Advertisement
Sticky2000

Engine.ini

Feb 9th, 2025 (edited)
63
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
INI file 24.72 KB | Gaming | 0 0
  1. ; Engine.ini located C:\Users\%username%\AppData\Local\NINJAGAIDEN2BLACK\Saved\Config\Windows
  2. ; Remember to set the file as read-only in file properties
  3.  
  4. [Audio]
  5. UnfocusedVolumeMultiplier=0.500000
  6.  
  7. ; ===============================
  8. ; ✩░▒▓▆▅▃▂▁ COLOUR ▁▂▃▅▆▓▒░✩
  9. ; ===============================
  10. [/Script/Engine.RendererSettings]
  11. r.GBufferFormat=3                         ; Set the G-buffer format to HighPrecisionNormals for better color representation
  12.  
  13. ;perfect                 ;Normal               ;LIGHTER              ;DARK        
  14. r.Color.Max=1.00     ;  1.00 = default     ;r.Color.Max=1.05     ;r.Color.Max=0.8
  15. r.Color.Mid=0.54     ;  0.50 = default     ;r.Color.Mid=0.60     ;r.Color.Mid=0.4    
  16. r.Color.Min=-0.0001     ;  0.00 = default     ;r.Color.Min=0.01     ;r.Color.Min=0.001  
  17.  
  18. r.SceneColorFringeQuality=0               ; Quality of the scene color fringe effect . 0=disables chromatic aberration.(0 to 4, higher values provide better quality but may impact performance) Disable scene color fringe for improved color accuracy
  19. r.SceneColorFringe.Max=0.0                ; Maximum scene color fringe amount, Set maximum scene color fringe to 0 for cleaner edges.
  20. r.SceneColorFormat=4                      ; high-precision RGBA color format.
  21.  
  22. [/Script/Engine.RendererOverrideSettings]
  23. r.DefaultFeature.ColorGrading=1                 ; Disable color grading for improved performance
  24. r.ColorGrading.LUTSize=32                       ; Size of the color grading LUT (16, 32, or 64)
  25. r.ColorGrading.Quality=1                        ; Quality of color grading (0=low, 1=high)
  26. r.Color.MaxEditingLUTs=8                        ; Maximum number of color lookup tables (LUTs) used for color correction
  27. r.Color.MidTones.Sharpen=0.5                    ; Increases sharpness of mid-tone colors DEF 0
  28. r.Color.MidTones.Saturation=1.1                 ; Enhances the saturation of mid-tone colors
  29. r.Color.Contrast=1.05                           ; Improve contrast in light and dark areas Increases overall contrast of the scene
  30. r.Color.Grayscale=0                             ; Disables grayscale effect, keeping colors vibrant
  31. r.Color.MaxHDR=2.0                              ; Boosts the maximum intensity of colors in HDR (high dynamic range) scenes
  32. r.Color.Saturation=0.88                         ; Slight desaturation for natural colors
  33. r.Tonemapper.Method=1                           ; Sets the tonemapping method to improve color reproduction
  34. r.TonemapperGamma=2.6                           ; Slight gamma boost for better brightness in midtones. 1.0 makes evrything to dark
  35. r.TonemapperFilm=1                              ; 0 = off (game default), 1 = on Enable filmic tonemapping (ACES)
  36. r.TonemapperFilm.Toe=0.75
  37. r.TonemapperFilm.Shoulder=0.26
  38. r.Tonemapper.Quality=0                          ; Controls the tonemapping quality. Values: 0 Performance (low), 1 (medium), 2 (high) (1 to 5, higher values provide better quality but may impact performance)
  39. r.ToneCurveAmount=0.65                          ; Enable tone curve for natural light transitions
  40. r.Tonemapper.Sharpen=0.5
  41. r.Tonemapper.EmulateHDR=0                       ; DEF 0
  42. r.Tonemapper.MergeWithUpscale.Mode=0            ; DEF 0
  43. r.Tonemapper.MergeWithUpscale.Threshold=0.49    ; DEF 0.49
  44. r.DefaultFeature.AmbientCubemap=False           ; Disable ambient cubemap for performance
  45. r.Tonemapper.GrainQuantization=0                ;Disables film grain
  46.  
