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AgentVK

HANGING OUT YO SELF

Dec 19th, 2017
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  1. -- Sayo-nara
  2. -- "You shouldn't leave her hanging around"
  3.  
  4.  
  5.  
  6. local plr = game:service'Players'.LocalPlayer
  7. local char = plr.Character
  8. local hum = char.Humanoid
  9. local rarm = char["Right Arm"]
  10. local larm= char["Left Arm"]
  11. local rleg= char["Right Leg"]
  12. local lleg = char["Left Leg"]
  13. local root = char.HumanoidRootPart
  14. local tors = char.Torso
  15. local head = char.Head
  16. local sine = 0;
  17. local change = 1;
  18. local RunS = game:GetService("RunService")
  19. local mouse = plr:GetMouse()
  20. local defAnim = true;
  21.  
  22. local Attachments = {}
  23.  
  24. function GetAttach(p)
  25. for _,v in next, p:children() do
  26. if v:IsA'Attachment' then
  27. table.insert(Attachments,v)
  28. end
  29. GetAttach(v)
  30. end
  31. end
  32.  
  33. GetAttach(char)
  34.  
  35. wait(1)
  36.  
  37. local CF = {N=CFrame.new,A=CFrame.Angles,fEA=CFrame.fromEulerAnglesXYZ}
  38. local V3 = {N=Vector3.new}
  39. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge}
  40. local Effects,Sounds = {},{};
  41. --Stop animations
  42. for _,v in next, hum:GetPlayingAnimationTracks() do
  43. v:Stop();
  44. end
  45.  
  46. pcall(game.Destroy,char:FindFirstChild'Animate')
  47. pcall(game.Destroy,hum:FindFirstChild'Animator')
  48. hum:SetStateEnabled("Dead",false)
  49. hum:SetStateEnabled(Enum.HumanoidStateType.Dead, false)
  50. -- Sounds
  51. Sounds['Wet'] = {Id=256738023,Loop=false,Pitch=1}
  52. Sounds['Swoosh1'] = {Id=320557353,Loop=false,Pitch=1}
  53. Sounds['Swoosh2'] = {Id=320557382,Loop=false,Pitch=1}
  54. Sounds['Swoosh3'] = {Id=320557413,Loop=false,Pitch=1}
  55. Sounds['Swoosh4'] = {Id=320557453,Loop=false,Pitch=1}
  56. Sounds['Swoosh5'] = {Id=320557487,Loop=false,Pitch=1}
  57. Sounds['Swoosh6'] = {Id=320557537,Loop=false,Pitch=1}
  58. Sounds['Swoosh7'] = {Id=320557563,Loop=false,Pitch=1}
  59. Sounds['Swoosh8'] = {Id=320557518,Loop=false,Pitch=1}
  60. Sounds['ShrekRemix'] = {Id=163306929,Loop=true,Pitch=1,Volume = 4}
  61. Sounds['CreoDimension'] = {Id=927529620,Loop=true,Pitch=1,Volume=4}
  62. Sounds['BlackBlizzard'] = {Id=657626121,Loop=true,Pitch=1,Volume=4}
  63. Sounds['ColbreakzFantasy'] = {Id=876981900,Loop=true,Pitch=1,Volume=4}
  64. Sounds['NeflCrystals'] = {Id=340106355,Loop=true,Pitch=1,Volume=4}
  65. Sounds['EvilMortyRemix'] = {Id=1057401232,Loop=true,Pitch=1,Volume=10}
  66. Sounds['SayoFuckYouDan-Nara'] = {Id=1205183071,Loop=true,Pitch=1,Volume=1}
  67.  
  68.  
  69. -- Functions
  70. local NewInstance = function(instance,parent,properties)
  71. local inst = Instance.new(instance,parent)
  72. if(properties)then
  73. for i,v in next, properties do
  74. pcall(function() inst[i] = v end)
  75. end
  76. end
  77. return inst;
  78. end
  79.  
