aidanthescriptor101

watch

Oct 2nd, 2016
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  1. --[[
  2. Watch
  3. Zomg a watch.
  4. --]]
  5.  
  6.  
  7. if script == nil then return end
  8.  
  9.  
  10. ModelName = "Watch"
  11. Player = Game.Players.LocalPlayer
  12. Char = Player.Character
  13. animate = Char:findFirstChild("Animate")
  14. if animate then
  15. animate:Destroy()
  16. end
  17. Selected = false
  18. Connected = false
  19. Button1Down = false
  20. CanUse = true
  21. WatchColor = BrickColor.new("Navy blue")
  22. FaceColor = BrickColor.new("Navy blue")
  23. FaceBackColor = BrickColor.new("Really black")
  24. CenterHandColor = BrickColor.new("Navy blue")
  25. NotchColor1 = BrickColor.new("Bright green")
  26. NotchColor2 = BrickColor.new("Bright green")
  27. HourHandColor = BrickColor.new("Navy blue")
  28. MinuteHandColor = BrickColor.new("Navy blue")
  29. SecondHandColor = BrickColor.new("Really red")
  30.  
  31.  
  32.  
  33. function CheckPlayer()
  34. if Player.Character == nil then return false end
  35. if Player.Character:FindFirstChild("Torso") == nil or Player.Character:FindFirstChild("Right Arm") == nil or Player.Character:FindFirstChild("Humanoid") == nil then return false end
  36. if Player.Character.Humanoid.Health <= 0 then return false end
  37. return true
  38. end
  39.  
  40.  
  41.  
  42.  
  43. function Time()
  44. local Hours = math.floor((tick() / 3600) % 24)
  45. local Minutes = math.floor((tick() % 3600) / 60)
  46. local Seconds = math.floor(tick() % 60)
  47. local Section = ""
  48. if Hours == 24 or Hours < 12 then
  49. Section = "AM"
  50. else
  51. Section = "PM"
  52. end
  53. if Hours > 12 then
  54. Hours = Hours - 12
  55. end
  56. if Minutes <= 9 then
  57. Minutes = "0" ..tostring(Minutes)
  58. end
  59. if Seconds <= 9 then
  60. Seconds = "0" ..tostring(Seconds)
  61. end
  62. return Hours, Minutes, Seconds, Section
  63. end
  64.  
  65.  
  66. function CreateParts(Parent, Format)
  67. if Parent == nil then return end
  68. local Parts = Instance.new("Model")
  69. Parts.Name = ModelName
  70. if Format == 1 then
  71. Parts.Name = Parts.Name.. " (Holstered)"
  72. end
  73. Parts.Parent = Player.Character
  74.  
  75. local MasterPart1 = Instance.new("Part")
  76. MasterPart1.Material = "SmoothPlastic"
  77. MasterPart1.Name = "Handle"
  78. MasterPart1.FormFactor = "Custom"
  79. MasterPart1.Size = Vector3.new(1.1, 0.2, 1.1)
  80. MasterPart1.BrickColor = WatchColor
  81. MasterPart1.TopSurface = 0
  82. MasterPart1.BottomSurface = 0
  83. MasterPart1.Parent = Parts
  84. Instance.new("BlockMesh", MasterPart1)
  85. local Weld = Instance.new("Weld", MasterPart1)
  86. Weld.Part0 = Weld.Parent
  87. Weld.Part1 = Player.Character:FindFirstChild("Right Arm")
  88. Weld.C0 = CFrame.new(0, 0.7, 0)
  89.  
  90. local MasterPart2 = Instance.new("Part")
  91. MasterPart2.Material = "SmoothPlastic"
  92. MasterPart2.Name = "Watch"
  93. MasterPart2.FormFactor = "Custom"
  94. MasterPart2.Size = Vector3.new(0.5, 0.21, 0.5)
  95. MasterPart2.BrickColor = WatchColor
  96. MasterPart2.TopSurface = 0
  97. MasterPart2.BottomSurface = 0
  98. MasterPart2.Parent = Parts
  99. Instance.new("CylinderMesh", MasterPart2)
  100. local Weld = Instance.new("Weld", MasterPart2)
  101. Weld.Part0 = Weld.Parent
  102. Weld.Part1 = MasterPart1
  103. Weld.C0 = CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(90), 0) * CFrame.new(-0.5, 0, 0)
  104.  
