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Bendy928443534

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Jul 23rd, 2019
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  1. local Player = game:GetService("Players").TheFigureBlack
  2. local Mouse,mouse,UserInputService,ContextActionService
  3. do
  4. script.Parent = Player.Character
  5. local CAS = {Actions={}}
  6. local Event = Instance.new("RemoteEvent")
  7. Event.Name = "UserInput_Event"
  8. Event.Parent = Player.Character
  9. local fakeEvent = function()
  10. local t = {_fakeEvent=true}
  11. t.Connect = function(self,f)self.Function=f end
  12. t.connect = t.Connect
  13. return t
  14. end
  15. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  16. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  17. function CAS:BindAction(name,fun,touch,...)
  18. CAS.Actions[name] = {Name=name,Function=fun,Keys={...}}
  19. end
  20. function CAS:UnbindAction(name)
  21. CAS.Actions[name] = nil
  22. end
  23. local function te(self,ev,...)
  24. local t = m[ev]
  25. if t and t._fakeEvent and t.Function then
  26. t.Function(...)
  27. end
  28. end
  29. m.TrigEvent = te
  30. UIS.TrigEvent = te
  31. Event.OnServerEvent:Connect(function(plr,io)
  32. if plr~=Player then return end
  33. if io.isMouse then
  34. m.Target = io.Target
  35. m.Hit = io.Hit
  36. elseif io.UserInputType == Enum.UserInputType.MouseButton1 then
  37. if io.UserInputState == Enum.UserInputState.Begin then
  38. m:TrigEvent("Button1Down")
  39. else
  40. m:TrigEvent("Button1Up")
  41. end
  42. else
  43. for n,t in pairs(CAS.Actions) do
  44. for _,k in pairs(t.Keys) do
  45. if k==io.KeyCode then
  46. t.Function(t.Name,io.UserInputState,io)
  47. end
  48. end
  49. end
  50. if io.UserInputState == Enum.UserInputState.Begin then
  51. m:TrigEvent("KeyDown",io.KeyCode.Name:lower())
  52. UIS:TrigEvent("InputBegan",io,false)
  53. else
  54. m:TrigEvent("KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent("InputEnded",io,false)
  56. end
  57. end
  58. end)
  59. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  60. end
  61. Player = game:GetService("Players").jaketrembley
  62. PlayerGui = Player.PlayerGui
  63. Cam = workspace.CurrentCamera
  64. Backpack = Player.Backpack
  65. Character = Player.Character
  66. Humanoid = Character.Humanoid
  67.  
  68. RootPart = Character["HumanoidRootPart"]
  69. Torso = Character["Torso"]
  70. Head = Character["Head"]
  71. RightArm = Character["Right Arm"]
  72. LeftArm = Character["Left Arm"]
  73. RightLeg = Character["Right Leg"]
  74. LeftLeg = Character["Left Leg"]
  75. RootJoint = RootPart["RootJoint"]
  76. Neck = Torso["Neck"]
  77. RightShoulder = Torso["Right Shoulder"]
  78. LeftShoulder = Torso["Left Shoulder"]
  79. RightHip = Torso["Right Hip"]
  80. LeftHip = Torso["Left Hip"]
  81.  
  82. Character = Player.Character
  83. Humanoid = Character.Humanoid
  84. ---------
  85. plr = game.Players.jaketrembley
  86. chara = plr.Character
  87.  
  88. Create = Instance.new
  89. Huge = math.huge
  90.  
  91.  
  92.  
  93. Player = game:GetService("Players").jaketrembley
  94. PlayerGui = Player.PlayerGui
  95. Cam = workspace.CurrentCamera
  96. Backpack = Player.Backpack
  97. Character = Player.Character
  98. char = Player.Character
  99. Humanoid = Character.Humanoid
  100.  
  101. RootPart = Character["HumanoidRootPart"]
  102. Torso = Character["Torso"]
  103. Head = Character["Head"]
  104. RightArm = Character["Right Arm"]
  105. LeftArm = Character["Left Arm"]
  106. RightLeg = Character["Right Leg"]
  107. LeftLeg = Character["Left Leg"]
  108. RootJoint = RootPart["RootJoint"]
  109. Neck = Torso["Neck"]
  110. RightShoulder = Torso["Right Shoulder"]
  111. LeftShoulder = Torso["Left Shoulder"]
  112. RightHip = Torso["Right Hip"]
  113. LeftHip = Torso["Left Hip"]
  114.  
  115.  
  116. IT = Instance.new
  117. CF = CFrame.new
  118. VT = Vector3.new
  119. RAD = math.rad
  120. C3 = Color3.new
  121. UD2 = UDim2.new
  122. BRICKC = BrickColor.new
  123. ANGLES = CFrame.Angles
  124. EULER = CFrame.fromEulerAnglesXYZ
  125. COS = math.cos
  126. ACOS = math.acos
  127. SIN = math.sin
  128. ASIN = math.asin
  129. ABS = math.abs
  130. MRANDOM = math.random
  131. FLOOR = math.floor
  132.  
  133. --//=================================\\
  134. --|| USEFUL VALUES
  135. --\\=================================//
  136.  
  137. Animation_Speed = 3
  138. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  139. local Speed = 12
  140. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  141. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  142. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  143. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  144. local DAMAGEMULTIPLIER = 1
  145. local ANIM = "Idle"
  146. local ATTACK = false
  147. local EQUIPPED = false
  148. local HOLD = false
  149. local COMBO = 1
  150. local Rooted = false
  151. local SINE = 0
  152. local KEYHOLD = false
  153. local CHANGE = 2 / Animation_Speed
  154. local WALKINGANIM = false
  155. local VALUE1 = false
  156. local VALUE2 = false
  157. local ROBLOXIDLEANIMATION = IT("Animation")
  158. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  159. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  160. --ROBLOXIDLEANIMATION.Parent = Humanoid
  161. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  162. WEAPONGUI.Name = "Weapon GUI"
  163. local Effects = IT("Folder", Character)
  164. Effects.Name = "Effects"
  165. local ANIMATOR = Humanoid.Animator
  166. local ANIMATE = Character.Animate
  167. local UNANCHOR = true
  168. local WHITELIST = {}
  169. local TAUNT = false
  170. local OFFSET = 0
  171. local FULL = false
  172.  
  173. --//=================================\\
  174. --\\=================================//
  175.  
  176.  
  177. --//=================================\\
  178. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  179. --\\=================================//
  180.  
  181. ArtificialHB = Instance.new("BindableEvent", script)
  182. ArtificialHB.Name = "ArtificialHB"
  183.  
  184. script:WaitForChild("ArtificialHB")
  185.  
  186. frame = Frame_Speed
  187. tf = 0
  188. allowframeloss = false
  189. tossremainder = false
  190. lastframe = tick()
  191. script.ArtificialHB:Fire()
  192.  
  193. game:GetService("RunService").Heartbeat:connect(function(s, p)
  194. tf = tf + s
  195. if tf >= frame then
  196. if allowframeloss then
  197. script.ArtificialHB:Fire()
  198. lastframe = tick()
  199. else
  200. for i = 1, math.floor(tf / frame) do
  201. script.ArtificialHB:Fire()
  202. end
  203. lastframe = tick()
  204. end
  205. if tossremainder then
  206. tf = 0
  207. else
  208. tf = tf - frame * math.floor(tf / frame)
  209. end
  210. end
  211. end)
  212.  
  213. --//=================================\\
  214. --\\=================================//
  215.  
  216. --//=================================\\
  217. --|| SOME FUNCTIONS
  218. --\\=================================//
  219.  
  220. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  221. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  222. end
  223.  
  224. function PositiveAngle(NUMBER)
  225. if NUMBER >= 0 then
  226. NUMBER = 0
  227. end
  228. return NUMBER
  229. end
  230.  
  231. function NegativeAngle(NUMBER)
  232. if NUMBER <= 0 then
  233. NUMBER = 0
  234. end
  235. return NUMBER
  236. end
  237.  
  238. function Swait(NUMBER)
  239. if NUMBER == 0 or NUMBER == nil then
  240. ArtificialHB.Event:wait()
  241. else
  242. for i = 1, NUMBER do
  243. ArtificialHB.Event:wait()
  244. end
  245. end
  246. end
  247.  
  248. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  249. local NEWMESH = IT(MESH)
  250. if MESH == "SpecialMesh" then
  251. NEWMESH.MeshType = MESHTYPE
  252. if MESHID ~= "nil" and MESHID ~= "" then
  253. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  254. end
  255. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  256. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  257. end
  258. end
  259. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  260. NEWMESH.Scale = SCALE
  261. NEWMESH.Parent = PARENT
  262. return NEWMESH
  263. end
  264.  
  265. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  266. local NEWPART = IT("Part")
  267. NEWPART.formFactor = FORMFACTOR
  268. NEWPART.Reflectance = REFLECTANCE
  269. NEWPART.Transparency = TRANSPARENCY
  270. NEWPART.CanCollide = false
  271. NEWPART.Locked = true
  272. NEWPART.Anchored = true
  273. if ANCHOR == false then
  274. NEWPART.Anchored = false
  275. end
  276. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  277. NEWPART.Name = NAME
  278. NEWPART.Size = SIZE
  279. NEWPART.Position = Torso.Position
  280. NEWPART.Material = MATERIAL
  281. NEWPART:BreakJoints()
  282. NEWPART.Parent = PARENT
  283. return NEWPART
  284. end
  285.  
  286. local function weldBetween(a, b)
  287. local weldd = Instance.new("ManualWeld")
  288. weldd.Part0 = a
  289. weldd.Part1 = b
  290. weldd.C0 = CFrame.new()
  291. weldd.C1 = b.CFrame:inverse() * a.CFrame
  292. weldd.Parent = a
  293. return weldd
  294. end
  295.  
  296.  
  297. function QuaternionFromCFrame(cf)
  298. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  299. local trace = m00 + m11 + m22
  300. if trace > 0 then
  301. local s = math.sqrt(1 + trace)
  302. local recip = 0.5 / s
  303. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  304. else
  305. local i = 0
  306. if m11 > m00 then
  307. i = 1
  308. end
  309. if m22 > (i == 0 and m00 or m11) then
  310. i = 2
  311. end
  312. if i == 0 then
  313. local s = math.sqrt(m00 - m11 - m22 + 1)
  314. local recip = 0.5 / s
  315. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  316. elseif i == 1 then
  317. local s = math.sqrt(m11 - m22 - m00 + 1)
  318. local recip = 0.5 / s
  319. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  320. elseif i == 2 then
  321. local s = math.sqrt(m22 - m00 - m11 + 1)
  322. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  323. end
  324. end
  325. end
  326.  
  327. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  328. local xs, ys, zs = x + x, y + y, z + z
  329. local wx, wy, wz = w * xs, w * ys, w * zs
  330. local xx = x * xs
  331. local xy = x * ys
  332. local xz = x * zs
  333. local yy = y * ys
  334. local yz = y * zs
  335. local zz = z * zs
  336. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  337. end
  338.  
  339. function QuaternionSlerp(a, b, t)
  340. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  341. local startInterp, finishInterp;
  342. if cosTheta >= 0.0001 then
  343. if (1 - cosTheta) > 0.0001 then
  344. local theta = ACOS(cosTheta)
  345. local invSinTheta = 1 / SIN(theta)
  346. startInterp = SIN((1 - t) * theta) * invSinTheta
  347. finishInterp = SIN(t * theta) * invSinTheta
  348. else
  349. startInterp = 1 - t
  350. finishInterp = t
  351. end
  352. else
  353. if (1 + cosTheta) > 0.0001 then
  354. local theta = ACOS(-cosTheta)
  355. local invSinTheta = 1 / SIN(theta)
  356. startInterp = SIN((t - 1) * theta) * invSinTheta
  357. finishInterp = SIN(t * theta) * invSinTheta
  358. else
  359. startInterp = t - 1
  360. finishInterp = t
  361. end
  362. end
  363. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  364. end
  365.  
  366. function Clerp(a, b, t)
  367. local qa = {QuaternionFromCFrame(a)}
  368. local qb = {QuaternionFromCFrame(b)}
  369. local ax, ay, az = a.x, a.y, a.z
  370. local bx, by, bz = b.x, b.y, b.z
  371. local _t = 1 - t
  372. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  373. end
  374.  
  375. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  376. local frame = IT("Frame")
  377. frame.BackgroundTransparency = TRANSPARENCY
  378. frame.BorderSizePixel = BORDERSIZEPIXEL
  379. frame.Position = POSITION
  380. frame.Size = SIZE
  381. frame.BackgroundColor3 = COLOR
  382. frame.BorderColor3 = BORDERCOLOR
  383. frame.Name = NAME
  384. frame.Parent = PARENT
  385. return frame
  386. end
  387.  
  388. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  389. local label = IT("TextLabel")
  390. label.BackgroundTransparency = 1
  391. label.Size = UD2(1, 0, 1, 0)
  392. label.Position = UD2(0, 0, 0, 0)
  393. label.TextColor3 = TEXTCOLOR
  394. label.TextStrokeTransparency = STROKETRANSPARENCY
  395. label.TextTransparency = TRANSPARENCY
  396. label.FontSize = TEXTFONTSIZE
  397. label.Font = TEXTFONT
  398. label.BorderSizePixel = BORDERSIZEPIXEL
  399. label.TextScaled = false
  400. label.Text = TEXT
  401. label.Name = NAME
  402. label.Parent = PARENT
  403. return label
  404. end
  405.  
