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CoffeCopper FE

Nov 25th, 2018
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  1. -----------------------
  2. --[[ Name : CoffeeCopter ]]--
  3. --[[ Description : Based off an old name. ]]--
  4. --[[ \ None / ]]--
  5. -------------------------------------------------------
  6. --A script By Creterisk/makhail07
  7. --Discord Creterisk#2958
  8. -------------------------------------------------------
  9.  
  10. --Everything is Meaningless.....
  11.  
  12. wait(1 / 60)
  13. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  14. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  15. do
  16. print("FE Compatibility code by Mokiros")
  17. script.Parent = Player.Character
  18.  
  19. --RemoteEvent for communicating
  20. local Event = Instance.new("RemoteEvent")
  21. Event.Name = "UserInput_Event"
  22.  
  23. --Fake event to make stuff like Mouse.KeyDown work
  24. local function fakeEvent()
  25. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  26. t.connect = t.Connect
  27. return t
  28. end
  29.  
  30. --Creating fake input objects with fake variables
  31. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  32. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  33. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  34. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  35. end}
  36. --Merged 2 functions into one by checking amount of arguments
  37. CAS.UnbindAction = CAS.BindAction
  38.  
  39. --This function will trigger the events that have been :Connect()'ed
  40. local function te(self,ev,...)
  41. local t = m[ev]
  42. if t and t._fakeEvent and t.Function then
  43. t.Function(...)
  44. end
  45. end
  46. m.TrigEvent = te
  47. UIS.TrigEvent = te
  48.  
  49. Event.OnServerEvent:Connect(function(plr,io)
  50. if plr~=Player then return end
  51. if io.isMouse then
  52. m.Target = io.Target
  53. m.Hit = io.Hit
  54. else
  55. local b = io.UserInputState == Enum.UserInputState.Begin
  56. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  57. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  58. end
  59. for _,t in pairs(CAS.Actions) do
  60. for _,k in pairs(t.Keys) do
  61. if k==io.KeyCode then
  62. t.Function(t.Name,io.UserInputState,io)
  63. end
  64. end
  65. end
  66. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  67. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  68. end
  69. end)
  70. Event.Parent = NLS([==[
  71. local Player = game:GetService("Players").LocalPlayer
  72. local Event = script:WaitForChild("UserInput_Event")
  73.  
  74. local UIS = game:GetService("UserInputService")
  75. local input = function(io,a)
  76. if a then return end
  77. --Since InputObject is a client-side instance, we create and pass table instead
  78. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  79. end
  80. UIS.InputBegan:Connect(input)
  81. UIS.InputEnded:Connect(input)
  82.  
  83. local Mouse = Player:GetMouse()
  84. local h,t
  85. --Give the server mouse data 30 times every second, but only if the values changed
  86. --If player is not moving their mouse, client won't fire events
  87. while wait(1/30) do
  88. if h~=Mouse.Hit or t~=Mouse.Target then
  89. h,t=Mouse.Hit,Mouse.Target
  90. Event:FireServer({isMouse=true,Target=t,Hit=h})
  91. end
  92. end]==],Player.Character)
  93. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  94. end
  95.  
  96. local plr = owner
  97. print('Local User is '..plr.Name)
  98. print('CoffeeCopter Loaded')
  99. print([[
  100. I honestly, don't know why I made this,
  101. but it's a simple script, so I don't really care much about it.
  102.  
  103. Controls :
  104. T - Taunt ( Random Sentences )
  105. Q - Sitt
  106. Click - Sipp
  107. ]])
  108. local char = plr.character
  109. local hum = char:FindFirstChildOfClass'Humanoid'
  110. local hed = char.Head
  111. local root = char:FindFirstChild'HumanoidRootPart'
  112. local rootj = root.RootJoint
  113. local tors = char.Torso
  114. local ra = char["Right Arm"]
  115. local la = char["Left Arm"]
  116. local rl = char["Right Leg"]
  117. local ll = char["Left Leg"]
  118. local neck = tors["Neck"]
  119. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  120. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  121. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  122. local maincolor = BrickColor.new("Institutional white")
  123. -------------------------------------------------------
  124. --Start Good Stuff--
  125. -------------------------------------------------------
  126. cam = game.Workspace.CurrentCamera
  127. CF = CFrame.new
  128. angles = CFrame.Angles
  129. attack = false
  130. Euler = CFrame.fromEulerAnglesXYZ
  131. Rad = math.rad
  132. IT = Instance.new
  133. BrickC = BrickColor.new
  134. Cos = math.cos
  135. Acos = math.acos
  136. Sin = math.sin
  137. Asin = math.asin
  138. Abs = math.abs
  139. Mrandom = math.random
  140. Floor = math.floor
  141. -------------------------------------------------------
  142. --End Good Stuff--
  143. -------------------------------------------------------
  144. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  145. RSH, LSH = nil, nil
  146. RW = Instance.new("Weld")
  147. LW = Instance.new("Weld")
  148. RH = tors["Right Hip"]
  149. LH = tors["Left Hip"]
  150. RSH = tors["Right Shoulder"]
  151. LSH = tors["Left Shoulder"]
  152. RSH.Parent = nil
  153. LSH.Parent = nil
  154. RW.Name = "RW"
  155. RW.Part0 = tors
  156. RW.C0 = CF(1.5, 0.5, 0)
  157. RW.C1 = CF(0, 0.5, 0)
  158. RW.Part1 = ra
  159. RW.Parent = tors
  160. LW.Name = "LW"
  161. LW.Part0 = tors
  162. LW.C0 = CF(-1.5, 0.5, 0)
  163. LW.C1 = CF(0, 0.5, 0)
  164. LW.Part1 = la
  165. LW.Parent = tors
  166. Effects = {}
  167. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  168. local wld = Instance.new("Weld", wp1)
  169. wld.Part0 = wp0
  170. wld.Part1 = wp1
  171. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  172. end
  173. newWeld(tors, ll, -0.5, -1, 0)
  174. ll.Weld.C1 = CFrame.new(0, 1, 0)
  175. newWeld(tors, rl, 0.5, -1, 0)
  176. rl.Weld.C1 = CFrame.new(0, 1, 0)
  177. -------------------------------------------------------
  178. --Start HeartBeat--
  179. -------------------------------------------------------
  180. ArtificialHB = Instance.new("BindableEvent", script)
  181. ArtificialHB.Name = "Heartbeat"
  182. script:WaitForChild("Heartbeat")
  183.  
  184. frame = 1 / 60
  185. tf = 0
  186. allowframeloss = false
  187. tossremainder = false
  188.  
  189.  
  190. lastframe = tick()
  191. script.Heartbeat:Fire()
  192.  
  193.  
  194. game:GetService("RunService").Heartbeat:connect(function(s, p)
  195. tf = tf + s
  196. if tf >= frame then
  197. if allowframeloss then
  198. script.Heartbeat:Fire()
  199. lastframe = tick()
  200. else
  201. for i = 1, math.floor(tf / frame) do
  202. script.Heartbeat:Fire()
  203. end
  204. lastframe = tick()
  205. end
  206. if tossremainder then
  207. tf = 0
  208. else
  209. tf = tf - frame * math.floor(tf / frame)
  210. end
  211. end
  212. end)
  213. -------------------------------------------------------
  214. --End HeartBeat--
  215. -------------------------------------------------------
  216.  
