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- Delay(0, function()
- local player = game.Players.uyjulian
- local pos = CFrame.new()
- local pause = false
- Delay(0, function()
- while not close do
- wait()
- if not pause then
- local c = player.Character
- if c then
- local t = c:findFirstChild("Torso")
- if t then
- pos = t.CFrame
- end
- end
- end
- end
- end)
- player.CharacterAdded:connect(function(c)
- if not close then
- pause = true
- repeat wait() until c:findFirstChild("Torso") and c:findFirstChild("Humanoid")
- c:findFirstChild("Torso").CFrame = pos
- c:findFirstChild("Humanoid").Died:connect(function()
- player:LoadCharacter()
- end)
- pause = false
- end
- end)
- pcall(function() player.Character:BreakJoints() end)
- end)
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