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Nov 3rd, 2018
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  1. -- [[[
  2. --000000[[====================================================================================\\
  3. --000000[[ TameDoNotClick edit
  4. --000000[[====================================================================================//
  5. -- [[[
  6.  
  7. wait(0.2)
  8. -- This script has been converted to FE by TameDoNotClick :)
  9.  
  10.  
  11. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  12. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  13. do
  14. print("Translated to FE by me, TameDoNotClick. Enjoy ;)")
  15. script.Parent = Player.Character
  16.  
  17. --RemoteEvent for communicating
  18. local Event = Instance.new("RemoteEvent")
  19. Event.Name = "UserInput_Event"
  20.  
  21. --Fake event to make stuff like Mouse.KeyDown work
  22. local function fakeEvent()
  23. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  24. t.connect = t.Connect
  25. return t
  26. end
  27.  
  28. --Creating fake input objects with fake variables
  29. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  30. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  31. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  32. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  33. end}
  34. --Merged 2 functions into one by checking amount of arguments
  35. CAS.UnbindAction = CAS.BindAction
  36.  
  37. --This function will trigger the events that have been :Connect()'ed
  38. local function te(self,ev,...)
  39. local t = m[ev]
  40. if t and t._fakeEvent and t.Function then
  41. t.Function(...)
  42. end
  43. end
  44. m.TrigEvent = te
  45. UIS.TrigEvent = te
  46.  
  47. Event.OnServerEvent:Connect(function(plr,io)
  48. if plr~=Player then return end
  49. if io.isMouse then
  50. m.Target = io.Target
  51. m.Hit = io.Hit
  52. else
  53. local b = io.UserInputState == Enum.UserInputState.Begin
  54. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  55. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  56. end
  57. for _,t in pairs(CAS.Actions) do
  58. for _,k in pairs(t.Keys) do
  59. if k==io.KeyCode then
  60. t.Function(t.Name,io.UserInputState,io)
  61. end
  62. end
  63. end
  64. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  65. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  66. end
  67. end)
  68. Event.Parent = NLS([==[
  69. local Player = game:GetService("Players").LocalPlayer
  70. local Event = script:WaitForChild("UserInput_Event")
  71.  
  72. local UIS = game:GetService("UserInputService")
  73. local input = function(io,a)
  74. if a then return end
  75. --Since InputObject is a client-side instance, we create and pass table instead
  76. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  77. end
  78. UIS.InputBegan:Connect(input)
  79. UIS.InputEnded:Connect(input)
  80.  
  81. local Mouse = Player:GetMouse()
  82. local h,t
  83. --Give the server mouse data 30 times every second, but only if the values changed
  84. --If player is not moving their mouse, client won't fire events
  85. while wait(1/30) do
  86. if h~=Mouse.Hit or t~=Mouse.Target then
  87. h,t=Mouse.Hit,Mouse.Target
  88. Event:FireServer({isMouse=true,Target=t,Hit=h})
  89. end
  90. end]==],Player.Character)
  91. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  92. end
  93.  
  94. Player = owner
  95. PlayerGui = Player.PlayerGui
  96. Cam = workspace.CurrentCamera
  97. Backpack = Player.Backpack
  98. Character = Player.Character
  99. Humanoid = Character.Humanoid
  100. RootPart = Character["HumanoidRootPart"]
  101. Torso = Character["Torso"]
  102. Head = Character["Head"]
  103. RightArm = Character["Right Arm"]
  104. LeftArm = Character["Left Arm"]
  105. RightLeg = Character["Right Leg"]
  106. LeftLeg = Character["Left Leg"]
  107. RootJoint = RootPart["RootJoint"]
  108. Neck = Torso["Neck"]
  109. RightShoulder = Torso["Right Shoulder"]
  110. LeftShoulder = Torso["Left Shoulder"]
  111. RightHip = Torso["Right Hip"]
  112. LeftHip = Torso["Left Hip"]
  113. local sick = nil
  114. if sick == nil then
  115. sick = Instance.new("Sound",Character)
  116. sick.SoundId = "rbxassetid://964498496"
  117. sick.Looped = true
  118. sick.Pitch = 1
  119. sick.Volume = 5
  120. sick:Play()
  121. end
  122. Taunts = {907330619,907332856,907329893}
  123. ALONE = 907328147
  124. script.Parent = workspace
  125. HASDIED = false
  126.  
  127. shirt = Instance.new("Shirt", Character)
  128. shirt.Name = "Shirt"
  129. pants = Instance.new("Pants", Character)
  130. pants.Name = "Pants"
  131. Character.Shirt.ShirtTemplate = "rbxassetid://274326531"
  132. Character.Pants.PantsTemplate = "rbxassetid://128946129"
  133.  
  134. IT = Instance.new
  135. CF = CFrame.new
  136. VT = Vector3.new
  137. RAD = math.rad
  138. C3 = Color3.new
  139. UD2 = UDim2.new
  140. BRICKC = BrickColor.new
  141. ANGLES = CFrame.Angles
  142. EULER = CFrame.fromEulerAnglesXYZ
  143. COS = math.cos
  144. ACOS = math.acos
  145. SIN = math.sin
  146. ASIN = math.asin
  147. ABS = math.abs
  148. MRANDOM = math.random
  149. FLOOR = math.floor
  150.  
  151. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  152. local NEWMESH = IT(MESH)
  153. if MESH == "SpecialMesh" then
  154. NEWMESH.MeshType = MESHTYPE
  155. if MESHID ~= "nil" and MESHID ~= "" then
  156. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  157. end
  158. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  159. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  160. end
  161. end
  162. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  163. NEWMESH.Scale = SCALE
  164. NEWMESH.Parent = PARENT
  165. return NEWMESH
  166. end
  167.  
  168. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  169. local NEWPART = IT("Part")
  170. NEWPART.formFactor = FORMFACTOR
  171. NEWPART.Reflectance = REFLECTANCE
  172. NEWPART.Transparency = TRANSPARENCY
  173. NEWPART.CanCollide = false
  174. NEWPART.Locked = true
  175. NEWPART.Anchored = true
  176. if ANCHOR == false then
  177. NEWPART.Anchored = false
  178. end
  179. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  180. NEWPART.Name = NAME
  181. NEWPART.Size = SIZE
  182. NEWPART.Position = Torso.Position
  183. NEWPART.Material = MATERIAL
  184. NEWPART:BreakJoints()
  185. NEWPART.Parent = PARENT
  186. return NEWPART
  187. end
  188.  
  189. --//=================================\\
  190. --|| CUSTOMIZATION
  191. --\\=================================//
  192.  
  193. Player_Size = 1 --Size of the player.
  194. Animation_Speed = 3
  195. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  196.  
  197. local Speed = 16
  198. local Effects2 = {}
  199.  
  200. --//=================================\\
  201. --|| END OF CUSTOMIZATION
  202. --\\=================================//
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  215. local acs = Instance.new("Part")
  216. acs.CanCollide = false
  217. acs.Anchored = false
  218. acs.Size = Vector3.new(0,0,0)
  219. acs.CFrame = attachmentpart.CFrame
  220. acs.Parent = Character
  221. acs.BrickColor = color
  222. local meshs = Instance.new("SpecialMesh")
  223. meshs.MeshId = mesh
  224. meshs.TextureId = texture
  225. meshs.Parent = acs
  226. meshs.Scale = scale
  227. meshs.Offset = offset
  228. weldBetween(attachmentpart,acs)
  229. end
  230.  
  231. --//=================================\\
  232. --|| USEFUL VALUES
  233. --\\=================================//
  234.  
  235. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  236. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  237. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  238. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  239. local CHANGEDEFENSE = 0
  240. local CHANGEDAMAGE = 0
  241. local CHANGEMOVEMENT = 0
  242. local ANIM = "Idle"
  243. local ATTACK = false
  244. local EQUIPPED = false
  245. local HOLD = false
  246. local COMBO = 1
  247. local Rooted = false
  248. local SINE = 0
  249. local KEYHOLD = false
  250. local CHANGE = 2 / Animation_Speed
  251. local WALKINGANIM = false
  252. local WALK = 0
  253. local VALUE1 = false
  254. local VALUE2 = false
  255. local ROBLOXIDLEANIMATION = IT("Animation")
  256. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  257. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  258. --ROBLOXIDLEANIMATION.Parent = Humanoid
  259. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  260. WEAPONGUI.Name = "Weapon GUI"
  261. local Weapon = IT("Model")
  262. Weapon.Name = "Adds"
  263. local Tail = IT("Model",Weapon)
  264. Tail.Name = "Tail"
  265. local Minions = IT("Model",Character)
  266. Minions.Name = "MinionFolder"
  267. local Effects = IT("Folder", Weapon)
  268. Effects.Name = "Effects"
  269. local ANIMATOR = Humanoid.Animator
  270. local ANIMATE = Character.Animate
  271. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  272. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  273. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  274. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  275. local UNANCHOR = true
  276.  
  277. local SKILLTEXTCOLOR = C3(1,1,1)
  278.  
