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- module = Instance.new("ModuleScript",game.ReplicatedStorage)
- module.Name = "TagService"
- event = Instance.new("Folder",game.ReplicatedStorage)
- event.Name = "Remotes"
- event2 = Instance.new("RemoteEvent",event)
- event2.Name = "HealthEvent"
- wait(1)
- local Character = game.Players.localPlayer.Character
- local Humanoid=Character.Humanoid
- script.Parent=nil
- wait()
- if Character:FindFirstChild"Animate" then
- Character.Animate:Destroy()
- end--[[Harbaceus class created by Brannon1964802.]]--
- TagService = game.ReplicatedStorage.TagService
- Meshes = {
- Blast = '20329976',
- Crown = '1323306',
- Ring = '3270017',
- Claw = '10681506',
- Crystal = '9756362',
- Coil = '9753878',
- Cloud = '1095708',
- }
- clangsounds = {
- '199149119',
- '199149109',
- '199149072',
- '199149025',
- '199148971'
- }
- hitsounds = {
- '199149137',
- '199149186',
- '199149221',
- '199149235',
- '199149269',
- '199149297'
- }
- blocksounds = {
- '199148933',
- '199148947'
- }
- armorsounds = {
- '199149321',
- '199149338',
- '199149367',
- '199149409',
- '199149452'
- }
- woosh = {
- Heavy1 = '320557353',
- Heavy2 = '320557382',
- Heavy3 = '320557453',
- Heavy4 = '199144226',
- Heavy5 = '203691447',
- Heavy6 = '203691467',
- Heavy7 = '203691492',
- Light1 = '320557413',
- Light2 = '320557487',
- Light3 = '199145095',
- Light4 = '199145146',
- Light5 = '199145887',
- Light6 = '199145913',
- Light7 = '199145841',
- Medium1 = '320557518',
- Medium2 = '320557537',
- Medium3 = '320557563',
- Medium4 = '199145204'
- }
- music = {--i like music a lot
- Breaking = '179281636',
- FinalReckoning = '357375770',
- NotDeadYet = '346175829',
- Intense = '151514610',
- JumpP1 = '160536628',
- JumpP2 = '60536666',
- SonsOfWar = '158929777',
- WrathOfSea = '165520893',
- ProtectorsOfEarth = '160542922',
- SkyTitans = '179282324',
- ArchAngel = '144043274',
- Anticipation = '168614529',
- TheMartyred = '186849544',
- AwakeP1 = '335631255',
- AwakeP2 = '335631297',
- ReadyAimFireP1 = '342455387',
- ReadyAimFireP2 = '342455399',
- DarkLordP1 = '209567483',
- DarkLordP2 = '209567529',
- BloodDrainP1 = '162914123',
- BloodDrainP2 = '162914203',
- DanceOfSwords = '320473062',
- Opal = '286415112',
- Calamity = '190454307',
- Hypnotica = '155968128',
- Nemisis = '160453802',
- Breathe = '276963903',
- GateToTheRift = '270655227',
- InfernalBeserking = '244143404',
- Trust = '246184492',
- AwakeningTheProject = '245121821',
- BloodPain = '242545577',
- Chaos = '247241693',
- NightmareFictionHighStake = '248062278',
- TheWhiteWeapon = '247236446',
- Gale = '256851659',
- ImperialCode = '256848383',
- Blitzkrieg = '306431437',
- RhapsodyRage = '348690251',
- TheGodFist = '348541501',
- BattleForSoul = '321185592',
- TheDarkColossus = '305976780',
- EmpireOfAngels = '302580452',
- Kronos = '302205297',
- Exorcist = '299796054',
- CrimsonFlames = '297799220',
- UltimatePower = '295753229',
- DrivingInTheDark = '295753229',
- AscendToPower = '293860654',
- GodOfTheSun = '293612495',
- DarkRider = '293861765',
- Vengeance = '293375555',
- SoundOfWar = '293376196',
- HellsCrusaders = '293012202',
- Legend = '293011823',
- RisingSouls = '290524959'
- }
- misc = {
- GroundSlam = '199145477',
- LaserSlash = '199145497',
- RailGunFire = '199145534',
- Charge1 = '199145659',
- Charge2 = '169380469',
- Charge3 = '169380479',
- EmptyGun = '203691822',
- GunShoot = '203691837',
- Stomp1 = '200632875',
- Stomp2 = '200632561',
- TelsaCannonCharge = '169445572',
- TelsaCannonShoot = '169445602',
- AncientHymm = '245313442'
- }
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- PlayerGui=Player.PlayerGui
- Backpack=Player.Backpack
- Torso=Character.Torso
- Head=Character.Head
- Humanoid=Character.Humanoid
- --m=Instance.new("Model",Character)
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- LS=Torso["Left Shoulder"]
- LH=Torso["Left Hip"]
- RS=Torso["Right Shoulder"]
- RH=Torso["Right Hip"]
- Face = Head.face
- Neck=Torso.Neck
- it=Instance.new
- attacktype=1
- vt=Vector3.new
- cf=CFrame.new
- euler=CFrame.fromEulerAnglesXYZ
- angles=CFrame.Angles
- cloaked=false
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0)
- RootPart=Character.HumanoidRootPart
- RootJoint=RootPart.RootJoint
- RootCF=euler(-1.57,0,3.14)
- attack = false
- attackdebounce = false
- deb=false
- equipped=false
- hand=false
- MMouse=nil
- combo=0
- mana=0
- trispeed=.2
- attackmode='none'
- local idle=0
- local Anim="Idle"
- local gun=false
- local shoot=false
- ShotTarget=RootPart
- player=nil
- mana=0
- Humanoid:findFirstChild("Animator"):Destroy()
- --[[music = Instance.new("Sound", Character)
- music.SoundId = "http://www.roblox.com/asset/?id=270264335" --346175829, 175475871, 270264335
- music.Volume = 0.5
- music.Looped = true
- wait(0.1)
- music:Play()]]--
- print("Harbaceus loaded.")
- mouse=Player:GetMouse()
- --save shoulders
- RSH, LSH=nil, nil
- --welds
- RW, LW=Instance.new("Weld"), Instance.new("Weld")
- RW.Name="Right Shoulder" LW.Name="Left Shoulder"
- LH=Torso["Left Hip"]
- RH=Torso["Right Hip"]
- TorsoColor=Torso.BrickColor
- Colorpart1=Torso.BrickColor.r
- Colorpart2=Torso.BrickColor.g
- Colorpart3=Torso.BrickColor.b
- function NoOutline(Part)
- Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
- end
- player=Player
- ch=Character
- RSH=ch.Torso["Right Shoulder"]
- LSH=ch.Torso["Left Shoulder"]
- --
- RSH.Parent=nil
- LSH.Parent=nil
- --
- RW.Name="Right Shoulder"
- RW.Part0=ch.Torso
- RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5)
- RW.C1=cf(0, 0.5, 0)
- RW.Part1=ch["Right Arm"]
- RW.Parent=ch.Torso
- --
- LW.Name="Left Shoulder"
- LW.Part0=ch.Torso
- LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8)
- LW.C1=cf(0, 0.5, 0)
- LW.Part1=ch["Left Arm"]
- LW.Parent=ch.Torso
- Player=game:GetService('Players').LocalPlayer
- Character=Player.Character
- Mouse=Player:GetMouse()
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Heartbeat:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Heartbeat:wait(0)
- end
- end
- end
- fat = Instance.new("BindableEvent",script)
- fat.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1/30
- tf = 0
- allowframeloss = false --if set to true will fire every frame it possibly can. This will result in multiple events happening at the same time whenever delta returns frame*2 or greater.
- tossremainder = false --if set to true t will be set to 0 after Fire()-ing.
- lastframe = tick()
- script.Heartbeat:Fire() --ayy lmao
- game:GetService("RunService").Heartbeat:connect(function(s,p) --herp derp
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe=tick()
- else
- --print("FIRED "..math.floor(t/frame).." FRAME(S)","REMAINDER "..(t - frame*(math.floor(t/frame))))
- for i=1, math.floor(tf/frame) do
- script.Heartbeat:Fire()
- end
- lastframe=tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf/frame)
- end
- end
- end)
- --To use: fat.Event:wait() or fat.Event:connect(function() asdcode end)
- it=Instance.new
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- m = Instance.new("Model",Character)
- m.Name = "Harbaceus"
- Handle=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,TorsoColor,"Handle",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Handleweld=weld(m,Character["Left Arm"],Handle,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.149982452, 0.0603427887, 0.939049006, 1, 4.2277577e-008, 2.58397517e-008, 2.5839757e-008, 0, -0.999999881, -4.22775805e-008, 0.999999762, 0))
- mesh("SpecialMesh",Handle,Enum.MeshType.Head,"",Vector3.new(0, 0, 0),Vector3.new(2.5, 5.5, 2.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.979997635, 0, 0, -4.37113812e-008, 0.999999762, 7.55569324e-016, -1, -4.37113812e-008, 1.0658141e-014, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Cylinder,"",Vector3.new(0, 0, 0),Vector3.new(12, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Black","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, 0.489999771, -4.76837158e-007, 1, 8.8817842e-015, -1.42108547e-014, 8.8817842e-015, 0.999999762, -1.09244243e-015, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(2.04999995, 2, 2.04999995))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699998856, 0, 0, -3.78551768e-008, 0.999999762, 5.07983287e-016, -0.866025627, -3.7279051e-008, 0.499999374, 0.499999583, -1.68824528e-008, 0.86602515))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699998856, 0, 4.76837158e-007, -1.13133867e-008, 0.999999762, 5.96046235e-008, -0.258820474, -6.62924933e-008, 0.965924978, 0.965925455, -4.84303975e-009, 0.258820355))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699998856, 0, 0, -3.09086339e-008, 0.999999762, 2.14300262e-016, -0.707107186, -7.78761162e-008, 0.707106054, 0.707106352, 7.78760949e-008, 0.707106888))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699998856, 4.76837158e-007, 0, -4.22219557e-008, 0.999999762, 6.92600047e-016, -0.965925872, -5.47616068e-008, 0.258818686, 0.258818805, 6.6878143e-009, 0.965925395))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699998856, 0, 0, -4.37113812e-008, 0.999999762, 7.55569324e-016, -1, -4.37113812e-008, 1.0658141e-014, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.699998856, 4.76837158e-007, 0, -2.18557243e-008, 0.999999762, -1.68434884e-016, -0.500000834, -4.27222204e-008, 0.866024673, 0.866024911, -3.72267621e-008, 0.500000715))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00999832, -4.76837158e-007, -4.76837158e-007, -3.09086339e-008, 0.999999762, 2.14300262e-016, -0.707107186, -7.78761162e-008, 0.707106054, 0.707106352, 7.78760949e-008, 0.707106888))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00999832, -7.15255737e-007, 4.76837158e-007, -1.13133867e-008, 0.999999762, 5.96046235e-008, -0.258820474, -6.62924933e-008, 0.965924978, 0.965925455, -4.84303975e-009, 0.258820355))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00999832, 4.76837158e-007, -7.15255737e-007, -4.22219557e-008, 0.999999762, 6.92600047e-016, -0.965925872, -5.47616068e-008, 0.258818686, 0.258818805, 6.6878143e-009, 0.965925395))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00999832, -4.76837158e-007, -5.96046448e-007, -3.78551768e-008, 0.999999762, 5.07983287e-016, -0.866025627, -3.7279051e-008, 0.499999374, 0.499999583, -1.68824528e-008, 0.86602515))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00999832, 0, 0, -2.18557243e-008, 0.999999762, -1.68434884e-016, -0.500000834, -4.27222204e-008, 0.866024673, 0.866024911, -3.72267621e-008, 0.500000715))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.00999832, 0, -7.15255737e-007, -4.37113812e-008, 0.999999762, 7.55569324e-016, -1, -4.37113812e-008, 1.0658141e-014, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.31999779, -4.76837158e-007, -5.96046448e-007, -3.78551768e-008, 0.999999762, 5.07983287e-016, -0.866025627, -3.7279051e-008, 0.499999374, 0.499999583, -1.68824528e-008, 0.86602515))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.31999779, -7.15255737e-007, 4.76837158e-007, -1.13133867e-008, 0.999999762, 5.96046235e-008, -0.258820474, -6.62924933e-008, 0.965924978, 0.965925455, -4.84303975e-009, 0.258820355))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.31999779, -4.76837158e-007, -4.76837158e-007, -3.09086339e-008, 0.999999762, 2.14300262e-016, -0.707107186, -7.78761162e-008, 0.707106054, 0.707106352, 7.78760949e-008, 0.707106888))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.31999779, 4.76837158e-007, -7.15255737e-007, -4.22219557e-008, 0.999999762, 6.92600047e-016, -0.965925872, -5.47616068e-008, 0.258818686, 0.258818805, 6.6878143e-009, 0.965925395))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.31999779, 0, 0, -2.18557243e-008, 0.999999762, -1.68434884e-016, -0.500000834, -4.27222204e-008, 0.866024673, 0.866024911, -3.72267621e-008, 0.500000715))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.31999779, 0, -7.15255737e-007, -4.37113812e-008, 0.999999762, 7.55569324e-016, -1, -4.37113812e-008, 1.0658141e-014, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.61999893, 