  217. -------------------------------------------------------
  218. --Start Important Functions--
  219. -------------------------------------------------------
  220. function swait(num)
  221. if num == 0 or num == nil then
  222. game:service("RunService").Stepped:wait(0)
  223. else
  224. for i = 0, num do
  225. game:service("RunService").Stepped:wait(0)
  226. end
  227. end
  228. end
  229. function thread(f)
  230. coroutine.resume(coroutine.create(f))
  231. end
  232. function clerp(a, b, t)
  233. local qa = {
  234. QuaternionFromCFrame(a)
  235. }
  236. local qb = {
  237. QuaternionFromCFrame(b)
  238. }
  239. local ax, ay, az = a.x, a.y, a.z
  240. local bx, by, bz = b.x, b.y, b.z
  241. local _t = 1 - t
  242. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  243. end
  244. function QuaternionFromCFrame(cf)
  245. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  246. local trace = m00 + m11 + m22
  247. if trace > 0 then
  248. local s = math.sqrt(1 + trace)
  249. local recip = 0.5 / s
  250. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  251. else
  252. local i = 0
  253. if m00 < m11 then
  254. i = 1
  255. end
  256. if m22 > (i == 0 and m00 or m11) then
  257. i = 2
  258. end
  259. if i == 0 then
  260. local s = math.sqrt(m00 - m11 - m22 + 1)
  261. local recip = 0.5 / s
  262. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  263. elseif i == 1 then
  264. local s = math.sqrt(m11 - m22 - m00 + 1)
  265. local recip = 0.5 / s
  266. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  267. elseif i == 2 then
  268. local s = math.sqrt(m22 - m00 - m11 + 1)
  269. local recip = 0.5 / s
  270. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  271. end
  272. end
  273. end
  274. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  275. local xs, ys, zs = x + x, y + y, z + z
  276. local wx, wy, wz = w * xs, w * ys, w * zs
  277. local xx = x * xs
  278. local xy = x * ys
  279. local xz = x * zs
  280. local yy = y * ys
  281. local yz = y * zs
  282. local zz = z * zs
  283. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  284. end
  285. function QuaternionSlerp(a, b, t)
  286. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  287. local startInterp, finishInterp
  288. if cosTheta >= 1.0E-4 then
  289. if 1 - cosTheta > 1.0E-4 then
  290. local theta = math.acos(cosTheta)
  291. local invSinTheta = 1 / Sin(theta)
  292. startInterp = Sin((1 - t) * theta) * invSinTheta
  293. finishInterp = Sin(t * theta) * invSinTheta
  294. else
  295. startInterp = 1 - t
  296. finishInterp = t
  297. end
  298. elseif 1 + cosTheta > 1.0E-4 then
  299. local theta = math.acos(-cosTheta)
  300. local invSinTheta = 1 / Sin(theta)
  301. startInterp = Sin((t - 1) * theta) * invSinTheta
  302. finishInterp = Sin(t * theta) * invSinTheta
  303. else
  304. startInterp = t - 1
  305. finishInterp = t
  306. end
  307. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  308. end
  309. function rayCast(Position, Direction, Range, Ignore)
  310. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  311. end
  312. local RbxUtility = LoadLibrary("RbxUtility")
  313. local Create = RbxUtility.Create
  314.  
  315. -------------------------------------------------------
  316. --Start Damage Function--
  317. -------------------------------------------------------
  318. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  319. if hit.Parent == nil then
  320. return
  321. end
  322. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  323. for _, v in pairs(hit.Parent:children()) do
  324. if v:IsA("Humanoid") then
  325. h = v
  326. end
  327. end
  328. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  329.  
  330. hit.Parent:FindFirstChild("Head"):BreakJoints()
  331. end
  332.  
  333. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  334. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  335. if hit.Parent.DebounceHit.Value == true then
  336. return
  337. end
  338. end
  339. if insta == true then
  340. hit.Parent:FindFirstChild("Head"):BreakJoints()
  341. end
  342. local c = Create("ObjectValue"){
  343. Name = "creator",
  344. Value = game:service("Players").LocalPlayer,
  345. Parent = h,
  346. }
  347. game:GetService("Debris"):AddItem(c, .5)
  348. if HitSound ~= nil and HitPitch ~= nil then
  349. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  350. end
  351. local Damage = math.random(minim, maxim)
  352. local blocked = false
  353. local block = hit.Parent:findFirstChild("Block")
  354. if block ~= nil then
  355. if block.className == "IntValue" then
  356. if block.Value > 0 then
  357. blocked = true
  358. block.Value = block.Value - 1
  359. print(block.Value)
  360. end
  361. end
  362. end
  363. if blocked == false then
  364. h.Health = h.Health - Damage
  365. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  366. else
  367. h.Health = h.Health - (Damage / 2)
  368. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  369. end
  370. if Type == "Knockdown" then
  371. local hum = hit.Parent.Humanoid
  372. hum.PlatformStand = true
  373. coroutine.resume(coroutine.create(function(HHumanoid)
  374. swait(1)
  375. HHumanoid.PlatformStand = false
  376. end), hum)
  377. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  378. local bodvol = Create("BodyVelocity"){
  379. velocity = angle * knockback,
  380. P = 5000,
  381. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  382. Parent = hit,
  383. }
  384. local rl = Create("BodyAngularVelocity"){
  385. P = 3000,
  386. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  387. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  388. Parent = hit,
  389. }
  390. game:GetService("Debris"):AddItem(bodvol, .5)
  391. game:GetService("Debris"):AddItem(rl, .5)
  392. elseif Type == "Normal" then
  393. local vp = Create("BodyVelocity"){
  394. P = 500,
  395. maxForce = Vector3.new(math.huge, 0, math.huge),
  396. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  397. }
  398. if knockback > 0 then
  399. vp.Parent = hit.Parent.Torso
  400. end
  401. game:GetService("Debris"):AddItem(vp, .5)
  402. elseif Type == "Up" then
  403. local bodyVelocity = Create("BodyVelocity"){
  404. velocity = Vector3.new(0, 20, 0),
  405. P = 5000,
  406. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  407. Parent = hit,
  408. }
  409. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  410. elseif Type == "DarkUp" then
  411. coroutine.resume(coroutine.create(function()
  412. for i = 0, 1, 0.1 do
  413. swait()
  414. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  415. end
  416. end))
  417. local bodyVelocity = Create("BodyVelocity"){
  418. velocity = Vector3.new(0, 20, 0),
  419. P = 5000,
  420. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  421. Parent = hit,
  422. }
  423. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  424. elseif Type == "Snare" then
  425. local bp = Create("BodyPosition"){
  426. P = 2000,
  427. D = 100,
  428. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  429. position = hit.Parent.Torso.Position,
  430. Parent = hit.Parent.Torso,
  431. }
  432. game:GetService("Debris"):AddItem(bp, 1)
  433. elseif Type == "Freeze" then
  434. local BodPos = Create("BodyPosition"){
  435. P = 50000,
  436. D = 1000,
  437. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  438. position = hit.Parent.Torso.Position,
  439. Parent = hit.Parent.Torso,
  440. }
  441. local BodGy = Create("BodyGyro") {
  442. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  443. P = 20e+003,
  444. Parent = hit.Parent.Torso,
  445. cframe = hit.Parent.Torso.CFrame,
  446. }
  447. hit.Parent.Torso.Anchored = true
  448. coroutine.resume(coroutine.create(function(Part)
  449. swait(1.5)
  450. Part.Anchored = false
  451. end), hit.Parent.Torso)
  452. game:GetService("Debris"):AddItem(BodPos, 3)
  453. game:GetService("Debris"):AddItem(BodGy, 3)
  454. end
  455. local debounce = Create("BoolValue"){
  456. Name = "DebounceHit",
  457. Parent = hit.Parent,
  458. Value = true,
  459. }
  460. game:GetService("Debris"):AddItem(debounce, Delay)
  461. c = Create("ObjectValue"){
  462. Name = "creator",
  463. Value = Player,
  464. Parent = h,
  465. }
  466. game:GetService("Debris"):AddItem(c, .5)
  467. end
  468. end
  469. -------------------------------------------------------
  470. --End Damage Function--
  471. -------------------------------------------------------
  472.  
