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- ---------------
- --AxeuerAlt Jevil--
- ----------------------------------------------------------------
- print([[
- --made by StarzoZero
- --FE code by Mokiros
- --Edited by AxeuerAlt--
- --Vermillion: Vemillion User
- --------------------------------
- TODO:Add A Elemental Circle Bottom rbxassetid://343750160 Copy Elemental Bottom From WYD And Paste It On Here And Editing The Circle
- With The Assetid rbxassetid://343750160
- Edited
- I would say I don't want anything rare but it's already leaked by whoever i forgot And I'm Edit This This is Past AxeuerAlt
- Enjoy my edit
- --------------------------------
- ]])
- wait(1.2)
- game.StarterGui:SetCore("SendNotification", {
- Title = "Halloween Jevil Loaded";
- Text = "By AxeuerAlt";
- Icon = "rbxassetid://36165924";
- Duration = 5;
- })
- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- Player = owner
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- Character = Player.Character
- Humanoid = Character.Humanoid
- skybox = Instance.new("Part",chara)
- skybox.Size = Vector3.new(0,0,0)
- skybox.Anchored = true
- skybox.CanCollide = true
- skyboxmesh = Instance.new("SpecialMesh",skybox)
- skyboxmesh.MeshId = "http://www.roblox.com/asset/?id=1527559"
- skyboxmesh.TextureId = "http://www.roblox.com/asset/?id=287801053"
- skyboxmesh.VertexColor = Vector3.new(1,0,0)
- skyboxmesh.Scale = Vector3.new(-3000,-1000,-3000)
- ---------
- plr = game.Players.LocalPlayer
- chara = plr.Character
- mouse = plr:GetMouse()
- Create = Instance.new
- Huge = math.huge
- l = game.Lighting
- l.TimeOfDay = 1
- game.Lighting.Ambient = Color3.new(255,175,0)
- l.Brightness = 0
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Lighting.FogEnd = 500
- game.Lighting.FogStart = 0
- game.Lighting.GlobalShadows = true
- coroutine.resume(coroutine.create(function()
- while r:wait() do
- RisingAndRotatingParts(Char,Torso.CFrame*cf(ran(-2,2),-3,ran(-2,2)),"Deep orange","Black",1,"Neon",v3(.5,.5,.5))
- end
- end))
- local shadowhead = Create("Part",chara.Head)
- shadowhead.BrickColor = BrickColor.new("Black")
- shadowhead.Size = Vector3.new(1.2, 0.6, 1)
- shadowhead.CanCollide = false
- local shadowheadmesh = Create("SpecialMesh",shadowhead)
- shadowheadmesh.MeshType = "Head"
- shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
- local weld2 = Create("Weld",shadowhead)
- weld2.Part0 = shadowhead
- weld2.Part1 = chara.Head
- weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- Player = game:GetService("Players").LocalPlayer
- PlayerGui = Player.PlayerGui
- Cam = workspace.CurrentCamera
- Backpack = Player.Backpack
- Character = Player.Character
- char = Player.Character
- Humanoid = Character.Humanoid
- Mouse = Player:GetMouse()
- RootPart = Character["HumanoidRootPart"]
- Torso = Character["Torso"]
- Head = Character["Head"]
- RightArm = Character["Right Arm"]
- LeftArm = Character["Left Arm"]
- RightLeg = Character["Right Leg"]
- LeftLeg = Character["Left Leg"]
- RootJoint = RootPart["RootJoint"]
- Neck = Torso["Neck"]
- RightShoulder = Torso["Right Shoulder"]
- LeftShoulder = Torso["Left Shoulder"]
- RightHip = Torso["Right Hip"]
- LeftHip = Torso["Left Hip"]
- local Orin = "http://www.roblox.com/asset/?id=7074786"
- Head.face.Texture = Orin
- function weld(a, b, acf)
- local w = Instance.new("Weld", a)
- w.Part0 = a
- w.Part1 = b
- w.C0 = acf
- end
- spawn(function()
- coroutine.resume(coroutine.create(function()
- for i=1,17 do r:wait()
- print"hi"
- local Cir=part(Char,true,false,v3(0,0,0),Torso.CFrame*cf(0,-2.8,0)*angles(0,0,math.rad(90)),c3(0,0,0),"Neon",1)
- local Cirm=mesh(Cir,"Cylinder",v3(0,1,1))
- local CirDec=it("Decal",Cir)
- CirDec.Texture="rbxassetid://343750160"
- CirDec.Face="Right"
- CirDec.Transparency=0
- table.insert(Clear,Cir)
- for ii=1,100 do r:wait()
- Cir.CFrame=Cir.CFrame*CFrame.Angles(math.rad(i*1.5),0,0)
- Cirm.Scale=Cirm.Scale:Lerp(Cirm.Scale+Vector3.new(0,6,6),.4)
- CirDec.Transparency=ii/100
- end
- end
- end))
- end)
- local righteyebrickcolor = "Deep orange"
- local reye = Instance.new("Part", char)
- reye.CanCollide = false
- reye.BrickColor = BrickColor.new(righteyebrickcolor)
- reye.Material = "Neon"
- reye.Size = Vector3.new(.25,.35,.25)
- weld(reye, char.Head, CFrame.new(-0.12,-0.2,0.55), CFrame.new(1,0,0))
- m1 = Instance.new("SpecialMesh", reye)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(0.9,0.9,0.9)
- reye.Locked = true
- reye.Name = "re"
- local righteyebrickcolor = "Deep orange"
- local reye = Instance.new("Part", char)
- reye.CanCollide = false
- reye.BrickColor = BrickColor.new(righteyebrickcolor)
- reye.Material = "Neon"
- reye.Size = Vector3.new(.25,.35,.15)
- weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
- m1 = Instance.new("SpecialMesh", reye)
- m1.MeshType = "Sphere"
- m1.Scale = Vector3.new(0.9,0.9,0.9)
- reye.Locked = true
- reye.Name = "re"
- --------------------------------
- char.Head.face.Texture = "rbxassetid://241553801"
- --------------------------------
- -------------------------------------------------------
- local FavIDs = {
- 340106355, --Nefl Crystals
- 927529620, --Dimension
- 876981900, --Fantasy
- 398987889, --Ordinary Days
- 1117396305, --Oh wait, it's you.
- 885996042, --Action Winter Journey
- 919231299, --Sprawling Idiot Effigy
- 743466274, --Good Day Sunshine
- 727411183, --Knife Fight
- 1402748531, --The Earth Is Counting On You!
- 595230126 --Robot Language
- }
- --Reality could be a thing that always a bigger place then us-AxeuerAlt
- wait(0.2)
- local plr = game:service'Players'.LocalPlayer
- print('Local User is '..plr.Name)
- print('SCRIPTNAME Loaded')
- print('SCRIPT DESCRIPTION')
- local char = plr.Character
- local hum = char.Humanoid
- local hed = char.Head
- local root = char.HumanoidRootPart
- local rootj = root.RootJoint
- local tors = char.Torso
- local ra = char["Right Arm"]
- local la = char["Left Arm"]
- local rl = char["Right Leg"]
- local ll = char["Left Leg"]
- local neck = tors["Neck"]
- local mouse = plr:GetMouse()
- local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
- local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
- local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
- local maincolor = BrickColor.new("Orange")
- -------------------------------------------------------
- --Start Good Stuff--
- -------------------------------------------------------
- cam = game.Workspace.CurrentCamera
- CF = CFrame.new
- angles = CFrame.Angles
- attack = false
- Euler = CFrame.fromEulerAnglesXYZ
- Rad = math.rad
- IT = Instance.new
- BrickC = BrickColor.new
- Cos = math.cos
- Acos = math.acos
- Sin = math.sin
- Asin = math.asin
- Abs = math.abs
- Mrandom = math.random
- Floor = math.floor
- -------------------------------------------------------
- --End Good Stuff--
- -------------------------------------------------------
- necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- RSH, LSH = nil, nil
- RW = Instance.new("Weld")
- LW = Instance.new("Weld")
- RH = tors["Right Hip"]
- LH = tors["Left Hip"]
- RSH = tors["Right Shoulder"]
- LSH = tors["Left Shoulder"]
- RSH.Parent = nil
- LSH.Parent = nil
- RW.Name = "RW"
- RW.Part0 = tors
- RW.C0 = CF(1.5, 0.5, 0)
- RW.C1 = CF(0, 0.5, 0)
- RW.Part1 = ra
- RW.Parent = tors
- LW.Name = "LW"
- LW.Part0 = tors
- LW.C0 = CF(-1.5, 0.5, 0)
- LW.C1 = CF(0, 0.5, 0)
- LW.Part1 = la
- LW.Parent = tors
- Effects = {}
- -------------------------------------------------------
- --Start HeartBeat--
- -------------------------------------------------------
- ArtificialHB = Instance.new("BindableEvent", script)
- ArtificialHB.Name = "Heartbeat"
- script:WaitForChild("Heartbeat")
- frame = 1 / 60
- tf = 0
- allowframeloss = false
- tossremainder = false
- lastframe = tick()
- script.Heartbeat:Fire()
- game:GetService("RunService").Heartbeat:connect(function(s, p)
- tf = tf + s
- if tf >= frame then
- if allowframeloss then
- script.Heartbeat:Fire()
- lastframe = tick()
- else
- for i = 1, math.floor(tf / frame) do
- script.Heartbeat:Fire()
- end
- lastframe = tick()
- end
- if tossremainder then
- tf = 0
- else
- tf = tf - frame * math.floor(tf / frame)
- end
- end
- end)
- -------------------------------------------------------
- --End HeartBeat--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Important Functions--
- -------------------------------------------------------
- function swait(num)
- if num == 0 or num == nil then
- game:service("RunService").Stepped:wait(0)
- else
- for i = 0, num do
- game:service("RunService").Stepped:wait(0)
- end
- end
- end
- function thread(f)
- coroutine.resume(coroutine.create(f))
- end
- function clerp(a, b, t)
- local qa = {
- QuaternionFromCFrame(a)
- }
- local qb = {
- QuaternionFromCFrame(b)
- }
- local ax, ay, az = a.x, a.y, a.z
- local bx, by, bz = b.x, b.y, b.z
- local _t = 1 - t
- return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
- end
- function QuaternionFromCFrame(cf)
- local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
- local trace = m00 + m11 + m22
- if trace > 0 then
- local s = math.sqrt(1 + trace)
- local recip = 0.5 / s
- return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
- else
- local i = 0
- if m00 < m11 then
- i = 1
- end
- if m22 > (i == 0 and m00 or m11) then
- i = 2
- end
- if i == 0 then
- local s = math.sqrt(m00 - m11 - m22 + 1)
- local recip = 0.5 / s
- return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
- elseif i == 1 then
- local s = math.sqrt(m11 - m22 - m00 + 1)
- local recip = 0.5 / s
- return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
- elseif i == 2 then
- local s = math.sqrt(m22 - m00 - m11 + 1)
- local recip = 0.5 / s
- return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
- end
- end
- end
- function QuaternionToCFrame(px, py, pz, x, y, z, w)
- local xs, ys, zs = x + x, y + y, z + z
- local wx, wy, wz = w * xs, w * ys, w * zs
- local xx = x * xs
- local xy = x * ys
- local xz = x * zs
- local yy = y * ys
- local yz = y * zs
- local zz = z * zs
- return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
- end
- function QuaternionSlerp(a, b, t)
- local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
- local startInterp, finishInterp
- if cosTheta >= 1.0E-4 then
- if 1 - cosTheta > 1.0E-4 then
- local theta = math.acos(cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((1 - t) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = 1 - t
- finishInterp = t
- end
- elseif 1 + cosTheta > 1.0E-4 then
- local theta = math.acos(-cosTheta)
- local invSinTheta = 1 / Sin(theta)
- startInterp = Sin((t - 1) * theta) * invSinTheta
- finishInterp = Sin(t * theta) * invSinTheta
- else
- startInterp = t - 1
- finishInterp = t
- end
- return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
- end
- function rayCast(Position, Direction, Range, Ignore)
- return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
- end
- local RbxUtility = LoadLibrary("RbxUtility")
- local Create = RbxUtility.Create
- -------------------------------------------------------
- --Start Damage Function--
- -------------------------------------------------------
- function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
- if hit.Parent == nil then
- return
- end
- local h = hit.Parent:FindFirstChildOfClass("Humanoid")
- for _, v in pairs(hit.Parent:children()) do
- if v:IsA("Humanoid") then
- h = v
- end
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
- if hit.Parent:findFirstChild("DebounceHit") ~= nil then
- if hit.Parent.DebounceHit.Value == true then
- return
- end
- end
- if insta == true then
- hit.Parent:FindFirstChild("Head"):BreakJoints()
- end
- local c = Create("ObjectValue"){
- Name = "creator",
- Value = game:service("Players").LocalPlayer,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- if HitSound ~= nil and HitPitch ~= nil then
- CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
- end
- local Damage = math.random(minim, maxim)
- local blocked = false
- local block = hit.Parent:findFirstChild("Block")
- if block ~= nil then
- if block.className == "IntValue" then
- if block.Value > 0 then
- blocked = true
- block.Value = block.Value - 1
- print(block.Value)
- end
- end
- end
- if blocked == false then
- h.Health = h.Health - Damage
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- else
- h.Health = h.Health - (Damage / 2)
- ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
- end
- if Type == "Knockdown" then
- local hum = hit.Parent.Humanoid
- hum.PlatformStand = true
- coroutine.resume(coroutine.create(function(HHumanoid)
- swait(1)
- HHumanoid.PlatformStand = false
- end), hum)
- local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
- local bodvol = Create("BodyVelocity"){
- velocity = angle * knockback,
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- local rl = Create("BodyAngularVelocity"){
- P = 3000,
- maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
- angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodvol, .5)
- game:GetService("Debris"):AddItem(rl, .5)
- elseif Type == "Normal" then
- local vp = Create("BodyVelocity"){
- P = 500,
- maxForce = Vector3.new(math.huge, 0, math.huge),
- velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
- }
- if knockback > 0 then
- vp.Parent = hit.Parent.Torso
- end
- game:GetService("Debris"):AddItem(vp, .5)
- elseif Type == "Up" then
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, .5)
- elseif Type == "DarkUp" then
- coroutine.resume(coroutine.create(function()
- for i = 0, 1, 0.1 do
- swait()
- Effects.Block.Create(BrickColor.new("Really red"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
- end
- end))
- local bodyVelocity = Create("BodyVelocity"){
- velocity = Vector3.new(0, 20, 0),
- P = 5000,
- maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
- Parent = hit,
- }
- game:GetService("Debris"):AddItem(bodyVelocity, 1)
- elseif Type == "Snare" then
- local bp = Create("BodyPosition"){
- P = 2000,
- D = 100,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- game:GetService("Debris"):AddItem(bp, 1)
- elseif Type == "Freeze" then
- local BodPos = Create("BodyPosition"){
- P = 50000,
- D = 1000,
- maxForce = Vector3.new(math.huge, math.huge, math.huge),
- position = hit.Parent.Torso.Position,
- Parent = hit.Parent.Torso,
- }
- local BodGy = Create("BodyGyro") {
- maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
- P = 20e+003,
- Parent = hit.Parent.Torso,
- cframe = hit.Parent.Torso.CFrame,
- }
- hit.Parent.Torso.Anchored = true
- coroutine.resume(coroutine.create(function(Part)
- swait(1.5)
- Part.Anchored = false
- end), hit.Parent.Torso)
- game:GetService("Debris"):AddItem(BodPos, 3)
- game:GetService("Debris"):AddItem(BodGy, 3)
- end
- local debounce = Create("BoolValue"){
- Name = "DebounceHit",
- Parent = hit.Parent,
- Value = true,
- }
- game:GetService("Debris"):AddItem(debounce, Delay)
- c = Create("ObjectValue"){
- Name = "creator",
- Value = Player,
- Parent = h,
- }
- game:GetService("Debris"):AddItem(c, .5)
- end
- end
- -------------------------------------------------------
- --End Damage Function--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Damage Function Customization--
- -------------------------------------------------------
- function ShowDamage(Pos, Text, Time, Color)
- local Rate = (1 / 30)
- local Pos = (Pos or Vector3.new(0, 0, 0))
- local Text = (Text or "")
- local Time = (Time or 2)
- local Color = (Color or Color3.new(213, 215, 161))
- local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
- EffectPart.Anchored = true
- local BillboardGui = Create("BillboardGui"){
- Size = UDim2.new(3, 0, 3, 0),
- Adornee = EffectPart,
- Parent = EffectPart,
- }
- local TextLabel = Create("TextLabel"){
- BackgroundTransparency = 1,
- Size = UDim2.new(1, 0, 1, 0),
- Text = Text,
- Font = "Bodoni",
- TextColor3 = Color,
- TextScaled = true,
- TextStrokeColor3 = Color3.fromRGB(27,42,53),
- Parent = BillboardGui,
- }
- game.Debris:AddItem(EffectPart, (Time))
- EffectPart.Parent = game:GetService("Workspace")
- delay(0, function()
- local Frames = (Time / Rate)
- for Frame = 1, Frames do
- wait(Rate)
- local Percent = (Frame / Frames)
- EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
- TextLabel.TextTransparency = Percent
- end
- if EffectPart and EffectPart.Parent then
- EffectPart:Destroy()
- end
- end)
- end
- -------------------------------------------------------
- --End Damage Function Customization--
- -------------------------------------------------------
- function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
- for _, c in pairs(workspace:children()) do
- local hum = c:findFirstChild("Humanoid")
- if hum ~= nil then
- local head = c:findFirstChild("Head")
- if head ~= nil then
- local targ = head.Position - Part.Position
- local mag = targ.magnitude
- if magni >= mag and c.Name ~= plr.Name then
- Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
- end
- end
- end
- end
- end
- CFuncs = {
- Part = {
- Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Mesh = {
- Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- },
- Weld = {
- Create = function(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- },
- Sound = {
- Create = function(id, par, vol, pit)
- coroutine.resume(coroutine.create(function()
- local S = Create("Sound")({
- Volume = vol,
- Pitch = pit or 1,
- SoundId = id,
- Parent = par or workspace
- })
- wait()
- S:play()
- game:GetService("Debris"):AddItem(S, 6)
- end))
- end
- },
- ParticleEmitter = {
- Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
- local fp = Create("ParticleEmitter")({
- Parent = Parent,
- Color = ColorSequence.new(Color1, Color2),
- LightEmission = LightEmission,
- Size = Size,
- Texture = Texture,
- Transparency = Transparency,
- ZOffset = ZOffset,
- Acceleration = Accel,
- Drag = Drag,
- LockedToPart = LockedToPart,
- VelocityInheritance = VelocityInheritance,
- EmissionDirection = EmissionDirection,
- Enabled = Enabled,
- Lifetime = LifeTime,
- Rate = Rate,
- Rotation = Rotation,
- RotSpeed = RotSpeed,
- Speed = Speed,
- VelocitySpread = VelocitySpread
- })
- return fp
- end
- }
- }
- function RemoveOutlines(part)
- part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
- end
- function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
- local Part = Create("Part")({
- formFactor = FormFactor,
- Parent = Parent,
- Reflectance = Reflectance,
- Transparency = Transparency,
- CanCollide = false,
- Locked = true,
- BrickColor = BrickColor.new(tostring(BColor)),
- Name = Name,
- Size = Size,
- Material = Material
- })
- RemoveOutlines(Part)
- return Part
- end
- function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
- local Msh = Create(Mesh)({
- Parent = Part,
- Offset = OffSet,
- Scale = Scale
- })
- if Mesh == "SpecialMesh" then
- Msh.MeshType = MeshType
- Msh.MeshId = MeshId
- end
- return Msh
- end
- function CreateWeld(Parent, Part0, Part1, C0, C1)
- local Weld = Create("Weld")({
- Parent = Parent,
- Part0 = Part0,
- Part1 = Part1,
- C0 = C0,
- C1 = C1
- })
- return Weld
- end
- -------------------------------------------------------
- --Start Effect Function--
- -------------------------------------------------------
- EffectModel = Instance.new("Model", char)
- Effects = {
- Block = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- if Type == 1 or Type == nil then
- table.insert(Effects, {
- prt,
- "Block1",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- elseif Type == 2 then
- table.insert(Effects, {
- prt,
- "Block2",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- else
- table.insert(Effects, {
- prt,
- "Block3",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- end
- },
- Sphere = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Cylinder = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Wave = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3 / 60,
- y3 / 60,
- z3 / 60,
- msh
- })
- end
- },
- Ring = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Break = {
- Create = function(brickcolor, cframe, x1, y1, z1)
- local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
- prt.Anchored = true
- prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- local num = math.random(10, 50) / 1000
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Shatter",
- num,
- prt.CFrame,
- math.random() - math.random(),
- 0,
- math.random(50, 100) / 100
- })
- end
- },
- Spiral = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- },
- Push = {
- Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
- local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
- prt.Anchored = true
- prt.CFrame = cframe
- local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
- game:GetService("Debris"):AddItem(prt, 10)
- table.insert(Effects, {
- prt,
- "Cylinder",
- delay,
- x3,
- y3,
- z3,
- msh
- })
- end
- }
- }
- function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
- local fp = IT("Part")
- fp.formFactor = formfactor
- fp.Parent = parent
- fp.Reflectance = reflectance
- fp.Transparency = transparency
- fp.CanCollide = false
- fp.Locked = true
- fp.BrickColor = brickcolor
- fp.Name = name
- fp.Size = size
- fp.Position = tors.Position
- RemoveOutlines(fp)
- fp.Material = "SmoothPlastic"
- fp:BreakJoints()
- return fp
- end
- function mesh(Mesh,part,meshtype,meshid,offset,scale)
- local mesh = IT(Mesh)
- mesh.Parent = part
- if Mesh == "SpecialMesh" then
- mesh.MeshType = meshtype
- if meshid ~= "nil" then
- mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
- end
- end
- mesh.Offset = offset
- mesh.Scale = scale
- return mesh
- end
- function Magic(bonuspeed, type, pos, scale, value, color, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = scale
- local scaler2 = 1
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
- end
- rng:Destroy()
- end))
- end
- function Eviscerate(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local ds = coroutine.wrap(function()
- dude:WaitForChild("Head"):BreakJoints()
- wait(0.5)
- target = nil
- coroutine.resume(coroutine.create(function()
- for i, v in pairs(dude:GetChildren()) do
- if v:IsA("Accessory") then
- v:Destroy()
- end
- if v:IsA("Humanoid") then
- v:Destroy()
- end
- if v:IsA("CharacterMesh") then
- v:Destroy()
- end
- if v:IsA("Model") then
- v:Destroy()
- end
- if v:IsA("Part") or v:IsA("MeshPart") then
- for x, o in pairs(v:GetChildren()) do
- if o:IsA("Decal") then
- o:Destroy()
- end
- end
- coroutine.resume(coroutine.create(function()
- v.Material = "Neon"
- v.CanCollide = false
