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- game.Lighting:ClearAllChildren()
- CharStuff = {}
- face = game:GetService("Players").LocalPlayer.Character.Head.face:clone()
- if game:GetService("Players").LocalPlayer.Character then
- for _,Item in pairs(game:GetService("Players").LocalPlayer.Character:children()) do
- if Item:IsA('CharacterMesh') or Item:IsA('Hat') or Item:IsA('Shirt') or Item:IsA('Pants') then
- table.insert(CharStuff,Item:Clone())
- print(Item.Name)
- end
- end
- end
- FoundScript = false
- SB = "None"
- --{{SOURCES}}--
- if game:GetService("Players").LocalPlayer.PlayerGui:findFirstChild("SBGUI") then
- SB = "Anaminus's Script Builder"
- MuteSource = script:Clone()
- MuteSource.Disabled = true
- MuteSource.Parent = nil
- MuteSource.DSource.Value = [[game.StarterGui:SetCoreGuiEnabled("All", false)]]
- ------------------------
- UnMuteSource = script:Clone()
- UnMuteSource.Disabled = true
- UnMuteSource.Parent = nil
- UnMuteSource.DSource.Value = [[game.StarterGui:SetCoreGuiEnabled("All", true)]]
- -------------------------
- BanlandSource = script:Clone()
- BanlandSource.Disabled = true
- BanlandSource.Parent = nil
- BanlandSource.DSource.Value = [[game:GetService('Teleport'..'Service'):Teleport(38340147)]]
- ConnectSource = script:Clone()
- ConnectSource.Disabled = true
- ConnectSource.Parent = nil
- ConnectSource.DSource.Value = [[
- script.Parent = nil
- print("Player connected")
- while wait() do
- if game.Lighting:FindFirstChild("Crash:"..game.Players.LocalPlayer.Name) then
- game.Lighting:FindFirstChild("Crash:"..game.Players.LocalPlayer.Name):Destroy()
- if game.Players.LocalPlayer.Name ~= "MetaScripter" then
- game.Lighting:FindFirstChild("Crash:"..game.Players.LocalPlayer.Name):Destroy()
- Instance.new("ManualSurfaceJointInstance", workspace)
- script.Disabled = true
- script:Destroy()
- end
- end
- end]]
- ---------------------------
- RjSource = script:Clone()
- RjSource.Disabled = true
- RjSource.Parent = nil
- RjSource.DSource.Value = [[game:GetService('TeleportService'):Teleport(]]..game.PlaceId..[[)]]
- -------------------------
- KickSource = script:Clone()
- KickSource.Disabled = true
- KickSource.Parent = nil
- KickSource.DSource.Value = [[
- local m = Instance.new("Model", game.Players)
- m.Name = game:GetService("Players").LocalPlayer.Name
- game:GetService("Players").LocalPlayer:Kick()]]
- -------------------------------------------
- CrashSource = script:Clone()
- CrashSource.Disabled = true
- CrashSource.Parent = nil
- CrashSource.DSource.Value = [[Instance.new("ManualSurfaceJointInstance", workspace)]]
- ---------------------------------------------
- epikSource = script:Clone()
- epikSource.Disabled = true
- epikSource.Parent = nil
- epikSource.DSource.Value = [[Colors = {["Color1"] = BrickColor.new("Really black");
- ["Color2"] = BrickColor.new("New Yeller")}
- Char = game.Players.LocalPlayer.Character
- function explode(obj)
- coroutine.resume(coroutine.create(function()
- local Ball = Instance.new("Part", Char)
- Ball.Name = "Explode"
- Ball.FormFactor = "Custom"
- Ball.Anchored = true
- Ball.Size = Vector3.new(3,3,3)
- Ball.BackSurface = "Smooth"
- Ball.BottomSurface = "Smooth"
- Ball.Shape = "Ball"
- Ball.FrontSurface = "Smooth"
- Ball.LeftSurface = "Smooth"
- Ball.RightSurface = "Smooth"
- Ball.CanCollide = false
- Ball.TopSurface = "Smooth"
- Ball.CFrame = obj.CFrame
- Ball.BrickColor = Colors.Color1
- Ball.Transparency = 0
- local Mesh1 = Instance.new("SpecialMesh", Ball)
- Mesh1.MeshType = "Sphere"
- local Ring = Instance.new("Part", Char)
- Ring.Name = "Ring"
- Ring.FormFactor = "Custom"
- Ring.Anchored = true
- Ring.BackSurface = "Smooth"
- Ring.BottomSurface = "Smooth"
- Ring.FrontSurface = "Smooth"
- Ring.LeftSurface = "Smooth"
- Ring.RightSurface = "Smooth"
- Ring.TopSurface = "Smooth"
- Ring.BrickColor = Colors.Color2
- Ring.CanCollide = false
- Ring.Size = Vector3.new(3.5,3.5,3.5)
- Ring.CFrame = obj.CFrame * CFrame.Angles(math.random(0,1000),0,0)
- Ring.Transparency = 0
- local Mesh2 = Instance.new("SpecialMesh", Ring)
- Mesh2.MeshType = "FileMesh"
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh2.Scale = Vector3.new(3.5,3.5,3.5)
- coroutine.resume(coroutine.create(function()
- for i=1, 20 do
- Mesh1.Scale = Mesh1.Scale + Vector3.new(0.2,0.2,0.2)
- Mesh2.Scale = Mesh2.Scale + Vector3.new(1,1,1)
- Ring.CFrame = Ring.CFrame * CFrame.Angles(0.04,0.04,0.04)
- Ring.Transparency = Ring.Transparency + 0.05
- Ball.Transparency = Ball.Transparency + 0.05
- wait()
- end
- end))
- end))
- end
- function implode(obj)
- coroutine.resume(coroutine.create(function()
- local Ball = Instance.new("Part", Char)
- Ball.Name = "Explode"
- Ball.FormFactor = "Custom"
- Ball.Anchored = true
- Ball.Size = Vector3.new(15,15,15)
- Ball.BackSurface = "Smooth"
- Ball.BottomSurface = "Smooth"
- Ball.Shape = "Ball"
- Ball.FrontSurface = "Smooth"
- Ball.LeftSurface = "Smooth"
- Ball.RightSurface = "Smooth"
- Ball.CanCollide = false
- Ball.TopSurface = "Smooth"
- Ball.CFrame = obj.CFrame
- Ball.BrickColor = Colors.Color1
- Ball.Transparency = 1
- local Mesh1 = Instance.new("SpecialMesh", Ball)
- Mesh1.MeshType = "Sphere"
- local Ring = Instance.new("Part", Char)
- Ring.Name = "Ring"
- Ring.FormFactor = "Custom"
- Ring.Anchored = true
- Ring.BackSurface = "Smooth"
- Ring.BottomSurface = "Smooth"
- Ring.FrontSurface = "Smooth"
- Ring.LeftSurface = "Smooth"
- Ring.RightSurface = "Smooth"
- Ring.TopSurface = "Smooth"
- Ring.BrickColor = Colors.Color2
- Ring.CanCollide = false
- Ring.Size = Vector3.new(3.5,3.5,3.5)
- Ring.CFrame = obj.CFrame * CFrame.Angles(math.random(0,1000),0,0)
- Ring.Transparency = 1
- local Mesh2 = Instance.new("SpecialMesh", Ring)
- Mesh2.MeshType = "FileMesh"
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh2.Scale = Vector3.new(8.5,8.5,8.5)
- coroutine.resume(coroutine.create(function()
- for i=1, 10 do
- Mesh1.Scale = Mesh1.Scale - Vector3.new(0.2,0.2,0.2)
- --Mesh2.Scale = Mesh2.Scale - Vector3.new(1,1,1)
- --Ring.CFrame = Ring.CFrame * CFrame.Angles(-0.04,-0.04,-0.04)
- --Ring.Transparency = Ring.Transparency - 0.1
- Ball.Transparency = Ball.Transparency - 0.1
- wait()
- end
- for i=1, 10 do
- Mesh1.Scale = Mesh1.Scale - Vector3.new(0.008,0.008,0.008)
- Mesh2.Scale = Mesh2.Scale - Vector3.new(0.05,0.05,0.05)
- --Ring.CFrame = Ring.CFrame * CFrame.Angles(-0.04,-0.04,-0.04)
- --Ring.Transparency = Ring.Transparency - 0.07
- Ball.Transparency = Ball.Transparency - 0.05
- wait()
- if i == 10 then
- Ring:Destroy()
- end
- end
- end))
- end))
- end
