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Jun 27th, 2019
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  1. --[[ World eater Script ]]--
  2. --[[ Declarations ]]--
  3.  
  4.  
  5. -- This script has been converted to FE by iPxter
  6.  
  7.  
  8. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  9. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  10. do
  11. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  12. script.Parent = Player.Character
  13.  
  14. --RemoteEvent for communicating
  15. local Event = Instance.new("RemoteEvent")
  16. Event.Name = "UserInput_Event"
  17.  
  18. --Fake event to make stuff like Mouse.KeyDown work
  19. local function fakeEvent()
  20. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  21. t.connect = t.Connect
  22. return t
  23. end
  24.  
  25. --Creating fake input objects with fake variables
  26. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  27. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  28. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  29. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  30. end}
  31. --Merged 2 functions into one by checking amount of arguments
  32. CAS.UnbindAction = CAS.BindAction
  33.  
  34. --This function will trigger the events that have been :Connect()'ed
  35. local function te(self,ev,...)
  36. local t = m[ev]
  37. if t and t._fakeEvent and t.Function then
  38. t.Function(...)
  39. end
  40. end
  41. m.TrigEvent = te
  42. UIS.TrigEvent = te
  43.  
  44. Event.OnServerEvent:Connect(function(plr,io)
  45. if plr~=Player then return end
  46. if io.isMouse then
  47. m.Target = io.Target
  48. m.Hit = io.Hit
  49. else
  50. local b = io.UserInputState == Enum.UserInputState.Begin
  51. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  52. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  53. end
  54. for _,t in pairs(CAS.Actions) do
  55. for _,k in pairs(t.Keys) do
  56. if k==io.KeyCode then
  57. t.Function(t.Name,io.UserInputState,io)
  58. end
  59. end
  60. end
  61. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  62. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  63. end
  64. end)
  65. Event.Parent = NLS([==[
  66. local Player = game:GetService("Players").LocalPlayer
  67. local Event = script:WaitForChild("UserInput_Event")
  68.  
  69. local UIS = game:GetService("UserInputService")
  70. local input = function(io,a)
  71. if a then return end
  72. --Since InputObject is a client-side instance, we create and pass table instead
  73. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  74. end
  75. UIS.InputBegan:Connect(input)
  76. UIS.InputEnded:Connect(input)
  77.  
  78. local Mouse = Player:GetMouse()
  79. local h,t
  80. --Give the server mouse data 30 times every second, but only if the values changed
  81. --If player is not moving their mouse, client won't fire events
  82. while wait(1/30) do
  83. if h~=Mouse.Hit or t~=Mouse.Target then
  84. h,t=Mouse.Hit,Mouse.Target
  85. Event:FireServer({isMouse=true,Target=t,Hit=h})
  86. end
  87. end]==],Player.Character)
  88. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  89. end
  90.  
  91. wait(.0000000000000000000001)
  92. local Player = owner
  93. local Character = Player.Character
  94. local Head = Character.Head
  95. local Torso = Character.Torso
  96. local Right_Arm = Character["Right Arm"]
  97. local Right_Leg = Character["Right Leg"]
  98. local Left_Arm = Character["Left Arm"]
  99. local Left_Leg = Character["Left Leg"]
  100. local Humanoid = Character.Humanoid
  101. local Animation = "Idle"
  102. local LeftShoulder = Torso["Left Shoulder"]
  103. local Left_Hip = Torso["Left Hip"]
  104. local RightShoulder = Torso["Right Shoulder"]
  105. local Right_Hip = Torso["Right Hip"]
  106. local Root = Character.HumanoidRootPart
  107. local RootJoint = Root.RootJoint
  108. local Attacking = false
  109. local CanAttack = true
  110. local Anim = "Idle"
  111. local Combo = 1
  112. local Blocking = false
  113. local MaxDestruction = 1000
  114. local Destruction = 0
  115. local MaxBlock = 100
  116. local Effects = {}
  117. local Color = "Bright yellow"
  118. local Invert = false
  119. local Idle = 0
  120. local Equipped = false
  121. local Running = false
  122. local Unseathed = false
  123. local Shard = "None"
  124.  
  125. Humanoid.MaxHealth = 3000
  126. Humanoid.Health = 3000
  127.  
  128. local WorldEaterTheme = Instance.new("Sound",Character)
  129. WorldEaterTheme.Name = "WorldEaterTheme"
  130. WorldEaterTheme.Looped = true
  131. WorldEaterTheme.SoundId = "http://www.roblox.com/asset?id=149981769"
  132. WorldEaterTheme:Play()
  133.  
  134. Left_Shoulder = Instance.new("Weld", Torso)
  135. Left_Shoulder.Part0 = Torso
  136. Left_Shoulder.Part1 = Left_Arm
  137. Left_Shoulder.Name = "Left Shoulder"
  138. Left_Shoulder.C0 = CFrame.new(-1.5,0,0)
  139.  
