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- local Player = game.Players.LocalPlayer
- repeat wait() until Player.Character
- local Character = Player.Character
- local Mouse = Player:GetMouse()
- local r = 1
- Mouse.KeyDown:connect(function(Key)
- if Key == "f" and r == 1 then
- r = 2
- Character["LeftHand"].Transparency = 1
- Character["RightHand"].Transparency = 1
- local LeftHand = Instance.new("Part")
- LeftHand.Name = "BusoLeftHand"
- LeftHand.BrickColor = BrickColor.new("Institutional white")
- LeftHand.Material = "Neon"
- LeftHand.Reflectance = 0
- LeftHand.CanCollide = true
- LeftHand.Anchored = false
- LeftHand.Size = Vector3.new(0.85, 0.315, 0.92)
- LeftHand.Parent = Character
- local w = Instance.new("Weld")
- w.Part0 = Character["LeftHand"]
- w.Part1 = LeftHand
- w.Parent = LeftHand
- wait(1)
- LeftHand.BrickColor = BrickColor.new("Really black")
- LeftHand.Material = "SmoothPlastic"
- local RightHand = Instance.new("Part")
- RightHand.Name = "BusoRightHand"
- RightHand.BrickColor = BrickColor.new("Institutional white")
- RightHand.Material = "Neon"
- RightHand.Reflectance = 0
- RightHand.CanCollide = true
- RightHand.Anchored = false
- RightHand.Size = Vector3.new(0.85, 0.315, 0.92)
- RightHand.Parent = Character
- local w = Instance.new("Weld")
- w.Part0 = Character["RightHand"]
- w.Part1 = RightHand
- w.Parent = RightHand
- wait(1)
- RightHand.BrickColor = BrickColor.new("Really black")
- RightHand.Material = "SmoothPlastic"
- elseif Key == "f" and r == 2 then
- for _,v in pairs(Character:GetChildren())do
- if v:IsA("Part") and v.Name == "BusoLeftHand" or v.Name == "BusoRightHand" then
- v:remove()
- end
- end
- Character["LeftHand"].Transparency = 0
- Character["RightHand"].Transparency = 0
- wait(0.25)
- r = 1
- end
- end)
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