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- /*
- Arduino Mario Bros Tunes
- With Piezo Buzzer and PWM
- Connect the positive side of the Buzzer to pin 3,
- then the negative side to a 1k ohm resistor. Connect
- the other side of the 1 k ohm resistor to
- ground(GND) pin on the Arduino.
- by: Dipto Pratyaksa
- last updated: 31/3/13
- */
- /*************************************************
- * Public Constants
- *************************************************/
- #define NOTE_B0 31
- #define NOTE_C1 33
- #define NOTE_CS1 35
- #define NOTE_D1 37
- #define NOTE_DS1 39
- #define NOTE_E1 41
- #define NOTE_F1 44
- #define NOTE_FS1 46
- #define NOTE_G1 49
- #define NOTE_GS1 52
- #define NOTE_A1 55
- #define NOTE_AS1 58
- #define NOTE_B1 62
- #define NOTE_C2 65
- #define NOTE_CS2 69
- #define NOTE_D2 73
- #define NOTE_DS2 78
- #define NOTE_E2 82
- #define NOTE_F2 87
- #define NOTE_FS2 93
- #define NOTE_G2 98
- #define NOTE_GS2 104
- #define NOTE_A2 110
- #define NOTE_AS2 117
- #define NOTE_B2 123
- #define NOTE_C3 131
- #define NOTE_CS3 139
- #define NOTE_D3 147
- #define NOTE_DS3 156
- #define NOTE_E3 165
- #define NOTE_F3 175
- #define NOTE_FS3 185
- #define NOTE_G3 196
- #define NOTE_GS3 208
- #define NOTE_A3 220
- #define NOTE_AS3 233
- #define NOTE_B3 247
- #define NOTE_C4 262
- #define NOTE_CS4 277
- #define NOTE_D4 294
- #define NOTE_DS4 311
- #define NOTE_E4 330
- #define NOTE_F4 349
- #define NOTE_FS4 370
- #define NOTE_G4 392
- #define NOTE_GS4 415
- #define NOTE_A4 440
- #define NOTE_AS4 466
- #define NOTE_B4 494
- #define NOTE_C5 523
- #define NOTE_CS5 554
- #define NOTE_D5 587
- #define NOTE_DS5 622
- #define NOTE_E5 659
- #define NOTE_F5 698
- #define NOTE_FS5 740
- #define NOTE_G5 784
- #define NOTE_GS5 831
- #define NOTE_A5 880
- #define NOTE_AS5 932
- #define NOTE_B5 988
- #define NOTE_C6 1047
- #define NOTE_CS6 1109
- #define NOTE_D6 1175
- #define NOTE_DS6 1245
- #define NOTE_E6 1319
- #define NOTE_F6 1397
- #define NOTE_FS6 1480
- #define NOTE_G6 1568
- #define NOTE_GS6 1661
- #define NOTE_A6 1760
- #define NOTE_AS6 1865
- #define NOTE_B6 1976
- #define NOTE_C7 2093
- #define NOTE_CS7 2217
- #define NOTE_D7 2349
- #define NOTE_DS7 2489
- #define NOTE_E7 2637
- #define NOTE_F7 2794
- #define NOTE_FS7 2960
- #define NOTE_G7 3136
- #define NOTE_GS7 3322
- #define NOTE_A7 3520
- #define NOTE_AS7 3729
- #define NOTE_B7 3951
- #define NOTE_C8 4186
- #define NOTE_CS8 4435
- #define NOTE_D8 4699
- #define NOTE_DS8 4978
- #define melodyPin 8
- //Mario main theme melody
- int melody[] = {
- NOTE_E7, NOTE_E7, 0, NOTE_E7,
- 0, NOTE_C7, NOTE_E7, 0,
- NOTE_G7, 0, 0, 0,
- NOTE_G6, 0, 0, 0,
- NOTE_C7, 0, 0, NOTE_G6,
- 0, 0, NOTE_E6, 0,
- 0, NOTE_A6, 0, NOTE_B6,
- 0, NOTE_AS6, NOTE_A6, 0,
- NOTE_G6, NOTE_E7, NOTE_G7,
- NOTE_A7, 0, NOTE_F7, NOTE_G7,
- 0, NOTE_E7, 0, NOTE_C7,
- NOTE_D7, NOTE_B6, 0, 0,
- NOTE_C7, 0, 0, NOTE_G6,
- 0, 0, NOTE_E6, 0,
- 0, NOTE_A6, 0, NOTE_B6,
- 0, NOTE_AS6, NOTE_A6, 0,
- NOTE_G6, NOTE_E7, NOTE_G7,
- NOTE_A7, 0, NOTE_F7, NOTE_G7,
- 0, NOTE_E7, 0, NOTE_C7,
- NOTE_D7, NOTE_B6, 0, 0
- };
- //Mario main them tempo
- int tempo[] = {
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 9, 9, 9,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 9, 9, 9,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- 12, 12, 12, 12,
- };
- //Underworld melody
- int underworld_melody[] = {
- NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
