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Jun 23rd, 2018
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  1. script.Name = "Banisher Gun V3 / 1"
  2. print("Edited by VV_29, original by SHACKLUSTER")
  3. --//====================================================\\--
  4. --|| CREATED BY SHACKLUSTER
  5. --\\====================================================//--
  6.  
  7. script:ClearAllChildren()
  8. wait(0.2)
  9. local plr = game:service'Players'.LocalPlayer
  10. local char = plr.Character
  11.  
  12. local naeeym2 = Instance.new("BillboardGui",char)
  13. naeeym2.AlwaysOnTop = true
  14. naeeym2.Size = UDim2.new(5,35,2,35)
  15. naeeym2.StudsOffset = Vector3.new(0,1,0)
  16. naeeym2.Adornee = Head
  17. naeeym2.Name = "Name"
  18. local tecks2 = Instance.new("TextLabel",naeeym2)
  19. tecks2.BackgroundTransparency = 1
  20. tecks2.TextScaled = true
  21. tecks2.BorderSizePixel = 0
  22. tecks2.Text = "Gods Executioner"
  23. tecks2.Font = "Antique"
  24. tecks2.TextSize = 26
  25. tecks2.TextTransparency = 0
  26. tecks2.TextStrokeTransparency = 0
  27. tecks2.TextColor3 = Color3.fromRGB(253, 234, 141)
  28. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  29. tecks2.Size = UDim2.new(1,0,0.5,0)
  30. tecks2.Parent = naeeym2
  31.  
  32. Player = game:GetService("Players").LocalPlayer
  33. PlayerGui = Player.PlayerGui
  34. Cam = workspace.CurrentCamera
  35. Backpack = Player.Backpack
  36. Character = Player.Character
  37. Humanoid = Character.Humanoid
  38. Mouse = Player:GetMouse()
  39. RootPart = Character["HumanoidRootPart"]
  40. Torso = Character["Torso"]
  41. Head = Character["Head"]
  42. RightArm = Character["Right Arm"]
  43. LeftArm = Character["Left Arm"]
  44. RightLeg = Character["Right Leg"]
  45. LeftLeg = Character["Left Leg"]
  46. RootJoint = RootPart["RootJoint"]
  47. Neck = Torso["Neck"]
  48. RightShoulder = Torso["Right Shoulder"]
  49. LeftShoulder = Torso["Left Shoulder"]
  50. RightHip = Torso["Right Hip"]
  51. LeftHip = Torso["Left Hip"]
  52. local TIME = 0
  53. local sick = Instance.new("Sound",Torso)
  54.  
  55. IT = Instance.new
  56. CF = CFrame.new
  57. VT = Vector3.new
  58. RAD = math.rad
  59. C3 = Color3.new
  60. UD2 = UDim2.new
  61. BRICKC = BrickColor.new
  62. ANGLES = CFrame.Angles
  63. EULER = CFrame.fromEulerAnglesXYZ
  64. COS = math.cos
  65. ACOS = math.acos
  66. SIN = math.sin
  67. ASIN = math.asin
  68. ABS = math.abs
  69. MRANDOM = math.random
  70. FLOOR = math.floor
  71. LEFTWINGS = {}
  72. RIGHTWINGS = {}
  73. --//=================================\\
  74. --|| USEFUL VALUES
  75. --\\=================================//
  76.  
  77. Animation_Speed = 3
  78. local FORCERESET = false
  79. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  80. local Speed = 16
  81. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  82. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  83. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  84. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  85. local DAMAGEMULTIPLIER = 1
  86. local ANIM = "Idle"
  87. local ATTACK = false
  88. local EQUIPPED = false
  89. local HOLD = false
  90. local COMBO = 1
  91. local Rooted = false
  92. local SINE = 0
  93. local KEYHOLD = false
  94. local CHANGE = 2 / Animation_Speed
  95. local WALKINGANIM = false
  96. local VALUE1 = false
  97. local VALUE2 = false
  98. local ROBLOXIDLEANIMATION = IT("Animation")
  99. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  100. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  101. --ROBLOXIDLEANIMATION.Parent = Humanoid
  102. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  103. WEAPONGUI.Name = "BanishV3Gui"
  104. local Weapon = IT("Model")
  105. Weapon.Name = "Adds"
  106. local Effects = IT("Folder", Weapon)
  107. Effects.Name = "Effects"
  108. local ANIMATOR = Humanoid.Animator
  109. local ANIMATE = Character:FindFirstChild("Animate")
  110. local UNANCHOR = true
  111. local TOBANISH = {}
  112. script.Parent = PlayerGui
  113.  
  114. --//=================================\\
  115. --\\=================================//
  116.  
  117.  
  118. --//=================================\\
  119. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  120. --\\=================================//
  121.  
  122. ArtificialHB = Instance.new("BindableEvent", script)
  123. ArtificialHB.Name = "ArtificialHB"
  124.  
  125. script:WaitForChild("ArtificialHB")
  126.  
  127. frame = Frame_Speed
  128. tf = 0
  129. allowframeloss = false
  130. tossremainder = false
  131. lastframe = tick()
  132. script.ArtificialHB:Fire()
  133.  
  134. game:GetService("RunService").Heartbeat:connect(function(s, p)
  135. tf = tf + s
  136. if tf >= frame then
  137. if allowframeloss then
  138. script.ArtificialHB:Fire()
  139. lastframe = tick()
  140. else
  141. for i = 1, math.floor(tf / frame) do
  142. script.ArtificialHB:Fire()
  143. end
  144. lastframe = tick()
  145. end
  146. if tossremainder then
  147. tf = 0
  148. else
  149. tf = tf - frame * math.floor(tf / frame)
  150. end
  151. end
  152. end)
  153.  
  154. --//=================================\\
  155. --\\=================================//
  156.  
  157. --//=================================\\
  158. --|| SOME FUNCTIONS
  159. --\\=================================//
  160.  
  161. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  162. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  163. end
  164.  
  165. function PositiveAngle(NUMBER)
  166. if NUMBER >= 0 then
  167. NUMBER = 0
  168. end
  169. return NUMBER
  170. end
  171.  
  172. function NegativeAngle(NUMBER)
  173. if NUMBER <= 0 then
  174. NUMBER = 0
  175. end
  176. return NUMBER
  177. end
  178.  
  179. function Swait(NUMBER)
  180. if NUMBER == 0 or NUMBER == nil then
  181. ArtificialHB.Event:wait()
  182. else
  183. for i = 1, NUMBER do
  184. ArtificialHB.Event:wait()
  185. end
  186. end
  187. end
  188.  
  189. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  190. local NEWMESH = IT(MESH)
  191. if MESH == "SpecialMesh" then
  192. NEWMESH.MeshType = MESHTYPE
  193. if MESHID ~= "nil" and MESHID ~= "" then
  194. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  195. end
  196. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  197. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  198. end
  199. end
  200. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  201. NEWMESH.Scale = SCALE
  202. NEWMESH.Parent = PARENT
  203. return NEWMESH
  204. end
  205.  