  105. for i = 0, 360, 15 do
  106. local Part = Instance.new("Part")
  107. Part.Material = "SmoothPlastic"
  108. Part.Name = "Face Rim"
  109. Part.FormFactor = "Custom"
  110. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  111. Part.BrickColor = WatchColor
  112. Part.TopSurface = 0
  113. Part.BottomSurface = 0
  114. Part.Parent = Parts
  115. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.065 / 0.2, 0.03 / 0.2, 0.05 / 0.2)
  116. local Weld = Instance.new("Weld", Part)
  117. Weld.Part0 = Weld.Parent
  118. Weld.Part1 = MasterPart2
  119. Weld.C0 = CFrame.new(0, 0.12, 0.224) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
  120. end
  121.  
  122. local Part = Instance.new("Part")
  123. Part.Material = "SmoothPlastic"
  124. Part.Name = "Face"
  125. Part.FormFactor = "Custom"
  126. Part.Size = Vector3.new(0.4, 0.2, 0.4)
  127. Part.BrickColor = FaceColor
  128. Part.Transparency = 0.8
  129. Part.TopSurface = 0
  130. Part.BottomSurface = 0
  131. Part.Parent = Parts
  132. Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.06 / 0.2, 1)
  133. local Weld = Instance.new("Weld", Part)
  134. Weld.Part0 = Weld.Parent
  135. Weld.Part1 = MasterPart2
  136. Weld.C0 = CFrame.new(0, 0.1, 0)
  137.  
  138. local Part = Instance.new("Part")
  139. Part.Material = "SmoothPlastic"
  140. Part.Name = "Face Back"
  141. Part.FormFactor = "Custom"
  142. Part.Size = Vector3.new(0.4, 0.2, 0.4)
  143. Part.BrickColor = FaceBackColor
  144. Part.TopSurface = 0
  145. Part.BottomSurface = 0
  146. Part.Parent = Parts
  147. Instance.new("CylinderMesh", Part).Scale = Vector3.new(1, 0.0105 / 0.2, 1)
  148. local Weld = Instance.new("Weld", Part)
  149. Weld.Part0 = Weld.Parent
  150. Weld.Part1 = MasterPart2
  151. Weld.C0 = CFrame.new(0, 0.1, 0)
  152.  
  153. local Part = Instance.new("Part")
  154. Part.Material = "SmoothPlastic"
  155. Part.Name = "Hand Center"
  156. Part.FormFactor = "Custom"
  157. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  158. Part.BrickColor = CenterHandColor
  159. Part.TopSurface = 0
  160. Part.BottomSurface = 0
  161. Part.Parent = Parts
  162. Instance.new("CylinderMesh", Part).Scale = Vector3.new(0.035 / 0.2, 0.04 / 0.2, 0.035 / 0.2)
  163. local Weld = Instance.new("Weld", Part)
  164. Weld.Part0 = Weld.Parent
  165. Weld.Part1 = MasterPart2
  166. Weld.C0 = CFrame.new(0, 0.1, 0)
  167.  
  168. for i = 0, 360, 360 / 20 do
  169. if i % (360 / 4) ~= 0 then
  170. local Part = Instance.new("Part")
  171. Part.Material = "SmoothPlastic"
  172. Part.Name = "Notch 1"
  173. Part.FormFactor = "Custom"
  174. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  175. Part.BrickColor = NotchColor1
  176. Part.TopSurface = 0
  177. Part.BottomSurface = 0
  178. Part.Parent = Parts
  179. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01075 / 0.2, 0.03 / 0.2)
  180. local Weld = Instance.new("Weld", Part)
  181. Weld.Part0 = Weld.Parent
  182. Weld.Part1 = MasterPart2
  183. Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
  184. end
  185. end
  186.  
