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je

Jul 4th, 2019
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  1. ---------------
  2. --Jevil Done (I think)--
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Edited by ozzak1003 and then by 1nd1k --
  8. --YT: https://www.youtube.com/channel/UC38cAdtSgPWJVEHV8zgZi6A--
  9. --Discord: ozzak1003#3275
  10. --------------------------------
  11. hello good sir
  12. Don't leak pls
  13. Enjoy ;)
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141. self._btrs[name] = self.Heartbeat:Connect(fun)
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. Character = Player.Character
  182. Humanoid = Character.Humanoid
  183.  
  184. ---------
  185. plr = game.Players.LocalPlayer
  186. chara = plr.Character
  187. mouse = plr:GetMouse()
  188. Create = Instance.new
  189. Huge = math.huge
  190.  
  191.  
  192. Player = game:GetService("Players").LocalPlayer
  193. PlayerGui = Player.PlayerGui
  194. Cam = workspace.CurrentCamera
  195. Backpack = Player.Backpack
  196. Character = Player.Character
  197. char = Player.Character
  198. Humanoid = Character.Humanoid
  199. Mouse = Player:GetMouse()
  200. RootPart = Character["HumanoidRootPart"]
  201. Torso = Character["Torso"]
  202. Head = Character["Head"]
  203. RightArm = Character["Right Arm"]
  204. LeftArm = Character["Left Arm"]
  205. RightLeg = Character["Right Leg"]
  206. LeftLeg = Character["Left Leg"]
  207. RootJoint = RootPart["RootJoint"]
  208. Neck = Torso["Neck"]
  209. RightShoulder = Torso["Right Shoulder"]
  210. LeftShoulder = Torso["Left Shoulder"]
  211. RightHip = Torso["Right Hip"]
  212. LeftHip = Torso["Left Hip"]
  213.  
  214. local Orin = "http://www.roblox.com/asset/?id=7074786"
  215. Head.face.Texture = Orin
  216. function weld(a, b, acf)
  217. local w = Instance.new("Weld", a)
  218. w.Part0 = a
  219. w.Part1 = b
  220. w.C0 = acf
  221. end
  222.  
  223. local righteyebrickcolor = "Institutional white"
  224. local reye = Instance.new("Part", char)
  225. reye.CanCollide = false
  226. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  227. reye.Material = "Neon"
  228. reye.Size = Vector3.new(.25,.35,.25)
  229. weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
  230. m1 = Instance.new("SpecialMesh", reye)
  231. m1.MeshType = "Sphere"
  232. m1.Scale = Vector3.new(0.9,0.9,0.9)
  233. reye.Locked = true
  234. reye.Name = "re"
  235.  
  236.  
  237. local righteyebrickcolor = "Institutional white"
  238. local reye = Instance.new("Part", char)
  239. reye.CanCollide = false
  240. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  241. reye.Material = "Neon"
  242. reye.Size = Vector3.new(.25,.35,.15)
  243. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  244. m1 = Instance.new("SpecialMesh", reye)
  245. m1.MeshType = "Sphere"
  246. m1.Scale = Vector3.new(0.9,0.9,0.9)
  247. reye.Locked = true
  248. reye.Name = "re"
  249. --------------------------------
  250. char.Head.face.Texture = "rbxassetid://241553801"
  251. --------------------------------
  252.  
  253. -------------------------------------------------------
  254.  
  255. local FavIDs = {
  256. 340106355, --Nefl Crystals
  257. 927529620, --Dimension
  258. 876981900, --Fantasy
  259. 398987889, --Ordinary Days
  260. 1117396305, --Oh wait, it's you.
  261. 885996042, --Action Winter Journey
  262. 919231299, --Sprawling Idiot Effigy
  263. 743466274, --Good Day Sunshine
  264. 727411183, --Knife Fight
  265. 1402748531, --The Earth Is Counting On You!
  266. 595230126 --Robot Language
  267. }
  268.  
  269.  
  270.  
  271. --The reality of my life isn't real but a Universe -makhail07
  272. wait(0.2)
  273. local plr = game:service'Players'.LocalPlayer
  274. print('Local User is '..plr.Name)
  275. print('SCRIPTNAME Loaded')
  276. print('SCRIPT DESCRIPTION')
  277. local char = plr.Character
  278. local hum = char.Humanoid
  279. local hed = char.Head
  280. local root = char.HumanoidRootPart
  281. local rootj = root.RootJoint
  282. local tors = char.Torso
  283. local ra = char["Right Arm"]
  284. local la = char["Left Arm"]
  285. local rl = char["Right Leg"]
  286. local ll = char["Left Leg"]
  287. local neck = tors["Neck"]
  288. local mouse = plr:GetMouse()
  289. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  290. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  291. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  292. local maincolor = BrickColor.new("Storm blue")
  293.  
  294. -------------------------------------------------------
  295. --Start Good Stuff--
  296. -------------------------------------------------------
  297. cam = game.Workspace.CurrentCamera
  298. CF = CFrame.new
  299. angles = CFrame.Angles
  300. attack = false
  301. Euler = CFrame.fromEulerAnglesXYZ
  302. Rad = math.rad
  303. IT = Instance.new
  304. BrickC = BrickColor.new
  305. Cos = math.cos
  306. Acos = math.acos
  307. Sin = math.sin
  308. Asin = math.asin
  309. Abs = math.abs
  310. Mrandom = math.random
  311. Floor = math.floor
  312. -------------------------------------------------------
  313. --End Good Stuff--
  314. -------------------------------------------------------
  315. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  316. RSH, LSH = nil, nil
  317. RW = Instance.new("Weld")
  318. LW = Instance.new("Weld")
  319. RH = tors["Right Hip"]
  320. LH = tors["Left Hip"]
  321. RSH = tors["Right Shoulder"]
  322. LSH = tors["Left Shoulder"]
  323. RSH.Parent = nil
  324. LSH.Parent = nil
  325. RW.Name = "RW"
  326. RW.Part0 = tors
  327. RW.C0 = CF(1.5, 0.5, 0)
  328. RW.C1 = CF(0, 0.5, 0)
  329. RW.Part1 = ra
  330. RW.Parent = tors
  331. LW.Name = "LW"
  332. LW.Part0 = tors
  333. LW.C0 = CF(-1.5, 0.5, 0)
  334. LW.C1 = CF(0, 0.5, 0)
  335. LW.Part1 = la
  336. LW.Parent = tors
  337. Effects = {}
  338. -------------------------------------------------------
  339. --Start HeartBeat--
  340. -------------------------------------------------------
  341. ArtificialHB = Instance.new("BindableEvent", script)
  342. ArtificialHB.Name = "Heartbeat"
  343. script:WaitForChild("Heartbeat")
  344.  
  345. frame = 1 / 60
  346. tf = 0
  347. allowframeloss = false
  348. tossremainder = false
  349.  
  350.  
  351. lastframe = tick()
  352. script.Heartbeat:Fire()
  353.  
  354.  
  355. game:GetService("RunService").Heartbeat:connect(function(s, p)
  356. tf = tf + s
  357. if tf >= frame then
  358. if allowframeloss then
  359. script.Heartbeat:Fire()
  360. lastframe = tick()
  361. else
  362. for i = 1, math.floor(tf / frame) do
  363. script.Heartbeat:Fire()
  364. end
  365. lastframe = tick()
  366. end
  367. if tossremainder then
  368. tf = 0
  369. else
  370. tf = tf - frame * math.floor(tf / frame)
  371. end
  372. end
  373. end)
  374. -------------------------------------------------------
  375. --End HeartBeat--
  376. -------------------------------------------------------
  377.  
  378. -------------------------------------------------------
  379. --Start Important Functions--
  380. -------------------------------------------------------
  381. function swait(num)
  382. if num == 0 or num == nil then
  383. game:service("RunService").Stepped:wait(0)
  384. else
  385. for i = 0, num do
  386. game:service("RunService").Stepped:wait(0)
  387. end
  388. end
  389. end
  390. function thread(f)
  391. coroutine.resume(coroutine.create(f))
  392. end
  393. function clerp(a, b, t)
  394. local qa = {
  395. QuaternionFromCFrame(a)
  396. }
  397. local qb = {
  398. QuaternionFromCFrame(b)
  399. }
  400. local ax, ay, az = a.x, a.y, a.z
  401. local bx, by, bz = b.x, b.y, b.z
  402. local _t = 1 - t
  403. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  404. end
  405. function QuaternionFromCFrame(cf)
  406. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  407. local trace = m00 + m11 + m22
  408. if trace > 0 then
  409. local s = math.sqrt(1 + trace)
  410. local recip = 0.5 / s
  411. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  412. else
  413. local i = 0
  414. if m00 < m11 then
  415. i = 1
  416. end
  417. if m22 > (i == 0 and m00 or m11) then
  418. i = 2
  419. end
  420. if i == 0 then
  421. local s = math.sqrt(m00 - m11 - m22 + 1)
  422. local recip = 0.5 / s
  423. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  424. elseif i == 1 then
  425. local s = math.sqrt(m11 - m22 - m00 + 1)
  426. local recip = 0.5 / s
  427. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  428. elseif i == 2 then
  429. local s = math.sqrt(m22 - m00 - m11 + 1)
  430. local recip = 0.5 / s
  431. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  432. end
  433. end
  434. end
  435. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  436. local xs, ys, zs = x + x, y + y, z + z
  437. local wx, wy, wz = w * xs, w * ys, w * zs
  438. local xx = x * xs
  439. local xy = x * ys
  440. local xz = x * zs
  441. local yy = y * ys
  442. local yz = y * zs
  443. local zz = z * zs
  444. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  445. end
  446. function QuaternionSlerp(a, b, t)
  447. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  448. local startInterp, finishInterp
  449. if cosTheta >= 1.0E-4 then
  450. if 1 - cosTheta > 1.0E-4 then
  451. local theta = math.acos(cosTheta)
  452. local invSinTheta = 1 / Sin(theta)
  453. startInterp = Sin((1 - t) * theta) * invSinTheta
  454. finishInterp = Sin(t * theta) * invSinTheta
  455. else
  456. startInterp = 1 - t
  457. finishInterp = t
  458. end
  459. elseif 1 + cosTheta > 1.0E-4 then
  460. local theta = math.acos(-cosTheta)
  461. local invSinTheta = 1 / Sin(theta)
  462. startInterp = Sin((t - 1) * theta) * invSinTheta
  463. finishInterp = Sin(t * theta) * invSinTheta
  464. else
  465. startInterp = t - 1
  466. finishInterp = t
  467. end
  468. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  469. end
  470. function rayCast(Position, Direction, Range, Ignore)
  471. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  472. end
  473. local RbxUtility = LoadLibrary("RbxUtility")
  474. local Create = RbxUtility.Create
  475.  
  476. -------------------------------------------------------
  477. --Start Damage Function--
  478. -------------------------------------------------------
  479. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  480. if hit.Parent == nil then
  481. return
  482. end
  483. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  484. for _, v in pairs(hit.Parent:children()) do
  485. if v:IsA("Humanoid") then
  486. h = v
  487. end
  488. end
  489. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  490.  
  491. hit.Parent:FindFirstChild("Head"):BreakJoints()
  492. end
  493.  
  494. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  495. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  496. if hit.Parent.DebounceHit.Value == true then
  497. return
  498. end
  499. end
  500. if insta == true then
  501. hit.Parent:FindFirstChild("Head"):BreakJoints()
  502. end
  503. local c = Create("ObjectValue"){
  504. Name = "creator",
  505. Value = game:service("Players").LocalPlayer,
  506. Parent = h,
  507. }
  508. game:GetService("Debris"):AddItem(c, .5)
  509. if HitSound ~= nil and HitPitch ~= nil then
  510. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  511. end
  512. local Damage = math.random(minim, maxim)
  513. local blocked = false
  514. local block = hit.Parent:findFirstChild("Block")
  515. if block ~= nil then
  516. if block.className == "IntValue" then
  517. if block.Value > 0 then
  518. blocked = true
  519. block.Value = block.Value - 1
  520. print(block.Value)
  521. end
  522. end
  523. end
  524. if blocked == false then
  525. h.Health = h.Health - Damage
  526. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  527. else
  528. h.Health = h.Health - (Damage / 2)
  529. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  530. end
  531. if Type == "Knockdown" then
  532. local hum = hit.Parent.Humanoid
  533. hum.PlatformStand = true
  534. coroutine.resume(coroutine.create(function(HHumanoid)
  535. swait(1)
  536. HHumanoid.PlatformStand = false
  537. end), hum)
  538. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  539. local bodvol = Create("BodyVelocity"){
  540. velocity = angle * knockback,
  541. P = 5000,
  542. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  543. Parent = hit,
  544. }
  545. local rl = Create("BodyAngularVelocity"){
  546. P = 3000,
  547. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  548. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  549. Parent = hit,
  550. }
  551. game:GetService("Debris"):AddItem(bodvol, .5)
  552. game:GetService("Debris"):AddItem(rl, .5)
  553. elseif Type == "Normal" then
  554. local vp = Create("BodyVelocity"){
  555. P = 500,
  556. maxForce = Vector3.new(math.huge, 0, math.huge),
  557. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  558. }
  559. if knockback > 0 then
  560. vp.Parent = hit.Parent.Torso
  561. end
  562. game:GetService("Debris"):AddItem(vp, .5)
  563. elseif Type == "Up" then
  564. local bodyVelocity = Create("BodyVelocity"){
  565. velocity = Vector3.new(0, 20, 0),
  566. P = 5000,
  567. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  568. Parent = hit,
  569. }
  570. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  571. elseif Type == "DarkUp" then
  572. coroutine.resume(coroutine.create(function()
  573. for i = 0, 1, 0.1 do
  574. swait()
  575. Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  576. end
  577. end))
  578. local bodyVelocity = Create("BodyVelocity"){
  579. velocity = Vector3.new(0, 20, 0),
  580. P = 5000,
  581. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  582. Parent = hit,
  583. }
  584. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  585. elseif Type == "Snare" then
  586. local bp = Create("BodyPosition"){
  587. P = 2000,
  588. D = 100,
  589. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  590. position = hit.Parent.Torso.Position,
  591. Parent = hit.Parent.Torso,
  592. }
  593. game:GetService("Debris"):AddItem(bp, 1)
  594. elseif Type == "Freeze" then
  595. local BodPos = Create("BodyPosition"){
  596. P = 50000,
  597. D = 1000,
  598. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  599. position = hit.Parent.Torso.Position,
  600. Parent = hit.Parent.Torso,
  601. }
  602. local BodGy = Create("BodyGyro") {
  603. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  604. P = 20e+003,
  605. Parent = hit.Parent.Torso,
  606. cframe = hit.Parent.Torso.CFrame,
  607. }
  608. hit.Parent.Torso.Anchored = true
  609. coroutine.resume(coroutine.create(function(Part)
  610. swait(1.5)
  611. Part.Anchored = false
  612. end), hit.Parent.Torso)
  613. game:GetService("Debris"):AddItem(BodPos, 3)
  614. game:GetService("Debris"):AddItem(BodGy, 3)
  615. end
  616. local debounce = Create("BoolValue"){
  617. Name = "DebounceHit",
  618. Parent = hit.Parent,
  619. Value = true,
  620. }
  621. game:GetService("Debris"):AddItem(debounce, Delay)
  622. c = Create("ObjectValue"){
  623. Name = "creator",
  624. Value = Player,
  625. Parent = h,
  626. }
  627. game:GetService("Debris"):AddItem(c, .5)
  628. end
  629. end
  630. -------------------------------------------------------
  631. --End Damage Function--
  632. -------------------------------------------------------
  633.  
  634. -------------------------------------------------------
  635. --Start Damage Function Customization--
  636. -------------------------------------------------------
  637. function ShowDamage(Pos, Text, Time, Color)
  638. local Rate = (1 / 30)
  639. local Pos = (Pos or Vector3.new(0, 0, 0))
  640. local Text = (Text or "")
  641. local Time = (Time or 2)
  642. local Color = (Color or Color3.new(1, 0, 1))
  643. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  644. EffectPart.Anchored = true
  645. local BillboardGui = Create("BillboardGui"){
  646. Size = UDim2.new(3, 0, 3, 0),
  647. Adornee = EffectPart,
  648. Parent = EffectPart,
  649. }
  650. local TextLabel = Create("TextLabel"){
  651. BackgroundTransparency = 1,
  652. Size = UDim2.new(1, 0, 1, 0),
  653. Text = Text,
  654. Font = "Bodoni",
  655. TextColor3 = Color,
  656. TextScaled = true,
  657. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  658. Parent = BillboardGui,
  659. }
  660. game.Debris:AddItem(EffectPart, (Time))
  661. EffectPart.Parent = game:GetService("Workspace")
  662. delay(0, function()
  663. local Frames = (Time / Rate)
  664. for Frame = 1, Frames do
  665. wait(Rate)
  666. local Percent = (Frame / Frames)
  667. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  668. TextLabel.TextTransparency = Percent
  669. end
  670. if EffectPart and EffectPart.Parent then
  671. EffectPart:Destroy()
  672. end
  673. end)
  674. end
  675. -------------------------------------------------------
  676. --End Damage Function Customization--
  677. -------------------------------------------------------
  678.  
  679. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  680. for _, c in pairs(workspace:children()) do
  681. local hum = c:findFirstChild("Humanoid")
  682. if hum ~= nil then
  683. local head = c:findFirstChild("Head")
  684. if head ~= nil then
  685. local targ = head.Position - Part.Position
  686. local mag = targ.magnitude
  687. if magni >= mag and c.Name ~= plr.Name then
  688. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  689. end
  690. end
  691. end
  692. end
  693. end
  694.  
  695.  
  696. CFuncs = {
  697. Part = {
  698. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  699. local Part = Create("Part")({
  700. Parent = Parent,
  701. Reflectance = Reflectance,
  702. Transparency = Transparency,
  703. CanCollide = false,
  704. Locked = true,
  705. BrickColor = BrickColor.new(tostring(BColor)),
  706. Name = Name,
  707. Size = Size,
  708. Material = Material
  709. })
  710. RemoveOutlines(Part)
  711. return Part
  712. end
  713. },
  714. Mesh = {
  715. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  716. local Msh = Create(Mesh)({
  717. Parent = Part,
  718. Offset = OffSet,
  719. Scale = Scale
  720. })
  721. if Mesh == "SpecialMesh" then
  722. Msh.MeshType = MeshType
  723. Msh.MeshId = MeshId
  724. end
  725. return Msh
  726. end
  727. },
  728. Mesh = {
  729. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  730. local Msh = Create(Mesh)({
  731. Parent = Part,
  732. Offset = OffSet,
  733. Scale = Scale
  734. })
  735. if Mesh == "SpecialMesh" then
  736. Msh.MeshType = MeshType
  737. Msh.MeshId = MeshId
  738. end
  739. return Msh
  740. end
  741. },
  742. Weld = {
  743. Create = function(Parent, Part0, Part1, C0, C1)
  744. local Weld = Create("Weld")({
  745. Parent = Parent,
  746. Part0 = Part0,
  747. Part1 = Part1,
  748. C0 = C0,
  749. C1 = C1
  750. })
  751. return Weld
  752. end
  753. },
  754. Sound = {
  755. Create = function(id, par, vol, pit)
  756. coroutine.resume(coroutine.create(function()
  757. local S = Create("Sound")({
  758. Volume = vol,
  759. Pitch = pit or 1,
  760. SoundId = id,
  761. Parent = par or workspace
  762. })
  763. wait()
  764. S:play()
  765. game:GetService("Debris"):AddItem(S, 6)
  766. end))
  767. end
  768. },
  769. ParticleEmitter = {
  770. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  771. local fp = Create("ParticleEmitter")({
  772. Parent = Parent,
  773. Color = ColorSequence.new(Color1, Color2),
  774. LightEmission = LightEmission,
  775. Size = Size,
  776. Texture = Texture,
  777. Transparency = Transparency,
  778. ZOffset = ZOffset,
  779. Acceleration = Accel,
  780. Drag = Drag,
  781. LockedToPart = LockedToPart,
  782. VelocityInheritance = VelocityInheritance,
  783. EmissionDirection = EmissionDirection,
  784. Enabled = Enabled,
  785. Lifetime = LifeTime,
  786. Rate = Rate,
  787. Rotation = Rotation,
  788. RotSpeed = RotSpeed,
  789. Speed = Speed,
  790. VelocitySpread = VelocitySpread
  791. })
  792. return fp
  793. end
  794. }
  795. }
  796. function RemoveOutlines(part)
  797. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  798. end
  799. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  800. local Part = Create("Part")({
  801. formFactor = FormFactor,
  802. Parent = Parent,
  803. Reflectance = Reflectance,
  804. Transparency = Transparency,
  805. CanCollide = false,
  806. Locked = true,
  807. BrickColor = BrickColor.new(tostring(BColor)),
  808. Name = Name,
  809. Size = Size,
  810. Material = Material
  811. })
  812. RemoveOutlines(Part)
  813. return Part
  814. end
  815. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  816. local Msh = Create(Mesh)({
  817. Parent = Part,
  818. Offset = OffSet,
  819. Scale = Scale
  820. })
  821. if Mesh == "SpecialMesh" then
  822. Msh.MeshType = MeshType
  823. Msh.MeshId = MeshId
  824. end
  825. return Msh
  826. end
  827. function CreateWeld(Parent, Part0, Part1, C0, C1)
  828. local Weld = Create("Weld")({
  829. Parent = Parent,
  830. Part0 = Part0,
  831. Part1 = Part1,
  832. C0 = C0,
  833. C1 = C1
  834. })
  835. return Weld
  836. end
  837.  
  838.  
  839. -------------------------------------------------------
  840. --Start Effect Function--
  841. -------------------------------------------------------
  842. EffectModel = Instance.new("Model", char)
  843. Effects = {
  844. Block = {
  845. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  846. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  847. prt.Anchored = true
  848. prt.CFrame = cframe
  849. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  850. game:GetService("Debris"):AddItem(prt, 10)
  851. if Type == 1 or Type == nil then
  852. table.insert(Effects, {
  853. prt,
  854. "Block1",
  855. delay,
  856. x3,
  857. y3,
  858. z3,
  859. msh
  860. })
  861. elseif Type == 2 then
  862. table.insert(Effects, {
  863. prt,
  864. "Block2",
  865. delay,
  866. x3,
  867. y3,
  868. z3,
  869. msh
  870. })
  871. else
  872. table.insert(Effects, {
  873. prt,
  874. "Block3",
  875. delay,
  876. x3,
  877. y3,
  878. z3,
  879. msh
  880. })
  881. end
  882. end
  883. },
  884. Sphere = {
  885. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  886. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  887. prt.Anchored = true
  888. prt.CFrame = cframe
  889. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  890. game:GetService("Debris"):AddItem(prt, 10)
  891. table.insert(Effects, {
  892. prt,
  893. "Cylinder",
  894. delay,
  895. x3,
  896. y3,
  897. z3,
  898. msh
  899. })
  900. end
  901. },
  902. Cylinder = {
  903. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  904. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  905. prt.Anchored = true
  906. prt.CFrame = cframe
  907. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  908. game:GetService("Debris"):AddItem(prt, 10)
  909. table.insert(Effects, {
  910. prt,
  911. "Cylinder",
  912. delay,
  913. x3,
  914. y3,
  915. z3,
  916. msh
  917. })
  918. end
  919. },
  920. Wave = {
  921. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  922. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  923. prt.Anchored = true
  924. prt.CFrame = cframe
  925. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  926. game:GetService("Debris"):AddItem(prt, 10)
  927. table.insert(Effects, {
  928. prt,
  929. "Cylinder",
  930. delay,
  931. x3 / 60,
  932. y3 / 60,
  933. z3 / 60,
  934. msh
  935. })
  936. end
  937. },
  938. Ring = {
  939. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  940. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  941. prt.Anchored = true
  942. prt.CFrame = cframe
  943. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  944. game:GetService("Debris"):AddItem(prt, 10)
  945. table.insert(Effects, {
  946. prt,
  947. "Cylinder",
  948. delay,
  949. x3,
  950. y3,
  951. z3,
  952. msh
  953. })
  954. end
  955. },
  956. Break = {
  957. Create = function(brickcolor, cframe, x1, y1, z1)
  958. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  959. prt.Anchored = true
  960. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  961. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  962. local num = math.random(10, 50) / 1000
  963. game:GetService("Debris"):AddItem(prt, 10)
  964. table.insert(Effects, {
  965. prt,
  966. "Shatter",
  967. num,
  968. prt.CFrame,
  969. math.random() - math.random(),
  970. 0,
  971. math.random(50, 100) / 100
  972. })
  973. end
  974. },
  975. Spiral = {
  976. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  977. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  978. prt.Anchored = true
  979. prt.CFrame = cframe
  980. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  981. game:GetService("Debris"):AddItem(prt, 10)
  982. table.insert(Effects, {
  983. prt,
  984. "Cylinder",
  985. delay,
  986. x3,
  987. y3,
  988. z3,
  989. msh
  990. })
  991. end
  992. },
  993. Push = {
  994. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  995. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  996. prt.Anchored = true
  997. prt.CFrame = cframe
  998. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  999. game:GetService("Debris"):AddItem(prt, 10)
  1000. table.insert(Effects, {
  1001. prt,
  1002. "Cylinder",
  1003. delay,
  1004. x3,
  1005. y3,
  1006. z3,
  1007. msh
  1008. })
  1009. end
  1010. }
  1011. }
  1012. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1013. local fp = IT("Part")
  1014. fp.formFactor = formfactor
  1015. fp.Parent = parent
  1016. fp.Reflectance = reflectance
  1017. fp.Transparency = transparency
  1018. fp.CanCollide = false
  1019. fp.Locked = true
  1020. fp.BrickColor = brickcolor
  1021. fp.Name = name
  1022. fp.Size = size
  1023. fp.Position = tors.Position
  1024. RemoveOutlines(fp)
  1025. fp.Material = "SmoothPlastic"
  1026. fp:BreakJoints()
  1027. return fp
  1028. end
  1029.  
  1030. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1031. local mesh = IT(Mesh)
  1032. mesh.Parent = part
  1033. if Mesh == "SpecialMesh" then
  1034. mesh.MeshType = meshtype
  1035. if meshid ~= "nil" then
  1036. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1037. end
  1038. end
  1039. mesh.Offset = offset
  1040. mesh.Scale = scale
  1041. return mesh
  1042. end
  1043.  
  1044. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1045. local type = type
  1046. local rng = Instance.new("Part", char)
  1047. rng.Anchored = true
  1048. rng.BrickColor = color
  1049. rng.CanCollide = false
  1050. rng.FormFactor = 3
  1051. rng.Name = "Ring"
  1052. rng.Material = "Neon"
  1053. rng.Size = Vector3.new(1, 1, 1)
  1054. rng.Transparency = 0
  1055. rng.TopSurface = 0
  1056. rng.BottomSurface = 0
  1057. rng.CFrame = pos
  1058. local rngm = Instance.new("SpecialMesh", rng)
  1059. rngm.MeshType = MType
  1060. rngm.Scale = scale
  1061. local scaler2 = 1
  1062. if type == "Add" then
  1063. scaler2 = 1 * value
  1064. elseif type == "Divide" then
  1065. scaler2 = 1 / value
  1066. end
  1067. coroutine.resume(coroutine.create(function()
  1068. for i = 0, 10 / bonuspeed, 0.1 do
  1069. swait()
  1070. if type == "Add" then
  1071. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1072. elseif type == "Divide" then
  1073. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1074. end
  1075. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1076. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1077. end
  1078. rng:Destroy()
  1079. end))
  1080. end
  1081.  
  1082. function Eviscerate(dude)
  1083. if dude.Name ~= char then
  1084. local bgf = IT("BodyGyro", dude.Head)
  1085. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1086. local val = IT("BoolValue", dude)
  1087. val.Name = "IsHit"
  1088. local ds = coroutine.wrap(function()
  1089. dude:WaitForChild("Head"):BreakJoints()
  1090. wait(0.5)
  1091. target = nil
  1092. coroutine.resume(coroutine.create(function()
  1093. for i, v in pairs(dude:GetChildren()) do
  1094. if v:IsA("Accessory") then
  1095. v:Destroy()
  1096. end
  1097. if v:IsA("Humanoid") then
  1098. v:Destroy()
  1099. end
  1100. if v:IsA("CharacterMesh") then
  1101. v:Destroy()
  1102. end
  1103. if v:IsA("Model") then
  1104. v:Destroy()
  1105. end
  1106. if v:IsA("Part") or v:IsA("MeshPart") then
  1107. for x, o in pairs(v:GetChildren()) do
  1108. if o:IsA("Decal") then
  1109. o:Destroy()
  1110. end
  1111. end
  1112. coroutine.resume(coroutine.create(function()
  1113. v.Material = "Neon"
  1114. v.CanCollide = false
  1115. local PartEmmit1 = IT("ParticleEmitter", v)
  1116. PartEmmit1.LightEmission = 1
  1117. PartEmmit1.Texture = "rbxassetid://284205403"
  1118. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1119. PartEmmit1.Rate = 150
  1120. PartEmmit1.Lifetime = NumberRange.new(1)
  1121. PartEmmit1.Size = NumberSequence.new({
  1122. NumberSequenceKeypoint.new(0, 0.75, 0),
  1123. NumberSequenceKeypoint.new(1, 0, 0)
  1124. })
  1125. PartEmmit1.Transparency = NumberSequence.new({
  1126. NumberSequenceKeypoint.new(0, 0, 0),
  1127. NumberSequenceKeypoint.new(1, 1, 0)
  1128. })
  1129. PartEmmit1.Speed = NumberRange.new(0, 0)
  1130. PartEmmit1.VelocitySpread = 30000
  1131. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1132. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1133. local BodPoss = IT("BodyPosition", v)
  1134. BodPoss.P = 3000
  1135. BodPoss.D = 1000
  1136. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1137. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1138. v.Color = maincolor.Color
  1139. coroutine.resume(coroutine.create(function()
  1140. for i = 0, 49 do
  1141. swait(1)
  1142. v.Transparency = v.Transparency + 0.08
  1143. end
  1144. wait(0.5)
  1145. PartEmmit1.Enabled = false
  1146. wait(3)
  1147. v:Destroy()
  1148. dude:Destroy()
  1149. end))
  1150. end))
  1151. end
  1152. end
  1153. end))
  1154. end)
  1155. ds()
  1156. end
  1157. end
  1158.  
  1159. function FindNearestHead(Position, Distance, SinglePlayer)
  1160. if SinglePlayer then
  1161. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1162. end
  1163. local List = {}
  1164. for i, v in pairs(workspace:GetChildren()) do
  1165. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1166. table.insert(List, v)
  1167. end
  1168. end
  1169. return List
  1170. end
  1171.  
  1172. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1173. local type = type
  1174. local rng = Instance.new("Part", char)
  1175. rng.Anchored = true
  1176. rng.BrickColor = color
  1177. rng.CanCollide = false
  1178. rng.FormFactor = 3
  1179. rng.Name = "Ring"
  1180. rng.Material = "Neon"
  1181. rng.Size = Vector3.new(1, 1, 1)
  1182. rng.Transparency = 0
  1183. rng.TopSurface = 0
  1184. rng.BottomSurface = 0
  1185. rng.CFrame = pos
  1186. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1187. local rngm = Instance.new("SpecialMesh", rng)
  1188. rngm.MeshType = MType
  1189. rngm.Scale = Vector3.new(x1, y1, z1)
  1190. local scaler2 = 1
  1191. local speeder = FastSpeed
  1192. if type == "Add" then
  1193. scaler2 = 1 * value
  1194. elseif type == "Divide" then
  1195. scaler2 = 1 / value
  1196. end
  1197. coroutine.resume(coroutine.create(function()
  1198. for i = 0, 10 / bonuspeed, 0.1 do
  1199. swait()
  1200. if type == "Add" then
  1201. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1202. elseif type == "Divide" then
  1203. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1204. end
  1205. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1206. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1207. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1208. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1209. end
  1210. rng:Destroy()
  1211. end))
  1212. end
  1213.  
  1214. function SoulSteal(dude)
  1215. if dude.Name ~= char then
  1216. local bgf = IT("BodyGyro", dude.Head)
  1217. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1218. local val = IT("BoolValue", dude)
  1219. val.Name = "IsHit"
  1220. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1221. local soulst = coroutine.wrap(function()
  1222. local soul = Instance.new("Part",dude)
  1223. soul.Size = Vector3.new(1,1,1)
  1224. soul.CanCollide = false
  1225. soul.Anchored = false
  1226. soul.Position = torso.Position
  1227. soul.Transparency = 1
  1228. local PartEmmit1 = IT("ParticleEmitter", soul)
  1229. PartEmmit1.LightEmission = 1
  1230. PartEmmit1.Texture = "rbxassetid://569507414"
  1231. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1232. PartEmmit1.Rate = 250
  1233. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1234. PartEmmit1.Size = NumberSequence.new({
  1235. NumberSequenceKeypoint.new(0, 1, 0),
  1236. NumberSequenceKeypoint.new(1, 0, 0)
  1237. })
  1238. PartEmmit1.Transparency = NumberSequence.new({
  1239. NumberSequenceKeypoint.new(0, 0, 0),
  1240. NumberSequenceKeypoint.new(1, 1, 0)
  1241. })
  1242. PartEmmit1.Speed = NumberRange.new(0, 0)
  1243. PartEmmit1.VelocitySpread = 30000
  1244. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1245. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1246. local BodPoss = IT("BodyPosition", soul)
  1247. BodPoss.P = 3000
  1248. BodPoss.D = 1000
  1249. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1250. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1251. wait(1.6)
  1252. soul.Touched:connect(function(hit)
  1253. if hit.Parent == char then
  1254. soul:Destroy()
  1255. end
  1256. end)
  1257. wait(1.2)
  1258. while soul do
  1259. swait()
  1260. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1261. BodPoss.Position = tors.Position
  1262. end
  1263. end)
  1264. soulst()
  1265. end
  1266. end
  1267. function FaceMouse()
  1268. local Cam = workspace.CurrentCamera
  1269. return {
  1270. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1271. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1272. }
  1273. end
  1274.  
  1275. BTAUNT = Instance.new("Sound", tors)
  1276. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=2533880583"
  1277. BTAUNT.Volume = 3
  1278. BTAUNT.Pitch = 1
  1279. BTAUNT.Looped = true
  1280. BTAUNT.TimePosition = 0
  1281.  
  1282. BTAUNT3 = Instance.new("Sound", tors)
  1283. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1284. BTAUNT3.Volume = 10
  1285. BTAUNT3.Pitch = 1
  1286. BTAUNT3.Looped = false
  1287. BTAUNT3.TimePosition = 0
  1288.  
  1289. TEST = Instance.new("Sound", tors)
  1290. TEST.SoundId = "http://www.roblox.com/asset/?id=2544975373"
  1291. TEST.Volume = 25
  1292. TEST.Pitch = 1
  1293. TEST.Looped = false
  1294. TEST.TimePosition = 0
  1295. -------------------------------------------------------
  1296. --End Effect Function--
  1297. -------------------------------------------------------
  1298. function Cso(ID, PARENT, VOLUME, PITCH)
  1299. local NSound = nil
  1300. coroutine.resume(coroutine.create(function()
  1301. NSound = IT("Sound", PARENT)
  1302. NSound.Volume = VOLUME
  1303. NSound.Pitch = PITCH
  1304. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1305. swait()
  1306. NSound:play()
  1307. game:GetService("Debris"):AddItem(NSound, 50)
  1308. end))
  1309. return NSound
  1310. end
  1311. function CameraEnshaking(Length, Intensity)
  1312. coroutine.resume(coroutine.create(function()
  1313. local intensity = 1 * Intensity
  1314. local rotM = 0.01 * Intensity
  1315. for i = 0, Length, 0.1 do
  1316. swait()
  1317. intensity = intensity - 0.05 * Intensity / Length
  1318. rotM = rotM - 5.0E-4 * Intensity / Length
  1319. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1320. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1321. end
  1322. hum.CameraOffset = Vector3.new(0, 0, 0)
  1323. end))
  1324. end
  1325. -------------------------------------------------------
  1326. --End Important Functions--
  1327. -------------------------------------------------------
  1328.  
  1329.  
  1330. -------------------------------------------------------
  1331. --Start Customization--
  1332. -------------------------------------------------------
  1333. local Player_Size = 1
  1334. if Player_Size ~= 1 then
  1335. root.Size = root.Size * Player_Size
  1336. tors.Size = tors.Size * Player_Size
  1337. hed.Size = hed.Size * Player_Size
  1338. ra.Size = ra.Size * Player_Size
  1339. la.Size = la.Size * Player_Size
  1340. rl.Size = rl.Size * Player_Size
  1341. ll.Size = ll.Size * Player_Size
  1342. ----------------------------------------------------------------------------------
  1343. rootj.Parent = root
  1344. neck.Parent = tors
  1345. RW.Parent = tors
  1346. LW.Parent = tors
  1347. RH.Parent = tors
  1348. LH.Parent = tors
  1349. ----------------------------------------------------------------------------------
  1350. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1351. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1352. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1353. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1354. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1355. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1356. ----------------------------------------------------------------------------------
  1357. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1358. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1359. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1360. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1361. --hat.Parent = Character
  1362. end
  1363. ----------------------------------------------------------------------------------
  1364. ----------------------------------------------------------------------------------
  1365. local equipped = false
  1366. local idle = 0
  1367. local change = 1
  1368. local val = 0
  1369. local toim = 0
  1370. local idleanim = 0.4
  1371. local sine = 0
  1372. local Sit = 1
  1373. ----------------------------------------------------------------------------------
  1374. hum.WalkSpeed = 150
  1375. hum.JumpPower = 57
  1376. hum.Animator.Parent = nil
  1377. ----------------------------------------------------------------------------------
  1378. wait(1)
  1379. player = game.Players.LocalPlayer
  1380. torso = player.Character:WaitForChild("Torso")
  1381. mouse = player:GetMouse()
  1382.  