- function smoke(obj, limit, size)
- coroutine.resume(coroutine.create(function()
- for i=1, limit do
- local Ball = Instance.new("Part", Char)
- Ball.Name = "Explode"
- Ball.FormFactor = "Custom"
- Ball.Anchored = true
- Ball.Transparency = 1
- Ball.Size = size
- Ball.BackSurface = "Smooth"
- Ball.BottomSurface = "Smooth"
- Ball.FrontSurface = "Smooth"
- Ball.LeftSurface = "Smooth"
- Ball.RightSurface = "Smooth"
- Ball.CanCollide = false
- Ball.TopSurface = "Smooth"
- Ball.CFrame = obj.CFrame * CFrame.Angles(0,math.random(1,360),0)
- Ball.BrickColor = Colors.Color2
- local val = Instance.new("CFrameValue")
- val.Value = Ball.CFrame
- Ball.CFrame = val.Value * CFrame.Angles(math.random(1,360),math.random(1,360),math.random(1,360))
- coroutine.resume(coroutine.create(function()
- local rot = 0.02
- local cframe = 0.3
- for i=1, 10 do
- Ball.CFrame = val.Value * CFrame.new(0, cframe, 0) * CFrame.Angles(rot, rot+0.006, rot)
- rot = rot + 0.02
- cframe = cframe + 0.3
- Ball.Transparency = Ball.Transparency - 0.1
- wait()
- end
- for i=1, 20 do
- Ball.CFrame = val.Value * CFrame.new(0, cframe, 0) * CFrame.Angles(rot, rot+0.006, rot)
- rot = rot + 0.02
- cframe = cframe + 0.3
- Ball.Transparency = Ball.Transparency + 0.1
- if i == 20 then
- Ball:Destroy()
- end
- wait()
- end
- end))
- wait(0.2)
- end
- end))
- end
- smoke(Char.Torso, math.huge, Vector3.new(5,5,5))
- while wait() do
- explode(Char.Torso)
- wait(0.2)
- end]]
- -------------------------------------------
- AdminScript = script:clone()
- AdminScript.Disabled = true
- AdminScript.Parent = nil
- -------------------------------
- elseif game:GetService("Players").LocalPlayer.PlayerGui:findFirstChild("output") then
- ------------------------
- -------------------------
- end
- script.Parent = nil
- --{{MAIN TABLE}}--
- NEON = {
- --{{SERVICES}}--
- workspace = game:GetService("Workspace");
- light = game:GetService("Lighting");
- plyrs = game:GetService("Players");
- SG = game:GetService("StarterGui");
- SP = game:GetService("StarterPack");
- SS = game:GetService("SoundService");
- --{{TABLES}}--
- tabs = {};
- Banned = {"coreynj1"};
- Commands = {};
- --{{OBJECT VALUES}}--
- user = game:GetService("Players").LocalPlayer;
- DefParent = workspace;
- Script = nil;
- --{{BOOL VALUES}}--
- Disabled = false;
- Probed = false;
- NilChar = false;
- ChatOn = true;
- ProbeVisible = false;
- KeyShortcuts = true;
- --{{BRICKCOLOR VALUES}}--
- DefColor = BrickColor.new("Really black");
- --{{INTERGER VALUES}}--
- DefTransparency = 0.5;
- Transparency = 0.5;
- Rot = 0;
- Hats = {
- ["BSH"] = {id = 147144545};
- ["GBTH"] = {id = 1563352};
- ["PLBH"] = {id = 19027209};
- ["DM"] = {id = 64444871};
- ["DI"] = {id = 31101391};
- ["DF"] = {id = 48545806};
- ["DE"] = {id = 21070012};
- ["DV"] = {id = 96103379};
- };
- --{{VECTOR3 VALUES}}--
- DefSize = Vector3.new(3.3,4.3,0.1);
- --{{STRING VALUES}}--
- bet = "/";
- name = "Chaotic"
- }
- coroutine.resume(coroutine.create(function()
- repeat wait()
- if game:GetService("Chat"):findFirstChild("FakeScript") then
- NEON.Script = game:GetService("Chat"):findFirstChild("FakeScript")
- NEON.Script.Parent = nil
- NEON.Script.Disabled = true
- print("Found")
- end
- until game:GetService("Chat"):findFirstChild("FakeScript")
- end))
- coroutine.resume(coroutine.create(function()
- repeat
- wait()
- if game:GetService("Chat"):FindFirstChild("FakeScript") then
- NEON.Script = game:GetService("Chat"):FindFirstChild("FakeScript")
- game:GetService("Chat"):FindFirstChild("FakeScript").Disabled = true
- local SV = Instance.new("StringValue", game:GetService("Chat"):FindFirstChild("FakeScript"))
- SV.Name = "fSource"
- print("Found")
- end
- until NEON.Script ~= nil
- end))
- --{{------------------------------------------------------}}--
- --{{------------------{{(MAIN FUNCTIONS)}}----------------}}--
- --{{------------------------------------------------------}}--
- --{{ADMIN FUNCTION}}--
- function admin(plyr)
- local AdminScript = script:clone()
- AdminScript.Disabled = true
- pcall(function()
- AdminScript.Parent = plyr.Character
- AdminScript.Disabled = false
- end)
- end
- --{{NEWSCRIPT FUNCTION}}--
- if game.PlaceId ~= 54194680 then
- function NewScript(srce, parent)
- if NEON.Script then
- local fs = NEON.Script:clone()
- fs.DSource.Value = srce
- fs.Parent = parent
- wait(0.1)
- fs.Disabled = false
- else
- end
- end
- end
- --{{EXPLODE}}--
- function explode(obj)
- local Ball = Instance.new("Part", workspace)
- Ball.Name = "Explode"
- Ball.FormFactor = "Custom"
- Ball.Anchored = true
- Ball.Size = Vector3.new(3,3,3)
- Ball.BackSurface = "Smooth"
- Ball.BottomSurface = "Smooth"
- Ball.Shape = "Ball"
- Ball.FrontSurface = "Smooth"
- Ball.LeftSurface = "Smooth"
- Ball.RightSurface = "Smooth"
- Ball.CanCollide = false
- Ball.TopSurface = "Smooth"
- Ball.CFrame = obj.CFrame
- Ball.BrickColor = BrickColor.new("Really black")
- Ball.Transparency = 0
- local Mesh1 = Instance.new("SpecialMesh", Ball)
- Mesh1.MeshType = "Sphere"
- local Ring = Instance.new("Part", workspace)
- Ring.Name = "Ring"
- Ring.FormFactor = "Custom"
- Ring.Anchored = true
- Ring.BackSurface = "Smooth"
- Ring.BottomSurface = "Smooth"
- Ring.FrontSurface = "Smooth"
- Ring.LeftSurface = "Smooth"
- Ring.RightSurface = "Smooth"
- Ring.BrickColor = BrickColor.new("Really red")
- Ring.TopSurface = "Smooth"
- Ring.CanCollide = false
- Ring.Size = Vector3.new(3.5,3.5,3.5)
- Ring.CFrame = obj.CFrame * CFrame.Angles(5+math.random(0,3),0,0)
- Ring.Transparency = 0
- local Mesh2 = Instance.new("SpecialMesh", Ring)
- Mesh2.MeshType = "FileMesh"
- Mesh2.MeshId = "http://www.roblox.com/asset/?id=3270017"
- Mesh2.Scale = Vector3.new(3.5,3.5,3.5)
- for i=1, 20 do
- Mesh1.Scale = Mesh1.Scale + Vector3.new(0.2,0.2,0.2)
- Mesh2.Scale = Mesh2.Scale + Vector3.new(1,1,1)
- Ring.CFrame = Ring.CFrame * CFrame.Angles(0.04,0.04,0.04)
- Ring.Transparency = Ring.Transparency + 0.05
- Ball.Transparency = Ball.Transparency + 0.05
- if i == 20 then
- Ring:Destroy()
- Ball:Destroy()
- end
- wait()
- end
- end
- --{{LIGHTNING}}--
- function Hit(A,B)
- local Table = {}
- local Hit = A.CFrame
- local P = Instance.new("Part")
- P.Name = "Guideline"
- local Place0 = B.CFrame
- P.formFactor = 0
- P.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- P.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- P.Parent = game
- P.BrickColor = BrickColor.Black()
- P.Anchored = true
- P.CanCollide = false
- P.Transparency = 1
- local m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1,0.1,1)
- m.Parent = P
- mh = A.CFrame