0, 0, -2.18557243e-008, 0.999999762, -1.68434884e-016, -0.500000834, -4.27222204e-008, 0.866024673, 0.866024911, -3.72267621e-008, 0.500000715))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.61999893, 0, -4.76837158e-007, -3.09086339e-008, 0.999999762, 2.14300262e-016, -0.707107186, -7.78761162e-008, 0.707106054, 0.707106352, 7.78760949e-008, 0.707106888))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.61999893, 4.76837158e-007, -4.76837158e-007, -4.22219557e-008, 0.999999762, 6.92600047e-016, -0.965925872, -5.47616068e-008, 0.258818686, 0.258818805, 6.6878143e-009, 0.965925395))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.61999893, -4.76837158e-007, -3.57627869e-007, -3.78551768e-008, 0.999999762, 5.07983287e-016, -0.866025627, -3.7279051e-008, 0.499999374, 0.499999583, -1.68824528e-008, 0.86602515))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.61999893, 0, -4.76837158e-007, -4.37113812e-008, 0.999999762, 7.55569324e-016, -1, -4.37113812e-008, 1.0658141e-014, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.61999893, -4.76837158e-007, 4.76837158e-007, -1.13133867e-008, 0.999999762, 5.96046235e-008, -0.258820474, -6.62924933e-008, 0.965924978, 0.965925455, -4.84303975e-009, 0.258820355))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.9299984, -4.76837158e-007, -3.57627869e-007, -3.78551768e-008, 0.999999762, 5.07983287e-016, -0.866025627, -3.7279051e-008, 0.499999374, 0.499999583, -1.68824528e-008, 0.86602515))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.9299984, -4.76837158e-007, 4.76837158e-007, -1.13133867e-008, 0.999999762, 5.96046235e-008, -0.258820474, -6.62924933e-008, 0.965924978, 0.965925455, -4.84303975e-009, 0.258820355))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.9299984, 0, -4.76837158e-007, -3.09086339e-008, 0.999999762, 2.14300262e-016, -0.707107186, -7.78761162e-008, 0.707106054, 0.707106352, 7.78760949e-008, 0.707106888))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.9299984, 4.76837158e-007, -4.76837158e-007, -4.22219557e-008, 0.999999762, 6.92600047e-016, -0.965925872, -5.47616068e-008, 0.258818686, 0.258818805, 6.6878143e-009, 0.965925395))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.9299984, 0, -4.76837158e-007, -4.37113812e-008, 0.999999762, 7.55569324e-016, -1, -4.37113812e-008, 1.0658141e-014, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.9299984, 0, 0, -2.18557243e-008, 0.999999762, -1.68434884e-016, -0.500000834, -4.27222204e-008, 0.866024673, 0.866024911, -3.72267621e-008, 0.500000715))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2, 2))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.42128563, -1.9869709, 0, -4.37113954e-008, -0.707106709, -0.707106411, 1.77635684e-014, 0.70710659, -0.707106531, 1, -3.09086055e-008, -3.09086161e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.42128563, -1.9869709, 0, -4.37113954e-008, -0.707106709, -0.707106411, 1.77635684e-014, 0.70710659, -0.707106531, 1, -3.09086055e-008, -3.09086161e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 5, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.735219002, -2.99343491, 4.76837158e-007, -4.37113812e-008, -0.500000179, -0.866024792, 1.0658141e-014, 0.866024971, -0.50000006, 1, -2.18556941e-008, -3.7855159e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2.5, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.735219002, -2.99343491, 4.76837158e-007, -4.37113812e-008, -0.500000179, -0.866024792, 1.0658141e-014, 0.866024971, -0.50000006, 1, -2.18556941e-008, -3.7855159e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2.5, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.735218048, -2.99343491, -9.53674316e-007, -4.37114167e-008, -0.500000179, 0.866024792, 1.0658141e-014, 0.866024971, 0.50000006, -1, 2.18556941e-008, -3.78551199e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2.5, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.42128563, -1.9869709, -4.76837158e-007, -4.37114096e-008, -0.707106709, 0.707106411, 0, 0.70710659, 0.707106531, -1, 3.09086126e-008, -3.09085912e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 5, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.42128563, -1.9869709, -4.76837158e-007, -4.37114096e-008, -0.707106709, 0.707106411, 0, 0.70710659, 0.707106531, -1, 3.09086126e-008, -3.09085912e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 5, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.735218048, -2.99343491, -9.53674316e-007, -4.37114167e-008, -0.500000179, 0.866024792, 1.0658141e-014, 0.866024971, 0.50000006, -1, 2.18556941e-008, -3.78551199e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2.5, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.969996214, -3.38000107, 0, -4.37113918e-008, -7.45057946e-007, -0.999999642, 1.24344979e-014, 0.999999881, -7.45057775e-007, 1, -2.48689958e-014, -4.37113883e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2.5, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.969996214, -3.38000107, 0, -4.37113918e-008, -7.45057946e-007, -0.999999642, 1.24344979e-014, 0.999999881, -7.45057775e-007, 1, -2.48689958e-014, -4.37113883e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2.5, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.969997168, -3.38000107, 0, -4.37113883e-008, -7.45057946e-007, 0.999999642, 7.10542736e-015, 0.999999881, 7.45057775e-007, -1, 2.84217094e-014, -4.37113563e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(1, 2.5, 0.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.0699966, -3.38000298, 0, -4.37113918e-008, -7.45057946e-007, -0.999999642, 1.24344979e-014, 0.999999881, -7.45057775e-007, 1, -2.48689958e-014, -4.37113883e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.354999989, 0.0700000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.63521862, -2.99343491, 4.76837158e-007, -4.37113812e-008, -0.500000179, -0.866024792, 1.0658141e-014, 0.866024971, -0.50000006, 1, -2.18556941e-008, -3.7855159e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.349999994, 0.0700000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.32128525, -1.98696899, 0, -4.37113954e-008, -0.707106709, -0.707106411, 1.77635684e-014, 0.70710659, -0.707106531, 1, -3.09086055e-008, -3.09086161e-008))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.699999988, 0.0700000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.06929064, -3.38000107, -4.76837158e-007, -2.06416678e-015, -7.45057946e-007, 0.999999523, 4.39843859e-008, 0.999999881, 7.45057775e-007, -0.999999881, 4.39843504e-008, 1.77635684e-014))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.354999989, 0.0700000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0.635828018, -2.99308205, -4.76837158e-007, -1.77635684e-015, -0.500000179, 0.866024792, 0, 0.866024971, 0.50000006, -0.999999881, 2.21286811e-008, 0))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.349999994, 0.0700000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-0.969289303, -3.37999535, -4.76837158e-007, -2.06416678e-015, -7.45057946e-007, 0.999999523, 4.39843859e-008, 0.999999881, 7.45057775e-007, -0.999999881, 4.39843504e-008, 1.77635684e-014))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(0.5, 2.5, 0.600000024))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(1.32178497, -1.98646927, 0, -1.24344979e-014, -0.707106709, 0.707106411, 7.10542736e-015, 0.70710665, 0.707106471, -0.999999881, 1.30757876e-008, 7.10542736e-015))
- mesh("SpecialMesh",Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(0.200000003, 0.699999988, 0.0700000003))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.1099987, -1.43051147e-006, 1, 8.8817842e-015, -1.42108547e-014, 8.8817842e-015, 0.999999762, -1.09244243e-015, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.06374645, -3.96995544, -1.43051147e-006, 0.965925813, 0.258819044, 1.87676186e-008, -0.258819073, 0.965925574, 1.09422427e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.05499935, -3.55936432, -1.43051147e-006, 0.866025388, 0.499999911, -2.17123013e-008, -0.5, 0.866025269, -3.8465835e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.90620995, -2.90620995, -1.43051147e-006, 0.707106769, 0.70710665, -9.24522681e-011, -0.707106709, 0.70710665, 2.98947604e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.55936432, -2.05500031, -1.43051147e-006, 0.499999881, 0.866025209, -5.09410967e-008, -0.866025329, 0.499999791, 2.17123013e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.55936432, -2.05500031, -1.43051147e-006, 0.499999881, 0.866025209, -5.09410967e-008, -0.866025329, 0.499999791, 2.17123013e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.96995544, -1.06374741, -1.43051147e-006, 0.258819044, 0.965925634, -1.09422444e-008, -0.965925813, 0.258819044, -1.87676186e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.1099987, -4.76837158e-007, 1, 8.8817842e-015, -1.42108547e-014, 1.59872116e-014, 0.999999881, -1.49011555e-007, -7.40313657e-015, 1.49011598e-007, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(6.5, 6.5, 16))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.07999611, -1.16929173, 1, 8.8817842e-015, -1.42108547e-014, 8.8817842e-015, 0.999999762, -1.09244243e-015, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.05598116, -3.94097519, -1.16929173, 0.965925813, 0.258819044, 1.87676186e-008, -0.258819073, 0.965925574, 1.09422427e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.03999805, -3.53338242, -1.16929173, 0.866025388, 0.499999911, -2.17123013e-008, -0.5, 0.866025269, -3.8465835e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.88499451, -2.88499451, -1.16929173, 0.707106769, 0.70710665, -9.24522681e-011, -0.707106709, 0.70710665, 2.98947604e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.53338242, -2.03999901, -1.16929173, 0.499999881, 0.866025209, -5.09410967e-008, -0.866025329, 0.499999791, 2.17123013e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.94097519, -1.05598164, -1.16929173, 0.258818954, 0.965925574, -1.094224e-008, -0.965925694, 0.258818924, -1.87676221e-008, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(9.53674316e-007, -4.08000183, 1.16999853, 1, 7.81597009e-014, 7.62850789e-007, 1.59872116e-014, 0.999999881, -1.49011555e-007, -7.62851073e-007, 1.49011584e-007, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- EffectPart=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,TorsoColor,"EffectPart",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- EffectPartweld=weld(m,Handle,EffectPart,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.07999611, -1.46929336, 1, 8.8817842e-015, -1.42108547e-014, 8.8817842e-015, 0.999999762, -1.09244243e-015, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",EffectPart,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-1.05598116, -3.940979, 1.16999888, 0.965925813, 0.258818984, 7.78726587e-007, -0.258819073, 0.965925574, -1.38069311e-007, -7.89761543e-007, -2.14996884e-014, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.03999901, -3.53338432, 1.16999972, 0.866025388, 0.499999881, 7.38246626e-007, -0.5, 0.866025269, -9.80704584e-008, -7.62851016e-007, -1.49011612e-007, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-2.88499737, -2.88499641, 1.17000055, 0.707106769, 0.70710665, 7.44965348e-007, -0.707106709, 0.707106531, -1.78721422e-007, -6.83953544e-007, -4.47034807e-007, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.53338432, -2.03999901, 1.17000151, 0.499999881, 0.86602509, 7.23919015e-007, -0.866025329, 0.499999821, -2.01805037e-007, -5.58445663e-007, -5.96046391e-007, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,0,"Dark stone grey","Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(-3.940979, -1.05598259, 1.17000198, 0.258818954, 0.965925515, 7.04313265e-007, -0.965925694, 0.258818924, -2.12482661e-007, -3.94880828e-007, -6.85453358e-007, 0.999999523))
- mesh("SpecialMesh",Part,Enum.MeshType.Brick,"",Vector3.new(0, 0, 0),Vector3.new(5, 5, 3))