- local PartEmmit1 = IT("ParticleEmitter", v)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://284205403"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 150
- PartEmmit1.Lifetime = NumberRange.new(1)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0.75, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-500, 500)
- PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
- local BodPoss = IT("BodyPosition", v)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- v.Color = maincolor.Color
- coroutine.resume(coroutine.create(function()
- for i = 0, 49 do
- swait(1)
- v.Transparency = v.Transparency + 0.08
- end
- wait(0.5)
- PartEmmit1.Enabled = false
- wait(3)
- v:Destroy()
- dude:Destroy()
- end))
- end))
- end
- end
- end))
- end)
- ds()
- end
- end
- function FindNearestHead(Position, Distance, SinglePlayer)
- if SinglePlayer then
- return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
- end
- local List = {}
- for i, v in pairs(workspace:GetChildren()) do
- if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
- table.insert(List, v)
- end
- end
- return List
- end
- function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
- local type = type
- local rng = Instance.new("Part", char)
- rng.Anchored = true
- rng.BrickColor = color
- rng.CanCollide = false
- rng.FormFactor = 3
- rng.Name = "Ring"
- rng.Material = "Neon"
- rng.Size = Vector3.new(1, 1, 1)
- rng.Transparency = 0
- rng.TopSurface = 0
- rng.BottomSurface = 0
- rng.CFrame = pos
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
- local rngm = Instance.new("SpecialMesh", rng)
- rngm.MeshType = MType
- rngm.Scale = Vector3.new(x1, y1, z1)
- local scaler2 = 1
- local speeder = FastSpeed
- if type == "Add" then
- scaler2 = 1 * value
- elseif type == "Divide" then
- scaler2 = 1 / value
- end
- coroutine.resume(coroutine.create(function()
- for i = 0, 10 / bonuspeed, 0.1 do
- swait()
- if type == "Add" then
- scaler2 = scaler2 - 0.01 * value / bonuspeed
- elseif type == "Divide" then
- scaler2 = scaler2 - 0.01 / value * bonuspeed
- end
- speeder = speeder - 0.01 * FastSpeed * bonuspeed
- rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
- rng.Transparency = rng.Transparency + 0.01 * bonuspeed
- rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
- end
- rng:Destroy()
- end))
- end
- function SoulSteal(dude)
- if dude.Name ~= char then
- local bgf = IT("BodyGyro", dude.Head)
- bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
- local val = IT("BoolValue", dude)
- val.Name = "IsHit"
- local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
- local soulst = coroutine.wrap(function()
- local soul = Instance.new("Part",dude)
- soul.Size = Vector3.new(1,1,1)
- soul.CanCollide = false
- soul.Anchored = false
- soul.Position = torso.Position
- soul.Transparency = 1
- local PartEmmit1 = IT("ParticleEmitter", soul)
- PartEmmit1.LightEmission = 1
- PartEmmit1.Texture = "rbxassetid://569507414"
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- PartEmmit1.Rate = 250
- PartEmmit1.Lifetime = NumberRange.new(1.6)
- PartEmmit1.Size = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 1, 0),
- NumberSequenceKeypoint.new(1, 0, 0)
- })
- PartEmmit1.Transparency = NumberSequence.new({
- NumberSequenceKeypoint.new(0, 0, 0),
- NumberSequenceKeypoint.new(1, 1, 0)
- })
- PartEmmit1.Speed = NumberRange.new(0, 0)
- PartEmmit1.VelocitySpread = 30000
- PartEmmit1.Rotation = NumberRange.new(-360, 360)
- PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
- local BodPoss = IT("BodyPosition", soul)
- BodPoss.P = 3000
- BodPoss.D = 1000
- BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
- BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
- wait(1.6)
- soul.Touched:connect(function(hit)
- if hit.Parent == char then
- soul:Destroy()
- end
- end)
- wait(1.2)
- while soul do
- swait()
- PartEmmit1.Color = ColorSequence.new(maincolor.Color)
- BodPoss.Position = tors.Position
- end
- end)
- soulst()
- end
- end
- function FaceMouse()
- local Cam = workspace.CurrentCamera
- return {
- CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
- Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
- }
- end
- BTAUNT = Instance.new("Sound", tors)
- BTAUNT.SoundId = "http://www.roblox.com/asset/?id=733456981"
- BTAUNT.Volume = 100
- BTAUNT.Pitch = 1
- BTAUNT.Looped = true
- BTAUNT.TimePosition = 0
- BTAUNT3 = Instance.new("Sound", tors)
- BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=157016540"
- BTAUNT3.Volume = 10
- BTAUNT3.Pitch = 1
- BTAUNT3.Looped = false
- BTAUNT3.TimePosition = 0
- TEST = Instance.new("Sound", tors)
- TEST.SoundId = "http://www.roblox.com/asset/?id=2545011398"
- TEST.Volume = 25
- TEST.Pitch = 1
- TEST.Looped = false
- TEST.TimePosition = 0
- -------------------------------------------------------
- --End Effect Function--
- -------------------------------------------------------
- function Cso(ID, PARENT, VOLUME, PITCH)
- local NSound = nil
- coroutine.resume(coroutine.create(function()
- NSound = IT("Sound", PARENT)
- NSound.Volume = VOLUME
- NSound.Pitch = PITCH
- NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
- swait()
- NSound:play()
- game:GetService("Debris"):AddItem(NSound, 50)
- end))
- return NSound
- end
- function CameraEnshaking(Length, Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1 * Intensity
- local rotM = 0.01 * Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05 * Intensity / Length
- rotM = rotM - 5.0E-4 * Intensity / Length
- hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
- cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
- end
- hum.CameraOffset = Vector3.new(0, 0, 0)
- end))
- end
- -------------------------------------------------------
- --End Important Functions--
- -------------------------------------------------------
- -------------------------------------------------------
- --Start Customization--
- -------------------------------------------------------
- local Player_Size = 1
- if Player_Size ~= 1 then
- root.Size = root.Size * Player_Size
- tors.Size = tors.Size * Player_Size
- hed.Size = hed.Size * Player_Size
- ra.Size = ra.Size * Player_Size
- la.Size = la.Size * Player_Size
- rl.Size = rl.Size * Player_Size
- ll.Size = ll.Size * Player_Size
- ----------------------------------------------------------------------------------
- rootj.Parent = root
- neck.Parent = tors
- RW.Parent = tors
- LW.Parent = tors
- RH.Parent = tors
- LH.Parent = tors
- ----------------------------------------------------------------------------------
- rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
- neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
- neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
- RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
- LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
- ----------------------------------------------------------------------------------
- RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
- --hat.Parent = Character
- end
- ----------------------------------------------------------------------------------
- ----------------------------------------------------------------------------------
- local equipped = false
- local idle = 0
- local change = 1
- local val = 0
- local toim = 0
- local idleanim = 0.4
- local sine = 0
- local Sit = 1
- ----------------------------------------------------------------------------------
- hum.WalkSpeed = 8
- hum.JumpPower = 57
- hum.Animator.Parent = nil
- ----------------------------------------------------------------------------------
- wait(1)
- player = game.Players.LocalPlayer
- torso = player.Character:WaitForChild("Torso")
- mouse = player:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "t" then
- Cso("2545012765", hed, 3.5, 1)
- dist = (torso.Position - mouse.Hit.p).magnitude
- if dist <= 10000 then
- torso.CFrame = CFrame.new(mouse.Hit.p) + Vector3.new(0,3,0)
- end
- end
- end)
- -------------------------------------------------------
- --End Customization--
- -------------------------------------------------------
- local Blobby = Instance.new("Part", char)
- Blobby.Name = "Blob"
- Blobby.CanCollide = false
- Blobby.BrickColor = BrickColor.new("Really black")
- Blobby.Transparency = 0
- Blobby.Material = "Plastic"
- Blobby.Size = Vector3.new(1, 1, 2)
- Blobby.TopSurface = Enum.SurfaceType.Smooth
- Blobby.BottomSurface = Enum.SurfaceType.Smooth
- local Weld = Instance.new("Weld", Blobby)
- Weld.Part0 = ra
- Weld.Part1 = Blobby
- Weld.C1 = CFrame.new(0, 0.8, 0)
- Weld.C0 = CFrame.Angles(Rad(-180),0,135)
- local M2 = Instance.new("SpecialMesh")
- M2.Parent = Blobby
- M2.MeshId = "rbxassetid://28140935"
- M2.TextureId = "rbxassetid://26884682"
- M2.Scale = Vector3.new(1, 0.8, 1)
- function chatfunc(text)
- local chat = coroutine.wrap(function()
- if char:FindFirstChild("TalkingBillBoard")~= nil then
- char:FindFirstChild("TalkingBillBoard"):destroy()
- end
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.Size = UDim2.new(0,100,0,40)
- naeeym2.StudsOffset = Vector3.new(0,4,0)
- naeeym2.Adornee = char.Head
- naeeym2.Name = "TalkingBillBoard"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.BorderSizePixel = 0
- tecks2.Text = ""
- tecks2.Font = "Cartoon"
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(0,0,0)
- tecks2.TextStrokeColor3 = Color3.new(0,0,0)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- local tecks3 = Instance.new("TextLabel",naeeym2)
- tecks3.BackgroundTransparency = 1
- tecks3.BorderSizePixel = 0
- tecks3.Text = ""
- tecks3.Font = "Cartoon"
- tecks3.TextSize = 30
- tecks3.TextStrokeTransparency = 0
- tecks3.TextColor3 = Color3.new(255,176,0)
- tecks3.TextStrokeColor3 = Color3.new(0,0,0)
- tecks3.Size = UDim2.new(1,0,0.5,0)
- for i = 1,string.len(text),1 do
- tecks2.Text = string.sub(text,1,i)
- tecks3.Text = string.sub(text,1,i)
- wait(0.01)
- end
- wait(2)
- for i = 1, 50 do
- swait()
- tecks2.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks2.Rotation = tecks2.Rotation - .8
- tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks2.TextTransparency = tecks2.TextTransparency + .04
- tecks3.Position = tecks2.Position - UDim2.new(math.random(-.4,.4),math.random(-5,5),.05,math.random(-5,5))
- tecks3.Rotation = tecks2.Rotation + .8
- tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency +.04
- tecks3.TextTransparency = tecks2.TextTransparency + .04
- end
- naeeym2:Destroy()
- end)
- chat()
- end
- function onChatted(msg)
- chatfunc(msg)
- end
- plr.Chatted:connect(onChatted)
- coroutine.resume(coroutine.create(function()
- end))
- --[[local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,15)
- naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Halloween J evil"
- --naeeym2.PlayerToHideFrom = Player
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Fight Me"
- tecks2.Font = Enum.Font.Bodoni
- tecks2.TextSize = 30
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = Color3.new(213, 115, 61)
- tecks2.TextStrokeColor3 = Color3.new(27, 42, 53)
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2]]
- ----------------------------------------------------------------------------------
- local AddInstance = function(Object, ...)
- local Obj = Instance.new(Object)
- for i,v in next,(...) do
- Obj[i] = v
- end
- return Obj
- end
- ----------------------------------------------------
- local Reaper = AddInstance("Part",{
- Parent = hed,
- CFrame = hed.CFrame,
- formFactor = "Symmetric",
- Size = Vector3.new(1, 1, 1),
- CanCollide = false,
- TopSurface = "Smooth",
- BottomSurface = "Smooth",
- Locked = true,
- })
- local Weld = AddInstance("Weld",{
- Parent = Reaper,
- Part0 = hed,
- C0 = CFrame.new(0, 0.8, 0.4)*CFrame.Angles(0, 0, 0),
- Part1 = Reaper,
- })
- local Mesh = AddInstance("SpecialMesh",{
- Parent = Reaper,
- MeshId = "rbxassetid://193760002",
- TextureId = "rbxassetid://5251789",
- Scale = Vector3.new(1.1, 1.1, 1.1),
- VertexColor = Vector3.new(0.5, 0.5, 0.5),
- })
- -------------------------------------------------------
- wait(1)
- plr = game.Players.LocalPlayer
- char = plr.Character
- mouse = plr:GetMouse()
- orangecolor = Color3.new(255,175,0)
- blackcolor = Color3.new(0,0,0)
- epicmode = false
- normal = true
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
- v:Destroy()
- end
- end
- local shirt = Instance.new("Shirt",char)
- shirt.ShirtTemplate = "rbxassetid://2591510691"
- local pants = Instance.new("Pants",char)
- pants.PantsTemplate = "rbxassetid://2565668619"
- local bdycolors = char["Body Colors"]
- bdycolors.HeadColor3 = orangecolor
- bdycolors.LeftArmColor3 = blackcolor
- bdycolors.LeftLegColor3 = orangecolor
- bdycolors.RightArmColor3 = blackcolor
- bdycolors.RightLegColor3 = orangecolor
- bdycolors.TorsoColor3 = blackcolor
- for i,v in pairs(char:GetChildren()) do
- if v.ClassName == "Hat" or v.ClassName == "Accessory" then
- v:Destroy()
- end
- end
- -------------------------------------------------------
- --Start Attacks N Stuff--
- -------------------------------------------------------
- local naeeym2 = Instance.new("BillboardGui",char)
- naeeym2.AlwaysOnTop = true
- naeeym2.Size = UDim2.new(5,35,2,35)
- naeeym2.StudsOffset = Vector3.new(0,2,0)
- naeeym2.Adornee = hed
- naeeym2.Name = "Name"
- local tecks2 = Instance.new("TextLabel",naeeym2)
- tecks2.BackgroundTransparency = 1
- tecks2.TextScaled = true
- tecks2.BorderSizePixel = 0
- tecks2.Text = "Halloween J evil"
- tecks2.Font = "Fantasy"
- tecks2.TextSize = 50
- tecks2.TextStrokeTransparency = 0
- tecks2.TextColor3 = BrickColor.new('Black').Color
- tecks2.TextStrokeColor3 = BrickColor.new('Deep orange').Color
- tecks2.Size = UDim2.new(1,0,0.5,0)
- tecks2.Parent = naeeym2
- textfag = tecks2
- tecks2.Text = "Halloween J evil"
- BTAUNT:Play()
- coroutine.resume(coroutine.create(function()
- while textfag ~= nil do
- swait()
- textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
- textfag.Rotation = math.random(-3,3)
- end
- end))
- function get_out()
- BTAUNT:Stop()
- attack = true
- BTAUNT3:Remove()
- BTAUNT3:Play()
- repeat
- hum.WalkSpeed = 10
- for i = 0,0.37,0.03 do
- swait()
- BTAUNT3.Parent = tors
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
- end
- for i = 0,0.37,0.03 do
- swait()
- BTAUNT3.Parent = tors
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.2 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(math.random(-360,360)), Rad(math.random(-360,360)), Rad(math.random(-360,360))), 1)
- end
- until BTAUNT3.Playing == false
- BTAUNT3:Stop()
- BTAUNT3:Play()
- BTAUNT3:Remove()
- BTAUNT:Play()
- attack = false
- hum.WalkSpeed = 20
- BTAUNT:Play()
- end
- function Taunt2()
- attack = true
- hum.WalkSpeed = 0
- CFuncs.Sound.Create("rbxassetid://2545211765", head, 100, 1)
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.15)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- attack = false
- hum.WalkSpeed = 20
- end
- function icando()
- print('>:3')
- attack = true
- hum.WalkSpeed = 0
- TEST:Remove()
- TEST:Play()
- repeat
- for i = 0,4,0.1 do
- swait()
- TEST.Parent = tors
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
- end
- until TEST.Playing == false
- TEST:Stop()
- TEST:Play()
- TEST:Remove()
- print('METAMORPHOSIS!')
- chatfunc(">:D")
- attack = false
- hum.WalkSpeed = 20
- end
- function Blood_ball()
- local sa2 = Instance.new("Sound",Torso)
- sa2.SoundId = "rbxassetid://2545211765"
- sa2.Pitch = 0
- sa2.Volume = 100
- sa2.Looped = false
- sa2:Play()
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickC("Deep orange")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- CameraEnshaking(3,ShakePower)
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = Vector3.new(0, 0, 0)
- local scaled = 0.1
- local posid = 0
- for i = 0, 109, 0.1 do
- swait()
- scaled = scaled + 0.001
- posid = posid - scaled
- orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
- orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
- end
- coroutine.resume(coroutine.create(function()
- orb.Anchored = false
- --CFuncs.Sound.Create("rbxassetid://260433768", root, 1.25, 1)
- mes("CALAMITY ORB COMING IN EVERYTHING WILL BE DESTROYED",0.05)
- local a = Instance.new("Part", workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = BrickC("Crimson")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(orb.CFrame.p, (root.CFrame.lookVector - orb.CFrame.p).unit * 500)
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CF(orb.CFrame.p, position) * CF(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = orb.CFrame.lookVector * 125
- bv.Parent = orb
- local hitted = false
- game:GetService("Debris"):AddItem(orb, 15)
- wait()
- local hit = orb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- coroutine.resume(coroutine.create(function()
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(Mrandom(-1,1),0,Mrandom(-1,1))
- end
- for i = 0,1.8,0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0,0,0)
- end
- end))
- CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
- for i, v in pairs(FindNearestHead(orb.CFrame.p, 50000)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Deep orange"), "Sphere")
- Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Deep orange"), "Sphere")
- for i = 0, 9 do
- --Aura(1, 2.5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Black"), 0, "Sphere")
- --Aura(2, 5, "Add", orb.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 5, 5, 50, -0.05, BrickColor.new("Black"), 0, "Sphere")
- end
- orb.Anchored = true
- orb.Transparency = 1
- wait(8)
- orb:Destroy()
- end
- end)
- end))
- for i = 0, 2, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
- end
- attack = false
- end
- function Blood_ball()
- attack = true
- local orb = Instance.new("Part", char)
- orb.Anchored = true
- orb.BrickColor = BrickC("Deep orange")
- orb.CanCollide = false
- orb.FormFactor = 3
- orb.Name = "Ring"
- orb.Material = "Neon"
- orb.Size = Vector3.new(1, 1, 1)
- orb.Transparency = 0
- orb.TopSurface = 0
- orb.BottomSurface = 0
- local orbm = Instance.new("SpecialMesh", orb)
- orbm.MeshType = "Sphere"
- orbm.Name = "SizeMesh"
- orbm.Scale = Vector3.new(0, 0, 0)
- local scaled = 0.1
- local posid = 0
- for i = 0, 12, 0.1 do
- swait()
- scaled = scaled + 0.001
- posid = posid - scaled
- orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
- orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- coroutine.resume(coroutine.create(function()
- orb.Anchored = false
- local a = Instance.new("Part", workspace)
- a.Name = "Direction"
- a.Anchored = true
- a.BrickColor = BrickC("Deep orange")
- a.Material = "Neon"
- a.Transparency = 1
- a.CanCollide = false
- local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
- local ignore = orb
- local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
- CameraShake(200,hit,3,.08)
- a.BottomSurface = 10
- a.TopSurface = 10
- local distance = (orb.CFrame.p - position).magnitude
- a.Size = Vector3.new(0.1, 0.1, 0.1)
- a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
- orb.CFrame = a.CFrame
- a:Destroy()
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
- bv.velocity = orb.CFrame.lookVector * 125
- bv.Parent = orb
- local hitted = false
- game:GetService("Debris"):AddItem(orb, 15)
- swait()
- local hit = orb.Touched:connect(function(hit)
- if hitted == false then
- hitted = true
- CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
- for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Deep orange"), "Sphere")
- Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Deep orange"), "Sphere")
- for i = 0, 9 do
- Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Black"), 0, "Sphere")
- Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Black"), 0, "Sphere")
- end
- orb.Anchored = true
- orb.Transparency = 1
- wait(8)
- orb:Destroy()
- end
- end)
- end))
- for i = 0, 1, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
- end
- attack = false
- end
- function blast()
- attack = true
- hum.WalkSpeed = 0
- for i = 0,1.2,0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
- end
- Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
- Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
- Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
- Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Black"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Deep orange"), "Sphere")
- Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Deep orange"), "Sphere")
- for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 1,4.7,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
- end
- wait(.6)
- Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
- Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
- Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
- Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Black"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Black"), "Sphere")
- Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01,BrickColor.new("Orange"), "Sphere")
- for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 1,4.7,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
- end
- wait(.6)
- Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
- Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
- Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
- Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Black"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Deep orange"), "Sphere")
- Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Black"), "Sphere")
- for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 1,4.7,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.2, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(-34)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.4 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(-15)), 0.1)
- end
- wait(.6)
- Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
- Aura(6, 0.3, "Add", root.CFrame * CF(0,-2,0) * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Brick")
- Effects.Sphere.Create(BrickColor.new("Deep orange"), root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 15.1, 15.1, 15.1, 0.01)
- Effects.Sphere.Create(maincolor, root.CFrame * CFrame.new(0,-2,0) , 85, 85, 85, 11.1, 11.1, 11.1, 0.01)
- Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Black"), "Sphere")
- Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Black"), "Sphere")
- Magic(1, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(35, 0.1, 35), 0.01, BrickColor.new("Deep orange"), "Sphere")
- for i, v in pairs(FindNearestHead(tors.CFrame.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 1,4.7,0.1 do
