aaaay63746

Good Cop Bad Cop

Jul 11th, 2020
73
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 73.39 KB | None | 0 0
  1. function LoadLibrary(a)
  2. return loadstring(game:HttpGet("https://pastebin.com/raw/UfzKgS6T", true))()
  3. end
  4.  
  5. loadstring(game:GetObjects("rbxassetid://4480871791")[1].Source)()
  6.  
  7. --//====================================================\\--
  8. --|| GOOD COP BAD COP BY SHACKLUSTER
  9. --\\====================================================//--
  10.  
  11. wait(0.2)
  12.  
  13. Player = game:GetService("Players").LocalPlayer
  14. PlayerGui = Player.PlayerGui
  15. Cam = workspace.CurrentCamera
  16. Backpack = Player.Backpack
  17. Character = workspace.CloneCharacter
  18. Humanoid = Character.Humanoid
  19. Mouse = Player:GetMouse()
  20. RootPart = Character["HumanoidRootPart"]
  21. Torso = Character["Torso"]
  22. Head = Character["Head"]
  23. RightArm = Character["Right Arm"]
  24. LeftArm = Character["Left Arm"]
  25. RightLeg = Character["Right Leg"]
  26. LeftLeg = Character["Left Leg"]
  27. RootJoint = RootPart["RootJoint"]
  28. Neck = Torso["Neck"]
  29. RightShoulder = Torso["Right Shoulder"]
  30. LeftShoulder = Torso["Left Shoulder"]
  31. RightHip = Torso["Right Hip"]
  32. LeftHip = Torso["Left Hip"]
  33. local sick = Instance.new("Sound",RootPart)
  34.  
  35. IT = Instance.new
  36. CF = CFrame.new
  37. VT = Vector3.new
  38. RAD = math.rad
  39. C3 = Color3.new
  40. UD2 = UDim2.new
  41. BRICKC = BrickColor.new
  42. ANGLES = CFrame.Angles
  43. EULER = CFrame.fromEulerAnglesXYZ
  44. COS = math.cos
  45. ACOS = math.acos
  46. SIN = math.sin
  47. ASIN = math.asin
  48. ABS = math.abs
  49. MRANDOM = math.random
  50. FLOOR = math.floor
  51.  
  52. --//=================================\\
  53. --|| USEFUL VALUES
  54. --\\=================================//
  55.  
  56. Animation_Speed = 3
  57. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  58. local Speed = 20
  59. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  60. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  61. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  62. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  63. local DAMAGEMULTIPLIER = 1
  64. local ANIM = "Idle"
  65. local ATTACK = false
  66. local EQUIPPED = false
  67. local HOLD = false
  68. local COMBO = 1
  69. local Rooted = false
  70. local SINE = 0
  71. local KEYHOLD = false
  72. local CHANGE = 2 / Animation_Speed
  73. local WALKINGANIM = false
  74. local VALUE1 = false
  75. local VALUE2 = false
  76. local ROBLOXIDLEANIMATION = IT("Animation")
  77. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  78. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  79. --ROBLOXIDLEANIMATION.Parent = Humanoid
  80. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  81. WEAPONGUI.Name = "Weapon GUI"
  82. local Weapon = IT("Model")
  83. Weapon.Name = "Adds"
  84. local Effects = IT("Folder", Weapon)
  85. Effects.Name = "Effects"
  86. local ANIMATOR = Humanoid.Animator
  87. local ANIMATE = Character.Animate
  88. local UNANCHOR = true
  89. local MODE = "GoodCop"
  90.  
  91. --//=================================\\
  92. --\\=================================//
  93.  
  94.  
  95. --//=================================\\
  96. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  97. --\\=================================//
  98.  
  99. ArtificialHB = Instance.new("BindableEvent", script)
  100. ArtificialHB.Name = "ArtificialHB"
  101.  
  102. script:WaitForChild("ArtificialHB")
  103.  
  104. frame = Frame_Speed
  105. tf = 0
  106. allowframeloss = false
  107. tossremainder = false
  108. lastframe = tick()
  109. script.ArtificialHB:Fire()
  110.  
  111. game:GetService("RunService").Heartbeat:connect(function(s, p)
  112. tf = tf + s
  113. if tf >= frame then
  114. if allowframeloss then
  115. script.ArtificialHB:Fire()
  116. lastframe = tick()
  117. else
  118. for i = 1, math.floor(tf / frame) do
  119. script.ArtificialHB:Fire()
  120. end
  121. lastframe = tick()
  122. end
  123. if tossremainder then
  124. tf = 0
  125. else
  126. tf = tf - frame * math.floor(tf / frame)
  127. end
  128. end
  129. end)
  130.  
  131. --//=================================\\
  132. --\\=================================//
  133.  
  134. --//=================================\\
  135. --|| SOME FUNCTIONS
  136. --\\=================================//
  137.  
  138. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  139. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  140. end
  141.  
  142. function PositiveAngle(NUMBER)
  143. if NUMBER >= 0 then
  144. NUMBER = 0
  145. end
  146. return NUMBER
  147. end
  148.  
  149. function NegativeAngle(NUMBER)
  150. if NUMBER <= 0 then
  151. NUMBER = 0
  152. end
  153. return NUMBER
  154. end
  155.  
  156. function Swait(NUMBER)
  157. if NUMBER == 0 or NUMBER == nil then
  158. ArtificialHB.Event:wait()
  159. else
  160. for i = 1, NUMBER do
  161. ArtificialHB.Event:wait()
  162. end
  163. end
  164. end
  165.  
  166. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  167. local NEWMESH = IT(MESH)
  168. if MESH == "SpecialMesh" then
  169. NEWMESH.MeshType = MESHTYPE
  170. if MESHID ~= "nil" and MESHID ~= "" then
  171. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  172. end
  173. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  174. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  175. end
  176. end
  177. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  178. NEWMESH.Scale = SCALE
  179. NEWMESH.Parent = PARENT
  180. return NEWMESH
  181. end
  182.  
  183. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  184. local NEWPART = IT("Part")
  185. NEWPART.formFactor = FORMFACTOR
  186. NEWPART.Reflectance = REFLECTANCE
  187. NEWPART.Transparency = TRANSPARENCY
  188. NEWPART.CanCollide = false
  189. NEWPART.Locked = true
  190. NEWPART.Anchored = true
  191. if ANCHOR == false then
  192. NEWPART.Anchored = false
  193. end
  194. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  195. NEWPART.Name = NAME
  196. NEWPART.Size = SIZE
  197. NEWPART.Position = Torso.Position
  198. NEWPART.Material = MATERIAL
  199. NEWPART:BreakJoints()
  200. NEWPART.Parent = PARENT
  201. return NEWPART
  202. end
  203.  
  204. local function weldBetween(a, b)
  205. local weldd = Instance.new("ManualWeld")
  206. weldd.Part0 = a
  207. weldd.Part1 = b
  208. weldd.C0 = CFrame.new()
  209. weldd.C1 = b.CFrame:inverse() * a.CFrame
  210. weldd.Parent = a
  211. return weldd
  212. end
  213.  