- Effect2Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,1,TorsoColor,"Effect2Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Effect2Partweld=weld(m,Handle,Effect2Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -4.07999611, 1.46999896, 1, 8.8817842e-015, -1.42108547e-014, 8.8817842e-015, 0.999999762, -1.09244243e-015, -1.0658141e-014, -1.09244243e-015, 0.999999523))
- mesh("SpecialMesh",Effect2Part,Enum.MeshType.FileMesh,"http://www.roblox.com/asset/?id=9756362",Vector3.new(0, 0, 0),Vector3.new(1, 1, 1.5))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.11000061, -0.700001717, 1, 8.8817842e-015, -1.42108547e-014, 1.59872116e-014, 0.999999881, -1.49011555e-007, -7.40313657e-015, 1.49011598e-007, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(6.5, 6.5, 8))
- Part=part(Enum.FormFactor.Custom,m,Enum.Material.Neon,0,0,TorsoColor,"Part",Vector3.new(0.200000003, 0.200000003, 0.200000003))
- Partweld=weld(m,Handle,Part,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(4.76837158e-007, -4.11000061, 0.699997306, 1, 8.8817842e-015, -1.42108547e-014, 1.59872116e-014, 0.999999881, -1.49011555e-007, -7.40313657e-015, 1.49011598e-007, 0.999999642))
- mesh("SpecialMesh",Part,Enum.MeshType.Sphere,"",Vector3.new(0, 0, 0),Vector3.new(6.5, 6.5, 8))
- Hitbox=part(Enum.FormFactor.Custom,m,Enum.Material.SmoothPlastic,0,1,"Really black","Hitbox",Vector3.new(1.5, 5, 1.5))
- Hitboxweld=weld(m,Handle,Hitbox,CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1),CFrame.new(0, -1.43051147e-006, 4.11000061, 1, -1.643782e-008, -4.22775805e-008, 4.22775734e-008, 0, 0.999999642, -1.64378289e-008, -0.999999881, 1.78739389e-015))
- Handleweld.Part0=Torso
- Handleweld.Part1=Handle
- Handleweld.C0=cf(-1.5,0.5,0.75)*angles(math.rad(-90),math.rad(-45),math.rad(90))
- Hitbox.CanCollide = false
- hammeraura = Instance.new("Sound",Hitbox)
- hammeraura.SoundId = "http://roblox.com/asset/?id=143301643"
- hammeraura.Looped = true
- hammeraura.Pitch = 0
- hammeraura.Volume = 0
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA'Model' then
- for _,c in pairs(v:GetChildren()) do
- if c:IsA'Part' then
- c.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
- end
- end
- end
- end
- wait(0.1)
- hammeraura:Play()
- local Player = game.Players.localPlayer
- local Character = Player.Character
- local Humanoid = Character.Humanoid
- local mouse = Player:GetMouse()
- --local m = Instance.new('Model', Character)
- local LeftArm = Character["Left Arm"]
- local RightArm = Character["Right Arm"]
- local LeftLeg = Character["Left Leg"]
- local RightLeg = Character["Right Leg"]
- local Head = Character.Head
- local Torso = Character.Torso
- local cam = game.Workspace.CurrentCamera
- local RootPart = Character.HumanoidRootPart
- --cam.CameraSubject = Head
- local equipped = false
- local attack = false
- local Anim = 'Idle'
- local idle = 0
- local sprint = false
- local battlestance = false
- local attacktype = 1
- local state = 'none'
- local torsovelocity = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velocity = RootPart.Velocity.y
- local sine = 0
- local change = 1
- local on = false
- local grabbed = false
- local skill1 = false
- local skill2 = false
- local skill3 = false
- local skill4 = false
- local cooldown1 = 0
- local cooldown2 = 0
- local cooldown3 = 0
- local cooldown4 = 0
- local co1 = 0--how long it will take for skill to cooldown
- local co2 = 0
- local co3 = 0
- local co4 = 0
- local inputserv = game:GetService('UserInputService')
- local typing = false
- local crit = false
- local critchance = 2--critical chance percentage
- local critdamageaddmin = 2--minimum amount of critical damage being added to regular damage
- local critdamageaddmax = 7--maximum amount
- local maxstamina = 100--max amount of stamina
- local stamina = 0--stamina you start out with
- local skill1stam = 0--how much stamina is needed for a skill
- local skill2stam = 0
- local skill3stam = 0
- local skill4stam = 0
- local recovermana = 4--how much mana per second
- local defensevalue = 1.2--how much defense this character has
- local speedvalue = 1--how much speed this character has
- --speed is 16*speedvalue
- local mindamage = 4--self explanatory
- local maxdamage = 7--self explanatory
- local damagevalue = 1--how much damage this character has
- local cf = CFrame.new-- make things easier :)
- local mr = math.rad
- local angles = CFrame.Angles
- local ud = UDim2.new
- local c3 = Color3.new
- local skillcolorscheme = c3(1, 1, 1)--color scheme for skills lol
- local scrn = Instance.new('ScreenGui', Player.PlayerGui)
- function makeframe(par, trans, pos, size, color)
- local frame = Instance.new('Frame', par)
- frame.BackgroundTransparency = trans
- frame.BorderSizePixel = 0
- frame.Position = pos
- frame.Size = size
- frame.BackgroundColor3 = color
- return frame
- end
- function makelabel(par, text)
- local label = Instance.new('TextLabel', par)
- label.BackgroundTransparency = 1
- label.Size = ud(1, 0, 1, 0)
- label.Position = ud(0, 0, 0, 0)
- label.TextColor3 = c3(255, 255, 255)
- label.TextStrokeTransparency = 0
- label.FontSize = Enum.FontSize.Size32
- label.Font = Enum.Font.SourceSansBold
- label.BorderSizePixel = 0
- label.TextScaled = true
- label.Text = text
- end
- framesk1 = makeframe(scrn, .5, ud(.23, 0, .93, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- framesk2 = makeframe(scrn, .5, ud(.5, 0, .93, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- framesk3 = makeframe(scrn, .5, ud(.5, 0, .86, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- framesk4 = makeframe(scrn, .5, ud(.23, 0, .86, 0), ud(.26, 0, .06, 0), skillcolorscheme)
- bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), skillcolorscheme)
- text1 = makelabel(framesk1, '[C] Ability 3 (Finished)')
- text2 = makelabel(framesk2, '[V] Ability 4 (Does nothing at the moment)')
- text3 = makelabel(framesk3, '[X] Ability 2 (Finished)')
- text4 = makelabel(framesk4, '[Z] Ability 1 (Finished)')
- staminabar = makeframe(scrn, .5, ud(.23, 0, .82, 0), ud(.26, 0, .03, 0), c3(61 / 255, 171 / 255, 1))
- staminacover = makeframe(staminabar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(61 / 255, 171 / 255, 1))
- staminatext = makelabel(staminabar, 'Mana')
- healthbar = makeframe(scrn, .5, ud(.5, 0, .82, 0), ud(.26, 0, .03, 0), c3(1, 1, 0))
- healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(1, 0, 1, 0), c3(1, 46 / 255, 49 / 255))
- healthtext = makelabel(healthbar, 'Health')
- local stats=Instance.new('Folder',Character)
- stats.Name='Stats'
- local block=Instance.new('BoolValue',stats)
- block.Name='Block'
- block.Value=false
- local stun=Instance.new('BoolValue',stats)
- stun.Name='Stun'
- stun.Value=false
- local defense=Instance.new('NumberValue',stats)
- defense.Name='Defence'
- defense.Value=defensevalue
- local speed=Instance.new('NumberValue',stats)
- speed.Name='Speed'
- speed.Value=speedvalue
- local damagea=Instance.new('NumberValue',stats)
- damagea.Name='Damage'
- damagea.Value=damagevalue
- function makeeffect(par, size, pos1, trans, trans1, howmuch, delay1, id, type)
- local p = Instance.new('Part', par or workspace)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = 'Plastic'
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = trans
- p.FormFactor = 'Custom'
- nooutline(p)
- local mesh = Instance.new('SpecialMesh', p)
- mesh.Scale = size
- if id ~= nil and type == nil then
- mesh.MeshId = 'rbxassetid://'..id
- elseif id == nil and type ~= nil then
- mesh.MeshType = type
- elseif id == nil and type == nil then
- mesh.MeshType = 'Brick'
- end
- coroutine.wrap(function()
- for i = 0, delay1, .1 do
- wait(1 / 60)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + howmuch
- p.Transparency = p.Transparency + trans1
- end
- p:Destroy()
- end)()
- return p
- end
- function clangy(cframe)
- wait(1 / 60)
- local clang = {}
- local dis = 0
- local part = Instance.new('Part', nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new('New Yeller')
- part.FormFactor = 'Custom'
- part.Name = 'clanger'
- part.Size = Vector3.new(.2, .2, .2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- --part.Material='Neon'
- part:BreakJoints()
- local mesh = Instance.new('BlockMesh', part)
- coroutine.wrap(function()
- for i = 1, 7 do
- wait(1 / 60)
- dis = dis + .2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- for i, v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(.01)
- v.Transparency = v.Transparency + .1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- --damage effects
- function circle(color, pos1)
- local p = Instance.new('Part', m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = 'Plastic'
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.35
- p.FormFactor = 'Custom'
- local mesh = Instance.new('CylinderMesh', p)
- mesh.Scale = Vector3.new(0, 0, 0)
- coroutine.wrap(function()
- for i = 0, 5, .1 do
- wait(1 / 60)
- p.CFrame = p.CFrame
- mesh.Scale = mesh.Scale + Vector3.new(.5, 0, .5)
- p.Transparency = p.Transparency + .025
- end
- p:Destroy()
- end)()
- end
- function firespaz1(color, pos1)
- local p = Instance.new('Part', m)
- p.BrickColor = BrickColor.new(color)
- p.CFrame = pos1
- p.Anchored = true
- p.Material = 'Plastic'
- p.CanCollide = false
- p.TopSurface = 0
- p.Size = Vector3.new(1, 1, 1)
- p.BottomSurface = 0
- p.Transparency = 0.5
- p.FormFactor = 'Custom'
- local mesh = Instance.new('BlockMesh', p)
- mesh.Scale = Vector3.new(1, 1, 1)
- coroutine.wrap(function()
- for i = 0, 15, .1 do
- wait(1 / 30)
- p.CFrame = p.CFrame * CFrame.new(0, .1, 0)
- mesh.Scale = mesh.Scale - Vector3.new(.1, .1, .1)
- p.Transparency = p.Transparency + .025
- end
- p:Destroy()
- end)()
- end
- function pickrandom(tablesa)
- local randomized = tablesa[math.random(1, #tablesa)]
- return randomized
- end
- function sound(id,pitch,volume,par,last)
- local s=Instance.new('Sound',par or Torso)
- s.SoundId='rbxassetid://'..id
- s.Pitch=pitch or 1
- s.Volume=volume or 1
- wait()
- s:play()
- game.Debris:AddItem(s,last or 120)
- end
- function clangy(cframe)
- wait(1 / 60)
- local clang = {}
- local dis = 0
- local part = Instance.new('Part', nil)
- part.CFrame = cframe
- part.Anchored = true
- part.CanCollide = false
- part.BrickColor = BrickColor.new('New Yeller')
- part.FormFactor = 'Custom'
- part.Name = 'clanger'
- part.Size = Vector3.new(.2, .2, .2)
- part.TopSurface = 10
- part.BottomSurface = 10
- part.RightSurface = 10
- part.LeftSurface = 10
- part.BackSurface = 10
- part.FrontSurface = 10
- --part.Material='Neon'
- part:BreakJoints()
- local mesh = Instance.new('BlockMesh', part)
- coroutine.wrap(function()
- for i = 1, 7 do
- wait(1 / 60)
- dis = dis + .2
- local partc = part:clone()
- partc.Parent = workspace
- partc.CFrame = part.CFrame * CFrame.fromEulerAnglesXYZ(dis, 0, 0)
- partc.CFrame = partc.CFrame * CFrame.new(0, dis, 0)
- table.insert(clang, partc)
- end
- for i, v in pairs(clang) do
- coroutine.wrap(function()
- for i = 1, 10 do
- wait(.01)
- v.Transparency = v.Transparency + .1
- end
- v:destroy()
- end)()
- end
- end)()
- end
- --damage effects
- --Effects
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function getclosest(obj,dis, player)
- if player then
- return (player.Torso.CFrame.p - obj).magnitude < dis
- end
- local list = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") then
- if v:findFirstChild("Torso") then
- if v ~= Character then
- if (v.Torso.Position - obj).magnitude <= dis then
- table.insert(list, v)
- end
- end
- end
- end
- end
- return list
- end
- function tag(hum, player)
- local creator = Instance.new('ObjectValue', hum)
- creator.Value = player
- creator.Name = 'creator'
- end
- function untag(hum)
- if hum ~= nil then
- local tag = hum:findFirstChild("creator")
- if tag ~= nil then
- tag.Parent = nil
- end
- end
- end
- function tagplayer(h)
- coroutine.wrap(function()
- tag(h, player)
- wait(1)
- untag(h)
- end)()
- end
- function randomizer(percent)
- local randomized = math.random(0, 100)
- if randomized <= percent then
- return true
- elseif randomized >= percent then
- return false
- end
- end
- function turncrit()
- coroutine.resume(coroutine.create(function()
- print'CRITICAL!'
