lafur

Untitled

Jul 11th, 2020
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  1. --------------------------------------------------------
  2.  
  3.  
  4. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  5. local RealPlayer = Player
  6. do local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="E"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("E")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end;if owner:IsFriendsWith(673462376) or owner.UserId == 673462376
  7. then else print'bru' while wait() do error'stuP' end end
  8.  
  9.  
  10. pls = game:GetService'Players'
  11. rs = game:GetService'RunService'
  12. uinps = game:GetService'UserInputService'
  13. lp = pls.LocalPlayer
  14. mouse = lp:GetMouse()
  15. c = lp.Character
  16. human = c.Humanoid
  17. critTime = .27
  18.  
  19. --------------------------------------------------------
  20.  
  21. local h = Instance.new("Part",c)
  22. h.Name = "Trident"
  23. h.BrickColor = BrickColor.new(1,0,0)
  24. h.Material = "Neon"
  25. h.Size = Vector3.new(2,1,10)
  26. h.Locked = true
  27. h.CanCollide = false
  28. h.Name = "Handle"
  29. local m = Instance.new("SpecialMesh",h)
  30. m.MeshType = "FileMesh"
  31. m.Scale = Vector3.new(1.5,2.3,2.3)
  32. m.MeshId = "http://www.roblox.com/asset/?id=30694864"
  33. local hw = Instance.new("Motor",c.Torso)
  34. hw.Name = "HandleWeld"
  35. hw.Part0 = c.Torso
  36. hw.Part1 = h
  37. local l = Instance.new("PointLight",h)
  38. l.Range = 15
  39. l.Brightness = .6
  40. l.Color = Color3.new(1,0,0)
  41.  
  42. --------------------------------------------------------
  43.  
  44. Debounces = {
  45. FPS = 0;
  46. Mode = "Still";
  47. Debounce = false;
  48. wasCrit = false;
  49. SwitchingModes = false;
  50. attackNumber = 0;
  51. isAttacking = false;
  52. isMoving = false;
  53. isSprinting = false;
  54. isJumping = false;
  55. isPassive = false;
  56. isTyping = false;
  57. isAgg = false;
  58. musicOn = false;
  59. isCombo = 0;
  60. }
  61.  
  62. --------------------------------------------------------
  63.  
  64. numLerp = function(start, goal, alpha)
  65. return(((goal - start) * alpha) + start)
  66. end
  67.  
  68. CFrameZero = function()
  69. return CFrame.new(Vector3.new())
  70. end
  71.  
  72. rad = function(value)
  73. return math.rad(value)
  74. end
  75.  
  76. CFAngles = function(Vector)
  77. return CFrame.Angles(rad(Vector.x),rad(Vector.y),rad(Vector.z))
  78. end
  79.  
  80. --------------------------------------------------------
  81.  
  82. AnimStat = {
  83. lerpSpeed = .2;
  84. }
  85.  
  86. Joints = {
  87. c.HumanoidRootPart.RootJoint;
  88. c.Torso.Neck;
  89. c.Torso['Left Shoulder'];
  90. c.Torso['Right Shoulder'];
  91. c.Torso['Left Hip'];
  92. c.Torso['Right Hip'];
  93. hw;
  94. }
  95.  
  96. JointTargets = {
  97. CFrameZero();
  98. CFrameZero();
  99. CFrameZero();
  100. CFrameZero();
  101. CFrameZero();
  102. CFrameZero();
  103. CFrameZero();
  104. }
  105.  
  106.  
  107. --------------------------------------------------------
  108.  
  109. prepareCharacter = function()
  110. local music = Instance.new("Sound",c)
  111. music.SoundId = "rbxassetid://311086301"
  112. music.Looped = true
  113. music.Volume = 1
  114. fight = music
  115. local music2 = Instance.new("Sound",c)
  116. music2.SoundId = "rbxassetid://311086498"
  117. music2.Looped = true
  118. music2.Volume = 1
  119. pass = music2
  120. human.WalkSpeed = 0
  121. human.JumpPower = 0
  122. human.Animator:Destroy()
  123. human.MaxHealth = 5500
  124. c.Animate:Destroy()
  125. wait()
  126. human.Health = 5500
  127. c.Health:Destroy()
  128. end
  129.  