  279. --//=================================\\
  280. --\\=================================//
  281.  
  282.  
  283. --//=================================\\
  284. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  285. --\\=================================//
  286.  
  287. ArtificialHB = Instance.new("BindableEvent", script)
  288. ArtificialHB.Name = "ArtificialHB"
  289.  
  290. script:WaitForChild("ArtificialHB")
  291.  
  292. frame = Frame_Speed
  293. tf = 0
  294. allowframeloss = false
  295. tossremainder = false
  296. lastframe = tick()
  297. script.ArtificialHB:Fire()
  298.  
  299. game:GetService("RunService").Heartbeat:connect(function(s, p)
  300. tf = tf + s
  301. if tf >= frame then
  302. if allowframeloss then
  303. script.ArtificialHB:Fire()
  304. lastframe = tick()
  305. else
  306. for i = 1, math.floor(tf / frame) do
  307. script.ArtificialHB:Fire()
  308. end
  309. lastframe = tick()
  310. end
  311. if tossremainder then
  312. tf = 0
  313. else
  314. tf = tf - frame * math.floor(tf / frame)
  315. end
  316. end
  317. end)
  318.  
  319. --//=================================\\
  320. --\\=================================//
  321.  
  322.  
  323.  
  324.  
  325.  
  326. --//=================================\\
  327. --|| SOME FUNCTIONS
  328. --\\=================================//
  329.  
  330. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  331. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  332. end
  333.  
  334. function PositiveAngle(NUMBER)
  335. if NUMBER >= 0 then
  336. NUMBER = 0
  337. end
  338. return NUMBER
  339. end
  340.  
  341. function NegativeAngle(NUMBER)
  342. if NUMBER <= 0 then
  343. NUMBER = 0
  344. end
  345. return NUMBER
  346. end
  347.  
  348. function Swait(NUMBER)
  349. if NUMBER == 0 or NUMBER == nil then
  350. ArtificialHB.Event:wait()
  351. else
  352. for i = 1, NUMBER do
  353. ArtificialHB.Event:wait()
  354. end
  355. end
  356. end
  357.  
  358. function QuaternionFromCFrame(cf)
  359. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  360. local trace = m00 + m11 + m22
  361. if trace > 0 then
  362. local s = math.sqrt(1 + trace)
  363. local recip = 0.5 / s
  364. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  365. else
  366. local i = 0
  367. if m11 > m00 then
  368. i = 1
  369. end
  370. if m22 > (i == 0 and m00 or m11) then
  371. i = 2
  372. end
  373. if i == 0 then
  374. local s = math.sqrt(m00 - m11 - m22 + 1)
  375. local recip = 0.5 / s
  376. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  377. elseif i == 1 then
  378. local s = math.sqrt(m11 - m22 - m00 + 1)
  379. local recip = 0.5 / s
  380. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  381. elseif i == 2 then
  382. local s = math.sqrt(m22 - m00 - m11 + 1)
  383. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  384. end
  385. end
  386. end
  387.  
  388. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  389. local xs, ys, zs = x + x, y + y, z + z
  390. local wx, wy, wz = w * xs, w * ys, w * zs
  391. local xx = x * xs
  392. local xy = x * ys
  393. local xz = x * zs
  394. local yy = y * ys
  395. local yz = y * zs
  396. local zz = z * zs
  397. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  398. end
  399.  
  400. function QuaternionSlerp(a, b, t)
  401. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  402. local startInterp, finishInterp;
  403. if cosTheta >= 0.0001 then
  404. if (1 - cosTheta) > 0.0001 then
  405. local theta = ACOS(cosTheta)
  406. local invSinTheta = 1 / SIN(theta)
  407. startInterp = SIN((1 - t) * theta) * invSinTheta
  408. finishInterp = SIN(t * theta) * invSinTheta
  409. else
  410. startInterp = 1 - t
  411. finishInterp = t
  412. end
  413. else
  414. if (1 + cosTheta) > 0.0001 then
  415. local theta = ACOS(-cosTheta)
  416. local invSinTheta = 1 / SIN(theta)
  417. startInterp = SIN((t - 1) * theta) * invSinTheta
  418. finishInterp = SIN(t * theta) * invSinTheta
  419. else
  420. startInterp = t - 1
  421. finishInterp = t
  422. end
  423. end
  424. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  425. end
  426.  
  427. function Clerp(a, b, t)
  428. local qa = {QuaternionFromCFrame(a)}
  429. local qb = {QuaternionFromCFrame(b)}
  430. local ax, ay, az = a.x, a.y, a.z
  431. local bx, by, bz = b.x, b.y, b.z
  432. local _t = 1 - t
  433. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  434. end
  435.  
  436. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  437. local frame = IT("Frame")
  438. frame.BackgroundTransparency = TRANSPARENCY
  439. frame.BorderSizePixel = BORDERSIZEPIXEL
  440. frame.Position = POSITION
  441. frame.Size = SIZE
  442. frame.BackgroundColor3 = COLOR
  443. frame.BorderColor3 = BORDERCOLOR
  444. frame.Name = NAME
  445. frame.Parent = PARENT
  446. return frame
  447. end
  448.  
  449. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  450. local label = IT("TextLabel")
  451. label.BackgroundTransparency = 1
  452. label.Size = UD2(1, 0, 1, 0)
  453. label.Position = UD2(0, 0, 0, 0)
  454. label.TextColor3 = TEXTCOLOR
  455. label.TextStrokeTransparency = STROKETRANSPARENCY
  456. label.TextTransparency = TRANSPARENCY
  457. label.FontSize = TEXTFONTSIZE
  458. label.Font = TEXTFONT
  459. label.BorderSizePixel = BORDERSIZEPIXEL
  460. label.TextScaled = false
  461. label.Text = TEXT
  462. label.Name = NAME
  463. label.Parent = PARENT
  464. return label
  465. end
  466.  
  467. function NoOutlines(PART)
  468. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  469. end
  470.  
  471.  
  472. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  473. local NEWWELD = IT(TYPE)
  474. NEWWELD.Part0 = PART0
  475. NEWWELD.Part1 = PART1
  476. NEWWELD.C0 = C0
  477. NEWWELD.C1 = C1
  478. NEWWELD.Parent = PARENT
  479. return NEWWELD
  480. end
  481.  
  482. function CreateSound(ID, PARENT, VOLUME, PITCH)
  483. local NEWSOUND = nil
  484. coroutine.resume(coroutine.create(function()
  485. NEWSOUND = IT("Sound", PARENT)
  486. NEWSOUND.Volume = VOLUME
  487. NEWSOUND.Pitch = PITCH
  488. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  489. Swait()
  490. NEWSOUND:play()
  491. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  492. end))
  493. return NEWSOUND
  494. end
  495.  
  496. function CFrameFromTopBack(at, top, back)
  497. local right = top:Cross(back)
  498. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  499. end
  500.  
  501. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  502. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  503. local mesh = IT("SpecialMesh",wave)
  504. mesh.MeshType = "FileMesh"
  505. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  506. mesh.Scale = SIZE
  507. mesh.Offset = VT(0,0,-SIZE.X/8)
  508. wave.CFrame = CFRAME
  509. coroutine.resume(coroutine.create(function(PART)
  510. for i = 1, WAIT do
  511. Swait()
  512. mesh.Scale = mesh.Scale + GROW
  513. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  514. if DOESROT == true then
  515. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  516. end
  517. wave.Transparency = wave.Transparency + (0.5/WAIT)
  518. if wave.Transparency > 0.99 then
  519. wave:remove()
  520. end
  521. end
  522. end))
  523. end
  524.  
  525. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  526. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  527. local mesh = IT("SpecialMesh",wave)
  528. mesh.MeshType = "FileMesh"
  529. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  530. mesh.Scale = SIZE
  531. mesh.Offset = VT(0,0,-SIZE.X/8)
  532. wave.CFrame = CFRAME
  533. coroutine.resume(coroutine.create(function(PART)
  534. for i = 1, WAIT do
  535. Swait()
  536. mesh.Scale = mesh.Scale + GROW
  537. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  538. if DOESROT == true then
  539. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  540. end
  541. wave.Transparency = wave.Transparency + (0.5/WAIT)
  542. if wave.Transparency > 0.99 then
  543. wave:remove()
  544. end
  545. end
  546. end))
  547. end
  548. function weld(a, b, acf)
  549. local w = Instance.new("Weld", a)
  550. w.Part0 = a
  551. w.Part1 = b
  552. w.C0 = acf
  553. end
  554. local leye = Instance.new("Part", Character)
  555. leye.CanCollide = false
  556. leye.BrickColor = BrickColor.new("Really red")
  557. leye.Material = "Neon"
  558. leye.Size = Vector3.new(.25,.35,.15)
  559. leye.Transparency = 1
  560. weld(leye, Character.Head, CFrame.new(-0.15,-0.2,0.55), CFrame.new(1,0,0))
  561. local m = Instance.new("SpecialMesh", leye)
  562. m.MeshType = "Sphere"
  563. m.Scale = Vector3.new(0.9,0.9,0.9)
  564. leye.Locked = true
  565. leye.Name = "le"
  566. local Aura = Instance.new('ParticleEmitter')
  567. Aura.Name = "Aura"
  568. Aura.Texture = "rbxassetid://56562006"
  569. Aura.Parent = leye
  570. Aura.LightEmission = 1
  571. Aura.Transparency = NumberSequence.new(1,0.2,1)
  572. Aura.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  573. Aura.Size = NumberSequence.new(0.2,0.2,0.1)
  574. Aura.LockedToPart = false
  575. Aura.Lifetime = NumberRange.new(1.2)
  576. Aura.Rate = 100
  577. Aura.Speed = NumberRange.new(0.9)
  578. Aura.EmissionDirection = "Top"
  579. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  580. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  581. local mesh = IT("SpecialMesh",wave)
  582. mesh.MeshType = "FileMesh"
  583. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  584. mesh.Scale = SIZE
  585. mesh.Offset = VT(0,0,-SIZE.X/8)
  586. wave.CFrame = CFRAME
  587. coroutine.resume(coroutine.create(function(PART)
  588. for i = 1, WAIT do
  589. Swait()
  590. mesh.Scale = mesh.Scale + GROW
  591. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  592. if DOESROT == true then
  593. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  594. end
  595. wave.Transparency = wave.Transparency + (0.5/WAIT)
  596. if wave.Transparency > 0.99 then
  597. wave:remove()
  598. end
  599. end
  600. end))
  601. end
  602.  
