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- --[[
- Watch
- Zomg a watch.
- --]]
- if script == nil then return end
- ModelName = "Watch"
- Player = Game.Players.LocalPlayer
- Char = Player.Character
- animate = Char:findFirstChild("Animate")
- if animate then
- animate:Destroy()
- end
- Selected = false
- Connected = false
- Button1Down = false
- CanUse = true
- WatchColor = BrickColor.new("Navy blue")
- FaceColor = BrickColor.new("Navy blue")
- FaceBackColor = BrickColor.new("Really black")
- CenterHandColor = BrickColor.new("Navy blue")
- NotchColor1 = BrickColor.new("Bright green")
- NotchColor2 = BrickColor.new("Bright green")
- HourHandColor = BrickColor.new("Navy blue")
- MinuteHandColor = BrickColor.new("Navy blue")
- SecondHandColor = BrickColor.new("Really red")
- function CheckPlayer()
- if Player.Character == nil then return false end
- if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
- if Player.Character.Humanoid.Health <= 0 then return false end
- return true
- end
- function Time()
- local Hours = math.floor((tick() / 3600) % 24)
- local Minutes = math.floor((tick() % 3600) / 60)
- local Seconds = math.floor(tick() % 60)
- local Section = ""
- if Hours == 24 or Hours < 12 then
- Section = "AM"
- else
- Section = "PM"
- end
- if Hours > 12 then
- Hours = Hours - 12
- end
- if Minutes <= 9 then
- Minutes = "0" ..tostring(Minutes)
- end
- if Seconds <= 9 then
- Seconds = "0" ..tostring(Seconds)
- end
- return Hours, Minutes, Seconds, Section
- end
- function CreateParts(Parent, Format)
- if Parent == nil then return end
- local Parts = Instance.new("Model")
- Parts.Name = ModelName
- if Format == 1 then
- Parts.Name = Parts.Name.. " (Holstered)"
- end
- Parts.Parent = Player.Character
- local MasterPart1 = Instance.new("Part")
- MasterPart1.Material = "SmoothPlastic"
- MasterPart1.Name = "Handle"
- MasterPart1.FormFactor = "Custom"
- MasterPart1.Size = Vector3.new(1.1, 0.2, 1.1)
- MasterPart1.BrickColor = WatchColor
- MasterPart1.TopSurface = 0
- MasterPart1.BottomSurface = 0
- MasterPart1.Parent = Parts
- Instance.new("BlockMesh", MasterPart1)
- local Weld = Instance.new("Weld", MasterPart1)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
- Weld.C0 = CFrame.new(0, 0.7, 0)
- local MasterPart2 = Instance.new("Part")
- MasterPart2.Material = "SmoothPlastic"
- MasterPart2.Name = "Watch"
- MasterPart2.FormFactor = "Custom"
- MasterPart2.Size = Vector3.new(0.5, 0.21, 0.5)
- MasterPart2.BrickColor = WatchColor
- MasterPart2.TopSurface = 0
- MasterPart2.BottomSurface = 0
- MasterPart2.Parent = Parts
- Instance.new("CylinderMesh", MasterPart2)
- local Weld = Instance.new("Weld", MasterPart2)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart1
- Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(90), 0) * CFrame.new(-0.5, 0, 0)
- for i = 0, 360, 15 do
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Face Rim"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Part.BrickColor = WatchColor
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("BlockMesh", Part).Scale = Vector3.new(0.065 / 0.2, 0.03 / 0.2, 0.05 / 0.2)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.12, 0.224) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
- end
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Face"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.4, 0.2, 0.4)
- Part.BrickColor = FaceColor
- Part.Transparency = 0.8
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.06 / 0.2, 1)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.1, 0)
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Face Back"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.4, 0.2, 0.4)
- Part.BrickColor = FaceBackColor
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.0105 / 0.2, 1)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.1, 0)
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Hand Center"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Part.BrickColor = CenterHandColor
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.035 / 0.2, 0.04 / 0.2, 0.035 / 0.2)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.1, 0)
- for i = 0, 360, 360 / 20 do
- if i % (360 / 4) ~= 0 then
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Notch 1"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Part.BrickColor = NotchColor1
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01075 / 0.2, 0.03 / 0.2)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
