3438. Animation56.Parent = Tool29
  3439. Animation56.AnimationId = "http://www.roblox.com/Asset?ID=94108418"
  3440. Animation57.Name = "OverheadAnim2"
  3441. Animation57.Parent = Tool29
  3442. Animation57.AnimationId = "rbxassetid://186934753"
  3443. Animation58.Name = "UnequipAnim2"
  3444. Animation58.Parent = Tool29
  3445. Animation58.AnimationId = "http://www.roblox.com/Asset?ID=94095929"
  3446. Animation59.Name = "EquipAnim5"
  3447. Animation59.Parent = Tool29
  3448. Animation59.AnimationId = "http://www.roblox.com/Asset?ID=94160581"
  3449. Animation60.Name = "ThrustAnim2"
  3450. Animation60.Parent = Tool29
  3451. Animation60.AnimationId = "rbxassetid://186934753"
  3452. Animation61.Name = "SlashAnim2"
  3453. Animation61.Parent = Tool29
  3454. Animation61.AnimationId = "rbxassetid://186934753"
  3455. Tool62.Name = "RPG-7"
  3456. Tool62.Parent = mas
  3457. Tool62.GripPos = Vector3.new(0.0500000007, -0.600000024, -1)
  3458. Tool62.ToolTip = "RPG-7"
  3459. Tool62.CanBeDropped = false
  3460. Part63.Name = "Handle"
  3461. Part63.Parent = Tool62
  3462. Part63.Transparency = 1
  3463. Part63.Rotation = Vector3.new(92.1199951, 62, -91.8699951)
  3464. Part63.FormFactor = Enum.FormFactor.Custom
  3465. Part63.Size = Vector3.new(0.839999974, 1.14999998, 3.55000019)
  3466. Part63.CFrame = CFrame.new(-70.7470474, 13.1006594, 24.1488132, -0.0153169353, 0.469224393, 0.882945836, 0.00813866127, 0.883078873, -0.469153851, -0.999849558, 0, -0.0173449218)
  3467. Part63.BottomSurface = Enum.SurfaceType.Smooth
  3468. Part63.TopSurface = Enum.SurfaceType.Smooth
  3469. Part63.Position = Vector3.new(-70.7470474, 13.1006594, 24.1488132)
  3470. Part63.Orientation = Vector3.new(27.9799995, 91.1299973, 0.529999971)
  3471. SpecialMesh64.Parent = Part63
  3472. SpecialMesh64.MeshId = "http://www.roblox.com/asset/?id=94690054"
  3473. SpecialMesh64.TextureId = "http://www.roblox.com/asset/?id=94689966"
  3474. SpecialMesh64.MeshType = Enum.MeshType.FileMesh
  3475. Sound65.Name = "ReloadSound"
  3476. Sound65.Parent = Part63
  3477. Sound65.Pitch = 1.1000000238419
  3478. Sound65.SoundId = "http://www.roblox.com/Asset?ID=132456167"
  3479. Sound65.Volume = 1
  3480. Sound66.Name = "FireSound"
  3481. Sound66.Parent = Part63
  3482. Sound66.SoundId = "http://www.roblox.com/Asset?ID=132456187"
  3483. Sound66.Volume = 1
  3484. LocalScript67.Name = "MouseIcon"
  3485. LocalScript67.Parent = Tool62
  3486. table.insert(cors,sandbox(LocalScript67,function()
  3487. local MOUSE_ICON = 'rbxasset://textures/GunCursor.png'
  3488. local RELOADING_ICON = 'rbxasset://textures/GunWaitCursor.png'
  3489.  
  3490. local Tool = script.Parent
  3491.  
  3492. local Mouse = nil
  3493.  
  3494. local function UpdateIcon()
  3495. Mouse.Icon = Tool.Enabled and MOUSE_ICON or RELOADING_ICON
  3496. end
  3497.  
  3498. local function OnEquipped(mouse)
  3499. Mouse = mouse
  3500. UpdateIcon()
  3501. end
  3502.  
  3503. local function OnChanged(property)
  3504. if property == 'Enabled' then
  3505. UpdateIcon()
  3506. end
  3507. end
  3508.  
  3509. Tool.Equipped:connect(OnEquipped)
  3510. Tool.Changed:connect(OnChanged)
  3511.  
  3512. end))
  3513. Script68.Name = "Launcher"
  3514. Script68.Parent = Tool62
  3515. table.insert(cors,sandbox(Script68,function()
  3516. -----------------
  3517. --| Constants |--
  3518. -----------------
  3519.  
  3520. local COOLDOWN = 4 -- Seconds until tool can be used again
  3521.  
  3522. -- RocketPropulsion Fields
  3523. local TARGET_RADIUS = 5
  3524. local MAX_SPEED = 95
  3525. local MAX_TORQUE = Vector3.new(4e6, 4e6, 0)
  3526. local MAX_THRUST = 50000
  3527. local THRUST_P = 500
  3528. local THRUST_D = 50000
  3529.  
  3530. local TARGET_OVERSHOOT_DISTANCE = 10000000
  3531.  
  3532. local ROCKET_MESH_ID = 'http://www.roblox.com/asset/?id=94690081'
  3533. local ROCKET_MESH_SCALE = Vector3.new(2.5, 2.5, 2)
  3534. local ROCKET_PART_SIZE = Vector3.new(1, 1, 4)
  3535.  
  3536. --------------------
  3537. --| WaitForChild |--
  3538. --------------------
  3539.  
  3540. -- Waits for parent.child to exist, then returns it
  3541. local function WaitForChild(parent, childName)
  3542. assert(parent, "ERROR: WaitForChild: parent is nil")
  3543. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  3544. return parent[childName]
  3545. end
  3546.  
  3547. -----------------
  3548. --| Variables |--
  3549. -----------------
  3550.  
  3551. local DebrisService = Game:GetService('Debris')
  3552. local PlayersService = Game:GetService('Players')
  3553.  
  3554. local Tool = script.Parent
  3555. local ToolHandle = Tool.Handle
  3556.  
  3557. local RocketScript = WaitForChild(script, 'Rocket')
  3558.  
  3559. local SwooshSound = WaitForChild(script, 'Swoosh')
  3560. local BoomSound = WaitForChild(script, 'Boom')
  3561. local ReloadSound = WaitForChild(ToolHandle, 'ReloadSound')
  3562. local FireSound = WaitForChild(ToolHandle, 'FireSound')
  3563.  
  3564. local MyModel = nil
  3565. local MyPlayer = nil
  3566.  
  3567. local BaseRocket = nil
  3568. local RocketClone = nil
  3569.  
  3570. -----------------
  3571. --| Functions |--
  3572. -----------------
  3573.  
  3574. local function MakeBaseRocket()
  3575. -- Set up the rocket part
  3576. local rocket = Instance.new('Part')
  3577. rocket.Name = 'Rocket'
  3578. rocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size
  3579. rocket.Size = ROCKET_PART_SIZE
  3580. rocket.CanCollide = false
  3581. rocket.BottomSurface = Enum.SurfaceType.Smooth
  3582. rocket.TopSurface = Enum.SurfaceType.Smooth
  3583.  
  3584. -- Add the mesh
  3585. local mesh = Instance.new('SpecialMesh', rocket)
  3586. mesh.MeshId = ROCKET_MESH_ID
  3587. mesh.Scale = ROCKET_MESH_SCALE
  3588. mesh.TextureId = ToolHandle.Mesh.TextureId
  3589.  
  3590. -- Add fire
  3591. local fire = Instance.new('Fire', rocket)
  3592. fire.Heat = 3
  3593. fire.Size = 2
  3594.  
  3595. -- Add the propulsion
  3596. local rocketPropulsion = Instance.new('RocketPropulsion', rocket)
  3597. rocketPropulsion.CartoonFactor = 1
  3598. rocketPropulsion.TargetRadius = TARGET_RADIUS
  3599. rocketPropulsion.MaxSpeed = MAX_SPEED
  3600. rocketPropulsion.MaxTorque = MAX_TORQUE
  3601. rocketPropulsion.MaxThrust = MAX_THRUST
  3602. rocketPropulsion.ThrustP = THRUST_P
  3603. rocketPropulsion.ThrustD = THRUST_D
  3604.  
  3605. -- Clone the sounds
  3606. local swooshSoundClone = SwooshSound:Clone()
  3607. swooshSoundClone.Parent = rocket
  3608. local boomSoundClone = BoomSound:Clone()
  3609. boomSoundClone.Parent = rocket
  3610.  
  3611. -- Attach creator tags
  3612. local creatorTag = Instance.new('ObjectValue', rocket)
  3613. creatorTag.Name = 'creator' --NOTE: Must be called 'creator' for website stats
  3614. creatorTag.Value = MyPlayer
  3615. local iconTag = Instance.new('StringValue', creatorTag)
  3616. iconTag.Name = 'icon'
  3617. iconTag.Value = Tool.TextureId
  3618.  
  3619. -- Finally, clone the rocket script and enable it
  3620. local rocketScriptClone = RocketScript:Clone()
  3621. rocketScriptClone.Parent = rocket
  3622. rocketScriptClone.Disabled = false
  3623.  
  3624. return rocket
  3625. end
  3626.  
  3627. local function OnEquipped()
  3628. MyModel = Tool.Parent
  3629. MyPlayer = PlayersService:GetPlayerFromCharacter(MyModel)
  3630. BaseRocket = MakeBaseRocket()
  3631. RocketClone = BaseRocket:Clone()
  3632. end
  3633.  
  3634. local function OnActivated(byFireButton)
  3635. if Tool.Enabled and MyModel and MyModel:FindFirstChild('Humanoid') and MyModel.Humanoid.Health > 0 then
  3636. Tool.Enabled = false
  3637.  
  3638. -- Get the target position
  3639. local targetPosition = MyModel.Humanoid.TargetPoint
  3640. if byFireButton then -- Using Fire Button, shoot forwards
  3641. targetPosition = MyModel.Humanoid.Torso.CFrame.lookVector * 1000
  3642. end
  3643.  
  3644. -- Position the rocket clone
  3645. local spawnPosition = ToolHandle.Position + (ToolHandle.CFrame.lookVector * (ToolHandle.Size.z / 2))
  3646. RocketClone.CFrame = CFrame.new(spawnPosition, targetPosition) --NOTE: This must be done before assigning Parent
  3647. DebrisService:AddItem(RocketClone, 30)
  3648. RocketClone.Parent = Workspace
  3649.  
  3650. -- Assign target and launch!
  3651. FireSound:Play()
  3652. local rocketPropulsion = RocketClone:FindFirstChild('RocketPropulsion')
  3653. if rocketPropulsion then
  3654. local direction = (targetPosition - RocketClone.Position).unit
  3655. rocketPropulsion.TargetOffset = RocketClone.Position + (direction * TARGET_OVERSHOOT_DISTANCE)
  3656. rocketPropulsion:Fire()
  3657. end
  3658.  
  3659. RocketClone.Touched:connect(function(hit)
  3660. --print("oof")
  3661.  
  3662. -----------------
  3663. --| Constants |--
  3664. -----------------
  3665.  
  3666. local BLAST_RADIUS = 6
  3667. local BLAST_PRESSURE = 750000
  3668.  
  3669. -- Rocket will fly through things named these
  3670. local ROCKET_IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} --NOTE: Keys must be lowercase, values must evaluate to true
  3671.  
  3672. --------------------
  3673. --| WaitForChild |--
  3674. --------------------
  3675.  
  3676. -- Waits for parent.child to exist, then returns it
  3677. local function WaitForChild(parent, childName)
  3678. assert(parent, "ERROR: WaitForChild: parent is nil")
  3679. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  3680. return parent[childName]
  3681. end
  3682.  
  3683. -----------------
  3684. --| Variables |--
  3685. -----------------
  3686.  
  3687. local DebrisService = Game:GetService('Debris')
  3688.  
  3689. local Rocket = RocketClone
  3690. local CreatorTag = WaitForChild(Rocket, 'creator')
  3691.  
  3692. local Connection = nil
  3693.  
  3694. -----------------
  3695. --| Functions |--
  3696. -----------------
  3697.  
  3698. -- Returns the ancestor that contains a Humanoid, if it exists
  3699. local function FindCharacterAncestor(subject)
  3700. if subject and subject ~= Workspace then
  3701. local humanoid = subject:FindFirstChild('Humanoid')
  3702. if humanoid then
  3703. return subject, humanoid
  3704. else
  3705. return FindCharacterAncestor(subject.Parent)
  3706. end
  3707. end
  3708. return nil
  3709. end
  3710.  
  3711. local function OnExplosionHit(hitPart)
  3712. if hitPart then
  3713. local _, humanoid = FindCharacterAncestor(hitPart.Parent)
  3714. if humanoid then
  3715. humanoid.Parent:BreakJoints()
  3716. local hitBindable = humanoid:FindFirstChild('Hit')
  3717. if hitBindable then
  3718. hitBindable:Invoke(0, CreatorTag)
  3719. else
  3720. print("Could not find BindableFunction 'Hit'")
  3721. end
  3722. end
  3723. end
  3724. end
  3725.  
  3726. local function OnTouched(otherPart)
  3727. if Rocket and otherPart and not Rocket:FindFirstChild("IsDone") then
  3728. -- Fly through anything in the ignore list
  3729. if ROCKET_IGNORE_LIST[string.lower(otherPart.Name)] then
  3730. return
  3731. end
  3732.  
  3733. -- Fly through the creator
  3734. local myPlayer = CreatorTag.Value
  3735. if myPlayer and myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then
  3736. return
  3737. end
  3738.  
  3739. -- Create the explosion
  3740. local explosion = Instance.new('Explosion')
  3741. explosion.BlastPressure = BLAST_PRESSURE
  3742. explosion.BlastRadius = BLAST_RADIUS
  3743. explosion.Position = Rocket.Position
  3744. explosion.Hit:connect(OnExplosionHit)
  3745. explosion.Parent = Workspace
  3746.  
  3747. tag = Instance.new("BoolValue", Rocket)
  3748. tag.Name = "IsDone"
  3749.  
  3750. -- Start playing the boom sound
  3751. local boomSound = Rocket:FindFirstChild('Boom')
  3752. if boomSound then
  3753. boomSound:Play()
  3754. end
  3755.  
  3756. -- NOTE:
  3757. -- If we just destroyed the rocket at this point, the boom sound would be destroyed too,
  3758. -- so instead we will hide the rocket, keep it in the same spot, and schedule it for deletion
  3759.  
  3760. -- Stop playing the swoosh sound
  3761. local swooshSound = Rocket:FindFirstChild('Swoosh')
  3762. if swooshSound then
  3763. swooshSound:Stop()
  3764. end
  3765.  
  3766. -- Put out the fire
  3767. local fire = Rocket:FindFirstChild('Fire')
  3768. if fire then
  3769. fire:Destroy()
  3770. end
  3771.  
  3772. Rocket.Transparency = 1
  3773. Rocket.CanCollide = false
  3774. Rocket.Anchored = true
  3775. DebrisService:AddItem(Rocket, 3)
  3776.  
  3777. -- Destroy the connection so this method won't be called again
  3778. Connection:disconnect()
  3779. end
  3780. end
  3781.  
  3782. --------------------
  3783. --| Script Logic |--
  3784. --------------------
  3785.  
  3786. -- Arm the rocket and save the touch connection so we can disconnect it later
  3787. Connection = Rocket.Touched:connect(OnTouched)
  3788.  
  3789. end)
  3790.  
  3791. wait(0) --TODO: Remove when sounds realize they can be played as soon as they enter the Workspace
  3792.  
  3793. -- Swoosh!
  3794. local swooshSound = RocketClone:FindFirstChild('Swoosh')
  3795. if swooshSound then
  3796. swooshSound:Play()
  3797. end
  3798.  
  3799. -- Prepare the next rocket to be fired
  3800. RocketClone = BaseRocket:Clone()
  3801.  
  3802. ReloadSound:Play()
  3803.  
  3804. wait(COOLDOWN)
  3805.  
  3806. -- Stop the reloading sound if it hasn't already finished
  3807. ReloadSound:Stop()
  3808.  
  3809. Tool.Enabled = true
  3810. end
  3811. end
  3812.  
  3813. local function OnUnequipped()
  3814. ReloadSound:Stop() --TODO: This does not work online
  3815. end
  3816.  
  3817. -- Also activate when the Fire Button is down
  3818. local function OnChildAdded(child)
  3819. if child.Name == 'FireButtonDown' then
  3820. child.Changed:connect(function(newValue)
  3821. if newValue == true then
  3822. OnActivated(true)
  3823. end
  3824. end)
  3825. end
  3826. end
  3827.  
  3828. --------------------
  3829. --| Script Logic |--
  3830. --------------------
  3831.  
  3832. Tool.Equipped:connect(OnEquipped)
  3833. Tool.Activated:connect(OnActivated)
  3834. Tool.Unequipped:connect(OnUnequipped)
  3835. Tool.ChildAdded:connect(OnChildAdded) --NOTE: Added for Fire Button
  3836.  
  3837. end))
  3838. Sound69.Name = "Boom"
  3839. Sound69.Parent = Script68
  3840. Sound69.SoundId = "http://www.roblox.com/Asset?ID=133680244"
  3841. Sound69.Volume = 1
  3842. Sound70.Name = "Swoosh"
  3843. Sound70.Parent = Script68
  3844. Sound70.Pitch = 1.2999999523163
  3845. Sound70.SoundId = "rbxasset://sounds/Rocket whoosh 01.wav"
  3846. Sound70.Volume = 0.69999998807907
  3847. Sound70.Looped = true
  3848. Script71.Name = "Rocket"
  3849. Script71.Parent = Script68
  3850. Script71.Disabled = true
  3851. table.insert(cors,sandbox(Script71,function()
  3852. -----------------
  3853. --| Constants |--
  3854. -----------------
  3855.  
  3856. local BLAST_RADIUS = 6
  3857. local BLAST_PRESSURE = 750000
  3858.  
  3859. -- Rocket will fly through things named these
  3860. local ROCKET_IGNORE_LIST = {rocket = 1, handle = 1, effect = 1, water = 1} --NOTE: Keys must be lowercase, values must evaluate to true
  3861.  
  3862. --------------------
  3863. --| WaitForChild |--
  3864. --------------------
  3865.  
  3866. -- Waits for parent.child to exist, then returns it
  3867. local function WaitForChild(parent, childName)
  3868. assert(parent, "ERROR: WaitForChild: parent is nil")
  3869. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  3870. return parent[childName]
  3871. end
  3872.  
  3873. -----------------
  3874. --| Variables |--
  3875. -----------------
  3876.  
  3877. local DebrisService = Game:GetService('Debris')
  3878.  
  3879. local Rocket = script.Parent
  3880. local CreatorTag = WaitForChild(Rocket, 'creator')
  3881.  
  3882. local Connection = nil
  3883.  
  3884. -----------------
  3885. --| Functions |--
  3886. -----------------
  3887.  
  3888. -- Returns the ancestor that contains a Humanoid, if it exists
  3889. local function FindCharacterAncestor(subject)
  3890. if subject and subject ~= Workspace then
  3891. local humanoid = subject:FindFirstChild('Humanoid')
  3892. if humanoid then
  3893. return subject, humanoid
  3894. else
  3895. return FindCharacterAncestor(subject.Parent)
  3896. end
  3897. end
  3898. return nil
  3899. end
  3900.  
  3901. local function OnExplosionHit(hitPart)
  3902. if hitPart then
  3903. local _, humanoid = FindCharacterAncestor(hitPart.Parent)
  3904. if humanoid then
  3905. humanoid.Parent:BreakJoints()
  3906. local hitBindable = humanoid:FindFirstChild('Hit')
  3907. if hitBindable then
  3908. hitBindable:Invoke(0, CreatorTag)
  3909. else
  3910. print("Could not find BindableFunction 'Hit'")
  3911. end
  3912. end
  3913. end
  3914. end
  3915.  
  3916. local function OnTouched(otherPart)
  3917. if Rocket and otherPart then
  3918. -- Fly through anything in the ignore list
  3919. if ROCKET_IGNORE_LIST[string.lower(otherPart.Name)] then
  3920. return
  3921. end
  3922.  
  3923. -- Fly through the creator
  3924. local myPlayer = CreatorTag.Value
  3925. if myPlayer and myPlayer.Character and myPlayer.Character:IsAncestorOf(otherPart) then
  3926. return
  3927. end
  3928.  
  3929. -- Create the explosion
  3930. local explosion = Instance.new('Explosion')
  3931. explosion.BlastPressure = BLAST_PRESSURE
  3932. explosion.BlastRadius = BLAST_RADIUS
  3933. explosion.Position = Rocket.Position
  3934. explosion.Hit:connect(OnExplosionHit)
  3935. explosion.Parent = Workspace
  3936.  
  3937. -- Start playing the boom sound
  3938. local boomSound = Rocket:FindFirstChild('Boom')
  3939. if boomSound then
  3940. boomSound:Play()
  3941. end
  3942.  
  3943. -- NOTE:
  3944. -- If we just destroyed the rocket at this point, the boom sound would be destroyed too,
  3945. -- so instead we will hide the rocket, keep it in the same spot, and schedule it for deletion
  3946.  
  3947. -- Stop playing the swoosh sound
  3948. local swooshSound = Rocket:FindFirstChild('Swoosh')
  3949. if swooshSound then
  3950. swooshSound:Stop()
  3951. end
  3952.  
  3953. -- Put out the fire
  3954. local fire = Rocket:FindFirstChild('Fire')
  3955. if fire then
  3956. fire:Destroy()
  3957. end
  3958.  
  3959. Rocket.Transparency = 1
  3960. Rocket.CanCollide = false
  3961. Rocket.Anchored = true
  3962. DebrisService:AddItem(Rocket, 3)
  3963.  
  3964. -- Destroy the connection so this method won't be called again
  3965. Connection:disconnect()
  3966. end
  3967. end
  3968.  
  3969. --------------------
  3970. --| Script Logic |--
  3971. --------------------
  3972.  
  3973. -- Arm the rocket and save the touch connection so we can disconnect it later
  3974. Connection = Rocket.Touched:connect(OnTouched)
  3975.  
  3976. end))
  3977. LocalScript72.Name = "Animation"
  3978. LocalScript72.Parent = Tool62
  3979. table.insert(cors,sandbox(LocalScript72,function()
  3980. --------------------
  3981. --| WaitForChild |--
  3982. --------------------
  3983.  
  3984. -- Waits for parent.child to exist, then returns it
  3985. local function WaitForChild(parent, childName)
  3986. assert(parent, "ERROR: WaitForChild: parent is nil")
  3987. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  3988. return parent[childName]
  3989. end
  3990.  
  3991. -----------------
  3992. --| Variables |--
  3993. -----------------
  3994.  
  3995. local Tool = script.Parent
  3996.  
  3997. local FireAndReloadAnimation = WaitForChild(script, 'FireAndReload')
  3998.  
  3999. local FireAndReloadTrack = nil
  4000.  
  4001. -----------------
  4002. --| Functions |--
  4003. -----------------
  4004.  
  4005. local function OnEquipped()
  4006. local myModel = Tool.Parent
  4007. local humanoid = myModel:FindFirstChild('Humanoid')
  4008. if humanoid then -- Preload animations
  4009. FireAndReloadTrack = humanoid:LoadAnimation(FireAndReloadAnimation)
  4010. end
  4011. end
  4012.  
  4013. local function OnChanged(property)
  4014. if property == 'Enabled' and Tool.Enabled == false then
  4015. -- Play fire and reload animation
  4016. if FireAndReloadTrack then
  4017. FireAndReloadTrack:Play()
  4018. end
  4019. end
  4020. end
  4021.  
  4022. local function OnUnequipped()
  4023. -- Stop animations
  4024. if FireAndReloadTrack then FireAndReloadTrack:Stop() end
  4025. end
  4026.  
  4027. --------------------
  4028. --| Script Logic |--
  4029. --------------------
  4030.  
  4031. Tool.Equipped:connect(OnEquipped)
  4032. Tool.Changed:connect(OnChanged)
  4033. Tool.Unequipped:connect(OnUnequipped)
  4034.  
  4035. end))
  4036. Animation73.Name = "FireAndReload"
  4037. Animation73.Parent = LocalScript72
  4038. Animation73.AnimationId = "http://www.roblox.com/Asset?ID=94771598"
  4039. LocalScript74.Name = "VisualizeReload"
  4040. LocalScript74.Parent = Tool62
  4041. table.insert(cors,sandbox(LocalScript74,function()
  4042. -----------------
  4043. --| Constants |--
  4044. -----------------
  4045.  
  4046. local ROCKET_MESH_ID = ''
  4047. local ROCKET_MESH_SCALE = Vector3.new(1, 1, 1)
  4048.  
  4049. local ANIM_TOTAL_TIME = 3.4 -- Total length of FireAndReload animation
  4050. local ROCKET_SHOW_TIME = 1.5 -- Seconds after animation begins to show the rocket
  4051. local ROCKET_HIDE_TIME = 2.2 -- Seconds after animation begins to hide the rocket
  4052.  
  4053. -----------------
  4054. --| Variables |--
  4055. -----------------
  4056.  
  4057. local Tool = script.Parent
  4058. local ToolHandle = Tool.Handle
  4059.  
  4060. local MyModel = nil
  4061. local ReloadRocket = nil
  4062.  
  4063. local StillEquipped = false
  4064.  
  4065. -----------------
  4066. --| Functions |--
  4067. -----------------
  4068.  
  4069. local function MakeReloadRocket()
  4070. local reloadRocket = Instance.new('Part')
  4071. reloadRocket.Name = "Ammo"
  4072. reloadRocket.Transparency = 1
  4073. reloadRocket.FormFactor = Enum.FormFactor.Custom --NOTE: This must be done before changing Size
  4074. reloadRocket.Size = Vector3.new() -- As small as possible
  4075.  
  4076. local mesh = Instance.new('SpecialMesh', reloadRocket)
  4077. mesh.MeshId = ROCKET_MESH_ID
  4078. mesh.Scale = ROCKET_MESH_SCALE
  4079. mesh.TextureId = ToolHandle.Mesh.TextureId
  4080.  
  4081. return reloadRocket
  4082. end
  4083.  
  4084. local function OnEquipped()
  4085. MyModel = Tool.Parent
  4086. ReloadRocket = MakeReloadRocket()
  4087. end
  4088.  
  4089. local function OnChanged(property)
  4090. if property == 'Enabled' and Tool.Enabled == false then
  4091. -- Show the next rocket going into the launcher
  4092. StillEquipped = true
  4093. wait(ROCKET_SHOW_TIME)
  4094. if StillEquipped then
  4095. local leftArm = MyModel:FindFirstChild('Left Arm')
  4096. if leftArm then
  4097. local weld = ReloadRocket:FindFirstChild('Weld')
  4098. if not weld then
  4099. weld = Instance.new('Weld')
  4100. weld.Part0 = leftArm
  4101. weld.Part1 = ReloadRocket
  4102. weld.C1 = CFrame.new(Vector3.new(0, 1, 0))
  4103. weld.Parent = ReloadRocket
  4104. end
  4105. ReloadRocket.Parent = MyModel
  4106. end
  4107. wait(ROCKET_HIDE_TIME - ROCKET_SHOW_TIME)
  4108. if StillEquipped and ReloadRocket.Parent == MyModel then
  4109. ReloadRocket.Parent = nil
  4110. end
  4111. end
  4112. end
  4113. end
  4114.  
  4115. local function OnUnequipped()
  4116. StillEquipped = false
  4117. ReloadRocket:Destroy()
  4118. ReloadRocket = nil
  4119. end
  4120.  
  4121. --------------------
  4122. --| Script Logic |--
  4123. --------------------
  4124.  
