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- if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility: by WaverlyCole");InternalData = {}
- do
- script.Parent = owner.Character
- local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
- local function NewFakeEvent()
- local Bind = Instance.new("BindableEvent")
- local Fake;Fake = {Connections = {},
- fakeEvent=true;
- Connect=function(self,Func)
- Bind.Event:connect(Func)
- self.Connections[Bind] = true
- return setmetatable({Connected = true},{
- __index = function (self,Index)
- if Index:lower() == "disconnect" then
- return function() Fake.Connections[Bind] = false;self.Connected = false end
- end
- return Fake[Index]
- end;
- __tostring = function() return "Connection" end;
- })
- end}
- Fake.connect = Fake.Connect;return Fake;
- end
- local Mouse = {Target=nil,Hit=CFrame.new(),KeyUp=NewFakeEvent(),KeyDown=NewFakeEvent(),Button1Up=NewFakeEvent(),Button1Down=NewFakeEvent()}
- local UserInputService = {InputBegan=NewFakeEvent(),InputEnded=NewFakeEvent()}
- local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
- self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
- end};ContextActionService.UnBindAction = ContextActionService.BindAction
- local function TriggerEvent(self,Event,...)
- local Trigger = Mouse[Event]
- if Trigger and Trigger.fakeEvent and Trigger.Connections then
- for Connection,Active in pairs(Trigger.Connections) do if Active then Connection:Fire(...) end end
- end
- end
- Mouse.TrigEvent = TriggerEvent;UserInputService.TrigEvent = TriggerEvent
- Event.OnServerEvent:Connect(function(FiredBy,Input)
- if FiredBy.Name ~= owner.Name then return end
- if Input.MouseEvent then
- Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
- else
- local Begin = Input.UserInputState == Enum.UserInputState.Begin
- if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TrigEvent(Begin and "Button1Down" or "Button1Up") end
- for _,Action in pairs(ContextActionService.Actions) do
- for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
- end
- Mouse:TrigEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower())
- UserInputService:TrigEvent(Begin and "InputBegan" or "InputEnded",Input,false)
- end
- end)
- InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
- Event.Parent = NLS([[
- local Player = owner;local Event = script:WaitForChild("UserInput");local UserInputService = game:GetService("UserInputService");local Mouse = Player:GetMouse()
- local Input = function(Input,gameProcessedEvent)
- if gameProcessedEvent then return end
- Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
- end
- UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
- local Hit,Target
- while wait(1/30) do
- if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
- Hit,Target = Mouse.Hit,Mouse.Target;Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
- end
- end
- ]],owner.Character)
- end
- RealGame = game;game = setmetatable({},{
- __index = function (self,Index)
- local Sandbox = function (Thing)
- if Thing:IsA("Player") then
- local RealPlayer = Thing
- return setmetatable({},{
- __index = function (self,Index)
- local Type = type(RealPlayer[Index])
- if Type == "function" then
- if Index:lower() == "getmouse" or Index:lower() == "mouse" then
- return function (self)return InternalData["Mouse"] end
- end
- return function (self,...)return RealPlayer[Index](RealPlayer,...) end
- end
- return RealPlayer[Index]
- end;
- __tostring = function(self) return RealPlayer.Name end
- })
- end
- end
- if RealGame[Index] then
- local Type = type(RealGame[Index])
- if Type == "function" then
- if Index:lower() == "getservice" or Index:lower() == "service" then
- return function (self,Service)
- local FakeServices = {
- ["players"] = function()
- return setmetatable({},{
- __index = function (self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...)end
- else
- if Index2:lower() == "localplayer" then return Sandbox(owner) end
- return RealService[Index2]
- end
- end;
- __tostring = function(self) return RealGame:GetService(Service).Name end
- })
- end;
- ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
- ["userinputservice"] = function() return InternalData["UserInputService"] end;
- ["runservice"] = function()
- return setmetatable({},{
- __index = function(self2,Index2)
- local RealService = RealGame:GetService(Service)
- local Type2 = type(Index2)
- if Type2 == "function" then
- return function (self,...) return RealService[Index2](RealService,...) end
- else
- local RunServices = {
- ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return RealGame:GetService("RunService").Stepped:Connect(Function) end end;
- ["renderstepped"] = function() return RealService["Stepped"] end
- }
- if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
- return RealService[Index2]
- end
- end
- })
- end
- }
- if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
- return RealGame:GetService(Service)
- end
- end
- return function (self,...) return RealGame[Index](RealGame,...) end
- else
- if game:GetService(Index) then return game:GetService(Index) end
- return RealGame[Index]
- end
- end
- return nil
- end
- });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete! Running...")
- --Updated as of 19/4/2018--
- --I'm going to leave this behind for now, i'm focusing on my next project called "Reflux", for those who have it, don't fucking leak.--
- --Feel free to edit this however you like, but please, do not turn this into some lame ass edit which pretty much 1 shots anything/everyone--
- --WIP(because nothing is perfect)--
- --Inspired by the one and only, yes, TheDarkRevenant(KingAbsalom)--
- --V is to transform, however, it currently does nothing besides changing the idle animation and outfit, V2 will have this changed--
- --RIP Forums 12/4/17--
- Player=game:GetService("Players").LocalPlayer
- Character=Player.Character
- Character.Humanoid.Name = "noneofurbusiness"
- hum = Character.noneofurbusiness
- LeftArm=Character["Left Arm"]
- LeftLeg=Character["Left Leg"]
- RightArm=Character["Right Arm"]
- RightLeg=Character["Right Leg"]
- Root=Character["HumanoidRootPart"]
- Head=Character["Head"]
- Torso=Character["Torso"]
- attacking = false
- walking = false
- position = "Idle"
- local sine = 0
- removeuseless = game:GetService("Debris")
- local change = 2
- debounce = false
- tauntdebounce = false
- mouse = Player:GetMouse()
- sID = rbxassetid
- create = Instance.new
- local soundtable = {907329532,907330011,907330103,907328384,907328262,907328908,907328689,907332997,907329293,907328516,907329893,907332670,907332856,907333294}
- local soundtable2 = {"0&hash=6bed87228104d8c3443be33081b6021c","0&hash=646ef2bf9c3a8b039864711d51d424e5"}
- local soundtable3 = {834001797,834001752,834001699,834001828}
- rdnm3 = #soundtable3
- rdnm = #soundtable
- rototota = false
- rdnm2 = #soundtable
- rototota = false
- i = 1
- running = false
- damagedebounce = false
- comingouttoplay = true
- transf1 = false
- balldebounce = false
- donttransform = false
- damageall={}
- Repeater={}
- Repeater2={}
- nonmeshRepeater={}
- nonmeshRepeater2={}
- dmgii={}
- DamageAll2={}
- SlowlyFade={}
- TheEnd={}
- TheEnd2={}
- TheEnd3={}
- Extreme={}
- ExtremeM={}
- TheEnd4={}
- UpMover={}
- openshocktable={}
- LessSize={}
- ForwardMover={}
- punchexplosion = Instance.new("Sound", LeftArm)
- punchexplosion.SoundId = "rbxassetid://909258891"
- punchexplosion.Looped = false
- punchexplosion.Volume = 2
- punchexplosion2 = Instance.new("Sound", LeftArm)
- punchexplosion2.SoundId = "rbxassetid://907528019"
- punchexplosion2.Looped = false
- punchexplosion2.Volume = 2
- punchexplosion3 = Instance.new("Sound", LeftArm)
- punchexplosion3.SoundId = "rbxassetid://564533374"
- punchexplosion3.Looped = false
- punchexplosion3.Volume = 2
- punchcharge = Instance.new("Sound", LeftArm)
- punchcharge.SoundId = "rbxassetid://909253995"
- punchcharge.Looped = false
- punchcharge.Volume = 2
- punchcharge2 = Instance.new("Sound", LeftArm)
- punchcharge2.SoundId = "rbxassetid://907532684"
- punchcharge2.Looped = false
- punchcharge2.Volume = 2
- LSSJ = Instance.new("Sound", Torso)
- LSSJ.SoundId = "rbxassetid://1412058990"
- LSSJ.Volume = 8
- punchcharge3 = Instance.new("Sound", LeftArm)
- punchcharge3.SoundId = "rbxassetid://1177784554"
- punchcharge3.Looped = false
- punchcharge3.Volume = 2
- boomswoosh = Instance.new("Sound", Torso)
- boomswoosh.SoundId = "rbxassetid://633627961"
- boomswoosh.Looped = false
- boomswoosh.Volume = 1.5
- TheEndSound = Instance.new("Sound", Torso)
- TheEndSound.SoundId = "rbxassetid://264358562"
- TheEndSound.Looped = false
- TheEndSound.Volume = 3
- TheEndSound2 = Instance.new("Sound", Torso)
- TheEndSound2.SoundId = "rbxassetid://907530407"
- TheEndSound2.Looped = true
- TheEndSound2.Volume = 3
- ROOOAAAAH = Instance.new("Sound", Torso)
- ROOOAAAAH.SoundId = "rbxassetid://774733972"
- ROOOAAAAH.Looped = false
- ROOOAAAAH.Volume = 2
- x0412 = Instance.new("Sound", Torso)
- x0412.SoundId = "rbxassetid://962379106"
- x0412.Looped = false
- x0412.Volume = 8
- local HEADLERP = Instance.new("ManualWeld")
- HEADLERP.Parent = Head
- HEADLERP.Part0 = Head
- HEADLERP.Part1 = Torso
- HEADLERP.C0 = CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local TORSOLERP = Instance.new("ManualWeld")
- TORSOLERP.Parent = Torso
- TORSOLERP.Part0 = Torso
- TORSOLERP.Part1 = Torso
- TORSOLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local ROOTLERP = Instance.new("ManualWeld")
- ROOTLERP.Parent = Root
- ROOTLERP.Part0 = Root
- ROOTLERP.Part1 = Torso
- ROOTLERP.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTARMLERP = Instance.new("ManualWeld")
- RIGHTARMLERP.Parent = RightArm
- RIGHTARMLERP.Part0 = RightArm
- RIGHTARMLERP.Part1 = Torso
- RIGHTARMLERP.C0 = CFrame.new(-1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTARMLERP = Instance.new("ManualWeld")
- LEFTARMLERP.Parent = LeftArm
- LEFTARMLERP.Part0 = LeftArm
- LEFTARMLERP.Part1 = Torso
- LEFTARMLERP.C0 = CFrame.new(1.5, 0, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local RIGHTLEGLERP = Instance.new("ManualWeld")
- RIGHTLEGLERP.Parent = RightLeg
- RIGHTLEGLERP.Part0 = RightLeg
- RIGHTLEGLERP.Part1 = Torso
- RIGHTLEGLERP.C0 = CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- local LEFTLEGLERP = Instance.new("ManualWeld")
- LEFTLEGLERP.Parent = LeftLeg
- LEFTLEGLERP.Part0 = LeftLeg
- LEFTLEGLERP.Part1 = Torso
- LEFTLEGLERP.C0 = CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0))
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.3) * CFrame.Angles(math.rad(20 + 3*math.cos(sine/18)), math.rad(0), math.rad(0)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.1, 0.7) * CFrame.Angles(math.rad(-15), math.rad(30), math.rad(0.01)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.3, 0.8) * CFrame.Angles(math.rad(-30), math.rad(-25), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(-20), math.rad(3)), 0.5)
- local function weldBetween(a, b)
- local weld = Instance.new("ManualWeld", a)
- weld.Part0 = a
- weld.Part1 = b
- weld.C0 = a.CFrame:inverse() * b.CFrame
- return weld
- end
- godmode = coroutine.wrap(function()
- while true do
- hum.MaxHealth = math.huge
- wait(0.0000001)
- hum.Health = math.huge
- wait()
- end
- end)
- godmode()
- ff = Instance.new("ForceField", Character)
- ff.Visible = false
- while comingouttoplay do
- hum.WalkSpeed = 0
- for i = 1, 15 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,-7.5,0), .8)
- wait()
- end
- Root.Anchored = true
- smallrift = Instance.new("Part", Torso)
- smallrift.Size = Vector3.new(0.1, 0.1, 0.1)
- smallrift.Material = "Neon"
- smallrift.Transparency = 1
- smallrift.Anchored = true
- smallrift.CanCollide = false
- smallrift.CFrame = Root.CFrame * CFrame.new(0,-3,0)
- smallriftdecal = Instance.new("Decal", smallrift)
- smallriftdecal.Face = "Top"
- smallriftdecal.Texture = "rbxassetid://702583926"
- local sm = weldBetween(smallrift, Root)
- sm.C0 = CFrame.new(0, 0, 0)
- sound = Instance.new("Sound", smallrift)
- sound.Volume = 1
- sound.Pitch = 1.2
- sound.SoundId = "rbxassetid://344894344"
- sound:Play()
- local rotete = coroutine.wrap(function()
- while comingouttoplay do
- smallrift.CFrame = smallrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0)
- wait()
- end
- end)
- rotete()
- for i = 1, 50 do
- smallrift.Size = smallrift.Size + Vector3.new(.4,0,.4)
- wait()
- end
- wait(1)
- for _,n in pairs(Character:GetChildren()) do
- if n:IsA("Accessory") then n:Remove() end
- end
- for _,x in pairs(Character:GetChildren()) do
- if x:IsA("Decal") then x:Remove() end
- end
- Torso.BrickColor = BrickColor.new("Really black")
- Head.BrickColor = BrickColor.new("Really black")
- shirt = Instance.new("Shirt", Character)
- shirt.Name = "Shirt"
- pants = Instance.new("Pants", Character)
- pants.Name = "Pants"
- Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=520226382"
- Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=520226569"
- local DarkReaper = Instance.new("Part",Character)
- DarkReaper.Size = Vector3.new(2,2,2)
- DarkReaper.CFrame = Head.CFrame
- DarkReaper.CanCollide = false
- local DarkReaperWeld = Instance.new("Weld",DarkReaper)
- DarkReaperWeld.Part0 = DarkReaper
- DarkReaperWeld.Part1 = Head
- DarkReaperWeld.C0 = DarkReaper.CFrame:inverse() * Head.CFrame
- mdark = Instance.new("SpecialMesh", DarkReaper)
- mdark.MeshType = "FileMesh"
- mdark.Scale = Vector3.new(1.08, 1.08, 1.08)
- mdark.MeshId,mdark.TextureId = 'http://www.roblox.com/asset/?id=16150814','http://www.roblox.com/asset/?id=16150799'
- mdark.VertexColor = Vector3.new(1,1,1)
- local DarkReaperANTLERS = Instance.new("Part",Character)
- DarkReaperANTLERS.Size = Vector3.new(2,2,2)
- DarkReaperANTLERS.CFrame = Head.CFrame
- DarkReaperANTLERS.CanCollide = false
- local DarkReaperWeld2 = Instance.new("Weld",DarkReaperANTLERS)
- DarkReaperWeld2.Part0 = DarkReaperANTLERS
- DarkReaperWeld2.Part1 = Head
- DarkReaperWeld2.C0 = DarkReaperANTLERS.CFrame:inverse() * Head.CFrame * CFrame.new(0,-1.2,0)
- local mdark2 = Instance.new("SpecialMesh", DarkReaperANTLERS)
- mdark2.MeshType = "FileMesh"
- mdark2.Scale = Vector3.new(1.08, 1.08, 1.08)
- mdark2.MeshId,mdark2.TextureId = 'http://www.roblox.com/asset/?id=1271547','http://www.roblox.com/asset/?id=147540850'
- mdark2.VertexColor = Vector3.new(255,0,0)
- HandCannonTop1 = Instance.new("Part", LeftArm)
- HandCannonTop1.CanCollide = false
- HandCannonTop1.Size = Vector3.new(1.1, 0.1, 1.1)
- HandCannonTop1.BottomSurface = "SmoothNoOutlines"
- HandCannonTop1.TopSurface = "SmoothNoOutlines"
- HandCannonTop1.LeftSurface = "SmoothNoOutlines"
- HandCannonTop1.RightSurface = "SmoothNoOutlines"
- HandCannonTop1.FrontSurface = "SmoothNoOutlines"
- HandCannonTop1.BackSurface = "SmoothNoOutlines"
- HandCannonTop1.Material = "Metal"
- local weld2 = weldBetween(HandCannonTop1, LeftArm)
- weld2.C0 = CFrame.new(0, .9, 0)
- FixedER = Instance.new("Part", LeftArm)
- FixedER.CanCollide = false
- FixedER.Size = Vector3.new(1.1, 0.1, 1.1)
- FixedER.BottomSurface = "SmoothNoOutlines"
- FixedER.TopSurface = "SmoothNoOutlines"
- FixedER.LeftSurface = "SmoothNoOutlines"
- FixedER.RightSurface = "SmoothNoOutlines"
- FixedER.FrontSurface = "SmoothNoOutlines"
- FixedER.BackSurface = "SmoothNoOutlines"
- FixedER.Material = "Metal"
- local weldFixedER = weldBetween(FixedER, LeftArm)
- weldFixedER.C0 = CFrame.new(0, .7, 0)
- FixedER4 = Instance.new("Part", LeftArm)
- FixedER4.CanCollide = false
- FixedER4.Size = Vector3.new(1.1, 0.1, 1.1)
- FixedER4.BottomSurface = "SmoothNoOutlines"
- FixedER4.TopSurface = "SmoothNoOutlines"
- FixedER4.LeftSurface = "SmoothNoOutlines"
- FixedER4.RightSurface = "SmoothNoOutlines"
- FixedER4.FrontSurface = "SmoothNoOutlines"
- FixedER4.BackSurface = "SmoothNoOutlines"
- FixedER4.Material = "Metal"