  80. function clerp(a, b, t)
  81. local qa = {
  82. QuaternionFromCFrame(a)
  83. }
  84. local qb = {
  85. QuaternionFromCFrame(b)
  86. }
  87. local ax, ay, az = a.x, a.y, a.z
  88. local bx, by, bz = b.x, b.y, b.z
  89. local _t = 1 - t
  90. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  91. end
  92. function QuaternionFromCFrame(cf)
  93. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  94. local trace = m00 + m11 + m22
  95. if trace > 0 then
  96. local s = math.sqrt(1 + trace)
  97. local recip = 0.5 / s
  98. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  99. else
  100. local i = 0
  101. if m00 < m11 then
  102. i = 1
  103. end
  104. if m22 > (i == 0 and m00 or m11) then
  105. i = 2
  106. end
  107. if i == 0 then
  108. local s = math.sqrt(m00 - m11 - m22 + 1)
  109. local recip = 0.5 / s
  110. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  111. elseif i == 1 then
  112. local s = math.sqrt(m11 - m22 - m00 + 1)
  113. local recip = 0.5 / s
  114. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  115. elseif i == 2 then
  116. local s = math.sqrt(m22 - m00 - m11 + 1)
  117. local recip = 0.5 / s
  118. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  119. end
  120. end
  121. end
  122. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  123. local xs, ys, zs = x + x, y + y, z + z
  124. local wx, wy, wz = w * xs, w * ys, w * zs
  125. local xx = x * xs
  126. local xy = x * ys
  127. local xz = x * zs
  128. local yy = y * ys
  129. local yz = y * zs
  130. local zz = z * zs
  131. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  132. end
  133. function QuaternionSlerp(a, b, t)
  134. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  135. local startInterp, finishInterp
  136. if cosTheta >= 1.0E-4 then
  137. if 1 - cosTheta > 1.0E-4 then
  138. local theta = math.acos(cosTheta)
  139. local invSinTheta = 1 / math.sin(theta)
  140. startInterp = math.sin((1 - t) * theta) * invSinTheta
  141. finishInterp = math.sin(t * theta) * invSinTheta
  142. else
  143. startInterp = 1 - t
  144. finishInterp = t
  145. end
  146. elseif 1 + cosTheta > 1.0E-4 then
  147. local theta = math.acos(-cosTheta)
  148. local invSinTheta = 1 / math.sin(theta)
  149. startInterp = math.sin((t - 1) * theta) * invSinTheta
  150. finishInterp = math.sin(t * theta) * invSinTheta
  151. else
  152. startInterp = t - 1
  153. finishInterp = t
  154. end
  155. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  156. end
  157.  
  158. local sndFromData = function(data,parent)
  159. if(typeof(data) == 'table')then
  160. local snd = NewInstance("Sound",parent or char,{SoundId = "rbxassetid://"..data.Id,Looped=data.Loop or false,Pitch = data.Pitch or 1,Volume = data.Volume or 1})
  161. return snd;
  162. else
  163. return error('Argument passed into sndFromData must be a table!',1)
  164. end
  165. end
  166.  
  167. function UnbindLoops()
  168. pcall(RunS.UnbindFromRenderStep,RunS,"N_Effects")
  169. pcall(RunS.UnbindFromRenderStep,RunS,"N_Animations")
  170. end;
  171.  
  172. UnbindLoops() -- Just so if the loops already exist from previously running a script using this template, there's no errors
  173.  