- crit = true
- wait(.25)
- crit = false
- end))
- end
- --[[function damage(hit, mind, maxd, knock, type, prop)
- --
- to apply it to a player directly, make the first arg go to the players torso
- 1 - normal type(damage and knockback)
- 2 - drain type(damage no knockback)
- 3 - lifesteal(absorbs hp) crit does not have an effect on how much life is absorbed
- 4 - heal(heals target)
- 5 - subtracts enemies defense
- 6 - subtracts enemies speed
- 7 -
- if hit.Material == 'Metal' then
- local pos = CFrame.new(0, 1, -1)
- CreateSound(pickrandom(clangsounds),math.random(100,150)/100,1,Torso,6)
- coroutine.wrap(function()
- for i = 1, 4 do
- clangy(Torso.CFrame * pos * CFrame.Angles(0, math.rad(math.random(0, 360)), 0))
- end
- end)()
- end
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChild("Humanoid")
- for i, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if hit.Parent.Parent:FindFirstChild('Torso') ~= nil then
- h = hit.Parent.Parent:FindFirstChild('Humanoid')
- end
- if hit.Parent:IsA('Hat') then
- hit = hit.Parent.Parent:findFirstChild('Head')
- end
- local D = math.random(mind, maxd)*damagea.Value
- if h then
- makegui(h.Parent.Head.CFrame, tostring(math.floor(D+.5)))
- end
- if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if type == 1 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local vp = Instance.new('BodyVelocity')
- vp.P = 500
- vp.maxForce = Vector3.new(math.huge, 0, math.huge)
- vp.velocity = prop.CFrame.lookVector * knock + prop.Velocity / 1.05
- if knock > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif type == 2 then
- so("http://www.roblox.com/asset/?id=169462037", hit, 1, math.random(150, 200) / 100)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- tagplayer(h)
- elseif type == 3 then
- tagplayer(h)
- local asd = randomizer(critchance)
- if asd == true then
- turncrit()
- end
- if crit == false then
- h.Health = h.Health - D
- else
- h.Health = h.Health - (D + math.random(critdamageaddmin, critdamageaddmax))
- end
- Character.Humanoid.Health = Character.Humanoid.Health + D / 2
- so("http://www.roblox.com/asset/?id=206083232", hit, 1, 1.5)
- for i = 1, 10 do
- firespaz1('Bright red', hit.CFrame * CFrame.Angles(math.random(0, 3), math.random(0, 3), math.random(0, 3)))
- end
- elseif type == 4 then
- h.Health = h.Health + D
- so("http://www.roblox.com/asset/?id=186883084", hit, 1, 1)
- circle('Dark green', h.Parent.Torso.CFrame * CFrame.new(0, -2.5, 0))
- end
- end
- end]]--
- function subtractstamina(k)
- if stamina >= k then
- stamina = stamina - k
- end
- end
- local function weldBetween(a, b)
- local weldd = Instance.new("ManualWeld")
- weldd.Part0 = a
- weldd.Part1 = b
- weldd.C0 = CFrame.new()
- weldd.C1 = b.CFrame:inverse() * a.CFrame
- weldd.Parent = a
- return weldd
- end
- function swait(num)
- if num==0 or num==nil then
- game:service'RunService'.Stepped:wait(0)
- else
- for i=0,num do
- game:service'RunService'.Stepped:wait(0)
- end
- end
- end
- function nooutline(part)
- part.TopSurface,part.BottomSurface,part.LeftSurface,part.RightSurface,part.FrontSurface,part.BackSurface = 10,10,10,10,10,10
- end
- function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
- local fp=it("Part")
- fp.formFactor=formfactor
- fp.Parent=parent
- fp.Reflectance=reflectance
- fp.Transparency=transparency
- fp.CanCollide=false
- fp.Locked=true
- fp.BrickColor=BrickColor.new(tostring(brickcolor))
- fp.Name=name
- fp.Size=size
- fp.Position=Character.Torso.Position
- nooutline(fp)
- fp.Material=material
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh=it(Mesh)
- mesh.Parent=part
- if Mesh=="SpecialMesh" then
- mesh.MeshType=meshtype
- mesh.MeshId=meshid
- end
- mesh.Offset=offset
- mesh.Scale=scale
- return mesh
- end
- function weld(parent,part0,part1,c0,c1)
- local weld=it("Weld")
- weld.Parent=parent
- weld.Part0=part0
- weld.Part1=part1
- weld.C0=c0
- weld.C1=c1
- return weld
- end
- local function CFrameFromTopBack(at, top, back)
- local right = top:Cross(back)
- return CFrame.new(at.x, at.y, at.z,
- right.x, top.x, back.x,
- right.y, top.y, back.y,
- right.z, top.z, back.z)
- end
- function Triangle(a, b, c)
- local edg1 = (c-a):Dot((b-a).unit)
- local edg2 = (a-b):Dot((c-b).unit)
- local edg3 = (b-c):Dot((a-c).unit)
- if edg1 <= (b-a).magnitude and edg1 >= 0 then
- a, b, c = a, b, c
- elseif edg2 <= (c-b).magnitude and edg2 >= 0 then
- a, b, c = b, c, a
- elseif edg3 <= (a-c).magnitude and edg3 >= 0 then
- a, b, c = c, a, b
- else
- assert(false, "unreachable")
- end
- local len1 = (c-a):Dot((b-a).unit)
- local len2 = (b-a).magnitude - len1
- local width = (a + (b-a).unit*len1 - c).magnitude
- local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit)
- local list = {}
- local TrailColor = ("Dark grey")
- if len1 > 0.01 then
- local w1 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w1,5)
- w1.Material = "SmoothPlastic"
- w1.FormFactor = 'Custom'
- w1.BrickColor = BrickColor.new(TrailColor)
- w1.Transparency = 0
- w1.Reflectance = 0
- w1.Material = "SmoothPlastic"
- w1.CanCollide = false
- NoOutline(w1)
- local sz = Vector3.new(0.2, width, len1)
- w1.Size = sz
- local sp = Instance.new("SpecialMesh",w1)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w1.Size
- w1:BreakJoints()
- w1.Anchored = true
- w1.Parent = workspace
- w1.Transparency = 0.7
- table.insert(Effects,{w1,"Disappear",.01})
- w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
- table.insert(list,w1)
- end
- if len2 > 0.01 then
- local w2 = Instance.new('WedgePart', m)
- game:GetService("Debris"):AddItem(w2,5)
- w2.Material = "SmoothPlastic"
- w2.FormFactor = 'Custom'
- w2.BrickColor = BrickColor.new(TrailColor)
- w2.Transparency = 0
- w2.Reflectance = 0
- w2.Material = "SmoothPlastic"
- w2.CanCollide = false
- NoOutline(w2)
- local sz = Vector3.new(0.2, width, len2)
- w2.Size = sz
- local sp = Instance.new("SpecialMesh",w2)
- sp.MeshType = "Wedge"
- sp.Scale = Vector3.new(0,1,1) * sz/w2.Size
- w2:BreakJoints()
- w2.Anchored = true
- w2.Parent = workspace
- w2.Transparency = 0.7
- table.insert(Effects,{w2,"Disappear",.01})
- w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
- table.insert(list,w2)
- end
- return unpack(list)
- end
- so = function(id,par,vol,pit)
- coroutine.resume(coroutine.create(function()
- local sou = Instance.new("Sound",par or workspace)
- sou.Volume=vol
- sou.Pitch=pit or 1
- sou.SoundId=id
- swait()
- sou:play()
- game:GetService("Debris"):AddItem(sou,6)
- end))
- end
- function clerp(a,b,t)
- local qa = {QuaternionFromCFrame(a)}
- local qb = {QuaternionFromCFrame(b)}
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1-t
- return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
- end
- local clerp = CFrame.new().lerp
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5/s
- return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
- else
- local i = 0
- if m11 > m00 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00-m11-m22+1)
- local recip = 0.5/s
- return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
- elseif i == 1 then
- local s = math.sqrt(m11-m22-m00+1)
- local recip = 0.5/s
- return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
- elseif i == 2 then
- local s = math.sqrt(m22-m00-m11+1)
- local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w*xs, w*ys, w*zs
- local xx = x*xs
- local xy = x*ys
- local xz = x*zs
- local yy = y*ys
- local yz = y*zs
- local zz = z*zs
- return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
- local startInterp, finishInterp;
- if cosTheta >= 0.0001 then
- if (1 - cosTheta) > 0.0001 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((1-t)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = 1-t
- finishInterp = t
- end
- else
- if (1+cosTheta) > 0.0001 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1/math.sin(theta)
- startInterp = math.sin((t-1)*theta)*invSinTheta
- finishInterp = math.sin(t*theta)*invSinTheta
- else
- startInterp = t-1
- finishInterp = t
- end
- end
- return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
- end
- --Example: Torso.Weld.C0 = clerp(Torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.4)
- function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants
- return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
- end
- function makegui(cframe, text)
- local a = math.random(-10, 10) / 100
- local c = Instance.new("Part")
- c.Transparency = 1
- Instance.new("BodyGyro").Parent = c
- c.Parent = workspace
- c.CFrame = CFrame.new(cframe.p + Vector3.new(0, 1.5, 0))
- local f = Instance.new("BodyPosition")
- f.P = 2000
- f.D = 100
- f.maxForce = Vector3.new(math.huge, math.huge, math.huge)
- f.position = c.Position + Vector3.new(0, 3, 0)
- f.Parent = c
- game:GetService("Debris"):AddItem(c, .5 + 6)
- c.CanCollide = false
- c.Parent = workspace
- c.CanCollide = false
- local bg = Instance.new('BillboardGui', c)
- bg.Adornee = c
- bg.Size = UDim2.new(1, 0, 1, 0)
- bg.StudsOffset = Vector3.new(0, 0, 0)
- bg.AlwaysOnTop = false
- local tl = Instance.new('TextLabel', bg)
- tl.BackgroundTransparency = 1
- tl.Size = UDim2.new(1, 0, 1, 0)
- tl.Text = text
- tl.Font = 'SourceSansBold'
- tl.FontSize = 'Size42'
- if crit == true then
- tl.TextColor3 = Color3.new(180 / 255, 0, 0)
- else
- tl.TextColor3 = Color3.new(255, 180 / 255, 51 / 255)
- end
- tl.TextStrokeTransparency = 0
- tl.TextScaled = true
- tl.TextWrapped = true
- coroutine.wrap(function()
- wait(2)
- for i = 1, 10 do
- fat.Event:wait()
- c.Transparency = 1
- tl.TextTransparency = tl.TextTransparency + .1
- end
- end)()
- end
- Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock)
- if hit.Parent==nil then
- return
- end
- h=hit.Parent:FindFirstChild("Humanoid")
- for _,v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h=v
- end
- end
- if hit.Parent.Parent:FindFirstChild("Torso")~=nil then
- h=hit.Parent.Parent:FindFirstChild("Humanoid")
- end
- if hit.Parent.className=="Hat" then
- hit=hit.Parent.Parent:findFirstChild("Head")
- end
- if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then
- if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end
- --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then
- return
- end]]
- -- hs(hit,1.2)
- --[[ c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=game:service("Players").LocalPlayer
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)]]--
- --Damage=math.random(minim,maxim)*damagea.Value/defense.Value
- -- h:TakeDamage(Damage)
- blocked=false
- block=hit.Parent:findFirstChild("Block")
- if block~=nil then
- print(block.className)
- if block.className=="NumberValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock==nil then
- block.Value=block.Value-1
- end
- end
- end
- if block.className=="IntValue" then
- if block.Value>0 then
- blocked=true
- if decreaseblock~=nil then
- block.Value=block.Value-1
- end
- end
- end
- end
- if blocked==false then
- -- h:TakeDamage(Damage)
- local D = math.random(minim, maxim)*damagea.Value
- --TagService:NewTag(h.Parent, Player, 'Harbaceus', D)
- if h.Parent:FindFirstChild('Stats') then
- D=D/h.Parent:FindFirstChild('Stats').Defence.Value
- elseif not h.Parent:FindFirstChild('Stats') then
- D=D
- end
- h.Health=h.Health-D
- makegui(hit.Parent.Head.CFrame,tostring(math.floor(D+.5)))
- --showDamage(hit.Parent,Damage,.5,BrickColor.new("New Yeller"))
- else
- local D = math.random(minim, maxim)*damagea.Value
- if h.Parent:FindFirstChild('Stats') then
- D=D/h.Parent:FindFirstChild('Stats').Defence.Value
- elseif not h.Parent:FindFirstChild('Stats') then
- D=D
- end
- h.Health=h.Health-(D/2)
- makegui(hit.Parent.Head.CFrame,tostring(math.floor(D+.5)))
- --showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue"))
- end
- if Type=="Knockdown" then
- humanoid=hit.Parent.Humanoid
- humanoid.PlatformStand=true
- coroutine.resume(coroutine.create(function(Humanoid)
- fat.Event:wait()
- Humanoid.PlatformStand=false
- end),humanoid)
- local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit
- --hit.CFrame=CFrame.new(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0)
