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Sep 9th, 2018
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  1. wait(0.2)
  2. Player = game:GetService("Players").LocalPlayer
  3. PlayerGui = Player.PlayerGui
  4. Cam = workspace.CurrentCamera
  5. Backpack = Player.Backpack
  6. Character = Player.Character
  7. Humanoid = Character.Humanoid
  8. Mouse = Player:GetMouse()
  9. RootPart = Character["HumanoidRootPart"]
  10. Torso = Character["Torso"]
  11. Head = Character["Head"]
  12. RightArm = Character["Right Arm"]
  13. LeftArm = Character["Left Arm"]
  14. RightLeg = Character["Right Leg"]
  15. LeftLeg = Character["Left Leg"]
  16. RootJoint = RootPart["RootJoint"]
  17. Neck = Torso["Neck"]
  18. RightShoulder = Torso["Right Shoulder"]
  19. LeftShoulder = Torso["Left Shoulder"]
  20. RightHip = Torso["Right Hip"]
  21. LeftHip = Torso["Left Hip"]
  22. local sick = Instance.new("Sound",Character)
  23. local LAUGHS = {834001699,834001752,834001797,834001828}
  24. sick.SoundId = "rbxassetid://799016662"
  25. sick.Looped = true
  26. sick.Pitch = 1
  27. sick.Volume = 2
  28. sick:Play()
  29.  
  30. IT = Instance.new
  31. CF = CFrame.new
  32. VT = Vector3.new
  33. RAD = math.rad
  34. C3 = Color3.new
  35. UD2 = UDim2.new
  36. BRICKC = BrickColor.new
  37. ANGLES = CFrame.Angles
  38. EULER = CFrame.fromEulerAnglesXYZ
  39. COS = math.cos
  40. ACOS = math.acos
  41. SIN = math.sin
  42. ASIN = math.asin
  43. ABS = math.abs
  44. MRANDOM = math.random
  45. FLOOR = math.floor
  46.  
  47. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  48. local NEWMESH = IT(MESH)
  49. if MESH == "SpecialMesh" then
  50. NEWMESH.MeshType = MESHTYPE
  51. if MESHID ~= "nil" and MESHID ~= "" then
  52. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  53. end
  54. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  55. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  56. end
  57. end
  58. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  59. NEWMESH.Scale = SCALE
  60. NEWMESH.Parent = PARENT
  61. return NEWMESH
  62. end
  63.  
  64. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  65. local NEWPART = IT("Part")
  66. NEWPART.formFactor = FORMFACTOR
  67. NEWPART.Reflectance = REFLECTANCE
  68. NEWPART.Transparency = TRANSPARENCY
  69. NEWPART.CanCollide = false
  70. NEWPART.Locked = true
  71. NEWPART.Anchored = true
  72. if ANCHOR == false then
  73. NEWPART.Anchored = false
  74. end
  75. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  76. NEWPART.Name = NAME
  77. NEWPART.Size = SIZE
  78. NEWPART.Position = Torso.Position
  79. NEWPART.Material = MATERIAL
  80. NEWPART:BreakJoints()
  81. NEWPART.Parent = PARENT
  82. return NEWPART
  83. end
  84.  
  85. Class_Name = "Void Face"
  86. Weapon_Name = "Add-ons"
  87.  
  88. Player_Size = 1 --Size of the player.
  89. Animation_Speed = 3
  90. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  91.  
  92. local Speed = 16
  93. local Effects2 = {}
  94.  
  95. local function weldBetween(a, b)
  96. local weldd = Instance.new("ManualWeld")
  97. weldd.Part0 = a
  98. weldd.Part1 = b
  99. weldd.C0 = CFrame.new()
  100. weldd.C1 = b.CFrame:inverse() * a.CFrame
  101. weldd.Parent = a
  102. return weldd
  103. end
  104.  
  105. function createaccessory(attachmentpart,mesh,texture,scale,offset,color)
  106. local acs = Instance.new("Part")
  107. acs.CanCollide = false
  108. acs.Anchored = false
  109. acs.Size = Vector3.new(0,0,0)
  110. acs.CFrame = attachmentpart.CFrame
  111. acs.Parent = Character
  112. acs.BrickColor = color
  113. local meshs = Instance.new("SpecialMesh")
  114. meshs.MeshId = mesh
  115. meshs.TextureId = texture
  116. meshs.Parent = acs
  117. meshs.Scale = scale
  118. meshs.Offset = offset
  119. weldBetween(attachmentpart,acs)
  120. end
  121.  
  122. function createbodypart(TYPE,COLOR,PART,OFFSET,SIZE)
  123. if TYPE == "Gem" then
  124. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  125. acs.Anchored = false
  126. acs.CanCollide = false
  127. acs.CFrame = PART.CFrame
  128. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "9756362", "", SIZE, OFFSET)
  129. weldBetween(PART,acs)
  130. elseif TYPE == "Skull" then
  131. local acs = CreatePart(3, Character, "Plastic", 0, 0, COLOR, "Part", VT(0,0,0))
  132. acs.Anchored = false
  133. acs.CanCollide = false
  134. acs.CFrame = PART.CFrame
  135. local acs2 = CreateMesh("SpecialMesh", acs, "FileMesh", "4770583", "", SIZE, OFFSET)
  136. weldBetween(PART,acs)
  137. elseif TYPE == "Eye" then
  138. local acs = CreatePart(3, Character, "Neon", 0, 0, COLOR, "Part", VT(0,0,0))
  139. acs.Anchored = false
  140. acs.CanCollide = false
  141. acs.CFrame = PART.CFrame
  142. local acs2 = CreateMesh("SpecialMesh", acs, "Sphere", "", "", SIZE, OFFSET)
  143. weldBetween(PART,acs)
  144. end
  145. end
  146.  
  147. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  148. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  149. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  150. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  151. local CHANGEDEFENSE = 0
  152. local CHANGEDAMAGE = 0
  153. local CHANGEMOVEMENT = 0
  154. local ANIM = "Idle"
  155. local ATTACK = false
  156. local EQUIPPED = false
  157. local HOLD = false
  158. local COMBO = 1
  159. local Rooted = false
  160. local SINE = 0
  161. local KEYHOLD = false
  162. local CHANGE = 2 / Animation_Speed
  163. local WALKINGANIM = false
  164. local WALK = 0
  165. local VALUE1 = false
  166. local VALUE2 = false
  167. local ROBLOXIDLEANIMATION = IT("Animation")
  168. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  169. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  170. --ROBLOXIDLEANIMATION.Parent = Humanoid
  171. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  172. WEAPONGUI.Name = "Weapon GUI"
  173. local Weapon = IT("Model")
  174. Weapon.Name = Weapon_Name
  175. local Effects = IT("Folder", Weapon)
  176. Effects.Name = "Effects"
  177. local ANIMATOR = Humanoid.Animator
  178. local ANIMATE = Character.Animate
  179. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  180. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  181. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  182. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  183. local TAUNTS = {"368794227","368794903","368794985"}
  184. local UNANCHOR = true
  185.  
  186. ArtificialHB = Instance.new("BindableEvent", script)
  187. ArtificialHB.Name = "ArtificialHB"
  188.  
  189. script:WaitForChild("ArtificialHB")
  190.  
  191. frame = Frame_Speed
  192. tf = 0
  193. allowframeloss = false
  194. tossremainder = false
  195. lastframe = tick()
  196. script.ArtificialHB:Fire()
  197.  
  198. game:GetService("RunService").Heartbeat:connect(function(s, p)
  199. tf = tf + s
  200. if tf >= frame then
  201. if allowframeloss then
  202. script.ArtificialHB:Fire()
  203. lastframe = tick()
  204. else
  205. for i = 1, math.floor(tf / frame) do
  206. script.ArtificialHB:Fire()
  207. end
  208. lastframe = tick()
  209. end
  210. if tossremainder then
  211. tf = 0
  212. else
  213. tf = tf - frame * math.floor(tf / frame)
  214. end
  215. end
  216. end)
  217.  
  218. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  219. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  220. end
  221.  
  222. function PositiveAngle(NUMBER)
  223. if NUMBER >= 0 then
  224. NUMBER = 0
  225. end
  226. return NUMBER
  227. end
  228.  
  229. function NegativeAngle(NUMBER)
  230. if NUMBER <= 0 then
  231. NUMBER = 0
  232. end
  233. return NUMBER
  234. end
  235.  
  236. function Swait(NUMBER)
  237. if NUMBER == 0 or NUMBER == nil then
  238. ArtificialHB.Event:wait()
  239. else
  240. for i = 1, NUMBER do
  241. ArtificialHB.Event:wait()
  242. end
  243. end
  244. end
  245.  