  473. -------------------------------------------------------
  474. --Start Damage Function Customization--
  475. -------------------------------------------------------
  476. function ShowDamage(Pos, Text, Time, Color)
  477. local Rate = (1 / 30)
  478. local Pos = (Pos or Vector3.new(0, 0, 0))
  479. local Text = (Text or "")
  480. local Time = (Time or 2)
  481. local Color = (Color or Color3.new(1, 0, 1))
  482. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  483. EffectPart.Anchored = true
  484. local BillboardGui = Create("BillboardGui"){
  485. Size = UDim2.new(3, 0, 3, 0),
  486. Adornee = EffectPart,
  487. Parent = EffectPart,
  488. }
  489. local TextLabel = Create("TextLabel"){
  490. BackgroundTransparency = 1,
  491. Size = UDim2.new(1, 0, 1, 0),
  492. Text = Text,
  493. Font = "Bodoni",
  494. TextColor3 = Color,
  495. TextScaled = true,
  496. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  497. Parent = BillboardGui,
  498. }
  499. game.Debris:AddItem(EffectPart, (Time))
  500. EffectPart.Parent = game:GetService("Workspace")
  501. delay(0, function()
  502. local Frames = (Time / Rate)
  503. for Frame = 1, Frames do
  504. wait(Rate)
  505. local Percent = (Frame / Frames)
  506. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  507. TextLabel.TextTransparency = Percent
  508. end
  509. if EffectPart and EffectPart.Parent then
  510. EffectPart:Destroy()
  511. end
  512. end)
  513. end
  514. -------------------------------------------------------
  515. --End Damage Function Customization--
  516. -------------------------------------------------------
  517.  
  518. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  519. for _, c in pairs(workspace:children()) do
  520. local hum = c:findFirstChild("Humanoid")
  521. if hum ~= nil then
  522. local head = c:findFirstChild("Head")
  523. if head ~= nil then
  524. local targ = head.Position - Part.Position
  525. local mag = targ.magnitude
  526. if magni >= mag and c.Name ~= plr.Name then
  527. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  528. end
  529. end
  530. end
  531. end
  532. end
  533.  
  534.  
  535. CFuncs = {
  536. Part = {
  537. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  538. local Part = Create("Part")({
  539. Parent = Parent,
  540. Reflectance = Reflectance,
  541. Transparency = Transparency,
  542. CanCollide = false,
  543. Locked = true,
  544. BrickColor = BrickColor.new(tostring(BColor)),
  545. Name = Name,
  546. Size = Size,
  547. Material = Material
  548. })
  549. RemoveOutlines(Part)
  550. return Part
  551. end
  552. },
  553. Mesh = {
  554. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  555. local Msh = Create(Mesh)({
  556. Parent = Part,
  557. Offset = OffSet,
  558. Scale = Scale
  559. })
  560. if Mesh == "SpecialMesh" then
  561. Msh.MeshType = MeshType
  562. Msh.MeshId = MeshId
  563. end
  564. return Msh
  565. end
  566. },
  567. Mesh = {
  568. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  569. local Msh = Create(Mesh)({
  570. Parent = Part,
  571. Offset = OffSet,
  572. Scale = Scale
  573. })
  574. if Mesh == "SpecialMesh" then
  575. Msh.MeshType = MeshType
  576. Msh.MeshId = MeshId
  577. end
  578. return Msh
  579. end
  580. },
  581. Weld = {
  582. Create = function(Parent, Part0, Part1, C0, C1)
  583. local Weld = Create("Weld")({
  584. Parent = Parent,
  585. Part0 = Part0,
  586. Part1 = Part1,
  587. C0 = C0,
  588. C1 = C1
  589. })
  590. return Weld
  591. end
  592. },
  593. Sound = {
  594. Create = function(id, par, vol, pit)
  595. coroutine.resume(coroutine.create(function()
  596. local S = Create("Sound")({
  597. Volume = vol,
  598. Pitch = pit or 1,
  599. SoundId = id,
  600. Parent = par or workspace
  601. })
  602. wait()
  603. S:play()
  604. game:GetService("Debris"):AddItem(S, 6)
  605. end))
  606. end
  607. },
  608. ParticleEmitter = {
  609. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  610. local fp = Create("ParticleEmitter")({
  611. Parent = Parent,
  612. Color = ColorSequence.new(Color1, Color2),
  613. LightEmission = LightEmission,
  614. Size = Size,
  615. Texture = Texture,
  616. Transparency = Transparency,
  617. ZOffset = ZOffset,
  618. Acceleration = Accel,
  619. Drag = Drag,
  620. LockedToPart = LockedToPart,
  621. VelocityInheritance = VelocityInheritance,
  622. EmissionDirection = EmissionDirection,
  623. Enabled = Enabled,
  624. Lifetime = LifeTime,
  625. Rate = Rate,
  626. Rotation = Rotation,
  627. RotSpeed = RotSpeed,
  628. Speed = Speed,
  629. VelocitySpread = VelocitySpread
  630. })
  631. return fp
  632. end
  633. }
  634. }
  635. function RemoveOutlines(part)
  636. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  637. end
  638. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  639. local Part = Create("Part")({
  640. formFactor = FormFactor,
  641. Parent = Parent,
  642. Reflectance = Reflectance,
  643. Transparency = Transparency,
  644. CanCollide = false,
  645. Locked = true,
  646. BrickColor = BrickColor.new(tostring(BColor)),
  647. Name = Name,
  648. Size = Size,
  649. Material = Material
  650. })
  651. RemoveOutlines(Part)
  652. return Part
  653. end
  654. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  655. local Msh = Create(Mesh)({
  656. Parent = Part,
  657. Offset = OffSet,
  658. Scale = Scale
  659. })
  660. if Mesh == "SpecialMesh" then
  661. Msh.MeshType = MeshType
  662. Msh.MeshId = MeshId
  663. end
  664. return Msh
  665. end
  666. function CreateWeld(Parent, Part0, Part1, C0, C1)
  667. local Weld = Create("Weld")({
  668. Parent = Parent,
  669. Part0 = Part0,
  670. Part1 = Part1,
  671. C0 = C0,
  672. C1 = C1
  673. })
  674. return Weld
  675. end
  676.  
  677.  