- local weldFixedER4 = weldBetween(FixedER4, LeftArm)
- weldFixedER4.C0 = CFrame.new(0, .5, 0)
- FixedER5 = Instance.new("Part", LeftArm)
- FixedER5.CanCollide = false
- FixedER5.Size = Vector3.new(1.1, 0.1, 1.1)
- FixedER5.BottomSurface = "SmoothNoOutlines"
- FixedER5.TopSurface = "SmoothNoOutlines"
- FixedER5.LeftSurface = "SmoothNoOutlines"
- FixedER5.RightSurface = "SmoothNoOutlines"
- FixedER5.FrontSurface = "SmoothNoOutlines"
- FixedER5.BackSurface = "SmoothNoOutlines"
- FixedER5.Material = "Metal"
- local weldFixedER5 = weldBetween(FixedER5, LeftArm)
- weldFixedER5.C0 = CFrame.new(0, -.5, 0)
- FixedER2 = Instance.new("Part", LeftArm)
- FixedER2.CanCollide = false
- FixedER2.Size = Vector3.new(1.1, 0.1, 1.1)
- FixedER2.BottomSurface = "SmoothNoOutlines"
- FixedER2.TopSurface = "SmoothNoOutlines"
- FixedER2.LeftSurface = "SmoothNoOutlines"
- FixedER2.RightSurface = "SmoothNoOutlines"
- FixedER2.FrontSurface = "SmoothNoOutlines"
- FixedER2.BackSurface = "SmoothNoOutlines"
- FixedER2.Material = "Metal"
- local weldFixedER2 = weldBetween(FixedER2, LeftArm)
- weldFixedER2.C0 = CFrame.new(0, -.7, 0)
- FixedER3 = Instance.new("Part", LeftArm)
- FixedER3.CanCollide = false
- FixedER3.Size = Vector3.new(1.1, 0.1, 1.1)
- FixedER3.BottomSurface = "SmoothNoOutlines"
- FixedER3.TopSurface = "SmoothNoOutlines"
- FixedER3.LeftSurface = "SmoothNoOutlines"
- FixedER3.RightSurface = "SmoothNoOutlines"
- FixedER3.FrontSurface = "SmoothNoOutlines"
- FixedER3.BackSurface = "SmoothNoOutlines"
- FixedER3.Material = "Metal"
- local weldFixedER3 = weldBetween(FixedER3, LeftArm)
- weldFixedER3.C0 = CFrame.new(0, -.9, 0)
- HandCannonTop2 = Instance.new("Part", LeftArm)
- HandCannonTop2.CanCollide = false
- HandCannonTop2.Size = Vector3.new(1.1, 0.3, 1.1)
- HandCannonTop2.BottomSurface = "SmoothNoOutlines"
- HandCannonTop2.TopSurface = "SmoothNoOutlines"
- HandCannonTop2.LeftSurface = "SmoothNoOutlines"
- HandCannonTop2.RightSurface = "SmoothNoOutlines"
- HandCannonTop2.FrontSurface = "SmoothNoOutlines"
- HandCannonTop2.BackSurface = "SmoothNoOutlines"
- HandCannonTop2.Material = "Metal"
- HandCannonTop2.Transparency = 1
- local weld3 = weldBetween(HandCannonTop2, LeftArm)
- weld3.C0 = CFrame.new(0, -.8, 0)
- HandCannonTop3 = Instance.new("Part", LeftArm)
- HandCannonTop3.CanCollide = false
- HandCannonTop3.Size = Vector3.new(1.1, 0.3, 1.1)
- HandCannonTop3.BottomSurface = "SmoothNoOutlines"
- HandCannonTop3.TopSurface = "SmoothNoOutlines"
- HandCannonTop3.Material = "Metal"
- HandCannonTop3.LeftSurface = "SmoothNoOutlines"
- HandCannonTop3.RightSurface = "SmoothNoOutlines"
- HandCannonTop3.FrontSurface = "SmoothNoOutlines"
- HandCannonTop3.BackSurface = "SmoothNoOutlines"
- local weld4 = weldBetween(HandCannonTop3, LeftArm)
- weld4.C0 = CFrame.new(0, 0, 0)
- secretpart = Instance.new("Part", LeftArm)
- secretpart.CanCollide = false
- secretpart.Size = Vector3.new(1.15, 0.25, 1.15)
- secretpart.BottomSurface = "SmoothNoOutlines"
- secretpart.TopSurface = "SmoothNoOutlines"
- secretpart.Material = "Metal"
- secretpart.BrickColor = BrickColor.new("Really black")
- secretpart.LeftSurface = "SmoothNoOutlines"
- secretpart.RightSurface = "SmoothNoOutlines"
- secretpart.FrontSurface = "SmoothNoOutlines"
- secretpart.BackSurface = "SmoothNoOutlines"
- local secret = weldBetween(secretpart, LeftArm)
- secret.C0 = CFrame.new(0, 0, 0)
- HandCannonTop4 = Instance.new("Part", LeftArm)
- HandCannonTop4.CanCollide = false
- HandCannonTop4.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop4.BottomSurface = "SmoothNoOutlines"
- HandCannonTop4.TopSurface = "SmoothNoOutlines"
- HandCannonTop4.Material = "Granite"
- HandCannonTop4.BrickColor = BrickColor.new("Crimson")
- local weld5 = weldBetween(HandCannonTop4, LeftArm)
- weld5.C0 = CFrame.new(0, 0, 0)
- HandCannonTop5 = Instance.new("Part", LeftArm)
- HandCannonTop5.CanCollide = false
- HandCannonTop5.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop5.BottomSurface = "SmoothNoOutlines"
- HandCannonTop5.TopSurface = "SmoothNoOutlines"
- HandCannonTop5.Material = "Granite"
- HandCannonTop5.BrickColor = BrickColor.new("Crimson")
- local weld6 = weldBetween(HandCannonTop5, LeftArm)
- weld6.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
- HandCannonTop6 = Instance.new("Part", LeftArm)
- HandCannonTop6.CanCollide = false
- HandCannonTop6.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop6.BottomSurface = "SmoothNoOutlines"
- HandCannonTop6.TopSurface = "SmoothNoOutlines"
- HandCannonTop6.Material = "Granite"
- HandCannonTop6.BrickColor = BrickColor.new("Crimson")
- local weld7 = weldBetween(HandCannonTop6, LeftArm)
- weld7.C0 = CFrame.new(.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
- HandCannonTop7 = Instance.new("Part", LeftArm)
- HandCannonTop7.CanCollide = false
- HandCannonTop7.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop7.BottomSurface = "SmoothNoOutlines"
- HandCannonTop7.TopSurface = "SmoothNoOutlines"
- HandCannonTop7.Material = "Granite"
- HandCannonTop7.BrickColor = BrickColor.new("Crimson")
- local weld8 = weldBetween(HandCannonTop7, LeftArm)
- weld8.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
- HandCannonTop8 = Instance.new("Part", LeftArm)
- HandCannonTop8.CanCollide = false
- HandCannonTop8.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop8.BottomSurface = "SmoothNoOutlines"
- HandCannonTop8.TopSurface = "SmoothNoOutlines"
- HandCannonTop8.Material = "Granite"
- HandCannonTop8.BrickColor = BrickColor.new("Crimson")
- local weld9 = weldBetween(HandCannonTop8, LeftArm)
- weld9.C0 = CFrame.new(-.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
- HandCannonTop9 = Instance.new("Part", LeftArm)
- HandCannonTop9.CanCollide = false
- HandCannonTop9.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop9.BottomSurface = "SmoothNoOutlines"
- HandCannonTop9.TopSurface = "SmoothNoOutlines"
- HandCannonTop9.Material = "Granite"
- HandCannonTop9.BrickColor = BrickColor.new("Crimson")
- local weld10 = weldBetween(HandCannonTop9, LeftArm)
- weld10.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(90), 0)
- HandCannonTop10 = Instance.new("Part", LeftArm)
- HandCannonTop10.CanCollide = false
- HandCannonTop10.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop10.BottomSurface = "SmoothNoOutlines"
- HandCannonTop10.TopSurface = "SmoothNoOutlines"
- HandCannonTop10.Material = "Granite"
- HandCannonTop10.BrickColor = BrickColor.new("Crimson")
- local weld11 = weldBetween(HandCannonTop10, LeftArm)
- weld11.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- HandCannonTop11 = Instance.new("Part", LeftArm)
- HandCannonTop11.CanCollide = false
- HandCannonTop11.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop11.BottomSurface = "SmoothNoOutlines"
- HandCannonTop11.TopSurface = "SmoothNoOutlines"
- HandCannonTop11.Material = "Granite"
- HandCannonTop11.BrickColor = BrickColor.new("Crimson")
- local weld12 = weldBetween(HandCannonTop10, LeftArm)
- weld12.C0 = CFrame.new(-.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- HandCannonTop12 = Instance.new("Part", LeftArm)
- HandCannonTop12.CanCollide = false
- HandCannonTop12.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop12.BottomSurface = "SmoothNoOutlines"
- HandCannonTop12.TopSurface = "SmoothNoOutlines"
- HandCannonTop12.Material = "Granite"
- HandCannonTop12.BrickColor = BrickColor.new("Crimson")
- local weld13 = weldBetween(HandCannonTop12, LeftArm)
- weld13.C0 = CFrame.new(.2, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- HandCannonTop13 = Instance.new("Part", LeftArm)
- HandCannonTop13.CanCollide = false
- HandCannonTop13.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop13.BottomSurface = "SmoothNoOutlines"
- HandCannonTop13.TopSurface = "SmoothNoOutlines"
- HandCannonTop13.Material = "Granite"
- HandCannonTop13.BrickColor = BrickColor.new("Crimson")
- local weld14 = weldBetween(HandCannonTop13, LeftArm)
- weld14.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- HandCannonTop14 = Instance.new("Part", LeftArm)
- HandCannonTop14.CanCollide = false
- HandCannonTop14.Size = Vector3.new(0.1, 1.7, 1.03)
- HandCannonTop14.BottomSurface = "SmoothNoOutlines"
- HandCannonTop14.TopSurface = "SmoothNoOutlines"
- HandCannonTop14.Material = "Granite"
- HandCannonTop14.BrickColor = BrickColor.new("Crimson")
- local weld15 = weldBetween(HandCannonTop14, LeftArm)
- weld15.C0 = CFrame.new(-.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- corecircle = Instance.new("Part", LeftArm)
- corecircle.CanCollide = false
- corecircle.Size = Vector3.new(0,0,0)
- corecircle.Material = "Slate"
- corecircleMESH = Instance.new("SpecialMesh", corecircle)
- corecircleMESH.Scale = Vector3.new(8,17,17)
- corecircleMESH.MeshType = "Cylinder"
- local weldcore = weldBetween(corecircle, HandCannonTop3)
- weldcore.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- corecircle2 = Instance.new("Part", LeftArm)
- corecircle2.CanCollide = false
- corecircle2.Size = Vector3.new(0,0,0)
- corecircle2.Material = "Fabric"
- corecircle2.BrickColor = BrickColor.new("Really black")
- corecircleMESH2 = Instance.new("SpecialMesh", corecircle2)
- corecircleMESH2.Scale = Vector3.new(7,18,18)
- corecircleMESH2.MeshType = "Cylinder"
- local weldcore2 = weldBetween(corecircle2, HandCannonTop3)
- weldcore2.C0 = CFrame.new(.4, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- TheCore = Instance.new("Part", LeftArm)
- TheCore.CanCollide = false
- TheCore.Size = Vector3.new(0,0,0)
- TheCore.Material = "Fabric"
- TheCore.BrickColor = BrickColor.new("Crimson")
- TheCoreMESH = Instance.new("SpecialMesh", TheCore)
- TheCoreMESH.Scale = Vector3.new(.3,.3,.3)
- TheCoreMESH.MeshId = "rbxassetid://19251107"
- local TheCoreweld = weldBetween(TheCore, HandCannonTop3)
- TheCoreweld.C0 = CFrame.new(0, .6, 0) * CFrame.Angles(math.rad(90), math.rad(90), math.rad(0))
- local fidgetspinner = coroutine.wrap(function()
- while true do
- TheCoreweld.C0 = TheCoreweld.C0 * CFrame.Angles(math.rad(1), math.rad(0), math.rad(0))
- wait()
- end
- end)
- fidgetspinner()
- Gear1 = Instance.new("Part", LeftArm)
- Gear1.CanCollide = false
- Gear1.Size = Vector3.new(1, 1, 1)
- Gear1.CFrame = CFrame.new(0, 1, 0)
- Gear1.BrickColor = BrickColor.new("Really black")
- GearMesh1 = Instance.new("FileMesh", Gear1)
- GearMesh1.MeshId = "rbxassetid://156292343"
- local weld6 = weldBetween(Gear1, HandCannonTop2)
- weld6.C0 = CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(90), math.rad(0), 0)
- Gear2 = Instance.new("Part", LeftArm)
- Gear2.CanCollide = false
- Gear2.Size = Vector3.new(1, 1, 1)
- Gear2.CFrame = CFrame.new(0, -1, 0)
- Gear2.BrickColor = BrickColor.new("Really black")
- GearMesh2 = Instance.new("FileMesh", Gear2)
- GearMesh2.MeshId = "rbxassetid://156292343"
- local weld7 = weldBetween(Gear2, HandCannonTop1)
- weld7.C0 = CFrame.new(0, 0, .1) * CFrame.Angles(math.rad(90), math.rad(0), 0)
- EnergyCorePART = Instance.new("Part", LeftArm)
- EnergyCorePART.Size = Vector3.new(0.5, 0.5, 0.5)
- EnergyCorePART.Material = "Neon"
- EnergyCorePART.BrickColor = BrickColor.new("Crimson")
- EnergyCore1 = Instance.new("SpecialMesh", EnergyCorePART)
- EnergyCore1.MeshType = "Sphere"
- EnergyCore1.Scale = Vector3.new(1,1,1)
- local weldENERGY = weldBetween(EnergyCorePART, Gear1)
- weldENERGY.C0 = CFrame.new(0, -0.1, -0) * CFrame.Angles(math.rad(90), math.rad(0), 0)
- CorruptedArm = Instance.new("Part", LeftArm)
- CorruptedArm.CanCollide = false
- CorruptedArm.Size = Vector3.new(1.001, 2.001, 1.001)
- CorruptedArm.BottomSurface = "SmoothNoOutlines"
- CorruptedArm.TopSurface = "SmoothNoOutlines"
- CorruptedArm.Material = "Neon"
- CorruptedArm.Transparency = 0
- CorruptedArm.BrickColor = BrickColor.new("Really red")
- local weldcor = weldBetween(CorruptedArm, LeftArm)
- weldcor.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- CorruptedArm2 = Instance.new("Part", LeftArm)
- CorruptedArm2.CanCollide = false
- CorruptedArm2.Size = Vector3.new(1.028, 2.028, 1.028)
- CorruptedArm2.BottomSurface = "SmoothNoOutlines"
- CorruptedArm2.TopSurface = "SmoothNoOutlines"
- CorruptedArm2.Material = "Neon"
- CorruptedArm2.Transparency = 1
- CorruptedArm2.BrickColor = BrickColor.new("Crimson")
- local weldcor2 = weldBetween(CorruptedArm2, LeftArm)
- weldcor2.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- ArmorPlating = Instance.new("Part", LeftArm)
- ArmorPlating.CanCollide = false
- ArmorPlating.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating.BottomSurface = "SmoothNoOutlines"
- ArmorPlating.TopSurface = "SmoothNoOutlines"
- ArmorPlating.Material = "Neon"
- ArmorPlating.BrickColor = BrickColor.new("Crimson")
- ArmorPlating.LeftSurface = "SmoothNoOutlines"
- ArmorPlating.RightSurface = "SmoothNoOutlines"
- ArmorPlating.FrontSurface = "SmoothNoOutlines"
- ArmorPlating.BackSurface = "SmoothNoOutlines"
- local Armoring = weldBetween(ArmorPlating, HandCannonTop3)
- Armoring.C0 = CFrame.new(.4, 0, .53)
- ArmorPlating2 = Instance.new("Part", LeftArm)
- ArmorPlating2.CanCollide = false
- ArmorPlating2.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating2.BottomSurface = "SmoothNoOutlines"
- ArmorPlating2.TopSurface = "SmoothNoOutlines"
- ArmorPlating2.Material = "Neon"
- ArmorPlating2.BrickColor = BrickColor.new("Crimson")
- ArmorPlating2.LeftSurface = "SmoothNoOutlines"
- ArmorPlating2.RightSurface = "SmoothNoOutlines"
- ArmorPlating2.FrontSurface = "SmoothNoOutlines"
- ArmorPlating2.BackSurface = "SmoothNoOutlines"
- local Armoring2 = weldBetween(ArmorPlating2, HandCannonTop3)
- Armoring2.C0 = CFrame.new(.2, 0, .53)
- ArmorPlating3 = Instance.new("Part", LeftArm)
- ArmorPlating3.CanCollide = false
- ArmorPlating3.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating3.BottomSurface = "SmoothNoOutlines"
- ArmorPlating3.TopSurface = "SmoothNoOutlines"
- ArmorPlating3.Material = "Neon"
- ArmorPlating3.BrickColor = BrickColor.new("Crimson")
- ArmorPlating3.LeftSurface = "SmoothNoOutlines"
- ArmorPlating3.RightSurface = "SmoothNoOutlines"
- ArmorPlating3.FrontSurface = "SmoothNoOutlines"
- ArmorPlating3.BackSurface = "SmoothNoOutlines"
- local Armoring3 = weldBetween(ArmorPlating3, HandCannonTop3)
- Armoring3.C0 = CFrame.new(0, 0, .53)
- ArmorPlating4 = Instance.new("Part", LeftArm)
- ArmorPlating4.CanCollide = false
- ArmorPlating4.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating4.BottomSurface = "SmoothNoOutlines"
- ArmorPlating4.TopSurface = "SmoothNoOutlines"
- ArmorPlating4.Material = "Neon"
- ArmorPlating4.BrickColor = BrickColor.new("Crimson")
- ArmorPlating4.LeftSurface = "SmoothNoOutlines"
- ArmorPlating4.RightSurface = "SmoothNoOutlines"
- ArmorPlating4.FrontSurface = "SmoothNoOutlines"
- ArmorPlating4.BackSurface = "SmoothNoOutlines"
- local Armoring4 = weldBetween(ArmorPlating4, HandCannonTop3)
- Armoring4.C0 = CFrame.new(-.2, 0, .53)
- ArmorPlating5 = Instance.new("Part", LeftArm)
- ArmorPlating5.CanCollide = false
- ArmorPlating5.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating5.BottomSurface = "SmoothNoOutlines"
- ArmorPlating5.TopSurface = "SmoothNoOutlines"
- ArmorPlating5.Material = "Neon"
- ArmorPlating5.BrickColor = BrickColor.new("Crimson")
- ArmorPlating5.LeftSurface = "SmoothNoOutlines"
- ArmorPlating5.RightSurface = "SmoothNoOutlines"
- ArmorPlating5.FrontSurface = "SmoothNoOutlines"
- ArmorPlating5.BackSurface = "SmoothNoOutlines"
- local Armoring5 = weldBetween(ArmorPlating5, HandCannonTop3)
- Armoring5.C0 = CFrame.new(-.4, 0, .53)
- ArmorPlating6 = Instance.new("Part", LeftArm)
- ArmorPlating6.CanCollide = false
- ArmorPlating6.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating6.BottomSurface = "SmoothNoOutlines"
- ArmorPlating6.TopSurface = "SmoothNoOutlines"
- ArmorPlating6.Material = "Neon"
- ArmorPlating6.BrickColor = BrickColor.new("Crimson")