  4125. Tool.Equipped:connect(OnEquipped)
  4126. Tool.Changed:connect(OnChanged)
  4127. Tool.Unequipped:connect(OnUnequipped)
  4128.  
  4129. end))
  4130. Part75.Name = "RPG-7"
  4131. Part75.Parent = Tool62
  4132. Part75.Rotation = Vector3.new(92.1199951, 62, -91.8699951)
  4133. Part75.CanCollide = false
  4134. Part75.FormFactor = Enum.FormFactor.Symmetric
  4135. Part75.Size = Vector3.new(1, 1, 4)
  4136. Part75.CFrame = CFrame.new(-71.2503738, 13.141613, 24.1718769, -0.0153171355, 0.469224393, 0.882945538, 0.00813870504, 0.883078873, -0.469153672, -0.99984926, -5.7471425e-08, -0.0173451193)
  4137. Part75.BottomSurface = Enum.SurfaceType.Smooth
  4138. Part75.TopSurface = Enum.SurfaceType.Smooth
  4139. Part75.Position = Vector3.new(-71.2503738, 13.141613, 24.1718769)
  4140. Part75.Orientation = Vector3.new(27.9799995, 91.1299973, 0.529999971)
  4141. SpecialMesh76.Parent = Part75
  4142. SpecialMesh76.MeshId = "http://www.roblox.com/asset/?id=88742477"
  4143. SpecialMesh76.Scale = Vector3.new(2.5, 2.5, 2.5)
  4144. SpecialMesh76.TextureId = "http://www.roblox.com/asset/?id=88745396"
  4145. SpecialMesh76.MeshType = Enum.MeshType.FileMesh
  4146. SpecialMesh76.Scale = Vector3.new(2.5, 2.5, 2.5)
  4147. Script77.Name = "UltimateWeld"
  4148. Script77.Parent = Tool62
  4149. table.insert(cors,sandbox(Script77,function()
  4150. --DO NOT USE BOTH WELDING SCRIPTS PROVIDED BY THIS MODEL
  4151. --The regular script is recommended
  4152.  
  4153.  
  4154.  
  4155. --[[
  4156. Prevents welds from breaking/transforming when player uses the tool
  4157. This recreates the EXACT weld every time
  4158. This also prevents lag build up by clearing old welds, the tradition weld script just keeps making new
  4159. ones, which can lead to weapons have crazy amounts of welds that dont work (I saw 6000 in a weapon once)
  4160. ]]
  4161.  
  4162. --[[Usage
  4163. 1. Remove Old welding script (optional, only if updating a weapon and that weapon does not rely on that script)
  4164. 2. Anchor all parts of tool and put inside of a tool object
  4165. 3. Place this script in that tool (make sure you do this AFTER step 2, otherwise it may fail)
  4166. 4. Treat like normal tool, nothing special has to be done with it
  4167. ]]
  4168.  
  4169. --[[The local script included in this model can only be used if
  4170. 1. The weapon is being placed in the players backpack first (i.e. the weapon is in starterpack and moves to player backpack)
  4171. OR
  4172. 2. The weapon is previously welded (weapon can be placed in workspace and picked up then)
  4173. ]]
  4174. repeat wait() until script.Parent:FindFirstChild("Handle")
  4175. local welds={}
  4176. function ClearOldWelds(tbl)
  4177. for _,v in pairs(tbl) do
  4178. if v:IsA('Weld') then
  4179. v:Destroy()
  4180. end
  4181. end
  4182. end
  4183.  
  4184. function Equipped()
  4185. local handle=script.Parent:FindFirstChild('Handle')
  4186. if not handle then return end
  4187. local tble=handle:GetChildren()
  4188. for _,v in pairs(script.Parent:GetChildren()) do
  4189. if v:IsA('BasePart') and v~=handle then
  4190. local c1
  4191. for _1,v1 in pairs(welds) do
  4192. if _1==v then
  4193. c1=v1
  4194. break
  4195. end
  4196. end
  4197. if not c1 then
  4198. welds[v]=v.CFrame:inverse()*handle.CFrame
  4199. v.Anchored=false
  4200. c1=welds[v]
  4201. end
  4202. local weld=Instance.new('Weld')
  4203. weld.Part0=handle
  4204. weld.Part1=v
  4205. weld.C0=CFrame.new()
  4206. weld.C1=c1
  4207. weld.Parent=handle
  4208. end
  4209. end
  4210. ClearOldWelds(tble)
  4211. handle.Anchored=false
  4212. end
  4213. Equipped()
  4214. script.Parent.Equipped:connect(Equipped)
  4215.  
  4216. --Made by DonnyTheDemented
  4217.  
  4218. end))
  4219. Script78.Name = "Welding"
  4220. Script78.Parent = Tool62
  4221. table.insert(cors,sandbox(Script78,function()
  4222. function Weld(x,y)
  4223. local W = Instance.new("Weld")
  4224. W.Part0 = x
  4225. W.Part1 = y
  4226. local CJ = CFrame.new(x.Position)
  4227. local C0 = x.CFrame:inverse()*CJ
  4228. local C1 = y.CFrame:inverse()*CJ
  4229. W.C0 = C0
  4230. W.C1 = C1
  4231. W.Parent = x
  4232. end
  4233.  
  4234. function Get(A)
  4235. if A.className == "Part" then
  4236. Weld(script.Parent.Handle, A)
  4237. A.Anchored = false
  4238. else
  4239. local C = A:GetChildren()
  4240. for i=1, #C do
  4241. Get(C[i])
  4242. end
  4243. end
  4244. end
  4245.  
  4246. function Finale()
  4247. Get(script.Parent)
  4248. end
  4249.  
  4250. script.Parent.Equipped:connect(Finale)
  4251. script.Parent.Unequipped:connect(Finale)
  4252. Finale()
  4253. end))
  4254. LocalScript79.Name = "BackupWeld"
  4255. LocalScript79.Parent = Tool62
  4256. table.insert(cors,sandbox(LocalScript79,function()
  4257. function Weld(x,y)
  4258. local W = Instance.new("Weld")
  4259. W.Part0 = x
  4260. W.Part1 = y
  4261. local CJ = CFrame.new(x.Position)
  4262. local C0 = x.CFrame:inverse()*CJ
  4263. local C1 = y.CFrame:inverse()*CJ
  4264. W.C0 = C0
  4265. W.C1 = C1
  4266. W.Parent = x
  4267. end
  4268.  
  4269. function Get(A)
  4270. if A.className == "Part" then
  4271. Weld(script.Parent.Handle, A)
  4272. A.Anchored = false
  4273. else
  4274. local C = A:GetChildren()
  4275. for i=1, #C do
  4276. Get(C[i])
  4277. end
  4278. end
  4279. end
  4280.  
  4281. function Finale()
  4282. Get(script.Parent)
  4283. end
  4284.  
  4285. script.Parent.Equipped:connect(Finale)
  4286. script.Parent.Unequipped:connect(Finale)
  4287. Finale()
  4288. end))
  4289. LocalScript80.Name = "CameraMoveDev"
  4290. LocalScript80.Parent = Tool62
  4291. table.insert(cors,sandbox(LocalScript80,function()
  4292. local RunService = game:GetService('RunService')
  4293. local player = game.Players.LocalPlayer
  4294. local mouse = player:GetMouse()
  4295. repeat wait() until player.Character
  4296. repeat wait() until player.Character:FindFirstChild("Humanoid")
  4297. repeat wait() until player.Character:FindFirstChild("Torso")
  4298. local character = player.Character
  4299. local humanoid = character:WaitForChild("Humanoid")
  4300. torso = character.Torso
  4301. keyhold = false
  4302. --player.CameraMinZoomDistance = 0.5
  4303. lighting = true
  4304. haslight = false
  4305.  
  4306. mouse.TargetFilter = nil
  4307.  
  4308. --humanoid.JumpPower = 0
  4309.  
  4310. maxcount = 100
  4311. runcount = maxcount
  4312.  
  4313. function populateparts(mdl)
  4314. if mdl:IsA("BasePart") then
  4315. table.insert(parts,mdl)
  4316. end
  4317. for i2,mdl2 in ipairs(mdl:GetChildren()) do
  4318. populateparts(mdl2)
  4319. end
  4320. end
  4321.  
  4322. function weldBetween(a, b)
  4323. --Make a new Weld and Parent it to a.
  4324. weld = Instance.new("ManualWeld", a)
  4325. --Get the CFrame of b relative to a.
  4326. weld.C0 = a.CFrame:inverse() * b.CFrame
  4327. --Set the Part0 and Part1 properties respectively
  4328. weld.Part0 = a
  4329. weld.Part1 = b
  4330. --Return the reference to the weld so that you can change it later.
  4331. return weld
  4332. end
  4333.  
  4334. humanoid.Died:connect(function()
  4335. if armgroup then
  4336. armgroup:Destroy()
  4337. if cl then
  4338. cl:Destroy()
  4339. end
  4340. if cl2 then
  4341. cl2:Destroy()
  4342. end
  4343. end
  4344. end)
  4345.  
  4346. LocalObjects = {}
  4347. function SetLocalTransparency(Table)
  4348. for i, v in pairs(LocalObjects) do
  4349. if v.Object == Table.Object then
  4350. Table.Object.LocalTransparencyModifier = Table.OriginalTransparency
  4351. table.remove(LocalObjects, i)
  4352. end
  4353. end
  4354. if not Table.Transparency then
  4355. return
  4356. end
  4357. Table.OriginalTransparency = Table.Object.LocalTransparencyModifier
  4358. table.insert(LocalObjects, Table)
  4359. if ModifyTransparency then
  4360. ModifyTransparency:disconnect()
  4361. end
  4362. ModifyTransparency = RunService.RenderStepped:connect(function()
  4363. for i, v in pairs(LocalObjects) do
  4364. if v.Object and v.Object.Parent then
  4365. local CurrentTransparency = v.Object.LocalTransparencyModifier
  4366. if ((not v.AutoUpdate and (CurrentTransparency == 1 or CurrentTransparency == 0)) or v.AutoUpdate) then
  4367. v.Object.LocalTransparencyModifier = v.Transparency
  4368. end
  4369. else
  4370. table.remove(LocalObjects, i)
  4371. end
  4372. end
  4373. end)
  4374. end
  4375.  
  4376. local function SetupJoints()
  4377. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  4378. return -- TODO: Make tracking compatible with R15
  4379. end
  4380. torso = character:FindFirstChild("Torso")
  4381.  
  4382. Neck = torso.Neck
  4383. OldNeckC0 = Neck.C0
  4384. OldNeckC1 = Neck.C1
  4385. Shoulder = torso['Right Shoulder']
  4386. Shoulder2 = torso['Left Shoulder']
  4387. OldShoulderC0 = Shoulder.C0
  4388. OldShoulderC1 = Shoulder.C1
  4389. OldShoulder2C0 = Shoulder2.C0
  4390. OldShoulder2C1 = Shoulder2.C1
  4391. end
  4392.  
  4393. local function visual()
  4394. if Tool then
  4395. if Tool:FindFirstChild("GetKill") and not game.Workspace.CurrentCamera:FindFirstChild("KillColor") then
  4396. Color = Instance.new("ColorCorrectionEffect")
  4397. Color.Name = "KillColor"
  4398. Color.Saturation = -0.5
  4399. Color.Parent = game.Workspace.CurrentCamera
  4400. game.Debris:AddItem(Color, 0.22)
  4401. Blur = Instance.new("BlurEffect")
  4402. Blur.Name = "KillBlur"
  4403. Blur.Size = 8
  4404. Blur.Parent = game.Workspace.CurrentCamera
  4405. game.Debris:AddItem(Blur, 0.22)
  4406. Tool.GetKill:Destroy()
  4407. end
  4408.  
  4409. if Tool:FindFirstChild("GetHeadKill") and not game.Workspace.CurrentCamera:FindFirstChild("KillColor") then
  4410. Color = Instance.new("ColorCorrectionEffect")
  4411. Color.Name = "KillColor"
  4412. Color.Saturation = -0.75
  4413. Color.TintColor = Color3.new(1, 0.9, 0.9)
  4414. Color.Parent = game.Workspace.CurrentCamera
  4415. game.Debris:AddItem(Color, 0.22)
  4416. Blur = Instance.new("BlurEffect")
  4417. Blur.Name = "KillBlur"
  4418. Blur.Size = 8
  4419. Blur.Parent = game.Workspace.CurrentCamera
  4420. game.Debris:AddItem(Blur, 0.22)
  4421. Tool.GetHeadKill:Destroy()
  4422. end
  4423. end
  4424.  
  4425. --player.CameraMode = Enum.CameraMode.LockFirstPerson
  4426.  
  4427. end
  4428.  
  4429. SetupJoints()
  4430.  
  4431. game:GetService("RunService").RenderStepped:connect(function()
  4432. if character and humanoid.Health > 0 and script.Parent.Parent == character then
  4433. if character:FindFirstChildOfClass("Tool") and character:FindFirstChildOfClass("Tool") == script.Parent then
  4434. Tool = character:FindFirstChildOfClass("Tool")
  4435. visual()
  4436. else
  4437. Tool = nil
  4438. end
  4439. if Tool then
  4440. character.Humanoid.AutoRotate = false
  4441.  
  4442. mouse.TargetFilter = game.Workspace
  4443. --if (game.Workspace.CurrentCamera.CoordinateFrame.p - game.Workspace.CurrentCamera.Focus.p).magnitude < 1 then
  4444. --game.Workspace.CurrentCamera.CameraSubject = character.Head
  4445. game.Workspace.CurrentCamera.Focus = character.Head.CFrame
  4446. --end
  4447.  
  4448. character['Torso'].Neck.C0 = OldNeckC0
  4449. character['Torso'].Neck.C1 = OldNeckC1
  4450. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  4451. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  4452. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  4453. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  4454.  
  4455. local toMouse = (mouse.Hit.p - character.Head.Position).unit
  4456. local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
  4457. local neckAngle = angle
  4458. if math.deg(neckAngle) > 110 then
  4459. neckAngle = math.rad(110)
  4460. end
  4461.  
  4462. Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
  4463.  
  4464. character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2,0)
  4465. character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/-2,0)
  4466.  
  4467. if character.Humanoid:GetState() ~= Enum.HumanoidStateType.Seated then
  4468. character['Torso'].CFrame = CFrame.new(character['Torso'].Position, character['Torso'].Position + (Vector3.new(
  4469. mouse.Hit.x, character['Torso'].Position.Y, mouse.Hit.z)-character['Torso'].Position).unit)
  4470. end
  4471. else
  4472. if armgroup then
  4473. armgroup:Destroy()
  4474. armgroup = nil
  4475. end
  4476. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  4477. character['Torso'].Neck.C0 = OldNeckC0
  4478. character['Torso'].Neck.C1 = OldNeckC1
  4479. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  4480. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  4481. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  4482. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  4483.  
  4484. character.Humanoid.AutoRotate = true
  4485. mouse.TargetFilter = nil
  4486.  
  4487. game.Workspace.CurrentCamera.CameraSubject = character.Humanoid
  4488. for i, v in pairs(character:GetChildren()) do
  4489. if v:IsA("BasePart") then
  4490. SetLocalTransparency({Object = v, Transparency = nil, AutoUpdate = true})
  4491. end
  4492. if v:IsA("Accessory") then
  4493. SetLocalTransparency({Object = v.Handle, Transparency = nil, AutoUpdate = true})
  4494. end
  4495. end
  4496. end
  4497. end
  4498. end
  4499. end)
  4500.  
  4501. script.Parent.Unequipped:connect(function()
  4502. if armgroup then
  4503. armgroup:Destroy()
  4504. armgroup = nil
  4505. end
  4506. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  4507. character['Torso'].Neck.C0 = OldNeckC0
  4508. character['Torso'].Neck.C1 = OldNeckC1
  4509. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  4510. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  4511. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  4512. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  4513.  
  4514. character.Humanoid.AutoRotate = true
  4515. mouse.TargetFilter = nil
  4516.  
  4517. game.Workspace.CurrentCamera.CameraSubject = character.Humanoid
  4518. for i, v in pairs(character:GetChildren()) do
  4519. if v:IsA("BasePart") then
  4520. SetLocalTransparency({Object = v, Transparency = nil, AutoUpdate = true})
  4521. end
  4522. if v:IsA("Accessory") then
  4523. SetLocalTransparency({Object = v.Handle, Transparency = nil, AutoUpdate = true})
  4524. end
  4525. end
  4526. end
  4527. end)
  4528. end))
  4529. Tool81.Name = "Shield"
  4530. Tool81.Parent = mas
  4531. Tool81.GripPos = Vector3.new(-0.300000012, 0, -0.5)
  4532. Part82.Parent = Tool81
  4533. Part82.Material = Enum.Material.Metal
  4534. Part82.BrickColor = BrickColor.new("Black")
  4535. Part82.Rotation = Vector3.new(0, 0, -180)
  4536. Part82.FormFactor = Enum.FormFactor.Custom
  4537. Part82.Size = Vector3.new(0.5, 0.850000024, 0.200000003)
  4538. Part82.CFrame = CFrame.new(14.1200104, 4.75788403, 0.600117028, -1, 0, 0, 0, -1, 0, 0, 0, 1)
  4539. Part82.BottomSurface = Enum.SurfaceType.Smooth
  4540. Part82.TopSurface = Enum.SurfaceType.Smooth
  4541. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4542. Part82.Position = Vector3.new(14.1200104, 4.75788403, 0.600117028)
  4543. Part82.Orientation = Vector3.new(0, 0, 180)
  4544. Part82.Color = Color3.new(0.105882, 0.164706, 0.207843)
  4545. BlockMesh83.Parent = Part82
  4546. BlockMesh83.Scale = Vector3.new(1, 1, 0.5)
  4547. BlockMesh83.Scale = Vector3.new(1, 1, 0.5)
  4548. Part84.Name = "GlassPart"
  4549. Part84.Parent = Tool81
  4550. Part84.Material = Enum.Material.Glass
  4551. Part84.BrickColor = BrickColor.new("Institutional white")
  4552. Part84.Transparency = 0.5
  4553. Part84.Rotation = Vector3.new(0, -28.3899994, 0)
  4554. Part84.FormFactor = Enum.FormFactor.Custom
  4555. Part84.Size = Vector3.new(0.5, 2.20000005, 0.200000003)
  4556. Part84.CFrame = CFrame.new(11.761734, 3.24806309, -0.0815239996, 0.879726708, 3.70690686e-05, -0.475472778, -2.21015525e-05, 1, 3.70690686e-05, 0.475472778, -2.21015525e-05, 0.879726708)
  4557. Part84.BottomSurface = Enum.SurfaceType.Smooth
  4558. Part84.TopSurface = Enum.SurfaceType.Smooth
  4559. Part84.Color = Color3.new(0.972549, 0.972549, 0.972549)
  4560. Part84.Position = Vector3.new(11.761734, 3.24806309, -0.0815239996)
  4561. Part84.Orientation = Vector3.new(0, -28.3899994, 0)
  4562. Part84.Color = Color3.new(0.972549, 0.972549, 0.972549)
  4563. BlockMesh85.Parent = Part84
  4564. BlockMesh85.Offset = Vector3.new(0, 0, 0.0494999997)
  4565. BlockMesh85.Scale = Vector3.new(1, 1, 0)
  4566. BlockMesh85.Scale = Vector3.new(1, 1, 0)
  4567. Script86.Name = "Weld"
  4568. Script86.Parent = Tool81
  4569. table.insert(cors,sandbox(Script86,function()
  4570. local all,last = {}
  4571. function scan(p)
  4572. for _,v in pairs(p:GetChildren()) do
  4573. if (v:IsA("BasePart")) then
  4574. if (last) then
  4575. local w = Instance.new("Weld")
  4576. w.Part0,w.Part1 = last,v
  4577. w.C0 = v.CFrame:toObjectSpace(last.CFrame):inverse()
  4578. w.Parent = last
  4579. end
  4580. table.insert(all,v)
  4581. last = v
  4582. end
  4583. scan(v)
  4584. end
  4585. end
  4586. scan(script.Parent)
  4587. for _,v in pairs(all) do v.Anchored = false end
  4588. end))
  4589. LocalScript87.Name = "Local Gui"
  4590. LocalScript87.Parent = Tool81
  4591. table.insert(cors,sandbox(LocalScript87,function()
  4592. -------------------------------------
  4593. ToolName="Riot Shield"
  4594. ClipSize=1
  4595. ReloadTime=0.1
  4596. Firerate=.1
  4597. MinSpread=0
  4598. MaxSpread=0
  4599. SpreadRate=0.0001
  4600. BaseDamage=75
  4601. automatic=false
  4602. burst=false
  4603. shot=false
  4604. automacy = 0
  4605. run = 0
  4606. gaurd = 0
  4607. knife = 0
  4608. a = false
  4609. cam = nil
  4610. BarrlePos=Vector3.new(0,0,0)
  4611. Cursors={""}
  4612. ReloadCursor=""
  4613. -------------------------------------
  4614. equiped=false
  4615. sp=script.Parent
  4616. RayLength=2
  4617. enabled=true
  4618. reloading=false
  4619. down=false
  4620. r=game:service("RunService")
  4621. last=0
  4622. last2=0
  4623. last3=0
  4624. last4=0
  4625. last5=0
  4626. last6=0
  4627.  
  4628. Bullet=Instance.new("Part")
  4629. Bullet.Name="Bullet"
  4630. Bullet.BrickColor=BrickColor.new("New Yeller")
  4631. Bullet.Anchored=true
  4632. Bullet.CanCollide=false
  4633. Bullet.Locked=true
  4634. Bullet.Size=Vector3.new(1,1,1)
  4635. Bullet.Transparency=1
  4636. Bullet.formFactor=0
  4637. Bullet.TopSurface=0
  4638. Bullet.BottomSurface=0
  4639. mesh=Instance.new("SpecialMesh")
  4640. mesh.Parent=Bullet
  4641. mesh.MeshType="Brick"
  4642. mesh.Name="Mesh"
  4643. mesh.Scale=Vector3.new(.15,.15,1)
  4644.  
  4645. function check()
  4646. sp.Name=ToolName
  4647. end
  4648.  
  4649. function computeDirection(vec)
  4650. local lenSquared = vec.magnitude * vec.magnitude
  4651. local invSqrt = 1 / math.sqrt(lenSquared)
  4652. return Vector3.new(vec.x * invSqrt, vec.y * invSqrt, vec.z * invSqrt)
  4653. end
  4654.  
  4655. Tool = script.Parent;
  4656. local arms = nil
  4657. local torso = nil
  4658. local welds = {}
  4659.  
  4660. function Equip(mouse)
  4661. wait(0.01)
  4662. char = Tool.Parent
  4663.  
  4664. human = char:WaitForChild("Humanoid")
  4665. oldhealth = human.Health
  4666. healthloop = human.HealthChanged:connect(function(health)
  4667. if health < oldhealth then
  4668. human.Health = oldhealth
  4669. end
  4670. end)
  4671.  
  4672. standloop = game:GetService("RunService").RenderStepped:connect(function()
  4673. if human and human.Health > 0 then
  4674. human.WalkSpeed = 12
  4675. human.AutoRotate = true
  4676. human.PlatformStand = false
  4677. if char.Parent ~= workspace then
  4678. char.Parent = workspace
  4679. end
  4680. end
  4681. end)
  4682.  
  4683. arms = {Tool.Parent:FindFirstChild("Left Arm"), Tool.Parent:FindFirstChild("Right Arm")}
  4684. torso = Tool.Parent:FindFirstChild("Torso")
  4685. if arms ~= nil and torso ~= nil then
  4686. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  4687. if sh ~= nil then
  4688. local yes = true
  4689. if yes then
  4690. yes = false
  4691. sh[2].Part1 = nil
  4692. weld2 = Instance.new("Weld")
  4693. weld2.Part0 = torso
  4694. weld2.Parent = torso
  4695. weld2.Part1 = arms[2]
  4696. weld2.C1 = CFrame.new(-1, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-90), 0) --(forwards/backwards,
  4697. welds[2] = weld2
  4698. end
  4699. else
  4700. print("sh")
  4701. end
  4702. else
  4703. print("arms")
  4704. end
  4705. end
  4706.  
  4707. function Unequip(mouse)
  4708. if standloop then
  4709. human.WalkSpeed = 16
  4710. standloop:disconnect()
  4711. end
  4712. if healthloop then
  4713. healthloop:disconnect()
  4714. end
  4715. if arms ~= nil and torso ~= nil then
  4716. local sh = {torso:FindFirstChild("Left Shoulder"), torso:FindFirstChild("Right Shoulder")}
  4717. if sh ~= nil then
  4718. local yes = true
  4719. if yes then
  4720. yes = false
  4721. sh[2].Part1 = arms[2]
  4722. welds[2].Parent = nil
  4723. end
  4724. else
  4725. print("sh")
  4726. end
  4727. else
  4728. print("arms")
  4729. end
  4730. end
  4731. Tool.Equipped:connect(Equip)
  4732. Tool.Unequipped:connect(Unequip)
  4733.  
  4734.  