  174. function ragdoll()
  175. char.Archivable = true
  176. local clone = game.Players.LocalPlayer.Character:Clone()
  177. clone.Parent = workspace
  178. for i,v in pairs(clone:GetChildren()) do
  179. if v.ClassName == "Script" or v.ClassName == "LocalScript" then
  180. v:destroy()
  181. end
  182. for i,p in pairs(v:GetChildren()) do
  183. if p.ClassName == "Weld" or p.ClassName == "Motor6D" or p.ClassName == "BodyVelocity" then
  184. p:destroy()
  185. end
  186. end
  187. end
  188. local leftarm = clone:findFirstChild("Left Arm")
  189. local rightrm = clone:findFirstChild("Right Arm")
  190. local leftleg = clone:findFirstChild("Left Leg")
  191. local rightleg = clone:findFirstChild("Right Leg")
  192. local head = clone:findFirstChild("Head")
  193. char:Destroy()
  194. workspace.CurrentCamera.CameraSubject = head
  195. if head then
  196. local attachment = Instance.new("Attachment", clone.Head)
  197. attachment.Position = Vector3.new(0, -0.5, 0)
  198. attachment.Name = "lol"
  199. attachment.Visible = false
  200. clone.Torso.NeckAttachment.Visible = false
  201. clone.Torso.NeckAttachment.Position = clone.Torso.NeckAttachment.Position + Vector3.new(0,0,0)
  202. local ball = Instance.new("BallSocketConstraint", clone)
  203. ball.Attachment0 = clone.Torso.NeckAttachment
  204. ball.Attachment1 = attachment
  205. ball.LimitsEnabled = true
  206. ball.TwistLimitsEnabled = true
  207. ball.UpperAngle = 90
  208. ball.Restitution = 0.5
  209. ball.TwistUpperAngle = 90
  210. ball.TwistLowerAngle = -90
  211. local collidepartofleftleg = Instance.new("Part", clone.Torso)
  212. collidepartofleftleg.Name = "Bone"
  213. collidepartofleftleg.Size = Vector3.new(0.7,0.7,0.7)
  214. collidepartofleftleg.Transparency = 1
  215. collidepartofleftleg:BreakJoints()
  216. local weeld = Instance.new("Weld", collidepartofleftleg)
  217. weeld.Part0 = collidepartofleftleg
  218. weeld.Part1 = clone["Head"]
  219. end
  220. if leftleg ~= nil then
  221. local glue = Instance.new("Glue", clone.Torso)
  222. glue.Part0 = clone.Torso
  223. glue.Part1 = leftleg
  224. glue.Name = "Left leg"
  225. local collider = Instance.new("Part", leftleg)
  226. collider.Position = Vector3.new(0,999,0)
  227. collider.Size = Vector3.new(1.5, 1, 1)
  228. collider.Shape = "Cylinder"
  229. local weld = Instance.new("Weld", collider)
  230. weld.Part0 = leftleg
  231. weld.Part1 = collider
  232. weld.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  233. collider.TopSurface = "Smooth"
  234. collider.BottomSurface = "Smooth"
  235. collider.formFactor = "Symmetric"
  236. glue.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  237. glue.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  238. collider.Transparency = 1
  239. end
  240. ------------
  241. if rightleg ~= nil then
  242. local glue1 = Instance.new("Glue", clone.Torso)
  243. glue1.Part0 = clone.Torso
  244. glue1.Part1 = rightleg
  245. glue1.Name = "Right leg"
  246. local collider1 = Instance.new("Part", rightleg)
  247. collider1.Position = Vector3.new(0,999,0)
  248. collider1.Size = Vector3.new(1.5, 1, 1)
  249. collider1.Shape = "Cylinder"
  250. local weld1 = Instance.new("Weld", collider1)
  251. weld1.Part0 = rightleg
  252. weld1.Part1 = collider1
  253. weld1.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  254. collider1.TopSurface = "Smooth"
  255. collider1.BottomSurface = "Smooth"
  256. collider1.formFactor = "Symmetric"
  257. glue1.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  258. glue1.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  259. collider1.Transparency = 1
  260. end
  261. ------------
  262. if rightrm ~= nil then
  263. local glue11 = Instance.new("Glue", clone.Torso)
  264. glue11.Part0 = clone.Torso
  265. glue11.Part1 = rightrm
  266. glue11.Name = "Right shoulder"
  267. local collider11 = Instance.new("Part", rightrm)
  268. collider11.Position = Vector3.new(0,9999,0)
  269. collider11.Size = Vector3.new(1.5,1,1)
  270. collider11.Shape = "Cylinder"
  271. local weld11 = Instance.new("Weld", collider11)
  272. weld11.Part0 = rightrm
  273. weld11.Part1 = collider11
  274. weld11.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  275. collider11.TopSurface = "Smooth"
  276. collider11.BottomSurface = "Smooth"
  277. collider11.formFactor = "Symmetric"
  278. glue11.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  279. glue11.C1 = CFrame.new(0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  280. collider11.Transparency = 1
  281. end
  282. ------------
  283. if leftarm ~= nil then
  284. local glue111 = Instance.new("Glue", clone.Torso)
  285. glue111.Part0 = clone.Torso
  286. glue111.Part1 = leftarm
  287. glue111.Name = "Left shoulder"
  288. local collider111 = Instance.new("Part", leftarm)
  289. collider111.Position = Vector3.new(0,9999,0)
  290. collider111.Size = Vector3.new(1.5,1,1)
  291. collider111.Shape = "Cylinder"
  292. local weld111 = Instance.new("Weld", collider111)
  293. weld111.Part0 = leftarm
  294. weld111.Part1 = collider111
  295. weld111.C0 = CFrame.new(0,-0.2,0) * CFrame.fromEulerAnglesXYZ(0, 0, math.pi/2)
  296. collider111.TopSurface = "Smooth"
  297. collider111.BottomSurface = "Smooth"
  298. collider111.formFactor = "Symmetric"
  299. glue111.C0 = CFrame.new(-1.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  300. glue111.C1 = CFrame.new(0, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  301. collider111.Transparency = 1
  302. ----------------
  303. end
  304.  