  246. function QuaternionFromCFrame(cf)
  247. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  248. local trace = m00 + m11 + m22
  249. if trace > 0 then
  250. local s = math.sqrt(1 + trace)
  251. local recip = 0.5 / s
  252. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  253. else
  254. local i = 0
  255. if m11 > m00 then
  256. i = 1
  257. end
  258. if m22 > (i == 0 and m00 or m11) then
  259. i = 2
  260. end
  261. if i == 0 then
  262. local s = math.sqrt(m00 - m11 - m22 + 1)
  263. local recip = 0.5 / s
  264. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  265. elseif i == 1 then
  266. local s = math.sqrt(m11 - m22 - m00 + 1)
  267. local recip = 0.5 / s
  268. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  269. elseif i == 2 then
  270. local s = math.sqrt(m22 - m00 - m11 + 1)
  271. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  272. end
  273. end
  274. end
  275.  
  276. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  277. local xs, ys, zs = x + x, y + y, z + z
  278. local wx, wy, wz = w * xs, w * ys, w * zs
  279. local xx = x * xs
  280. local xy = x * ys
  281. local xz = x * zs
  282. local yy = y * ys
  283. local yz = y * zs
  284. local zz = z * zs
  285. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  286. end
  287.  
  288. function QuaternionSlerp(a, b, t)
  289. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  290. local startInterp, finishInterp;
  291. if cosTheta >= 0.0001 then
  292. if (1 - cosTheta) > 0.0001 then
  293. local theta = ACOS(cosTheta)
  294. local invSinTheta = 1 / SIN(theta)
  295. startInterp = SIN((1 - t) * theta) * invSinTheta
  296. finishInterp = SIN(t * theta) * invSinTheta
  297. else
  298. startInterp = 1 - t
  299. finishInterp = t
  300. end
  301. else
  302. if (1 + cosTheta) > 0.0001 then
  303. local theta = ACOS(-cosTheta)
  304. local invSinTheta = 1 / SIN(theta)
  305. startInterp = SIN((t - 1) * theta) * invSinTheta
  306. finishInterp = SIN(t * theta) * invSinTheta
  307. else
  308. startInterp = t - 1
  309. finishInterp = t
  310. end
  311. end
  312. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  313. end
  314.  
  315. function Clerp(a, b, t)
  316. local qa = {QuaternionFromCFrame(a)}
  317. local qb = {QuaternionFromCFrame(b)}
  318. local ax, ay, az = a.x, a.y, a.z
  319. local bx, by, bz = b.x, b.y, b.z
  320. local _t = 1 - t
  321. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  322. end
  323.  
  324. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  325. local frame = IT("Frame")
  326. frame.BackgroundTransparency = TRANSPARENCY
  327. frame.BorderSizePixel = BORDERSIZEPIXEL
  328. frame.Position = POSITION
  329. frame.Size = SIZE
  330. frame.BackgroundColor3 = COLOR
  331. frame.BorderColor3 = BORDERCOLOR
  332. frame.Name = NAME
  333. frame.Parent = PARENT
  334. return frame
  335. end
  336.  
  337. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  338. local label = IT("TextLabel")
  339. label.BackgroundTransparency = 1
  340. label.Size = UD2(1, 0, 1, 0)
  341. label.Position = UD2(0, 0, 0, 0)
  342. label.TextColor3 = TEXTCOLOR
  343. label.TextStrokeTransparency = STROKETRANSPARENCY
  344. label.TextTransparency = TRANSPARENCY
  345. label.FontSize = TEXTFONTSIZE
  346. label.Font = TEXTFONT
  347. label.BorderSizePixel = BORDERSIZEPIXEL
  348. label.TextScaled = false
  349. label.Text = TEXT
  350. label.Name = NAME
  351. label.Parent = PARENT
  352. return label
  353. end
  354.  
  355. function NoOutlines(PART)
  356. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  357. end
  358.  
  359.  
  360. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  361. local NEWWELD = IT(TYPE)
  362. NEWWELD.Part0 = PART0
  363. NEWWELD.Part1 = PART1
  364. NEWWELD.C0 = C0
  365. NEWWELD.C1 = C1
  366. NEWWELD.Parent = PARENT
  367. return NEWWELD
  368. end
  369.  
  370. local sound = IT("Sound",nil)
  371.  
  372. function CreateSound(ID, PARENT, VOLUME, PITCH)
  373. local NEWSOUND = nil
  374. coroutine.resume(coroutine.create(function()
  375. NEWSOUND = sound:Clone()
  376. NEWSOUND.Parent = PARENT
  377. NEWSOUND.Volume = VOLUME
  378. NEWSOUND.Pitch = PITCH
  379. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  380. Swait()
  381. NEWSOUND:play()
  382. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  383. end))
  384. return NEWSOUND
  385. end
  386.  
  387. --WACKYEFFECT({EffectType = "", Size = VT(1,1,1), Size2 = VT(0,0,0), Transparency = 0, Transparency2 = 1, CFrame = CF(), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = C3(1,1,1), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  388. function WACKYEFFECT(Table)
  389. local TYPE = (Table.EffectType or "Sphere")
  390. local SIZE = (Table.Size or VT(1,1,1))
  391. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  392. local TRANSPARENCY = (Table.Transparency or 0)
  393. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  394. local CFRAME = (Table.CFrame or Torso.CFrame)
  395. local MOVEDIRECTION = (Table.MoveToPos or nil)
  396. local ROTATION1 = (Table.RotationX or 0)
  397. local ROTATION2 = (Table.RotationY or 0)
  398. local ROTATION3 = (Table.RotationZ or 0)
  399. local MATERIAL = (Table.Material or "Neon")
  400. local COLOR = (Table.Color or C3(1,1,1))
  401. local TIME = (Table.Time or 45)
  402. local SOUNDID = (Table.SoundID or nil)
  403. local SOUNDPITCH = (Table.SoundPitch or nil)
  404. local SOUNDVOLUME = (Table.SoundVolume or nil)
  405. coroutine.resume(coroutine.create(function()
  406. local PLAYSSOUND = false
  407. local SOUND = nil
  408. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  409. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  410. PLAYSSOUND = true
  411. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  412. end
  413. EFFECT.Color = COLOR
  414. local MSH = nil
  415. if TYPE == "Sphere" then
  416. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  417. elseif TYPE == "Block" then
  418. MSH = IT("BlockMesh",EFFECT)
  419. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  420. elseif TYPE == "Wave" then
  421. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  422. elseif TYPE == "Ring" then
  423. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  424. elseif TYPE == "Slash" then
  425. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  426. elseif TYPE == "Round Slash" then
  427. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  428. elseif TYPE == "Swirl" then
  429. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  430. elseif TYPE == "Skull" then
  431. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  432. elseif TYPE == "Crystal" then
  433. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  434. end
  435. if MSH ~= nil then
  436. local MOVESPEED = nil
  437. if MOVEDIRECTION ~= nil then
  438. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  439. end
  440. local GROWTH = SIZE - ENDSIZE
  441. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  442. if TYPE == "Block" then
  443. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  444. else
  445. EFFECT.CFrame = CFRAME
  446. end
  447. for LOOP = 1, TIME+1 do
  448. Swait()
  449. MSH.Scale = MSH.Scale - GROWTH/TIME
  450. if TYPE == "Wave" then
  451. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  452. end
  453. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  454. if TYPE == "Block" then
  455. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  456. else
  457. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  458. end
  459. if MOVEDIRECTION ~= nil then
  460. local ORI = EFFECT.Orientation
  461. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  462. EFFECT.Orientation = ORI
  463. end
  464. end
  465. if PLAYSSOUND == false then
  466. EFFECT:remove()
  467. else
  468. SOUND.Stopped:Connect(function()
  469. EFFECT:remove()
  470. end)
  471. end
  472. else
  473. if PLAYSSOUND == false then
  474. EFFECT:remove()
  475. else
  476. repeat Swait() until SOUND.Playing == false
  477. EFFECT:remove()
  478. end
  479. end
  480. end))
  481. end
  482.  
  483. function MakeForm(PART,TYPE)
  484. if TYPE == "Cyl" then
  485. local MSH = IT("CylinderMesh",PART)
  486. elseif TYPE == "Ball" then
  487. local MSH = IT("SpecialMesh",PART)
  488. MSH.MeshType = "Sphere"
  489. elseif TYPE == "Wedge" then
  490. local MSH = IT("SpecialMesh",PART)
  491. MSH.MeshType = "Wedge"
  492. end
  493. end
  494.  