  140. Right_Shoulder = Instance.new("Weld", Torso)
  141. Right_Shoulder.Part0 = Torso
  142. Right_Shoulder.Part1 = Right_Arm
  143. Right_Shoulder.Name = "Right Shoulder"
  144. Right_Shoulder.C0 = CFrame.new(1.5,0,0)
  145.  
  146. LeftShoulder.Parent = nil
  147. RightShoulder.Parent = nil
  148. Humanoid.WalkSpeed = 10
  149.  
  150. local RootCFrame = CFrame.fromEulerAnglesXYZ(-1.57,0,3.14)
  151. Necko = CFrame.new(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  152. Necko2 = CFrame.new(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  153. Right_Hip_C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  154. Left_Hip_C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  155.  
  156.  
  157. Movemment = 1
  158. Walk = 0
  159.  
  160. Animator = Humanoid.Animator
  161. --Animate = Character.Animate
  162.  
  163. Animator.Parent = nil
  164. --Animate.Parent = nil
  165.  
  166. local Services = {
  167.  
  168. SoundService = game:GetService("SoundService");
  169. Players = game:GetService("Players");
  170. Debris = game:GetService("Debris");
  171. Workspace = game:GetService("Workspace");
  172. Lighting = game:GetService("Lighting");
  173. HttpService = game:GetService("HttpService");
  174. InsertService = game:GetService("InsertService");
  175.  
  176. }
  177.  
  178. local ManaBarGUI = Instance.new("ScreenGui", Player.PlayerGui)
  179. ManaBarGUI.Name = "ManaBarGUI"
  180.  
  181. local ManaBarP1 = Instance.new("Frame", ManaBarGUI)
  182. ManaBarP1.Name = "ManaBarPart1"
  183. ManaBarP1.Size = UDim2.new(0,300,0,20)
  184. ManaBarP1.Position = UDim2.new(0,350,0.1,0)
  185. ManaBarP1.BackgroundColor3 = BrickColor.Black().Color
  186.  
  187. local ManaBarP2 = Instance.new("Frame", ManaBarP1)
  188. ManaBarP2.Name = "ManaBarPart2"
  189. ManaBarP2.Size = UDim2.new(0,300,0,20)
  190. ManaBarP2.Position = UDim2.new(0,0,0,0)
  191. ManaBarP2.BackgroundColor3 = BrickColor.new("Black").Color
  192.  
  193. local ManaBarText = Instance.new("TextLabel", ManaBarP1)
  194. ManaBarText.Name = "ManaBarText"
  195. ManaBarText.Size = UDim2.new(0,300,0,20)
  196. ManaBarText.Position = UDim2.new(0,0,-1.5,0)
  197. ManaBarText.TextScaled = true
  198. ManaBarText.Text = "<{[ Destruction ]}> 0 <{[ Destruction ]}>"
  199. ManaBarText.BackgroundTransparency = 1
  200. ManaBarText.TextStrokeTransparency = 0
  201. ManaBarText.TextStrokeColor3 = Color3.new(1,1,1)
  202. ManaBarText.TextColor3 = Color3.new(0,0,0)
  203. ManaBarText.Font = "Garamond"
  204.  
  205. local WorldEaterGui = Instance.new("BillboardGui", Head)
  206. WorldEaterGui.ExtentsOffset = Vector3.new(0,5,0)
  207. WorldEaterGui.Adornee = Head
  208. WorldEaterGui.AlwaysOnTop = true
  209. WorldEaterGui.Enabled = true
  210. WorldEaterGui.Size = UDim2.new(0, 200,0, 50)
  211.  
  212. local WorldEaterText = Instance.new("TextLabel", WorldEaterGui)
  213. WorldEaterText.BackgroundTransparency = 1
  214. WorldEaterText.Font = "Garamond"
  215. WorldEaterText.Size = UDim2.new(0, 200,0, 50)
  216. WorldEaterText.TextStrokeColor3 = BrickColor.Red().Color
  217. WorldEaterText.TextStrokeTransparency = 0
  218. WorldEaterText.TextColor3 = BrickColor.Black().Color
  219. WorldEaterText.TextScaled = true
  220. WorldEaterText.Text = "World Eater"
  221.  
  222. --------[[ Mesh Ids ]]--------
  223.  
  224. SpikeMeshId = 1033714
  225. SpikeBallId = 9982590
  226. StarMeshId = 45428961
  227. CrystalMeshId = 9756362
  228.  
  229. --[[ Essential Functions ]]--
  230. function NoOutlines(Part)
  231. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  232. end
  233.  
  234.  
  235. local CreatePart = function(Parent, Name, Color, Size, Material, Transparency, Shape)
  236.  
  237. local Part = Instance.new("Part", Parent)
  238. Part.Name = Name
  239. Part.BrickColor = BrickColor.new(Color)
  240. Part.Size = Size
  241. Part.Material = Material
  242. Part.Transparency = Transparency
  243. Part.Shape = Shape
  244. Part.CanCollide = false
  245. NoOutlines(Part)
  246.  