  406. function NoOutlines(PART)
  407. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  408. end
  409.  
  410. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  411. local NEWWELD = IT(TYPE)
  412. NEWWELD.Part0 = PART0
  413. NEWWELD.Part1 = PART1
  414. NEWWELD.C0 = C0
  415. NEWWELD.C1 = C1
  416. NEWWELD.Parent = PARENT
  417. return NEWWELD
  418. end
  419.  
  420. local S = IT("Sound")
  421. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  422. local NEWSOUND = nil
  423. coroutine.resume(coroutine.create(function()
  424. NEWSOUND = S:Clone()
  425. NEWSOUND.Parent = PARENT
  426. NEWSOUND.Volume = VOLUME
  427. NEWSOUND.Pitch = PITCH
  428. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  429. NEWSOUND:play()
  430. if DOESLOOP == true then
  431. NEWSOUND.Looped = true
  432. else
  433. repeat wait(1) until NEWSOUND.Playing == false
  434. NEWSOUND:remove()
  435. end
  436. end))
  437. return NEWSOUND
  438. end
  439.  
  440. function CFrameFromTopBack(at, top, back)
  441. local right = top:Cross(back)
  442. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  443. end
  444.  
  445. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  446. function WACKYEFFECT(Table)
  447. local TYPE = (Table.EffectType or "Sphere")
  448. local SIZE = (Table.Size or VT(1,1,1))
  449. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  450. local TRANSPARENCY = (Table.Transparency or 0)
  451. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  452. local CFRAME = (Table.CFrame or Torso.CFrame)
  453. local MOVEDIRECTION = (Table.MoveToPos or nil)
  454. local ROTATION1 = (Table.RotationX or 0)
  455. local ROTATION2 = (Table.RotationY or 0)
  456. local ROTATION3 = (Table.RotationZ or 0)
  457. local MATERIAL = (Table.Material or "Neon")
  458. local COLOR = (Table.Color or C3(1,1,1))
  459. local TIME = (Table.Time or 45)
  460. local SOUNDID = (Table.SoundID or nil)
  461. local SOUNDPITCH = (Table.SoundPitch or nil)
  462. local SOUNDVOLUME = (Table.SoundVolume or nil)
  463. coroutine.resume(coroutine.create(function()
  464. local PLAYSSOUND = false
  465. local SOUND = nil
  466. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  467. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  468. PLAYSSOUND = true
  469. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  470. end
  471. EFFECT.Color = COLOR
  472. local MSH = nil
  473. if TYPE == "Sphere" then
  474. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  475. elseif TYPE == "Block" then
  476. MSH = IT("BlockMesh",EFFECT)
  477. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  478. elseif TYPE == "Wave" then
  479. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  480. elseif TYPE == "Ring" then
  481. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  482. elseif TYPE == "Slash" then
  483. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  484. elseif TYPE == "Round Slash" then
  485. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  486. elseif TYPE == "Swirl" then
  487. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  488. elseif TYPE == "Skull" then
  489. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  490. elseif TYPE == "Crystal" then
  491. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  492. end
  493. if MSH ~= nil then
  494. local MOVESPEED = nil
  495. if MOVEDIRECTION ~= nil then
  496. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  497. end
  498. local GROWTH = SIZE - ENDSIZE
  499. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  500. if TYPE == "Block" then
  501. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  502. else
  503. EFFECT.CFrame = CFRAME
  504. end
  505. for LOOP = 1, TIME+1 do
  506. Swait()
  507. MSH.Scale = MSH.Scale - GROWTH/TIME
  508. if TYPE == "Wave" then
  509. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  510. end
  511. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  512. if TYPE == "Block" then
  513. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  514. else
  515. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  516. end
  517. if MOVEDIRECTION ~= nil then
  518. local ORI = EFFECT.Orientation
  519. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  520. EFFECT.Orientation = ORI
  521. end
  522. end
  523. if PLAYSSOUND == false then
  524. EFFECT:remove()
  525. else
  526. SOUND.Stopped:Connect(function()
  527. EFFECT:remove()
  528. end)
  529. end
  530. else
  531. if PLAYSSOUND == false then
  532. EFFECT:remove()
  533. else
  534. repeat Swait() until SOUND.Playing == false
  535. EFFECT:remove()
  536. end
  537. end
  538. end))
  539. end
  540.  
  541. function MakeForm(PART,TYPE)
  542. if TYPE == "Cyl" then
  543. local MSH = IT("CylinderMesh",PART)
  544. elseif TYPE == "Ball" then
  545. local MSH = IT("SpecialMesh",PART)
  546. MSH.MeshType = "Sphere"
  547. elseif TYPE == "Wedge" then
  548. local MSH = IT("SpecialMesh",PART)
  549. MSH.MeshType = "Wedge"
  550. end
  551. end
  552.  
  553. Debris = game:GetService("Debris")
  554.  
  555. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  556. local DIRECTION = CF(StartPos,EndPos).lookVector
  557. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  558. end
  559.  
  560. local EyeSizes={
  561. NumberSequenceKeypoint.new(0,1,0),
  562. NumberSequenceKeypoint.new(1,0,0)
  563. }
  564. local EyeTrans={
  565. NumberSequenceKeypoint.new(0,0.8,0),
  566. NumberSequenceKeypoint.new(1,1,0)
  567. }
  568. local PE=Instance.new("ParticleEmitter",nil)
  569. PE.LightEmission=.8
  570. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  571. PE.Size=NumberSequence.new(EyeSizes)
  572. PE.Transparency=NumberSequence.new(EyeTrans)
  573. PE.Lifetime=NumberRange.new(0.35,1.5)
  574. PE.Rotation=NumberRange.new(0,360)
  575. PE.Rate=999
  576. PE.VelocitySpread = 10000
  577. PE.Acceleration = Vector3.new(0,0,0)
  578. PE.Drag = 5
  579. PE.Speed = NumberRange.new(0,0,0)
  580. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  581. PE.ZOffset = -0
  582. PE.Name = "PE"
  583. PE.Enabled = false
  584.  
  585. function particles(art)
  586. local PARTICLES = PE:Clone()
  587. PARTICLES.Parent = art
  588. end
  589.  
  590.  
  591.  
  592. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  593. if FLOOR ~= nil then
  594. for i = 1, AMOUNT do
  595. local DEBREE = CreatePart(3, Effects, "Neon", FLOOR.Reflectance, FLOOR.Transparency, "Peal", "Debree", BLOCKSIZE, false)
  596. DEBREE.Material = FLOOR.Material
  597. DEBREE.Color = FLOOR.Color
  598. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  599. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH),MRANDOM(-STRENGTH,STRENGTH))
  600. coroutine.resume(coroutine.create(function()
  601. Swait(15)
  602. DEBREE.Parent = workspace
  603. DEBREE.CanCollide = true
  604. Debris:AddItem(DEBREE,SWAIT)
  605. end))
  606. end
  607. end
  608. end
  609.  
  610. --//=================================\\
  611. --|| WEAPON CREATION
  612. --\\=================================//
  613. local LASTPART = Head
  614. for i = 1, 20 do
  615. local MATH = (1-(i/25))
  616. if LASTPART == Head then
  617. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  618. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  619. LASTPART = Horn
  620. Horn.Color = C3((i*3-3)/100,80,0)
  621. else
  622. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  623. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  624. LASTPART = Horn
  625. Horn.Color = C3((i*3-3)/100,80,0)
  626. end
  627. end
  628. local LASTPART = Head
  629. for i = 1, 20 do
  630. local MATH = (1-(i/25))
  631. if LASTPART == Head then
  632. local Horn = CreatePart(3, Character, "Neon", 0, 0, "Bright yellow", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  633. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  634. LASTPART = Horn
  635. Horn.Color = C3((i*3-3)/100,80,0)
  636. else
  637. local Horn = CreatePart(3, Character, "Neon", 0, 0, "White", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  638. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  639. LASTPART = Horn
  640. Horn.Color = C3((i*3-3)/100,80,0)
  641. end
  642. end
  643.  
  644. local Orin = "http://www.roblox.com/asset/?id=7074786"
  645. Head.face.Texture = Orin
  646. function weld(a, b, acf)
  647. local w = Instance.new("Weld", a)
  648. w.Part0 = a
  649. w.Part1 = b
  650. w.C0 = acf
  651. end
  652. --------------------------------
  653. --------------------------------
  654.  
  655. -------------------------------------------------------
  656.  
  657. local FavIDs = {
  658. 340106355, --Nefl Crystals
  659. 927529620, --Dimension
  660. 876981900, --Fantasy
  661. 398987889, --Ordinary Days
  662. 1117396305, --Oh wait, it's you.
  663. 885996042, --Action Winter Journey
  664. 919231299, --Sprawling Idiot Effigy
  665. 743466274, --Good Day Sunshine
  666. 727411183, --Knife Fight
  667. 1402748531, --The Earth Is Counting On You!
  668. 595230126 --Robot Language
  669. }
  670.  
  671.  
  672.  
  673. --The reality of my life isn't real but a Universe -makhail07
  674. wait(0.2)
  675. local plr = game:service'Players'.jaketrembley
  676. print('Serversided User is '..plr.Name)
  677. print('OOF Loaded')
  678. print('Hi')
  679. print('by psycho_n00b / karrawaan ')
  680. local char = plr.Character
  681. local hum = char.Humanoid
  682. local hed = char.Head
  683. local root = char.HumanoidRootPart
  684. local rootj = root.RootJoint
  685. local tors = char.Torso
  686. local ra = char["Right Arm"]
  687. local la = char["Left Arm"]
  688. local rl = char["Right Leg"]
  689. local ll = char["Left Leg"]
  690. local neck = tors["Neck"]
  691.  
  692. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  693. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  694. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  695. local maincolor = BrickColor.new("Bright yellow")
  696.  
  697. -------------------------------------------------------
  698. --Start Good Stuff--
  699. -------------------------------------------------------
  700. cam = game.Workspace.CurrentCamera
  701. CF = CFrame.new
  702. angles = CFrame.Angles
  703. attack = false
  704. Euler = CFrame.fromEulerAnglesXYZ
  705. Rad = math.rad
  706. IT = Instance.new
  707. BrickC = BrickColor.new
  708. Cos = math.cos
  709. Acos = math.acos
  710. Sin = math.sin
  711. Asin = math.asin
  712. Abs = math.abs
  713. Mrandom = math.random
  714. Floor = math.floor
  715. -------------------------------------------------------
  716. --End Good Stuff--
  717. -------------------------------------------------------
  718. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  719. RSH, LSH = nil, nil
  720. RW = Instance.new("Weld")
  721. LW = Instance.new("Weld")
  722. RH = tors["Right Hip"]
  723. LH = tors["Left Hip"]
  724. RSH = tors["Right Shoulder"]
  725. LSH = tors["Left Shoulder"]
  726. RSH.Parent = nil
  727. LSH.Parent = nil
  728. RW.Name = "RW"
  729. RW.Part0 = tors
  730. RW.C0 = CF(1.5, 0.5, 0)
  731. RW.C1 = CF(0, 0.5, 0)
  732. RW.Part1 = ra
  733. RW.Parent = tors
  734. LW.Name = "LW"
  735. LW.Part0 = tors
  736. LW.C0 = CF(-1.5, 0.5, 0)
  737. LW.C1 = CF(0, 0.5, 0)
  738. LW.Part1 = la
  739. LW.Parent = tors
  740. Effects = {}
  741. -------------------------------------------------------
  742. --Start HeartBeat--
  743. -------------------------------------------------------
  744. ArtificialHB = Instance.new("BindableEvent", script)
  745. ArtificialHB.Name = "Heartbeat"
  746. script:WaitForChild("Heartbeat")
  747.  
  748. frame = 1 / 60
  749. tf = 0
  750. allowframeloss = false
  751. tossremainder = false
  752.  
  753.  
  754. lastframe = tick()
  755. script.Heartbeat:Fire()
  756.  
  757.  
  758. game:GetService("RunService").Heartbeat:connect(function(s, p)
  759. tf = tf + s
  760. if tf >= frame then
  761. if allowframeloss then
  762. script.Heartbeat:Fire()
  763. lastframe = tick()
  764. else
  765. for i = 1, math.floor(tf / frame) do
  766. script.Heartbeat:Fire()
  767. end
  768. lastframe = tick()
  769. end
  770. if tossremainder then
  771. tf = 0
  772. else
  773. tf = tf - frame * math.floor(tf / frame)
  774. end
  775. end
  776. end)
  777. -------------------------------------------------------
  778. --End HeartBeat--
  779. -------------------------------------------------------
  780.  