  4735. ------------------------------------------------------------------------------------Raycasting functions
  4736. function cross(vector1, vector2)
  4737. return Vector3.new(vector1.y * vector2.z - vector2.y * vector1.z, vector1.z * vector2.x - vector1.x * vector2.z, vector1.x * vector2.y - vector2.x * vector1.y)
  4738. end
  4739. function dot(vector1, vector2)
  4740. return (vector1.x * vector2.x + vector1.y * vector2.y + vector1.z * vector2.z)
  4741. end
  4742. function getLineSphereCollide(linePoint1, lineVector, sphereCenter, radius)
  4743. local a = lineVector.x * lineVector.x + lineVector.y * lineVector.y + lineVector.z * lineVector.z
  4744. local b = lineVector.x * (linePoint1.x - sphereCenter.x) + lineVector.y * (linePoint1.y - sphereCenter.y) + lineVector.z * (linePoint1.z - sphereCenter.z)
  4745. local c = (linePoint1.x - sphereCenter.x) * (linePoint1.x - sphereCenter.x) + (linePoint1.y - sphereCenter.y) * (linePoint1.y - sphereCenter.y) + (linePoint1.z - sphereCenter.z) * (linePoint1.z - sphereCenter.z) - radius * radius
  4746. if (a > 0) and (b * b >= a * c) then
  4747. local diff = math.sqrt(b * b - a * c)
  4748. return ((-b - diff) / a), ((diff - b) / a)
  4749. else
  4750. return -1, -1
  4751. end
  4752. end
  4753. --Returns hit, position, normal, time
  4754. function raycast(model, start, vector, brickFunction)
  4755. local hit, normal, time = raycastRecursive(model, start, vector, brickFunction, vector.unit, dot(start, vector.unit))
  4756. if (dot(normal, vector) > 0) then
  4757. normal = -normal
  4758. end
  4759. return hit, start + time * vector, normal.unit, time
  4760. end
  4761. function raycastRecursive(model, start, vector, brickFunction, unitVec, startDist)
  4762. if (model.className == "Part") or (model.className == "Seat") or (model.className =="SpawnLocation") then
  4763. local range = model.Size.magnitude / 2
  4764. local dist = dot(model.Position, unitVec) - startDist
  4765. if (dist + range > 0) and (dist - range < vector.magnitude) and ((dist * unitVec + start - model.Position).magnitude < range) and brickFunction(model) then
  4766. local halfSize = model.Size / 2
  4767. if (model.Shape == Enum.PartType.Ball) then
  4768. local time, timeMax = getLineSphereCollide(start, vector, model.Position, halfSize.x)
  4769. if (time < 1) and (time >= 0) then
  4770. return model, (time * vector + start - model.Position), time
  4771. else
  4772. return nil, Vector3.new(0, 0, 0), 1
  4773. end
  4774. elseif (model.Shape == Enum.PartType.Block) then
  4775. local time = 1
  4776. local cf = model.CFrame - model.Position
  4777. local xvec = cf * Vector3.new(1, 0, 0)
  4778. local yvec = cf * Vector3.new(0, 1, 0)
  4779. local zvec = cf * Vector3.new(0, 0, 1)
  4780. local xspd = -dot(xvec, vector)
  4781. local yspd = -dot(yvec, vector)
  4782. local zspd = -dot(zvec, vector)
  4783. local xmin, xmax, ymin, ymax, zmin, zmax = -1
  4784. local dotProd = dot(xvec, start - model.Position)
  4785. if (xspd ~= 0) then
  4786. xmin = (dotProd - halfSize.x) / xspd
  4787. xmax = (dotProd + halfSize.x) / xspd
  4788. if (xmax < xmin) then
  4789. local swap = xmin
  4790. xmin = xmax
  4791. xmax = swap
  4792. end
  4793. else
  4794. if (math.abs(dotProd) < halfSize.x) then
  4795. xmax = 1
  4796. xmin = 0
  4797. else
  4798. return nil, Vector3.new(0, 0, 0), 1
  4799. end
  4800. end
  4801. local dotProd = dot(yvec, start - model.Position)
  4802. if (yspd ~= 0) then
  4803. ymin = (dotProd - halfSize.y) / yspd
  4804. ymax = (dotProd + halfSize.y) / yspd
  4805. if (ymax < ymin) then
  4806. local swap = ymin
  4807. ymin = ymax
  4808. ymax = swap
  4809. end
  4810. else
  4811. if (math.abs(dotProd) < halfSize.y) then
  4812. ymax = 1
  4813. ymin = 0
  4814. else
  4815. return nil, Vector3.new(0, 0, 0), 1
  4816. end
  4817. end
  4818. local dotProd = dot(zvec, start - model.Position)
  4819. if (zspd ~= 0) then
  4820. zmin = (dotProd - halfSize.z) / zspd
  4821. zmax = (dotProd + halfSize.z) / zspd
  4822. if (zmax < zmin) then
  4823. local swap = zmin
  4824. zmin = zmax
  4825. zmax = swap
  4826. end
  4827. else
  4828. if (math.abs(dotProd) < halfSize.z) then
  4829. zmax = 1
  4830. zmin = 0
  4831. else
  4832. return nil, Vector3.new(0, 0, 0), 1
  4833. end
  4834. end
  4835. if (xmin <= ymax) and (xmax >= ymin) and (xmin <= zmax) and (xmax >= zmin) and (zmin <= ymax) and (zmax >= ymin) then
  4836. local normal = xvec
  4837. local min = xmin
  4838. if (ymin > min) then
  4839. min = ymin
  4840. normal = yvec
  4841. end
  4842. if (zmin > min) then
  4843. min = zmin
  4844. normal = zvec
  4845. end
  4846. if (min >= 0) and (min < 1) then
  4847. time = min
  4848. elseif (xmax > 0) and (ymax > 0) and (zmax > 0) and (min < 0) then
  4849. time = 0
  4850. normal = Vector3.new(0, 0, 0)
  4851. end
  4852. return model, normal, time
  4853. else
  4854. return nil, Vector3.new(0, 0, 0), 1
  4855. end
  4856. else -- Cylinder
  4857. local time = 1
  4858. local cf = model.CFrame - model.Position
  4859. local xvec = cf * Vector3.new(1, 0, 0)
  4860. local xspd = -dot(xvec, vector)
  4861. local xmin, xmax = -1
  4862. local dotProd = dot(xvec, start - model.Position)
  4863. if (xspd ~= 0) then
  4864. xmin = (dotProd - halfSize.x) / xspd
  4865. xmax = (dotProd + halfSize.x) / xspd
  4866. if (xmax < xmin) then
  4867. local swap = xmin
  4868. xmin = xmax
  4869. xmax = swap
  4870. end
  4871. else
  4872. if (math.abs(dotProd) < halfSize.x) then
  4873. xmax = 1
  4874. xmin = 0
  4875. else
  4876. return nil, Vector3.new(0, 0, 0), 1
  4877. end
  4878. end
  4879.  
  4880. local relVec = cf:pointToObjectSpace(vector) * Vector3.new(0, 1, 1)
  4881. local relPos = model.CFrame:pointToObjectSpace(start) * Vector3.new(0, 1, 1)
  4882. local rmin, rmax = getLineSphereCollide(relPos, relVec, Vector3.new(0, 0, 0), halfSize.y)
  4883. if (xmin <= rmax) and (xmax >= rmin) and (rmax > 0) then
  4884. local normal = xvec
  4885. local min = xmin
  4886. if (rmin > min) then
  4887. min = rmin
  4888. normal = cf * (relPos + relVec * min)
  4889. end
  4890. if (min >= 0) and (min < 1) then
  4891. time = min
  4892. elseif (xmax > 0) and (rmax > 0) and (min < 0) then
  4893. time = 0
  4894. normal = Vector3.new(0, 0, 0)
  4895. end
  4896. return model, normal, time
  4897. else
  4898. return nil, Vector3.new(0, 0, 0), 1
  4899. end
  4900. return nil, Vector3.new(0, 0, 0), 1
  4901. end
  4902. end
  4903. return nil, Vector3.new(0, 0, 0), 1
  4904. elseif (model.className=="Model") or (model.className=="Workspace") or (model.className=="Hat") or (model.className == "Tool") then
  4905. local children=model:GetChildren()
  4906. local time=1
  4907. local normal=Vector3.new(0, 0, 0)
  4908. local hit=nil
  4909. for n = 1, #children do
  4910. if children[n]~= nil then
  4911. local newHit, newNormal, newTime = raycastRecursive(children[n], start, vector, brickFunction, unitVec, startDist)
  4912. if (newTime < time) then
  4913. time = newTime
  4914. hit = newHit
  4915. normal = newNormal
  4916. end
  4917. end
  4918. end
  4919. return hit, normal, time
  4920. else
  4921. return nil, Vector3.new(0, 0, 0), 1
  4922. end
  4923. end
  4924. -------------------------------------------------------------------------------
  4925.  
  4926.  
  4927.  
  4928.  
  4929.  
  4930.  
  4931. function tagHumanoid(humanoid)
  4932. local plr=game.Players:playerFromCharacter(sp.Parent)
  4933. if plr~=nil then
  4934. local tag=Instance.new("ObjectValue")
  4935. tag.Value=plr
  4936. tag.Name="creator"
  4937. tag.Parent=humanoid
  4938. delay(2,function()
  4939. if tag~=nil then
  4940. tag.Parent=nil
  4941. end
  4942. end)
  4943. end
  4944. end
  4945.  
  4946.  
  4947. function reload(mouse)
  4948. reloading=true
  4949. while sp.Ammo.Value<ClipSize and sp.TotalAmmo.Value>0 and reloading and enabled do
  4950. wait(ReloadTime/ClipSize)
  4951. if reloading then
  4952. check()
  4953. else
  4954. break
  4955. end
  4956. end
  4957. check()
  4958. mouse.Icon=Cursors[1]
  4959. reloading=false
  4960. end
  4961.  
  4962. function onKeyDown(key,mouse)
  4963. key=key:lower()
  4964. if key=="r" and not reloading and (sp.Ammo.Value < ClipSize) and run == 0 then
  4965. reload(mouse)
  4966. end
  4967. if (key=="f") then
  4968. if run == 0 and not reloading then
  4969. enabled = false
  4970. sp.Parent.Humanoid.WalkSpeed = 18
  4971. weld2.C1 = CFrame.new(-1, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-70), 0)
  4972. wait(0.05)
  4973. weld2.C1 = CFrame.new(-1, -0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-50), 0)
  4974. wait(0.05)
  4975. weld2.C1 = CFrame.new(-1, -0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-30), 0)
  4976. wait(0.05)
  4977. weld2.C1 = CFrame.new(-1, 0, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-10), 0) --(forwards/backwards,
  4978. run = 1
  4979. elseif run == 1 then
  4980. enabled = true
  4981. sp.Parent.Humanoid.WalkSpeed = 16
  4982. weld2.C1 = CFrame.new(-1, -0.1, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-30), 0)
  4983. wait(0.05)
  4984. weld2.C1 = CFrame.new(-1, -0.25, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-50), 0)
  4985. wait(0.05)
  4986. weld2.C1 = CFrame.new(-1, -0.4, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-70), 0)
  4987. wait(0.05)
  4988. weld2.C1 = CFrame.new(-1, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-90), 0) --(forwards/backwards,
  4989. run = 0
  4990. end
  4991. end
  4992. end
  4993.  
  4994. function movecframe(p,pos)
  4995. p.Parent=game.Lighting
  4996. p.Position=pos
  4997. p.Parent=game.Workspace
  4998. end
  4999.  
  5000.  
  5001. function fire(aim)
  5002. weld2.C1 = CFrame.new(-1, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-80), -0.02) --(forwards/backwards,
  5003. wait(0.05)
  5004. weld2.C1 = CFrame.new(-1.3, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-75), -0.04) --(forwards/backwards,
  5005. wait(0.05)
  5006. weld2.C1 = CFrame.new(-1.6, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-70), -0.06) --(forwards/backwards,
  5007. wait(0.05)
  5008. sp.Handle.Fire:Play()
  5009. weld2.C1 = CFrame.new(-1.9, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-65), -0.08) --(forwards/backwards,
  5010. t=r.Stepped:wait()
  5011. last6=last5
  5012. last5=last4
  5013. last4=last3
  5014. last3=last2
  5015. last2=last
  5016. last=t
  5017. local bullet=Bullet:clone()
  5018. local bt2=game.Lighting.BulletTexture:clone()
  5019. bt2.BrickColor=BrickColor.new("Bright red")
  5020. bt2.Mesh.Scale=Vector3.new(.5,.5,2)
  5021. local totalDist=0
  5022. Lengthdist=-RayLength/.5
  5023. local startpoint=sp.Barrel.CFrame*BarrlePos
  5024. local dir=(aim)-startpoint
  5025. dir=computeDirection(dir)
  5026. local cfrm=CFrame.new(startpoint, dir+startpoint)
  5027. local hit,pos,normal,time=raycast(game.Workspace, startpoint, cfrm*Vector3.new(0,0,Lengthdist)-startpoint, function(brick)
  5028. if brick.Name=="Glass" then
  5029. return true
  5030. elseif brick.Name=="Bullet" or brick.Name=="BulletTexture" then
  5031. return false
  5032. elseif brick.ClassName=="Hat" then
  5033. return false
  5034. elseif brick.Parent.ClassName=="Hat" then
  5035. return false
  5036. elseif brick:IsDescendantOf(sp.Parent) then
  5037. return false
  5038. elseif brick.Name=="Handle" then
  5039. if brick.Parent:IsDescendantOf(sp.Parent) then
  5040. return false
  5041. else
  5042. return true
  5043. end
  5044. end
  5045. return true
  5046. end)
  5047. bullet.Parent=game.Workspace
  5048. bt2.Parent=game.Workspace
  5049. if hit~=nil then
  5050. local humanoid=hit.Parent:FindFirstChild("Humanoid")
  5051. if humanoid~=nil then
  5052. local damage=math.random(BaseDamage-(BaseDamage*.25),BaseDamage+(BaseDamage*.25))
  5053. if hit.Name=="Head" then
  5054. damage=damage*1.25
  5055. elseif hit.Name=="Torso" then
  5056. else
  5057. damage=damage*.75
  5058. end
  5059. if humanoid.Health>0 then
  5060. local eplr=game.Players:playerFromCharacter(humanoid.Parent)
  5061. local plr=game.Players:playerFromCharacter(sp.Parent)
  5062. if eplr~=nil and plr~=nil then
  5063. -- if eplr.TeamColor~=plr.TeamColor or eplr.Neutral or plr.Neutral then
  5064. tagHumanoid(humanoid)
  5065. humanoid:TakeDamage(damage)
  5066. sp.Neutral.Texture = "http://www.roblox.com/asset/?id=53455287"
  5067. sp.Friendly.Texture = "http://www.roblox.com/asset/?id=53455282"
  5068. sp.Enemy.Texture = "http://www.roblox.com/asset/?id=53455310"
  5069. wait(0.01)
  5070. sp.Neutral.Texture = "http://www.roblox.com/asset/?id=51962380"
  5071. sp.Friendly.Texture = "http://www.roblox.com/asset/?id=51962541"
  5072. sp.Enemy.Texture = "http://www.roblox.com/asset/?id=51962534"
  5073.  
  5074. -- end
  5075. else
  5076. tagHumanoid(humanoid)
  5077. humanoid:TakeDamage(damage)
  5078. sp.Neutral.Texture = "http://www.roblox.com/asset/?id=53455287"
  5079. sp.Friendly.Texture = "http://www.roblox.com/asset/?id=53455282"
  5080. sp.Enemy.Texture = "http://www.roblox.com/asset/?id=53455310"
  5081. wait(0.01)
  5082. sp.Neutral.Texture = "http://www.roblox.com/asset/?id=51962380"
  5083. sp.Friendly.Texture = "http://www.roblox.com/asset/?id=51962541"
  5084. sp.Enemy.Texture = "http://www.roblox.com/asset/?id=51962534"
  5085. end
  5086. end
  5087. end
  5088.  
  5089. if (hit.Name == "Ice") or (hit.Name == "Glass") then
  5090. rand = math.random(1,5)
  5091. if rand == 3 then
  5092. workspace.GlassSound:play()
  5093. hit:breakJoints()
  5094. end
  5095. end
  5096. if (hit.Parent:findFirstChild("Hit")) then
  5097. hit.Parent.Health.Value = hit.Parent.Health.Value - BaseDamage/20
  5098. end
  5099. distance=(startpoint-pos).magnitude
  5100. bullet.CFrame=cfrm*CFrame.new(0,0,-distance/2)
  5101. bullet.Mesh.Scale=Vector3.new(.15,.15,distance)
  5102. else
  5103. bullet.CFrame=cfrm*CFrame.new(0,0,-RayLength/2)
  5104. bullet.Mesh.Scale=Vector3.new(.15,.15,RayLength)
  5105. end
  5106. if pos~=nil then
  5107. bt2.CFrame=bullet.CFrame
  5108. movecframe(bt2,pos)
  5109. end
  5110. local deb=game:FindFirstChild("Debris")
  5111. if deb==nil then
  5112. local debris=Instance.new("Debris")
  5113. debris.Parent=game
  5114. end
  5115. check()
  5116. game.Debris:AddItem(bullet,.05)
  5117. game.Debris:AddItem(bt2,.5)
  5118. end
  5119.  
  5120. function onButton1Up(mouse)
  5121. down=false
  5122. end
  5123.  
  5124. function onButton1Down(mouse)
  5125. h=sp.Parent:FindFirstChild("Humanoid")
  5126. if not enabled or reloading or down or h==nil then
  5127. return
  5128. end
  5129. if sp.Ammo.Value>0 and h.Health>0 then
  5130. --[[if sp.Ammo.Value<=0 then
  5131. if not reloading then
  5132. reload(mouse)
  5133. end
  5134. return
  5135. end]]
  5136. down=true
  5137. enabled=false
  5138. while down do
  5139. if sp.Ammo.Value<=0 then
  5140. break
  5141. end
  5142. if burst then
  5143. local startpoint=sp.Barrel.CFrame*BarrlePos
  5144. local mag=(mouse.Hit.p-startpoint).magnitude
  5145. local rndm=Vector3.new(math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag),math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag),math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag))
  5146. fire(mouse.Hit.p+rndm)
  5147. sp.Ammo.Value=sp.Ammo.Value-1
  5148. if sp.Ammo.Value<=0 then
  5149. break
  5150. end
  5151. wait(.05)
  5152. local startpoint=sp.Barrel.CFrame*BarrlePos
  5153. local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
  5154. local rndm2=Vector3.new(math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2),math.random(-(.1/10)*mag2,(.1/10)*mag2))
  5155. fire(mouse.Hit.p+rndm+rndm2)
  5156. sp.Ammo.Value=sp.Ammo.Value-1
  5157. if sp.Ammo.Value<=0 then
  5158. break
  5159. end
  5160. wait(.05)
  5161. fire(mouse.Hit.p+rndm+rndm2+rndm2)
  5162. sp.Ammo.Value=sp.Ammo.Value-1
  5163. elseif shot then
  5164. sp.Ammo.Value=sp.Ammo.Value-1
  5165. local startpoint=sp.Barrel.CFrame*BarrlePos
  5166. local mag=(mouse.Hit.p-startpoint).magnitude
  5167. local rndm=Vector3.new(math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag),math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag),math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag))
  5168. fire(mouse.Hit.p+rndm)
  5169. local mag2=((mouse.Hit.p+rndm)-startpoint).magnitude
  5170. local rndm2=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
  5171. fire(mouse.Hit.p+rndm+rndm2)
  5172. local rndm3=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
  5173. fire(mouse.Hit.p+rndm+rndm3)
  5174. local rndm4=Vector3.new(math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2),math.random(-(.2/10)*mag2,(.2/10)*mag2))
  5175. fire(mouse.Hit.p+rndm+rndm4)
  5176. else
  5177. local startpoint=sp.Barrel.CFrame*BarrlePos
  5178. local mag=(mouse.Hit.p-startpoint).magnitude
  5179. local rndm=Vector3.new(math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag),math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag),math.random(-(script.Parent.Spread.Value/10)*mag,(script.Parent.Spread.Value/10)*mag))
  5180. fire(mouse.Hit.p+rndm)
  5181. weld2.C1 = CFrame.new(-1.6, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-70), -0.06) --(forwards/backwards,
  5182. wait(0.05)
  5183. weld2.C1 = CFrame.new(-1.3, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-75), -0.04) --(forwards/backwards,
  5184. wait(0.05)
  5185. weld2.C1 = CFrame.new(-1, -0.5, 0.5) * CFrame.fromEulerAnglesXYZ(math.rad(270), math.rad(-90), 0) --(forwards/backwards,
  5186. end
  5187. wait(Firerate)
  5188. if not automatic then
  5189. break
  5190. end
  5191. end
  5192. enabled=true
  5193. else
  5194. sp.Handle.Trigger:Play()
  5195. sp.GripForward = Vector3.new(-0.243, -0.1, -0.97)
  5196. wait(0.1)
  5197. sp.GripForward = Vector3.new(-0.243, 0, -0.97)
  5198. end
  5199. end
  5200.  
  5201. function onEquippedLocal(mouse)
  5202. if mouse==nil then
  5203. print("Mouse not found")
  5204. return
  5205. end
  5206. mouse.Icon=Cursors[1]
  5207. mouse.KeyDown:connect(function(key) onKeyDown(key,mouse) end)
  5208. mouse.Button1Down:connect(function() onButton1Down(mouse) end)
  5209. mouse.Button1Up:connect(function() onButton1Up(mouse) end)
  5210. check()
  5211. equiped=true
  5212. if #Cursors>1 then
  5213. while equiped do
  5214. t=r.Stepped:wait()
  5215. local action=sp.Parent:FindFirstChild("Pose")
  5216. if action~=nil then
  5217. if sp.Parent.Pose.Value=="Standing" then
  5218. Spread=MinSpread
  5219. else
  5220. Spread=MinSpread+((4/10)*(MaxSpread-MinSpread))
  5221. end
  5222. else
  5223. Spread=MinSpread
  5224. end
  5225. if t-last<SpreadRate then
  5226. Spread=Spread+.1*(MaxSpread-MinSpread)
  5227. end
  5228. if t-last2<SpreadRate then
  5229. Spread=Spread+.1*(MaxSpread-MinSpread)
  5230. end
  5231. if t-last3<SpreadRate then
  5232. Spread=Spread+.1*(MaxSpread-MinSpread)
  5233. end
  5234. if t-last4<SpreadRate then
  5235. Spread=Spread+.1*(MaxSpread-MinSpread)
  5236. end
  5237. if t-last5<SpreadRate then
  5238. Spread=Spread+.1*(MaxSpread-MinSpread)
  5239. end
  5240. if t-last6<SpreadRate then
  5241. Spread=Spread+.1*(MaxSpread-MinSpread)
  5242. end
  5243. if not reloading then
  5244. local percent=(Spread-MinSpread)/(MaxSpread-MinSpread)
  5245. for i=0,#Cursors-1 do
  5246. if percent>(i/(#Cursors-1))-((1/(#Cursors-1))/2) and percent<(i/(#Cursors-1))+((1/(#Cursors-1))/2) then
  5247. mouse.Icon=Cursors[i+1]
  5248. end
  5249. end
  5250. end
  5251. wait(Firerate*.9)
  5252. end
  5253. end
  5254. end
  5255. function onUnequippedLocal(mouse)
  5256. equiped=false
  5257. reloading=false
  5258. sp.Neutral.Texture = "http://www.roblox.com/asset/?id=51962380"
  5259. sp.Friendly.Texture = "http://www.roblox.com/asset/?id=51962541"
  5260. sp.Enemy.Texture = "http://www.roblox.com/asset/?id=51962534"
  5261. sp.Spread = 0
  5262. sp.Parent.Humanoid.WalkSpeed = 16
  5263. ADS = 0
  5264. run = 0
  5265. end
  5266. sp.Equipped:connect(onEquippedLocal)
  5267. sp.Unequipped:connect(onUnequippedLocal)
  5268. check()
  5269. end))
  5270. Part88.Parent = Tool81
  5271. Part88.Material = Enum.Material.Metal
  5272. Part88.BrickColor = BrickColor.new("Black")
  5273. Part88.Rotation = Vector3.new(-90, 0, 71.0699997)
  5274. Part88.FormFactor = Enum.FormFactor.Custom
  5275. Part88.Size = Vector3.new(0.25, 0.200000003, 0.25)
  5276. Part88.CFrame = CFrame.new(13.3802023, 4.75810814, 0.172626004, 0.324368834, -0.94593066, -2.31046888e-05, 1.00436482e-05, -2.09812824e-05, 1, -0.94593066, -0.324368864, 2.69492193e-06)
  5277. Part88.BottomSurface = Enum.SurfaceType.Smooth
  5278. Part88.TopSurface = Enum.SurfaceType.Smooth
  5279. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5280. Part88.Position = Vector3.new(13.3802023, 4.75810814, 0.172626004)
  5281. Part88.Orientation = Vector3.new(-90, 71.0699997, 0)
  5282. Part88.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5283. CylinderMesh89.Parent = Part88
  5284. CylinderMesh89.Scale = Vector3.new(3, 0.75, 3)
  5285. CylinderMesh89.Scale = Vector3.new(3, 0.75, 3)
  5286. Part90.Name = "GlassPart"
  5287. Part90.Parent = Tool81
  5288. Part90.Material = Enum.Material.Glass
  5289. Part90.BrickColor = BrickColor.new("Institutional white")
  5290. Part90.Transparency = 0.5
  5291. Part90.Rotation = Vector3.new(0, -37.8499985, 0)
  5292. Part90.FormFactor = Enum.FormFactor.Custom
  5293. Part90.Size = Vector3.new(0.400000006, 2, 0.200000003)
  5294. Part90.CFrame = CFrame.new(11.3907623, 3.37725711, -0.318569005, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5295. Part90.BottomSurface = Enum.SurfaceType.Smooth
  5296. Part90.TopSurface = Enum.SurfaceType.Smooth
  5297. Part90.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5298. Part90.Position = Vector3.new(11.3907623, 3.37725711, -0.318569005)
  5299. Part90.Orientation = Vector3.new(0, -37.8499985, 0)
  5300. Part90.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5301. BlockMesh91.Parent = Part90
  5302. BlockMesh91.Offset = Vector3.new(0, 0, 0.0494999997)
  5303. BlockMesh91.Scale = Vector3.new(1, 1, 0)
  5304. BlockMesh91.Scale = Vector3.new(1, 1, 0)
  5305. Part92.Name = "GlassPart"
  5306. Part92.Parent = Tool81
  5307. Part92.Material = Enum.Material.Glass
  5308. Part92.BrickColor = BrickColor.new("Institutional white")
  5309. Part92.Transparency = 0.5
  5310. Part92.Rotation = Vector3.new(-180, -90, 0)
  5311. Part92.FormFactor = Enum.FormFactor.Custom
  5312. Part92.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5313. Part92.CFrame = CFrame.new(14.1699362, 2.27702403, 0.649676979, -0.000118972122, -4.31590597e-05, -1, 2.79581602e-09, -1, 4.31590597e-05, -0.99999994, 2.33890907e-09, 0.00011897213)
  5314. Part92.BottomSurface = Enum.SurfaceType.Smooth
  5315. Part92.TopSurface = Enum.SurfaceType.Smooth
  5316. Part92.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5317. Part92.Position = Vector3.new(14.1699362, 2.27702403, 0.649676979)
  5318. Part92.Orientation = Vector3.new(0, -89.9899979, 180)
  5319. Part92.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5320. SpecialMesh93.Parent = Part92
  5321. SpecialMesh93.Scale = Vector3.new(0, 1, 1)
  5322. SpecialMesh93.MeshType = Enum.MeshType.Wedge
  5323. SpecialMesh93.Scale = Vector3.new(0, 1, 1)
  5324. Part94.Parent = Tool81
  5325. Part94.Material = Enum.Material.Metal
  5326. Part94.BrickColor = BrickColor.new("Black")
  5327. Part94.Rotation = Vector3.new(0, -28.3899994, 0)
  5328. Part94.FormFactor = Enum.FormFactor.Custom
  5329. Part94.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  5330. Part94.CFrame = CFrame.new(11.9849997, 6.51584816, 0.0920599997, 0.879726708, 3.70690686e-05, -0.475472778, -2.21015525e-05, 1, 3.70690686e-05, 0.475472778, -2.21015525e-05, 0.879726708)
  5331. Part94.BottomSurface = Enum.SurfaceType.Smooth
  5332. Part94.TopSurface = Enum.SurfaceType.Smooth
  5333. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5334. Part94.Position = Vector3.new(11.9849997, 6.51584816, 0.0920599997)
  5335. Part94.Orientation = Vector3.new(0, -28.3899994, 0)
  5336. Part94.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5337. BlockMesh95.Parent = Part94
  5338. BlockMesh95.Scale = Vector3.new(1, 0.5, 0.5)
  5339. BlockMesh95.Scale = Vector3.new(1, 0.5, 0.5)
  5340. Part96.Parent = Tool81
  5341. Part96.Material = Enum.Material.Metal
  5342. Part96.BrickColor = BrickColor.new("Black")
  5343. Part96.Rotation = Vector3.new(0, -37.8400002, 135)
  5344. Part96.FormFactor = Enum.FormFactor.Custom
  5345. Part96.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  5346. Part96.CFrame = CFrame.new(11.2934103, 6.38909388, -0.394008994, -0.558394432, -0.558437765, -0.613467932, 0.707113028, -0.707100511, 3.85237654e-05, -0.433805048, -0.433769733, 0.789719641)
  5347. Part96.BottomSurface = Enum.SurfaceType.Smooth
  5348. Part96.TopSurface = Enum.SurfaceType.Smooth
  5349. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5350. Part96.Position = Vector3.new(11.2934103, 6.38909388, -0.394008994)
  5351. Part96.Orientation = Vector3.new(0, -37.8400002, 135)
  5352. Part96.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5353. BlockMesh97.Parent = Part96
  5354. BlockMesh97.Scale = Vector3.new(0.5, 1, 0.5)
  5355. BlockMesh97.Scale = Vector3.new(0.5, 1, 0.5)
  5356. Part98.Parent = Tool81
  5357. Part98.Material = Enum.Material.Metal
  5358. Part98.BrickColor = BrickColor.new("Black")
  5359. Part98.Rotation = Vector3.new(0, -37.8499985, 0)