  247. return Part
  248.  
  249. end
  250.  
  251. local CreateMesh = function(Parent, Scale, Shape)
  252.  
  253.  
  254. local Mesh = Instance.new("BlockMesh", Parent)
  255. Mesh.Scale = Scale
  256.  
  257. return Mesh
  258.  
  259. end
  260.  
  261. local CreateWedge = function(Parent, Name, Color, Size, Material, Transparency)
  262.  
  263. local WedgePart = Instance.new("WedgePart", Parent)
  264. WedgePart.Name = Name
  265. WedgePart.BrickColor = BrickColor.new(Color)
  266. WedgePart.Size = Size
  267. WedgePart.Material = Material
  268. WedgePart.Transparency = Transparency
  269. WedgePart.CanCollide = false
  270. NoOutlines(WedgePart)
  271.  
  272. return WedgePart
  273.  
  274. end
  275.  
  276. local CreateWeld = function(Parent, Cframe, P1 , P0)
  277.  
  278. local Weld = Instance.new("Weld", Parent)
  279. Weld.Part0 = P0
  280. Weld.Part1 = P1
  281. Weld.Name = P0.Name .. "To" .. P1.Name
  282. Weld.C0 = Cframe
  283.  
  284. return Weld
  285.  
  286. end
  287.  
  288. local CreateVelocity = function(Parent,Velocity,Force)
  289.  
  290. local BodyVelocity = Instance.new("BodyVelocity", Parent)
  291. BodyVelocity.Velocity = Velocity
  292. BodyVelocity.MaxForce = Force
  293.  
  294.  
  295.  
  296. return BodyVelocity
  297.  
  298. end
  299.  
  300.  
  301. local CreateCrystal = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  302.  
  303.  
  304. local Part = Instance.new("Part", Parent)
  305. Part.Name = Name
  306. Part.BrickColor = BrickColor.new(Color)
  307. Part.Size = Size
  308. Part.Material = Material
  309. Part.Transparency = Transparency
  310. Part.CanCollide = false
  311. NoOutlines(Part)
  312.  
  313. local Mesh = Instance.new("SpecialMesh", Part)
  314. Mesh.MeshId = "http://www.roblox.com/asset?id=" .. CrystalMeshId
  315. Mesh.Scale = Scale
  316.  
  317. return Mesh and Part
  318.  
  319. end
  320.  
  321. local MakeSFX = function(Parent, Id, Volume, Pitch, Type)
  322.  
  323. local SFX = Instance.new("Sound", Parent)
  324. SFX.SoundId = "http://www.roblox.com/asset?id=" .. Id
  325. SFX.Name = "SFX"
  326. SFX:Play()
  327. SFX.Volume = Volume
  328. SFX.Pitch = Pitch
  329. SFX.PlayOnRemove = true
  330. SFX:Remove()
  331.  
  332. if Type == "Echo" then
  333.  
  334. Instance.new("EchoSoundEffect", SFX)
  335.  
  336. end
  337.  
  338. end
  339.  
  340. local CreateSpike = function(Parent, Name, Color, Size, Material, Transparency, Scale)
  341.  
  342.  
  343. local Part = Instance.new("Part", Parent)
  344. Part.Name = Name
  345. Part.BrickColor = BrickColor.new(Color)
  346. Part.Size = Size
  347. Part.Material = Material
  348. Part.Transparency = Transparency
  349. Part.CanCollide = false
  350. NoOutlines(Part)
  351.  
  352. local Mesh = Instance.new("SpecialMesh", Part)
  353. Mesh.MeshId = "http://www.roblox.com/asset?id=" .. SpikeMeshId
  354. Mesh.Scale = Scale
  355.  
  356. return Mesh and Part
  357.  
  358. end
  359.  
  360. CircleEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
  361.  
  362. local Part = Instance.new("Part", Parent)
  363. Part.Transparency = Transparency
  364. Part.Name = "CircleEffect"
  365. Part.Size = Vector3.new()
  366. Part.Anchored = true
  367. Part.CanCollide = false
  368. Part.Position = Position
  369. Part.BrickColor = BrickColor.new(Brickcolor)
  370. Part.Material = Material
  371. NoOutlines(Part)
  372.  
  373. local Mesh = Instance.new("SpecialMesh", Part)
  374. Mesh.MeshType = "Sphere"
  375. Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
  376.  
  377. Services.Debris:AddItem(Part, Time)
  378.  
  379.  
  380. table.insert(Effects, {Part, "Circle", Time, SX, SY, SZ})
  381.  
  382.  
  383. end
  384.  
  385. BlockEffect = function(Position, Parent, DSX, DSY, DSZ, SX, SY, SZ, Time, Brickcolor, Material, Transparency)
  386.  