  781. -------------------------------------------------------
  782. --Start Important Functions--
  783. -------------------------------------------------------
  784. function swait(num)
  785. if num == 0 or num == nil then
  786. game:service("RunService").Stepped:wait(0)
  787. else
  788. for i = 0, num do
  789. game:service("RunService").Stepped:wait(0)
  790. end
  791. end
  792. end
  793. function thread(f)
  794. coroutine.resume(coroutine.create(f))
  795. end
  796. function clerp(a, b, t)
  797. local qa = {
  798. QuaternionFromCFrame(a)
  799. }
  800. local qb = {
  801. QuaternionFromCFrame(b)
  802. }
  803. local ax, ay, az = a.x, a.y, a.z
  804. local bx, by, bz = b.x, b.y, b.z
  805. local _t = 1 - t
  806. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  807. end
  808. function QuaternionFromCFrame(cf)
  809. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  810. local trace = m00 + m11 + m22
  811. if trace > 0 then
  812. local s = math.sqrt(1 + trace)
  813. local recip = 0.5 / s
  814. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  815. else
  816. local i = 0
  817. if m00 < m11 then
  818. i = 1
  819. end
  820. if m22 > (i == 0 and m00 or m11) then
  821. i = 2
  822. end
  823. if i == 0 then
  824. local s = math.sqrt(m00 - m11 - m22 + 1)
  825. local recip = 0.5 / s
  826. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  827. elseif i == 1 then
  828. local s = math.sqrt(m11 - m22 - m00 + 1)
  829. local recip = 0.5 / s
  830. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  831. elseif i == 2 then
  832. local s = math.sqrt(m22 - m00 - m11 + 1)
  833. local recip = 0.5 / s
  834. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  835. end
  836. end
  837. end
  838. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  839. local xs, ys, zs = x + x, y + y, z + z
  840. local wx, wy, wz = w * xs, w * ys, w * zs
  841. local xx = x * xs
  842. local xy = x * ys
  843. local xz = x * zs
  844. local yy = y * ys
  845. local yz = y * zs
  846. local zz = z * zs
  847. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  848. end
  849. function QuaternionSlerp(a, b, t)
  850. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  851. local startInterp, finishInterp
  852. if cosTheta >= 1.0E-4 then
  853. if 1 - cosTheta > 1.0E-4 then
  854. local theta = math.acos(cosTheta)
  855. local invSinTheta = 1 / Sin(theta)
  856. startInterp = Sin((1 - t) * theta) * invSinTheta
  857. finishInterp = Sin(t * theta) * invSinTheta
  858. else
  859. startInterp = 1 - t
  860. finishInterp = t
  861. end
  862. elseif 1 + cosTheta > 1.0E-4 then
  863. local theta = math.acos(-cosTheta)
  864. local invSinTheta = 1 / Sin(theta)
  865. startInterp = Sin((t - 1) * theta) * invSinTheta
  866. finishInterp = Sin(t * theta) * invSinTheta
  867. else
  868. startInterp = t - 1
  869. finishInterp = t
  870. end
  871. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  872. end
  873. function rayCast(Position, Direction, Range, Ignore)
  874. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  875. end
  876. local RbxUtility = LoadLibrary("RbxUtility")
  877. local Create = RbxUtility.Create
  878.  
  879. function getRegion(point,range,ignore)
  880. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  881. end
  882.  
  883. function GetTorso(char)
  884. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  885. end
  886.  
  887. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  888. -------------------------------------------------------
  889. --Start Damage Function--
  890. -------------------------------------------------------
  891. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  892. if hit.Parent == nil then
  893. return
  894. end
  895. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  896. for _, v in pairs(hit.Parent:children()) do
  897. if v:IsA("Humanoid") then
  898. h = v
  899. end
  900. end
  901. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  902.  
  903. hit.Parent:FindFirstChild("Head"):BreakJoints()
  904. end
  905.  
  906. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  907. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  908. if hit.Parent.DebounceHit.Value == true then
  909. return
  910. end
  911. end
  912. if insta == true then
  913. hit.Parent:FindFirstChild("Head"):BreakJoints()
  914. end
  915. local c = Create("ObjectValue"){
  916. Name = "creator",
  917. Value = game:service("Players").jaketrembley,
  918. Parent = h,
  919. }
  920. game:GetService("Debris"):AddItem(c, .5)
  921. if HitSound ~= nil and HitPitch ~= nil then
  922. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  923. end
  924. local Damage = math.random(minim, maxim)
  925. local blocked = false
  926. local block = hit.Parent:findFirstChild("Block")
  927. if block ~= nil then
  928. if block.className == "IntValue" then
  929. if block.Value > 0 then
  930. blocked = true
  931. block.Value = block.Value - 1
  932. print(block.Value)
  933. end
  934. end
  935. end
  936. if blocked == false then
  937. h.Health = h.Health - Damage
  938. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  939. else
  940. h.Health = h.Health - (Damage / 2)
  941. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  942. end
  943. if Type == "Knockdown" then
  944. local hum = hit.Parent.Humanoid
  945. hum.PlatformStand = true
  946. coroutine.resume(coroutine.create(function(HHumanoid)
  947. swait(1)
  948. HHumanoid.PlatformStand = false
  949. end), hum)
  950. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  951. local bodvol = Create("BodyVelocity"){
  952. velocity = angle * knockback,
  953. P = 5000,
  954. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  955. Parent = hit,
  956. }
  957. local rl = Create("BodyAngularVelocity"){
  958. P = 3000,
  959. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  960. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  961. Parent = hit,
  962. }
  963. game:GetService("Debris"):AddItem(bodvol, .5)
  964. game:GetService("Debris"):AddItem(rl, .5)
  965. elseif Type == "Normal" then
  966. local vp = Create("BodyVelocity"){
  967. P = 500,
  968. maxForce = Vector3.new(math.huge, 0, math.huge),
  969. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  970. }
  971. if knockback > 0 then
  972. vp.Parent = hit.Parent.Torso
  973. end
  974. game:GetService("Debris"):AddItem(vp, .5)
  975. elseif Type == "Up" then
  976. local bodyVelocity = Create("BodyVelocity"){
  977. velocity = Vector3.new(0, 20, 0),
  978. P = 5000,
  979. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  980. Parent = hit,
  981. }
  982. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  983. elseif Type == "DarkUp" then
  984. coroutine.resume(coroutine.create(function()
  985. for i = 0, 1, 0.1 do
  986. swait()
  987. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  988. end
  989. end))
  990. local bodyVelocity = Create("BodyVelocity"){
  991. velocity = Vector3.new(0, 20, 0),
  992. P = 5000,
  993. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  994. Parent = hit,
  995. }
  996. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  997. elseif Type == "Snare" then
  998. local bp = Create("BodyPosition"){
  999. P = 2000,
  1000. D = 100,
  1001. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1002. position = hit.Parent.Torso.Position,
  1003. Parent = hit.Parent.Torso,
  1004. }
  1005. game:GetService("Debris"):AddItem(bp, 1)
  1006. elseif Type == "Freeze" then
  1007. local BodPos = Create("BodyPosition"){
  1008. P = 50000,
  1009. D = 1000,
  1010. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  1011. position = hit.Parent.Torso.Position,
  1012. Parent = hit.Parent.Torso,
  1013. }
  1014. local BodGy = Create("BodyGyro") {
  1015. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  1016. P = 20e+003,
  1017. Parent = hit.Parent.Torso,
  1018. cframe = hit.Parent.Torso.CFrame,
  1019. }
  1020. hit.Parent.Torso.Anchored = true
  1021. coroutine.resume(coroutine.create(function(Part)
  1022. swait(1.5)
  1023. Part.Anchored = false
  1024. end), hit.Parent.Torso)
  1025. game:GetService("Debris"):AddItem(BodPos, 3)
  1026. game:GetService("Debris"):AddItem(BodGy, 3)
  1027. end
  1028. local debounce = Create("BoolValue"){
  1029. Name = "DebounceHit",
  1030. Parent = hit.Parent,
  1031. Value = true,
  1032. }
  1033. game:GetService("Debris"):AddItem(debounce, Delay)
  1034. c = Create("ObjectValue"){
  1035. Name = "creator",
  1036. Value = Player,
  1037. Parent = h,
  1038. }
  1039. game:GetService("Debris"):AddItem(c, .5)
  1040. end
  1041. end
  1042. -------------------------------------------------------
  1043. --End Damage Function--
  1044. -------------------------------------------------------
  1045.  
  1046. -------------------------------------------------------
  1047. --Start Damage Function Customization--
  1048. -------------------------------------------------------
  1049. function ShowDamage(Pos, Text, Time, Color)
  1050. local Rate = (1 / 30)
  1051. local Pos = (Pos or Vector3.new(0, 0, 0))
  1052. local Text = (Text or "")
  1053. local Time = (Time or 2)
  1054. local Color = (Color or Color3.new(255, 255, 1))
  1055. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  1056. EffectPart.Anchored = true
  1057. local BillboardGui = Create("BillboardGui"){
  1058. Size = UDim2.new(3, 0, 3, 0),
  1059. Adornee = EffectPart,
  1060. Parent = EffectPart,
  1061. }
  1062. local TextLabel = Create("TextLabel"){
  1063. BackgroundTransparency = 1,
  1064. Size = UDim2.new(1, 0, 1, 0),
  1065. Text = Text,
  1066. Font = "Bodoni",
  1067. TextColor3 = Color,
  1068. TextScaled = true,
  1069. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  1070. Parent = BillboardGui,
  1071. }
  1072. game.Debris:AddItem(EffectPart, (Time))
  1073. EffectPart.Parent = game:GetService("Workspace")
  1074. delay(0, function()
  1075. local Frames = (Time / Rate)
  1076. for Frame = 1, Frames do
  1077. wait(Rate)
  1078. local Percent = (Frame / Frames)
  1079. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  1080. TextLabel.TextTransparency = Percent
  1081. end
  1082. if EffectPart and EffectPart.Parent then
  1083. EffectPart:Destroy()
  1084. end
  1085. end)
  1086. end
  1087. -------------------------------------------------------
  1088. --End Damage Function Customization--
  1089. -------------------------------------------------------
  1090.  
  1091. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  1092. for _, c in pairs(workspace:children()) do
  1093. local hum = c:findFirstChild("Humanoid")
  1094. if hum ~= nil then
  1095. local head = c:findFirstChild("Head")
  1096. if head ~= nil then
  1097. local targ = head.Position - Part.Position
  1098. local mag = targ.magnitude
  1099. if magni >= mag and c.Name ~= plr.Name then
  1100. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  1101. end
  1102. end
  1103. end
  1104. end
  1105. end
  1106.  
  1107.  
  1108. CFuncs = {
  1109. Part = {
  1110. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1111. local Part = Create("Part")({
  1112. Parent = Parent,
  1113. Reflectance = Reflectance,
  1114. Transparency = Transparency,
  1115. CanCollide = false,
  1116. Locked = true,
  1117. BrickColor = BrickColor.new(tostring(BColor)),
  1118. Name = Name,
  1119. Size = Size,
  1120. Material = Material
  1121. })
  1122. RemoveOutlines(Part)
  1123. return Part
  1124. end
  1125. },
  1126. Mesh = {
  1127. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1128. local Msh = Create(Mesh)({
  1129. Parent = Part,
  1130. Offset = OffSet,
  1131. Scale = Scale
  1132. })
  1133. if Mesh == "SpecialMesh" then
  1134. Msh.MeshType = MeshType
  1135. Msh.MeshId = MeshId
  1136. end
  1137. return Msh
  1138. end
  1139. },
  1140. Mesh = {
  1141. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1142. local Msh = Create(Mesh)({
  1143. Parent = Part,
  1144. Offset = OffSet,
  1145. Scale = Scale
  1146. })
  1147. if Mesh == "SpecialMesh" then
  1148. Msh.MeshType = MeshType
  1149. Msh.MeshId = MeshId
  1150. end
  1151. return Msh
  1152. end
  1153. },
  1154. Weld = {
  1155. Create = function(Parent, Part0, Part1, C0, C1)
  1156. local Weld = Create("Weld")({
  1157. Parent = Parent,
  1158. Part0 = Part0,
  1159. Part1 = Part1,
  1160. C0 = C0,
  1161. C1 = C1
  1162. })
  1163. return Weld
  1164. end
  1165. },
  1166. Sound = {
  1167. Create = function(id, par, vol, pit)
  1168. coroutine.resume(coroutine.create(function()
  1169. local S = Create("Sound")({
  1170. Volume = vol,
  1171. Pitch = pit or 1,
  1172. SoundId = id,
  1173. Parent = par or workspace
  1174. })
  1175. wait()
  1176. S:play()
  1177. game:GetService("Debris"):AddItem(S, 6)
  1178. end))
  1179. end
  1180. },
  1181. ParticleEmitter = {
  1182. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  1183. local fp = Create("ParticleEmitter")({
  1184. Parent = Parent,
  1185. Color = ColorSequence.new(Color1, Color2),
  1186. LightEmission = LightEmission,
  1187. Size = Size,
  1188. Texture = Texture,
  1189. Transparency = Transparency,
  1190. ZOffset = ZOffset,
  1191. Acceleration = Accel,
  1192. Drag = Drag,
  1193. LockedToPart = LockedToPart,
  1194. VelocityInheritance = VelocityInheritance,
  1195. EmissionDirection = EmissionDirection,
  1196. Enabled = Enabled,
  1197. Lifetime = LifeTime,
  1198. Rate = Rate,
  1199. Rotation = Rotation,
  1200. RotSpeed = RotSpeed,
  1201. Speed = Speed,
  1202. VelocitySpread = VelocitySpread
  1203. })
  1204. return fp
  1205. end
  1206. }
  1207. }
  1208. function RemoveOutlines(part)
  1209. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  1210. end
  1211. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  1212. local Part = Create("Part")({
  1213. formFactor = FormFactor,
  1214. Parent = Parent,
  1215. Reflectance = Reflectance,
  1216. Transparency = Transparency,
  1217. CanCollide = false,
  1218. Locked = true,
  1219. BrickColor = BrickColor.new(tostring(BColor)),
  1220. Name = Name,
  1221. Size = Size,
  1222. Material = Material
  1223. })
  1224. RemoveOutlines(Part)
  1225. return Part
  1226. end
  1227. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  1228. local Msh = Create(Mesh)({
  1229. Parent = Part,
  1230. Offset = OffSet,
  1231. Scale = Scale
  1232. })
  1233. if Mesh == "SpecialMesh" then
  1234. Msh.MeshType = MeshType
  1235. Msh.MeshId = MeshId
  1236. end
  1237. return Msh
  1238. end
  1239. function CreateWeld(Parent, Part0, Part1, C0, C1)
  1240. local Weld = Create("Weld")({
  1241. Parent = Parent,
  1242. Part0 = Part0,
  1243. Part1 = Part1,
  1244. C0 = C0,
  1245. C1 = C1
  1246. })
  1247. return Weld
  1248. end
  1249.  