  603. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  604. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  605. local mesh = IT("SpecialMesh",wave)
  606. mesh.MeshType = "FileMesh"
  607. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  608. mesh.Scale = SIZE
  609. mesh.Offset = VT(0,0,-SIZE.X/8)
  610. wave.CFrame = CFRAME
  611. coroutine.resume(coroutine.create(function(PART)
  612. for i = 1, WAIT do
  613. Swait()
  614. mesh.Scale = mesh.Scale + GROW
  615. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  616. if DOESROT == true then
  617. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  618. end
  619. wave.Transparency = wave.Transparency + (0.5/WAIT)
  620. if wave.Transparency > 0.99 then
  621. wave:remove()
  622. end
  623. end
  624. end))
  625. end
  626.  
  627. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  628. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  629. local mesh = IT("SpecialMesh",wave)
  630. mesh.MeshType = "FileMesh"
  631. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  632. mesh.Scale = SIZE
  633. wave.CFrame = CFRAME
  634. coroutine.resume(coroutine.create(function(PART)
  635. for i = 1, WAIT do
  636. Swait()
  637. mesh.Scale = mesh.Scale + GROW
  638. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  639. if DOESROT == true then
  640. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  641. end
  642. wave.Transparency = wave.Transparency + (0.5/WAIT)
  643. if wave.Transparency > 0.99 then
  644. wave:remove()
  645. end
  646. end
  647. end))
  648. end
  649.  
  650. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  651. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  652. local mesh = IT("SpecialMesh",wave)
  653. mesh.MeshType = "FileMesh"
  654. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  655. mesh.Scale = SIZE
  656. wave.CFrame = CFRAME
  657. coroutine.resume(coroutine.create(function(PART)
  658. for i = 1, WAIT do
  659. Swait()
  660. mesh.Scale = mesh.Scale + GROW
  661. if DOESROT == true then
  662. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  663. end
  664. wave.Transparency = wave.Transparency + (0.5/WAIT)
  665. if wave.Transparency > 0.99 then
  666. wave:remove()
  667. end
  668. end
  669. end))
  670. end
  671.  
  672. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  673. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(0,0,0))
  674. local mesh = IT("SpecialMesh",wave)
  675. mesh.MeshType = "FileMesh"
  676. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  677. mesh.Scale = SIZE
  678. mesh.Offset = VT(0,0,0)
  679. wave.CFrame = CFRAME
  680. coroutine.resume(coroutine.create(function(PART)
  681. for i = 1, WAIT do
  682. Swait()
  683. mesh.Scale = mesh.Scale + GROW
  684. if DOESROT == true then
  685. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  686. end
  687. wave.Transparency = wave.Transparency + (0.5/WAIT)
  688. if wave.Transparency > 0.99 then
  689. wave:remove()
  690. end
  691. end
  692. end))
  693. end
  694.  
  695. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  696. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  697. local mesh = IT("SpecialMesh",wave)
  698. mesh.MeshType = "Sphere"
  699. mesh.Scale = SIZE
  700. mesh.Offset = VT(0,0,0)
  701. wave.CFrame = CFRAME
  702. coroutine.resume(coroutine.create(function(PART)
  703. for i = 1, WAIT do
  704. Swait()
  705. mesh.Scale = mesh.Scale + GROW
  706. wave.Transparency = wave.Transparency + (1/WAIT)
  707. if wave.Transparency > 0.99 then
  708. wave:remove()
  709. end
  710. end
  711. end))
  712. end
  713.  
  714. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  715. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC("Crimson"), "Effect", VT(SIZE,SIZE,SIZE), true)
  716. local mesh = IT("BlockMesh",wave)
  717. wave.CFrame = CFRAME
  718. coroutine.resume(coroutine.create(function(PART)
  719. for i = 1, WAIT do
  720. Swait()
  721. mesh.Scale = mesh.Scale + GROW
  722. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  723. wave.Transparency = wave.Transparency + (1/WAIT)
  724. if wave.Transparency > 0.99 then
  725. wave:remove()
  726. end
  727. end
  728. end))
  729. end
  730.  
  731. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  732. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC("Crimson"), "Effect", VT(1,1,1), true)
  733. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  734. wave.CFrame = CFRAME
  735. coroutine.resume(coroutine.create(function(PART)
  736. for i = 1, WAIT do
  737. Swait()
  738. mesh.Scale = mesh.Scale * GROW
  739. wave.Transparency = wave.Transparency + (0.5/WAIT)
  740. if wave.Transparency > 0.99 then
  741. wave:remove()
  742. end
  743. end
  744. end))
  745. end
  746.  
  747. function MakeForm(PART,TYPE)
  748. if TYPE == "Cyl" then
  749. local MSH = IT("CylinderMesh",PART)
  750. elseif TYPE == "Ball" then
  751. local MSH = IT("SpecialMesh",PART)
  752. MSH.MeshType = "Sphere"
  753. elseif TYPE == "Wedge" then
  754. local MSH = IT("SpecialMesh",PART)
  755. MSH.MeshType = "Wedge"
  756. end
  757. end
  758.  
  759. function CheckTableForString(Table, String)
  760. for i, v in pairs(Table) do
  761. if string.find(string.lower(String), string.lower(v)) then
  762. return true
  763. end
  764. end
  765. return false
  766. end
  767.  
  768. function CheckIntangible(Hit)
  769. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  770. if Hit and Hit.Parent then
  771. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  772. return true
  773. end
  774. end
  775. return false
  776. end
  777.  
  778. Debris = game:GetService("Debris")
  779.  
  780. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  781. local Direction = CFrame.new(StartPos, Vec).lookVector
  782. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  783. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  784. if RayHit and CheckIntangible(RayHit) then
  785. if DelayIfHit then
  786. wait()
  787. end
  788. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  789. end
  790. return RayHit, RayPos, RayNormal
  791. end
  792.  
  793. function turnto(position)
  794. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  795. end
  796.  
  797. --//=================================\\
  798. --|| WEAPON CREATION
  799. --\\=================================//
  800.  
  801. local Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Claw", VT(0,0,0),false)
  802. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  803. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  804.  
  805. local Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Claw", VT(0,0,0),false)
  806. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  807. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  808.  
  809. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  810. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  811. MakeForm(part,"Ball")
  812. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  813. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  814. MakeForm(Eye,"Ball")
  815. Eye.Color = C3(0,0,0)
  816. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  817. local LASTPART = Torso
  818. for b = 1, 17 do
  819. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  820. TAIL1.Color = C3(1,0,0)
  821. local weld = nil
  822. local WAG = -1*(b/15)
  823. if LASTPART == Torso then
  824. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  825. local FRAME = IT("CFrameValue",TAIL1)
  826. FRAME.Name = "Frame"
  827. FRAME.Value = CF(0, 0.5, -0.2)
  828. else
  829. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  830. local FRAME = IT("CFrameValue",TAIL1)
  831. FRAME.Name = "Frame"
  832. FRAME.Value = CF(0, 0, WAG)
  833. end
  834. local FRAME = IT("NumberValue",TAIL1)
  835. FRAME.Name = "Time"
  836. FRAME.Value = b
  837. LASTPART = TAIL1
  838. end
  839.  
  840. Weapon.Parent = Character
  841.  
  842. Humanoid.HealthChanged:connect(function()
  843. if Humanoid.Health == 0 then
  844. Humanoid.MaxHealth = "inf"
  845. Humanoid.Health = "inf"
  846. end
  847. end)
  848.  