  187. for i = 0, 360, 360 / 4 do
  188. local Part = Instance.new("Part")
  189. Part.Material = "SmoothPlastic"
  190. Part.Name = "Notch 2"
  191. Part.FormFactor = "Custom"
  192. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  193. Part.BrickColor = NotchColor2
  194. Part.TopSurface = 0
  195. Part.BottomSurface = 0
  196. Part.Parent = Parts
  197. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.011 / 0.2, 0.05 / 0.2)
  198. local Weld = Instance.new("Weld", Part)
  199. Weld.Part0 = Weld.Parent
  200. Weld.Part1 = MasterPart2
  201. Weld.C0 = CFrame.new(0, 0.1, 0.17) * CFrame.fromEulerAnglesXYZ(0, math.rad(i), 0)
  202. end
  203.  
  204. local Part = Instance.new("Part")
  205. Part.Material = "SmoothPlastic"
  206. Part.Name = "Hand Hour"
  207. Part.FormFactor = "Custom"
  208. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  209. Part.BrickColor = HourHandColor
  210. Part.TopSurface = 0
  211. Part.BottomSurface = 0
  212. Part.Parent = Parts
  213. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.03 / 0.2, 0.015 / 0.2, 0.1 / 0.2)
  214. local Weld = Instance.new("Weld", Part)
  215. Weld.Part0 = Weld.Parent
  216. Weld.Part1 = MasterPart2
  217. Weld.C0 = CFrame.new(0, 0.11, 0.05)
  218.  
  219. local Part = Instance.new("Part")
  220. Part.Material = "SmoothPlastic"
  221. Part.Name = "Hand Minute"
  222. Part.FormFactor = "Custom"
  223. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  224. Part.BrickColor = MinuteHandColor
  225. Part.TopSurface = 0
  226. Part.BottomSurface = 0
  227. Part.Parent = Parts
  228. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.02 / 0.2, 0.0125 / 0.2, 0.15 / 0.2)
  229. local Weld = Instance.new("Weld", Part)
  230. Weld.Part0 = Weld.Parent
  231. Weld.Part1 = MasterPart2
  232. Weld.C0 = CFrame.new(0, 0.11, 0.075)
  233.  
  234. local Part = Instance.new("Part")
  235. Part.Material = "SmoothPlastic"
  236. Part.Name = "Hand Second"
  237. Part.FormFactor = "Custom"
  238. Part.Size = Vector3.new(0.2, 0.2, 0.2)
  239. Part.BrickColor = SecondHandColor
  240. Part.TopSurface = 0
  241. Part.BottomSurface = 0
  242. Part.Parent = Parts
  243. Instance.new("BlockMesh", Part).Scale = Vector3.new(0.01 / 0.2, 0.01 / 0.2, 0.17 / 0.2)
  244. local Weld = Instance.new("Weld", Part)
  245. Weld.Part0 = Weld.Parent
  246. Weld.Part1 = MasterPart2
  247. Weld.C0 = CFrame.new(0, 0.11, 0.085)
  248.  
  249. for _, Part in pairs(Parts:GetChildren()) do
  250. Part.Locked = true
  251. Part.CanCollide = false
  252. end
  253.  
  254. coroutine.wrap(function()
  255. while Parts.Parent ~= nil do
  256. local Hours, Minutes, Seconds = Time()
  257. --SoundToServer("Tick", "http://www.roblox.com/Asset/?id=14863866", 5, 0.5, false, Parts:FindFirstChild("Watch"))
  258. pcall(function() Parts["Hand Hour"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Hours / 12) * 2) - math.rad(90), 0) end)
  259. pcall(function() Parts["Hand Minute"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Minutes / 60) * 2) - math.rad(90), 0) end)
  260. pcall(function() Parts["Hand Second"].Weld.C1 = CFrame.fromEulerAnglesXYZ(0, (math.pi * (Seconds / 60) * 2) - math.rad(90), 0) end)
  261. wait(1)
  262. end
  263. end)()
  264. end
  265.  
