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- --[[Glider]]--
- --- Made by DoogleFox, Full credit given
- local player = game:service("Players").LocalPlayer
- local char = player.Character
- local cam = workspace.CurrentCamera
- local Torsoz = char:findFirstChild("Torso")
- local RA = char:findFirstChild("Right Arm")
- local LA = char:findFirstChild("Left Arm")
- local RL = char:findFirstChild("Right Leg")
- local LL = char:findFirstChild("Left Leg")
- local H = char:findFirstChild("Head")
- local RS = Torsoz:findFirstChild("Right Shoulder")
- local LS = Torsoz:findFirstChild("Left Shoulder")
- local RH = Torsoz:findFirstChild("Right Hip")
- local LH = Torsoz:findFirstChild("Left Hip")
- local N = Torsoz:findFirstChild("Neck")
- local hu = char:findFirstChild("Humanoid")
- local mouse = player:GetMouse()
- local Lights = {}
- local JetFlames = {}
- local LightChangeSpeed = 0.02
- local LeftWing
- local RightWing
- local WingParts = {}
- local Flying = false
- local JetActive = false
- local idle = false
- local velo = 0
- local bp = Instance.new("BodyPosition")
- bp.maxForce = Vector3.new(1/0,1/0,1/0)
- bp.D = 100
- local bg = Instance.new("BodyGyro")
- bg.maxTorque = Vector3.new(1/0,1/0,1/0)
- bg.D = 320
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1/0,1/0,1/0)
- local P = Instance.new("Part")
- P.Material = "SmoothPlastic"
- P.TopSurface = "SmoothNoOutlines"
- P.BottomSurface = "SmoothNoOutlines"
- P.RightSurface = "SmoothNoOutlines"
- P.LeftSurface = "SmoothNoOutlines"
- P.Anchored = false
- P.CanCollide = false
- P.Name = "Part"
- P.formFactor = "Custom"
- P.Size = Vector3.new(0.5,0.5,0.5)
- P.Locked = true
- P.BrickColor = BrickColor.new("Really black")
- P.Transparency = 0
- local bp = Instance.new("BodyPosition")
- bp.maxForce = Vector3.new(1/0,1/0,1/0)
- local bv = Instance.new("BodyVelocity")
- bv.maxForce = Vector3.new(1/0,1/0,1/0)
- local bg = Instance.new("BodyGyro")
- bg.maxTorque = Vector3.new(1/0,1/0,1/0)
- bg.D = 300
- local wingcolor = "Really black"
- local maxvelo = 200
- local acceleration = 50
- ---------------------------------- Design ------------------------------------------
- for i, v in pairs(char:children()) do
- if v.className == "Model" and v.Name == "Pack" then
- v:remove()
- end
- end
- local m = Instance.new("Model", char)
- m.Name = "Pack"
- local b = P:Clone()
- b.Parent = m
- local mesh = Instance.new("SpecialMesh", b)
- mesh.MeshType = "Head"
- mesh.Scale = Vector3.new(2.6,1.2,2.6)
- local w = Instance.new("Motor", b)
- w.Part0 = Torsoz
- w.Part1 = b
- w.C0 = CFrame.new(0,0.2,0.35) * CFrame.Angles(math.pi/2,0,0)
- local p = P:Clone()
- p.Parent = m
- local mesh = Instance.new("SpecialMesh", p)
- mesh.MeshType = "Head"
- mesh.Scale = Vector3.new(2,1.2,2)
- local w = Instance.new("Motor", p)
- w.Part0 = Torsoz
- w.Part1 = p
- w.C0 = CFrame.new(0,0.2,0.45) * CFrame.Angles(math.pi/2,0,0)
- local p = P:Clone()
- p.Parent = m
- local mesh = Instance.new("SpecialMesh", p)
- mesh.MeshType = "Head"
- mesh.Scale = Vector3.new(2.02,1.2,2.02)
- local w = Instance.new("Motor", p)
- w.Part0 = Torsoz
- w.Part1 = p
- w.C0 = CFrame.new(0,0.2,0.445) * CFrame.Angles(math.pi/2,0,0)
- table.insert(Lights, p)
- for i = 1, 3 do
- local p = P:Clone()
- p.Parent = m
- local mesh = Instance.new("CylinderMesh", p)
- if i == 2 then
- mesh.Scale = Vector3.new(0.4,1.2,0.4)
- else
- mesh.Scale = Vector3.new(0.35,1,0.35)
- end
- local w = Instance.new("Motor", p)
- w.Part0 = Torsoz
- w.Part1 = p