  849. Humanoid.Died:connect(function()
  850. ATTACK = true
  851. HASDIED = true
  852. Character.Parent = nil
  853. local corpse = Character
  854. local CFRAME = RootPart.CFrame
  855. Character = nil
  856. repeat Swait() until Player.Character ~= corpse
  857. Character = Player.Character
  858. repeat Swait() until Character:FindFirstChild("HumanoidRootPart")
  859. PlayerGui = Player.PlayerGui
  860. Cam = workspace.CurrentCamera
  861. Backpack = Player.Backpack
  862. RootPart = Character["HumanoidRootPart"]
  863. Torso = Character["Torso"]
  864. Head = Character["Head"]
  865. RightArm = Character["Right Arm"]
  866. LeftArm = Character["Left Arm"]
  867. RightLeg = Character["Right Leg"]
  868. LeftLeg = Character["Left Leg"]
  869. RootJoint = RootPart["RootJoint"]
  870. Neck = Torso["Neck"]
  871. RightShoulder = Torso["Right Shoulder"]
  872. LeftShoulder = Torso["Left Shoulder"]
  873. RightHip = Torso["Right Hip"]
  874. LeftHip = Torso["Left Hip"]
  875. Humanoid = Character.Humanoid
  876. RootPart.CFrame = CFRAME
  877. sick:remove()
  878. WEAPONGUI = IT("ScreenGui", PlayerGui)
  879. WEAPONGUI.Name = "Weapon GUI"
  880. Weapon = IT("Model",Character)
  881. Weapon.Name = "Adds"
  882. Minions = IT("Model",Character)
  883. Minions.Name = "MinionFolder"
  884. Effects = IT("Folder", Weapon)
  885. Effects.Name = "Effects"
  886. Tail = IT("Model",Weapon)
  887. Tail.Name = "Tail"
  888. wait()
  889. Claw1 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Claw", VT(0,0,0),false)
  890. CreateWeldOrSnapOrMotor("Weld", Claw1, RightArm, Claw1, CF(0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(-90)), CF(0, 0, 0))
  891. CreateMesh("SpecialMesh", Claw1, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  892. Claw2 = CreatePart(3, Character, "Neon", 0, 0, "Crimson", "Claw", VT(0,0,0),false)
  893. CreateWeldOrSnapOrMotor("Weld", Claw2, LeftArm, Claw2, CF(-0.2,-1.25,0) * ANGLES(RAD(-90), RAD(0), RAD(90)), CF(0, 0, 0))
  894. CreateMesh("SpecialMesh", Claw2, "FileMesh", "105262978", "", VT(1,1,1), VT(0,0,0))
  895. createaccessory(Head,"http://www.roblox.com/asset/?id=76056263","",Vector3.new(1,1,1),Vector3.new(0,0.18,0.2),BRICKC("Pearl"))
  896. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  897. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  898. MakeForm(part,"Ball")
  899. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.),false)
  900. PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  901. MakeForm(Eye,"Ball")
  902. Eye.Color = C3(0,0,0)
  903. local LASTPART = Torso
  904. for b = 1, 17 do
  905. local TAIL1 = CreatePart(3, Tail, "SmoothPlastic", 0, 0, "Insitutional white", "TailPart", VT(0.5,0.5,0.5)*(b/5),false)
  906. TAIL1.Color = C3(0,0,0)
  907. local weld = nil
  908. local WAG = -1*(b/15)
  909. if LASTPART == Torso then
  910. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0.5, -0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  911. local FRAME = IT("CFrameValue",TAIL1)
  912. FRAME.Name = "Frame"
  913. FRAME.Value = CF(0, 0.5, -0.2)
  914. else
  915. weld = CreateWeldOrSnapOrMotor("Weld", LASTPART, TAIL1, LASTPART, CF(0, 0, -1*(b/15)) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  916. local FRAME = IT("CFrameValue",TAIL1)
  917. FRAME.Name = "Frame"
  918. FRAME.Value = CF(0, 0, WAG)
  919. end
  920. local FRAME = IT("NumberValue",TAIL1)
  921. FRAME.Name = "Time"
  922. FRAME.Value = b
  923. LASTPART = TAIL1
  924. end
  925. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  926. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  927. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  928. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  929. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  930. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  931.  
  932. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  933. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  934. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  935. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  936. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  937. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  938. HASDIED = false
  939. ATTACK = false
  940. end)
  941.  
  942. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  943. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  944. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  945. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.02, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  946. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  947. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  948.  
  949. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Q-F-G] Claw strikes", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 1")
  950. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] False Denial", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 2")
  951. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[V-C] Denial Possession", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  952. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[X] Defy the world", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  953. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[P] Sprint", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 5")
  954. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "[K] Bulk dash", SKILLTEXTCOLOR, 8, "Garamond", 0, 2, 1, "Text 6")
  955.  
  956. --//=================================\\
  957. --|| DAMAGE FUNCTIONS
  958. --\\=================================//
  959.  
  960. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  961. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  962. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  963. local BODYGYRO = IT("BodyGyro", STATPART)
  964. local BODYPOSITION = IT("BodyPosition", STATPART)
  965. BODYPOSITION.P = 2000
  966. BODYPOSITION.D = 100
  967. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  968. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  969. game:GetService("Debris"):AddItem(STATPART ,5)
  970. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  971. BILLBOARDGUI.Adornee = STATPART
  972. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  973. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  974. BILLBOARDGUI.AlwaysOnTop = false
  975. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  976. TEXTLABEL.BackgroundTransparency = 1
  977. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  978. TEXTLABEL.Text = TEXT
  979. TEXTLABEL.Font = "SciFi"
  980. TEXTLABEL.FontSize="Size42"
  981. TEXTLABEL.TextColor3 = COLOR
  982. TEXTLABEL.TextStrokeTransparency = 1
  983. TEXTLABEL.TextScaled = true
  984. TEXTLABEL.TextWrapped = true
  985. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  986. if LABELTYPE == "Normal" then
  987. for i = 1, 30 do
  988. Swait()
  989. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  990. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  991. end
  992. elseif LABELTYPE == "Debuff" then
  993. for i = 1, 30 do
  994. Swait()
  995. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  996. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  997. end
  998. elseif LABELTYPE == "Shock" then
  999. local ORIGIN = STATPART.Position
  1000. for i = 1, 30 do
  1001. Swait()
  1002. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1003. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  1004. end
  1005. end
  1006. THEPART.Parent = nil
  1007. end),STATPART, BODYPOSITION, TEXTLABEL)
  1008. end
  1009.  
  1010. --//=================================\\
  1011. --|| DAMAGING
  1012. --\\=================================//
  1013.  
  1014. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping)
  1015. local dmg = math.random(min,max)
  1016. for i,v in ipairs(workspace:GetChildren()) do
  1017. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1018. local body = v:GetChildren()
  1019. for part = 1, #body do
  1020. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1021. if(body[part].Position - position).Magnitude < radius then
  1022. if v.ClassName == "Model" then
  1023. if v:FindFirstChild("Humanoid") then
  1024. if v.Humanoid.Health ~= 0 then
  1025. if CanBeDodgedByJumping == true then
  1026. if body[part].Position.Y < position.Y+5 then
  1027. if math.random(1,100) < critrate+1 then
  1028. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1029. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1030. else
  1031. v.Humanoid.Health = v.Humanoid.Health - dmg
  1032. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1033. end
  1034. local defence = Instance.new("BoolValue",v)
  1035. defence.Name = ("HitBy"..Player.Name)
  1036. game:GetService("Debris"):AddItem(defence, 0.01)
  1037. end
  1038. else
  1039. if beserk == true then
  1040. v.Humanoid.Health = 0
  1041. end
  1042. if math.random(1,100) < critrate+1 then
  1043. v.Humanoid.Health = v.Humanoid.Health - dmg*critmultiplier
  1044. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1045. else
  1046. v.Humanoid.Health = v.Humanoid.Health - dmg
  1047. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1048. end
  1049. local defence = Instance.new("BoolValue",v)
  1050. defence.Name = ("HitBy"..Player.Name)
  1051. game:GetService("Debris"):AddItem(defence, 0.01)
  1052. end
  1053. end
  1054. end
  1055. end
  1056. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1057. end
  1058. end
  1059. end
  1060. if v.ClassName == "Part" then
  1061. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1062. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1063. end
  1064. end
  1065. end
  1066. end
  1067. end
  1068.  
  1069. function Sink(position,radius)
  1070. for i,v in ipairs(workspace:GetChildren()) do
  1071. if v:FindFirstChild("Hit2By"..Player.Name) == nil then
  1072. local body = v:GetChildren()
  1073. for part = 1, #body do
  1074. if(v:FindFirstChild("Hit2By"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1075. if(body[part].Position - position).Magnitude < radius then
  1076. if v.ClassName == "Model" then
  1077. if v:FindFirstChild("Humanoid") then
  1078. local defence = Instance.new("BoolValue",v)
  1079. defence.Name = ("Hit2By"..Player.Name)
  1080. if v.Humanoid.Health ~= 0 then
  1081. local TORS = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1082. if TORS ~= nil then
  1083. local HITFLOOR2, HITPOS2 = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 5 * TORS.Size.Y/2, v)
  1084. coroutine.resume(coroutine.create(function()
  1085. if HITFLOOR2 ~= nil then
  1086. TORS.Anchored = true
  1087. table.insert(Effects2,{v})
  1088. repeat
  1089. Swait()
  1090. TORS.CFrame = TORS.CFrame * CF(0,-1,0)
  1091. until TORS.Position.Y<position.Y-4
  1092. v:remove()
  1093. end
  1094. end))
  1095. end
  1096. end
  1097. end
  1098. end
  1099. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1100. end
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106.  