  1250.  
  1251. -------------------------------------------------------
  1252. --Start Effect Function--
  1253. -------------------------------------------------------
  1254. EffectModel = Instance.new("Model", char)
  1255. Effects = {
  1256. Block = {
  1257. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  1258. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1259. prt.Anchored = true
  1260. prt.CFrame = cframe
  1261. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1262. game:GetService("Debris"):AddItem(prt, 10)
  1263. if Type == 1 or Type == nil then
  1264. table.insert(Effects, {
  1265. prt,
  1266. "Block1",
  1267. delay,
  1268. x3,
  1269. y3,
  1270. z3,
  1271. msh
  1272. })
  1273. elseif Type == 2 then
  1274. table.insert(Effects, {
  1275. prt,
  1276. "Block2",
  1277. delay,
  1278. x3,
  1279. y3,
  1280. z3,
  1281. msh
  1282. })
  1283. else
  1284. table.insert(Effects, {
  1285. prt,
  1286. "Block3",
  1287. delay,
  1288. x3,
  1289. y3,
  1290. z3,
  1291. msh
  1292. })
  1293. end
  1294. end
  1295. },
  1296. Sphere = {
  1297. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1298. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1299. prt.Anchored = true
  1300. prt.CFrame = cframe
  1301. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1302. game:GetService("Debris"):AddItem(prt, 10)
  1303. table.insert(Effects, {
  1304. prt,
  1305. "Cylinder",
  1306. delay,
  1307. x3,
  1308. y3,
  1309. z3,
  1310. msh
  1311. })
  1312. end
  1313. },
  1314. Cylinder = {
  1315. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1316. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1317. prt.Anchored = true
  1318. prt.CFrame = cframe
  1319. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1320. game:GetService("Debris"):AddItem(prt, 10)
  1321. table.insert(Effects, {
  1322. prt,
  1323. "Cylinder",
  1324. delay,
  1325. x3,
  1326. y3,
  1327. z3,
  1328. msh
  1329. })
  1330. end
  1331. },
  1332. Wave = {
  1333. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1334. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1335. prt.Anchored = true
  1336. prt.CFrame = cframe
  1337. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1338. game:GetService("Debris"):AddItem(prt, 10)
  1339. table.insert(Effects, {
  1340. prt,
  1341. "Cylinder",
  1342. delay,
  1343. x3 / 60,
  1344. y3 / 60,
  1345. z3 / 60,
  1346. msh
  1347. })
  1348. end
  1349. },
  1350. Ring = {
  1351. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1352. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1353. prt.Anchored = true
  1354. prt.CFrame = cframe
  1355. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1356. game:GetService("Debris"):AddItem(prt, 10)
  1357. table.insert(Effects, {
  1358. prt,
  1359. "Cylinder",
  1360. delay,
  1361. x3,
  1362. y3,
  1363. z3,
  1364. msh
  1365. })
  1366. end
  1367. },
  1368. Break = {
  1369. Create = function(brickcolor, cframe, x1, y1, z1)
  1370. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1371. prt.Anchored = true
  1372. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1373. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1374. local num = math.random(10, 50) / 1000
  1375. game:GetService("Debris"):AddItem(prt, 10)
  1376. table.insert(Effects, {
  1377. prt,
  1378. "Shatter",
  1379. num,
  1380. prt.CFrame,
  1381. math.random() - math.random(),
  1382. 0,
  1383. math.random(50, 100) / 100
  1384. })
  1385. end
  1386. },
  1387. Spiral = {
  1388. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1389. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1390. prt.Anchored = true
  1391. prt.CFrame = cframe
  1392. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1393. game:GetService("Debris"):AddItem(prt, 10)
  1394. table.insert(Effects, {
  1395. prt,
  1396. "Cylinder",
  1397. delay,
  1398. x3,
  1399. y3,
  1400. z3,
  1401. msh
  1402. })
  1403. end
  1404. },
  1405. Push = {
  1406. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1407. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1408. prt.Anchored = true
  1409. prt.CFrame = cframe
  1410. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1411. game:GetService("Debris"):AddItem(prt, 10)
  1412. table.insert(Effects, {
  1413. prt,
  1414. "Cylinder",
  1415. delay,
  1416. x3,
  1417. y3,
  1418. z3,
  1419. msh
  1420. })
  1421. end
  1422. }
  1423. }
  1424. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1425. local fp = IT("Part")
  1426. fp.formFactor = formfactor
  1427. fp.Parent = parent
  1428. fp.Reflectance = reflectance
  1429. fp.Transparency = transparency
  1430. fp.CanCollide = false
  1431. fp.Locked = true
  1432. fp.BrickColor = brickcolor
  1433. fp.Name = name
  1434. fp.Size = size
  1435. fp.Position = tors.Position
  1436. RemoveOutlines(fp)
  1437. fp.Material = "SmoothPlastic"
  1438. fp:BreakJoints()
  1439. return fp
  1440. end
  1441.  
  1442. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1443. local mesh = IT(Mesh)
  1444. mesh.Parent = part
  1445. if Mesh == "SpecialMesh" then
  1446. mesh.MeshType = meshtype
  1447. if meshid ~= "nil" then
  1448. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1449. end
  1450. end
  1451. mesh.Offset = offset
  1452. mesh.Scale = scale
  1453. return mesh
  1454. end
  1455.  
  1456. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1457. local type = type
  1458. local rng = Instance.new("Part", char)
  1459. rng.Anchored = true
  1460. rng.BrickColor = color
  1461. rng.CanCollide = false
  1462. rng.FormFactor = 3
  1463. rng.Name = "Ring"
  1464. rng.Material = "Neon"
  1465. rng.Size = Vector3.new(1, 1, 1)
  1466. rng.Transparency = 0
  1467. rng.TopSurface = 0
  1468. rng.BottomSurface = 0
  1469. rng.CFrame = pos
  1470. local rngm = Instance.new("SpecialMesh", rng)
  1471. rngm.MeshType = MType
  1472. rngm.Scale = scale
  1473. local scaler2 = 1
  1474. if type == "Add" then
  1475. scaler2 = 1 * value
  1476. elseif type == "Divide" then
  1477. scaler2 = 1 / value
  1478. end
  1479. coroutine.resume(coroutine.create(function()
  1480. for i = 0, 10 / bonuspeed, 0.1 do
  1481. swait()
  1482. if type == "Add" then
  1483. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1484. elseif type == "Divide" then
  1485. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1486. end
  1487. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1488. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1489. end
  1490. rng:Destroy()
  1491. end))
  1492. end
  1493.  
  1494. function Eviscerate(dude)
  1495. if dude.Name ~= char then
  1496. local bgf = IT("BodyGyro", dude.Head)
  1497. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1498. local val = IT("BoolValue", dude)
  1499. val.Name = "IsHit"
  1500. local ds = coroutine.wrap(function()
  1501. dude:WaitForChild("Head"):BreakJoints()
  1502. wait(0.5)
  1503. target = nil
  1504. coroutine.resume(coroutine.create(function()
  1505. for i, v in pairs(dude:GetChildren()) do
  1506. if v:IsA("Accessory") then
  1507. v:Destroy()
  1508. end
  1509. if v:IsA("Humanoid") then
  1510. v:Destroy()
  1511. end
  1512. if v:IsA("CharacterMesh") then
  1513. v:Destroy()
  1514. end
  1515. if v:IsA("Model") then
  1516. v:Destroy()
  1517. end
  1518. if v:IsA("Part") or v:IsA("MeshPart") then
  1519. for x, o in pairs(v:GetChildren()) do
  1520. if o:IsA("Decal") then
  1521. o:Destroy()
  1522. end
  1523. end
  1524. coroutine.resume(coroutine.create(function()
  1525. v.Material = "Neon"
  1526. v.CanCollide = false
  1527. local PartEmmit1 = IT("ParticleEmitter", v)
  1528. PartEmmit1.LightEmission = 1
  1529. PartEmmit1.Texture = "rbxassetid://284205403"
  1530. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1531. PartEmmit1.Rate = 150
  1532. PartEmmit1.Lifetime = NumberRange.new(1)
  1533. PartEmmit1.Size = NumberSequence.new({
  1534. NumberSequenceKeypoint.new(0, 0.75, 0),
  1535. NumberSequenceKeypoint.new(1, 0, 0)
  1536. })
  1537. PartEmmit1.Transparency = NumberSequence.new({
  1538. NumberSequenceKeypoint.new(0, 0, 0),
  1539. NumberSequenceKeypoint.new(1, 1, 0)
  1540. })
  1541. PartEmmit1.Speed = NumberRange.new(0, 0)
  1542. PartEmmit1.VelocitySpread = 30000
  1543. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1544. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1545. local BodPoss = IT("BodyPosition", v)
  1546. BodPoss.P = 3000
  1547. BodPoss.D = 1000
  1548. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1549. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1550. v.Color = maincolor.Color
  1551. coroutine.resume(coroutine.create(function()
  1552. for i = 0, 49 do
  1553. swait(1)
  1554. v.Transparency = v.Transparency + 0.08
  1555. end
  1556. wait(0.5)
  1557. PartEmmit1.Enabled = false
  1558. wait(3)
  1559. v:Destroy()
  1560. dude:Destroy()
  1561. end))
  1562. end))
  1563. end
  1564. end
  1565. end))
  1566. end)
  1567. ds()
  1568. end
  1569. end
  1570.  
  1571. function FindNearestHead(Position, Distance, SinglePlayer)
  1572. if SinglePlayer then
  1573. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1574. end
  1575. local List = {}
  1576. for i, v in pairs(workspace:GetChildren()) do
  1577. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1578. table.insert(List, v)
  1579. end
  1580. end
  1581. return List
  1582. end
  1583.  
  1584. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1585. local type = type
  1586. local rng = Instance.new("Part", char)
  1587. rng.Anchored = true
  1588. rng.BrickColor = color
  1589. rng.CanCollide = false
  1590. rng.FormFactor = 3
  1591. rng.Name = "Ring"
  1592. rng.Material = "Neon"
  1593. rng.Size = Vector3.new(1, 1, 1)
  1594. rng.Transparency = 0
  1595. rng.TopSurface = 0
  1596. rng.BottomSurface = 0
  1597. rng.CFrame = pos
  1598. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1599. local rngm = Instance.new("SpecialMesh", rng)
  1600. rngm.MeshType = MType
  1601. rngm.Scale = Vector3.new(x1, y1, z1)
  1602. local scaler2 = 1
  1603. local speeder = FastSpeed
  1604. if type == "Add" then
  1605. scaler2 = 1 * value
  1606. elseif type == "Divide" then
  1607. scaler2 = 1 / value
  1608. end
  1609. coroutine.resume(coroutine.create(function()
  1610. for i = 0, 10 / bonuspeed, 0.1 do
  1611. swait()
  1612. if type == "Add" then
  1613. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1614. elseif type == "Divide" then
  1615. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1616. end
  1617. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1618. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1619. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1620. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1621. end
  1622. rng:Destroy()
  1623. end))
  1624. end
  1625.  
  1626. function SoulSteal(dude)
  1627. if dude.Name ~= char then
  1628. local bgf = IT("BodyGyro", dude.Head)
  1629. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1630. local val = IT("BoolValue", dude)
  1631. val.Name = "IsHit"
  1632. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1633. local soulst = coroutine.wrap(function()
  1634. local soul = Instance.new("Part",dude)
  1635. soul.Size = Vector3.new(1,1,1)
  1636. soul.CanCollide = false
  1637. soul.Anchored = false
  1638. soul.Position = torso.Position
  1639. soul.Transparency = 1
  1640. local PartEmmit1 = IT("ParticleEmitter", soul)
  1641. PartEmmit1.LightEmission = 1
  1642. PartEmmit1.Texture = "rbxassetid://569507414"
  1643. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1644. PartEmmit1.Rate = 250
  1645. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1646. PartEmmit1.Size = NumberSequence.new({
  1647. NumberSequenceKeypoint.new(0, 1, 0),
  1648. NumberSequenceKeypoint.new(1, 0, 0)
  1649. })
  1650. PartEmmit1.Transparency = NumberSequence.new({
  1651. NumberSequenceKeypoint.new(0, 0, 0),
  1652. NumberSequenceKeypoint.new(1, 1, 0)
  1653. })
  1654. PartEmmit1.Speed = NumberRange.new(0, 0)
  1655. PartEmmit1.VelocitySpread = 30000
  1656. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1657. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1658. local BodPoss = IT("BodyPosition", soul)
  1659. BodPoss.P = 3000
  1660. BodPoss.D = 1000
  1661. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1662. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1663. wait(1.6)
  1664. soul.Touched:connect(function(hit)
  1665. if hit.Parent == char then
  1666. soul:Destroy()
  1667. end
  1668. end)
  1669. wait(1.2)
  1670. while soul do
  1671. swait()
  1672. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1673. BodPoss.Position = tors.Position
  1674. end
  1675. end)
  1676. soulst()
  1677. end
  1678. end
  1679. function FaceMouse()
  1680. local Cam = workspace.CurrentCamera
  1681. return {
  1682. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1683. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1684. }
  1685. end
  1686.  
