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- -- Old version: 3/21/2018
- -- New version: 4/30/2018
- torso = game.Players.LocalPlayer.Character.HumanoidRootPart
- angle = 0
- for i = 1,8 do
- local p = Instance.new("Part")
- p.Size = Vector3.new(10,1,2000)
- p.Anchored = true
- p.CFrame = torso.CFrame * CFrame.Angles(0, math.rad(angle),0) * CFrame.new(0,0,-1010)
- p.Parent = workspace
- p.Velocity = p.CFrame.lookVector * 500
- angle = angle + 45
- end
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