  495. Debris = game:GetService("Debris")
  496.  
  497. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  498. local DIRECTION = CF(StartPos,EndPos).lookVector
  499. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  500. end
  501.  
  502. function turnto(position)
  503. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  504. end
  505.  
  506. function SpawnTrail(FROM,TO,BIG)
  507. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  508. MakeForm(TRAIL,"Cyl")
  509. local DIST = (FROM - TO).Magnitude
  510. if BIG == true then
  511. TRAIL.Size = VT(0.5,DIST,0.5)
  512. else
  513. TRAIL.Size = VT(0.25,DIST,0.25)
  514. end
  515. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  516. coroutine.resume(coroutine.create(function()
  517. for i = 1, 5 do
  518. Swait()
  519. TRAIL.Transparency = TRAIL.Transparency + 0.1
  520. end
  521. TRAIL:remove()
  522. end))
  523. end
  524.  
  525. local asd = Instance.new("ParticleEmitter")
  526. asd.Color = ColorSequence.new(Color3.new(0.5, 0, 0), Color3.new(.3, 0, 0))
  527. asd.LightEmission = .1
  528. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  529. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.6),NumberSequenceKeypoint.new(1, 2)})
  530. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  531. asd.Transparency = bbb
  532. asd.Size = aaa
  533. asd.ZOffset = .9
  534. asd.Acceleration = Vector3.new(0, -15, 0)
  535. asd.LockedToPart = false
  536. asd.EmissionDirection = "Back"
  537. asd.Lifetime = NumberRange.new(1, 2)
  538. asd.Rotation = NumberRange.new(-100, 100)
  539. asd.RotSpeed = NumberRange.new(-100, 100)
  540. asd.Speed = NumberRange.new(10)
  541. asd.Enabled = false
  542. asd.VelocitySpread = 999
  543.  
  544. function getbloody(victim,amount)
  545. local PART = CreatePart(3, Effects, "Metal", 0, 1, "Mid gray", "Blood", victim.Size)
  546. PART.CFrame = victim.CFrame
  547. local HITPLAYERSOUNDS = {"356551938","264486467"}
  548. Debris:AddItem(PART,5)
  549. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  550. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  551. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  552. local prtcl = asd:Clone()
  553. prtcl.Parent = PART
  554. prtcl:Emit(amount*10)
  555. end
  556.  
  557. local Particle = IT("ParticleEmitter",nil)
  558. Particle.Enabled = false
  559. Particle.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(0.3,0.95),NumberSequenceKeypoint.new(1,1)})
  560. Particle.LightEmission = 0.5
  561. Particle.Rate = 150
  562. Particle.ZOffset = 1
  563. Particle.Rotation = NumberRange.new(-180, 180)
  564. Particle.RotSpeed = NumberRange.new(-180, 180)
  565. Particle.Texture = "http://www.roblox.com/asset/?id=304437537"
  566. Particle.Color = ColorSequence.new(C3(1,0,0),C3(0.4,0,0))
  567.  
  568. --ParticleEmitter({Speed = 5, Drag = 0, Size1 = 1, Size2 = 5, Lifetime1 = 1, Lifetime2 = 1.5, Parent = Torso, Emit = 100, Offset = 360, Enabled = false})
  569. function ParticleEmitter(Table)
  570. local PRTCL = Particle:Clone()
  571. local Speed = Table.Speed or 5
  572. local Drag = Table.Drag or 0
  573. local Size1 = Table.Size1 or 1
  574. local Size2 = Table.Size2 or 5
  575. local Lifetime1 = Table.Lifetime1 or 1
  576. local Lifetime2 = Table.Lifetime2 or 1.5
  577. local Parent = Table.Parent or Torso
  578. local Emit = Table.Emit or 100
  579. local Offset = Table.Offset or 360
  580. local Acel = Table.Acel or VT(0,0,0)
  581. local Enabled = Table.Enabled or false
  582. PRTCL.Parent = Parent
  583. PRTCL.Size = NumberSequence.new(Size1,Size2)
  584. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  585. PRTCL.Speed = NumberRange.new(Speed)
  586. PRTCL.VelocitySpread = Offset
  587. PRTCL.Drag = Drag
  588. PRTCL.Acceleration = Acel
  589. if Enabled == false then
  590. PRTCL:Emit(Emit)
  591. Debris:AddItem(PRTCL,Lifetime2)
  592. else
  593. PRTCL.Enabled = true
  594. end
  595. return PRTCL
  596. end
  597.  
  598.  
  599. function CFrameFromTopBack(at, top, back)
  600. local right = top:Cross(back)
  601. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  602. end
  603.  
  604. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  605. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  606. local mesh = IT("SpecialMesh",wave)
  607. mesh.MeshType = "FileMesh"
  608. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  609. mesh.Scale = SIZE
  610. mesh.Offset = VT(0,0,-SIZE.X/8)
  611. wave.CFrame = CFRAME
  612. coroutine.resume(coroutine.create(function(PART)
  613. for i = 1, WAIT do
  614. Swait()
  615. mesh.Scale = mesh.Scale + GROW
  616. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  617. if DOESROT == true then
  618. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  619. end
  620. wave.Transparency = wave.Transparency + (0.5/WAIT)
  621. if wave.Transparency > 0.99 then
  622. wave:remove()
  623. end
  624. end
  625. end))
  626. end
  627.  
  628. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  629. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  630. local mesh = IT("SpecialMesh",wave)
  631. mesh.MeshType = "FileMesh"
  632. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  633. mesh.Scale = SIZE
  634. mesh.Offset = VT(0,0,-SIZE.X/8)
  635. wave.CFrame = CFRAME
  636. coroutine.resume(coroutine.create(function(PART)
  637. for i = 1, WAIT do
  638. Swait()
  639. mesh.Scale = mesh.Scale + GROW
  640. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  641. if DOESROT == true then
  642. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  643. end
  644. wave.Transparency = wave.Transparency + (0.5/WAIT)
  645. if wave.Transparency > 0.99 then
  646. wave:remove()
  647. end
  648. end
  649. end))
  650. end
  651.  
  652. function CreateIceCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  653. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  654. local mesh = IT("SpecialMesh",wave)
  655. mesh.MeshType = "FileMesh"
  656. mesh.MeshId = "http://www.roblox.com/asset/?id=1323306"
  657. mesh.Scale = SIZE
  658. mesh.Offset = VT(0,0,-SIZE.X/8)
  659. wave.CFrame = CFRAME
  660. coroutine.resume(coroutine.create(function(PART)
  661. for i = 1, WAIT do
  662. Swait()
  663. mesh.Scale = mesh.Scale + GROW
  664. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  665. if DOESROT == true then
  666. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  667. end
  668. wave.Transparency = wave.Transparency + (0.5/WAIT)
  669. if wave.Transparency > 0.99 then
  670. wave:remove()
  671. end
  672. end
  673. end))
  674. end
  675.  
  676. function CreateSpikeball(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  677. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  678. local mesh = IT("SpecialMesh",wave)
  679. mesh.MeshType = "FileMesh"
  680. mesh.MeshId = "http://www.roblox.com/asset/?id=9982590"
  681. mesh.Scale = SIZE
  682. mesh.Offset = VT(0,0,-SIZE.X/8)
  683. wave.CFrame = CFRAME
  684. coroutine.resume(coroutine.create(function(PART)
  685. for i = 1, WAIT do
  686. Swait()
  687. mesh.Scale = mesh.Scale + GROW
  688. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  689. if DOESROT == true then
  690. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  691. end
  692. wave.Transparency = wave.Transparency + (0.5/WAIT)
  693. if wave.Transparency > 0.99 then
  694. wave:remove()
  695. end
  696. end
  697. end))
  698. end
  699.  
  700. function CreateSwirl(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  701. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  702. local mesh = IT("SpecialMesh",wave)
  703. mesh.MeshType = "FileMesh"
  704. mesh.MeshId = "http://www.roblox.com/asset/?id=1051557"
  705. mesh.Scale = SIZE
  706. wave.CFrame = CFRAME
  707. coroutine.resume(coroutine.create(function(PART)
  708. for i = 1, WAIT do
  709. Swait()
  710. mesh.Scale = mesh.Scale + GROW
  711. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  712. if DOESROT == true then
  713. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  714. end
  715. wave.Transparency = wave.Transparency + (0.5/WAIT)
  716. if wave.Transparency > 0.99 then
  717. wave:remove()
  718. end
  719. end
  720. end))
  721. end
  722.  