  214.  
  215. function QuaternionFromCFrame(cf)
  216. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  217. local trace = m00 + m11 + m22
  218. if trace > 0 then
  219. local s = math.sqrt(1 + trace)
  220. local recip = 0.5 / s
  221. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  222. else
  223. local i = 0
  224. if m11 > m00 then
  225. i = 1
  226. end
  227. if m22 > (i == 0 and m00 or m11) then
  228. i = 2
  229. end
  230. if i == 0 then
  231. local s = math.sqrt(m00 - m11 - m22 + 1)
  232. local recip = 0.5 / s
  233. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  234. elseif i == 1 then
  235. local s = math.sqrt(m11 - m22 - m00 + 1)
  236. local recip = 0.5 / s
  237. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  238. elseif i == 2 then
  239. local s = math.sqrt(m22 - m00 - m11 + 1)
  240. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  241. end
  242. end
  243. end
  244.  
  245. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  246. local xs, ys, zs = x + x, y + y, z + z
  247. local wx, wy, wz = w * xs, w * ys, w * zs
  248. local xx = x * xs
  249. local xy = x * ys
  250. local xz = x * zs
  251. local yy = y * ys
  252. local yz = y * zs
  253. local zz = z * zs
  254. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  255. end
  256.  
  257. function QuaternionSlerp(a, b, t)
  258. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  259. local startInterp, finishInterp;
  260. if cosTheta >= 0.0001 then
  261. if (1 - cosTheta) > 0.0001 then
  262. local theta = ACOS(cosTheta)
  263. local invSinTheta = 1 / SIN(theta)
  264. startInterp = SIN((1 - t) * theta) * invSinTheta
  265. finishInterp = SIN(t * theta) * invSinTheta
  266. else
  267. startInterp = 1 - t
  268. finishInterp = t
  269. end
  270. else
  271. if (1 + cosTheta) > 0.0001 then
  272. local theta = ACOS(-cosTheta)
  273. local invSinTheta = 1 / SIN(theta)
  274. startInterp = SIN((t - 1) * theta) * invSinTheta
  275. finishInterp = SIN(t * theta) * invSinTheta
  276. else
  277. startInterp = t - 1
  278. finishInterp = t
  279. end
  280. end
  281. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  282. end
  283.  
  284. function Clerp(a, b, t)
  285. local qa = {QuaternionFromCFrame(a)}
  286. local qb = {QuaternionFromCFrame(b)}
  287. local ax, ay, az = a.x, a.y, a.z
  288. local bx, by, bz = b.x, b.y, b.z
  289. local _t = 1 - t
  290. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  291. end
  292.  
  293. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  294. local frame = IT("Frame")
  295. frame.BackgroundTransparency = TRANSPARENCY
  296. frame.BorderSizePixel = BORDERSIZEPIXEL
  297. frame.Position = POSITION
  298. frame.Size = SIZE
  299. frame.BackgroundColor3 = COLOR
  300. frame.BorderColor3 = BORDERCOLOR
  301. frame.Name = NAME
  302. frame.Parent = PARENT
  303. return frame
  304. end
  305.  
  306. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  307. local label = IT("TextLabel")
  308. label.BackgroundTransparency = 1
  309. label.Size = UD2(1, 0, 1, 0)
  310. label.Position = UD2(0, 0, 0, 0)
  311. label.TextColor3 = TEXTCOLOR
  312. label.TextStrokeTransparency = STROKETRANSPARENCY
  313. label.TextTransparency = TRANSPARENCY
  314. label.FontSize = TEXTFONTSIZE
  315. label.Font = TEXTFONT
  316. label.BorderSizePixel = BORDERSIZEPIXEL
  317. label.TextScaled = false
  318. label.Text = TEXT
  319. label.Name = NAME
  320. label.Parent = PARENT
  321. return label
  322. end
  323.  
  324. function NoOutlines(PART)
  325. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  326. end
  327.  
  328. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  329. local NEWWELD = IT(TYPE)
  330. NEWWELD.Part0 = PART0
  331. NEWWELD.Part1 = PART1
  332. NEWWELD.C0 = C0
  333. NEWWELD.C1 = C1
  334. NEWWELD.Parent = PARENT
  335. return NEWWELD
  336. end
  337.  
  338. local S = IT("Sound")
  339. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  340. local NEWSOUND = nil
  341. coroutine.resume(coroutine.create(function()
  342. NEWSOUND = S:Clone()
  343. NEWSOUND.Parent = PARENT
  344. NEWSOUND.Volume = VOLUME
  345. NEWSOUND.Pitch = PITCH
  346. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  347. NEWSOUND:play()
  348. if DOESLOOP == true then
  349. NEWSOUND.Looped = true
  350. else
  351. repeat wait(1) until NEWSOUND.Playing == false
  352. NEWSOUND:remove()
  353. end
  354. end))
  355. return NEWSOUND
  356. end
  357.  
  358. function CFrameFromTopBack(at, top, back)
  359. local right = top:Cross(back)
  360. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  361. end
  362.  
  363. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  364. function WACKYEFFECT(Table)
  365. local TYPE = (Table.EffectType or "Sphere")
  366. local SIZE = (Table.Size or VT(1,1,1))
  367. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  368. local TRANSPARENCY = (Table.Transparency or 0)
  369. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  370. local CFRAME = (Table.CFrame or Torso.CFrame)
  371. local MOVEDIRECTION = (Table.MoveToPos or nil)
  372. local ROTATION1 = (Table.RotationX or 0)
  373. local ROTATION2 = (Table.RotationY or 0)
  374. local ROTATION3 = (Table.RotationZ or 0)
  375. local MATERIAL = (Table.Material or "Neon")
  376. local COLOR = (Table.Color or C3(1,1,1))
  377. local TIME = (Table.Time or 45)
  378. local SOUNDID = (Table.SoundID or nil)
  379. local SOUNDPITCH = (Table.SoundPitch or nil)
  380. local SOUNDVOLUME = (Table.SoundVolume or nil)
  381. coroutine.resume(coroutine.create(function()
  382. local PLAYSSOUND = false
  383. local SOUND = nil
  384. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  385. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  386. PLAYSSOUND = true
  387. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  388. end
  389. EFFECT.Color = COLOR
  390. local MSH = nil
  391. if TYPE == "Sphere" then
  392. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  393. elseif TYPE == "Block" or TYPE == "Box" then
  394. MSH = IT("BlockMesh",EFFECT)
  395. MSH.Scale = SIZE
  396. elseif TYPE == "Wave" then
  397. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  398. elseif TYPE == "Ring" then
  399. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  400. elseif TYPE == "Slash" then
  401. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  402. elseif TYPE == "Round Slash" then
  403. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  404. elseif TYPE == "Swirl" then
  405. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  406. elseif TYPE == "Skull" then
  407. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  408. elseif TYPE == "Crystal" then
  409. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  410. end
  411. if MSH ~= nil then
  412. local MOVESPEED = nil
  413. if MOVEDIRECTION ~= nil then
  414. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  415. end
  416. local GROWTH = SIZE - ENDSIZE
  417. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  418. if TYPE == "Block" then
  419. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  420. else
  421. EFFECT.CFrame = CFRAME
  422. end
  423. for LOOP = 1, TIME+1 do
  424. Swait()
  425. MSH.Scale = MSH.Scale - GROWTH/TIME
  426. if TYPE == "Wave" then
  427. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  428. end
  429. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  430. if TYPE == "Block" then
  431. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  432. else
  433. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  434. end
  435. if MOVEDIRECTION ~= nil then
  436. local ORI = EFFECT.Orientation
  437. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  438. EFFECT.Orientation = ORI
  439. end
  440. end
  441. if PLAYSSOUND == false then
  442. EFFECT:remove()
  443. else
  444. repeat Swait() until SOUND.Playing == false
  445. EFFECT:remove()
  446. end
  447. else
  448. if PLAYSSOUND == false then
  449. EFFECT:remove()
  450. else
  451. repeat Swait() until SOUND.Playing == false
  452. EFFECT:remove()
  453. end
  454. end
  455. end))
  456. end
  457.  