  387. local Part = Instance.new("Part", Parent)
  388. Part.Transparency = Transparency
  389. Part.Name = "BlockEffect"
  390. Part.Size = Vector3.new()
  391. Part.Anchored = true
  392. Part.Position = Position
  393. Part.CanCollide = false
  394. Part.BrickColor = BrickColor.new(Brickcolor)
  395. Part.Material = Material
  396. NoOutlines(Part)
  397.  
  398. local Mesh = Instance.new("BlockMesh", Part)
  399. Mesh.Scale = Vector3.new(DSX, DSY, DSZ)
  400.  
  401. Services.Debris:AddItem(Part, Time)
  402.  
  403. table.insert(Effects, {Part, "Block", Time, SX, SY, SZ})
  404.  
  405.  
  406. end
  407.  
  408. --[[ Damage function ]]--
  409.  
  410.  
  411. function DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
  412.  
  413. local HitHumanoid = Hit.Parent.Humanoid
  414.  
  415.  
  416. local Damage = math.random(Min, Max)
  417.  
  418.  
  419. coroutine.resume(coroutine.create(function()
  420. HitHumanoid:TakeDamage(Damage)
  421. end))
  422.  
  423. if Type == "Shrink" then
  424. MakeSFX(Hit.Parent.Torso, 209527235, 1, 1)
  425. for i,v in pairs(Hit.Parent:children()) do
  426. if v:IsA("Part") then
  427. coroutine.resume(coroutine.create(function()
  428. for i = 1,100 do
  429. wait()
  430. v.Size = v.Size - Vector3.new(0.05,0.05,0.05)
  431. v.Transparency = v.Transparency + 0.05
  432.  
  433. end
  434. end))
  435. end
  436. end
  437.  
  438. end
  439.  
  440.  
  441.  
  442. if Type == "Normal" then
  443.  
  444. local Push = CreateVelocity(Hit.Parent.Torso, Torso.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
  445. Services.Debris:AddItem(Push, 0)
  446. DamageLabel(Hit.Parent, Damage, Hit)
  447.  
  448. elseif Type == "Ranged" then
  449. local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
  450. Services.Debris:AddItem(Push, 0)
  451. DamageLabel(Hit.Parent, Damage, Hit)
  452.  
  453. elseif Type == "Impale" then
  454.  
  455. local Spike = CreateSpike(Services.Workspace, "D e a t h", "Black", Vector3.new(), "SmoothPlastic", 0, Vector3.new(1,20,1))
  456. Spike.Anchored = true
  457. Spike.Rotation = Vector3.new(math.random(-50,50), 0 , math.random(-50,50))
  458. Spike.Position = Hit.Parent.Torso.Position
  459.  
  460.  
  461. Services.Debris:AddItem(Spike, 30)
  462.  
  463. Hit.Parent:BreakJoints()
  464. Hit.Parent.Torso.Position = Spike.Position + Vector3.new(0,5,0)
  465. Hit.Parent.Torso.Anchored = true
  466.  
  467. MakeSFX(Spike, 306247724, 1,1)
  468. MakeSFX(Hit.Parent.Torso, 209527175, 10,1)
  469. elseif Type == "Knockdown" then
  470.  
  471.  
  472. local Push = CreateVelocity(Hit.Parent.Torso, Part.CFrame.lookVector * Knockback, Vector3.new(math.huge,math.huge,math.huge))
  473. DamageLabel(Hit.Parent, Damage, Hit)
  474. Services.Debris:AddItem(Push, 0.3)
  475.  
  476. coroutine.resume(coroutine.create(function()
  477.  
  478. HitHumanoid.PlatformStand = true
  479. wait(1)
  480. HitHumanoid.PlatformStand = false
  481.  
  482.  
  483. end))
  484. end
  485.  
  486. if HitSFX == "Penetration" then
  487.  
  488. MakeSFX(Hit, 199149269, 1 , 1)
  489.  
  490. elseif HitSFX == "Punch" then
  491.  
  492. MakeSFX(Hit, 278062209, 1 , 1)
  493.  
  494.  
  495.  
  496.  
  497. end
  498. end
  499.  
  500. function DamageLabel(HitCharacter, DamageDealt, Hit)
  501.  
  502. local DamageShowingPart = CreatePart(Services.Workspace, "ShowDamage", "Bright yellow", Vector3.new(0.8,0.8,0.8), "Neon", 1, "Block")
  503. DamageShowingPart.Position = HitCharacter.Head.Position
  504.  
  505. local DamageGui = Instance.new("BillboardGui", DamageShowingPart)
  506. DamageGui.Name = "Damage"
  507. DamageGui.AlwaysOnTop = true
  508. DamageGui.Size = UDim2.new(5, 0, 5, 0)
  509.  