  723. function CreateTornado(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  724. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  725. local mesh = IT("SpecialMesh",wave)
  726. mesh.MeshType = "FileMesh"
  727. mesh.MeshId = "http://www.roblox.com/asset/?id=102638417"
  728. mesh.Scale = SIZE
  729. wave.CFrame = CFRAME
  730. coroutine.resume(coroutine.create(function(PART)
  731. for i = 1, WAIT do
  732. Swait()
  733. mesh.Scale = mesh.Scale + GROW
  734. if DOESROT == true then
  735. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  736. end
  737. wave.Transparency = wave.Transparency + (0.5/WAIT)
  738. if wave.Transparency > 0.99 then
  739. wave:remove()
  740. end
  741. end
  742. end))
  743. end
  744.  
  745. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  746. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  747. local mesh = IT("SpecialMesh",wave)
  748. mesh.MeshType = "FileMesh"
  749. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  750. mesh.Scale = SIZE
  751. mesh.Offset = VT(0,0,0)
  752. wave.CFrame = CFRAME
  753. coroutine.resume(coroutine.create(function(PART)
  754. for i = 1, WAIT do
  755. Swait()
  756. mesh.Scale = mesh.Scale + GROW
  757. if DOESROT == true then
  758. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  759. end
  760. wave.Transparency = wave.Transparency + (0.5/WAIT)
  761. if wave.Transparency > 0.99 then
  762. wave:remove()
  763. end
  764. end
  765. end))
  766. end
  767.  
  768. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  769. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  770. local mesh = IT("SpecialMesh",wave)
  771. mesh.MeshType = "Sphere"
  772. mesh.Scale = SIZE
  773. mesh.Offset = VT(0,0,0)
  774. wave.CFrame = CFRAME
  775. coroutine.resume(coroutine.create(function(PART)
  776. for i = 1, WAIT do
  777. Swait()
  778. mesh.Scale = mesh.Scale + GROW
  779. wave.Transparency = wave.Transparency + (1/WAIT)
  780. if wave.Transparency > 0.99 then
  781. wave:remove()
  782. end
  783. end
  784. end))
  785. end
  786.  
  787. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  788. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  789. local mesh = IT("BlockMesh",wave)
  790. wave.CFrame = CFRAME
  791. coroutine.resume(coroutine.create(function(PART)
  792. for i = 1, WAIT do
  793. Swait()
  794. mesh.Scale = mesh.Scale + GROW
  795. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  796. wave.Transparency = wave.Transparency + (1/WAIT)
  797. if wave.Transparency > 0.99 then
  798. wave:remove()
  799. end
  800. end
  801. end))
  802. end
  803.  
  804. function MakeForm(PART,TYPE)
  805. if TYPE == "Cyl" then
  806. local MSH = IT("CylinderMesh",PART)
  807. elseif TYPE == "Ball" then
  808. local MSH = IT("SpecialMesh",PART)
  809. MSH.MeshType = "Sphere"
  810. elseif TYPE == "Wedge" then
  811. local MSH = IT("SpecialMesh",PART)
  812. MSH.MeshType = "Wedge"
  813. elseif TYPE == "Head" then
  814. local MSH = IT("SpecialMesh",PART)
  815. MSH.Scale = VT(1.25,1.25,1.25)
  816. end
  817. end
  818.  
  819. function CheckTableForString(Table, String)
  820. for i, v in pairs(Table) do
  821. if string.find(string.lower(String), string.lower(v)) then
  822. return true
  823. end
  824. end
  825. return false
  826. end
  827.  
  828. function CheckIntangible(Hit)
  829. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  830. if Hit and Hit.Parent then
  831. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  832. return true
  833. end
  834. end
  835. return false
  836. end
  837.  
  838. Debris = game:GetService("Debris")
  839.  
  840. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  841. local Direction = CFrame.new(StartPos, Vec).lookVector
  842. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  843. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  844. if RayHit and CheckIntangible(RayHit) then
  845. if DelayIfHit then
  846. wait()
  847. end
  848. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  849. end
  850. return RayHit, RayPos, RayNormal
  851. end
  852.  
  853. function CreateMagicCircle()
  854. local sinkhole = IT("Part")
  855. sinkhole.Size = VT(0,0,0)
  856. sinkhole.Parent = Effects
  857. sinkhole.Material = "Neon"
  858. sinkhole.Color = C3(0,0,0)
  859. sinkhole.Anchored = true
  860. sinkhole.CanCollide = false
  861. sinkhole.Transparency = 1
  862. local decal = IT("Decal",sinkhole)
  863. decal.Face = "Top"
  864. decal.Texture = "http://www.roblox.com/asset/?id=1260793696"
  865. local decal2 = IT("Decal",sinkhole)
  866. decal2.Face = "Bottom"
  867. decal2.Texture = "http://www.roblox.com/asset/?id=1260793696"
  868. return sinkhole
  869. end
  870.  
  871. function CreateGUICircle(TARGET)
  872. local GUI = Instance.new("BillboardGui",Character)
  873. GUI.Size = UDim2.new(0,0,0,0)
  874. GUI.Adornee = TARGET
  875. local GUI2 = IT("ImageLabel",GUI)
  876. GUI2.BackgroundTransparency = 1
  877. GUI2.BorderSizePixel = 0
  878. GUI2.Size = UDim2.new(1,0,1,0)
  879. GUI2.SizeConstraint = "RelativeYY"
  880. GUI.AlwaysOnTop = true
  881. GUI2.Image = "http://www.roblox.com/asset/?id=1260793696"
  882. return GUI,GUI2
  883. end
  884.  
  885. function CastWarpOutlines(TARGET)
  886. coroutine.resume(coroutine.create(function()
  887. local T = TARGET:GetChildren()
  888. for i = 1, # T do
  889. local child = T[i]
  890. if child.ClassName == "Part" or child.ClassName == "MeshPart" then
  891. local clone = child:Clone()
  892. clone.Parent = Effects
  893. clone.Anchored = true
  894. clone.CanCollide = false
  895. clone:ClearAllChildren()
  896. clone.CFrame = child.CFrame
  897. if clone.Name == "Head" then
  898. clone.Size = VT(clone.Size.Y,clone.Size.Y,clone.Size.Y)
  899. end
  900. if clone.ClassName == "MeshPart" then
  901. clone.TextureID = ""
  902. end
  903. clone.BrickColor = BRICKC"Black"
  904. clone.Material = "Neon"
  905. coroutine.resume(coroutine.create(function()
  906. for i = 1, 200 do
  907. Swait()
  908. clone.Transparency = clone.Transparency + 0.005
  909. clone.Size = clone.Size + VT(0.001,0.001,0.001)
  910. end
  911. clone:remove()
  912. end))
  913. end
  914. end
  915. end))
  916. end
  917.  
  918. function turnto(position)
  919. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  920. end
  921.  
  922. local EYE = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  923. MakeForm(EYE,"Ball")
  924. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE, CF(0.15,0.26,-0.55), CF(0, 0, 0))
  925. local EYE2 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eyeball", VT(0.15,0.15,0.15),false)
  926. MakeForm(EYE2,"Ball")
  927. CreateWeldOrSnapOrMotor("Weld", Head, Head, EYE2, CF(-0.15,0.26,-0.55), CF(0, 0, 0))
  928. local LASTPART = Head
  929. for i = 1, 20 do
  930. local MATH = (1-(i/25))
  931. if LASTPART == Head then
  932. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  933. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(15), RAD(-15)), CF(0, 0, 0))
  934. LASTPART = Horn
  935. Horn.Color = C3((i*3-3)/255,0,0)
  936. else
  937. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  938. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(-0.3), RAD(0)), CF(0, 0, 0))
  939. LASTPART = Horn
  940. Horn.Color = C3((i*3-3)/255,0,0)
  941. end
  942. end
  943. local LASTPART = Head
  944. for i = 1, 20 do
  945. local MATH = (1-(i/25))
  946. if LASTPART == Head then
  947. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  948. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(-0.3, 0.7, -0.35) * ANGLES(RAD(-55), RAD(-15), RAD(15)), CF(0, 0, 0))
  949. LASTPART = Horn
  950. Horn.Color = C3((i*3-3)/255,0,0)
  951. else
  952. local Horn = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Dirt brown", "Horn", VT(0.25*MATH,0.25,0.25*MATH),false)
  953. CreateWeldOrSnapOrMotor("Weld", LASTPART, LASTPART, Horn, CF(0, Horn.Size.Y/1.8, 0) * ANGLES(RAD(6), RAD(0.3), RAD(0)), CF(0, 0, 0))
  954. LASTPART = Horn
  955. Horn.Color = C3((i*3-3)/255,0,0)
  956. end
  957. end
  958. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Red", "Hair", VT(1,1,1),false)
  959. local HairWeld1 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.1,-0.25) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  960. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.025, 0.025, 0.02), VT(0,0,0))
  961. local Hair = CreatePart(3, Character, "Fabric", 0, 0, "Red", "Hair", VT(1,1,1),false)
  962. local HairWeld2 = CreateWeldOrSnapOrMotor("Weld", Hair, Head, Hair, CF(0,0.2,-0.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  963. CreateMesh("SpecialMesh", Hair, "FileMesh", "873651376", "", VT(0.03, 0.015, 0.01), VT(0,0,-0.1))
  964.  