  678. -------------------------------------------------------
  679. --Start Effect Function--
  680. -------------------------------------------------------
  681. EffectModel = Instance.new("Model", char)
  682. Effects = {
  683. Block = {
  684. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  685. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  686. prt.Anchored = true
  687. prt.CFrame = cframe
  688. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  689. game:GetService("Debris"):AddItem(prt, 10)
  690. if Type == 1 or Type == nil then
  691. table.insert(Effects, {
  692. prt,
  693. "Block1",
  694. delay,
  695. x3,
  696. y3,
  697. z3,
  698. msh
  699. })
  700. elseif Type == 2 then
  701. table.insert(Effects, {
  702. prt,
  703. "Block2",
  704. delay,
  705. x3,
  706. y3,
  707. z3,
  708. msh
  709. })
  710. else
  711. table.insert(Effects, {
  712. prt,
  713. "Block3",
  714. delay,
  715. x3,
  716. y3,
  717. z3,
  718. msh
  719. })
  720. end
  721. end
  722. },
  723. Sphere = {
  724. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  725. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  726. prt.Anchored = true
  727. prt.CFrame = cframe
  728. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  729. game:GetService("Debris"):AddItem(prt, 10)
  730. table.insert(Effects, {
  731. prt,
  732. "Cylinder",
  733. delay,
  734. x3,
  735. y3,
  736. z3,
  737. msh
  738. })
  739. end
  740. },
  741. Cylinder = {
  742. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  743. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  744. prt.Anchored = true
  745. prt.CFrame = cframe
  746. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  747. game:GetService("Debris"):AddItem(prt, 10)
  748. table.insert(Effects, {
  749. prt,
  750. "Cylinder",
  751. delay,
  752. x3,
  753. y3,
  754. z3,
  755. msh
  756. })
  757. end
  758. },
  759. Wave = {
  760. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  761. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  762. prt.Anchored = true
  763. prt.CFrame = cframe
  764. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  765. game:GetService("Debris"):AddItem(prt, 10)
  766. table.insert(Effects, {
  767. prt,
  768. "Cylinder",
  769. delay,
  770. x3 / 60,
  771. y3 / 60,
  772. z3 / 60,
  773. msh
  774. })
  775. end
  776. },
  777. Ring = {
  778. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  779. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  780. prt.Anchored = true
  781. prt.CFrame = cframe
  782. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  783. game:GetService("Debris"):AddItem(prt, 10)
  784. table.insert(Effects, {
  785. prt,
  786. "Cylinder",
  787. delay,
  788. x3,
  789. y3,
  790. z3,
  791. msh
  792. })
  793. end
  794. },
  795. Break = {
  796. Create = function(brickcolor, cframe, x1, y1, z1)
  797. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  798. prt.Anchored = true
  799. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  800. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  801. local num = math.random(10, 50) / 1000
  802. game:GetService("Debris"):AddItem(prt, 10)
  803. table.insert(Effects, {
  804. prt,
  805. "Shatter",
  806. num,
  807. prt.CFrame,
  808. math.random() - math.random(),
  809. 0,
  810. math.random(50, 100) / 100
  811. })
  812. end
  813. },
  814. Spiral = {
  815. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  816. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  817. prt.Anchored = true
  818. prt.CFrame = cframe
  819. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  820. game:GetService("Debris"):AddItem(prt, 10)
  821. table.insert(Effects, {
  822. prt,
  823. "Cylinder",
  824. delay,
  825. x3,
  826. y3,
  827. z3,
  828. msh
  829. })
  830. end
  831. },
  832. Push = {
  833. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  834. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  835. prt.Anchored = true
  836. prt.CFrame = cframe
  837. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  838. game:GetService("Debris"):AddItem(prt, 10)
  839. table.insert(Effects, {
  840. prt,
  841. "Cylinder",
  842. delay,
  843. x3,
  844. y3,
  845. z3,
  846. msh
  847. })
  848. end
  849. }
  850. }
  851. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  852. local fp = IT("Part")
  853. fp.formFactor = formfactor
  854. fp.Parent = parent
  855. fp.Reflectance = reflectance
  856. fp.Transparency = transparency
  857. fp.CanCollide = false
  858. fp.Locked = true
  859. fp.BrickColor = brickcolor
  860. fp.Name = name
  861. fp.Size = size
  862. fp.Position = tors.Position
  863. RemoveOutlines(fp)
  864. fp.Material = "SmoothPlastic"
  865. fp:BreakJoints()
  866. return fp
  867. end
  868.  
  869. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  870. local mesh = IT(Mesh)
  871. mesh.Parent = part
  872. if Mesh == "SpecialMesh" then
  873. mesh.MeshType = meshtype
  874. if meshid ~= "nil" then
  875. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  876. end
  877. end
  878. mesh.Offset = offset
  879. mesh.Scale = scale
  880. return mesh
  881. end
  882.  
  883. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  884. local type = type
  885. local rng = Instance.new("Part", char)
  886. rng.Anchored = true
  887. rng.BrickColor = color
  888. rng.CanCollide = false
  889. rng.FormFactor = 3
  890. rng.Name = "Ring"
  891. rng.Material = "Neon"
  892. rng.Size = Vector3.new(1, 1, 1)
  893. rng.Transparency = 0
  894. rng.TopSurface = 0
  895. rng.BottomSurface = 0
  896. rng.CFrame = pos
  897. local rngm = Instance.new("SpecialMesh", rng)
  898. rngm.MeshType = MType
  899. rngm.Scale = scale
  900. local scaler2 = 1
  901. if type == "Add" then
  902. scaler2 = 1 * value
  903. elseif type == "Divide" then
  904. scaler2 = 1 / value
  905. end
  906. coroutine.resume(coroutine.create(function()
  907. for i = 0, 10 / bonuspeed, 0.1 do
  908. swait()
  909. if type == "Add" then
  910. scaler2 = scaler2 - 0.01 * value / bonuspeed
  911. elseif type == "Divide" then
  912. scaler2 = scaler2 - 0.01 / value * bonuspeed
  913. end
  914. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  915. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  916. end
  917. rng:Destroy()
  918. end))
  919. end
  920.  
  921. function Eviscerate(dude)
  922. if dude.Name ~= char then
  923. local bgf = IT("BodyGyro", dude.Head)
  924. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  925. local val = IT("BoolValue", dude)
  926. val.Name = "IsHit"
  927. local ds = coroutine.wrap(function()
  928. dude:WaitForChild("Head"):BreakJoints()
  929. wait(0.5)
  930. target = nil
  931. coroutine.resume(coroutine.create(function()
  932. for i, v in pairs(dude:GetChildren()) do
  933. if v:IsA("Accessory") then
  934. v:Destroy()
  935. end
  936. if v:IsA("Humanoid") then
  937. v:Destroy()
  938. end
  939. if v:IsA("CharacterMesh") then
  940. v:Destroy()
  941. end
  942. if v:IsA("Model") then
  943. v:Destroy()
  944. end
  945. if v:IsA("Part") or v:IsA("MeshPart") then
  946. for x, o in pairs(v:GetChildren()) do
  947. if o:IsA("Decal") then
  948. o:Destroy()
  949. end
  950. end
  951. coroutine.resume(coroutine.create(function()
  952. v.Material = "Neon"
  953. v.CanCollide = false
  954. local PartEmmit1 = IT("ParticleEmitter", v)
  955. PartEmmit1.LightEmission = 1
  956. PartEmmit1.Texture = "rbxassetid://284205403"
  957. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  958. PartEmmit1.Rate = 150
  959. PartEmmit1.Lifetime = NumberRange.new(1)
  960. PartEmmit1.Size = NumberSequence.new({
  961. NumberSequenceKeypoint.new(0, 0.75, 0),
  962. NumberSequenceKeypoint.new(1, 0, 0)
  963. })
  964. PartEmmit1.Transparency = NumberSequence.new({
  965. NumberSequenceKeypoint.new(0, 0, 0),
  966. NumberSequenceKeypoint.new(1, 1, 0)
  967. })
  968. PartEmmit1.Speed = NumberRange.new(0, 0)
  969. PartEmmit1.VelocitySpread = 30000
  970. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  971. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  972. local BodPoss = IT("BodyPosition", v)
  973. BodPoss.P = 3000
  974. BodPoss.D = 1000
  975. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  976. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  977. v.Color = maincolor.Color
  978. coroutine.resume(coroutine.create(function()
  979. for i = 0, 49 do
  980. swait(1)
  981. v.Transparency = v.Transparency + 0.08
  982. end
  983. wait(0.5)
  984. PartEmmit1.Enabled = false
  985. wait(3)
  986. v:Destroy()
  987. dude:Destroy()
  988. end))
  989. end))
  990. end
  991. end
  992. end))
  993. end)
  994. ds()
  995. end
  996. end
  997.  
  998. function FindNearestHead(Position, Distance, SinglePlayer)
  999. if SinglePlayer then
  1000. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1001. end
  1002. local List = {}
  1003. for i, v in pairs(workspace:GetChildren()) do
  1004. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1005. table.insert(List, v)
  1006. end
  1007. end
  1008. return List
  1009. end
  1010.  