  206. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  207. local NEWPART = IT("Part")
  208. NEWPART.formFactor = FORMFACTOR
  209. NEWPART.Reflectance = REFLECTANCE
  210. NEWPART.Transparency = TRANSPARENCY
  211. NEWPART.CanCollide = false
  212. NEWPART.Locked = true
  213. NEWPART.Anchored = true
  214. if ANCHOR == false then
  215. NEWPART.Anchored = false
  216. end
  217. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  218. NEWPART.Name = NAME
  219. NEWPART.Size = SIZE
  220. NEWPART.Position = Torso.Position
  221. NEWPART.Material = MATERIAL
  222. NEWPART:BreakJoints()
  223. NEWPART.Parent = PARENT
  224. return NEWPART
  225. end
  226.  
  227. local function weldBetween(a, b)
  228. local weldd = Instance.new("ManualWeld")
  229. weldd.Part0 = a
  230. weldd.Part1 = b
  231. weldd.C0 = CFrame.new()
  232. weldd.C1 = b.CFrame:inverse() * a.CFrame
  233. weldd.Parent = a
  234. return weldd
  235. end
  236.  
  237.  
  238. function QuaternionFromCFrame(cf)
  239. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  240. local trace = m00 + m11 + m22
  241. if trace > 0 then
  242. local s = math.sqrt(1 + trace)
  243. local recip = 0.5 / s
  244. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  245. else
  246. local i = 0
  247. if m11 > m00 then
  248. i = 1
  249. end
  250. if m22 > (i == 0 and m00 or m11) then
  251. i = 2
  252. end
  253. if i == 0 then
  254. local s = math.sqrt(m00 - m11 - m22 + 1)
  255. local recip = 0.5 / s
  256. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  257. elseif i == 1 then
  258. local s = math.sqrt(m11 - m22 - m00 + 1)
  259. local recip = 0.5 / s
  260. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  261. elseif i == 2 then
  262. local s = math.sqrt(m22 - m00 - m11 + 1)
  263. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  264. end
  265. end
  266. end
  267.  
  268. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  269. local xs, ys, zs = x + x, y + y, z + z
  270. local wx, wy, wz = w * xs, w * ys, w * zs
  271. local xx = x * xs
  272. local xy = x * ys
  273. local xz = x * zs
  274. local yy = y * ys
  275. local yz = y * zs
  276. local zz = z * zs
  277. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  278. end
  279.  
  280. function QuaternionSlerp(a, b, t)
  281. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  282. local startInterp, finishInterp;
  283. if cosTheta >= 0.0001 then
  284. if (1 - cosTheta) > 0.0001 then
  285. local theta = ACOS(cosTheta)
  286. local invSinTheta = 1 / SIN(theta)
  287. startInterp = SIN((1 - t) * theta) * invSinTheta
  288. finishInterp = SIN(t * theta) * invSinTheta
  289. else
  290. startInterp = 1 - t
  291. finishInterp = t
  292. end
  293. else
  294. if (1 + cosTheta) > 0.0001 then
  295. local theta = ACOS(-cosTheta)
  296. local invSinTheta = 1 / SIN(theta)
  297. startInterp = SIN((t - 1) * theta) * invSinTheta
  298. finishInterp = SIN(t * theta) * invSinTheta
  299. else
  300. startInterp = t - 1
  301. finishInterp = t
  302. end
  303. end
  304. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  305. end
  306.  
  307. function Clerp(a, b, t)
  308. local qa = {QuaternionFromCFrame(a)}
  309. local qb = {QuaternionFromCFrame(b)}
  310. local ax, ay, az = a.x, a.y, a.z
  311. local bx, by, bz = b.x, b.y, b.z
  312. local _t = 1 - t
  313. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  314. end
  315.  
  316. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  317. local frame = IT("Frame")
  318. frame.BackgroundTransparency = TRANSPARENCY
  319. frame.BorderSizePixel = BORDERSIZEPIXEL
  320. frame.Position = POSITION
  321. frame.Size = SIZE
  322. frame.BackgroundColor3 = COLOR
  323. frame.BorderColor3 = BORDERCOLOR
  324. frame.Name = NAME
  325. frame.Parent = PARENT
  326. return frame
  327. end
  328.  
  329. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  330. local label = IT("TextLabel")
  331. label.BackgroundTransparency = 1
  332. label.Size = UD2(1, 0, 1, 0)
  333. label.Position = UD2(0, 0, 0, 0)
  334. label.TextColor3 = TEXTCOLOR
  335. label.TextStrokeTransparency = STROKETRANSPARENCY
  336. label.TextTransparency = TRANSPARENCY
  337. label.FontSize = TEXTFONTSIZE
  338. label.Font = TEXTFONT
  339. label.BorderSizePixel = BORDERSIZEPIXEL
  340. label.TextScaled = false
  341. label.Text = TEXT
  342. label.Name = NAME
  343. label.Parent = PARENT
  344. return label
  345. end
  346.  
  347. function NoOutlines(PART)
  348. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  349. end
  350.  
  351. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  352. local NEWWELD = IT(TYPE)
  353. NEWWELD.Part0 = PART0
  354. NEWWELD.Part1 = PART1
  355. NEWWELD.C0 = C0
  356. NEWWELD.C1 = C1
  357. NEWWELD.Parent = PARENT
  358. return NEWWELD
  359. end
  360.  
  361. local S = IT("Sound")
  362. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  363. local NEWSOUND = nil
  364. coroutine.resume(coroutine.create(function()
  365. NEWSOUND = S:Clone()
  366. NEWSOUND.Parent = PARENT
  367. NEWSOUND.Volume = VOLUME
  368. NEWSOUND.Pitch = PITCH
  369. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  370. NEWSOUND:play()
  371. if DOESLOOP == true then
  372. NEWSOUND.Looped = true
  373. else
  374. repeat wait(1) until NEWSOUND.Playing == false or NEWSOUND.Parent ~= PARENT
  375. NEWSOUND:remove()
  376. end
  377. end))
  378. return NEWSOUND
  379. end
  380.  
  381. function CFrameFromTopBack(at, top, back)
  382. local right = top:Cross(back)
  383. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  384. end
  385.  