  965. local HAT1 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2,0.2,2),false)
  966. MakeForm(HAT1,"Cyl")
  967. HATWELD = CreateWeldOrSnapOrMotor("Weld", Head, Head, HAT1, CF(0,0.35,0), CF(0, 0, 0))
  968. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(2.01,0.15,2.01),false)
  969. BELT.Color = C3(15/255,15/255,15/255)
  970. MakeForm(BELT,"Cyl")
  971. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, BELT, CF(0,0,0), CF(0, 0, 0))
  972. local HAT2 = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,2.2,1.3),false)
  973. MakeForm(HAT2,"Cyl")
  974. CreateWeldOrSnapOrMotor("Weld", HAT1, HAT1, HAT2, CF(0,1.1,0), CF(0, 0, 0))
  975. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.2,1.31),false)
  976. BELT.Color = C3(15/255,15/255,15/255)
  977. MakeForm(BELT,"Cyl")
  978. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0,0), CF(0, 0, 0))
  979. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  980. MakeForm(GEM,"Ball")
  981. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,-BELT.Size.X/2), CF(0, 0, 0))
  982. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.25,0.25,0.1),false)
  983. MakeForm(GEM,"Ball")
  984. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(0,0,BELT.Size.X/2), CF(0, 0, 0))
  985. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  986. MakeForm(GEM,"Ball")
  987. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(-BELT.Size.X/2,0,0), CF(0, 0, 0))
  988. local GEM = CreatePart(3, Character, "Neon", 0, 0, "Lavender", "Gem", VT(0.1,0.25,0.25),false)
  989. MakeForm(GEM,"Ball")
  990. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, GEM, CF(BELT.Size.X/2,0,0), CF(0, 0, 0))
  991. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  992. BELT.Color = C3(15/255,15/255,15/255)
  993. MakeForm(BELT,"Cyl")
  994. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.7,0), CF(0, 0, 0))
  995. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  996. BELT.Color = C3(15/255,15/255,15/255)
  997. MakeForm(BELT,"Cyl")
  998. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.7,0), CF(0, 0, 0))
  999. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1000. BELT.Color = C3(15/255,15/255,15/255)
  1001. MakeForm(BELT,"Cyl")
  1002. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,0.35,0), CF(0, 0, 0))
  1003. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.31,0.1,1.31),false)
  1004. BELT.Color = C3(15/255,15/255,15/255)
  1005. MakeForm(BELT,"Cyl")
  1006. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,-0.35,0), CF(0, 0, 0))
  1007. local BELT = CreatePart(3, Character, "SmoothPlastic", 0, 0, "Really black", "Hat", VT(1.3,0.5,1.3),false)
  1008. MakeForm(BELT,"Ball")
  1009. CreateWeldOrSnapOrMotor("Weld", HAT2, HAT2, BELT, CF(0,HAT2.Size.Y/2,0), CF(0, 0, 0))
  1010.  
  1011. Humanoid.DisplayDistanceType = "None"
  1012. local naeeym2 = IT("BillboardGui",Character)
  1013. naeeym2.AlwaysOnTop = true
  1014. naeeym2.Size = UDim2.new(5,35,2,15)
  1015. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1016. naeeym2.MaxDistance = 75
  1017. naeeym2.Adornee = Character.Head
  1018. naeeym2.Name = "Name"
  1019. local tecks2 = IT("TextLabel",naeeym2)
  1020. tecks2.BackgroundTransparency = 1
  1021. tecks2.TextScaled = true
  1022. tecks2.BorderSizePixel = 0
  1023. tecks2.Text = "dory-god"
  1024. tecks2.Font = "Fantasy"
  1025. tecks2.TextSize = 30
  1026. tecks2.TextStrokeTransparency = 0
  1027. tecks2.TextColor3 = C3(0,0,0)
  1028. tecks2.TextStrokeColor3 = C3(255/255, 255/255, 0/255)
  1029. tecks2.Size = UDim2.new(1,0,0.5,0)
  1030. tecks2.Parent = naeeym2
  1031. local top = Instance.new("Shirt")
  1032. top.ShirtTemplate = "rbxassetid://45695443"
  1033. top.Parent = Character
  1034. top.Name = "Cloth"
  1035. local bottom = Instance.new("Pants")
  1036. bottom.PantsTemplate = "rbxassetid://45696190"
  1037. bottom.Parent = Character
  1038. bottom.Name = "Cloth"
  1039.  
  1040. local StartPart = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  1041. CreateWeldOrSnapOrMotor("Weld", Torso, Torso, StartPart, CF(-0.7, 0.7, 0.5) * ANGLES(RAD(50), RAD(0), RAD(15)), CF(0, 0, 0))
  1042. local Part = CreatePart(3, Weapon, "Glass", 0, 0.5, "Stone grey", "Glass", VT(0.7,1.4,0.7),false)
  1043. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1044. local Part = CreatePart(3, Weapon, "Neon", 0, 0, "Really red", "Acid", VT(0.65,1.4,0.65),false)
  1045. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 0.7, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1046. local Part = CreatePart(3, Weapon, "DiamondPlate", 0, 0, "Stone grey", "Metal", VT(0.8,0.5,0.8),false)
  1047. CreateWeldOrSnapOrMotor("Weld", StartPart, StartPart, Part, CF(0, 1.4, 0) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1048.  
  1049. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1050. local RightArmGrasp = CreateWeldOrSnapOrMotor("Weld", Handle, RightArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1051. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1052. MakeForm(Part,"Wedge")
  1053. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1054. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1055. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1056. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1057. MakeForm(Part,"Cyl")
  1058. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1059. for i = 1, 8 do
  1060. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1061. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1062. end
  1063. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1064. MakeForm(Part,"Wedge")
  1065. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1066. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1067. MakeForm(Part,"Cyl")
  1068. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1069. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1070. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1072. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1073. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1074. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1075. local RightBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1076. MakeForm(RightBarrel,"Cyl")
  1077. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, RightBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1078. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1079. MakeForm(Part,"Wedge")
  1080. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1081. local RightHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1082. MakeForm(RightHole,"Cyl")
  1083. CreateWeldOrSnapOrMotor("Weld", Handle, RightBarrel, RightHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1084. local Handle = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,1.2,0.2),false)
  1085. local LeftArmGraps = CreateWeldOrSnapOrMotor("Weld", Handle, LeftArm, Handle, CF(0,-0.8, 0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0.3, 0))
  1086. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.8,0.2),false)
  1087. MakeForm(Part,"Wedge")
  1088. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0.2, 0.2) * ANGLES(RAD(0), RAD(180), RAD(0)), CF(0, 0, 0))
  1089. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.6),false)
  1090. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1091. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.4,0.4,0.4),false)
  1092. MakeForm(Part,"Cyl")
  1093. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1094. for i = 1, 8 do
  1095. local Piece = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0,0.35,0.41),false)
  1096. CreateWeldOrSnapOrMotor("Weld", Handle, Part, Piece, CF(0, 0, 0) * ANGLES(RAD(0), RAD((360/8)*i), RAD(0)), CF(0, 0, 0))
  1097. end
  1098. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0.5,0.2),false)
  1099. MakeForm(Part,"Wedge")
  1100. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.2) * ANGLES(RAD(-135), RAD(0), RAD(0)), CF(0, -0.3, 0))
  1101. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.39,0.41,0.39),false)
  1102. MakeForm(Part,"Cyl")
  1103. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.45, 0.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1104. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.5,0.5),false)
  1105. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.5, 0.2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1106. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.3,0.4,0.5),false)
  1107. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, -0.55, 0.65) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1108. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.2,0,0.6),false)
  1109. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, Part, CF(0, 0, 0) * ANGLES(RAD(45), RAD(0), RAD(0)), CF(0, -0.2, -0.3))
  1110. local LeftBarrel = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0.28,5,0.28),false)
  1111. MakeForm(LeftBarrel,"Cyl")
  1112. CreateWeldOrSnapOrMotor("Weld", Handle, Handle, LeftBarrel, CF(0, -0.6, 0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, -2.5, 0))
  1113. local Part = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Part", VT(0,0.2,0.2),false)
  1114. MakeForm(Part,"Wedge")
  1115. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, Part, CF(0, 2.415, 0.15) * ANGLES(RAD(180), RAD(0), RAD(0)), CF(0, 0, 0))
  1116. local LeftHole = CreatePart(3, Character, "Metal", 0, 0, "Mid gray", "Eye", VT(0.2,0,0.2),false)
  1117. MakeForm(LeftHole,"Cyl")
  1118. CreateWeldOrSnapOrMotor("Weld", Handle, LeftBarrel, LeftHole, CF(0, 2.5, 0), CF(0, 0, 0))
  1119. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1120. MakeForm(Eye,"Ball")
  1121. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(-18), RAD(15)), CF(0, 0, 0.4))
  1122. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.6,0.1,1)/2,false)
  1123. MakeForm(Eye,"Ball")
  1124. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(0), RAD(18), RAD(-15)), CF(0, 0, 0.4))
  1125. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1126. MakeForm(Eye,"Ball")
  1127. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(-18), RAD(0)), CF(0, 0, 0.4))
  1128. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,1,1)/2,false)
  1129. MakeForm(Eye,"Ball")
  1130. CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0,0.15,0) * ANGLES(RAD(0), RAD(18), RAD(0)), CF(0, 0, 0.4))
  1131. local A = IT("Attachment",Torso)
  1132. A.Position = VT(1,1.3,0)
  1133. A.Orientation = VT(-0.098, -89.999, 0.227)
  1134. local B = IT("Attachment",Torso)
  1135. B.Position = VT(-1.3,-0.6,0)
  1136. B.Orientation = VT(-88.911, -68.808, 158.782)
  1137.  