  1011. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1012. local type = type
  1013. local rng = Instance.new("Part", char)
  1014. rng.Anchored = true
  1015. rng.BrickColor = color
  1016. rng.CanCollide = false
  1017. rng.FormFactor = 3
  1018. rng.Name = "Ring"
  1019. rng.Material = "Neon"
  1020. rng.Size = Vector3.new(1, 1, 1)
  1021. rng.Transparency = 0
  1022. rng.TopSurface = 0
  1023. rng.BottomSurface = 0
  1024. rng.CFrame = pos
  1025. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1026. local rngm = Instance.new("SpecialMesh", rng)
  1027. rngm.MeshType = MType
  1028. rngm.Scale = Vector3.new(x1, y1, z1)
  1029. local scaler2 = 1
  1030. local speeder = FastSpeed
  1031. if type == "Add" then
  1032. scaler2 = 1 * value
  1033. elseif type == "Divide" then
  1034. scaler2 = 1 / value
  1035. end
  1036. coroutine.resume(coroutine.create(function()
  1037. for i = 0, 10 / bonuspeed, 0.1 do
  1038. swait()
  1039. if type == "Add" then
  1040. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1041. elseif type == "Divide" then
  1042. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1043. end
  1044. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1045. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1046. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1047. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1048. end
  1049. rng:Destroy()
  1050. end))
  1051. end
  1052.  
  1053. function SoulSteal(dude)
  1054. if dude.Name ~= char then
  1055. local bgf = IT("BodyGyro", dude.Head)
  1056. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1057. local val = IT("BoolValue", dude)
  1058. val.Name = "IsHit"
  1059. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1060. local soulst = coroutine.wrap(function()
  1061. local soul = Instance.new("Part",dude)
  1062. soul.Size = Vector3.new(1,1,1)
  1063. soul.CanCollide = false
  1064. soul.Anchored = false
  1065. soul.Position = torso.Position
  1066. soul.Transparency = 1
  1067. local PartEmmit1 = IT("ParticleEmitter", soul)
  1068. PartEmmit1.LightEmission = 1
  1069. PartEmmit1.Texture = "rbxassetid://569507414"
  1070. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1071. PartEmmit1.Rate = 250
  1072. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1073. PartEmmit1.Size = NumberSequence.new({
  1074. NumberSequenceKeypoint.new(0, 1, 0),
  1075. NumberSequenceKeypoint.new(1, 0, 0)
  1076. })
  1077. PartEmmit1.Transparency = NumberSequence.new({
  1078. NumberSequenceKeypoint.new(0, 0, 0),
  1079. NumberSequenceKeypoint.new(1, 1, 0)
  1080. })
  1081. PartEmmit1.Speed = NumberRange.new(0, 0)
  1082. PartEmmit1.VelocitySpread = 30000
  1083. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1084. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1085. local BodPoss = IT("BodyPosition", soul)
  1086. BodPoss.P = 3000
  1087. BodPoss.D = 1000
  1088. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1089. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1090. wait(1.6)
  1091. soul.Touched:connect(function(hit)
  1092. if hit.Parent == char then
  1093. soul:Destroy()
  1094. end
  1095. end)
  1096. wait(1.2)
  1097. while soul do
  1098. swait()
  1099. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1100. BodPoss.Position = tors.Position
  1101. end
  1102. end)
  1103. soulst()
  1104. end
  1105. end
  1106. function FaceMouse()
  1107. local Cam = workspace.CurrentCamera
  1108. return {
  1109. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1110. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1111. }
  1112. end
  1113. Effects = {
  1114. Block = function(cf,partsize,meshstart,meshadd,matr,colour,spin,inverse,factor)
  1115. local p = Instance.new("Part",EffectModel)
  1116. p.BrickColor = BrickColor.new(colour)
  1117. p.Size = partsize
  1118. p.Anchored = true
  1119. p.CanCollide = false
  1120. p.Material = matr
  1121. p.CFrame = cf
  1122. if inverse == true then
  1123. p.Transparency = 1
  1124. else
  1125. p.Transparency = 0
  1126. end
  1127. local m = Instance.new("BlockMesh",p)
  1128. m.Scale = meshstart
  1129. coroutine.wrap(function()
  1130. for i = 0, 1, factor do
  1131. swait()
  1132. if inverse == true then
  1133. p.Transparency = 1-i
  1134. else
  1135. p.Transparency = i
  1136. end
  1137. m.Scale = m.Scale + meshadd
  1138. if spin == true then
  1139. p.CFrame = p.CFrame * CFrame.Angles(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1140. end
  1141. end
  1142. p:Destroy()
  1143. end)()
  1144. return p
  1145. end,
  1146. Sphere = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1147. local p = Instance.new("Part",EffectModel)
  1148. p.BrickColor = BrickColor.new(colour)
  1149. p.Size = partsize
  1150. p.Anchored = true
  1151. p.CanCollide = false
  1152. p.Material = matr
  1153. p.CFrame = cf
  1154. if inverse == true then
  1155. p.Transparency = 1
  1156. else
  1157. p.Transparency = 0
  1158. end
  1159. local m = Instance.new("SpecialMesh",p)
  1160. m.MeshType = "Sphere"
  1161. m.Scale = meshstart
  1162. coroutine.wrap(function()
  1163. for i=0,1,factor do
  1164. swait()
  1165. if inverse == true then
  1166. p.Transparency = 1-i
  1167. else
  1168. p.Transparency = i
  1169. end
  1170. m.Scale = m.Scale + meshadd
  1171. end
  1172. p:Destroy()
  1173. end)()
  1174. return p
  1175. end,
  1176.  
  1177. Cylinder = function(cf,partsize,meshstart,meshadd,matr,colour,inverse,factor)
  1178. local p = Instance.new("Part",EffectModel)
  1179. p.BrickColor = BrickColor.new(colour)
  1180. p.Size = partsize
  1181. p.Anchored = true
  1182. p.CanCollide = false
  1183. p.Material = matr
  1184. p.CFrame = cf
  1185. if inverse == true then
  1186. p.Transparency = 1
  1187. else
  1188. p.Transparency = 0
  1189. end
  1190. local m = Instance.new("CylinderMesh",p)
  1191. m.Scale = meshstart
  1192. coroutine.wrap(function()
  1193. for i=0,1,factor do
  1194. swait()
  1195. if inverse == true then
  1196. p.Transparency = 1-i
  1197. else
  1198. p.Transparency = i
  1199. end
  1200. m.Scale = m.Scale + meshadd
  1201. end
  1202. p:Destroy()
  1203. end)()
  1204. return p
  1205. end,
  1206.  
  1207. Wave = function(cf,meshstart,meshadd,colour,spin,inverse,factor)
  1208. local p = Instance.new("Part",EffectModel)
  1209. p.BrickColor = BrickColor.new(colour)
  1210. p.Size = Vector3.new()
  1211. p.Anchored = true
  1212. p.CanCollide = false
  1213. p.CFrame = cf
  1214. if inverse == true then
  1215. p.Transparency = 1
  1216. else
  1217. p.Transparency = 0
  1218. end
  1219. local m = Instance.new("SpecialMesh",p)
  1220. m.MeshId = "rbxassetid://20329976"
  1221. m.Scale = meshstart
  1222. coroutine.wrap(function()
  1223. for i=0,1,factor do
  1224. swait()
  1225. if inverse == true then
  1226. p.Transparency = 1-i
  1227. else
  1228. p.Transparency = i
  1229. end
  1230. m.Scale = m.Scale + meshadd
  1231. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1232. end
  1233. p:Destroy()
  1234. end)()
  1235. return p
  1236. end,
  1237.  
  1238. Ring = function(cf,meshstart,meshadd,colour,inverse,factor)
  1239. local p = Instance.new("Part",EffectModel)
  1240. p.BrickColor = BrickColor.new(colour)
  1241. p.Size = Vector3.new()
  1242. p.Anchored = true
  1243. p.CanCollide = false
  1244. p.CFrame = cf
  1245. if inverse == true then
  1246. p.Transparency = 1
  1247. else
  1248. p.Transparency = 0
  1249. end
  1250. local m = Instance.new("SpecialMesh",p)
  1251. m.MeshId = "rbxassetid://3270017"
  1252. m.Scale = meshstart
  1253. coroutine.wrap(function()
  1254. for i=0,1,factor do
  1255. swait()
  1256. if inverse == true then
  1257. p.Transparency = 1-i
  1258. else
  1259. p.Transparency = i
  1260. end
  1261. m.Scale = m.Scale + meshadd
  1262. end
  1263. p:Destroy()
  1264. end)()
  1265. return p
  1266. end,
  1267.  