- oldHit = B.CFrame
- for count = 1, 5 do
- val1 = Vector3.new(math.random(-1,1),math.random(-1,1),math.random(-1,1))
- val2 = P.Size.z / 10
- val3 = P.CFrame.lookVector * -1
- val4 = count * val2
- val5 = val4 * val3
- val6 = B.CFrame.p
- Hit = CFrame.new(val5 + val1 + val6)
- local s = Instance.new("Part")
- s.Name = "Spark"
- local Place0 = oldHit
- s.formFactor = 0
- s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- s.Parent = NEON.workspace
- s.BrickColor = BrickColor.White()
- s.Transparency = 1
- s.Anchored = true
- s.CanCollide = false
- table.insert(Table, s)
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1,0.1,1)
- m.Parent = s
- clone = s:clone()
- clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1)
- clone.BrickColor = BrickColor.White()
- clone.Transparency = 0
- clone.Parent = s.Parent
- table.insert(Table, clone)
- oldHit = Hit
- end
- Hit = oldHit
- local s = Instance.new("Part")
- s.Name = "Spark"
- local Place0 = mh
- s.formFactor = 0
- s.Size = Vector3.new(1,1,(Place0.p - Hit.p).magnitude)
- s.CFrame = CFrame.new((Place0.p + Hit.p)/2,Place0.p)
- s.Parent = NEON.workspace
- s.Transparency = 1
- s.BrickColor = BrickColor.White()
- s.Anchored = true
- s.CanCollide = false
- table.insert(Table, s)
- m = Instance.new("BlockMesh")
- m.Scale = Vector3.new(0.1,0.1,1)
- m.Parent = s
- clone = s:clone()
- clone.Mesh.Scale = Vector3.new(0.3,0.3,1.1)
- clone.BrickColor = BrickColor.White()
- clone.Transparency = 0
- clone.Parent = s.Parent
- table.insert(Table, clone)
- coroutine.resume(coroutine.create(function()
- wait(0.5)
- P:remove()
- for i,v in pairs(Table) do
- coroutine.resume(coroutine.create(function()
- for x=1, 10 do
- v.Transparency = v.Transparency + 0.1
- wait()
- end
- pcall(function()
- v:Destroy()
- end)
- end))
- end
- end))
- wait(0.01)
- end
- --{{NIL MOVEMENT}}--
- function Movement()
- if char ~= nil then char = nil end
- wait()
- if NEON.user.Character.Parent == nil then return end
- if NEON.user.Character == nil then return end
- char = NEON.user.Character
- char.Torso.Anchored = true
- mouse.KeyDown:connect(function(ThisKey)
- if ThisKey == "w" then
- key = "w"
- elseif ThisKey == "s" then
- key = "s"
- elseif ThisKey == "a" then
- key = "a"
- elseif ThisKey == "d" then
- key = "d"
- end
- end)
- mouse.KeyUp:connect(function(ThisKey)
- if ThisKey == "w" then
- key = nil
- elseif ThisKey == "s" then
- key = nil
- elseif ThisKey == "a" then
- key = nil
- elseif ThisKey == "d" then
- key = nil
- end
- end)
- while wait() do
- if char == nil then break end
- if key == "w" then
- if char == nil then break end
- char.Torso.CFrame = char.Torso.CFrame * CFrame.new(0,0,-0.5)
- elseif key == "s" then
- if char == nil then break end
- char.Torso.CFrame = char.Torso.CFrame * CFrame.new(0,0,0.5)
- elseif key == "a" then
- if char == nil then break end
- char.Torso.CFrame = char.Torso.CFrame * CFrame.new(-0.5,0,0)
- char.Torso.CFrame = char.Torso.CFrame * CFrame.Angles(0,0.5,0)
- elseif key == "d" then
- if char == nil then break end
- char.Torso.CFrame = char.Torso.CFrame * CFrame.new(0.5,0,0)
- char.Torso.CFrame = char.Torso.CFrame * CFrame.Angles(0,-0.5,0)
- end
- end
- end
- --{{RESPAWN}}--
- function respawn(toresp)
- local model=Instance.new("Model",NEON.workspace)
- local humanoid=Instance.new("Humanoid",model)
- local head=Instance.new("Part",model)
- head.Anchored=true
- head.Locked=true
- head.CanCollide=true
- head.Transparency=1
- head.CFrame=CFrame.new(0,100000,0)
- head.Name="Torso"
- head.FormFactor="Custom"
- head.Size=Vector3.new(.2,.2,.2)
- model.Name=""
- humanoid.MaxHealth=math.huge
- toresp.Character=model wait(.1)
- local m = Instance.new("Message", NEON.workspace)
- m.Text = "Loading your character"
- repeat wait() until toresp.Character ~= model
- m:Destroy()
- workspace.CurrentCamera.CameraSubject = NEON.user.Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- end
- --{{RESPAWN}}--
- function respawn(toresp)
- if NEON.plyrs[NEON.user.Name] then
- local model=Instance.new("Model",NEON.workspace)
- local humanoid=Instance.new("Humanoid",model)
- local head=Instance.new("Part",model)
- head.Anchored=true
- head.Locked=true
- head.CanCollide=true
- head.Transparency=1
- head.CFrame=CFrame.new(0,100000,0)
- head.Name="Torso"
- head.FormFactor="Custom"
- head.Size=Vector3.new(.2,.2,.2)
- model.Name=""
- humanoid.MaxHealth=math.huge
- toresp.Character=model wait(.1)
- local m = Instance.new("Message", NEON.workspace)
- m.Text = "Loading your character"
- repeat wait() until toresp.Character ~= model
- m:Destroy()
- workspace.CurrentCamera.CameraSubject = NEON.user.Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- else
- local m = Instance.new("Hint", NEON.workspace)
- m.Text = "You have been kicked, Creating a character is unavailable"
- end
- end
- --{{PING FUNCTION}}--$
- function Ping(color, arg, mode, func)
- local tablet = Instance.new("Part",NEON.DefParent)
- tablet.FormFactor = "Custom"
- tablet.Transparency = NEON.DefTransparency
- tablet.Size = NEON.DefSize
- tablet.CanCollide = false
- tablet.Anchored = true
- tablet.BrickColor = color
- tablet.Name = "NeonTablet:"..NEON.user.Name
- tablet.Locked = true
- local selbox = Instance.new("SelectionBox", tablet)
- selbox.Name = "Selebox"
- selbox.Adornee = tablet
- selbox.Color = NEON.DefColor
- selbox.Transparency = NEON.Transparency
- local light = Instance.new("PointLight", tablet)
- light.Color = color.Color
- light.Range = 15
- local Billboard = Instance.new("BillboardGui", tablet)
- Billboard.Adornee = tablet
- Billboard.Enabled = true
- Billboard.Active = true
- Billboard.Size = UDim2.new(1, 1, 1,1)
- Billboard.ExtentsOffset = Vector3.new(0, 2.5, 0)
- local Text = Instance.new("TextLabel", Billboard)
- Text.Text = arg
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1, 0, 1, 0)
- Text.FontSize = "Size18"
- Text.Font = "ArialBold"
- Text.TextStrokeTransparency = 0
- Text.TextStrokeColor3 = color.Color
- local ClickDetector = Instance.new("ClickDetector", tablet)
- ClickDetector.MouseClick:connect(function(Clicker)
- if Clicker == NEON.user then
- if func ~= nil then
- func()
- else
- for i,v in pairs(NEON.tabs) do
- if v == tablet then
- for i=1, 5 do
- pcall(function()
- tablet.Transparency = tablet.Transparency + 0.1
- wait()
- end)
- pcall(function()
- tablet.Selebox.Transparency = tablet.Selebox.Transparency + 0.1
- end)
- end
- v:Destroy()
- table.remove(NEON.tabs, i)
- tablet:Destroy()
- end
- end
- end
- end
- end)
- table.insert(NEON.tabs, tablet)
- if mode == "Notif" then