- end
- end
- for i = 0, 360, 360 / 4 do
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Notch 2"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Part.BrickColor = NotchColor2
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.011 / 0.2, 0.05 / 0.2)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
- end
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Hand Hour"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Part.BrickColor = HourHandColor
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("BlockMesh", Part).Scale = Vector3.new(0.03 / 0.2, 0.015 / 0.2, 0.1 / 0.2)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.11, 0.05)
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Hand Minute"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Part.BrickColor = MinuteHandColor
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.0125 / 0.2, 0.15 / 0.2)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.11, 0.075)
- local Part = Instance.new("Part")
- Part.Material = "SmoothPlastic"
- Part.Name = "Hand Second"
- Part.FormFactor = "Custom"
- Part.Size = Vector3.new(0.2, 0.2, 0.2)
- Part.BrickColor = SecondHandColor
- Part.TopSurface = 0
- Part.BottomSurface = 0
- Part.Parent = Parts
- Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01 / 0.2, 0.17 / 0.2)
- local Weld = Instance.new("Weld", Part)
- Weld.Part0 = Weld.Parent
- Weld.Part1 = MasterPart2
- Weld.C0 = CFrame.new(0, 0.11, 0.085)
- for _, Part in pairs(Parts:GetChildren()) do
- Part.Locked = true
- Part.CanCollide = false
- end
- coroutine.wrap(function()
- while Parts.Parent ~= nil do
- local Hours, Minutes, Seconds = Time()
- --SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 5, 0.5, false, Parts:FindFirstChild("Watch"))
- pcall(function() Parts["Hand Hour"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Hours / 12) * 2) - math.rad(90), 0) end)
- pcall(function() Parts["Hand Minute"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Minutes / 60) * 2) - math.rad(90), 0) end)
- pcall(function() Parts["Hand Second"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Seconds / 60) * 2) - math.rad(90), 0) end)
- wait(1)
- end
- end)()
- end
- function RemoveParts(Parent, Format)
- if Format == 1 then
- pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
- elseif Format == 2 then
- pcall(function() Parent[ModelName]:Remove() end)
- end
- end
- function SetAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- end
- end
- function ForceAngle(Joint, Angle, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- if Joint == 1 or Joint == 3 then
- Joints[Joint].DesiredAngle = Angle
- Joints[Joint].CurrentAngle = Angle
- end
- if Joint == 2 or Joint == 4 then
- Joints[Joint].DesiredAngle = -Angle
- Joints[Joint].CurrentAngle = -Angle
- end
- end
- function SetSpeed(Joint, Speed, Character)
- if Character == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- if Joints[Joint] == nil then return false end
- Joints[Joint].MaxVelocity = Speed
- end
- function DisableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder"),
- Character.Torso:FindFirstChild("Left Shoulder"),
- Character.Torso:FindFirstChild("Right Hip"),
- Character.Torso:FindFirstChild("Left Hip")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- local Joint = Instance.new("Motor6D")
- Joint.Parent = Character.Torso
- Joint.Part0 = Character.Torso
- Joint.Part1 = Limbs[Limb]
- if Limb == 1 then
- Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Shoulder 2"
- elseif Limb == 2 then
- Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Shoulder 2"
- elseif Limb == 3 then
- Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joint.Name = "Right Hip 2"
- elseif Limb == 4 then
- Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joint.Name = "Left Hip 2"
- end
- Joint.MaxVelocity = Joints[Limb].MaxVelocity
- Joint.CurrentAngle = Joints[Limb].CurrentAngle
- Joint.DesiredAngle = Joints[Limb].DesiredAngle
- Joints[Limb]:Remove()
- end
- function ResetLimbCFrame(Limb, Character)
- if Character == nil then return false end
- if Character.Parent == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 2 then
- Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- elseif Limb == 3 then
- Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
- elseif Limb == 4 then
- Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
- end
- end
- function EnableLimb(Limb, Character)