  1107. --//=================================\\
  1108. --|| ATTACK FUNCTIONS AND STUFF
  1109. --\\=================================//
  1110.  
  1111. local asd = Instance.new("ParticleEmitter")
  1112. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1113. asd.LightEmission = .1
  1114. asd.Size = NumberSequence.new(0.2)
  1115. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1116. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1117. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1118. asd.Transparency = bbb
  1119. asd.Size = aaa
  1120. asd.ZOffset = .9
  1121. asd.Acceleration = Vector3.new(0, -5, 0)
  1122. asd.LockedToPart = false
  1123. asd.EmissionDirection = "Back"
  1124. asd.Lifetime = NumberRange.new(1, 2)
  1125. asd.Rotation = NumberRange.new(-100, 100)
  1126. asd.RotSpeed = NumberRange.new(-100, 100)
  1127. asd.Speed = NumberRange.new(2)
  1128. asd.Enabled = false
  1129. asd.VelocitySpread = 10000
  1130.  
  1131. function getbloody(victim,amount)
  1132. local prtcl = asd:Clone()
  1133. prtcl.Parent = victim
  1134. prtcl:Emit(amount)
  1135. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], victim, 10, (math.random(8,12)/10))
  1136. end
  1137.  
  1138. function Strike1()
  1139. ATTACK = true
  1140. Rooted = false
  1141. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1142. for i=0, 0.1, 0.1 / Animation_Speed do
  1143. Swait()
  1144. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1145. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1146. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1147. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1148. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1149. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1150. end
  1151. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,35,55,5,0,1,1.5,false)
  1152. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1153. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Crimson",1.01)
  1154. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Crimson",1.01)
  1155. for i=0, 0.3, 0.1 / Animation_Speed do
  1156. Swait()
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(145), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(145), RAD(45), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1163. end
  1164. ATTACK = false
  1165. Rooted = false
  1166. end
  1167.  
  1168. function Strike2()
  1169. ATTACK = true
  1170. Rooted = true
  1171. for i=1, 50 do
  1172. Swait()
  1173. VALUE1 = true
  1174. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1175. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, (5-(3-i/50))) * ANGLES(RAD(0), RAD(65), RAD(i*50)), 2 / Animation_Speed)
  1176. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1177. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1178. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1179. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1180. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1181. AoEDamage(RightArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1182. AoEDamage(LeftArm.CFrame*CF(0,-1,0).p,5,5,25,5,0,1,1.5,false)
  1183. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1184. Slice(1,5,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Crimson",1.01)
  1185. Slice(1,5,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)),"Crimson",1.01)
  1186. end
  1187. ATTACK = false
  1188. Rooted = false
  1189. end
  1190.  
  1191. function Strike3()
  1192. ATTACK = true
  1193. Rooted = false
  1194. for i = 1, 15 do
  1195. for i = 1, 2 do
  1196. Swait()
  1197. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1198. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1199. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1200. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1201. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1202. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1203. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1204. end
  1205. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1206. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1207. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Crimson",1.01)
  1208. for i = 1, 2 do
  1209. Swait()
  1210. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1211. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1212. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1213. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1214. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1215. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1216. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1217. end
  1218. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1219. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1220. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Crimson",1.01)
  1221. end
  1222. if KEYHOLD == true then
  1223. repeat
  1224. for i = 1, 2 do
  1225. Swait()
  1226. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1227. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1228. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1229. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-45,-35))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1230. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1231. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1232. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1233. end
  1234. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1235. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1236. Slice(1,15,RightArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Crimson",1.01)
  1237. for i = 1, 2 do
  1238. Swait()
  1239. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17+MRANDOM(-2,2)/75,0.3+MRANDOM(-2,2)/75,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1240. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2.8 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(-15,15))) * RIGHTSHOULDERC0, 2.8 / Animation_Speed)
  1243. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(105+MRANDOM(-15,15)), RAD(0), RAD(MRANDOM(35,45))) * LEFTSHOULDERC0, 2.8 / Animation_Speed)
  1244. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2.8 / Animation_Speed)
  1245. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2.8 / Animation_Speed)
  1246. end
  1247. AoEDamage(CF(Torso.Position)*CF(0,0,-1).p,8,5,25,5,0,1,1.5,false)
  1248. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Torso, 1, 1)
  1249. Slice(1,15,LeftArm.CFrame*CF(0,-1,0) * ANGLES(RAD(MRANDOM(-45,45)), RAD(MRANDOM(-75,75)), RAD(0)),"Crimson",1.01)
  1250. until KEYHOLD == false
  1251. end
  1252. ATTACK = false
  1253. Rooted = false
  1254. end
  1255.  
  1256. function FalseDenial()
  1257. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1258. local HITBODY = Mouse.Target.Parent
  1259. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1260. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1261. if TORS ~= nil and HUMAN ~= nil then
  1262. ATTACK = true
  1263. Rooted = true
  1264. RootPart.CFrame = TORS.CFrame * CF(-1,0,8)
  1265. TORS.Anchored = true
  1266. CreateSound(ALONE, Head, 10, 1)
  1267. for i=0, 1, 0.1 / Animation_Speed do
  1268. Swait()
  1269. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1270. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1271. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1272. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1273. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1274. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1275. end
  1276. local HandlePart = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "", "Handle", VT(0, 0, 0),false)
  1277. HandlePart.Color = C3(1,1,1)
  1278. local HandleMesh = CreateMesh("SpecialMesh", HandlePart, "FileMesh", "93180631", "1261372747", VT(1,1,1), VT(0, 3.1, 0))
  1279. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1280. local WELD = weldBetween(RightArm,HandlePart)
  1281. Rooted = true
  1282. CreateSound("289315275", HandlePart, 10, 1.5)
  1283. for i=1, 50 do
  1284. Swait()
  1285. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1286. HandlePart.Transparency = HandlePart.Transparency - (0.01)
  1287. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1288. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1289. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1290. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1291. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1292. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1293. end
  1294. for i=0, 1, 0.1 / Animation_Speed do
  1295. Swait()
  1296. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(-35)), 0.5 / Animation_Speed)
  1297. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(35)), 0.5 / Animation_Speed)
  1298. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.3) * ANGLES(RAD(105), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1299. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1300. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1301. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1302. end
  1303. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(45)), 3 / Animation_Speed)
  1304. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 3 / Animation_Speed)
  1305. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -0.7) * ANGLES(RAD(110), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1306. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1307. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 3 / Animation_Speed)
  1308. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 3 / Animation_Speed)
  1309. Swait()
  1310. WELD:remove()
  1311. HandlePart.CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(180), RAD(90), RAD(0))
  1312. HandlePart.Anchored = true
  1313. local HEART = CreatePart(3, HITBODY, "Pebble", 0, 0, "Really red", "Heart", VT(1,1,1))
  1314. MakeForm(HEART,"Ball")
  1315. HEART.CFrame = HandlePart.CFrame*CF(0,6,0)
  1316. getbloody(HEART,2)
  1317. Swait(15)
  1318. CreateSound("289315275", HEART, 10, 3)
  1319. for i = 1, 25 do
  1320. Swait()
  1321. MagicSphere(VT(0.2,0.2,i/5),35,CF(HandlePart.CFrame*CF(0,6.5,0)*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HandlePart.CFrame*CF(0,6,0).p),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1322. end
  1323. CreateSound("264486467", HEART, 10, 1)
  1324. getbloody(HEART,25)
  1325. HEART.Transparency = 1
  1326. HITBODY:BreakJoints()
  1327. TORS.Anchored = false
  1328. ATTACK = false
  1329. Rooted = false
  1330. coroutine.resume(coroutine.create(function()
  1331. Swait(15)
  1332. CreateSound("2248511", HandlePart, 10, 1)
  1333. for i = 1, 50 do
  1334. Swait()
  1335. HandlePart.Transparency = HandlePart.Transparency + (0.01)
  1336. end
  1337. HandlePart:remove()
  1338. end))
  1339. end
  1340. end
  1341. end
  1342.  
  1343. function findNearestTorso(pos)
  1344. local list = game.Workspace:children()
  1345. local torso = nil
  1346. local dist = 1000
  1347. local temp = nil
  1348. local human = nil
  1349. local temp2 = nil
  1350. for x = 1, #list do
  1351. temp2 = list[x]
  1352. if (temp2.className == "Model") and (temp2 ~= Character) and (temp2 ~= pos.Parent) then
  1353. temp = temp2:findFirstChild("Torso") or temp2:findFirstChild("UpperTorso")
  1354. human = temp2:findFirstChildOfClass("Humanoid")
  1355. if (temp ~= nil) and (human ~= nil) and (human.Health > 0) then
  1356. if (temp.Position - pos.Position).magnitude < dist then
  1357. torso = temp
  1358. dist = (temp.Position - pos.Position).magnitude
  1359. end
  1360. end
  1361. end
  1362. end
  1363. return torso,dist
  1364. end
  1365.  
