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Jun 15th, 2018
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  1. --//====================================================\\--
  2. --|| EDITED BY JEFF
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://727237039"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38.  
  39. local naeeym2 = Instance.new("BillboardGui",Character)
  40. naeeym2.AlwaysOnTop = true
  41. naeeym2.Size = UDim2.new(5,35,2,35)
  42. naeeym2.StudsOffset = Vector3.new(0,3,0)
  43. naeeym2.Adornee = Character.Head
  44. naeeym2.Name = "Sleeper"
  45. naeeym2.PlayerToHideFrom = Player
  46. local tecks2 = Instance.new("TextLabel",naeeym2)
  47. tecks2.BackgroundTransparency = 1
  48. tecks2.TextScaled = true
  49. tecks2.BorderSizePixel = 0
  50. tecks2.Text = "The Sleeper"
  51. tecks2.Font = "Antique"
  52. tecks2.TextSize = 30
  53. tecks2.TextStrokeTransparency = 0
  54. tecks2.TextColor3 = BrickColor.new("Really red").Color
  55. tecks2.TextStrokeColor3 = BrickColor.new("Really Red").Color
  56. tecks2.Size = UDim2.new(1,0,0.5,0)
  57. tecks2.Parent = naeeym2
  58.  
  59. coroutine.wrap(function()
  60. while true do
  61. wait(2)
  62. local name = M.RNG(1,40)
  63. if(name == 1)then
  64. tecks2.Text = "Why father..."
  65. elseif(name == 2)then
  66. tecks2.Text = "Why mother..."
  67. elseif(name == 3)then
  68. tecks2.Text = "Why brother..."
  69. elseif(name > 3 and name <= 6)then
  70. tecks2.Text = 'I killed you all'
  71. else
  72. tecks2.Text = "Shhhhh..."
  73. end
  74. if(time()-GlitchTime < .5)then
  75. tecks2.Text = "won't hurt till u're sleep."
  76. tecks2.Text:gsub("",string.char(M.RNG(1,127)))
  77. end
  78. end
  79. end)()
  80.  
  81. IT = Instance.new
  82. CF = CFrame.new
  83. VT = Vector3.new
  84. RAD = math.rad
  85. C3 = Color3.new
  86. UD2 = UDim2.new
  87. BRICKC = BrickColor.new
  88. ANGLES = CFrame.Angles
  89. EULER = CFrame.fromEulerAnglesXYZ
  90. COS = math.cos
  91. ACOS = math.acos
  92. SIN = math.sin
  93. ASIN = math.asin
  94. ABS = math.abs
  95. MRANDOM = math.random
  96. FLOOR = math.floor
  97.  
  98. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  99. local NEWMESH = IT(MESH)
  100. if MESH == "SpecialMesh" then
  101. NEWMESH.MeshType = MESHTYPE
  102. if MESHID ~= "nil" and MESHID ~= "" then
  103. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  104. end
  105. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  106. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  107. end
  108. end
  109. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  110. NEWMESH.Scale = SCALE
  111. NEWMESH.Parent = PARENT
  112. return NEWMESH
  113. end
  114.  
  115. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  116. local NEWPART = IT("Part")
  117. NEWPART.formFactor = FORMFACTOR
  118. NEWPART.Reflectance = REFLECTANCE
  119. NEWPART.Transparency = TRANSPARENCY
  120. NEWPART.CanCollide = false
  121. NEWPART.Locked = true
  122. NEWPART.Anchored = true
  123. if ANCHOR == false then
  124. NEWPART.Anchored = false
  125. end
  126. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  127. NEWPART.Name = NAME
  128. NEWPART.Size = SIZE
  129. NEWPART.Position = Torso.Position
  130. NEWPART.Material = MATERIAL
  131. NEWPART:BreakJoints()
  132. NEWPART.Parent = PARENT
  133. return NEWPART
  134. end
  135.  
  136. --//=================================\\
  137. --|| CUSTOMIZATION
  138. --\\=================================//
  139.  
  140. Player_Size = 1 --Size of the player.
  141. Animation_Speed = 3
  142. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  143.  
  144. local Speed = 16
  145. local Effects2 = {}
  146.  
  147. --//=================================\\
  148. --|| END OF CUSTOMIZATION
  149. --\\=================================//
  150.  
  151. local function weldBetween(a, b)
  152. local weldd = Instance.new("ManualWeld")
  153. weldd.Part0 = a
  154. weldd.Part1 = b
  155. weldd.C0 = CFrame.new()
  156. weldd.C1 = b.CFrame:inverse() * a.CFrame
  157. weldd.Parent = a
  158. return weldd
  159. end
  160.  
  161. --//=================================\\
  162. --|| USEFUL VALUES
  163. --\\=================================//
  164.  
  165. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  166. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  167. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  168. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  169. local CHANGEDEFENSE = 0
  170. local CHANGEDAMAGE = 0
  171. local CHANGEMOVEMENT = 0
  172. local ANIM = "Idle"
  173. local ATTACK = false
  174. local EQUIPPED = false
  175. local HOLD = false
  176. local COMBO = 1
  177. local Rooted = false
  178. local SINE = 0
  179. local KEYHOLD = false
  180. local CHANGE = 2 / Animation_Speed
  181. local WALKINGANIM = false
  182. local WALK = 0
  183. local VALUE1 = false
  184. local VALUE2 = false
  185. local POWERLEVEL = 1
  186. local DEATH = false
  187. local ROBLOXIDLEANIMATION = IT("Animation")
  188. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  189. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  190. --ROBLOXIDLEANIMATION.Parent = Humanoid
  191. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  192. WEAPONGUI.Name = "Weapon GUI"
  193. local Weapon = IT("Model")
  194. Weapon.Name = "Adds"
  195. local Effects = IT("Folder", Weapon)
  196. Effects.Name = "Effects"
  197. local ANIMATOR = Humanoid.Animator
  198. local ANIMATE = Character.Animate
  199. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  200. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  201. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  202. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  203. local UNANCHOR = true
  204. local LIMITBROKEN = false
  205. local HITFLOOR, HITPOS = nil
  206. local FLIGHT = false
  207.  
  208. local SKILLTEXTCOLOR = BRICKC("Really red").Color
  209.  
  210. --//=================================\\
  211. --\\=================================//
  212.  
  213.  
  214. --//=================================\\
  215. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  216. --\\=================================//
  217.  
  218. ArtificialHB = Instance.new("BindableEvent", script)
  219. ArtificialHB.Name = "ArtificialHB"
  220.  
  221. script:WaitForChild("ArtificialHB")
  222.  
  223. frame = Frame_Speed
  224. tf = 0
  225. allowframeloss = false
  226. tossremainder = false
  227. lastframe = tick()
  228. script.ArtificialHB:Fire()
  229.  
  230. game:GetService("RunService").Heartbeat:connect(function(s, p)
  231. tf = tf + s
  232. if tf >= frame then
  233. if allowframeloss then
  234. script.ArtificialHB:Fire()
  235. lastframe = tick()
  236. else
  237. for i = 1, math.floor(tf / frame) do
  238. script.ArtificialHB:Fire()
  239. end
  240. lastframe = tick()
  241. end
  242. if tossremainder then
  243. tf = 0
  244. else
  245. tf = tf - frame * math.floor(tf / frame)
  246. end
  247. end
  248. end)
  249.  
  250. --//=================================\\
  251. --\\=================================//
  252.  
  253.  
  254.  
  255.  
  256.  
  257. --//=================================\\
  258. --|| SOME FUNCTIONS
  259. --\\=================================//
  260.  
  261. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  262. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  263. end
  264.  
  265. function PositiveAngle(NUMBER)
  266. if NUMBER >= 0 then
  267. NUMBER = 0
  268. end
  269. return NUMBER
  270. end
  271.  