  458. function MakeForm(PART,TYPE)
  459. if TYPE == "Cyl" then
  460. local MSH = IT("CylinderMesh",PART)
  461. elseif TYPE == "Ball" then
  462. local MSH = IT("SpecialMesh",PART)
  463. MSH.MeshType = "Sphere"
  464. elseif TYPE == "Wedge" then
  465. local MSH = IT("SpecialMesh",PART)
  466. MSH.MeshType = "Wedge"
  467. elseif TYPE == "Head" then
  468. local MSH = IT("SpecialMesh",PART)
  469. MSH.Scale = VT(1.25,1.25,1.25)
  470. end
  471. end
  472.  
  473. Debris = game:GetService("Debris")
  474.  
  475. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  476. local DIRECTION = CF(StartPos,EndPos).lookVector
  477. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  478. end
  479.  
  480. function CharacterFade(COLOR,TIMER)
  481. coroutine.resume(coroutine.create(function()
  482. local FADE = IT("Model",Effects)
  483. FADE.Name = "FadingEffect"
  484. for _, c in pairs(Character:GetChildren()) do
  485. if c.ClassName == "Part" and c ~= RootPart then
  486. local FADER = c:Clone()
  487. FADER.Color = COLOR
  488. FADER.CFrame = c.CFrame
  489. FADER.Parent = FADE
  490. FADER.Anchored = true
  491. FADER.Transparency = 0.25+c.Transparency
  492. FADER:BreakJoints()
  493. FADER.Material = "Neon"
  494. if FADER.Name == "Head" then
  495. FADER:ClearAllChildren()
  496. FADER.Size = VT(1,1,1)
  497. end
  498. FADER.CanCollide = false
  499. end
  500. end
  501. local TRANS = 0.75/TIMER
  502. for i = 1, TIMER do
  503. Swait()
  504. for _, c in pairs(FADE:GetChildren()) do
  505. if c.ClassName == "Part" then
  506. c.Transparency = c.Transparency + TRANS
  507. end
  508. end
  509. end
  510. FADE:remove()
  511. end))
  512. end
  513.  
  514. function Chatter(Text,Timer)
  515. local chat = coroutine.wrap(function()
  516. if Character:FindFirstChild("SpeechBoard")~= nil then
  517. Character:FindFirstChild("SpeechBoard"):destroy()
  518. end
  519. local naeeym2 = IT("BillboardGui",Character)
  520. naeeym2.Size = UD2(0,100,0,40)
  521. naeeym2.StudsOffset = Vector3.new(0,2,0)
  522. naeeym2.Adornee = Character.Head
  523. naeeym2.Name = "SpeechBoard"
  524. naeeym2.AlwaysOnTop = true
  525. local tecks2 = IT("TextLabel",naeeym2)
  526. tecks2.BackgroundTransparency = 1
  527. tecks2.BorderSizePixel = 0
  528. tecks2.Text = ""
  529. tecks2.Font = "Legacy"
  530. tecks2.TextSize = 15
  531. tecks2.TextStrokeTransparency = 0
  532. tecks2.TextColor3 = Color3.new(1,1,1)
  533. tecks2.TextStrokeColor3 = Color3.new(0,0,0)
  534. tecks2.Size = UDim2.new(1,0,0.5,0)
  535. for i = 1,string.len(Text),1 do
  536. CreateSound(418252437, Head, 3, MRANDOM(8,12)/15, false)
  537. tecks2.Text = string.sub(Text,1,i)
  538. wait(Timer)
  539. end
  540. wait(1)
  541. naeeym2:Destroy()
  542. end)
  543. chat()
  544. end
  545.  
  546. --//=================================\\
  547. --|| WEAPON CREATION
  548. --\\=================================//
  549.  
  550. local FACE = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  551. CreateWeldOrSnapOrMotor("Weld", FACE, Head, FACE, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  552. MakeForm(FACE,"Head")
  553. local EYE = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.25,0.2),false)
  554. CreateWeldOrSnapOrMotor("Weld", EYE, Head, EYE, CF(0.15,0.25,-0.53) * ANGLES(RAD(0), RAD(0), RAD(-25)), CF(0, 0, 0))
  555. MakeForm(EYE,"Ball")
  556. local top = Instance.new("Shirt")
  557. top.ShirtTemplate = "rbxassetid://269003887"
  558. top.Parent = Character
  559. top.Name = "Cloth"
  560. local bottom = Instance.new("Pants")
  561. bottom.PantsTemplate = "rbxassetid://268832352"
  562. bottom.Parent = Character
  563. bottom.Name = "Cloth"
  564. local BATON = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Baton", VT(1, 0.8, 3),false)
  565. CreateMesh("SpecialMesh", BATON, "FileMesh", "11820238", "", VT(1,1,1), VT(0,0,0))
  566. local BATONWELD = CreateWeldOrSnapOrMotor("Weld", BATON, Torso, BATON, CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  567. local A = IT("Attachment",BATON)
  568. local B = IT("Attachment",BATON)
  569. B.Position = VT(0,0,-0.4)
  570. A.Position = VT(0,0,1)
  571. local Trail = IT("Trail",BATON)
  572. Trail.Attachment0 = A
  573. Trail.Attachment1 = B
  574. Trail.Lifetime = 0.1
  575. Trail.Color = ColorSequence.new(C3(0,0,0))
  576. Trail.Transparency = NumberSequence.new(0, 1)
  577. Trail.Enabled = false
  578. Trail.Texture = "http://www.roblox.com/asset/?id=1831500579"
  579. local GUN = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Gun", VT(1, 0.8, 3),false)
  580. CreateMesh("SpecialMesh", GUN, "FileMesh", "623102664", "623102879", VT(0.01, 0.01, 0.01), VT(0,0,0))
  581. local GUNWELD = CreateWeldOrSnapOrMotor("Weld", GUN, Torso, GUN, CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90)), CF(0, 0, 0))
  582.  