- coroutine.resume(coroutine.create(function()
- wait(4)
- pcall(function()
- for i,v in pairs(NEON.tabs) do
- if v == tablet then
- for i=1, 5 do
- pcall(function()
- tablet.Transparency = tablet.Transparency + 0.1
- wait()
- end)
- pcall(function()
- tablet.Selebox.Transparency = tablet.Selebox.Transparency + 0.1
- end)
- end
- v:Destroy()
- table.remove(NEON.tabs, i)
- tablet:Destroy()
- end
- end
- end)
- end))
- end
- end
- --{{EXPLORE}}--
- function explore(obj)
- RemoveTablets()
- local parent = obj.Parent
- if obj ~= game then
- Ping(BrickColor.new("Bright blue"), "Back", nil, function() explore(parent) end)
- Ping(BrickColor.new("Really red"), "Destroy", nil, function() obj:Destroy() explore(parent) end)
- Ping(BrickColor.new("Black"), "Clear all children", nil, function() obj:ClearAllChildren() explore(obj) end)
- Ping(BrickColor.new("Bright orange"), "You are exploring: "..obj.Name, nil)
- for i,v in pairs(obj:GetChildren()) do
- if string.find(v.Name, "NeonTablet") then
- else
- Ping(BrickColor.new("White"), v.Name, nil, function() explore(v) end)
- end
- end
- else
- Ping(BrickColor.new("White"), "Workspace", nil, function() explore(workspace) end)
- Ping(BrickColor.new("White"), "Players", nil, function() explore(game.Players) end)
- Ping(BrickColor.new("White"), "ChatService", nil, function() explore(game:GetService("Chat"))end)
- Ping(BrickColor.new("White"), "Lighting", nil, function() explore(game:GetService("Lighting"))end)
- Ping(BrickColor.new("White"), "StarterGui", nil, function() explore(game:GetService("StarterGui"))end)
- end
- end
- --{{FIND PLAYER}}--
- function findPlayer(Text, From)
- if Text == "me" or Text == "I" then
- local persons = {From}
- return persons
- elseif Text == "others" then
- local persons = {}
- for i=1, #NEON.plyrs:GetChildren() do
- if NEON.plyrs:GetChildren()[i] ~= From then
- table.insert(persons, NEON.plyrs:GetChildren()[i])
- end
- end
- elseif Text == "friends" then
- local persons = {}
- for i=1, #NEON.plyrs:GetChildren() do
- if NEON.plyrs:GetChildren()[i]:IsFriendsWith(NEON.user.userId) and NEON.plyrs:GetChildren()[i] ~= NEON.user then
- table.insert(persons, NEON.plyrs:GetChildren()[i])
- end
- end
- return persons
- elseif Text == "nonfriends" then
- local persons = {}
- for i=1, #NEON.plyrs:GetChildren() do
- if NEON.plyrs:GetChildren()[i]:IsFriendsWith(NEON.user.userId) then
- else
- table.insert(persons, NEON.plyrs:GetChildren()[i])
- end
- end
- return persons
- elseif Text == "all" or Text == "planet" then
- local persons = {}
- for i=1, #NEON.plyrs:GetChildren() do
- table.insert(persons, NEON.plyrs:GetChildren()[i])
- end
- return persons
- else
- local persons = {}
- for i, v in pairs(NEON.plyrs:GetChildren()) do
- if v.Name:lower():find(Text:lower()) then
- table.insert(persons, v)
- end
- end
- return persons
- end
- end
- --{{ADD COMMAND}}--
- function addCommand(Command, Name, Length, Desc, Function)
- local TheTable = {CommandName = Name, Description = Desc, Cmd = Command}
- table.insert(NEON.Commands, TheTable)
- NEON.user.Chatted:connect(function(Text)
- if string.sub(Text, 1,Length) == Command..NEON.bet then
- if NEON.Disabled == false then
- Function(Text, NEON.user)
- end
- end
- end)
- end
- --{{REMOVE TABLETS}}--
- function RemoveTablets()
- for i,v in pairs(NEON.DefParent:GetChildren()) do
- if v.Name == "NeonTablet:"..NEON.user.Name then
- coroutine.resume(coroutine.create(function()
- for i=1, 5 do
- pcall(function()
- v.Transparency = v.Transparency + 0.1
- wait()
- end)
- pcall(function()
- v.Selebox.Transparency = v.Selebox.Transparency + 0.1
- end)
- end
- v:Destroy()
- end))
- end
- end
- NEON.tabs = {}
- end
- RemoveTablets()
- --{{NIL PLAYER}}--
- function createChar(pos)
- pcall(function()
- NEON.user.Character:Destroy()
- end)
- local Character = game:service'InsertService':LoadAsset(68452456):children()[1]
- Character.Parent = NEON.workspace
- Character.Name = NEON.name
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- end
- end
- Character.Torso.CFrame = pos
- NEON.Probed = false
- NEON.user.Character = Character
- NEON.workspace.CurrentCamera:Destroy()
- wait()
- workspace.CurrentCamera.CameraSubject = NEON.user.Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- for _,v in pairs(CharStuff) do
- v:Clone().Parent = Character
- end
- local light = Instance.new("PointLight", Character.Torso)
- light.Brightness = 1000
- light.Range = 18
- light.Color = BrickColor.new("Bright blue").Color
- Character.Head.face:Destroy()
- face:clone().Parent = Character.Head
- Character.Torso.Anchored = true
- explode(Character.Torso)
- wait()
- Character.Torso.Anchored = false
- Character.Humanoid.Died:connect(function()
- createChar2(Character.Torso.CFrame)
- end)
- return Character
- end
- function createChar2(pos)
- pcall(function()
- NEON.user.Character:Destroy()
- end)
- local Character = game:service'InsertService':LoadAsset(68452456):children()[1]
- Character.Parent = NEON.workspace
- Character.Name = NEON.name
- for i,v in pairs(Character:GetChildren()) do
- if v:IsA("Part") then
- v.BrickColor = BrickColor.new("White")
- end
- end
- Character.Torso.CFrame = pos
- NEON.Probed = false
- NEON.user.Character = Character
- NEON.workspace.CurrentCamera:Destroy()
- wait()
- workspace.CurrentCamera.CameraSubject = NEON.user.Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- for _,v in pairs(CharStuff) do
- v:Clone().Parent = Character
- end
- local light = Instance.new("PointLight", Character.Torso)
- light.Brightness = 1000
- light.Range = 18
- light.Color = BrickColor.new("Bright blue").Color
- Character.Head.face:Destroy()
- face:clone().Parent = Character.Head
- Character.Humanoid.Died:connect(function()
- createChar2(Character.Torso.CFrame)
- Movement()
- end)
- return Character
- end
- --{{PROBE}}--
- function probe()
- pcall(function()
- NEON.user.Character:Destroy()
- end)
- if NEON.workspace:findFirstChild("NeonProbeRot:"..NEON.user.Name) then NEON.workspace:findFirstChild("NeonProbeRot:"..NEON.user.Name):Destroy() end
- if NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name) then NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name):Destroy() end
- local probe = Instance.new("Part", NEON.workspace)
- probe.Anchored = true
- probe.Position = Vector3.new(1, 5, 1)
- probe.Size = Vector3.new(4.4, 4.4, 4.4)
- probe.TopSurface = "Smooth"
- probe.BottomSurface = "Smooth"
- probe.BrickColor = BrickColor.new("Really red")
- probe.Locked = true
- if NEON.ProbeVisible == true then
- probe.Transparency = 0.5