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1.4 + 0.1 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(35), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, .4 - 0.1 * Cos(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(45)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.6 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.2, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30), Rad(0), Rad(15)), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5, 0.1 + 0.05 * Sin(sine / 30), -.4 + 0.025 * Cos(sine / 20)) * angles(Rad(65), Rad(0), Rad(34)), 0.1)
- end
- wait(.6)
- attack = false
- hum.WalkSpeed = 8
- end
- function dejzrXD()
- attack = true
- hum.WalkSpeed = 20
- for i = 0, 4, 0.1 do
- swait()
- Cso("2545012765", char, 10, 1)
- hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-10), Rad(0), Rad(40)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
- end
- Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
- Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
- Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
- Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
- CameraEnshaking(4, 5)
- function CameraShake(Intensity,par,mag,del)
- local magz=(par.Position-Root.Position).magnitude
- if magz<=mag then
- coroutine.resume(coroutine.create(function()
- local Focus=(workspace.CurrentCamera.CoordinateFrame.p-workspace.CurrentCamera.Focus.p).magnitude
- Focus=100/Intensity+Focus/150
- for i=math.random(150, 250)/100, 0, -del do
- hum.CameraOffset=Vector3.new(math.random(-30, 30)/20*(i*Focus), math.random(-30, 30)/20*(i*Focus), math.random(-30, 30)/20*
- (i*Focus))
- swait()
- end
- hum.CameraOffset=Vector3.new(0, 0, 0)
- end))
- end
- end
- for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 2, 0.1 do
- swait()
- hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(40)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
- end
- attack = false
- Speed = 20
- end
- function Attack()
- attack = true
- for i = 0, 2.6, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
- end
- Cso("2545012765", tors, 10, 1)
- CameraEnshaking(2, 15)
- Effects.Wave.Create(BrickColor.new("Deep orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Deep orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- Effects.Wave.Create(BrickColor.new("Deep orange"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
- for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- for i = 0, 3, 0.1 do
- swait()
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
- end
- attack = false
- end
- function Orb_Strike()
- attack = true
- Cso("2545012765", char, 7, 0.8)
- for i = 0, 9 do
- Aura(1, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
- Aura(2, 1.5, "Add", mouse.Hit * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 45, -0.05, maincolor, 0, "Sphere")
- end
- Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
- Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
- Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
- Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
- for i, v in pairs(FindNearestHead(Mouse.Hit.p, 14.5)) do
- if v:FindFirstChild("Head") then
- Eviscerate(v)
- end
- end
- attack = false
- hum.WalkSpeed = 20
- end
- -------------------------------------------------------
- --End Attacks N Stuff--
- -------------------------------------------------------
- mouse.KeyDown:connect(function(key)
- if attack == false then
- if key == 'e' then
- icando()
- elseif key == 'c' then
- Blood_ball()
- elseif key == "x" then
- blast()
- elseif key == "y" then
- Taunt2()
- elseif key == 'h' then
- Orb_Strike()
- elseif key == "z" then
- dejzrXD()
- end
- end
- end)
- mouse.Button1Down:connect(function(key)
- if attack == false then
- Attack()
- end
- end)
- -------------------------------------------------------
- --Start Animations--
- -------------------------------------------------------
- print("I'M MAKING SOME CANDY AND NO ONE CAN STOP ME")
- while true do
- swait()
- sine = sine + change
- local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
- local velderp = root.Velocity.y
- hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
- if equipped == true or equipped == false then
- if attack == false then
- idle = idle + 1
- else
- idle = 0
- end
- if 1 < root.Velocity.y and hitfloor == nil then
- Anim = "Jump"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif -1 > root.Velocity.y and hitfloor == nil then
- Anim = "Fall"
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
- neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
- end
- elseif torvel < 1 and hitfloor ~= nil then
- Anim = "Idle"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(0)), 0.15)
- LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
- Anim = "Walk"
- change = 1
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-10 * Cos(sine / 20)), Rad(5 - 2.5 * Sin(sine / 20))), 0.1)
- LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
- end
- elseif torvel >= 25 and hitfloor ~= nil then
- Anim = "Sprint"
- change = 1.35
- if attack == false then
- rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
- tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
- RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
- RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
- LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
- end
- end
- end
- if 0 < #Effects then
- for e = 1, #Effects do
- if Effects[e] ~= nil then
- local Thing = Effects[e]
- if Thing ~= nil then
- local Part = Thing[1]
- local Mode = Thing[2]
- local Delay = Thing[3]
- local IncX = Thing[4]
- local IncY = Thing[5]
- local IncZ = Thing[6]
- if 1 >= Thing[1].Transparency then
- if Thing[2] == "Block1" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block2" then
- Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Block3" then
- Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
- local Mesh = Thing[7]
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Cylinder" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Blood" then
- local Mesh = Thing[7]
- Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Elec" then
- local Mesh = Thing[1].Mesh
- Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Disappear" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- elseif Thing[2] == "Shatter" then
- Thing[1].Transparency = Thing[1].Transparency + Thing[3]
- Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
- Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
- Thing[6] = Thing[6] + Thing[5]
- end
- else
- Part.Parent = nil
- table.remove(Effects, e)
- end
- end
- end
- end
- end
- end
- function FullPowerJevil()
- --Made by AxeuerAlt.--
- if game.Players.LocalPlayer.Character.Animate.Disabled==false then
- game.Players.LocalPlayer.Character.Animate.Disabled=true
- end
- wait()
- local Player=game.Players.LocalPlayer
- repeat wait()
- until Player
- local Char=Player.Character
- repeat wait()
- until Char
- local CurrentEffects={}
- local CurrentDamages={}
- local Human=Char.Humanoid
- local LArm=Char["Left Arm"]
- local RArm=Char["Right Arm"]
- local LLeg=Char["Left Leg"]
- local RLeg=Char["Right Leg"]
- local Torso=Char.Torso
- local RS=Torso["Right Shoulder"]
- local LS=Torso["Left Shoulder"]
- local RH=Torso["Right Hip"]
- local LH=Torso["Left Hip"]
- local Head=Char.Head
- local Neck=Torso.Neck
- local RootPart=Char.HumanoidRootPart
- local RootJoint=RootPart.RootJoint
- local equipped=false
- local Debounce=false
- local Anim="Idle"
- local chat = game:GetService("Chat")
- local Mouse=Player:GetMouse()
- local Lighting=game.Lighting
- local cf=CFrame.new
- local v3=Vector3.new
- local c3=Color3.new
- local it=Instance.new
- local angles=CFrame.Angles
- local rad=math.rad
- local ran=math.random
- local huge=math.huge
- local attacking=false
- local attacktype=1
- local Portalling=false
- local p = game.Players.LocalPlayer
- local char = p.Character
- local mouse = p:GetMouse()
- local larm = char["Left Arm"]
- local rarm = char["Right Arm"]
- local lleg = char["Left Leg"]
- local rleg = char["Right Leg"]
- local hed = char.Head
- local torso = char.Torso
- local hum = char.Humanoid
- local cam = game.Workspace.CurrentCamera
- local root = char.HumanoidRootPart
- local deb = false
- local shot = 0
- local debris=game:service"Debris"
- local l = game:GetService("Lighting")
- local rs = game:GetService("RunService").RenderStepped
- necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0)
- LSC0=cf(-1, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
- RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0)
- RSC0=cf(1, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
- ROOTC0 = cf(0, 0, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
- r=game:service'RunService'.RenderStepped
- clerp=function(a,b,t)
- return a:lerp(b,t)
- end
- local Rainbow = { --This is the main color set. Try to use more than just a few, make it fade in order as well
- "Deep orange",
- }
- Debounces = {
- CanAttack = true;
- NoIdl = false;
- Slashing = false;
- Slashed = false;
- RPunch = false;
- Invisible = false;
- RPunched = false;
- LPunch = false;
- LPunched = false;
- }
- local Touche = {char.Name, }
- function genWeld(a,b)
- local w = Instance.new("Weld",a)
- w.Part0 = a
- w.Part1 = b
- return w
- end
- function weld(a, b)
- local weld = Instance.new("Weld")
- weld.Name = "W"
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- weld.Parent = a
- return weld;
- end
- ----------------------------------------------------
- function Lerp(c1,c2,al)
- local com1 = {c1.X,c1.Y,c1.Z,c1:toEulerAnglesXYZ()}
- local com2 = {c2.X,c2.Y,c2.Z,c2:toEulerAnglesXYZ()}
- for i,v in pairs(com1) do
- com1[i] = v+(com2[i]-v)*al
- end
- return CFrame.new(com1[1],com1[2],com1[3]) * CFrame.Angles(select(4,unpack(com1)))
- end
- ----------------------------------------------------
- newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
- local wld = Instance.new("Weld", wp1)
- wld.Part0 = wp0
- wld.Part1 = wp1
- wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
- end
- ----------------------------------------------------
- function weld5(part0, part1, c0, c1)
- weeld=Instance.new("Weld", part0)
- weeld.Part0=part0
- weeld.Part1=part1
- weeld.C0=c0
- weeld.C1=c1
- return weeld
- end
- ----------------------------------------------------
- function HasntTouched(plrname)
- local ret = true
- for _, v in pairs(Touche) do
- if v == plrname then
- ret = false
- end
- end
- return ret
- end
- ----------------------------------------------------
- newWeld(torso, larm, -1.5, 0.5, 0)
- larm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, rarm, 1.5, 0.5, 0)
- rarm.Weld.C1 = CFrame.new(0, 0.5, 0)
- newWeld(torso, hed, 0, 1.5, 0)
- newWeld(torso, lleg, -0.5, -1, 0)
- lleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(torso, rleg, 0.5, -1, 0)
- rleg.Weld.C1 = CFrame.new(0, 1, 0)
- newWeld(root, torso, 0, -1, 0)
- torso.Weld.C1 = CFrame.new(0, -1, 0)
- p = Instance.new("Part")
- p.BrickColor = BrickColor.new("Deep orange")
- p.Transparency = 1
- TorsoColor = p.BrickColor
- local Transforming = true
- Human.WalkSpeed = 0
- local fx = Instance.new("Part",Torso)
- wit = p.BrickColor.Color
- wit2 = Color3.new(0,255,0)
- local glowz = Instance.new("ParticleEmitter",fx)
- glowz.LightEmission = 1
- glowz.Texture = "rbxassetid://284205403"
- glowz.Color = ColorSequence.new(wit)
- glowz.Size = NumberSequence.new(5)
- glowz.Speed = NumberRange.new(25,50)
- glowz.LockedToPart = false
- glowz.Transparency = NumberSequence.new(0.75)
- glowz.RotSpeed = NumberRange.new(-2000,2000)
- glowz.Lifetime = NumberRange.new(1)
- glowz.Rate = 50000
- glowz.VelocitySpread = 9001
- local glowz2 = Instance.new("ParticleEmitter",fx)
- glowz2.LightEmission = 0.5
- glowz.Texture = "rbxassetid://284205403"
- glowz2.Color = ColorSequence.new(wit2)
- glowz2.Size = NumberSequence.new(5)
- glowz2.Speed = NumberRange.new(25,50)
- glowz2.LockedToPart = false
- glowz2.Transparency = NumberSequence.new(0.75)
- glowz2.RotSpeed = NumberRange.new(-2000,2000)
- glowz2.Lifetime = NumberRange.new(1)
- glowz2.Rate = 50000
- glowz2.VelocitySpread = 9001
- fx.Anchored = true
- fx.Material = "Neon"
- fx.CanCollide = false
- fx.Locked = true
- fx.Transparency = 1
- fx.Material = "Neon"
- fx.Size = Vector3.new(1,1,1)
- fx.TopSurface = "SmoothNoOutlines"
- fx.BottomSurface = "SmoothNoOutlines"
- fx.BrickColor = BrickColor.new("Really black")
- fxm = Instance.new("SpecialMesh",fx)
- fxm.MeshType = "Sphere"
- local sa2 = Instance.new("Sound",Torso)
- sa2.SoundId = "rbxassetid://93724183"
- sa2.Pitch = 0.5
- sa2.Volume = 5
- sa2.Looped = false
- sa2:Play()
- local value = 1
- fxm.Scale = Vector3.new(1,1,1)
- for i = 1, 20 do rs:wait()
- value = value - 0.05
- fx.Transparency = fx.Transparency - (1/20)
- fx.CFrame = Torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(value,value,value)
- rs:wait()
- end
- ----------------------------------------------------
- GroundWave1 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Pastel blue-green", "Really black"}
- local wave = Instance.new("Part", Torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 30, 1 do
- wm.Scale = Vector3.new(50, 50, 1 + i*50)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/30
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- ----------------------------------------------------
- GroundWave3 = function()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local Colors = {"Deep orange", "Deep orange"}
- local wave = Instance.new("Part", torso)
- wave.BrickColor = BrickColor.new(Colors[math.random(1,#Colors)])
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- wm.Scale = Vector3.new(1 + i*1.1, 1 + i*1.1, 1)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- end)()
- end
- function CameraEnshaking(Length,Intensity)
- coroutine.resume(coroutine.create(function()
- local intensity = 1*Intensity
- local rotM = 0.01*Intensity
- for i = 0, Length, 0.1 do
- swait()
- intensity = intensity - 0.05*Intensity/Length
- rotM = rotM - 0.0005*Intensity/Length
- hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
- cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
- end
- Humanoid.CameraOffset = Vec3(0, 0, 0)
- end))
- end
- CamShake=function(Part,Distan,Power,Times)
- local de=Part.Position
- for i,v in pairs(workspace:children()) do
- if v:IsA("Model") and v:findFirstChild("Humanoid") then
- for _,c in pairs(v:children()) do
- if c.ClassName=="Part" and (c.Position - de).magnitude < Distan then
- local Noob=v.Humanoid
- if Noob~=nil then
- coroutine.resume(coroutine.create(function()
- FV = Instance.new("BoolValue", Noob)
- FV.Name = "CameraShake"
- for ShakeNum=1,Times do
- swait()
- local ef=Power
- if ef>=1 then
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef),math.random(-ef,ef),math.random(-ef,ef))
- else
- ef=Power*10
- Humanoid.CameraOffset = Vector3.new(math.random(-ef,ef)/10,math.random(-ef,ef)/10,math.random(-ef,ef)/10)
- end
- end
- Humanoid.CameraOffset = Vector3.new(0,0,0)
- FV:Destroy()
- end))
- CameraShake(Times, Power, Noob)
- end
- end
- end
- end
- end
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- local acos = math.acos
- local sqrt = math.sqrt
- local Vec3 = Vector3.new
- local fromAxisAngle = CFrame.fromAxisAngle
- local function toAxisAngle(CFr)
- local X,Y,Z,R00,R01,R02,R10,R11,R12,R20,R21,R22 = CFr:components()
- local Angle = math.acos((R00+R11+R22-1)/2)
- local A = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- A = A == 0 and 0.00001 or A
- local B = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- B = B == 0 and 0.00001 or B
- local C = (R21-R12)^2+(R02-R20)^2+(R10-R01)^2
- C = C == 0 and 0.00001 or C
- local x = (R21-R12)/sqrt(A)
- local y = (R02-R20)/sqrt(B)
- local z = (R10-R01)/sqrt(C)
- return Vec3(x,y,z),Angle
- end
- function ApplyTrig(Num,Func)
- local Min,Max = Func(0),Func(1)
- local i = Func(Num)
- return (i-Min)/(Max-Min)
- --[[if Func == "sin" then
- return (math.sin((1-Num)*math.pi)+1)/2
- elseif Func == "cos" then
- return (math.cos((1-Num)*math.pi)+1)/2
- end]]
- end
- function LerpCFrame(CFrame1,CFrame2,Num)
- local Vec,Ang = toAxisAngle(CFrame1:inverse()*CFrame2)
- return CFrame1*fromAxisAngle(Vec,Ang*Num) + (CFrame2.p-CFrame1.p)*Num
- end
- function Crater(Torso,Radius)
- Spawn(function()
- local Ray = Ray.new(Torso.Position,Vector3.new(0,-1,0)*10)
- local Ignore = {}
- for i,v in pairs(game:GetService("Players"):GetPlayers()) do
- if v.Character ~= nil then
- Ignore[#Ignore+1] = v.Character
- end
- end
- local Hit,Pos,SurfaceNorm = workspace:FindPartOnRayWithIgnoreList(Ray,Ignore)
- if Hit == nil then return end
- local Parts = {}
- for i = 1,360,10 do
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Deep orange")
- P.Material = "Granite"
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,10,10)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,7,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,1,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius)*CFrame.Angles(math.rad(math.random(-50,-20)),math.rad(math.random(-15,15)),math.rad(math.random(-15,15))),P.Size}
- if math.random(0,5) == 0 then -- rubble
- local P = Instance.new("Part",Torso.Parent)
- P.Anchored = true
- P.FormFactor = "Custom"
- P.BrickColor = BrickColor.new("Deep orange")
- P.Material = Hit.Material
- P.TopSurface = "Smooth"
- P.BottomSurface = "Smooth"
- P.Size = Vector3.new(5,5,5)*(math.random(80,100)/100)
- P.CFrame = ((CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))-Vector3.new(0,2.5,0))*CFrame.Angles(math.rad(math.random(-50,50)),math.rad(math.random(-50,50)),math.rad(math.random(-50,50)))
- Parts[#Parts+1] = {P,P.CFrame,(CFrame.new(Pos,Pos+SurfaceNorm)*CFrame.Angles(math.rad(90),0,0))*CFrame.Angles(0,math.rad(i),0)*CFrame.new(0,0,-Radius-8)*CFrame.Angles(math.rad(math.random(-90,90)),math.rad(math.random(-90,90)),math.rad(math.random(-90,90))),P.Size}
- end
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].CFrame = LerpCFrame(v[2],v[3],ApplyTrig(i,math.cos))
- end
- wait(0.02)
- end
- for i,v in pairs(Parts) do
- if v[1].Size.X > 2.1 then
- v[1].CFrame = v[1].CFrame+Vector3.new(0,2,0)
- end
- v[1].Anchored = false
- end
- for i = 0,1,0.05 do
- for i2,v in pairs(Parts) do
- v[1].Transparency = i
- if i == 1 then
- v[1]:Destroy()
- elseif i >= 0.25 then
- v[1].CanCollide = false
- end
- end
- wait(0.02)
- end
- Parts = nil
- end)
- end
- GroundWave = function()
- if Transforming == true then
- local value = 5
- local value2 = 10
- local value3 = 20
- local sa2 = Instance.new("Sound",Torso)
- sa2.SoundId = "rbxassetid://393621716"
- sa2.Pitch = 1
- sa2.Volume = 10
- sa2.Looped = false
- sa2:Play()
- local wave = Instance.new("Part", Torso)
- local glowz = Instance.new("ParticleEmitter",wave)
- glowz.LightEmission = 1
- glowz.Texture = "rbxassetid://284205403"
- glowz.Color = ColorSequence.new(wit)
- glowz.Size = NumberSequence.new(30)
- glowz.Speed = NumberRange.new(25,100)
- glowz.LockedToPart = false
- glowz.Transparency = NumberSequence.new(0.75)
- glowz.RotSpeed = NumberRange.new(-2000,2000)
- glowz.Lifetime = NumberRange.new(1)
- glowz.Rate = 50000
- glowz.VelocitySpread = 9001
- local glowz2 = Instance.new("ParticleEmitter",wave)
- glowz2.LightEmission = 1
- glowz.Texture = "rbxassetid://284205403"
- glowz2.Color = ColorSequence.new(wit)
- glowz2.Size = NumberSequence.new(30)
- glowz2.Speed = NumberRange.new(25,100)
- glowz2.LockedToPart = false
- glowz2.Transparency = NumberSequence.new(0.75)
- glowz2.RotSpeed = NumberRange.new(-2000,2000)
- glowz2.Lifetime = NumberRange.new(1)
- glowz2.Rate = 50000
- glowz2.VelocitySpread = 9001
- wave.BrickColor = BrickColor.new("Really black")
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = fx.CFrame
- wave.Material = "Neon"
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshType = "Sphere"
- wm.Scale = Vector3.new(1,1,1)
- local wave2 = Instance.new("Part", Torso)
- wave2.BrickColor = TorsoColor
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = fx.CFrame
- wave2.Material = "Neon"
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshType = "FileMesh"
- wm2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm2.Scale = Vector3.new(1,1,1)
- local wave3 = Instance.new("Part", Torso)
- wave3.BrickColor = BrickColor.new("Really black")
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = fx.CFrame
- wave3.Material = "Neon"
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshType = "FileMesh"
- wm3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- wm3.Scale = Vector3.new(1,1,1)
- coroutine.wrap(function()
- for i = 1, 18, 1 do
- value = value - 0.5
- value2 = value2 - 0.75*1.5
- value3 = value3 - 0.475*1.5
- wm.Scale = wm.Scale + Vector3.new(value*3.5,value*3.5,value*3.5)
- wm2.Scale = wm.Scale + Vector3.new(value2*3.5,value2*3.5,0.5)
- wm3.Scale = wm.Scale + Vector3.new(value3*3.5,value3*3.5,0.25)
- --wave.Size = wm.Scale
- wave.CFrame = fx.CFrame
- wave.Transparency = i/14
- --wave2.Size = wm2.Scale
- wave2.CFrame = fx.CFrame
- wave2.Rotation = Vector3.new(90, 0, 0)
- wave2.Transparency = i/14
- --wave3.Size = wm3.Scale
- wave3.CFrame = fx.CFrame
- wave3.Rotation = Vector3.new(90, 0, 0)
- wave3.Transparency = i/14
- wait()
- glowz.Rate = 0
- glowz2.Rate = 0
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- wave3:Destroy()
- end)()
- elseif Transforming == false then
- wait()
- end
- end
- for i = 1, 100 do rs:wait()
- fx.CFrame = Torso.CFrame
- end
- spawn(function()
- while wait(1) do
- GroundWave()
- end
- end)
- wait(4)
- Transforming = false
- local value2 = 1
- for i = 1, 20 do rs:wait()
- value2 = value2 - 0.05
- glowz.Rate = 0
- glowz2.Rate = 0
- fx.Transparency = fx.Transparency + (1/20)
- fx.CFrame = torso.CFrame
- fxm.Scale = fxm.Scale + Vector3.new(value2,value2,value2)
- rs:wait()
- end
- glowz:Destroy()
- glowz2:Destroy()
- local HandCF = CFrame.new(root.Position - Vector3.new(0,3,0)) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- local valuer = 5
- local valuer2 = 10
- local valuer3 = 15
- local sa2 = Instance.new("Sound",torso)
- sa2.SoundId = "rbxassetid://130972023"
- sa2.Pitch = 1
- sa2.Volume = 5
- sa2.Looped = false
- sa2:Play()
- local sar2 = Instance.new("Sound",torso)
- sar2.SoundId = "rbxassetid://153274423"
- sar2.Pitch = 1
- sar2.Volume = 5
- sar2.Looped = false
- sar2:Play()
- local Mus = Instance.new("Sound",torso)
- Mus.SoundId = "rbxassetid://733456981"
- Mus.Pitch = 1
- Mus.Volume = 100
- Mus.Looped = true
- Mus:Play()
- wait(2)
- CameraEnshaking(4,12)
- wait(0.1)
- Crater(torso,67)
- local wave = Instance.new("Part", torso)
