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- --Hoopz Script copy below--
- local StarterGui = game:GetService("StarterGui")
- -- Function to notify the player that the Aimbot has loaded
- local function notifyAimbotLoaded()
- StarterGui:SetCore("SendNotification", {
- Title = "Aimbot Ready";
- Text = "Aimbot has successfully loaded!";
- Duration = 5; -- Duration of the notification in seconds
- })
- end
- -- Notify player when the script starts
- notifyAimbotLoaded()
- local raycastDistance = 100 -- Adjust this based on Hoopz court size (100 is a rough estimate)
- -- Find the hoop's position in Hoopz
- local function getHoopPosition()
- local hoop = nil
- -- Assuming the hoop is part of a model called "Hoop" or similar in the workspace
- for _, object in pairs(game.Workspace:GetChildren()) do
- if object.Name:lower():find("hoop") then
- hoop = object
- break
- end
- end
- return hoop and hoop.PrimaryPart.CFrame
- end
- -- Raycasting function to detect if the aim is on the hoop
- local function raycastTo(position)
- local rayParams = RaycastParams.new()
- rayParams.FilterType = Enum.RaycastFilterType.Blacklist
- rayParams.FilterDescendantsInstances = {game.Players.LocalPlayer.Character} -- Ignore player's own character
- local rayResult = workspace:Raycast(game.Players.LocalPlayer.Character.PrimaryPart.Position, (position - game.Players.LocalPlayer.Character.PrimaryPart.Position).unit * raycastDistance, rayParams)
- return rayResult
- end
- -- Check if within range of the hoop
- local function isInRange(hoopCF)
- local basketballPos = CFrame.new(game.Players.LocalPlayer.Character.Basketball.Position)
- local aimPos = CFrame.new(basketballPos.x, basketballPos.y + 2, basketballPos.z)
- local result = raycastTo(hoopCF.p)
- return result and result.Position
- end
- -- Aim function to center crosshair on the hoop
- local function aimAtHoop(hoopCF)
- local player = game.Players.LocalPlayer
- local crosshairPos = CFrame.new(0, 10, 0) -- Adjust for crosshair position
- local diff = crosshairPos.p - hoopCF.p
- local angle = math.atan2(-diff.X, diff.Y)
- player.Character.Head:SetPrimaryPartCFrame(CFrame.new(0, 1, 0, 0, 0, 1, angle, 0, 0, 0, 1, 0))
- end
- -- Shooting function for Hoopz
- local function shoot()
- -- Hoopz may have a different method of handling shooting
- -- Adjust the timing and shooting mechanics for Hoopz gameplay
- local basketball = game.Players.LocalPlayer.Character:FindFirstChild("Basketball")
- if basketball then
- basketball:Activate() -- or similar to fire a shot in Hoopz
- end
- end
- -- Main Loop
- while true do
- local player = game.Players.LocalPlayer
- local character = player.Character
- local humanoid = character and character:WaitForChild("Humanoid")
- local basketball = character and character:WaitForChild("Basketball")
- if humanoid and basketball and humanoid.Health > 0 then
- local hoopCF = getHoopPosition() -- Get the current hoop position
- if hoopCF then
- aimAtHoop(hoopCF)
- if isInRange(hoopCF) then
- if player:IsKeyDown(Enum.KeyCode.Space) then -- Detect spacebar press
- shoot() -- Trigger the shooting mechanic
- end
- end
- end
- end
- task.wait(0.1) -- Small delay to prevent overload
- end
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