- w.C0 = CFrame.new(-0.3+(0.15*i),-0.25,0.55)
- if i == 2 then
- CenterJet = p
- end
- local l = P:Clone()
- l.Parent = m
- local mesh = Instance.new("CylinderMesh", l)
- local w = Instance.new("Motor", l)
- w.Part0 = p
- w.Part1 = l
- if i == 2 then
- mesh.Scale = Vector3.new(0.405,0.12,0.405)
- w.C0 = CFrame.new(0,-0.2,0)
- else
- mesh.Scale = Vector3.new(0.355,0.12,0.355)
- w.C0 = CFrame.new(0,-0.15,0)
- end
- table.insert(Lights, l)
- end
- for i = 1, 3 do
- local l = P:Clone()
- l.Parent = m
- local mesh = Instance.new("CylinderMesh", l)
- mesh.Scale = Vector3.new(0.12,0.1,0.12)
- local w = Instance.new("Motor", l)
- w.Part0 = Torsoz
- w.Part1 = l
- w.C0 = CFrame.new(0.3-(0.15*i),0.3,0.73) * CFrame.Angles(math.pi/2,0,0)
- table.insert(Lights, l)
- end
- ------- wings ------
- for i = 0, 1 do
- local p = P:Clone()
- p.Parent = m
- local mesh = Instance.new("SpecialMesh", p)
- mesh.MeshType = "Sphere"
- mesh.Scale = Vector3.new(1,1,1)
- local w = Instance.new("Motor", p)
- w.Part0 = Torsoz
- w.Part1 = p
- w.C0 = CFrame.new(0,0.55,0.55) * CFrame.Angles(0,math.pi*i,0)
- w.C1 = CFrame.new(0.425,0,0)
- local c = P:Clone()
- c.Parent = m
- c.BrickColor = BrickColor.new(wingcolor)
- c.Name = "WingSpine"..i+1
- local mesh = Instance.new("BlockMesh", c)
- mesh.Scale = Vector3.new(0.26,6,0.2)
- local w = Instance.new("Motor", c)
- w.Part0 = p
- w.Part1 = c
- w.C0 = CFrame.Angles(0,0,-math.pi/7)
- w.C1 = CFrame.new(0,1.5,0)
- w.MaxVelocity = 0.15
- if i == 0 then
- LeftWing = w
- else
- RightWing = w
- end
- table.insert(WingParts, c)
- local p = P:Clone()
- p.Parent = m
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("SpecialMesh", p)
- mesh.MeshType = "Wedge"
- mesh.Scale = Vector3.new(0.2,10,3.5)
- local w = Instance.new("Motor", p)
- w.Part0 = c
- w.Part1 = p
- w.C0 = CFrame.new(0.485,-0.85,0) * CFrame.Angles(math.pi,-math.pi/2,0)
- table.insert(WingParts, p)
- local p = P:Clone()
- p.Parent = m
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(2,0.5,0.2)
- local w = Instance.new("Motor", p)
- w.Part0 = c
- w.Part1 = p
- w.C0 = CFrame.new(0.535,0.275,0)
- table.insert(WingParts, p)
- local p = P:Clone()
- p.Parent = m
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("SpecialMesh", p)
- mesh.MeshType = "Wedge"
- mesh.Scale = Vector3.new(0.2,10,4)
- local w = Instance.new("Motor", p)
- w.Part0 = c
- w.Part1 = p
- w.C0 = CFrame.new(0.785,0.77,0) * CFrame.Angles(0,-math.pi/2,0)
- table.insert(WingParts, p)
- local p = P:Clone()
- p.Parent = m
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("BlockMesh", p)
- mesh.Scale = Vector3.new(0.94,1.5,0.2)
- local w = Instance.new("Motor", p)
- w.Part0 = c
- w.Part1 = p
- w.C0 = CFrame.new(0.3,0.77,0)
- table.insert(WingParts, p)
- local p = P:Clone()
- p.Parent = m
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("SpecialMesh", p)
- mesh.MeshType = "Wedge"
- mesh.Scale = Vector3.new(0.2,1,0.977)
- local w = Instance.new("Motor", p)
- w.Part0 = c
- w.Part1 = p
- w.C0 = CFrame.new(0.3,1.385,0) * CFrame.Angles(0,-math.pi/2,0)
- table.insert(WingParts, p)
- end
- local spacedet = 0
- local KEYS = {false, false, false, false}
- mouse.KeyDown:connect(function(key)
- if key == string.char(32) then
- if (tick() - spacedet) < 0.3 then
- Flying = not Flying
- end
- spacedet = tick()
- end
- if key == "w" then
- KEYS[1] = true
- end
- if key == "a" then
- KEYS[2] = true
- end
- if key == "s" then
- KEYS[3] = true
- end
- if key == "d" then
- KEYS[4] = true
- end
- end)
- mouse.KeyUp:connect(function(key)