  1268. Meshed = function(cf,meshstart,meshadd,colour,meshid,textid,spin,inverse,factor)
  1269. local p = Instance.new("Part",EffectModel)
  1270. p.BrickColor = BrickColor.new(colour)
  1271. p.Size = Vector3.new()
  1272. p.Anchored = true
  1273. p.CanCollide = false
  1274. p.CFrame = cf
  1275. if inverse == true then
  1276. p.Transparency = 1
  1277. else
  1278. p.Transparency = 0
  1279. end
  1280. local m = Instance.new("SpecialMesh",p)
  1281. m.MeshId = meshid
  1282. m.TextureId = textid
  1283. m.Scale = meshstart
  1284. coroutine.wrap(function()
  1285. for i=0,1,factor do
  1286. swait()
  1287. if inverse == true then
  1288. p.Transparency = 1-i
  1289. else
  1290. p.Transparency = i
  1291. end
  1292. m.Scale = m.Scale + meshadd
  1293. p.CFrame = p.CFrame * CFrame.Angles(0,math.rad(spin),0)
  1294. end
  1295. p:Destroy()
  1296. end)()
  1297. return p
  1298. end,
  1299.  
  1300. Explode = function(cf,partsize,meshstart,meshadd,matr,colour,move,inverse,factor)
  1301. local p = Instance.new("Part",EffectModel)
  1302. p.BrickColor = BrickColor.new(colour)
  1303. p.Size = partsize
  1304. p.Anchored = true
  1305. p.CanCollide = false
  1306. p.Material = matr
  1307. p.CFrame = cf * CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360)))
  1308. if inverse == true then
  1309. p.Transparency = 1
  1310. else
  1311. p.Transparency = 0
  1312. end
  1313. local m = Instance.new("SpecialMesh",p)
  1314. m.MeshType = "Sphere"
  1315. m.Scale = meshstart
  1316. coroutine.wrap(function()
  1317. for i=0,1,factor do
  1318. swait()
  1319. if inverse == true then
  1320. p.Transparency = 1-i
  1321. else
  1322. p.Transparency = i
  1323. end
  1324. m.Scale = m.Scale + meshadd
  1325. p.CFrame = p.CFrame * CFrame.new(0,move,0)
  1326. end
  1327. p:Destroy()
  1328. end)()
  1329. return p
  1330. end,
  1331.  
  1332. }
  1333. -------------------------------------------------------
  1334. --End Effect Function--
  1335. -------------------------------------------------------
  1336. function Cso(ID, PARENT, VOLUME, PITCH)
  1337. local NSound = nil
  1338. coroutine.resume(coroutine.create(function()
  1339. NSound = IT("Sound", PARENT)
  1340. NSound.Volume = VOLUME
  1341. NSound.Pitch = PITCH
  1342. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1343. swait()
  1344. NSound:play()
  1345. game:GetService("Debris"):AddItem(NSound, 10)
  1346. end))
  1347. return NSound
  1348. end
  1349. function CamShake(Length, Intensity)
  1350. coroutine.resume(coroutine.create(function()
  1351. local intensity = 1 * Intensity
  1352. local rotM = 0.01 * Intensity
  1353. for i = 0, Length, 0.1 do
  1354. swait()
  1355. intensity = intensity - 0.05 * Intensity / Length
  1356. rotM = rotM - 5.0E-4 * Intensity / Length
  1357. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1358. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1359. end
  1360. hum.CameraOffset = Vector3.new(0, 0, 0)
  1361. end))
  1362. end
  1363. NewInstance = function(instance,parent,properties)
  1364. local inst = Instance.new(instance)
  1365. inst.Parent = parent
  1366. if(properties)then
  1367. for i,v in next, properties do
  1368. pcall(function() inst[i] = v end)
  1369. end
  1370. end
  1371. return inst;
  1372. end
  1373. hum.MaxHealth = 1.0E298
  1374. hum.Health = 1.0E298
  1375. game:GetService("RunService"):BindToRenderStep("HOT", 0, function()
  1376. if hum.Health > 0.1 and hum.Health < 1.0E298 then
  1377. hum.MaxHealth = 1.0E298
  1378. hum.Health = 1.0E298
  1379. end
  1380. end)
  1381. function chatfunc(text, color)
  1382. local chat = coroutine.wrap(function()
  1383. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1384. char:FindFirstChild("TalkingBillBoard"):destroy()
  1385. end
  1386. local naeeym2 = Instance.new("BillboardGui", char)
  1387. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1388. naeeym2.StudsOffset = Vector3.new(0, 1.5, 0)
  1389. naeeym2.Adornee = hed
  1390. naeeym2.Name = "TalkingBillBoard"
  1391. local tecks2 = Instance.new("TextLabel", naeeym2)
  1392. tecks2.BackgroundTransparency = 1
  1393. tecks2.BorderSizePixel = 0
  1394. tecks2.Text = ""
  1395. tecks2.Font = "Fantasy"
  1396. tecks2.TextSize = 30
  1397. tecks2.TextStrokeTransparency = 0
  1398. tecks2.TextColor3 = color
  1399. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1400. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1401. for i = 1, string.len(text) do
  1402. CFuncs.Sound.Create("rbxassetid://928210219", hed, 1, Mrandom(1)/15)
  1403. tecks2.Text = string.sub(text, 1, i)
  1404. swait(1)
  1405. end
  1406. wait(1)
  1407. naeeym2:Destroy()
  1408. end)
  1409. chat()
  1410. end
  1411. New = function(Object, Parent, Name, Data)
  1412. local Object = Instance.new(Object)
  1413. for Index, Value in pairs(Data or {}) do
  1414. Object[Index] = Value
  1415. end
  1416. Object.Parent = Parent
  1417. Object.Name = Name
  1418. return Object
  1419. end
  1420.  
  1421. Cupo = New("Model",char,"Cupo",{})
  1422. Handle = New("Part",Cupo,"Handle",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.232986, 1.05098712, -175.132965, -2.66358597e-06, 0.50003612, -0.866004288, 0.999999762, 3.72325388e-08, -3.4009206e-06, -2.13981866e-06, -0.866004527, -0.500036418),BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1423. Mesh = New("SpecialMesh",Handle,"Mesh",{Scale = Vector3.new(0.600000024, 0.600000024, 1),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1424. Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Symmetric,Size = Vector3.new(1, 1, 1),CFrame = CFrame.new(-132.482986, 1.05098701, -174.699982, 0.866004169, -0.500036061, 4.80877497e-06, 3.40900579e-06, -4.61425361e-06, -0.999999642, 0.500036597, 0.866004586, -1.59157071e-06),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1425. Mesh = New("SpecialMesh",Part,"Mesh",{Scale = Vector3.new(1, 1, 6),MeshId = "http://www.roblox.com/asset/?id=3270017",MeshType = Enum.MeshType.FileMesh,})
  1426. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.866004348, 3.3928352e-06, 0.500036359, -0.500036299, -4.34130516e-06, 0.866004407, 4.95926542e-06, -0.999999881, -1.81985979e-06),C1 = CFrame.new(-1.1920929e-07, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1427. Part = New("Part",Cupo,"Part",{BrickColor = BrickColor.new("Institutional white"),Reflectance = 0.10000000149012,FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 0.75998807, -174.699982, 0.500036061, -4.80877497e-06, 0.866004169, 4.61425361e-06, 0.999999642, 3.40900579e-06, -0.866004586, 1.59157071e-06, 0.500036597),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.972549, 0.972549, 0.972549),})
  1428. Mesh = New("CylinderMesh",Part,"Mesh",{Offset = Vector3.new(0, -0.200000003, 0),Scale = Vector3.new(1, 0.100000001, 1),})
  1429. mot = New("Motor",Part,"mot",{Part0 = Part,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(-0.290999115, -0.499977112, 0, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1430. Coffee = New("Part",Cupo,"Coffee",{BrickColor = BrickColor.new("Reddish brown"),FormFactor = Enum.FormFactor.Plate,Size = Vector3.new(1, 0.400000006, 1),CFrame = CFrame.new(-132.482986, 1.15998101, -174.699982, 0.500036299, -4.95926542e-06, 0.866004348, 4.34130516e-06, 0.999999881, 3.3928352e-06, -0.866004407, 1.81985979e-06, 0.500036359),CanCollide = false,BottomSurface = Enum.SurfaceType.Smooth,TopSurface = Enum.SurfaceType.Smooth,Color = Color3.new(0.411765, 0.25098, 0.156863),})
  1431. Mesh = New("CylinderMesh",Coffee,"Mesh",{Scale = Vector3.new(1, 1.20000005, 1),})
  1432. mot = New("Motor",Coffee,"mot",{Part0 = Coffee,Part1 = Handle,C0 = CFrame.new(0, 0, 0, 0.500036299, 4.34130516e-06, -0.866004407, -4.95926542e-06, 0.999999881, 1.81985979e-06, 0.866004348, 3.3928352e-06, 0.500036359),C1 = CFrame.new(0.108993888, -0.499977112, -1.52587891e-05, -2.81334178e-06, 1, -1.89662967e-06, 0.50003624, -2.4825286e-07, -0.866004586, -0.866004467, -3.39283588e-06, -0.500036418),})
  1433.  