- if Character == nil then return false end
- if Character:FindFirstChild("Torso") == nil then return false end
- local Joints = {
- Character.Torso:FindFirstChild("Right Shoulder 2"),
- Character.Torso:FindFirstChild("Left Shoulder 2"),
- Character.Torso:FindFirstChild("Right Hip 2"),
- Character.Torso:FindFirstChild("Left Hip 2")
- }
- local Limbs = {
- Character:FindFirstChild("Right Arm"),
- Character:FindFirstChild("Left Arm"),
- Character:FindFirstChild("Right Leg"),
- Character:FindFirstChild("Left Leg")
- }
- if Joints[Limb] == nil then return false end
- if Limbs[Limb] == nil then return false end
- if Limb == 1 then
- Joints[Limb].Name = "Right Shoulder"
- elseif Limb == 2 then
- Joints[Limb].Name = "Left Shoulder"
- elseif Limb == 3 then
- Joints[Limb].Name = "Right Hip"
- elseif Limb == 4 then
- Joints[Limb].Name = "Left Hip"
- end
- Animate = Character:FindFirstChild("Animate")
- if Animate == nil then return false end
- Animate = Animate:Clone()
- Character.Animate:Remove()
- Animate.Parent = Character
- end
- function onButton1Down(Mouse)
- if Button1Down == true then return end
- Button1Down = true
- if CheckPlayer() == false then return end
- if CanUse == true then
- CanUse = false
- DisableLimb(1, Player.Character)
- SetSpeed(1, 0.5, Player.Character)
- SetAngle(1, 0, Player.Character)
- RemoveParts(Player.Character, 1)
- CreateParts(Player.Character, 2)
- wait(0.2)
- for i = 0, 1, 0.075 do
- pcall(function()
- Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i)))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i))
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130), math.rad(-5), math.rad(165))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.35, 0.5, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(220), math.rad(40))
- end)
- wait(0.1)
- CanUse = true
- coroutine.wrap(function()
- while Selected == true and Button1Down == true do
- wait()
- end
- CanUse = false
- for i = 1, 0, -0.075 do
- pcall(function()
- Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i)))
- Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i))
- end)
- wait()
- end
- pcall(function()
- Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
- end)
- ResetLimbCFrame(1, Player.Character)
- EnableLimb(1, Player.Character)
- RemoveParts(Player.Character, 2)
- CreateParts(Player.Character, 1)
- CanUse = true
- end)()
- end
- end
- function onButton1Up(Mouse)
- Button1Down = false
- end
- function onKeyDown(Key, Mouse)
- if Selected == false then return end
- Key = Key:lower()
- if Button1Down == false and CanUse == true and CheckPlayer() == true then
- if Key == "q" then
- if Mouse.Target == nil then return end
- if CheckPlayer() == false then return end
- local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
- if NewPlayer == nil then return end
- if NewPlayer.Character == nil then return end
- if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
- if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
- onDeselected(Mouse)
- wait()
- RemoveParts(Player.Character, 1)
- script.Parent.Parent = NewPlayer.Backpack
- Player = NewPlayer
- end
- end
- end
- function onSelected(Mouse)
- if Selected == true or CanUse == false then return end
- CanUse = false
- while true do
- if CheckPlayer() == true then
- if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
- break
- end
- end
- wait(0.1)
- end
- Selected = true
- Mouse.Icon = "rbxasset://textures\\GunCursor.png"
- Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
- Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
- Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
- CanUse = true
- end
- function onDeselected(Mouse)
- if Selected == false then return end
- Selected = false
- end
- if script.Parent.ClassName ~= "HopperBin" then
- if Player == nil then print("Error: Player not found!") return end
- Tool = Instance.new("HopperBin")
- Tool.Name = ModelName
- Tool.Parent = Player.Backpack
- script.Name = "Main"
- script.Parent = Tool
- elseif script.Parent.ClassName == "HopperBin" and Connected == false then
- Connected = true
- Player = script.Parent.Parent.Parent
- end wait() if script.Parent.ClassName == "HopperBin" then
- while script.Parent.Parent.ClassName ~= "Backpack" do
- wait()
- end
- script.Parent.Selected:connect(onSelected)
- script.Parent.Deselected:connect(onDeselected)
- CreateParts(Player.Character, 1)
- end
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