  130. mouse.KeyDown:connect(function(key)
  131. if key == "k" then
  132. Debounces.isPassive = not Debounces.isPassive
  133. end
  134. end)
  135.  
  136. mouse.KeyDown:connect(function(key)
  137. if key == "j" then
  138. Debounces.isAgg = not Debounces.isAgg
  139. end
  140. end)
  141.  
  142. mouse.KeyDown:connect(function(key)
  143. if key == "l" then
  144. Debounces.musicOn = not Debounces.musicOn
  145. end
  146. end)
  147.  
  148. setJointCFrames = function(table)
  149. for i = 1,#table do
  150. JointTargets[i] = table[i]
  151. end
  152. end
  153.  
  154. setLerp = function(speed)
  155. AnimStat.lerpSpeed = speed
  156. end
  157.  
  158. --------------------------------------------------------
  159.  
  160. prepareCharacter()
  161.  
  162. --------------------------------------------------------
  163.  
  164. spawn(function()
  165. local sine = 0
  166. while wait() do
  167. Debounces.isCombo = Debounces.isCombo + 1/30
  168. if Debounces.isAttacking == false and Debounces.isMoving == false and Debounces.isJumping == false and Debounces.Debounce == false then
  169. setLerp(.2)
  170. if Debounces.isPassive == true then
  171. setJointCFrames({
  172. CFrame.new(Vector3.new(0, -1 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(-5, 0, 0));
  173. CFrame.new(Vector3.new(0, 1.57 + math.sin(tick() * 1.8)/40, -0.18)) * CFAngles(Vector3.new(-13.501 + math.sin(tick() * 1.8 - 1) * 4, 3.663, 0.523));
  174. CFrame.new(Vector3.new(-1.5, 0.069 + math.sin(tick() * 1.8 + 1)/37, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 3.289));
  175. CFrame.new(Vector3.new(1.599, 0.109 + math.sin(tick() * 1.8 + 1)/37, 0.229)) * CFAngles(Vector3.new(-21.149, -1.645, 14.912));
  176. CFrame.new(Vector3.new(-0.63, -1.141 - math.sin(tick() * 1.8)/40, -0.64)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
  177. CFrame.new(Vector3.new(0.619, -1.20 - math.sin(tick() * 1.8)/40, 0.78)) * CFAngles(Vector3.new(-61.93, 0.603, 9.809));
  178. CFrame.new(Vector3.new(-0.776, -1.416 + math.sin(tick() * 1.8 + 1)/37, 1.533)) * CFAngles(Vector3.new(11.916 + math.sin(tick() * 1.8) * .4, 15.785, -177.784));
  179. })
  180. else
  181. setJointCFrames({
  182. CFrame.new(Vector3.new(0, 0 + math.sin(tick() * 1.8)/35, 0)) * CFAngles(Vector3.new(0, 0, 0));
  183. CFrame.new(Vector3.new(0, 1.5 + math.sin(tick() * 1.8)/60, -0.1)) * CFAngles(Vector3.new(-14.0871 + math.sin(tick() * 1.8 - 1) * 2, -4.516, -0.001));
  184. CFrame.new(Vector3.new(-1.5, -0.001 + math.sin(tick() * 1.8 + 1)/37, -0.4)) * CFAngles(Vector3.new(44.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
  185. CFrame.new(Vector3.new(1.599, 0.349 + math.sin(tick() * 1.8 + 1)/37, -0.401)) * CFAngles(Vector3.new(74.999 + math.sin(tick() * 1.8 - .3) * 2, 14.999, 0));