  1434. local HW = NewInstance('Weld',char,{Part0 = ra, Part1 = Handle, C0 = CFrame.new(0, -1.1, -0.1) * CFrame.Angles(Rad(0), Rad(90), Rad(0))})
  1435.  
  1436. -------------------------------------------------------
  1437. --End Important Functions--
  1438. -------------------------------------------------------
  1439.  
  1440.  
  1441. -------------------------------------------------------
  1442. --Start Customization--
  1443. -------------------------------------------------------
  1444. local Player_Size = 1
  1445. if Player_Size ~= 1 then
  1446. root.Size = root.Size * Player_Size
  1447. tors.Size = tors.Size * Player_Size
  1448. hed.Size = hed.Size * Player_Size
  1449. ra.Size = ra.Size * Player_Size
  1450. la.Size = la.Size * Player_Size
  1451. rl.Size = rl.Size * Player_Size
  1452. ll.Size = ll.Size * Player_Size
  1453. ----------------------------------------------------------------------------------
  1454. rootj.Parent = root
  1455. neck.Parent = tors
  1456. RW.Parent = tors
  1457. LW.Parent = tors
  1458. RH.Parent = tors
  1459. LH.Parent = tors
  1460. ----------------------------------------------------------------------------------
  1461. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1462. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1463. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1464. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1465. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1466. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1467. ----------------------------------------------------------------------------------
  1468. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1469. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1470. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1471. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1472. --hat.Parent = Character
  1473. end
  1474. ----------------------------------------------------------------------------------
  1475. local SONG = 1434972291
  1476. local SONG2 = 1434972291
  1477. local Music = Instance.new("Sound",tors)
  1478. Music.Volume = 1
  1479. Music.Looped = true
  1480. Music.Pitch = 1 --Pitcher
  1481. ----------------------------------------------------------------------------------
  1482. local equipped = false
  1483. local idle = 0
  1484. local change = 1
  1485. local val = 0
  1486. local toim = 0
  1487. local idleanim = 0.4
  1488. local sine = 0
  1489. local Sit = 1
  1490. local WasAir = false
  1491. local InAir = false
  1492. local LandTick = 0
  1493. local movelegs = false
  1494. local FF = Instance.new("ForceField",char)
  1495. FF.Visible = false
  1496. local Speed = 16
  1497. local Sitt = false
  1498. local VALUE1 = false
  1499. ----------------------------------------------------------------------------------
  1500. hum.JumpPower = 55
  1501. hum.Animator.Parent = nil
  1502. -------------------------------------------------------
  1503. --End Customization--
  1504. -------------------------------------------------------
  1505.  
  1506.  
  1507. -------------------------------------------------------
  1508. --Start Attacks N Stuff--
  1509. -------------------------------------------------------
  1510. function AttackTemplate()
  1511. attack = true
  1512. for i = 0, 2, 0.1 do
  1513. swait()
  1514. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1515. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 - 5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1516. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1517. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1518. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 + 5 * Sin(sine / 20)), Rad(10 + 5 * Sin(sine / 20))), 0.1)
  1519. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1520. end
  1521. attack = false
  1522. end
  1523. function Taunt()
  1524. attack = true
  1525. movelegs = true
  1526. Speed = 12
  1527. local Chatty = Mrandom(1,5)
  1528. if Chatty == 1 then
  1529. chatfunc("Why do I have to deal with this stuff.", maincolor.Color)
  1530. elseif Chatty == 2 then
  1531. chatfunc("This tea tastes Good", maincolor.Color)
  1532. elseif Chatty == 3 then
  1533. chatfunc("HOLY GOD!", maincolor.Color)
  1534. elseif Chatty == 4 then
  1535. chatfunc("Ugh.", maincolor.Color)
  1536. elseif Chatty == 5 then
  1537. chatfunc("Umm Ok???", maincolor.Color)
  1538. end
  1539. if Chatty ~= 5 then
  1540. for i = 0, 9, 0.1 do
  1541. swait()
  1542. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1543. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25), Rad(0), Rad(10 - 5 * Cos(sine / 3))), 0.1)
  1544. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1545. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1546. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1547. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1548. end
  1549. else
  1550. for i = 0, 9, 0.1 do
  1551. swait()
  1552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  1553. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-15 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1554. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  1555. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  1556. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1557. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(-10 - 5 * Sin(sine / 20))), 0.1)
  1558. end
  1559. end
  1560. movelegs = false
  1561. attack = false
  1562. Speed = 16
  1563. end
  1564. function Sippy()
  1565. attack = true
  1566. Speed = 0
  1567. local Sip = Cso("1208437140", hed, 1.2, 1)
  1568. swait()
  1569. repeat
  1570. swait()
  1571. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-10)), 0.1)
  1572. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-10 - 5 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1573. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1574. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1575. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.4 + 0.05 * Sin(sine / 20)* Player_Size, 0.1* Player_Size) * angles(Rad(125), Rad(0), Rad(-45)), 0.1)
  1576. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
  1577. until Sip.Playing == false
  1578. Speed = 16
  1579. attack = false
  1580. end
  1581. function SittyBoi()
  1582. attack = true
  1583. Sitt = true
  1584. Speed = 0
  1585. repeat
  1586. swait()
  1587. for i = 0, 1, 0.1 do
  1588. swait()
  1589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1.6 + 0.1 * Player_Size * Cos(sine / 20)) * angles(Rad(-15), Rad(0), Rad(0)), 0.1)
  1590. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.1)
  1591. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(75), Rad(0), Rad(5)), 0.1)
  1592. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(75), Rad(0), Rad(-5)), 0.1)
  1593. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1594. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-15), Rad(20), Rad(-15)), 0.1)
  1595. end
  1596. until Sitt == false
  1597. attack = false
  1598. Speed = 16
  1599. end
  1600. -------------------------------------------------------
  1601. --End Attacks N Stuff--
  1602. -------------------------------------------------------
  1603. mouse.Button1Down:connect(function(key)
  1604. if attack == false then
  1605. Sippy()
  1606. end
  1607. end)
  1608. mouse.KeyDown:connect(function(key)
  1609. if (VALUE1 == false and attack == false) or Sitt == true then
  1610. if key == "q" then
  1611. if Sitt == false then
  1612. SittyBoi()
  1613. elseif Sitt == true then
  1614. Sitt = false
  1615. end
  1616. end
  1617. end
  1618. if attack == false then
  1619. if key == "t" then
  1620. Taunt()
  1621. end
  1622. end
  1623. end)
  1624.  