- NOTE_AS3, NOTE_AS4, 0,
- 0,
- NOTE_C4, NOTE_C5, NOTE_A3, NOTE_A4,
- NOTE_AS3, NOTE_AS4, 0,
- 0,
- NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
- NOTE_DS3, NOTE_DS4, 0,
- 0,
- NOTE_F3, NOTE_F4, NOTE_D3, NOTE_D4,
- NOTE_DS3, NOTE_DS4, 0,
- 0, NOTE_DS4, NOTE_CS4, NOTE_D4,
- NOTE_CS4, NOTE_DS4,
- NOTE_DS4, NOTE_GS3,
- NOTE_G3, NOTE_CS4,
- NOTE_C4, NOTE_FS4, NOTE_F4, NOTE_E3, NOTE_AS4, NOTE_A4,
- NOTE_GS4, NOTE_DS4, NOTE_B3,
- NOTE_AS3, NOTE_A3, NOTE_GS3,
- 0, 0, 0
- };
- //Underwolrd tempo
- int underworld_tempo[] = {
- 12, 12, 12, 12,
- 12, 12, 6,
- 3,
- 12, 12, 12, 12,
- 12, 12, 6,
- 3,
- 12, 12, 12, 12,
- 12, 12, 6,
- 3,
- 12, 12, 12, 12,
- 12, 12, 6,
- 6, 18, 18, 18,
- 6, 6,
- 6, 6,
- 6, 6,
- 18, 18, 18, 18, 18, 18,
- 10, 10, 10,
- 10, 10, 10,
- 3, 3, 3
- };
- void setup(void)
- {
- pinMode(8, OUTPUT);//buzzer
- pinMode(13, OUTPUT);//led indicator when singing a note
- }
- void loop()
- {
- //sing the tunes
- sing(1);
- sing(1);
- sing(2);
- }
- int song = 0;
- void sing(int s) {
- // iterate over the notes of the melody:
- song = s;
- if (song == 2) {
- Serial.println(" 'Underworld Theme'");
- int size = sizeof(underworld_melody) / sizeof(int);
- for (int thisNote = 0; thisNote < size; thisNote++) {
- // to calculate the note duration, take one second
- // divided by the note type.
- //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
- int noteDuration = 1000 / underworld_tempo[thisNote];
- buzz(melodyPin, underworld_melody[thisNote], noteDuration);
- // to distinguish the notes, set a minimum time between them.
- // the note's duration + 30% seems to work well:
- int pauseBetweenNotes = noteDuration * 1.30;
- delay(pauseBetweenNotes);
- // stop the tone playing:
- buzz(melodyPin, 0, noteDuration);
- }
- } else {
- Serial.println(" 'Mario Theme'");
- int size = sizeof(melody) / sizeof(int);
- for (int thisNote = 0; thisNote < size; thisNote++) {
- // to calculate the note duration, take one second
- // divided by the note type.
- //e.g. quarter note = 1000 / 4, eighth note = 1000/8, etc.
- int noteDuration = 1000 / tempo[thisNote];
- buzz(melodyPin, melody[thisNote], noteDuration);
- // to distinguish the notes, set a minimum time between them.
- // the note's duration + 30% seems to work well:
- int pauseBetweenNotes = noteDuration * 1.30;
- delay(pauseBetweenNotes);
- // stop the tone playing:
- buzz(melodyPin, 0, noteDuration);
- }
- }
- }
- void buzz(int targetPin, long frequency, long length) {
- digitalWrite(13, HIGH);
- long delayValue = 1000000 / frequency / 2; // calculate the delay value between transitions
- //// 1 second's worth of microseconds, divided by the frequency, then split in half since
- //// there are two phases to each cycle
- long numCycles = frequency * length / 1000; // calculate the number of cycles for proper timing
- //// multiply frequency, which is really cycles per second, by the number of seconds to
- //// get the total number of cycles to produce
- for (long i = 0; i < numCycles; i++) { // for the calculated length of time...
- digitalWrite(targetPin, HIGH); // write the buzzer pin high to push out the diaphram
- delayMicroseconds(delayValue); // wait for the calculated delay value
- digitalWrite(targetPin, LOW); // write the buzzer pin low to pull back the diaphram
- delayMicroseconds(delayValue); // wait again or the calculated delay value
- }
- digitalWrite(13, LOW);
- }
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