  305. wait(0.5)
  306. coroutine.resume(coroutine.create(function()
  307. while wait() do
  308. clone.Head.CanCollide = false
  309. game:GetService("RunService").Stepped:wait()
  310. end
  311. end))
  312. return clone
  313. end
  314.  
  315.  
  316. -- Build
  317.  
  318. New = function(Object, Parent, Name, Data)
  319. local Object = Instance.new(Object)
  320. for Index, Value in pairs(Data or {}) do
  321. Object[Index] = Value
  322. end
  323. Object.Parent = Parent
  324. Object.Name = Name
  325. return Object
  326. end
  327.  
  328. Model = New("Model",workspace,"Model",{})
  329. ring = New("Part",Model,"ring",{CanCollide=false,BrickColor = BrickColor.new("Brick yellow"),Elasticity = 0,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-72.0287933, 6.52005148, 33.66502, -0.0191105176, -0.965736747, 0.258819014, -0.246841118, -0.246295646, -0.937234163, 0.96886754, -0.0817982107, -0.233676717),Anchored = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.843137, 0.772549, 0.603922),})
  330. Mesh = New("SpecialMesh",ring,"Mesh",{MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  331. roof = New("Part",Model,"roof",{CanCollide=false,BrickColor = BrickColor.new("Reddish brown"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(3.83999777, 0.200000256, 3.35999894),CFrame = CFrame.new(-71.9617996, 14.1185007, 33.3817253, 0.999999523, 0.000339658902, 0.000940953556, -0.000311135052, 0.999545336, -0.030149797, -0.000950766378, 0.0301494878, 0.999544978),Anchored = true,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
  332.  
  333.  
  334. tors.CFrame = tors.CFrame * CFrame.new(0,4,0)
  335. local storedCF = tors.CFrame
  336. roof.CFrame = storedCF * CFrame.new(0,9,0)
  337. ring.CFrame = head.CFrame
  338. local a0 = Instance.new("Attachment",roof)
  339. local a1 = Instance.new("Attachment",ring)
  340.  
  341. local rope = Instance.new("RopeConstraint",roof)
  342. rope.Thickness = 0.1
  343. rope.Color = ring.BrickColor
  344. rope.Attachment0 = a0
  345. rope.Visible = true
  346. rope.Attachment1 = a1
  347. rope.Length = (roof.CFrame.p - ring.CFrame.p).magnitude
  348. wait(.05)
  349. local rag = ragdoll()
  350. plr.Character = rag
  351. Model.Parent = rag
  352. local hw = Instance.new("Weld",rag)
  353. hw.Part0 = rag.Head
  354. hw.Part1 = ring
  355. hw.C1 = CFrame.new(0,0,0.5)*CFrame.Angles(math.rad(90),0,0)
  356.  
  357.  
  358. local Music = sndFromData(Sounds["SayoFuckYouDan-Nara"],rag.Torso)
  359. Music:Play()
  360.  
  361. -- Check State
  362. function CheckState(rPart)
  363. if(rPart.Velocity.y > 1 and hum:GetState() == Enum.HumanoidStateType.Freefall)then
  364. return 'Jump';
  365. elseif(rPart.Velocity.y < -1 and hum:GetState() == Enum.HumanoidStateType.Freefall)then
  366. return 'Fall';
  367. elseif(math.abs(rPart.Velocity.x) > 2 or math.abs(rPart.Velocity.z) > 2 and hum:GetState() ~= Enum.HumanoidStateType.Freefall)then
  368. return 'Walk';
  369. end
  370. return 'Idle';
  371. end
  372.  
  373.  
  374. -- Died event
  375.  
  376. hum.Died:connect(function() -- When the player dies
  377. UnbindLoops() -- Unbind all of the loops used
  378. end)
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