- local bodvol=Instance.new("BodyVelocity")
- bodvol.velocity=angle*knockback
- bodvol.P=5000
- bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodvol.Parent=hit
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(bodvol,.5)
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Normal" then
- so("http://www.roblox.com/asset/?id=344936315",hit,1,math.random(100,200)/100)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="LaserShot" then
- so("http://www.roblox.com/asset/?id=201858072",hit,1,math.random(100,200)/100)
- so("http://www.roblox.com/asset/?id=180204650",hit,1,math.random(50,100)/100)
- so("http://www.roblox.com/asset/?id=151790502",hit,1,math.random(100,200)/100)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- elseif Type=="Up" then
- local bodyVelocity=Instance.new("BodyVelocity")
- bodyVelocity.velocity=vt(0,60,0)
- bodyVelocity.P=5000
- bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003)
- bodyVelocity.Parent=hit
- game:GetService("Debris"):AddItem(bodyVelocity,1)
- rl=Instance.new("BodyAngularVelocity")
- rl.P=3000
- rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000
- rl.angularvelocity=Vector3.new(math.random(-30,30),math.random(-30,30),math.random(-30,30))
- rl.Parent=hit
- game:GetService("Debris"):AddItem(rl,.5)
- elseif Type=="Snare" then
- bp=Instance.new("BodyPosition")
- bp.P=2000
- bp.D=100
- bp.maxForce=Vector3.new(math.huge,math.huge,math.huge)
- bp.position=hit.Parent.Torso.Position
- bp.Parent=hit.Parent.Torso
- game:GetService("Debris"):AddItem(bp,1)
- elseif Type=="Target" then
- so("http://www.roblox.com/asset/?id=199144144",hit,1,math.random(150,200)/100)
- vp=Instance.new("BodyVelocity")
- vp.P=500
- vp.maxForce=Vector3.new(math.huge,0,math.huge)
- -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback
- if KnockbackType==1 then
- vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/1.05
- elseif KnockbackType==2 then
- vp.velocity=Property.CFrame.lookVector*knockback
- end
- if knockback>0 then
- vp.Parent=hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp,.5)
- end
- debounce=Instance.new("BoolValue")
- debounce.Name="DebounceHit"
- debounce.Parent=hit.Parent
- debounce.Value=true
- game:GetService("Debris"):AddItem(debounce,Delay)
- c=Instance.new("ObjectValue")
- c.Name="creator"
- c.Value=Player
- c.Parent=h
- game:GetService("Debris"):AddItem(c,.5)
- CRIT=false
- hitDeb=true
- AttackPos=6
- end
- end
- function MagniDamage(Part,magni,mindam,maxdam,knock,Type)
- for _,c in pairs(workspace:children()) do
- local hum=c:findFirstChild("Humanoid")
- if hum~=nil then
- local head=c:findFirstChild("Torso")
- if head~=nil then
- local targ=head.Position-Part.Position
- local mag=targ.magnitude
- if mag<=magni and c.Name~=Player.Name then
- Damagefunc(head,mindam,maxdam,knock,Type,RootPart,.2,1,3,1)
- end
- end
- end
- end
- end
- function JumpEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide=false
- prt.CFrame = cframe*angles(math.rad(90),0,0)
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function OrbEffect(brickcolor, cframe, x1, y1, z1, x2, y2, z2, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CanCollide=false
- prt.CFrame = cframe*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x2, y2, z2)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function BlockShockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- --prt.Material = "Neon"
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function CylinderShockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- --prt.Material = "Neon"
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function Laser(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- prt.Material = "Neon"
- local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function Laser2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- prt.Material = "Neon"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function Laser3(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- prt.Material = "Neon"
- local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function SphereShockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe--*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- --prt.Material = "Neon"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function SphereShockwave2(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- --prt.Material = "Neon"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- --Part.CFrame = Part.CFrame*angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90)))
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- function Shockwave(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = part(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe
- --prt.Material = "Neon"
- local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- coroutine.resume(coroutine.create(function(Part, Mesh)
- for i = 0, 1, delay do
- fat.Event:wait()
- Part.CFrame = Part.CFrame
- Part.Transparency = i
- Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
- end
- Part.Parent = nil
- end), prt, msh)
- end
- canwalk=true
- canidle=true
- aimtorso=false
- MMouse=mouse
- gyro = Instance.new("BodyGyro")
- gyro.Parent = nil
- gyro.P = 1e7
- gyro.D = 1e3
- gyro.MaxTorque = Vector3.new(0, 1e7, 0)
- function EquiporUnequip()
- attack=true
- if equipped==false then
- equipped=true
- so("http://roblox.com/asset/?id=200633077",Hitbox,1,0.8)
- for i=0,1,0.75 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-30)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(15)),0.6)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(145),math.rad(0),math.rad(15)),0.6)
- end
- for i=0,1,0.15 do
- fat.Event:wait()
- hammeraura.Pitch = 0+0.8*i
- hammeraura.Volume = 0+1*i
- EffectPart.Transparency = 1-2*i
- Effect2Part.Transparency = 1-2*i
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(-15)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30)),0.6)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(210),math.rad(30),math.rad(30)),0.6)
- end
- hammeraura.Pitch = 0.8
- hammeraura.Volume = 1
- Handleweld.Part0=LeftArm
- Handleweld.Part1=Handle
- Handleweld.C0=cf(0,0,-0.5)*angles(math.rad(-30),math.rad(-90),math.rad(0))
- for i=0,1,0.5 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(45)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(15)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(135),math.rad(0),math.rad(-30)),0.45)
- Handleweld.C0=clerp(Handleweld.C0,CFrame.new(0,0,-0.5)*angles(math.rad(-30),math.rad(0),math.rad(0)),0.3)
- end
- elseif equipped==true then
- equipped=false
- so("http://roblox.com/asset/?id=200633029",Hitbox,1,0.8)
- for i=0,1,0.75 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-30)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(15)),0.6)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(145),math.rad(0),math.rad(15)),0.6)
- Handleweld.C0=clerp(Handleweld.C0,CFrame.new(0,0,-0.5)*angles(math.rad(-30),math.rad(-90),math.rad(0)),0.3)
- end
- for i=0,1,0.15 do
- fat.Event:wait()
- hammeraura.Pitch = 0.8-0.8*i
- hammeraura.Volume = 1-1*i
- EffectPart.Transparency = 0+2*i
- Effect2Part.Transparency = 0+2*i
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(-15)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30)),0.6)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(210),math.rad(30),math.rad(30)),0.6)
- Handleweld.C0=clerp(Handleweld.C0,CFrame.new(0,0,-0.5)*angles(math.rad(-30),math.rad(-90),math.rad(0)),0.3)
- end
- hammeraura.Pitch = 0
- hammeraura.Volume = 0
- Handleweld.Part0=Torso
- Handleweld.Part1=Handle
- Handleweld.C0=cf(-1.5,0.5,0.75)*angles(math.rad(-90),math.rad(-45),math.rad(90))
- for i=0,1,0.75 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(45)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(-30)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(15)),0.6)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(145),math.rad(0),math.rad(15)),0.6)
- end
- end
- attack=false
- end
- function unequipattackone()
- attack=true
- for i=0,1,0.2 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(60)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(-45)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(60),math.rad(0),math.rad(-60)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-45)),0.45)
- end
- con1=LeftArm.Touched:connect(function(hit) Damagefunc(hit,4,6,5,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=200632136",LeftArm,1,1)
- Torso.Velocity=RootPart.CFrame.lookVector*25
- for i=0,1,0.25 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-60)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(-10),math.rad(45)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-30),math.rad(0),math.rad(30)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(45)),0.45)
- end
- con1:disconnect()
- attack=false
- end
- function unequipattacktwo()
- canwalk=false
- canidle=false
- attack=true
- Humanoid.WalkSpeed = 0*speed.Value
- for i=0,1,0.15 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0*speed.Value
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-30)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(-10),math.rad(-30)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(15)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1.25,0.5,-0.25)*angles(math.rad(60),math.rad(0),math.rad(15)),0.45)
- RH.C0=clerp(RH.C0,CFrame.new(1,-0.5,-0.5)*angles(math.rad(-30),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.45)
- LH.C0=clerp(LH.C0,CFrame.new(-1,-1,0)*angles(math.rad(20),math.rad(-60),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.45)
- end
- con1=RightLeg.Touched:connect(function(hit) Damagefunc(hit,4,6,5,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=200632211",RightLeg,1,1)
- Torso.Velocity=RootPart.CFrame.lookVector*25
- for i=0,1,0.2 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0*speed.Value
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-20),math.rad(0),math.rad(15)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(-10),math.rad(-15)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.25,0.5,0)*angles(math.rad(60),math.rad(0),math.rad(-45)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-45),math.rad(0),math.rad(-15)),0.45)
- RH.C0=clerp(RH.C0,CFrame.new(1,-0.5,-0.5)*angles(math.rad(75),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.45)
- LH.C0=clerp(LH.C0,CFrame.new(-1,-1,0)*angles(math.rad(-20),math.rad(-60),math.rad(0))*angles(math.rad(-7.5),math.rad(0),math.rad(0)),0.45)
- end
- Humanoid.WalkSpeed = 16*speed.Value
- canwalk=true
- canidle=true
- con1:disconnect()
- attack=false
- end
- function unequipattackthree()
- attack=true
- for i=0,1,0.15 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.2)*angles(math.rad(10),math.rad(0),math.rad(75)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(-30)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-60)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-15)),0.45)
- end
- con1=RightArm.Touched:connect(function(hit) Damagefunc(hit,4,6,5,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=200632136",RightArm,1,0.8)
- Torso.Velocity=RootPart.CFrame.lookVector*25
- for i=0,1,0.2 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(45)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(75)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(30),math.rad(0),math.rad(-30)),0.45)
- end
- con1:disconnect()
- attack=false
- end
- function unequipattackfour()
- canidle=false
- canwalk=false
- attack=true
- for i=0,1,0.15 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.25)*angles(math.rad(20),math.rad(0),math.rad(-45)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(30)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-10),math.rad(0),math.rad(10)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(45)),0.45)
- RH.C0=clerp(RH.C0,cf(0.8,-0.75,-0.1)*angles(math.rad(-10),math.rad(75),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.45)