  272. function NegativeAngle(NUMBER)
  273. if NUMBER <= 0 then
  274. NUMBER = 0
  275. end
  276. return NUMBER
  277. end
  278.  
  279. function Swait(NUMBER)
  280. if NUMBER == 0 or NUMBER == nil then
  281. ArtificialHB.Event:wait()
  282. else
  283. for i = 1, NUMBER do
  284. ArtificialHB.Event:wait()
  285. end
  286. end
  287. end
  288.  
  289. function QuaternionFromCFrame(cf)
  290. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  291. local trace = m00 + m11 + m22
  292. if trace > 0 then
  293. local s = math.sqrt(1 + trace)
  294. local recip = 0.5 / s
  295. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  296. else
  297. local i = 0
  298. if m11 > m00 then
  299. i = 1
  300. end
  301. if m22 > (i == 0 and m00 or m11) then
  302. i = 2
  303. end
  304. if i == 0 then
  305. local s = math.sqrt(m00 - m11 - m22 + 1)
  306. local recip = 0.5 / s
  307. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  308. elseif i == 1 then
  309. local s = math.sqrt(m11 - m22 - m00 + 1)
  310. local recip = 0.5 / s
  311. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  312. elseif i == 2 then
  313. local s = math.sqrt(m22 - m00 - m11 + 1)
  314. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  315. end
  316. end
  317. end
  318.  
  319. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  320. local xs, ys, zs = x + x, y + y, z + z
  321. local wx, wy, wz = w * xs, w * ys, w * zs
  322. local xx = x * xs
  323. local xy = x * ys
  324. local xz = x * zs
  325. local yy = y * ys
  326. local yz = y * zs
  327. local zz = z * zs
  328. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  329. end
  330.  
  331. function QuaternionSlerp(a, b, t)
  332. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  333. local startInterp, finishInterp;
  334. if cosTheta >= 0.0001 then
  335. if (1 - cosTheta) > 0.0001 then
  336. local theta = ACOS(cosTheta)
  337. local invSinTheta = 1 / SIN(theta)
  338. startInterp = SIN((1 - t) * theta) * invSinTheta
  339. finishInterp = SIN(t * theta) * invSinTheta
  340. else
  341. startInterp = 1 - t
  342. finishInterp = t
  343. end
  344. else
  345. if (1 + cosTheta) > 0.0001 then
  346. local theta = ACOS(-cosTheta)
  347. local invSinTheta = 1 / SIN(theta)
  348. startInterp = SIN((t - 1) * theta) * invSinTheta
  349. finishInterp = SIN(t * theta) * invSinTheta
  350. else
  351. startInterp = t - 1
  352. finishInterp = t
  353. end
  354. end
  355. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  356. end
  357.  
  358. function Clerp(a, b, t)
  359. local qa = {QuaternionFromCFrame(a)}
  360. local qb = {QuaternionFromCFrame(b)}
  361. local ax, ay, az = a.x, a.y, a.z
  362. local bx, by, bz = b.x, b.y, b.z
  363. local _t = 1 - t
  364. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  365. end
  366.  
  367. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  368. local frame = IT("Frame")
  369. frame.BackgroundTransparency = TRANSPARENCY
  370. frame.BorderSizePixel = BORDERSIZEPIXEL
  371. frame.Position = POSITION
  372. frame.Size = SIZE
  373. frame.BackgroundColor3 = COLOR
  374. frame.BorderColor3 = BORDERCOLOR
  375. frame.Name = NAME
  376. frame.Parent = PARENT
  377. return frame
  378. end
  379.  
  380. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  381. local label = IT("TextLabel")
  382. label.BackgroundTransparency = 1
  383. label.Size = UD2(1, 0, 1, 0)
  384. label.Position = UD2(0, 0, 0, 0)
  385. label.TextColor3 = TEXTCOLOR
  386. label.TextStrokeTransparency = STROKETRANSPARENCY
  387. label.TextTransparency = TRANSPARENCY
  388. label.FontSize = TEXTFONTSIZE
  389. label.Font = TEXTFONT
  390. label.BorderSizePixel = BORDERSIZEPIXEL
  391. label.TextScaled = false
  392. label.Text = TEXT
  393. label.Name = NAME
  394. label.Parent = PARENT
  395. return label
  396. end
  397.  
  398. function NoOutlines(PART)
  399. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  400. end
  401.  
  402.  
  403. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  404. local NEWWELD = IT(TYPE)
  405. NEWWELD.Part0 = PART0
  406. NEWWELD.Part1 = PART1
  407. NEWWELD.C0 = C0
  408. NEWWELD.C1 = C1
  409. NEWWELD.Parent = PARENT
  410. return NEWWELD
  411. end
  412.  
  413. local SOUND = IT("Sound")
  414.  
  415. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  416. local NEWSOUND = nil
  417. coroutine.resume(coroutine.create(function()
  418. NEWSOUND = SOUND:Clone()
  419. NEWSOUND.Parent = PARENT
  420. NEWSOUND.Volume = VOLUME
  421. NEWSOUND.Pitch = PITCH
  422. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  423. --Swait()
  424. NEWSOUND:play()
  425. if DOESLOOP == false then
  426. repeat Swait() until NEWSOUND.Playing == false
  427. NEWSOUND:remove()
  428. elseif DOESLOOP == true then
  429. NEWSOUND.Looped = true
  430. end
  431. end))
  432. return NEWSOUND
  433. end
  434.  
  435. function CFrameFromTopBack(at, top, back)
  436. local right = top:Cross(back)
  437. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  438. end
  439.  
  440. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  441. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  442. local mesh = IT("SpecialMesh",wave)
  443. mesh.MeshType = "FileMesh"
  444. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  445. mesh.Scale = SIZE
  446. mesh.Offset = VT(0,0,-SIZE.X/8)
  447. wave.CFrame = CFRAME
  448. coroutine.resume(coroutine.create(function(PART)
  449. for i = 1, WAIT do
  450. Swait()
  451. mesh.Scale = mesh.Scale + GROW
  452. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  453. if DOESROT == true then
  454. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  455. end
  456. wave.Transparency = wave.Transparency + (0.5/WAIT)
  457. if wave.Transparency > 0.99 then
  458. wave:remove()
  459. end
  460. end
  461. end))
  462. end
  463.  
  464. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  465. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  466. local mesh = IT("SpecialMesh",wave)
  467. mesh.MeshType = "FileMesh"
  468. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  469. mesh.Scale = SIZE
  470. mesh.Offset = VT(0,0,0)
  471. wave.CFrame = CFRAME
  472. coroutine.resume(coroutine.create(function(PART)
  473. for i = 1, WAIT do
  474. Swait()
  475. mesh.Scale = mesh.Scale + GROW
  476. if DOESROT == true then
  477. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  478. end
  479. wave.Transparency = wave.Transparency + (0.5/WAIT)
  480. if wave.Transparency > 0.99 then
  481. wave:remove()
  482. end
  483. end
  484. end))
  485. end
  486.  
  487. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  488. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  489. local mesh = IT("SpecialMesh",wave)
  490. mesh.MeshType = "Sphere"
  491. mesh.Scale = SIZE
  492. mesh.Offset = VT(0,0,0)
  493. wave.CFrame = CFRAME
  494. coroutine.resume(coroutine.create(function(PART)
  495. for i = 1, WAIT do
  496. Swait()
  497. mesh.Scale = mesh.Scale + GROW
  498. wave.Transparency = wave.Transparency + (1/WAIT)
  499. if wave.Transparency > 0.99 then
  500. wave:remove()
  501. end
  502. end
  503. end))
  504. end
  505.  
  506. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  507. if FLOOR ~= nil then
  508. coroutine.resume(coroutine.create(function()
  509. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Really red", "DebreeCenter", VT(0,0,0))
  510. PART.CFrame = CF(POSITION)
  511. for i = 1, 45 do
  512. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Really red", "DebreePart", BLOCKSIZE)
  513. RingPiece.Material = FLOOR.Material
  514. RingPiece.Color = FLOOR.Color
  515. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  516. Debris:AddItem(RingPiece,SWAIT)
  517. end
  518. PART:remove()
  519. end))
  520. end
  521. end
  522.  