  1138. local Eye = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.3,0.3,0.3),false)
  1139. local EyeWeld = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1140. local Eye2 = CreatePart(3, Character, "Neon", 0, 0.5, "Really red", "Eye", VT(0.5,0.5,0.29),false)
  1141. local EyeWeld2 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye2, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1142.  
  1143. local Eye3 = CreatePart(3, Character, "Neon", 0, 0, "Really red", "Eye", VT(0.1,0.1,0.31),false)
  1144. local EyeWeld3 = CreateWeldOrSnapOrMotor("Weld", Head, Head, Eye3, CF(0,0.2,0) * ANGLES(RAD(-5),RAD(-25),RAD(0)) * CF(0,0,-0.45), CF(0,0,0))
  1145.  
  1146. local face = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Face mask", VT(1.001,1.001,1.001),false)
  1147. local weld = CreateWeldOrSnapOrMotor("Weld", face, Head, face, CF(0.02,0,0) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1148. MakeForm(face,"Head")
  1149. local part = CreatePart(3, Weapon, "Neon", 0, 0, "Royal purple", "Eye", VT(0.4,0.25,0.2),false)
  1150. local weld = CreateWeldOrSnapOrMotor("Weld", part, Head, part, CF(0.15,0.28,-0.53) * ANGLES(RAD(15), RAD(0), RAD(25)), CF(0, 0, 0))
  1151. MakeForm(part,"Ball")
  1152. local Eye = CreatePart(3, Weapon, "Neon", 0, 0, "Really black", "Eye", VT(0.1,0.1,0.15),false)
  1153. local PupilWeld = CreateWeldOrSnapOrMotor("Weld", Eye, Head, Eye, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(25)), CF(0, 0, 0))
  1154. MakeForm(Eye,"Ball")
  1155.  
  1156. for _, c in pairs(Weapon:GetChildren()) do
  1157. if c.ClassName == "Part" then
  1158. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1159. end
  1160. end
  1161.  
  1162. Weapon.Parent = Character
  1163.  
  1164. Humanoid.Died:connect(function()
  1165. ATTACK = true
  1166. end)
  1167.  
  1168. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  1169. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  1170. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  1171. local BODYGYRO = IT("BodyGyro", STATPART)
  1172. local BODYPOSITION = IT("BodyPosition", STATPART)
  1173. BODYPOSITION.P = 2000
  1174. BODYPOSITION.D = 100
  1175. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  1176. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  1177. game:GetService("Debris"):AddItem(STATPART ,5)
  1178. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  1179. BILLBOARDGUI.Adornee = STATPART
  1180. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  1181. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  1182. BILLBOARDGUI.AlwaysOnTop = false
  1183. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  1184. TEXTLABEL.BackgroundTransparency = 1
  1185. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  1186. TEXTLABEL.Text = TEXT
  1187. TEXTLABEL.Font = "SciFi"
  1188. TEXTLABEL.FontSize="Size42"
  1189. TEXTLABEL.TextColor3 = COLOR
  1190. TEXTLABEL.TextStrokeTransparency = 1
  1191. TEXTLABEL.TextScaled = true
  1192. TEXTLABEL.TextWrapped = true
  1193. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  1194. if LABELTYPE == "Normal" then
  1195. for i = 1, 20 do
  1196. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  1197. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1198. end
  1199. elseif LABELTYPE == "Debuff" then
  1200. for i = 1, 20 do
  1201. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  1202. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1203. end
  1204. elseif LABELTYPE == "Shock" then
  1205. local ORIGIN = STATPART.Position
  1206. for i = 1, 20 do
  1207. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  1208. TEXTLABEL.Transparency = TEXTLABEL.Transparency + (1/20)
  1209. end
  1210. end
  1211. THEPART.Parent = nil
  1212. end),STATPART, BODYPOSITION, TEXTLABEL)
  1213. end
  1214.  
  1215. function BulletDetection(FROM,TO,BRUTAL)
  1216. local AIMHIT,AIMPOS,NORMAL = CastProperRay(FROM,TO,2000,Character)
  1217. coroutine.resume(coroutine.create(function()
  1218. if AIMHIT ~= nil then
  1219. if AIMHIT.Parent ~= Character then
  1220. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") or AIMHIT.Parent.Parent:FindFirstChildOfClass("Humanoid") then
  1221. if AIMHIT.Parent:FindFirstChildOfClass("Humanoid") then
  1222. if BRUTAL == true then
  1223. Kill(AIMHIT.Parent)
  1224. else
  1225. getbloody(AIMHIT,15)
  1226. AIMHIT.Parent:BreakJoints()
  1227. if AIMHIT.Name == "Head" then
  1228. AIMHIT.Name = "HEADSHOT"
  1229. AIMHIT:remove()
  1230. end
  1231. end
  1232. else
  1233. if BRUTAL == true then
  1234. Kill(AIMHIT.Parent.Parent)
  1235. else
  1236. AIMHIT.Parent.Parent:BreakJoints()
  1237. end
  1238. end
  1239. end
  1240. end
  1241. end
  1242. end))
  1243. SpawnTrail(FROM,AIMPOS)
  1244. return AIMHIT,AIMPOS,NORMAL
  1245. end
  1246.  