  1687. BTAUNT = Instance.new("Sound", tors)
  1688. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2701520256"
  1689. BTAUNT.Volume = 2
  1690. BTAUNT.Pitch = 1
  1691. BTAUNT.Looped = true
  1692. BTAUNT.TimePosition = 0.2
  1693.  
  1694. TEST = Instance.new("Sound", tors)
  1695. TEST.SoundId = "http://www.roblox.com/asset/?id=606732470"
  1696. TEST.Volume = 25
  1697. TEST.Pitch = 1
  1698. TEST.Looped = false
  1699. TEST.TimePosition = 0
  1700. -------------------------------------------------------
  1701. --End Effect Function--
  1702. -------------------------------------------------------
  1703. function Cso(ID, PARENT, VOLUME, PITCH)
  1704. local NSound = nil
  1705. coroutine.resume(coroutine.create(function()
  1706. NSound = IT("Sound", PARENT)
  1707. NSound.Volume = VOLUME
  1708. NSound.Pitch = PITCH
  1709. NSound.SoundId = "http://www.roblox.com/asset/?id=1060413310"
  1710. swait()
  1711. NSound:play()
  1712. game:GetService("Debris"):AddItem(NSound, 50)
  1713. end))
  1714. return NSound
  1715. end
  1716. function CameraEnshaking(Length, Intensity)
  1717. coroutine.resume(coroutine.create(function()
  1718. local intensity = 1 * Intensity
  1719. local rotM = 0.01 * Intensity
  1720. for i = 0, Length, 0.1 do
  1721. swait()
  1722. intensity = intensity - 0.05 * Intensity / Length
  1723. rotM = rotM - 5.0E-4 * Intensity / Length
  1724. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1725. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1726. end
  1727. hum.CameraOffset = Vector3.new(0, 0, 0)
  1728. end))
  1729. end
  1730. -------------------------------------------------------
  1731. --End Important Functions--
  1732. -------------------------------------------------------
  1733.  
  1734.  
  1735. -------------------------------------------------------
  1736. --Start Customization--
  1737. -------------------------------------------------------
  1738. local Player_Size = 1
  1739. if Player_Size ~= 1 then
  1740. root.Size = root.Size * Player_Size
  1741. tors.Size = tors.Size * Player_Size
  1742. hed.Size = hed.Size * Player_Size
  1743. ra.Size = ra.Size * Player_Size
  1744. la.Size = la.Size * Player_Size
  1745. rl.Size = rl.Size * Player_Size
  1746. ll.Size = ll.Size * Player_Size
  1747. ----------------------------------------------------------------------------------
  1748. rootj.Parent = root
  1749. neck.Parent = tors
  1750. RW.Parent = tors
  1751. LW.Parent = tors
  1752. RH.Parent = tors
  1753. LH.Parent = tors
  1754. ----------------------------------------------------------------------------------
  1755. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1756. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1757. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1758. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1759. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1760. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1761. ----------------------------------------------------------------------------------
  1762. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1763. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1764. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1765. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1766. --hat.Parent = Character
  1767. end
  1768. ----------------------------------------------------------------------------------
  1769. ----------------------------------------------------------------------------------
  1770. local equipped = false
  1771. local idle = 0
  1772. local change = 1
  1773. local val = 0
  1774. local toim = 0
  1775. local idleanim = 0.4
  1776. local sine = 0
  1777. local Sit = 1
  1778. ----------------------------------------------------------------------------------
  1779. hum.WalkSpeed = 8
  1780. hum.JumpPower = 57
  1781. hum.Animator.Parent = nil
  1782. ----------------------------------------------------------------------------------
  1783.  
  1784.  
  1785. -------------------------------------------------------
  1786. --End Customization--
  1787. -------------------------------------------------------
  1788. local Blobby = Instance.new("Part", char)
  1789. Blobby.Name = "Blob"
  1790. Blobby.CanCollide = false
  1791. Blobby.BrickColor = BrickColor.new("Really black")
  1792. Blobby.Transparency = 0
  1793. Blobby.Material = "Plastic"
  1794. Blobby.Size = Vector3.new(1, 1, 2)
  1795. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1796. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1797.  
  1798. local Weld = Instance.new("Weld", Blobby)
  1799. Weld.Part0 = ra
  1800. Weld.Part1 = Blobby
  1801. Weld.C1 = CFrame.new(0, 0.8, 0)
  1802. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1803.  
  1804. local M2 = Instance.new("SpecialMesh")
  1805. M2.Parent = Blobby
  1806. M2.MeshId = "rbxassetid://0"
  1807. M2.TextureId = "rbxassetid://0"
  1808. M2.Scale = Vector3.new(1, 0.8, 1)
  1809.  
  1810. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1811. naeeym2.AlwaysOnTop = true
  1812. naeeym2.Size = UDim2.new(5,35,2,15)
  1813. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1814. naeeym2.Adornee = hed
  1815. naeeym2.Name = "Name"
  1816. --naeeym2.PlayerToHideFrom = Player
  1817. local tecks2 = Instance.new("TextLabel",naeeym2)
  1818. tecks2.BackgroundTransparency = 1
  1819. tecks2.TextScaled = true
  1820. tecks2.BorderSizePixel = 0
  1821. tecks2.Text = "Fight Me"
  1822. tecks2.Font = Enum.Font.Bodoni
  1823. tecks2.TextSize = 30
  1824. tecks2.TextStrokeTransparency = 0
  1825. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1826. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1827. tecks2.Size = UDim2.new(1,0,0.5,0)
  1828. tecks2.Parent = naeeym2]]
  1829. ----------------------------------------------------------------------------------
  1830. local AddInstance = function(Object, ...)
  1831. local Obj = Instance.new(Object)
  1832. for i,v in next,(...) do
  1833. Obj[i] = v
  1834. end
  1835. return Obj
  1836. end
  1837. ----------------------------------------------------
  1838. -------------------------------------------------------
  1839. wait(1)
  1840. plr = game.Players.jaketrembley
  1841. char = plr.Character
  1842.  
  1843. whitecolor = Color3.new(255,255,1)
  1844. epicmode = false
  1845. normal = true
  1846. for i,v in pairs(char:GetChildren()) do
  1847. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1848. v:Destroy()
  1849. end
  1850. end
  1851. for i,v in pairs(char:GetChildren()) do
  1852. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1853. v:Destroy()
  1854. end
  1855. end
  1856.  
  1857.  
  1858.  
  1859. local BC = Character["Body Colors"]
  1860. BC.HeadColor = BrickColor.new("Bright yellow")
  1861. BC.LeftArmColor = BrickColor.new("Bright yellow")
  1862. BC.LeftLegColor = BrickColor.new("Shamrock")
  1863. BC.RightArmColor = BrickColor.new("Bright yellow")
  1864. BC.RightLegColor = BrickColor.new("Shamrock")
  1865. BC.TorsoColor = BrickColor.new("Bright blue")
  1866.  
  1867.  
  1868. local righteyebrickcolor = "Really black"
  1869. local reye = Instance.new("Part", char)
  1870. reye.CanCollide = false
  1871. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1872. reye.Material = "Neon"
  1873. reye.Size = Vector3.new(.25,.35,.15)
  1874. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(0.1,0.1,0.1))
  1875. m1 = Instance.new("SpecialMesh", reye)
  1876. m1.MeshType = "Sphere"
  1877. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1878. reye.Locked = true
  1879. reye.Name = "re"
  1880.  
  1881. -------------------------------------------------------
  1882. --Start Attacks N Stuff--
  1883. -------------------------------------------------------
  1884. local naeeym2 = Instance.new("BillboardGui",char)
  1885. naeeym2.AlwaysOnTop = true
  1886. naeeym2.Size = UDim2.new(5,35,2,35)
  1887. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1888. naeeym2.Adornee = hed
  1889. naeeym2.Name = "Name"
  1890.  
  1891. local tecks2 = Instance.new("TextLabel",naeeym2)
  1892. tecks2.BackgroundTransparency = 1
  1893. tecks2.TextScaled = true
  1894. tecks2.BorderSizePixel = 0
  1895. tecks2.Text = "..."
  1896. tecks2.Font = "Fantasy"
  1897. tecks2.TextSize = 30
  1898. tecks2.TextStrokeTransparency = 0
  1899. tecks2.TextColor3 = BrickColor.new('Bright yellow').Color
  1900. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1901. tecks2.Size = UDim2.new(1,0,0.5,0)
  1902. tecks2.Parent = naeeym2
  1903. textfag = tecks2
  1904. wait (1)
  1905. tecks2.Text = "TASTE"
  1906. wait(1)
  1907. tecks2.Text = "THE"
  1908. wait(1)
  1909. tecks2.Text = "BIG FAT"
  1910. wait(1)
  1911. tecks2.Text = "..."
  1912. wait(2)
  1913. tecks2.Text = "OOF!"
  1914. wait(1)
  1915. tecks2.Text = "OOF'D J҉ E҉ V҉ I҉ L҉"
  1916. BTAUNT:Play()
  1917. coroutine.resume(coroutine.create(function()
  1918. while textfag ~= nil do
  1919. swait()
  1920. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1921. textfag.Rotation = math.random(-3,3)
  1922. end
  1923. end))
  1924. local righteyebrickcolor = "Bright yellow"
  1925. local reye = Instance.new("Part", char)
  1926. reye.CanCollide = false
  1927. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1928. reye.Material = "Neon"
  1929. reye.Size = Vector3.new(.25,.35,.25)
  1930. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  1931. m1 = Instance.new("SpecialMesh", reye)
  1932. m1.MeshType = "Sphere"
  1933. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1934. reye.Locked = true
  1935. reye.Name = "re"
  1936.  
  1937.  
  1938. local righteyebrickcolor = "Bright yellow"
  1939. local reye = Instance.new("Part", char)
  1940. reye.CanCollide = false
  1941. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1942. reye.Material = "Neon"
  1943. reye.Size = Vector3.new(.25,.35,.15)
  1944. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1945. m1 = Instance.new("SpecialMesh", reye)
  1946. m1.MeshType = "Sphere"
  1947. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1948. reye.Locked = true
  1949. reye.Name = "re"
  1950. char.Head.face.Texture = "http://www.roblox.com/asset/?id=246596429"
  1951.  
  1952.  
  1953. function die()
  1954. attack = true
  1955. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  1956. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  1957. for i = 0, 2.6, 0.1 do
  1958. swait()
  1959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1960. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1961. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1962. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1963. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  1964. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1965. end
  1966. Cso("357417055", tors, 10, 1)
  1967. CameraEnshaking(2, 15)
  1968. Effects.Wave.Create(BrickColor.new("Bright blue"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1969. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1970. Effects.Wave.Create(BrickColor.new("Shamrock"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  1971. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  1972. if v:FindFirstChild("Head") then
  1973. Eviscerate(v)
  1974. end
  1975. end
  1976. for i = 0, 3, 0.1 do
  1977. swait()
  1978. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1979. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 6.5 * Cos(sine / 12)), Rad(0), Rad(20 * Cos(sine / 12))), 0.3)
  1980. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size + 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(84), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1981. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 * Sin(sine / 24) - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-84), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  1982. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  1983. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.35 + 0.15 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(7 + 4.5 * Sin(sine / 12)), Rad(0 + 2.5 * Sin(sine / 12)), Rad(-13 - 4.5 * Sin(sine / 12))), 0.1)
  1984. end
  1985. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  1986. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  1987. attack = false
  1988. end
  1989.  
  1990. function dance()
  1991. attack = true
  1992. hum.WalkSpeed = 0
  1993. CFuncs.Sound.Create("", head, 100, 1)
  1994. for i = 0, 2, 0.1 do
  1995. swait()
  1996. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1997. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1998. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1999. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2000. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2001. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2002. end
  2003. for i = 0, 6, 0.1 do
  2004. swait()
  2005. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2006. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  2007. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2008. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2009. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2010. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2011. end
  2012. for i = 0, 2, 0.1 do
  2013. swait()
  2014. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2015. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2016. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2017. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2018. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2019. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2020. end
  2021. attack = false
  2022. hum.WalkSpeed = 20
  2023. end
  2024. ----------------------------------------------------------
  2025.  