  386. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  387. function WACKYEFFECT(Table)
  388. local TYPE = (Table.EffectType or "Sphere")
  389. local SIZE = (Table.Size or VT(1,1,1))
  390. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  391. local TRANSPARENCY = (Table.Transparency or 0)
  392. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  393. local CFRAME = (Table.CFrame or Torso.CFrame)
  394. local MOVEDIRECTION = (Table.MoveToPos or nil)
  395. local ROTATION1 = (Table.RotationX or 0)
  396. local ROTATION2 = (Table.RotationY or 0)
  397. local ROTATION3 = (Table.RotationZ or 0)
  398. local MATERIAL = (Table.Material or "Neon")
  399. local COLOR = (Table.Color or C3(1,1,1))
  400. local TIME = (Table.Time or 45)
  401. local SOUNDID = (Table.SoundID or nil)
  402. local SOUNDPITCH = (Table.SoundPitch or nil)
  403. local SOUNDVOLUME = (Table.SoundVolume or nil)
  404. coroutine.resume(coroutine.create(function()
  405. local PLAYSSOUND = false
  406. local SOUND = nil
  407. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  408. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  409. PLAYSSOUND = true
  410. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  411. end
  412. EFFECT.Color = COLOR
  413. local MSH = nil
  414. if TYPE == "Sphere" then
  415. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  416. elseif TYPE == "Block" then
  417. MSH = IT("BlockMesh",EFFECT)
  418. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  419. elseif TYPE == "Wave" then
  420. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  421. elseif TYPE == "Ring" then
  422. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  423. elseif TYPE == "Slash" then
  424. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  425. elseif TYPE == "Round Slash" then
  426. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  427. elseif TYPE == "Swirl" then
  428. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  429. elseif TYPE == "Skull" then
  430. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  431. elseif TYPE == "Crystal" then
  432. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  433. end
  434. if MSH ~= nil then
  435. local MOVESPEED = nil
  436. if MOVEDIRECTION ~= nil then
  437. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  438. end
  439. local GROWTH = SIZE - ENDSIZE
  440. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  441. if TYPE == "Block" then
  442. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  443. else
  444. EFFECT.CFrame = CFRAME
  445. end
  446. for LOOP = 1, TIME+1 do
  447. Swait()
  448. MSH.Scale = MSH.Scale - GROWTH/TIME
  449. if TYPE == "Wave" then
  450. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  451. end
  452. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  453. if TYPE == "Block" then
  454. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  455. else
  456. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  457. end
  458. if MOVEDIRECTION ~= nil then
  459. local ORI = EFFECT.Orientation
  460. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  461. EFFECT.Orientation = ORI
  462. end
  463. end
  464. if PLAYSSOUND == false then
  465. EFFECT:remove()
  466. else
  467. SOUND.Stopped:Connect(function()
  468. EFFECT:remove()
  469. end)
  470. end
  471. else
  472. if PLAYSSOUND == false then
  473. EFFECT:remove()
  474. else
  475. repeat Swait() until SOUND.Playing == false
  476. EFFECT:remove()
  477. end
  478. end
  479. end))
  480. end
  481.  
  482. local asd = Instance.new("ParticleEmitter")
  483. asd.Color = ColorSequence.new(Color3.new(1, 1, 1), Color3.new(1, 1, 1))
  484. asd.LightEmission = .1
  485. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  486. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  487. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  488. asd.Transparency = bbb
  489. asd.Size = aaa
  490. asd.ZOffset = .9
  491. asd.Acceleration = Vector3.new(0, -15, 0)
  492. asd.LockedToPart = false
  493. asd.EmissionDirection = "Back"
  494. asd.Lifetime = NumberRange.new(1, 2)
  495. asd.Rotation = NumberRange.new(-100, 100)
  496. asd.RotSpeed = NumberRange.new(-100, 100)
  497. asd.Speed = NumberRange.new(10)
  498. asd.Enabled = false
  499. asd.VelocitySpread = 999
  500.  
  501. function MakeForm(PART,TYPE)
  502. if TYPE == "Cyl" then
  503. local MSH = IT("CylinderMesh",PART)
  504. elseif TYPE == "Ball" then
  505. local MSH = IT("SpecialMesh",PART)
  506. MSH.MeshType = "Sphere"
  507. elseif TYPE == "Wedge" then
  508. local MSH = IT("SpecialMesh",PART)
  509. MSH.MeshType = "Wedge"
  510. end
  511. end
  512.  
  513. function SpawnTrail(FROM,TO,BIG)
  514. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really white", "Trail", VT(0,0,0))
  515. MakeForm(TRAIL,"Cyl")
  516. local DIST = (FROM - TO).Magnitude
  517. if BIG == true then
  518. TRAIL.Size = VT(0.5,DIST,0.5)
  519. else
  520. TRAIL.Size = VT(0.25,DIST,0.25)
  521. end
  522. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  523. coroutine.resume(coroutine.create(function()
  524. for i = 1, 5 do
  525. Swait()
  526. TRAIL.Transparency = TRAIL.Transparency + 0.1
  527. end
  528. TRAIL:remove()
  529. end))
  530. end
  531.  
  532. Debris = game:GetService("Debris")
  533.  
  534. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  535. local DIRECTION = CF(StartPos,EndPos).lookVector
  536. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  537. end
  538.  
  539. function turnto(position)
  540. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  541. end
  542.  
  543. local EyeSizes={
  544. NumberSequenceKeypoint.new(0,1,0),
  545. NumberSequenceKeypoint.new(1,0,0)
  546. }
  547. local EyeTrans={
  548. NumberSequenceKeypoint.new(0,0.8,0),
  549. NumberSequenceKeypoint.new(1,1,0)
  550. }
  551.  
  552.  
  553. local PE=Instance.new("ParticleEmitter",nil)
  554. PE.LightEmission=.8
  555. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  556. PE.Size=NumberSequence.new(EyeSizes)
  557. PE.Transparency=NumberSequence.new(EyeTrans)
  558. PE.Lifetime=NumberRange.new(0.35,1.5)
  559. PE.Rotation=NumberRange.new(0,360)
  560. PE.Rate=999
  561. PE.VelocitySpread = 10000
  562. PE.Acceleration = Vector3.new(0,0,0)
  563. PE.Drag = 5
  564. PE.Speed = NumberRange.new(0,0,0)
  565. PE.Texture="http://www.roblox.com/asset/?id=1351966707"
  566. PE.ZOffset = -0
  567. PE.Name = "PE"
  568. PE.Enabled = false
  569.  
  570.  
  571. function particles(art)
  572. local PARTICLES = PE:Clone()
  573. PARTICLES.Parent = art
  574. end
  575.  
  576.  
  577. --//=================================\\
  578. --|| WEAPON CREATION
  579. --\\=================================//
  580.  
  581. local Particle = IT("ParticleEmitter",nil)
  582. Particle.Enabled = false
  583. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0.3),NumberSequenceKeypoint.new(0.3,0),NumberSequenceKeypoint.new(1,1)})
  584. Particle.LightEmission = 0.5
  585. Particle.Rate = 150
  586. Particle.ZOffset = 0.2
  587. Particle.Rotation = NumberRange.new(-180, 180)
  588. Particle.RotSpeed = NumberRange.new(-180, 180)
  589. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  590. Particle.Color = ColorSequence.new(C3(1,1,1),C3(1,1,1))
  591.  