- wave.BrickColor = TorsoColor
- wave.Anchored = true
- wave.CanCollide = false
- wave.Locked = true
- wave.Size = Vector3.new(1, 1, 1)
- wave.TopSurface = "Smooth"
- wave.BottomSurface = "Smooth"
- wave.Transparency = 0.35
- wave.CFrame = HandCF
- wm = Instance.new("SpecialMesh", wave)
- wm.MeshId = "rbxassetid://3270017"
- local wave2 = Instance.new("Part", torso)
- wave2.BrickColor = BrickColor.new("Really black")
- wave2.Anchored = true
- wave2.CanCollide = false
- wave2.Locked = true
- wave2.Size = Vector3.new(1, 1, 1)
- wave2.TopSurface = "Smooth"
- wave2.BottomSurface = "Smooth"
- wave2.Transparency = 0.35
- wave2.CFrame = HandCF
- wm2 = Instance.new("SpecialMesh", wave2)
- wm2.MeshId = "rbxassetid://3270017"
- local wave3 = Instance.new("Part", torso)
- wave3.BrickColor = TorsoColor
- wave3.Anchored = true
- wave3.CanCollide = false
- wave3.Locked = true
- wave3.Size = Vector3.new(1, 1, 1)
- wave3.TopSurface = "Smooth"
- wave3.BottomSurface = "Smooth"
- wave3.Transparency = 0.35
- wave3.CFrame = HandCF
- wm3 = Instance.new("SpecialMesh", wave3)
- wm3.MeshId = "rbxassetid://3270017"
- coroutine.wrap(function()
- for i = 1, 14, 1 do
- valuer = valuer - 0.35
- valuer2 = valuer - 0.45
- valuer3 = valuer3 - 0.475
- wm.Scale = wm.Scale + Vector3.new(valuer*2.5,valuer*2.5, 1 + i*200)
- wave.Size = wm.Scale
- wave.CFrame = HandCF
- wave.Transparency = i/14
- wm2.Scale = wm2.Scale + Vector3.new(valuer2*2.5,valuer2*2.5, 0 + i*10)
- wave2.Size = wm2.Scale
- wave2.CFrame = HandCF
- wave2.Transparency = i/14
- wm3.Scale = wm3.Scale + Vector3.new(valuer3*2.5,valuer3*2.5, 1)
- wave3.Size = wm2.Scale
- wave3.CFrame = HandCF
- wave3.Transparency = i/14
- wait()
- end
- wait()
- wave:Destroy()
- wave2:Destroy()
- end)()
- hum.WalkSpeed = 16
- Player:ClearCharacterAppearance()
- wait(0.1)
- Player.Character.Head.BrickColor = BrickColor.new("Really black")
- Player.Character.Torso.BrickColor = BrickColor.new("Really black")
- Player.Character["Right Arm"].BrickColor = BrickColor.new("Really black")
- Player.Character["Right Leg"].BrickColor = BrickColor.new("Really black")
- Player.Character["Left Leg"].BrickColor = BrickColor.new("Really black")
- Player.Character["Left Arm"].BrickColor = BrickColor.new("Really black")
- Player.Character.Head.face:Destroy()
- local selectionBoxOfTorso = Instance.new("SelectionBox",Torso)
- selectionBoxOfTorso.Adornee = Torso
- selectionBoxOfTorso.Color = BrickColor.new("Deep orange")
- selectionBoxOfTorso.LineThickness = 0.01
- selectionBoxOfTorso.Transparency = 0
- local selectionBoxOfRightArm = Instance.new("SelectionBox",Char["Right Arm"])
- selectionBoxOfRightArm.Adornee = Char["Right Arm"]
- selectionBoxOfRightArm.Color = BrickColor.new("Deep orange")
- selectionBoxOfRightArm.LineThickness = 0.01
- selectionBoxOfRightArm.Transparency = 0
- local selectionBoxOfRightLeg = Instance.new("SelectionBox",Char["Right Leg"])
- selectionBoxOfRightLeg.Adornee = Char["Right Leg"]
- selectionBoxOfRightLeg.Color = BrickColor.new("Deep orange")
- selectionBoxOfRightLeg.LineThickness = 0.01
- selectionBoxOfRightLeg.Transparency = 0
- local selectionBoxOfLeftArm = Instance.new("SelectionBox",Char["Left Arm"])
- selectionBoxOfLeftArm.Adornee = Char["Left Arm"]
- selectionBoxOfLeftArm.Color = BrickColor.new("Deep orange")
- selectionBoxOfLeftArm.LineThickness = 0.01
- selectionBoxOfLeftArm.Transparency = 0
- local selectionBoxOfLeftLeg = Instance.new("SelectionBox",Char["Left Leg"])
- selectionBoxOfLeftLeg.Adornee = Char["Left Leg"]
- selectionBoxOfLeftLeg.Color = BrickColor.new("Deep orange")
- selectionBoxOfLeftLeg.LineThickness = 0.01
- selectionBoxOfLeftLeg.Transparency = 0
- LightOnBody = Instance.new("PointLight", Head)
- LightOnBody.Brightness = 3000
- LightOnBody.Range = 20
- LightOnBody.Color = Color3.new(0, 225, 0)
- ----------------------------------------------------------------------
- local m2 = Instance.new("Model")
- m2.Name = "Wings"
- p1 = Instance.new("Part", m2)
- p1.BrickColor = BrickColor.new("Deep orange")
- p1.Material = Enum.Material.Neon
- p1.CFrame = CFrame.new(28.7928066, 27.8741341, 25.9347725, -0.579227924, -0.579227805, -0.573576331, 0.707106769, -0.707106769, 0, -0.405579776, -0.405579716, 0.819152117)
- p1.FormFactor = Enum.FormFactor.Custom
- p1.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918)
- p1.BottomSurface = Enum.SurfaceType.Smooth
- p1.TopSurface = Enum.SurfaceType.Smooth
- b1 = Instance.new("SpecialMesh", p1)
- b1.MeshType = Enum.MeshType.Sphere
- b1.Name = "Mesh"
- p2 = Instance.new("Part", m2)
- p2.BrickColor = BrickColor.new("Deep orange")
- p2.Material = Enum.Material.SmoothPlastic
- p2.Reflectance = 0.30000001192093
- p2.CFrame = CFrame.new(23.8806973, 23.7568359, 26.9065781, -0.573576033, 0.346188396, -0.742403686, 0, -0.906307817, -0.422617972, -0.819152117, -0.24240382, 0.519836783)
- p2.CanCollide = false
- p2.FormFactor = Enum.FormFactor.Custom
- p2.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p2.BottomSurface = Enum.SurfaceType.Smooth
- p2.TopSurface = Enum.SurfaceType.Smooth
- b2 = Instance.new("SpecialMesh", p2)
- b2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b2.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b2.MeshType = Enum.MeshType.FileMesh
- b2.Name = "Mesh"
- b2.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p3 = Instance.new("Part", m2)
- p3.BrickColor = BrickColor.new("Deep orange")
- p3.Material = Enum.Material.SmoothPlastic
- p3.Reflectance = 0.30000001192093
- p3.CFrame = CFrame.new(23.7651176, 23.6910381, 26.9875221, -0.573576033, 0.346188247, -0.742403686, -2.40360578e-007, -0.906307697, -0.422617912, -0.819152117, -0.242403969, 0.519836664)
- p3.CanCollide = false
- p3.FormFactor = Enum.FormFactor.Custom
- p3.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p3.BottomSurface = Enum.SurfaceType.Smooth
- p3.TopSurface = Enum.SurfaceType.Smooth
- b3 = Instance.new("SpecialMesh", p3)
- b3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b3.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b3.MeshType = Enum.MeshType.FileMesh
- b3.Name = "Mesh"
- b3.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p4 = Instance.new("Part", m2)
- p4.BrickColor = BrickColor.new("Deep orange")
- p4.Material = Enum.Material.SmoothPlastic
- p4.Reflectance = 0.30000001192093
- p4.CFrame = CFrame.new(29.5663891, 25.8075085, 26.4371891, -0.573576391, 0.280166149, 0.769750714, 2.08616257e-007, -0.939692259, 0.342020333, 0.819151878, 0.196174487, 0.538985968)
- p4.CanCollide = false
- p4.FormFactor = Enum.FormFactor.Custom
- p4.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p4.BottomSurface = Enum.SurfaceType.Smooth
- p4.TopSurface = Enum.SurfaceType.Smooth
- b4 = Instance.new("SpecialMesh", p4)
- b4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b4.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b4.MeshType = Enum.MeshType.FileMesh
- b4.Name = "Mesh"
- b4.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p5 = Instance.new("Part", m2)
- p5.BrickColor = BrickColor.new("Orange")
- p5.Material = Enum.Material.SmoothPlastic
- p5.Reflectance = 0.30000001192093
- p5.CFrame = CFrame.new(23.880703, 23.7568455, 26.9065876, -0.573576212, 0.346188098, -0.742403805, -4.76837158e-007, -0.906307578, -0.422617912, -0.819152236, -0.242404133, 0.519836485)
- p5.CanCollide = false
- p5.FormFactor = Enum.FormFactor.Custom
- p5.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p5.BottomSurface = Enum.SurfaceType.Smooth
- p5.TopSurface = Enum.SurfaceType.Smooth
- b5 = Instance.new("SpecialMesh", p5)
- b5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b5.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b5.MeshType = Enum.MeshType.FileMesh
- b5.Name = "Mesh"
- b5.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p6 = Instance.new("Part", m2)
- p6.BrickColor = BrickColor.new("Deep orange")
- p6.Material = Enum.Material.SmoothPlastic
- p6.Reflectance = 0.30000001192093
- p6.CFrame = CFrame.new(23.6530266, 23.6272411, 27.0660267, -0.573576212, 0.346187949, -0.742403805, -7.17197622e-007, -0.906307459, -0.422617853, -0.819152236, -0.242404282, 0.519836366)
- p6.CanCollide = false
- p6.FormFactor = Enum.FormFactor.Custom
- p6.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p6.BottomSurface = Enum.SurfaceType.Smooth
- p6.TopSurface = Enum.SurfaceType.Smooth
- b6 = Instance.new("SpecialMesh", p6)
- b6.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b6.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b6.MeshType = Enum.MeshType.FileMesh
- b6.Name = "Mesh"
- b6.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p7 = Instance.new("Part", m2)
- p7.BrickColor = BrickColor.new("Deep orange")
- p7.Material = Enum.Material.SmoothPlastic
- p7.Reflectance = 0.30000001192093
- p7.CFrame = CFrame.new(23.7651253, 23.6910515, 26.9875393, -0.573576212, 0.3461878, -0.742403805, -9.57558086e-007, -0.90630734, -0.422617793, -0.819152236, -0.242404431, 0.519836247)
- p7.CanCollide = false
- p7.FormFactor = Enum.FormFactor.Custom
- p7.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p7.BottomSurface = Enum.SurfaceType.Smooth
- p7.TopSurface = Enum.SurfaceType.Smooth
- b7 = Instance.new("SpecialMesh", p7)
- b7.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b7.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b7.MeshType = Enum.MeshType.FileMesh
- b7.Name = "Mesh"
- b7.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p8 = Instance.new("Part", m2)
- p8.BrickColor = BrickColor.new("Deep orange")
- p8.Material = Enum.Material.SmoothPlastic
- p8.Reflectance = 0.30000001192093
- p8.CFrame = CFrame.new(23.6530304, 23.6272488, 27.0660381, -0.573576212, 0.346187651, -0.742403805, -1.19791855e-006, -0.90630722, -0.422617733, -0.819152236, -0.24240458, 0.519836128)
- p8.CanCollide = false
- p8.FormFactor = Enum.FormFactor.Custom
- p8.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p8.BottomSurface = Enum.SurfaceType.Smooth
- p8.TopSurface = Enum.SurfaceType.Smooth
- b8 = Instance.new("SpecialMesh", p8)
- b8.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b8.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b8.MeshType = Enum.MeshType.FileMesh
- b8.Name = "Mesh"
- b8.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p9 = Instance.new("Part", m2)
- p9.BrickColor = BrickColor.new("Deep orange")
- p9.Material = Enum.Material.SmoothPlastic
- p9.Reflectance = 0.30000001192093
- p9.CFrame = CFrame.new(30.2536392, 23.691061, 26.9184284, -0.573576212, -0.346188962, 0.74240309, 4.47034836e-007, -0.906307578, -0.422616601, 0.81915164, -0.242404819, 0.519836843)
- p9.CanCollide = false
- p9.FormFactor = Enum.FormFactor.Custom
- p9.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p9.BottomSurface = Enum.SurfaceType.Smooth
- p9.TopSurface = Enum.SurfaceType.Smooth
- b9 = Instance.new("SpecialMesh", p9)
- b9.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b9.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b9.MeshType = Enum.MeshType.FileMesh
- b9.Name = "Mesh"
- b9.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p10 = Instance.new("Part", m2)
- p10.BrickColor = BrickColor.new("Deep orange")
- p10.Material = Enum.Material.SmoothPlastic
- p10.Reflectance = 0.30000001192093
- p10.CFrame = CFrame.new(27.9471893, 26.8180733, 25.3034286, -0.573576212, 0.469845235, 0.671010077, 2.86794574e-007, -0.819150567, 0.573576927, 0.81915164, 0.328989446, 0.469847172)
- p10.CanCollide = false
- p10.FormFactor = Enum.FormFactor.Custom
- p10.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p10.BottomSurface = Enum.SurfaceType.Smooth
- p10.TopSurface = Enum.SurfaceType.Smooth
- b10 = Instance.new("SpecialMesh", p10)
- b10.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b10.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b10.MeshType = Enum.MeshType.FileMesh
- b10.Name = "Mesh"
- b10.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p11 = Instance.new("Part", m2)
- p11.BrickColor = BrickColor.new("Deep orange")
- p11.Material = Enum.Material.SmoothPlastic
- p11.Reflectance = 0.30000001192093
- p11.CFrame = CFrame.new(27.8153667, 25.7751122, 25.211132, -0.573576212, 0.469845206, 0.671010017, 3.03888498e-007, -0.819150567, 0.573576987, 0.81915164, 0.328989416, 0.469847172)
- p11.CanCollide = false
- p11.FormFactor = Enum.FormFactor.Custom
- p11.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p11.BottomSurface = Enum.SurfaceType.Smooth
- p11.TopSurface = Enum.SurfaceType.Smooth
- b11 = Instance.new("SpecialMesh", p11)
- b11.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b11.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b11.MeshType = Enum.MeshType.FileMesh
- b11.Name = "Mesh"
- b11.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p12 = Instance.new("Part", m2)
- p12.BrickColor = BrickColor.new("Deep orange")
- p12.Material = Enum.Material.SmoothPlastic
- p12.Reflectance = 0.30000001192093
- p12.CFrame = CFrame.new(29.655653, 24.6090927, 26.4997177, -0.573576212, 0.212011248, 0.791239619, 2.79475898e-007, -0.965924561, 0.258820325, 0.81915164, 0.14845185, 0.554032922)
- p12.CanCollide = false
- p12.FormFactor = Enum.FormFactor.Custom
- p12.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p12.BottomSurface = Enum.SurfaceType.Smooth
- p12.TopSurface = Enum.SurfaceType.Smooth
- b12 = Instance.new("SpecialMesh", p12)
- b12.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b12.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b12.MeshType = Enum.MeshType.FileMesh
- b12.Name = "Mesh"
- b12.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p13 = Instance.new("Part", m2)
- p13.BrickColor = BrickColor.new("Deep orange")
- p13.Material = Enum.Material.SmoothPlastic
- p13.Reflectance = 0.30000001192093
- p13.CFrame = CFrame.new(27.9198303, 25.8644161, 25.2842865, -0.573576212, 0.469845116, 0.671010017, 2.51205847e-007, -0.819150507, 0.573577106, 0.81915164, 0.328989446, 0.469847202)
- p13.CanCollide = false
- p13.FormFactor = Enum.FormFactor.Custom
- p13.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p13.BottomSurface = Enum.SurfaceType.Smooth
- p13.TopSurface = Enum.SurfaceType.Smooth
- b13 = Instance.new("SpecialMesh", p13)
- b13.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b13.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b13.MeshType = Enum.MeshType.FileMesh
- b13.Name = "Mesh"
- b13.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p14 = Instance.new("Part", m2)
- p14.BrickColor = BrickColor.new("Deep orange")
- p14.Material = Enum.Material.SmoothPlastic
- p14.Reflectance = 0.30000001192093
- p14.CFrame = CFrame.new(29.778841, 24.6493893, 26.5859776, -0.573576212, 0.212011158, 0.791239619, 2.26793262e-007, -0.965924621, 0.258820474, 0.81915164, 0.148451865, 0.554032922)
- p14.CanCollide = false
- p14.FormFactor = Enum.FormFactor.Custom
- p14.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p14.BottomSurface = Enum.SurfaceType.Smooth
- p14.TopSurface = Enum.SurfaceType.Smooth
- b14 = Instance.new("SpecialMesh", p14)
- b14.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b14.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b14.MeshType = Enum.MeshType.FileMesh
- b14.Name = "Mesh"
- b14.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p15 = Instance.new("Part", m2)
- p15.BrickColor = BrickColor.new("Deep orange")
- p15.Material = Enum.Material.SmoothPlastic
- p15.Reflectance = 0.30000001192093
- p15.CFrame = CFrame.new(29.3303242, 25.7026424, 26.271925, -0.573576212, 0.280165315, 0.769750893, 1.98523225e-007, -0.939691305, 0.342021316, 0.81915164, 0.196174055, 0.538986266)
- p15.CanCollide = false
- p15.FormFactor = Enum.FormFactor.Custom
- p15.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p15.BottomSurface = Enum.SurfaceType.Smooth
- p15.TopSurface = Enum.SurfaceType.Smooth
- b15 = Instance.new("SpecialMesh", p15)
- b15.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b15.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b15.MeshType = Enum.MeshType.FileMesh
- b15.Name = "Mesh"
- b15.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p16 = Instance.new("Part", m2)
- p16.BrickColor = BrickColor.new("Deep orange")
- p16.Material = Enum.Material.SmoothPlastic
- p16.Reflectance = 0.30000001192093
- p16.CFrame = CFrame.new(29.8983212, 24.6884689, 26.6696377, -0.573576272, 0.212011099, 0.791239798, 1.39939146e-007, -0.965924501, 0.258820534, 0.81915158, 0.148451924, 0.554033041)
- p16.CanCollide = false
- p16.FormFactor = Enum.FormFactor.Custom
- p16.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p16.BottomSurface = Enum.SurfaceType.Smooth
- p16.TopSurface = Enum.SurfaceType.Smooth
- b16 = Instance.new("SpecialMesh", p16)
- b16.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b16.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b16.MeshType = Enum.MeshType.FileMesh
- b16.Name = "Mesh"
- b16.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p17 = Instance.new("Part", m2)
- p17.BrickColor = BrickColor.new("Deep orange")
- p17.Material = Enum.Material.SmoothPlastic
- p17.Reflectance = 0.30000001192093
- p17.CFrame = CFrame.new(29.5664043, 25.8075294, 26.4372196, -0.573576272, 0.280165255, 0.769751072, 1.1166911e-007, -0.939691126, 0.342021376, 0.81915158, 0.196174115, 0.538986385)
- p17.CanCollide = false
- p17.FormFactor = Enum.FormFactor.Custom
- p17.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p17.BottomSurface = Enum.SurfaceType.Smooth
- p17.TopSurface = Enum.SurfaceType.Smooth
- b17 = Instance.new("SpecialMesh", p17)
- b17.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b17.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b17.MeshType = Enum.MeshType.FileMesh
- b17.Name = "Mesh"
- b17.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p18 = Instance.new("Part", m2)
- p18.BrickColor = BrickColor.new("Deep orange")
- p18.Material = Enum.Material.SmoothPlastic
- p18.Reflectance = 0.30000001192093
- p18.CFrame = CFrame.new(28.021162, 25.9510212, 25.3552322, -0.573576331, 0.469845086, 0.671010435, 8.10900147e-008, -0.819150269, 0.573577285, 0.819151521, 0.328989595, 0.469847381)
- p18.CanCollide = false
- p18.FormFactor = Enum.FormFactor.Custom
- p18.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p18.BottomSurface = Enum.SurfaceType.Smooth
- p18.TopSurface = Enum.SurfaceType.Smooth
- b18 = Instance.new("SpecialMesh", p18)
- b18.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b18.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b18.MeshType = Enum.MeshType.FileMesh
- b18.Name = "Mesh"
- b18.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p19 = Instance.new("Part", m2)
- p19.BrickColor = BrickColor.new("Deep orange")
- p19.Material = Enum.Material.SmoothPlastic
- p19.Reflectance = 0.30000001192093
- p19.CFrame = CFrame.new(30.3657436, 23.6272507, 26.9969234, -0.573576272, -0.346189439, 0.74240303, -9.24166343e-009, -0.906307697, -0.422616035, 0.819151521, -0.242404714, 0.519837141)
- p19.CanCollide = false
- p19.FormFactor = Enum.FormFactor.Custom
- p19.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p19.BottomSurface = Enum.SurfaceType.Smooth
- p19.TopSurface = Enum.SurfaceType.Smooth
- b19 = Instance.new("SpecialMesh", p19)
- b19.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b19.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b19.MeshType = Enum.MeshType.FileMesh
- b19.Name = "Mesh"
- b19.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p20 = Instance.new("Part", m2)
- p20.BrickColor = BrickColor.new("Deep orange")
- p20.Material = Enum.Material.SmoothPlastic
- p20.Reflectance = 0.30000001192093
- p20.CFrame = CFrame.new(30.2536469, 23.6910553, 26.9184265, -0.573576272, -0.346189529, 0.742402911, -2.63107069e-007, -0.906307518, -0.422615975, 0.819151521, -0.242404476, 0.519837141)
- p20.CanCollide = false
- p20.FormFactor = Enum.FormFactor.Custom
- p20.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p20.BottomSurface = Enum.SurfaceType.Smooth
- p20.TopSurface = Enum.SurfaceType.Smooth
- b20 = Instance.new("SpecialMesh", p20)
- b20.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b20.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b20.MeshType = Enum.MeshType.FileMesh
- b20.Name = "Mesh"
- b20.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p21 = Instance.new("Part", m2)
- p21.BrickColor = BrickColor.new("Deep orange")
- p21.Material = Enum.Material.SmoothPlastic
- p21.Reflectance = 0.30000001192093
- p21.CFrame = CFrame.new(27.8458843, 26.7314644, 25.2324886, -0.573576272, 0.469844759, 0.671010494, -4.23347274e-007, -0.819149971, 0.573577166, 0.819151521, 0.328989863, 0.469847023)
- p21.CanCollide = false
- p21.FormFactor = Enum.FormFactor.Custom
- p21.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p21.BottomSurface = Enum.SurfaceType.Smooth
- p21.TopSurface = Enum.SurfaceType.Smooth
- b21 = Instance.new("SpecialMesh", p21)
- b21.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b21.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b21.MeshType = Enum.MeshType.FileMesh
- b21.Name = "Mesh"
- b21.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p22 = Instance.new("Part", m2)
- p22.BrickColor = BrickColor.new("Deep orange")
- p22.Material = Enum.Material.SmoothPlastic
- p22.Reflectance = 0.30000001192093
- p22.CFrame = CFrame.new(30.1380615, 23.756855, 26.8374882, -0.573576212, -0.346189648, 0.742402732, -5.1367897e-007, -0.906307459, -0.422615856, 0.819151521, -0.242404282, 0.519837141)
- p22.CanCollide = false
- p22.FormFactor = Enum.FormFactor.Custom
- p22.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p22.BottomSurface = Enum.SurfaceType.Smooth
- p22.TopSurface = Enum.SurfaceType.Smooth
- b22 = Instance.new("SpecialMesh", p22)
- b22.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b22.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b22.MeshType = Enum.MeshType.FileMesh
- b22.Name = "Mesh"
- b22.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p23 = Instance.new("Part", m2)
- p23.BrickColor = BrickColor.new("Deep orange")
- p23.Material = Enum.Material.SmoothPlastic
- p23.Reflectance = 0.30000001192093
- p23.CFrame = CFrame.new(29.4501858, 25.7558784, 26.3558216, -0.573576212, 0.280164778, 0.769751191, -6.73919146e-007, -0.939690709, 0.342021406, 0.819151521, 0.196174636, 0.538986027)
- p23.CanCollide = false
- p23.FormFactor = Enum.FormFactor.Custom
- p23.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p23.BottomSurface = Enum.SurfaceType.Smooth
- p23.TopSurface = Enum.SurfaceType.Smooth
- b23 = Instance.new("SpecialMesh", p23)