  510. local DamageNumber = Instance.new("TextLabel", DamageGui)
  511. DamageNumber.Size = UDim2.new(1,0,1,0)
  512. if Hit.Parent:FindFirstChild("Head") then
  513. DamageNumber.TextStrokeColor3 = Hit.Parent.Head.BrickColor.Color
  514. DamageNumber.TextColor3 = Hit.BrickColor.Color
  515. end
  516. DamageNumber.TextStrokeTransparency = 0
  517. DamageNumber.BackgroundTransparency = 1
  518. DamageNumber.Font = "SourceSansBold"
  519. DamageNumber.TextScaled = true
  520. DamageNumber.Text = DamageDealt
  521.  
  522. local BodyVelocity = Instance.new("BodyVelocity", DamageShowingPart)
  523. BodyVelocity.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
  524. BodyVelocity.Velocity = Vector3.new(0,2,0)
  525.  
  526. Services.Debris:AddItem(DamageShowingPart, 3)
  527.  
  528.  
  529. end
  530.  
  531. function ValidateDamage(Part, Distance ,Min , Max, Type, HitSFX, Knockback)
  532. for _,WorkspaceChildren in pairs(workspace:children()) do
  533.  
  534. local HitHumanoid = WorkspaceChildren:findFirstChild("Humanoid")
  535.  
  536. if HitHumanoid ~= nil then
  537. local Hit = WorkspaceChildren:findFirstChild("Torso")
  538.  
  539. if Hit ~= nil then
  540.  
  541. local Target = Hit.Position - Part.Position
  542.  
  543. local Magnitude = Target.magnitude
  544.  
  545. if Magnitude <= Distance and WorkspaceChildren.Name ~= Player.Name then
  546.  
  547. local HitBlock = Hit.Parent:FindFirstChild("Block")
  548.  
  549. if HitBlock ~= nil and HitBlock:FindFirstChild("BlockDurability") and HitBlock.Value == true then
  550.  
  551. local HitBlock2 = Hit.Parent.Block.BlockDurability
  552.  
  553. if HitBlock2.Value > 15 then
  554.  
  555. local HitN = math.random(1,5)
  556.  
  557. HitBlock2.Value = HitBlock2.Value - 15
  558.  
  559.  
  560. if HitN == 1 then
  561. MakeSFX(Hit ,199148971, 0.5, 1)
  562. end
  563.  
  564. if HitN == 2 then
  565. MakeSFX(Hit ,199149025, 0.5, 1)
  566. end
  567.  
  568. if HitN == 3 then
  569. MakeSFX(Hit ,199149072, 0.5, 1)
  570. end
  571.  
  572. if HitN == 4 then
  573. MakeSFX(Hit ,199149109, 0.5, 1)
  574. end
  575.  
  576. if HitN == 5 then
  577. MakeSFX(Hit ,199149119, 0.5, 1)
  578. end
  579. return
  580. end
  581. end
  582.  
  583. DamageFunction(Hit, Part, Type, HitSFX, Knockback, Min, Max)
  584.  
  585.  
  586.  
  587. end
  588. end
  589. end
  590. end
  591. end
  592.  
  593.  
  594.  
  595. local Cloak = Instance.new("Part", Character)
  596. Cloak.Name = "Cloak"
  597. Cloak.CanCollide = false
  598. Cloak.BrickColor = BrickColor.new("Institutional white")
  599.  
  600. local CloakMesh = Instance.new("SpecialMesh", Cloak)
  601. CloakMesh.MeshId = "http://www.roblox.com/asset?id=16150814"
  602. CloakMesh.TextureId = "http://www.roblox.com/asset?id=16150799"
  603.  
  604. local CloakWeld = CreateWeld(Cloak, CFrame.new(0,0,0) * CFrame.Angles(0,0,0), Head , Cloak, "ArkusToCharacter")
  605.  
  606. for i,v in pairs(Character:children()) do
  607. if v:IsA("Accessory") then
  608. v:Remove()
  609. elseif v:IsA("Shirt") then
  610. v:Remove()
  611. elseif v:IsA("Pants") then
  612. v:Remove()
  613. elseif v:IsA("BodyColors") then
  614.  
  615. Head.BrickColor =BrickColor.new("Really black")
  616. Torso.BrickColor = BrickColor.new("Really black")
  617. Right_Arm.BrickColor = BrickColor.new("Really black")
  618. Right_Leg.BrickColor = BrickColor.new("Really black")
  619. Left_Arm.BrickColor = BrickColor.new("Really black")
  620. Left_Leg.BrickColor = BrickColor.new("Really black")
  621.  
  622. v.HeadColor = BrickColor.new("Really black")
  623. v.TorsoColor = BrickColor.new("Really black")
  624. v.RightArmColor = BrickColor.new("Really black")
  625. v.LeftArmColor = BrickColor.new("Really black")
  626. v.RightLegColor = BrickColor.new("Really black")
  627. v.LeftLegColor = BrickColor.new("Really black")
  628.  
  629. end
  630. end
  631.  
  632.  
  633.  
  634. --[[ CLerp Declarations ]]--
  635.  