  583. for _, c in pairs(Weapon:GetChildren()) do
  584. if c.ClassName == "Part" then
  585. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  586. end
  587. end
  588.  
  589. Weapon.Parent = Character
  590.  
  591. local SKILLTEXTCOLOR = C3(1,1,1)
  592. local SKILLFONT = "Legacy"
  593. local SKILLTEXTSIZE = 4
  594.  
  595. local ATTACKSGOODCOP = {"Mouse - Warning","Q - Baton Stun","E - Cuffs"}
  596. local ATTACKSBADCOP = {"Mouse - Silence","Q - Baton Breaker","E - The Right to remain silent"}
  597. local GOODUI = {}
  598. local BADUI = {}
  599.  
  600. for i = 1, #ATTACKSGOODCOP do
  601. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.73, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  602. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSGOODCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  603. SKILLTEXT.TextXAlignment = "Right"
  604. table.insert(GOODUI,SKILLTEXT)
  605. end
  606.  
  607. for i = 1, #ATTACKSBADCOP do
  608. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.01, 0, 0.7-(0.04*i), 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  609. local SKILLTEXT = CreateLabel(SKILLFRAME, "["..ATTACKSBADCOP[i].."]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 1, "Skill text")
  610. SKILLTEXT.TextXAlignment = "Left"
  611. table.insert(BADUI,SKILLTEXT)
  612. end
  613.  
  614. local SKILLFRAME = CreateFrame(WEAPONGUI, 1, 2, UD2(0.365, 0, 0.9, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill Frame")
  615. local SKILLTEXT = CreateLabel(SKILLFRAME, "[F - Switch]", SKILLTEXTCOLOR, SKILLTEXTSIZE, SKILLFONT, 0, 2, 0, "Skill text")
  616.  
  617. --//=================================\\
  618. --|| DAMAGING
  619. --\\=================================//
  620.  
  621. function ApplyDamage(Humanoid,Damage)
  622. Damage = Damage * DAMAGEMULTIPLIER
  623. local DEAD = false
  624. if Humanoid.Health < 2000 then
  625. if Humanoid.Health - Damage > 0 then
  626. Humanoid.Health = Humanoid.Health - Damage
  627. else
  628. DEAD = true
  629. Humanoid.Parent:BreakJoints()
  630. end
  631. else
  632. DEAD = true
  633. Humanoid.Parent:BreakJoints()
  634. end
  635. if DEAD == true then
  636. if MODE == "GoodCop" then
  637. local TEXTS = {"I'm simply laying down the law.","You should've taken account of the law.","Another criminal down."}
  638. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  639. elseif MODE == "BadCop" then
  640. local TEXTS = {"Criminals should leave this world!","You should've taken account of the law!","And stay down!"}
  641. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  642. end
  643. end
  644. end
  645.  
  646. --//=================================\\
  647. --|| TRANSFORMATIONS
  648. --\\=================================//
  649.  
  650. function Switch()
  651. ATTACK = true
  652. Rooted = true
  653. if MODE == "GoodCop" then
  654. for i=0, 0.3, 0.1 / Animation_Speed do
  655. Swait()
  656. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  657. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  658. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  659. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  660. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  661. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  662. end
  663. for i=0, 1, 0.1 / Animation_Speed do
  664. Swait()
  665. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  666. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 1 / Animation_Speed)
  667. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  668. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  669. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  670. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  671. end
  672. CreateSound(363808674, Torso, 6, 1, false)
  673. for i=0, 0.6, 0.1 / Animation_Speed do
  674. Swait()
  675. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  676. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(25), RAD(0)), 1 / Animation_Speed)
  677. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  678. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(60)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  679. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  680. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  681. end
  682. CreateSound(363808674, Torso, 6, 1, false)
  683. for i=0, 0.6, 0.1 / Animation_Speed do
  684. Swait()
  685. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  686. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(-25), RAD(0)), 1 / Animation_Speed)
  687. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, -0.5) * ANGLES(RAD(100), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  688. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35, -0.35) * ANGLES(RAD(70), RAD(0), RAD(90)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  689. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  690. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  691. end
  692. MODE = "BadCop"
  693. elseif MODE == "BadCop" then
  694. CreateSound(147722227, Torso, 4, 1.3, false)
  695. for i=0, 0.3, 0.1 / Animation_Speed do
  696. Swait()
  697. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  698. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35), RAD(0), RAD(0)), 1 / Animation_Speed)
  699. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  700. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  701. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  702. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-83), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  703. end
  704. MODE = "GoodCop"
  705. end
  706. ATTACK = false
  707. Rooted = false
  708. end
  709.  
  710. --//=================================\\
  711. --|| ATTACK GOOD COP
  712. --\\=================================//
  713.  