  47. [/Script/Engine.Engine]
  48. ; Default color space used for rendering
  49. r.DefaultColorSpace=1               ; 0: sRGB (standard RGB), 1: Linear (linear color space)
  50.  
  51. ; Gamma correction settings
  52. r.GammaCorrection=1                 ; Enables gamma correction for rendering
  53. r.FastToneMapping=1                 ; Enables fast tone mapping for better performance
  54. r.Exposure=1.0                      ; Set the overall exposure for the scene
  55. r.Contrast=1.0                      ; Set the overall contrast for the scene
  56. r.Saturation=1.05                   ; Set the overall saturation for the scene
  57. r.Gamma=1.02                        ; Set the overall gamma for the scene
  58. r.Temperature=6500.0                ; Set the overall temperature for the scene
  59. r.Tint=(1.0, 1.0, 1.0)              ; Set the overall tint for the scene
  60.  
  61. [/Script/Engine.PostProcessSettings]
  62. ; Remove Film grain effect
  63. r.Tonemapper.GrainQuantization=0          ; Controls the grain amount in the tonemapper, disabled for improved performance. ; Controls the graininess of the image. Values: 0 (off) to 1 (max)
  64. r.Tonemapper.Sharpen=0.0                  ; Use with FXAA, TXAA use r.TemporalAASharpen. 0.5 is subtle, 1.5 is good, and 2.0 is sharper (if you use High or Ultra AA)... Typical Ranges: 0.5 - 2.0 (more then 2.0 will start to look pixelated).
  65. [SystemSettings]
  66. r.TonemapperExposure=0.72        ; Slightly reduce overall exposure (default is usually 1.0)
  67.  
  68. ; ===================================================
  69. ; ✩░▒▓▆▅▃▂▁ EYEADAPTION / AUTOEXPOSURE ▁▂▃▅▆▓▒░✩
  70. ; ===================================================
  71. [/Script/Engine.RendererSettings]
  72. ; Disable Eye Adaptation or Limit its Effect
  73. r.EyeAdaptation.ExponentialTransitionDistance=0.6                 ; Smooth light adaptation transitions
  74. r.EyeAdaptation.LensAttenuation=0.9                               ; Default .65 lower is darker, Smooth light transitions
  75. r.EyeAdaptationQuality=1                                        ; 0-3, 0 = off, 2 = default, 1/3 = not implemented
  76. r.EyeAdaptation.MinExposure=0.9                                ; Minimum brightness at night (Adjust as needed)
  77. r.EyeAdaptation.MaxExposure=1.15                                ; Maximum brightness during the day (Adjust as needed)
  78. r.EyeAdaptation.Bias=0.12                                       ;Effect: Slight boost in overall brightness without affecting sky exposure. If the foreground still feels too dark
  79. r.EyeAdaptation.EditorOnly=0
  80.  
  81. r.DefaultFeature.AutoExposure=1                                 ; Auto exposure disabled for improved performance. Enable auto-exposure for smooth day/night transitions. 1 is histogram-based, better for natural lighting
  82. r.DefaultFeature.AutoExposure.Method=1                          ; Auto exposure method set to 0, disabling it for performance.
  83. r.DefaultFeature.AutoExposure.ExtendDefaultLuminanceRange=1
  84. r.DefaultFeature.AutoExposure.Bias=0.015                        ; Minor bias adjustment for consistency
  85.  
  86. [TimeOfDaySystem]
  87. ; Day/Night Cycle exposure compensation
  88. TimeOfDay.AutoExposureCompensation.Day=0.0
  89. TimeOfDay.AutoExposureCompensation.Night=-1.0
  90. TimeOfDay.AutoExposureCompensation.Transition=0.5
  91.  
  92. ; Light intensity transitions
  93. TimeOfDay.SunIntensity.Day=10.0
  94. TimeOfDay.SunIntensity.Night=0.0
  95. TimeOfDay.MoonIntensity.Night=0.5
  96.  