- if key == "w" then
- KEYS[1] = false
- end
- if key == "a" then
- KEYS[2] = false
- end
- if key == "s" then
- KEYS[3] = false
- end
- if key == "d" then
- KEYS[4] = false
- end
- end)
- local LTrailParts = {}
- for i = 1, 21 do
- local p = P:Clone()
- p.Name = "TrailLine"
- p.Anchored = true
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Name = "Mesh"
- table.insert(LTrailParts, p)
- end
- local RTrailParts = {}
- for i = 1, 21 do
- local p = P:Clone()
- p.Name = "TrailLine"
- p.Anchored = true
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Name = "Mesh"
- table.insert(RTrailParts, p)
- end
- local Loldpos
- local Roldpos
- local lightval = {0.1, true}
- local refval = 0.1
- local firecolors = {"Institutional white", "Really black"}
- local firespeed = 2
- local trailnum = 0
- local num = 0
- local lastflyaction = false
- local lastidleaction = false
- local idlebp = {0, 0, Torsoz.Position, true}
- while true do
- num = num + 1
- trailnum = trailnum + 1
- local unitz = (Torsoz.Position - cam.CoordinateFrame.p).unit
- local camsight = Torsoz.Position + (unitz*90)
- local diff = camsight.y - Torsoz.Position.y
- ---------------------- Velocity Changes ----------------------------
- ----------- W key --------------
- if KEYS[1] == true then
- velo = velo + acceleration
- else
- if velo > 0 then
- local UP = velo - (acceleration/1.5)
- if velo > 0 and UP < 0 then
- velo = velo + UP
- end
- velo = velo - (acceleration/1.5)
- end
- end
- ------------ S key -------------
- if KEYS[3] == true then
- if velo > 0 then
- velo = velo - acceleration*1.2
- else
- velo = velo - (acceleration/1.5)
- end
- else
- if velo < 0 then
- local DOWN = velo + acceleration
- if velo < 0 and DOWN > 0 then
- velo = velo - DOWN
- end
- velo = velo + acceleration
- end
- end
- local maxvelocalc = maxvelo
- if diff < -35 then
- if velo > 0 then
- maxvelocalc = maxvelo + (maxvelo * -(((diff+35)/110)))
- end
- elseif diff > 35 then
- if velo < 0 then
- maxvelocalc = maxvelo + (maxvelo * -((((-diff)+35)/110)))
- end
- end
- if velo >= maxvelocalc then
- velo = maxvelocalc
- elseif velo <= -maxvelocalc/2 then
- velo = -maxvelocalc/2
- end
- ------------------------- Lights ----------------------
- if lightval[1] < 0.15 then
- lightval[2] = true
- elseif lightval[1] > 0.76 then
- lightval[2] = false
- end
- if lightval[2] == true then
- lightval[1] = lightval[1] + LightChangeSpeed
- else
- lightval[1] = lightval[1] - LightChangeSpeed
- end
- for i, v in pairs(Lights) do
- v.Transparency = lightval[1]
- if LightChangeSpeed > 0.15 then
- v.BrickColor = BrickColor.new("Institutional white")
- elseif LightChangeSpeed > 0.08 then
- v.BrickColor = BrickColor.new("Institutional white")
- else
- v.BrickColor = BrickColor.new("Institutional white")
- end
- end
- --------------------------------------------------------
- --------------------- Wing Shines -------------------------
- for i, v in pairs(WingParts) do
- if Flying == true then
- if v.Reflectance > 0 then
- v.Reflectance = v.Reflectance - 0
- else
- v.Reflectance = 0
- end
- else
- if v.Reflectance < 0 then
- v.Reflectance = v.Reflectance + 0
- else
- v.Reflectance = 0
- end
- end
- end
- ----------------------------------------------------
- ------------------------ Jet Boost Flames --------------------------------
- if num%firespeed == 0 and JetActive == true then
- local f = P:Clone()
- f.Parent = m
- f.Name = "JetFire"
- f.BrickColor = BrickColor.new(firecolors[math.random(1, #firecolors)])