  1625.  
  1626.  
  1627.  
  1628.  
  1629.  
  1630.  
  1631.  
  1632. -------------------------------------------------------
  1633. --Start Animations--
  1634. -------------------------------------------------------
  1635. print("By Makhail07")
  1636. while true do
  1637. swait()
  1638. sine = sine + change
  1639. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  1640. local velderp = root.Velocity.y
  1641. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  1642. if equipped == true or equipped == false then
  1643. if attack == false then
  1644. idle = idle + 1
  1645. else
  1646. idle = 0
  1647. end
  1648. local Landed = false
  1649. if(hitfloor)then
  1650. WasAir = false
  1651. else
  1652. WasAir = true
  1653. end
  1654. if(WasAir == false)then
  1655. if(InAir == true)then
  1656. LandTick = time()
  1657. Landed = true
  1658. end
  1659. end
  1660. if(time()-LandTick < .3)then
  1661. Landed = true
  1662. end
  1663. if(hitfloor)then
  1664. InAir = false
  1665. else
  1666. InAir = true
  1667. end
  1668. local Walking = (math.abs(root.Velocity.x) > 1 or math.abs(root.Velocity.z) > 1)
  1669. local State = (hum.PlatformStand and 'Paralyzed' or hum.Sit and 'Sit' or Landed and 'Land' or not hitfloor and root.Velocity.y < -1 and "Fall" or not hitfloor and root.Velocity.y > 1 and "Jump" or hitfloor and Walking and "Walk" or hitfloor and "Idle")
  1670. local WALKSPEEDVALUE = 6 / (hum.WalkSpeed / 16)
  1671. if(State == 'Jump')then
  1672. hum.JumpPower = 55
  1673. if attack == false then
  1674. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(-16), Rad(0), Rad(0)), 0.1)
  1675. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1676. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -.2 - 0.1 * Cos(sine / 20), -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1677. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(0)), 0.1)
  1678. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  1679. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  1680. end
  1681. elseif(State == 'Fall')then
  1682. if attack == false then
  1683. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1684. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1685. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1686. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(25), Rad(0), Rad(0)), 0.1)
  1687. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  1688. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(165), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  1689. end
  1690. elseif(State == 'Land')then
  1691. hum.JumpPower = 0
  1692. if attack == false then
  1693. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(10), Rad(0), Rad(0)), 0.15)
  1694. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(35 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  1695. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(5)), 0.15)
  1696. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, 0.1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(-3.5), Rad(0), Rad(-5)), 0.15)
  1697. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(0), Rad(25 + 4.5 * Sin(sine / 20))), 0.1)
  1698. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(0), Rad(-25 - 4.5 * Sin(sine / 20))), 0.1)
  1699. end
  1700. elseif(State == 'Idle')then
  1701. change = 0.90
  1702. if attack == false then
  1703. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 24) * Player_Size) * angles(Rad(0 - 4 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(-10)), 0.1)
  1704. neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(7 - 2 * Sin(sine / 20)), Rad(0), Rad(10)), 0.1)
  1705. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) - Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 + 1 * Cos(sine / 24)), Rad(0), Rad(5)), 0.1)
  1706. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 * Player_Size - 0.1 * Cos(sine / 24) + Rad(0 + 1 * Cos(sine / 24)) * Player_Size, 0* Player_Size) * angles(Rad(0 - 6 * Sin(sine / 24)), Rad(-0 + 1 * Cos(sine / 24)), Rad(0)) * angles(Rad(0 - 1 * Cos(sine / 24)), Rad(0), Rad(-5)), 0.1)
  1707. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / 20)), Rad(-30 + 5 * Sin(sine / 20))), 0.1)
  1708. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(0 - 5 * Sin(sine / 20)), Rad(10 - 5 * Sin(sine / 20))), 0.1)
  1709. end
  1710. elseif(State == 'Walk')then
  1711. change = 0.76
  1712. hum.JumpPower = 55
  1713. if attack == false then
  1714. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.3 - 0.15 * Cos(sine / (WALKSPEEDVALUE / 2))) * angles(Rad(10), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75), 0.1)
  1715. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(0 + 5 * Sin(sine / (WALKSPEEDVALUE / 2))), Rad(0), Rad(0 - 0.75 * Cos(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 13), 0.1)
  1716. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1717. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1718. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0* Player_Size) * angles(Rad(70), Rad(0 + 5 * Sin(sine / WALKSPEEDVALUE)), Rad(-30 + 5 * Sin(sine / WALKSPEEDVALUE))), 0.1)
  1719. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / WALKSPEEDVALUE)* Player_Size, 0 + 0.5 * Sin(sine / WALKSPEEDVALUE)* Player_Size) * angles(Rad(-45 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / 75, Rad(10 * Cos(sine / WALKSPEEDVALUE)), Rad(-10) + root.RotVelocity.Y / -75), 0.1)
  1720. elseif attack == true and movelegs == true then
  1721. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.8 - 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, 0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 - 25 * Sin(sine / WALKSPEEDVALUE)) - root.RotVelocity.Y / 75 + -Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1722. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.8 + 0.5 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size, -0.6 * Cos(sine / WALKSPEEDVALUE) / 2* Player_Size) * angles(Rad(-10 + 25 * Sin(sine / WALKSPEEDVALUE)) + root.RotVelocity.Y / -75 + Sin(sine / WALKSPEEDVALUE) / 2.5, Rad(0 - 10 * Cos(sine / WALKSPEEDVALUE)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / WALKSPEEDVALUE)), Rad(0), Rad(0)), 0.3)
  1723. end
  1724. end
  1725. end
  1726. hum.Name = "HUM"
  1727. hum.WalkSpeed = Speed
  1728. Music.SoundId = "rbxassetid://"..SONG
  1729. Music.Looped = true
  1730. Music.Pitch = 1
  1731. Music.Volume = 1.5
  1732. Music.Parent = tors
  1733. Music.Playing = true
  1734. if 0 < #Effects then
  1735. for e = 1, #Effects do
  1736. if Effects[e] ~= nil then
  1737. local Thing = Effects[e]
  1738. if Thing ~= nil then
  1739. local Part = Thing[1]
  1740. local Mode = Thing[2]
  1741. local Delay = Thing[3]
  1742. local IncX = Thing[4]
  1743. local IncY = Thing[5]
  1744. local IncZ = Thing[6]
  1745. if 1 >= Thing[1].Transparency then
  1746. if Thing[2] == "Block1" then
  1747. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1748. local Mesh = Thing[1].Mesh
  1749. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1750. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1751. elseif Thing[2] == "Block2" then
  1752. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  1753. local Mesh = Thing[7]
  1754. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1755. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1756. elseif Thing[2] == "Block3" then
  1757. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  1758. local Mesh = Thing[7]
  1759. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1760. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1761. elseif Thing[2] == "Cylinder" then
  1762. local Mesh = Thing[1].Mesh
  1763. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1764. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1765. elseif Thing[2] == "Blood" then
  1766. local Mesh = Thing[7]
  1767. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  1768. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  1769. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1770. elseif Thing[2] == "Elec" then
  1771. local Mesh = Thing[1].Mesh
  1772. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  1773. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1774. elseif Thing[2] == "Disappear" then
  1775. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1776. elseif Thing[2] == "Shatter" then
  1777. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  1778. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  1779. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  1780. Thing[6] = Thing[6] + Thing[5]
  1781. end
  1782. else
  1783. Part.Parent = nil
  1784. table.remove(Effects, e)
  1785. end
  1786. end
  1787. end
  1788. end
  1789. end
  1790. end
  1791. -------------------------------------------------------
  1792. --End Animations And Script--
  1793. -------------------------------------------------------
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