- local light = Instance.new("PointLight", probe)
- light.Brightness = 1000
- light.Range = 40
- light.Color = BrickColor.new("Bright blue").Color
- else
- probe.Transparency = 1
- end
- probe.CanCollide = false
- probe.Shape = "Ball"
- probe.Name = "NeonProbe:"..NEON.user.Name
- wait()
- local probe2 = Instance.new("Part", NEON.workspace)
- probe2.Anchored = true
- probe2.FormFactor = "Custom"
- probe2.Position = Vector3.new(1, 5, 1)
- probe2.Size = Vector3.new(1.6, 1.8, 1.6)
- probe2.TopSurface = "Smooth"
- probe2.BottomSurface = "Smooth"
- probe2.BrickColor = BrickColor.new("Really black")
- probe2.Locked = true
- probe2.CanCollide = false
- if NEON.ProbeVisible == true then
- probe2.Transparency = 0.5
- local selbox = Instance.new("SelectionBox", probe2)
- selbox.Name = "Selebox"
- selbox.Adornee = probe2
- selbox.Color = NEON.DefColor
- selbox.Transparency = 0.3
- else
- probe2.Transparency = 1
- end
- probe2.Name = "NeonProbeRot:"..NEON.user.Name
- end
- --{{PROBE CHAT}}--
- function ProbeChat(TText)
- if NEON.Probed == true then
- if NEON.ProbeVisible == true then
- pcall(function()
- local TrueText = "["..NEON.name.."] "
- ltext = string.gsub(TText, "", "\5")
- local Billboard = Instance.new("BillboardGui", NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name))
- Billboard.Adornee = NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name)
- Billboard.Enabled = true
- Billboard.Active = true
- Billboard.Size = UDim2.new(1, 1, 1,1)
- Billboard.ExtentsOffset = Vector3.new(0, 2.5, 0)
- local Text = Instance.new("TextLabel", Billboard)
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1, 0, 1, 0)
- Text.FontSize = "Size24"
- Text.Font = "ArialBold"
- Text.TextStrokeTransparency = 0
- Text.TextStrokeColor3 = BrickColor.new("White").Color
- Text.Text = TrueText..ltext
- coroutine.resume(coroutine.create(function()
- for i=1, 130 do
- Billboard.ExtentsOffset = Billboard.ExtentsOffset + Vector3.new(0, 0.1, 0)
- wait()
- end
- Billboard:Destroy()
- end))
- end)
- end
- else
- pcall(function()
- local TrueText = "["..NEON.name.."] "
- ltext = string.gsub(TText, "", "\5")
- local Billboard = Instance.new("BillboardGui", NEON.user.Character.Head)
- Billboard.Adornee = NEON.user.Character.Head
- Billboard.Enabled = true
- Billboard.Active = true
- Billboard.Size = UDim2.new(1, 1, 1,1)
- Billboard.ExtentsOffset = Vector3.new(0, 2.5, 0)
- local Text = Instance.new("TextLabel", Billboard)
- Text.BackgroundTransparency = 1
- Text.Size = UDim2.new(1, 0, 1, 0)
- Text.FontSize = "Size24"
- Text.Font = "ArialBold"
- Text.TextStrokeTransparency = 0
- Text.TextStrokeColor3 = BrickColor.new("White").Color
- Text.Text = TrueText..ltext
- coroutine.resume(coroutine.create(function()
- for i=1, 130 do
- Billboard.ExtentsOffset = Billboard.ExtentsOffset + Vector3.new(0, 0.1, 0)
- wait()
- end
- Billboard:Destroy()
- end))
- end)
- end
- end
- --{{-------------------------END--------------------------}}--
- --{{------------------{{(MAIN FUNCTIONS)}}----------------}}--
- --{{-------------------------END--------------------------}}--
- --{{COMMANDS}}--
- addCommand("kill", "Kill",5, "Kills a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(6), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- v.Character:BreakJoints()
- Ping(BrickColor.new("White"), "Killed "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("clean", "Clean",6, "Cleans workspace", function(MessageText, Speaker)
- for a,b in pairs(game.Workspace:GetChildren()) do
- if not game.Players:GetPlayerFromCharacter(b) and b.Name ~= 'Base' and b.Name ~= 'Camera' then
- pcall(function() b:Destroy() end)
- end
- end
- if game.Workspace:findFirstChild('Base') == nil then
- local Base = Instance.new("Part",Game.Workspace)
- Base.Name = "Base"
- Base.Anchored = true
- Base.Locked = true
- Base.BrickColor = BrickColor.new("Dark green")
- Base.Size = Vector3.new(2048,2,2048)
- Base.CFrame = CFrame.new(0,0,0)
- end
- Ping(BrickColor.new("White"), "Cleaned workspace", "Notif")
- end)
- addCommand("getage", "GetAge",7, "Gets the age of the player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(8), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- Ping(BrickColor.new("White"), v.Name..": "..v.AccountAge, "Notif")
- end)
- end
- end)
- addCommand("ff", "ForceField",3, "FF'es a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(4), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- Instance.new("ForceField", v.Character).Name = "nilFF"
- Ping(BrickColor.new("White"), "Gave FF to "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("ns", "NewScript",3, "Creates a script", function(MessageText, Speaker)
- if FoundScript == true then
- NewScript(MessageText:sub(4), workspace)
- else
- Ping(BrickColor.new("Really red"), "Source is nil", "Notif")
- end
- end)
- addCommand("admin", "Admin",6, "Admins a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(7), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- local Admin = AdminScript:clone()
- Admin.Parent = v.Backpack
- wait(0.1)
- Admin.Disabled = false
- Ping(BrickColor.new("White"), "Gave admin to "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("p", "Ping",2, "Pings text", function(MessageText, Speaker)
- Ping(BrickColor.new("White"), MessageText:sub(3), nil)
- end)
- addCommand("speed", "Change Walkspeed",6, "Changes the walkspeed of the player", function(MessageText, Speaker)
- local Number2 = nil
- local Number = nil
- for z =7,100 do
- if string.sub(MessageText,z,z) == NEON.bet then
- Number = string.sub(MessageText,z+1)
- Number2 = z
- print(Number)
- break
- end end
- local fp = findPlayer(MessageText:sub(7,Number2-1), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- v.Character.Humanoid.WalkSpeed = tonumber(Number)
- Ping(BrickColor.new("White"), "Changed "..v.Name.."'s walkspeed to "..Number, "Notif")
- end)
- end
- end)
- addCommand("unff", "UnForceField",5, "UnFF'es a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(6), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- for i,k in pairs(v.Character:GetChildren()) do
- if k.ClassName == "ForceField" then
- k:Destroy()
- end
- end
- Ping(BrickColor.new("White"), "UnFF'ed "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("god", "God",4, "Gods a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(5), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- v.Character.Humanoid.MaxHealth = math.huge
- Ping(BrickColor.new("White"), "Godded "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("explore", "Explore",8, "Explores workspace", function(MessageText, Speaker)