- ArmorPlating6.LeftSurface = "SmoothNoOutlines"
- ArmorPlating6.RightSurface = "SmoothNoOutlines"
- ArmorPlating6.FrontSurface = "SmoothNoOutlines"
- ArmorPlating6.BackSurface = "SmoothNoOutlines"
- local Armoring6 = weldBetween(ArmorPlating6, HandCannonTop3)
- Armoring6.C0 = CFrame.new(.4, 0, -.53)
- ArmorPlating7 = Instance.new("Part", LeftArm)
- ArmorPlating7.CanCollide = false
- ArmorPlating7.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating7.BottomSurface = "SmoothNoOutlines"
- ArmorPlating7.TopSurface = "SmoothNoOutlines"
- ArmorPlating7.Material = "Neon"
- ArmorPlating7.BrickColor = BrickColor.new("Crimson")
- ArmorPlating7.LeftSurface = "SmoothNoOutlines"
- ArmorPlating7.RightSurface = "SmoothNoOutlines"
- ArmorPlating7.FrontSurface = "SmoothNoOutlines"
- ArmorPlating7.BackSurface = "SmoothNoOutlines"
- local Armoring7 = weldBetween(ArmorPlating7, HandCannonTop3)
- Armoring7.C0 = CFrame.new(.2, 0, -.53)
- ArmorPlating8 = Instance.new("Part", LeftArm)
- ArmorPlating8.CanCollide = false
- ArmorPlating8.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating8.BottomSurface = "SmoothNoOutlines"
- ArmorPlating8.TopSurface = "SmoothNoOutlines"
- ArmorPlating8.Material = "Neon"
- ArmorPlating8.BrickColor = BrickColor.new("Crimson")
- ArmorPlating8.LeftSurface = "SmoothNoOutlines"
- ArmorPlating8.RightSurface = "SmoothNoOutlines"
- ArmorPlating8.FrontSurface = "SmoothNoOutlines"
- ArmorPlating8.BackSurface = "SmoothNoOutlines"
- local Armoring8 = weldBetween(ArmorPlating8, HandCannonTop3)
- Armoring8.C0 = CFrame.new(0, 0, -.53)
- ArmorPlating9 = Instance.new("Part", LeftArm)
- ArmorPlating9.CanCollide = false
- ArmorPlating9.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating9.BottomSurface = "SmoothNoOutlines"
- ArmorPlating9.TopSurface = "SmoothNoOutlines"
- ArmorPlating9.Material = "Neon"
- ArmorPlating9.BrickColor = BrickColor.new("Crimson")
- ArmorPlating9.LeftSurface = "SmoothNoOutlines"
- ArmorPlating9.RightSurface = "SmoothNoOutlines"
- ArmorPlating9.FrontSurface = "SmoothNoOutlines"
- ArmorPlating9.BackSurface = "SmoothNoOutlines"
- local Armoring9 = weldBetween(ArmorPlating9, HandCannonTop3)
- Armoring9.C0 = CFrame.new(-.2, 0, -.53)
- ArmorPlating10 = Instance.new("Part", LeftArm)
- ArmorPlating10.CanCollide = false
- ArmorPlating10.Size = Vector3.new(0.1, 0.28, 0.1)
- ArmorPlating10.BottomSurface = "SmoothNoOutlines"
- ArmorPlating10.TopSurface = "SmoothNoOutlines"
- ArmorPlating10.Material = "Neon"
- ArmorPlating10.BrickColor = BrickColor.new("Crimson")
- ArmorPlating10.LeftSurface = "SmoothNoOutlines"
- ArmorPlating10.RightSurface = "SmoothNoOutlines"
- ArmorPlating10.FrontSurface = "SmoothNoOutlines"
- ArmorPlating10.BackSurface = "SmoothNoOutlines"
- local Armoring10 = weldBetween(ArmorPlating10, HandCannonTop3)
- Armoring10.C0 = CFrame.new(-.4, 0, -.53)
- light = Instance.new("PointLight", Torso)
- light.Color = Color3.new(255,0,0)
- light.Range = 5
- light.Brightness = 50
- local Switcher = coroutine.wrap(function()
- while true do
- for i = 1, 50 do
- CorruptedArm2.Transparency = CorruptedArm2.Transparency - 0.005
- CorruptedArm.Transparency = CorruptedArm.Transparency + 0.02
- wait()
- end
- for i = 1, 50 do
- CorruptedArm2.Transparency = CorruptedArm2.Transparency + 0.005
- CorruptedArm.Transparency = CorruptedArm.Transparency - 0.02
- wait()
- end
- wait()
- end
- end)
- Switcher()
- Root.Anchored = false
- Root.CanCollide = false
- local removesize = coroutine.wrap(function()
- while comingouttoplay do
- smallrift.Size = smallrift.Size - Vector3.new(1,1,1)
- wait()
- end
- end)
- removesize()
- sound2 = Instance.new("Sound", Torso)
- sound2.SoundId = "rbxassetid://1292034965"
- sound2.Volume = 4
- sound2:Play()
- for i = 1, 10 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0,7.5,0), .4)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.3) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,0,-.2) * CFrame.Angles(math.rad(20),math.rad(0),math.rad(0)), 0.8)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- local shockwefe = coroutine.wrap(function()
- shockwave = Instance.new("Part", Torso)
- shockwave.Size = Vector3.new(5, 5, 5)
- shockwave.Transparency = 0
- shockwave.BrickColor = BrickColor.new("Artichoke")
- shockwave.Anchored = true
- shockwave.CanCollide = false
- shockwave.CFrame = Root.CFrame*CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(0))
- sh1 = Instance.new("SpecialMesh", shockwave)
- sh1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sh1.Scale = Vector3.new(0, 0, 0)
- removeuseless:AddItem(shockwave,5)
- for i = 1, 100 do
- sh1.Scale = sh1.Scale + Vector3.new(3,3,0)
- shockwave.Transparency = shockwave.Transparency + 0.05
- wait()
- end
- end)
- shockwefe()
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
- wait()
- end
- removeuseless:AddItem(smallrift,4)
- comingouttoplay = false
- wait()
- end
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='m' then
- if debounce then return end
- debounce = true
- attacking = true
- hum.WalkSpeed = 0
- maketransparencysetto = coroutine.wrap(function()
- brolycharge = Instance.new("Sound", Torso)
- brolycharge.SoundId = "rbxassetid://722133423"
- brolycharge.Volume = 4
- brolycharge:Play()
- Shield = Instance.new("Part", Torso)
- Shield.Material = "Neon"
- Shield.Anchored = true
- Shield.Transparency = 1
- Shield.CanCollide = false
- Shield.BrickColor = BrickColor.new("Crimson")
- Shield.Size = Vector3.new(10,10,10)
- ShieldShape = Instance.new("SpecialMesh", Shield)
- ShieldShape.MeshType = "Sphere"
- ShieldShape.Scale = Vector3.new(50,50,50)
- Shield.CFrame = Root.CFrame
- while Shield.Transparency > .5 do
- Shield.Transparency = Shield.Transparency - 0.03
- wait()
- end
- end)
- maketransparencysetto()
- quicklerp = coroutine.wrap(function()
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.7, .35, 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(15)), 0.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.7, .35, 0) * CFrame.Angles(math.rad(-25), math.rad(0), math.rad(-15)), 0.8)
- wait()
- end
- end)
- quicklerp()
- for i = 1, 100 do
- ShieldShape.Scale = ShieldShape.Scale - Vector3.new(.5,.5,.5)
- wait()
- end
- wait(.5)
- ShieldShape.Scale = Vector3.new(1,1,1)
- Shield.Transparency = .5
- wait(.01)
- Shield.Transparency = 1
- wait(.01)
- Shield.Transparency = .5
- wait(.01)
- Shield.Transparency = 1
- wait(.01)
- Shield.Transparency = .5
- wait(.01)
- Shield.Transparency = 1
- wait(.01)
- Shield.Transparency = .5
- wait(.01)
- Shield.Transparency = 1
- wait(.01)
- Shield.Transparency = .5
- wait(.01)
- Shield.Transparency = 1
- wait(.01)
- Shield.Transparency = .5
- wait(.01)
- Shield.Transparency = 1
- wait(.01)
- Shield.Transparency = .5
- huah = Instance.new("Sound", Torso)
- huah.Volume = 8
- huah.SoundId = "rbxassetid://1502082459"
- huah:Play()
- explosionsound = Instance.new("Sound", Torso)
- explosionsound.SoundId = "rbxassetid://919941001"
- explosionsound.Volume = 3
- explosionsound:Play()
- quicklerp2 = coroutine.wrap(function()
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.7, .45, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(20)), 0.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.7, .45, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(-20)), 0.8)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- end)
- quicklerp2()
- Shield:Remove()
- blastwave = Instance.new("Part", Torso)
- blastwave.Size = Vector3.new(1, 1, 1)
- blastwave.Transparency = 0
- blastwave.BrickColor = BrickColor.new("Crimson")
- blastwave.Material = "Neon"
- blastwave.Anchored = true
- blastwave.CanCollide = false
- blastwave.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave,5)
- DDTblastwave = Instance.new("SpecialMesh", blastwave)
- DDTblastwave.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave.Scale = Vector3.new(1, 1, 1)
- blastwave2 = Instance.new("Part", Torso)
- blastwave2.Size = Vector3.new(1, 1, 1)
- blastwave2.Transparency = 0
- blastwave2.BrickColor = BrickColor.new("Crimson")
- blastwave2.Material = "Neon"
- blastwave2.Anchored = true
- blastwave2.CanCollide = false
- blastwave2.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave2,5)
- DDTblastwave2 = Instance.new("SpecialMesh", blastwave2)
- DDTblastwave2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave2.Scale = Vector3.new(1, 1, 1)
- blastwave3 = Instance.new("Part", Torso)
- blastwave3.Size = Vector3.new(1, 1, 1)
- blastwave3.Transparency = 0
- blastwave3.BrickColor = BrickColor.new("Crimson")
- blastwave3.Material = "Neon"
- blastwave3.Anchored = true
- blastwave3.CanCollide = false
- blastwave3.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave3,5)
- DDTblastwave3 = Instance.new("SpecialMesh", blastwave3)
- DDTblastwave3.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave3.Scale = Vector3.new(1, 1, 1)
- blastwave4 = Instance.new("Part", Torso)
- blastwave4.Size = Vector3.new(1, 1, 1)
- blastwave4.Transparency = 0
- blastwave4.BrickColor = BrickColor.new("Crimson")
- blastwave4.Material = "Neon"
- blastwave4.Anchored = true
- blastwave4.CanCollide = false
- blastwave4.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave4,5)
- DDTblastwave4 = Instance.new("SpecialMesh", blastwave4)
- DDTblastwave4.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave4.Scale = Vector3.new(1, 1, 1)
- blastwave5 = Instance.new("Part", Torso)
- blastwave5.Size = Vector3.new(1, 1, 1)
- blastwave5.Transparency = 0
- blastwave5.BrickColor = BrickColor.new("Crimson")
- blastwave5.Material = "Neon"
- blastwave5.Anchored = true
- blastwave5.CanCollide = false
- blastwave5.CFrame = CFrame.new(Root.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- removeuseless:AddItem(blastwave5,5)
- DDTblastwave5 = Instance.new("SpecialMesh", blastwave5)
- DDTblastwave5.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTblastwave5.Scale = Vector3.new(1, 1, 1)
- Blastcircle = Instance.new("Part", Torso)
- Blastcircle.Material = "Neon"
- Blastcircle.Anchored = true
- Blastcircle.Transparency = 0
- Blastcircle.CanCollide = false
- Blastcircle.BrickColor = BrickColor.new("Really red")
- Blastcircle.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle,5)
- BlastShape = Instance.new("SpecialMesh", Blastcircle)
- BlastShape.MeshType = "Sphere"
- BlastShape.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle.CFrame = Root.CFrame
- Blastcircle2 = Instance.new("Part", Torso)
- Blastcircle2.Material = "Neon"
- Blastcircle2.Anchored = true
- Blastcircle2.Transparency = 0
- Blastcircle2.CanCollide = false
- Blastcircle2.BrickColor = BrickColor.new("Crimson")
- Blastcircle2.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle2,5)
- BlastShape2 = Instance.new("SpecialMesh", Blastcircle2)
- BlastShape2.MeshType = "Sphere"
- BlastShape2.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle2.CFrame = Root.CFrame
- Blastcircle3 = Instance.new("Part", Torso)
- Blastcircle3.Material = "Neon"
- Blastcircle3.Anchored = true
- Blastcircle3.Transparency = 0
- Blastcircle3.CanCollide = false
- Blastcircle3.BrickColor = BrickColor.new("Crimson")
- Blastcircle3.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle3,5)
- BlastShape3 = Instance.new("SpecialMesh", Blastcircle3)
- BlastShape3.MeshType = "Sphere"
- BlastShape3.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle3.CFrame = Root.CFrame
- Blastcircle4 = Instance.new("Part", Torso)
- Blastcircle4.Material = "Neon"
- Blastcircle4.Anchored = true
- Blastcircle4.Transparency = 0
- Blastcircle4.CanCollide = false
- Blastcircle4.BrickColor = BrickColor.new("Really red")
- Blastcircle4.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle4,5)
- BlastShape4 = Instance.new("SpecialMesh", Blastcircle4)
- BlastShape4.MeshType = "Sphere"
- BlastShape4.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle4.CFrame = Root.CFrame
- Blastcircle5 = Instance.new("Part", Torso)
- Blastcircle5.Material = "Neon"
- Blastcircle5.Anchored = true
- Blastcircle5.Transparency = 0
- Blastcircle5.CanCollide = false
- Blastcircle5.BrickColor = BrickColor.new("Really red")
- Blastcircle5.Size = Vector3.new(10,10,10)
- removeuseless:AddItem(Blastcircle5,5)
- BlastShape5 = Instance.new("SpecialMesh", Blastcircle5)
- BlastShape5.MeshType = "Sphere"
- BlastShape5.Scale = Vector3.new(0.1,0.1,0.1)
- Blastcircle5.CFrame = Root.CFrame
- shockwav = Instance.new("Part", Torso)
- shockwav.Size = Vector3.new(1, 1, 1)
- shockwav.Transparency = 0
- shockwav.BrickColor = BrickColor.new("Crimson")
- shockwav.Material = "Neon"
- shockwav.Anchored = true
- shockwav.CanCollide = false
- shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
- removeuseless:AddItem(shockwav,5)
- dea = Instance.new("SpecialMesh", shockwav)
- dea.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea.Scale = Vector3.new(0.1, 0.1, 0.1)
- shockwav.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- shockwav2 = Instance.new("Part", Torso)
- shockwav2.Size = Vector3.new(1, 1, 1)
- shockwav2.Transparency = 0
- shockwav2.BrickColor = BrickColor.new("Really red")
- shockwav2.Material = "Neon"
- shockwav2.Anchored = true
- shockwav2.CanCollide = false
- shockwav2.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- removeuseless:AddItem(shockwav2,5)
- dea2 = Instance.new("SpecialMesh", shockwav2)
- dea2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea2.Scale = Vector3.new(0.1, 0.4, 0.1)
- shockwav2.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- local Hit = damagealll(50,Torso.Position)
- for _,v in pairs(Hit) do
- local velo2 = Instance.new("BodyVelocity", v)
- velo2.MaxForce = Vector3.new(999999, 999999, 999999)
- velo2.Velocity = v.Torso.CFrame.lookVector * 200
- removeuseless:AddItem(velo2,2)
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(math.random(48,89))
- end
- opopo = coroutine.wrap(function()
- for i = 1, 100 do
- dea.Scale = dea.Scale + Vector3.new(5,5,5)
- shockwav.Transparency = shockwav.Transparency + 0.02
- dea2.Scale = dea2.Scale + Vector3.new(1,1,1)
- shockwav2.Transparency = shockwav2.Transparency + 0.010
- DDTblastwave.Scale = DDTblastwave.Scale + Vector3.new(1, .5, 1)
- DDTblastwave2.Scale = DDTblastwave2.Scale + Vector3.new(6, 6, 6)
- DDTblastwave3.Scale = DDTblastwave3.Scale + Vector3.new(2, .5, 2)
- DDTblastwave4.Scale = DDTblastwave4.Scale + Vector3.new(3, .5, 3)
- DDTblastwave5.Scale = DDTblastwave5.Scale + Vector3.new(.5, .1, .5)
- blastwave.Transparency = blastwave.Transparency + .01
- blastwave2.Transparency = blastwave2.Transparency + .03
- blastwave3.Transparency = blastwave3.Transparency + .02
- blastwave4.Transparency = blastwave4.Transparency + .015
- blastwave5.Transparency = blastwave5.Transparency + .01
- BlastShape.Scale = BlastShape.Scale + Vector3.new(.2,.2,.2)
- BlastShape2.Scale = BlastShape2.Scale + Vector3.new(.4,.4,.4)
- BlastShape3.Scale = BlastShape3.Scale + Vector3.new(.1,.1,.1)
- BlastShape4.Scale = BlastShape4.Scale + Vector3.new(.05,.05,.05)
- Blastcircle.Transparency = Blastcircle.Transparency + .01
- Blastcircle2.Transparency = Blastcircle2.Transparency + .02
- Blastcircle3.Transparency = Blastcircle3.Transparency + .012
- Blastcircle4.Transparency = Blastcircle4.Transparency + .015
- Blastcircle5.Transparency = Blastcircle5.Transparency + 0.01
- BlastShape5.Scale = BlastShape5.Scale + Vector3.new(.5,.5,.5)
- wait()
- end
- end)
- opopo()
- wait(2)
- hum.WalkSpeed = 13
- debounce = false
- attacking = false
- end
- end)
- EnergyIdle = Instance.new("Sound", Torso)
- EnergyIdle.SoundId = "rbxassetid://865160364"
- EnergyIdle.Looped = true
- EnergyIdle.Volume = .2
- EnergyIdle:Play()
- doommusucus = Instance.new("Sound", Torso)
- doommusucus.SoundId = "rbxassetid://261681311"
- doommusucus.Looped = true
- doommusucus.Volume = 1.5
- doommusucus:Play()
- hum.WalkSpeed = 13