- f.Transparency = 0.15
- f.Anchored = true
- f.CFrame = CenterJet.CFrame * CFrame.new(0,-0.3,0)
- local mesh = Instance.new("BlockMesh", f)
- mesh.Scale = Vector3.new(0.6,0.6,0.6)
- table.insert(JetFlames, {mesh, (f.Position - CenterJet.Position).unit})
- end
- for i, v in pairs(JetFlames) do
- if v[1].Parent.Transparency < 0.9 then
- v[1].Parent.Transparency = v[1].Parent.Transparency + 0.03
- v[1].Scale = v[1].Scale + Vector3.new(0.08,0.08,0.08)
- v[1].Parent.CFrame = v[1].Parent.CFrame * CFrame.Angles(math.random(-180,180)/360,math.random(-180,180)/360,math.random(-180,180)/360)
- if idle == false then
- v[1].Parent.CFrame = v[1].Parent.CFrame + (v[2]*0.1)
- else
- v[1].Parent.CFrame = v[1].Parent.CFrame + (v[2]*0.24)
- end
- else
- v[1].Parent:remove()
- table.remove(JetFlames, i)
- end
- end
- --------------------------------------------------
- ------------------------------ Flying --------------------------------
- if Flying == true then
- if lastflyaction == false then
- bg = Instance.new("BodyGyro", Torsoz)
- bg.maxTorque = Vector3.new(1/0,1/0,1/0)
- bg.D = 350
- end
- --------- idle checker --------
- if (velo > -0.5 and velo < 0.5) and (KEYS[1] == false and KEYS[3] == false) then
- idle = true
- if lastidleaction == false then
- idlebp[3] = Torsoz.Position
- end
- else
- idle = false
- end
- --------- idle float anim -----------
- if idle == true then
- if lastidleaction == false then
- idlebp = {0, 0, Torsoz.Position, true}
- end
- if idlebp[2] >= 0.3 then
- idlebp[4] = false
- elseif idlebp[2] <= -0.3 then
- idlebp[4] = true
- end
- if idlebp[4] == false then
- idlebp[2] = idlebp[2] - 0.02
- elseif idlebp[4] == true then
- idlebp[2] = idlebp[2] + 0.02
- end
- idlebp[1] = idlebp[1] + idlebp[2]
- end
- ---------------- Body Objects ----------------------
- if idle == true then
- if lastidleaction == false then
- bv:remove()
- bp:remove()
- bp = Instance.new("BodyPosition")
- end
- hu.PlatformStand = true
- bp.Parent = Torsoz
- bp.maxForce = Vector3.new(1/0,1/0,1/0)
- bp.D = 100
- bp.position = idlebp[3] + Vector3.new(0,idlebp[1],0)
- bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position + cam.CoordinateFrame.lookVector)
- else
- if lastidleaction == true then
- bp:remove()
- bv:remove()
- bv = Instance.new("BodyVelocity")
- end
- hu.PlatformStand = true
- bv.Parent = Torsoz
- bv.maxForce = Vector3.new(1/0,1/0,1/0)
- local torpos = Torsoz.Position + (cam.CoordinateFrame.lookVector * 10)
- bv.velocity = CFrame.new(Torsoz.Position+Vector3.new(0,-2,0), torpos).lookVector*velo
- local cvelo = velo
- if velo > maxvelo then
- cvelo = maxvelo
- end
- bg.cframe = CFrame.new(Torsoz.Position, Torsoz.Position + cam.CoordinateFrame.lookVector) * CFrame.Angles((-math.pi/2.3)*(cvelo/maxvelo),0,0)
- end
- elseif Flying == false then
- if lastflyaction == true then
- hu.PlatformStand = false
- bp.Parent = nil
- bg.Parent = nil
- bv.Parent = nil
- idle = false
- end
- end --- if flying == true
- -----------------------------------------
- ----------------------- Auto Anims -----------------------
- if Flying == true then
- if diff > 40 then
- LeftWing.DesiredAngle = -0.3
- RightWing.DesiredAngle = -0.3
- LightChangeSpeed = 0.24
- JetActive = true
- ActiveTrails = true
- firespeed = 1
- elseif diff > -22 and diff < 40 then
- LeftWing.DesiredAngle = -math.pi/2.5
- RightWing.DesiredAngle = -math.pi/2.5
- LightChangeSpeed = 0.09
- JetActive = true
- ActiveTrails = true
- firespeed = 2
- elseif diff > -60 and diff < -22 then