  266.  
  267. function RemoveParts(Parent, Format)
  268. if Format == 1 then
  269. pcall(function() Parent[ModelName.. " (Holstered)"]:Remove() end)
  270. elseif Format == 2 then
  271. pcall(function() Parent[ModelName]:Remove() end)
  272. end
  273. end
  274.  
  275.  
  276. function SetAngle(Joint, Angle, Character)
  277. if Character == nil then return false end
  278. local Joints = {
  279. Character.Torso:FindFirstChild("Right Shoulder 2"),
  280. Character.Torso:FindFirstChild("Left Shoulder 2"),
  281. Character.Torso:FindFirstChild("Right Hip 2"),
  282. Character.Torso:FindFirstChild("Left Hip 2")
  283. }
  284. if Joints[Joint] == nil then return false end
  285. if Joint == 1 or Joint == 3 then
  286. Joints[Joint].DesiredAngle = Angle
  287. end
  288. if Joint == 2 or Joint == 4 then
  289. Joints[Joint].DesiredAngle = -Angle
  290. end
  291. end
  292.  
  293.  
  294. function ForceAngle(Joint, Angle, Character)
  295. if Character == nil then return false end
  296. local Joints = {
  297. Character.Torso:FindFirstChild("Right Shoulder 2"),
  298. Character.Torso:FindFirstChild("Left Shoulder 2"),
  299. Character.Torso:FindFirstChild("Right Hip 2"),
  300. Character.Torso:FindFirstChild("Left Hip 2")
  301. }
  302. if Joints[Joint] == nil then return false end
  303. if Joint == 1 or Joint == 3 then
  304. Joints[Joint].DesiredAngle = Angle
  305. Joints[Joint].CurrentAngle = Angle
  306. end
  307. if Joint == 2 or Joint == 4 then
  308. Joints[Joint].DesiredAngle = -Angle
  309. Joints[Joint].CurrentAngle = -Angle
  310. end
  311. end
  312.  
  313.  
  314. function SetSpeed(Joint, Speed, Character)
  315. if Character == nil then return false end
  316. local Joints = {
  317. Character.Torso:FindFirstChild("Right Shoulder 2"),
  318. Character.Torso:FindFirstChild("Left Shoulder 2"),
  319. Character.Torso:FindFirstChild("Right Hip 2"),
  320. Character.Torso:FindFirstChild("Left Hip 2")
  321. }
  322. if Joints[Joint] == nil then return false end
  323. Joints[Joint].MaxVelocity = Speed
  324. end
  325.  
  326.  
  327. function DisableLimb(Limb, Character)
  328. if Character == nil then return false end
  329. if Character:FindFirstChild("Torso") == nil then return false end
  330. local Joints = {
  331. Character.Torso:FindFirstChild("Right Shoulder"),
  332. Character.Torso:FindFirstChild("Left Shoulder"),
  333. Character.Torso:FindFirstChild("Right Hip"),
  334. Character.Torso:FindFirstChild("Left Hip")
  335. }
  336. local Limbs = {
  337. Character:FindFirstChild("Right Arm"),
  338. Character:FindFirstChild("Left Arm"),
  339. Character:FindFirstChild("Right Leg"),
  340. Character:FindFirstChild("Left Leg")
  341. }
  342. if Joints[Limb] == nil then return false end
  343. if Limbs[Limb] == nil then return false end
  344. local Joint = Instance.new("Motor6D")
  345. Joint.Parent = Character.Torso
  346. Joint.Part0 = Character.Torso
  347. Joint.Part1 = Limbs[Limb]
  348. if Limb == 1 then
  349. Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  350. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  351. Joint.Name = "Right Shoulder 2"
  352. elseif Limb == 2 then
  353. Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  354. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  355. Joint.Name = "Left Shoulder 2"
  356. elseif Limb == 3 then
  357. Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  358. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  359. Joint.Name = "Right Hip 2"
  360. elseif Limb == 4 then
  361. Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  362. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  363. Joint.Name = "Left Hip 2"
  364. end
  365. Joint.MaxVelocity = Joints[Limb].MaxVelocity
  366. Joint.CurrentAngle = Joints[Limb].CurrentAngle
  367. Joint.DesiredAngle = Joints[Limb].DesiredAngle
  368. Joints[Limb]:Remove()
  369. end
  370.  