- function damagealll(Radius,Position)
- local Returning = {}
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- return Returning
- end
- function damagealll2(Radius,Position)
- local Returning = {}
- while wait() do
- for _,v in pairs(workspace:GetChildren()) do
- if v~=Character and v:FindFirstChild('Humanoid') and v:FindFirstChild('Torso') then
- local Mag = (v.Torso.Position - Position).magnitude
- if Mag < Radius then
- table.insert(Returning,v)
- end
- end
- end
- end
- return Returning
- end
- footsteps = Instance.new("Sound", Torso)
- footsteps.SoundId = "sID://320886417"
- footsteps.Looped = true
- footsteps.Volume = 5
- checks1 = coroutine.wrap(function() -------Checks
- while true do
- if Root.Velocity.Magnitude > 0.5 and running == false then
- position = "Walking"
- elseif Root.Velocity.Magnitude < 0.5 and running == false and LSSJn then
- position = "Idle2"
- elseif Root.Velocity.Magnitude < 0.5 and running == false then
- position = "Idle"
- elseif Root.Velocity.Magnitude > 15 then
- position = "Running"
- else
- end
- wait()
- end
- end)
- checks1()
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='p' then
- if debounce == true then return end
- debounce = true
- walking = false
- attacking = true
- punchcharge:Play()
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2, 0, 0.501) * CFrame.Angles(math.rad(-90), math.rad(45), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(-90), math.rad(90), math.rad(0)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.5)
- wait()
- end
- punchexplosion:Play()
- hitboxpert = Instance.new("Part", LeftArm)
- hitboxpert.Size = Vector3.new(2, 2, 2)
- hitboxpert.CanCollide = false
- hitboxpert.Transparency = 1
- local hitboxweld = weldBetween(hitboxpert, LeftArm)
- hitboxweld.C0 = CFrame.new(0,2.2,0)
- hitboxpert.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChild("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- Slachtoffer = hit.Parent:findFirstChild("Humanoid")
- Slachtoffer:TakeDamage(32)
- end
- end)
- local punchplosion = coroutine.wrap(function()
- plosion = Instance.new("Part", LeftArm)
- plosion.Size = Vector3.new(1, 1, 1)
- plosion.Transparency = 0.2
- plosion.BrickColor = BrickColor.new("Crimson")
- plosion.Anchored = true
- plosion.CanCollide = false
- plosion.CFrame = Root.CFrame * CFrame.new(-1,0,-3)
- dea1 = Instance.new("SpecialMesh", plosion)
- dea1.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea1.Scale = Vector3.new(0.1, 0.1, 0.1)
- for i = 1, 25 do
- dea1.Scale = dea1.Scale + Vector3.new(0.8,0.8,0.8)
- plosion.Transparency = plosion.Transparency + 0.07
- wait()
- end
- end)
- punchplosion()
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-30), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 1.5, 0.501) * CFrame.Angles(math.rad(-100), math.rad(-20), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.3, 1, 1.5) * CFrame.Angles(math.rad(-45), math.rad(72), math.rad(0)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-30), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(15), math.rad(5), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(0), math.rad(10), math.rad(0)), 0.5)
- wait()
- end
- hitboxpert:Destroy()
- hitboxweld:Destroy()
- plosion:Destroy()
- attacking = false
- damagedebounce = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='t' then
- if tauntdebounce == true then return end
- tauntdebounce = true
- rdnm = soundtable[math.random(1,#soundtable)]
- tauntsound = Instance.new("Sound", Head)
- tauntsound.Volume = .8
- tauntsound.SoundId = "http://www.roblox.com/asset/?id="..rdnm
- tauntsound.Looped = false
- tauntsound:Play()
- wait(tauntsound.TimeLength)
- wait(3)
- tauntsound:Remove()
- wait(1)
- tauntdebounce = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='l' then
- if debounce then return end
- debounce = true
- attacking = true
- punchcharge2:Play()
- hum.WalkSpeed = 13
- for i = 1, 8 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 1.5, 0.501) * CFrame.Angles(math.rad(-130), math.rad(-20), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.3, 1, 1.5) * CFrame.Angles(math.rad(-45), math.rad(72), math.rad(0)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 2, 0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.42, 2.0, 0.2) * CFrame.Angles(math.rad(-10), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- local shockwavv = coroutine.wrap(function()
- shockwav = Instance.new("Part", LeftArm)
- shockwav.Size = Vector3.new(1, 1, 1)
- shockwav.Transparency = 0
- shockwav.BrickColor = BrickColor.new("Really black")
- shockwav.Anchored = true
- shockwav.CanCollide = false
- shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.rad(-90), 0, 0)
- dea2 = Instance.new("SpecialMesh", shockwav)
- dea2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea2.Scale = Vector3.new(0.1, 0.1, 0.1)
- removeuseless:AddItem(shockwav,5) ---------Just in case it messes up
- shockwav2 = Instance.new("Part", LeftArm)
- shockwav2.Size = Vector3.new(1, 1, 1)
- shockwav2.Transparency = 0
- shockwav2.BrickColor = BrickColor.new("Crimson")
- shockwav2.Anchored = true
- shockwav2.CanCollide = false
- shockwav2.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.rad(-90), 0, 0)
- dea3 = Instance.new("SpecialMesh", shockwav2)
- dea3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea3.Scale = Vector3.new(0.1, 0.1, 0.1)
- removeuseless:AddItem(shockwav2,5)
- shockesr = Instance.new("Part", Torso)
- shockesr.Size = Vector3.new(0.5, 0.5, 0.5)
- shockesr.Material = "Neon"
- shockesr.BrickColor = BrickColor.new("Crimson")
- shockesr.Transparency = 0
- shockesr.Anchored = true
- shockesr.CanCollide = false
- shockerMESH = Instance.new("SpecialMesh", shockesr)
- shockerMESH.MeshType = "Sphere"
- shockerMESH.Scale = Vector3.new(1,1,1)
- shockesr.CFrame = Root.CFrame * CFrame.new(0,-1,0) * CFrame.Angles(math.rad(0), 0, 0)
- removeuseless:AddItem(shockesr,5)
- local Hit = damagealll(14,Torso.Position)
- for _,v in pairs(Hit) do
- local velo2 = Instance.new("BodyVelocity", v)
- velo2.MaxForce = Vector3.new(999999, 999999, 999999)
- velo2.Velocity = v.Torso.CFrame.lookVector * 200
- removeuseless:AddItem(velo2,2)
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(30)
- end
- for i = 1, 25 do
- dea2.Scale = dea2.Scale + Vector3.new(2,2,2)
- shockwav.Transparency = shockwav.Transparency + 0.07
- dea3.Scale = dea3.Scale + Vector3.new(1,1,1)
- shockwav2.Transparency = shockwav2.Transparency + 0.07
- shockesr.Transparency = shockesr.Transparency + 0.07
- shockerMESH.Scale = shockerMESH.Scale + Vector3.new(4, 4, 4)
- wait()
- end
- end)
- shockwavv()
- punchexplosion2:Play()
- chunks = Instance.new("Part", workspace)
- chunks.BrickColor = BrickColor.new("Really red")
- chunks.Size = Vector3.new(2, 2, 2)
- chunks.Anchored = true
- chunks.Material = "Neon"
- chunks.TopSurface = "Smooth"
- chunks.BottomSurface = "Smooth"
- chunks.CanCollide = false
- chunks.CFrame = LeftLeg.CFrame * CFrame.new(math.random(-500,500)/100,0,math.random(-500,500)/100)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- table.insert(SlowlyFade,chunks)
- removeuseless:AddItem(chunks,5)
- chunks2 = Instance.new("Part", workspace)
- chunks2.BrickColor = BrickColor.new("Crimson")
- chunks2.Size = Vector3.new(2, 2, 2)
- chunks2.Anchored = true
- chunks2.Material = "Neon"
- chunks2.TopSurface = "Smooth"
- chunks2.BottomSurface = "Smooth"
- chunks2.CanCollide = false
- chunks2.CFrame = LeftLeg.CFrame * CFrame.new(math.random(-500,500)/100,0,math.random(-500,500)/100)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- table.insert(SlowlyFade,chunks2)
- removeuseless:AddItem(chunks2,5)
- chunks3 = Instance.new("Part", workspace)
- chunks3.BrickColor = BrickColor.new("Really red")
- chunks3.Size = Vector3.new(2, 2, 2)
- chunks3.Anchored = true
- chunks3.Material = "Neon"
- chunks3.CanCollide = false
- chunks3.TopSurface = "Smooth"
- chunks3.BottomSurface = "Smooth"
- chunks3.CFrame = RightLeg.CFrame * CFrame.new(math.random(-500,500)/100,0,math.random(-500,500)/100)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- table.insert(SlowlyFade,chunks3)
- removeuseless:AddItem(chunks3,5)
- chunks4 = Instance.new("Part", workspace)
- chunks4.BrickColor = BrickColor.new("Crimson")
- chunks4.Size = Vector3.new(2, 2, 2)
- chunks4.Anchored = true
- chunks4.TopSurface = "Smooth"
- chunks4.BottomSurface = "Smooth"
- chunks4.Material = "Neon"
- chunks4.CanCollide = false
- chunks4.CFrame = RightLeg.CFrame * CFrame.new(math.random(-500,500)/100,0,math.random(-500,500)/100)*CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
- table.insert(SlowlyFade,chunks4)
- removeuseless:AddItem(chunks4,5)
- hum.WalkSpeed = 0
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.8, 0.501) * CFrame.Angles(math.rad(-70), math.rad(-5), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.3, 1, 1.5) * CFrame.Angles(math.rad(-45), math.rad(72), math.rad(0)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1.3, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0, 0.2) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.5)
- wait()
- end
- hum.WalkSpeed = 13
- attacking = false
- damagedebounce = false
- shockwav:Remove()
- shockwav2:Remove()
- shockesr:Remove()
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='k' then
- if debounce then return end
- debounce = true
- attacking = true
- punchcharge2:Play()
- hum.WalkSpeed = 0
- for i = 1, 8 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.1) * CFrame.Angles(math.rad(6), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(-20), math.rad(90)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 2, 0) * CFrame.Angles(math.rad(14), math.rad(20), math.rad(-90)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- punchexplosion3:Play()
- local wtfboomzorz = coroutine.wrap(function()
- shockesr = Instance.new("Part", Torso)
- shockesr.Size = Vector3.new(0.5, 0.5, 0.5)
- shockesr.Material = "Neon"
- shockesr.BrickColor = BrickColor.new("Crimson")
- shockesr.Transparency = 0
- shockesr.Anchored = true
- shockesr.CanCollide = false
- shockerMESH = Instance.new("SpecialMesh", shockesr)
- shockerMESH.MeshType = "Sphere"
- shockerMESH.Scale = Vector3.new(1,1,1)
- shockesr.CFrame = Root.CFrame * CFrame.new(0,0,-3)
- removeuseless:AddItem(shockesr,5)
- shockwav = Instance.new("Part", LeftArm)
- shockwav.Size = Vector3.new(1, 1, 1)
- shockwav.Transparency = 0
- shockwav.BrickColor = BrickColor.new("Really red")
- shockwav.Anchored = true
- shockwav.CanCollide = false
- shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
- dea2 = Instance.new("SpecialMesh", shockwav)
- dea2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea2.Scale = Vector3.new(0.1, 0.1, 0.1)
- shockwav.CFrame = Root.CFrame * CFrame.new(0,0,-3)
- removeuseless:AddItem(shockwav,5)
- shockwav2 = Instance.new("Part", LeftArm)
- shockwav2.Size = Vector3.new(1, 1, 1)
- shockwav2.Transparency = 0
- shockwav2.BrickColor = BrickColor.new("Crimson")
- shockwav2.Anchored = true
- shockwav2.CanCollide = false
- shockwav2.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
- dea3 = Instance.new("SpecialMesh", shockwav2)
- dea3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea3.Scale = Vector3.new(0.1, 0.1, 0.1)
- shockwav.CFrame = Root.CFrame * CFrame.new(0,0,-3)
- removeuseless:AddItem(shockwav2,5)
- shockwav3 = Instance.new("Part", LeftArm)
- shockwav3.Size = Vector3.new(1, 1, 1)
- shockwav3.Transparency = 0
- shockwav3.BrickColor = BrickColor.new("Really red")
- shockwav3.Anchored = true
- shockwav3.CanCollide = false
- shockwav3.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
- dea4 = Instance.new("SpecialMesh", shockwav3)
- dea4.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea4.Scale = Vector3.new(0.1, 0.1, 0.1)
- shockwav3.CFrame = Root.CFrame * CFrame.new(0,0,-3)
- removeuseless:AddItem(shockwav3,5)
- local Hit = damagealll(35,Torso.Position)
- for _,v in pairs(Hit) do
- v:BreakJoints()
- end
- for i = 1, 25 do
- dea2.Scale = dea2.Scale + Vector3.new(2.5,2.5,2.5)
- shockwav.Transparency = shockwav.Transparency + 0.07
- dea3.Scale = dea3.Scale + Vector3.new(3,3,3)
- dea4.Scale = dea4.Scale + Vector3.new(2,2,2)
- shockwav2.Transparency = shockwav2.Transparency + 0.07
- shockwav3.Transparency = shockwav2.Transparency + 0.07
- shockesr.Transparency = shockesr.Transparency + 0.08
- shockerMESH.Scale = shockerMESH.Scale + Vector3.new(4, 4, 4)
- wait()
- end
- end)
- wtfboomzorz()
- for i = 1, 8 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 1, -1) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(90)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 1, -1) * CFrame.Angles(math.rad(-110), math.rad(0), math.rad(-90)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- for i = 1, 26 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.5, 1, -1) * CFrame.Angles(math.rad(-50), math.rad(-20), math.rad(90)), 0.06)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.5, 1, -1) * CFrame.Angles(math.rad(-50), math.rad(20), math.rad(-90)), 0.06)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- hum.WalkSpeed = 13
- debounce = false
- attacking = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='o' then
- if debounce then return end
- debounce = true
- attacking = true
- hum.WalkSpeed = 0
- local theendbegin = coroutine.wrap(function()
- shockwav = Instance.new("Part", Torso)
- shockwav.Size = Vector3.new(1, 1, 1)
- shockwav.Transparency = 0
- shockwav.BrickColor = BrickColor.new("Really red")
- shockwav.Material = "Neon"
- shockwav.Anchored = true
- shockwav.CanCollide = false
- shockwav.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
- dea2 = Instance.new("SpecialMesh", shockwav)
- dea2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea2.Scale = Vector3.new(0.1, 0.1, 0.1)
- shockwav.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- removeuseless:AddItem(shockwav,5)
- shockwav2 = Instance.new("Part", Torso)
- shockwav2.Size = Vector3.new(1, 1, 1)
- shockwav2.Transparency = 0
- shockwav2.Material = "Neon"
- shockwav2.BrickColor = BrickColor.new("Crimson")
- shockwav2.Anchored = true
- shockwav2.CanCollide = false
- shockwav2.CFrame = Root.CFrame * CFrame.new(0,-2.2,0) * CFrame.Angles(math.random(1, 100), math.random(1, 100), math.random(1, 100))
- dea3 = Instance.new("SpecialMesh", shockwav2)
- dea3.MeshId = "http://www.roblox.com/asset/?id=3270017"
- dea3.Scale = Vector3.new(0.1, 0.1, 0.1)
- shockwav2.CFrame = Root.CFrame * CFrame.new(0,-3,0) * CFrame.Angles(math.rad(90), 0, 0)
- removeuseless:AddItem(shockwav2,5)
- for i = 1, 125 do
- shockwav.Transparency = shockwav.Transparency + 0.03
- dea2.Scale = dea2.Scale + Vector3.new(1, 1, 1)
- shockwav2.Transparency = shockwav2.Transparency + 0.02
- dea3.Scale = dea3.Scale + Vector3.new(1.5, 1.5, 1.5)
- wait()
- end
- end)
- theendbegin()
- boomswoosh:Play()
- for i = 1, 50 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- EndOfTimes = true
- local TheEnd = coroutine.wrap(function()
- while EndOfTimes do
- TheEndTimeWave = Instance.new("Part", Torso)
- TheEndTimeWave.Size = Vector3.new(1, 1, 1)
- TheEndTimeWave.Transparency = 1
- TheEndTimeWave.BrickColor = BrickColor.new("Really red")
- TheEndTimeWave.Material = "Neon"
- TheEndTimeWave.Anchored = true
- TheEndTimeWave.CanCollide = false
- TheEndTimeWave.CFrame = Torso.CFrame * CFrame.Angles(math.random(1, 100),math.random(1, 100),math.random(1, 100))
- DDT = Instance.new("SpecialMesh", TheEndTimeWave)
- DDT.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DDT.Scale = Vector3.new(50, 50, 50)
- removeuseless:AddItem(TheEndTimeWave,2)
- table.insert(TheEnd,TheEndTimeWave)
- table.insert(TheEnd2,DDT)
- wait(0.1)
- end
- end)
- TheEnd()
- local EndOrb = coroutine.wrap(function()
- EnddOrb = Instance.new("Part", Torso)
- EnddOrb.Size = Vector3.new(0.5, 0.5, 0.5)