  714. function Warning()
  715. local TARGET = Mouse.Target
  716. if TARGET ~= nil then
  717. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  718. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  719. local LEG = TARGET.Parent:FindFirstChild("Right Leg") or TARGET.Parent:FindFirstChild("RightLowerLeg")
  720. if LEG and HUM.Health > 0 then
  721. Speed = 6
  722. ATTACK = true
  723. Rooted = false
  724. local GYRO = IT("BodyGyro",RootPart)
  725. GYRO.D = 2
  726. GYRO.P = 2000
  727. GYRO.MaxTorque = VT(0,4000000,0)
  728. coroutine.resume(coroutine.create(function()
  729. repeat
  730. Swait()
  731. GYRO.CFrame = CF(RootPart.Position,LEG.Position)
  732. until ATTACK == false
  733. GYRO:Remove()
  734. end))
  735. local HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  736. local PASS = true
  737. for i=0, 0.2, 0.1 / Animation_Speed do
  738. Swait()
  739. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  740. if HIT == nil then
  741. PASS = false
  742. break
  743. else
  744. if HIT.Parent ~= TARGET.Parent then
  745. PASS = false
  746. break
  747. end
  748. end
  749. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  750. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  751. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  752. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  753. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  754. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  755. end
  756. CreateSound(147722227, GUN, 6, 1.3, false)
  757. GUNWELD.Part0 = LeftArm
  758. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  759. for i=0, 0.4, 0.1 / Animation_Speed do
  760. Swait()
  761. HIT,POS = CastProperRay(RootPart.Position,LEG.Position,1000,Character)
  762. if HIT == nil then
  763. PASS = false
  764. break
  765. else
  766. if HIT.Parent ~= TARGET.Parent then
  767. PASS = false
  768. break
  769. end
  770. end
  771. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  772. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  773. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  774. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  775. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  776. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  777. end
  778. if PASS == true then
  779. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  780. local DISTANCE = (LEG.Position - GUNPOS).Magnitude
  781. CreateSound(160432334, LEG, 10, 1, false)
  782. local HEAD = HUM.Parent:FindFirstChild("Head")
  783. if HEAD then
  784. CreateSound(535690488, HEAD, 7, 1, false)
  785. end
  786. ApplyDamage(HUM,15)
  787. HUM.WalkSpeed = HUM.WalkSpeed - 3
  788. HUM.PlatformStand = true
  789. coroutine.resume(coroutine.create(function()
  790. wait(0.1)
  791. if HUM.WalkSpeed > 0 then
  792. HUM.PlatformStand = false
  793. end
  794. end))
  795. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  796. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,LEG.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  797. for i=0, 1, 0.1 / Animation_Speed do
  798. Swait()
  799. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  800. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(45)), 1 / Animation_Speed)
  801. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  802. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(120), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  803. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  804. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  805. end
  806. end
  807. for i=0, 0.3, 0.1 / Animation_Speed do
  808. Swait()
  809. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  810. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  811. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  812. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  813. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  814. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  815. end
  816. GUNWELD.Part0 = Torso
  817. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  818. ATTACK = false
  819. Rooted = false
  820. Speed = 20
  821. end
  822. end
  823. end
  824. end
  825. function BatonStun()
  826. ATTACK = true
  827. Rooted = false
  828. Speed = 4
  829. for i=0, 0.2, 0.1 / Animation_Speed do
  830. Swait()
  831. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  832. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  833. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  834. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  835. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  836. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  837. end
  838. BATONWELD.Part0 = RightArm
  839. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  840. for i=0, 0.2, 0.1 / Animation_Speed do
  841. Swait()
  842. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  843. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  844. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  845. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  846. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  847. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  848. end
  849. Speed = 25
  850. CreateSound(147722227, BATON, 6, 1.2, false)
  851. Trail.Enabled = true
  852. BATON.CanCollide = true
  853. local SPEAKING = false
  854. local HITS = {}
  855. local TOUCH = BATON.Touched:Connect(function(hit)
  856. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  857. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  858. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  859. if TORSO and HUM.Health > 0 then
  860. local PASS = true
  861. for i = 1, #HITS do
  862. if HITS[i] == hit.Parent then
  863. PASS = false
  864. end
  865. end
  866. table.insert(HITS,hit.Parent)
  867. if PASS == true then
  868. HUM.PlatformStand = true
  869. ApplyDamage(HUM,20)
  870. local bv = Instance.new("BodyVelocity",TORSO)
  871. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  872. bv.velocity = CF(Torso.Position-VT(0,5,0),TORSO.Position).lookVector*70
  873. Debris:AddItem(bv,0.05)
  874. CreateSound(260430079, BATON, 6, 1, false)
  875. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  876. coroutine.resume(coroutine.create(function()
  877. wait(1)
  878. if HUM.WalkSpeed > 0 then
  879. HUM.PlatformStand = false
  880. end
  881. end))
  882. if SPEAKING == false and MRANDOM(1,5) == 1 then
  883. SPEAKING = true
  884. Chatter("Let that be a warning.",0)
  885. end
  886. end
  887. end
  888. end
  889. end)
  890. for i=0, 0.35, 0.1 / Animation_Speed do
  891. Swait()
  892. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  893. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  894. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  895. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(0), RAD(-31)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  896. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  897. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  898. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  899. end
  900. TOUCH:Disconnect()
  901. BATON.CanCollide = false
  902. Speed = 20
  903. Trail.Enabled = false
  904. for i=0, 0.2, 0.1 / Animation_Speed do
  905. Swait()
  906. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  907. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  908. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  913. end
  914. BATONWELD.Part0 = Torso
  915. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  916. ATTACK = false
  917. Rooted = false
  918. end
  919. function Cuffs()
  920. local TARGET = Mouse.Target
  921. if TARGET ~= nil then
  922. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  923. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  924. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  925. if ROOT and HUM.Health > 0 then
  926. local FOE = Mouse.Target.Parent
  927. ATTACK = true
  928. Rooted = true
  929. CharacterFade(C3(1,1,1),70)
  930. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  931. ROOT.Anchored = true
  932. CreateSound(289556450, RootPart, 5, 1.4, false)
  933. Chatter("You have the right to remain silent.",0)
  934. for i=0, 2, 0.1 / Animation_Speed do
  935. Swait()
  936. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  937. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  938. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  939. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  940. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  941. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  942. end
  943. local RIGHTCUFF = nil
  944. local LEFTCUFF = nil
  945. local ChainLink = nil
  946. CreateSound(1279090548, ROOT, 10, 1.4, false)
  947. for _, c in pairs(FOE:GetChildren()) do
  948. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  949. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  950. LEFTCUFF.CFrame = c.CFrame
  951. weldBetween(c,LEFTCUFF)
  952. end
  953. end
  954. for _, c in pairs(FOE:GetChildren()) do
  955. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  956. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  957. RIGHTCUFF.CFrame = c.CFrame
  958. weldBetween(c,RIGHTCUFF)
  959. end
  960. end
  961. if RIGHTCUFF and LEFTCUFF then
  962. local A = IT("Attachment",RIGHTCUFF)
  963. local B = IT("Attachment",LEFTCUFF)
  964. ChainLink = IT("Beam",FOE)
  965. ChainLink.Texture = "rbxassetid://73042633"
  966. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  967. ChainLink.TextureSpeed = 0
  968. ChainLink.Width0 = 1
  969. ChainLink.Width1 = 1
  970. ChainLink.Segments = 25
  971. ChainLink.TextureLength = 3
  972. ChainLink.Attachment0 = B
  973. ChainLink.Attachment1 = A
  974. ChainLink.FaceCamera = true
  975. ChainLink.Transparency = NumberSequence.new(0)
  976. end
  977. coroutine.resume(coroutine.create(function()
  978. wait(4)
  979. if RIGHTCUFF and LEFTCUFF then
  980. RIGHTCUFF:remove()
  981. LEFTCUFF:remove()
  982. ChainLink:remove()
  983. local bv = Instance.new("BodyVelocity",ROOT)
  984. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  985. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  986. Debris:AddItem(bv,0.05)
  987. ApplyDamage(HUM,70)
  988. HUM.PlatformStand = false
  989. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  990. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,1), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  991. end
  992. end))
  993. for i=0, 1.5, 0.1 / Animation_Speed do
  994. Swait()
  995. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  996. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  997. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  998. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  999. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1000. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1001. end
  1002. HUM.PlatformStand = true
  1003. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1004. ROOT.Anchored = false
  1005. Chatter("Anything you say can and WILL be used against you.",0)
  1006. for i=0, 3, 0.1 / Animation_Speed do
  1007. Swait()
  1008. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1009. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1010. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1011. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1012. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1013. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1014. end
  1015. ATTACK = false
  1016. Rooted = false
  1017. end
  1018. end
  1019. end
  1020. end
  1021.  