  371.  
  372. function ResetLimbCFrame(Limb, Character)
  373. if Character == nil then return false end
  374. if Character.Parent == nil then return false end
  375. if Character:FindFirstChild("Torso") == nil then return false end
  376. local Joints = {
  377. Character.Torso:FindFirstChild("Right Shoulder 2"),
  378. Character.Torso:FindFirstChild("Left Shoulder 2"),
  379. Character.Torso:FindFirstChild("Right Hip 2"),
  380. Character.Torso:FindFirstChild("Left Hip 2")
  381. }
  382. local Limbs = {
  383. Character:FindFirstChild("Right Arm"),
  384. Character:FindFirstChild("Left Arm"),
  385. Character:FindFirstChild("Right Leg"),
  386. Character:FindFirstChild("Left Leg")
  387. }
  388. if Joints[Limb] == nil then return false end
  389. if Limbs[Limb] == nil then return false end
  390. if Limb == 1 then
  391. Joints[Limb].C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  392. Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  393. elseif Limb == 2 then
  394. Joints[Limb].C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  395. Joints[Limb].C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  396. elseif Limb == 3 then
  397. Joints[Limb].C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  398. Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  399. elseif Limb == 4 then
  400. Joints[Limb].C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  401. Joints[Limb].C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  402. end
  403. end
  404.  
  405.  
  406. function EnableLimb(Limb, Character)
  407. if Character == nil then return false end
  408. if Character:FindFirstChild("Torso") == nil then return false end
  409. local Joints = {
  410. Character.Torso:FindFirstChild("Right Shoulder 2"),
  411. Character.Torso:FindFirstChild("Left Shoulder 2"),
  412. Character.Torso:FindFirstChild("Right Hip 2"),
  413. Character.Torso:FindFirstChild("Left Hip 2")
  414. }
  415. local Limbs = {
  416. Character:FindFirstChild("Right Arm"),
  417. Character:FindFirstChild("Left Arm"),
  418. Character:FindFirstChild("Right Leg"),
  419. Character:FindFirstChild("Left Leg")
  420. }
  421. if Joints[Limb] == nil then return false end
  422. if Limbs[Limb] == nil then return false end
  423. if Limb == 1 then
  424. Joints[Limb].Name = "Right Shoulder"
  425. elseif Limb == 2 then
  426. Joints[Limb].Name = "Left Shoulder"
  427. elseif Limb == 3 then
  428. Joints[Limb].Name = "Right Hip"
  429. elseif Limb == 4 then
  430. Joints[Limb].Name = "Left Hip"
  431. end
  432. Animate = Character:FindFirstChild("Animate")
  433. if Animate == nil then return false end
  434. Animate = Animate:Clone()
  435. Character.Animate:Remove()
  436. Animate.Parent = Character
  437. end
  438.  
  439.  