  97. ; Sky/Atmosphere settings
  98. TimeOfDay.SkyAtmosphere.Intensity.Day=1.0
  99. TimeOfDay.SkyAtmosphere.Intensity.Night=0.7
  100. TimeOfDaySystem.AutoExposure.ExposureBias=-0.8
  101. TimeOfDaySystem.AutoExposure.MinBrightness=3.6
  102. TimeOfDaySystem.SkyLightPollutionLuminance=0.2
  103. TimeOfDaySystem.BloomIntensity=0.01
  104. TimeOfDaySystem.SunIntensity=60000
  105. TimeOfDaySystem.CloudShadowVolumetricResolutionScale=1
  106. TimeOfDaySystem.Clouds.HighAltitude.CloudDensityMult=0.2
  107. TimeOfDaySystem.VolumetricCloud.LayerHeightScale=2.8
  108. TimeOfDaySystem.VolumetricCloud.LightPollutionMult=0.001
  109. TimeOfDaySystem.VolumetricCloud.SampleCountScaleView=0.8
  110. TimeOfDaySystem.VolumetricCloud.SampleCountScaleShadows=0.9
  111. TimeOfDaySystem.StarIntensity=20
  112. TimeOfDaySystem.MoonIntensity=0.7
  113. TimeofDaySystem.LegacyEmissiveAdjustments.EmissiveMultNonLamp=2000
  114. TimeOfDaySystem.CloudShadowVolumetricStrength=0.5
  115. TimeOfDaySystem.VolumetricCloud.RenderTargetMode=1
  116. TimeOfDaySystem.AutoExposure.SpeedUp=10
  117. TimeOfDaySystem.AutoExposure.SpeedDown=5
  118. TimeOfDaySystem.ColorGrading.ShadowGamma=1.05
  119. TimeOfDaySystem.MinimumCloudSpeed=0.375
  120.  
  121. [SystemSettings]
  122. ; Auto exposure settings
  123. r.AutoExposure.Method=2
  124. r.AutoExposure.MinBrightness=-10
  125. r.AutoExposure.MaxBrightness=20
  126. r.AutoExposure.SpeedUp=3
  127. r.AutoExposure.SpeedDown=1
  128. r.AutoExposure.ExtendDefaultLuminanceRange=0
  129. AutoExposure.Bias=0.05       ; Small bias to prevent overly dark nights
  130.  
  131. [Engine.RendererSettings]
  132. r.DFDistanceScale=8
  133. r.DistanceFieldAO=1
  134. r.DFFullResolution=0
  135. r.DFFarTransitionScale=0.1
  136.  
  137. ; ============================================
  138. ; ✩░▒▓▆▅▃▂▁ CHROMATIC ABERRATION ▁▂▃▅▆▓▒░✩
  139. ; ============================================
  140. ;[/Script/Engine.RendererSettings]
  141. r.ChromaticAberration=False                      ; Disable chromatic aberration for better performance
  142.  
  143. ; =========================================
  144. ; ✩░▒▓▆▅▃▂▁ MOTION BLUR OFF ▁▂▃▅▆▓▒░✩
  145. ; =========================================
  146. [SystemSettings]
  147. r.DefaultFeature.MotionBlur=0
  148. r.MotionBlurQuality=0
  149. r.MotionBlur.Scale=0
  150. r.FastBlurThreshold=0
  151. r.TranslucencyVolumeBlur=0
  152. r.MotionBlur.Amount=0
  153. r.MotionBlurSeparable=0
  154. r.MotionBlur.Max=0
  155.  
  156. ; ============================================
  157. ; ✩░▒▓▆▅▃▂▁ DEPTH OF FIELD OFF ▁▂▃▅▆▓▒░✩
  158. ; ============================================
  159. [/Script/Engine.Engine]
  160. r.DefaultFeature.DepthOfField=0
  161. r.DepthofFieldQuality=0
  162. r.GaussianDOF=0
  163. r.DepthOfField.FarBlur=0
  164. r.DOF.Kernel.MaxBackgroundRadius=0.0
  165. r.DepthOfField.MaxBokehSize=0
  166. r.DepthOfField.MaxNearBlurSize=0
  167. r.DepthOfField.MaxFarBlurSize=0
  168. r.DepthOfField.FarBlurKernelSize=0
  169. r.DepthOfField.NearBlurKernelSize=0
  170. r.DepthOfField.DepthBlurRadius=0
  171. r.DepthOfField.DepthBlurAmount=0
  172. r.DepthOfField.MotionBlurAmount=0
  173.  