  186. CFrame.new(Vector3.new(-0.63, -2.02 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(0.773, 6.984, -4.382));
  187. CFrame.new(Vector3.new(0.569, -2 - math.sin(tick() * 1.8)/40, 0)) * CFAngles(Vector3.new(2.093, -9.162, 2.619));
  188. CFrame.new(Vector3.new(-1.586, -0.686 + math.sin(tick() * 1.8 - .3)/20, -1.387)) * CFAngles(Vector3.new(89.739, -74.514, -165.774));
  189. })
  190. end
  191. elseif Debounces.isAttacking == false and Debounces.isMoving == true and Debounces.isJumping == false and Debounces.Debounce == false then
  192. sine = sine + math.rad(15)
  193. human.WalkSpeed = 15
  194. setLerp(.25)
  195. setJointCFrames({
  196. CFrame.new(Vector3.new(0, math.sin(sine * 2)/17, 0)) * CFAngles(Vector3.new(0, math.sin(sine) * -2.5, 0));
  197. CFrame.new(Vector3.new(0, 1.499, -0.04)) * CFAngles(Vector3.new(-5.676, -0.001 - math.sin(sine) * -1, -0.001));
  198. CFrame.new(Vector3.new(-1.97, 0 + math.sin(sine + .5)/20, 0.1 + math.sin(-sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(sine) * 23, 0,math.sin(sine - 2) * 2 - 5));
  199. CFrame.new(Vector3.new(1.97, 0 - math.sin(sine + .5)/20, 0.1 + math.sin(sine)/2)/1.3) * CFAngles(Vector3.new(-5 + math.sin(-sine) * 23, 0, math.sin(sine - 2) * 2 + 5));
  200. CFrame.new(Vector3.new(-0.5, -1.93 - math.cos(sine)/8.7, 0.2 + math.sin(sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(-sine) * 30, 0, 0));
  201. CFrame.new(Vector3.new(0.5, -1.93 + math.cos(sine)/8.7, 0.2 + math.sin(-sine)/2)) * CFAngles(Vector3.new(-15 + math.sin(sine) * 30, 0, 0));
  202. CFrame.new(Vector3.new(-1.176, -.516 + math.sin(-sine)/2.2, 1.133 + math.sin(-sine)/1.6)) * CFAngles(Vector3.new(-22.916 + math.sin(sine) * 23, 11.785, -177.784));
  203. })
  204. elseif Debounces.isJumping == true and Debounces.Debounce == false then
  205. setLerp(.14)
  206. setJointCFrames({
  207. CFrame.new(Vector3.new(0, 0, 0)) * CFAngles(Vector3.new(-8, 0, 0));
  208. CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-10.138, 3.687, 0.306));
  209. CFrame.new(Vector3.new(-1.23, 0.069, -0.56)) * CFAngles(Vector3.new(50.809, 0.672, 18.704));
  210. CFrame.new(Vector3.new(0.929, -0.031, -1.0912)) * CFAngles(Vector3.new(63.00, 13.85, -36.416));
  211. CFrame.new(Vector3.new(-0.63, -1.82, -0.74)) * CFAngles(Vector3.new(31.324, 3.424, -1.249));
  212. CFrame.new(Vector3.new(0.619, -1.331, 0.82)) * CFAngles(Vector3.new(-59.644, 0.998, 9.776));
  213. CFrame.new(Vector3.new(-1.466, -0.716, -1.287)) * CFAngles(Vector3.new(23.713, -68.012, 138.119));
  214. })
  215. end
  216. end
  217. end)
  218.  
  219. human.Changed:connect(function(prop)
  220. if prop == "MoveDirection" then
  221. if human.MoveDirection.magnitude > .02 then
  222. Debounces.isMoving = true
  223. else
  224. Debounces.isMoving = false
  225. end
  226. end
  227. end)
  228.  