- EnddOrb.Material = "Neon"
- EnddOrb.BrickColor = BrickColor.new("Crimson")
- EnddOrb.Transparency = 1
- EnddOrb.Anchored = true
- EnddOrb.CanCollide = false
- EnddOrbMESH = Instance.new("SpecialMesh", EnddOrb)
- EnddOrbMESH.MeshType = "Sphere"
- EnddOrbMESH.Scale = Vector3.new(100,100,100)
- EnddOrb.CFrame = Torso.CFrame
- while EnddOrb.Transparency > 0 do
- EnddOrbMESH.Scale = EnddOrbMESH.Scale - Vector3.new(1,1,1)
- EnddOrb.Transparency = EnddOrb.Transparency - 0.007
- wait()
- end
- end)
- EndOrb()
- TheEndSound2:Play()
- while EnddOrb.Transparency > 0 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(100)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-100)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- TheEndSound2:Stop()
- TheEndSound:Play()
- EndOfTimes = false
- for i = 1, 100 do
- EnddOrb.CFrame = Torso.CFrame
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.06)
- wait()
- end
- wait(2)
- local dissapend = coroutine.wrap(function()
- for i = 1, 100 do
- EnddOrbMESH.Scale = EnddOrbMESH.Scale - Vector3.new(1, 1, 1)
- EnddOrb.Transparency = EnddOrb.Transparency + 0.05
- wait()
- end
- end)
- dissapend()
- ROOOAAAAH:Play()
- local opforr = coroutine.wrap(function()
- while true do
- if loowki then break end
- TheEndTimeWave2 = Instance.new("Part", Torso)
- TheEndTimeWave2.Size = Vector3.new(1, 1, 1)
- TheEndTimeWave2.Transparency = 0.4
- TheEndTimeWave2.BrickColor = BrickColor.new("Crimson")
- TheEndTimeWave2.Material = "Neon"
- TheEndTimeWave2.Anchored = true
- TheEndTimeWave2.CanCollide = false
- TheEndTimeWave2.CFrame = Torso.CFrame * CFrame.Angles(math.random(1, 100),math.random(1, 100),math.random(1, 100))
- DDT2 = Instance.new("SpecialMesh", TheEndTimeWave2)
- DDT2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DDT2.Scale = Vector3.new(1, 1, 1)
- removeuseless:AddItem(TheEndTimeWave2,3)
- table.insert(TheEnd4,TheEndTimeWave2)
- table.insert(TheEnd3,DDT2)
- EnddOrb2 = Instance.new("Part", Torso)
- EnddOrb2.Size = Vector3.new(0.5, 0.5, 0.5)
- EnddOrb2.Material = "Neon"
- EnddOrb2.BrickColor = BrickColor.new("Really red")
- EnddOrb2.Transparency = 0
- EnddOrb2.Anchored = true
- EnddOrb2.CanCollide = false
- EnddOrbMESH2 = Instance.new("SpecialMesh", EnddOrb2)
- EnddOrbMESH2.MeshType = "Sphere"
- EnddOrbMESH2.Scale = Vector3.new(2,2,2)
- EnddOrb2.CFrame = Root.CFrame * CFrame.new(0, 20, 0)
- removeuseless:AddItem(EnddOrb2,2)
- table.insert(TheEnd2,EnddOrbMESH2)
- table.insert(SlowlyFade,EnddOrb2)
- wait(0.1)
- end
- end)
- opforr()
- for i = 1, 20 do
- local Hit = damagealll(60,Torso.Position)
- for _,v in pairs(Hit) do
- v.Humanoid:TakeDamage(3)
- end
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.1) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0.4, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(100)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(-100)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- local damgog = coroutine.wrap(function()
- while true do
- if loowki then return end
- local Hit = damagealll(60,Torso.Position)
- for _,v in pairs(Hit) do
- v.Humanoid:TakeDamage(1)
- end
- wait()
- end
- end)
- damgog()
- wait(ROOOAAAAH.TimeLength)
- loowki = true
- wait(.5)
- for i = 1, 40 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 20, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- for i = 1, 100 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.05)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- attacking = false
- debounce = false
- loowki = false
- EndOfTimes = false
- hum.WalkSpeed = 13
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='j' then
- if debounce then return end
- debounce = true
- attacking = true
- zorro = true
- local timereft = coroutine.wrap(function()
- shockesr = Instance.new("Part", Torso)
- shockesr.Size = Vector3.new(0.5, 0.5, 0.5)
- shockesr.Material = "Neon"
- shockesr.BrickColor = BrickColor.new("Crimson")
- shockesr.Transparency = 0
- shockesr.Anchored = true
- shockesr.CanCollide = false
- shockerMESH = Instance.new("SpecialMesh", shockesr)
- shockerMESH.MeshType = "Cylinder"
- shockerMESH.Scale = Vector3.new(.1,0.01,0.01)
- shockesr.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
- riftopen = Instance.new("Sound", shockesr)
- riftopen.SoundId = "rbxassetid://93724183"
- riftopen.Looped = false
- riftopen.Volume = 2
- riftopen:Play()
- while zorro do
- shockesr.Size = shockesr.Size + Vector3.new(0,16,16)
- wait()
- end
- end)
- timereft()
- for i = 1, 50 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.35, 1.25, 0.45) * CFrame.Angles(math.rad(-90), math.rad(48), math.rad(0)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- zorro = false
- punchcharge3:Play()
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(-130), math.rad(-48), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- astral = true
- local astralshocks = coroutine.wrap(function()
- while astral do
- Astralshock = Instance.new("Part", Torso)
- Astralshock.Size = Vector3.new(1, 1, 1)
- Astralshock.Transparency = 0
- Astralshock.BrickColor = BrickColor.new("Really red")
- Astralshock.Material = "Neon"
- Astralshock.Anchored = true
- Astralshock.CanCollide = false
- Astralshock.CFrame = shockesr.CFrame * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- DDTASTRAL = Instance.new("SpecialMesh", Astralshock)
- DDTASTRAL.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DDTASTRAL.Scale = Vector3.new(1, 1, 1)
- table.insert(TheEnd3,DDTASTRAL)
- table.insert(SlowlyFade,Astralshock)
- removeuseless:AddItem(Astralshock,2)
- wait(0.3)
- end
- end)
- local astralshocks2 = coroutine.wrap(function()
- while astral do
- Astralshock2 = Instance.new("Part", Torso)
- Astralshock2.Size = Vector3.new(1, 1, 1)
- Astralshock2.Transparency = 0
- Astralshock2.BrickColor = BrickColor.new("Crimson")
- Astralshock2.Material = "Neon"
- Astralshock2.Anchored = true
- Astralshock2.CanCollide = false
- Astralshock2.CFrame = shockesr.CFrame * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- DDTASTRAL2 = Instance.new("SpecialMesh", Astralshock2)
- DDTASTRAL2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DDTASTRAL2.Scale = Vector3.new(15, 15, 15)
- table.insert(UpMover,Astralshock2)
- table.insert(SlowlyFade,Astralshock2)
- removeuseless:AddItem(Astralshock2,2)
- wait(0.2)
- end
- end)
- astralshocks2()
- astralshocks()
- riftopen2 = Instance.new("Sound", shockesr)
- riftopen2.SoundId = "rbxassetid://907527750"
- riftopen2.Looped = false
- riftopen2.Volume = 2
- riftopen2:Play()
- local fofp = coroutine.wrap(function()
- riftopen3 = Instance.new("Sound", shockesr)
- riftopen3.SoundId = "rbxassetid://1190833720"
- riftopen3.Looped = false
- riftopen3.Volume = 0
- removeuseless:AddItem(riftopen3,10)
- removeuseless:AddItem(shockesr,6)
- riftopen3:Play()
- while riftopen3.Volume < 3 do
- riftopen3.Volume = riftopen3.Volume + 0.2
- wait()
- end
- while astral do
- wait()
- end
- while riftopen3.Volume > 0 do
- riftopen3.Volume = riftopen3.Volume - 0.1
- wait()
- end
- end)
- fofp()
- local astraldmg = coroutine.wrap(function()
- for i = 1, 5 do
- local Hit = damagealll(20,shockesr.Position)
- for _,v in pairs(Hit) do
- v.Humanoid:TakeDamage(25)
- end
- wait(1)
- end
- end)
- astraldmg()
- while shockesr.Transparency < 1 do
- shockesr.Size = shockesr.Size + Vector3.new(80,0,0)
- shockesr.Transparency = shockesr.Transparency + 0.02
- wait()
- end
- astral = false
- debounce = false
- attacking = false
- riftopen:Remove()
- riftopen2:Remove()
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='r' then
- if debounce then return end
- debounce = true
- attacking = true
- borb = true
- hum.WalkSpeed = 0
- punchcharge:Play()
- for i = 1, 8 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(-15)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-1.5, 1.5, 0) * CFrame.Angles(math.rad(-5), math.rad(10), math.rad(180)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0.6, 0) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(-20)), 0.5)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-.2, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-15)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- BlackPowerBall = Instance.new("Part", Torso)
- BlackPowerBall.BrickColor = BrickColor.new("Crimson")
- BlackPowerBall.Anchored = true
- BlackPowerBall.Shape = 0
- BlackPowerBall.Material = "Neon"
- BlackPowerBall.Size = Vector3.new(0.1,0.1,0.1)
- BlackPowerBall.CanCollide = false
- BlackPowerBall.CFrame = Root.CFrame * CFrame.new(-1.3,3,-2)
- local increasesizeball = coroutine.wrap(function()
- for i = 1, 20 do
- BlackPowerBall.Size = BlackPowerBall.Size + Vector3.new(0.15,0.15,.15)
- wait()
- end
- end)
- increasesizeball()
- OMEGABLASTER = Instance.new("Sound", RightArm)
- OMEGABLASTER.SoundId = "rbxassetid://876800936"
- OMEGABLASTER.Pitch = 1.5
- OMEGABLASTER.Volume = 2
- OMEGABLASTER:Play()
- for i = 1, 25 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-40), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2, 1.5, .5) * CFrame.Angles(math.rad(-85), math.rad(-40), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- for i = 1, 8 do
- BlackPowerBall.CFrame = BlackPowerBall.CFrame:lerp(Root.CFrame * CFrame.new(-.6,3.5,2), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.6, 1.9, 0.2) * CFrame.Angles(math.rad(-85), math.rad(-120), math.rad(20)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- local shootthemballs = coroutine.wrap(function()
- BlackPowerBall.Anchored = false
- local PB2 = Instance.new("BodyVelocity", BlackPowerBall)
- PB2.MaxForce = Vector3.new(999999, 999999, 999999)
- BlackPowerBall.CFrame = CFrame.new(BlackPowerBall.Position,mouse.Hit.p)
- PB2.Velocity = BlackPowerBall.CFrame.lookVector * 80
- wait()
- end)
- shootthemballs()
- for i = 1, 12 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-10), math.rad(-50), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-1, 0, -.1) * CFrame.Angles(math.rad(85), math.rad(-120), math.rad(20)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.2, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-12)), 0.5)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-35), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(-10), math.rad(-15), math.rad(10)), 0.5)
- wait()
- end
- BlackPowerBall.Touched:connect(function(OnHit)
- if hitters == true then return end
- hitters = true
- BlackPowerBall.Anchored = true
- BlackPowerBall.Transparency = 1
- local Hit = damagealll(32,BlackPowerBall.Position)
- for _,v in pairs(Hit) do
- v.Humanoid:TakeDamage(40)
- end
- explosivesound = Instance.new("Sound", BlackPowerBall)
- explosivesound.SoundId = "rbxassetid://400765078"
- explosivesound.Looped = false
- explosivesound.Volume = 2
- explosivesound.Pitch = 2
- explosivesound:Play()
- for i = 1, 3 do
- ExplosionBall = Instance.new("Part", Torso)
- ExplosionBall.BrickColor = BrickColor.new("Crimson")
- ExplosionBall.Anchored = true
- ExplosionBall.Shape = 0
- ExplosionBall.Material = "Neon"
- ExplosionBall.CFrame = BlackPowerBall.CFrame
- ExplosionBall.CanCollide = false
- ExplosionBall.Size = BlackPowerBall.Size
- ExplosionBallshock = Instance.new("Part", Torso)
- ExplosionBallshock.Size = Vector3.new(1, 1, 1)
- ExplosionBallshock.Transparency = 0
- ExplosionBallshock.BrickColor = BrickColor.new("Really red")
- ExplosionBallshock.Material = "Neon"
- ExplosionBallshock.Anchored = true
- ExplosionBallshock.CanCollide = false
- ExplosionBallshock.CFrame = BlackPowerBall.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- ExplosionBallshockDDT = Instance.new("SpecialMesh", ExplosionBallshock)
- ExplosionBallshockDDT.MeshId = "http://www.roblox.com/asset/?id=3270017"
- ExplosionBallshockDDT.Scale = Vector3.new(3,3,3)
- table.insert(Extreme,ExplosionBall)
- table.insert(SlowlyFade,ExplosionBall)
- table.insert(SlowlyFade,ExplosionBallshock)
- table.insert(ExtremeM,ExplosionBallshockDDT)
- removeuseless:AddItem(ExplosionBall,2)
- removeuseless:AddItem(ExplosionBallshock,2)
- wait(0.1)
- end
- borb = false
- hitters = false
- end)
- hum.WalkSpeed = 13
- local time = coroutine.wrap(function()
- for i = 1, 100 do
- if borb == false then break end
- wait()
- end
- BlackPowerBall:Remove()
- debounce = false
- balldebounce = false
- hitters = false
- end)
- time()
- attacking = false
- while wait() do
- if borb == false then break end
- wait()
- end
- balldebounce = false
- debounce = false
- hitters = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='h' then
- if debounce == true then return end
- debounce = true
- walking = false
- hit = false
- attacking = true
- punchcharge:Play()
- bbm = Instance.new("Sound", Torso)
- bbm.SoundId = "rbxassetid://1412100204"
- bbm.Volume = 6
- bbm:Play()
- hum.WalkSpeed = 0
- local createnergyblast = coroutine.wrap(function()
- BlastWave = Instance.new("Part", Torso)
- BlastWave.Material = "Neon"
- BlastWave.Anchored = true
- BlastWave.CanCollide = false
- BlastWave.BrickColor = BrickColor.new("Crimson")
- BlastWave.Size = Vector3.new(.1,.1,.1)
- BlastShape = Instance.new("SpecialMesh", BlastWave)
- BlastShape.MeshType = "Sphere"
- BlastShape.Scale = Vector3.new(0.1,.1,.1)
- BlastWave.CFrame = Root.CFrame * CFrame.new(0, .4, -5.2)
- end)
- createnergyblast()
- local sizeincrease = coroutine.wrap(function()
- for i = 1, 45 do
- BlastWave.Size = BlastWave.Size + Vector3.new(1,1,1)
- wait()
- end
- end)
- sizeincrease()
- local RetrEnergy2 = coroutine.wrap(function()
- for i = 1, 10 do
- circlescircles = Instance.new("Part", Torso)
- circlescircles.Size = Vector3.new(1, 1, 1)
- circlescircles.Transparency = 0.2
- circlescircles.BrickColor = BrickColor.new("Really red")
- circlescircles.Material = "Neon"
- circlescircles.Anchored = true
- circlescircles.CanCollide = false
- circlescircles.CFrame = BlastWave.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- circlescirclesmesh = Instance.new("SpecialMesh", circlescircles)
- circlescirclesmesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- circlescirclesmesh.Scale = Vector3.new(15, 15, 15)
- removeuseless:AddItem(circlescircles,1)
- table.insert(nonmeshRepeater2,circlescircles)
- table.insert(TheEnd2,circlescirclesmesh)
- wait(.1)
- end
- end)
- RetrEnergy2()
- local RetrEnergy = coroutine.wrap(function()
- for i = 1, 7 do
- RetrEnergy1 = Instance.new("Part", Torso)
- RetrEnergy1.Material = "Neon"
- RetrEnergy1.Anchored = true
- RetrEnergy1.CanCollide = false
- RetrEnergy1.BrickColor = BrickColor.new("Really red")
- RetrEnergy1.Transparency = 0.5
- RetrEnergy1.Size = Vector3.new(10,10,10)
- RetrEnergy1Shape = Instance.new("SpecialMesh", RetrEnergy1)
- RetrEnergy1Shape.MeshType = "Sphere"
- RetrEnergy1Shape.Scale = Vector3.new(1,1,1)
- RetrEnergy1.CFrame = BlastWave.CFrame
- table.insert(LessSize,RetrEnergy1)
- table.insert(Repeater2,RetrEnergy1)
- removeuseless:AddItem(RetrEnergy1,2)
- wait(0.2)
- end
- end)
- RetrEnergy()
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(90)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- wait(1)
- local shocks = coroutine.wrap(function()
- while BlastWave.Transparency < 1 do
- shockoftheblast = Instance.new("Part", Torso)
- shockoftheblast.Size = Vector3.new(1, 1, 1)
- shockoftheblast.Transparency = 0
- shockoftheblast.BrickColor = BrickColor.new("Really red")
- shockoftheblast.Material = "Neon"
- shockoftheblast.Anchored = true
- shockoftheblast.CanCollide = false
- shockoftheblast.CFrame = CFrame.new(0,0,0) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(90))
- shockoftheblast.CFrame = LeftArm.CFrame * CFrame.new(0, -2.4 -(i/.4), 0) * CFrame.Angles(math.rad(90), 0, math.rad(0))
- sotbmesh = Instance.new("SpecialMesh", shockoftheblast)
- sotbmesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- sotbmesh.Scale = Vector3.new(15, 15, 15)
- removeuseless:AddItem(shockoftheblast,.5)