  440. function onButton1Down(Mouse)
  441. if Button1Down == true then return end
  442. Button1Down = true
  443. if CheckPlayer() == false then return end
  444. if CanUse == true then
  445. CanUse = false
  446. DisableLimb(1, Player.Character)
  447. SetSpeed(1, 0.5, Player.Character)
  448. SetAngle(1, 0, Player.Character)
  449. RemoveParts(Player.Character, 1)
  450. CreateParts(Player.Character, 2)
  451. wait(0.2)
  452. for i = 0, 1, 0.075 do
  453. pcall(function()
  454. Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i)))
  455. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i))
  456. end)
  457. wait()
  458. end
  459. pcall(function()
  460. Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-130), math.rad(-5), math.rad(165))
  461. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.35, 0.5, -0.2) * CFrame.fromEulerAnglesXYZ(math.rad(100), math.rad(220), math.rad(40))
  462. end)
  463. wait(0.1)
  464. CanUse = true
  465. coroutine.wrap(function()
  466. while Selected == true and Button1Down == true do
  467. wait()
  468. end
  469. CanUse = false
  470. for i = 1, 0, -0.075 do
  471. pcall(function()
  472. Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90 - (40 * i)), math.rad(-5 * i), math.rad(180 - (15 * i)))
  473. Player.Character.Torso["Right Shoulder 2"].C0 = CFrame.new(1.5 - (0.15 * i), 0.5, -0.2 * i) * CFrame.fromEulerAnglesXYZ(math.rad(100 * i), math.rad(90 + (130 * i)), math.rad(40 * i))
  474. end)
  475. wait()
  476. end
  477. pcall(function()
  478. Player.Character.Torso.Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
  479. end)
  480. ResetLimbCFrame(1, Player.Character)
  481. EnableLimb(1, Player.Character)
  482. RemoveParts(Player.Character, 2)
  483. CreateParts(Player.Character, 1)
  484. CanUse = true
  485. end)()
  486. end
  487. end
  488.  
  489.  
  490. function onButton1Up(Mouse)
  491. Button1Down = false
  492. end
  493.  
  494.  
  495. function onKeyDown(Key, Mouse)
  496. if Selected == false then return end
  497. Key = Key:lower()
  498. if Button1Down == false and CanUse == true and CheckPlayer() == true then
  499. if Key == "q" then
  500. if Mouse.Target == nil then return end
  501. if CheckPlayer() == false then return end
  502. local NewPlayer = game:GetService("Players"):GetPlayerFromCharacter(Mouse.Target.Parent)
  503. if NewPlayer == nil then return end
  504. if NewPlayer.Character == nil then return end
  505. if NewPlayer.Character:FindFirstChild("Torso") == nil then return end
  506. if (NewPlayer.Character.Torso.Position - Player.Character.Torso.Position).magnitude > 10 then return end
  507. onDeselected(Mouse)
  508. wait()
  509. RemoveParts(Player.Character, 1)
  510. script.Parent.Parent = NewPlayer.Backpack
  511. Player = NewPlayer
  512. end
  513. end
  514. end
  515.  
  516.  
  517. function onSelected(Mouse)
  518. if Selected == true or CanUse == false then return end
  519. CanUse = false
  520. while true do
  521. if CheckPlayer() == true then
  522. if Player.Character.Torso:FindFirstChild("Right Shoulder") ~= nil then
  523. break
  524. end
  525. end
  526. wait(0.1)
  527. end
  528. Selected = true
  529. Mouse.Icon = "rbxasset://textures\\GunCursor.png"
  530. Mouse.Button1Down:connect(function() onButton1Down(Mouse) end)
  531. Mouse.Button1Up:connect(function() onButton1Up(Mouse) end)
  532. Mouse.KeyDown:connect(function(Key) onKeyDown(Key, Mouse) end)
  533. CanUse = true
  534. end
  535.  
  536.  
  537. function onDeselected(Mouse)
  538. if Selected == false then return end
  539. Selected = false
  540. end
  541.  
  542.  
  543. if script.Parent.ClassName ~= "HopperBin" then
  544. if Player == nil then print("Error: Player not found!") return end
  545. Tool = Instance.new("HopperBin")
  546. Tool.Name = ModelName
  547. Tool.Parent = Player.Backpack
  548. script.Name = "Main"
  549. script.Parent = Tool
  550. elseif script.Parent.ClassName == "HopperBin" and Connected == false then
  551. Connected = true
  552. Player = script.Parent.Parent.Parent
  553. end wait() if script.Parent.ClassName == "HopperBin" then
  554. while script.Parent.Parent.ClassName ~= "Backpack" do
  555. wait()
  556. end
  557. script.Parent.Selected:connect(onSelected)
  558. script.Parent.Deselected:connect(onDeselected)
  559. CreateParts(Player.Character, 1)
  560.  
  561. end
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