  592. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  593. function ParticleEmitter(Table)
  594. local PRTCL = Particle:Clone()
  595. local Speed = Table.Speed or 5
  596. local Drag = Table.Drag or 0
  597. local Size1 = Table.Size1 or 1
  598. local Size2 = Table.Size2 or 5
  599. local Lifetime1 = Table.Lifetime1 or 1
  600. local Lifetime2 = Table.Lifetime2 or 1.5
  601. local Parent = Table.Parent or Torso
  602. local Emit = Table.Emit or 100
  603. local Offset = Table.Offset or 360
  604. local Acel = Table.Acel or VT(0,0,0)
  605. local Enabled = Table.Enabled or false
  606. PRTCL.Parent = Parent
  607. PRTCL.Size = NumberSequence.new(Size1,Size2)
  608. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  609. PRTCL.Speed = NumberRange.new(Speed)
  610. PRTCL.VelocitySpread = Offset
  611. PRTCL.Drag = Drag
  612. PRTCL.Acceleration = Acel
  613. if Enabled == false then
  614. PRTCL:Emit(Emit)
  615. Debris:AddItem(PRTCL,Lifetime2)
  616. else
  617. PRTCL.Enabled = true
  618. end
  619. return PRTCL
  620. end
  621.  
  622. local Handle = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.6,0.2),false)
  623. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.21, 0))
  624. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  625. MakeForm(Part,"Wedge")
  626. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.3, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  627. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.3,0.2),false)
  628. MakeForm(Part,"Wedge")
  629. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.4, 0) * ANGLES(RAD(0), RAD(0), RAD(180)), CF(0, 0, 0))
  630. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.3,0.3),false)
  631. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  632. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  633. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  634. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  635. MakeForm(Part,"Cyl")
  636. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  637. for i = 1, 8 do
  638. local Piece = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  639. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  640. end
  641. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.38,0.41,0.38),false)
  642. MakeForm(Part,"Cyl")
  643. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  644. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.37,0.5,0.37),false)
  645. MakeForm(Part,"Ball")
  646. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.3) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  647. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.7,0.4),false)
  648. MakeForm(Part,"Wedge")
  649. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.7, 0.5) * ANGLES(RAD(90), RAD(180), RAD(180)), CF(0, 0, 0))
  650. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.2),false)
  651. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  652. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.35,0.35,0.35),false)
  653. MakeForm(Part,"Cyl")
  654. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  655. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.5),false)
  656. MakeForm(Part,"Cyl")
  657. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  658. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.5,0.1,0.45),false)
  659. MakeForm(Part,"Cyl")
  660. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 1.1) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  661. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  662. MakeForm(Part,"Wedge")
  663. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  664. local LASTPART = Handle
  665. for i = 1, 10 do
  666. if LASTPART == Handle then
  667. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.2,0),false)
  668. LASTPART = Part
  669. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.1, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  670. else
  671. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.1,0.05,0),false)
  672. CreateWeldOrSnapOrMotor("Weld", Handle, LASTPART, Part, CF(0, 0.025, 0) * ANGLES(RAD(8), RAD(0), RAD(0)), CF(0, -0.025, 0))
  673. LASTPART = Part
  674. end
  675. end
  676.  
  677. local Barrel = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.15,2,0.15),false)
  678. MakeForm(Barrel,"Cyl")
  679. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Barrel, CF(0, -0.6, 1.8) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  680. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0.25,1,0.25),false)
  681. MakeForm(Part,"Cyl")
  682. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, -0.6, 0), CF(0, 0, 0))
  683. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.1,0.2),false)
  684. MakeForm(Part,"Wedge")
  685. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Part, CF(0, 0.945, 0.1) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  686. local Hole = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Eye", VT(0.125,0,0.125),false)
  687. MakeForm(Hole,"Cyl")
  688. CreateWeldOrSnapOrMotor("Weld", Handle, Barrel, Hole, CF(0, 0.98, 0), CF(0, 0, 0))
  689. local Part = CreatePart(3, Weapon, "Metal", 0, 0, "Mid gray", "Part", VT(0,0,0),false)
  690. local GEARWELD = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  691. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.8,0.8,1.5), VT(0,0,0.2))
  692. local Part = CreatePart(3, Weapon, "Metal", 0, 0.5, "Mid gray", "Eye", VT(0,0,0),false)
  693. local GEARWELD2 = CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.6, 0.7), CF(0, 0, 0))
  694. CreateMesh("SpecialMesh", Part, "FileMesh", 156292343, "", VT(0.9,0.9,0.3), VT(0,0,0.2))
  695. coroutine.resume(coroutine.create(function()
  696. while wait() do
  697. GEARWELD.C0 = GEARWELD.C0 * ANGLES(RAD(0), RAD(0), RAD(5))
  698. GEARWELD2.C0 = GEARWELD2.C0 * ANGLES(RAD(0), RAD(0), RAD(-5))
  699. end
  700. end))
  701.  
  702. ParticleEmitter({Speed = 0.2, Drag = 0, Size1 = 0.1, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.5, Parent = Hole, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  703. --ParticleEmitter({Speed = 0.5, Drag = 0, Size1 = 0.2, Size2 = 0, Lifetime1 = 0.3, Lifetime2 = 0.7, Parent = Dangle, Emit = 100, Offset = 360, Enabled = true, Acel = VT(0,5,0)})
  704.  
  705. for _, c in pairs(Weapon:GetDescendants()) do
  706. if c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  707. c.Material = "Glass"
  708. c.Color = C3(1,1,1)
  709. elseif c.ClassName == "Part" and c.Name == "Eye" then
  710. c.Color = C3(1,1,1)
  711. c.Material = "Neon"
  712. end
  713. end
  714.  
  715. Weapon.Parent = Character
  716. for _, c in pairs(Weapon:GetChildren()) do
  717. if c.ClassName == "Part" then
  718. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  719. end
  720. end
  721.  
  722. local SKILLTEXTCOLOR = C3(0,0,0)
  723. local SKILLFONT = "Antique"
  724. local SKILLTEXTSIZE = 7
  725.  
  726. Humanoid.Died:connect(function()
  727. ATTACK = true
  728. end)
  729.  
  730. local SKILL1FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.1, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  731. --[[local SKILL2FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.63, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  732. local SKILL3FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.215, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  733. local SKILL4FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.525, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  734. local SKILL5FRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.90, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  735. ]]
  736. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Banisher Bullet", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 1")
  737. --[[local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Ability 2", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 2")
  738. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Ability 3", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 3")
  739. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Ability 4", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 4")
  740. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Mercy", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0.7, "Text 5")
  741. ]]
  742. function printbye(Name)
  743. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your live is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  744. warn(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  745. end
  746.  