  1022. --//=================================\\
  1023. --|| ATTACK BAD COP
  1024. --\\=================================//
  1025.  
  1026. function Silence()
  1027. Speed = 6
  1028. ATTACK = true
  1029. Rooted = false
  1030. local GYRO = IT("BodyGyro",RootPart)
  1031. GYRO.D = 2
  1032. GYRO.P = 20000
  1033. GYRO.MaxTorque = VT(0,4000000,0)
  1034. coroutine.resume(coroutine.create(function()
  1035. repeat
  1036. Swait()
  1037. GYRO.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1038. until ATTACK == false
  1039. GYRO:Remove()
  1040. end))
  1041. for i=0, 0.2, 0.1 / Animation_Speed do
  1042. Swait()
  1043. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1044. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1045. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1046. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1047. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1048. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1049. end
  1050. local AMMO = 6
  1051. local FIRING = true
  1052. local SHOOTING = false
  1053. local TIMER = 70
  1054. CreateSound(147722227, GUN, 6, 1.3, false)
  1055. GUNWELD.Part0 = LeftArm
  1056. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1057. local MOUSE = Mouse.Button1Down:connect(function(NEWKEY)
  1058. if SHOOTING == false and AMMO > 0 then
  1059. SHOOTING = true
  1060. AMMO = AMMO - 1
  1061. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1062. local HIT,POS = CastProperRay(GUNPOS,Mouse.Hit.p,1000,Character)
  1063. local DISTANCE = (POS - GUNPOS).Magnitude
  1064. if HIT then
  1065. if HIT.Parent:FindFirstChildOfClass("Humanoid") then
  1066. if HIT.Parent:FindFirstChildOfClass("Humanoid").Health > 0 then
  1067. CreateSound(160432334, HIT, 10, 1, false)
  1068. ApplyDamage(HIT.Parent:FindFirstChildOfClass("Humanoid"),35)
  1069. end
  1070. end
  1071. end
  1072. TIMER = 55
  1073. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1074. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,POS)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1075. for i=0, 0.3, 0.1 / Animation_Speed do
  1076. Swait()
  1077. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1079. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1080. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(100), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1081. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1082. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1083. end
  1084. if AMMO <= 0 then
  1085. FIRING = false
  1086. end
  1087. SHOOTING = false
  1088. end
  1089. end)
  1090. repeat
  1091. Swait()
  1092. if SHOOTING == false then
  1093. TIMER = TIMER - 1
  1094. if TIMER <= 0 then
  1095. FIRING = false
  1096. end
  1097. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)), 1 / Animation_Speed)
  1098. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(45)), 1 / Animation_Speed)
  1099. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1100. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1101. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1102. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-50), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1103. end
  1104. until FIRING == false and SHOOTING == false
  1105. MOUSE:Disconnect()
  1106. for i=0, 0.3, 0.1 / Animation_Speed do
  1107. Swait()
  1108. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1109. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1110. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1111. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1112. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1113. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1114. end
  1115. GUNWELD.Part0 = Torso
  1116. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1117. Speed = 20
  1118. ATTACK = false
  1119. Rooted = false
  1120. end
  1121. function BatonBreaker()
  1122. ATTACK = true
  1123. Rooted = false
  1124. Speed = 4
  1125. Chatter("I'll break you!",0)
  1126. for i=0, 0.2, 0.1 / Animation_Speed do
  1127. Swait()
  1128. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1129. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1130. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1131. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1132. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1133. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1134. end
  1135. BATONWELD.Part0 = RightArm
  1136. BATONWELD.C0 = CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1)
  1137. for i=0, 0.5, 0.1 / Animation_Speed do
  1138. Swait()
  1139. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1140. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(25)), 1 / Animation_Speed)
  1141. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0.1) * ANGLES(RAD(-20), RAD(-40), RAD(25)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1142. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1143. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1144. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1145. end
  1146. Speed = 30
  1147. CreateSound(147722227, BATON, 6, 1, false)
  1148. Trail.Enabled = true
  1149. BATON.CanCollide = true
  1150. local SPEAKING = false
  1151. local HITS = {}
  1152. local TOUCH = BATON.Touched:Connect(function(hit)
  1153. if hit.Parent:FindFirstChildOfClass("Humanoid") then
  1154. local HUM = hit.Parent:FindFirstChildOfClass("Humanoid")
  1155. local TORSO = hit.Parent:FindFirstChild("Torso") or hit.Parent:FindFirstChild("UpperTorso")
  1156. if TORSO and HUM.Health > 0 then
  1157. local PASS = true
  1158. for i = 1, #HITS do
  1159. if HITS[i] == hit.Parent then
  1160. PASS = false
  1161. end
  1162. end
  1163. table.insert(HITS,hit.Parent)
  1164. if PASS == true then
  1165. CreateSound(260430079, BATON, 6, 0.8, false)
  1166. WACKYEFFECT({Time = 15, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(3,3,3), Transparency = 0, Transparency2 = 1, CFrame = CF(TORSO.Position,BATON.Position)*CF(0,0,-0.5), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Glass = C3(1,1,1), SoundID = nil, SoundPitch = 1, SoundVolume = 4})
  1167. TORSO.Anchored = true
  1168. local POS = TORSO.CFrame
  1169. coroutine.resume(coroutine.create(function()
  1170. for i = 1, 15 do
  1171. Swait()
  1172. TORSO.CFrame = POS*CF(MRANDOM(-2,2)/10,MRANDOM(-2,2)/10,MRANDOM(-2,2)/10)
  1173. end
  1174. local HEAD = HUM.Parent:FindFirstChild("Head")
  1175. HUM.Parent:BreakJoints()
  1176. if HEAD then
  1177. CreateSound(363808674, HEAD, 10, 0.8, false)
  1178. local bv = Instance.new("BodyVelocity",TORSO)
  1179. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1180. bv.velocity = CF(Torso.Position-VT(0,5,0),HEAD.Position).lookVector*70
  1181. Debris:AddItem(bv,0.05)
  1182. local TEXTS = {"Criminals should leave this world!","And stay down!"}
  1183. Chatter(TEXTS[MRANDOM(1,#TEXTS)],0)
  1184. end
  1185. TORSO.Anchored = false
  1186. end))
  1187. end
  1188. end
  1189. end
  1190. end)
  1191. for i=0, 0.45, 0.1 / Animation_Speed do
  1192. Swait()
  1193. RootPart.CFrame = RootPart.CFrame * CF(0,0,-0.15)
  1194. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(120), RAD(0), RAD(0)) * CF(0,0,1), 1 / Animation_Speed)
  1195. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(15)), 1 / Animation_Speed)
  1196. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1197. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.6) * ANGLES(RAD(140), RAD(-25), RAD(-41)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1198. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1199. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(15), RAD(70), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1200. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 1 / Animation_Speed)
  1201. end
  1202. TOUCH:Disconnect()
  1203. BATON.CanCollide = false
  1204. Speed = 20
  1205. Trail.Enabled = false