  2026. function aaa()
  2027. attack = true
  2028. hum.WalkSpeed = 0
  2029. for i = 0,20, 0.1 do
  2030. swait()
  2031. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2032. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2033. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2034. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2035. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2036. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2037. end
  2038. hum.WalkSpeed = 16
  2039. attack = false
  2040. end
  2041.  
  2042. function finalChaos()
  2043. attack = true
  2044. spawn(function()
  2045. local p = Instance.new("Part",char)
  2046. p.Anchored = true
  2047. p.CanCollide = false
  2048. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2049. local m = Instance.new("SpecialMesh",p)
  2050. m.MeshId = "rbxassetid://2711107284"
  2051. m.TextureId = "rbxassetid://2711107314"
  2052. m.Scale = Vector3.new(1,1,1)
  2053. for i=1,30 do
  2054. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2055. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2056. wait()
  2057. end
  2058. local beam = Instance.new("Part",char)
  2059. beam.Anchored = true
  2060. beam.CanCollide = false
  2061. beam.BrickColor = BrickColor.new("Bright yellow")
  2062. beam.Material = Enum.Material.Neon
  2063. beam.Size = Vector3.new(1,1,1)
  2064. beam.Position = p.Position+Vector3.new(0,1000,0)
  2065. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2066. local m = Instance.new("SpecialMesh",beam)
  2067. m.MeshType = "Cylinder"
  2068. m.Scale = Vector3.new(2000,15,15)
  2069. damage(6,20,35,p.Position)
  2070. p.Transparency = 20
  2071. CFuncs.Sound.Create("rbxassetid://2627797774", p, 10, 1)
  2072. for i=1,10 do
  2073. m.Scale = m.Scale-Vector3.new(0,1,1)
  2074. beam.Transparency = i/10
  2075. wait()
  2076. end
  2077. p:Destroy()
  2078. end)
  2079. attack = false
  2080. end
  2081.  
  2082. function beam()
  2083. attack = true
  2084. hum.WalkSpeed = 0
  2085. local Ring1 = Instance.new("Part", char)
  2086. Ring1.Anchored = true
  2087. Ring1.BrickColor = maincolor
  2088. Ring1.CanCollide = false
  2089. Ring1.FormFactor = 3
  2090. Ring1.Name = "Ring"
  2091. Ring1.Material = "Neon"
  2092. Ring1.Size = Vector3.new(1, 0.05, 1)
  2093. Ring1.Transparency = 1
  2094. Ring1.TopSurface = 0
  2095. Ring1.BottomSurface = 0
  2096. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2097. Ring1Mesh.MeshType = "Brick"
  2098. Ring1Mesh.Name = "SizeMesh"
  2099. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2100. local InnerRing1 = Ring1:Clone()
  2101. InnerRing1.Parent = char
  2102. InnerRing1.Transparency = 0
  2103. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  2104. InnerRing1.Size = Vector3.new(1, 1, 1)
  2105. local InnerRing1Mesh = InnerRing1.SizeMesh
  2106. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2107. InnerRing1Mesh.MeshType = "Sphere"
  2108. Ring1:Destroy()
  2109. for i = 0, 6, 0.1 do
  2110. swait()
  2111. --orb.CFrame = Pupil.CFrame
  2112. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2113. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2114. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2115. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2116. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2117. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2118. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2119. end
  2120. InnerRing1.Transparency = 1
  2121. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2122. Cso("2545012765", char, 10, 1)
  2123. Cso("2606661976", char, 2.3, 1)
  2124. local a = IT("Part", char)
  2125. a.Name = "Direction"
  2126. a.Anchored = true
  2127. a.BrickColor = BrickC("Bright blue")
  2128. a.Material = "SmoothPlastic"
  2129. a.Transparency = 0
  2130. a.Shape = "Cylinder"
  2131. a.CanCollide = false
  2132. local a2 = IT("Part", char)
  2133. a2.Name = "Direction"
  2134. a2.Anchored = true
  2135. a2.BrickColor = maincolor
  2136. a2.Color = maincolor.Color
  2137. a2.Material = "Neon"
  2138. a2.Transparency = 0.7
  2139. a2.Shape = "Cylinder"
  2140. a2.CanCollide = false
  2141. local ba = IT("Part", char)
  2142. ba.Name = "HitDirect"
  2143. ba.Anchored = true
  2144. ba.BrickColor = maincolor
  2145. ba.Material = "Neon"
  2146. ba.Transparency = 1
  2147. ba.CanCollide = false
  2148. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2149. local ignore = char
  2150. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2151. a.BottomSurface = 10
  2152. a.TopSurface = 10
  2153. a2.BottomSurface = 10
  2154. a2.TopSurface = 10
  2155. local distance = (InnerRing1.CFrame.p - position).magnitude
  2156. a.Size = Vector3.new(distance, 1, 1)
  2157. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2158. a2.Size = Vector3.new(distance, 1, 1)
  2159. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2160. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2161. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2162. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2163. game:GetService("Debris"):AddItem(a, 20)
  2164. game:GetService("Debris"):AddItem(a2, 20)
  2165. game:GetService("Debris"):AddItem(ba, 20)
  2166. local msh = Instance.new("SpecialMesh", a)
  2167. msh.MeshType = "Brick"
  2168. msh.Scale = Vector3.new(1, 5, 5)
  2169. local msh2 = Instance.new("SpecialMesh", a2)
  2170. msh2.MeshType = "Brick"
  2171. msh2.Scale = Vector3.new(1, 7, 7)
  2172. for i = 0, 10, 0.1 do
  2173. swait()
  2174. CameraEnshaking(1, 5)
  2175. a2.Color = maincolor.Color
  2176. root.CFrame = FaceMouse()[1]
  2177. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2178. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2179. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2180. distance = (InnerRing1.CFrame.p - position).magnitude
  2181. a.Size = Vector3.new(distance, 1, 1)
  2182. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2183. a2.Size = Vector3.new(distance, 1, 1)
  2184. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2185. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2186. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2187. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2188. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2189. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2190. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2191. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2192. if v:FindFirstChild("Head") then
  2193. Eviscerate(v)
  2194. end
  2195. end
  2196. end
  2197. a:Destroy()
  2198. a2:Destroy()
  2199. ba:Destroy()
  2200. InnerRing1:Destroy()
  2201. attack = false
  2202. hum.WalkSpeed = 10
  2203. hum.CameraOffset = Vector3.new(0,0,0)
  2204. end
  2205.  
  2206. function Call_Upon_The_Eyes()
  2207. attack = true
  2208. hum.WalkSpeed = 0
  2209. for i = 0, 6, 0.1 do
  2210. swait()
  2211. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2212. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2213. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2214. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2215. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2216. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2217. end
  2218. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2219. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2220. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2221. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2222. CameraEnshaking(4, 25)
  2223. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2224. if v:FindFirstChild("Head") then
  2225. Eviscerate(v)
  2226. end
  2227. end
  2228. for i = 0, 6, 0.1 do
  2229. swait()
  2230. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2231. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2232. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2233. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2234. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2235. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2236. end
  2237. attack = false
  2238. hum.WalkSpeed = 10
  2239. end
  2240.  
  2241. function CHAOS()
  2242. attack = true
  2243. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2244. Cso("2545012765", hed, 10, 1)
  2245. Effects.Ring.Create(BrickC("Bright yellow"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2246.  
  2247. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2248. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2249. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2250.  
  2251. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2252. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2253. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2254. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2255. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2256. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2257. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2258. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2259. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2260. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2261. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2262. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2263. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2264. if v:FindFirstChild("Head") then
  2265. Eviscerate(v)
  2266. end
  2267. end
  2268. attack = false
  2269. end
  2270. function Chain2()
  2271. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2272. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2273. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2274. local HEAD = HUM.Parent:FindFirstChild("Head")
  2275. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2276. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2277. if HEAD and TORSO and HUM.Health > 0 then
  2278. local GYRO = IT("BodyGyro",root)
  2279. GYRO.D = 275
  2280. GYRO.P = 20000
  2281. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2282. attack = true
  2283. hum.WalkSpeed = 0
  2284. local hit,pos,hummie;
  2285. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2286. Hook2.Transparency = 1
  2287. local A2 = NewInstance("Attachment",Hook2)
  2288. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2289. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2290. for i = 0, 2.3, .1 do
  2291. swait()
  2292. GYRO.cframe = CF(root.Position,TORSO.Position)
  2293. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2294. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2295. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2296. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2297. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2298. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2299. end
  2300. Cso("169105657", ra, 7, 1.2)
  2301. for i = 0, 5, .1 do
  2302. if(hit)then break end
  2303. swait()
  2304. GYRO.cframe = CF(root.Position,TORSO.Position)
  2305. Hook2.CFrame = TORSO.CFrame
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2307. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2312. end
  2313. Cso("169105657", ra, 5, .8)
  2314. Cso("2545211765", char, 7, 1)
  2315. GYRO:remove()
  2316. TORSO:BreakJoints()
  2317. for i = 0, 6, .1 do
  2318. swait()
  2319. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2320. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2321. end
  2322. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2323. break
  2324. end
  2325. Chain2.TextureLength = 4
  2326. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2327. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2328. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2329. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2330. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2331. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2332. end
  2333. hum.WalkSpeed = 16
  2334. attack = false
  2335. Hook2:Destroy()
  2336. end
  2337. end
  2338. end
  2339.  
  2340. function dejzrXD()
  2341. attack = true
  2342. hum.WalkSpeed = 20
  2343. for i = 0, 4, 0.1 do
  2344. swait()
  2345. Cso("2545012765", char, 10, 1)
  2346. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2347. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2348. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2349. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2350. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2351. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2352. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2353. end
  2354. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2355. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2356. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2357. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2358. CameraEnshaking(4, 5)
  2359. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2360. if v:FindFirstChild("Head") then
  2361. Eviscerate(v)
  2362. end
  2363. end
  2364. for i = 0, 2, 0.1 do
  2365. swait()
  2366. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2369. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2370. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2371. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2373. end
  2374. attack = false
  2375. Speed = 20
  2376. end
  2377.  
  2378. function specialchaos()
  2379. wait(0)
  2380. CHOICE = 6
  2381. Cso("2545018472", hed, 10, 1)
  2382. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2383. killsky.SkyboxBk = "http://www.roblox.com/asset/?id=17898888"
  2384. killsky.SkyboxDn = "http://www.roblox.com/asset/?id=17898888"
  2385. killsky.SkyboxFt = "http://www.roblox.com/asset/?id=17898888"
  2386. killsky.SkyboxLf = "http://www.roblox.com/asset/?id=17898888"
  2387. killsky.SkyboxRt = "http://www.roblox.com/asset/?id=17898888"
  2388. killsky.SkyboxUp = "http://www.roblox.com/asset/?id=17898888"
  2389. ---
  2390. killsky.StarCount = 0
  2391. killsky.SunAngularSize = 0
  2392. killsky.MoonAngularSize = 0
  2393. killsky.MoonTextureId = ""
  2394. killsky.CelestialBodiesShown = false
  2395. if HITFLOOR ~= nil then
  2396. ATTACK = false
  2397. Rooted = false
  2398. local RINGSPIN = true
  2399. local CONSTRUCTING = true
  2400. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Bright yellow", "Ring", VT(0,0,0))
  2401. RING.Color = C3(0,0,0)
  2402. MakeForm(RING,"Cyl")
  2403. RING.CFrame = CF(HITPOS)
  2404. coroutine.resume(coroutine.create(function()
  2405. repeat
  2406. Swait()
  2407. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2408. until CONSTRUCTING == false
  2409. repeat
  2410. Swait()
  2411. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2412. until RINGSPIN == false
  2413. for i = 1, 25 do
  2414. Swait()
  2415. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2416. RING.Size = RING.Size - VT(0.15,0,0.15)
  2417. --DECAL.Transparency = DECAL.Transparency + 1/25
  2418. RING.Transparency = RING.Transparency + 1/25
  2419. end
  2420. RING:remove()
  2421. end))
  2422. for i = 1, 15 do
  2423. Swait()
  2424. RING.Size = RING.Size + VT(0,0,0)
  2425. RING.Transparency = RING.Transparency - 1/15
  2426. end
  2427. end
  2428. hum.WalkSpeed = 20
  2429. attack = false
  2430. local s = Instance.new("Sound")
  2431.  
  2432. s.Name = "Sound"
  2433. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2434. s.Volume = 70
  2435. s.Looped = false
  2436. s.archivable = false
  2437.  
  2438. s.Parent = game.Workspace
  2439.  
  2440. s:play()
  2441. end
  2442. function icando()
  2443. attack = true
  2444. hum.WalkSpeed = 0
  2445. TEST:Remove()
  2446. TEST:Play()
  2447. repeat
  2448. for i = 0,4,0.1 do
  2449. swait()
  2450. TEST.Parent = tors
  2451. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2452. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  2453. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2454. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2455. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2456. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2457. end
  2458. until TEST.Playing == false
  2459. TEST:Stop()
  2460. TEST:Play()
  2461. TEST:Remove()
  2462. print('I HAVE CRIPPLING DEPRESSION ~MEME')
  2463. attack = false
  2464. hum.WalkSpeed = 20
  2465. end
  2466.  
  2467. function finalChaos2()
  2468.  