- table.insert(ForwardMover,shockoftheblast)
- table.insert(nonmeshRepeater2,shockoftheblast)
- wait(.1)
- end
- end)
- shocks()
- x0412:Play()
- ReaperLaunch = Instance.new("Sound", LeftArm)
- ReaperLaunch.Volume = 3
- ReaperLaunch.SoundId = "rbxassetid://138677306"
- ReaperLaunch:Play()
- hum.WalkSpeed = 2
- TheBeam = Instance.new("Part", LeftArm)
- TheBeam.CanCollide = false
- TheBeam.Size = Vector3.new(1,3,3)
- TheBeam.Material = "Neon"
- TheBeam.Anchored = true
- TheBeam.BrickColor = BrickColor.new("Crimson")
- TheBeamMESH = Instance.new("SpecialMesh", TheBeam)
- TheBeamMESH.Scale = Vector3.new(1,1,1)
- TheBeamMESH.MeshType = "Cylinder"
- TheBeam.CFrame = BlastWave.CFrame * CFrame.new(0,2,0) * CFrame.Angles(math.rad(0),math.rad(90),math.rad(0))
- TheBeam.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChild("Humanoid") then
- Slachtoffer = hit.Parent:findFirstChild("Humanoid")
- Slachtoffer:TakeDamage(30)
- wait(.6)
- end
- end)
- for i = 1, 100 do
- TheBeam.Size = TheBeam.Size + Vector3.new(5, 0, 0)
- TheBeam.CFrame = LeftArm.CFrame * CFrame.new(0, -2.4 -(i/.4), 0) * CFrame.Angles(0, 0, math.rad(90))
- BlastWave.CFrame = LeftArm.CFrame * CFrame.new(0, -3, 0) * CFrame.Angles(0, 0, math.rad(0))
- wait()
- end
- while TheBeam.Transparency < 1 and BlastWave.Transparency < 1 do
- TheBeam.Transparency = TheBeam.Transparency + 0.1
- BlastWave.Transparency = BlastWave.Transparency + 0.1
- wait()
- end
- debounce = false
- attacking = false
- TheBeam:Remove()
- BlastWave:Remove()
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='q' then
- if debounce then return end
- debounce = true
- attacking = true
- open = true
- nepo = true
- hum.WalkSpeed = 0
- bigrift = Instance.new("Part", Torso)
- bigrift.Size = Vector3.new(0.1, 0.1, 0.1)
- bigrift.Material = "Neon"
- bigrift.Transparency = 1
- bigrift.Anchored = true
- bigrift.CanCollide = false
- bigriftdecal = Instance.new("Decal", bigrift)
- bigriftdecal.Face = "Top"
- bigriftdecal.Texture = "rbxassetid://702583926"
- local bigriftopen = coroutine.wrap(function()
- bigrift.CFrame = CFrame.new(mouse.Hit.p) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- while open do
- bigrift.Size = bigrift.Size + Vector3.new(2,0,2)
- wait()
- end
- end)
- bigriftopen()
- local rotate = coroutine.wrap(function()
- while nepo do
- bigrift.CFrame = bigrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0)
- wait()
- end
- end)
- rotate()
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 0.7, 1) * CFrame.Angles(math.rad(-40), math.rad(-48), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- open = false
- for i = 1, 8 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1, 2, 0) * CFrame.Angles(math.rad(-130), math.rad(-48), math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(4), math.rad(-10)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-50), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- local openshocks = coroutine.wrap(function()
- for i = 1, 2 do
- openshock2 = Instance.new("Part", Torso)
- openshock2.Size = Vector3.new(1, 1, 1)
- openshock2.Transparency = 0
- openshock2.BrickColor = BrickColor.new("Really red")
- openshock2.Material = "Neon"
- openshock2.Anchored = true
- openshock2.CanCollide = false
- openshock2.CFrame = CFrame.new(bigrift.Position) * CFrame.Angles(math.rad(0),math.rad(0),math.rad(0))
- DDTopenshock2 = Instance.new("SpecialMesh", openshock2)
- DDTopenshock2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTopenshock2.Scale = Vector3.new(1, 2, 1)
- removeuseless:AddItem(openshock2,2)
- table.insert(TheEnd3,DDTopenshock2)
- table.insert(SlowlyFade,openshock2)
- openshock = Instance.new("Part", Torso)
- openshock.Size = Vector3.new(1, 1, 1)
- openshock.Transparency = 0
- openshock.BrickColor = BrickColor.new("Really red")
- openshock.Material = "Neon"
- openshock.Anchored = true
- openshock.CanCollide = false
- openshock.CFrame = CFrame.new(bigrift.Position) * CFrame.Angles(math.rad(90),math.rad(0),math.rad(0))
- DDTopenshock = Instance.new("SpecialMesh", openshock)
- DDTopenshock.MeshId = "http://www.roblox.com/asset/?id=3270017"
- DDTopenshock.Scale = Vector3.new(1, 2, 1)
- removeuseless:AddItem(openshock,2)
- table.insert(TheEnd3,DDTopenshock)
- table.insert(SlowlyFade,openshock)
- wait(.2)
- end
- end)
- openshocks()
- wreckingbrick = Instance.new("Part", Torso)
- wreckingbrick.Size = Vector3.new(10, 10, 10)
- wreckingbrick.Material = "Neon"
- wreckingbrick.Transparency = 0
- wreckingbrick.Anchored = true
- wreckingbrick.BrickColor = BrickColor.new("Crimson")
- wreckingbrick.CanCollide = false
- wreckingbrick.CFrame = bigrift.CFrame * CFrame.new(0,1,0)
- iffalsedontspin = true
- local rotq = coroutine.wrap(function()
- while iffalsedontspin do
- wreckingbrick.CFrame = wreckingbrick.CFrame * CFrame.Angles(math.rad(1 + 2),math.rad(1),math.rad(1 + 3))
- wait()
- end
- end)
- rotq()
- swooshsound = Instance.new("Sound", wreckingbrick)
- swooshsound.Volume = 1
- swooshsound.SoundId = "rbxassetid://148894535"
- swooshsound.Looped = false
- swooshsound:Play()
- removeuseless:AddItem(swooshsound,2)
- for i = 1, 10 do
- wreckingbrick.CFrame = wreckingbrick.CFrame:lerp(CFrame.new(bigrift.Position) * CFrame.new(0,13,0) * CFrame.Angles(math.rad(25),math.rad(34),math.rad(50)), 0.5)
- wait()
- end
- for i = 1, 8 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(-.6, 1.9, 0.2) * CFrame.Angles(math.rad(-85), math.rad(-120), math.rad(20)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-5)), 0.5)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(50), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- local removeportal = coroutine.wrap(function()
- for i = 1, 20 do
- bigrift.Size = bigrift.Size - Vector3.new(2,0,2)
- wait()
- end
- nepo = false
- bigrift:Remove()
- end)
- removeportal()
- wait(.5)
- iffalsedontspin = false
- wreckingbrick.Anchored = false
- local velo = Instance.new("BodyVelocity", wreckingbrick)
- velo.MaxForce = Vector3.new(999999, 999999, 999999)
- wreckingbrick.CFrame = CFrame.new(wreckingbrick.Position,mouse.Hit.p)
- velo.Velocity = wreckingbrick.CFrame.lookVector * 200
- removeuseless:AddItem(wreckingbrick,5)
- function onTouchedBrick(part)
- local h = part.Parent:findFirstChild("Humanoid")
- if h~=nil and game.Players:GetPlayerFromCharacter(h.Parent)~=game.Players.LocalPlayer then
- if hit then return end
- hit = true
- h:ChangeState(Enum.HumanoidStateType.Ragdoll)
- heavyhitimpact = Instance.new("Sound", wreckingbrick)
- heavyhitimpact.Volume = 1
- heavyhitimpact.SoundId = "rbxassetid://541909913"
- heavyhitimpact.Looped = false
- heavyhitimpact:Play()
- removeuseless:AddItem(heavyhitimpact,2)
- h.Health = h.Health - 35
- wait(1)
- hit = false
- end
- end
- wreckingbrick.Touched:connect(onTouchedBrick)
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(95)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(5), math.rad(-8)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- for i = 1, 2 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(0, 2, 0.5) * CFrame.Angles(math.rad(0), math.rad(-90), math.rad(85)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(0), math.rad(1), math.rad(-2)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-85), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.5)
- wait()
- end
- attacking = false
- hum.WalkSpeed = 13
- wait(0.3)
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='x' then
- if debounce then return end
- debounce = true
- attacking = true
- notbreakeffect = true
- hum.WalkSpeed = 0
- step = Instance.new("Sound", Torso)
- step.SoundId = "rbxassetid://337064700"
- step.Volume = 2
- step:Play()
- for i = 1, 12 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5, 0.8, 0.501) * CFrame.Angles(math.rad(-70), math.rad(-5), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.3, 1, 1.5) * CFrame.Angles(math.rad(-45), math.rad(72), math.rad(0)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1.3, 0) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, 0.2) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 2.0, 0.2) * CFrame.Angles(math.rad(30), math.rad(20), math.rad(0)), 0.3)
- wait()
- end
- knockbackhitbox = Instance.new("Part", Torso)
- knockbackhitbox.Size = Vector3.new(5,5,3)
- knockbackhitbox.Transparency = 1
- local knockbackhitboxweld = weldBetween(knockbackhitbox, Torso)
- local flyposition = coroutine.wrap(function()
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -0.3, 1.2) * CFrame.Angles(math.rad(-90), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.55, 0.1, 0) * CFrame.Angles(math.rad(5), math.rad(1), math.rad(8)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(5), math.rad(1), math.rad(-8)), 0.5)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-86.13379001), math.rad(-0), math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, .2) * CFrame.Angles(math.rad(10), math.rad(8), math.rad(-3)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, .2) * CFrame.Angles(math.rad(10), math.rad(-8), math.rad(3)), 0.5)
- wait()
- end
- end)
- local aftereffect = coroutine.wrap(function()
- while notbreakeffect do
- leftarmeffect = Instance.new("Part", Torso)
- leftarmeffect.BrickColor = BrickColor.new("Really red")
- leftarmeffect.Size = Vector3.new(1.001, 2.001, 1.001)
- leftarmeffect.Material = "Neon"
- leftarmeffect.Anchored = true
- leftarmeffect.CanCollide = false
- leftarmeffect.CFrame = Torso.CFrame * CFrame.new(1.55, 0.1, 0) * CFrame.Angles(math.rad(5), math.rad(1), math.rad(8))
- table.insert(SlowlyFade,leftarmeffect)
- removeuseless:AddItem(leftarmeffect,2)
- rightarmeffect = Instance.new("Part", Torso)
- rightarmeffect.BrickColor = BrickColor.new("Really red")
- rightarmeffect.Size = Vector3.new(1.001, 2.001, 1.001)
- rightarmeffect.Material = "Neon"
- rightarmeffect.Anchored = true
- rightarmeffect.CanCollide = false
- rightarmeffect.CFrame = Torso.CFrame * CFrame.new(-1.55, 0.1, 0) * CFrame.Angles(math.rad(5), math.rad(1), math.rad(-8))
- table.insert(SlowlyFade,rightarmeffect)
- removeuseless:AddItem(rightarmeffect,2)
- leftlegeffect = Instance.new("Part", Torso)
- leftlegeffect.BrickColor = BrickColor.new("Really red")
- leftlegeffect.Size = Vector3.new(1.001, 2.001, 1.001)
- leftlegeffect.Material = "Neon"
- leftlegeffect.Anchored = true
- leftlegeffect.CanCollide = false
- leftlegeffect.CFrame = Torso.CFrame * CFrame.new(0.4, 2.0, .2) * CFrame.Angles(math.rad(10), math.rad(-8), math.rad(3))
- table.insert(SlowlyFade,leftlegeffect)
- removeuseless:AddItem(leftlegeffect,2)
- rightlegeffect = Instance.new("Part", Torso)
- rightlegeffect.BrickColor = BrickColor.new("Really red")
- rightlegeffect.Size = Vector3.new(1.001, 2.001, 1.001)
- rightlegeffect.Material = "Neon"
- rightlegeffect.Anchored = true
- rightlegeffect.CanCollide = false
- rightlegeffect.CFrame = Torso.CFrame * CFrame.new(-0.4, 2.0, .2) * CFrame.Angles(math.rad(10), math.rad(8), math.rad(-3))
- table.insert(SlowlyFade,rightlegeffect)
- removeuseless:AddItem(rightlegeffect,2)
- wait()
- end
- end)
- local sawnicboomzor = coroutine.wrap(function()
- while notbreakeffect do
- openshock2 = Instance.new("Part", Torso)
- openshock2.Size = Vector3.new(1, 1, 1)
- openshock2.Transparency = 0
- openshock2.BrickColor = BrickColor.new("Really red")
- openshock2.Material = "Neon"
- openshock2.Anchored = true
- openshock2.CanCollide = false
- openshock2.CFrame = Root.CFrame * CFrame.Angles(math.rad(90),math.rad(90),math.rad(0))
- DDTopenshock2 = Instance.new("SpecialMesh", openshock2)
- DDTopenshock2.MeshId = "http://www.roblox.com/asset/?id=20329976"
- DDTopenshock2.Scale = Vector3.new(1, 2, 1)
- removeuseless:AddItem(openshock2,2)
- table.insert(TheEnd3,DDTopenshock2)
- table.insert(SlowlyFade,openshock2)
- wait(0.1)
- end
- end)
- local knockback = coroutine.wrap(function()
- knockbackhitbox.Touched:connect(function(hit)
- if hit.Parent:IsA("Part") then
- elseif hit.Parent:IsA("SpecialMesh") then
- elseif hit.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit.Parent:findFirstChild("Humanoid") then
- if damagedebounce == true then return end
- damagedebounce = true
- knockbacktarget = hit.Parent:findFirstChild("Humanoid")
- dmgsound = Instance.new("Sound", knockbacktarget.Torso)
- dmgsound.SoundId = "rbxassetid://553324113"
- dmgsound.Volume = 2
- dmgsound:Play()
- removeuseless:AddItem(dmgsound,2)
- knockbacktarget:TakeDamage(10)
- end
- end)
- end)
- knockback()
- aftereffect()
- flyposition()
- sawnicboomzor()
- energy = Instance.new("Sound", Torso)
- energy.Volume = 2
- energy.SoundId = "rbxassetid://601621838"
- energy:Play()
- removeuseless:AddItem(energy,3)
- energy2 = Instance.new("Sound", Torso)
- energy2.Volume = 2
- energy2.SoundId = "rbxassetid://303858412"
- energy2:Play()
- removeuseless:AddItem(energy2,3)
- local fly = Instance.new("BodyVelocity", Torso)
- fly.MaxForce = Vector3.new(999999, 999999, 999999)
- fly.Velocity = Root.CFrame.lookVector * 90
- Torso.CFrame = Root.CFrame * CFrame.new(0,0,-1)
- wait(.7)
- hum.WalkSpeed = 13
- notbreakeffect = false
- fly:Remove()
- attacking = false
- debounce = false
- knockbackhitbox:Remove()
- damagedebounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='c' then
- if debounce == true then return end
- debounce = true
- attacking = true
- hum.WalkSpeed = 0
- coercion = Instance.new("Part", Torso)
- coercion.BrickColor = BrickColor.new("Crimson")
- coercion.Anchored = true
- coercion.Shape = 0
- coercion.Material = "Neon"
- coercion.Size = Vector3.new(25,25,25)
- coercion.CanCollide = false
- coercion.Transparency = 1
- coercion.CFrame = Root.CFrame * CFrame.new(0,0,0)
- local coercion1 = coroutine.wrap(function()
- for i = 1, 5 do
- coercion.Size = coercion.Size - Vector3.new(5,5,5)
- coercion.Transparency = coercion.Transparency - 0.25
- wait()
- end
- end)
- punchcharge:Play()
- coercion1()
- for i = 1, 8 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.5, -.5) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.4)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.4)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.5, -.8) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(-3)), 0.4)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.5, -.8) * CFrame.Angles(math.rad(-50), math.rad(0), math.rad(3)), 0.4)
- wait()
- end
- local coercion2 = coroutine.wrap(function()
- for i = 1, 12 do
- coercion.Size = coercion.Size + Vector3.new(5,5,5)
- coercion.Transparency = coercion.Transparency + 0.1
- wait()
- end
- end)
- coercion2()
- xboom = Instance.new("Sound", Torso)
- xboom.SoundId = "rbxassetid://400765078"
- xboom.Volume = 2
- xboom:Play()
- rdnm2 = soundtable2[math.random(1,#soundtable2)]
- sound23 = Instance.new("Sound", Torso)
- sound23.SoundId = "http://www.roblox.com/asset/?id="..rdnm2
- sound23.Volume = 4
- sound23:Play()
- local Hit = damagealll(20,Torso.Position)
- for _,v in pairs(Hit) do
- v.Humanoid:TakeDamage(15)
- end
- for i = 1, 12 do
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .5, .5) * CFrame.Angles(math.rad(50), math.rad(0), math.rad(0)), 0.8)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.5,.9,-.5) * CFrame.Angles(math.rad(90),math.rad(20),math.rad(0)), 0.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5,.9,-.5) * CFrame.Angles(math.rad(90),math.rad(-20),math.rad(0)), 0.8)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 1.5, .8) * CFrame.Angles(math.rad(60), math.rad(10), math.rad(-9)), 0.8)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 1.5, .8) * CFrame.Angles(math.rad(60), math.rad(-10), math.rad(9)), 0.8)
- wait()
- end
- debounce = false
- attacking = false
- coercion:Remove()
- hum.WalkSpeed = 13
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='v' then
- if debounce then return end
- if transf1 == false then
- print("You are not ready to transform!")