  5360. Part98.FormFactor = Enum.FormFactor.Custom
  5361. Part98.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  5362. Part98.CFrame = CFrame.new(11.5745382, 6.51584816, -0.175518006, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5363. Part98.BottomSurface = Enum.SurfaceType.Smooth
  5364. Part98.TopSurface = Enum.SurfaceType.Smooth
  5365. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5366. Part98.Position = Vector3.new(11.5745382, 6.51584816, -0.175518006)
  5367. Part98.Orientation = Vector3.new(0, -37.8499985, 0)
  5368. Part98.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5369. BlockMesh99.Parent = Part98
  5370. BlockMesh99.Scale = Vector3.new(1, 0.5, 0.5)
  5371. BlockMesh99.Scale = Vector3.new(1, 0.5, 0.5)
  5372. Part100.Name = "GlassPart"
  5373. Part100.Parent = Tool81
  5374. Part100.Material = Enum.Material.Glass
  5375. Part100.BrickColor = BrickColor.new("Institutional white")
  5376. Part100.Transparency = 0.5
  5377. Part100.Rotation = Vector3.new(0, -37.8499985, 0)
  5378. Part100.FormFactor = Enum.FormFactor.Custom
  5379. Part100.Size = Vector3.new(0.200000003, 0.223500013, 0.200000003)
  5380. Part100.CFrame = CFrame.new(11.4696798, 6.3552742, -0.257061005, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5381. Part100.BottomSurface = Enum.SurfaceType.Smooth
  5382. Part100.TopSurface = Enum.SurfaceType.Smooth
  5383. Part100.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5384. Part100.Position = Vector3.new(11.4696798, 6.3552742, -0.257061005)
  5385. Part100.Orientation = Vector3.new(0, -37.8499985, 0)
  5386. Part100.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5387. BlockMesh101.Parent = Part100
  5388. BlockMesh101.Offset = Vector3.new(0, 0, 0.0494999997)
  5389. BlockMesh101.Scale = Vector3.new(1, 1, 0)
  5390. BlockMesh101.Scale = Vector3.new(1, 1, 0)
  5391. Part102.Name = "GlassPart"
  5392. Part102.Parent = Tool81
  5393. Part102.Material = Enum.Material.Glass
  5394. Part102.BrickColor = BrickColor.new("Institutional white")
  5395. Part102.Transparency = 0.5
  5396. Part102.Rotation = Vector3.new(90, 0.00999999978, 127.839996)
  5397. Part102.FormFactor = Enum.FormFactor.Custom
  5398. Part102.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5399. Part102.CFrame = CFrame.new(11.2810202, 6.34355021, -0.340312988, -0.613507092, -0.789689183, 0.000104060433, -8.34418415e-07, -0.000131125649, -1, 0.789689183, -0.613507152, 7.97875909e-05)
  5400. Part102.BottomSurface = Enum.SurfaceType.Smooth
  5401. Part102.TopSurface = Enum.SurfaceType.Smooth
  5402. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5403. Part102.Position = Vector3.new(11.2810202, 6.34355021, -0.340312988)
  5404. Part102.Orientation = Vector3.new(90, -127.839996, 0)
  5405. Part102.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5406. SpecialMesh103.Parent = Part102
  5407. SpecialMesh103.Scale = Vector3.new(0, 1, 1)
  5408. SpecialMesh103.MeshType = Enum.MeshType.Wedge
  5409. SpecialMesh103.Scale = Vector3.new(0, 1, 1)
  5410. Part104.Name = "GlassPart"
  5411. Part104.Parent = Tool81
  5412. Part104.Material = Enum.Material.Glass
  5413. Part104.BrickColor = BrickColor.new("Institutional white")
  5414. Part104.Transparency = 0.5
  5415. Part104.Rotation = Vector3.new(0, -37.8499985, 0)
  5416. Part104.FormFactor = Enum.FormFactor.Custom
  5417. Part104.Size = Vector3.new(0.400000006, 1.06050003, 0.200000003)
  5418. Part104.CFrame = CFrame.new(11.3907003, 5.71331215, -0.318569005, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5419. Part104.BottomSurface = Enum.SurfaceType.Smooth
  5420. Part104.TopSurface = Enum.SurfaceType.Smooth
  5421. Part104.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5422. Part104.Position = Vector3.new(11.3907003, 5.71331215, -0.318569005)
  5423. Part104.Orientation = Vector3.new(0, -37.8499985, 0)
  5424. Part104.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5425. BlockMesh105.Parent = Part104
  5426. BlockMesh105.Offset = Vector3.new(0, 0, 0.0494999997)
  5427. BlockMesh105.Scale = Vector3.new(1, 1, 0)
  5428. BlockMesh105.Scale = Vector3.new(1, 1, 0)
  5429. Part106.Name = "GlassPart"
  5430. Part106.Parent = Tool81
  5431. Part106.Material = Enum.Material.Glass
  5432. Part106.BrickColor = BrickColor.new("Institutional white")
  5433. Part106.Transparency = 0.5
  5434. Part106.Rotation = Vector3.new(0, -28.3899994, 0)
  5435. Part106.FormFactor = Enum.FormFactor.Custom
  5436. Part106.Size = Vector3.new(0.5, 1.29999995, 0.200000003)
  5437. Part106.CFrame = CFrame.new(11.761672, 5.8180418, -0.0815239996, 0.879726708, 3.70690686e-05, -0.475472778, -2.21015525e-05, 1, 3.70690686e-05, 0.475472778, -2.21015525e-05, 0.879726708)
  5438. Part106.BottomSurface = Enum.SurfaceType.Smooth
  5439. Part106.TopSurface = Enum.SurfaceType.Smooth
  5440. Part106.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5441. Part106.Position = Vector3.new(11.761672, 5.8180418, -0.0815239996)
  5442. Part106.Orientation = Vector3.new(0, -28.3899994, 0)
  5443. Part106.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5444. BlockMesh107.Parent = Part106
  5445. BlockMesh107.Offset = Vector3.new(0, 0, 0.0494999997)
  5446. BlockMesh107.Scale = Vector3.new(1, 1, 0)
  5447. BlockMesh107.Scale = Vector3.new(1, 1, 0)
  5448. Part108.Parent = Tool81
  5449. Part108.Material = Enum.Material.Metal
  5450. Part108.BrickColor = BrickColor.new("Black")
  5451. Part108.Rotation = Vector3.new(0, -9.46000004, 0)
  5452. Part108.FormFactor = Enum.FormFactor.Custom
  5453. Part108.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  5454. Part108.CFrame = CFrame.new(13.3487082, 6.51590919, 0.559585989, 0.986395717, 3.29302056e-05, -0.164386213, -2.78963325e-05, 1, 3.29302056e-05, 0.164386213, -2.78963325e-05, 0.986395717)
  5455. Part108.BottomSurface = Enum.SurfaceType.Smooth
  5456. Part108.TopSurface = Enum.SurfaceType.Smooth
  5457. Part108.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5458. Part108.Position = Vector3.new(13.3487082, 6.51590919, 0.559585989)
  5459. Part108.Orientation = Vector3.new(0, -9.46000004, 0)
  5460. Part108.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5461. BlockMesh109.Parent = Part108
  5462. BlockMesh109.Scale = Vector3.new(1, 0.5, 0.5)
  5463. BlockMesh109.Scale = Vector3.new(1, 0.5, 0.5)
  5464. Part110.Parent = Tool81
  5465. Part110.Material = Enum.Material.Metal
  5466. Part110.BrickColor = BrickColor.new("Black")
  5467. Part110.FormFactor = Enum.FormFactor.Custom
  5468. Part110.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  5469. Part110.CFrame = CFrame.new(13.8371124, 6.51590919, 0.600117028, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
  5470. Part110.BottomSurface = Enum.SurfaceType.Smooth
  5471. Part110.TopSurface = Enum.SurfaceType.Smooth
  5472. Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5473. Part110.Position = Vector3.new(13.8371124, 6.51590919, 0.600117028)
  5474. Part110.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5475. BlockMesh111.Parent = Part110
  5476. BlockMesh111.Scale = Vector3.new(1, 0.5, 0.5)
  5477. BlockMesh111.Scale = Vector3.new(1, 0.5, 0.5)
  5478. Part112.Parent = Tool81
  5479. Part112.Material = Enum.Material.Metal
  5480. Part112.BrickColor = BrickColor.new("Black")
  5481. Part112.Rotation = Vector3.new(0, -37.8499985, 0)
  5482. Part112.FormFactor = Enum.FormFactor.Custom
  5483. Part112.Size = Vector3.new(0.200000003, 1.10000002, 0.200000003)
  5484. Part112.CFrame = CFrame.new(11.1933136, 5.73304176, -0.471935004, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5485. Part112.BottomSurface = Enum.SurfaceType.Smooth
  5486. Part112.TopSurface = Enum.SurfaceType.Smooth
  5487. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5488. Part112.Position = Vector3.new(11.1933136, 5.73304176, -0.471935004)
  5489. Part112.Orientation = Vector3.new(0, -37.8499985, 0)
  5490. Part112.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5491. BlockMesh113.Parent = Part112
  5492. BlockMesh113.Scale = Vector3.new(0.5, 1, 0.5)
  5493. BlockMesh113.Scale = Vector3.new(0.5, 1, 0.5)
  5494. Part114.Parent = Tool81
  5495. Part114.Material = Enum.Material.Metal
  5496. Part114.BrickColor = BrickColor.new("Black")
  5497. Part114.Rotation = Vector3.new(0, -18.9300003, 0)
  5498. Part114.FormFactor = Enum.FormFactor.Custom
  5499. Part114.Size = Vector3.new(0.966000438, 0.200000003, 0.200000003)
  5500. Part114.CFrame = CFrame.new(12.6531525, 6.51590919, 0.364033014, 0.945934772, 3.51197777e-05, -0.324356169, -2.50846242e-05, 1, 3.51197777e-05, 0.324356169, -2.50846242e-05, 0.945934772)
  5501. Part114.BottomSurface = Enum.SurfaceType.Smooth
  5502. Part114.TopSurface = Enum.SurfaceType.Smooth
  5503. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5504. Part114.Position = Vector3.new(12.6531525, 6.51590919, 0.364033014)
  5505. Part114.Orientation = Vector3.new(0, -18.9300003, 0)
  5506. Part114.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5507. BlockMesh115.Parent = Part114
  5508. BlockMesh115.Scale = Vector3.new(1, 0.5, 0.5)
  5509. BlockMesh115.Scale = Vector3.new(1, 0.5, 0.5)
  5510. Part116.Name = "GlassPart"
  5511. Part116.Parent = Tool81
  5512. Part116.Material = Enum.Material.Glass
  5513. Part116.BrickColor = BrickColor.new("Institutional white")
  5514. Part116.Transparency = 0.5
  5515. Part116.Rotation = Vector3.new(0, -90, 0)
  5516. Part116.FormFactor = Enum.FormFactor.Custom
  5517. Part116.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5518. Part116.CFrame = CFrame.new(14.1699362, 6.34361982, 0.64991802, -3.26636837e-05, 4.31581502e-05, -1, 9.29513244e-10, 1, 4.31581502e-05, 0.99999994, 4.80190998e-10, -3.26636873e-05)
  5519. Part116.BottomSurface = Enum.SurfaceType.Smooth
  5520. Part116.TopSurface = Enum.SurfaceType.Smooth
  5521. Part116.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5522. Part116.Position = Vector3.new(14.1699362, 6.34361982, 0.64991802)
  5523. Part116.Orientation = Vector3.new(0, -90, 0)
  5524. Part116.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5525. SpecialMesh117.Parent = Part116
  5526. SpecialMesh117.Scale = Vector3.new(0, 1, 1)
  5527. SpecialMesh117.MeshType = Enum.MeshType.Wedge
  5528. SpecialMesh117.Scale = Vector3.new(0, 1, 1)
  5529. Part118.Name = "GlassPart"
  5530. Part118.Parent = Tool81
  5531. Part118.Material = Enum.Material.Glass
  5532. Part118.BrickColor = BrickColor.new("Institutional white")
  5533. Part118.Transparency = 0.5
  5534. Part118.Rotation = Vector3.new(0, -18.9200001, 0)
  5535. Part118.FormFactor = Enum.FormFactor.Custom
  5536. Part118.Size = Vector3.new(1.5, 1.29999995, 0.200000003)
  5537. Part118.CFrame = CFrame.new(12.6835442, 5.81983423, 0.277363002, 0.945954859, -3.51188464e-05, -0.324295938, 2.50855555e-05, 1, -3.51188464e-05, 0.324295938, 2.50855555e-05, 0.945954859)
  5538. Part118.BottomSurface = Enum.SurfaceType.Smooth
  5539. Part118.TopSurface = Enum.SurfaceType.Smooth
  5540. Part118.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5541. Part118.Position = Vector3.new(12.6835442, 5.81983423, 0.277363002)
  5542. Part118.Orientation = Vector3.new(0, -18.9200001, 0)
  5543. Part118.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5544. BlockMesh119.Parent = Part118
  5545. BlockMesh119.Offset = Vector3.new(0, 0, 0.0494999997)
  5546. BlockMesh119.Scale = Vector3.new(1, 1, 0)
  5547. BlockMesh119.Scale = Vector3.new(1, 1, 0)
  5548. Part120.Parent = Tool81
  5549. Part120.Material = Enum.Material.Metal
  5550. Part120.BrickColor = BrickColor.new("Black")
  5551. Part120.Rotation = Vector3.new(0, 0, -135)
  5552. Part120.FormFactor = Enum.FormFactor.Custom
  5553. Part120.Size = Vector3.new(0.200000003, 0.400000006, 0.200000003)
  5554. Part120.CFrame = CFrame.new(14.1931915, 6.38920021, 0.600117028, -0.707149565, 0.707063973, 7.29076783e-05, -0.707063973, -0.707149565, 6.32290612e-05, 9.62636259e-05, -6.83798817e-06, 1)
  5555. Part120.BottomSurface = Enum.SurfaceType.Smooth
  5556. Part120.TopSurface = Enum.SurfaceType.Smooth
  5557. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5558. Part120.Position = Vector3.new(14.1931915, 6.38920021, 0.600117028)
  5559. Part120.Orientation = Vector3.new(0, 0, -135)
  5560. Part120.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5561. BlockMesh121.Parent = Part120
  5562. BlockMesh121.Scale = Vector3.new(0.5, 1, 0.5)
  5563. BlockMesh121.Scale = Vector3.new(0.5, 1, 0.5)
  5564. Part122.Name = "GlassPart"
  5565. Part122.Parent = Tool81
  5566. Part122.Material = Enum.Material.Glass
  5567. Part122.BrickColor = BrickColor.new("Institutional white")
  5568. Part122.Transparency = 0.5
  5569. Part122.FormFactor = Enum.FormFactor.Custom
  5570. Part122.Size = Vector3.new(0.200000003, 0.223500013, 0.200000003)
  5571. Part122.CFrame = CFrame.new(13.969986, 6.35533524, 0.600117028, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
  5572. Part122.BottomSurface = Enum.SurfaceType.Smooth
  5573. Part122.TopSurface = Enum.SurfaceType.Smooth
  5574. Part122.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5575. Part122.Position = Vector3.new(13.969986, 6.35533524, 0.600117028)
  5576. Part122.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5577. BlockMesh123.Parent = Part122
  5578. BlockMesh123.Offset = Vector3.new(0, 0, 0.0494999997)
  5579. BlockMesh123.Scale = Vector3.new(1, 1, 0)
  5580. BlockMesh123.Scale = Vector3.new(1, 1, 0)
  5581. Part124.Name = "GlassPart"
  5582. Part124.Parent = Tool81
  5583. Part124.Material = Enum.Material.Glass
  5584. Part124.BrickColor = BrickColor.new("Institutional white")
  5585. Part124.Transparency = 0.5
  5586. Part124.FormFactor = Enum.FormFactor.Custom
  5587. Part124.Size = Vector3.new(0.400000006, 1.06050014, 0.200000003)
  5588. Part124.CFrame = CFrame.new(14.0699615, 5.71336222, 0.600117028, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
  5589. Part124.BottomSurface = Enum.SurfaceType.Smooth
  5590. Part124.TopSurface = Enum.SurfaceType.Smooth
  5591. Part124.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5592. Part124.Position = Vector3.new(14.0699615, 5.71336222, 0.600117028)
  5593. Part124.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5594. BlockMesh125.Parent = Part124
  5595. BlockMesh125.Offset = Vector3.new(0, 0, 0.0494999997)
  5596. BlockMesh125.Scale = Vector3.new(1, 1, 0)
  5597. BlockMesh125.Scale = Vector3.new(1, 1, 0)
  5598. Part126.Name = "Barrel"
  5599. Part126.Parent = Tool81
  5600. Part126.Material = Enum.Material.Metal
  5601. Part126.BrickColor = BrickColor.new("Black")
  5602. Part126.Rotation = Vector3.new(0, -18.9200001, 0)
  5603. Part126.FormFactor = Enum.FormFactor.Custom
  5604. Part126.Size = Vector3.new(1.5, 0.850000024, 0.200000003)
  5605. Part126.CFrame = CFrame.new(12.6835442, 4.75803518, 0.277363002, 0.945954859, -3.51188464e-05, -0.324295938, 2.50855555e-05, 1, -3.51188464e-05, 0.324295938, 2.50855555e-05, 0.945954859)
  5606. Part126.BottomSurface = Enum.SurfaceType.Smooth
  5607. Part126.TopSurface = Enum.SurfaceType.Smooth
  5608. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5609. Part126.Position = Vector3.new(12.6835442, 4.75803518, 0.277363002)
  5610. Part126.Orientation = Vector3.new(0, -18.9200001, 0)
  5611. Part126.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5612. BlockMesh127.Parent = Part126
  5613. BlockMesh127.Scale = Vector3.new(1, 1, 0.5)
  5614. BlockMesh127.Scale = Vector3.new(1, 1, 0.5)
  5615. Decal128.Parent = Part126
  5616. Decal128.Texture = "http://www.roblox.com/asset/?id=156639788"
  5617. Decal128.Face = Enum.NormalId.Back
  5618. Part129.Parent = Tool81
  5619. Part129.Material = Enum.Material.Metal
  5620. Part129.BrickColor = BrickColor.new("Black")
  5621. Part129.Rotation = Vector3.new(0, -28.3899994, 0)
  5622. Part129.FormFactor = Enum.FormFactor.Custom
  5623. Part129.Size = Vector3.new(0.5, 0.850000024, 0.200000003)
  5624. Part129.CFrame = CFrame.new(11.761734, 4.75803518, -0.0815239996, 0.879726708, 3.70690686e-05, -0.475472778, -2.21015525e-05, 1, 3.70690686e-05, 0.475472778, -2.21015525e-05, 0.879726708)
  5625. Part129.BottomSurface = Enum.SurfaceType.Smooth
  5626. Part129.TopSurface = Enum.SurfaceType.Smooth
  5627. Part129.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5628. Part129.Position = Vector3.new(11.761734, 4.75803518, -0.0815239996)
  5629. Part129.Orientation = Vector3.new(0, -28.3899994, 0)
  5630. Part129.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5631. BlockMesh130.Parent = Part129
  5632. BlockMesh130.Scale = Vector3.new(1, 1, 0.5)
  5633. BlockMesh130.Scale = Vector3.new(1, 1, 0.5)
  5634. Part131.Parent = Tool81
  5635. Part131.Material = Enum.Material.Metal
  5636. Part131.BrickColor = BrickColor.new("Black")
  5637. Part131.Rotation = Vector3.new(-90, 0, 71.0699997)
  5638. Part131.FormFactor = Enum.FormFactor.Custom
  5639. Part131.Size = Vector3.new(0.25, 0.200000003, 0.25)
  5640. Part131.CFrame = CFrame.new(12.1975861, 4.75803518, -0.232890993, 0.324368834, -0.94593066, -2.31046888e-05, 1.00436482e-05, -2.09812824e-05, 1, -0.94593066, -0.324368864, 2.69492193e-06)
  5641. Part131.BottomSurface = Enum.SurfaceType.Smooth
  5642. Part131.TopSurface = Enum.SurfaceType.Smooth
  5643. Part131.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5644. Part131.Position = Vector3.new(12.1975861, 4.75803518, -0.232890993)
  5645. Part131.Orientation = Vector3.new(-90, 71.0699997, 0)
  5646. Part131.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5647. CylinderMesh132.Parent = Part131
  5648. CylinderMesh132.Scale = Vector3.new(3, 0.75, 3)
  5649. CylinderMesh132.Scale = Vector3.new(3, 0.75, 3)
  5650. Part133.Parent = Tool81
  5651. Part133.Material = Enum.Material.Metal
  5652. Part133.BrickColor = BrickColor.new("Black")
  5653. Part133.Rotation = Vector3.new(0, -37.8499985, 0)
  5654. Part133.FormFactor = Enum.FormFactor.Custom
  5655. Part133.Size = Vector3.new(0.5, 0.850000024, 0.200000003)
  5656. Part133.CFrame = CFrame.new(11.3512716, 4.75803518, -0.34910199, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5657. Part133.BottomSurface = Enum.SurfaceType.Smooth
  5658. Part133.TopSurface = Enum.SurfaceType.Smooth
  5659. Part133.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5660. Part133.Position = Vector3.new(11.3512716, 4.75803518, -0.34910199)
  5661. Part133.Orientation = Vector3.new(0, -37.8499985, 0)
  5662. Part133.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5663. BlockMesh134.Parent = Part133
  5664. BlockMesh134.Scale = Vector3.new(1, 1, 0.5)
  5665. BlockMesh134.Scale = Vector3.new(1, 1, 0.5)
  5666. Part135.Name = "GlassPart"
  5667. Part135.Parent = Tool81
  5668. Part135.Material = Enum.Material.Glass
  5669. Part135.BrickColor = BrickColor.new("Institutional white")
  5670. Part135.Transparency = 0.5
  5671. Part135.Rotation = Vector3.new(0, -9.46000004, 0)
  5672. Part135.FormFactor = Enum.FormFactor.Custom
  5673. Part135.Size = Vector3.new(0.5, 1.29999995, 0.200000003)
  5674. Part135.CFrame = CFrame.new(13.6316061, 5.81809902, 0.559585989, 0.986395717, 3.29302056e-05, -0.164386213, -2.78963325e-05, 1, 3.29302056e-05, 0.164386213, -2.78963325e-05, 0.986395717)
  5675. Part135.BottomSurface = Enum.SurfaceType.Smooth
  5676. Part135.TopSurface = Enum.SurfaceType.Smooth
  5677. Part135.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5678. Part135.Position = Vector3.new(13.6316061, 5.81809902, 0.559585989)
  5679. Part135.Orientation = Vector3.new(0, -9.46000004, 0)
  5680. Part135.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5681. BlockMesh136.Parent = Part135
  5682. BlockMesh136.Offset = Vector3.new(0, 0, 0.0494999997)
  5683. BlockMesh136.Scale = Vector3.new(1, 1, 0)
  5684. BlockMesh136.Scale = Vector3.new(1, 1, 0)
  5685. Part137.Parent = Tool81
  5686. Part137.Material = Enum.Material.Metal
  5687. Part137.BrickColor = BrickColor.new("Black")
  5688. Part137.FormFactor = Enum.FormFactor.Custom
  5689. Part137.Size = Vector3.new(0.200000003, 1.10000002, 0.200000003)
  5690. Part137.CFrame = CFrame.new(14.3199615, 5.73314905, 0.600117028, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
  5691. Part137.BottomSurface = Enum.SurfaceType.Smooth
  5692. Part137.TopSurface = Enum.SurfaceType.Smooth
  5693. Part137.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5694. Part137.Position = Vector3.new(14.3199615, 5.73314905, 0.600117028)
  5695. Part137.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5696. BlockMesh138.Parent = Part137
  5697. BlockMesh138.Scale = Vector3.new(0.5, 1, 0.5)
  5698. BlockMesh138.Scale = Vector3.new(0.5, 1, 0.5)
  5699. Part139.Parent = Tool81
  5700. Part139.Material = Enum.Material.Metal
  5701. Part139.BrickColor = BrickColor.new("Black")
  5702. Part139.Rotation = Vector3.new(0, -9.46000004, 0)
  5703. Part139.FormFactor = Enum.FormFactor.Custom
  5704. Part139.Size = Vector3.new(0.5, 0.850000024, 0.200000003)
  5705. Part139.CFrame = CFrame.new(13.6316061, 4.75810814, 0.559585989, 0.986395717, 3.29302056e-05, -0.164386213, -2.78963325e-05, 1, 3.29302056e-05, 0.164386213, -2.78963325e-05, 0.986395717)
  5706. Part139.BottomSurface = Enum.SurfaceType.Smooth
  5707. Part139.TopSurface = Enum.SurfaceType.Smooth
  5708. Part139.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5709. Part139.Position = Vector3.new(13.6316061, 4.75810814, 0.559585989)
  5710. Part139.Orientation = Vector3.new(0, -9.46000004, 0)
  5711. Part139.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5712. BlockMesh140.Parent = Part139
  5713. BlockMesh140.Scale = Vector3.new(1, 1, 0.5)
  5714. BlockMesh140.Scale = Vector3.new(1, 1, 0.5)
  5715. Part141.Parent = Tool81
  5716. Part141.Material = Enum.Material.Metal
  5717. Part141.BrickColor = BrickColor.new("Black")
  5718. Part141.Rotation = Vector3.new(0, -37.8499985, 0)
  5719. Part141.FormFactor = Enum.FormFactor.Custom
  5720. Part141.Size = Vector3.new(0.200000003, 2, 0.200000003)
  5721. Part141.CFrame = CFrame.new(11.1933403, 3.3330729, -0.471935004, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5722. Part141.BottomSurface = Enum.SurfaceType.Smooth
  5723. Part141.TopSurface = Enum.SurfaceType.Smooth
  5724. Part141.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5725. Part141.Position = Vector3.new(11.1933403, 3.3330729, -0.471935004)
  5726. Part141.Orientation = Vector3.new(0, -37.8499985, 0)
  5727. Part141.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5728. BlockMesh142.Parent = Part141
  5729. BlockMesh142.Scale = Vector3.new(0.5, 1, 0.5)
  5730. BlockMesh142.Scale = Vector3.new(0.5, 1, 0.5)
  5731. Part143.Name = "GlassPart"
  5732. Part143.Parent = Tool81
  5733. Part143.Material = Enum.Material.Glass
  5734. Part143.BrickColor = BrickColor.new("Institutional white")
  5735. Part143.Transparency = 0.5
  5736. Part143.FormFactor = Enum.FormFactor.Custom
  5737. Part143.Size = Vector3.new(0.200000003, 0.223500013, 0.200000003)
  5738. Part143.CFrame = CFrame.new(13.9701042, 2.26522803, 0.599873006, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
  5739. Part143.BottomSurface = Enum.SurfaceType.Smooth
  5740. Part143.TopSurface = Enum.SurfaceType.Smooth
  5741. Part143.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5742. Part143.Position = Vector3.new(13.9701042, 2.26522803, 0.599873006)
  5743. Part143.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5744. BlockMesh144.Parent = Part143
  5745. BlockMesh144.Offset = Vector3.new(0, 0, 0.0494999997)
  5746. BlockMesh144.Scale = Vector3.new(1, 1, 0)
  5747. BlockMesh144.Scale = Vector3.new(1, 1, 0)
  5748. Part145.Parent = Tool81
  5749. Part145.Material = Enum.Material.Metal
  5750. Part145.BrickColor = BrickColor.new("Black")
  5751. Part145.Rotation = Vector3.new(90.0099945, -45.0099983, 90)
  5752. Part145.FormFactor = Enum.FormFactor.Custom
  5753. Part145.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  5754. Part145.CFrame = CFrame.new(14.1933136, 2.22689891, 0.599873006, -1.09672546e-05, -0.707021356, -0.707198203, -9.6231699e-05, 0.707193971, -0.707021356, 1.00000417, 6.32703304e-05, -7.7009201e-05)
  5755. Part145.BottomSurface = Enum.SurfaceType.Smooth
  5756. Part145.TopSurface = Enum.SurfaceType.Smooth
  5757. Part145.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5758. Part145.Position = Vector3.new(14.1933136, 2.22689891, 0.599873006)
  5759. Part145.Orientation = Vector3.new(44.9899979, -90.0099945, -0.00999999978)
  5760. Part145.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5761. BlockMesh146.Parent = Part145
  5762. BlockMesh146.Scale = Vector3.new(0.5, 0.5, 1)
  5763. BlockMesh146.Scale = Vector3.new(0.5, 0.5, 1)
  5764. Part147.Parent = Tool81
  5765. Part147.Material = Enum.Material.Metal
  5766. Part147.BrickColor = BrickColor.new("Black")
  5767. Part147.FormFactor = Enum.FormFactor.Custom
  5768. Part147.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  5769. Part147.CFrame = CFrame.new(13.8372335, 2.10008693, 0.599873006, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
  5770. Part147.BottomSurface = Enum.SurfaceType.Smooth
  5771. Part147.TopSurface = Enum.SurfaceType.Smooth
  5772. Part147.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5773. Part147.Position = Vector3.new(13.8372335, 2.10008693, 0.599873006)
  5774. Part147.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5775. BlockMesh148.Parent = Part147
  5776. BlockMesh148.Scale = Vector3.new(1, 0.5, 0.5)
  5777. BlockMesh148.Scale = Vector3.new(1, 0.5, 0.5)
  5778. Part149.Parent = Tool81
  5779. Part149.Material = Enum.Material.Metal