  1366. function CreateBody()
  1367. local zombie = IT("Model",Effects)
  1368. zombie.Name = "Possessed"
  1369. local tors = IT("Part",zombie)
  1370. tors.Name = "Torso"
  1371. tors.Size = Torso.Size
  1372. tors.CFrame = RootPart.CFrame * CF(math.random(-5,5),0,-5)
  1373. tors.Color = C3(0,0.5,0.5)
  1374. local heed = IT("Part",zombie)
  1375. heed.Size = Head.Size
  1376. heed.CFrame = tors.CFrame * CF(0,1.5,0)
  1377. heed.Name = "Head"
  1378. heed.Color = C3(255/255, 230/255, 194/255)
  1379. local face = IT("Decal",heed)
  1380. face.Texture = "http://www.roblox.com/asset/?id=149118644"
  1381. weldBetween(tors,heed)
  1382. local headmesh = IT("SpecialMesh",heed)
  1383. headmesh.Scale = VT(1.25,1.25,1.25)
  1384. local limb = IT("Part",zombie)
  1385. limb.Size = VT(1,2,1)
  1386. limb.Name = "Left Arm"
  1387. limb.CFrame = tors.CFrame * CF(-1.5,0,0)
  1388. limb.Color = C3(255/255, 230/255, 194/255)
  1389. weldBetween(tors,limb)
  1390. local limb = IT("Part",zombie)
  1391. limb.Size = VT(1,2,1)
  1392. limb.Name = "Right Arm"
  1393. limb.CFrame = tors.CFrame * CF(1.5,0,0)
  1394. limb.Color = C3(255/255, 230/255, 194/255)
  1395. weldBetween(tors,limb)
  1396. local limb = IT("Part",zombie)
  1397. limb.Size = VT(1,2,1)
  1398. limb.Name = "Right Leg"
  1399. limb.CFrame = tors.CFrame * CF(0.5,-2,0)
  1400. limb.Color = C3(0,0.5,0.5)
  1401. weldBetween(tors,limb)
  1402. local limb = IT("Part",zombie)
  1403. limb.Size = VT(1,2,1)
  1404. limb.Name = "Left Leg"
  1405. limb.CFrame = tors.CFrame * CF(-0.5,-2,0)
  1406. limb.Color = C3(0,0.5,0.5)
  1407. weldBetween(tors,limb)
  1408. local hooman = IT("Humanoid",zombie)
  1409. return zombie
  1410. end
  1411.  
  1412. function DenialPossession()
  1413. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1414. local HITBODY = Mouse.Target.Parent
  1415. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1416. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1417. if TORS ~= nil and HUMAN ~= nil then
  1418. ATTACK = true
  1419. Rooted = true
  1420. TORS.Anchored = true
  1421. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  1422. for i=0, 1, 0.1 / Animation_Speed do
  1423. Swait()
  1424. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1425. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1426. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1427. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 1.2, -0.8) * ANGLES(RAD(125), RAD(0), RAD(12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1428. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 0.5 / Animation_Speed)
  1429. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1430. end
  1431. CreateSound("289315275", TORS, 10, 3)
  1432. for i = 1, 25 do
  1433. if HITBODY:FindFirstChild("Head") then
  1434. Swait()
  1435. MagicSphere(VT(0.2,0.2,i/5),35,CF(HITBODY.Head.CFrame*CF(MRANDOM(-1,1),MRANDOM(-1,1),MRANDOM(-1,1)).p,HITBODY.Head.Position),C3(1,1,1),VT(0.001,0.001,0),0.5)
  1436. if HITBODY.Head:FindFirstChildOfClass("Decal") then
  1437. HITBODY.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=186465390"
  1438. end
  1439. end
  1440. end
  1441. local CLONE = HITBODY:Clone()
  1442. if CLONE ~= nil then
  1443. CLONE.Parent = Minions
  1444. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1445. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1446. TORS.Anchored = false
  1447. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1448. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1449. end
  1450. coroutine.resume(coroutine.create(function()
  1451. while wait() do
  1452. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1453. if MAN.Health ~= 0 then
  1454. local target,dist = findNearestTorso(TORS)
  1455. if target ~= nil then
  1456. MAN:MoveTo(target.Position)
  1457. if dist < 7 then
  1458. if MRANDOM(1,5) == 1 then
  1459. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1460. end
  1461. end
  1462. end
  1463. else
  1464. CLONE.Parent = workspace
  1465. Debris:AddItem(CLONE,5)
  1466. end
  1467. end
  1468. end))
  1469. HITBODY:BreakJoints()
  1470. HITBODY.Parent = nil
  1471. else
  1472. local CLONE = CreateBody()
  1473. CLONE.Torso.CFrame = TORS.CFrame
  1474. CLONE.Parent = Minions
  1475. CLONE:FindFirstChildOfClass("Humanoid").DisplayDistanceType = "None"
  1476. TORS = CLONE:FindFirstChild("Torso") or CLONE:FindFirstChild("UpperTorso")
  1477. TORS.Anchored = false
  1478. if CLONE.Head:FindFirstChildOfClass("Decal") then
  1479. CLONE.Head:FindFirstChildOfClass("Decal").Texture = "http://www.roblox.com/asset/?id=16904401"
  1480. end
  1481. for _, c in pairs(HITBODY:GetChildren()) do
  1482. if c.ClassName ~= "Part" and c.ClassName ~= "MeshPart" then
  1483. c.Parent = CLONE
  1484. end
  1485. end
  1486. coroutine.resume(coroutine.create(function()
  1487. while wait() do
  1488. local MAN = CLONE:FindFirstChildOfClass("Humanoid")
  1489. if MAN.Health ~= 0 then
  1490. local target,dist = findNearestTorso(TORS)
  1491. if target ~= nil then
  1492. MAN:MoveTo(target.Position)
  1493. if dist < 7 then
  1494. if MRANDOM(1,5) == 1 then
  1495. AoEDamage(TORS.Position,4,5,25,5,0,1,1.5,false)
  1496. end
  1497. end
  1498. end
  1499. else
  1500. CLONE.Parent = workspace
  1501. Debris:AddItem(CLONE,5)
  1502. end
  1503. end
  1504. end))
  1505. HITBODY:BreakJoints()
  1506. HITBODY.Parent = nil
  1507. end
  1508. ATTACK = false
  1509. Rooted = false
  1510. end
  1511. end
  1512. end
  1513.  
  1514. function ForbiddenGate()
  1515. ATTACK = true
  1516. Rooted = true
  1517. CreateSound(ALONE, Head, 10, 1)
  1518. for i=0, 2, 0.1 / Animation_Speed do
  1519. Swait()
  1520. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1521. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1522. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1523. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1524. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1525. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1526. end
  1527. CreateSound("1075001850", RootPart, 10, 3)
  1528. UNANCHOR = false
  1529. RootPart.Anchored = true
  1530. local GATE = CreatePart(3, Effects, "SmoothPlastic", 0, 0, "Really black", "Heart", VT(1,0.2,1))
  1531. MakeForm(GATE,"Cyl")
  1532. GATE.Color = C3(0,0,0)
  1533. GATE.CFrame = CF(RootPart.Position)*CF(0,-3,0)
  1534. for i=1, 250 do
  1535. Swait()
  1536. UNANCHOR = false
  1537. GATE.Size = GATE.Size + VT(1,0,1)
  1538. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1539. RootPart.Anchored = true
  1540. Sink(GATE.Position,GATE.Size.Z/2.2)
  1541. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -20) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.005 / Animation_Speed)
  1542. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1543. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1544. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1545. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1546. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1547. end
  1548. repeat Swait() until #Effects2 == 0
  1549. for i=1, 25 do
  1550. Swait()
  1551. GATE.Size = GATE.Size - VT(10,0,10)
  1552. --AURA.Size = GATE.Size + VT(0.1,0.1,0.1)
  1553. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.4 / Animation_Speed)
  1554. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1555. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1556. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1557. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1558. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1559. end
  1560. GATE:remove()
  1561. RootPart.Anchored = false
  1562. UNANCHOR = true
  1563. ATTACK = false
  1564. Rooted = false
  1565. end
  1566.  