  174.  
  175. ; ==================================
  176. ; ✩░▒▓▆▅▃▂▁ LIGHTING ▁▂▃▅▆▓▒░✩
  177. ; ==================================
  178. [/Script/Engine.RendererSettings]
  179. ; Light functions settings
  180. r.DefaultFeature.LightFunctions=1               ; Enables light functions
  181. r.LightFunctionQuality=1                        ; Sets the light function quality (0 = low, 1 = high)
  182. r.LightShaftDownSampleFactor=4                  ; Helps with light shaft quality
  183. r.Light.UseClusteredDeferredShading=1
  184. r.TranslucencyLightingVolumeDim=8               ; Dimensions of the lighting volume for translucent materials set to 8, reducing memory usage. 24=High
  185. r.LightMaxDrawDistanceScale=10                  ; Maximum draw distance of lights.
  186. r.MinScreenRadiusForLights=0.001
  187. r.AllowStaticLighting=0                         ; Disable static lighting to rely more on dynamic lighting and color accuracy. Disable reduce memory usage
  188. r.LightPropagationVolume=0                      ; Light propagation volume (LPV) disabled for improved performance.
  189.  
  190. ; Light shafts settings (also known as God rays)
  191. r.LightShaftQuality=1                           ; Sets the light shaft quality (0 = low, 1 = high) set to 0, disabling it for performance.
  192.  
  193. ; Particle system settings
  194. r.ParticleLightQuality=1                        ; Sets the particle light quality (0 = low, 1 = high)
  195.  
  196. ; Miscellaneous settings
  197. r.LightCullingQuality=1                         ;Light culling quality set to 1 for improved performance.
  198.  
  199. ; LensFlare
  200. r.LensFlareIntensity=0.3                  ; Set the lens flare intensity for the overall scene
  201. r.LensFlareThreshold=0.8                  ; Set the lens flare threshold for the overall scene
  202. r.LensFlareSize=0.05                      ; Set the lens flare size for the overall scene
  203. r.LensFlareQuality=1                      ;r.LensFlareQuality determines the quality of lens flares in the game.0 disables lens flares, while higher values increase the quality.
  204. r.LensFlareBokehShape=0                   ;r.LensFlareBokehShape determines the shape of the bokeh used in lens flares.0 for circular bokeh, 1 for hexagonal bokeh, and 2 for octagonal bokeh.
  205. r.LensFlareOcclusion=1                    ;r.LensFlareOcclusion determines whether lens flares can be occluded by other objects in the scene. 0 disables occlusion, while 1 enables occlusion.
  206. r.LensFlareOcclusionQueries=1             ;r.LensFlareOcclusionQueries determines the method used for occlusion queries with lens flares.0 for software occlusion queries, 1 for hardware occlusion queries.
  207. r.LensFlareOcclusionMaskDarkening=0.2     ;r.LensFlareOcclusionMaskDarkening determines the amount of darkening applied to occluded lens flares. 0 disables darkening, while higher values increase the effect.
  208. r.LensFlareOcclusionDepthRange=1000       ;r.LensFlareOcclusionDepthRange determines the depth range for occlusion queries with lens flares. =1000 sets the depth range in centimeters.
  209.  
  210. ; =======================================
  211. ; ✩░▒▓▆▅▃▂▁ FOG OPTIMIZED ▁▂▃▅▆▓▒░✩
  212. ; =======================================
  213. [/Script/Engine.RendererSettings]
  214. r.Fog=1
  215. r.FogDensity=0.01
  216. r.FogHeightFalloff=0.2
  217. r.FogMaxOpacity=0.85
  218. r.FogStartDistance=600.0
  219. r.FogEndDistance=4500.0
  220. r.FogStartDistanceForOpaque=1500.0
  221. r.FogDistanceScale=1.2
  222.  