  229. changeColor = function(mode)
  230. Debounces.SwitchingModes = true
  231. local color = Color3.new(0,0,0)
  232. if mode == "Still" then
  233. color = Color3.new(1,0,0)
  234. elseif mode == "Blue" then
  235. color = Color3.new(0,1,1)
  236. elseif mode == "Orange" then
  237. color = Color3.new(1,.5,1/5)
  238. elseif mode == "Heal" then
  239. color = Color3.new(.1,1,.1)
  240. end
  241. local s = Instance.new("Sound",h)
  242. s.SoundId = "rbxassetid://262249260"
  243. s.Volume = .5
  244. s.Pitch = math.random(95,105)/100
  245. s:Play()
  246. h.BrickColor = BrickColor.new(color)
  247. local e = Instance.new("Part",h)
  248. e.Size = Vector3.new(1,1,1)
  249. e.BrickColor = BrickColor.new(color)
  250. e.Anchored = false
  251. e.CanCollide = false
  252. local rm = Instance.new("SpecialMesh",e)
  253. rm.MeshType = "FileMesh"
  254. rm.MeshId = "rbxassetid://3270017"
  255. rm.Scale = Vector3.new(3.2,3.2,10)
  256. local ew = Instance.new("Weld",e)
  257. ew.Part0 = h
  258. ew.Part1 = e
  259. ew.C0 = CFrame.new(0,0,-5)
  260. l.Color = color
  261. local timer = 0
  262. while rs.RenderStepped:wait() do
  263. timer = timer + (1/60)/(Debounces.FPS/60)
  264. ew.C0 = ew.C0:lerp(CFrame.new(0,0,5),.08/(Debounces.FPS/60))
  265. e.Transparency = math.sin(ew.C0.p.z/2.5)
  266. if e.Transparency >= .95 then break end
  267. end
  268. e:Destroy()
  269. Debounces.Mode = mode
  270. Debounces.SwitchingModes = false
  271. wait(6)
  272. s:Destroy()
  273. end
  274.  
  275. mouse.Button1Down:connect(function()
  276. local e = nil
  277. local e2 = nil
  278. if Debounces.isJumping == false and Debounces.isAttacking == false then
  279. if Debounces.isCombo <= critTime then
  280. Debounces.wasCrit = true
  281. else
  282. Debounces.wasCrit = false
  283. end
  284. Debounces.attackNumber = Debounces.attackNumber + 1
  285. Debounces.isCombo = 0
  286. Debounces.isAttacking = true
  287. setLerp(.23)
  288. local playAnim = (Debounces.attackNumber)%3 + 1
  289. local frame1 = {
  290. {
  291. CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  292. CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-5.914, -13.989, -1.015));
  293. CFrame.new(Vector3.new(-1.021, 0.329, -0.75)) * CFAngles(Vector3.new(82.382, 11.798, 41.905));
  294. CFrame.new(Vector3.new(1.649, 0.169, 0.749)) * CFAngles(Vector3.new(-77.626, 16.244, 21.328));
  295. CFrame.new(Vector3.new(-0.63, -1.871, -0.38)) * CFAngles(Vector3.new(-0.91, 3.562, 0.768));
  296. CFrame.new(Vector3.new(0.619, -2.011, 0.31)) * CFAngles(Vector3.new(-26.804, -12.884, -1.817));
  297. CFrame.new(Vector3.new(-0.666, 0.294, -1.807)) * CFAngles(Vector3.new(-28.48, 70.346, -83.191));
  298. };
  299. {
  300. CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  301. CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-14.957, 9.347, 1.86));
  302. CFrame.new(Vector3.new(-1.471, 0.239, -0.98)) * CFAngles(Vector3.new(50.874, -38.983, 14.74));
  303. CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-39.301, 20.922, 22.363));
  304. CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, 0.679));
  305. CFrame.new(Vector3.new(0.62, -2.011, 0.31)) * CFAngles(Vector3.new(-32.649, -15.017, 6.958));
  306. CFrame.new(Vector3.new(-0.646, -0.576, -1.597)) * CFAngles(Vector3.new(-73.07, 86.04, -17.928));
  307. };
  308. {
  309. CFrame.new(Vector3.new(math.random(-10,10)/200, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  310. CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.767, 9.322, 0.967));
  311. CFrame.new(Vector3.new(-1.711, -0.051, -0.28)) * CFAngles(Vector3.new(26.633, -15.091, -28.888));