  2469. attack = true
  2470. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2471. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2472. M2.Scale = Vector3.new(5, 5, 5)
  2473. Cso("2545018472", hed, 10, 1)
  2474. for i = 0, 15, 0.1 do
  2475. swait()
  2476. hum.CameraOffset = Vector3.new(0, 8, 0)
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2478. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2479. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2480. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2481. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2483. end
  2484. Cso("483458132", char, 10, .7)
  2485. Cso("483458132", char, 10, 1)
  2486. CameraEnshaking(6, 65)
  2487. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2488. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2489. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2490. Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2491. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2492. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2493. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2494. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright blue"), "Sphere")
  2495. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2496. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Shamrock"), "Sphere")
  2497. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Shamrock"), "Sphere")
  2498. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2499. if v:FindFirstChild("Head") then
  2500. Eviscerate(v)
  2501. end
  2502. end
  2503. local s = Instance.new("Sound")
  2504. s.Name = "Sound"
  2505. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2506. s.Volume = 70
  2507. s.Looped = false
  2508. s.archivable = false
  2509.  
  2510. s.Parent = game.Workspace
  2511.  
  2512. s:play()
  2513. for i = 0, 15, 0.1 do
  2514. swait()
  2515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2516. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2517. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2518. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2519. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2520. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2521. end
  2522. M2.Scale = Vector3.new(1, 1, 1)
  2523. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2524. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2525. attack = false
  2526.  
  2527.  
  2528. end
  2529.  
  2530. function DRAG_THEM_TO_HELL()
  2531. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2532. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2533. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2534. local HEAD = HUM.Parent:FindFirstChild("Head")
  2535. if HEAD and TORSO and HUM.Health > 0 then
  2536. local GYRO = IT("BodyGyro",root)
  2537. GYRO.D = 275
  2538. GYRO.P = 20000
  2539. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2540. attack = true
  2541. hum.WalkSpeed = 0
  2542. local hit,pos,hummie;
  2543. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2544. Hook.Transparency = 1
  2545. local A = NewInstance("Attachment",Hook)
  2546. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2547. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2548. local POS = mouse.Hit.p
  2549. local CHAINS = false
  2550. local CHAINLINKS = {}
  2551. local A = IT("Attachment",la)
  2552. A.Position = Vector3.new(1,-1,0)*Player_Size
  2553. A.Orientation = Vector3.new(-90, -89.982, 0)
  2554. local B = IT("Attachment",la)
  2555. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2556. B.Orientation = Vector3.new(-90, 89.988, 0)
  2557. local C = IT("Attachment",la)
  2558. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2559. C.Orientation = Vector3.new(-90, -89.982, 0)
  2560. local D = IT("Attachment",la)
  2561. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2562. D.Orientation = Vector3.new(-90, 89.988, 0)
  2563. local LIGHT = IT("Attachment",la)
  2564. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2565. local LIGHT2 = IT("PointLight",LIGHT)
  2566. LIGHT2.Range = 7
  2567. LIGHT2.Brightness = 5
  2568. LIGHT2.Color = Color3.new(0,0,0)
  2569. for i = 1, 2 do
  2570. local TWIST = -2
  2571. local START = A
  2572. local END = B
  2573. if i == 1 then
  2574. START = B
  2575. END = A
  2576. end
  2577. local ChainLink = IT("Beam",tors)
  2578. ChainLink.Texture = "rbxassetid://73042633"
  2579. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2580. ChainLink.TextureSpeed = 1
  2581. ChainLink.Width0 = 1
  2582. ChainLink.Width1 = 1
  2583. ChainLink.TextureLength = 2.5
  2584. ChainLink.Attachment0 = START
  2585. ChainLink.Attachment1 = END
  2586. ChainLink.CurveSize0 = TWIST
  2587. ChainLink.CurveSize1 = TWIST
  2588. --ChainLink.FaceCamera = true
  2589. ChainLink.Segments = 45
  2590. ChainLink.Transparency = NumberSequence.new(0.25)
  2591. table.insert(CHAINLINKS,ChainLink)
  2592. end
  2593. for i = 1, 2 do
  2594. local TWIST = -1
  2595. local START = C
  2596. local END = D
  2597. if i == 1 then
  2598. START = D
  2599. END = C
  2600. end
  2601. local ChainLink = IT("Beam",tors)
  2602. ChainLink.Texture = "rbxassetid://73042633"
  2603. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2604. ChainLink.TextureSpeed = 1
  2605. ChainLink.Width0 = 1
  2606. ChainLink.Width1 = 1
  2607. ChainLink.TextureLength = 5
  2608. ChainLink.Attachment0 = START
  2609. ChainLink.Attachment1 = END
  2610. ChainLink.CurveSize0 = TWIST
  2611. ChainLink.CurveSize1 = TWIST
  2612. --ChainLink.FaceCamera = true
  2613. ChainLink.Segments = 25
  2614. ChainLink.LightEmission = 0.5
  2615. ChainLink.Transparency = NumberSequence.new(0.25)
  2616. table.insert(CHAINLINKS,ChainLink)
  2617. end
  2618. for i = 0, 2.3, .1 do
  2619. swait()
  2620. GYRO.cframe = CF(root.Position,TORSO.Position)
  2621. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2622. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2623. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2624. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2625. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2626. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2627. end
  2628. Cso("169105657", ra, 7, 1.2)
  2629. for i = 0, 4, .1 do
  2630. if(hit)then break end
  2631. swait()
  2632. GYRO.cframe = CF(root.Position,TORSO.Position)
  2633. Hook.CFrame = HEAD.CFrame
  2634. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2635. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2636. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2637. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2638. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2639. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2640. end
  2641. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2642. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2643. hit = GetTorso(v.Parent);
  2644. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2645. break;
  2646. end
  2647. end
  2648. Cso("169105657", ra, 5, .8)
  2649. Cso("131228548", tors, 2, 1.1)
  2650. GYRO:remove()
  2651. for i = 0, 3, .1 do
  2652. swait()
  2653. HUM.PlatformStand = true
  2654. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2655. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2656. end
  2657. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2658. break
  2659. end
  2660. Chain.TextureLength = 4
  2661. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2662. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2663. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2664. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2665. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2666. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2667. end
  2668. hum.WalkSpeed = 16
  2669. attack = false
  2670. Hook:Destroy()
  2671. A:remove()
  2672. B:remove()
  2673. C:remove()
  2674. D:remove()
  2675. end
  2676. end
  2677. end
  2678. function OP9999()
  2679. attack = true
  2680. hum.WalkSpeed = 16
  2681. Cso("1690476035",char, 10, 1)
  2682. for i = 0,5.2,0.1 do
  2683. swait()
  2684. Effects.Block.Create(BrickC("Bright blue"), ll.CFrame * CF(0, -1, 0), 2, 2, 2, 3, 3, 3, 0.05)
  2685. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2686. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2687. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2688. LH.C0 = clerp(LH.C0, CF(-1, -0.3 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2689. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(-45 - 2.5 * Sin(sine / 20))), 0.1)
  2690. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(135), Rad(0), Rad(45 + 2.5 * Sin(sine / 20))), 0.1)
  2691. end
  2692. Cso("824687369", char, 10, 1)
  2693. for i = 0,3.7,0.1 do
  2694. swait()
  2695. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2696. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2697. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2698. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2699. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2700. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2701. CameraEnshaking(2, 8)
  2702. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2703. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2704. if v:FindFirstChild("Head") then
  2705. Eviscerate(v)
  2706. end
  2707. end
  2708. end
  2709. attack = false
  2710. swait()
  2711. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2712. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2713. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2714. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2715. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2716. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2717. CameraEnshaking(2, 8)
  2718. wait(2)
  2719. Effects.Sphere.Create(BrickColor.new("Shamrock"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2720. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2721. if v:FindFirstChild("Head") then
  2722. Eviscerate(v)
  2723. end
  2724. end
  2725. end
  2726. attack = false
  2727. swait()
  2728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2734. CameraEnshaking(2, 8)
  2735. wait(3)
  2736. Effects.Sphere.Create(BrickColor.new("Bright blue"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2737. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2738. if v:FindFirstChild("Head") then
  2739. Eviscerate(v)
  2740. end
  2741. end
  2742. attack = false
  2743. hum.WalkSpeed = 16
  2744. local s = Instance.new("Sound")
  2745.  
  2746. s.Name = "Sound"
  2747. s.SoundId = "http://www.roblox.com/asset/?id=2254105861"
  2748. s.Volume = 70
  2749. s.Looped = false
  2750. s.archivable = false
  2751.  
  2752. s.Parent = game.Workspace
  2753.  
  2754. s:play()
  2755. function GAY()
  2756.  
  2757. attack = true
  2758. M2.MeshId = "rbxassetid://2711094700"
  2759. M2.TextureId = "rbxassetid://2711094731"
  2760. M2.Scale = Vector3.new(5, 5, 5)
  2761. Cso("2545018472", hed, 10, 1)
  2762. for i = 0, 15, 0.1 do
  2763. swait()
  2764. hum.CameraOffset = Vector3.new(0, 8, 0)
  2765. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2766. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2767. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2768. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2769. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2770. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2771. end
  2772. Cso("483458132", char, 10, .7)
  2773. Cso("483458132", char, 10, 1)
  2774. CameraEnshaking(6, 65)
  2775. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2776. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2777. Effects.Wave.Create(BrickColor.new("Bright yellow"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2778. Effects.Ring.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2779. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2780. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2781. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2782. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Bright yellow"), "Sphere")
  2783. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright yellow"), "Sphere")
  2784. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Bright yellow"), "Sphere")
  2785. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Bright yellow"), "Sphere")
  2786. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2787. if v:FindFirstChild("Head") then
  2788. Eviscerate(v)
  2789. end
  2790. end
  2791. local s = Instance.new("Sound")
  2792. s.Name = "Sound"
  2793. s.SoundId = "http://www.roblox.com/asset/?id=2627797774"
  2794. s.Volume = 70
  2795. s.Looped = false
  2796. s.archivable = false
  2797.  
  2798. s.Parent = game.Workspace
  2799.  
  2800. s:play()
  2801. for i = 0, 15, 0.1 do
  2802. swait()
  2803. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2804. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2805. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2806. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2807. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2808. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2809. swait()
  2810. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2811. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2812. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(20)), 0.15)
  2813. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(-25)), 0.15)
  2814. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2815. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(-40), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2816. CameraEnshaking(2, 8)
  2817. Effects.Sphere.Create(BrickColor.new("Bright yellow"), root.CFrame * CF(0, -3, 0), 10, 4, 10, 9999999, -0.1, 9999999, 0.01)
  2818. for i, v in pairs(FindNearestHead(tors.CFrame.p, 9999999)) do
  2819. if v:FindFirstChild("Head") then
  2820. Eviscerate(v)
  2821. end
  2822. end
  2823. end
  2824. attack = false
  2825. hum.WalkSpeed = 16
  2826. M2.Scale = Vector3.new(1, 1, 1)
  2827. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2828. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2829. attack = false
  2830.  
  2831. end
  2832.  
  2833. function GoInvisible()
  2834. mouse.KeyDown:connect(function(key)
  2835. if key == "u" then
  2836. if char.Head.Transparency == 0.5 then
  2837. GoInvisible()
  2838.  
  2839. elseif char.Head.Transparency == 1 then
  2840. GoVisible()
  2841. end
  2842. end end)
  2843.  
  2844. TEST:Stop()
  2845. char.Humanoid.WalkSpeed = 120
  2846. char.Head.face.Transparency = 1
  2847. char["Left Leg"].Transparency = 0.5
  2848. char["Head"].Transparency = 0.5
  2849. char["Right Leg"].Transparency = 0.5
  2850. char["Torso"].Transparency = 0.5
  2851. char["Left Arm"].Transparency = 0.5
  2852. char["Right Arm"].Transparency = 0.5
  2853. wait(0.001)
  2854. char["Left Leg"].Transparency = 0.6
  2855. char["Head"].Transparency = 0.6
  2856. char["Right Leg"].Transparency = 0.6
  2857. char["Torso"].Transparency = 0.6
  2858. char["Left Arm"].Transparency = 0.6
  2859. char["Right Arm"].Transparency = 0.6
  2860. wait(0.001)
  2861. char["Left Leg"].Transparency = 0.7
  2862. char["Head"].Transparency = 0.7
  2863. char["Right Leg"].Transparency = 0.7
  2864. char["Torso"].Transparency = 0.7
  2865. char["Left Arm"].Transparency = 0.7
  2866. char["Right Arm"].Transparency = 0.7
  2867. wait(0.001)
  2868. char["Left Leg"].Transparency = 1
  2869. char["Head"].Transparency = 1
  2870. char["Right Leg"].Transparency = 1
  2871. char["Torso"].Transparency = 1
  2872. char["Left Arm"].Transparency = 1
  2873. char["Right Arm"].Transparency = 1
  2874. end
  2875.  