  223. ; ✅ Improve Fog Color for Realism
  224. r.FogColor=0.65, 0.65, 0.75
  225. r.FogInscatteringColor=0.6, 0.6, 0.65
  226. r.FogInscatteringTextureTint=0.9, 0.9, 1.0
  227.  
  228. ; ✅ Fully Disable Volumetric Fog (For Forward Rendering)
  229. r.VolumetricFog=0
  230. r.VolumetricRenderTarget=0
  231. r.VolumetricFogGridSize=0
  232. r.VolumetricFog.HistoryMissSupersampleCount=0
  233. r.VolumetricFog.TemporalReprojection=0
  234.  
  235. ; =========================================
  236. ; ✩░▒▓▆▅▃▂▁ TEXTURE STREAMING ▁▂▃▅▆▓▒░✩
  237. ; =========================================
  238. [/Script/Engine.RendererSettings]
  239. r.TextureStreaming=True
  240. [/Script/Engine.Engine]
  241. bUseBackgroundLevelStreaming=False ;helps ensure that the increased view distance setting persists during gameplay and less streming from disk but higher memory ussage.
  242.  
  243. ;TEXTUREGROUPS
  244. [/Script/Engine.TextureLODSettings]
  245. TEXTUREGROUP_World=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  246. TEXTUREGROUP_WorldNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  247. TEXTUREGROUP_WorldSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips,NumStreamedMips=-1)
  248. TEXTUREGROUP_Character=(MinLODSize=1,MaxLODSize=4096,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  249. TEXTUREGROUP_CharacterNormalMap=(MinLODSize=1,MaxLODSize=4096,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  250. TEXTUREGROUP_CharacterSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips,NumStreamedMips=-1)
  251. TEXTUREGROUP_Weapon=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  252. TEXTUREGROUP_WeaponNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  253. TEXTUREGROUP_WeaponSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips,NumStreamedMips=-1)
  254. TEXTUREGROUP_Vehicle=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  255. TEXTUREGROUP_VehicleNormalMap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  256. TEXTUREGROUP_VehicleSpecular=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Sharpen1,NumStreamedMips,NumStreamedMips=-1)
  257. TEXTUREGROUP_Cinematic=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  258. TEXTUREGROUP_Effects=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=linear,MipFilter=point,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  259. TEXTUREGROUP_EffectsNotFiltered=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  260. TEXTUREGROUP_Skybox=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  261. TEXTUREGROUP_UI=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  262. TEXTUREGROUP_Lightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Blur5,NumStreamedMips=-1)
  263. TEXTUREGROUP_Shadowmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=TMGS_Blur5,NumStreamedMips=-1)
  264. TEXTUREGROUP_RenderTarget=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  265. TEXTUREGROUP_MobileFlattened=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  266. TEXTUREGROUP_Terrain_Heightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  267. TEXTUREGROUP_Terrain_Weightmap=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=aniso,MipGenSettings=LeaveExistingMips,NumStreamedMips=-1)
  268. TEXTUREGROUP_Bokeh=(MinLODSize=1,MaxLODSize=1,LODBias=-15,MinMagFilter=linear,MipFilter=linear)
  269. TEXTUREGROUP_Pixels2D=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=point,MipFilter=point)
  270. TEXTUREGROUP_IESLightProfile=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=point)
  271. TEXTUREGROUP_HDR=(MinLODSize=1,MaxLODSize=8192,LODBias=-15,MinMagFilter=aniso,MipFilter=point)
  272.  
  273. [/Script/Engine.RendererSettings]
  274. r.Streaming.FullyLoadUsedTextures=1       ; Configured for performance. It allows textures to be loaded partially instead of fully loading them, improving memory usage.
  275. r.Streaming.DropMips=0                    ; Configured for performance. It disables the dropping of mipmaps, ensuring all mip levels are loaded, which can improve image quality.
  276. r.Streaming.HiddenPrimitiveScale=0.5      ; Configured for performance. It scales down the streaming bounds for hidden primitives, reducing the memory usage for streaming.