  523. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  524. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  525. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  526. wave.CFrame = CFRAME
  527. coroutine.resume(coroutine.create(function(PART)
  528. for i = 1, WAIT do
  529. Swait()
  530. mesh.Scale = mesh.Scale * GROW
  531. wave.Transparency = wave.Transparency + (0.5/WAIT)
  532. if wave.Transparency > 0.99 then
  533. wave:remove()
  534. end
  535. end
  536. end))
  537. end
  538.  
  539. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  540. if FLOOR ~= nil then
  541. for i = 1, AMOUNT do
  542. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Debree", BLOCKSIZE, false)
  543. DEBREE.Material = FLOOR.Material
  544. DEBREE.Color = FLOOR.Color
  545. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  546. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  547. coroutine.resume(coroutine.create(function()
  548. Swait(15)
  549. DEBREE.Parent = workspace
  550. DEBREE.CanCollide = true
  551. Debris:AddItem(DEBREE,SWAIT)
  552. end))
  553. end
  554. end
  555. end
  556.  
  557. function MakeForm(PART,TYPE)
  558. if TYPE == "Cyl" then
  559. local MSH = IT("CylinderMesh",PART)
  560. elseif TYPE == "Ball" then
  561. local MSH = IT("SpecialMesh",PART)
  562. MSH.MeshType = "Sphere"
  563. elseif TYPE == "Wedge" then
  564. local MSH = IT("SpecialMesh",PART)
  565. MSH.MeshType = "Wedge"
  566. end
  567. end
  568.  
  569. function CheckTableForString(Table, String)
  570. for i, v in pairs(Table) do
  571. if string.find(string.lower(String), string.lower(v)) then
  572. return true
  573. end
  574. end
  575. return false
  576. end
  577.  
  578. function CheckIntangible(Hit)
  579. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  580. if Hit and Hit.Parent then
  581. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  582. return true
  583. end
  584. end
  585. return false
  586. end
  587.  
  588. Debris = game:GetService("Debris")
  589.  
  590. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  591. local Direction = CFrame.new(StartPos, Vec).lookVector
  592. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  593. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  594. if RayHit and CheckIntangible(RayHit) then
  595. if DelayIfHit then
  596. wait()
  597. end
  598. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  599. end
  600. return RayHit, RayPos, RayNormal
  601. end
  602.  
  603. function turnto(position)
  604. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  605. end
  606.  
  607. --//=================================\\
  608. --|| WEAPON CREATION
  609. --\\=================================//
  610.  
  611. for i = 1, 15 do
  612. local FACE = CreatePart(3, Character, "Fabric", 0, 0+(i-1)/15.2, "Dark stone grey", "FaceGradient", VT(1.01,0.58,1.01),false)
  613. FACE.Color = C3(1,1,1)
  614. Head:FindFirstChildOfClass("SpecialMesh"):Clone().Parent = FACE
  615. CreateWeldOrSnapOrMotor("Weld", Head, Head, FACE, CF(0,0.35-(i-1)/35,0), CF(0, 0, 0))
  616. end
  617. function particles(art)
  618. local EyeSizes={
  619. NumberSequenceKeypoint.new(0,1,0),
  620. NumberSequenceKeypoint.new(1,1,0)
  621. }
  622. local EyeTrans={
  623. NumberSequenceKeypoint.new(0,0.8,0),
  624. NumberSequenceKeypoint.new(1,1,0)
  625. }
  626. local PE=Instance.new("ParticleEmitter",art)
  627. PE.LightEmission=.8
  628. PE.Color = ColorSequence.new(BRICKC("Really white").Color)
  629. PE.Size=NumberSequence.new(EyeSizes)
  630. PE.Transparency=NumberSequence.new(EyeTrans)
  631. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  632. PE.Rotation=NumberRange.new(0,360)
  633. PE.Rate=999
  634. PE.VelocitySpread = 10000
  635. PE.Acceleration = Vector3.new(0,75,0)
  636. PE.Drag = 5
  637. PE.Speed = NumberRange.new(0,0,0)
  638. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  639. PE.ZOffset = -1.5
  640. PE.Name = "PE"
  641. end
  642.  
  643. local Back = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Wing", VT(1,1,0.35),false)
  644. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  645.  
  646. local ANGLE = 35
  647. for i = 1, 5 do
  648. local Wing = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Wing", VT(0.15,2+(i/2),0.15),false)
  649. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  650. local Wing2 = CreatePart(3, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  651. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  652. ANGLE = ANGLE - 15
  653. end
  654. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really white", "Eyeball", VT(0.15,0.15,0.15),false)
  655. MakeForm(EYE,"Ball")
  656. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  657. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  658. MakeForm(EYE2,"Ball")
  659. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  660. local LASTPART = Head
  661. for i = 1, 20 do
  662. local MATH = (1-(i/25))
  663. if LASTPART == Head then
  664. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  665. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  666. LASTPART = Horn
  667. Horn.Color = C3((i*3-3)/255,0,0)
  668. else
  669. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  670. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  671. LASTPART = Horn
  672. Horn.Color = C3((i*3-3)/255,0,0)
  673. end
  674. end
  675. local LASTPART = Head
  676. for i = 1, 20 do
  677. local MATH = (1-(i/25))
  678. if LASTPART == Head then
  679. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  680. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  681. LASTPART = Horn
  682. Horn.Color = C3((i*3-3)/255,0,0)
  683. else
  684. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  685. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  686. LASTPART = Horn
  687. Horn.Color = C3((i*3-3)/255,0,0)
  688. end
  689. end
  690.  
  691. Weapon.Parent = Character
  692.  
  693. Humanoid.Died:connect(function()
  694. ATTACK = true
  695. DEATH = false
  696. end)
  697.  
  698. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  699. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  700. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  701. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  702. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  703. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  704.  
  705. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  706. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Infinity Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  707. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  708. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  709. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] X-Impacto", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  710. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  711.  
  712. --//=================================\\
  713. --|| DAMAGING
  714. --\\=================================//
  715.  
  716. function killnearest(position,range,maxstrength)
  717. for i,v in ipairs(workspace:GetChildren()) do
  718. if v.ClassName == "Model" then
  719. local body = v:GetChildren()
  720. for part = 1, #body do
  721. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  722. if(body[part].Position - position).Magnitude < range then
  723. if v.ClassName == "Model" then
  724. v:BreakJoints()
  725. end
  726. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  727. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  728. end
  729. end
  730. end
  731. end
  732. end
  733. end
  734.  
  735. --//=================================\\
  736. --|| ATTACK FUNCTIONS AND STUFF
  737. --\\=================================//
  738.  
  739. Humanoid.HealthChanged:connect(function()
  740. if DEATH == false then
  741. if Humanoid.Health ~= "inf" then
  742. Humanoid.Health = "inf"
  743. CreateSound("907330011", Torso, 10, 1)
  744. end
  745. if Humanoid.MaxHealth ~= "inf" then
  746. Humanoid.MaxHealth = "inf"
  747. end
  748. end
  749. end)
  750.  
  751. function VanishPlayer()
  752. tecks2.TextTransparency = 1
  753. tecks2.TextStrokeTransparency = 1
  754. for _, c in pairs(Character:GetChildren()) do
  755. if c.ClassName == "Part" then
  756. c.Transparency = 1
  757. if c:FindFirstChildOfClass("Decal") then
  758. c:FindFirstChildOfClass("Decal").Transparency = 1
  759. end
  760. if c:FindFirstChildOfClass("ParticleEmitter") then
  761. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  762. end
  763. elseif c.ClassName == "Accessory" then
  764. c.Handle.Transparency = 1
  765. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  766. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  767. end
  768. end
  769. end
  770. end
  771.  