  2876. function GoVisible()
  2877. TEST:Play()
  2878. char.Humanoid.WalkSpeed = 16
  2879. char.Head.face.Transparency = 0
  2880. char["Left Leg"].Transparency = 0.9
  2881. char["Head"].Transparency = 0.9
  2882. char["Right Leg"].Transparency = 9
  2883. char["Torso"].Transparency = 0.9
  2884. char["Left Arm"].Transparency = 0.9
  2885. char["Right Arm"].Transparency = 0.9
  2886. wait(0.001)
  2887. char["Left Leg"].Transparency = 0.7
  2888. char["Head"].Transparency = 0.7
  2889. char["Right Leg"].Transparency = 0.7
  2890. char["Torso"].Transparency = 0.7
  2891. char["Left Arm"].Transparency = 0.7
  2892. char["Right Arm"].Transparency = 0.7
  2893. wait(0.001)
  2894. char["Left Leg"].Transparency = 0.5
  2895. char["Head"].Transparency = 0.5
  2896. char["Right Leg"].Transparency = 0.5
  2897. char["Torso"].Transparency = 0.5
  2898. char["Left Arm"].Transparency = 0.5
  2899. char["Right Arm"].Transparency = 0.5
  2900. end
  2901.  
  2902. -------------------------------------------------------
  2903. --End Attacks N Stuff--
  2904. -------------------------------------------------------
  2905. mouse.KeyDown:connect(function(key)
  2906. if attack == false then
  2907. if key == "t" then
  2908. dance()
  2909. elseif key == 'y' then
  2910. aaa()
  2911. elseif key == "p" then
  2912. finalChaos()
  2913. elseif key == "z" then
  2914. beam()
  2915. elseif key == "x" then
  2916. Call_Upon_The_Eyes()
  2917. elseif key == "v" then
  2918. dejzrXD()
  2919. elseif key == "b" then
  2920. specialchaos()
  2921. elseif key == "n" then
  2922. CHAOS()
  2923. elseif key == "f" then
  2924. icando()
  2925. elseif key == "h" then
  2926. finalChaos2()
  2927. elseif key == "g" then
  2928. Chain2()
  2929. elseif key == "c" then
  2930. DRAG_THEM_TO_HELL()
  2931. elseif key == "q" then
  2932. OP9999()
  2933. elseif key == "m" then
  2934. GAY()
  2935. end
  2936. end
  2937. end)
  2938.  
  2939. mouse.Button1Down:connect(function(key)
  2940. if attack == false then
  2941. die()
  2942. end
  2943. end)
  2944.  
  2945. function Part(parent,color,material,size,cframe,anchored,cancollide)
  2946. local part = Instance.new("Part")
  2947. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  2948. part.Material = material or Enum.Material.SmoothPlastic
  2949. part.TopSurface,part.BottomSurface=10,10
  2950. part.Size = size or Vector3.new(1,1,1)
  2951. part.CFrame = cframe or CF(0,0,0)
  2952. part.Anchored = anchored or true
  2953. part.CanCollide = cancollide or false
  2954. part.Parent = parent or char
  2955. return part
  2956. end
  2957.  
  2958. NewInstance = function(instance,parent,properties)
  2959. local inst = Instance.new(instance)
  2960. inst.Parent = parent
  2961. if(properties)then
  2962. for i,v in next, properties do
  2963. pcall(function() inst[i] = v end)
  2964. end
  2965. end
  2966. return inst;
  2967. end
  2968. -------------------------------------------------------
  2969. --Start Damage Function--
  2970. -------------------------------------------------------
  2971. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  2972. local type = type
  2973. local rng = Instance.new("Part", char)
  2974. rng.Anchored = true
  2975. rng.BrickColor = color
  2976. rng.CanCollide = false
  2977. rng.FormFactor = 3
  2978. rng.Name = "Ring"
  2979. rng.Material = "Neon"
  2980. rng.Size = Vector3.new(1, 1, 1)
  2981. rng.Transparency = 0
  2982. rng.TopSurface = 0
  2983. rng.BottomSurface = 0
  2984. rng.CFrame = pos
  2985. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  2986. local rngm = Instance.new("SpecialMesh", rng)
  2987. rngm.MeshType = "Brick"
  2988. if rainbowmode == true then
  2989. rng.Color = Color3.new(r/255,g/255,b/255)
  2990. end
  2991. local scaler2 = 1
  2992. local speeder = FastSpeed/10
  2993. if type == "Add" then
  2994. scaler2 = 1*value
  2995. elseif type == "Divide" then
  2996. scaler2 = 1/value
  2997. end
  2998. coroutine.resume(coroutine.create(function()
  2999. for i = 0,10/bonuspeed,0.1 do
  3000. swait()
  3001. if type == "Add" then
  3002. scaler2 = scaler2 - 0.01*value/bonuspeed
  3003. elseif type == "Divide" then
  3004. scaler2 = scaler2 - 0.01/value*bonuspeed
  3005. end
  3006. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3007. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3008. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3009. end
  3010. rng:Destroy()
  3011. end))
  3012. end
  3013.  
  3014. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3015. if hit.Parent == nil then
  3016. return
  3017. end
  3018. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3019. for _, v in pairs(hit.Parent:children()) do
  3020. if v:IsA("Humanoid") then
  3021. h = v
  3022. end
  3023. end
  3024. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3025.  
  3026. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3027. end
  3028.  
  3029. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3030. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3031. if hit.Parent.DebounceHit.Value == true then
  3032. return
  3033. end
  3034. end
  3035. if insta == true then
  3036. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3037. end
  3038. local c = Create("ObjectValue"){
  3039. Name = "creator",
  3040. Value = game:service("Players").jaketrembley,
  3041. Parent = h,
  3042. }
  3043. game:GetService("Debris"):AddItem(c, .5)
  3044. if HitSound ~= nil and HitPitch ~= nil then
  3045. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3046. end
  3047. local Damage = math.random(minim, maxim)
  3048. local blocked = false
  3049. local block = hit.Parent:findFirstChild("Block")
  3050. if block ~= nil then
  3051. if block.className == "IntValue" then
  3052. if block.Value > 0 then
  3053. blocked = true
  3054. block.Value = block.Value - 1
  3055. print(block.Value)
  3056. end
  3057. end
  3058. end
  3059. if blocked == false then
  3060. h.Health = h.Health - Damage
  3061. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3062. else
  3063. h.Health = h.Health - (Damage / 2)
  3064. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3065. end
  3066. if Type == "Knockdown" then
  3067. local hum = hit.Parent.Humanoid
  3068. hum.PlatformStand = true
  3069. coroutine.resume(coroutine.create(function(HHumanoid)
  3070. swait(1)
  3071. HHumanoid.PlatformStand = false
  3072. end), hum)
  3073. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3074. local bodvol = Create("BodyVelocity"){
  3075. velocity = angle * knockback,
  3076. P = 5000,
  3077. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3078. Parent = hit,
  3079. }
  3080. local rl = Create("BodyAngularVelocity"){
  3081. P = 3000,
  3082. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3083. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3084. Parent = hit,
  3085. }
  3086. game:GetService("Debris"):AddItem(bodvol, .5)
  3087. game:GetService("Debris"):AddItem(rl, .5)
  3088. elseif Type == "Normal" then
  3089. local vp = Create("BodyVelocity"){
  3090. P = 500,
  3091. maxForce = Vector3.new(math.huge, 0, math.huge),
  3092. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3093. }
  3094. if knockback > 0 then
  3095. vp.Parent = hit.Parent.Torso
  3096. end
  3097. game:GetService("Debris"):AddItem(vp, .5)
  3098. elseif Type == "Up" then
  3099. local bodyVelocity = Create("BodyVelocity"){
  3100. velocity = Vector3.new(0, 20, 0),
  3101. P = 5000,
  3102. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3103. Parent = hit,
  3104. }
  3105. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3106. elseif Type == "DarkUp" then
  3107. coroutine.resume(coroutine.create(function()
  3108. for i = 0, 1, 0.1 do
  3109. swait()
  3110. Effects.Block.Create(BrickColor.new("Shamrock"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3111. end
  3112. end))
  3113. local bodyVelocity = Create("BodyVelocity"){
  3114. velocity = Vector3.new(0, 20, 0),
  3115. P = 5000,
  3116. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3117. Parent = hit,
  3118. }
  3119. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3120. elseif Type == "Snare" then
  3121. local bp = Create("BodyPosition"){
  3122. P = 2000,
  3123. D = 100,
  3124. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3125. position = hit.Parent.Torso.Position,
  3126. Parent = hit.Parent.Torso,
  3127. }
  3128. game:GetService("Debris"):AddItem(bp, 1)
  3129. elseif Type == "Freeze" then
  3130. local BodPos = Create("BodyPosition"){
  3131. P = 50000,
  3132. D = 1000,
  3133. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3134. position = hit.Parent.Torso.Position,
  3135. Parent = hit.Parent.Torso,
  3136. }
  3137. local BodGy = Create("BodyGyro") {
  3138. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3139. P = 20e+003,
  3140. Parent = hit.Parent.Torso,
  3141. cframe = hit.Parent.Torso.CFrame,
  3142. }
  3143. hit.Parent.Torso.Anchored = true
  3144. coroutine.resume(coroutine.create(function(Part)
  3145. swait(1.5)
  3146. Part.Anchored = false
  3147. end), hit.Parent.Torso)
  3148. game:GetService("Debris"):AddItem(BodPos, 3)
  3149. game:GetService("Debris"):AddItem(BodGy, 3)
  3150. end
  3151. local debounce = Create("BoolValue"){
  3152. Name = "DebounceHit",
  3153. Parent = hit.Parent,
  3154. Value = true,
  3155. }
  3156. game:GetService("Debris"):AddItem(debounce, Delay)
  3157. c = Create("ObjectValue"){
  3158. Name = "creator",
  3159. Value = Player,
  3160. Parent = h,
  3161. }
  3162. game:GetService("Debris"):AddItem(c, .5)
  3163. end
  3164. end
  3165.  
  3166. function damage(range,mindam,maxdam,pos)
  3167. for i,v in ipairs(workspace:GetChildren()) do
  3168. if v:IsA("Model") then
  3169. if v.Name ~= Player.Name then
  3170. if v:FindFirstChildOfClass("Humanoid") then
  3171. if v:FindFirstChild("Head") then
  3172. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3173. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3174. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3175. end
  3176. end
  3177. end
  3178. end
  3179. end
  3180. end
  3181. end
  3182. end
  3183. -------------------------------------------------------
  3184. --End Damage Function--
  3185. -------------------------------------------------------
  3186.  
  3187. -------------------------------------------------------
  3188. --Start Animations--
  3189. -------------------------------------------------------
  3190. print("By ME")
  3191. while true do
  3192. swait()
  3193. sine = sine + change
  3194. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3195. local velderp = root.Velocity.y
  3196. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3197. if equipped == true or equipped == false then
  3198. if attack == false then
  3199. idle = idle + 1
  3200. else
  3201. idle = 0
  3202. end
  3203. if 1 < root.Velocity.y and hitfloor == nil then
  3204. Anim = "Jump"
  3205. if attack == false then
  3206. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3207. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3208. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3209. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3210. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3211. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3212. end
  3213. elseif -1 > root.Velocity.y and hitfloor == nil then
  3214. Anim = "Fall"
  3215. if attack == false then
  3216. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3217. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3218. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3219. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3220. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3221. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3222. end
  3223. elseif torvel < 1 and hitfloor ~= nil then
  3224. Anim = "Idle"
  3225. change = 1
  3226. if attack == false then
  3227. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3228. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3229. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3230. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  3231. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3232. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3233. end
  3234. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3235. Anim = "Walk"
  3236. change = 1
  3237. if attack == false then
  3238. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3239. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3240. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3241. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3242. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  3243. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3244. end
  3245. elseif torvel >= 25 and hitfloor ~= nil then
  3246. Anim = "Sprint"
  3247. change = 1.35
  3248. if attack == false then
  3249. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3250. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3251. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3252. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3253. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3254. end
  3255. end
  3256. end
  3257. if 0 < #Effects then
  3258. for e = 1, #Effects do
  3259. if Effects[e] ~= nil then
  3260. local Thing = Effects[e]
  3261. if Thing ~= nil then
  3262. local Part = Thing[1]
  3263. local Mode = Thing[2]
  3264. local Delay = Thing[3]
  3265. local IncX = Thing[4]
  3266. local IncY = Thing[5]
  3267. local IncZ = Thing[6]
  3268. if 1 >= Thing[1].Transparency then
  3269. if Thing[2] == "Block1" then
  3270. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3271. local Mesh = Thing[1].Mesh
  3272. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3273. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3274. elseif Thing[2] == "Block2" then
  3275. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3276. local Mesh = Thing[7]
  3277. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3278. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3279. elseif Thing[2] == "Block3" then
  3280. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3281. local Mesh = Thing[7]
  3282. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3283. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3284. elseif Thing[2] == "Cylinder" then
  3285. local Mesh = Thing[1].Mesh
  3286. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3287. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3288. elseif Thing[2] == "Blood" then
  3289. local Mesh = Thing[7]
  3290. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3291. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3292. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3293. elseif Thing[2] == "Elec" then
  3294. local Mesh = Thing[1].Mesh
  3295. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3296. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3297. elseif Thing[2] == "Disappear" then
  3298. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3299. elseif Thing[2] == "Shatter" then
  3300. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3301. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3302. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3303. Thing[6] = Thing[6] + Thing[5]
  3304. end
  3305. else
  3306. Part.Parent = nil
  3307. table.remove(Effects, e)
  3308. end
  3309. end
  3310. end
  3311. end
  3312. end
  3313. end
  3314. -------------------------------------------------------
  3315. --End Animations And Script--
  3316. ------------------------------------------------------
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