  277. ; r.Streaming.HLODStrategy=2                ; Configured for performance. It disables Hierarchical Level of Detail (HLOD) strategy, which can improve performance at the cost of some visual quality.
  278. r.Streaming.MipBias=0.0                  ; Configured for performance. can improve performance by reducing the rendering cost of high-resolution textures.
  279. r.Streaming.UseAllMips=1                  ; Configured for performance. It disables the use of all mips, meaning only the highest mip level will be used for rendering, reducing memory usage and potentially improving performance.
  280. r.MaxAnisotropy=16                        ; Configured for performance. It sets the maximum anisotropic filtering level to 8, which balances image quality and performance.
  281. r.Streaming.LimitPoolSizeToVRAM=0         ; Configured for performance. It disables the limitation of the streaming pool size based on available VRAM, allowing the pool size to be set manually.
  282. r.Streaming.PoolSize=10000                ; ~10GB based on 85% of available VRAM (12GB * 0.85 ≈ 10GB).0 = auto
  283. r.Streaming.MaxTempMemoryAllowed=8192     ; It sets the maximum temporary memory allowed for streaming recomended 16gig RAM/4=4096 MB or 0 MB effectively disabling the use of temporary memory.
  284. r.RenderTargetPoolMin=400                ; Configured for performance. It sets the minimum size of the render target pool to 2048 MB, which affects the memory allocation for render targets.
  285.  
  286. [TextureStreaming]
  287. r.Streaming.MaxTextureLoadTime=1.0             ; Allows more time per frame for texture loading (prevents crashes)
  288. r.Streaming.MaxTextureRequestTime=0.05         ; Slightly relaxed texture request time for better stability
  289. r.Streaming.NumStreamedMips=2                  ; Loads 2 mips instead of 1 for smoother transitions
  290. r.Streaming.DistanceScale=0.5                  ; Increases streaming distance slightly for less pop-in
  291. r.Streaming.MipBias=-0.25                      ; Mild negative bias to balance texture sharpness and performance
  292. r.Streaming.MinTexturePoolSize=1024            ; Increased minimum pool size to prevent texture loss 2048 will crash some games could have exceeded available VRAM
  293. r.Streaming.TargetTexturePoolSize=3072         ; Keeps a reasonable VRAM limit for textures (adjust based on GPU)
  294. r.Streaming.MaxTempMemoryAllowed=512           ; Limits temp memory usage (higher values help with streaming stutters)
  295. r.Streaming.MaxEffectiveScreenSizeForDBM=0     ; Keeps dropped mip screen size at 0 (prevents texture flickering)
  296. r.Streaming.FlushAsyncLoadin=1
  297. r.TextureStreaming.ForceFullyLoadVisible=1
  298.  
  299. [SystemSettings]
  300. r.LOD.UseObjectScaleOverride=true     ; Configured for performance. It enables the use of object scale override for LOD (Level of Detail), allowing more control over LOD distances.
  301. r.LOD.ObjectScaleOverride=3.0        ; Configured for performance. It sets the object scale override value to 3.0, which affects LOD distances and can improve performance by reducing the level of detail for objects.
  302. r.HLODDistanceFactor=3.0             ; Configured for performance. It sets the HLOD (Hierarchy Level of Detail) distance factor to 3.0, controlling the distance at which HLOD is used, potentially improving performance by reducing the rendering cost of complex objects.
  303. r.HLOD.DistanceOverrideScale=8
  304.  
  305. [AsyncLoading]
  306. r.Streaming.UseNewMetrics=1   ; Enables new streaming metrics for async loading
  307.  
  308. [Engine.Engine]
  309. ;old Unreal 3 settings probably dont work
  310. MinTextureDensity=0.0 ; Adjusted for performance, can be increased if needed
  311. IdealTextureDensity=12.0 ; Adjusted for performance, can be increased if needed
  312. MaxTextureDensity=55.0 ; Adjusted for performance, can be increased if needed
  313.  
  314. MinLightMapDensity=0.0 ; Adjusted for performance, can be increased if needed
  315. IdealLightMapDensity=0.05 ; Adjusted for performance, can be increased if needed
  316. MaxLightMapDensity=0.2 ; Adjusted for performance, can be increased if needed
  317.  