  772. function Reappear()
  773. tecks2.TextTransparency = 0
  774. tecks2.TextStrokeTransparency = 0
  775. for _, c in pairs(Character:GetChildren()) do
  776. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  777. c.Transparency = 0
  778. if c:FindFirstChildOfClass("Decal") then
  779. c:FindFirstChildOfClass("Decal").Transparency = 0
  780. end
  781. if c:FindFirstChildOfClass("ParticleEmitter") then
  782. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  783. end
  784. elseif c.ClassName == "Accessory" then
  785. c.Handle.Transparency = 0
  786. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  787. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  788. end
  789. end
  790. end
  791. end
  792.  
  793. function Warp()
  794. ATTACK = true
  795. Rooted = true
  796. for i = 1, 50 do
  797. Swait()
  798. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  799. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Institutional white",VT(i/3,i/3,0))
  800. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  801. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  802. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  803. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  804. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  805. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  806. end
  807. if VALUE2 == false then
  808. VALUE2 = true
  809. elseif VALUE2 == true then
  810. VALUE2 = false
  811. end
  812. ATTACK = false
  813. Rooted = false
  814. end
  815.  
  816. function RivalingOverthrower()
  817. if HITFLOOR ~= nil then
  818. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  819. local HITBODY = Mouse.Target.Parent
  820. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  821. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  822. if TORS ~= nil and HUMAN ~= nil then
  823. ATTACK = true
  824. Rooted = true
  825. TORS.Anchored = true
  826. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  827. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  828. local FLOOR = HITFLOOR
  829. local POS = HITPOS
  830. print(FLOOR)
  831. UNANCHOR = false
  832. RootPart.Anchored = true
  833. CreateSound("1295446488", Torso, 10, 1)
  834. for i=0, 1, 0.1 / Animation_Speed do
  835. Swait()
  836. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  837. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  838. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  839. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  840. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  841. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  842. end
  843. local TAUNTS = {"907329532","907333294","907329893"}
  844. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  845. for i=0, 1, 0.1 / Animation_Speed do
  846. Swait()
  847. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  848. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  849. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  850. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  851. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  852. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  853. end
  854. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  855. CreateSound("260411131", TORS, 10, 1)
  856. TORS.Anchored = false
  857. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  858. for i=0, 1, 0.1 / Animation_Speed do
  859. Swait()
  860. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  861. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  862. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  863. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  864. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  865. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  866. end
  867. for i=0, 2, 0.1 / Animation_Speed do
  868. Swait()
  869. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  870. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  871. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  872. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  873. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  874. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  875. end
  876. for i = 1, 15 do
  877. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  878. end
  879. WELD:remove()
  880. local grav = Instance.new("BodyPosition",TORS)
  881. grav.P = 20000
  882. grav.D = 100
  883. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  884. grav.position = TORS.Position + VT(0,50,0)
  885. grav.Name = "GravityForce"
  886. for i=0, 1, 0.1 / Animation_Speed do
  887. Swait()
  888. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  889. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  890. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  891. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  892. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  893. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  894. end
  895. for i=0, 2, 0.1 / Animation_Speed do
  896. Swait()
  897. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  898. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  899. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  900. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  901. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  902. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  903. end
  904. CreateSound("1295446488", Torso, 10, 1)
  905. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really red",VT(1,0.1,1))
  906. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  907. for i=0, 2, 0.1 / Animation_Speed do
  908. Swait()
  909. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  910. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  911. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  912. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  913. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  914. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  915. end
  916. VanishPlayer()
  917. for i = 1, 50+(25*POWERLEVEL) do
  918. Swait()
  919. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  920. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  921. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  922. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  923. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,POWERLEVEL*5))
  924. end
  925. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  926. Reappear()
  927. for i=0, 2, 0.1 / Animation_Speed do
  928. Swait()
  929. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  930. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  931. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  932. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  933. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  934. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  935. end
  936. for i = 1, 15 do
  937. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(i/5,i/5,0))
  938. end
  939. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  940. grav.Position = POS
  941. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  942. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  943. CreateSound("289842971", TORS, 3, 1)
  944. MagicSphere(VT(0,0,0),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  945. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Really red",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  946. killnearest(POS,POWERLEVEL*10,5)
  947. if POWERLEVEL > 3 then
  948. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Institutional white",VT(POWERLEVEL,0,POWERLEVEL))
  949. end
  950. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  951. for i=0, 1, 0.1 / Animation_Speed do
  952. Swait()
  953. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  954. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  955. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  956. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  957. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  958. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  959. end
  960. HITBODY:BreakJoints()
  961. grav:remove()
  962. ATTACK = false
  963. Rooted = false
  964. UNANCHOR = true
  965. RootPart.Anchored = false
  966. if POWERLEVEL > 1 then
  967. POWERLEVEL = POWERLEVEL -25
  968. end
  969. end
  970. end
  971. end
  972. end
  973.  
  974. function ChunkChuck()
  975. if HITFLOOR ~= nil then
  976. ATTACK = true
  977. Rooted = true
  978. CreateSound("305685800", Head, 10, 1)
  979. for i=0, 1, 0.1 / Animation_Speed do
  980. Swait()
  981. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  987. end
  988. for i=0, 1, 0.1 / Animation_Speed do
  989. Swait()
  990. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  991. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  992. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  993. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  994. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  995. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  996. end
  997. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  998. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  999. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1000. CHUNK.Color = HITFLOOR.Color
  1001. CHUNK.Material = HITFLOOR.Material
  1002. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1003. CreateSound("260411131", CHUNK, 10, 1)
  1004. CreateSound("289842971", Torso, 3, 1)
  1005. repeat
  1006. Swait()
  1007. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1008. turnto(Mouse.Hit.p)
  1009. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1015. until HOLD == true
  1016. for i=0, 1, 0.1 / Animation_Speed do
  1017. Swait()
  1018. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1019. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1020. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1021. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1022. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1023. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1024. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1025. end
  1026. CHUNK.CanCollide = true
  1027. CHUNK.Anchored = false
  1028. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1029. for i = 1, 25 do
  1030. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1031. end
  1032. local bv = Instance.new("BodyVelocity")
  1033. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1034. bv.velocity = RootPart.CFrame.lookVector*400
  1035. bv.Parent = CHUNK
  1036. local HIT = CHUNK.Touched:Connect(function(hit)
  1037. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1038. hit.Parent:BreakJoints()
  1039. end
  1040. end)
  1041. CreateSound("138079201", CHUNK, 10, 1)
  1042. Debris:AddItem(CHUNK,5)
  1043. for i=0, 1, 0.1 / Animation_Speed do
  1044. Swait()
  1045. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1046. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1047. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1048. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1049. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1050. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1051. end
  1052. ATTACK = false
  1053. Rooted = false
  1054. if POWERLEVEL > 1 then
  1055. POWERLEVEL = POWERLEVEL - 1
  1056. end
  1057. end
  1058. end
  1059.  
  1060. function Boost()
  1061. ATTACK = true
  1062. Rooted = true
  1063. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1064. for i = 1, 50 do
  1065. Swait()
  1066. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really red",VT(i/5,i/5,0))
  1067. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really red",VT(i/5,i/5,0))
  1068. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional white",VT(i/3,i/3,0))
  1069. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1070. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1071. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1072. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1073. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1074. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1075. end
  1076. POWERLEVEL = POWERLEVEL + 5
  1077. ATTACK = false
  1078. Rooted = false
  1079. end
  1080.  