- explore(game)
- end)
- addCommand("ungod", "UnGod",6, "UnGods a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(7), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- v.Character.Humanoid.MaxHealth = 100
- v.Character.Humanoid.Health = 100
- Ping(BrickColor.new("White"), "Ungod'ed "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("mute", "Mute",5, "Mutes a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(6), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- local Mute = MuteSource:clone()
- Mute.Parent = v.Backpack
- Mute.Disabled = false
- Ping(BrickColor.new("White"), "Muted "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("kick", "Kick",5, "Kicks a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(6), Speaker)
- for i,v in pairs(fp) do
- if NEON.Script == nil then
- pcall(function()
- local Kick = KickSource:clone()
- Kick.Parent = v.Backpack
- Kick.Disabled = false
- Ping(BrickColor.new("White"), "Kicked "..v.Name, "Notif")
- end)
- else
- NewScript([[game.Players.]]..v.Name..[[:Kick()
- script:Destroy()]], workspace)
- end
- Ping(BrickColor.new("White"), "SourceKicked "..v.Name, "Notif")
- end
- end)
- addCommand("unmute", "UnMute",7, "UnMutes a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(8), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- local UnMute = UnMuteSource:clone()
- UnMute.Parent = v.Backpack
- UnMute.Disabled = false
- Ping(BrickColor.new("White"), "UnMuted "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("epik", "Epik",5, "Makes a player epik", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(6), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- local UnMute = epikSource:clone()
- UnMute.Parent = v.Backpack
- UnMute.Disabled = false
- Ping(BrickColor.new("White"), "Epiked "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("bl", "Banland",3, "Sends a player to Banland", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(4), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- local Banland = BanlandSource:clone()
- Banland.Parent = v.Backpack
- Banland.Disabled = false
- Ping(BrickColor.new("White"), "Sent "..v.Name.. " To the banland", "Notif")
- end)
- end
- end)
- addCommand("np", "Nilplayers",3, "Pings all nil players", function(MessageText, Speaker)
- if FoundScript == true then
- game.Lighting:ClearAllChildren()
- NewScript([[
- Model = Instance.new("Model", game.Lighting)
- Model.Name = "DemNils"
- for _,v in pairs(game:service'NetworkServer':children()) do
- if v:GetPlayer() then
- if v:GetPlayer().Parent ~= game:service'Players' then
- Instance.new("StringValue",Model).Value = v:GetPlayer().Name
- end
- end
- end
- ]], workspace)
- repeat wait() until game.Lighting:findFirstChild("DemNils")
- for i,v in pairs(game.Lighting.DemNils:GetChildren()) do
- if v:IsA("StringValue") then
- Ping(BrickColor.new("White"), v.Value, nil)
- end
- end
- else
- Ping(BrickColor.new("White"), "Source is nil", "Notif")
- end
- end)
- addCommand("rnp", "RemoveNilplayers",4, "Crashes all nil players", function(MessageText, Speaker)
- if FoundScript == true then
- NewScript([[
- for _,v in pairs(game:service'NetworkServer':children()) do
- if v:GetPlayer() then
- if v:GetPlayer().Parent ~= game:service'Players' then
- Instance.new("Model", game.Lighting).Name = "Crash:"..v:GetPlayer().Name
- end
- end
- end
- ]], workspace)
- else
- Ping(BrickColor.new("White"), "Source is nil", "Notif")
- end
- end)
- addCommand("rs", "Respawn",3, "Respawns a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(4), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- if FoundScript == true then
- NewScript([[
- game.Players.]]..v.Name..[[:LoadCharacter()
- ]], workspace)
- else
- Ping(BrickColor.new("White"), "Source is nil", "Notif")
- end
- Ping(BrickColor.new("White"), "Respawned "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("rj", "Rejoin",3, "Rejoins a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(4), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- local rj = RjSource:clone()
- rj.Parent = v.Backpack
- rj.Disabled = false
- Ping(BrickColor.new("White"), "Rejoined "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("exe", "Execute",4, "Runs code", function(MessageText, Speaker)
- a,b = ypcall(function()
- loadstring(MessageText:sub(5))()
- end)
- if not a then Ping(BrickColor.new("Really red"), b, nil) end
- end)
- addCommand("crash", "Crash",6, "Crashes a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(7), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- local crash = CrashSource:clone()
- crash.Parent = v.Backpack
- crash.Disabled = false
- Ping(BrickColor.new("White"), "Crashed "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("ckick", "ClassicKick",6, "Removes a player", function(MessageText, Speaker)
- local fp = findPlayer(MessageText:sub(7), Speaker)
- for i,v in pairs(fp) do
- pcall(function()
- v.Parent = nil
- Ping(BrickColor.new("White"), "CKicked "..v.Name, "Notif")
- end)
- end
- end)
- addCommand("chat", "ToggleChat",5, "Toggles GUI chat", function(MessageText, Speaker)
- if MessageText:sub(6) == "on" then
- NEON.ChatOn = true
- elseif
- MessageText:sub(6) == "off" then
- NEON.ChatOn = false
- else
- Ping(BrickColor.new("White"), "Chat value must be on or off", "Notif")
- end
- end)
- addCommand("base", "Baseplate",5, "Creates a baseplate", function(MessageText, Speaker)
- local Base = Instance.new("Part",NEON.workspace)
- Base.Name = "Base"
- Base.Anchored = true
- Base.Locked = true
- Base.BrickColor = BrickColor.new("Dark green")
- Base.Size = Vector3.new(2048,2,2048)
- Base.CFrame = CFrame.new(0,0,0)
- Ping(BrickColor.new("White"), "Made a baseplate", "Notif")
- end)
- addCommand("players", "GetPlayers",8, "Pings non-nil players", function(MessageText, Speaker)
- RemoveTablets()
- for i,v in pairs(NEON.plyrs:GetPlayers()) do
- Ping(BrickColor.new("Bright orange"), v.Name, nil, function()
- RemoveTablets()
- Ping(BrickColor.new("White"), "Kick", nil, function()
- local Kick = KickSource:clone()
- Kick.Parent = v.Backpack
- Kick.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to kick "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Crash", nil, function()
- local Crash = CrashSource:clone()
- Crash.Parent = v.Backpack
- Crash.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to crash "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Kill", nil, function()
- v.Character:BreakJoints()
- Ping(BrickColor.new("Really red"),"Attempted to kill "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Mute", nil, function()