  318. MipFadeInSpeed0=0.0 ; Increased for smoother texture mip transitions DEF 0.3
  319. MipFadeOutSpeed0=0.0 ; Increased for smoother texture mip transitions DEF 0.3
  320. MipFadeInSpeed1=0.0 ; Increased for smoother texture mip transitions DEF 0.3
  321. MipFadeOutSpeed1=0.0 ; Increased for smoother texture mip transitions DEF 0.3
  322.  
  323.  
  324. ; =====================================
  325. ; ✩░▒▓▆▅▃▂▁ References ▁▂▃▅▆▓▒░✩
  326. ; =====================================
  327. ;Colour and exposure:
  328. ; https://www.youtube.com/watch?v=EvWWMxuUju4
  329.  
  330. ;Sharpening shadows:
  331. ; https://steamcommunity.com/sharedfiles/filedetails/?l=german&id=1581653841
  332. ; https://framedsc.com/GeneralGuides/ue4guide.htm
  333.  
  334. ;Texture streaming:
  335. ; https://questions.satisfactorygame.com/post/60488c32aa0ba107e32507e4
  336.  
  337. ;Subsurface post-process
  338. ; https://docs.unrealengine.com/4.27/en-US/RenderingAndGraphics/Materials/LightingModels/SubSurfaceProfile/
  339.  
  340. ;TXAA settings:
  341. ; https://steamcommunity.com/sharedfiles/filedetails/?id=1515357092
  342. ; https://www.reddit.com/r/FuckTAA/comments/p73j8t/unreal_engine_taa_is_actually_cool/
  343.  
  344. ;Shadows:
  345. ; https://steamcommunity.com/app/1608070/discussions/0/3712685859923396082/?ctp=3
  346. ; https://forums.dovetailgames.com/threads/guide-make-tsw-less-flat-bright-looking-by-adding-ambient-occlusion.46409/
  347. ; https://forums.dovetailgames.com/threads/best-quality-shadows-and-errors-in-default-configuration.50462/
  348. ; https://forums.unrealengine.com/t/weird-trace-of-movement-and-banding-in-shadows/1189726/3
  349.  
  350. ;EyeAdaptation & AutoExposure:
  351. ; https://steamcommunity.com/app/530070/discussions/0/1735462352466997887/?l=italian
  352. ; https://www.reddit.com/r/HarryPotterGame/comments/10zm5lu/dark_scene_brightness_fix_pc/
  353. ; https://www.nexusmods.com/hogwartslegacy/mods/47?tab=posts
  354.  
  355.  
  356. ; https://www.reddit.com/r/stalker/comments/1hhwn3o/engineini_foliage_view_distance_best_reflections/?rdt=34300
  357. ; https://forums.pixeltailgames.com/t/ue4-engine-tweaks/46867
  358. ; https://www.nexusmods.com/persona3reload/mods/5?tab=posts
  359. ; https://dev.epicgames.com/community/learning/tutorials/Ya6o/unreal-engine-rendering-hair-fur
  360.  
  361.  
  362.  
  363. ; SETTINGS TAKEN OUT (glitching issues)
  364. ; -------------------------------------
  365. ; r.TemporalAAUpsampling=1
  366. ; r.TemporalAA.Algorithm=1                    ; 0 = Gen 4, 1 = Gen 5
  367. ; r.ScreenPercentage=75                       ; Render resolution before upsampling
  368. ; r.Jittering=1
  369. ; r.TemporalAA.Algorithm=1                    ; DEF 0, 0 for PERFORMANCE
  370. ; r.TemporalAA.AllowDownsampling=1            ; DEF 1
  371. ; r.TemporalAA.HistoryScreenPercentage=100    ; DEF 100
  372. ; r.TemporalAA.R11G11B10History=0             ; DEF 0
  373. ; r.TemporalAA.Upscaler=1                     ; DEF 1
  374. ; r.TemporalAAUpsampleFiltered=1              ; DEF 1
  375.  
  376. ; r.Shadow.CSMShadowDistanceFadeoutMultiplier=0.1
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement