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ArcDesLHK

Cherubs

Aug 6th, 2022 (edited)
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  1. Magnum Cherub
  2. Level 7 FIRE Fairy/Bigbang/Effect
  3. 2800/2100
  4. 2+ Positive FIRE Fairy monsters
  5. While this card's ATK is lower than its original ATK, it cannot be destroyed by battle or card effects. You can only use each of the following effects of "Magnum Cherub" once per turn. During your Main Phase: You can activate this effect; this card loses (exactly) 700 ATK/DEF, and if you do, destroy 1 random card from your opponent's hand. When this card destroys an opponent's monster by battle: You can have this card gain 700 ATK/DEF.
  6.  
  7. Shotgun Cherub
  8. Level 6 FIRE Fairy/Bigbang/Effect
  9. 2100/1400
  10. 2+ Positive FIRE Fairy monsters
  11. While this card's ATK is lower than its original ATK, it cannot be destroyed by battle or card effects. You can only use each of the following effects of "Shotgun Cherub" once per turn. You can target 1 Spell/Trap your opponent controls; this card loses (exactly) 700 ATK/DEF, and if you do, destroy that target. You can banish 1 FIRE Fairy monster from your GY; this card gains 700 ATK/DEF.
  12.  
  13. Flechette Cherub
  14. Level 3 FIRE Fairy/Effect
  15. 1400/700
  16. You can pay 700 LP; Special Summon this card from your hand. If this card is sent to the GY as Bigbang Material: Inflict 700 damage to your opponent. You can only use each effect of "Flechette Cherub" once per turn.
  17.  
  18. Master Endorph
  19. Level 1 FIRE Fairy/Union/Effect
  20. 700/0
  21. Once per turn, you can either: Target 1 FIRE Fairy monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. It gains 700 ATK. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is destroyed and sent to the GY while equipped to a monster: You can Special Summon this card. You can only use this effect of "Master Endorph" once per turn.
  22.  
  23. Sharpshooter Cherub
  24. Level 5 FIRE Fairy/Effect
  25. 2100/700
  26. If you control no monsters, or only FIRE Fairy monsters, you can Special Summon this card (from your hand). Once per turn: You can discard up to 2 cards, then target that many face-up cards on the field; negate their effects, until the end of this turn.
  27.  
  28. Cleric Cherub
  29. Level 2 FIRE Fairy/Effect
  30. 1400/700
  31. If this card is in your hand or GY: You can target 1 FIRE Fairy monster you control; Special Summon this card (but banish this card when it leaves the field), and if you do, return that target to the hand, also, you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Bigbang Monsters. You can only use this effect of "Cleric Cherub" once per turn.
  32.  
  33. Cherub Whistle
  34. Normal Spell
  35. Take 1 FIRE Fairy monster from your Deck, and either add it to your hand or send it to the GY, then you can Special Summon 1 FIRE Fairy monster with a different name from your hand. You can only activate 1 "Cherub Whistle" per turn.
  36.  
  37. Angelic Morale
  38. Equip Spell
  39. Equip only to a FIRE Fairy monster. It gains 700 ATK, also it cannot be destroyed by battle with a Level 7 or higher monster. Once per turn: You can inflict 700 damage to your opponent.
  40.  
  41. High Tension
  42. Normal Spell
  43. All FIRE Fairy monsters you currently control gain 700 ATK/DEF until the end of this turn. During your Main Phase: You can banish this card from your GY, then target 1 FIRE Fairy monster in your GY; Special Summon that target. You can only use 1 "High Tension" effect per turn, and only once that turn.
  44.  
  45. Reload Time
  46. Normal Spell
  47. Reveal any number of FIRE Fairy monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1. For the rest of this turn after this card resolves, you cannot draw cards by card effects. You can only activate 1 "Reload Time" per turn.
  48.  
  49. Suprise Attack of the Cherubs
  50. Continuous Trap
  51. If a face-up FIRE Fairy monster(s) you control is destroyed by battle or card effect: You can target 1 card on the field; destroy it. You can banish this card from your GY; add 1 "Master Endorph" from your Deck to your hand. You can only use each effect of "Suprise Attack of the Cherubs" once per turn.
  52.  
  53. Aerial Advantage
  54. Continuous Trap
  55. All FIRE Fairy monsters you control gain 700 ATK/DEF. If you control a FIRE Fairy Bigbang Monster: You can send this face-up card from the field to the GY, then target 1 card your opponent controls; banish it. You can only use this effect of "Aerial Advantage" once per turn.
  56.  
  57. Rifle Cherub
  58. Level 5 FIRE Fairy/Effect
  59. 1400/700
  60. If you control no monsters, or only FIRE Fairy monsters, you can Special Summon this card (from your hand). Once per turn, during your opponent's Standby Phase: This card's ATK/DEF becomes double its current ATK/DEF until the end of this turn, and if you do, immediately after this effect resolves, Bigbang Summon 1 FIRE Bigbang Monster using this card as the entire material.
  61.  
  62. Handgun Cherub
  63. Level 4 FIRE Fairy/Effect
  64. 2100/700
  65. After damage calculation, if this card battled a monster: Destroy this card. If this card you control is destroyed: Add 1 "High Tension" or "Aerial Advantage" from your Deck to your hand. You can only use each effect of "Handgun Cherub" once per turn.
  66.  
  67. Assault Cherub
  68. Level 7 FIRE Fairy/Bigbang/Effect
  69. 2800/1400
  70. 2+ Positive FIRE Fairy monsters
  71. While "Master Endorph" is on the field or in your GY, monsters your opponent controls cannot target monsters you control for attacks, except this one, also your opponent cannot target monsters you control with card effects, except this one. Once per turn, before damage calculation, if this card battles an opponent's monster: You can destroy that monster, and if you do, inflict damage to your opponent equal to the destroyed monster's original ATK.
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