  747. workspace.ChildAdded:connect(function(instance)
  748. for BANISH = 1, #TOBANISH do
  749. if TOBANISH[BANISH] ~= nil then
  750. if instance.Name == TOBANISH[BANISH] then
  751. coroutine.resume(coroutine.create(function()
  752. printbye(instance.Name)
  753. instance:ClearAllChildren()
  754. Debris:AddItem(instance,0.0005)
  755. end))
  756. end
  757. end
  758. end
  759. end)
  760.  
  761. local Back = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(1,1,0.35),false)
  762. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, Back, CF(0, 0.5, 1.2) * ANGLES(RAD(0),RAD(0),RAD(45)), CF(0, 0, 0))
  763.  
  764. local ANGLE = 35
  765. for i = 1, 5 do
  766. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  767. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  768. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  769. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  770. ANGLE = ANGLE - 15
  771. table.insert(LEFTWINGS,WingWeld)
  772. end
  773. ANGLE = 35
  774. for i = 1, 5 do
  775. local Wing = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.15,2+(i/2),0.15),false)
  776. local WingWeld = CreateWeldOrSnapOrMotor("Weld", Wing, Torso, Wing, CF(0, 1, 0) * ANGLES(RAD(90), RAD(0), RAD(0)) * CF(0,1,0) * ANGLES(RAD(0), RAD(0), RAD(-90)) * ANGLES(RAD(ANGLE), RAD(0), RAD(0)) * CF(0,3+(i/10),0) , CF(0, 0, 0))
  777. local Wing2 = CreatePart(0, Character, "Neon", 0, 0, "Really black", "Wing", VT(0.25,1,0.25),false)
  778. CreateWeldOrSnapOrMotor("Weld", Wing, Wing, Wing2, CF(0, 2+(i/2), 0) * ANGLES(RAD(25), RAD(0), RAD(0)), CF(0, 1, 0))
  779. ANGLE = ANGLE - 15
  780. table.insert(RIGHTWINGS,WingWeld)
  781. end
  782.  
  783. local PRT = CreatePart(3, Character, "Fabric", 0, 0, "Really black", "Hood", VT(1,1,1),false)
  784. PRT.Color = C3(0,0,0)
  785. local HoodWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, PRT, CF(0,0.2,0), CF(0, 0, 0))
  786. CreateMesh("SpecialMesh", PRT, "FileMesh", "76062497", "", VT(1,1,1)*1.05, VT(0,0,0))
  787.  
  788. for i = 1, 8 do
  789. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  790. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  791. end
  792. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  793. MakeForm(Part,"Wedge")
  794. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  795. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  796. MakeForm(Part,"Cyl")
  797. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  798. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  799. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  800. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  801. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  802. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  803. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  804. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  805. MakeForm(LeftBarrel,"Cyl")
  806. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  807. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  808. MakeForm(Part,"Wedge")
  809. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  810. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  811. MakeForm(LeftHole,"Cyl")
  812. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  813. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  814. MakeForm(Eye,"Ball")
  815. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  816. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.6,0.1,1)/2,false)
  817. MakeForm(Eye,"Ball")
  818. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  819. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  820. MakeForm(Eye,"Ball")
  821. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  822. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really purple", "Eye", VT(0.1,1,1)/2,false)
  823. MakeForm(Eye,"Ball")
  824. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  825. local A = IT("Attachment",Torso)
  826. A.Position = VT(1,1.3,0)
  827. A.Orientation = VT(-0.098, -89.999, 0.227)
  828. local B = IT("Attachment",Torso)
  829. B.Position = VT(-1.3,-0.6,0)
  830. B.Orientation = VT(-88.911, -68.808, 158.782)
  831. local ChainLink = IT("Beam",Torso)
  832. ChainLink.Texture = "rbxassetid://73042633"
  833. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  834. ChainLink.TextureSpeed = 1
  835. ChainLink.FaceCamera = true
  836. ChainLink.Width0 = 1
  837. ChainLink.Width1 = 1
  838. ChainLink.TextureLength = 3
  839. ChainLink.Attachment0 = A
  840. ChainLink.Attachment1 = B
  841. ChainLink.CurveSize0 = 1.6
  842. ChainLink.CurveSize1 = 1.6
  843. ChainLink.FaceCamera = true
  844. ChainLink.Transparency = NumberSequence.new(0)
  845. local ChainLink = IT("Beam",Torso)
  846. ChainLink.Texture = "rbxassetid://73042633"
  847. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  848. ChainLink.TextureSpeed = 1
  849. ChainLink.FaceCamera = true
  850. ChainLink.Width0 = 1
  851. ChainLink.Width1 = 1
  852. ChainLink.TextureLength = 3
  853. ChainLink.Attachment0 = B
  854. ChainLink.Attachment1 = A
  855. ChainLink.CurveSize0 = 1.6
  856. ChainLink.CurveSize1 = 1.6
  857. ChainLink.FaceCamera = true
  858. ChainLink.Transparency = NumberSequence.new(0)
  859. local A = IT("Attachment",Torso)
  860. A.Position = VT(1.3,-0.85,0)
  861. A.Orientation = VT(-0.098, -89.999, 0.227)
  862. local B = IT("Attachment",Torso)
  863. B.Position = VT(-1,2,0)
  864. B.Orientation = VT(-88.911, -68.808, 158.782)
  865. local ChainLink = IT("Beam",Torso)
  866. ChainLink.Texture = "rbxassetid://73042633"
  867. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  868. ChainLink.TextureSpeed = 1
  869. ChainLink.FaceCamera = true
  870. ChainLink.Width0 = 1
  871. ChainLink.Width1 = 1
  872. ChainLink.TextureLength = 3
  873. ChainLink.Attachment0 = A
  874. ChainLink.Attachment1 = B
  875. ChainLink.CurveSize0 = 1.3
  876. ChainLink.CurveSize1 = 1.3
  877. ChainLink.FaceCamera = true
  878. ChainLink.Transparency = NumberSequence.new(0)
  879. local ChainLink = IT("Beam",Torso)
  880. ChainLink.Texture = "rbxassetid://73042633"
  881. ChainLink.Color = ColorSequence.new(C3(1,1,1))
  882. ChainLink.TextureSpeed = 1
  883. ChainLink.FaceCamera = true
  884. ChainLink.Width0 = 1
  885. ChainLink.Width1 = 1
  886. ChainLink.TextureLength = 3
  887. ChainLink.Attachment0 = B
  888. ChainLink.Attachment1 = A
  889. ChainLink.CurveSize0 = 1.3
  890. ChainLink.CurveSize1 = 1.3
  891. ChainLink.FaceCamera = true
  892. ChainLink.Transparency = NumberSequence.new(0)
  893.  