- LeftWing.DesiredAngle = -math.pi/2.5
- RightWing.DesiredAngle = -math.pi/2.5
- LightChangeSpeed = 0.04
- JetActive = false
- ActiveTrails = true
- elseif diff < -60 then
- LeftWing.DesiredAngle = -0.1
- RightWing.DesiredAngle = -0.1
- LightChangeSpeed = 0.04
- JetActive = false
- ActiveTrails = true
- end
- if idle == true then
- LeftWing.DesiredAngle = -math.pi/2.2
- RightWing.DesiredAngle = -math.pi/2.2
- LightChangeSpeed = 0.09
- JetActive = true
- ActiveTrails = false
- firespeed = 1
- end
- if diff < -40 and velo < 0 then
- LeftWing.DesiredAngle = -0.3
- RightWing.DesiredAngle = -0.3
- LightChangeSpeed = 0.24
- JetActive = true
- ActiveTrails = true
- firespeed = 1
- elseif (diff < -22 and diff > -40) and velo < 0 then
- LeftWing.DesiredAngle = -math.pi/2.5
- RightWing.DesiredAngle = -math.pi/2.5
- LightChangeSpeed = 0.09
- JetActive = true
- ActiveTrails = true
- firespeed = 2
- end
- else
- LeftWing.DesiredAngle = 0
- RightWing.DesiredAngle = 0
- JetActive = false
- ActiveTrails = false
- LightChangeSpeed = 0.02
- end
- -----------------------------------------
- ------------------------ Trail lines ------------------------------
- if num%2 == 0 then
- if Flying == true and ActiveTrails == true then
- if velo > 0 then
- if velo < acceleration*7 then
- Loldpos = nil
- Roldpos = nil
- end
- elseif velo < 0 then
- if velo > -acceleration*7 then
- Loldpos = nil
- Roldpos = nil
- end
- end
- if Loldpos ~= nil then
- local newpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p
- local t = LTrailParts[trailnum]
- t.Parent = m
- t.Anchored = true
- t.BrickColor = BrickColor.new(wingcolor)
- t.CFrame = CFrame.new((Loldpos+newpos)/2,Loldpos) * CFrame.Angles(math.pi/2,0,0)
- local mesh = Instance.new("CylinderMesh", t)
- mesh.Name = "Mesh"
- mesh.Scale = Vector3.new(0.2,(Loldpos - newpos).magnitude*2,0.2)
- end
- if Roldpos ~= nil then
- local newpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p
- local t = RTrailParts[trailnum]
- t.Parent = m
- t.Anchored = true
- t.BrickColor = BrickColor.new(wingcolor)
- t.CFrame = CFrame.new((Roldpos+newpos)/2,Roldpos) * CFrame.Angles(math.pi/2,0,0)
- local mesh = Instance.new("CylinderMesh", t)
- mesh.Name = "Mesh"
- mesh.Scale = Vector3.new(0.2,(Roldpos - newpos).magnitude*2,0.2)
- end
- Loldpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p
- Roldpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p
- else
- LTrailParts[trailnum].Parent = nil
- RTrailParts[trailnum].Parent = nil
- Loldpos = (LeftWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p
- Roldpos = (RightWing.Parent.CFrame * CFrame.new(0,-1.7,0)).p
- end
- end
- if trailnum == #LTrailParts-1 then
- trailnum = 0
- end
- if num%800 == 0 then
- for i, v in pairs(LTrailParts) do
- game:service("Debris"):AddItem(v, 0.7)
- end
- for i, v in pairs(RTrailParts) do
- game:service("Debris"):AddItem(v, 0.7)
- end
- LTrailParts = {}
- for i = 1, 21 do
- local p = P:Clone()
- p.Name = "LTrailLine"
- p.Anchored = true
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Name = "Mesh"
- table.insert(LTrailParts, p)
- end
- RTrailParts = {}
- for i = 1, 21 do
- local p = P:Clone()
- p.Name = "RTrailLine"
- p.Anchored = true
- p.BrickColor = BrickColor.new(wingcolor)
- local mesh = Instance.new("CylinderMesh", p)
- mesh.Name = "Mesh"
- table.insert(RTrailParts, p)
- end
- end
- ----------------------------------------------
- lastflyaction = Flying
- lastidleaction = idle
- wait(0.03)
- end
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