  1383. mouse.KeyDown:connect(function(key)
  1384. if key == "t" then
  1385. Cso("2545012765", hed, 3.5, 1)
  1386. dist = (torso.Position - mouse.Hit.p).magnitude
  1387. if dist <= 10000 then
  1388. torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
  1389. end
  1390. end
  1391. end)
  1392. -------------------------------------------------------
  1393. --End Customization--
  1394. -------------------------------------------------------
  1395. local Blobby = Instance.new("Part", char)
  1396. Blobby.Name = "Blob"
  1397. Blobby.CanCollide = false
  1398. Blobby.BrickColor = BrickColor.new("Really black")
  1399. Blobby.Transparency = 0
  1400. Blobby.Material = "Plastic"
  1401. Blobby.Size = Vector3.new(1, 1, 2)
  1402. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1403. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1404.  
  1405. local Weld = Instance.new("Weld", Blobby)
  1406. Weld.Part0 = ra
  1407. Weld.Part1 = Blobby
  1408. Weld.C1 = CFrame.new(0, 0.8, 0)
  1409. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1410.  
  1411. local M2 = Instance.new("SpecialMesh")
  1412. M2.Parent = Blobby
  1413. M2.MeshId = "rbxassetid://28140935"
  1414. M2.TextureId = "rbxassetid://26884682"
  1415. M2.Scale = Vector3.new(1, 0.8, 1)
  1416.  
  1417. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1418. naeeym2.AlwaysOnTop = true
  1419. naeeym2.Size = UDim2.new(5,35,2,15)
  1420. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1421. naeeym2.Adornee = hed
  1422. naeeym2.Name = "Name"
  1423. --naeeym2.PlayerToHideFrom = Player
  1424. local tecks2 = Instance.new("TextLabel",naeeym2)
  1425. tecks2.BackgroundTransparency = 1
  1426. tecks2.TextScaled = true
  1427. tecks2.BorderSizePixel = 0
  1428. tecks2.Text = "Fight Me"
  1429. tecks2.Font = Enum.Font.Bodoni
  1430. tecks2.TextSize = 30
  1431. tecks2.TextStrokeTransparency = 0
  1432. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1433. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1434. tecks2.Size = UDim2.new(1,0,0.5,0)
  1435. tecks2.Parent = naeeym2]]
  1436. ----------------------------------------------------------------------------------
  1437. local AddInstance = function(Object, ...)
  1438. local Obj = Instance.new(Object)
  1439. for i,v in next,(...) do
  1440. Obj[i] = v
  1441. end
  1442. return Obj
  1443. end
  1444. ----------------------------------------------------
  1445. local Reaper = AddInstance("Part",{
  1446. Parent = hed,
  1447. CFrame = hed.CFrame,
  1448. formFactor = "Symmetric",
  1449. Size = Vector3.new(1, 1, 1),
  1450. CanCollide = false,
  1451. TopSurface = "Smooth",
  1452. BottomSurface = "Smooth",
  1453. Locked = true,
  1454. })
  1455. local Weld = AddInstance("Weld",{
  1456. Parent = Reaper,
  1457. Part0 = hed,
  1458. C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
  1459. Part1 = Reaper,
  1460. })
  1461. local Mesh = AddInstance("SpecialMesh",{
  1462. Parent = Reaper,
  1463. MeshId = "rbxassetid://193760002",
  1464. TextureId = "rbxassetid://89867215",
  1465. Scale = Vector3.new(1.1, 1.1, 1.1),
  1466. VertexColor = Vector3.new(0.5, 0.5, 0.5),
  1467. })
  1468. -------------------------------------------------------
  1469. wait(1)
  1470. plr = game.Players.LocalPlayer
  1471. char = plr.Character
  1472. mouse = plr:GetMouse()
  1473. whitecolor = Color3.new(1,1,1)
  1474. epicmode = false
  1475. normal = true
  1476. for i,v in pairs(char:GetChildren()) do
  1477. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1478. v:Destroy()
  1479. end
  1480. end
  1481. local shirt = Instance.new("Shirt",char)
  1482. shirt.ShirtTemplate = "rbxassetid://2544612637"
  1483. local pants = Instance.new("Pants",char)
  1484. pants.PantsTemplate = "rbxassetid://2544611861"
  1485. local bdycolors = char["Body Colors"]
  1486. bdycolors.HeadColor3 = whitecolor
  1487. bdycolors.LeftArmColor3 = whitecolor
  1488. bdycolors.LeftLegColor3 = whitecolor
  1489. bdycolors.RightArmColor3 = whitecolor
  1490. bdycolors.RightLegColor3 = whitecolor
  1491. bdycolors.TorsoColor3 = whitecolor
  1492. for i,v in pairs(char:GetChildren()) do
  1493. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1494. v:Destroy()
  1495. end
  1496. end
  1497.  
  1498. -------------------------------------------------------
  1499. --Start Attacks N Stuff--
  1500. -------------------------------------------------------
  1501. local naeeym2 = Instance.new("BillboardGui",char)
  1502. naeeym2.AlwaysOnTop = true
  1503. naeeym2.Size = UDim2.new(5,35,2,35)
  1504. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1505. naeeym2.Adornee = hed
  1506. naeeym2.Name = "Name"
  1507.  
  1508. local tecks2 = Instance.new("TextLabel",naeeym2)
  1509. tecks2.BackgroundTransparency = 1
  1510. tecks2.TextScaled = true
  1511. tecks2.BorderSizePixel = 0
  1512. tecks2.Text = "J E V I L"
  1513. tecks2.Font = "Fantasy"
  1514. tecks2.TextSize = 50
  1515. tecks2.TextStrokeTransparency = 0
  1516. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1517. tecks2.TextStrokeColor3 = BrickColor.new('Bright blue').Color
  1518. tecks2.Size = UDim2.new(1,0,0.5,0)
  1519. tecks2.Parent = naeeym2
  1520. textfag = tecks2
  1521. tecks2.Text = "J E V I L"
  1522. BTAUNT:Play()
  1523. coroutine.resume(coroutine.create(function()
  1524. while textfag ~= nil do
  1525. swait()
  1526. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1527. textfag.Rotation = math.random(-3,3)
  1528. end
  1529. end))
  1530.  
  1531. function get_out()
  1532. BTAUNT:Stop()
  1533. attack = true
  1534. BTAUNT3:Remove()
  1535. BTAUNT3:Play()
  1536. repeat
  1537. hum.WalkSpeed = 150
  1538. for i = 0,0.37,0.03 do
  1539. swait()
  1540. BTAUNT3.Parent = tors
  1541. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1542. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1543. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1544. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1545. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1546. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1547. end
  1548. for i = 0,0.37,0.03 do
  1549. swait()
  1550. BTAUNT3.Parent = tors
  1551. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1552. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1553. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1554. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1555. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1556. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
  1557. end
  1558. until BTAUNT3.Playing == false
  1559. BTAUNT3:Stop()
  1560. BTAUNT3:Play()
  1561. BTAUNT3:Remove()
  1562. BTAUNT:Play()
  1563. attack = false
  1564. hum.WalkSpeed = 150
  1565. BTAUNT:Play()
  1566. end
  1567. function Taunt2()
  1568. attack = true
  1569. hum.WalkSpeed = 150
  1570. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  1571. for i = 0, 2, 0.1 do
  1572. swait()
  1573. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1574. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1575. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1576. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1577. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1578. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1579. end
  1580. for i = 0, 6, 0.1 do
  1581. swait()
  1582. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1583. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
  1584. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1585. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1586. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1587. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1588. end
  1589. for i = 0, 2, 0.1 do
  1590. swait()
  1591. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  1592. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1593. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1594. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1595. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  1596. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1597. end
  1598. attack = false
  1599. hum.WalkSpeed = 150
  1600. end
  1601.  
  1602. function icando()
  1603. ATTACK = true
  1604. Rooted = true
  1605. text.Text = "Gud-"
  1606. for i=0, 2, 0.1 / Animation_Speed do
  1607. Swait()
  1608. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1609. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1610. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1611. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5 + 0.025 * COS(SINE / 22), -1) * ANGLES(RAD(0), RAD(0 + 7.5 * SIN(SINE / 12)), RAD(90 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1612. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1613. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1614. end
  1615. coroutine.resume(coroutine.create(function()
  1616. text.Text = "Mornin.."
  1617. local POS = Mouse.Hit.p
  1618. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Deep orange", "Strike", VT(0,2000,0))
  1619. MakeForm(RAY,"Cyl")
  1620. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "CGA orange", "Strike", VT(0,0,0))
  1621. MakeForm(SPHERE,"Ball")
  1622. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Deep orange", "Strike", VT(0,0,0))
  1623. MakeForm(SHIELD,"Ball")
  1624. SHIELD.CFrame = CF(POS)
  1625. RAY.CFrame = CF(POS)
  1626. SPHERE.CFrame = CF(POS)
  1627. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1628. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1629. for i = 1, 200 do
  1630. Swait()
  1631. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1632. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1633. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1634. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1635. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1636. end
  1637. for i = 1, 45 do
  1638. Swait()
  1639. RAY.Transparency = RAY.Transparency + 1/45
  1640. SPHERE.Transparency = RAY.Transparency
  1641. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1642. end
  1643. RAY:remove()
  1644. SHIELD:remove()
  1645. SPHERE:remove()
  1646. end))
  1647. for i=0, 1, 0.1 / Animation_Speed do
  1648. Swait()
  1649. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0 - 0.04 * SIN(SINE / 24)*SIZE, 0 + 0.04 * SIN(SINE / 12)*SIZE, 0 + 0.05*SIZE * COS(SINE / 12)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0 - 2.5 * SIN(SINE / 24)), RAD(0)), 1 / Animation_Speed)
  1650. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1651. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-270), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1652. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1653. RightHip.C0 = Clerp(RightHip.C0, CF(1*SIZE, -1*SIZE + 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-2 - 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1654. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1*SIZE, -1*SIZE - 0.06 * SIN(SINE / 24) - 0.05*SIZE * COS(SINE / 12), -0.01*SIZE) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(-75), RAD(0)) * ANGLES(RAD(-2 + 2.5 * SIN(SINE / 24)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1655. end
  1656. ATTACK = false
  1657. Rooted = false
  1658.  