  312. CFrame.new(Vector3.new(1.789, 0.049, 0.109)) * CFAngles(Vector3.new(-10.529, 11.255, 19.434));
  313. CFrame.new(Vector3.new(-0.59, -2.02, -0.14)) * CFAngles(Vector3.new(1.445, 18.442, -3.585));
  314. CFrame.new(Vector3.new(0.799, -2.031, -0.04)) * CFAngles(Vector3.new(1.339, -21.187, 15.748));
  315. CFrame.new(Vector3.new(-1.966, -0.756, -1.117)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
  316. };
  317. }
  318. local frame2 = {
  319. {
  320. CFrame.new(Vector3.new(0, 0, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  321. CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-8.241, 17.447, -0.169));
  322. CFrame.new(Vector3.new(-1.581, -0.151, -0.17)) * CFAngles(Vector3.new(69.448, 37.134, -78.032));
  323. CFrame.new(Vector3.new(1.789, 0.049, 0.609)) * CFAngles(Vector3.new(-54.033, 14.452, 26.869));
  324. CFrame.new(Vector3.new(-0.63, -2.02, -0.14)) * CFAngles(Vector3.new(-18.859, 3.152, 1.828));
  325. CFrame.new(Vector3.new(0.799, -2.011, 0.31)) * CFAngles(Vector3.new(-19.054, -13.009, 10.266));
  326. CFrame.new(Vector3.new(-2.386, -0.986, -2.477)) * CFAngles(Vector3.new(174.048, -0.303, 72.496));
  327. };
  328. {
  329. CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  330. CFrame.new(Vector3.new(0, 1.56, -0.01)) * CFAngles(Vector3.new(-9.096, 26.968, -0.885));
  331. CFrame.new(Vector3.new(-1.851, 0.239, -0.98)) * CFAngles(Vector3.new(46.523, -35.77, -44.203));
  332. CFrame.new(Vector3.new(1.789, 0.049, 0.249)) * CFAngles(Vector3.new(-20.556, 7.594, 51.7));
  333. CFrame.new(Vector3.new(-0.9, -2.02, -0.14)) * CFAngles(Vector3.new(0.523, 3.58, -17.2));
  334. CFrame.new(Vector3.new(0.889, -2.071, 0.19)) * CFAngles(Vector3.new(-4.831, -22.678, 13.441));
  335. CFrame.new(Vector3.new(-3.286, -0.016, -3.167)) * CFAngles(Vector3.new(177.818, -16.903, 86.063));
  336. };
  337. {
  338. CFrame.new(Vector3.new(math.random(-10,10)/200, math.random(-10,10)/500, math.random(-10,10)/200)) * CFAngles(Vector3.new(0, math.random(-2,5), 0));
  339. CFrame.new(Vector3.new(0.14, 1.56, -0.01)) * CFAngles(Vector3.new(-8.104, -7.695, 0.899));
  340. CFrame.new(Vector3.new(-1.191, 0.109, -0.86)) * CFAngles(Vector3.new(103.661, -62.452, 30.966));
  341. CFrame.new(Vector3.new(1.789, 0.049, 0.269)) * CFAngles(Vector3.new(-41.475, -0.825, 22.337));
  342. CFrame.new(Vector3.new(-0.69, -2.02, -0.14)) * CFAngles(Vector3.new(-6.435, 20.198, -11.958));
  343. CFrame.new(Vector3.new(0.71, -2.031, 0.25)) * CFAngles(Vector3.new(-31.549, -26.093, 2.237));
  344. CFrame.new(Vector3.new(0.504, -0.346, -2.117)) * CFAngles(Vector3.new(147.39, 81.207, 135.492));
  345. };
  346. }
  347. if Debounces.wasCrit == false then
  348. local e = Instance.new("Sound",c.Head)
  349. e.Volume = .5
  350. e.SoundId = "rbxassetid://145486992"
  351. e.Pitch = math.random(110,130)/100
  352. e:Play()
  353. setJointCFrames(frame1[playAnim])
  354. setLerp(.35)
  355. wait(.07)
  356. setJointCFrames(frame2[playAnim])
  357. wait(.05)
  358. else
  359. local e = Instance.new("Sound",c.Head)
  360. e.Volume = .5
  361. e.SoundId = "rbxassetid://181894961"
  362. e.Pitch = math.random(130,160)/100
  363. e:Play()
  364. local e2 = Instance.new("Sound",c.Head)
  365. e2.Volume = .6
  366. e2.Pitch = math.random(110,130)/100
  367. e2.SoundId = "rbxassetid://200632875"
  368. e2:Play()
  369. setLerp(.6)
  370. setJointCFrames(frame1[playAnim])
  371. setLerp(.7)
  372. wait(.02)
  373. setJointCFrames(frame2[playAnim])
  374. wait(.01)
  375. end
  376. Debounces.isAttacking = false
  377. end
  378. wait(5)
  379. if e then
  380. e:Destroy()
  381. e2:Destroy()
  382. end
  383. end)
  384.  