  5780. Part149.BrickColor = BrickColor.new("Black")
  5781. Part149.Rotation = Vector3.new(0, -18.9300003, 0)
  5782. Part149.FormFactor = Enum.FormFactor.Custom
  5783. Part149.Size = Vector3.new(0.965000272, 0.200000003, 0.200000003)
  5784. Part149.CFrame = CFrame.new(12.6539459, 2.10004497, 0.364033014, 0.945934772, 3.51197777e-05, -0.324356169, -2.50846242e-05, 1, 3.51197777e-05, 0.324356169, -2.50846242e-05, 0.945934772)
  5785. Part149.BottomSurface = Enum.SurfaceType.Smooth
  5786. Part149.TopSurface = Enum.SurfaceType.Smooth
  5787. Part149.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5788. Part149.Position = Vector3.new(12.6539459, 2.10004497, 0.364033014)
  5789. Part149.Orientation = Vector3.new(0, -18.9300003, 0)
  5790. Part149.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5791. BlockMesh150.Parent = Part149
  5792. BlockMesh150.Scale = Vector3.new(1, 0.5, 0.5)
  5793. BlockMesh150.Scale = Vector3.new(1, 0.5, 0.5)
  5794. Part151.Name = "GlassPart"
  5795. Part151.Parent = Tool81
  5796. Part151.Material = Enum.Material.Glass
  5797. Part151.BrickColor = BrickColor.new("Institutional white")
  5798. Part151.Transparency = 0.5
  5799. Part151.Rotation = Vector3.new(0, -9.46000004, 0)
  5800. Part151.FormFactor = Enum.FormFactor.Custom
  5801. Part151.Size = Vector3.new(0.5, 2.20000005, 0.200000003)
  5802. Part151.CFrame = CFrame.new(13.6316643, 3.24810004, 0.559585989, 0.986395717, 3.29302056e-05, -0.164386213, -2.78963325e-05, 1, 3.29302056e-05, 0.164386213, -2.78963325e-05, 0.986395717)
  5803. Part151.BottomSurface = Enum.SurfaceType.Smooth
  5804. Part151.TopSurface = Enum.SurfaceType.Smooth
  5805. Part151.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5806. Part151.Position = Vector3.new(13.6316643, 3.24810004, 0.559585989)
  5807. Part151.Orientation = Vector3.new(0, -9.46000004, 0)
  5808. Part151.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5809. BlockMesh152.Parent = Part151
  5810. BlockMesh152.Offset = Vector3.new(0, 0, 0.0494999997)
  5811. BlockMesh152.Scale = Vector3.new(1, 1, 0)
  5812. BlockMesh152.Scale = Vector3.new(1, 1, 0)
  5813. Part153.Name = "GlassPart"
  5814. Part153.Parent = Tool81
  5815. Part153.Material = Enum.Material.Glass
  5816. Part153.BrickColor = BrickColor.new("Institutional white")
  5817. Part153.Transparency = 0.5
  5818. Part153.Rotation = Vector3.new(0, -37.8499985, 0)
  5819. Part153.FormFactor = Enum.FormFactor.Custom
  5820. Part153.Size = Vector3.new(0.200000003, 0.223500013, 0.200000003)
  5821. Part153.CFrame = CFrame.new(11.4698019, 2.26519895, -0.257304996, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5822. Part153.BottomSurface = Enum.SurfaceType.Smooth
  5823. Part153.TopSurface = Enum.SurfaceType.Smooth
  5824. Part153.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5825. Part153.Position = Vector3.new(11.4698019, 2.26519895, -0.257304996)
  5826. Part153.Orientation = Vector3.new(0, -37.8499985, 0)
  5827. Part153.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5828. BlockMesh154.Parent = Part153
  5829. BlockMesh154.Offset = Vector3.new(0, 0, 0.0494999997)
  5830. BlockMesh154.Scale = Vector3.new(1, 1, 0)
  5831. BlockMesh154.Scale = Vector3.new(1, 1, 0)
  5832. Part155.Parent = Tool81
  5833. Part155.Material = Enum.Material.Metal
  5834. Part155.BrickColor = BrickColor.new("Black")
  5835. Part155.Rotation = Vector3.new(0, -37.8499985, 0)
  5836. Part155.FormFactor = Enum.FormFactor.Custom
  5837. Part155.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  5838. Part155.CFrame = CFrame.new(11.5747223, 2.10004497, -0.175761998, 0.789619446, 3.87650289e-05, -0.61358273, -1.89694674e-05, 1, 3.87650289e-05, 0.61358273, -1.89694674e-05, 0.789619446)
  5839. Part155.BottomSurface = Enum.SurfaceType.Smooth
  5840. Part155.TopSurface = Enum.SurfaceType.Smooth
  5841. Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5842. Part155.Position = Vector3.new(11.5747223, 2.10004497, -0.175761998)
  5843. Part155.Orientation = Vector3.new(0, -37.8499985, 0)
  5844. Part155.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5845. BlockMesh156.Parent = Part155
  5846. BlockMesh156.Scale = Vector3.new(1, 0.5, 0.5)
  5847. BlockMesh156.Scale = Vector3.new(1, 0.5, 0.5)
  5848. Part157.Name = "GlassPart"
  5849. Part157.Parent = Tool81
  5850. Part157.Material = Enum.Material.Glass
  5851. Part157.BrickColor = BrickColor.new("Institutional white")
  5852. Part157.Transparency = 0.5
  5853. Part157.Rotation = Vector3.new(0, -18.9200001, 0)
  5854. Part157.FormFactor = Enum.FormFactor.Custom
  5855. Part157.Size = Vector3.new(1.5, 2.20000005, 0.200000003)
  5856. Part157.CFrame = CFrame.new(12.6836081, 3.24583912, 0.277363002, 0.945954859, -3.51188464e-05, -0.324295938, 2.50855555e-05, 1, -3.51188464e-05, 0.324295938, 2.50855555e-05, 0.945954859)
  5857. Part157.BottomSurface = Enum.SurfaceType.Smooth
  5858. Part157.TopSurface = Enum.SurfaceType.Smooth
  5859. Part157.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5860. Part157.Position = Vector3.new(12.6836081, 3.24583912, 0.277363002)
  5861. Part157.Orientation = Vector3.new(0, -18.9200001, 0)
  5862. Part157.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5863. BlockMesh158.Parent = Part157
  5864. BlockMesh158.Offset = Vector3.new(0, 0, 0.0494999997)
  5865. BlockMesh158.Scale = Vector3.new(1, 1, 0)
  5866. BlockMesh158.Scale = Vector3.new(1, 1, 0)
  5867. Part159.Name = "GlassPart"
  5868. Part159.Parent = Tool81
  5869. Part159.Material = Enum.Material.Glass
  5870. Part159.BrickColor = BrickColor.new("Institutional white")
  5871. Part159.Transparency = 0.5
  5872. Part159.Rotation = Vector3.new(0, 52.1499977, 180)
  5873. Part159.FormFactor = Enum.FormFactor.Custom
  5874. Part159.Size = Vector3.new(0.200000003, 0.200000003, 0.200000003)
  5875. Part159.CFrame = CFrame.new(11.2812042, 2.27716804, -0.340557009, -0.613584697, -1.39968042e-05, 0.789628863, 4.08246196e-05, -1, 1.39971562e-05, 0.789628863, 4.08247397e-05, 0.613584757)
  5876. Part159.BottomSurface = Enum.SurfaceType.Smooth
  5877. Part159.TopSurface = Enum.SurfaceType.Smooth
  5878. Part159.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5879. Part159.Position = Vector3.new(11.2812042, 2.27716804, -0.340557009)
  5880. Part159.Orientation = Vector3.new(0, 52.1499977, 180)
  5881. Part159.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5882. SpecialMesh160.Parent = Part159
  5883. SpecialMesh160.Scale = Vector3.new(0, 1, 1)
  5884. SpecialMesh160.MeshType = Enum.MeshType.Wedge
  5885. SpecialMesh160.Scale = Vector3.new(0, 1, 1)
  5886. Part161.Parent = Tool81
  5887. Part161.Material = Enum.Material.Metal
  5888. Part161.BrickColor = BrickColor.new("Black")
  5889. Part161.Rotation = Vector3.new(0, -9.46000004, 0)
  5890. Part161.FormFactor = Enum.FormFactor.Custom
  5891. Part161.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  5892. Part161.CFrame = CFrame.new(13.3488922, 2.10008693, 0.559585989, 0.986395717, 3.29302056e-05, -0.164386213, -2.78963325e-05, 1, 3.29302056e-05, 0.164386213, -2.78963325e-05, 0.986395717)
  5893. Part161.BottomSurface = Enum.SurfaceType.Smooth
  5894. Part161.TopSurface = Enum.SurfaceType.Smooth
  5895. Part161.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5896. Part161.Position = Vector3.new(13.3488922, 2.10008693, 0.559585989)
  5897. Part161.Orientation = Vector3.new(0, -9.46000004, 0)
  5898. Part161.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5899. BlockMesh162.Parent = Part161
  5900. BlockMesh162.Scale = Vector3.new(1, 0.5, 0.5)
  5901. BlockMesh162.Scale = Vector3.new(1, 0.5, 0.5)
  5902. Part163.Parent = Tool81
  5903. Part163.Material = Enum.Material.Metal
  5904. Part163.BrickColor = BrickColor.new("Black")
  5905. Part163.Rotation = Vector3.new(-121.529999, -33.9399986, -137.699997)
  5906. Part163.FormFactor = Enum.FormFactor.Custom
  5907. Part163.Size = Vector3.new(0.200000003, 0.200000003, 0.400000006)
  5908. Part163.CFrame = CFrame.new(11.2935324, 2.22686911, -0.394268006, -0.613650262, 0.558344007, -0.558287859, -3.65348205e-05, 0.707051158, 0.70716244, 0.789577901, 0.433970869, -0.433861732)
  5909. Part163.BottomSurface = Enum.SurfaceType.Smooth
  5910. Part163.TopSurface = Enum.SurfaceType.Smooth
  5911. Part163.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5912. Part163.Position = Vector3.new(11.2935324, 2.22686911, -0.394268006)
  5913. Part163.Orientation = Vector3.new(-45, -127.849998, 0)
  5914. Part163.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5915. BlockMesh164.Parent = Part163
  5916. BlockMesh164.Scale = Vector3.new(0.5, 0.5, 1)
  5917. BlockMesh164.Scale = Vector3.new(0.5, 0.5, 1)
  5918. Part165.Name = "GlassPart"
  5919. Part165.Parent = Tool81
  5920. Part165.Material = Enum.Material.Glass
  5921. Part165.BrickColor = BrickColor.new("Institutional white")
  5922. Part165.Transparency = 0.5
  5923. Part165.FormFactor = Enum.FormFactor.Custom
  5924. Part165.Size = Vector3.new(0.400000006, 2, 0.200000003)
  5925. Part165.CFrame = CFrame.new(14.0699615, 3.37708712, 0.599873006, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
  5926. Part165.BottomSurface = Enum.SurfaceType.Smooth
  5927. Part165.TopSurface = Enum.SurfaceType.Smooth
  5928. Part165.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5929. Part165.Position = Vector3.new(14.0699615, 3.37708712, 0.599873006)
  5930. Part165.Color = Color3.new(0.972549, 0.972549, 0.972549)
  5931. BlockMesh166.Parent = Part165
  5932. BlockMesh166.Offset = Vector3.new(0, 0, 0.0494999997)
  5933. BlockMesh166.Scale = Vector3.new(1, 1, 0)
  5934. BlockMesh166.Scale = Vector3.new(1, 1, 0)
  5935. Part167.Parent = Tool81
  5936. Part167.Material = Enum.Material.Metal
  5937. Part167.BrickColor = BrickColor.new("Black")
  5938. Part167.FormFactor = Enum.FormFactor.Custom
  5939. Part167.Size = Vector3.new(0.200000003, 2, 0.200000003)
  5940. Part167.CFrame = CFrame.new(14.3200836, 3.3331151, 0.599873006, 1, 3.05171125e-05, -3.05161811e-05, -3.05161811e-05, 1, 3.05171125e-05, 3.05171125e-05, -3.05161811e-05, 1)
  5941. Part167.BottomSurface = Enum.SurfaceType.Smooth
  5942. Part167.TopSurface = Enum.SurfaceType.Smooth
  5943. Part167.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5944. Part167.Position = Vector3.new(14.3200836, 3.3331151, 0.599873006)
  5945. Part167.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5946. BlockMesh168.Parent = Part167
  5947. BlockMesh168.Scale = Vector3.new(0.5, 1, 0.5)
  5948. BlockMesh168.Scale = Vector3.new(0.5, 1, 0.5)
  5949. Part169.Parent = Tool81
  5950. Part169.Material = Enum.Material.Metal
  5951. Part169.BrickColor = BrickColor.new("Black")
  5952. Part169.Rotation = Vector3.new(0, -28.3899994, 0)
  5953. Part169.FormFactor = Enum.FormFactor.Custom
  5954. Part169.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  5955. Part169.CFrame = CFrame.new(11.9851217, 2.10004497, 0.0920599997, 0.879726708, 3.70690686e-05, -0.475472778, -2.21015525e-05, 1, 3.70690686e-05, 0.475472778, -2.21015525e-05, 0.879726708)
  5956. Part169.BottomSurface = Enum.SurfaceType.Smooth
  5957. Part169.TopSurface = Enum.SurfaceType.Smooth
  5958. Part169.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5959. Part169.Position = Vector3.new(11.9851217, 2.10004497, 0.0920599997)
  5960. Part169.Orientation = Vector3.new(0, -28.3899994, 0)
  5961. Part169.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5962. BlockMesh170.Parent = Part169
  5963. BlockMesh170.Scale = Vector3.new(1, 0.5, 0.5)
  5964. BlockMesh170.Scale = Vector3.new(1, 0.5, 0.5)
  5965. Part171.Name = "Handle"
  5966. Part171.Parent = Tool81
  5967. Part171.Material = Enum.Material.Metal
  5968. Part171.BrickColor = BrickColor.new("Black")
  5969. Part171.Transparency = 1
  5970. Part171.Rotation = Vector3.new(-179.979996, -71.0699997, -179.98999)
  5971. Part171.FormFactor = Enum.FormFactor.Custom
  5972. Part171.Size = Vector3.new(0.25, 0.25, 1.10000002)
  5973. Part171.CFrame = CFrame.new(12.7889557, 4.75803518, -0.0302540008, -0.324365765, 7.80466871e-05, -0.945931733, -2.83790778e-05, 1, 9.22390973e-05, 0.945931733, 5.67638745e-05, -0.324365765)
  5974. Part171.BottomSurface = Enum.SurfaceType.Smooth
  5975. Part171.TopSurface = Enum.SurfaceType.Smooth
  5976. Part171.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5977. Part171.Position = Vector3.new(12.7889557, 4.75803518, -0.0302540008)
  5978. Part171.Orientation = Vector3.new(-0.00999999978, -108.93, 0)
  5979. Part171.Color = Color3.new(0.105882, 0.164706, 0.207843)
  5980. BlockMesh172.Parent = Part171
  5981. Sound173.Name = "Reload"
  5982. Sound173.Parent = Part171
  5983. Sound173.Pitch = 1.2999999523163
  5984. Sound173.SoundId = "http://www.roblox.com/asset/?version=1&id=2691591"
  5985. Sound173.Volume = 0.60000002384186
  5986. Sound174.Name = "Trigger"
  5987. Sound174.Parent = Part171
  5988. Sound174.Pitch = 2
  5989. Sound174.SoundId = "rbxasset://sounds//switch.wav"
  5990. Sound174.Volume = 1
  5991. Sound175.Name = "Fire"
  5992. Sound175.Parent = Part171
  5993. Sound175.Pitch = 3
  5994. Sound175.SoundId = "http://www.roblox.com/asset/?id=10730819"
  5995. Sound175.Volume = 1
  5996. Sound175.PlayOnRemove = true
  5997. for i,v in pairs(mas:GetChildren()) do
  5998. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  5999. pcall(function() v:MakeJoints() end)
  6000. end
  6001. mas:Destroy()
  6002. for i,v in pairs(cors) do
  6003. spawn(function()
  6004. pcall(v)
  6005. end)
  6006. end
  6007.  
  6008. --Converted with ttyyuu12345's model to script plugin v4
  6009. function sandbox(var,func)
  6010. local env = getfenv(func)
  6011. local newenv = setmetatable({},{
  6012. __index = function(self,k)
  6013. if k=="script" then
  6014. return var
  6015. else
  6016. return env[k]
  6017. end
  6018. end,
  6019. })
  6020. setfenv(func,newenv)
  6021. return func
  6022. end
  6023. cors = {}
  6024. mas = Instance.new("Model",game:GetService("Lighting"))
  6025. Tool0 = Instance.new("Tool")
  6026. IntValue1 = Instance.new("IntValue")
  6027. Animation2 = Instance.new("Animation")
  6028. Part3 = Instance.new("Part")
  6029. Sound4 = Instance.new("Sound")
  6030. Sound5 = Instance.new("Sound")
  6031. Sound6 = Instance.new("Sound")
  6032. SpecialMesh7 = Instance.new("SpecialMesh")
  6033. Part8 = Instance.new("Part")
  6034. CylinderMesh9 = Instance.new("CylinderMesh")
  6035. PointLight10 = Instance.new("PointLight")
  6036. BillboardGui11 = Instance.new("BillboardGui")
  6037. ImageLabel12 = Instance.new("ImageLabel")
  6038. Part13 = Instance.new("Part")
  6039. SpecialMesh14 = Instance.new("SpecialMesh")
  6040. PointLight15 = Instance.new("PointLight")
  6041. BillboardGui16 = Instance.new("BillboardGui")
  6042. ImageLabel17 = Instance.new("ImageLabel")
  6043. Part18 = Instance.new("Part")
  6044. SpecialMesh19 = Instance.new("SpecialMesh")
  6045. PointLight20 = Instance.new("PointLight")
  6046. BillboardGui21 = Instance.new("BillboardGui")
  6047. ImageLabel22 = Instance.new("ImageLabel")
  6048. Part23 = Instance.new("Part")
  6049. SpecialMesh24 = Instance.new("SpecialMesh")
  6050. BillboardGui25 = Instance.new("BillboardGui")
  6051. ImageLabel26 = Instance.new("ImageLabel")
  6052. SurfaceLight27 = Instance.new("SurfaceLight")
  6053. Script28 = Instance.new("Script")
  6054. Script29 = Instance.new("Script")
  6055. LocalScript30 = Instance.new("LocalScript")
  6056. ScreenGui31 = Instance.new("ScreenGui")
  6057. TextLabel32 = Instance.new("TextLabel")
  6058. TextLabel33 = Instance.new("TextLabel")
  6059. Tool0.Name = "Bike"
  6060. Tool0.Parent = mas
  6061. Tool0.GripForward = Vector3.new(-0, 3.9340253e-07, -1)
  6062. Tool0.GripPos = Vector3.new(1.5, 1.10000002, -0.800000012)
  6063. Tool0.GripUp = Vector3.new(0, 1, 3.9340253e-07)
  6064. Tool0.CanBeDropped = false
  6065. IntValue1.Name = "IsReady"
  6066. IntValue1.Parent = Tool0
  6067. Animation2.Name = "holdAni"
  6068. Animation2.Parent = Tool0
  6069. Animation2.AnimationId = "http://www.roblox.com/Asset?ID=104506550"
  6070. Part3.Name = "Handle"
  6071. Part3.Parent = Tool0
  6072. Part3.Material = Enum.Material.Fabric
  6073. Part3.Elasticity = 0
  6074. Part3.FormFactor = Enum.FormFactor.Custom
  6075. Part3.Friction = 0
  6076. Part3.Size = Vector3.new(0.200000003, 5, 7.91000128)
  6077. Part3.CFrame = CFrame.new(82.3563538, 4.50000477, 70.8921051, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6078. Part3.BottomSurface = Enum.SurfaceType.Smooth
  6079. Part3.TopSurface = Enum.SurfaceType.Smooth
  6080. Part3.Position = Vector3.new(82.3563538, 4.50000477, 70.8921051)
  6081. Sound4.Name = "Running"
  6082. Sound4.Parent = Part3
  6083. Sound4.SoundId = "rbxassetid://288319082"
  6084. Sound4.Volume = 0.30000001192093
  6085. Sound4.Looped = true
  6086. Sound5.Name = "Siren"
  6087. Sound5.Parent = Part3
  6088. Sound5.SoundId = "rbxassetid://295410986"
  6089. Sound5.Volume = 10
  6090. Sound5.Looped = true
  6091. Sound6.Name = "Siren1"
  6092. Sound6.Parent = Part3
  6093. Sound6.SoundId = "rbxassetid://295410932"
  6094. Sound6.Volume = 10
  6095. Sound6.Looped = true
  6096. SpecialMesh7.Parent = Part3
  6097. SpecialMesh7.MeshId = "rbxassetid://575950615"
  6098. SpecialMesh7.Offset = Vector3.new(0, 0, 0.300000012)
  6099. SpecialMesh7.Scale = Vector3.new(0.0700000003, 0.0700000003, 0.0700000003)
  6100. SpecialMesh7.TextureId = "rbxassetid://72012761"
  6101. SpecialMesh7.MeshType = Enum.MeshType.FileMesh
  6102. SpecialMesh7.Scale = Vector3.new(0.0700000003, 0.0700000003, 0.0700000003)
  6103. Part8.Name = "BackLight"
  6104. Part8.Parent = Tool0
  6105. Part8.Material = Enum.Material.SmoothPlastic
  6106. Part8.BrickColor = BrickColor.new("Deep blue")
  6107. Part8.Reflectance = 0.10000000149012
  6108. Part8.Transparency = 1
  6109. Part8.Rotation = Vector3.new(0, -90, 0)
  6110. Part8.CanCollide = false
  6111. Part8.FormFactor = Enum.FormFactor.Custom
  6112. Part8.Size = Vector3.new(0.400000006, 0.200000003, 0.300000012)
  6113. Part8.CFrame = CFrame.new(83.0562744, 6.18976879, 74.8003235, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6114. Part8.BottomSurface = Enum.SurfaceType.Smooth
  6115. Part8.TopSurface = Enum.SurfaceType.Smooth
  6116. Part8.Color = Color3.new(0.129412, 0.329412, 0.72549)
  6117. Part8.Position = Vector3.new(83.0562744, 6.18976879, 74.8003235)
  6118. Part8.Orientation = Vector3.new(0, -90, 0)
  6119. Part8.Color = Color3.new(0.129412, 0.329412, 0.72549)
  6120. CylinderMesh9.Parent = Part8
  6121. CylinderMesh9.Offset = Vector3.new(0, -0.0500000007, 0)
  6122. CylinderMesh9.Scale = Vector3.new(0.400000006, 0.5, 1)
  6123. CylinderMesh9.Scale = Vector3.new(0.400000006, 0.5, 1)
  6124. PointLight10.Name = "Light2"
  6125. PointLight10.Parent = Part8
  6126. PointLight10.Color = Color3.new(0, 0.666667, 1)
  6127. PointLight10.Enabled = false
  6128. PointLight10.Brightness = 5
  6129. PointLight10.Color = Color3.new(0, 0.666667, 1)
  6130. BillboardGui11.Name = "Light"
  6131. BillboardGui11.Parent = Part8
  6132. BillboardGui11.Size = UDim2.new(3, 0, 3, 0)
  6133. BillboardGui11.Enabled = false
  6134. BillboardGui11.ExtentsOffset = Vector3.new(0, 0, 1)
  6135. ImageLabel12.Name = "Light"
  6136. ImageLabel12.Parent = BillboardGui11
  6137. ImageLabel12.Transparency = 1
  6138. ImageLabel12.Size = UDim2.new(1, 0, 1, 0)
  6139. ImageLabel12.BackgroundTransparency = 1
  6140. ImageLabel12.Image = "http://www.roblox.com/asset/?id=134532208"
  6141. Part13.Name = "LeftLight"
  6142. Part13.Parent = Tool0
  6143. Part13.Material = Enum.Material.SmoothPlastic
  6144. Part13.BrickColor = BrickColor.new("Deep blue")
  6145. Part13.Reflectance = 0.10000000149012
  6146. Part13.Transparency = 1
  6147. Part13.Rotation = Vector3.new(0, 0, -180)
  6148. Part13.CanCollide = false
  6149. Part13.FormFactor = Enum.FormFactor.Custom
  6150. Part13.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  6151. Part13.CFrame = CFrame.new(80.9499664, 5.62722111, 68.2604904, -1, 1.25603208e-07, -1.30385143e-08, -1.43017303e-07, -1, -2.98068983e-08, 5.58794211e-09, -1.1389605e-07, 1)
  6152. Part13.BottomSurface = Enum.SurfaceType.Smooth
  6153. Part13.TopSurface = Enum.SurfaceType.Smooth
  6154. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  6155. Part13.Position = Vector3.new(80.9499664, 5.62722111, 68.2604904)
  6156. Part13.Orientation = Vector3.new(0, 0, -180)
  6157. Part13.Color = Color3.new(0.129412, 0.329412, 0.72549)
  6158. SpecialMesh14.Parent = Part13
  6159. SpecialMesh14.MeshType = Enum.MeshType.Sphere
  6160. PointLight15.Name = "Light2"
  6161. PointLight15.Parent = Part13
  6162. PointLight15.Color = Color3.new(0, 0.666667, 1)
  6163. PointLight15.Enabled = false
  6164. PointLight15.Brightness = 5
  6165. PointLight15.Color = Color3.new(0, 0.666667, 1)
  6166. BillboardGui16.Name = "Light"
  6167. BillboardGui16.Parent = Part13
  6168. BillboardGui16.Size = UDim2.new(3, 0, 3, 0)
  6169. BillboardGui16.Enabled = false
  6170. BillboardGui16.ExtentsOffset = Vector3.new(0, 0, 1)
  6171. ImageLabel17.Name = "Light"
  6172. ImageLabel17.Parent = BillboardGui16
  6173. ImageLabel17.Transparency = 1
  6174. ImageLabel17.Size = UDim2.new(1, 0, 1, 0)
  6175. ImageLabel17.BackgroundTransparency = 1
  6176. ImageLabel17.Image = "http://www.roblox.com/asset/?id=134532208"
  6177. Part18.Name = "RightLight"
  6178. Part18.Parent = Tool0
  6179. Part18.Material = Enum.Material.SmoothPlastic
  6180. Part18.BrickColor = BrickColor.new("Deep blue")
  6181. Part18.Reflectance = 0.10000000149012
  6182. Part18.Transparency = 1
  6183. Part18.Rotation = Vector3.new(0, 0, -180)
  6184. Part18.CanCollide = false
  6185. Part18.FormFactor = Enum.FormFactor.Custom
  6186. Part18.Size = Vector3.new(0.400000006, 0.200000003, 0.200000003)
  6187. Part18.CFrame = CFrame.new(83.6999817, 5.62722111, 68.2604904, -1, 1.25603208e-07, -1.30385143e-08, -1.43017303e-07, -1, -2.98068983e-08, 5.58794211e-09, -1.1389605e-07, 1)
  6188. Part18.BottomSurface = Enum.SurfaceType.Smooth
  6189. Part18.TopSurface = Enum.SurfaceType.Smooth
  6190. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  6191. Part18.Position = Vector3.new(83.6999817, 5.62722111, 68.2604904)
  6192. Part18.Orientation = Vector3.new(0, 0, -180)
  6193. Part18.Color = Color3.new(0.129412, 0.329412, 0.72549)
  6194. SpecialMesh19.Parent = Part18
  6195. SpecialMesh19.MeshType = Enum.MeshType.Sphere
  6196. PointLight20.Name = "Light2"
  6197. PointLight20.Parent = Part18
  6198. PointLight20.Color = Color3.new(0, 0.666667, 1)
  6199. PointLight20.Enabled = false
  6200. PointLight20.Brightness = 5
  6201. PointLight20.Color = Color3.new(0, 0.666667, 1)
  6202. BillboardGui21.Name = "Light"
  6203. BillboardGui21.Parent = Part18
  6204. BillboardGui21.Size = UDim2.new(3, 0, 3, 0)
  6205. BillboardGui21.Enabled = false
  6206. BillboardGui21.ExtentsOffset = Vector3.new(0, 0, 1)
  6207. ImageLabel22.Name = "Light"
  6208. ImageLabel22.Parent = BillboardGui21
  6209. ImageLabel22.Transparency = 1
  6210. ImageLabel22.Size = UDim2.new(1, 0, 1, 0)
  6211. ImageLabel22.BackgroundTransparency = 1
  6212. ImageLabel22.Image = "http://www.roblox.com/asset/?id=134532208"
  6213. Part23.Name = "FrontLight"
  6214. Part23.Parent = Tool0
  6215. Part23.Material = Enum.Material.SmoothPlastic
  6216. Part23.BrickColor = BrickColor.new("Deep blue")
  6217. Part23.Reflectance = 0.10000000149012
  6218. Part23.Transparency = 1
  6219. Part23.Rotation = Vector3.new(0, 0, -180)
  6220. Part23.CanCollide = false
  6221. Part23.FormFactor = Enum.FormFactor.Custom
  6222. Part23.Size = Vector3.new(0.5, 0.200000003, 0.200000003)
  6223. Part23.CFrame = CFrame.new(82.3499832, 4.52722788, 67.5604935, -1, 1.25603208e-07, -1.30385143e-08, -1.43017303e-07, -1, -2.98068983e-08, 5.58794211e-09, -1.1389605e-07, 1)
  6224. Part23.BottomSurface = Enum.SurfaceType.Smooth
  6225. Part23.TopSurface = Enum.SurfaceType.Smooth
  6226. Part23.Color = Color3.new(0.129412, 0.329412, 0.72549)
  6227. Part23.Position = Vector3.new(82.3499832, 4.52722788, 67.5604935)
  6228. Part23.Orientation = Vector3.new(0, 0, -180)
  6229. Part23.Color = Color3.new(0.129412, 0.329412, 0.72549)
  6230. SpecialMesh24.Parent = Part23
  6231. SpecialMesh24.MeshType = Enum.MeshType.Sphere
  6232. BillboardGui25.Name = "Light"
  6233. BillboardGui25.Parent = Part23
  6234. BillboardGui25.Size = UDim2.new(5, 0, 3, 0)
  6235. BillboardGui25.Enabled = false
  6236. BillboardGui25.ExtentsOffset = Vector3.new(0, 0, 1)
  6237. ImageLabel26.Name = "Light"
  6238. ImageLabel26.Parent = BillboardGui25
  6239. ImageLabel26.Transparency = 1
  6240. ImageLabel26.Size = UDim2.new(1, 0, 1, 0)
  6241. ImageLabel26.BackgroundTransparency = 1
  6242. ImageLabel26.Image = "http://www.roblox.com/asset/?id=23596922"
  6243. SurfaceLight27.Name = "Light2"
  6244. SurfaceLight27.Parent = Part23
  6245. SurfaceLight27.Range = 19.239078521729
  6246. SurfaceLight27.Angle = 57.401973724365
  6247. Script28.Parent = Part23
  6248. table.insert(cors,sandbox(Script28,function()
  6249. while true do
  6250. wait()
  6251. if script.Parent.Parent.BackLight.Light.Enabled == true then
  6252. script.Parent.Light.Enabled = true
  6253. script.Parent.Light2.Enabled = true
  6254. else
  6255. script.Parent.Light.Enabled = false
  6256. script.Parent.Light2.Enabled = false
  6257. end
  6258. end
  6259. end))
  6260. Script29.Name = "qPerfectionWeld"
  6261. Script29.Parent = Tool0
  6262. table.insert(cors,sandbox(Script29,function()
  6263. -- Created by Quenty (@Quenty, follow me on twitter).