- b23.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b23.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b23.MeshType = Enum.MeshType.FileMesh
- b23.Name = "Mesh"
- b23.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p24 = Instance.new("Part", m2)
- p24.BrickColor = BrickColor.new("Deep orange")
- p24.Material = Enum.Material.SmoothPlastic
- p24.Reflectance = 0.30000001192093
- p24.CFrame = CFrame.new(29.3303471, 25.702631, 26.2719078, -0.573576272, 0.280164808, 0.76975143, -7.04498234e-007, -0.939690709, 0.342021465, 0.819151461, 0.196174651, 0.538986087)
- p24.CanCollide = false
- p24.FormFactor = Enum.FormFactor.Custom
- p24.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p24.BottomSurface = Enum.SurfaceType.Smooth
- p24.TopSurface = Enum.SurfaceType.Smooth
- b24 = Instance.new("SpecialMesh", p24)
- b24.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b24.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b24.MeshType = Enum.MeshType.FileMesh
- b24.Name = "Mesh"
- b24.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p25 = Instance.new("Part", m2)
- p25.BrickColor = BrickColor.new("Deep orange")
- p25.Material = Enum.Material.SmoothPlastic
- p25.Reflectance = 0.30000001192093
- p25.CFrame = CFrame.new(29.7788715, 24.6493816, 26.5859661, -0.573576331, 0.212010548, 0.791240335, -7.63082312e-007, -0.965923905, 0.258820742, 0.819151402, 0.14845252, 0.554032862)
- p25.CanCollide = false
- p25.FormFactor = Enum.FormFactor.Custom
- p25.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p25.BottomSurface = Enum.SurfaceType.Smooth
- p25.TopSurface = Enum.SurfaceType.Smooth
- b25 = Instance.new("SpecialMesh", p25)
- b25.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b25.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b25.MeshType = Enum.MeshType.FileMesh
- b25.Name = "Mesh"
- b25.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p26 = Instance.new("Part", m2)
- p26.BrickColor = BrickColor.new("Deep orange")
- p26.Material = Enum.Material.SmoothPlastic
- p26.Reflectance = 0.30000001192093
- p26.CFrame = CFrame.new(29.450201, 25.7558823, 26.3558235, -0.573576331, 0.280164748, 0.769751668, -7.91352306e-007, -0.93969059, 0.342021525, 0.819151402, 0.196174681, 0.538986146)
- p26.CanCollide = false
- p26.FormFactor = Enum.FormFactor.Custom
- p26.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p26.BottomSurface = Enum.SurfaceType.Smooth
- p26.TopSurface = Enum.SurfaceType.Smooth
- b26 = Instance.new("SpecialMesh", p26)
- b26.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b26.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b26.MeshType = Enum.MeshType.FileMesh
- b26.Name = "Mesh"
- b26.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p27 = Instance.new("Part", m2)
- p27.BrickColor = BrickColor.new("Deep orange")
- p27.Material = Enum.Material.SmoothPlastic
- p27.Reflectance = 0.30000001192093
- p27.CFrame = CFrame.new(30.3657703, 23.6272449, 26.9969063, -0.57357645, -0.346190155, 0.74240309, -9.161393e-007, -0.90630734, -0.422615707, 0.819151342, -0.242404088, 0.51983732)
- p27.CanCollide = false
- p27.FormFactor = Enum.FormFactor.Custom
- p27.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p27.BottomSurface = Enum.SurfaceType.Smooth
- p27.TopSurface = Enum.SurfaceType.Smooth
- b27 = Instance.new("SpecialMesh", p27)
- b27.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b27.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b27.MeshType = Enum.MeshType.FileMesh
- b27.Name = "Mesh"
- b27.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p28 = Instance.new("Part", m2)
- p28.BrickColor = BrickColor.new("Deep orange")
- p28.Material = Enum.Material.SmoothPlastic
- p28.Reflectance = 0.30000001192093
- p28.CFrame = CFrame.new(28.0211868, 25.9510098, 25.3552094, -0.57357645, 0.469844639, 0.67101109, -1.07637948e-006, -0.819149673, 0.573577106, 0.819151342, 0.328990191, 0.469846785)
- p28.CanCollide = false
- p28.FormFactor = Enum.FormFactor.Custom
- p28.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p28.BottomSurface = Enum.SurfaceType.Smooth
- p28.TopSurface = Enum.SurfaceType.Smooth
- b28 = Instance.new("SpecialMesh", p28)
- b28.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b28.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b28.MeshType = Enum.MeshType.FileMesh
- b28.Name = "Mesh"
- b28.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p29 = Instance.new("Part", m2)
- p29.BrickColor = BrickColor.new("Deep orange")
- p29.Material = Enum.Material.Neon
- p29.CFrame = CFrame.new(31.2683067, 23.2277946, 27.6474876, 0.280168235, -0.769749522, -0.573576212, 0.939691305, 0.342017233, -1.0690095e-006, 0.19617486, -0.538985491, 0.819151521)
- p29.FormFactor = Enum.FormFactor.Custom
- p29.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918)
- p29.BottomSurface = Enum.SurfaceType.Smooth
- p29.TopSurface = Enum.SurfaceType.Smooth
- b29 = Instance.new("SpecialMesh", p29)
- b29.MeshType = Enum.MeshType.Sphere
- b29.Name = "Mesh"
- p30 = Instance.new("Part", m2)
- p30.BrickColor = BrickColor.new("Deep orange")
- p30.Material = Enum.Material.SmoothPlastic
- p30.Reflectance = 0.30000001192093
- p30.CFrame = CFrame.new(29.655632, 24.6090698, 26.4996777, -0.573576212, 0.2120094, 0.791238904, -1.13902195e-006, -0.965922236, 0.258820891, 0.819151521, 0.148452237, 0.554032147)
- p30.CanCollide = false
- p30.FormFactor = Enum.FormFactor.Custom
- p30.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p30.BottomSurface = Enum.SurfaceType.Smooth
- p30.TopSurface = Enum.SurfaceType.Smooth
- b30 = Instance.new("SpecialMesh", p30)
- b30.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b30.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b30.MeshType = Enum.MeshType.FileMesh
- b30.Name = "Mesh"
- b30.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p31 = Instance.new("Part", m2)
- p31.BrickColor = BrickColor.new("Deep orange")
- p31.Material = Enum.Material.SmoothPlastic
- p31.Reflectance = 0.30000001192093
- p31.CFrame = CFrame.new(30.138031, 23.7568359, 26.8374538, -0.573576212, -0.346189976, 0.742401063, -1.26856219e-006, -0.906306148, -0.422614396, 0.819151521, -0.242403775, 0.519836485)
- p31.CanCollide = false
- p31.FormFactor = Enum.FormFactor.Custom
- p31.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p31.BottomSurface = Enum.SurfaceType.Smooth
- p31.TopSurface = Enum.SurfaceType.Smooth
- b31 = Instance.new("SpecialMesh", p31)
- b31.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b31.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b31.MeshType = Enum.MeshType.FileMesh
- b31.Name = "Mesh"
- b31.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p32 = Instance.new("Part", m2)
- p32.BrickColor = BrickColor.new("Deep orange")
- p32.Material = Enum.Material.SmoothPlastic
- p32.Reflectance = 0.30000001192093
- p32.CFrame = CFrame.new(27.741394, 26.6421375, 25.1592979, -0.573576212, 0.469842911, 0.671009958, -1.42880219e-006, -0.819147944, 0.573576748, 0.819151521, 0.328989625, 0.4698461)
- p32.CanCollide = false
- p32.FormFactor = Enum.FormFactor.Custom
- p32.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p32.BottomSurface = Enum.SurfaceType.Smooth
- p32.TopSurface = Enum.SurfaceType.Smooth
- b32 = Instance.new("SpecialMesh", p32)
- b32.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b32.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b32.MeshType = Enum.MeshType.FileMesh
- b32.Name = "Mesh"
- b32.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p33 = Instance.new("Part", m2)
- p33.BrickColor = BrickColor.new("Deep orange")
- p33.Material = Enum.Material.Neon
- p33.CFrame = CFrame.new(32.7100258, 25.2490444, 28.6569691, -0.14224124, -0.806705832, -0.573576093, 0.984804153, -0.173650295, -1.38238238e-006, -0.0996002704, -0.564861953, 0.819151759)
- p33.FormFactor = Enum.FormFactor.Custom
- p33.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918)
- p33.BottomSurface = Enum.SurfaceType.Smooth
- p33.TopSurface = Enum.SurfaceType.Smooth
- b33 = Instance.new("SpecialMesh", p33)
- b33.MeshType = Enum.MeshType.Sphere
- b33.Name = "Mesh"
- p34 = Instance.new("Part", m2)
- p34.BrickColor = BrickColor.new("Deep orange")
- p34.Material = Enum.Material.SmoothPlastic
- p34.Reflectance = 0.30000001192093
- p34.CFrame = CFrame.new(27.919817, 25.8643856, 25.2842369, -0.573576391, 0.469842792, 0.671009898, -1.37759764e-006, -0.819147885, 0.573576868, 0.8191517, 0.328989476, 0.46984604)
- p34.CanCollide = false
- p34.FormFactor = Enum.FormFactor.Custom
- p34.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p34.BottomSurface = Enum.SurfaceType.Smooth
- p34.TopSurface = Enum.SurfaceType.Smooth
- b34 = Instance.new("SpecialMesh", p34)
- b34.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b34.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b34.MeshType = Enum.MeshType.FileMesh
- b34.Name = "Mesh"
- b34.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p35 = Instance.new("Part", m2)
- p35.BrickColor = BrickColor.new("Deep orange")
- p35.Material = Enum.Material.SmoothPlastic
- p35.Reflectance = 0.30000001192093
- p35.CFrame = CFrame.new(29.8982925, 24.6884441, 26.6695824, -0.573576391, 0.212008998, 0.791238666, -1.40201018e-006, -0.965921998, 0.25882113, 0.8191517, 0.148452297, 0.554031909)
- p35.CanCollide = false
- p35.FormFactor = Enum.FormFactor.Custom
- p35.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p35.BottomSurface = Enum.SurfaceType.Smooth
- p35.TopSurface = Enum.SurfaceType.Smooth
- b35 = Instance.new("SpecialMesh", p35)
- b35.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b35.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b35.MeshType = Enum.MeshType.FileMesh
- b35.Name = "Mesh"
- b35.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p36 = Instance.new("Part", m2)
- p36.BrickColor = BrickColor.new("Deep orange")
- p36.Material = Enum.Material.SmoothPlastic
- p36.Reflectance = 0.30000001192093
- p36.CFrame = CFrame.new(27.8153496, 25.7750854, 25.2110863, -0.573576391, 0.469842672, 0.671009898, -1.43028012e-006, -0.819147885, 0.573576927, 0.8191517, 0.328989506, 0.4698461)
- p36.CanCollide = false
- p36.FormFactor = Enum.FormFactor.Custom
- p36.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p36.BottomSurface = Enum.SurfaceType.Smooth
- p36.TopSurface = Enum.SurfaceType.Smooth
- b36 = Instance.new("SpecialMesh", p36)
- b36.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b36.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b36.MeshType = Enum.MeshType.FileMesh
- b36.Name = "Mesh"
- b36.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p37 = Instance.new("Part", m2)
- p37.BrickColor = BrickColor.new("Deep orange")
- p37.Material = Enum.Material.Neon
- p37.CFrame = CFrame.new(30.7430439, 27.8460693, 27.2796841, -0.409572512, -0.709406137, -0.573576272, 0.866021335, -0.500000834, -1.38386031e-006, -0.286787719, -0.49673146, 0.819151938)
- p37.FormFactor = Enum.FormFactor.Custom
- p37.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918)
- p37.BottomSurface = Enum.SurfaceType.Smooth
- p37.TopSurface = Enum.SurfaceType.Smooth
- b37 = Instance.new("SpecialMesh", p37)
- b37.MeshType = Enum.MeshType.Sphere
- b37.Name = "Mesh"
- p38 = Instance.new("Part", m2)
- p38.BrickColor = BrickColor.new("Deep orange")
- p38.Material = Enum.Material.Neon
- p38.CFrame = CFrame.new(32.7113533, 27.1965656, 28.6579113, -0.28016308, -0.769750178, -0.573576272, 0.939688683, -0.342021704, -1.3540581e-006, -0.196174175, -0.538985133, 0.819152057)
- p38.FormFactor = Enum.FormFactor.Custom
- p38.Size = Vector3.new(0.61060679, 8.03632927, 0.221234918)
- p38.BottomSurface = Enum.SurfaceType.Smooth
- p38.TopSurface = Enum.SurfaceType.Smooth
- b38 = Instance.new("SpecialMesh", p38)
- b38.MeshType = Enum.MeshType.Sphere
- b38.Name = "Mesh"
- p39 = Instance.new("Part", m2)
- p39.BrickColor = BrickColor.new("Deep orange")
- p39.Material = Enum.Material.SmoothPlastic
- p39.Reflectance = 0.30000001192093
- p39.CFrame = CFrame.new(26.2033787, 25.7750854, 25.2801971, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785)
- p39.CanCollide = false
- p39.FormFactor = Enum.FormFactor.Custom
- p39.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p39.BottomSurface = Enum.SurfaceType.Smooth
- p39.TopSurface = Enum.SurfaceType.Smooth
- b39 = Instance.new("SpecialMesh", p39)
- b39.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b39.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b39.MeshType = Enum.MeshType.FileMesh
- b39.Name = "Mesh"
- b39.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p40 = Instance.new("Part", m2)
- p40.BrickColor = BrickColor.new("Deep orange")
- p40.Material = Enum.Material.SmoothPlastic
- p40.Reflectance = 0.30000001192093
- p40.CFrame = CFrame.new(25.9975967, 25.9509888, 25.4242878, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785)
- p40.CanCollide = false
- p40.FormFactor = Enum.FormFactor.Custom
- p40.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p40.BottomSurface = Enum.SurfaceType.Smooth
- p40.TopSurface = Enum.SurfaceType.Smooth
- b40 = Instance.new("SpecialMesh", p40)
- b40.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b40.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b40.MeshType = Enum.MeshType.FileMesh
- b40.Name = "Mesh"
- b40.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p41 = Instance.new("Part", m2)
- p41.BrickColor = BrickColor.new("Deep orange")
- p41.Material = Enum.Material.SmoothPlastic
- p41.Reflectance = 0.30000001192093
- p41.CFrame = CFrame.new(26.098917, 25.8643856, 25.3533516, -0.573574483, -0.469848186, -0.671007693, -2.18929154e-006, -0.819150686, 0.573572934, -0.819151402, 0.328989863, 0.469846785)
- p41.CanCollide = false
- p41.FormFactor = Enum.FormFactor.Custom
- p41.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p41.BottomSurface = Enum.SurfaceType.Smooth
- p41.TopSurface = Enum.SurfaceType.Smooth
- b41 = Instance.new("SpecialMesh", p41)
- b41.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b41.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b41.MeshType = Enum.MeshType.FileMesh
- b41.Name = "Mesh"
- b41.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p42 = Instance.new("Part", m2)
- p42.BrickColor = BrickColor.new("Deep orange")
- p42.Material = Enum.Material.SmoothPlastic
- p42.Reflectance = 0.30000001192093
- p42.CFrame = CFrame.new(24.12043, 24.6884346, 26.7387066, -0.573574483, -0.212014884, -0.791238487, -2.23079792e-006, -0.965923309, 0.258816421, -0.819151402, 0.148452327, 0.554032683)
- p42.CanCollide = false
- p42.FormFactor = Enum.FormFactor.Custom
- p42.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p42.BottomSurface = Enum.SurfaceType.Smooth
- p42.TopSurface = Enum.SurfaceType.Smooth
- b42 = Instance.new("SpecialMesh", p42)
- b42.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b42.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b42.MeshType = Enum.MeshType.FileMesh
- b42.Name = "Mesh"
- b42.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p43 = Instance.new("Part", m2)
- p43.BrickColor = BrickColor.new("Deep orange")
- p43.Material = Enum.Material.SmoothPlastic
- p43.Reflectance = 0.30000001192093
- p43.CFrame = CFrame.new(24.12043, 24.6884365, 26.7387066, -0.573574483, -0.212014899, -0.791238487, -2.30996147e-006, -0.96592325, 0.258816421, -0.819151402, 0.148452222, 0.554032683)
- p43.CanCollide = false
- p43.FormFactor = Enum.FormFactor.Custom
- p43.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p43.BottomSurface = Enum.SurfaceType.Smooth
- p43.TopSurface = Enum.SurfaceType.Smooth
- b43 = Instance.new("SpecialMesh", p43)
- b43.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b43.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b43.MeshType = Enum.MeshType.FileMesh
- b43.Name = "Mesh"
- b43.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p44 = Instance.new("Part", m2)
- p44.BrickColor = BrickColor.new("Deep orange")
- p44.Material = Enum.Material.SmoothPlastic
- p44.Reflectance = 0.30000001192093
- p44.CFrame = CFrame.new(24.3630924, 24.6090679, 26.5687962, -0.573574483, -0.212014914, -0.791238487, -2.38912503e-006, -0.96592319, 0.258816421, -0.819151402, 0.148452118, 0.554032683)
- p44.CanCollide = false
- p44.FormFactor = Enum.FormFactor.Custom
- p44.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p44.BottomSurface = Enum.SurfaceType.Smooth
- p44.TopSurface = Enum.SurfaceType.Smooth
- b44 = Instance.new("SpecialMesh", p44)
- b44.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b44.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b44.MeshType = Enum.MeshType.FileMesh
- b44.Name = "Mesh"
- b44.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p45 = Instance.new("Part", m2)
- p45.BrickColor = BrickColor.new("Deep orange")
- p45.Material = Enum.Material.SmoothPlastic
- p45.Reflectance = 0.30000001192093
- p45.CFrame = CFrame.new(24.2399025, 24.6493645, 26.6550598, -0.573574483, -0.212014928, -0.791238487, -2.46828859e-006, -0.965923131, 0.258816421, -0.819151402, 0.148452014, 0.554032683)
- p45.CanCollide = false
- p45.FormFactor = Enum.FormFactor.Custom
- p45.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p45.BottomSurface = Enum.SurfaceType.Smooth
- p45.TopSurface = Enum.SurfaceType.Smooth
- b45 = Instance.new("SpecialMesh", p45)
- b45.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b45.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b45.MeshType = Enum.MeshType.FileMesh
- b45.Name = "Mesh"
- b45.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p46 = Instance.new("Part", m2)
- p46.BrickColor = BrickColor.new("Deep orange")
- p46.Material = Enum.Material.SmoothPlastic
- p46.Reflectance = 0.30000001192093
- p46.CFrame = CFrame.new(24.3630962, 24.6090736, 26.5688019, -0.573574483, -0.212014943, -0.791238487, -2.54745214e-006, -0.965923071, 0.258816421, -0.819151402, 0.148451909, 0.554032683)
- p46.CanCollide = false
- p46.FormFactor = Enum.FormFactor.Custom
- p46.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p46.BottomSurface = Enum.SurfaceType.Smooth
- p46.TopSurface = Enum.SurfaceType.Smooth
- b46 = Instance.new("SpecialMesh", p46)
- b46.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b46.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b46.MeshType = Enum.MeshType.FileMesh
- b46.Name = "Mesh"
- b46.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p47 = Instance.new("Part", m2)
- p47.BrickColor = BrickColor.new("Deep orange")
- p47.Material = Enum.Material.SmoothPlastic
- p47.Reflectance = 0.30000001192093
- p47.CFrame = CFrame.new(24.2399063, 24.6493702, 26.6550655, -0.573574483, -0.212014958, -0.791238487, -2.6266157e-006, -0.965923011, 0.258816421, -0.819151402, 0.148451805, 0.554032683)
- p47.CanCollide = false
- p47.FormFactor = Enum.FormFactor.Custom
- p47.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p47.BottomSurface = Enum.SurfaceType.Smooth
- p47.TopSurface = Enum.SurfaceType.Smooth
- b47 = Instance.new("SpecialMesh", p47)
- b47.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b47.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b47.MeshType = Enum.MeshType.FileMesh
- b47.Name = "Mesh"
- b47.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p48 = Instance.new("Part", m2)
- p48.BrickColor = BrickColor.new("Deep orange")
- p48.Material = Enum.Material.Neon
- p48.CFrame = CFrame.new(25.2453995, 27.8142643, 25.9324112, 0.579229355, 0.579225123, -0.573574543, 0.707105756, -0.707103014, -2.67389237e-006, -0.405579329, -0.40558058, -0.819151223)
- p48.FormFactor = Enum.FormFactor.Custom
- p48.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918)
- p48.BottomSurface = Enum.SurfaceType.Smooth
- p48.TopSurface = Enum.SurfaceType.Smooth
- b48 = Instance.new("SpecialMesh", p48)
- b48.MeshType = Enum.MeshType.Sphere
- b48.Name = "Mesh"
- p49 = Instance.new("Part", m2)
- p49.BrickColor = BrickColor.new("Deep orange")
- p49.Material = Enum.Material.SmoothPlastic
- p49.Reflectance = 0.30000001192093
- p49.CFrame = CFrame.new(26.2033863, 25.7751026, 25.2802086, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845)
- p49.CanCollide = false
- p49.FormFactor = Enum.FormFactor.Custom
- p49.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p49.BottomSurface = Enum.SurfaceType.Smooth
- p49.TopSurface = Enum.SurfaceType.Smooth
- b49 = Instance.new("SpecialMesh", p49)
- b49.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b49.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b49.MeshType = Enum.MeshType.FileMesh
- b49.Name = "Mesh"
- b49.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p50 = Instance.new("Part", m2)
- p50.BrickColor = BrickColor.new("Deep orange")
- p50.Material = Enum.Material.SmoothPlastic
- p50.Reflectance = 0.30000001192093
- p50.CFrame = CFrame.new(25.9976063, 25.9510059, 25.4242992, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845)
- p50.CanCollide = false
- p50.FormFactor = Enum.FormFactor.Custom
- p50.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p50.BottomSurface = Enum.SurfaceType.Smooth
- p50.TopSurface = Enum.SurfaceType.Smooth
- b50 = Instance.new("SpecialMesh", p50)
- b50.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b50.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b50.MeshType = Enum.MeshType.FileMesh
- b50.Name = "Mesh"
- b50.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p51 = Instance.new("Part", m2)
- p51.BrickColor = BrickColor.new("Deep orange")
- p51.Material = Enum.Material.SmoothPlastic
- p51.Reflectance = 0.30000001192093
- p51.CFrame = CFrame.new(26.0989265, 25.8644028, 25.353363, -0.573574364, -0.469848186, -0.671007454, -2.67389191e-006, -0.819150448, 0.573572874, -0.819151223, 0.328989238, 0.469846845)
- p51.CanCollide = false
- p51.FormFactor = Enum.FormFactor.Custom
- p51.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p51.BottomSurface = Enum.SurfaceType.Smooth
- p51.TopSurface = Enum.SurfaceType.Smooth
- b51 = Instance.new("SpecialMesh", p51)
- b51.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b51.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b51.MeshType = Enum.MeshType.FileMesh
- b51.Name = "Mesh"
- b51.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p52 = Instance.new("Part", m2)
- p52.BrickColor = BrickColor.new("Deep orange")
- p52.Material = Enum.Material.Neon
- p52.CFrame = CFrame.new(21.2912331, 25.2490387, 28.7011547, 0.142246991, 0.806705594, -0.573574483, 0.984804809, -0.173645705, -2.66166035e-006, -0.0995996594, -0.564862788, -0.819151103)
- p52.FormFactor = Enum.FormFactor.Custom