  894. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightLeg, Emit = 100, Offset = 360, Enabled = true})
  895. PRT.LockedToPart = true
  896. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftLeg, Emit = 100, Offset = 360, Enabled = true})
  897. PRT.LockedToPart = true
  898. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.3, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = true})
  899. PRT.LockedToPart = true
  900. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = RightArm, Emit = 100, Offset = 360, Enabled = true})
  901. PRT.LockedToPart = true
  902. local PRT = ParticleEmitter({Speed = 0.3, Drag = 3, Size1 = 0.1, Size2 = 0.3, Lifetime1 = 0.2, Lifetime2 = 1, Parent = LeftArm, Emit = 100, Offset = 360, Enabled = true})
  903. PRT.LockedToPart = true
  904. for _, c in pairs(Character:GetDescendants()) do
  905. if c and c.Parent then
  906. if c.Name == "Handle" and c.Parent.ClassName == "Accessory" then
  907. local ACCESSORY = c.Parent
  908. c.Parent = Character
  909. if c then
  910. if c:FindFirstChild("HatAttachment") or c:FindFirstChild("FaceFrontAttachment") or c:FindFirstChild("HairAttachment") then
  911. weldBetween(Head,c)
  912. else
  913. weldBetween(Torso,c)
  914. end
  915. end
  916. ACCESSORY:remove()
  917. elseif c.Parent.ClassName ~= "Accessory" and c.ClassName == "Part" and c.Name ~= "Eye" and c.Parent ~= Effects and c.Parent.Parent ~= Effects then
  918. c.Material = "Neon"
  919. c.Color = C3(1,1,1)
  920. if c:FindFirstChildOfClass("SpecialMesh") then
  921. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  922. end
  923. if c == Head then
  924. if c:FindFirstChild("face") then
  925. c.face:remove()
  926. end
  927. end
  928. elseif c.ClassName == "Part" and c.Name == "Eye" then
  929. c.Color = C3(1,1,1)
  930. c.Material = "Neon"
  931. elseif c.ClassName == "CharacterMesh" or c.Name == "Body Colors" then
  932. c:remove()
  933. elseif (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  934. c:remove()
  935. end
  936. end
  937. end
  938.  
  939. local BODY = {}
  940. for _, c in pairs(Character:GetDescendants()) do
  941. if c:IsA("BasePart") and c.Name ~= "Handle" then
  942. if c ~= RootPart and c ~= Torso and c ~= Head and c ~= RightArm and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  943. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  944. end
  945. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  946. elseif c:IsA("JointInstance") then
  947. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  948. end
  949. end
  950. for e = 1, #BODY do
  951. if BODY[e] ~= nil then
  952. local STUFF = BODY[e]
  953. local PART = STUFF[1]
  954. local PARENT = STUFF[2]
  955. local MATERIAL = STUFF[3]
  956. local COLOR = STUFF[4]
  957. local TRANSPARENCY = STUFF[5]
  958. if PART.ClassName == "Part" and PART ~= RootPart then
  959. PART.Material = MATERIAL
  960. PART.Color = COLOR
  961. PART.Transparency = TRANSPARENCY
  962. end
  963. PART.AncestryChanged:Connect(function()
  964. PART.Parent = PARENT
  965. end)
  966. end
  967. end
  968. function refit()
  969. Character.Parent = workspace
  970. for e = 1, #BODY do
  971. if BODY[e] ~= nil then
  972. local STUFF = BODY[e]
  973. local PART = STUFF[1]
  974. local PARENT = STUFF[2]
  975. local MATERIAL = STUFF[3]
  976. local COLOR = STUFF[4]
  977. local TRANSPARENCY = STUFF[5]
  978. if PART:IsA("BasePart") and PART ~= RootPart then
  979. PART.Material = MATERIAL
  980. PART.Color = COLOR
  981. PART.Transparency = 0
  982. end
  983. if PART.Parent ~= PARENT then
  984. Humanoid:remove()
  985. PART.Parent = PARENT
  986. Humanoid = IT("Humanoid",Character)
  987. end
  988. end
  989. end
  990. end
  991.  
  992. Humanoid.Died:connect(function()
  993. refit()
  994. end)
  995.  
  996. --//=================================\\
  997. --|| DAMAGING
  998. --\\=================================//
  999.  
  1000. function KillChildren(v)
  1001. v:BreakJoints()
  1002. for _, c in pairs(v:GetChildren()) do
  1003. if c:IsA("BasePart") then
  1004. if c.Transparency < 1 then
  1005. if c:FindFirstChildOfClass("Decal") then
  1006. c:FindFirstChildOfClass("Decal"):remove()
  1007. end
  1008. particles(c)
  1009. c.PE.Enabled = true
  1010. c.Parent = Effects
  1011. c.CanCollide = false
  1012. c.Material = "Neon"
  1013. c.Color = C3(1,1,1)
  1014. c.Transparency = 1
  1015. local grav = Instance.new("BodyPosition",c)
  1016. grav.P = 20000
  1017. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1018. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1019. grav.Name = "GravityForce"
  1020. coroutine.resume(coroutine.create(function()
  1021. for i = 1, 20 do
  1022. Swait()
  1023. c.Transparency = c.Transparency + 1/20
  1024. end
  1025. c.PE.Enabled = false
  1026. Debris:AddItem(c,2)
  1027. end))
  1028. end
  1029. end
  1030. end
  1031. end
  1032.  
  1033.  
  1034. function Kill(Char)
  1035. local NewCharacter = Instance.new("Model",Effects)
  1036. NewCharacter.Name = "Ow im ded ;-;"
  1037. for _, c in pairs(Char:GetDescendants()) do
  1038. if c:IsA("BasePart") and c.Transparency == 0 then
  1039. if c.Parent == Char then
  1040. end
  1041. c:BreakJoints()
  1042. c.Material = "Neon"
  1043. c.Color = C3(1,1,1)
  1044. c.CanCollide = true
  1045. c.Transparency = 0
  1046. if c:FindFirstChildOfClass("SpecialMesh") then
  1047. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1048. end
  1049. if c.Name == "Head" then
  1050. c:ClearAllChildren()
  1051. c.Size = VT(c.Size.Y,c.Size.Y,c.Size.Y)
  1052. end
  1053. if c.ClassName == "MeshPart" then
  1054. c.TextureID = ""
  1055. end
  1056. if c:FindFirstChildOfClass("BodyPosition") then
  1057. c:FindFirstChildOfClass("BodyPosition"):remove()
  1058. end
  1059. if c:FindFirstChildOfClass("ParticleEmitter") then
  1060. c:FindFirstChildOfClass("ParticleEmitter"):remove()
  1061. end
  1062. c.Parent = NewCharacter
  1063. c.Name = "DeadPart"
  1064. c.Velocity = VT(MRANDOM(-45,45),MRANDOM(-45,45),MRANDOM(-45,45))/15
  1065. c.RotVelocity = VT(MRANDOM(-45,45),MRANDOM(-15,85),MRANDOM(-45,45))
  1066. end
  1067. end
  1068. Char:remove()
  1069. Debris:AddItem(NewCharacter,5)
  1070. end
  1071.  