  6264. -- Should work with only ONE copy, seamlessly with weapons, trains, et cetera.
  6265. -- Parts should be ANCHORED before use. It will, however, store relatives values and so when tools are reparented, it'll fix them.
  6266.  
  6267. --[[ INSTRUCTIONS
  6268. - Place in the model
  6269. - Make sure model is anchored
  6270. - That's it. It will weld the model and all children.
  6271.  
  6272. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  6273. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  6274. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  6275. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  6276. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  6277. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  6278. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  6279. THIS SCRIPT SHOULD BE USED ONLY BY ITSELF. THE MODEL SHOULD BE ANCHORED.
  6280.  
  6281. This script is designed to be used is a regular script. In a local script it will weld, but it will not attempt to handle ancestory changes.
  6282. ]]
  6283.  
  6284. --[[ DOCUMENTATION
  6285. - Will work in tools. If ran more than once it will not create more than one weld. This is especially useful for tools that are dropped and then picked up again.
  6286. - Will work in PBS servers
  6287. - Will work as long as it starts out with the part anchored
  6288. - Stores the relative CFrame as a CFrame value
  6289. - Takes careful measure to reduce lag by not having a joint set off or affected by the parts offset from origin
  6290. - Utilizes a recursive algorith to find all parts in the model
  6291. - Will reweld on script reparent if the script is initially parented to a tool.
  6292. - Welds as fast as possible
  6293. ]]
  6294.  
  6295. -- qPerfectionWeld.lua
  6296. -- Created 10/6/2014
  6297. -- Author: Quenty
  6298. -- Version 1.0.3
  6299.  
  6300. -- Updated 10/14/2014 - Updated to 1.0.1
  6301. --- Bug fix with existing ROBLOX welds ? Repro by asimo3089
  6302.  
  6303. -- Updated 10/14/2014 - Updated to 1.0.2
  6304. --- Fixed bug fix.
  6305.  
  6306. -- Updated 10/14/2014 - Updated to 1.0.3
  6307. --- Now handles joints semi-acceptably. May be rather hacky with some joints. :/
  6308.  
  6309. local NEVER_BREAK_JOINTS = false -- If you set this to true it will never break joints (this can create some welding issues, but can save stuff like hinges).
  6310.  
  6311.  
  6312. local function CallOnChildren(Instance, FunctionToCall)
  6313. -- Calls a function on each of the children of a certain object, using recursion.
  6314.  
  6315. FunctionToCall(Instance)
  6316.  
  6317. for _, Child in next, Instance:GetChildren() do
  6318. CallOnChildren(Child, FunctionToCall)
  6319. end
  6320. end
  6321.  
  6322. local function GetNearestParent(Instance, ClassName)
  6323. -- Returns the nearest parent of a certain class, or returns nil
  6324.  
  6325. local Ancestor = Instance
  6326. repeat
  6327. Ancestor = Ancestor.Parent
  6328. if Ancestor == nil then
  6329. return nil
  6330. end
  6331. until Ancestor:IsA(ClassName)
  6332.  
  6333. return Ancestor
  6334. end
  6335.  
  6336. local function GetBricks(StartInstance)
  6337. local List = {}
  6338.  
  6339. -- if StartInstance:IsA("BasePart") then
  6340. -- List[#List+1] = StartInstance
  6341. -- end
  6342.  
  6343. CallOnChildren(StartInstance, function(Item)
  6344. if Item:IsA("BasePart") then
  6345. List[#List+1] = Item;
  6346. end
  6347. end)
  6348.  
  6349. return List
  6350. end
  6351.  
  6352. local function Modify(Instance, Values)
  6353. -- Modifies an Instance by using a table.
  6354.  
  6355. assert(type(Values) == "table", "Values is not a table");
  6356.  
  6357. for Index, Value in next, Values do
  6358. if type(Index) == "number" then
  6359. Value.Parent = Instance
  6360. else
  6361. Instance[Index] = Value
  6362. end
  6363. end
  6364. return Instance
  6365. end
  6366.  
  6367. local function Make(ClassType, Properties)
  6368. -- Using a syntax hack to create a nice way to Make new items.
  6369.  
  6370. return Modify(Instance.new(ClassType), Properties)
  6371. end
  6372.  
  6373. local Surfaces = {"TopSurface", "BottomSurface", "LeftSurface", "RightSurface", "FrontSurface", "BackSurface"}
  6374. local HingSurfaces = {"Hinge", "Motor", "SteppingMotor"}
  6375.  
  6376. local function HasWheelJoint(Part)
  6377. for _, SurfaceName in pairs(Surfaces) do
  6378. for _, HingSurfaceName in pairs(HingSurfaces) do
  6379. if Part[SurfaceName].Name == HingSurfaceName then
  6380. return true
  6381. end
  6382. end
  6383. end
  6384.  
  6385. return false
  6386. end
  6387.  
  6388. local function ShouldBreakJoints(Part)
  6389. --- We do not want to break joints of wheels/hinges. This takes the utmost care to not do this. There are
  6390. -- definitely some edge cases.
  6391.  
  6392. if NEVER_BREAK_JOINTS then
  6393. return false
  6394. end
  6395.  
  6396. if HasWheelJoint(Part) then
  6397. return false
  6398. end
  6399.  
  6400. local Connected = Part:GetConnectedParts()
  6401.  
  6402. if #Connected == 1 then
  6403. return false
  6404. end
  6405.  
  6406. for _, Item in pairs(Connected) do
  6407. if HasWheelJoint(Item) then
  6408. return false
  6409. elseif not Item:IsDescendantOf(script.Parent) then
  6410. return false
  6411. end
  6412. end
  6413.  
  6414. return true
  6415. end
  6416.  
  6417. local function WeldTogether(Part0, Part1, JointType, WeldParent)
  6418. --- Weld's 2 parts together
  6419. -- @param Part0 The first part
  6420. -- @param Part1 The second part (Dependent part most of the time).
  6421. -- @param [JointType] The type of joint. Defaults to weld.
  6422. -- @param [WeldParent] Parent of the weld, Defaults to Part0 (so GC is better).
  6423. -- @return The weld created.
  6424.  
  6425. JointType = JointType or "Weld"
  6426. local RelativeValue = Part1:FindFirstChild("qRelativeCFrameWeldValue")
  6427.  
  6428. local NewWeld = Part1:FindFirstChild("qCFrameWeldThingy") or Instance.new(JointType)
  6429. Modify(NewWeld, {
  6430. Name = "qCFrameWeldThingy";
  6431. Part0 = Part0;
  6432. Part1 = Part1;
  6433. C0 = CFrame.new();--Part0.CFrame:inverse();
  6434. C1 = RelativeValue and RelativeValue.Value or Part1.CFrame:toObjectSpace(Part0.CFrame); --Part1.CFrame:inverse() * Part0.CFrame;-- Part1.CFrame:inverse();
  6435. Parent = Part1;
  6436. })
  6437.  
  6438. if not RelativeValue then
  6439. RelativeValue = Make("CFrameValue", {
  6440. Parent = Part1;
  6441. Name = "qRelativeCFrameWeldValue";
  6442. Archivable = true;
  6443. Value = NewWeld.C1;
  6444. })
  6445. end
  6446.  
  6447. return NewWeld
  6448. end
  6449.  
  6450. local function WeldParts(Parts, MainPart, JointType, DoNotUnanchor)
  6451. -- @param Parts The Parts to weld. Should be anchored to prevent really horrible results.
  6452. -- @param MainPart The part to weld the model to (can be in the model).
  6453. -- @param [JointType] The type of joint. Defaults to weld.
  6454. -- @parm DoNotUnanchor Boolean, if true, will not unachor the model after cmopletion.
  6455.  
  6456. for _, Part in pairs(Parts) do
  6457. if ShouldBreakJoints(Part) then
  6458. Part:BreakJoints()
  6459. end
  6460. end
  6461.  
  6462. for _, Part in pairs(Parts) do
  6463. if Part ~= MainPart then
  6464. WeldTogether(MainPart, Part, JointType, MainPart)
  6465. end
  6466. end
  6467.  
  6468. if not DoNotUnanchor then
  6469. for _, Part in pairs(Parts) do
  6470. Part.Anchored = false
  6471. end
  6472. MainPart.Anchored = false
  6473. end
  6474. end
  6475.  
  6476. local function PerfectionWeld()
  6477. local Tool = GetNearestParent(script, "Tool")
  6478.  
  6479. local Parts = GetBricks(script.Parent)
  6480. local PrimaryPart = Tool and Tool:FindFirstChild("Handle") and Tool.Handle:IsA("BasePart") and Tool.Handle or script.Parent:IsA("Model") and script.Parent.PrimaryPart or Parts[1]
  6481.  
  6482. if PrimaryPart then
  6483. WeldParts(Parts, PrimaryPart, "Weld", false)
  6484. else
  6485. warn("qWeld - Unable to weld part")
  6486. end
  6487.  
  6488. return Tool
  6489. end
  6490.  
  6491. local Tool = PerfectionWeld()
  6492.  
  6493.  
  6494. if Tool and script.ClassName == "Script" then
  6495. --- Don't bother with local scripts
  6496.  
  6497. script.Parent.AncestryChanged:connect(function()
  6498. PerfectionWeld()
  6499. end)
  6500. end
  6501.  
  6502. -- Created by Quenty (@Quenty, follow me on twitter).
  6503.  
  6504. end))
  6505. LocalScript30.Name = "continuumScript"
  6506. LocalScript30.Parent = Tool0
  6507. table.insert(cors,sandbox(LocalScript30,function()
  6508. function WaitForChild(parent,child)
  6509. return parent[child]
  6510. end
  6511.  
  6512. local int = WaitForChild(script.Parent,'IsReady')
  6513. local handle = WaitForChild(script.Parent,'Handle')
  6514. local BackLight = WaitForChild(script.Parent,'BackLight')
  6515. local LeftLight = WaitForChild(script.Parent,'LeftLight')
  6516. local RightLight = WaitForChild(script.Parent,'RightLight')
  6517. local EngineSound = WaitForChild(handle,'Running')
  6518. local gui2 = nil
  6519. local radio = false
  6520. local siren = false
  6521. local siren2 = false
  6522.  
  6523. local HoldAni = WaitForChild(script.Parent,'holdAni')
  6524.  
  6525. local lights = false
  6526. local left=false
  6527. local right=false
  6528. local up=false
  6529. local down=false
  6530. local mouse
  6531. local Character
  6532. local key_down_connect
  6533. local key_up_connect
  6534.  
  6535. local thrustForce
  6536. local thrustMagnitude
  6537. local thrustDirection
  6538. local RotationForce
  6539. local TurnGyro
  6540.  
  6541. local HoldAniTrack
  6542.  
  6543. local torsoWeld
  6544.  
  6545. local SmokePart = Instance.new('Part')
  6546. SmokePart.Transparency = 1
  6547. SmokePart.Size = Vector3.new(0,0,0)
  6548. local ExhaustSmoke = Instance.new('Smoke')
  6549. ExhaustSmoke.Parent = SmokePart
  6550. ExhaustSmoke.Size = .1
  6551. ExhaustSmoke.RiseVelocity = .01
  6552. ExhaustSmoke.Color = Color3.new(.5,.5,.5)
  6553. ExhaustSmoke.Enabled = false
  6554.  
  6555. local acceleration = 30
  6556. local deceleration = 25
  6557. local turnAlpha = .25
  6558. local alphaDampening = .15
  6559.  
  6560. local Equipped = false
  6561.  
  6562. local LastPosition = nil
  6563. local ActualVelocity = Vector3.new(0,0,0)
  6564.  
  6565. local FakeHandle = nil
  6566. local FrontWheel = Instance.new('Part')
  6567. FrontWheel.FormFactor = 'Custom'
  6568. FrontWheel.CanCollide = false
  6569. FrontWheel.Size = Vector3.new(0,0,0)
  6570.  
  6571. local WheelMesh = Instance.new('SpecialMesh')
  6572. WheelMesh.MeshId = "http://www.roblox.com/asset/?id=438123816"
  6573. WheelMesh.TextureId = "http://www.roblox.com/asset/?id=438106307"
  6574. WheelMesh.Scale = Vector3.new(0.007,0.007,0.007)
  6575.  
  6576. local Light = FrontWheel:Clone()
  6577. local LightWeld = nil
  6578.  
  6579. local FrontMotor = nil
  6580. local BackWheel = FrontWheel:Clone()
  6581. local BackMotor = nil
  6582.  
  6583. local CurrentSpeed=0
  6584. local turnSpeed=0
  6585. local turnSpeedAim=10
  6586.  
  6587. function ThrustUpdater()
  6588. coroutine.resume(coroutine.create(function()
  6589. while Equipped do wait()
  6590. if lights then
  6591. BackLight.Light.Enabled = true
  6592. LeftLight.Light.Enabled = true
  6593. BackLight.Light2.Enabled = true
  6594. LeftLight.Light2.Enabled = true
  6595. wait(0.1)
  6596. RightLight.Light.Enabled = true
  6597. LeftLight.Light.Enabled = false
  6598. RightLight.Light2.Enabled = true
  6599. LeftLight.Light2.Enabled = false
  6600. wait(0.1)
  6601. RightLight.Light.Enabled = false
  6602. BackLight.Light.Enabled = false
  6603. RightLight.Light2.Enabled = false
  6604. BackLight.Light2.Enabled = false
  6605. wait(0.1)
  6606. BackLight.Light.Enabled = false
  6607. LeftLight.Light.Enabled = false
  6608. RightLight.Light.Enabled = false
  6609. BackLight.Light2.Enabled = false
  6610. LeftLight.Light2.Enabled = false
  6611. RightLight.Light2.Enabled = false wait(0.1)
  6612. end
  6613. end
  6614. lights = false
  6615. BackLight.Material = "SmoothPlastic"
  6616. LeftLight.Material = "SmoothPlastic"
  6617. RightLight.Material = "SmoothPlastic"
  6618. BackLight.Light2.Enabled = false
  6619. LeftLight.Light2.Enabled = false
  6620. RightLight.Light2.Enabled = false
  6621. end))
  6622. if not script:findFirstChild("Selected") then
  6623. Instance.new("IntValue",script).Name = "Selected"
  6624. game.Players[script.Parent.Parent.Name].Chatted:connect(function(MSG)
  6625. if radio and game.Lighting:findFirstChild("OfficerRadioSystem") and game.Players[script.Parent.Parent.Name]:findFirstChild("PlayerGui") then
  6626. if game.Players[script.Parent.Parent.Name].PlayerGui:findFirstChild("OfficerRadio") and Equipped then
  6627. local Channel = game.Lighting["OfficerRadioSystem"]
  6628. Channel.Line1.Value = Channel.Line2.Value
  6629. Channel.Line2.Value = Channel.Line3.Value
  6630. Channel.Line3.Value = Channel.Line4.Value
  6631. Channel.Line4.Value = Channel.Line5.Value
  6632. Channel.Line5.Value = Channel.Line6.Value
  6633. Channel.Line6.Value = Channel.Line7.Value
  6634. Channel.Line7.Value = script.Parent.Parent.Name..": "..MSG
  6635. end
  6636. end
  6637. end)
  6638. end
  6639. while Equipped do
  6640. local direction = Character:FindFirstChild("Torso").CFrame.lookVector
  6641. direction = Vector3.new(direction.x,0,direction.z).unit
  6642. thrustForce.velocity = direction*(CurrentSpeed)
  6643. EngineSound.Pitch = 1+(math.abs(CurrentSpeed/50)*1)
  6644.  
  6645. if FrontMotor then
  6646. FrontMotor.DesiredAngle=(999999999)* (-CurrentSpeed/math.abs(CurrentSpeed))
  6647. FrontMotor.MaxVelocity = CurrentSpeed/250
  6648. if BackMotor then
  6649. BackMotor.DesiredAngle = FrontMotor.DesiredAngle
  6650. BackMotor.MaxVelocity = FrontMotor.MaxVelocity
  6651. end
  6652. end
  6653.  
  6654. RotationForce.angularvelocity = Vector3.new(0, turnSpeed, 0)
  6655. if math.abs(turnSpeed)>alphaDampening then
  6656. turnSpeed= turnSpeed-((alphaDampening)*(math.abs(turnSpeed)/turnSpeed))
  6657. else
  6658. turnSpeed = 0
  6659. end
  6660. local leanAmount= -turnSpeed*(math.pi/6)/10 --FIND ME
  6661.  
  6662. if not forwards or back then
  6663. CurrentSpeed = CurrentSpeed*.99
  6664. end
  6665.  
  6666. local xzAngle = math.atan2(Character.Torso.CFrame.lookVector.z,0, Character.Torso.CFrame.lookVector.x)
  6667. TurnGyro.cframe=CFrame.Angles(leanAmount*direction.x,0,leanAmount*direction.z)
  6668. ExhaustSmoke.Opacity = (math.min(math.abs(CurrentSpeed),10)/10)*.5
  6669. if LastPosition then
  6670. local npos = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  6671. --(npos-LastPosition).magnitude
  6672. local myspeed =Vector3.new(FakeHandle.Velocity.X,0,FakeHandle.Velocity.Z).magnitude
  6673. local velocityDifference = math.abs((myspeed - (thrustForce.velocity.magnitude)))
  6674. if myspeed>3 and thrustForce.velocity.magnitude>3 and velocityDifference> .7*thrustForce.velocity.magnitude then
  6675. CurrentSpeed=CurrentSpeed*.9
  6676. end
  6677.  
  6678. end
  6679. LastPosition = Vector3.new(Character.Torso.CFrame.p.x,0,Character.Torso.CFrame.p.z)
  6680. wait(1/60)
  6681. end
  6682.  
  6683. end
  6684.  
  6685.  
  6686. function onEquipped(nmouse)
  6687. Spawn(function()
  6688. if Equipped then
  6689. return
  6690. end
  6691. --
  6692. local gui = WaitForChild(game.Players[script.Parent.Parent.Name],"PlayerGui")
  6693. gui2 = script.BikeGui:Clone()
  6694. gui2.Parent = gui
  6695. Character=script.Parent.Parent
  6696. local myTorso = WaitForChild(Character,'Torso')
  6697. if not FakeHandle then
  6698. FakeHandle = handle:Clone()
  6699. FakeHandle.Name = 'FakeHandle'
  6700. FakeHandle.Size = Vector3.new(1, 7, 6)
  6701. FakeHandle:WaitForChild('Mesh').MeshId = "http://www.roblox.com/asset/?id=575950615"
  6702.  
  6703. end
  6704. FakeHandle.Parent = script.Parent
  6705. FakeHandle.CFrame = myTorso.CFrame
  6706. handle.Transparency = 1
  6707.  
  6708. Spawn(function()
  6709.  
  6710. FrontWheel.Parent = FakeHandle
  6711. FrontMotor = Instance.new('Motor6D')
  6712. FrontMotor.C0 = CFrame.new(0, -2.4, -3.02) * CFrame.Angles(0, (math.pi / 2), 0)
  6713. FrontMotor.C1 = CFrame.new() * CFrame.Angles(0, -(math.pi / 2), 0)
  6714. FrontMotor.Part0 = FakeHandle
  6715. FrontMotor.Part1 = FrontWheel
  6716. FrontMotor.Parent =FakeHandle
  6717. WheelMesh:Clone().Parent = FrontWheel
  6718.  
  6719. BackWheel.Parent = FakeHandle
  6720. BackMotor = Instance.new('Motor6D')
  6721. BackMotor.C0 = CFrame.new(0, -2.4, 2.9) * CFrame.Angles(0, (math.pi / 2), 0)
  6722. BackMotor.C1 = CFrame.new() * CFrame.Angles(0, -(math.pi / 2), 0)
  6723. BackMotor.Part0 = FakeHandle
  6724. BackMotor.Part1 = BackWheel
  6725. BackMotor.Parent =FakeHandle
  6726. WheelMesh:Clone().Parent = BackWheel
  6727.  
  6728. Light.Parent = FakeHandle
  6729. LightWeld = Instance.new('Weld')
  6730. LightWeld.C0 = CFrame.new(0, 0, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  6731. LightWeld.C1 = CFrame.new(-0.140708923, -0.749996185, -0.9377985, -1.63912773e-007, -1.27675008e-008, -1.00000024, -2.05633661e-008, 0.99999994, 3.65663944e-009, 0.999999881, 5.65337004e-008, -7.4505806e-008)
  6732. LightWeld.Part0 = FakeHandle
  6733. LightWeld.Part1 = Light
  6734. LightWeld.Parent = FakeHandle
  6735. local tlight = Instance.new('SpotLight')
  6736. tlight.Brightness = 1
  6737. tlight.Angle=45
  6738. tlight.Color = Color3.new(255/255,252/255,153/255)
  6739. tlight.Parent = Light
  6740. tlight.Range = 40
  6741.  
  6742. end)
  6743.  
  6744. CurrentSpeed=0
  6745. turnSpeed=0
  6746. mouse=nmouse
  6747. Equipped = true
  6748.  
  6749. handle.CFrame = myTorso.CFrame
  6750. WaitForChild(Character,'Humanoid').PlatformStand = true
  6751.  
  6752. if RotationForce then RotationForce:Destroy() end
  6753. RotationForce = Instance.new('BodyAngularVelocity')
  6754. RotationForce.maxTorque = Vector3.new(0, math.huge, 0)
  6755. RotationForce.angularvelocity = Vector3.new(0, 0, 0)
  6756. RotationForce.Parent = myTorso
  6757.  