  1247. function AoEDamage(position,radius,min,max,maxstrength,beserk,critrate,critmultiplier,CanBeDodgedByJumping,DoesWarp,Instakill,HasChain)
  1248. local dmg = math.random(min,max)
  1249. for i,v in ipairs(workspace:GetChildren()) do
  1250. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  1251. local body = v:GetChildren()
  1252. for part = 1, #body do
  1253. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1254. if(body[part].Position - position).Magnitude < radius then
  1255. if v.ClassName == "Model" then
  1256. if v:FindFirstChildOfClass("Humanoid") then
  1257. local HUMAN = v:FindFirstChildOfClass("Humanoid")
  1258. if HUMAN.Health ~= 0 then
  1259. if HasChain == true then
  1260. local defence = Instance.new("BoolValue",v)
  1261. defence.Name = ("HitBy"..Player.Name)
  1262. game:GetService("Debris"):AddItem(defence, 1)
  1263. coroutine.resume(coroutine.create(function()
  1264. local TORSO = v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1265. if TORSO then
  1266. --print("Found "..v.Name.."'s Torso")
  1267. local PART = IT("Part",Effects)
  1268. PART.Anchored = true
  1269. PART.CanCollide = false
  1270. PART.Transparency = 1
  1271. PART.CFrame = CF(position)
  1272. Debris:AddItem(PART,15)
  1273. local A = IT("Attachment",PART)
  1274. --TORSO.Anchored = true
  1275. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1276. --print("Chain start")
  1277. Front.CFrame = CF(position)
  1278. Front.CanCollide = true
  1279. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1280. local B = IT("Attachment",Front)
  1281. local ChainLink = IT("Beam",Effects)
  1282. ChainLink.Texture = "rbxassetid://1262544869"
  1283. ChainLink.TextureSpeed = 0
  1284. ChainLink.FaceCamera = true
  1285. ChainLink.Width0 = 3
  1286. ChainLink.Attachment0 = A
  1287. ChainLink.Attachment1 = B
  1288. ChainLink.TextureMode = "Static"
  1289. local bv = Instance.new("BodyVelocity")
  1290. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1291. bv.velocity = CF(Front.Position,TORSO.Position).lookVector*500
  1292. bv.Parent = Front
  1293. bv.Name = "MOVE"
  1294. --print("Chain made")
  1295. coroutine.resume(coroutine.create(function()
  1296. Swait(30)
  1297. bv:remove()
  1298. local POS = Front.Position
  1299. Front.CanCollide = false
  1300. local onefourth = POS:Lerp(position, 0.25) + Vector3.new(0,0,0)
  1301. local threefourths = POS:Lerp(position, 0.75) + Vector3.new(0,0,0)
  1302. for i = 0, 1, 0.07 do
  1303. Swait()
  1304. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, position, i))
  1305. end
  1306. Front:remove()
  1307. ChainLink:remove()
  1308. end))
  1309. local harm = Front.Touched:Connect(function(hit)
  1310. impale(Front,hit)
  1311. end)
  1312. end
  1313. end))
  1314. elseif DoesWarp == true then
  1315. local defence = Instance.new("BoolValue",v)
  1316. defence.Name = ("HitBy"..Player.Name)
  1317. game:GetService("Debris"):AddItem(defence, 0.001)
  1318. local TORSO = v:FindFirstChild("HumanoidRootPart") or v:FindFirstChild("Torso") or v:FindFirstChild("UpperTorso")
  1319. Warp(TORSO,Instakill)
  1320. else
  1321. if CanBeDodgedByJumping == true then
  1322. if body[part].Position.Y < position.Y+5 then
  1323. if math.random(1,100) < critrate+1 then
  1324. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1325. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1326. else
  1327. HUMAN.Health = HUMAN.Health - dmg
  1328. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1329. end
  1330. local defence = Instance.new("BoolValue",v)
  1331. defence.Name = ("HitBy"..Player.Name)
  1332. game:GetService("Debris"):AddItem(defence, 0.01)
  1333. end
  1334. else
  1335. if beserk == true then
  1336. HUMAN.Health = 0
  1337. end
  1338. if math.random(1,100) < critrate+1 then
  1339. HUMAN.Health = HUMAN.Health - dmg*critmultiplier
  1340. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), "CRIT/"..dmg*critmultiplier, C3(255/255, 0, 0))
  1341. else
  1342. HUMAN.Health = HUMAN.Health - dmg
  1343. StatLabel("Normal", body[part].CFrame * CF(0, 0 + (body[part].Size.z - 1), 0), dmg, C3(0, 0, 0))
  1344. end
  1345. local defence = Instance.new("BoolValue",v)
  1346. defence.Name = ("HitBy"..Player.Name)
  1347. game:GetService("Debris"):AddItem(defence, 0.01)
  1348. end
  1349. end
  1350. end
  1351. end
  1352. end
  1353. --body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1354. end
  1355. end
  1356. end
  1357. if v.ClassName == "Part" then
  1358. if v.Anchored == false and (v.Position - position).Magnitude < radius then
  1359. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1360. end
  1361. end
  1362. end
  1363. end
  1364. end
  1365.  
  1366. function Warp(Victim,WarpToVoid)
  1367. print("Warping "..Victim.Name.."...")
  1368. Victim.Anchored = true
  1369. coroutine.resume(coroutine.create(function()
  1370. local GUI,GUI2 = CreateGUICircle(Victim)
  1371. CreateSound("1208650519", Victim, 10, 1)
  1372. for i = 1, 100 do
  1373. Swait()
  1374. GUI.Size = GUI.Size + UDim2.new(0.2,0,0.2,0)
  1375. GUI2.Rotation = GUI2.Rotation + 4
  1376. end
  1377. CastWarpOutlines(Victim.Parent)
  1378. if WarpToVoid == false then
  1379. Victim.CFrame = Victim.CFrame * CF(MRANDOM(-65,65),0,MRANDOM(-65,65))
  1380. CreateSound("1177785010", Victim, 10, 1)
  1381. local HUMANOID = Victim.Parent:FindFirstChildOfClass("Humanoid")
  1382. if HUMANOID ~= nil then
  1383. local dmg = MRANDOM(75,95)
  1384. HUMANOID.Health = HUMANOID.Health - dmg
  1385. StatLabel("Normal", Victim.CFrame * CF(0, 0 + (Victim.Size.z - 1), 0), "WARPED/"..dmg, C3(0.3, 0, 0.3))
  1386. end
  1387. for i = 1, 50 do
  1388. Swait()
  1389. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1390. GUI2.Rotation = GUI2.Rotation - 8
  1391. end
  1392. Victim.Anchored = false
  1393. GUI:remove()
  1394. elseif WarpToVoid == true then
  1395. CastWarpOutlines(Victim.Parent)
  1396. q = Victim.Parent:GetChildren()
  1397. for i = 1, #q do
  1398. if q[i] ~= Victim then
  1399. q[i]:remove()
  1400. end
  1401. end
  1402. CreateSound("1177785010", Victim, 10, 1)
  1403. Victim.Transparency = 1
  1404. for i = 1, 50 do
  1405. Swait()
  1406. GUI.Size = GUI.Size - UDim2.new(0.4,0,0.4,0)
  1407. GUI2.Rotation = GUI2.Rotation - 8
  1408. end
  1409. Victim.Parent:remove()
  1410. end
  1411. end))
  1412. end
  1413.  
  1414. function killnearest(position,range,maxstrength)
  1415. for i,v in ipairs(workspace:GetChildren()) do
  1416. local body = v:GetChildren()
  1417. for part = 1, #body do
  1418. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1419. if(body[part].Position - position).Magnitude < range then
  1420. if v.ClassName == "Model" then
  1421. v:BreakJoints()
  1422. end
  1423. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  1424. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  1425. end
  1426. end
  1427. end
  1428. if v.ClassName == "Part" then
  1429. if v.Anchored == false and (v.Position - position).Magnitude < range then
  1430. --table.insert(Effects2,{v,"Disappear",0.02,2,2,2,2})
  1431. v.Velocity = CFrame.new(position,v.Position).lookVector*5*maxstrength
  1432. end
  1433. end
  1434. end
  1435. end
  1436.  
  1437. function AttackTemplate()
  1438. ATTACK = true
  1439. Rooted = false
  1440. for i=0, 1, 0.1 / Animation_Speed do
  1441. Swait()
  1442. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1443. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1444. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1445. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1446. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1447. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1448. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1449. end
  1450. ATTACK = false
  1451. Rooted = false
  1452. end
  1453.  
  1454. function Unload()
  1455. ATTACK = true
  1456. Rooted = false
  1457. repeat
  1458. local GYRO = IT("BodyGyro",RootPart)
  1459. GYRO.D = 175
  1460. GYRO.P = 20000
  1461. GYRO.MaxTorque = VT(0,40000,0)
  1462. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1463. if COMBO == 1 then
  1464. COMBO = 2
  1465. for i=0, 0.6, 0.1 / Animation_Speed do
  1466. Swait()
  1467. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1474. end
  1475. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = LeftHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = 15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1476. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = LeftHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1477. CreateSound(145080998, LeftHole, 7, 1, false)
  1478. BulletDetection(LeftHole.Position,Mouse.Hit.p,false)
  1479. for i=0, 0.2, 0.1 / Animation_Speed do
  1480. Swait()
  1481. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1482. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(50)), 1 / Animation_Speed)
  1483. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(110), RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(35 + 7.5 * SIN(SINE / 12))) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1484. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(-50)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1485. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1486. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1487. end
  1488. elseif COMBO == 2 then
  1489. COMBO = 1
  1490. for i=0, 0.6, 0.1 / Animation_Speed do
  1491. Swait()
  1492. GYRO.cframe = CF(RootPart.Position,Mouse.Hit.p)
  1493. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1494. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1495. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1496. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1497. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1498. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1499. end
  1500. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = RightHole.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1501. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(0.3,0,0.3), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightHole.CFrame, MoveToPos = nil, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1502. CreateSound(145080998, RightHole, 7, 1, false)
  1503. BulletDetection(RightHole.Position,Mouse.Hit.p,false)
  1504. for i=0, 0.2, 0.1 / Animation_Speed do
  1505. Swait()
  1506. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(50)), 1 / Animation_Speed)
  1507. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-50)), 1 / Animation_Speed)
  1508. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(0), RAD(50)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1509. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.35 + 0.15 * COS(SINE / 12), 0) * ANGLES(RAD(140), RAD(15 + 2.5 * SIN(SINE / 12)), RAD(-35 - 7.5 * SIN(SINE / 12))) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1510. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1511. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1512. end
  1513. end
  1514. GYRO:remove()
  1515. until KEYHOLD == false
  1516. ATTACK = false
  1517. Rooted = false
  1518. end
  1519.  