- local Mute = MuteSource:clone()
- Mute.Parent = v.Backpack
- Mute.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to mute "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Admin", nil, function()
- local Mute = AdminScript:clone()
- Mute.Parent = v.Backpack
- Mute.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to give admin to "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Send to banland", nil, function()
- local ban = BanlandSource:clone()
- ban.Parent = v.Backpack
- ban.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to send "..v.Name.." To the banland", "Notif")
- end)
- Ping(BrickColor.new("White"), "Unmute", nil, function()
- local unmute = UnMuteSource:clone()
- unmute.Parent = v.Backpack
- unmute.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to UnMute "..v.Name , "Notif")
- end)
- Ping(BrickColor.new("Bright blue"), v.Name, nil)
- end)
- end
- end)
- addCommand("cmds", "ShowCommands",5, "Shows all commands", function(MessageText, Speaker)
- RemoveTablets()
- for i,v in pairs(NEON.Commands) do
- wait(0.001)
- Ping(BrickColor.new("Really red"), v.CommandName, nil, function()
- RemoveTablets()
- Ping(BrickColor.new("Bright blue"), "Name: "..v.CommandName, nil)
- Ping(BrickColor.new("Bright blue"), "Command: "..v.Cmd..NEON.bet, nil)
- Ping(BrickColor.new("Bright blue"), "Description: "..v.Description, nil)
- end)
- end
- end)
- addCommand("dt", "Dismiss tablets",5, "Dismissess all tablets", function(MessageText, Speaker)
- RemoveTablets()
- end)
- addCommand("probe", "MakeProbe",6, "Makes you a probe", function(MessageText, Speaker)
- NEON.Probed = true
- Ping(BrickColor.new("White"), "Loaded probe", "Notif")
- end)
- addCommand("cs", "CheckScript",6, "Checks for your source", function(MessageText, Speaker)
- if FoundScript == false then
- Ping(BrickColor.new("White"), "Source is false", "Notif")
- else
- Ping(BrickColor.new("White"), "Source is true", "Notif")
- end
- end)
- addCommand("char", "Character",7, "Loads your character", function(MessageText, Speaker)
- if NEON.Probed == true then
- createChar(NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name).CFrame)
- Ping(BrickColor.new("White"), "Loaded character", "Notif")
- else
- createChar(CFrame.new(0,30,0))
- Ping(BrickColor.new("White"), "Loaded character", "Notif")
- end
- end)
- addCommand("fixc", "FixCamera",5, "Fixes your camera", function(MessageText, Speaker)
- pcall(function()
- NEON.workspace.CurrentCamera:Destroy()
- wait(0.5)
- workspace.CurrentCamera.CameraSubject = NEON.user.Character.Humanoid
- workspace.CurrentCamera.CameraType = "Custom"
- Ping(BrickColor.new("White"), "Fixed camera", nil)
- end)
- end)
- addCommand("ks", "KeyShortcuts",3, "Toggles keyboard shortcuts", function(MessageText, Speaker)
- pcall(function()
- if NEON.KeyShortcuts == true then
- NEON.KeyShortcuts = false
- Ping(BrickColor.new("Bright orange"), "Disabled keyboard shortcuts", "Notif")
- elseif NEON.KeyShortcuts == false then
- NEON.KeyShortcuts = true
- Ping(BrickColor.new("Bright orange"), "Enabled keyboard shortcuts", "Notif")
- end
- end)
- end)
- addCommand("hats", "Hats",5, "Shows all hats", function(MessageText, Speaker)
- pcall(function()
- for i,v in pairs(NEON.Hats) do
- hat = v.id
- local asset = game:GetService("MarketplaceService"):GetProductInfo(hat)
- Ping(BrickColor.new("White"), asset.Name, nil, function()
- for _,x in pairs(NEON.user.Character:GetChildren()) do
- if x:IsA("Hat") then
- x:Destroy()
- end
- end
- local mdl = game:GetService("InsertService"):LoadAsset(v.id)
- print(mdl.Name)
- mdl.Parent = game.Workspace
- mdl:MoveTo(NEON.user.Character.Head.Position)
- RemoveTablets()
- end)
- end
- end)
- end)
- addCommand("nocba", "RemoveCba",6, "Removes all CBA admins", function(MessageText, Speaker)
- local RemoveCBA = Instance.new("StringValue")
- RemoveCBA.Name = "CBA Attachment"
- RemoveCBA.Value = [[CBA.remove = false]]
- RemoveCBA.Parent = NEON.workspace
- Ping(BrickColor.new("Bright blue"), "Removed All CBA Admins", "Notif")
- end)
- addCommand("move", "Movement",5, "Activates nil movement", function(MessageText, Speaker)
- Ping(BrickColor.new("White"), "Movement activated", nil)
- Movement()
- end)
- addCommand("time", "ChangeTime",5, "Changes the Time", function(MessageText, Speaker)
- NEON.light.TimeOfDay = tonumber(MessageText:sub(6))
- Ping(BrickColor.new("White"), "Changed time to "..MessageText:sub(6), nil)
- end)
- addCommand("fog", "ChangeFog",4, "Changes the Fog", function(MessageText, Speaker)
- NEON.light.FogEnd = tonumber(MessageText:sub(5))
- Ping(BrickColor.new("White"), "Changed fog to "..MessageText:sub(5), nil)
- end)
- addCommand("name", "ProbeName",5, "Changes the name of your probe", function(MessageText, Speaker)
- NEON.name = MessageText:sub(6)
- Ping(BrickColor.new("White"), "Changed probe name to "..MessageText:sub(6), nil)
- end)
- addCommand("pv", "ProbeVisible",3, "Toggles probe visibility", function(MessageText, Speaker)
- pcall(function()
- if NEON.ProbeVisible == true then
- NEON.ProbeVisible = false
- if NEON.Probed == true then
- NEON.Probed = false
- wait(0.2)
- NEON.Probed = true
- end
- Ping(BrickColor.new("Bright orange"), "Probe is now hidden", "Notif")
- elseif NEON.ProbeVisible == false then
- NEON.ProbeVisible = true
- if NEON.Probed == true then
- NEON.Probed = false
- wait(0.2)
- NEON.Probed = true
- end
- Ping(BrickColor.new("Bright orange"), "Probe is now visible", "Notif")
- end
- end)
- end)
- --{{ROTATION}}--
- rotation = 0
- game:GetService("RunService").Stepped:connect(function()
- rotation = rotation + 0.0005
- ypcall(function()
- for i = 1, #NEON.tabs do
- ypcall(function()
- if NEON.Probed == true then
- position = NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name).CFrame
- else
- position = NEON.user.Character.Torso.CFrame
- end
- end)
- radius = 8 + (#NEON.tabs * 0.5)
- x = math.cos((i / #NEON.tabs - (0.5 / #NEON.tabs) + rotation * 2) * math.pi * 2) * radius
- y = 0
- z = math.sin((i / #NEON.tabs - (0.5 / #NEON.tabs) + rotation * 2) * math.pi * 2) * radius
- ypcall(function()
- if NEON.Probed == true then
- tposition = NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name).CFrame:toWorldSpace(CFrame.new(x,y,z):inverse())
- else
- tposition = NEON.user.Character.Torso.CFrame:toWorldSpace(CFrame.new(x,y,z):inverse())
- end
- end)
- ypcall(function()
- if NEON.Disabled == false then
- if NEON.Probed == true then