  1081. function XEvent()
  1082. if HITFLOOR ~= nil then
  1083. VALUE2 = false
  1084. CreateSound("907332670", Effects, 10, 1)
  1085. local POS = HITPOS
  1086. local FLOOR = HITFLOOR
  1087. local STARTPOS = RootPart.CFrame
  1088. ATTACK = true
  1089. Rooted = true
  1090. for i=0, 2, 0.1 / Animation_Speed do
  1091. Swait()
  1092. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1093. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1094. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1095. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1096. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1097. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1098. end
  1099. UNANCHOR = false
  1100. RootPart.Anchored = true
  1101. CreateSound("1295446488", Effects, 10, 1)
  1102. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1103. for i=0, 1, 0.1 / Animation_Speed do
  1104. Swait()
  1105. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1106. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1107. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1108. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1109. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1110. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1111. end
  1112. CreateSound("289315275", Effects, 10, 1)
  1113. for i=0, 5, 0.1 / Animation_Speed do
  1114. Swait()
  1115. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1116. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL,POWERLEVEL,0))
  1117. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1118. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1119. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1120. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1121. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1122. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1123. end
  1124. CreateSound("260411131", Effects, 3, 1)
  1125. for i=0, 1, 0.1 / Animation_Speed do
  1126. Swait()
  1127. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1128. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1129. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1130. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1131. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1132. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1133. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1134. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1135. end
  1136. for i=0, 0.3, 0.1 / Animation_Speed do
  1137. Swait()
  1138. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1139. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1140. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1141. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1142. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1143. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1144. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1145. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1146. end
  1147. for i=0, 0.3, 0.1 / Animation_Speed do
  1148. Swait()
  1149. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1150. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1151. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1152. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1153. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1154. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1155. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1156. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1157. end
  1158. local BURNMARKS = {}
  1159. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "RAY", VT(0,0,0))
  1160. MakeForm(DEATHRAY1,"Cyl")
  1161. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "RAY", VT(0,0,0))
  1162. MakeForm(DEATHRAY2,"Cyl")
  1163. local loopsound = CreateSound("992192914", Effects, 4, 1, true)
  1164. local AMOUNT = POWERLEVEL * 25
  1165. for i = 1, POWERLEVEL * 50 do
  1166. Swait()
  1167. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really red",VT(0,0,0))
  1168. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1169. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1170. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1171. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1172. table.insert(BURNMARKS,MARK)
  1173. MakeForm(MARK,"Cyl")
  1174. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1175. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1176. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1177. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1178. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1179. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1180. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1181. AMOUNT = AMOUNT - 1
  1182. end
  1183. local AMOUNT = POWERLEVEL * 25
  1184. for i = 1, POWERLEVEL * 50 do
  1185. Swait()
  1186. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Institutional white",VT(0,0,0))
  1187. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1188. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Institutional red",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1189. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Institutional white", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1190. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1191. table.insert(BURNMARKS,MARK)
  1192. MakeForm(MARK,"Cyl")
  1193. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1194. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1195. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1196. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1197. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1198. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1199. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1200. AMOUNT = AMOUNT - 1
  1201. end
  1202. DEATHRAY1:remove()
  1203. DEATHRAY2:remove()
  1204. loopsound:remove()
  1205. for i=0, 1, 0.1 / Animation_Speed do
  1206. Swait()
  1207. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1208. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1209. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1210. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1211. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1212. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1213. end
  1214. RootPart.CFrame = STARTPOS
  1215. for i=0, 0.1, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1223. end
  1224. for i = 1, 10+(5*POWERLEVEL) do
  1225. Swait()
  1226. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1227. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1228. end
  1229. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1230. CreateSound("414517163", Effects, 10, 1)
  1231. IT("EchoSoundEffect",SOUND)
  1232. MagicSphere(VT(0,0,0),35,CF(POS),"Institutional white",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1233. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1234. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1235. for i = 1, 25 do
  1236. Swait()
  1237. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1238. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Institutional white",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1239. killnearest(POS,POWERLEVEL*100,500)
  1240. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1241. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1242. end
  1243. for i = 1, 50 do
  1244. Swait()
  1245. for e=1,#BURNMARKS do
  1246. if BURNMARKS[e]~=nil then
  1247. local Thing=BURNMARKS[e]
  1248. if Thing~=nil then
  1249. local Part=Thing
  1250. Part.Transparency = Part.Transparency + (1/50)
  1251. end
  1252. end
  1253. end
  1254. end
  1255. for e=1,#BURNMARKS do
  1256. if BURNMARKS[e]~=nil then
  1257. local Thing=BURNMARKS[e]
  1258. if Thing~=nil then
  1259. local Part=Thing
  1260. Part:remove()
  1261. end
  1262. end
  1263. end
  1264. ATTACK = false
  1265. Rooted = false
  1266. UNANCHOR = true
  1267. RootPart.Anchored = false
  1268. POWERLEVEL = 1
  1269. end
  1270. end
  1271.  
  1272. function Taunt()
  1273. ATTACK = true
  1274. Rooted = true
  1275. CreateSound("907330011", Head, 10, 1.1)
  1276. for i=0, 1, 0.1 / Animation_Speed do
  1277. Swait()
  1278. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1279. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1280. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1281. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1282. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1283. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1284. end
  1285. for i=0, 2, 0.1 / Animation_Speed do
  1286. Swait()
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1293. end
  1294. ATTACK = false
  1295. Rooted = false
  1296. end
  1297.  
  1298. function BreakLimit()
  1299. ATTACK = true
  1300. Rooted = false
  1301. UNANCHOR = false
  1302. RootPart.Anchored = true
  1303. for i=0, 5, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1306. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1312. end
  1313. CreateSound("1368598393", Effects, 10, 1)
  1314. for i=0, 2, 0.1 / Animation_Speed do
  1315. Swait()
  1316. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1317. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1318. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,5))
  1319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1325. end
  1326. CreateSound("1368583274", Effects, 10, 1)
  1327. for i=0, 6, 0.1 / Animation_Speed do
  1328. Swait()
  1329. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,0,0))
  1330. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,0,0)*3)
  1331. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1332. MagicSphere(VT(0,0,0),15,CFRAME,"Really white",VT(0.1,0.1,55))
  1333. MagicSphere(VT(0,0,0),15,CFRAME,"Really red",VT(2,2,2))
  1334. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really red",VT(0.1,0.1,55))
  1335. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1336. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1337. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1338. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1339. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1340. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1341. end
  1342. CreateSound("846221985", Effects, 10, 1.1)
  1343. Swait(175)
  1344. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(7,7,0))
  1345. CreateSound("1368605755", Effects, 10, 1)
  1346. CreateSound("1368637781", Effects, 10, 1)
  1347. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Really red",VT(5,5,5))
  1348. LIMITBROKEN = true
  1349. for i=0, 1, 0.1 / Animation_Speed do
  1350. Swait()
  1351. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(4,4,0))
  1352. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(5,5,0))
  1353. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1354. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1355. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1356. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1357. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1358. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1359. end
  1360. UNANCHOR = true
  1361. RootPart.Anchored = false
  1362. ATTACK = false
  1363. Rooted = false
  1364. end
  1365.  
  1366. -- LIMIT BROKEN
  1367.  