- p52.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918)
- p52.BottomSurface = Enum.SurfaceType.Smooth
- p52.TopSurface = Enum.SurfaceType.Smooth
- b52 = Instance.new("SpecialMesh", p52)
- b52.MeshType = Enum.MeshType.Sphere
- b52.Name = "Mesh"
- p53 = Instance.new("Part", m2)
- p53.BrickColor = BrickColor.new("Deep orange")
- p53.Material = Enum.Material.Neon
- p53.CFrame = CFrame.new(23.2582321, 27.8460655, 27.3238525, 0.409577936, 0.709403872, -0.573574483, 0.866023481, -0.499996662, -2.64914797e-006, -0.28678745, -0.496732205, -0.819151103)
- p53.FormFactor = Enum.FormFactor.Custom
- p53.Size = Vector3.new(0.61060679, 7.32508755, 0.221234918)
- p53.BottomSurface = Enum.SurfaceType.Smooth
- p53.TopSurface = Enum.SurfaceType.Smooth
- b53 = Instance.new("SpecialMesh", p53)
- b53.MeshType = Enum.MeshType.Sphere
- b53.Name = "Mesh"
- p54 = Instance.new("Part", m2)
- p54.BrickColor = BrickColor.new("Deep orange")
- p54.Material = Enum.Material.Neon
- p54.CFrame = CFrame.new(21.2899132, 27.1965466, 28.7020855, 0.280168742, 0.769748747, -0.573574483, 0.939690113, -0.342017204, -2.64914797e-006, -0.196173787, -0.538985729, -0.819151103)
- p54.FormFactor = Enum.FormFactor.Custom
- p54.Size = Vector3.new(0.61060679, 8.03632927, 0.221234918)
- p54.BottomSurface = Enum.SurfaceType.Smooth
- p54.TopSurface = Enum.SurfaceType.Smooth
- b54 = Instance.new("SpecialMesh", p54)
- b54.MeshType = Enum.MeshType.Sphere
- b54.Name = "Mesh"
- p55 = Instance.new("Part", m2)
- p55.BrickColor = BrickColor.new("Deep orange")
- p55.Material = Enum.Material.Neon
- p55.CFrame = CFrame.new(22.732933, 23.2277641, 27.6916542, -0.280163169, 0.769749939, -0.573574483, 0.939688265, 0.342020243, -2.67457881e-006, 0.196175426, -0.538984358, -0.819150984)
- p55.FormFactor = Enum.FormFactor.Custom
- p55.Size = Vector3.new(0.61060679, 3.09150696, 0.221234918)
- p55.BottomSurface = Enum.SurfaceType.Smooth
- p55.TopSurface = Enum.SurfaceType.Smooth
- b55 = Instance.new("SpecialMesh", p55)
- b55.MeshType = Enum.MeshType.Sphere
- b55.Name = "Mesh"
- p56 = Instance.new("Part", m2)
- p56.BrickColor = BrickColor.new("Deep orange")
- p56.Material = Enum.Material.SmoothPlastic
- p56.Reflectance = 0.30000001192093
- p56.CFrame = CFrame.new(26.1728668, 26.7314224, 25.3015804, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742)
- p56.CanCollide = false
- p56.FormFactor = Enum.FormFactor.Custom
- p56.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p56.BottomSurface = Enum.SurfaceType.Smooth
- p56.TopSurface = Enum.SurfaceType.Smooth
- b56 = Instance.new("SpecialMesh", p56)
- b56.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b56.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b56.MeshType = Enum.MeshType.FileMesh
- b56.Name = "Mesh"
- b56.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p57 = Instance.new("Part", m2)
- p57.BrickColor = BrickColor.new("Deep orange")
- p57.Material = Enum.Material.SmoothPlastic
- p57.Reflectance = 0.30000001192093
- p57.CFrame = CFrame.new(26.0715504, 26.8180256, 25.3725224, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742)
- p57.CanCollide = false
- p57.FormFactor = Enum.FormFactor.Custom
- p57.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p57.BottomSurface = Enum.SurfaceType.Smooth
- p57.TopSurface = Enum.SurfaceType.Smooth
- b57 = Instance.new("SpecialMesh", p57)
- b57.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b57.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b57.MeshType = Enum.MeshType.FileMesh
- b57.Name = "Mesh"
- b57.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p58 = Instance.new("Part", m2)
- p58.BrickColor = BrickColor.new("Deep orange")
- p58.Material = Enum.Material.SmoothPlastic
- p58.Reflectance = 0.30000001192093
- p58.CFrame = CFrame.new(26.2773418, 26.6421242, 25.2284393, -0.573574424, -0.469846636, -0.671006322, -2.71658587e-006, -0.819149017, 0.573572636, -0.819150925, 0.328987926, 0.469845742)
- p58.CanCollide = false
- p58.FormFactor = Enum.FormFactor.Custom
- p58.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p58.BottomSurface = Enum.SurfaceType.Smooth
- p58.TopSurface = Enum.SurfaceType.Smooth
- b58 = Instance.new("SpecialMesh", p58)
- b58.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b58.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b58.MeshType = Enum.MeshType.FileMesh
- b58.Name = "Mesh"
- b58.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p59 = Instance.new("Part", m2)
- p59.BrickColor = BrickColor.new("Deep orange")
- p59.Material = Enum.Material.SmoothPlastic
- p59.Reflectance = 0.30000001192093
- p59.CFrame = CFrame.new(24.6884308, 25.7025909, 26.3410091, -0.573574424, -0.280167818, -0.769747615, -2.71658587e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172908, 0.538984478)
- p59.CanCollide = false
- p59.FormFactor = Enum.FormFactor.Custom
- p59.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p59.BottomSurface = Enum.SurfaceType.Smooth
- p59.TopSurface = Enum.SurfaceType.Smooth
- b59 = Instance.new("SpecialMesh", p59)
- b59.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b59.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b59.MeshType = Enum.MeshType.FileMesh
- b59.Name = "Mesh"
- b59.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p60 = Instance.new("Part", m2)
- p60.BrickColor = BrickColor.new("Deep orange")
- p60.Material = Enum.Material.SmoothPlastic
- p60.Reflectance = 0.30000001192093
- p60.CFrame = CFrame.new(24.4523582, 25.807478, 26.5063095, -0.573574424, -0.280167848, -0.769747615, -2.7445908e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172863, 0.538984478)
- p60.CanCollide = false
- p60.FormFactor = Enum.FormFactor.Custom
- p60.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p60.BottomSurface = Enum.SurfaceType.Smooth
- p60.TopSurface = Enum.SurfaceType.Smooth
- b60 = Instance.new("SpecialMesh", p60)
- b60.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b60.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b60.MeshType = Enum.MeshType.FileMesh
- b60.Name = "Mesh"
- b60.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p61 = Instance.new("Part", m2)
- p61.BrickColor = BrickColor.new("Deep orange")
- p61.Material = Enum.Material.SmoothPlastic
- p61.Reflectance = 0.30000001192093
- p61.CFrame = CFrame.new(24.5685883, 25.7558403, 26.4249287, -0.573574424, -0.280167878, -0.769747615, -2.77259574e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172819, 0.538984478)
- p61.CanCollide = false
- p61.FormFactor = Enum.FormFactor.Custom
- p61.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p61.BottomSurface = Enum.SurfaceType.Smooth
- p61.TopSurface = Enum.SurfaceType.Smooth
- b61 = Instance.new("SpecialMesh", p61)
- b61.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b61.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b61.MeshType = Enum.MeshType.FileMesh
- b61.Name = "Mesh"
- b61.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p62 = Instance.new("Part", m2)
- p62.BrickColor = BrickColor.new("Deep orange")
- p62.Material = Enum.Material.SmoothPlastic
- p62.Reflectance = 0.30000001192093
- p62.CFrame = CFrame.new(24.6884365, 25.7025948, 26.3410149, -0.573574424, -0.280167907, -0.769747615, -2.80060067e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172774, 0.538984478)
- p62.CanCollide = false
- p62.FormFactor = Enum.FormFactor.Custom
- p62.Size = Vector3.new(0.584050655, 0.584051132, 0.584051371)
- p62.BottomSurface = Enum.SurfaceType.Smooth
- p62.TopSurface = Enum.SurfaceType.Smooth
- b62 = Instance.new("SpecialMesh", p62)
- b62.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b62.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b62.MeshType = Enum.MeshType.FileMesh
- b62.Name = "Mesh"
- b62.Scale = Vector3.new(0.283109009, 0.283109039, 0.283109665)
- p63 = Instance.new("Part", m2)
- p63.BrickColor = BrickColor.new("Deep orange")
- p63.Material = Enum.Material.SmoothPlastic
- p63.Reflectance = 0.30000001192093
- p63.CFrame = CFrame.new(24.452364, 25.8074818, 26.5063152, -0.573574424, -0.280167937, -0.769747615, -2.8286056e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172729, 0.538984478)
- p63.CanCollide = false
- p63.FormFactor = Enum.FormFactor.Custom
- p63.Size = Vector3.new(0.849326968, 0.849327147, 0.584051371)
- p63.BottomSurface = Enum.SurfaceType.Smooth
- p63.TopSurface = Enum.SurfaceType.Smooth
- b63 = Instance.new("SpecialMesh", p63)
- b63.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b63.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b63.MeshType = Enum.MeshType.FileMesh
- b63.Name = "Mesh"
- b63.Scale = Vector3.new(0.849326968, 0.849327147, 0.56621933)
- p64 = Instance.new("Part", m2)
- p64.BrickColor = BrickColor.new("Deep orange")
- p64.Material = Enum.Material.SmoothPlastic
- p64.Reflectance = 0.30000001192093
- p64.CFrame = CFrame.new(24.568594, 25.7558441, 26.4249344, -0.573574424, -0.280167967, -0.769747615, -2.85661054e-006, -0.939688742, 0.342017263, -0.819150925, 0.196172684, 0.538984478)
- p64.CanCollide = false
- p64.FormFactor = Enum.FormFactor.Custom
- p64.Size = Vector3.new(0.585091829, 0.622839987, 0.584051371)
- p64.BottomSurface = Enum.SurfaceType.Smooth
- p64.TopSurface = Enum.SurfaceType.Smooth
- b64 = Instance.new("SpecialMesh", p64)
- b64.MeshId = "http://www.roblox.com/asset/?id=3270017"
- b64.TextureId = "https://www.roblox.com/library/5251789/pumpkin"
- b64.MeshType = Enum.MeshType.FileMesh
- b64.Name = "Mesh"
- b64.Scale = Vector3.new(0.585091829, 0.622839928, 0.301983595)
- p65 = Instance.new("Part", m2)
- p65.BrickColor = BrickColor.new("Really black")
- p65.Transparency = 1
- p65.Name = "TorsoPart"
- p65.CFrame = CFrame.new(27.0399818, 25.1251049, 25.3600311, 0.999996543, 2.59280205e-006, 8.94069672e-008, 2.77161598e-006, 0.999995351, 1.56462193e-006, 6.2584877e-007, 1.51991844e-006, 0.999998093)
- p65.FormFactor = Enum.FormFactor.Symmetric
- p65.Size = Vector3.new(4, 4, 2)
- w1 = Instance.new("Weld", p1)
- w1.Name = "Part_Weld"
- w1.Part0 = p1
- w1.C0 = CFrame.new(7.48623466, 46.9062119, -4.72964478, -0.579227924, 0.707106769, -0.405579776, -0.579227805, -0.707106769, -0.405579716, -0.573576331, 0, 0.819152117)
- w1.Part1 = p2
- w1.C1 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w2 = Instance.new("Weld", p2)
- w2.Name = "Part_Weld"
- w2.Part0 = p2
- w2.C0 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w2.Part1 = p3
- w2.C1 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w3 = Instance.new("Weld", p3)
- w3.Name = "Part_Weld"
- w3.Part0 = p3
- w3.C0 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w3.Part1 = p4
- w3.C1 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w4 = Instance.new("Weld", p4)
- w4.Name = "Part_Weld"
- w4.Part0 = p4
- w4.C0 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w4.Part1 = p5
- w4.C1 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w5 = Instance.new("Weld", p5)
- w5.Name = "Part_Weld"
- w5.Part0 = p5
- w5.C0 = CFrame.new(35.7379875, 19.7860374, 13.782176, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w5.Part1 = p6
- w5.C1 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w6 = Instance.new("Weld", p6)
- w6.Name = "Part_Weld"
- w6.Part0 = p6
- w6.C0 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w6.Part1 = p7
- w6.C1 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w7 = Instance.new("Weld", p7)
- w7.Name = "Part_Weld"
- w7.Part0 = p7
- w7.C0 = CFrame.new(35.7379951, 19.7860336, 13.626483, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w7.Part1 = p8
- w7.C1 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w8 = Instance.new("Weld", p8)
- w8.Name = "Part_Weld"
- w8.Part0 = p8
- w8.C0 = CFrame.new(35.7379951, 19.7860374, 13.4754944, -0.573576331, -1.03064551e-007, -0.819152117, 0.346188396, -0.906307817, -0.24240382, -0.742403984, -0.422618032, 0.519836664)
- w8.Part1 = p9
- w8.C1 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w9 = Instance.new("Weld", p9)
- w9.Name = "Part_Weld"
- w9.Part0 = p9
- w9.C0 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w9.Part1 = p10
- w9.C1 = CFrame.new(-4.6974659, 0.512617111, -46.0237579, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w10 = Instance.new("Weld", p10)
- w10.Name = "Part_Weld"
- w10.Part0 = p10
- w10.C0 = CFrame.new(-4.6974659, 0.512617111, -46.0237579, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w10.Part1 = p11
- w10.C1 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w11 = Instance.new("Weld", p11)
- w11.Name = "Part_Weld"
- w11.Part0 = p11
- w11.C0 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w11.Part1 = p12
- w11.C1 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w12 = Instance.new("Weld", p12)
- w12.Name = "Part_Weld"
- w12.Part0 = p12
- w12.C0 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w12.Part1 = p13
- w12.C1 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w13 = Instance.new("Weld", p13)
- w13.Name = "Part_Weld"
- w13.Part0 = p13
- w13.C0 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w13.Part1 = p14
- w13.C1 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w14 = Instance.new("Weld", p14)
- w14.Name = "Part_Weld"
- w14.Part0 = p14
- w14.C0 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w14.Part1 = p15
- w14.C1 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w15 = Instance.new("Weld", p15)
- w15.Name = "Part_Weld"
- w15.Part0 = p15
- w15.C0 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w15.Part1 = p16
- w15.C1 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w16 = Instance.new("Weld", p16)
- w16.Name = "Part_Weld"
- w16.Part0 = p16
- w16.C0 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w16.Part1 = p17
- w16.C1 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w17 = Instance.new("Weld", p17)
- w17.Name = "Part_Weld"
- w17.Part0 = p17
- w17.C0 = CFrame.new(-4.6974678, 10.7812996, -45.834713, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w17.Part1 = p18
- w17.C1 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w18 = Instance.new("Weld", p18)
- w18.Name = "Part_Weld"
- w18.Part0 = p18
- w18.C0 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w18.Part1 = p19
- w18.C1 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w19 = Instance.new("Weld", p19)
- w19.Name = "Part_Weld"
- w19.Part0 = p19
- w19.C0 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w19.Part1 = p20
- w19.C1 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w20 = Instance.new("Weld", p20)
- w20.Name = "Part_Weld"
- w20.Part0 = p20
- w20.C0 = CFrame.new(-4.69746971, 38.4699516, -26.4413414, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w20.Part1 = p21
- w20.C1 = CFrame.new(-4.69746971, 0.512615204, -45.8727722, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w21 = Instance.new("Weld", p21)
- w21.Name = "Part_Weld"
- w21.Part0 = p21
- w21.C0 = CFrame.new(-4.69746971, 0.512615204, -45.8727722, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w21.Part1 = p22
- w21.C1 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w22 = Instance.new("Weld", p22)
- w22.Name = "Part_Weld"
- w22.Part0 = p22
- w22.C0 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w22.Part1 = p23
- w22.C1 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w23 = Instance.new("Weld", p23)
- w23.Name = "Part_Weld"
- w23.Part0 = p23
- w23.C0 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w23.Part1 = p24
- w23.C1 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w24 = Instance.new("Weld", p24)
- w24.Name = "Part_Weld"
- w24.Part0 = p24
- w24.C0 = CFrame.new(-4.69747162, 10.7813034, -45.5280304, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w24.Part1 = p25
- w24.C1 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w25 = Instance.new("Weld", p25)
- w25.Name = "Part_Weld"
- w25.Part0 = p25
- w25.C0 = CFrame.new(-4.6974678, 13.5492172, -44.6714172, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w25.Part1 = p26
- w25.C1 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w26 = Instance.new("Weld", p26)
- w26.Name = "Part_Weld"
- w26.Part0 = p26
- w26.C0 = CFrame.new(-4.69747162, 10.7813015, -45.6837234, -0.573576748, 0, 0.819151878, 0.280166447, -0.939692616, 0.1961748, 0.769751072, 0.342020154, 0.538985789)
- w26.Part1 = p27
- w26.C1 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w27 = Instance.new("Weld", p27)
- w27.Name = "Part_Weld"
- w27.Part0 = p27
- w27.C0 = CFrame.new(-4.6974678, 38.4699554, -26.5923309, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w27.Part1 = p28
- w27.C1 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w28 = Instance.new("Weld", p28)
- w28.Name = "Part_Weld"
- w28.Part0 = p28
- w28.C0 = CFrame.new(-4.6974678, -0.249424934, -45.600399, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w28.Part1 = p29
- w28.C1 = CFrame.new(-36.0110359, 31.0260429, -4.71271896, 0.280166358, 0.93969208, 0.196174681, -0.769750178, 0.342019618, -0.538985252, -0.57357645, -2.95716429e-008, 0.819151998)
- w29 = Instance.new("Weld", p29)
- w29.Name = "Part_Weld"
- w29.Part0 = p29
- w29.C0 = CFrame.new(-36.0110359, 31.0260429, -4.71271896, 0.280166358, 0.93969208, 0.196174681, -0.769750178, 0.342019618, -0.538985252, -0.57357645, -2.95716429e-008, 0.819151998)
- w29.Part1 = p30
- w29.C1 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w30 = Instance.new("Weld", p30)
- w30.Name = "Part_Weld"
- w30.Part0 = p30
- w30.C0 = CFrame.new(-4.69746971, 13.5492201, -44.5157242, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w30.Part1 = p31
- w30.C1 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w31 = Instance.new("Weld", p31)
- w31.Name = "Part_Weld"
- w31.Part0 = p31
- w31.C0 = CFrame.new(-4.69746971, 38.4699554, -26.2856503, -0.573576748, -1.03064551e-007, 0.819151878, -0.346188426, -0.906307817, -0.242403746, 0.742403686, -0.422618032, 0.519837141)
- w31.Part1 = p32
- w31.C1 = CFrame.new(-4.6974678, 0.512617111, -45.717083, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w32 = Instance.new("Weld", p32)
- w32.Name = "Part_Weld"
- w32.Part0 = p32
- w32.C0 = CFrame.new(-4.6974678, 0.512617111, -45.717083, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w32.Part1 = p33
- w32.C1 = CFrame.new(-17.3583775, 46.9591446, -4.71270752, -0.142244235, 0.98480773, -0.0996004939, -0.806707144, -0.173648238, -0.564862549, -0.57357657, 0, 0.819151998)
- w33 = Instance.new("Weld", p33)
- w33.Name = "Part_Weld"
- w33.Part0 = p33
- w33.C0 = CFrame.new(-17.3583775, 46.9591446, -4.71270752, -0.142244235, 0.98480773, -0.0996004939, -0.806707144, -0.173648238, -0.564862549, -0.57357657, 0, 0.819151998)
- w33.Part1 = p34
- w33.C1 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w34 = Instance.new("Weld", p34)
- w34.Name = "Part_Weld"
- w34.Part0 = p34
- w34.C0 = CFrame.new(-4.69747162, -0.249425888, -45.4494095, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w34.Part1 = p35
- w34.C1 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w35 = Instance.new("Weld", p35)
- w35.Name = "Part_Weld"
- w35.Part0 = p35
- w35.C0 = CFrame.new(-4.69746971, 13.5492172, -44.8224106, -0.573576748, -2.87868307e-008, 0.819151878, 0.212012202, -0.965925753, 0.148452699, 0.791239858, 0.258819222, 0.554032564)
- w35.Part1 = p36
- w35.C1 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w36 = Instance.new("Weld", p36)
- w36.Name = "Part_Weld"
- w36.Part0 = p36
- w36.C0 = CFrame.new(-4.69746971, -0.249427795, -45.2937202, -0.573576748, 0, 0.819151878, 0.469846189, -0.819152057, 0.328990072, 0.671009898, 0.57357645, 0.469846576)
- w36.Part1 = p37
- w36.C1 = CFrame.new(-3.70028734, 49.2830544, -4.71271324, -0.409575999, 0.866025388, -0.286788285, -0.709406435, -0.5, -0.496731967, -0.57357657, 0, 0.819151998)
- w37 = Instance.new("Weld", p37)
- w37.Name = "Part_Weld"
- w37.Part0 = p37
- w37.C0 = CFrame.new(-3.70028734, 49.2830544, -4.71271324, -0.409575999, 0.866025388, -0.286788285, -0.709406435, -0.5, -0.496731967, -0.57357657, 0, 0.819151998)
- w37.Part1 = p38
- w37.C1 = CFrame.new(-10.7698097, 49.927597, -4.71271324, -0.280166447, 0.939692616, -0.196174681, -0.769750953, -0.342020154, -0.53898561, -0.57357657, 0, 0.819151998)
- w38 = Instance.new("Weld", p38)
- w38.Name = "Part_Weld"
- w38.Part0 = p38
- w38.C0 = CFrame.new(-10.7698097, 49.927597, -4.71271324, -0.280166447, 0.939692616, -0.196174681, -0.769750953, -0.342020154, -0.53898561, -0.57357657, 0, 0.819151998)
- w38.Part1 = p39
- w38.C1 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w39 = Instance.new("Weld", p39)
- w39.Name = "Part_Weld"
- w39.Part0 = p39
- w39.C0 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w39.Part1 = p40
- w39.C1 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w40 = Instance.new("Weld", p40)
- w40.Name = "Part_Weld"
- w40.Part0 = p40
- w40.C0 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w40.Part1 = p41
- w40.C1 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w41 = Instance.new("Weld", p41)
- w41.Name = "Part_Weld"
- w41.Part0 = p41
- w41.C0 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w41.Part1 = p42
- w41.C1 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w42 = Instance.new("Weld", p42)
- w42.Name = "Part_Weld"
- w42.Part0 = p42
- w42.C0 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w42.Part1 = p43
- w42.C1 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w43 = Instance.new("Weld", p43)
- w43.Name = "Part_Weld"
- w43.Part0 = p43
- w43.C0 = CFrame.new(35.7379913, 24.9916019, -2.11887932, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w43.Part1 = p44
- w43.C1 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w44 = Instance.new("Weld", p44)
- w44.Name = "Part_Weld"
- w44.Part0 = p44
- w44.C0 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w44.Part1 = p45
- w44.C1 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w45 = Instance.new("Weld", p45)
- w45.Name = "Part_Weld"
- w45.Part0 = p45
- w45.C0 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w45.Part1 = p46
- w45.C1 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w46 = Instance.new("Weld", p46)
- w46.Name = "Part_Weld"
- w46.Part0 = p46
- w46.C0 = CFrame.new(35.7379913, 24.9916058, -1.81219578, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w46.Part1 = p47
- w46.C1 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w47 = Instance.new("Weld", p47)
- w47.Name = "Part_Weld"
- w47.Part0 = p47
- w47.C0 = CFrame.new(35.7379913, 24.9916019, -1.96789074, -0.573576331, -2.87868307e-008, -0.819152117, -0.212012321, -0.965925753, 0.14845252, -0.791240156, 0.258819222, 0.554032147)
- w47.Part1 = p48