- LH.C0=clerp(LH.C0,cf(-1.25,-0.65,-0.25)*angles(math.rad(20),math.rad(-45),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.45)
- end
- con1=RightLeg.Touched:connect(function(hit) Damagefunc(hit,4,6,5,"Normal",RootPart,.2,1) end)
- con2=LeftLeg.Touched:connect(function(hit) Damagefunc(hit,4,6,5,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=200632370",Torso,1,1)
- for i=0,1,0.12 do
- fat.Event:wait()
- Torso.Velocity=RootPart.CFrame.lookVector*25
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,1)*angles(math.rad(-10),math.rad(0),math.rad(45+360*i)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(30)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),0.45)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-75),math.rad(0),math.rad(0)),0.45)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-75),math.rad(0),math.rad(0)),0.45)
- end
- con1:disconnect()
- con2:disconnect()
- canidle=true
- canwalk=true
- attack=false
- end
- function equipattackone()
- attack=true
- for i=0,1,0.08 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(75)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(-5),math.rad(-60)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(0.5,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-75)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.25)*angles(math.rad(165),math.rad(30),math.rad(-60)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-1,-1)*angles(math.rad(-60),math.rad(0),math.rad(0)),0.3)
- end
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,5,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=203691447",Hitbox,1,0.9)
- for i=0,1,0.08 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(-90)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(75)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(0.75,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.25)*angles(math.rad(255),math.rad(90),math.rad(-165)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-1.5,-0.5)*angles(math.rad(-120),math.rad(0),math.rad(0)),0.3)
- end
- con1:disconnect()
- attack=false
- end
- function equipattacktwo()
- attack=true
- for i=0,1,0.08 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-105)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(75)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(0.75,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.25)*angles(math.rad(235),math.rad(90),math.rad(-165)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-1.5,-0.5)*angles(math.rad(-120),math.rad(0),math.rad(0)),0.3)
- end
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,5,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=203691467",Hitbox,1,0.9)
- for i=0,1,0.08 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(60)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(-5),math.rad(-45)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(0.5,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-70)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.25)*angles(math.rad(175),math.rad(30),math.rad(-105)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-1.5,-0.5)*angles(math.rad(-120),math.rad(0),math.rad(0)),0.3)
- end
- con1:disconnect()
- attack=false
- end
- function equipattackthree()
- attack=true
- for i=0,1,0.08 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(75)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-15)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(75),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(75),math.rad(0),math.rad(45)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1,-0.6,0)*angles(math.rad(-90),math.rad(45),math.rad(90)),0.3)
- end
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,5,"Normal",RootPart,.2,1) end)
- for i=1,3 do
- so("http://roblox.com/asset/?id=203691492",Hitbox,1,0.9)
- for i=0,1,0.1 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-30-360*i)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-15)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(75),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(75),math.rad(0),math.rad(45)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1,-0.6,0)*angles(math.rad(-90),math.rad(45),math.rad(90)),0.3)
- end
- end
- con1:disconnect()
- attack=false
- end
- function equipattackfour()
- attack=true
- for i=0,1,0.08 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(135),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(135),math.rad(0),math.rad(45)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0.5,-0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
- end
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,10,5,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=203691467",Hitbox,1,1.1)
- for i=0,1,0.08 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(0),math.rad(0)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.25,-0.5)*angles(math.rad(45),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.25,-0.5)*angles(math.rad(45),math.rad(0),math.rad(45)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0.5,-0.25,-0.5)*angles(math.rad(-30),math.rad(30),math.rad(-45)),0.3)
- end
- con1:disconnect()
- attack=false
- end
- function Ability1()
- attack=true
- holdz=true
- local prepare=1
- damagebonus=1
- gyro.Parent = RootPart
- for i=0,1,0.15 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 8*speed.Value
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-75)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(60)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(60),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(60),math.rad(0),math.rad(45)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1,-0.6,0)*angles(math.rad(-90),math.rad(45),math.rad(90)),0.3)
- end
- so("http://roblox.com/asset/?id=2101137",Hitbox,1,math.random(100,150)/100)
- while holdz==true do
- for i=0,1,0.5 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 8*speed.Value
- BlockShockwave(TorsoColor,cf(Effect2Part.Position),0.1,0.1,0.1,0.5,0.5,0.5,0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0+prepare),math.rad(0),math.rad(-75-prepare)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(60)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(60),math.rad(0),math.rad(-45+prepare*1.5)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(60),math.rad(0),math.rad(45+prepare*1.5)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1,-0.6,0)*angles(math.rad(-90),math.rad(45),math.rad(90)),0.3)
- end
- prepare=prepare+1
- damagebonus=damagebonus+1
- print(damagebonus)
- if holdz==false or damagebonus==20 then
- damagebonus=damagebonus/2
- holdz=false
- print("Damage capability multiplied by "..damagebonus..".")
- end
- end
- if holdz==false or damagebonus==10 then
- holdz=false
- con1=Hitbox.Touched:connect(function(hit) Damagefunc(hit,5,5*(damagebonus/2),5,"Normal",RootPart,.2,1) end)
- so("http://roblox.com/asset/?id=203691492",Hitbox,1,1.1)
- for i=0,1,0.08 do
- fat.Event:wait()
- BlockShockwave(TorsoColor,cf(Effect2Part.Position),0.1,0.1,0.1,0.5,0.5,0.5,0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(30+360*i)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-15)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(75),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(75),math.rad(0),math.rad(45)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1,-0.6,0)*angles(math.rad(-90),math.rad(45),math.rad(90)),0.3)
- end
- so("http://roblox.com/asset/?id=203691467",Hitbox,1,1.1)
- for i=0,1,0.16 do
- fat.Event:wait()
- if damagebonus==10 then
- so("http://roblox.com/asset/?id=378352088",Hitbox,0.25,math.random(120,140)/100)
- so("http://roblox.com/asset/?id=340143970",Hitbox,0.25,math.random(120,140)/100)
- local spread=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- local MainPos=Hitbox.Position
- local MainPos2=MMouse.Hit.p+spread
- local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
- local speed=0
- local num=300
- local dropspeed=0
- coroutine.resume(coroutine.create(function()
- repeat
- fat.Event:wait()
- local hit,pos = rayCast(MainPos,MouseLook.lookVector,speed,ShotTarget.Parent)
- local mag=(MainPos-pos).magnitude
- Laser(TorsoColor,CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),1,mag*(speed/(speed/2)),1,-0.175,0,-0.175,0.15)
- MainPos=MainPos+(MouseLook.lookVector*speed)
- num=num-1
- speed=speed+0.01
- dropspeed=dropspeed-0.01
- MouseLook=MouseLook*angles(math.rad(dropspeed),0,0)
- if speed>=1 then
- speed=1
- end
- if hit~=nil then
- num=0
- refpart=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
- refpart.Anchored=true
- refpart.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(refpart,2)
- so("http://roblox.com/asset/?id=114488148",refpart,0.5,math.random(120,140)/100)
- so("http://roblox.com/asset/?id=340143964",refpart,0.5,math.random(120,140)/100)
- so("http://roblox.com/asset/?id=340143970",refpart,0.5,math.random(120,140)/100)
- Damagefunc(hit,4,8,10,"LaserShot",RootPart,0)
- MagniDamage(refpart,2.5,2,4,5,"LaserShot")
- for i=1,math.random(2,4) do
- OrbEffect(TorsoColor,cf(refpart.Position),0.1,0.1,0.1,0.25,0.25,0.25,0.075)
- BlockShockwave(TorsoColor,cf(refpart.Position),1,1,1,0.25,0.25,0.25,0.075)
- end
- end
- if num<=0 then
- refpart=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
- refpart.Anchored=true
- refpart.CFrame=cf(MainPos)
- game:GetService("Debris"):AddItem(refpart,2)
- so("http://roblox.com/asset/?id=114488148",refpart,0.5,math.random(120,140)/100)
- so("http://roblox.com/asset/?id=340143964",refpart,0.5,math.random(120,140)/100)
- so("http://roblox.com/asset/?id=340143970",refpart,0.5,math.random(120,140)/100)
- MagniDamage(refpart,2.5,2,4,5,"LaserShot")
- for i=1,math.random(2,4) do
- OrbEffect(TorsoColor,cf(refpart.Position),0.1,0.1,0.1,0.25,0.25,0.25,0.075)
- BlockShockwave(TorsoColor,cf(refpart.Position),1,1,1,0.25,0.25,0.25,0.075)
- end
- end
- until num<=0
- end))
- end
- Humanoid.WalkSpeed = 8*speed.Value
- BlockShockwave(TorsoColor,cf(Effect2Part.Position),0.1,0.1,0.1,0.5,0.5,0.5,0.1)
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(75)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-60)),0.15)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(75),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(75),math.rad(0),math.rad(45)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1,-0.6,0)*angles(math.rad(-90),math.rad(45),math.rad(90)),0.3)
- end
- end
- gyro.Parent = nil
- con1:disconnect()
- Humanoid.WalkSpeed = 16*speed.Value
- attack=false
- end
- function Ability2()
- attack=true
- Humanoid.Jump = true
- for i=0,1,0.12 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,5-5*i)*angles(math.rad(20+360*i),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(0)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(165),math.rad(0),math.rad(-45)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(165),math.rad(0),math.rad(45)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0.5,-0.25,0)*angles(math.rad(0),math.rad(0),math.rad(-45)),0.3)
- end
- Humanoid.WalkSpeed = 0*speed.Value
- so("http://roblox.com/asset/?id=203691492",Hitbox,1,1.1)
- canwalk=false
- canidle=false
- for i=0,1,0.24 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0*speed.Value
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(45),math.rad(0),math.rad(-45)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(45),math.rad(0),math.rad(45)),0.45)
- RH.C0=clerp(RH.C0,cf(1,0,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.45)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-45),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.45)
- Handleweld.C0=clerp(Handleweld.C0,cf(0.5,-0.25,-0.5)*angles(math.rad(-30),math.rad(30),math.rad(-45)),0.45)
- end
- hitfloor=nil
- while hitfloor==nil do
- local hit,pos=rayCast(Hitbox.Position,(CFrame.new(Hitbox.Position,Hitbox.Position - Vector3.new(0,1,0))).lookVector,5,Character)
- for i=0,1,0.24 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0*speed.Value
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(45),math.rad(0),math.rad(-45)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(45),math.rad(0),math.rad(45)),0.45)