  1206. for i=0, 0.2, 0.1 / Animation_Speed do
  1207. Swait()
  1208. BATONWELD.C0 = Clerp(BATONWELD.C0,CF(0,-1,0) * ANGLES(RAD(0), RAD(0), RAD(0)) * CF(0,0,1), 2 / Animation_Speed)
  1209. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1210. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1211. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-5)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1212. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1213. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1214. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1215. end
  1216. BATONWELD.Part0 = Torso
  1217. BATONWELD.C0 = CF(1,-0.8,0.75) * ANGLES(RAD(0), RAD(0), RAD(0))
  1218. ATTACK = false
  1219. Rooted = false
  1220. end
  1221. function TheRightToRemainSilent()
  1222. local TARGET = Mouse.Target
  1223. if TARGET ~= nil then
  1224. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1225. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1226. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1227. if ROOT and HUM.Health > 0 then
  1228. local FOE = Mouse.Target.Parent
  1229. ATTACK = true
  1230. Rooted = true
  1231. CharacterFade(C3(1,1,1),70)
  1232. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1233. ROOT.Anchored = true
  1234. CreateSound(289556450, RootPart, 5, 1.4, false)
  1235. Chatter("You are to remain silent and DEAD!",0)
  1236. for i=0, 0.4, 0.1 / Animation_Speed do
  1237. Swait()
  1238. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1239. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1240. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1241. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1242. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1243. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1244. end
  1245. HUM.PlatformStand = true
  1246. ROOT.CFrame = ROOT.CFrame * CF(0,-2*ROOT.Size.Z,0) * ANGLES(RAD(-90), RAD(0), RAD(0))
  1247. CreateSound(260430117, ROOT, 6, 1.3, false)
  1248. coroutine.resume(coroutine.create(function()
  1249. Swait()
  1250. ROOT.Anchored = true
  1251. end))
  1252. RootPart.CFrame = RootPart.CFrame*CF(0,0,-0.6)
  1253. for i=0, 0.2, 0.1 / Animation_Speed do
  1254. Swait()
  1255. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(15)), 1 / Animation_Speed)
  1256. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 1 / Animation_Speed)
  1257. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1258. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1259. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(75), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1260. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1261. end
  1262. local OOFS = {1106908323,1080610827,1080614222,565424701,565424177,1080611063}
  1263. CreateSound(OOFS[MRANDOM(1,#OOFS)], ROOT, 6, 1, false)
  1264. for i=0, 0.2, 0.1 / Animation_Speed do
  1265. Swait()
  1266. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1267. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1268. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1269. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1270. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1271. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1272. end
  1273. local AMMO = 6
  1274. local FIRING = true
  1275. local SHOOTING = false
  1276. local TIMER = 70
  1277. CreateSound(147722227, GUN, 6, 1.3, false)
  1278. GUNWELD.Part0 = LeftArm
  1279. GUNWELD.C0 = CF(0,-1.5,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1280. for i=0, 0.2, 0.1 / Animation_Speed do
  1281. Swait()
  1282. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1283. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1284. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1285. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.4) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1286. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1287. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1288. end
  1289. for i = 1, 6 do
  1290. local GUNPOS = GUN.CFrame*CF(1.2, 0.5, 0).p
  1291. local DISTANCE = (FOE.Head.Position - GUNPOS).Magnitude
  1292. WACKYEFFECT({Time = 15, EffectType = "Block", Size = VT(0,0,0), Size2 = VT(0.3,0.3,0.3), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = 330704232, SoundPitch = 1, SoundVolume = 4})
  1293. WACKYEFFECT({Time = 6, EffectType = "Box", Size = VT(0,0,DISTANCE), Size2 = VT(0.1,0.1,DISTANCE), Transparency = 0, Transparency2 = 1, CFrame = CF(GUNPOS,FOE.Head.Position)*CF(0,0,-DISTANCE/2), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1294. HUM.Health = HUM.Health/1.5
  1295. for i=0, 0.2, 0.1 / Animation_Speed do
  1296. Swait()
  1297. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1298. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1299. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1300. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(130), RAD(0), RAD(20)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1301. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1302. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1303. end
  1304. for i=0, 0.2, 0.1 / Animation_Speed do
  1305. Swait()
  1306. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.65) * ANGLES(RAD(45), RAD(0), RAD(0)), 1 / Animation_Speed)
  1307. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5), RAD(0), RAD(15)), 1 / Animation_Speed)
  1308. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.45, 0.5, -0.75) * ANGLES(RAD(80), RAD(0), RAD(-10)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1309. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.4, 0.55, 0.6) * ANGLES(RAD(100), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1310. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.45) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1311. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(45), RAD(-70), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(0)), 1 / Animation_Speed)
  1312. end
  1313. end
  1314. FOE:BreakJoints()
  1315. ROOT.Anchored = false
  1316. for i=0, 0.3, 0.1 / Animation_Speed do
  1317. Swait()
  1318. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1319. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(15)), 1 / Animation_Speed)
  1320. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1321. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.525, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(5)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1322. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1323. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1324. end
  1325. GUNWELD.Part0 = Torso
  1326. GUNWELD.C0 = CF(-1.1,-1.1,0) * ANGLES(RAD(0), RAD(90), RAD(-90))
  1327. ATTACK = false
  1328. Rooted = false
  1329. end
  1330. end
  1331. end
  1332. end
  1333.  
  1334. --//=================================\\
  1335. --|| ASSIGN THINGS TO KEYS
  1336. --\\=================================//
  1337.  
  1338. function MouseDown(Mouse)
  1339. if ATTACK == false then
  1340. if MODE == "GoodCop" then
  1341. Warning()
  1342. elseif MODE == "BadCop" then
  1343. Silence()
  1344. end
  1345. end
  1346. end
  1347.  
  1348. function MouseUp(Mouse)
  1349. HOLD = false
  1350. end
  1351.  
  1352. function KeyDown(Key)
  1353. KEYHOLD = true
  1354. if Key == "q" and ATTACK == false then
  1355. if MODE == "GoodCop" then
  1356. BatonStun()
  1357. elseif MODE == "BadCop" then
  1358. BatonBreaker()
  1359. end
  1360. end
  1361.  
  1362. if Key == "e" and ATTACK == false then
  1363. if MODE == "GoodCop" then
  1364. Cuffs()
  1365. elseif MODE == "BadCop" then
  1366. TheRightToRemainSilent()
  1367. end
  1368. end
  1369.  
  1370. if Key == "t" and ATTACK == false then
  1371. if MODE == "GoodCop" then
  1372. Chatter("You should obey the law.",0.01)
  1373. elseif MODE == "BadCop" then
  1374. Chatter("I don't think so, Criminal!",0.01)
  1375. end
  1376. end
  1377.  