  636. function clerp(a,b,t)
  637. local qa = {QuaternionFromCFrame(a)}
  638. local qb = {QuaternionFromCFrame(b)}
  639. local ax, ay, az = a.x, a.y, a.z
  640. local bx, by, bz = b.x, b.y, b.z
  641. local _t = 1-t
  642. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  643. end
  644.  
  645. function QuaternionFromCFrame(cf) -- dis one
  646. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  647. local trace = m00 + m11 + m22
  648. if trace > 0 then
  649. local s = math.sqrt(1 + trace)
  650. local recip = 0.5/s
  651. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  652. else
  653. local i = 0
  654. if m11 > m00 then
  655. i = 1
  656. end
  657. if m22 > (i == 0 and m00 or m11) then
  658. i = 2
  659. end
  660. if i == 0 then
  661. local s = math.sqrt(m00-m11-m22+1)
  662. local recip = 0.5/s
  663. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  664. elseif i == 1 then
  665. local s = math.sqrt(m11-m22-m00+1)
  666. local recip = 0.5/s
  667. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  668. elseif i == 2 then
  669. local s = math.sqrt(m22-m00-m11+1)
  670. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  671. end
  672. end
  673. end
  674.  
  675. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  676. local xs, ys, zs = x + x, y + y, z + z
  677. local wx, wy, wz = w*xs, w*ys, w*zs
  678. local xx = x*xs
  679. local xy = x*ys
  680. local xz = x*zs
  681. local yy = y*ys
  682. local yz = y*zs
  683. local zz = z*zs
  684. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  685. end
  686.  
  687. function QuaternionSlerp(a, b, t)
  688. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  689. local startInterp, finishInterp;
  690. if cosTheta >= 0.0001 then
  691. if (1 - cosTheta) > 0.0001 then
  692. local theta = math.acos(cosTheta)
  693. local invSinTheta = 1/math.sin(theta)
  694. startInterp = math.sin((1-t)*theta)*invSinTheta
  695. finishInterp = math.sin(t*theta)*invSinTheta
  696. else
  697. startInterp = 1-t
  698. finishInterp = t
  699. end
  700. else
  701. if (1+cosTheta) > 0.0001 then
  702. local theta = math.acos(-cosTheta)
  703. local invSinTheta = 1/math.sin(theta)
  704. startInterp = math.sin((t-1)*theta)*invSinTheta
  705. finishInterp = math.sin(t*theta)*invSinTheta
  706. else
  707. startInterp = t-1
  708. finishInterp = t
  709. end
  710. end
  711. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  712. end
  713.  
  714. function RayCast(Pos, Dir, Max, Ignore)
  715. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  716. end
  717.  
  718.  
  719. function Bars()
  720.  
  721. --[[ Mana Bar ]]--
  722. if Destruction ~= MaxDestruction then
  723.  
  724. Destruction = Destruction + 1
  725.  
  726. end
  727.  
  728. if Destruction >= MaxDestruction then
  729.  
  730. Destruction = Destruction
  731.  
  732. end
  733.  
  734.  
  735. ManaBarText.Text = "<{[ Destruction ]}> <|"..Destruction.."|> <{[ Destruction ]}>"
  736.  
  737. ManaBarP2.Size = UDim2.new(Destruction / Destruction,0,0,20)
  738.  
  739. end
  740. local EyeReference = CreatePart(Character, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
  741. local EyeReferenceWeld = CreateWeld(EyeReference, CFrame.new(0.15,-0.1,-0.7), EyeReference, Head)
  742.  
  743. coroutine.resume(coroutine.create(function()
  744.  
  745. while wait(3) do
  746.  
  747.  
  748. CircleEffect(EyeReference.Position, Services.Workspace, 1, 1, 1, 1, 1, 1, 0.5, "Bright red", "Neon", 0.5)
  749.  
  750.  
  751. end
  752.  
  753. end))
  754. --[[ Attacks ]]--
  755.  
  756. function Attack1()
  757. Attacking = true
  758. MakeSFX(EyeReference, 341336274, 1,1)
  759. wait(0.3)
  760. local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
  761. local ReferenceWeld = CreateWeld(Reference, CFrame.new(0,0.5,-5), Reference, Root)
  762.  
  763. local Reference2 = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
  764. local Reference2Weld = CreateWeld(Reference2, CFrame.new(0,0.5,-2), Reference2, Root)
  765.  
  766.  
  767. for i = 1,10 do
  768.  
  769. wait()
  770. RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,-1.6),0.5)
  771. Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,0,1.3),0.2)
  772. Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
  773. Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.5, 0) * CFrame.Angles(0,0,-1.6), 0.4)
  774. Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0) * CFrame.Angles(0,1.6,0),0.3)
  775. Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0) * CFrame.Angles(0,-1.6,0),0.3)
  776.  
  777. end
  778.  