  1659. function dance()
  1660. ATTACK = true
  1661. Rooted = true
  1662. local SOUND = CreateSound(1359796082, Head, 10, 1, false)
  1663. SOUND.EmitterSize = 250
  1664. repeat
  1665. Swait()
  1666. SOUND.Parent = Head
  1667. local laugh2 = GetClientProperty(SOUND,"PlaybackLoudness")
  1668. local COLOR = (laugh2*4)/255
  1669. NEON.Color = C3(COLOR/6,COLOR/6,COLOR/6)
  1670. if SOUND.TimePosition < 7 then
  1671. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1672. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * COS(SINE / 12)), RAD(0), RAD(-5)), 1 / Animation_Speed)
  1673. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.35, -0.5) * ANGLES(RAD(150), RAD(3), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1674. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1675. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1676. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1677. elseif (SOUND.TimePosition < 9 and SOUND.TimePosition >= 7) or SOUND.TimePosition > 18 then
  1678. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR/2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1679. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1680. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(-25), RAD(25 + 8 * COS(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1681. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(0), RAD(25), RAD(-25 - 8 * COS(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1682. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR/2) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1683. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR/2) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1684. else
  1685. if COLOR < 4 then
  1686. COLOR = 4
  1687. end
  1688. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(-COLOR*4), RAD(0), RAD(0)), 1 / Animation_Speed)
  1689. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-COLOR*6 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1690. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(-25), RAD(COLOR*15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1691. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.35, 0.5 + 0.1 * COS(SINE / 12), 0.2) * ANGLES(RAD(45-COLOR*2), RAD(25), RAD(-COLOR*15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1692. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-(25+COLOR*4) + 6 * COS(SINE / 12)), RAD(80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1693. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-(5+COLOR*4) + 2 * COS(SINE / 12)), RAD(-80), RAD(0)) * ANGLES(RAD(2 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1694. end
  1695. until SOUND.Playing == false
  1696. SOUND:remove()
  1697. ATTACK = false
  1698. Rooted = false
  1699. end
  1700.  
  1701. function Blood_ball()
  1702. local orb = Instance.new("Part", char)
  1703. orb.Anchored = true
  1704. orb.BrickColor = BrickC("Royal Purple")
  1705. orb.CanCollide = false
  1706. orb.FormFactor = 3
  1707. orb.Name = "Ring"
  1708. orb.Material = "Neon"
  1709. orb.Size = Vector3.new(1, 1, 1)
  1710. orb.Transparency = 0
  1711. orb.TopSurface = 0
  1712. orb.BottomSurface = 0
  1713. local orbm = Instance.new("SpecialMesh", orb)
  1714. orbm.MeshType = "Sphere"
  1715. orbm.Name = "SizeMesh"
  1716. orbm.Scale = Vector3.new(0, 0, 0)
  1717. local scaled = 0.1
  1718. local posid = 0
  1719. for i = 0, 109, 0.1 do
  1720. swait()
  1721. scaled = scaled + 0.001
  1722. posid = posid - scaled
  1723. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1724. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1725. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1726. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1727. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1728. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1729. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1730. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1731. end
  1732. coroutine.resume(coroutine.create(function()
  1733. orb.Anchored = false
  1734. --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
  1735. mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
  1736. local a = Instance.new("Part", workspace)
  1737. a.Name = "Direction"
  1738. a.Anchored = true
  1739. a.BrickColor = BrickC("Crimson")
  1740. a.Material = "Neon"
  1741. a.Transparency = 1
  1742. a.CanCollide = false
  1743. local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
  1744. local ignore = orb
  1745. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1746. a.BottomSurface = 10
  1747. a.TopSurface = 10
  1748. local distance = (orb.CFrame.p - position).magnitude
  1749. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1750. a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
  1751. orb.CFrame = a.CFrame
  1752. a:Destroy()
  1753. local bv = Instance.new("BodyVelocity")
  1754. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1755. bv.velocity = orb.CFrame.lookVector * 125
  1756. bv.Parent = orb
  1757. local hitted = false
  1758. game:GetService("Debris"):AddItem(orb, 15)
  1759. wait()
  1760. local hit = orb.Touched:connect(function(hit)
  1761. if hitted == false then
  1762. hitted = true
  1763. coroutine.resume(coroutine.create(function()
  1764. for i = 0,1.8,0.1 do
  1765. swait()
  1766. hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
  1767. end
  1768. for i = 0,1.8,0.1 do
  1769. swait()
  1770. hum.CameraOffset = Vector3.new(0,0,0)
  1771. end
  1772. end))
  1773. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1774. for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
  1775. if v:FindFirstChild("Head") then
  1776. Eviscerate(v)
  1777. end
  1778. end
  1779. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1780. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1781. for i = 0, 9 do
  1782. --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1783. --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Royal purple"), 0, "Sphere")
  1784. end
  1785. orb.Anchored = true
  1786. orb.Transparency = 1
  1787. wait(8)
  1788. orb:Destroy()
  1789. end
  1790. end)
  1791. end))
  1792. for i = 0, 2, 0.1 do
  1793. swait()
  1794. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1795. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1796. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  1797. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  1798. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  1799. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  1800. end
  1801. attack = false
  1802. end
  1803. function Blood_ball()
  1804. attack = true
  1805. local orb = Instance.new("Part", char)
  1806. orb.Anchored = true
  1807. orb.BrickColor = BrickC("Royal Purple")
  1808. orb.CanCollide = false
  1809. orb.FormFactor = 3
  1810. orb.Name = "Ring"
  1811. orb.Material = "Neon"
  1812. orb.Size = Vector3.new(1, 1, 1)
  1813. orb.Transparency = 0
  1814. orb.TopSurface = 0
  1815. orb.BottomSurface = 0
  1816. local orbm = Instance.new("SpecialMesh", orb)
  1817. orbm.MeshType = "Sphere"
  1818. orbm.Name = "SizeMesh"
  1819. orbm.Scale = Vector3.new(0, 0, 0)
  1820. local scaled = 0.1
  1821. local posid = 0
  1822. for i = 0, 12, 0.1 do
  1823. swait()
  1824. scaled = scaled + 0.001
  1825. posid = posid - scaled
  1826. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  1827. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  1828. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1829. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  1830. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  1831. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  1832. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  1833. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  1834. end
  1835. coroutine.resume(coroutine.create(function()
  1836. orb.Anchored = false
  1837. local a = Instance.new("Part", workspace)
  1838. a.Name = "Direction"
  1839. a.Anchored = true
  1840. a.BrickColor = BrickC("Royal purple")
  1841. a.Material = "Neon"
  1842. a.Transparency = 1
  1843. a.CanCollide = false
  1844. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  1845. local ignore = orb
  1846. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1847. a.BottomSurface = 10
  1848. a.TopSurface = 10
  1849. local distance = (orb.CFrame.p - position).magnitude
  1850. a.Size = Vector3.new(0.1, 0.1, 0.1)
  1851. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  1852. orb.CFrame = a.CFrame
  1853. a:Destroy()
  1854. local bv = Instance.new("BodyVelocity")
  1855. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  1856. bv.velocity = orb.CFrame.lookVector * 125
  1857. bv.Parent = orb
  1858. local hitted = false
  1859. game:GetService("Debris"):AddItem(orb, 15)
  1860. swait()
  1861. local hit = orb.Touched:connect(function(hit)
  1862. if hitted == false then
  1863. hitted = true
  1864. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  1865. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  1866. if v:FindFirstChild("Head") then
  1867. Eviscerate(v)
  1868. end
  1869. end
  1870. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Royal Purple"), "Sphere")
  1871. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Royal Purple"), "Sphere")
  1872. for i = 0, 9 do
  1873. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  1874. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Royal Purple"), 0, "Sphere")
  1875. end
  1876. orb.Anchored = true
  1877. orb.Transparency = 1
  1878. wait(8)
  1879. orb:Destroy()
  1880. end
  1881. end)
  1882. end))
  1883. for i = 0, 1, 0.1 do
  1884. swait()
  1885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  1886. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  1887. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  1888. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  1889. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  1890. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  1891. end
  1892. attack = false
  1893. end
  1894.  