  1368. function RivalingOverthrower2()
  1369. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1370. local HITBODY = Mouse.Target.Parent
  1371. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1372. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1373. if TORS ~= nil and HUMAN ~= nil then
  1374. ATTACK = true
  1375. Rooted = false
  1376. VanishPlayer()
  1377. TORS.Anchored = true
  1378. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1379. CreateSound("260411131", RootPart, 3, 1)
  1380. for i = 1, 75 do
  1381. Swait()
  1382. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1383. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1384. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1385. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1386. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Institutional white",VT(0.1,0.1,POWERLEVEL*5))
  1387. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1388. end
  1389. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1390. Reappear()
  1391. CreateSound("1368583274", RightArm, 10, 1)
  1392. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "Neon", VT(0,0,0))
  1393. MakeForm(ORB,"Ball")
  1394. ORB.Color = C3(0,0,0)
  1395. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1396. for i=0, 4, 0.1 / Animation_Speed do
  1397. Swait()
  1398. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1399. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1400. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(-1,-1,0))
  1401. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1402. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1403. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1404. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1405. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1406. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1407. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1408. end
  1409. for i = 1, 5 do
  1410. Swait()
  1411. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1412. ORB.Size = ORB.Size * 0.8
  1413. end
  1414. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Reallywhite", "Neon", VT(0,25,0))
  1415. MakeForm(BEAM,"Ball")
  1416. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1417. MakeForm(BEAM2,"Cyl")
  1418. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1419. ORB.Color = BRICKC("Really white").Color
  1420. for i = 1, 5 do
  1421. Swait()
  1422. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(2,2,0))
  1423. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1424. BEAM.Size = BEAM.Size + VT(2,0,2)
  1425. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1426. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1427. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1428. ORB.Size = ORB.Size * 1.3
  1429. end
  1430. CreateSound("1368605755", Effects, 10, 1)
  1431. HITBODY:BreakJoints()
  1432. TORS.Anchored = false
  1433. local POS = TORS.Position
  1434. for i = 1, 25 do
  1435. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1436. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1437. end
  1438. for i=0, 2, 0.1 / Animation_Speed do
  1439. Swait()
  1440. killnearest(POS,15,700)
  1441. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(2,2,0))
  1442. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1443. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1444. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1445. RootPart.CFrame = CF(RootPart.Position,POS)
  1446. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1447. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1448. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1449. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1450. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1451. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1452. end
  1453. for i = 1, 5 do
  1454. Swait()
  1455. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1456. BEAM.Size = BEAM.Size - VT(2,0,2)
  1457. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1458. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1459. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1460. ORB.Size = ORB.Size * 0.8
  1461. end
  1462. turnto(POS)
  1463. ORB:remove()
  1464. BEAM:remove()
  1465. BEAM2:remove()
  1466. ATTACK = false
  1467. Rooted = false
  1468. end
  1469. end
  1470. end
  1471.  
  1472. function ChunkChuck2()
  1473. if HITFLOOR ~= nil then
  1474. ATTACK = true
  1475. Rooted = false
  1476. for i=0, 1, 0.1 / Animation_Speed do
  1477. Swait()
  1478. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1479. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1480. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1481. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1482. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1483. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1484. end
  1485. local DIST = (RootPart.Position - HITPOS).Magnitude
  1486. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1487. for i=0, 0.1, 0.1 / Animation_Speed do
  1488. Swait()
  1489. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1490. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1491. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1492. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1493. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1494. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1495. end
  1496. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1497. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1498. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1499. CHUNK.Color = HITFLOOR.Color
  1500. CHUNK.Material = HITFLOOR.Material
  1501. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1502. CreateSound("260411131", CHUNK, 10, 1)
  1503. CreateSound("289842971", Torso, 3, 1)
  1504. for i=0, 1, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1512. end
  1513. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1514. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1515. repeat
  1516. Swait()
  1517. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1518. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1519. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1520. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1521. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1522. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1523. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1524. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1525. until HOLD == true
  1526. for i=0, 1, 0.1 / Animation_Speed do
  1527. Swait()
  1528. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1529. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1530. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1531. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1532. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1533. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1534. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1535. end
  1536. coroutine.resume(coroutine.create(function()
  1537. local COLLISION = false
  1538. CHUNK.CFrame = RootPart.CFrame
  1539. for i = 1, 300 do
  1540. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1541. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1542. local TRAIL = CHUNK:Clone()
  1543. TRAIL.CanCollide = false
  1544. TRAIL.Transparency = 0.9
  1545. TRAIL.Parent = Effects
  1546. TRAIL.CFrame = CHUNK.CFrame
  1547. coroutine.resume(coroutine.create(function()
  1548. for i = 1, 10 do
  1549. Swait()
  1550. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1551. end
  1552. TRAIL:remove()
  1553. end))
  1554. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1555. if HIT ~= nil then
  1556. COLLISION = true
  1557. break
  1558. end
  1559. end
  1560. CHUNK:remove()
  1561. if COLLISION == true then
  1562. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1563. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1564. end
  1565. end))
  1566. turnto(CHUNK.Position)
  1567. for i=0, 1, 0.1 / Animation_Speed do
  1568. Swait()
  1569. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1570. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1571. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1572. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1573. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1574. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1575. end
  1576. ATTACK = false
  1577. Rooted = false
  1578. end
  1579. end
  1580.  
  1581. function XEvent2()
  1582. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1583. if FLOOR then
  1584. local BURNMARKS = {}
  1585. local POS = HITPOS
  1586. ATTACK = true
  1587. Rooted = false
  1588. local AMOUNT = 200
  1589. for i=0, 3, 0.1 / Animation_Speed do
  1590. Swait()
  1591. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1592. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1593. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1594. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1595. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1596. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1597. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1598. end
  1599. CreateSound("1368583274", Effects, 10, 0.5)
  1600. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1601. MakeForm(ORB,"Ball")
  1602. ORB.Color = C3(0,0,0)
  1603. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1604. for i=0, 12, 0.1 / Animation_Speed do
  1605. Swait()
  1606. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1607. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1608. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1609. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1610. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1611. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1612. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1613. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1614. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1615. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1616. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1617. end
  1618. for i = 1, 50 do
  1619. Swait()
  1620. ORB.Size = ORB.Size * 0.9
  1621. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1622. end
  1623. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1624. MakeForm(BEAM,"Ball")
  1625. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1626. MakeForm(BEAM2,"Cyl")
  1627. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1628. ORB.Color = BRICKC("Really red").Color
  1629. CreateSound("1368598393", Effects, 10, 0.3)
  1630. CreateSound("1368605755", Effects, 10, 0.3)