  1378. if Key == "f" and ATTACK == false then
  1379. Switch()
  1380. end
  1381.  
  1382. if Key == "0" and ATTACK == false then
  1383. if sick.Parent ~= RootPart then
  1384. sick = IT("Sound",RootPart)
  1385. end
  1386. end
  1387. end
  1388.  
  1389. function KeyUp(Key)
  1390. KEYHOLD = false
  1391. end
  1392.  
  1393. Mouse.Button1Down:connect(function(NEWKEY)
  1394. MouseDown(NEWKEY)
  1395. end)
  1396. Mouse.Button1Up:connect(function(NEWKEY)
  1397. MouseUp(NEWKEY)
  1398. end)
  1399. Mouse.KeyDown:connect(function(NEWKEY)
  1400. KeyDown(NEWKEY)
  1401. end)
  1402. Mouse.KeyUp:connect(function(NEWKEY)
  1403. KeyUp(NEWKEY)
  1404. end)
  1405.  
  1406. --//=================================\\
  1407. --\\=================================//
  1408.  
  1409. function unanchor()
  1410. for _, c in pairs(Character:GetChildren()) do
  1411. if c:IsA("BasePart") and c ~= RootPart then
  1412. c.Anchored = false
  1413. end
  1414. end
  1415. for _, c in pairs(Weapon:GetChildren()) do
  1416. if c:IsA("BasePart") and c ~= RootPart then
  1417. c.Anchored = false
  1418. end
  1419. end
  1420. if UNANCHOR == true then
  1421. RootPart.Anchored = false
  1422. else
  1423. RootPart.Anchored = true
  1424. end
  1425. end
  1426.  
  1427. --//=================================\\
  1428. --|| WRAP THE WHOLE SCRIPT UP
  1429. --\\=================================//
  1430.  
  1431. Humanoid.Changed:connect(function(Jump)
  1432. if Jump == "Jump" and (Disable_Jump == true) then
  1433. Humanoid.Jump = false
  1434. end
  1435. end)
  1436.  
  1437. while true do
  1438. Swait()
  1439. script.Parent = WEAPONGUI
  1440. ANIMATE.Parent = nil
  1441. for _,v in next, Humanoid:GetPlayingAnimationTracks() do
  1442. v:Stop();
  1443. end
  1444. SINE = SINE + CHANGE
  1445. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  1446. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  1447. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4, Character)
  1448. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  1449. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  1450. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0.05 * COS(SINE / (WALKSPEEDVALUE/2))) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1451. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  1452. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 0.875 - 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1453. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 0.875 + 0.125 * SIN(SINE / WALKSPEEDVALUE) - 0.15 * COS(SINE / WALKSPEEDVALUE*2), 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(35 * COS(SINE / WALKSPEEDVALUE))), 0.6 / Animation_Speed)
  1454. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  1455. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1456. Neck.C1 = Clerp(Neck.C1, CF(0, -0.5, 0) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1457. RightHip.C1 = Clerp(RightHip.C1, CF(0.5, 1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1458. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5, 1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.7 / Animation_Speed)
  1459. end
  1460. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  1461. ANIM = "Jump"
  1462. if ATTACK == false then
  1463. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1464. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1465. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1466. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1467. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1468. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1469. end
  1470. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  1471. ANIM = "Fall"
  1472. if ATTACK == false then
  1473. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1474. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1475. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1476. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1477. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1478. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  1479. end
  1480. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  1481. ANIM = "Idle"
  1482. if ATTACK == false then
  1483. if MODE == "GoodCop" then
  1484. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0.05 * COS(SINE / 12), 0, 0 + 0.05 * SIN(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1485. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 1 / Animation_Speed)
  1486. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5, 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1487. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5, 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1488. RightHip.C0 = Clerp(RightHip.C0, CF(1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1489. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1 + 0.05 * COS(SINE / 12), -1 - 0.05 * SIN(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-85), RAD(0)) * ANGLES(RAD(-1), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1490. elseif MODE == "BadCop" then
  1491. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1492. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 2.5 * COS(SINE / 12)), RAD(0), RAD(25)), 1 / Animation_Speed)
  1493. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / 12), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1494. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / 12), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1495. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1496. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1497. end
  1498. end
  1499. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  1500. ANIM = "Walk"
  1501. if ATTACK == false then
  1502. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.05) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1503. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1504. if MODE == "GoodCop" then
  1505. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-45), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1506. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), 0.3) * ANGLES(RAD(-40), RAD(0), RAD(45)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1507. elseif MODE == "BadCop" then
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(0.9, 0.5 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.5) * ANGLES(RAD(100), RAD(0), RAD(-70)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.9, 0.25 + 0.05 * SIN(SINE / (WALKSPEEDVALUE/2)), -0.35) * ANGLES(RAD(70), RAD(0), RAD(80)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. end
  1511. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, 0) * ANGLES(RAD(0), RAD(80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-5)), 2 / Animation_Speed)
  1512. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-80), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(5)), 2 / Animation_Speed)
  1513. end
  1514. end
  1515. unanchor()
  1516. Humanoid.MaxHealth = 3e3
  1517. Humanoid.Health = 3e3
  1518. if Rooted == false then
  1519. Disable_Jump = false
  1520. Humanoid.WalkSpeed = Speed
  1521. elseif Rooted == true then
  1522. Disable_Jump = true
  1523. Humanoid.WalkSpeed = 0
  1524. end
  1525. for _, c in pairs(Character:GetChildren()) do
  1526. if (c.ClassName == "Shirt" or c.ClassName == "Pants") and c.Name ~= "Cloth" then
  1527. c:remove()
  1528. end
  1529. end
  1530. sick.SoundId = "rbxassetid://259554386"
  1531. sick.Looped = true
  1532. sick.Pitch = 1
  1533. sick.Volume = 4
  1534. sick.Playing = true
  1535. if MODE == "GoodCop" then
  1536. for E = 1, #GOODUI do
  1537. GOODUI[E].TextStrokeTransparency = 0
  1538. GOODUI[E].TextTransparency = 0
  1539. end
  1540. for E = 1, #BADUI do
  1541. BADUI[E].TextStrokeTransparency = 1
  1542. BADUI[E].TextTransparency = 0.5
  1543. end
  1544. elseif MODE == "BadCop" then
  1545. for E = 1, #GOODUI do
  1546. GOODUI[E].TextStrokeTransparency = 1
  1547. GOODUI[E].TextTransparency = 0.5
  1548. end
  1549. for E = 1, #BADUI do
  1550. BADUI[E].TextStrokeTransparency = 0
  1551. BADUI[E].TextTransparency = 0
  1552. end
  1553. end
  1554. end
  1555.  
  1556. --//=================================\\
  1557. --\\=================================//
  1558.  
  1559.  
  1560.  
  1561.  
  1562.  
  1563. --//====================================================\\--
  1564. --|| END OF SCRIPT
  1565. --\\====================================================//--
Add Comment
Please, Sign In to add comment