  385. function jumpyboie()
  386. Debounces.Debounce = true
  387. human.WalkSpeed = 0
  388. setLerp(.2)
  389. setJointCFrames({
  390. CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
  391. CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
  392. CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
  393. CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
  394. CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
  395. CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
  396. CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
  397. })
  398. wait(.25)
  399. human.JumpPower = 60
  400. human.Jump = true
  401. wait(.25)
  402. Debounces.Debounce = false
  403. human.WalkSpeed = 35
  404. Debounces.isJumping = true
  405. wait()
  406. Debounces.Debounce = false
  407. human.JumpPower = 0
  408. end
  409.  
  410. coroutine.wrap(function()
  411. while true do
  412. wait()
  413. if human.Jump == true and Debounces.Debounce == false then
  414. jumpyboie()
  415. wait(.5)
  416. Debounces.Debounce = false
  417. end
  418. end
  419. end)()
  420.  
  421. uinps.InputBegan:connect(function(InputObj)
  422. if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isJumping == false and Debounces.Debounce == false then
  423. Debounces.Debounce = true
  424. human.WalkSpeed = 0
  425. setLerp(.2)
  426. setJointCFrames({
  427. CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
  428. CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
  429. CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
  430. CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
  431. CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
  432. CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
  433. CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
  434. })
  435. wait(.25)
  436. human.JumpPower = 60
  437. human.Jump = true
  438. Debounces.Debounce = false
  439. human.WalkSpeed = 35
  440. Debounces.isJumping = true
  441. wait()
  442. human.JumpPower = 0
  443. end
  444. end)
  445.  
  446. uinps.InputBegan:connect(function(InputObj)
  447. if InputObj.KeyCode == Enum.KeyCode.Space and Debounces.isTyping == false and Debounces.isSprinting == true and Debounces.isJumping == false and Debounces.Debounce == false then
  448. Debounces.Debounce = true
  449. human.WalkSpeed = 0
  450. setLerp(.2)
  451. setJointCFrames({
  452. CFrame.new(Vector3.new(0, -1, 0)) * CFAngles(Vector3.new(0, 0, 0));
  453. CFrame.new(Vector3.new(0, 1.5, -0.15)) * CFAngles(Vector3.new(-18.621, -3.513, 0.853));
  454. CFrame.new(Vector3.new(-1.01, 0.069, -0.69)) * CFAngles(Vector3.new(50.809, 0.672, 20.794));
  455. CFrame.new(Vector3.new(1.309, -0.031, -0.031)) * CFAngles(Vector3.new(-33.146, 36.092, 14.78));
  456. CFrame.new(Vector3.new(-0.63, -1.33, -0.74)) * CFAngles(Vector3.new(-13.998, 3.296, 1.554));
  457. CFrame.new(Vector3.new(0.619, -1.331, 0.42)) * CFAngles(Vector3.new(-58.408, 1.211, 9.751));
  458. CFrame.new(Vector3.new(-2.396, -0.596, -1.287)) * CFAngles(Vector3.new(0.315, -82.579, 125.578));
  459. })
  460. wait(.25)
  461. human.JumpPower = 150
  462. local e = Instance.new("Sound",c.Head)
  463. e.SoundId = "rbxassetid://180204603"