  1631. CreateSound("1368637781", Effects, 10, 0.3)
  1632. for i = 1, 10 do
  1633. local COLOR = C3(0,0,0)
  1634. ORB.Size = VT(10,10,10)
  1635. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1636. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1637. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1638. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1639. BEAM.Size = BEAM.Size + VT(4,0,4)
  1640. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1641. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1642. BEAM.Color = COLOR
  1643. ORB.Color = COLOR
  1644. BEAM2.Color = COLOR
  1645. end
  1646. for i = 1, 400 do
  1647. Swait()
  1648. local COLOR = C3(1,1,1)
  1649. BEAM.Color = COLOR
  1650. ORB.Color = COLOR
  1651. BEAM2.Color = COLOR
  1652. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1653. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1654. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1655. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1656. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1657. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1658. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1659. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1660. table.insert(BURNMARKS,MARK)
  1661. MakeForm(MARK,"Cyl")
  1662. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1663. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1664. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1665. AMOUNT = AMOUNT - 1
  1666. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1667. end
  1668. local AMOUNT = 200
  1669. for i = 1, 400 do
  1670. Swait()
  1671. local COLOR = C3(1,1,1)
  1672. BEAM.Color = COLOR
  1673. ORB.Color = COLOR
  1674. BEAM2.Color = COLOR
  1675. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1676. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1677. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1678. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1679. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1680. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1681. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "BurnMark", VT(15,0,15)*2)
  1682. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1683. table.insert(BURNMARKS,MARK)
  1684. MakeForm(MARK,"Cyl")
  1685. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1686. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1687. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1688. AMOUNT = AMOUNT - 1
  1689. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1690. end
  1691. for i = 1, 40 do
  1692. Swait()
  1693. local COLOR = C3(0,0,0)
  1694. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1695. BEAM.Size = BEAM.Size - VT(2,0,2)
  1696. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1697. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1698. ORB.Size = ORB.Size * 0.9
  1699. BEAM.Color = COLOR
  1700. ORB.Color = COLOR
  1701. BEAM2.Color = COLOR
  1702. end
  1703. ORB:remove()
  1704. BEAM:remove()
  1705. BEAM2:remove()
  1706. CreateSound("1368583274", Effects, 10, 0.375)
  1707. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,0,0))
  1708. MakeForm(ORB,"Ball")
  1709. ORB.Color = C3(0,0,0)
  1710. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1711. for i=0, 18, 0.1 / Animation_Speed do
  1712. Swait()
  1713. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1714. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1715. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1716. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-10,-10,0))
  1717. RootPart.CFrame = CF(RootPart.Position,POS)
  1718. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1719. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1720. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1721. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1722. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1723. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1724. end
  1725. for i = 1, 50 do
  1726. Swait()
  1727. ORB.Size = ORB.Size * 0.9
  1728. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1729. end
  1730. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,100,0))
  1731. MakeForm(BEAM,"Ball")
  1732. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Neon", VT(0,1000,0))
  1733. MakeForm(BEAM2,"Cyl")
  1734. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1735. ORB.Color = BRICKC("Institutional white").Color
  1736. CreateSound("1368598393", Effects, 10, 1)
  1737. CreateSound("1368605755", Effects, 10, 1)
  1738. CreateSound("1368637781", Effects, 10, 1)
  1739. CreateSound("314970772", Effects, 10, 1)
  1740. for i = 1, 60 do
  1741. Swait()
  1742. MagicSphere(VT(0,0,0),25,CF(POS),"Really red",VT(15,15,15))
  1743. local COLOR = C3(0,0,0)
  1744. ORB.Size = VT(10,10,10)
  1745. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1746. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(10,10,0))
  1747. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(20,20,0))
  1748. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1749. BEAM.Size = BEAM.Size + VT(6,0,6)
  1750. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1751. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1752. BEAM.Color = COLOR
  1753. ORB.Color = COLOR
  1754. BEAM2.Color = COLOR
  1755. end
  1756. for _, c in pairs(workspace:GetChildren()) do
  1757. if c ~= Character then
  1758. if c.ClassName == "Model" then
  1759. c:BreakJoints()
  1760. for _, g in pairs(c:GetChildren()) do
  1761. if g ~= Character then
  1762. if g.ClassName == "Part" then
  1763. g.Anchored = false
  1764. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1765. end
  1766. end
  1767. end
  1768. elseif c.ClassName == "Folder" then
  1769. for _, g in pairs(c:GetChildren()) do
  1770. if g ~= Character then
  1771. if g.ClassName == "Part" then
  1772. g.Anchored = false
  1773. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1774. end
  1775. end
  1776. end
  1777. elseif c.ClassName == "Part" then
  1778. c.Anchored = false
  1779. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1780. end
  1781. end
  1782. end
  1783. for e=1,#BURNMARKS do
  1784. if BURNMARKS[e]~=nil then
  1785. local Thing=BURNMARKS[e]
  1786. if Thing~=nil then
  1787. local Part=Thing
  1788. Part:remove()
  1789. end
  1790. end
  1791. end
  1792. ORB:remove()
  1793. BEAM:remove()
  1794. BEAM2:remove()
  1795. Swait(100)
  1796. for i = 1, 60 do
  1797. Swait()
  1798. end
  1799. ATTACK = false
  1800. Rooted = false
  1801. end
  1802. end
  1803.  
  1804. --//=================================\\
  1805. --|| ASSIGN THINGS TO KEYS
  1806. --\\=================================//
  1807.  
  1808. function MouseDown(Mouse)
  1809. HOLD = true
  1810. if ATTACK == false then
  1811. end
  1812. end
  1813.  
  1814. function CastProperRay(StartPos, Vec, Length, Ignore)
  1815. local Direction = CFrame.new(StartPos, Vec).lookVector
  1816. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1817. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1818. return RayHit, RayPos, RayNormal
  1819. end
  1820.  
  1821. function MouseUp(Mouse)
  1822. HOLD = false
  1823. end
  1824.  
  1825. function KeyDown(Key)
  1826. KEYHOLD = true
  1827. if LIMITBROKEN == false then
  1828. if Key == "t" and ATTACK == false then
  1829. Taunt()
  1830. end
  1831.  
  1832. if Key == "z" and ATTACK == false then
  1833. Warp()
  1834. end
  1835.  
  1836. if Key == "b" and ATTACK == false then
  1837. RivalingOverthrower()
  1838. end
  1839.  
  1840. if Key == "c" and ATTACK == false then
  1841. ChunkChuck()
  1842. end
  1843.  
  1844. if Key == "v" and ATTACK == false then
  1845. if POWERLEVEL < 100 then
  1846. Boost()
  1847. end
  1848. end
  1849.  
  1850. if Key == "q" and ATTACK == false then
  1851. BreakLimit()
  1852. tecks2.Text = "???"
  1853. tecks2.TextSize = 50
  1854. tecks2.TextColor3 = BrickColor.new("Really white").Color
  1855. tecks2.TextStrokeColor3 = BrickColor.new("Really red").Color
  1856. end
  1857.  
  1858. if Key == "x" and ATTACK == false then
  1859. XEvent()
  1860. end
  1861. else
  1862. if Key == "b" and ATTACK == false then
  1863. RivalingOverthrower2()
  1864. end
  1865.  
  1866. if Key == "c" and ATTACK == false then
  1867. ChunkChuck2()
  1868. end
  1869.  
  1870. if Key == "x" and ATTACK == false then
  1871. XEvent2()
  1872. end
  1873.  
  1874. if Key == "q" and ATTACK == false then
  1875. LIMITBROKEN = false
  1876. POWERLEVEL = 1
  1877. end
  1878.  
  1879. if Key == "f" and ATTACK == false and FLIGHT == false then
  1880. if EQUIPPED == false then
  1881. EQUIPPED = true
  1882. EYE.Enabled = true
  1883. EYE2.Enabled = true
  1884. sick:Play()
  1885. sick.Pitch = 0.95
  1886. sick.Volume = .1
  1887.  
  1888. else
  1889. EQUIPPED = false
  1890. FLIGHT = false
  1891. EYE.Enabled = false
  1892. EYE2.Enabled = false
  1893. sick:Stop()
  1894. end
  1895. end
  1896. if Key == "w" and ATTACK == false then
  1897. FLIGHT = true
  1898. repeat
  1899. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1900. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1901. Swait()
  1902. until KEYHOLD == false
  1903. FLIGHT = false
  1904. end
  1905. if Key == "s" and ATTACK == false then
  1906. FLIGHT = true
  1907. repeat
  1908. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  1909. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  1910. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1911. Swait()
  1912. until KEYHOLD == false
  1913. FLIGHT = false
  1914. end
  1915. if Key == "a" and ATTACK == false then
  1916. FLIGHT = true
  1917. repeat
  1918. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  1919. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1920. Swait()
  1921. until KEYHOLD == false
  1922. FLIGHT = false
  1923. end
  1924. if Key == "d" and ATTACK == false then
  1925. FLIGHT = true
  1926. repeat
  1927. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  1928. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  1929. Swait()
  1930. until KEYHOLD == false
  1931. FLIGHT = false
  1932. end
  1933. end
  1934. end
  1935.  
  1936. function KeyUp(Key)
  1937. KEYHOLD = false
  1938. end
  1939.  
  1940. Mouse.Button1Down:connect(function(NEWKEY)
  1941. MouseDown(NEWKEY)
  1942. end)
  1943. Mouse.Button1Up:connect(function(NEWKEY)
  1944. MouseUp(NEWKEY)
  1945. end)
  1946. Mouse.KeyDown:connect(function(NEWKEY)
  1947. KeyDown(NEWKEY)
  1948. end)
  1949. Mouse.KeyUp:connect(function(NEWKEY)
  1950. KeyUp(NEWKEY)
  1951. end)
  1952.  
  1953. --//=================================\\
  1954. --\\=================================//
  1955.  
  1956.  