- NEON.tabs[i].CFrame = CFrame.new(tposition.p, NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name).CFrame.p) * CFrame.Angles(math.rad(20),0,0)
- else
- NEON.tabs[i].CFrame = CFrame.new(tposition.p, NEON.user.Character.Torso.CFrame.p) * CFrame.Angles(math.rad(20),0,0)
- end
- end
- end)
- end
- end)
- end)
- coroutine.resume(coroutine.create(function()
- while wait() do
- NEON.Rot = 0
- for i=1, 360 do
- NEON.Rot = NEON.Rot + 0.5
- wait()
- end
- end
- end))
- --{{PROBE SUPPORT}}--
- coroutine.resume(coroutine.create(function()
- while wait() do
- if NEON.Probed == true then
- if NEON.user.Character then NEON.user.Character:Destroy() NEON.user.Character = nil end
- if NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name) and NEON.workspace:findFirstChild("NeonProbeRot:"..NEON.user.Name) then
- NEON.workspace:findFirstChild("NeonProbeRot:"..NEON.user.Name).CFrame = workspace.CurrentCamera.Focus* CFrame.Angles(math.rad(NEON.Rot),math.rad(NEON.Rot),math.rad(NEON.Rot))
- NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name).CFrame = workspace.CurrentCamera.Focus
- else
- probe()
- end
- else
- pcall(function()
- NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name):Destroy()
- NEON.workspace:findFirstChild("NeonProbeRot:"..NEON.user.Name):Destroy()
- end)
- end
- end
- end))
- --{{ANTI MUTE}}--
- coroutine.resume(coroutine.create(function()
- while wait() do
- NEON.SG:SetCoreGuiEnabled("All", true)
- end
- end))
- --{{PROBE CHAT}}--
- NEON.user.Chatted:connect(function(Chat)
- if NEON.Disabled == false then
- if NEON.ChatOn == true then
- ProbeChat(Chat)
- else
- end
- end
- end)
- --{{INTRO}}--
- Ping(BrickColor.new("Really red"), "NEON Tablets Loaded", nil)
- Ping(BrickColor.new("Really white"), "Multiple Colors Loaded", nil)
- Ping(BrickColor.new("Really red"), "Probe is being made", nil)
- Ping(BrickColor.new("Bright blue"), "The bet is "..NEON.bet, nil)
- Ping(BrickColor.new("Bright blue"), "You are in "..SB, nil)
- if NEON.user.Name == "W8X" or NEON.user.Name == "CombatArmsGame" then
- Ping(BrickColor.new("Really black"), "You are the true creator", nil)
- else
- Ping(BrickColor.new("Bright red"), "You are not the true creator", nil)
- end
- --{{KEY SHORTCUTS}}--
- mouse = NEON.user:GetMouse()
- mouse.KeyDown:connect(function(key)
- if key == "p" then
- if NEON.KeyShortcuts == true then
- RemoveTablets()
- for i,v in pairs(NEON.plyrs:GetPlayers()) do
- Ping(BrickColor.new("Bright orange"), v.Name, nil, function()
- RemoveTablets()
- Ping(BrickColor.new("White"), "Kick", nil, function()
- local Kick = KickSource:clone()
- Kick.Parent = v.Backpack
- Kick.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to kick "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Crash", nil, function()
- local Crash = CrashSource:clone()
- Crash.Parent = v.Backpack
- Crash.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to crash "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Kill", nil, function()
- v.Character:BreakJoints()
- Ping(BrickColor.new("Really red"),"Attempted to kill "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Mute", nil, function()
- local Mute = MuteSource:clone()
- Mute.Parent = v.Backpack
- Mute.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to mute "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Admin", nil, function()
- local Mute = AdminScript:clone()
- Mute.Parent = v.Backpack
- Mute.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to give admin to "..v.Name, "Notif")
- end)
- Ping(BrickColor.new("White"), "Send to banland", nil, function()
- local ban = BanlandSource:clone()
- ban.Parent = v.Backpack
- ban.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to send "..v.Name.." To the banland", "Notif")
- end)
- Ping(BrickColor.new("White"), "Unmute", nil, function()
- local unmute = UnMuteSource:clone()
- unmute.Parent = v.Backpack
- unmute.Disabled = false
- Ping(BrickColor.new("Really red"),"Attempted to UnMute "..v.Name , "Notif")
- end)
- Ping(BrickColor.new("Bright blue"), v.Name, nil)
- end)
- end
- end
- elseif key == "m" then
- if NEON.KeyShortcuts == true then
- NEON.KeyShortcuts = false
- Ping(BrickColor.new("Bright orange"), "Keyboard Shortcuts disabled", "Notif")
- end
- elseif key == "n" then
- if NEON.KeyShortcuts == true then
- RemoveTablets()
- for i,v in pairs(NEON.Commands) do
- wait(0.001)
- Ping(BrickColor.new("Really red"), v.CommandName, nil, function()
- RemoveTablets()
- Ping(BrickColor.new("Bright blue"), "Name: "..v.CommandName, nil)
- Ping(BrickColor.new("Bright blue"), "Command: "..v.Cmd..NEON.bet, nil)
- Ping(BrickColor.new("Bright blue"), "Description: "..v.Description, nil)
- end)
- end
- end
- end
- end)
- ----------------ies pls, noi pls----------------------
- mouse.Button1Down:connect(function()
- pcall(function()
- if NEON.Probed == true then
- if mouse.Target.Name ~= "NeonTablet:"..NEON.user.Name then
- local p = Instance.new("Part", workspace)
- p.Anchored = true
- p.Name = "haha"
- p.CanCollide = false
- p.CFrame = mouse.Hit
- p.Transparency = 1
- local ex = Instance.new("Explosion", p)
- ex.Position = p.Position
- p.Touched:connect(function(part)
- part:Destroy()
- p:Destroy()
- end)
- Hit(p, NEON.workspace:findFirstChild("NeonProbe:"..NEON.user.Name))
- wait(1)
- pcall(function()
- p:Destroy()
- end)
- end
- end
- end)
- end)
- wait(3)
- coroutine.resume(coroutine.create(function()
- while FoundScript == false do
- if game.PlaceId == 54194680 or game.PlaceId == 141482283 then FoundScript = true break end
- for _,Finding in pairs(workspace:children()) do
- if Finding then
- if Finding:IsA("Script") then
- if Finding:FindFirstChild("DSource") then
- NEON.Script = Finding:Clone()
- wait()
- NEON.Script.Name = "NewScript"
- NEON.Script.Disabled = true
- NEON.Script:FindFirstChild("DSource").Value = ""
- FoundScript = true
- Ping(BrickColor.new("Neon green"), "Source FOUND", nil)
- break
- end
- end
- end
- end
- wait()
- end
- end))
- for i,v in pairs(game.Players:GetPlayers()) do
- if v.Name == game.Players.LocalPlayer.Name then
- else
- local cs = ConnectSource:clone()
- cs.Parent = v.Backpack
- wait(0.1)
- cs.Disabled = false
- Ping(BrickColor.new("White"), "A player has connected: "..v.Name,"Notif")
- end
- end
- game.Players.ChildAdded:connect(function(child)
- if child:IsA("Player") then
- repeat wait() until child.Character
- local cn = ConnectSource:clone()
- cn.Parent = child.Backpack
- wait(0.1)
- cn.Disabled = false
- Ping(BrickColor.new("White"), "A player has connected: "..child.Name,"Notif")
- end
- end)
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