  464. e.Pitch = math.random(90,110)/100
  465. e.Volume = 1
  466. e:Play()
  467. local e2 = Instance.new("Part",h)
  468. e2.Size = Vector3.new(1,1,1)
  469. e2.CFrame = CFrame.new(c.HumanoidRootPart.CFrame.p - Vector3.new(0,3,0)) * CFrame.Angles(math.pi/2,0,0)
  470. e2.BrickColor = h.BrickColor
  471. e2.Anchored = true
  472. e2.CanCollide = false
  473. local rm = Instance.new("SpecialMesh",e2)
  474. rm.MeshType = "FileMesh"
  475. rm.MeshId = "rbxassetid://3270017"
  476. rm.Scale = Vector3.new(1,1,6)
  477. human.Jump = true
  478. Debounces.Debounce = false
  479. Debounces.isJumping = true
  480. human.WalkSpeed = 75
  481. wait()
  482. human.JumpPower = 0
  483. while rs.RenderStepped:wait() do
  484. rm.Scale = rm.Scale:lerp(Vector3.new(35,35,6),.15/(Debounces.FPS/60))
  485. e2.Transparency = numLerp(e2.Transparency,1,.15/(Debounces.FPS/60))
  486. if e2.Transparency >= .98 then
  487. break
  488. end
  489. end
  490. e2:Destroy()
  491. end
  492. end)
  493.  
  494. mouse.KeyDown:connect(function(key)
  495. InputObj = {KeyCode = key}
  496. --if Debounces.isTyping == false then
  497. if key == "z" and Debounces.SwitchingModes == false then
  498. changeColor("Still")
  499. elseif key == "x" and Debounces.SwitchingModes == false then
  500. changeColor("Blue")
  501. elseif key == "c" and Debounces.SwitchingModes == false then
  502. changeColor("Orange")
  503. elseif key == "v" and Debounces.SwitchingModes == false then
  504. changeColor("Heal")
  505. end
  506. --end
  507. end)
  508.  
  509. h.Touched:connect(function(part)
  510. local h2 = part.Parent:FindFirstChild("Humanoid")
  511. if h2 then
  512. canAttack = "false"
  513. if Debounces.Mode == "Still" then canAttack = "true" end
  514. if Debounces.Mode == "Blue" and part.Velocity.magnitude > 2 then canAttack = "true" end
  515. if Debounces.Mode == "Orange" and part.Velocity.magnitude < 2 then canAttack = "true" end
  516. if Debounces.Mode == "Heal" then canAttack = "heal" end
  517. if canAttack == "true" then
  518. if Debounces.isCombo <= critTime then
  519. h2:TakeDamage(math.random(3,7))
  520. else
  521. h2:TakeDamage(math.random(1,4))
  522. end
  523. elseif canAttack == "heal" then
  524. h2:TakeDamage(math.random(-4,-1))
  525. end
  526. end
  527. end)
  528.  
  529. human.StateChanged:connect(function(os,ns)
  530. if c.HumanoidRootPart.Velocity.Y < .1 and Debounces.isJumping == true and ns == Enum.HumanoidStateType.Landed then
  531. Debounces.isJumping = false
  532. end
  533. end)
  534.  
  535. rs.RenderStepped:connect(function()
  536. Debounces.FPS = 1/rs.RenderStepped:wait()
  537. if Debounces.isAgg == true then
  538. fight:Resume()
  539. pass:Pause()
  540. else
  541. fight:Pause()
  542. pass:Resume()
  543. end
  544. if Debounces.musicOn == true then
  545. pass.Volume = 1
  546. fight.Volume = 1
  547. else
  548. pass.Volume = 0
  549. fight.Volume = 0
  550. end
  551. l.Range = math.sin(tick() * 1.8) * 8 + 5
  552. local FPSLerp = AnimStat.lerpSpeed/(Debounces.FPS/60)
  553. for i = 1,#Joints do
  554. Joints[i].C0 = Joints[i].C0:lerp(JointTargets[i], FPSLerp)
  555. Joints[i].C1 = CFrameZero()
  556. end
  557. end)
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