- elseif transf1 and donttransform == false then
- debounce = true
- attacking = true
- hum.WalkSpeed = 0
- local timechange = coroutine.wrap(function()
- game.Lighting.Brightness = -1
- game.Lighting.Ambient = Color3.new(2.5,2.5,2.5)
- wait(.1)
- game.Lighting.Ambient = Color3.new(2.5,2.5,2.5)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(2,2,2)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1.5,1.5,1.5)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(1,1,1)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(.5,.5,.5)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(0,0,0)
- wait(10)
- game.Lighting.Ambient = Color3.new(-.5,-.5,-.5)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(-.6,-.6,-.6)
- wait(0.1)
- game.Lighting.Ambient = Color3.new(-.7,-.7,-.7)
- end)
- local timechange2 = coroutine.wrap(function()
- minutesAfterMidnight = -400
- for i = 1, 100 do
- minutesAfterMidnight = minutesAfterMidnight + 5
- game.Lighting:SetMinutesAfterMidnight(minutesAfterMidnight)
- wait()
- end
- end)
- timechange2()
- local lri = coroutine.wrap(function()
- light:Remove()
- light = Instance.new("PointLight", Torso)
- light.Color = Color3.new(0,255,0)
- light.Range = 5
- light.Brightness = 50
- for i = 1, 150 do
- light.Range = light.Range + 0.02
- light.Brightness = light.Brightness + 0.05
- wait()
- end
- end)
- lri()
- CorruptedArm3 = Instance.new("Part", LeftArm)
- CorruptedArm3.CanCollide = false
- CorruptedArm3.Size = Vector3.new(1.011, 2.011, 1.011)
- CorruptedArm3.BottomSurface = "SmoothNoOutlines"
- CorruptedArm3.TopSurface = "SmoothNoOutlines"
- CorruptedArm3.Material = "Neon"
- CorruptedArm3.Transparency = 1
- CorruptedArm3.BrickColor = BrickColor.new("Lime green")
- local weldcor = weldBetween(CorruptedArm3, LeftArm)
- weldcor.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), 0)
- sao = coroutine.wrap(function()
- for i = 1, 100 do
- CorruptedArm3.Transparency = CorruptedArm3.Transparency - 0.04
- wait()
- end
- end)
- sao()
- for i = 1, 100 do
- doommusucus.Volume = doommusucus.Volume - 0.02
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 15, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.003)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-15), math.rad(0), math.rad(0)), 0.03)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(20)), 0.03)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-20)), 0.03)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-10)), 0.03)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(10)), 0.03)
- wait()
- end
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1., .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- lssj = true
- LSSJ:Play()
- for i = 1, 40 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(20)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-20)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0.1) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.30, 2.0, 0.1) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- rjjj = coroutine.wrap(function()
- for i = 1, 62 do
- unleashingpower = Instance.new("Part", Torso)
- unleashingpower.Size = Vector3.new(1, 1, 1)
- unleashingpower.Transparency = 0.5
- unleashingpower.BrickColor = BrickColor.Random()
- unleashingpower.Material = "Neon"
- unleashingpower.Anchored = true
- unleashingpower.CanCollide = false
- unleashingpower.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- unleashingpowermesh = Instance.new("SpecialMesh", unleashingpower)
- unleashingpowermesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
- unleashingpowermesh.Scale = Vector3.new(15, 15, 15)
- removeuseless:AddItem(unleashingpower,2)
- table.insert(Extreme,unleashingpower)
- table.insert(nonmeshRepeater2,unleashingpower)
- table.insert(ExtremeM,unleashingpowermesh)
- unleashingpower2 = Instance.new("Part", Torso)
- unleashingpower2.Size = Vector3.new(1, 1, 1)
- unleashingpower2.Transparency = 0.5
- unleashingpower2.Shape = 0
- unleashingpower2.BrickColor = BrickColor.Random()
- unleashingpower2.Material = "Neon"
- unleashingpower2.Anchored = true
- unleashingpower2.CanCollide = false
- unleashingpower2.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- removeuseless:AddItem(unleashingpower2,2)
- table.insert(Extreme,unleashingpower2)
- table.insert(nonmeshRepeater2,unleashingpower2)
- wait()
- end
- end)
- rjjj()
- mcs = coroutine.wrap(function()
- while lssj do
- light.Range = light.Range + 5
- light.Brightness = light.Brightness + 5
- light.Color = Color3.new(math.random(1,255)/255,math.random(1,255)/255,math.random(1,255)/255)
- sine = sine + change
- change = 4
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.4) * CFrame.Angles(math.rad(-30 + 8 * math.cos(sine/4)), math.rad(0 + 10 * math.cos(sine/4)), math.rad(0 + 5 * math.cos(sine/4))), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(25 + 5 * math.cos(sine/4)), math.rad(0 - 2 * math.cos(sine/4)), math.rad(20 + 20 * math.cos(sine/4))), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(25 - 7 * math.cos(sine/4)), math.rad(0 + 2 * math.cos(sine/4)), math.rad(-20 + 20 * math.cos(sine/4))), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0.2) * CFrame.Angles(math.rad(10), math.rad(0 + 9 * math.cos(sine/4)), math.rad(-10 + 5 * math.cos(sine/4))), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.30, 2.0, 0.2) * CFrame.Angles(math.rad(10), math.rad(0 - 9 * math.cos(sine/4)), math.rad(10 - 5 * math.cos(sine/4))), 0.5)
- wait()
- end
- end)
- mcs()
- wait(4)
- lssj = false
- light.Range = 50
- light.Brightness = 9001
- light.Color = Color3.new(255,0,0)
- unleashingpower3 = Instance.new("Part", Torso)
- unleashingpower3.Size = Vector3.new(1, 1, 1)
- unleashingpower3.Transparency = 0
- unleashingpower3.Shape = 0
- unleashingpower3.BrickColor = BrickColor.New("Lime green")
- unleashingpower3.Material = "Neon"
- unleashingpower3.Anchored = true
- unleashingpower3.CanCollide = false
- unleashingpower3.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- table.insert(Extreme,unleashingpower3)
- wait(1)
- HandCannonTop1:Remove()
- FixedER:Remove()
- FixedER4:Remove()
- FixedER5:Remove()
- FixedER2:Remove()
- FixedER3:Remove()
- HandCannonTop2:Remove()
- HandCannonTop3:Remove()
- secretpart:Remove()
- HandCannonTop4:Remove()
- HandCannonTop5:Remove()
- HandCannonTop6:Remove()
- HandCannonTop7:Remove()
- HandCannonTop8:Remove()
- HandCannonTop9:Remove()
- HandCannonTop10:Remove()
- HandCannonTop11:Remove()
- HandCannonTop12:Remove()
- HandCannonTop13:Remove()
- HandCannonTop14:Remove()
- corecircle:Remove()
- corecircle2:Remove()
- TheCore:Remove()
- Gear1:Remove()
- Gear2:Remove()
- EnergyCorePART:Remove()
- CorruptedArm:Remove()
- CorruptedArm2:Remove()
- ArmorPlating:Remove()
- ArmorPlating2:Remove()
- ArmorPlating3:Remove()
- ArmorPlating4:Remove()
- ArmorPlating5:Remove()
- ArmorPlating6:Remove()
- ArmorPlating7:Remove()
- ArmorPlating8:Remove()
- ArmorPlating9:Remove()
- ArmorPlating10:Remove()
- CorruptedArm3:Remove()
- unleashingpower5 = Instance.new("Part", Torso)
- unleashingpower5.Size = Vector3.new(20, 20, 20)
- unleashingpower5.Transparency = 0.5
- unleashingpower5.BrickColor = BrickColor.New("Really red")
- unleashingpower5.Material = "Neon"
- unleashingpower5.Anchored = true
- unleashingpower5.CanCollide = false
- unleashingpower5.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- unleashingpowermesh5 = Instance.new("SpecialMesh", unleashingpower5)
- unleashingpowermesh5.MeshId = "http://www.roblox.com/asset/?id=3270017"
- unleashingpowermesh5.Scale = Vector3.new(15, 15, 15)
- unleashingpower6 = Instance.new("Part", Torso)
- unleashingpower6.Size = Vector3.new(20, 20, 20)
- unleashingpower6.Transparency = 0.5
- unleashingpower6.BrickColor = BrickColor.New("Really red")
- unleashingpower6.Material = "Neon"
- unleashingpower6.Anchored = true
- unleashingpower6.CanCollide = false
- unleashingpower6.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- unleashingpowermesh6 = Instance.new("SpecialMesh", unleashingpower6)
- unleashingpowermesh6.MeshId = "http://www.roblox.com/asset/?id=3270017"
- unleashingpowermesh6.Scale = Vector3.new(15, 15, 15)
- quickcour = coroutine.wrap(function()
- while wait() do
- unleashingpower5.CFrame = unleashingpower5.CFrame * CFrame.Angles(math.rad(1+6),math.rad(1+4),math.rad(1-2))
- unleashingpower6.CFrame = unleashingpower6.CFrame * CFrame.Angles(math.rad(1-6),math.rad(1-4),math.rad(1+2))
- end
- end)
- quickcour()
- light.Range = 10
- light.Brightness = 25
- light.Color = Color3.new(255,0,0)
- unleashingpower4 = Instance.new("Part", Torso)
- unleashingpower4.Size = Vector3.new(15, 15, 15)
- unleashingpower4.Transparency = 0
- unleashingpower4.Shape = 0
- unleashingpower4.BrickColor = BrickColor.New("Really red")
- unleashingpower4.Material = "Neon"
- unleashingpower4.Anchored = true
- unleashingpower4.CanCollide = false
- unleashingpower4.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- mdark.MeshId,mdark.TextureId = 'http://www.roblox.com/asset/?id=21057410','http://www.roblox.com/asset/?id=73404388'
- wait(1)
- table.insert(nonmeshRepeater2,unleashingpower3)
- removeuseless:AddItem(unleashingpower3,3)
- wait(1)
- unleashingpower7 = Instance.new("Part", Torso)
- unleashingpower7.Size = Vector3.new(1, 1, 1)
- unleashingpower7.Transparency = 0
- unleashingpower7.Shape = 0
- unleashingpower7.BrickColor = BrickColor.New("Really red")
- unleashingpower7.Material = "Neon"
- unleashingpower7.Anchored = true
- unleashingpower7.CanCollide = false
- unleashingpower7.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- table.insert(Extreme,unleashingpower7)
- table.insert(nonmeshRepeater2,unleashingpower7)
- removeuseless:AddItem(unleashingpower7,3)
- wait(2)
- unleashingpower8 = Instance.new("Part", Torso)
- unleashingpower8.Size = Vector3.new(1, 1, 1)
- unleashingpower8.Transparency = 0
- unleashingpower8.Shape = 0
- unleashingpower8.BrickColor = BrickColor.New("Really red")
- unleashingpower8.Material = "Neon"
- unleashingpower8.Anchored = true
- unleashingpower8.CanCollide = false
- unleashingpower8.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- table.insert(Extreme,unleashingpower8)
- table.insert(nonmeshRepeater2,unleashingpower8)
- removeuseless:AddItem(unleashingpower8,3)
- wait(2)
- unleashingpower9 = Instance.new("Part", Torso)
- unleashingpower9.Size = Vector3.new(1, 1, 1)
- unleashingpower9.Transparency = 0
- unleashingpower9.Shape = 0
- unleashingpower9.BrickColor = BrickColor.New("Really red")
- unleashingpower9.Material = "Neon"
- unleashingpower9.Anchored = true
- unleashingpower9.CanCollide = false
- unleashingpower9.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- table.insert(Extreme,unleashingpower9)
- table.insert(nonmeshRepeater2,unleashingpower9)
- removeuseless:AddItem(unleashingpower9,3)
- wait(2)
- table.insert(Extreme,unleashingpower4)
- table.insert(nonmeshRepeater2,unleashingpower4)
- removeuseless:AddItem(unleashingpower4,3)
- wait(.1)
- arti = coroutine.wrap(function()
- for i = 1, 10 do
- unleashingpower10 = Instance.new("Part", Torso)
- unleashingpower10.Size = Vector3.new(1, 1, 1)
- unleashingpower10.Transparency = 0.5
- unleashingpower10.BrickColor = BrickColor.New("Crimson")
- unleashingpower10.Material = "Neon"
- unleashingpower10.Anchored = true
- unleashingpower10.CanCollide = false
- unleashingpower10.CFrame = Torso.CFrame * CFrame.Angles(math.random(1,100),math.random(1,100),math.random(1,100))
- un = Instance.new("SpecialMesh", unleashingpower10)
- un.MeshId = "http://www.roblox.com/asset/?id=3270017"
- un.Scale = Vector3.new(15, 15, 15)
- removeuseless:AddItem(unleashingpower10,2)
- table.insert(Extreme,unleashingpower10)
- table.insert(nonmeshRepeater2,unleashingpower10)
- table.insert(ExtremeM,un)
- wait()
- end
- end)
- arti()
- dso = coroutine.wrap(function()
- for i = 1, 100 do
- LSSJ.Volume = LSSJ.Volume - 0.4
- wait()
- end
- end)
- dso()
- removeuseless:AddItem(unleashingpower6,2)
- table.insert(Extreme,unleashingpower6)
- table.insert(nonmeshRepeater2,unleashingpower6)
- removeuseless:AddItem(unleashingpower5,2)
- table.insert(Extreme,unleashingpower5)
- table.insert(nonmeshRepeater2,unleashingpower5)
- doommusucus.SoundId = "rbxassetid://296414388"
- laugh = Instance.new("Sound", Torso)
- laugh.SoundId = "rbxassetid://179774173"
- laugh.Volume = 2.5
- laugh:Play()
- for i = 1, 10 do
- doommusucus.Volume = doommusucus.Volume + 0.11
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(40),math.rad(0)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.2,0,.5) * CFrame.Angles(math.rad(-90),math.rad(-40),math.rad(0)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1., .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.0, .9) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), 0.5)
- wait()
- end
- for i = 1, 10 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, 0.2) * CFrame.Angles(math.rad(-20), math.rad(0), math.rad(0)), 0.5)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.5, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(20)), 0.5)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.5, 0) * CFrame.Angles(math.rad(25), math.rad(0), math.rad(-20)), 0.5)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.3, 2, 0.1) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(-10)), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.30, 2.0, 0.1) * CFrame.Angles(math.rad(5), math.rad(0), math.rad(10)), 0.5)
- wait()
- end
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
- wait()
- end
- wait(1)
- hum.WalkSpeed = 13
- LSSJn = true
- donttransform = true
- attacking = false
- debounce = false
- end
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='b' then
- if debounce == true then return end
- debounce = true
- walking = false
- attacking = true
- fpg = false
- gpf = true
- for i = 1, 5 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(90)), 0.6)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-90)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.6)
- wait()
- end
- wind = Instance.new("Part", Torso)
- wind.BrickColor = BrickColor.new("Crimson")
- wind.Size = Vector3.new(5,5,5)
- wind.CanCollide = false
- wind.Transparency = 1
- wind.Material = "Neon"
- windmesh = Instance.new("SpecialMesh", wind)
- windmesh.Scale = Vector3.new(2,2,2)
- windmesh.MeshId = "rbxassetid://168892432"
- windweld = weldBetween(wind, Torso)
- wind2 = Instance.new("Part", Torso)
- wind2.BrickColor = BrickColor.new("Crimson")
- wind2.Size = Vector3.new(5,5,5)
- wind2.CanCollide = false
- wind2.Transparency = 1
- wind2.Material = "Neon"
- windmesh2 = Instance.new("SpecialMesh", wind2)
- windmesh2.Scale = Vector3.new(4,4,4)
- windmesh2.MeshId = "rbxassetid://168892432"
- windweld2 = weldBetween(wind2, wind)
- quickcourou = coroutine.wrap(function()
- m = 1
- for i = 1, 5 do
- wind.Transparency = wind.Transparency - 0.1
- wind2.Transparency = wind2.Transparency - 0.04
- wait()
- end
- end)
- quickcourou()
- eORBleft = Instance.new("Part", Torso)
- eORBleft.Size = Vector3.new(1, 1, 1)
- eORBleft.Transparency = 0
- eORBleft.Shape = 0
- eORBleft.BrickColor = BrickColor.New("Really red")
- eORBleft.Material = "Neon"
- eORBleft.Anchored = false
- eORBleft.CanCollide = false
- eORBleft.CFrame = Root.CFrame * CFrame.new(4,0,0)
- eorbweld1 = weldBetween(eORBleft, LeftArm)
- eorbweld1.C0 = CFrame.new(0,1.3,0)
- eORBright = Instance.new("Part", Torso)
- eORBright.Size = Vector3.new(1, 1, 1)
- eORBright.Transparency = 0
- eORBright.Shape = 0
- eORBright.BrickColor = BrickColor.New("Really red")
- eORBright.Material = "Neon"
- eORBright.Anchored = false
- eORBright.CanCollide = false
- eORBright.CFrame = Root.CFrame * CFrame.new(4,0,0)
- eorbweld2 = weldBetween(eORBright, RightArm)
- eorbweld2.C0 = CFrame.new(0,1.3,0)
- hev = Instance.new("Part", Torso)
- hev.Size = Vector3.new(15, 15, 15)
- hev.Transparency = 0
- hev.Shape = 0
- hev.BrickColor = BrickColor.New("Really red")
- hev.Material = "Neon"
- hev.Anchored = true
- hev.CanCollide = false
- hev2 = Instance.new("Part", Torso)
- hev2.Size = Vector3.new(15, 15, 15)
- hev2.Transparency = 0
- hev2.Shape = 0
- hev2.BrickColor = BrickColor.New("Really red")
- hev2.Material = "Neon"
- hev2.Anchored = true
- hev2.CanCollide = false
- quickcour2 = coroutine.wrap(function()
- while gpf do
- local Hit = damagealll(8,Torso.Position)
- for _,v in pairs(Hit) do
- local velo2 = Instance.new("BodyVelocity", v)
- velo2.MaxForce = Vector3.new(999999, 999999, 999999)
- velo2.Velocity = v.Torso.CFrame.lookVector * 200
- removeuseless:AddItem(velo2,2)
- v.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
- v.Humanoid:TakeDamage(10)
- wait(.5)
- end
- wait()
- end
- end)
- quickcour2()
- quickcour = coroutine.wrap(function()
- removeuseless:AddItem(hev,2)
- removeuseless:AddItem(hev2,2)
- for i = 1, 50 do
- hev.Size = hev.Size - Vector3.new(1,1,1)