  1895. function beam()
  1896. attack = true
  1897. hum.WalkSpeed = 0
  1898. local Ring1 = Instance.new("Part", char)
  1899. Ring1.Anchored = true
  1900. Ring1.BrickColor = maincolor
  1901. Ring1.CanCollide = false
  1902. Ring1.FormFactor = 3
  1903. Ring1.Name = "Ring"
  1904. Ring1.Material = "Neon"
  1905. Ring1.Size = Vector3.new(1, 0.05, 1)
  1906. Ring1.Transparency = 1
  1907. Ring1.TopSurface = 0
  1908. Ring1.BottomSurface = 0
  1909. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  1910. Ring1Mesh.MeshType = "Brick"
  1911. Ring1Mesh.Name = "SizeMesh"
  1912. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  1913. local InnerRing1 = Ring1:Clone()
  1914. InnerRing1.Parent = char
  1915. InnerRing1.Transparency = 0
  1916. InnerRing1.BrickColor = BrickColor.new("New Yeller")
  1917. InnerRing1.Size = Vector3.new(1, 1, 1)
  1918. local InnerRing1Mesh = InnerRing1.SizeMesh
  1919. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  1920. InnerRing1Mesh.MeshType = "Sphere"
  1921. Ring1:Destroy()
  1922. swait()
  1923. --orb.CFrame = Pupil.CFrame
  1924. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  1925. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  1926. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1927. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1928. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  1929. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  1930. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  1931. end
  1932. InnerRing1.Transparency = 1
  1933. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  1934. Cso("2545012765", char, 10, 1)
  1935. Cso("2606661976", char, 2.3, 1)
  1936. local a = IT("Part", char)
  1937. a.Name = "Direction"
  1938. a.Anchored = true
  1939. a.BrickColor = BrickC("Pastel violet")
  1940. a.Material = "SmoothPlastic"
  1941. a.Transparency = 0
  1942. a.Shape = "Cylinder"
  1943. a.CanCollide = false
  1944. local a2 = IT("Part", char)
  1945. a2.Name = "Direction"
  1946. a2.Anchored = true
  1947. a2.BrickColor = maincolor
  1948. a2.Color = maincolor.Color
  1949. a2.Material = "Neon"
  1950. a2.Transparency = 0.7
  1951. a2.Shape = "Cylinder"
  1952. a2.CanCollide = false
  1953. local ba = IT("Part", char)
  1954. ba.Name = "HitDirect"
  1955. ba.Anchored = true
  1956. ba.BrickColor = maincolor
  1957. ba.Material = "Neon"
  1958. ba.Transparency = 1
  1959. ba.CanCollide = false
  1960. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1961. local ignore = char
  1962. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1963. a.BottomSurface = 10
  1964. a.TopSurface = 10
  1965. a2.BottomSurface = 10
  1966. a2.TopSurface = 10
  1967. local distance = (InnerRing1.CFrame.p - position).magnitude
  1968. a.Size = Vector3.new(distance, 1, 1)
  1969. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1970. a2.Size = Vector3.new(distance, 1, 1)
  1971. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1972. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1973. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1974. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  1975. game:GetService("Debris"):AddItem(a, 20)
  1976. game:GetService("Debris"):AddItem(a2, 20)
  1977. game:GetService("Debris"):AddItem(ba, 20)
  1978. local msh = Instance.new("SpecialMesh", a)
  1979. msh.MeshType = "Brick"
  1980. msh.Scale = Vector3.new(1, 5, 5)
  1981. local msh2 = Instance.new("SpecialMesh", a2)
  1982. msh2.MeshType = "Brick"
  1983. msh2.Scale = Vector3.new(1, 7, 7)
  1984. for i = 0, 10, 0.1 do
  1985. swait()
  1986. CameraEnshaking(1, 5)
  1987. a2.Color = maincolor.Color
  1988. root.CFrame = FaceMouse()[1]
  1989. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  1990. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  1991. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  1992. distance = (InnerRing1.CFrame.p - position).magnitude
  1993. a.Size = Vector3.new(distance, 1, 1)
  1994. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1995. a2.Size = Vector3.new(distance, 1, 1)
  1996. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  1997. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  1998. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  1999. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2000. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2001. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2002. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25,
  2003. -0.15, maincolor, 0, "Sphere")
  2004. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2005. if v:FindFirstChild("Head") then
  2006. Eviscerate(v)
  2007. end
  2008. end
  2009. end
  2010. a:Destroy()
  2011. a2:Destroy()
  2012. ba:Destroy()
  2013. InnerRing1:Destroy()
  2014. attack = false
  2015. hum.WalkSpeed = 10
  2016. hum.CameraOffset = Vector3.new(0,0,0)
  2017. end
  2018.  
  2019. function finalChaos2()
  2020. attack = true
  2021. M2.MeshId = "http://www.roblox.com/asset/?id=934916511"
  2022. M2.TextureId = "rbxassetid://2582829122"
  2023. M2.Scale = Vector3.new(5, 5, 5)
  2024. Cso("2545211765", hed, 10, 1)
  2025. for i = 0, 1, 0.1 do
  2026. swait()
  2027. hum.CameraOffset = Vector3.new(0, 8, 0)
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2030. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2031. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2032. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2034. end
  2035. Cso("483458132", char, 10, .7)
  2036. Cso("483458132", char, 10, 1)
  2037. CameraEnshaking(6, 65)
  2038. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2039. Effects.Wave.Create(BrickColor.new("Really white"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2040. Effects.Wave.Create(BrickColor.new("Royal Purple"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2041. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2042. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2043. Effects.Sphere.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2044. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2045. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Royal Purple"), "Sphere")
  2046. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2047. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2048. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2049. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2050. if v:FindFirstChild("Head") then
  2051. Eviscerate(v)
  2052. end
  2053. end
  2054. for i = 0, 1, 0.1 do
  2055. swait()
  2056. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2057. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2058. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2059. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2060. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2061. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2062. end
  2063. M2.Scale = Vector3.new(1, 1, 1)
  2064. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2065. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2066. attack = false
  2067. end
  2068.  
  2069. function DRAG_THEM_TO_HELL()
  2070. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2071. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2072. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2073. local HEAD = HUM.Parent:FindFirstChild("Head")
  2074. if HEAD and TORSO and HUM.Health > 0 then
  2075. local GYRO = IT("BodyGyro",root)
  2076. GYRO.D = 275
  2077. GYRO.P = 20000
  2078. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2079. attack = true
  2080. hum.WalkSpeed = 150
  2081. local hit,pos,hummie;
  2082. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2083. Hook.Transparency = 1
  2084. local A = NewInstance("Attachment",Hook)
  2085. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2086. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2087. local POS = mouse.Hit.p
  2088. local CHAINS = false
  2089. local CHAINLINKS = {}
  2090. local A = IT("Attachment",la)
  2091. A.Position = Vector3.new(1,-1,0)*Player_Size
  2092. A.Orientation = Vector3.new(-90, -89.982, 0)
  2093. local B = IT("Attachment",la)
  2094. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2095. B.Orientation = Vector3.new(-90, 89.988, 0)
  2096. local C = IT("Attachment",la)
  2097. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2098. C.Orientation = Vector3.new(-90, -89.982, 0)
  2099. local D = IT("Attachment",la)
  2100. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2101. D.Orientation = Vector3.new(-90, 89.988, 0)
  2102. local LIGHT = IT("Attachment",la)
  2103. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2104. local LIGHT2 = IT("PointLight",LIGHT)
  2105. LIGHT2.Range = 7
  2106. LIGHT2.Brightness = 5
  2107. LIGHT2.Color = Color3.new(0,0,0)
  2108. for i = 1, 2 do
  2109. local TWIST = -2
  2110. local START = A
  2111. local END = B
  2112. if i == 1 then
  2113. START = B
  2114. END = A
  2115. end
  2116. local ChainLink = IT("Beam",tors)
  2117. ChainLink.Texture = "rbxassetid://73042633"
  2118. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2119. ChainLink.TextureSpeed = 150
  2120. ChainLink.Width0 = 1
  2121. ChainLink.Width1 = 1
  2122. ChainLink.TextureLength = 2.5
  2123. ChainLink.Attachment0 = START
  2124. ChainLink.Attachment1 = END
  2125. ChainLink.CurveSize0 = TWIST
  2126. ChainLink.CurveSize1 = TWIST
  2127. --ChainLink.FaceCamera = true
  2128. ChainLink.Segments = 45
  2129. ChainLink.Transparency = NumberSequence.new(0.25)
  2130. table.insert(CHAINLINKS,ChainLink)
  2131. end
  2132. for i = 1, 2 do
  2133. local TWIST = -1
  2134. local START = C
  2135. local END = D
  2136. if i == 1 then
  2137. START = D
  2138. END = C
  2139. end
  2140. local ChainLink = IT("Beam",tors)
  2141. ChainLink.Texture = "rbxassetid://73042633"
  2142. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2143. ChainLink.TextureSpeed = 150
  2144. ChainLink.Width0 = 1
  2145. ChainLink.Width1 = 1
  2146. ChainLink.TextureLength = 5
  2147. ChainLink.Attachment0 = START
  2148. ChainLink.Attachment1 = END
  2149. ChainLink.CurveSize0 = TWIST
  2150. ChainLink.CurveSize1 = TWIST
  2151. --ChainLink.FaceCamera = true
  2152. ChainLink.Segments = 25
  2153. ChainLink.LightEmission = 0.5
  2154. ChainLink.Transparency = NumberSequence.new(0.25)
  2155. table.insert(CHAINLINKS,ChainLink)
  2156. end
  2157. for i = 0, 2.3, .1 do
  2158. swait()
  2159. GYRO.cframe = CF(root.Position,TORSO.Position)
  2160. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2161. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2162. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2163. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2164. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2165. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2166. end
  2167. Cso("169105657", ra, 7, 1.2)
  2168. for i = 0, 4, .1 do
  2169. if(hit)then break end
  2170. swait()
  2171. GYRO.cframe = CF(root.Position,TORSO.Position)
  2172. Hook.CFrame = HEAD.CFrame
  2173. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2174. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2175. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2176. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2177. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2178. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2179. end
  2180. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2181. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2182. hit = GetTorso(v.Parent);
  2183. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2184. break;
  2185. end
  2186. end
  2187. Cso("169105657", ra, 5, .8)
  2188. Cso("1251737869", tors, 2, 1.1)
  2189. GYRO:remove()
  2190. for i = 0, 3, .1 do
  2191. swait()
  2192. HUM.PlatformStand = true
  2193. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2194. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2195. end
  2196. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2197. break
  2198. end
  2199. Chain.TextureLength = 4
  2200. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2201. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2202. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2203. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2204. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2205. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2206. end
  2207. hum.WalkSpeed = 150
  2208. attack = false
  2209. Hook:Destroy()
  2210. A:remove()
  2211. B:remove()
  2212. C:remove()
  2213. D:remove()
  2214. end
  2215. end
  2216. end
  2217.  