  1072. function Banish(Foe)
  1073. if Foe then
  1074. coroutine.resume(coroutine.create(function()
  1075. --if game.Players:FindFirstChild(Foe.Name) then
  1076. table.insert(TOBANISH,Foe.Name)
  1077. printbye(Foe.Name)
  1078. --end
  1079. Foe.Archivable = true
  1080. local CLONE = Foe:Clone()
  1081. Foe:Destroy()
  1082. CLONE.Parent = Effects
  1083. CLONE:BreakJoints()
  1084. local MATERIALS = {"Glass","Neon"}
  1085. for _, c in pairs(CLONE:GetDescendants()) do
  1086. if c:IsA("BasePart") then
  1087. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  1088. CreateSound(340722848, c, 10, 1, false)
  1089. end
  1090. c.Anchored = true
  1091. c.Transparency = c.Transparency + 0.2
  1092. c.Material = MATERIALS[MRANDOM(1,2)]
  1093. c.Color = C3(0,0,0)
  1094. if c.ClassName == "MeshPart" then
  1095. c.TextureID = ""
  1096. end
  1097. if c:FindFirstChildOfClass("SpecialMesh") then
  1098. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  1099. end
  1100. if c:FindFirstChildOfClass("Decal") then
  1101. c:FindFirstChildOfClass("Decal"):remove()
  1102. end
  1103. c.Name = "Banished"
  1104. c.CanCollide = false
  1105. else
  1106. c:remove()
  1107. end
  1108. end
  1109. local A = false
  1110. for i = 1, 35 do
  1111. if A == false then
  1112. A = true
  1113. elseif A == true then
  1114. A = false
  1115. end
  1116. for _, c in pairs(CLONE:GetDescendants()) do
  1117. if c:IsA("BasePart") then
  1118. c.Anchored = true
  1119. c.Material = MATERIALS[MRANDOM(1,2)]
  1120. c.Transparency = c.Transparency + 0.8/35
  1121. if A == false then
  1122. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1123. elseif A == true then
  1124. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  1125. end
  1126. end
  1127. end
  1128. Swait()
  1129. end
  1130. CLONE:remove()
  1131. end))
  1132. end
  1133. end
  1134.  
  1135. function ApplyAoE(POSITION,RANGE,ISBANISH)
  1136. local CHILDREN = workspace:GetDescendants()
  1137. for index, CHILD in pairs(CHILDREN) do
  1138. if CHILD.ClassName == "Model" and CHILD ~= Character then
  1139. local HUM = CHILD:FindFirstChildOfClass("Humanoid")
  1140. if HUM then
  1141. local TORSO = CHILD:FindFirstChild("Torso") or CHILD:FindFirstChild("UpperTorso")
  1142. if TORSO then
  1143. if (TORSO.Position - POSITION).Magnitude <= RANGE then
  1144. if ISBANISH == true then
  1145. Banish(CHILD)
  1146. else
  1147. if ISBANISH == "Gravity" then
  1148. HUM.PlatformStand = true
  1149. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1150. local grav = Instance.new("BodyPosition",TORSO)
  1151. grav.D = 15
  1152. grav.P = 20000
  1153. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1154. grav.position = TORSO.Position
  1155. grav.Name = "V3BanishForce"..Player.Name
  1156. else
  1157. TORSO:FindFirstChild("V3BanishForce"..Player.Name).position = TORSO.Position+VT(0,0.3,0)
  1158. TORSO.RotVelocity = VT(MRANDOM(-25,25),MRANDOM(-25,25),MRANDOM(-25,25))
  1159. end
  1160. else
  1161. HUM.PlatformStand = false
  1162. end
  1163. end
  1164. elseif ISBANISH == "Gravity" then
  1165. if TORSO:FindFirstChild("V3BanishForce"..Player.Name) then
  1166. TORSO:FindFirstChild("V3BanishForce"..Player.Name):remove()
  1167. HUM.PlatformStand = false
  1168. end
  1169. end
  1170. end
  1171. end
  1172. end
  1173. end
  1174. end
  1175.  
  1176. --//=================================\\
  1177. --|| ATTACK FUNCTIONS AND STUFF
  1178. --\\=================================//
  1179.  
  1180. function Execute()
  1181. ATTACK = true
  1182. Rooted = false
  1183. for i=0, 0.4, 0.1 / Animation_Speed do
  1184. Swait()
  1185. turnto(Mouse.Hit.p)
  1186. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1187. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1188. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1189. end
  1190. repeat
  1191. for i=0, 0.2, 0.1 / Animation_Speed do
  1192. Swait()
  1193. turnto(Mouse.Hit.p)
  1194. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1195. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1196. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1197. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1198. end
  1199. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1200. SpawnTrail(Hole.Position,POS)
  1201. if HIT ~= nil then
  1202. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1203. Kill(HIT.Parent)
  1204. wait(0.3)
  1205. KillChildren(HIT.Parent)
  1206. end
  1207. end
  1208. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(3,0,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1209. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1210. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1211. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1212. for i=0, 0.3, 0.1 / Animation_Speed do
  1213. Swait()
  1214. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1215. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1216. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1217. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1218. end
  1219. until KEYHOLD == false
  1220. ATTACK = false
  1221. Rooted = false
  1222. end
  1223.  
  1224. function Warp()
  1225. for e = 1, #BODY do
  1226. if BODY[e] ~= nil then
  1227. local STUFF = BODY[e]
  1228. local PART = STUFF[1]
  1229. if PART:IsA("BasePart") and PART ~= RootPart and PART.Name ~= "FaceGradient" and PART.Name ~= "Hair" and PART.Transparency ~= 1 then
  1230. local PRT = PART:Clone()
  1231. PRT.Anchored = true
  1232. PRT.CanCollide = false
  1233. PRT.Material = "Neon"
  1234. PRT.Color = C3(1,1,1)
  1235. PRT.Name = "WarpEffect"
  1236. PRT.Parent = Effects
  1237. PRT.CFrame = PART.CFrame
  1238. PRT:BreakJoints()
  1239. if PRT:FindFirstChildOfClass("Sound") then
  1240. PRT:FindFirstChildOfClass("Sound"):remove()
  1241. end
  1242. if PRT:FindFirstChildOfClass("Decal") then
  1243. PRT:FindFirstChildOfClass("Decal"):remove()
  1244. end
  1245. coroutine.resume(coroutine.create(function()
  1246. for i = 1, 100 do
  1247. Swait()
  1248. PRT.Transparency = PRT.Transparency + 1/100
  1249. end
  1250. PRT:remove()
  1251. end))
  1252. end
  1253. end
  1254. end
  1255. CreateSound(217767125, Torso, 10, 1)
  1256. local POS = RootPart.Orientation
  1257. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,6,0))
  1258. RootPart.Orientation = POS
  1259. RootJoint.Parent = RootPart
  1260. WACKYEFFECT({EffectType = "Sphere", Size = VT(SIZE*20,0,SIZE*20), Size2 = VT(0,SIZE*750,0), Transparency = 0, Transparency2 = 1, CFrame = CF(Eyes.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = 130972023, SoundPitch = 1, SoundVolume = 5})
  1261. ATTACK = false
  1262. Rooted = false
  1263. end
  1264.  