- hev2.Size = hev2.Size - Vector3.new(1,1,1)
- hev.CFrame = eORBleft.CFrame
- hev2.CFrame = eORBright.CFrame
- wait()
- end
- end)
- quickcour()
- particlemiter1 = Instance.new("ParticleEmitter", eORBleft)
- particlemiter1.Enabled = true
- particlemiter1.Texture = "rbxassetid://1415728949"
- particlemiter1.Lifetime = NumberRange.new(2.5)
- particlemiter1.Size = NumberSequence.new(1,0)
- particlemiter1.Rate = 20
- particlemiter1.RotSpeed = NumberRange.new(70)
- particlemiter1.Speed = NumberRange.new(0)
- particlemiter2 = Instance.new("ParticleEmitter", eORBright)
- particlemiter2.Enabled = true
- particlemiter2.Texture = "rbxassetid://1415728949"
- particlemiter2.Lifetime = NumberRange.new(2.5)
- particlemiter2.Size = NumberSequence.new(1,0)
- particlemiter2.Rate = 20
- particlemiter2.RotSpeed = NumberRange.new(70)
- particlemiter2.Speed = NumberRange.new(0)
- t = 1
- for i = 1, 5 do
- t = t + 1
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- sound = Instance.new("Sound", Torso)
- sound.SoundId = "rbxassetid://730531499"
- sound.Volume = 3
- sound.Pitch = math.random(.8,1)
- sound:Play()
- for i = 1, 5 do
- hum.WalkSpeed = 15
- t = t + 2
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- sound2 = Instance.new("Sound", Torso)
- sound2.SoundId = "rbxassetid://93186995"
- sound2.Volume = 3
- sound2.Pitch = math.random(.8,1)
- sound2:Play()
- for i = 1, 5 do
- hum.WalkSpeed = 16
- t = t + 3
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- sound3 = Instance.new("Sound", Torso)
- sound3.SoundId = "rbxassetid://178090362"
- sound3.Volume = 3
- sound3.Pitch = math.random(.8,1)
- sound3:Play()
- for i = 1, 5 do
- hum.WalkSpeed = 18
- t = t + 4
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- sound4 = Instance.new("Sound", Torso)
- sound4.SoundId = "rbxassetid://152091992"
- sound4.Volume = 3
- sound4.Pitch = 1
- sound4.Looped = true
- sound4:Play()
- for i = 1, 5 do
- hum.WalkSpeed = 20
- t = t + 5
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- for i = 1, 5 do
- hum.WalkSpeed = 25
- t = t + 10
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- for i = 1, 5 do
- hum.WalkSpeed = 30
- t = t + 20
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- for i = 1, 5 do
- hum.WalkSpeed = 35
- t = t + 30
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- for i = 1, 150 do
- hum.WalkSpeed = 40
- t = t + 40
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, .4, 0) * CFrame.Angles(math.rad(0), math.rad(t), math.rad(0)), 0.6)
- wait()
- end
- fpg = true
- gpf = false
- removeuseless:AddItem(sound4,5)
- removeuseless:AddItem(eORBright,1)
- removeuseless:AddItem(eORBleft,1)
- removeuseless:AddItem(wind,1)
- removeuseless:AddItem(wind2,1)
- attacking = false
- debounce = false
- quikcour = coroutine.wrap(function()
- while fpg do
- wind.Transparency = wind.Transparency + 0.06
- wind2.Transparency = wind2.Transparency + .06
- eORBright.Size = eORBright.Size + Vector3.new(1,1,1)
- eORBright.Transparency = eORBright.Transparency + 0.07
- eORBleft.Size = eORBleft.Size + Vector3.new(1,1,1)
- eORBleft.Transparency = eORBleft.Transparency + 0.07
- sound4.Volume = sound4.Volume - 0.05
- eORBright.Anchored = true
- eORBleft.Anchored = true
- wait()
- end
- end)
- quikcour()
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='n' then
- if debounce == true then return end
- debounce = true
- attacking = true
- damageallow2 = true
- combowombo = true
- hum.WalkSpeed = 10
- hitbox1 = Instance.new("Part", RightArm)
- hitbox1.Size = Vector3.new(2,2,1)
- hitbox1.Transparency = 1
- hitbox1.CanCollide = false
- local hitbox1w = weldBetween(hitbox1, RightArm)
- hitbox1w.C0 = CFrame.new(0,2,0)
- hitbox2 = Instance.new("Part", LeftArm)
- hitbox2.Size = Vector3.new(2,2,1)
- hitbox2.Transparency = 1
- hitbox2.CanCollide = false
- local hitbox2w = weldBetween(hitbox2, LeftArm)
- hitbox2w.C0 = CFrame.new(0,2,0)
- impactsound = Instance.new("Sound", nil)
- impactsound.Volume = 3
- impactsound.SoundId = "rbxassetid://281156569"
- impactsound2 = Instance.new("Sound", nil)
- impactsound2.Volume = 3
- impactsound2.SoundId = "rbxassetid://281156569"
- hitbox1.Touched:connect(function(hit1)
- if hit1.Parent:IsA("Part") then
- elseif hit1.Parent:IsA("SpecialMesh") then
- elseif hit1.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit1.Parent:findFirstChild("Humanoid") then
- if damageallow1 then return end
- damageallow1 = true
- Slachtoffer = hit1.Parent:findFirstChild("Humanoid")
- impactsound.Parent = Slachtoffer.Torso
- impactsound:Play()
- Slachtoffer:TakeDamage(5)
- end
- end)
- hitbox2.Touched:connect(function(hit2)
- if hit2.Parent:IsA("Part") then
- elseif hit2.Parent:IsA("SpecialMesh") then
- elseif hit2.Parent.Name == game.Players.LocalPlayer.Name then
- elseif hit2.Parent:findFirstChild("Humanoid") then
- if damageallow2 then return end
- damageallow2 = true
- impactsound2.Parent = Slachtoffer.Torso
- impactsound2:Play()
- Slachtoffer = hit2.Parent:findFirstChild("Humanoid")
- Slachtoffer:TakeDamage(5)
- end
- end)
- punchsound = Instance.new("Sound", Torso)
- punchsound.Volume = 3
- punchsound.SoundId = "rbxassetid://515339961"
- punchsound2 = Instance.new("Sound", Torso)
- punchsound2.Volume = 3
- punchsound2.SoundId = "rbxassetid://515339961"
- punchsound2.Pitch = .9
- while combowombo do
- damageallow1 = false
- punchsound:Play()
- for i = 1, 3 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 0, -.9) * CFrame.Angles(math.rad(-140), math.rad(0), math.rad(90)), 0.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 1.85, -.26) * CFrame.Angles(math.rad(-19), math.rad(0), math.rad(-90)), 0.8)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(70), math.rad(0)), 0.8)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.8)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.8)
- wait()
- end
- damageallow2 = false
- punchsound2:Play()
- for i = 1, 3 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.4)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(.5, 1.85, -.26) * CFrame.Angles(math.rad(-19), math.rad(0), math.rad(90)), 0.8)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.5, 0, -.9) * CFrame.Angles(math.rad(-140), math.rad(0), math.rad(-90)), 0.8)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(-70), math.rad(0)), 0.8)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.4, 2, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(-3)), 0.8)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.4, 2.0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(3)), 0.8)
- wait()
- end
- wait()
- end
- hitbox1:Remove()
- hitbox2:Remove()
- attacking = false
- debounce = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='e' then
- if debounce == true then return end
- debounce = true
- walking = false
- attacking = true
- ll = false
- hum.WalkSpeed = 0
- smallrift = Instance.new("Part", Torso)
- smallrift.Size = Vector3.new(0.1, 0.1, 0.1)
- smallrift.Material = "Neon"
- smallrift.Transparency = 1
- smallrift.Anchored = true
- smallrift.CanCollide = false
- smallrift.CFrame = Root.CFrame * CFrame.new(0,-3,0)
- smallriftdecal = Instance.new("Decal", smallrift)
- smallriftdecal.Face = "Top"
- smallriftdecal.Texture = "rbxassetid://702583926"
- removeuseless:AddItem(smallrift,5)
- smallrift2 = Instance.new("Part", Torso)
- smallrift2.Size = Vector3.new(0.1, 0.1, 0.1)
- smallrift2.Material = "Neon"
- smallrift2.Transparency = 1
- smallrift2.Anchored = true
- smallrift2.CanCollide = false
- smallrift2.CFrame = Root.CFrame * CFrame.new(0,-3,0)
- smallriftdecal2 = Instance.new("Decal", smallrift2)
- smallriftdecal2.Face = "Top"
- smallriftdecal2.Texture = "rbxassetid://702583926"
- removeuseless:AddItem(smallrift2,5)
- rdnm3 = soundtable3[math.random(1,#soundtable3)]
- luagh = Instance.new("Sound", Torso)
- luagh.SoundId = "rbxassetid://"..rdnm3
- luagh.Looped = false
- luagh.Volume = 2
- luagh:Play()
- removeuseless:AddItem(luagh,10)
- poop1 = coroutine.wrap(function()
- for i = 1, 25 do
- smallrift.Size = smallrift.Size + Vector3.new(1,0,1)
- smallrift.CFrame = smallrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0)
- wait()
- end
- smallrift2.CFrame = CFrame.new(mouse.Hit.p)
- for i = 1, 25 do
- smallrift.Size = smallrift.Size - Vector3.new(1,0,1)
- smallrift.CFrame = smallrift.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 - 5),0)
- smallrift2.Size = smallrift2.Size + Vector3.new(1,0,1)
- smallrift2.CFrame = smallrift2.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 + 5),0)
- wait()
- end
- for i = 1, 25 do
- ll = true
- smallrift2.Size = smallrift2.Size - Vector3.new(1,0,1)
- smallrift2.CFrame = smallrift2.CFrame * CFrame.new(0,0,0) * CFrame.Angles(math.rad(0), math.rad(1 - 5),0)
- wait()
- end
- end)
- poop1()
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
- wait()
- end
- wait(1)
- LeftLeg.CFrame = CFrame.new(smallrift2.Position) * CFrame.new(0,1,0)
- for i = 1, 15 do
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 0.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.4, 1, 0.501) * CFrame.Angles(math.rad(-80), math.rad(-5), math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.5, 0, 0) * CFrame.Angles(math.rad(-30), math.rad(0), math.rad(0)), 0.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-80), math.rad(-10), math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.2, .8) * CFrame.Angles(math.rad(-80), math.rad(0), math.rad(0)), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.3, 1.9, -.34) * CFrame.Angles(math.rad(-40), math.rad(0), math.rad(10)), 0.3)
- wait()
- end
- hum.WalkSpeed = 13
- debounce = false
- attacking = false
- ll = false
- end
- end)
- mouse.KeyUp:connect(function(Press)
- Press=Press:lower()
- if Press=='n' then
- combowombo = false
- end
- end)
- mouse.KeyDown:connect(function(Press)
- Press=Press:lower()
- if Press=='0' then
- if debounce then return end
- debounce = true
- running = true
- hum.WalkSpeed = 28
- end
- end)
- mouse.KeyUp:connect(function(Press)
- Press=Press:lower()
- if Press=='0' then
- debounce = false
- running = false
- hum.WalkSpeed = 13
- end
- end)
- doit = coroutine.wrap(function()
- while wait() do
- for _,v in pairs(Repeater) do
- v.Scale = v.Scale + Vector3.new(1, 1, 1)
- end
- for _,v in pairs(openshocktable) do
- v.Scale = v.Scale + Vector3.new(3, 3, 3)
- end
- for _,v in pairs(nonmeshRepeater) do
- v.Size = v.Size + Vector3.new(2, 2, 2)
- end
- for _,v in pairs(Extreme) do
- v.Size = v.Size + Vector3.new(6, 6, 6)
- end
- for _,v in pairs(LessSize) do
- v.Size = v.Size - Vector3.new(1, 1, 1)
- end
- for _,v in pairs(nonmeshRepeater2) do
- v.Transparency = v.Transparency + 0.05
- end
- for _,v in pairs(Repeater2) do
- v.Transparency = v.Transparency + 0.01
- end
- for _,v in pairs(TheEnd) do
- v.Transparency = v.Transparency - 0.008
- end
- for _,v in pairs(TheEnd2) do
- v.Scale = v.Scale - Vector3.new(1, 1, 1)
- end
- for _,v in pairs(TheEnd3) do
- v.Scale = v.Scale + Vector3.new(2, 2, 2)
- end
- for _,v in pairs(ExtremeM) do
- v.Scale = v.Scale + Vector3.new(8, 8, 8)
- end
- for _,v in pairs(TheEnd4) do
- v.Transparency = v.Transparency + 0.009
- v.Rotation = v.Rotation + Vector3.new(3,0,0)
- end
- for _,v in pairs(SlowlyFade) do
- v.Transparency = v.Transparency + 0.05
- end
- for _,v in pairs(UpMover) do
- v.Position = v.Position + Vector3.new(0, 3, 0)
- end
- for _,v in pairs(ForwardMover) do
- v.CFrame = v.CFrame * CFrame.new(0, 0, 2.4 +(i/.1)) * CFrame.Angles(0, 0, math.rad(0))
- end
- for _,v in pairs(DamageAll2) do
- if attackdebounce then return end
- Slachtoffer = hit.Parent:findFirstChild("Humanoid")
- Slachtoffer:TakeDamage(20)
- end
- end
- end)
- doit()
- vcoroutine = coroutine.wrap(function()
- wait(1)
- transf1 = true
- end)
- vcoroutine()
- local anims = coroutine.wrap(function()
- while true do
- settime = 0.05
- sine = sine + change
- if position == "Walking" and attacking == false and running == false then
- change = 2.2
- walking = true
- hum.WalkSpeed = 13
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.6, 0.1, 0) * CFrame.Angles(math.rad(-48 * math.sin(sine/8)), math.rad(-20 * math.sin(sine/8)), math.rad(-8)), 0.6)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.6, 0.1, 0) * CFrame.Angles(math.rad(48 * math.sin(sine/8)), math.rad(-20 * math.sin(sine/8)), math.rad(8)), 0.6)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(5 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.3)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.3) * CFrame.Angles(math.rad(20), math.rad(0 - 50 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10))), math.rad(0 - 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10)))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.92 - 0.35 * math.cos(sine/6)/2.8, 0.2 - math.sin(sine/6)/3.4) * CFrame.Angles(math.rad(10) + -math.sin(sine/6)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.5)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.92 + 0.35 * math.cos(sine/6)/2.8, 0.2 + math.sin(sine/6)/3.4) * CFrame.Angles(math.rad(10) - -math.sin(sine/6)/2.3, math.rad(0)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 30, math.cos(25 * math.cos(sine/10))), 0.5)
- elseif position == "Idle" and attacking == false and running == false then
- walking = false
- change = .9
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0.2) * CFrame.Angles(math.rad(15 + 2 * math.sin(sine/12)), math.rad(0), math.rad(0)), .3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1+ .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0 * math.cos(sine/8)), math.rad(0)), .3)
- TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.58, 0.1 + 0.05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(2 + 1 * math.sin(sine/8)), math.rad(2 - 2 * math.sin(sine/8)), math.rad(-8 - 3 * math.sin(sine/8))), .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.58, 0.1 + 0.05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(2 + 1 * math.sin(sine/8)), math.rad(2 + 2 * math.sin(sine/8)), math.rad(8 + 3 * math.sin(sine/8))), .3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(1 - 2 * math.sin(sine/8)), math.rad(-2 - .5 * math.sin(sine/8))), .3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2 + .5 * math.sin(sine/8))), .3)
- elseif position == "Idle2" and attacking == false and running == false then
- change = .7
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, -0) * CFrame.Angles(math.rad(0 + 2 * math.sin(sine/12)), math.rad(40), math.rad(0)), .3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.1+ .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(40), math.rad(0)), .3)
- TORSOLERP.C0 = TORSOLERP.C0:lerp(CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(80 - 1 * math.sin(sine/8)),math.rad(0)), 0.3)
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-.7,-.2,.4) * CFrame.Angles(math.rad(-87),math.rad(-88 + .7 * math.sin(sine/8)),math.rad(0)), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0 * math.sin(sine/8)), math.rad(1 - 2 * math.sin(sine/8)), math.rad(-2 - .5 * math.sin(sine/8))), .3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.45, 1.9 + .05 * math.sin(sine/8), 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(2 + .5 * math.sin(sine/8))), .3)
- elseif position == "Running" and attacking == false then
- change = 2
- hum.WalkSpeed = 26
- RIGHTARMLERP.C0 = RIGHTARMLERP.C0:lerp(CFrame.new(-1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2-0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20+120*math.cos(sine/5)),math.rad(0),math.rad(-4+30*math.cos(sine/5))),.3)
- LEFTARMLERP.C0 = LEFTARMLERP.C0:lerp(CFrame.new(1.45+0.50*math.cos(sine/5),0.2-0.25*math.cos(sine/5),-0.2+0.5*math.cos(sine/5))*CFrame.Angles(math.rad(-20-120*math.cos(sine/5)),math.rad(0),math.rad(4+30*math.cos(sine/5))),.3)
- ROOTLERP.C0 = ROOTLERP.C0:lerp(CFrame.new(0, -.05, 0) * CFrame.Angles(math.rad(-20 - 4 * math.cos(sine/4)), math.rad(0 + 0 * math.cos(sine/8)), math.rad(0) + Root.RotVelocity.Y / 30, math.cos(10 * math.cos(sine/10))), 0.3)
- HEADLERP.C0 = HEADLERP.C0:lerp(CFrame.new(0, -1.5, .2) * CFrame.Angles(math.rad(-10), math.rad(0 + 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10))), math.rad(0 - 20 * Head.RotVelocity.Y / 30, math.cos(15 * math.cos(sine/10)))), 0.3)
- RIGHTLEGLERP.C0 = RIGHTLEGLERP.C0:lerp(CFrame.new(-0.5, 1.8 - 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(-35)*math.sin(sine/4), math.rad(1)*math.cos(sine/1), math.rad(0) + RightLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3)
- LEFTLEGLERP.C0 = LEFTLEGLERP.C0:lerp(CFrame.new(0.5, 1.8 + 0.45 * math.cos(sine/4)/2.8, -0.05) * CFrame.Angles(math.rad(35)*math.sin(sine/4), math.rad(-1)*math.cos(sine/1), math.rad(0) + LeftLeg.RotVelocity.Y / 90, math.cos(25 * math.cos(sine/6))), 0.3)
- end
- wait()
- end
- end)
- anims()
- print("Project 44033514 loaded, made by Supr14.")
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