- w47.C1 = CFrame.new(-23.7728367, 15.5624714, 35.7227516, 0.579227924, 0.707106769, -0.405579776, 0.579227865, -0.707106769, -0.405579716, -0.57357645, 0, -0.819151998)
- w48 = Instance.new("Weld", p48)
- w48.Name = "Part_Weld"
- w48.Part0 = p48
- w48.C0 = CFrame.new(-23.7728367, 15.5624714, 35.7227516, 0.579227924, 0.707106769, -0.405579776, 0.579227865, -0.707106769, -0.405579716, -0.57357645, 0, -0.819151998)
- w48.Part1 = p49
- w48.C1 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w49 = Instance.new("Weld", p49)
- w49.Name = "Part_Weld"
- w49.Part0 = p49
- w49.C0 = CFrame.new(35.7379837, 25.1083565, -9.07904911, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w49.Part1 = p50
- w49.C1 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w50 = Instance.new("Weld", p50)
- w50.Name = "Part_Weld"
- w50.Part0 = p50
- w50.C0 = CFrame.new(35.7379837, 25.1083584, -9.38572502, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w50.Part1 = p51
- w50.C1 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w51 = Instance.new("Weld", p51)
- w51.Name = "Part_Weld"
- w51.Part0 = p51
- w51.C0 = CFrame.new(35.7379875, 25.1083603, -9.23473454, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w51.Part1 = p52
- w51.C1 = CFrame.new(-25.0353527, 3.42085648, 35.7227554, 0.142244235, 0.98480773, -0.0996005014, 0.806707203, -0.173648238, -0.56486249, -0.57357645, 0, -0.819151998)
- w52 = Instance.new("Weld", p52)
- w52.Name = "Part_Weld"
- w52.Part0 = p52
- w52.C0 = CFrame.new(-25.0353527, 3.42085648, 35.7227554, 0.142244235, 0.98480773, -0.0996005014, 0.806707203, -0.173648238, -0.56486249, -0.57357645, 0, -0.819151998)
- w52.Part1 = p53
- w52.C1 = CFrame.new(-25.8052597, 10.9961138, 35.7227554, 0.409575999, 0.866025388, -0.286788225, 0.709406435, -0.5, -0.496731758, -0.57357645, 0, -0.819151998)
- w53 = Instance.new("Weld", p53)
- w53.Name = "Part_Weld"
- w53.Part0 = p53
- w53.C0 = CFrame.new(-25.8052597, 10.9961138, 35.7227554, 0.409575999, 0.866025388, -0.286788225, 0.709406435, -0.5, -0.496731758, -0.57357645, 0, -0.819151998)
- w53.Part1 = p54
- w53.C1 = CFrame.new(-25.8904991, 8.38383961, 35.7227592, 0.280166447, 0.939692616, -0.196174681, 0.769751012, -0.342020154, -0.538985491, -0.57357645, 0, -0.819151998)
- w54 = Instance.new("Weld", p54)
- w54.Name = "Part_Weld"
- w54.Part0 = p54
- w54.C0 = CFrame.new(-25.8904991, 8.38383961, 35.7227592, 0.280166447, 0.939692616, -0.196174681, 0.769751012, -0.342020154, -0.538985491, -0.57357645, 0, -0.819151998)
- w54.Part1 = p55
- w54.C1 = CFrame.new(-20.8903503, -10.5176811, 35.7227554, -0.280166388, 0.93969208, 0.196174622, 0.769750416, 0.342019618, -0.538984895, -0.57357651, -2.95716429e-008, -0.819151938)
- w55 = Instance.new("Weld", p55)
- w55.Name = "Part_Weld"
- w55.Part0 = p55
- w55.C0 = CFrame.new(-20.8903503, -10.5176811, 35.7227554, -0.280166388, 0.93969208, 0.196174622, 0.769750416, 0.342019618, -0.538984895, -0.57357651, -2.95716429e-008, -0.819151938)
- w55.Part1 = p56
- w55.C1 = CFrame.new(35.7379799, 25.8704014, -9.65809727, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w56 = Instance.new("Weld", p56)
- w56.Name = "Part_Weld"
- w56.Part0 = p56
- w56.C0 = CFrame.new(35.7379799, 25.8704014, -9.65809727, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w56.Part1 = p57
- w56.C1 = CFrame.new(35.7379799, 25.8703995, -9.8090868, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w57 = Instance.new("Weld", p57)
- w57.Name = "Part_Weld"
- w57.Part0 = p57
- w57.C0 = CFrame.new(35.7379799, 25.8703995, -9.8090868, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w57.Part1 = p58
- w57.C1 = CFrame.new(35.7379875, 25.8704014, -9.50240993, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w58 = Instance.new("Weld", p58)
- w58.Name = "Part_Weld"
- w58.Part0 = p58
- w58.C0 = CFrame.new(35.7379875, 25.8704014, -9.50240993, -0.573576331, 0, -0.819152117, -0.469846368, -0.819152057, 0.328989863, -0.671010137, 0.57357645, 0.469846219)
- w58.Part1 = p59
- w58.C1 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w59 = Instance.new("Weld", p59)
- w59.Name = "Part_Weld"
- w59.Part0 = p59
- w59.C0 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w59.Part1 = p60
- w59.C1 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w60 = Instance.new("Weld", p60)
- w60.Name = "Part_Weld"
- w60.Part0 = p60
- w60.C0 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w60.Part1 = p61
- w60.C1 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w61 = Instance.new("Weld", p61)
- w61.Name = "Part_Weld"
- w61.Part0 = p61
- w61.C0 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w61.Part1 = p62
- w61.C1 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w62 = Instance.new("Weld", p62)
- w62.Name = "Part_Weld"
- w62.Part0 = p62
- w62.C0 = CFrame.new(35.7379913, 25.9019985, -3.98426342, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w62.Part1 = p63
- w62.C1 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w63 = Instance.new("Weld", p63)
- w63.Name = "Part_Weld"
- w63.Part0 = p63
- w63.C0 = CFrame.new(35.7379875, 25.9019947, -4.29094791, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w63.Part1 = p64
- w63.C1 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w64 = Instance.new("Weld", p64)
- w64.Name = "TorsoPart_Weld"
- w64.Part0 = p64
- w64.C0 = CFrame.new(35.7379875, 25.9019966, -4.13995552, -0.573576331, 0, -0.819152117, -0.280166537, -0.939692616, 0.196174636, -0.769751191, 0.342020154, 0.538985431)
- w64.Part1 = p65
- w64.C1 = CFrame.new(-27.0399971, -25.1251144, -25.3600025, 1, 0, 0, 0, 1, 0, 0, 0, 1)
- m2.Parent = char
- m2:MakeJoints()
- --------------------------------------------------------------------------------
- local cor2 = Instance.new("Part", char.Wings)
- cor2.Name = "Thingy"
- cor2.Locked = true
- cor2.BottomSurface = 0
- cor2.CanCollide = false
- cor2.Size = Vector3.new(0.2, 0.2, 0.2)
- cor2.Transparency = 1
- cor2.TopSurface = 0
- corw2 = Instance.new("Weld", cor2)
- corw2.Part0 = torso
- corw2.Part1 = cor2
- corw2.C0 = CFrame.new(0, 0.7, 0.8) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0))
- corw2.C1 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- weld2 = Instance.new("Weld", char.Wings)
- weld2.Part0 = cor2
- weld2.Part1 = char.Wings.TorsoPart
- weld2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- rainbowNumber = 1
- local model = Instance.new("Model", char)
- model.Name = "x10Wand"
- local player = game.Players.LocalPlayer
- local pchar = player.Character
- local mouse = player:GetMouse()
- local cam = workspace.CurrentCamera
- local rad = math.rad
- bodyparts = {}
- local keysDown = {}
- local flySpeed = 0
- local MAX_FLY_SPEED = 150
- local canFly = false
- local flyToggled = false
- local forward, side = 0, 0
- local lastForward, lastSide = 0, 0
- local floatBP = Instance.new("BodyPosition")
- floatBP.maxForce = Vector3.new(0, math.huge, 0)
- local flyBV = Instance.new("BodyVelocity")
- flyBV.maxForce = Vector3.new(9e9, 9e9, 9e9)
- local turnBG = Instance.new("BodyGyro")
- turnBG.maxTorque = Vector3.new(math.huge, math.huge, math.huge)
- mouse.KeyDown:connect(function(key)
- keysDown[key] = true
- if key == "f" then
- flyToggled = not flyToggled
- if not flyToggled then
- stanceToggle = "Normal"
- floatBP.Parent = nil
- flyBV.Parent = nil
- turnBG.Parent = nil
- root.Velocity = Vector3.new()
- pchar.Humanoid.PlatformStand = false
- end
- end
- end)
- mouse.KeyUp:connect(function(key)
- keysDown[key] = nil
- end)
- local function updateFly()
- if not flyToggled then return end
- lastForward = forward
- lastSide = side
- forward = 0
- side = 0
- if keysDown.w then
- forward = forward + 1
- end
- if keysDown.s then
- forward = forward - 1
- end
- if keysDown.a then
- side = side - 1
- end
- if keysDown.d then
- side = side + 1
- end
- canFly = (forward ~= 0 or side ~= 0)
- if canFly then
- stanceToggle = "Floating"
- turnBG.Parent = root
- floatBP.Parent = nil
- flyBV.Parent = root
- flySpeed = flySpeed + 1 + (flySpeed / MAX_FLY_SPEED)
- if flySpeed > MAX_FLY_SPEED then flySpeed = MAX_FLY_SPEED end
- else
- floatBP.position = root.Position
- floatBP.Parent = root
- flySpeed = flySpeed - 1
- if flySpeed < 0 then flySpeed = 0 end
- end
- local camCF = cam.CoordinateFrame
- local in_forward = canFly and forward or lastForward
- local in_side = canFly and side or lastSide
- flyBV.velocity = ((camCF.lookVector * in_forward) + (camCF * CFrame.new(in_side,in_forward * 0.2, 0).p) - camCF.p) * flySpeed
- turnBG.cframe = camCF * CFrame.Angles(-rad(forward * (flySpeed / MAX_FLY_SPEED)), 0,0)
- end
- game:service'RunService'.RenderStepped:connect(function()
- if flyToggled then
- pchar.Humanoid.PlatformStand = true
- end
- updateFly()
- end)
- local TBlast, TBMesh = Instance.new("Part"), Instance.new("SpecialMesh")
- TBlast.BrickColor = BrickColor.new("Deep orange")
- TBlast.Transparency = 1
- TBlast.Anchored = true
- TBlast.CanCollide = false
- TBlast.CFrame = root.CFrame
- TBlast.Size = Vector3.new(2,2,2)
- TBMesh.Parent = TBlast
- TBMesh.MeshType = "Sphere"
- game.Lighting.Brightness = 0
- game.Lighting.OutdoorAmbient = TBlast.BrickColor.Color
- game.Lighting.TimeOfDay = 0.1
- game.Lighting.FogEnd = 1000
- game.Lighting.FogColor = TBlast.BrickColor.Color
- game.Lighting.TimeOfDay = "00:00:00"
- game.Lighting.Ambient = Color3.new(0,0,0)
- game.Lighting.FogColor = Color3.new(0,0,0)
- game.Lighting.FogEnd = 500
- game.Lighting.FogStart = 0
- game.Lighting.GlobalShadows = true
- function ClearEffects()
- for i, v in ipairs(CurrentEffects) do
- v:Remove()
- v:Destroy()
- game:GetService("Debris"):AddItem(v,0)
- table.remove(CurrentEffects,i)
- end
- end
- Human.WalkSpeed=26
- function defpos()
- Neck.C0 = necko
- LH.C0 = LHC0
- LS.C0 = LSC0
- RH.C0 = RHC0
- RS.C0 = RSC0
- RootJoint.C0 = ROOTC0
- end
- function newpos()
- defpos()
- RS.C0=clerp(RS.C0,RS.C0*angles(rad(-50),0,0),.3)
- LS.C0=clerp(LS.C0,LS.C0*angles(rad(-50),0,0),.3)
- RH.C0=clerp(RH.C0,RH.C0*angles(rad(-25),0,0),.3)
- LH.C0=clerp(LH.C0,LH.C0*angles(rad(-25),0,0),.3)
- RootJoint.C0=clerp(RootJoint.C0,RootJoint.C0*cf(0,0,1),1)
- end
- function PEE(part,size,col3,Lemission,trans,accel,ltp,edirection,enabled,lifetime,rate,rotation,rotspeed,speed,velspread,name,text)
- local p=it("ParticleEmitter",part)
- p.Size=size
- p.Texture=text
- p.Color=col3
- p.LightEmission=Lemission
- p.Transparency=trans
- p.Acceleration=accel
- p.LockedToPart=ltp
- p.EmissionDirection=edirection
- p.Enabled=enabled
- p.Lifetime=lifetime
- p.Rate=rate
- p.Rotation=rotation
- p.RotSpeed=rotspeed
- p.Speed=speed
- p.VelocitySpread=velspread
- p.Name=name
- return p
- end
- gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
- local gui = Instance.new(GuiType)
- gui.Parent = parent
- gui.Text = text
- gui.BackgroundTransparency = backtrans
- gui.BackgroundColor3 = backcol
- gui.SizeConstraint = "RelativeXY"
- gui.TextXAlignment = "Center"
- gui.TextYAlignment = "Center"
- gui.Position = pos
- gui.Size = size
- gui.Font = "SourceSans"
- gui.FontSize = "Size60"
- gui.TextWrapped = false
- gui.TextStrokeTransparency = 0
- gui.TextColor = BrickColor.new("Deep orange")
- return gui
- end
- part=function(parent,anchored,cancollide,size,cframe,col3,material,trans)
- local p=it("Part",parent)
- p.Anchored=anchored
- p.CanCollide=cancollide
- p.Size=size
- p.CFrame=cframe
- p.Color=col3
- p.Material=material
- p.Transparency=trans
- return p
- end
- BillboardGui = function(image, position, size)
- local billpar = Instance.new("Part")
- billpar.Transparency = 1
- billpar.formFactor = "Custom"
- billpar.Size = Vector3.new(1, 1, 1)
- billpar.Anchored = true
- billpar.CanCollide = false
- billpar.CFrame = CFrame.new(position)
- billpar.Name = "BillboardGuiPart"
- local bill = Instance.new("BillboardGui", billpar)
- bill.Adornee = billpar
- bill.Size = UDim2.new(1, 0, 1, 0)
- bill.SizeOffset = Vector2.new(size, size)
- local d = Instance.new("ImageLabel", bill)
- d.BackgroundTransparency = 1
- d.Size = UDim2.new(1, 0, 1, 0)
- d.Image = image
- return billpar
- end
- RealDamage = function(part,min,max,radius)
- coroutine.resume(coroutine.create(function()
- for i,v in pairs(workspace:children()) do
- if v:FindFirstChild'Humanoid' and v:FindFirstChild'Torso' then
- if v.Name == game.Players.LocalPlayer.Name then else
- print((v.Torso.Position - part.Position).magnitude)
- if ((v.Torso.Position - part.Position).magnitude <= radius) then
- local hpdmg=math.random(min,max)
- v.Humanoid.Health = v.Humanoid.Health - hpdmg
- print"0"
- print"1"
- local Dbil=it("BillboardGui", v.Torso)
- Dbil.Adornee=v.Torso
- Dbil.Size=UDim2.new(0, 500, 0, 500)
- Dbil.SizeOffset=Vector2.new(0,0)
- Dbil.AlwaysOnTop=true
- Dbil.ExtentsOffset=Vector3.new(ran(-3,3),ran(-3,3),ran(-3,3))
- table.insert(CurrentDamages,Dbil)
- print"2"
- local goo=gui("TextLabel",Dbil,""..hpdmg.."",1,Color3.new(0,0,0),UDim2.new(0, 0, 0, 0),UDim2.new(1, 0, 1, 0))
- table.insert(CurrentDamages,goo)
- print"3"
- for i=1,10 do
- wait()
- goo.TextTransparency=i/10
- end
- for a,b in pairs(CurrentDamages) do
- b:Remove()
- b:Destroy()
- game:GetService("Debris"):AddItem(b,0)
- table.remove(CurrentEffects,a)
- end
- end
- end
- end
- end
- end))
- end
- smoothNO=function(ppart)
- ppart.TopSurface=10
- ppart.BottomSurface=10
- ppart.BackSurface=10
- ppart.FrontSurface=10
- ppart.LeftSurface=10
- ppart.RightSurface=10
- return ppart
- end
- smoothO=function(ppart)
- ppart.TopSurface=0
- ppart.BottomSurface=0
- ppart.BackSurface=0
- ppart.FrontSurface=0
- ppart.LeftSurface=0
- ppart.RightSurface=0
- end
- sound=function(parent,id,vol,looped)
- local s=it("Sound",parent)
- s.SoundId=id
- s.Volume=vol
- s.Looped=looped
- return s
- end
- mesh=function(parent,ttype,scale)
- local m=it("SpecialMesh",parent)
- m.MeshType=ttype
- m.Scale=scale
- return m
- end
- spmesh=function(parent,id,scale)
- local m=it("SpecialMesh",parent)
- m.MeshId=id
- m.Scale=scale
- return m
- end
- local EyePart=part(Char,false,false,v3(.3,.3,.3),Torso.CFrame,c3(0,1,0),"Neon",0)
- EyePart.Name="EyePart"
- EyePart.Shape="Ball"
- local EyeWeld=it("Weld",Char)
- EyeWeld.Part0=EyePart
- EyeWeld.Part1=Head
- EyeWeld.C0=EyeWeld.C0*cf(.2,-.25,.578)
- local EyeSizes={
- NumberSequenceKeypoint.new(0,.4,0),
- NumberSequenceKeypoint.new(1,0,0)
- }
- local EyeTrans={
- NumberSequenceKeypoint.new(0,0,0),
- NumberSequenceKeypoint.new(1,1,0)
- }
- local PE=it("ParticleEmitter",EyePart)
- PE.LightEmission=.4
- PE.LockedToPart=true
- PE.Size=NumberSequence.new(EyeSizes)
- PE.Transparency=NumberSequence.new(EyeTrans)
- PE.Acceleration=v3(2,0,0)
- PE.Lifetime=NumberRange.new(2,2,2)
- PE.Rate=70
- PE.Speed=NumberRange.new(4,4,4)
- PE.Texture="rbxassetid://300899374"
- local function RisingAndRotatingParts(Parent,Cframe,Col1,Col2,Time,Material,Size)
- local Colours = {BrickColor.new(Col1),BrickColor.new(Col2)}
- local flame1 = Instance.new("Part",Parent)
- flame1.Anchored = true
- flame1.CanCollide =false
- flame1.CFrame = Cframe
- flame1.Material = Material
- flame1.TopSurface = 0
- flame1.BottomSurface = 0
- flame1.Size = Size
- flame1.BrickColor = Colours[math.random(1,#Colours)]
- for i = 1,30 do
- flame1.CFrame = flame1.CFrame*CFrame.Angles(.5,.5,.5)+Vector3.new(0,.2,0)
- flame1.Transparency = i/30
- r:wait()
- end
- flame1:Destroy()
- end
- coroutine.resume(coroutine.create(function()
- while r:wait() do
- RisingAndRotatingParts(Char,Torso.CFrame*cf(ran(-2,2),-3,ran(-2,2)),"Deep orange","Really black",1,"Neon",v3(.5,.5,.5))
- end
- end))
- coroutine.resume(coroutine.create(function()
- for i=1,huge do
- local MCir=part(Char,false,false,v3(0,0,0),Torso.CFrame,c3(0,0,0),"Neon",1)
- table.insert(CurrentEffects,MCir)
- local CirM=mesh(MCir,"Cylinder",v3(1.3,3.3,3.3))
- table.insert(CurrentEffects,CirM)
- local CirDec=it("Decal",MCir)
- CirDec.Texture="rbxassetid://687708091"
- CirDec.Face="Right"
- CirDec.Transparency=.5
- table.insert(CurrentEffects,CirDec)
- local MagicWeld=it("Weld",Char)
- MagicWeld.Part0=EyePart
- MagicWeld.Part1=MCir
- MagicWeld.C0=MagicWeld.C0*angles(0,rad(90),0)*cf(.05,0,0)
- table.insert(CurrentEffects,MagicWeld)
- for i=1,40 do
- MagicWeld.C0=MagicWeld.C0*angles(rad(6),0,0)
- CirM.Scale=CirM.Scale+v3(0,.4,.4)
- CirDec.Transparency=i/40
- r:wait()
- end
- --ClearEffects()
- end
- end))
- print"kek"
- attackone=function()
- if attacking ==false then attacking=true
- print"1"
- chat:Chat(Char.Head,"Hmph.","Green")
- local Hbox=part(Char,false,false,v3(1.5,2,1.5),Torso.CFrame,c3(0,0,0),"Plastic",1)
- RealDamage(Hbox,7,16,5,false)
- local w=it("Weld",Char)
- w.Part0=Hbox
- w.Part1=LArm
- w.C0=w.C0*cf(0,1,0)
- for i=1,10 do
- RS.C0=clerp(RS.C0,RS.C0*angles(rad(0),0,0),.06)
- LS.C0=clerp(LS.C0,LS.C0*angles(rad(0),rad(-65),rad(-150)),.06)
- RH.C0=clerp(RH.C0,RH.C0*angles(0,rad(0),rad(0)),.06)
- LH.C0=clerp(LH.C0,LH.C0*angles(0,0,0),.06)
- RootJoint.C0=clerp(RootJoint.C0,RootJoint.C0*angles(0,rad(0),rad(90)),.06)
- Neck.C0=clerp(Neck.C0,Neck.C0*angles(rad(0),0,rad(-90)),.06)
- r:wait()
- end
- for i=1,10 do
- LS.C0=clerp(LS.C0,LS.C0*angles(rad(-9),rad(0),rad(0)),1)
- RootJoint.C0=clerp(RootJoint.C0,RootJoint.C0*angles(0,rad(0),rad(-12)),1)
- Neck.C0=clerp(Neck.C0,Neck.C0*angles(rad(0),0,rad(12)),1)
- r:wait()
- end
- wait(.8)
- newpos()
- Hbox:Destroy()
- end
- attacking=false
- end
- attacktwo=function()
- if attacking==false then attacking=true
- print"2"
- chat:Chat(Char.Head,"Die!","Green")
- local ETorso=Torso:Clone()
- ETorso.Transparency=1
- ETorso.Anchored=true
- ETorso.CanCollide=false
- ETorso.CFrame=Torso.CFrame
- for i=1,10 do
- RS.C0=clerp(RS.C0,RS.C0*angles(rad(-7),rad(0),rad(0))*cf(0,-.05,0),1)
- RootJoint.C0=clerp(RootJoint.C0,RootJoint.C0*angles(0,rad(0),rad(9)),1)
- Neck.C0=clerp(Neck.C0,Neck.C0*angles(rad(0),0,rad(-9)),1)
- r:wait()
- end
- for i=1,30 do
- local p=part(Char,true,false,v3(1,1,1),ETorso.CFrame*cf(0,0,-i)*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,1,0),"Plastic",0)
- local m=it("SpecialMesh",p)
- m.MeshId="rbxassetid://3270017"
- m.Scale=v3(4,4,4)
- spawn(function()
- for ii=1,20 do
- r:wait()
- m.Scale=m.Scale+v3(.5,.5,.5)
- p.Transparency=ii/20
- end
- end)
- r:wait()
- end
- local urmum=part(Char,true,false,v3(1,1,1),ETorso.CFrame*cf(0,0,-30),c3(0,1,0),"Plastic",0)
- table.insert(CurrentEffects,urmum)
- smoothNO(urmum)
- local HBox=urmum:Clone()
- HBox.Parent=Char
- HBox.Transparency=1
- HBox.Shape="Ball"
- HBox.Size=v3(2,2,2)
- HBox.CFrame=urmum.CFrame
- RealDamage(HBox,10,25,20,false)
- local urmesh=it("SpecialMesh",urmum)
- urmesh.MeshType="Sphere"
- urmesh.Scale=v3(2,2,2)
- coroutine.resume(coroutine.create(function()
- for i=1,40 do
- urmum.Transparency=i/40
- urmesh.Scale=urmesh.Scale+v3(1.5,1.5,1.5)
- HBox.CFrame=urmum.CFrame
- HBox.Size=HBox.Size+v3(1,1,1)
- r:wait()
- end
- end))
- for a=1,2 do
- for i=1,20 do
- spawn(function()
- local rann=part(Char,true,false,v3(0,0,0),ETorso.CFrame*cf(0,0,-30)*cf(ran(-30,30),ran(30),ran(-30,30)),c3(0,1,0),"Neon",1)
- table.insert(CurrentEffects,rann)
- local p=part(Char,false,false,v3(0,0,0),ETorso.CFrame*CFrame.new(0,0,-30),c3(0,1,0),"Neon",0)
- table.insert(CurrentEffects,p)
- local m=it("BlockMesh",p)
- m.Scale=v3(6,6,6)
- local bp=it("BodyPosition")
- bp.maxForce=v3(math.huge,math.huge,math.huge)
- bp.Position=rann.Position
- bp.Parent=p
- table.insert(CurrentEffects,bp)
- spawn(function()
- for i=1,16 do
- r:wait()
- p.Transparency=i/16
- end
- end)
- wait()
- bp.Parent=bil
- end)
- end
- end
- ETorso:Remove()
- HBox:Destroy()
- end
- --ClearEffects()
- attacking=false
- newpos()
- end
- attackthree=function()
- if attacking==false then attacking=true
- print"3"
- chat:Chat(Char.Head,"Get Ready..","Green")
- for i=1,10 do
- RS.C0=clerp(RS.C0,RS.C0*angles(rad(-33),0,rad(-10))*cf(0,-.25,0),.4)
- LS.C0=clerp(LS.C0,LS.C0*angles(rad(0),rad(20),rad(0)),.06)
- RH.C0=clerp(RH.C0,RH.C0*angles(0,rad(0),rad(0)),.06)
- LH.C0=clerp(LH.C0,LH.C0*angles(0,0,0),.06)
- RootJoint.C0=clerp(RootJoint.C0,RootJoint.C0*angles(0,rad(0),rad(-6)),1)
- Neck.C0=clerp(Neck.C0,Neck.C0*angles(rad(0),0,rad(6)),1)
- r:wait()
- end
- local ball=part(Char,false,false,v3(1,1,1),Head.CFrame,c3(0,0,0),"Plastic",.8)
- local ball2=part(Char,false,false,v3(1,1,1),Head.CFrame,c3(0,1,0),"Neon",.2)
- local w=it("Weld",Char)
- w.Part0=ball
- w.Part1=RArm
- w.C0=w.C0*cf(0,20,0)
- local w2=it("Weld",Char)
- w2.Part0=ball2
- w2.Part1=ball
- local m=it("SpecialMesh",ball)
- m.MeshType="Sphere"
- m.Scale=Vector3.new(.1,.1,.1)
- local m2=it("SpecialMesh",ball2)
- m2.MeshType="Sphere"
- m2.Scale=Vector3.new(.01,.01,.01)
- local EyeSizes={
- NumberSequenceKeypoint.new(0,5,0),
- NumberSequenceKeypoint.new(1,0,0)
- }
- local PE=it("ParticleEmitter",ball)
- PE.LightEmission=.4
- PE.LockedToPart=false
- PE.Size=NumberSequence.new(EyeSizes)
- PE.Transparency=NumberSequence.new(EyeTrans)
- PE.Acceleration=v3(0,0,0)
- PE.Lifetime=NumberRange.new(4,4,4)
- PE.Rate=2e9
- PE.Speed=NumberRange.new(0,0,0)
- PE.Texture="rbxassetid://300899374"
- --table.insert(CurrentEffects,PE)
- coroutine.resume(coroutine.create(function()
- for i=1,30 do
- spawn(function()
- local rng=part(Char,true,false,v3(1,1,1),ball.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,1,0),"Plastic",.5)
- table.insert(CurrentEffects,rng)
- local rm=it("SpecialMesh",rng)
- rm.MeshId="rbxassetid://3270017"
- rm.Scale=v3(60,60,60)
- for ii=1,10 do
- rm.Scale=rm.Scale-v3(6,6,6)
- r:wait()
- end
- end)
- wait()
- end
- end))
- local p1=part(Char,true,false,v3(1,1,1),ball.CFrame,c3(0,1,0),"Neon",.5)
- local pm=mesh(p1,"Brick",v3(5,5,5))
- for i=1,20 do
- m.Scale=m.Scale+v3(.5,.5,.5)
- m2.Scale=m2.Scale+v3(.3,.3,.3)
- p1.Transparency=(-i/20*-i/20)
- r:wait()
- end
- wait(.5)
- w.Parent=nil
- table.insert(CurrentEffects,w)
- --table.insert(CurrentEffects,w2)
- local placeholder=part(Char,true,false,v3(1,1,1),Head.CFrame*CFrame.new(0,-5,-30),c3(0,1,0),"Neon",1)
- local BV=it("BodyVelocity")
- BV.maxForce=v3(huge,huge,huge)
- BV.Velocity=(placeholder.Position-ball.Position).unit*100
- BV.Parent=ball
- ball.Touched:connect(function(hit)
- if hit.Name~=ball2.Name then
- ball.Anchored=true
- ball.ParticleEmitter.Enabled=false
- ball.Transparency=1
- ball2.Transparency=1
- local xpl=part(Char,true,false,v3(1,1,1),ball.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,1,0),"Neon",.75)
- local m=spmesh(xpl,"rbxassetid://9982590",v3(4,4,4))
- local xpl2=part(Char,true,false,v3(4,4,4),ball.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,1,0),"Neon",1)
- spawn(function()
- for i=1,80 do
- xpl.Transparency=.75+i/80
- m.Scale=m.Scale+v3(.6,.6,.6)
- wait()
- end
- end)
- RealDamage(xpl2,15,30,7)