  779. CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
  780. wait(0.5)
  781. CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
  782. wait(0.5)
  783. CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
  784. wait(0.5)
  785. CircleEffect(Reference2.Position, Services.Workspace, 50, 50, 50, -5, -5, -5, 5, "Bright red", "Neon", 0.5)
  786. wait(0.5)
  787. MakeSFX(Reference, 306247724, 1,1)
  788. CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
  789. ValidateDamage(Reference, 10 ,10 , 14, "Shrink", "Penetration", 5)
  790. Attacking = false
  791. end
  792.  
  793. function Attack2()
  794.  
  795. Attacking = true
  796. Humanoid.WalkSpeed = 0
  797. Humanoid.JumpPower = 0
  798.  
  799.  
  800. for i = 1,25 do
  801. wait()
  802.  
  803. RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(-0.5,0,0),0.2)
  804. Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
  805. Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1, 1, 0) * CFrame.Angles(3.2,0,-0.6), 0.3)
  806. Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1, 1, 0) * CFrame.Angles(3.2,0,0.6), 0.3)
  807. Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2)
  808. Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2)
  809.  
  810. end
  811.  
  812. MakeSFX(Torso, 142070127, 1, 1)
  813. ValidateDamage(Torso, 60 ,23, 26, "Knockdown", "Penetration", 15)
  814. local Hit, Position = RayCast(Torso.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,100,Character)
  815. if Hit ~= nil then
  816. local Reference = CreatePart(Services.Workspace, "Reference", "Dark stone grey", Vector3.new(), "SmoothPlastic", 1, "Block")
  817. Reference.Anchored = true
  818. Reference.CFrame = CFrame.new(Position)
  819.  
  820. CircleEffect(Reference.Position, Services.Workspace, 1, 1, 1, 5, 5, 5, 5, "Bright red", "Neon", 0.5)
  821.  
  822. game:GetService("Debris"):AddItem(Reference,0.1)
  823. for i=1,50 do
  824.  
  825. local Ground = CreatePart(Services.Workspace, "Ground", Hit.BrickColor.Color, Vector3.new(math.random(1,3), math.random(1,3), math.random(1,3)), Hit.Material, 0, "Block")
  826. Ground.Anchored = true
  827. Ground.CanCollide = true
  828. Ground.CFrame = CFrame.new(Position) * CFrame.new(math.random(-30,30), 0, math.random(-30,30)) * CFrame.Angles(math.random(-50,50),math.random(-50,50), math.random(-50,50))
  829.  
  830. game:GetService("Debris"):AddItem(Ground,10)
  831.  
  832. end
  833. end
  834.  
  835. for i = 1,25 do
  836. wait()
  837.  
  838. RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.5)
  839. Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
  840. Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3)
  841. Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.1) * CFrame.Angles(-0.2,0,0), 0.3)
  842. Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,-0.3),0.2)
  843. Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,-0.5)*CFrame.Angles(0,-1.6,0),0.2)
  844.  
  845. end
  846.  
  847. Attacking = false
  848. Humanoid.WalkSpeed = 16
  849. Humanoid.JumpPower = 50
  850.  
  851.  
  852.  
  853. end
  854.  
  855.  
  856. function Attack3()
  857. Humanoid.WalkSpeed = 0
  858. Humanoid.JumpPower = 0
  859. Attacking = true
  860. wait(1)
  861. MakeSFX(Torso, 341336274, 1, 1.2)
  862. CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
  863. wait(1)
  864. MakeSFX(Torso, 341336274, 1, 1.2)
  865. CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
  866. wait(1)
  867. MakeSFX(Torso, 341336274, 1, 1.2)
  868. CircleEffect(Torso.Position, Services.Workspace, 1, 1, 1, 20, 20, 20, 5, "Black", "Neon", 0.5)
  869. ValidateDamage(Torso, 60 ,0, 0, "Impale", "Penetration", 15)
  870. Humanoid.WalkSpeed = 16
  871. Humanoid.JumpPower = 50
  872. Attacking = false
  873. end
  874.  
  875. Mouse.Button1Down:connect(function()
  876. if not Attacking then
  877. if Combo == 1 then
  878.  
  879. Combo = 2
  880. Attack1()
  881.  
  882.  
  883. elseif Combo == 2 then
  884.  
  885. Attack2()
  886. Combo = 3
  887.  
  888. elseif Combo == 3 then
  889.  
  890. Attack3()
  891. Combo = 1
  892.  
  893. end
  894. end
  895. end)
  896.  
  897. --[[ CLerp Animations ]]--
  898. Change1 = 0
  899. Change2 = 0
  900. Change3 = 0
  901. Change4 = 0
  902.  
  903. while true do
  904. wait()
  905.  
  906. local Torvel = (Root.Velocity*Vector3.new(1,0,1)).magnitude
  907. local Velderp = Root.Velocity.y
  908. HitFloor,PosFloor = RayCast(Root.Position,(CFrame.new(Root.Position,Root.Position - Vector3.new(0,1,0))).lookVector,4,Character)
  909.  