  1957. function unanchor()
  1958. if UNANCHOR == true then
  1959. g = Character:GetChildren()
  1960. for i = 1, #g do
  1961. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  1962. g[i].Anchored = false
  1963. end
  1964. if g[i].ClassName == "Accessory" then
  1965. g[i].Handle.Anchored = false
  1966. end
  1967. end
  1968. if LIMITBROKEN == false then
  1969. RootPart.Anchored = false
  1970. end
  1971. end
  1972. end
  1973.  
  1974.  
  1975. --//=================================\\
  1976. --|| WRAP THE WHOLE SCRIPT UP
  1977. --\\=================================//
  1978.  
  1979. Humanoid.Changed:connect(function(Jump)
  1980. if Jump == "Jump" and (Disable_Jump == true) then
  1981. Humanoid.Jump = false
  1982. end
  1983. end)
  1984.  
  1985. Speed = 12
  1986. Humanoid.JumpPower = 200
  1987.  
  1988. local FF = IT("ForceField",Character)
  1989. FF.Visible = false
  1990.  
  1991. while true do
  1992. Swait()
  1993. ANIMATE.Parent = nil
  1994. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1995. IDLEANIMATION:Play()
  1996. SINE = SINE + CHANGE
  1997. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1998. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1999. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2000. if LIMITBROKEN == false then
  2001. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2002. if HITFLOOR ~= nil then
  2003. if HITFLOOR.CanCollide == false then
  2004. HITFLOOR = nil
  2005. end
  2006. end
  2007. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2008. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2009. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2010. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2011. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2012. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2013. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2014. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2015. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2016. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2017. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2018. end
  2019. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2020. ANIM = "Jump"
  2021. if ATTACK == false then
  2022. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2023. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2024. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2025. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2026. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2027. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2028. end
  2029. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2030. ANIM = "Fall"
  2031. if ATTACK == false then
  2032. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2033. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2034. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2035. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2036. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2037. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2038. end
  2039. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2040. if ANIM == "Fall" then
  2041. Rooted = true
  2042. CreateSound("289842971", Torso, 3, 1)
  2043. Humanoid.WalkSpeed = 0
  2044. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2045. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2046. for i=0, 1, 0.1 / Animation_Speed do
  2047. Swait()
  2048. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2049. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2050. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2051. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2052. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2053. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2054. end
  2055. Rooted = false
  2056. end
  2057. ANIM = "Idle"
  2058. if ATTACK == false then
  2059. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2060. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2061. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2062. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2063. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2064. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2065. end
  2066. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2067. if ANIM == "Fall" then
  2068. Rooted = true
  2069. CreateSound("289842971", Torso, 3, 1)
  2070. Humanoid.WalkSpeed = 0
  2071. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2072. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2073. for i=0, 1, 0.1 / Animation_Speed do
  2074. Swait()
  2075. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2076. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2077. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2078. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2079. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2080. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2081. end
  2082. Rooted = false
  2083. end
  2084. ANIM = "Walk"
  2085. WALK = WALK + 1 / Animation_Speed
  2086. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2087. WALK = 0
  2088. if WALKINGANIM == true then
  2089. WALKINGANIM = false
  2090. elseif WALKINGANIM == false then
  2091. WALKINGANIM = true
  2092. end
  2093. end
  2094. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2095. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2096. if ATTACK == false then
  2097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2101. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2103. end
  2104. end
  2105. if ATTACK == false and POWERLEVEL > 2 then
  2106. killnearest(Torso.Position,POWERLEVEL*2,15)
  2107. end
  2108. if sick.SoundId ~= "rbxassetid://1275083876" then
  2109. sick.SoundId = "rbxassetid://1275083876"
  2110. sick.Volume = 10
  2111. sick:Play()
  2112. end
  2113. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2114. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2115. else
  2116. VALUE2 = false
  2117. if ATTACK == false and POWERLEVEL > 2 then
  2118. killnearest(Torso.Position,15,15)
  2119. end
  2120. local RANDOM = MRANDOM(1,10)
  2121. if MRANDOM(1,10) == 1 then
  2122. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2123. end
  2124. if MRANDOM(1,5) == 1 then
  2125. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(-1,-1,0)*RANDOM)
  2126. end
  2127. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2128. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2129. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2131. POWERLEVEL = 100
  2132. RootPart.Anchored = true
  2133. if FLIGHT == false then
  2134. ANIM = "Levitate"
  2135. if ATTACK == false then
  2136. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2137. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2138. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2139. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2140. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2141. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2142. end
  2143. else
  2144. ANIM = "Fly"
  2145. if ATTACK == false then
  2146. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2147. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2148. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2149. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2150. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2151. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2152. end
  2153. end
  2154. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2155. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2156. if sick.SoundId ~= "rbxassetid://1073120896" then
  2157. sick.SoundId = "rbxassetid://1073120896"
  2158. sick.Volume = 10
  2159. sick:Play()
  2160. sick.Pitch = 1
  2161. end
  2162. end
  2163. unanchor()
  2164. Humanoid.MaxHealth = "inf"
  2165. Humanoid.Health = "inf"
  2166. if Rooted == false then
  2167. Disable_Jump = false
  2168. if ANIM == "Jump" or ANIM == "Fall" then
  2169. Humanoid.WalkSpeed = Speed*3
  2170. else
  2171. Humanoid.WalkSpeed = Speed
  2172. end
  2173. elseif Rooted == true then
  2174. Disable_Jump = true
  2175. Humanoid.WalkSpeed = 0
  2176. end
  2177. q = Character:GetChildren()
  2178. for u = 1, #q do
  2179. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2180. if q[u].Handle:FindFirstChild("PE") == nil then
  2181. particles(q[u].Handle)
  2182. elseif q[u].Handle:FindFirstChild("PE") then
  2183. if LIMITBROKEN == false then
  2184. local EyeSizes={
  2185. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2186. NumberSequenceKeypoint.new(1,0,0)
  2187. }
  2188. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2189. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2190. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2191. else
  2192. local EyeSizes={
  2193. NumberSequenceKeypoint.new(0,4,0),
  2194. NumberSequenceKeypoint.new(1,0,0)
  2195. }
  2196. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2197. q[u].Handle.PE.Speed = NumberRange.new(25)
  2198. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2199. end
  2200. end
  2201. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2202. if q[u]:FindFirstChild("PE") == nil then
  2203. particles(q[u])
  2204. elseif q[u]:FindFirstChild("PE") then
  2205. if LIMITBROKEN == false then
  2206. local EyeSizes={
  2207. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2208. NumberSequenceKeypoint.new(1,0,0)
  2209. }
  2210. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2211. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2212. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2213. else
  2214. local EyeSizes={
  2215. NumberSequenceKeypoint.new(0,4,0),
  2216. NumberSequenceKeypoint.new(1,0,0)
  2217. }
  2218. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2219. q[u].PE.Speed = NumberRange.new(25)
  2220. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2221. end
  2222. end
  2223. end
  2224. end
  2225. script.Parent = PlayerGui
  2226. if VALUE2 == false then
  2227. if HITFLOOR ~= nil then
  2228. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really white",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2229. end
  2230. Speed = 12
  2231. Character.Parent = workspace
  2232. Weapon.Parent = Character
  2233. elseif VALUE2 == true then
  2234. Speed = 45
  2235. Character.Parent = Cam
  2236. Weapon.Parent = workspace
  2237. end
  2238. Effects.Parent = Weapon
  2239. FF.Parent = Character
  2240. local MATHS = {"0","1"}
  2241. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2242. Humanoid.PlatformStand = false
  2243. sick.Parent = Character
  2244. end
  2245.  
  2246. --//=================================\\
  2247. --\\=================================//
  2248.  
  2249.  
  2250.  
  2251.  
  2252.  
  2253. --//====================================================\\--
  2254. --|| END OF SCRIPT
  2255. --\\====================================================//--
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