  2218. function blast()
  2219. attack = true
  2220. hum.WalkSpeed = 150
  2221. for i = 0,1.2,0.1 do
  2222. swait()
  2223. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2224. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2225. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2226. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2227. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2228. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  2229. end
  2230. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2231. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2232. Effects.Sphere.Create(BrickColor.new("Royal Purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2233. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2234. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2235. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal Purple"), "Sphere")
  2236. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal Purple"), "Sphere")
  2237.  
  2238. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2239. if v:FindFirstChild("Head") then
  2240. Eviscerate(v)
  2241. end
  2242. end
  2243.  
  2244. for i = 1,4.7,0.1 do
  2245. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2246. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2247. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2248. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2249. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  2250. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  2251. end
  2252. wait(.6)
  2253. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2254. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2255. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2256. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2257. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2258. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2259. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Royal Purple"), "Sphere")
  2260.  
  2261. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2262. if v:FindFirstChild("Head") then
  2263. Eviscerate(v)
  2264. end
  2265. end
  2266.  
  2267. for i = 1,4.7,0.1 do
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2271. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2272. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  2274. end
  2275. wait(.6)
  2276. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2277. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2278. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2279. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2280. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2281. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Royal purple"), "Sphere")
  2282. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  2283.  
  2284. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2285. if v:FindFirstChild("Head") then
  2286. Eviscerate(v)
  2287. end
  2288. end
  2289.  
  2290. for i = 1,4.7,0.1 do
  2291. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2292. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2293. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2294. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2295. RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
  2296. LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
  2297. end
  2298. wait(.6)
  2299. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2300. Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
  2301. Effects.Sphere.Create(BrickColor.new("Royal purple"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
  2302. Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
  2303. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really blue"), "Sphere")
  2304. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Bright blue"), "Sphere")
  2305. Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Royal purple"), "Sphere")
  2306.  
  2307. for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
  2308. if v:FindFirstChild("Head") then
  2309. Eviscerate(v)
  2310. end
  2311. end
  2312.  
  2313. for i = 1,4.7,0.1 do
  2314. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
  2315. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
  2316. RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
  2317. LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2318. RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
  2319. LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
  2320. end
  2321. wait(.6)
  2322. attack = false
  2323. hum.WalkSpeed = 150
  2324. end
  2325. function dejzrXD()
  2326. attack = true
  2327. hum.WalkSpeed = 150
  2328. for i = 0, 4, 0.1 do
  2329. swait()
  2330. Cso("2545012765", char, 10, 1)
  2331. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2332. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
  2333. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2334. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2335. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2336. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2337. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2338. end
  2339. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2340. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2341. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2342. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2343. CameraEnshaking(4, 5)
  2344. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2345. if v:FindFirstChild("Head") then
  2346. Eviscerate(v)
  2347. end
  2348. end
  2349. for i = 0, 2, 0.1 do
  2350. swait()
  2351. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2352. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
  2353. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2354. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2355. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2356. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2357. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2358. end
  2359. attack = false
  2360. Speed = 150
  2361. end
  2362.  
  2363. function Attack()
  2364. attack = true
  2365. for i = 0, 2.6, 0.1 do
  2366. swait()
  2367. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  2368. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2369. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  2370. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  2371. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2372. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2373. end
  2374. Cso("2545012765", tors, 10, 1)
  2375. CameraEnshaking(2, 15)
  2376. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2377. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2378. Effects.Wave.Create(BrickColor.new("Royal purple"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2379. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2380. if v:FindFirstChild("Head") then
  2381. Eviscerate(v)
  2382. end
  2383. end
  2384. for i = 0, 3, 0.1 do
  2385. swait()
  2386. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  2387. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  2388. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  2389. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  2390. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2391. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2392. end
  2393. attack = false
  2394. end
  2395. function Orb_Strike()
  2396. attack = true
  2397. Cso("2545012765", char, 7, 0.8)
  2398. for i = 0, 9 do
  2399. Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2400. Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
  2401. end
  2402. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2403. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2404. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2405. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2406. for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
  2407. if v:FindFirstChild("Head") then
  2408. Eviscerate(v)
  2409. end
  2410. end
  2411. attack = false
  2412. hum.WalkSpeed = 150
  2413. end
  2414. -------------------------------------------------------
  2415. --End Attacks N Stuff--
  2416. -------------------------------------------------------
  2417. mouse.KeyDown:connect(function(key)
  2418. if attack == false then
  2419. if key == 'e' then
  2420. icando()
  2421.  
  2422. elseif key == 'c' then
  2423. Blood_ball()
  2424. elseif key == 'l' then
  2425. finalChaos2()
  2426. elseif key == 'k' then
  2427. beam()
  2428. elseif key == "x" then
  2429. blast()
  2430. elseif key == "y" then
  2431. Taunt2()
  2432. elseif key == 'h' then
  2433. Orb_Strike()
  2434. elseif key == "z" then
  2435. dejzrXD()
  2436. end
  2437. end
  2438. end)
  2439.  
  2440. mouse.Button1Down:connect(function(key)
  2441. if attack == false then
  2442. Attack()
  2443. end
  2444. end)
  2445.  
  2446.  
  2447.  
  2448. -------------------------------------------------------
  2449. --Start Animations--
  2450. -------------------------------------------------------
  2451. print("By Makhail07")
  2452. while true do
  2453. swait()
  2454. sine = sine + change
  2455. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2456. local velderp = root.Velocity.y
  2457. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  2458. if equipped == true or equipped == false then
  2459. if attack == false then
  2460. idle = idle + 1
  2461. else
  2462. idle = 0
  2463. end
  2464. if 1 < root.Velocity.y and hitfloor == nil then
  2465. Anim = "Jump"
  2466. if attack == false then
  2467. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
  2468. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2469. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2470. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2471. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  2472. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  2473. end
  2474. elseif -1 > root.Velocity.y and hitfloor == nil then
  2475. Anim = "Fall"
  2476. if attack == false then
  2477. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  2478. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2479. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2480. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  2481. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  2482. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  2483. end
  2484. elseif torvel < 1 and hitfloor ~= nil then
  2485. Anim = "Idle"
  2486. change = 1
  2487. if attack == false then
  2488. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2489. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2490. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
  2491. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2492. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
  2493. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2494. end
  2495. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  2496. Anim = "Walk"
  2497. change = 1
  2498. if attack == false then
  2499. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  2500. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * COS(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  2501. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-37), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  2502. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5 + 0.1 * COS(SINE / 12), 0.4) * ANGLES(RAD(-35), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  2503. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.65 - 0.2 * COS(SINE / 12), -0.35) * ANGLES(RAD(-25), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2504. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.2 * COS(SINE / 12), 0) * ANGLES(RAD(-5), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  2505. end
  2506. elseif torvel >= 25 and hitfloor ~= nil then
  2507. Anim = "Sprint"
  2508. change = 1.35
  2509. if attack == false then
  2510. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  2511. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  2512. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2513. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  2514. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2515. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  2516. end
  2517. end
  2518. end
  2519. if 0 < #Effects then
  2520. for e = 1, #Effects do
  2521. if Effects[e] ~= nil then
  2522. local Thing = Effects[e]
  2523. if Thing ~= nil then
  2524. local Part = Thing[1]
  2525. local Mode = Thing[2]
  2526. local Delay = Thing[3]
  2527. local IncX = Thing[4]
  2528. local IncY = Thing[5]
  2529. local IncZ = Thing[6]
  2530. if 1 >= Thing[1].Transparency then
  2531. if Thing[2] == "Block1" then
  2532. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2533. local Mesh = Thing[1].Mesh
  2534. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2535. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2536. elseif Thing[2] == "Block2" then
  2537. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2538. local Mesh = Thing[7]
  2539. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2540. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2541. elseif Thing[2] == "Block3" then
  2542. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2543. local Mesh = Thing[7]
  2544. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2545. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2546. elseif Thing[2] == "Cylinder" then
  2547. local Mesh = Thing[1].Mesh
  2548. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2549. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2550. elseif Thing[2] == "Blood" then
  2551. local Mesh = Thing[7]
  2552. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2553. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2554. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2555. elseif Thing[2] == "Elec" then
  2556. local Mesh = Thing[1].Mesh
  2557. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2558. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2559. elseif Thing[2] == "Disappear" then
  2560. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2561. elseif Thing[2] == "Shatter" then
  2562. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2563. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2564. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2565. Thing[6] = Thing[6] + Thing[5]
  2566. end
  2567. else
  2568. Part.Parent = nil
  2569. table.remove(Effects, e)
  2570. end
  2571. end
  2572. end
  2573. end
  2574. end
  2575. end
  2576. -------------------------------------------------------
  2577. --End Animations And Script--
  2578. -------------------------------------------------------
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