  910. Bars()
  911.  
  912.  
  913. if Torvel < 1 and HitFloor ~= nil and Attacking == false then
  914. Anim = "Idle"
  915.  
  916. RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
  917. Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3)
  918. Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0.1, 0) * CFrame.Angles(0,0,0.2), 0.3)
  919. Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0.1, 0) * CFrame.Angles(0,0,-0.2), 0.3)
  920. Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,0)*CFrame.Angles(0,1.6,0) * CFrame.Angles(-0.1,0,0),0.2)
  921. Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0) * CFrame.Angles(-0.1,0,0),0.2)
  922.  
  923. end
  924.  
  925.  
  926. if 2 < Torvel and Torvel < 22 and HitFloor ~= nil and Attacking == false then
  927. Anim = "Walking"
  928.  
  929. if Invert == false then
  930. Change1 = Change1 + 0.1
  931.  
  932. elseif Invert == true then
  933.  
  934. Change1 = Change1 - 0.1
  935.  
  936. end
  937.  
  938. if Change1 > 0.5 then
  939.  
  940. Invert = true
  941.  
  942. elseif Change1 < -0.5 then
  943.  
  944. Invert = false
  945.  
  946. end
  947.  
  948. if Attacking == false then
  949.  
  950. RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
  951. Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0,-0.3,0),0.3)
  952. Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -Change1) * CFrame.Angles(Change1,0,0), 0.3)
  953. Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, Change1) * CFrame.Angles(-Change1,0,0), 0.3)
  954. Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-Change1 / 4)*CFrame.Angles(Change1,1.6,0),0.2)
  955. Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,Change1 / 4)*CFrame.Angles(-Change1,-1.6,0),0.2)
  956.  
  957. end
  958. end
  959.  
  960. if Root.Velocity.y > 1 and HitFloor == nil and Attacking == false then
  961. Anim = "Jump"
  962.  
  963. RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
  964. Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(-0.5,0,0),0.3)
  965. Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, 0.2) * CFrame.Angles(-0.4,0,0.2), 0.3)
  966. Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, 0.2) * CFrame.Angles(-0.4,0,-0.2), 0.3)
  967. Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2)
  968. Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2)
  969.  
  970. end
  971.  
  972. if Root.Velocity.y < -1 and HitFloor == nil and Attacking == false then
  973. Anim = "Fall"
  974.  
  975. RootJoint.C0 = clerp(RootJoint.C0,RootCFrame*CFrame.new(0,0,0)* CFrame.Angles(0,0,0),0.2)
  976. Torso.Neck.C0 = clerp(Torso.Neck.C0,Necko * CFrame.Angles(0.5,0,0),0.3)
  977. Right_Shoulder.C0 = clerp(Right_Shoulder.C0, CFrame.new(1.5, 0, -0.2) * CFrame.Angles(0.4,0,0.2), 0.3)
  978. Left_Shoulder.C0 = clerp(Left_Shoulder.C0, CFrame.new(-1.5, 0, -0.2) * CFrame.Angles(0.4,0,-0.2), 0.3)
  979. Right_Hip.C0=clerp(Right_Hip.C0,CFrame.new(1,-1,-0.2)*CFrame.Angles(-0.2,1.6,0),0.2)
  980. Left_Hip.C0=clerp(Left_Hip.C0,CFrame.new(-1,-1,0)*CFrame.Angles(0,-1.6,0),0.2)
  981.  
  982. end
  983.  
  984.  
  985. if #Effects > 0 then
  986. for E = 1, #Effects do
  987. if Effects[E]~=nil then
  988. local Effect = Effects[E]
  989.  
  990. if Effect ~= nil then
  991.  
  992. local Part = Effect[1]
  993. local Mode = Effect[2]
  994. local Time = Effect[3]
  995. local SizeX = Effect[4]
  996. local SizeY = Effect[5]
  997. local SizeZ = Effect[6]
  998.  
  999. if Effect[1].Transparency <= 1 then
  1000. if Effect[2] == "Block" then
  1001. Effect[1].CFrame = Effect[1].CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1002.  
  1003. Mesh = Effect[1]:FindFirstChild("Mesh")
  1004. if Mesh ~= nil then
  1005. Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
  1006. end
  1007.  
  1008. elseif Effect[2] == "Circle" then
  1009.  
  1010. if Effect[1]:FindFirstChild("Mesh") ~= nil then
  1011. Mesh=Effect[1].Mesh
  1012. Mesh.Scale = Mesh.Scale + Vector3.new(Effect[4],Effect[5],Effect[6])
  1013. end
  1014.  
  1015. Effect[1].Transparency = Effect[1].Transparency + 0.05
  1016.  
  1017. else
  1018.  
  1019. Part.Parent=nil
  1020.  
  1021. table.remove(Effects, E)
  1022.  
  1023. end
  1024. end
  1025. end
  1026. end
  1027. end
  1028. end
  1029. end
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