  1567. function MorphantDash()
  1568. ATTACK = true
  1569. Rooted = true
  1570. local CRAWL = true
  1571. for i=0, 1, 0.1 / Animation_Speed do
  1572. Swait()
  1573. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1574. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-90), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1575. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1576. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(135), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1577. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(45)), 0.5 / Animation_Speed)
  1578. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-45)), 0.5 / Animation_Speed)
  1579. end
  1580. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.4,0.15,0.2),false)
  1581. local Aura = Instance.new('ParticleEmitter')
  1582. Aura.Name = "Aura"
  1583. Aura.Texture = "rbxassetid://56562006"
  1584. Aura.Parent = Eye
  1585. Aura.LightEmission = 1
  1586. Aura.Transparency = NumberSequence.new(1,0.2,1)
  1587. Aura.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1588. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1589. Aura.LockedToPart = true
  1590. Aura.Lifetime = NumberRange.new(1)
  1591. Aura.Rate = 100
  1592. Aura.Speed = NumberRange.new(0.3)
  1593. Aura.EmissionDirection = "Top"
  1594. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  1595. MakeForm(part,"Ball")
  1596. UNANCHOR = false
  1597. RootPart.Anchored = true
  1598. local NEWTORS = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Body", Torso.Size,false)
  1599. MakeForm(NEWTORS,"Ball")
  1600. NEWTORS.Color = C3(0,0,0)
  1601. NEWTORS.CFrame = Torso.CFrame
  1602. weldBetween(Torso,NEWTORS)
  1603. for i = 1, 15 do
  1604. Swait()
  1605. NEWTORS.Size = NEWTORS.Size * 1.2
  1606. weldBetween(Torso,NEWTORS)
  1607. end
  1608. for i = 1, 15 do
  1609. Swait()
  1610. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-14.15) * ANGLES(RAD(15), RAD(0), RAD(25)), 2 / Animation_Speed)
  1611. end
  1612. local boop = false
  1613. local OFFSET = 8
  1614. for i = 1, 3 do
  1615. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1616. local Aura = Instance.new('ParticleEmitter')
  1617. Aura.Name = "Aura"
  1618. Aura.Texture = "rbxassetid://56562006"
  1619. Aura.Parent = LimbPart1
  1620. Aura.LightEmission = 1
  1621. Aura.Transparency = NumberSequence.new(1,0.2,1)
  1622. Aura.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1623. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1624. Aura.LockedToPart = true
  1625. Aura.Lifetime = NumberRange.new(1)
  1626. Aura.Rate = 100
  1627. Aura.Speed = NumberRange.new(0.3)
  1628. Aura.EmissionDirection = "Top"
  1629. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(15,OFFSET,2) * ANGLES(RAD(0), RAD(-45), RAD(OFFSET)), CF(0, 0, 0))
  1630. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1631. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1632. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1633. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(45), RAD(0)), CF(0, 0, 0))
  1634. local ECH = OFFSET
  1635. OFFSET = OFFSET - 8
  1636. if boop == false then
  1637. boop = true
  1638. elseif boop == true then
  1639. boop = false
  1640. end
  1641. coroutine.resume(coroutine.create(function()
  1642. local twist = boop
  1643. while wait() do
  1644. if CRAWL == false then
  1645. LimbPart1:remove()
  1646. LimbPart2:remove()
  1647. LimbPart3:remove()
  1648. break
  1649. end
  1650. for i = 1, 3 do
  1651. wait()
  1652. if twist == false then
  1653. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1654. elseif twist == true then
  1655. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1656. end
  1657. if CRAWL == false then
  1658. LimbPart1:remove()
  1659. LimbPart2:remove()
  1660. LimbPart3:remove()
  1661. break
  1662. end
  1663. end
  1664. for i = 1, 3 do
  1665. wait()
  1666. if twist == true then
  1667. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1668. elseif twist == false then
  1669. weld1.C0 = Clerp(weld1.C0, CF(12.5,ECH,4) * ANGLES(RAD(0), RAD(-25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1670. end
  1671. if CRAWL == false then
  1672. LimbPart1:remove()
  1673. LimbPart2:remove()
  1674. LimbPart3:remove()
  1675. break
  1676. end
  1677. end
  1678. end
  1679. end))
  1680. end
  1681. OFFSET = 8
  1682. for i = 1, 3 do
  1683. local LimbPart1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(10,1,1),false)
  1684. local Aura = Instance.new('ParticleEmitter')
  1685. Aura.Name = "Aura"
  1686. Aura.Texture = "rbxassetid://56562006"
  1687. Aura.Parent = LimbPart1
  1688. Aura.LightEmission = 1
  1689. Aura.Transparency = NumberSequence.new(1,0.2,1)
  1690. Aura.Color = ColorSequence.new(Color3.new(200/255, 10/255, 10/255),Color3.new(255/255, 0/255, 0/255))
  1691. Aura.Size = NumberSequence.new(0.8,0.8,0.1)
  1692. Aura.LockedToPart = true
  1693. Aura.Lifetime = NumberRange.new(1)
  1694. Aura.Rate = 100
  1695. Aura.Speed = NumberRange.new(0.3)
  1696. Aura.EmissionDirection = "Top"
  1697. local weld1 = CreateWeldOrSnapOrMotor("Weld", LimbPart1, Torso, LimbPart1, CF(-15,-OFFSET,2) * ANGLES(RAD(0), RAD(45), RAD(OFFSET)), CF(0, 0, 0))
  1698. local LimbPart2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(12,1,1),false)
  1699. local weld2 = CreateWeldOrSnapOrMotor("Weld", LimbPart2, LimbPart1, LimbPart2, CF(-5,0,0) * ANGLES(RAD(0), RAD(90), RAD(0)), CF(-5, 0, 0))
  1700. local LimbPart3 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Eye", VT(1,2,2),false)
  1701. local weld3 = CreateWeldOrSnapOrMotor("Weld", LimbPart3, LimbPart2, LimbPart3, CF(6,0,0) * ANGLES(RAD(0), RAD(-45), RAD(0)), CF(0, 0, 0))
  1702. local ECH = OFFSET
  1703. OFFSET = OFFSET - 8
  1704. if boop == false then
  1705. boop = true
  1706. elseif boop == true then
  1707. boop = false
  1708. end
  1709. coroutine.resume(coroutine.create(function()
  1710. local twist = boop
  1711. while wait() do
  1712. if CRAWL == false then
  1713. LimbPart1:remove()
  1714. LimbPart2:remove()
  1715. LimbPart3:remove()
  1716. break
  1717. end
  1718. for i = 1, 3 do
  1719. wait()
  1720. if twist == false then
  1721. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1722. elseif twist == true then
  1723. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1724. end
  1725. if CRAWL == false then
  1726. LimbPart1:remove()
  1727. LimbPart2:remove()
  1728. LimbPart3:remove()
  1729. break
  1730. end
  1731. end
  1732. for i = 1, 3 do
  1733. wait()
  1734. if twist == true then
  1735. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(85), RAD(ECH*2 + 25)), 1 / Animation_Speed)
  1736. elseif twist == false then
  1737. weld1.C0 = Clerp(weld1.C0, CF(-12.5,ECH,4) * ANGLES(RAD(0), RAD(25), RAD(ECH*2 -25)), 1 / Animation_Speed)
  1738. end
  1739. if CRAWL == false then
  1740. LimbPart1:remove()
  1741. LimbPart2:remove()
  1742. LimbPart3:remove()
  1743. break
  1744. end
  1745. end
  1746. end
  1747. end))
  1748. end
  1749. CreateSound("131060194", Head, 10, 1)
  1750. for i = 1, 350 do
  1751. Swait()
  1752. turnto(Mouse.Hit.p)
  1753. RootPart.CFrame = RootPart.CFrame * CF(0,0,-5)
  1754. AoEDamage(Torso.Position,15,35,55,5,0,1,1.5,false)
  1755. end
  1756. CRAWL = false
  1757. Swait(5)
  1758. for i = 1, 50 do
  1759. Swait()
  1760. NEWTORS.Size = NEWTORS.Size * 0.9
  1761. weldBetween(Torso,NEWTORS)
  1762. weld.C0 = Clerp(weld.C0, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), 0.5 / Animation_Speed)
  1763. end
  1764. part:remove()
  1765. UNANCHOR = true
  1766. RootPart.Anchored = false
  1767. NEWTORS:remove()
  1768. ATTACK = false
  1769. Rooted = false
  1770. end
  1771.  
  1772. --//=================================\\
  1773. --|| ASSIGN THINGS TO KEYS
  1774. --\\=================================//
  1775.  
  1776. function MouseDown(Mouse)
  1777. if ATTACK == false then
  1778. end
  1779. end
  1780.  
  1781. function MouseUp(Mouse)
  1782. HOLD = false
  1783. end
  1784.  
  1785. function KeyDown(Key)
  1786. KEYHOLD = true
  1787. if Key == "q" and ATTACK == false then
  1788. Strike1()
  1789. end
  1790.  
  1791. if Key == "f" and ATTACK == false then
  1792. Strike2()
  1793. end
  1794.  
  1795. if Key == "g" and ATTACK == false then
  1796. Strike3()
  1797. end
  1798.  
  1799. if Key == "b" and ATTACK == false then
  1800. FalseDenial()
  1801. end
  1802.  
  1803. if Key == "v" and ATTACK == false then
  1804. DenialPossession()
  1805. end
  1806.  
  1807. if Key == "c" and ATTACK == false then
  1808. Minions:ClearAllChildren()
  1809. end
  1810.  