  6758. if thrustForce then thrustForce:Destroy() end
  6759. thrustForce = Instance.new('BodyVelocity')
  6760. thrustForce.maxForce = Vector3.new(math.huge,0,math.huge)
  6761. thrustForce.velocity = Vector3.new(0,0,0)
  6762. thrustForce.P = 100
  6763. thrustForce.Parent = FakeHandle--myTorso
  6764.  
  6765. if TurnGyro then TurnGyro:Destroy() end
  6766. TurnGyro = Instance.new('BodyGyro')
  6767. TurnGyro.maxTorque = Vector3.new(5000,0,5000)
  6768. TurnGyro.P = 300
  6769. TurnGyro.D=100
  6770. TurnGyro.Parent = myTorso
  6771.  
  6772. Spawn(ThrustUpdater)
  6773. if HoldAniTrack then HoldAniTrack:Stop() end
  6774. HoldAniTrack = WaitForChild(Character,'Humanoid'):LoadAnimation(HoldAni)
  6775. HoldAniTrack:Play()
  6776. Spawn(function()
  6777.  
  6778.  
  6779. myTorso.Anchored = true
  6780. myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
  6781.  
  6782. if torsoWeld then torsoWeld:Destroy() end
  6783. torsoWeld=Instance.new('Weld')
  6784. torsoWeld.C0 = CFrame.Angles(0,0,0) + Vector3.new(0, -0.6, -0.7) --FIND ME -1.6
  6785. torsoWeld.Part0 = myTorso
  6786. torsoWeld.Part1 = FakeHandle
  6787. torsoWeld.Parent = FakeHandle
  6788. FakeHandle.CanCollide = true
  6789.  
  6790. wait(.1)
  6791. FakeHandle.CanCollide = true
  6792. myTorso.Anchored = false
  6793. myTorso.CFrame = myTorso.CFrame+Vector3.new(0,3,0)
  6794. end)
  6795.  
  6796. if key_down_connect then
  6797. key_down_connect:disconnect()
  6798. key_up_connect:disconnect()
  6799. end
  6800. key_down_connect=mouse.KeyDown:connect(keyDownFunc)
  6801. key_up_connect=mouse.KeyUp:connect(keyUpFunc)
  6802.  
  6803. SmokePart.Parent = FakeHandle
  6804.  
  6805. local tweld=Instance.new('Weld')
  6806. tweld.C0 = CFrame.new(0.600000024, 1.10000014, -2.20000005, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  6807. tweld.Part0 = SmokePart
  6808. tweld.Part1 = FakeHandle
  6809. tweld.Parent = SmokePart
  6810.  
  6811. EngineSound:Play()
  6812. Character.Humanoid.WalkSpeed = 0
  6813. --end
  6814. end)
  6815. end
  6816.  
  6817.  
  6818. function onUnequipped()
  6819. Equipped = false
  6820. if gui2 then
  6821. gui2:Remove() gui2 = nil
  6822. end
  6823. if SmokePart then
  6824. SmokePart.Parent = nil
  6825. end
  6826. if FakeHandle then
  6827. FakeHandle:Remove()
  6828. FakeHandle = nil
  6829. end
  6830. handle.Transparency = 0
  6831. --handle.Size = Vector3.new(0.2, 0.2, 0.2)
  6832. forwards = false
  6833. left = false
  6834. back = false
  6835. right = false
  6836. if RotationForce then
  6837. RotationForce:Destroy()
  6838. RotationForce=nil
  6839. end
  6840. if thrustForce then
  6841. thrustForce:Destroy()
  6842. thrustForce=nil
  6843. end
  6844. if TurnGyro then
  6845. TurnGyro:Destroy()
  6846. TurnGyro=nil
  6847. end
  6848. if HoldAniTrack then
  6849. HoldAniTrack:Stop()
  6850. end
  6851. if torsoWeld then
  6852. torsoWeld:Destroy()
  6853. torsoWeld=nil
  6854. end
  6855. if key_down_connect then
  6856. key_down_connect:disconnect()
  6857. key_down_connect=nil
  6858. end
  6859. if key_up_connect then
  6860. key_up_connect:disconnect()
  6861. key_up_connect=nil
  6862. end
  6863. if EngineSound then
  6864. EngineSound:Stop()
  6865. end
  6866. if Character and Character:FindFirstChild('Humanoid') then
  6867. Character.Humanoid.WalkSpeed = 16
  6868. Character.Humanoid.PlatformStand = false
  6869. end
  6870. end
  6871.  
  6872.  
  6873.  
  6874.  
  6875. function keyUpFunc(key)
  6876. if key == nil then return end
  6877. local key = key:lower()
  6878. if key == "w" then
  6879. forwards = false
  6880. elseif key == "a" then
  6881. left = false
  6882. elseif key == "s" then
  6883. back = false
  6884. elseif key == "d" then
  6885. right = false
  6886. end
  6887. end
  6888. local LastSpace = tick()
  6889. function keyDownFunc(key)
  6890. if key == nil then return end
  6891. if inIntro then return end
  6892. local key = key:lower()
  6893. if key == "w" then
  6894. forwards = true
  6895. while forwards do
  6896. CurrentSpeed = math.min(120,CurrentSpeed+(acceleration*(1/30)))
  6897. wait(1/30)
  6898. end
  6899. elseif key == "a" then
  6900. left = true
  6901. while left do
  6902. turnSpeed= math.min(5,turnSpeed+(turnAlpha))
  6903. wait(1/30)
  6904. end
  6905. elseif key == "s" then
  6906. back = true
  6907. while back do
  6908. if CurrentSpeed>0 then
  6909. CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*2.8*(1/30)))
  6910. else
  6911. CurrentSpeed = math.max(-20,CurrentSpeed-(deceleration*(1/30)))
  6912. end
  6913. wait(1/30)
  6914. end
  6915. elseif key == "d" then
  6916. right = true
  6917.  
  6918. while right do
  6919. turnSpeed= math.max(-5,turnSpeed-(turnAlpha))
  6920. wait(1/30)
  6921. end
  6922. elseif key == ' ' then
  6923. if tick()-LastSpace>1.9 then
  6924. LastSpace = tick()
  6925. local bforce = Instance.new('BodyForce')
  6926. bforce.force = Vector3.new(0,25000,0)
  6927. bforce.Parent = FakeHandle
  6928. wait(.1)
  6929. bforce:Destroy()
  6930. end
  6931. elseif key == "r" then
  6932. lights = not lights
  6933. elseif key == "t" then
  6934. if siren then
  6935. siren = false
  6936. else
  6937. siren2 = false
  6938. siren = true
  6939. handle.Siren:Play()
  6940. while siren and Equipped do
  6941. wait()
  6942. end
  6943. handle.Siren:Stop()
  6944. end
  6945. elseif key == "y" then
  6946. if siren2 then
  6947. siren2 = false
  6948. else
  6949. siren = false
  6950. siren2 = true
  6951. handle.Siren1:Play()
  6952. while siren2 and Equipped do
  6953. wait()
  6954. end
  6955. handle.Siren1:Stop()
  6956. end
  6957. end
  6958. end
  6959.  
  6960. script.Parent.Unequipped:connect(onUnequipped)
  6961. script.Parent.Equipped:connect(onEquipped)
  6962.  
  6963.  
  6964. end))
  6965. ScreenGui31.Name = "BikeGui"
  6966. ScreenGui31.Parent = LocalScript30
  6967. TextLabel32.Name = "Creds"
  6968. TextLabel32.Parent = ScreenGui31
  6969. TextLabel32.Transparency = 1
  6970. TextLabel32.Size = UDim2.new(0.150000006, 0, 0.0500000007, 0)
  6971. TextLabel32.Text = "Bike by clonetrooper517"
  6972. TextLabel32.Position = UDim2.new(0.850000024, 0, 0.949999988, 0)
  6973. TextLabel32.BackgroundColor3 = Color3.new(1, 1, 1)
  6974. TextLabel32.BackgroundTransparency = 1
  6975. TextLabel32.BorderColor3 = Color3.new(0.509804, 0.796079, 1)
  6976. TextLabel32.BorderSizePixel = 0
  6977. TextLabel32.Font = Enum.Font.ArialBold
  6978. TextLabel32.FontSize = Enum.FontSize.Size18
  6979. TextLabel32.TextColor3 = Color3.new(1, 1, 1)
  6980. TextLabel32.TextStrokeColor3 = Color3.new(1, 1, 1)
  6981. TextLabel32.TextTransparency = 0.25
  6982. TextLabel32.TextWrapped = true
  6983. TextLabel33.Name = "Creds"
  6984. TextLabel33.Parent = ScreenGui31
  6985. TextLabel33.Transparency = 1
  6986. TextLabel33.Size = UDim2.new(0.150000006, 0, 0.0500000007, 0)
  6987. TextLabel33.Text = "Keys : R - Lights || T - Wail || Y - Yelp "
  6988. TextLabel33.Position = UDim2.new(0.850000024, 0, 0.930000007, 0)
  6989. TextLabel33.BackgroundColor3 = Color3.new(1, 1, 1)
  6990. TextLabel33.BackgroundTransparency = 1
  6991. TextLabel33.BorderColor3 = Color3.new(0.509804, 0.796079, 1)
  6992. TextLabel33.BorderSizePixel = 0
  6993. TextLabel33.Font = Enum.Font.ArialBold
  6994. TextLabel33.FontSize = Enum.FontSize.Size18
  6995. TextLabel33.TextColor3 = Color3.new(1, 1, 1)
  6996. TextLabel33.TextStrokeColor3 = Color3.new(1, 1, 1)
  6997. TextLabel33.TextTransparency = 0.25
  6998. TextLabel33.TextWrapped = true
  6999. for i,v in pairs(mas:GetChildren()) do
  7000. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  7001. pcall(function() v:MakeJoints() end)
  7002. end
  7003. mas:Destroy()
  7004. for i,v in pairs(cors) do
  7005. spawn(function()
  7006. pcall(v)
  7007. end)
  7008. end
  7009.  
  7010. --Converted with ttyyuu12345's model to script plugin v4
  7011. function sandbox(var,func)
  7012. local env = getfenv(func)
  7013. local newenv = setmetatable({},{
  7014. __index = function(self,k)
  7015. if k=="script" then
  7016. return var
  7017. else
  7018. return env[k]
  7019. end
  7020. end,
  7021. })
  7022. setfenv(func,newenv)
  7023. return func
  7024. end
  7025. cors = {}
  7026. mas = Instance.new("Model",game:GetService("Lighting"))
  7027. Tool0 = Instance.new("Tool")
  7028. Part1a = Instance.new("Part")
  7029. SpecialMesh2 = Instance.new("SpecialMesh")
  7030. Sound3 = Instance.new("Sound")
  7031. Sound4 = Instance.new("Sound")
  7032. Sound5 = Instance.new("Sound")
  7033. Sound6 = Instance.new("Sound")
  7034. Sound7 = Instance.new("Sound")
  7035. Fire8 = Instance.new("Fire")
  7036. SpotLight9 = Instance.new("SpotLight")
  7037. LocalScript10 = Instance.new("LocalScript")
  7038. LocalScript11 = Instance.new("LocalScript")
  7039. ScreenGui12 = Instance.new("ScreenGui")
  7040. Frame13 = Instance.new("Frame")
  7041. Frame14 = Instance.new("Frame")
  7042. Frame15 = Instance.new("Frame")
  7043. Frame16 = Instance.new("Frame")
  7044. Frame17 = Instance.new("Frame")
  7045. ImageLabel18 = Instance.new("ImageLabel")
  7046. TextLabel19 = Instance.new("TextLabel")
  7047. Frame20 = Instance.new("Frame")
  7048. TextLabel21 = Instance.new("TextLabel")
  7049. TextLabel22 = Instance.new("TextLabel")
  7050. TextLabel23 = Instance.new("TextLabel")
  7051. Animation24 = Instance.new("Animation")
  7052. Animation25 = Instance.new("Animation")
  7053. Animation26 = Instance.new("Animation")
  7054. Tool0.Name = "Shotgun"
  7055. Tool0.Parent = mas
  7056. Tool0.GripForward = Vector3.new(-0.502650201, 0.864488423, 0.00155316177)
  7057. Tool0.GripPos = Vector3.new(0.382296324, -0.310117602, -0.246956125)
  7058. Tool0.GripRight = Vector3.new(0.864489377, 0.502651095, -0.000195711225)
  7059. Tool0.GripUp = Vector3.new(0.000949888548, -0.00124431751, 0.999998748)
  7060. Part1a.Name = "Handle"
  7061. Part1a.Parent = Tool0
  7062. Part1a.BrickColor = BrickColor.new("Dark stone grey")
  7063. Part1a.Rotation = Vector3.new(-90, 0, 0)
  7064. Part1a.CanCollide = false
  7065. Part1a.FormFactor = Enum.FormFactor.Custom
  7066. Part1a.Size = Vector3.new(0.200000003, 2.39999986, 0.600000024)
  7067. Part1a.CFrame = CFrame.new(97.9000015, 2.29999995, 1.00000072, 0.999999642, -3.04374943e-08, 8.94069387e-08, 2.83367569e-08, 3.00544468e-14, 0.999999702, 8.8771742e-08, -0.999999583, 4.95648855e-08)
  7068. Part1a.BackSurface = Enum.SurfaceType.Weld
  7069. Part1a.BottomSurface = Enum.SurfaceType.Weld
  7070. Part1a.FrontSurface = Enum.SurfaceType.Weld
  7071. Part1a.LeftSurface = Enum.SurfaceType.Weld
  7072. Part1a.RightSurface = Enum.SurfaceType.Weld
  7073. Part1a.TopSurface = Enum.SurfaceType.Weld
  7074. Part1a.Color = Color3.new(0.388235, 0.372549, 0.384314)
  7075. Part1a.Position = Vector3.new(97.9000015, 2.29999995, 1.00000072)
  7076. Part1a.Orientation = Vector3.new(-89.9599991, 61, 90)
  7077. Part1a.Color = Color3.new(0.388235, 0.372549, 0.384314)
  7078. SpecialMesh2.Parent = Part1a
  7079. SpecialMesh2.MeshId = "http://www.roblox.com/asset/?id=71947462"
  7080. SpecialMesh2.TextureId = "http://www.roblox.com/asset/?id=71947415"
  7081. SpecialMesh2.VertexColor = Vector3.new(2, 2, 2)
  7082. SpecialMesh2.MeshType = Enum.MeshType.FileMesh
  7083. Sound3.Name = "Empty"
  7084. Sound3.Parent = Part1a
  7085. Sound3.SoundId = "rbxassetid://240785604"
  7086. Sound3.Volume = 1
  7087. Sound4.Name = "FireSound"
  7088. Sound4.Parent = Part1a
  7089. Sound4.SoundId = "rbxassetid://330706798"
  7090. Sound4.Volume = 1
  7091. Sound5.Name = "InsertSound"
  7092. Sound5.Parent = Part1a
  7093. Sound5.SoundId = "rbxassetid://255061162"
  7094. Sound5.Volume = 1
  7095. Sound6.Name = "PumpSound"
  7096. Sound6.Parent = Part1a
  7097. Sound6.SoundId = "rbxassetid://131072992"
  7098. Sound6.Volume = 0.75
  7099. Sound7.Name = "Reload"
  7100. Sound7.Parent = Part1a
  7101. Sound7.SoundId = "rbxassetid://198915489"
  7102. Sound7.Volume = 1
  7103. Fire8.Parent = Part1a
  7104. Fire8.Size = 2
  7105. Fire8.Color = Color3.new(0.145098, 0.145098, 0.164706)
  7106. Fire8.Enabled = false
  7107. Fire8.Heat = 0
  7108. Fire8.SecondaryColor = Color3.new(0, 0, 0)
  7109. Fire8.Color = Color3.new(0.145098, 0.145098, 0.164706)
  7110. SpotLight9.Name = "Light"
  7111. SpotLight9.Parent = Part1a
  7112. SpotLight9.Color = Color3.new(1, 1, 0.498039)
  7113. SpotLight9.Enabled = false
  7114. SpotLight9.Brightness = 50
  7115. SpotLight9.Range = 18
  7116. SpotLight9.Angle = 120
  7117. SpotLight9.Face = Enum.NormalId.Top
  7118. SpotLight9.Color = Color3.new(1, 1, 0.498039)
  7119. LocalScript10.Name = "CameraMoveDev"
  7120. LocalScript10.Parent = Tool0
  7121. table.insert(cors,sandbox(LocalScript10,function()
  7122. local RunService = game:GetService('RunService')
  7123. local player = game.Players.LocalPlayer
  7124. local mouse = player:GetMouse()
  7125. repeat wait() until player.Character
  7126. repeat wait() until player.Character:FindFirstChild("Humanoid")
  7127. repeat wait() until player.Character:FindFirstChild("Torso")
  7128. local character = player.Character
  7129. local humanoid = character:WaitForChild("Humanoid")
  7130. torso = character.Torso
  7131. keyhold = false
  7132. --player.CameraMinZoomDistance = 0.5
  7133. lighting = true
  7134. haslight = false
  7135.  
  7136. mouse.TargetFilter = nil
  7137.  
  7138. --humanoid.JumpPower = 0
  7139.  
  7140. maxcount = 100
  7141. runcount = maxcount
  7142.  
  7143. function populateparts(mdl)
  7144. if mdl:IsA("BasePart") then
  7145. table.insert(parts,mdl)
  7146. end
  7147. for i2,mdl2 in ipairs(mdl:GetChildren()) do
  7148. populateparts(mdl2)
  7149. end
  7150. end
  7151.  
  7152. function weldBetween(a, b)
  7153. --Make a new Weld and Parent it to a.
  7154. weld = Instance.new("ManualWeld", a)
  7155. --Get the CFrame of b relative to a.
  7156. weld.C0 = a.CFrame:inverse() * b.CFrame
  7157. --Set the Part0 and Part1 properties respectively
  7158. weld.Part0 = a
  7159. weld.Part1 = b
  7160. --Return the reference to the weld so that you can change it later.
  7161. return weld
  7162. end
  7163.  
  7164. humanoid.Died:connect(function()
  7165. if armgroup then
  7166. armgroup:Destroy()
  7167. if cl then
  7168. cl:Destroy()
  7169. end
  7170. if cl2 then
  7171. cl2:Destroy()
  7172. end
  7173. end
  7174. end)
  7175.  
  7176. LocalObjects = {}
  7177. function SetLocalTransparency(Table)
  7178. for i, v in pairs(LocalObjects) do
  7179. if v.Object == Table.Object then
  7180. Table.Object.LocalTransparencyModifier = Table.OriginalTransparency
  7181. table.remove(LocalObjects, i)
  7182. end
  7183. end
  7184. if not Table.Transparency then
  7185. return
  7186. end
  7187. Table.OriginalTransparency = Table.Object.LocalTransparencyModifier
  7188. table.insert(LocalObjects, Table)
  7189. if ModifyTransparency then
  7190. ModifyTransparency:disconnect()
  7191. end
  7192. ModifyTransparency = RunService.RenderStepped:connect(function()
  7193. for i, v in pairs(LocalObjects) do
  7194. if v.Object and v.Object.Parent then
  7195. local CurrentTransparency = v.Object.LocalTransparencyModifier
  7196. if ((not v.AutoUpdate and (CurrentTransparency == 1 or CurrentTransparency == 0)) or v.AutoUpdate) then
  7197. v.Object.LocalTransparencyModifier = v.Transparency
  7198. end
  7199. else
  7200. table.remove(LocalObjects, i)
  7201. end
  7202. end
  7203. end)
  7204. end
  7205.  
  7206. local function SetupJoints()
  7207. if character.Humanoid.RigType == Enum.HumanoidRigType.R15 then
  7208. return -- TODO: Make tracking compatible with R15
  7209. end
  7210. torso = character:FindFirstChild("Torso")
  7211.  
  7212. Neck = torso.Neck
  7213. OldNeckC0 = Neck.C0
  7214. OldNeckC1 = Neck.C1
  7215. Shoulder = torso['Right Shoulder']
  7216. Shoulder2 = torso['Left Shoulder']
  7217. OldShoulderC0 = Shoulder.C0
  7218. OldShoulderC1 = Shoulder.C1
  7219. OldShoulder2C0 = Shoulder2.C0
  7220. OldShoulder2C1 = Shoulder2.C1
  7221. end
  7222.  
  7223. local function visual()
  7224. if Tool then
  7225. if Tool:FindFirstChild("GetKill") and not game.Workspace.CurrentCamera:FindFirstChild("KillColor") then
  7226. Color = Instance.new("ColorCorrectionEffect")
  7227. Color.Name = "KillColor"
  7228. Color.Saturation = -0.5
  7229. Color.Parent = game.Workspace.CurrentCamera
  7230. game.Debris:AddItem(Color, 0.22)
  7231. Blur = Instance.new("BlurEffect")
  7232. Blur.Name = "KillBlur"
  7233. Blur.Size = 8
  7234. Blur.Parent = game.Workspace.CurrentCamera
  7235. game.Debris:AddItem(Blur, 0.22)
  7236. Tool.GetKill:Destroy()
  7237. end
  7238.  
  7239. if Tool:FindFirstChild("GetHeadKill") and not game.Workspace.CurrentCamera:FindFirstChild("KillColor") then
  7240. Color = Instance.new("ColorCorrectionEffect")
  7241. Color.Name = "KillColor"
  7242. Color.Saturation = -0.75
  7243. Color.TintColor = Color3.new(1, 0.9, 0.9)
  7244. Color.Parent = game.Workspace.CurrentCamera
  7245. game.Debris:AddItem(Color, 0.22)
  7246. Blur = Instance.new("BlurEffect")
  7247. Blur.Name = "KillBlur"
  7248. Blur.Size = 8
  7249. Blur.Parent = game.Workspace.CurrentCamera
  7250. game.Debris:AddItem(Blur, 0.22)
  7251. Tool.GetHeadKill:Destroy()
  7252. end
  7253. end
  7254.  
  7255. --player.CameraMode = Enum.CameraMode.LockFirstPerson
  7256.  
  7257. end
  7258.  
  7259. SetupJoints()
  7260.  
  7261. game:GetService("RunService").RenderStepped:connect(function()
  7262. if character and humanoid.Health > 0 and script.Parent.Parent == character then
  7263. if character:FindFirstChildOfClass("Tool") and character:FindFirstChildOfClass("Tool") == script.Parent then
  7264. Tool = character:FindFirstChildOfClass("Tool")
  7265. visual()
  7266. else
  7267. Tool = nil
  7268. end
  7269. if Tool and Tool.Enabled == true then
  7270. character.Humanoid.AutoRotate = false
  7271.  
  7272. mouse.TargetFilter = game.Workspace
  7273. --if (game.Workspace.CurrentCamera.CoordinateFrame.p - game.Workspace.CurrentCamera.Focus.p).magnitude < 1 then
  7274. --game.Workspace.CurrentCamera.CameraSubject = character.Head
  7275. game.Workspace.CurrentCamera.Focus = character.Head.CFrame
  7276. --end
  7277.  
  7278. character['Torso'].Neck.C0 = OldNeckC0
  7279. character['Torso'].Neck.C1 = OldNeckC1
  7280. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  7281. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  7282. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  7283. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  7284.  
  7285. local toMouse = (mouse.Hit.p - character.Head.Position).unit
  7286. local angle = math.acos(toMouse:Dot(Vector3.new(0,1,0)))
  7287. local neckAngle = angle
  7288. if math.deg(neckAngle) > 110 then
  7289. neckAngle = math.rad(110)
  7290. end
  7291.  
  7292. Neck.C0 = CFrame.new(0,1,0) * CFrame.Angles(math.pi - neckAngle,math.pi,0)
  7293.  
  7294. character.Torso["Right Shoulder"].C0 = CFrame.new(1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/2,0)
  7295. character.Torso["Left Shoulder"].C0 = CFrame.new(-1,0.5,0) * CFrame.Angles(math.pi/2 - angle,math.pi/-2,0)
  7296.  
  7297. if character.Humanoid:GetState() ~= Enum.HumanoidStateType.Seated then
  7298. character['Torso'].CFrame = CFrame.new(character['Torso'].Position, character['Torso'].Position + (Vector3.new(
  7299. mouse.Hit.x, character['Torso'].Position.Y, mouse.Hit.z)-character['Torso'].Position).unit)
  7300. end
  7301. else
  7302. if armgroup then
  7303. armgroup:Destroy()
  7304. armgroup = nil
  7305. end
  7306. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  7307. character['Torso'].Neck.C0 = OldNeckC0
  7308. character['Torso'].Neck.C1 = OldNeckC1
  7309. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  7310. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  7311. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  7312. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  7313.  
  7314. character.Humanoid.AutoRotate = true
  7315. mouse.TargetFilter = nil
  7316.  
  7317. game.Workspace.CurrentCamera.CameraSubject = character.Humanoid
  7318. for i, v in pairs(character:GetChildren()) do
  7319. if v:IsA("BasePart") then
  7320. SetLocalTransparency({Object = v, Transparency = nil, AutoUpdate = true})
  7321. end
  7322. if v:IsA("Accessory") then
  7323. SetLocalTransparency({Object = v.Handle, Transparency = nil, AutoUpdate = true})
  7324. end
  7325. end
  7326. end
  7327. end
  7328. end
  7329. end)
  7330.  
  7331. script.Parent.Unequipped:connect(function()
  7332. if armgroup then
  7333. armgroup:Destroy()
  7334. armgroup = nil
  7335. end
  7336. if character.Humanoid.RigType == Enum.HumanoidRigType.R6 then
  7337. character['Torso'].Neck.C0 = OldNeckC0
  7338. character['Torso'].Neck.C1 = OldNeckC1
  7339. character['Torso']['Right Shoulder'].C0 = OldShoulderC0
  7340. character['Torso']['Right Shoulder'].C1 = OldShoulderC1
  7341. character['Torso']['Left Shoulder'].C0 = OldShoulder2C0
  7342. character['Torso']['Left Shoulder'].C1 = OldShoulder2C1
  7343.  
  7344. character.Humanoid.AutoRotate = true
  7345. mouse.TargetFilter = nil
  7346.  
  7347. game.Workspace.CurrentCamera.CameraSubject = character.Humanoid
  7348. for i, v in pairs(character:GetChildren()) do
  7349. if v:IsA("BasePart") then
  7350. SetLocalTransparency({Object = v, Transparency = nil, AutoUpdate = true})
  7351. end
  7352. if v:IsA("Accessory") then
  7353. SetLocalTransparency({Object = v.Handle, Transparency = nil, AutoUpdate = true})
  7354. end
  7355. end
  7356. end
  7357. end)
  7358. end))
  7359. LocalScript11.Name = "AssaultRifleScript"
  7360. LocalScript11.Parent = Tool0
  7361. table.insert(cors,sandbox(LocalScript11,function()
  7362. --------------------- TEMPLATE ASSAULT RIFLE WEAPON ---------------------------
  7363. -- Waits for the child of the specified parent
  7364. local function WaitForChild(parent, childName)
  7365. while not parent:FindFirstChild(childName) do parent.ChildAdded:wait() end
  7366. return parent[childName]
  7367. end
  7368.  
  7369. ----- MAGIC NUMBERS ABOUT THE TOOL -----
  7370. local Auto = false
  7371. local ShotgunShots = 12
  7372. -- How much damage a bullet does
  7373. local Damage = 22
  7374. local HeadMultiplier = 1.65
  7375. -- How many times per second the gun can fire
  7376. local FireRate = 0.35
  7377. -- The maximum distance the can can shoot, this value should never go above 1000
  7378. local Range = 400
  7379. -- In radians the minimum accuracy penalty
  7380. local MinSpread = 0.075
  7381. -- In radian the maximum accuracy penalty
  7382. local MaxSpread = 0.075
  7383. -- Number of bullets in a clip
  7384. local ClipSize = 8
  7385. -- DefaultValue for spare ammo
  7386. local SpareAmmo = 160
  7387. -- The amount the aim will increase or decrease by
  7388. -- decreases this number reduces the speed that recoil takes effect
  7389. local AimInaccuracyStepAmount = 0.0125
  7390. -- Time it takes to reload weapon
  7391. local ReloadTime = 3
  7392. ----------------------------------------
  7393.  