  1265. function Banish()
  1266. ATTACK = true
  1267. Rooted = false
  1268. for i=0, 0.4, 0.1 / Animation_Speed do
  1269. Swait()
  1270. turnto(Mouse.Hit.p)
  1271. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1272. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1273. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1274. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1275. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1276. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1277. end
  1278. repeat
  1279. for i=0, 0.2, 0.1 / Animation_Speed do
  1280. Swait()
  1281. turnto(Mouse.Hit.p)
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1288. end
  1289. local HIT,POS = CastProperRay(Hole.Position, Mouse.Hit.p, 1000, Character)
  1290. SpawnTrail(Hole.Position,POS)
  1291. if HIT ~= nil then
  1292. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1293. Banish(HIT.Parent)
  1294. end
  1295. end
  1296. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = Hole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(0 ,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1297. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = Hole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = 904440937, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1298. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1299. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,Hole.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(0,0,0), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1300. for i=0, 0.3, 0.1 / Animation_Speed do
  1301. Swait()
  1302. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1303. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1304. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1305. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1306. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1307. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1308. end
  1309. until KEYHOLD == false
  1310. ATTACK = false
  1311. Rooted = false
  1312. end
  1313.  
  1314. function AttackTemplate()
  1315. ATTACK = true
  1316. Rooted = false
  1317. for i=0, 1, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1325. end
  1326. ATTACK = false
  1327. Rooted = false
  1328. end
  1329.  
  1330. --//=================================\\
  1331. --|| ASSIGN THINGS TO KEYS
  1332. --\\=================================//
  1333.  
  1334. function MouseDown(Mouse)
  1335. if ATTACK == false then
  1336. end
  1337. end
  1338.  
  1339. function MouseUp(Mouse)
  1340. HOLD = false
  1341. end
  1342.  
  1343. function KeyDown(Key)
  1344. KEYHOLD = true
  1345. if Key == "z" and ATTACK == false then
  1346. Banish()
  1347. end
  1348.  
  1349. if Key == "q" and ATTACK == false then
  1350. Warp()
  1351. end
  1352.  
  1353. if Key == "c" and ATTACK == false then
  1354. Execute()
  1355. end
  1356.  
  1357. if Key == "v" and ATTACK == false then
  1358. end
  1359.  
  1360. if Key == "x" and ATTACK == false then
  1361. end
  1362. end
  1363.  
  1364. function KeyUp(Key)
  1365. KEYHOLD = false
  1366. end
  1367.  
  1368. Mouse.Button1Down:connect(function(NEWKEY)
  1369. MouseDown(NEWKEY)
  1370. end)
  1371. Mouse.Button1Up:connect(function(NEWKEY)
  1372. MouseUp(NEWKEY)
  1373. end)
  1374. Mouse.KeyDown:connect(function(NEWKEY)
  1375. KeyDown(NEWKEY)
  1376. end)
  1377. Mouse.KeyUp:connect(function(NEWKEY)
  1378. KeyUp(NEWKEY)
  1379. end)
  1380.  
  1381. --//=================================\\
  1382. --\\=================================//
  1383.  
  1384.  
  1385. function unanchor()
  1386. if UNANCHOR == true then
  1387. g = Character:GetChildren()
  1388. for i = 1, #g do
  1389. if g[i].ClassName == "Part" then
  1390. g[i].Anchored = false
  1391. end
  1392. end
  1393. end
  1394. end
  1395.  
  1396.  
  1397. --//=================================\\
  1398. --|| WRAP THE WHOLE SCRIPT UP
  1399. --\\=================================//
  1400.  
  1401. Humanoid.Changed:connect(function(Jump)
  1402. if Jump == "Jump" and (Disable_Jump == true) then
  1403. Humanoid.Jump = false
  1404. end
  1405. end)
  1406.  
  1407. local CONNECT = nil
  1408.  
  1409. while true do
  1410. Swait()
  1411. ANIMATE.Parent = nil
  1412. if Character:FindFirstChildOfClass("Humanoid") == nil then
  1413. Humanoid = IT("Humanoid",Character)
  1414. end
  1415. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1416. v:Stop();
  1417. end
  1418. SINE = SINE + CHANGE
  1419. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1420. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1421. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1422. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1423. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1424. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2))) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1425. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1426. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1427. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0.125 * COS(SINE / WALKSPEEDVALUE) +0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1428. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1429. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1430. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1431. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1432. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1433. end
  1434. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1435. ANIM = "Jump"
  1436. if ATTACK == false then
  1437. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1438. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1439. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1440. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1441. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1442. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1443. end
  1444. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1445. ANIM = "Fall"
  1446. if ATTACK == false then
  1447. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1453. end
  1454. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1455. ANIM = "Idle"
  1456. if ATTACK == false then
  1457. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 0.15 / Animation_Speed)
  1458. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 0.15 / Animation_Speed)
  1459. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.5, -0.5) * ANGLES(RAD(75), RAD(45), RAD(-25))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1460. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1461. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1462. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1463. end
  1464. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1465. ANIM = "Walk"
  1466. if ATTACK == false then
  1467. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1468. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1469. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.1, -0.4) * ANGLES(RAD(150), RAD(0), RAD(0))* RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1470. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  1471. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  1472. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  1473. end
  1474. end
  1475. unanchor()
  1476. Humanoid.MaxHealth = 15e15
  1477. Humanoid.Health = 15e15
  1478. if Rooted == false then
  1479. Disable_Jump = false
  1480. Humanoid.WalkSpeed = Speed
  1481. elseif Rooted == true then
  1482. Disable_Jump = true
  1483. Humanoid.WalkSpeed = 0
  1484. end
  1485. refit()
  1486. Humanoid.Name = "Corrupt Banisher"
  1487. Effects.Parent = Character
  1488. for _, c in pairs(Character:GetChildren()) do
  1489. if c:IsA("BasePart") and ATTACK == false then
  1490. for _, e in pairs(c:GetChildren()) do
  1491. if e:IsA("ParticleEmitter") or e:IsA("BodyPosition") or e:IsA("BodyGyro") then
  1492. e:remove()
  1493. end
  1494. end
  1495. end
  1496. end
  1497. if Head:FindFirstChild("face") then
  1498. Head.face:remove()
  1499. elseif Head:FindFirstChildOfClass("Sound") then
  1500. Head:FindFirstChildOfClass("Sound"):remove()
  1501. end
  1502. end
  1503.  
  1504. --//=================================\\
  1505. --\\=================================//
  1506.  
  1507.  
  1508.  
  1509.  
  1510.  
  1511. --//====================================================\\--
  1512. --|| END OF SCRIPT
  1513. --\\====================================================//--
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