- RH.C0=clerp(RH.C0,cf(1,0,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.45)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-45),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.45)
- Handleweld.C0=clerp(Handleweld.C0,cf(0.5,-0.25,-0.5)*angles(math.rad(-30),math.rad(30),math.rad(-45)),0.45)
- end
- end
- wait()
- actualstartingrefpart=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
- actualstartingrefpart.Anchored=true
- actualstartingrefpart.CFrame=RootPart.CFrame*cf(0,0,inc)
- game:GetService("Debris"):AddItem(actualstartingrefpart,5)
- local inc=-5
- for i=1,5 do
- Humanoid.WalkSpeed = 0*speed.Value
- startingrefpart=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
- startingrefpart.Anchored=true
- startingrefpart.CFrame=actualstartingrefpart.CFrame*cf(0,0,inc)
- game:GetService("Debris"):AddItem(startingrefpart,3)
- local hit,pos=rayCast(startingrefpart.Position,(CFrame.new(startingrefpart.Position,startingrefpart.Position - Vector3.new(0,1,0))).lookVector,200,Character)
- if hit~=nil then
- floor=true
- local Color=hit.BrickColor
- local Materials=hit.Material
- refpart=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
- refpart.Anchored=true
- refpart.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(refpart,3)
- so("http://roblox.com/asset/?id=203691510",refpart,1,math.random(80,120)/100)
- for i=1,10 do
- local actualgroundpart=part(3,workspace,"SmoothPlastic",0,0,Color,"Ground",vt(math.random(100,200)/100,math.random(100,200)/100,math.random(100,200)/100))
- actualgroundpart.Anchored=true
- actualgroundpart.Material=Materials
- actualgroundpart.CanCollide=true
- actualgroundpart.Friction = 1
- actualgroundpart.CFrame=cf(refpart.Position)*cf(math.random(-250,250)/100,0,math.random(-250,250)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- game:GetService("Debris"):AddItem(actualgroundpart,5.5)
- coroutine.resume(coroutine.create(function()
- wait(5)
- while true do
- swait()
- actualgroundpart.Transparency=actualgroundpart.Transparency+0.05
- end
- actualgroundpart:Destroy()
- end))
- end
- BlockShockwave(Color,cf(refpart.Position),1,1,1,1,1,1,0.05)
- --SphereShockwave2(Color,cf(refpart.Position),0.1,0.1,0.1,0.1,1,0.1,0.015)
- SphereShockwave(Color,cf(refpart.Position),0.1,0.1,0.1,0.5,1.5,0.5,0.025)
- JumpEffect(Color,cf(refpart.Position),0.5,0.5,1,0.25,0.25,0.25,0.025)
- MagniDamage(refpart,10,10,20,10,"Normal")
- end
- inc=inc-5
- for i=0,1,15 do
- fat.Event:wait()
- Humanoid.WalkSpeed = 0*speed.Value
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*angles(math.rad(20),math.rad(0),math.rad(0)),0.45)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.45)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5,-0.5)*angles(math.rad(45),math.rad(0),math.rad(-45)),0.45)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,-0.5)*angles(math.rad(45),math.rad(0),math.rad(45)),0.45)
- RH.C0=clerp(RH.C0,cf(1,0,-0.5)*angles(math.rad(20),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.45)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-45),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.45)
- Handleweld.C0=clerp(Handleweld.C0,cf(0.5,-0.25,-0.5)*angles(math.rad(-30),math.rad(30),math.rad(-45)),0.45)
- end
- end
- canwalk=true
- canidle=true
- Humanoid.WalkSpeed = 16*speed.Value
- attack=false
- end
- function Ability3()
- attack=true
- so("http://roblox.com/asset/?id=200633077",Hitbox,1,1.2)
- for i=0,1,0.12 do
- fat.Event:wait()
- Effect2Part.Transparency = 0+2*i
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1)*angles(math.rad(10),math.rad(0),math.rad(-15)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(15)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(0.5,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-75)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-15)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
- end
- gyro.Parent = RootPart
- for i=1,5 do
- so("http://roblox.com/asset/?id=378352088",Effect2Part,0.5,math.random(80,120)/100)
- so("http://roblox.com/asset/?id=340143970",Effect2Part,0.5,math.random(80,120)/100)
- local spread=Vector3.new(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- local MainPos=Effect2Part.Position
- local MainPos2=MMouse.Hit.p+spread
- local MouseLook=cf((MainPos+MainPos2)/2,MainPos2)
- local speed=10
- local num=30
- coroutine.resume(coroutine.create(function()
- repeat
- fat.Event:wait()
- local hit,pos = rayCast(MainPos,MouseLook.lookVector,speed,ShotTarget.Parent)
- local mag=(MainPos-pos).magnitude
- Laser(TorsoColor,CFrame.new((MainPos+pos)/2,pos)*angles(1.57,0,0),1,mag*(speed/(speed/2)),1,-0.175,0,-0.175,0.15)
- MainPos=MainPos+(MouseLook.lookVector*speed)
- num=num-1
- MouseLook=MouseLook*angles(math.rad(-1),0,0)
- if hit~=nil then
- num=0
- refpart=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
- refpart.Anchored=true
- refpart.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(refpart,2)
- --so("http://roblox.com/asset/?id=169445602",refpart,0.5,math.random(80,120)/100)
- --so("http://roblox.com/asset/?id=153092334",refpart,0.5,math.random(80,120)/100)
- so("http://roblox.com/asset/?id=114488148",refpart,0.5,math.random(80,120)/100)
- so("http://roblox.com/asset/?id=340143964",refpart,0.5,math.random(80,120)/100)
- so("http://roblox.com/asset/?id=340143970",refpart,0.5,math.random(80,120)/100)
- Damagefunc(hit,5,10,10,"LaserShot",RootPart,0)
- MagniDamage(refpart,10,5,10,5,"LaserShot")
- for i=1,math.random(2,4) do
- OrbEffect(TorsoColor,cf(refpart.Position),0.1,0.1,0.1,1,1,1,0.075)
- BlockShockwave(TorsoColor,cf(refpart.Position),1,1,1,1,1,1,0.075)
- end
- end
- if num<=0 then
- refpart=part(3,workspace,"SmoothPlastic",0,1,BrickColor.new("Really black"),"Effect",vt())
- refpart.Anchored=true
- refpart.CFrame=cf(pos)
- game:GetService("Debris"):AddItem(refpart,2)
- --so("http://roblox.com/asset/?id=169445602",refpart,0.5,math.random(80,120)/100)
- --so("http://roblox.com/asset/?id=153092334",refpart,0.5,math.random(80,120)/100)
- so("http://roblox.com/asset/?id=114488148",refpart,0.5,math.random(80,120)/100)
- so("http://roblox.com/asset/?id=340143964",refpart,0.5,math.random(80,120)/100)
- so("http://roblox.com/asset/?id=340143970",refpart,0.5,math.random(80,120)/100)
- MagniDamage(refpart,10,5,10,5,"LaserShot")
- for i=1,math.random(2,4) do
- OrbEffect(TorsoColor,cf(refpart.Position),0.1,0.1,0.1,1,1,1,0.075)
- BlockShockwave(TorsoColor,cf(refpart.Position),1,1,1,1,1,1,0.075)
- end
- end
- until num<=0
- end))
- for i=1,math.random(2,4) do
- BlockShockwave(TorsoColor,cf(Effect2Part.Position),0.1,0.1,0.1,0.5,0.5,0.5,0.125)
- end
- for i=0,1,0.24 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1)*angles(math.rad(-10),math.rad(0),math.rad(15)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(20),math.rad(0),math.rad(-15)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(0.5,0.5,-0.5)*angles(math.rad(105),math.rad(0),math.rad(-90)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,0)*angles(math.rad(105),math.rad(0),math.rad(15)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(30),math.rad(0),math.rad(0)),0.3)
- end
- for i=0,1,0.24 do
- fat.Event:wait()
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1)*angles(math.rad(10),math.rad(0),math.rad(-15)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(15)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(0.5,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-75)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-15)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
- end
- end
- gyro.Parent = nil
- so("http://roblox.com/asset/?id=200633029",Hitbox,1,1.2)
- for i=0,1,0.12 do
- fat.Event:wait()
- Effect2Part.Transparency = 1-2*i
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1)*angles(math.rad(10),math.rad(0),math.rad(-15)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(15)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(0.5,0.5,-0.5)*angles(math.rad(90),math.rad(0),math.rad(-75)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5,0)*angles(math.rad(90),math.rad(0),math.rad(-15)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
- end
- attack=false
- end
- mouse.Button1Down:connect(function()
- if attack==false then
- if attacktype==1 then
- attacktype=2
- if equipped==false then
- unequipattackone()
- elseif equipped==true then
- equipattackone()
- end
- elseif attacktype==2 then
- attacktype=3
- if equipped==false then
- unequipattacktwo()
- elseif equipped==true then
- equipattacktwo()
- end
- elseif attacktype==3 then
- attacktype=4
- if equipped==false then
- unequipattackthree()
- elseif equipped==true then
- equipattackthree()
- end
- elseif attacktype==4 then
- attacktype=1
- if equipped==false then
- unequipattackfour()
- elseif equipped==true then
- equipattackfour()
- end
- end
- end
- coroutine.resume(coroutine.create(function()
- for i=1,50 do
- if attack==false then
- fat.Event:wait()
- end
- end
- if attack==false then
- attacktype=1
- end
- end))
- end)
- idletype = 1
- mouse.KeyDown:connect(function(k)
- k=k:lower()
- if k=='q' and attack==false then
- idle=300
- idletype = math.random(1,2)
- end
- if k=='e' and attack==false then
- EquiporUnequip()
- end
- if k=='z' and attack==false and equipped==true and cooldown1>=co1 and stamina>=skill1stam then
- cooldown1=0
- subtractstamina(skill1stam)
- Ability1()
- end
- if k=='x' and attack==false and equipped==true and cooldown2>=co2 and stamina>=skill2stam then
- cooldown2=0
- subtractstamina(skill2stam)
- Ability2()
- end
- if k=='c' and attack==false and equipped==true and cooldown3>=co3 and stamina>=skill3stam then
- cooldown3=0
- subtractstamina(skill3stam)
- Ability3()
- end
- end)
- mouse.KeyUp:connect(function(k)
- k=k:lower()
- if k=='z' and holdz==true then
- holdz=false
- end
- end)
- function updateskills()
- if cooldown1 <= co1 then
- cooldown1 = cooldown1 + 1 / 30
- end
- if cooldown2 <= co2 then
- cooldown2 = cooldown2 + 1 / 30
- end
- if cooldown3 <= co3 then
- cooldown3 = cooldown3 + 1 / 30
- end
- if cooldown4 <= co4 then
- cooldown4 = cooldown4 + 1 / 30
- end
- if stamina<=skill1stam then
- bar4.BackgroundColor3=c3(104/255,104/255,104/255)
- else
- bar4.BackgroundColor3=skillcolorscheme
- end
- if stamina<=skill2stam then
- bar3.BackgroundColor3=c3(104/255,104/255,104/255)
- else
- bar3.BackgroundColor3=skillcolorscheme
- end
- if stamina<=skill3stam then
- bar1.BackgroundColor3=c3(104/255,104/255,104/255)
- else
- bar1.BackgroundColor3=skillcolorscheme
- end
- if stamina<=skill4stam then
- bar2.BackgroundColor3=c3(104/255,104/255,104/255)
- else
- bar2.BackgroundColor3=skillcolorscheme
- end
- if stamina <= maxstamina then
- stamina = stamina + recovermana / 30
- end
- end
- game:GetService'RunService'.Heartbeat:connect(function()
- updateskills()
- healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), 'Out', 'Quad', .5)
- staminacover:TweenSize(ud(1 * (stamina / maxstamina), 0, 1, 0), 'Out', 'Quad', .5)
- bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), 'Out', 'Quad', .5)
- bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), 'Out', 'Quad', .5)
- bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), 'Out', 'Quad', .5)
- bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), 'Out', 'Quad', .5)
- end)
- local sine = 0
- local change = 1
- local val = 0
- --[[local LastPoint=EffectReference.CFrame*CFrame.new(0,EffectReference.Size.Y/1.5,0)
- local Point=EffectReference.CFrame*CFrame.new(0,EffectReference.Size.Y/1.5,0)
- effect("Really black",0,LastPoint,Point)
- LastPoint=Point]]--
- fat.Event:connect(function()
- gyro.CFrame = CFrame.new(Vector3.new(), (mouse.Hit.p - RootPart.CFrame.p).unit * 100)
- sine = sine + change
- local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude
- local velderp=RootPart.Velocity.y
- hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character)
- if equipped==true or equipped==false then
- if Anim=="Idle" and attack==false then