  7394. -- Colors
  7395. local FriendlyReticleColor = Color3.new(0, 1, 0)
  7396. local EnemyReticleColor = Color3.new(1, 0, 0)
  7397. local NeutralReticleColor = Color3.new(1, 1, 1)
  7398.  
  7399. local Spread = MinSpread
  7400. local AmmoInClip = ClipSize
  7401.  
  7402. local Tool = script.Parent
  7403. local Handle = WaitForChild(Tool, 'Handle')
  7404. local WeaponGui = nil
  7405.  
  7406. local LeftButtonDown
  7407. local Reloading = false
  7408. local IsShooting = false
  7409.  
  7410. -- Player specific convenience variables
  7411. local MyPlayer = nil
  7412. local MyCharacter = nil
  7413. local MyHumanoid = nil
  7414. local MyTorso = nil
  7415. local MyMouse = nil
  7416.  
  7417. local RecoilAnim
  7418. local RecoilTrack = nil
  7419.  
  7420. local IconURL = Tool.TextureId -- URL to the weapon icon asset
  7421.  
  7422. local DebrisService = game:GetService('Debris')
  7423. local PlayersService = game:GetService('Players')
  7424.  
  7425.  
  7426. local FireSound
  7427.  
  7428. local OnFireConnection = nil
  7429. local OnReloadConnection = nil
  7430.  
  7431. local DecreasedAimLastShot = false
  7432. local LastSpreadUpdate = time()
  7433.  
  7434. -- this is a dummy object that holds the flash made when the gun is fired
  7435. local FlashHolder = nil
  7436.  
  7437.  
  7438. local WorldToCellFunction = Workspace.Terrain.WorldToCellPreferSolid
  7439. local GetCellFunction = Workspace.Terrain.GetCell
  7440.  
  7441. function RayIgnoreCheck(hit, pos)
  7442. if hit then
  7443. if hit.Transparency >= 1 or string.lower(hit.Name) == "water" or
  7444. hit.Name == "Effect" or hit.Name == "Rocket" or hit.Name == "Bullet" or
  7445. hit.Name == "Handle" or hit:IsDescendantOf(MyCharacter) then
  7446. return true
  7447. elseif hit:IsA('Terrain') and pos then
  7448. local cellPos = WorldToCellFunction(Workspace.Terrain, pos)
  7449. if cellPos then
  7450. local cellMat = GetCellFunction(Workspace.Terrain, cellPos.x, cellPos.y, cellPos.z)
  7451. if cellMat and cellMat == Enum.CellMaterial.Water then
  7452. return true
  7453. end
  7454. end
  7455. end
  7456. end
  7457. return false
  7458. end
  7459.  
  7460. -- @preconditions: vec should be a unit vector, and 0 < rayLength <= 1000
  7461. function RayCast(startPos, vec, rayLength)
  7462. local hitObject, hitPos = game.Workspace:FindPartOnRay(Ray.new(startPos + (vec * .01), vec * rayLength), Handle)
  7463. if hitObject and hitPos then
  7464. local distance = rayLength - (hitPos - startPos).magnitude
  7465. if RayIgnoreCheck(hitObject, hitPos) and distance > 0 then
  7466. -- there is a chance here for potential infinite recursion
  7467. return RayCast(hitPos, vec, distance)
  7468. end
  7469. end
  7470. return hitObject, hitPos
  7471. end
  7472.  
  7473.  
  7474.  
  7475. function TagHumanoid(humanoid, player)
  7476. -- Add more tags here to customize what tags are available.
  7477. while humanoid:FindFirstChild('creator') do
  7478. humanoid:FindFirstChild('creator'):Destroy()
  7479. end
  7480. local creatorTag = Instance.new("ObjectValue")
  7481. creatorTag.Value = player
  7482. creatorTag.Name = "creator"
  7483. creatorTag.Parent = humanoid
  7484. DebrisService:AddItem(creatorTag, 1.5)
  7485.  
  7486. local weaponIconTag = Instance.new("StringValue")
  7487. weaponIconTag.Value = IconURL
  7488. weaponIconTag.Name = "icon"
  7489. weaponIconTag.Parent = creatorTag
  7490. end
  7491.  
  7492. local function CreateFlash()
  7493. Handle.Light.Enabled = true
  7494. delay(0.01, function()
  7495. Handle.Light.Enabled = false
  7496. end)
  7497. if FlashHolder then
  7498. if not flash then
  7499. flash = Instance.new('Fire', FlashHolder)
  7500. flash.Color = Color3.new(1, 140 / 255, 0)
  7501. flash.SecondaryColor = Color3.new(1, 0, 0)
  7502. flash.Heat = 0
  7503. flash.Size = 0.3
  7504. delay(0.02, function()
  7505. flash.Enabled = false
  7506. end)
  7507. else
  7508. flash.Enabled = true
  7509. delay(0.02, function()
  7510. flash.Enabled = false
  7511. end)
  7512. end
  7513. else
  7514. FlashHolder = Instance.new("Part", Tool)
  7515. FlashHolder.Transparency = 1
  7516. FlashHolder.CanCollide= false
  7517. FlashHolder.Size = Vector3.new(1, 1, 1)
  7518. FlashHolder.Position = Tool.Handle.Position
  7519. local Weld = Instance.new("ManualWeld")
  7520. Weld.C0 = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  7521. Weld.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 1, 0, 0, 0, 1, 0)
  7522. Weld.Part0 = FlashHolder
  7523. Weld.Part1 = Tool.Handle
  7524. Weld.Parent = FlashHolder
  7525. end
  7526. end
  7527.  
  7528. local function CreateBullet(bulletPos)
  7529. local bullet = Instance.new('Part', Workspace)
  7530. bullet.FormFactor = Enum.FormFactor.Custom
  7531. bullet.Size = Vector3.new(0.2, 0.2, 0.2)
  7532. bullet.BrickColor = BrickColor.new("Really black")
  7533. bullet.Material = "Neon"
  7534. bullet.Shape = Enum.PartType.Ball
  7535. bullet.CanCollide = false
  7536. bullet.CFrame = CFrame.new(bulletPos)
  7537. bullet.Anchored = true
  7538. bullet.TopSurface = Enum.SurfaceType.Smooth
  7539. bullet.BottomSurface = Enum.SurfaceType.Smooth
  7540. bullet.Name = 'Bullet'
  7541. DebrisService:AddItem(bullet, 2.5)
  7542. --[[local fire = Instance.new("Fire", bullet)
  7543. fire.Color = Color3.new(MyPlayer.TeamColor.r, MyPlayer.TeamColor.g, MyPlayer.TeamColor.b)
  7544. fire.SecondaryColor = Color3.new(MyPlayer.TeamColor.r, MyPlayer.TeamColor.g, MyPlayer.TeamColor.b)
  7545. fire.Size = 1
  7546. fire.Heat = 0
  7547. DebrisService:AddItem(fire, 0.1)]]--
  7548. return bullet
  7549. end
  7550.  
  7551. local function weldBetween(a, b)
  7552. local weld = Instance.new("Weld")
  7553. weld.Part0 = a
  7554. weld.Part1 = b
  7555. weld.C0 = CFrame.new()
  7556. weld.C1 = b.CFrame:inverse() * a.CFrame
  7557. weld.Parent = a
  7558. return weld;
  7559. end
  7560.  
  7561. local function Reload()
  7562. if not Reloading and stance == false then
  7563. Reloading = true
  7564. if AmmoInClip ~= 0 then
  7565. full = true
  7566. else
  7567. full = false
  7568. end
  7569. -- Don't reload if you are already full or have no extra ammo
  7570. if AmmoInClip ~= ClipSize then
  7571. if PumpTrack then
  7572. PumpTrack:Stop()
  7573. end
  7574. for i = 1,ClipSize-AmmoInClip do
  7575. if PumpTrack then
  7576. PumpTrack:Play()
  7577. end
  7578. if Handle:FindFirstChild('PumpSound') then
  7579. Handle.InsertSound:Play()
  7580. end
  7581. AmmoInClip = AmmoInClip + 1
  7582. UpdateAmmo(AmmoInClip+1)
  7583. wait(0.5)
  7584. end
  7585. if full == false then
  7586. if PumpTrack then
  7587. PumpTrack:Play()
  7588. end
  7589. if Handle:FindFirstChild('PumpSound') then
  7590. Handle.PumpSound:Play()
  7591. end
  7592. wait(0.5)
  7593. end
  7594. -- Only use as much ammo as you have
  7595. local ammoToUse = ClipSize - AmmoInClip
  7596. AmmoInClip = AmmoInClip + ammoToUse
  7597. UpdateAmmo(AmmoInClip)
  7598. end
  7599. Reloading = false
  7600. end
  7601. end
  7602.  
  7603. function OnFire()
  7604. if IsShooting or stance == true then return end
  7605. if MyHumanoid and MyHumanoid.Health > 0 then
  7606. IsShooting = true
  7607. if AmmoInClip == 0 then
  7608. Handle.Empty:Play()
  7609. end
  7610. while LeftButtonDown and AmmoInClip > 0 and not Reloading and MyHumanoid and MyHumanoid.Health > 0 and stance == false do
  7611. if Auto == false then
  7612. LeftButtonDown = false
  7613. end
  7614. RecoilTrack:Play()
  7615. if Spread and not DecreasedAimLastShot then
  7616. Spread = math.min(MaxSpread, Spread + AimInaccuracyStepAmount)
  7617. UpdateCrosshair(Spread)
  7618. end
  7619. DecreasedAimLastShot = not DecreasedAimLastShot
  7620. if Handle:FindFirstChild('FireSound') then
  7621. Handle.FireSound:Play()
  7622. end
  7623. CreateFlash()
  7624. for i = 1, ShotgunShots do
  7625. if MyMouse then
  7626. local targetPoint = MyMouse.Hit.p
  7627. local shootDirection = (targetPoint - Handle.Position).unit
  7628. -- Adjust the shoot direction randomly off by a little bit to account for recoil
  7629. shootDirection = CFrame.Angles((0.5 - math.random()) * 2 * Spread,
  7630. (0.5 - math.random()) * 2 * Spread,
  7631. (0.5 - math.random()) * 2 * Spread) * shootDirection
  7632. local hitObject, bulletPos = RayCast(Handle.Position, shootDirection, Range)
  7633. local bullet
  7634. -- Create a bullet here
  7635. if hitObject then
  7636. bullet = CreateBullet(bulletPos)
  7637. end
  7638. if hitObject and hitObject.Parent then
  7639. local hitHumanoid = hitObject.Parent:FindFirstChild("Humanoid")
  7640. if hitHumanoid then
  7641. local hitPlayer = game.Players:GetPlayerFromCharacter(hitHumanoid.Parent)
  7642. TagHumanoid(hitHumanoid, MyPlayer)
  7643. if hitObject.Name == "Head" then
  7644. hitHumanoid:TakeDamage(Damage * HeadMultiplier)
  7645. else
  7646. hitHumanoid:TakeDamage(Damage)
  7647. end
  7648. if bullet then
  7649. bullet:Destroy()
  7650. bullet = nil
  7651. --bullet.Transparency = 1
  7652. end
  7653. Spawn(UpdateTargetHit)
  7654. end
  7655. end
  7656. end
  7657. end
  7658. AmmoInClip = AmmoInClip - 1
  7659. UpdateAmmo(AmmoInClip)
  7660.  
  7661. wait(0.15)
  7662. if RecoilTrack then
  7663. RecoilTrack:Stop()
  7664. end
  7665. wait(0.15)
  7666. if AmmoInClip > 0 then
  7667. if PumpTrack then
  7668. PumpTrack:Play()
  7669. end
  7670. if Handle:FindFirstChild('PumpSound') then
  7671. Handle.PumpSound:Play()
  7672. end
  7673. wait(.1)
  7674. local CasingBase = Instance.new('Part')
  7675. CasingBase.FormFactor = Enum.FormFactor.Custom
  7676. CasingBase.Elasticity = 0
  7677. CasingBase.Size = Vector3.new(.3,.3,.5)
  7678. local CasingMesh = Instance.new('SpecialMesh')
  7679. CasingMesh.MeshId = 'http://www.roblox.com/asset/?id=94248124'
  7680. CasingMesh.TextureId = 'http://www.roblox.com/asset/?id=94219470'
  7681. --CasingMesh.Scale = Vector3.new(.75,.75,.75)
  7682. CasingMesh.Parent = CasingBase
  7683.  
  7684. local casing = CasingBase
  7685. casing.Position = Tool.Handle.Position + Vector3.new(0,0,0)
  7686. casing.Velocity = (Vector3.new((math.random()-.5),(.5+math.random()),(math.random()-.5)) - 1*(Tool.Handle.CFrame * CFrame.Angles(0,math.pi/4,0)).lookVector)*20
  7687. DebrisService:AddItem(casing, 2.5)
  7688. casing.Parent = game.Workspace
  7689. end
  7690. wait(FireRate)
  7691. end
  7692. IsShooting = false
  7693. if RecoilTrack then
  7694. RecoilTrack:Stop()
  7695. end
  7696. end
  7697. end
  7698.  
  7699. local TargetHits = 0
  7700. function UpdateTargetHit()
  7701. TargetHits = TargetHits + 1
  7702. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  7703. WeaponGui.Crosshair.TargetHitImage.Visible = true
  7704. end
  7705. wait(0.5)
  7706. TargetHits = TargetHits - 1
  7707. if TargetHits == 0 and WeaponGui and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('TargetHitImage') then
  7708. WeaponGui.Crosshair.TargetHitImage.Visible = false
  7709. end
  7710. end
  7711.  
  7712. function UpdateCrosshair(value, mouse)
  7713. if WeaponGui then
  7714. local absoluteY = 650
  7715. WeaponGui.Crosshair:TweenSize(
  7716. UDim2.new(0, value * absoluteY * 2 + 23, 0, value * absoluteY * 2 + 23),
  7717. Enum.EasingDirection.Out,
  7718. Enum.EasingStyle.Linear,
  7719. 0.33)
  7720. end
  7721. end
  7722.  
  7723. function UpdateAmmo(value)
  7724. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('ClipAmmo') then
  7725. WeaponGui.AmmoHud.ClipAmmo.Text = AmmoInClip
  7726. if value > 0 and WeaponGui:FindFirstChild('Crosshair') and WeaponGui.Crosshair:FindFirstChild('ReloadingLabel') then
  7727. WeaponGui.Crosshair.ReloadingLabel.Visible = false
  7728. end
  7729. end
  7730. if WeaponGui and WeaponGui:FindFirstChild('AmmoHud') and WeaponGui.AmmoHud:FindFirstChild('TotalAmmo') then
  7731. WeaponGui.AmmoHud.TotalAmmo.Text = SpareAmmo
  7732. end
  7733. end
  7734.  
  7735.  
  7736. function OnMouseDown()
  7737. LeftButtonDown = true
  7738. OnFire()
  7739. end
  7740.  
  7741. function OnMouseUp()
  7742. LeftButtonDown = false
  7743. end
  7744.  
  7745. function safety()
  7746. if stance == false and not Reloading then
  7747. stance = true
  7748. Tool.Enabled = false
  7749. passive:Play()
  7750. else
  7751. stance = false
  7752. Tool.Enabled = true
  7753. if passive then
  7754. passive:Stop()
  7755. end
  7756. end
  7757. end
  7758.  
  7759. function OnKeyDown(key)
  7760. if string.lower(key) == 'r' then
  7761. Reload()
  7762. end
  7763. if string.lower(key) == 'q' then
  7764. safety()
  7765. end
  7766. end
  7767.  
  7768.  
  7769. function OnEquipped(mouse)
  7770. RecoilAnim = WaitForChild(Tool, 'FireAni')
  7771. PumpAnim = WaitForChild(Tool, 'Reload')
  7772. FireSound = WaitForChild(Handle, 'FireSound')
  7773.  
  7774. MyCharacter = Tool.Parent
  7775. MyPlayer = game:GetService('Players'):GetPlayerFromCharacter(MyCharacter)
  7776. MyHumanoid = MyCharacter:FindFirstChild('Humanoid')
  7777. MyTorso = MyCharacter:FindFirstChild('Torso')
  7778. MyMouse = mouse
  7779. WeaponGui = WaitForChild(Tool, 'WeaponHud'):Clone()
  7780. if WeaponGui and MyPlayer then
  7781. WeaponGui.Parent = MyPlayer.PlayerGui
  7782. UpdateAmmo(AmmoInClip)
  7783. end
  7784. if RecoilAnim then
  7785. RecoilTrack = MyHumanoid:LoadAnimation(RecoilAnim)
  7786. end
  7787. if PumpAnim then
  7788. PumpTrack = MyHumanoid:LoadAnimation(PumpAnim)
  7789. end
  7790. idle = MyHumanoid:LoadAnimation(Tool.idle)
  7791. idle:Play()
  7792. gunidleanim = Instance.new("Animation")
  7793. gunidleanim.AnimationId = "http://www.roblox.com/asset/?id=168086975"
  7794. passive = MyHumanoid:LoadAnimation(gunidleanim)
  7795.  
  7796. stance = false
  7797. Tool.Enabled = true
  7798.  
  7799. if MyMouse then
  7800. -- Disable mouse icon
  7801. MyMouse.Icon = "http://www.roblox.com/asset/?id=2966012"
  7802. MyMouse.Button1Down:connect(OnMouseDown)
  7803. MyMouse.Button1Up:connect(OnMouseUp)
  7804. MyMouse.KeyDown:connect(OnKeyDown)
  7805. end
  7806. end
  7807.  
  7808.  
  7809. -- Unequip logic here
  7810. function OnUnequipped()
  7811. if idle then
  7812. idle:Stop()
  7813. end
  7814. if passive then
  7815. passive:Stop()
  7816. end
  7817. LeftButtonDown = false
  7818. Reloading = false
  7819. MyCharacter = nil
  7820. MyHumanoid = nil
  7821. MyTorso = nil
  7822. MyPlayer = nil
  7823. MyMouse = nil
  7824. if OnFireConnection then
  7825. OnFireConnection:disconnect()
  7826. end
  7827. if OnReloadConnection then
  7828. OnReloadConnection:disconnect()
  7829. end
  7830. if FlashHolder then
  7831. FlashHolder = nil
  7832. end
  7833. if WeaponGui then
  7834. WeaponGui.Parent = nil
  7835. WeaponGui = nil
  7836. end
  7837. if RecoilTrack then
  7838. RecoilTrack:Stop()
  7839. end
  7840. if PumpTrack then
  7841. PumpTrack:Stop()
  7842. end
  7843. end
  7844.  
  7845. local function SetReticleColor(color)
  7846. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') then
  7847. for _, line in pairs(WeaponGui.Crosshair:GetChildren()) do
  7848. if line:IsA('Frame') then
  7849. line.BorderColor3 = color
  7850. end
  7851. end
  7852. end
  7853. end
  7854.  
  7855.  
  7856. Tool.Equipped:connect(OnEquipped)
  7857. Tool.Unequipped:connect(OnUnequipped)
  7858.  
  7859. while true do
  7860. wait(0.033)
  7861. if WeaponGui and WeaponGui:FindFirstChild('Crosshair') and MyMouse then
  7862. WeaponGui.Crosshair.Position = UDim2.new(0, MyMouse.X, 0, MyMouse.Y)
  7863. SetReticleColor(NeutralReticleColor)
  7864.  
  7865. local target = MyMouse.Target
  7866. if target and target.Parent then
  7867. local player = PlayersService:GetPlayerFromCharacter(target.Parent)
  7868. if player then
  7869. if MyPlayer.Neutral or player.TeamColor ~= MyPlayer.TeamColor then
  7870. SetReticleColor(EnemyReticleColor)
  7871. else
  7872. SetReticleColor(FriendlyReticleColor)
  7873. end
  7874. end
  7875. end
  7876. end
  7877. if Spread and not IsShooting then
  7878. local currTime = time()
  7879. if currTime - LastSpreadUpdate > FireRate * 2 then
  7880. LastSpreadUpdate = currTime
  7881. Spread = math.max(MinSpread, Spread - AimInaccuracyStepAmount)
  7882. UpdateCrosshair(Spread, MyMouse)
  7883. end
  7884. end
  7885. end
  7886. end))
  7887. ScreenGui12.Name = "WeaponHud"
  7888. ScreenGui12.Parent = Tool0
  7889. Frame13.Name = "Crosshair"
  7890. Frame13.Parent = ScreenGui12
  7891. Frame13.Transparency = 1
  7892. Frame13.Size = UDim2.new(0, 150, 0, 150)
  7893. Frame13.Position = UDim2.new(0, 500, 0, 500)
  7894. Frame13.Visible = false
  7895. Frame13.BackgroundColor3 = Color3.new(0, 1, 0)
  7896. Frame13.BackgroundTransparency = 1
  7897. Frame13.BorderSizePixel = 0
  7898. Frame14.Name = "TopFrame"
  7899. Frame14.Parent = Frame13
  7900. Frame14.Size = UDim2.new(0, 2, 0, 14)
  7901. Frame14.Position = UDim2.new(0, -1, -0.5, -7)
  7902. Frame14.BackgroundColor3 = Color3.new(0, 0, 0)
  7903. Frame14.BorderColor3 = Color3.new(0, 1, 0)
  7904. Frame15.Name = "BottomFrame"
  7905. Frame15.Parent = Frame13
  7906. Frame15.Size = UDim2.new(0, 2, 0, 14)
  7907. Frame15.Position = UDim2.new(0, -1, 0.5, -7)
  7908. Frame15.BackgroundColor3 = Color3.new(0, 0, 0)
  7909. Frame15.BorderColor3 = Color3.new(0, 1, 0)
  7910. Frame16.Name = "RightFrame"
  7911. Frame16.Parent = Frame13
  7912. Frame16.Size = UDim2.new(0, 14, 0, 2)
  7913. Frame16.Position = UDim2.new(0.5, -7, 0, -1)
  7914. Frame16.BackgroundColor3 = Color3.new(0, 0, 0)
  7915. Frame16.BorderColor3 = Color3.new(0, 1, 0)
  7916. Frame17.Name = "LeftFrame"
  7917. Frame17.Parent = Frame13
  7918. Frame17.Size = UDim2.new(0, 14, 0, 2)
  7919. Frame17.Position = UDim2.new(-0.5, -7, 0, -1)
  7920. Frame17.BackgroundColor3 = Color3.new(0, 0, 0)
  7921. Frame17.BorderColor3 = Color3.new(0, 1, 0)
  7922. ImageLabel18.Name = "TargetHitImage"
  7923. ImageLabel18.Parent = Frame13
  7924. ImageLabel18.Transparency = 1
  7925. ImageLabel18.Size = UDim2.new(0, 50, 0, 50)
  7926. ImageLabel18.Position = UDim2.new(0, -25, 0, -25)
  7927. ImageLabel18.Visible = false
  7928. ImageLabel18.BackgroundTransparency = 1
  7929. ImageLabel18.BorderSizePixel = 0
  7930. ImageLabel18.Image = "http://www.roblox.com/asset/?id=69368028"
  7931. TextLabel19.Name = "ReloadingLabel"
  7932. TextLabel19.Parent = Frame13
  7933. TextLabel19.Transparency = 1
  7934. TextLabel19.Text = "Reloading"
  7935. TextLabel19.Position = UDim2.new(0, 20, 0, -20)
  7936. TextLabel19.Visible = false
  7937. TextLabel19.BackgroundTransparency = 1
  7938. TextLabel19.BorderSizePixel = 0
  7939. TextLabel19.Font = Enum.Font.ArialBold
  7940. TextLabel19.FontSize = Enum.FontSize.Size18
  7941. TextLabel19.TextColor3 = Color3.new(0, 0, 0)
  7942. TextLabel19.TextStrokeColor3 = Color3.new(0, 1, 0)
  7943. TextLabel19.TextStrokeTransparency = 0
  7944. TextLabel19.TextTransparency = 1
  7945. TextLabel19.TextXAlignment = Enum.TextXAlignment.Left
  7946. TextLabel19.TextYAlignment = Enum.TextYAlignment.Bottom
  7947. Frame20.Name = "AmmoHud"
  7948. Frame20.Parent = ScreenGui12
  7949. Frame20.Transparency = 1
  7950. Frame20.Size = UDim2.new(0, 200, 0, 50)
  7951. Frame20.Position = UDim2.new(1, -265, 1, -60)
  7952. Frame20.BackgroundTransparency = 1
  7953. Frame20.BorderSizePixel = 0
  7954. TextLabel21.Name = "ForwardSlash"
  7955. TextLabel21.Parent = Frame20
  7956. TextLabel21.Transparency = 0
  7957. TextLabel21.Text = "/"
  7958. TextLabel21.Position = UDim2.new(0.5, 0, 0.5, 0)
  7959. TextLabel21.BackgroundTransparency = 1
  7960. TextLabel21.BorderSizePixel = 0
  7961. TextLabel21.Font = Enum.Font.Arial
  7962. TextLabel21.FontSize = Enum.FontSize.Size48
  7963. TextLabel21.TextColor3 = Color3.new(1, 1, 1)
  7964. TextLabel22.Name = "ClipAmmo"
  7965. TextLabel22.Parent = Frame20
  7966. TextLabel22.Transparency = 0
  7967. TextLabel22.Text = "54"
  7968. TextLabel22.Position = UDim2.new(0.449999988, 0, 0.5, 0)
  7969. TextLabel22.BackgroundTransparency = 1
  7970. TextLabel22.BorderSizePixel = 0
  7971. TextLabel22.Font = Enum.Font.Arial
  7972. TextLabel22.FontSize = Enum.FontSize.Size48
  7973. TextLabel22.TextColor3 = Color3.new(1, 1, 1)
  7974. TextLabel22.TextXAlignment = Enum.TextXAlignment.Right
  7975. TextLabel23.Name = "TotalAmmo"
  7976. TextLabel23.Parent = Frame20
  7977. TextLabel23.Transparency = 0
  7978. TextLabel23.Text = "180"
  7979. TextLabel23.Position = UDim2.new(0.550000012, 0, 0.5, 0)
  7980. TextLabel23.BackgroundTransparency = 1
  7981. TextLabel23.BorderSizePixel = 0
  7982. TextLabel23.Font = Enum.Font.Arial
  7983. TextLabel23.FontSize = Enum.FontSize.Size48
  7984. TextLabel23.TextColor3 = Color3.new(1, 1, 1)
  7985. TextLabel23.TextXAlignment = Enum.TextXAlignment.Left
  7986. Animation24.Name = "FireAni"
  7987. Animation24.Parent = Tool0
  7988. Animation24.AnimationId = "http://www.roblox.com/Asset?ID=95383980"
  7989. Animation25.Name = "Reload"
  7990. Animation25.Parent = Tool0
  7991. Animation25.AnimationId = "rbxassetid://94245658"
  7992. Animation26.Name = "idle"
  7993. Animation26.Parent = Tool0
  7994. Animation26.AnimationId = "rbxassetid://94242777"
  7995. for i,v in pairs(mas:GetChildren()) do
  7996. v.Parent = game:GetService("Players").LocalPlayer.Backpack
  7997. pcall(function() v:MakeJoints() end)
  7998. end
  7999. mas:Destroy()
  8000. for i,v in pairs(cors) do
  8001. spawn(function()
  8002. pcall(v)
  8003. end)
  8004. end
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