  1811. if Key == "k" and ATTACK == false then
  1812. MorphantDash()
  1813. end
  1814.  
  1815. if Key == "x" and ATTACK == false then
  1816. ForbiddenGate()
  1817. end
  1818.  
  1819. if Key == "p" and ATTACK == false then
  1820. if Speed == 16 then
  1821. Speed = 60
  1822. elseif Speed == 60 then
  1823. Speed = 16
  1824. end
  1825. end
  1826.  
  1827. if Key == "t" and ATTACK == false then
  1828. CreateSound(Taunts[MRANDOM(1, #Taunts)], Head, 10, 1)
  1829. end
  1830. end
  1831.  
  1832. function KeyUp(Key)
  1833. KEYHOLD = false
  1834. end
  1835.  
  1836. Mouse.Button1Down:connect(function(NEWKEY)
  1837. MouseDown(NEWKEY)
  1838. end)
  1839. Mouse.Button1Up:connect(function(NEWKEY)
  1840. MouseUp(NEWKEY)
  1841. end)
  1842. Mouse.KeyDown:connect(function(NEWKEY)
  1843. KeyDown(NEWKEY)
  1844. end)
  1845. Mouse.KeyUp:connect(function(NEWKEY)
  1846. KeyUp(NEWKEY)
  1847. end)
  1848.  
  1849. --//=================================\\
  1850. --\\=================================//
  1851.  
  1852.  
  1853. function unanchor()
  1854. if UNANCHOR == true then
  1855. g = Character:GetChildren()
  1856. for i = 1, #g do
  1857. if g[i].ClassName == "Part" then
  1858. g[i].Anchored = false
  1859. end
  1860. end
  1861. end
  1862. end
  1863.  
  1864.  
  1865. --//=================================\\
  1866. --|| WRAP THE WHOLE SCRIPT UP
  1867. --\\=================================//
  1868.  
  1869. Humanoid.Changed:connect(function(Jump)
  1870. if Jump == "Jump" and (Disable_Jump == true) then
  1871. Humanoid.Jump = false
  1872. end
  1873. end)
  1874.  
  1875. local WAG = 20
  1876.  
  1877. coroutine.resume(coroutine.create(function()
  1878. while wait() do
  1879. for i = 1, 50 do
  1880. Swait()
  1881. WAG = WAG - 0.8
  1882. end
  1883. for i = 1, 50 do
  1884. Swait()
  1885. WAG = WAG + 0.8
  1886. end
  1887. end
  1888. end))
  1889.  
  1890. local LOOP = 0
  1891.  
  1892. while true do
  1893. Swait()
  1894. if HASDIED == false then
  1895. ANIMATE.Parent = nil
  1896. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  1897. IDLEANIMATION:Play()
  1898. SINE = SINE + CHANGE
  1899. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1900. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1901. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  1902. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  1903. local WALKSPEEDVALUE = 6
  1904. if ATTACK == true then
  1905. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1906. end
  1907. if ANIM ~= "Jump" and ANIM ~= "Fall" and VALUE1 == false then
  1908. for _, c in pairs(Tail:GetChildren()) do
  1909. if c.ClassName == "Part" then
  1910. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1911. c.Color = C3(0,0,0)
  1912. local WELD = c:FindFirstChild("Weld")
  1913. if WELD ~= nil then
  1914. coroutine.resume(coroutine.create(function()
  1915. local EGG = WAG
  1916. wait(c.Time.Value/25)
  1917. if VALUE1 == false then
  1918. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(1.5), RAD(EGG), RAD(0)), 0.05 / Animation_Speed)
  1919. end
  1920. end))
  1921. end
  1922. end
  1923. end
  1924. else
  1925. for _, c in pairs(Tail:GetChildren()) do
  1926. if c.ClassName == "Part" then
  1927. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1928. c.Color = C3(0,0,0)
  1929. local WELD = c:FindFirstChild("Weld")
  1930. if WELD ~= nil then
  1931. WELD.C0 = Clerp(WELD.C0,c.Frame.Value * ANGLES(RAD(8.5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1932. end
  1933. end
  1934. end
  1935. end
  1936. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1937. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (1) / Animation_Speed)
  1938. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * 1 / Animation_Speed)
  1939. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1940. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1941. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1942. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1943. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1944. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1945. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1946. end
  1947. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1948. if ANIM ~= "Jump" then
  1949. LOOP = 0
  1950. end
  1951. ANIM = "Jump"
  1952. if ATTACK == false then
  1953. LOOP = LOOP + 1
  1954. VALUE1 = false
  1955. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(LOOP*45), RAD(0), RAD(0)), 2.5 / Animation_Speed)
  1956. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1957. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1958. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1959. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1960. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, 0, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1961. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1962. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1963. end
  1964. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1965. ANIM = "Fall"
  1966. if ATTACK == false then
  1967. VALUE1 = false
  1968. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(-35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1969. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1970. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(42)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1971. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(105), RAD(0), RAD(-42)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1972. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(15)), 0.5 / Animation_Speed)
  1973. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 0.5 / Animation_Speed)
  1974. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1975. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1976. end
  1977. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1978. ANIM = "Idle"
  1979. if ATTACK == false then
  1980. VALUE1 = false
  1981. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.17,0.3,-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1982. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)) * ANGLES(RAD(15), RAD(0), RAD(0)), 2 / Animation_Speed)
  1983. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-10 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1984. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1985. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1986. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(-15), RAD(-15)), 2 / Animation_Speed)
  1987. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(15), RAD(-15)), 2 / Animation_Speed)
  1988. end
  1989. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1990. ANIM = "Walk"
  1991. WALK = WALK + 1 / Animation_Speed
  1992. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  1993. WALK = 0
  1994. if WALKINGANIM == true then
  1995. WALKINGANIM = false
  1996. elseif WALKINGANIM == false then
  1997. WALKINGANIM = true
  1998. end
  1999. end
  2000. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2001. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2002. if ATTACK == false then
  2003. if Speed < 30 then
  2004. VALUE1 = false
  2005. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2006. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  2007. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2008. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2009. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2010. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  2011. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2012. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2013. elseif Speed >= 30 then
  2014. VALUE1 = true
  2015. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2016. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 2 / Animation_Speed)
  2017. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2018. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2019. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2020. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 2 / Animation_Speed)
  2021. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3 - 0.005 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2022. --PupilWeld2.C0 = Clerp(PupilWeld.C0, CF(-0.13,0.3 - 0.025 * COS(SINE / WALKSPEEDVALUE*2),-0.61) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2023. end
  2024. end
  2025. end
  2026. unanchor()
  2027. Humanoid.MaxHealth = "inf"
  2028. Humanoid.Health = "inf"
  2029. Humanoid.JumpPower = 150
  2030. if Rooted == false then
  2031. Disable_Jump = false
  2032. if ANIM == "Jump" or ANIM == "Fall" then
  2033. Humanoid.WalkSpeed = Speed*5
  2034. else
  2035. Humanoid.WalkSpeed = Speed
  2036. end
  2037. elseif Rooted == true then
  2038. Disable_Jump = true
  2039. Humanoid.WalkSpeed = 0
  2040. end
  2041. q = Character:GetChildren()
  2042. for u = 1, #q do
  2043. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2044. q[u]:remove()
  2045. elseif q[u].ClassName == "CharacterMesh" then
  2046. q[u]:remove()
  2047. elseif q[u].ClassName == "ShirtGraphic" then
  2048. q[u]:remove()
  2049. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2050. q[u].Color = Color3.new(0/255, 0/255, 0/255)
  2051. if q[u]:FindFirstChildOfClass("Hat")then
  2052. q[u]:FindFirstChildOfClass("Hat"):remove()
  2053. end
  2054. end
  2055. end
  2056. if Head:FindFirstChild("face") then
  2057. Head.face:remove()
  2058. end
  2059. local MATHS = {"0","1"}
  2060. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2061. Humanoid.PlatformStand = false
  2062. if sick ~= nil then
  2063. sick.Parent = Character
  2064. end
  2065. else
  2066. if sick ~= nil then
  2067. sick.Parent = workspace
  2068. end
  2069. end
  2070. script.Parent = workspace
  2071. if Character ~= nil then
  2072. Character.Parent = workspace
  2073. end
  2074. for _, c in pairs(Weapon:GetChildren()) do
  2075. if c.ClassName == "Part" then
  2076. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  2077. end
  2078. end
  2079. Humanoid.DisplayDistanceType = "None"
  2080. if #Effects2>0 then
  2081. for e=1,#Effects2 do
  2082. if Effects2[e]~=nil then
  2083. local Thing=Effects2[e]
  2084. if Thing~=nil then
  2085. local Part=Thing[1]
  2086. if Part.Parent == nil then
  2087. table.remove(Effects2,e)
  2088. end
  2089. end
  2090. end
  2091. end
  2092. end
  2093. end
  2094.  
  2095. --//=================================\\
  2096. --\\=================================//
  2097.  
  2098.  
  2099.  
  2100.  
  2101.  
  2102. --//====================================================\\--
  2103. --|| END OF SCRIPT
  2104. --\\====================================================//--
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