- idle=idle+1
- else
- idle=0
- end
- if idle==300 then
- if attack==false then
- idletype = math.random(1,2)
- --Sheath()
- end
- end
- if RootPart.Velocity.y > 1 and hitfloor==nil then
- Anim="Jump"
- if attack==false and equipped==false then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(15)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-15),math.rad(0),math.rad(-15)),0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(-15),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.75,-0.25)*angles(math.rad(-5),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1.5,0.5,0.75)*angles(math.rad(-90),math.rad(-45),math.rad(90)),0.15)
- elseif attack==false and equipped==true then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.225,0)*angles(math.rad(90),math.rad(15),math.rad(-30)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.225,-0.5)*angles(math.rad(-45),math.rad(-135),math.rad(-120)),0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-20),math.rad(90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-20),math.rad(-90),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(1,-0.75,0)*angles(math.rad(15),math.rad(0),math.rad(-90)),0.3)
- elseif attack==true then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RH.C0=clerp(RH.C0,cf(1,-0.5,-0.5)*angles(math.rad(-15),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.75,-0.25)*angles(math.rad(-5),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- end
- elseif RootPart.Velocity.y < -1 and hitfloor==nil then
- Anim="Fall"
- if attack==false and equipped==false then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(30)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(0),math.rad(0),math.rad(-30)),0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.75,-0.25)*angles(math.rad(-30),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.75,-0.25)*angles(math.rad(-30),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1.5,0.5,0.75)*angles(math.rad(-90),math.rad(-45),math.rad(90)),0.15)
- elseif attack==false and equipped==true then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10),math.rad(0),math.rad(0)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.225,0)*angles(math.rad(90),math.rad(15),math.rad(-30)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.225,-0.5)*angles(math.rad(-45),math.rad(-135),math.rad(-120)),0.3)
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(-10),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(-10),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(1,-0.75,0)*angles(math.rad(15),math.rad(0),math.rad(-90)),0.3)
- elseif attack==true then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RH.C0=clerp(RH.C0,cf(1,-0.75,-0.25)*angles(math.rad(-30),math.rad(90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.75,-0.25)*angles(math.rad(-30),math.rad(-90),math.rad(0))*angles(math.rad(-5),math.rad(0),math.rad(0)),0.3)
- end
- elseif torvel<1 and hitfloor~=nil then
- Anim="Idle"
- if attack==false and equipped==true and idletype==1 and idle>=300 then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/30))*angles(math.rad(0),math.rad(0),math.rad(15)),0.15)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10-2.5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(-15)),0.15)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5+0.025*math.cos(sine/30)+ math.sin(sine/30)/15,0)*angles(math.rad(5+5*math.cos(sine/30)),math.rad(0),math.rad(15-5*math.cos(sine/30))),0.15)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5+0.025*math.cos(sine/30)+ math.sin(sine/30)/15,0)*angles(math.rad(75),math.rad(0),math.rad(-45)),0.15)
- RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/30),0)*angles(math.rad(0),math.rad(75),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
- LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0)*angles(math.rad(0),math.rad(-80),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
- Handleweld.C0=clerp(Handleweld.C0,cf(0,-0.25,0.5)*angles(math.rad(75),math.rad(0),math.rad(0)),0.15)
- elseif attack==false and equipped==true and idletype==2 and idle>=300 then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/30))*angles(math.rad(5),math.rad(0),math.rad(0)),0.15)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(10-2.5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.5+0.025*math.cos(sine/30),-0.5)*angles(math.rad(95-5*math.cos(sine/30)),math.rad(0),math.rad(-45)),0.15)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.5+0.025*math.cos(sine/30),-0.5)*angles(math.rad(95-5*math.cos(sine/30)),math.rad(0),math.rad(45)),0.15)
- RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/30),0.1)*angles(math.rad(5),math.rad(75),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
- LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0.1)*angles(math.rad(5),math.rad(-75),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
- Handleweld.C0=clerp(Handleweld.C0,cf(0.5,-1.75,-1+0.1*math.cos(sine/30))*angles(math.rad(-180+2.5*math.cos(sine/30)),math.rad(0+2.5*math.cos(sine/30)),math.rad(-45)),0.15)
- elseif attack==false and equipped==false and idletype==1 and idle>=300 then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/30))*angles(math.rad(0),math.rad(0),math.rad(0)),0.15)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(0)),0.15)
- RW.C0=clerp(RW.C0,CFrame.new(1,0.25+0.025*math.cos(sine/30)+ math.sin(sine/30)/15,0.25)*angles(math.rad(-45),math.rad(0),math.rad(-45)),0.15)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.25+0.025*math.cos(sine/30)+ math.sin(sine/30)/15,0.25)*angles(math.rad(-45),math.rad(0),math.rad(45)),0.15)
- RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/30),0.1)*angles(math.rad(0),math.rad(75),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
- LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0.1)*angles(math.rad(0),math.rad(-75),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1.5,0.5,0.75)*angles(math.rad(-90),math.rad(-45),math.rad(90)),0.15)
- elseif attack==false and equipped==false and idletype==2 and idle>=300 then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.1+0.1*math.cos(sine/30))*angles(math.rad(10),math.rad(0),math.rad(-30)),0.15)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(-5*math.cos(sine/30))+ -math.sin(sine/30)/15,math.rad(0),math.rad(15)),0.15)
- RW.C0=clerp(RW.C0,CFrame.new(1.25,0.5+0.025*math.cos(sine/30)+ math.sin(sine/30)/15,-0.25)*angles(math.rad(80-5*math.cos(sine/30)),math.rad(0),math.rad(-45)),0.15)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5+0.025*math.cos(sine/30)+ math.sin(sine/30)/15,0)*angles(math.rad(15+5*math.cos(sine/30)),math.rad(0),math.rad(-15+5*math.cos(sine/30))),0.15)
- RH.C0=clerp(RH.C0,cf(1,0.1-0.1*math.cos(sine/30),-0.5)*angles(math.rad(10),math.rad(75),math.rad(0))*angles(math.rad(2.5),math.rad(0),math.rad(0)),0.15)
- LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/30),0)*angles(math.rad(-60),math.rad(-75),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.15)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1.5,0.5,0.75)*angles(math.rad(-90),math.rad(-45),math.rad(90)),0.15)
- elseif attack==false and equipped==false then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(0),math.rad(0),math.rad(30)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(-5),math.rad(-30)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.525+0.025*math.cos(sine/20)+ math.sin(sine/20)/20,0)*angles(math.rad(0),math.rad(0),math.rad(10-5*math.cos(sine/20))),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.525+0.025*math.cos(sine/20)+ math.sin(sine/20)/20,0)*angles(math.rad(0),math.rad(0),math.rad(-10+5*math.cos(sine/20))),0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(7.5),math.rad(60),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-7.5),math.rad(-75),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1.5,0.5,0.75)*angles(math.rad(-90),math.rad(-45),math.rad(90)),0.15)
- elseif attack==false and equipped==true then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(10),math.rad(-5),math.rad(-45)),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(5),math.rad(45)),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.225+0.025*math.cos(sine/20)+ math.sin(sine/20)/20,0)*angles(math.rad(90),math.rad(15),math.rad(-30)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.225+0.025*math.cos(sine/20)+ math.sin(sine/20)/20,-0.5)*angles(math.rad(-45),math.rad(-135),math.rad(-120)),0.3)
- RH.C0=clerp(RH.C0,cf(1,-0.9-0.1*math.cos(sine/20),0)*angles(math.rad(-5),math.rad(75),math.rad(0))*angles(math.rad(-10),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1.2,-0.9-0.1*math.cos(sine/20),0.2)*angles(math.rad(5),math.rad(-45),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(1,-0.75,0)*angles(math.rad(15),math.rad(0),math.rad(-90)),0.3)
- elseif attack==true and canidle==true then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RH.C0=clerp(RH.C0,cf(1,-1,0)*angles(math.rad(0),math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1,0)*angles(math.rad(0),math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- end
- elseif torvel>2 and hitfloor~=nil then
- Anim="Walk"
- if attack==false and equipped==false then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.1*math.cos(sine/4))*angles(math.rad(10),math.rad(0)+RootPart.RotVelocity.Y/30,math.rad(5*math.cos(sine/8))),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(0),math.rad(0),math.rad(-5*math.cos(sine/8))+Head.RotVelocity.Y/15),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.5,0)*angles(math.rad(45*math.cos(sine/8))+ math.sin(sine/8)/4,math.rad(0),math.rad(5)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1.5,0.5,0)*angles(math.rad(-45*math.cos(sine/8))+ -math.sin(sine/8)/4,math.rad(0),math.rad(-5)),0.3)
- RH.C0=clerp(RH.C0,cf(1,-1-0.5*math.cos(sine/8)/2,0.25*math.cos(sine/8)/2)*angles(math.rad(-15-45*math.cos(sine/8))+ -math.sin(sine/8)/2.5,math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1+0.5*math.cos(sine/8)/2,-0.25*math.cos(sine/8)/2)*angles(math.rad(-15+45*math.cos(sine/8))+ math.sin(sine/8)/2.5,math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(-1.5,0.5,0.75)*angles(math.rad(-90),math.rad(-45),math.rad(90)),0.15)
- elseif attack==false and equipped==true then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.1+0.2*math.cos(sine/3))*angles(math.rad(10),math.rad(0)+RootPart.RotVelocity.Y/30,math.rad(-45+5*math.cos(sine/6))),0.3)
- Torso.Neck.C0=clerp(Torso.Neck.C0,necko*cf(0,0,0)*angles(math.rad(5),math.rad(5),math.rad(45-5*math.cos(sine/6))+Head.RotVelocity.Y/15),0.3)
- RW.C0=clerp(RW.C0,CFrame.new(1.5,0.225,0)*angles(math.rad(90),math.rad(15),math.rad(-30)),0.3)
- LW.C0=clerp(LW.C0,CFrame.new(-1,0.225,-0.5)*angles(math.rad(-45),math.rad(-135),math.rad(-120)),0.3)
- RH.C0=clerp(RH.C0,cf(0.8+0.2*math.cos(sine/6)/2,-1,0.5*math.cos(sine/6)/2)*angles(math.rad(-5-30*math.cos(sine/6))+ -math.sin(sine/6)/2.5,math.rad(90),math.rad(0))*angles(math.rad(-30*math.cos(sine/6)+ -math.sin(sine/6)/2.5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1-0.2*math.cos(sine/6)/2,-0.8,-0.5*math.cos(sine/6)/2)*angles(math.rad(-5+30*math.cos(sine/6))+ math.sin(sine/6)/2.5,math.rad(-90),math.rad(0))*angles(math.rad(-30*math.cos(sine/6)+ math.sin(sine/6)/2.5),math.rad(0),math.rad(0)),0.3)
- Handleweld.C0=clerp(Handleweld.C0,cf(1,-0.75,0)*angles(math.rad(15),math.rad(0),math.rad(-90)),0.3)
- elseif attack==true and canwalk==true then
- fat.Event:wait()
- Humanoid.WalkSpeed=16*speed.Value
- change=2
- RH.C0=clerp(RH.C0,cf(1,-1-0.5*math.cos(sine/8)/2,0.25*math.cos(sine/8)/2)*angles(math.rad(-15-45*math.cos(sine/8))+ -math.sin(sine/8)/2.5,math.rad(90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- LH.C0=clerp(LH.C0,cf(-1,-1+0.5*math.cos(sine/8)/2,-0.25*math.cos(sine/8)/2)*angles(math.rad(-15+45*math.cos(sine/8))+ math.sin(sine/8)/2.5,math.rad(-90),math.rad(0))*angles(math.rad(-2.5),math.rad(0),math.rad(0)),0.3)
- end
- end
- end
- end)
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