- for i=1,50 do
- xpl2.Size=xpl2.Size+v3(.3,.3,.3)
- xpl2.CFrame=ball.CFrame
- r:wait()
- end
- xpl:Destroy()
- xpl2:Destroy()
- end
- end)
- spawn(function()
- wait(1.5)
- if BV then
- BV:Destroy()
- end
- placeholder:Destroy()
- PE.Enabled=false
- ball2:Destroy()
- wait(7)
- ball:Destroy()
- end)
- for i=1,10 do
- RS.C0=clerp(RS.C0,RS.C0*angles(rad(0),rad(20),rad(30))*cf(0,0,0),.4)
- LS.C0=clerp(LS.C0,LS.C0*angles(rad(0),rad(0),rad(0)),.06)
- RH.C0=clerp(RH.C0,RH.C0*angles(0,rad(0),rad(0)),.06)
- LH.C0=clerp(LH.C0,LH.C0*angles(0,0,0),.06)
- RootJoint.C0=clerp(RootJoint.C0,RootJoint.C0*angles(0,rad(0),rad(12)),1)
- Neck.C0=clerp(Neck.C0,Neck.C0*angles(rad(0),0,rad(-12)),1)
- wait()
- end
- chat:Chat(Char.Head,"Falling Star!","Green")
- end
- wait(2)
- attacking=false
- attacktype=1
- newpos()
- end
- Mouse.Button1Down:connect(function()
- if attacking== false and attacktype == 1 then
- attackone()
- attacktype = 2
- else
- if attacking == false and attacktype == 2 then
- attacktwo()
- attacktype = 3
- else
- if attacking == false and attacktype == 3 then
- attackthree()
- attacktype = 1
- end
- end
- end
- end)
- local Ging=false
- Mouse.KeyDown:connect(function(Key)
- if Key=="g" and Ging==false and attacking==false then attacking,Torso.Anchored=true,true
- local Clear={}
- local REKING=true
- chat:Chat(Char.Head,"By The Power Bestowed Upon Me Within The Demon's Eye..","Green")
- for i=1,20 do
- RS.C0=clerp(RS.C0,RS.C0*angles(rad(4.5),rad(-2),rad(8.5))*cf(0.02,0,0),1)
- LS.C0=clerp(LS.C0,LS.C0*angles(rad(0),rad(0),rad(0)),.06)
- RH.C0=clerp(RH.C0,RH.C0*angles(0,rad(0),rad(0)),.06)
- LH.C0=clerp(LH.C0,LH.C0*angles(0,0,0),.06)
- RootJoint.C0=clerp(RootJoint.C0,RootJoint.C0*angles(0,rad(0),rad(1)),1)
- Neck.C0=clerp(Neck.C0,Neck.C0*angles(rad(-1),0,rad(-2)),1)
- r:wait()
- end
- local ball=part(Char,false,false,v3(0,0,0),Torso.CFrame,c3(0,1,0),"Neon",0)
- local ball2=part(Char,false,false,v3(.3,.3,.3),Torso.CFrame,c3(0,0,0),"Plastic",.8)
- local bm=mesh(ball,"Sphere",v3(0,0,0))
- local bm2=mesh(ball2,"Sphere",v3(.3,.3,.3))
- smoothNO(ball2)
- local w=it("Weld",Char)
- w.Part0=ball
- w.Part1=RArm
- w.C0=w.C0*CFrame.new(0,1.6,0)
- local w2=it("Weld",Char)
- w2.Part0=ball2
- w2.Part1=RArm
- w2.C0=w2.C0*CFrame.new(0,1.6,0)
- for i=1,60 do r:wait()
- bm.Scale=bm.Scale:Lerp(bm.Scale+Vector3.new(.23,.23,.23),.3)
- bm2.Scale=bm2.Scale:Lerp(bm2.Scale+Vector3.new(.3,.3,.3),.3)
- end
- local Ring=part(Char,true,false,v3(0,0,0),ball.CFrame,c3(0,0,0),"Neon",.5)
- local Ring2=Ring:Clone()
- Ring2.Parent=Char
- local RM=spmesh(Ring,"rbxassetid://3270017",Vector3.new(1.7,1.7,.5))
- local RM2=spmesh(Ring2,"rbxassetid://3270017",Vector3.new(1.7,1.7,.5))
- Ring.CFrame=ball.CFrame*CFrame.Angles(ran(-10,10),ran(-10,10),ran(-10,10))
- Ring2.CFrame=ball.CFrame*CFrame.Angles(ran(-10,10),ran(-10,10),ran(-10,10))
- Ging=true
- coroutine.resume(coroutine.create(function()
- while Ging==true do r:wait()
- Ring.CFrame=Ring.CFrame:lerp(Ring.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.3)
- Ring2.CFrame=Ring2.CFrame:lerp(Ring2.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.3)
- end
- end))
- print"OYEFGYEFYGIEF"
- local cols={"Deep orange", "Really black"}
- function fromground()
- local poss = Torso.CFrame*CFrame.new(0,-3,0)
- local main=it("Part",Char)
- main.Anchored=true
- main.CanCollide=false
- main.Size=v3(1,.2,1)
- main.CFrame=poss
- main.BrickColor=BrickColor.new(cols[math.random(#cols)])
- main.Material="Neon"
- main.CFrame = main.CFrame*cf((ran(-30,30)),0,(ran(-30,30)))
- local one = it("SpecialMesh", main)
- one.MeshType = "Sphere"
- one.Scale = v3(.3,.3,.3)
- main.CFrame = main.CFrame*angles((rad(90)),0,0)
- for i = 0,10,.1 do
- one.Scale = one.Scale+v3(.1,.1,4)
- main.Transparency = i
- wait()
- end
- one:Destroy()
- main:Destroy()
- end
- coroutine.resume(coroutine.create(function()
- while Ging==true do
- spawn(function()
- fromground()
- end)
- wait(.1)
- end
- end))
- spawn(function()
- coroutine.resume(coroutine.create(function()
- for i=1,17 do r:wait()
- print"hi"
- local Cir=part(Char,true,false,v3(0,0,0),Torso.CFrame*cf(0,-2.8,0)*angles(0,0,math.rad(90)),c3(0,0,0),"Neon",1)
- local Cirm=mesh(Cir,"Cylinder",v3(0,1,1))
- local CirDec=it("Decal",Cir)
- CirDec.Texture="rbxassetid://687708091"
- CirDec.Face="Right"
- CirDec.Transparency=0
- table.insert(Clear,Cir)
- for ii=1,100 do r:wait()
- Cir.CFrame=Cir.CFrame*CFrame.Angles(math.rad(i*1.5),0,0)
- Cirm.Scale=Cirm.Scale:Lerp(Cirm.Scale+Vector3.new(0,6,6),.4)
- CirDec.Transparency=ii/100
- end
- end
- end))
- end)
- Bright={}
- local BR=1
- for i=1,10 do
- table.insert(Bright,BR)
- BR=BR-.1
- end
- table.insert(Bright,0)
- for i, v in pairs(Bright) do
- print(v)
- end
- Lighting.Brightness=1
- spawn(function()
- for i=1,#Bright do
- Lighting.Brightness=Bright[i]
- wait(.1)
- end
- end)
- local C1=part(Char,true,false,v3(1,1,1),Torso.CFrame*CFrame.new(0,155,0),c3(90/255,97/255,99/255),"Plastic",1)
- local C1m=spmesh(C1,"rbxassetid://1095708",v3(1000,50,1000))
- for i=1,#Bright do
- C1.Transparency=Bright[i]
- wait(.1)
- end
- chat:Chat(Char.Head,"Open! Hades Gate!","Green")
- --PORTAL
- Portalling=true
- for i=1,2 do
- local Spoke1=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,1),"Plastic",1)
- local pp1=part(Char,false,false,v3(2,2,2),Torso.CFrame,c3(0,1,1),"Plastic",1)
- local pp2=part(Char,false,false,v3(2,2,2),Torso.CFrame,c3(0,1,1),"Plastic",1)
- local pp3=part(Char,false,false,v3(2,2,2),Torso.CFrame,c3(0,1,1),"Plastic",1)
- local pp4=part(Char,false,false,v3(2,2,2),Torso.CFrame,c3(0,1,1),"Plastic",1)
- local POS=part(Char,false,false,v3(2,2,2),Torso.CFrame*angles(math.rad(90),0,0)*cf(0,0,-140),c3(0,1,1),"Plastic",1)
- local wel0=it("Weld",Char)
- wel0.Part0=Spoke1
- wel0.Part1=POS
- wait()
- local wel1=it("Weld",Char)
- wel1.Part0=POS
- wel1.Part1=pp1
- wait()
- wel1.C0=wel1.C0*cf(0,60,0)
- wait()
- local wel2=it("Weld",Char)
- wel2.Part0=POS
- wel2.Part1=pp2
- wel2.C0=wel2.C0*cf(0,-60,0)
- wait()
- local wel3=it("Weld",Char)
- wel3.Part0=POS
- wel3.Part1=pp3
- wel3.C0=wel3.C0*cf(-60,0,0)
- wait()
- local wel4=it("Weld",Char)
- wel4.Part0=POS
- wel4.Part1=pp4
- wel4.C0=wel4.C0*cf(60,0,0)
- local TransPoints={
- NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(.51,0,0),NumberSequenceKeypoint.new(.517,.0123,0),
- NumberSequenceKeypoint.new(.767,0.0926,0),NumberSequenceKeypoint.new(.88,.395,0),NumberSequenceKeypoint.new(1,1,0)
- }
- local SizePoints={
- NumberSequenceKeypoint.new(0,4.56,0),NumberSequenceKeypoint.new(.046,4.44,0),NumberSequenceKeypoint.new(.144,4.25,0),
- NumberSequenceKeypoint.new(.521,4,0),NumberSequenceKeypoint.new(1,3.75,0)
- }
- local PE1=PEE(pp1,NumberSequence.new(SizePoints),ColorSequence.new(Color3.new(1,1,1),Color3.new(0,1,1)),.6,NumberSequence.new(TransPoints),v3(0,0,0),false,"Bottom",true,NumberRange.new(6,6,6),499999997952.000,NumberRange.new(0,0,0),NumberRange.new(0,0,0),NumberRange.new(6,6,6),0,"SpinningPortalEffect1","rbxassetid://300899374")
- local PE2=PEE(pp2,NumberSequence.new(SizePoints),ColorSequence.new(Color3.new(1,1,1),Color3.new(0,1,1)),.6,NumberSequence.new(TransPoints),v3(0,0,0),false,"Top",true,NumberRange.new(6,6,6),499999997952.000,NumberRange.new(0,0,0),NumberRange.new(0,0,0),NumberRange.new(6,6,6),0,"SpinningPortalEffect2","rbxassetid://300899374")
- local PE3=PEE(pp3,NumberSequence.new(SizePoints),ColorSequence.new(Color3.new(1,1,1),Color3.new(0,1,1)),.6,NumberSequence.new(TransPoints),v3(0,0,0),false,"Right",true,NumberRange.new(6,6,6),499999997952.000,NumberRange.new(0,0,0),NumberRange.new(0,0,0),NumberRange.new(6,6,6),0,"SpinningPortalEffect3","rbxassetid://300899374")
- local PE4=PEE(pp4,NumberSequence.new(SizePoints),ColorSequence.new(Color3.new(1,1,1),Color3.new(0,1,1)),.6,NumberSequence.new(TransPoints),v3(0,0,0),false,"Left",true,NumberRange.new(6,6,6),499999997952.000,NumberRange.new(0,0,0),NumberRange.new(0,0,0),NumberRange.new(6,6,6),0,"SpinningPortalEffect4","rbxassetid://300899374")
- spawn(function()
- while Portalling==true do
- wait()
- POS.CFrame=POS.CFrame*angles(0,0,math.rad(3))
- end
- POS:Destroy()
- pp1:Destroy()
- pp2:Destroy()
- pp3:Destroy()
- pp4:Destroy()
- end)
- wait(.5)
- end
- wait(5)
- newpos()
- chat:Chat(Char.Head,"Now, You Will Know What It's Like To Burn.","Green")
- Ging=false
- Ring:Destroy()
- Ring2:Destroy()
- ball:Destroy()
- ball2:Destroy()
- for i,v in pairs(Clear) do
- v:Destroy()
- end
- wait(3)
- --anims
- chat:Chat(Char.Head,"DIE!!!!!","Green")
- defpos()
- RS.C0 = clerp(RS.C0,RS.C0* angles(rad(-30), rad(0), rad(0)), 1)
- LS.C0 = clerp(LS.C0,LS.C0* angles(rad(-30), rad(0), rad(0)), 1)
- RH.C0 = clerp(RH.C0,RH.C0* angles(rad(-10), rad(0), rad(0)), 1)
- LH.C0 = clerp(LH.C0,LH.C0* angles(rad(-10), rad(0), rad(0)), 1)
- Neck.C0 = clerp(Neck.C0,Neck.C0*angles(rad(-35), rad(0), rad(0)), 1)
- local cylp=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(0,0,math.rad(90)),c3(0,1,0),"Neon",.5)
- local clym=mesh(cylp,"Cylinder",v3(5000,60,40))
- smoothNO(cylp)
- spawn(function()
- while REKING==true do r:wait()
- cylp.CFrame=Torso.CFrame*angles(0,0,math.rad(90))*CFrame.new(ran(-2,2),0,ran(-2,2))
- end
- end)
- local Explosion=function()
- local b1=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.5)--spike mesh in middle
- local b2=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,0,0),"Neon",.6)--black ball mesh thats big and expands
- local b3=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.7)--green ball mesh that coats black ball mesh
- local r1=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,0,0),"Neon",.6)--ring that rotates around section
- local r2=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,0,0),"Neon",.6)--ring that rotates around section
- local bb=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,0,0),"Neon",.7)--black ball that envelopes all >:D rhymes
- local gr=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,1,0),"Neon",.7)--green ring that goes around bb
- local gr2=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,1,0),"Neon",.7)--green ring that goes around bb
- local sw=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.7)--shockwave around whole fing
- local sw2=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.7)--another shockwave around whole fing
- local bm1=spmesh(b1,"rbxassetid://9982590",v3(8,8,8))
- local bm2=mesh(b2,"Sphere",v3(40,40,40))
- local bm3=mesh(b3,"Sphere",v3(42,42,42))
- local rm1=spmesh(r1,"rbxassetid://3270017",v3(50,50,30))
- local rm2=spmesh(r2,"rbxassetid://3270017",v3(50,50,30))
- local bbm=mesh(bb,"Sphere",v3(60,60,60))
- local grm1=spmesh(gr,"rbxassetid://3270017",v3(80,80,50))
- local grm2=spmesh(gr2,"rbxassetid://3270017",v3(80,80,50))
- local ss1=spmesh(sw,"rbxassetid://20329976",v3(40,15,40))
- local ss2=spmesh(sw2,"rbxassetid://20329976",v3(48,5,48))
- wait()
- smoothNO(b1)
- smoothNO(b2)
- smoothNO(bb)
- RealDamage(Torso,70,200,70,false)
- for i=1,400 do r:wait()
- --CFrames
- b1.CFrame=b1.CFrame:lerp(b1.CFrame*CFrame.Angles(rad(3),0,rad(3)),.4)
- r1.CFrame=r1.CFrame:lerp(r1.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.3)
- r2.CFrame=r2.CFrame:lerp(r2.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.3)
- gr.CFrame=gr.CFrame:lerp(gr.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.1)
- gr2.CFrame=gr2.CFrame:lerp(gr2.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.1)
- sw.CFrame=sw.CFrame:lerp(sw.CFrame*CFrame.Angles(0,math.rad(5),0),.4)
- sw2.CFrame=sw2.CFrame:lerp(sw2.CFrame*CFrame.Angles(0,math.rad(-5),0),.4)
- --Sizing
- bm1.Scale=bm1.Scale:Lerp(bm1.Scale+Vector3.new(1.8,1.8,1.8),.069)--hehe
- bm2.Scale=bm2.Scale:Lerp(bm2.Scale+Vector3.new(6,6,6),.1)
- bm3.Scale=bm3.Scale:Lerp(bm3.Scale+Vector3.new(6,6,6),.1)
- rm1.Scale=rm1.Scale:Lerp(rm1.Scale+Vector3.new(7,7,7),.1)
- rm2.Scale=rm2.Scale:Lerp(rm2.Scale+Vector3.new(7,7,7),.1)
- bbm.Scale=bbm.Scale:Lerp(bbm.Scale+Vector3.new(8,8,8),.1)
- grm1.Scale=grm1.Scale:Lerp(grm1.Scale+Vector3.new(7,7,7),.1)
- grm2.Scale=grm2.Scale:Lerp(grm2.Scale+Vector3.new(7,7,7),.1)
- ss1.Scale=ss1.Scale:Lerp(ss1.Scale+Vector3.new(7,3,7),.1)
- ss2.Scale=ss2.Scale:Lerp(ss2.Scale+Vector3.new(7,2,7),.1)
- --Transparency
- b1.Transparency=.7+i/400
- b2.Transparency=.7+i/400
- b3.Transparency=.7+i/400
- r1.Transparency=.7+i/400
- r2.Transparency=.7+i/400
- bb.Transparency=.7+i/400
- gr.Transparency=.7+i/400
- gr2.Transparency=.7+i/400
- sw.Transparency=.7+i/400
- sw2.Transparency=.7+i/400
- end
- --Destroying
- b1:Destroy()
- b2:Destroy()
- b3:Destroy()
- r1:Destroy()
- r2:Destroy()
- bb:Destroy()
- gr:Destroy()
- gr2:Destroy()
- sw:Destroy()
- sw2:Destroy()
- end
- for i=1,30 do r:wait()
- spawn(function()
- Explosion()
- end)
- wait(.89)
- end
- REKING=false
- NBright={}
- local NBR=0
- for i=1,10 do
- table.insert(NBright,NBR)
- NBR=NBR+.1
- end
- print"boop"
- for i, v in pairs(NBright) do
- print(v)
- end
- for i=1,#NBright do
- Lighting.Brightness=NBright[i]
- wait(.1)
- end
- Lighting.Brightness=1
- Portalling=false
- for i=1,10 do wait()
- C1.Transparency=i/10
- cylp.Transparency=.5+i/10
- end
- Torso.Anchored=false
- newpos()
- attacking=false
- canattack=true
- end
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key=="p" and attacking==false then attacking=true
- chat:Chat(Char.Head,"URAGH!","Green")
- local Explosion=function()
- local b1=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.5)--spike mesh in middle
- local b2=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,0,0),"Neon",.6)--black ball mesh thats big and expands
- local b3=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.7)--green ball mesh that coats black ball mesh
- local r1=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,0,0),"Neon",.6)--ring that rotates around section
- local r2=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,0,0),"Neon",.6)--ring that rotates around section
- local bb=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,0,0),"Neon",.7)--black ball that envelopes all >:D rhymes
- local gr=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,1,0),"Neon",.7)--green ring that goes around bb
- local gr2=part(Char,true,false,v3(1,1,1),Torso.CFrame*angles(ran(-10,10),ran(-10,10),ran(-10,10)),c3(0,1,0),"Neon",.7)--green ring that goes around bb
- local sw=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.7)--shockwave around whole fing
- local sw2=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.7)--another shockwave around whole fing
- local bm1=spmesh(b1,"rbxassetid://9982590",v3(8,8,8))
- local bm2=mesh(b2,"Sphere",v3(40,40,40))
- local bm3=mesh(b3,"Sphere",v3(42,42,42))
- local rm1=spmesh(r1,"rbxassetid://3270017",v3(50,50,30))
- local rm2=spmesh(r2,"rbxassetid://3270017",v3(50,50,30))
- local bbm=mesh(bb,"Sphere",v3(60,60,60))
- local grm1=spmesh(gr,"rbxassetid://3270017",v3(80,80,50))
- local grm2=spmesh(gr2,"rbxassetid://3270017",v3(80,80,50))
- local ss1=spmesh(sw,"rbxassetid://20329976",v3(40,15,40))
- local ss2=spmesh(sw2,"rbxassetid://20329976",v3(48,5,48))
- wait()
- smoothNO(b1)
- smoothNO(b2)
- smoothNO(bb)
- for i=1,400 do r:wait()
- --CFrames
- b1.CFrame=b1.CFrame:lerp(b1.CFrame*CFrame.Angles(rad(3),0,rad(3)),.4)
- r1.CFrame=r1.CFrame:lerp(r1.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.3)
- r2.CFrame=r2.CFrame:lerp(r2.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.3)
- gr.CFrame=gr.CFrame:lerp(gr.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.1)
- gr2.CFrame=gr2.CFrame:lerp(gr2.CFrame*CFrame.Angles(math.rad(ran(1,30)),math.rad(ran(1,30)),math.rad(ran(1,30))),.1)
- sw.CFrame=sw.CFrame:lerp(sw.CFrame*CFrame.Angles(0,math.rad(5),0),.4)
- sw2.CFrame=sw2.CFrame:lerp(sw2.CFrame*CFrame.Angles(0,math.rad(-5),0),.4)
- --Sizing
- bm1.Scale=bm1.Scale:Lerp(bm1.Scale+Vector3.new(1.8,1.8,1.8),.069)--hehe
- bm2.Scale=bm2.Scale:Lerp(bm2.Scale+Vector3.new(6,6,6),.1)
- bm3.Scale=bm3.Scale:Lerp(bm3.Scale+Vector3.new(6,6,6),.1)
- rm1.Scale=rm1.Scale:Lerp(rm1.Scale+Vector3.new(7,7,7),.1)
- rm2.Scale=rm2.Scale:Lerp(rm2.Scale+Vector3.new(7,7,7),.1)
- bbm.Scale=bbm.Scale:Lerp(bbm.Scale+Vector3.new(8,8,8),.1)
- grm1.Scale=grm1.Scale:Lerp(grm1.Scale+Vector3.new(7,7,7),.1)
- grm2.Scale=grm2.Scale:Lerp(grm2.Scale+Vector3.new(7,7,7),.1)
- ss1.Scale=ss1.Scale:Lerp(ss1.Scale+Vector3.new(7,3,7),.1)
- ss2.Scale=ss2.Scale:Lerp(ss2.Scale+Vector3.new(7,2,7),.1)
- --Transparency
- b1.Transparency=.7+i/400
- b2.Transparency=.7+i/400
- b3.Transparency=.7+i/400
- r1.Transparency=.7+i/400
- r2.Transparency=.7+i/400
- bb.Transparency=.7+i/400
- gr.Transparency=.7+i/400
- gr2.Transparency=.7+i/400
- sw.Transparency=.7+i/400
- sw2.Transparency=.7+i/400
- end
- b1:Destroy()
- b2:Destroy()
- b3:Destroy()
- r1:Destroy()
- r2:Destroy()
- bb:Destroy()
- gr:Destroy()
- gr2:Destroy()
- sw:Destroy()
- sw2:Destroy()
- end
- Torso.Anchored=true
- RS.C0 = clerp(RS.C0,RS.C0* angles(rad(-30), rad(0), rad(0)), 1)
- LS.C0 = clerp(LS.C0,LS.C0* angles(rad(-30), rad(0), rad(0)), 1)
- RH.C0 = clerp(RH.C0,RH.C0* angles(rad(-10), rad(0), rad(0)), 1)
- LH.C0 = clerp(LH.C0,LH.C0* angles(rad(-10), rad(0), rad(0)), 1)
- Neck.C0 = clerp(Neck.C0,Neck.C0*angles(rad(-35), rad(0), rad(0)), 1)
- spawn(function()
- Explosion()
- end)
- wait(2)
- Torso.Anchored=false
- newpos()
- attacking=false
- end
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key=="l" then
- local poop=part(Char,true,false,v3(1,1,1),Torso.CFrame,c3(0,1,0),"Neon",.7)
- local cyl=mesh(poop,"Cylinder",v3(1,1,1))
- for i=1,60,.2 do r:wait()
- cyl.Scale=Vector3.new(i*2,i*2,4)
- poop.CFrame=Torso.CFrame*CFrame.new(0,0,-i)*CFrame.Angles(0,rad(90),0)
- end
- end
- end)
- Mouse.KeyDown:connect(function(Key)
- if Key=="m" then
- local poop=part(Char,true,false,v3(1,1,1),Torso.CFrame*cf(ran(3,10),ran(0,10),ran(3,10)),c3(0,1,0),"Neon",.7)
- poop.CFrame=poop.CFrame*CFrame.new(poop.Position-Torso.Position,poop.Position)
- end
- end)
- local animpose = "Idle"
- local lastanimpose = "Idle"
- local sine = 0
- local change = 1
- local val = 0
- local ffing = false
- -------------------------------
- game:GetService("RunService").RenderStepped:connect(function()
- --[[if char.Humanoid.Jump == true then
- jump = true
- else
- jump = false
- end]]
- char.Humanoid.FreeFalling:connect(function(f)
- if f then
- ffing = true
- else
- ffing = false
- end
- end)
- sine = sine + change
- if jumpn == true then
- animpose = "Jumping"
- elseif ffing == true then
- animpose = "Freefalling"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 2 then
- animpose = "Idle"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude < 20 then
- animpose = "Walking"
- elseif (torso.Velocity*Vector3.new(1, 0, 1)).magnitude > 20 then
- animpose = "Running"
- end
- if animpose ~= lastanimpose then
- sine = 0
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(-6),math.rad(8)), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62,0)*CFrame.Angles(math.rad(-6),math.rad(6),math.rad(-8)), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14),math.rad(0),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(0, math.rad(0), math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(0, 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Walking" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- end
- elseif animpose == "Running" then
- for i = 1, 2 do
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(-14),math.rad(8+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-20),math.rad(14),math.rad(-8-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-10),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-20),0, math.rad(0)), 0.4)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(-7)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), 0, math.rad(7)), 0.4)
- wait()
- end
- end
- else
- end
- end
- lastanimpose = animpose
- if Debounces.NoIdl == false then
- if animpose == "Idle" then
- change = 0.5
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-10),math.rad(-10),math.rad(14+2*math.cos(sine/10))), 0.4)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.62+0.1*math.cos(sine/10),0)*CFrame.Angles(math.rad(-20),math.rad(6),math.rad(-10-2*math.cos(sine/10))), 0.4)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0,1.5,-.2)*CFrame.Angles(math.rad(-14+1*math.cos(sine/10)),math.rad(20),0), 0.2)
- hed.Weld.C1 = Lerp(hed.Weld.C1, CFrame.new(0,0,0)*CFrame.Angles(math.rad(0),math.rad(0),0), 0.2)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 1-0.16*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-20), math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0-0.1*math.cos(sine/10), -0.55) * CFrame.Angles(math.rad(-10+1*math.cos(sine/10)), math.rad(10), math.rad(-0-2*math.cos(sine/10))), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1-0.1*math.cos(sine/10), 0) * CFrame.Angles(0, math.rad(-10), math.rad(0+2*math.cos(sine/10))), 0.4)
- elseif animpose == "Walking" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(-12),math.rad(10+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.5,0.55,0)*CFrame.Angles(math.rad(-16),math.rad(12),math.rad(-10-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, -.2) * CFrame.Angles(math.rad(-14),0,0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-10),0, math.rad(0)), 0.05)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(-8)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-8), 0, math.rad(8)), 0.4)
- elseif animpose == "Running" then
- change = 1
- rarm.Weld.C0 = Lerp(rarm.Weld.C0, CFrame.new(1.5,0.35,.4)*CFrame.Angles(math.rad(-30),math.rad(14),math.rad(-30+2*math.cos(sine/14))), 0.2)
- larm.Weld.C0 = Lerp(larm.Weld.C0, CFrame.new(-1.2,0.55,-.4)*CFrame.Angles(math.rad(110),math.rad(0),math.rad(40-2*math.cos(sine/14))), 0.2)
- hed.Weld.C0 = Lerp(hed.Weld.C0, CFrame.new(0, 1.5, .2) * CFrame.Angles(math.rad(20),math.rad(10),0), 0.4)
- torso.Weld.C0 = Lerp(torso.Weld.C0, CFrame.new(0, 0-0.1*math.cos(sine/14), 0) * CFrame.Angles(math.rad(-40),math.rad(-10), math.rad(0)), 0.2)
- lleg.Weld.C0 = Lerp(lleg.Weld.C0, CFrame.new(-0.5, 0, -1.2) * CFrame.Angles(math.rad(-20), math.rad(10), math.rad(0)), 0.4)
- rleg.Weld.C0 = Lerp(rleg.Weld.C0, CFrame.new(0.5, -1, 0) * CFrame.Angles(math.rad(-12), math.rad(10), math.rad(0)), 0.4)
- end
- end
- end)
- hum.MaxHealth = math.huge
- wait(3)
- hum.Health = math.huge
- spawn(function()
- while wait(2)
- do
- GroundWave3()
- end
- end)
- -------------------------------------------------------
- --End Animations And Script--
- -------------------------------------------------------
- end
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