  1520. function Psyo()
  1521. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1522. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1523. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1524. if TORSO and HUM.Health > 0 then
  1525. ATTACK = true
  1526. Rooted = false
  1527. local GYRO = IT("BodyGyro",RootPart)
  1528. GYRO.D = 275
  1529. GYRO.P = 20000
  1530. GYRO.MaxTorque = VT(0,40000,0)
  1531. for i=0, 0.8, 0.1 / Animation_Speed do
  1532. Swait()
  1533. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1534. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1535. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1536. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1537. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1538. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1539. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1540. end
  1541. local MAGIC = ParticleEmitter({Speed = 5, Drag = 3, Size1 = 1.7, Size2 = 0, Lifetime1 = 1, Lifetime2 = 3, Parent = TORSO, Emit = 100, Offset = 360, Enabled = true})
  1542. MAGIC.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,1),NumberSequenceKeypoint.new(1,0)})
  1543. local grav = Instance.new("BodyPosition",TORSO)
  1544. grav.D = 1500
  1545. grav.P = 20000
  1546. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1547. grav.position = TORSO.Position+VT(0,15,0)
  1548. Debris:AddItem(grav,10)
  1549. Debris:AddItem(MAGIC,10)
  1550. CreateSound(429459101, Torso, 7, 1, false)
  1551. CreateSound(429459101, TORSO, 7, 1, false)
  1552. for i=0, 1, 0.1 / Animation_Speed do
  1553. Swait()
  1554. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1555. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1556. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(125), RAD(-45), RAD(15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1557. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(125), RAD(45), RAD(-15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1558. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1559. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1560. end
  1561. GYRO:remove()
  1562. ATTACK = false
  1563. Rooted = false
  1564. end
  1565. end
  1566. end
  1567.  
  1568. function Morning_Star()
  1569. ATTACK = true
  1570. Rooted = true
  1571. CreateSound(LAUGHS[MRANDOM(1,#LAUGHS)], Torso, 7, 1, false)
  1572. for i=0, 1, 0.1 / Animation_Speed do
  1573. Swait()
  1574. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1575. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1576. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1577. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.15, -0.5) * ANGLES(RAD(-15), RAD(0), RAD(85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1578. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1579. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1580. end
  1581. coroutine.resume(coroutine.create(function()
  1582. local POS = Mouse.Hit.p
  1583. local RAY = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,2000,0))
  1584. MakeForm(RAY,"Cyl")
  1585. local SPHERE = CreatePart(3, Effects, "Neon", 0, 0, "Really red", "Strike", VT(0,0,0))
  1586. MakeForm(SPHERE,"Ball")
  1587. local SHIELD = CreatePart(3, Effects, "Neon", 0, 0.5, "Really black", "Strike", VT(0,0,0))
  1588. MakeForm(SHIELD,"Ball")
  1589. SHIELD.CFrame = CF(POS)
  1590. RAY.CFrame = CF(POS)
  1591. SPHERE.CFrame = CF(POS)
  1592. CreateSound(440145570, SPHERE, 10, 0.8, false)
  1593. CreateSound(415700134, SPHERE, 10, 0.8, false)
  1594. for i = 1, 200 do
  1595. Swait()
  1596. WACKYEFFECT({Time = 15, EffectType = "Wave", Size = VT(0,0,0), Size2 = VT(SPHERE.Size.X*1.2,5+(i),SPHERE.Size.X*1.2), Transparency = 0, Transparency2 = 1, CFrame = SPHERE.CFrame*ANGLES(RAD(0), RAD(i), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = i, RotationZ = 0, Material = "Neon", Color = C3(1,0,0), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1597. RAY.Size = RAY.Size + VT(0.05,0,0.05)
  1598. SPHERE.Size = SPHERE.Size + VT(2,2,2)
  1599. SHIELD.Size = SPHERE.Size + VT(3,3,3)
  1600. ApplyAoE(SPHERE.Position,SPHERE.Size.X/2,true)
  1601. end
  1602. for i = 1, 45 do
  1603. Swait()
  1604. RAY.Transparency = RAY.Transparency + 1/45
  1605. SPHERE.Transparency = RAY.Transparency
  1606. SHIELD.Transparency = SPHERE.Transparency + 1/45
  1607. end
  1608. RAY:remove()
  1609. SHIELD:remove()
  1610. SPHERE:remove()
  1611. end))
  1612. for i=0, 1, 0.1 / Animation_Speed do
  1613. Swait()
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.25 * COS(SINE / 12)) * ANGLES(RAD(-35), RAD(0), RAD(0)), 1 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(-45), RAD(85)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.15) * ANGLES(RAD(65), RAD(45), RAD(-85)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(75), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(-35-2.5 * SIN(SINE / 12)), RAD(-90), RAD(0)) * ANGLES(RAD(-8 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 1 / Animation_Speed)
  1620. end
  1621. ATTACK = false
  1622. Rooted = false
  1623. end
  1624.  
  1625. function VoidWarp()
  1626. ATTACK = true
  1627. Rooted = false
  1628. for i=0, 0.2, 0.1 / Animation_Speed do
  1629. Swait()
  1630. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1631. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1632. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1637. end
  1638. AoEDamage(Torso.Position,15,0,0,0,false,0,0,false,true,false)
  1639. CreateSound("1208650519", Torso, 10, 2.5)
  1640. local GUI,GUI2 = CreateGUICircle(Torso)
  1641. for i = 1, 50 do
  1642. Swait()
  1643. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1644. GUI2.Rotation = GUI2.Rotation + i/10
  1645. end
  1646. CastWarpOutlines(Character)
  1647. local POS = Torso.Position
  1648. RootPart.CFrame = CF(CF(Mouse.Hit.p)*CF(0,2,0).p,POS)
  1649. Swait()
  1650. CreateSound("1177785010", Torso, 10, 1)
  1651. coroutine.resume(coroutine.create(function()
  1652. for i = 1, 50 do
  1653. Swait()
  1654. GUI.Size = GUI.Size - UDim2.new(i/60,0,i/60,0)
  1655. GUI2.Rotation = GUI2.Rotation - i/10
  1656. end
  1657. end))
  1658. ATTACK = false
  1659. Rooted = false
  1660. end
  1661.  
  1662. local asd = Instance.new("ParticleEmitter")
  1663. asd.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(.5, 0, 0))
  1664. asd.LightEmission = .1
  1665. asd.Size = NumberSequence.new(0.2)
  1666. asd.Texture = "http://www.roblox.com/asset/?ID=291880914"
  1667. aaa = NumberSequence.new({NumberSequenceKeypoint.new(0, 0.2),NumberSequenceKeypoint.new(1, 5)})
  1668. bbb = NumberSequence.new({NumberSequenceKeypoint.new(0, 1),NumberSequenceKeypoint.new(0.0636, 0), NumberSequenceKeypoint.new(1, 1)})
  1669. asd.Transparency = bbb
  1670. asd.Size = aaa
  1671. asd.ZOffset = .9
  1672. asd.Acceleration = Vector3.new(0, -15, 0)
  1673. asd.LockedToPart = false
  1674. asd.EmissionDirection = "Back"
  1675. asd.Lifetime = NumberRange.new(1, 2)
  1676. asd.Rotation = NumberRange.new(-100, 100)
  1677. asd.RotSpeed = NumberRange.new(-100, 100)
  1678. asd.Speed = NumberRange.new(25,35)
  1679. asd.Enabled = false
  1680. asd.VelocitySpread = 5
  1681.  
  1682. function getbloody(victim,amount)
  1683. local PART = IT("Part",Effects)
  1684. PART.Transparency = 1
  1685. PART.Size = victim.Size
  1686. PART.Anchored = true
  1687. PART.CanCollide = false
  1688. PART.CFrame = CF(victim.Position,Torso.Position)
  1689. local HITPLAYERSOUNDS = {"356551938","264486467"}
  1690. Debris:AddItem(PART,5)
  1691. CreateSound(HITPLAYERSOUNDS[MRANDOM(1, #HITPLAYERSOUNDS)], PART, 1, (math.random(8,12)/10))
  1692. local prtcl = asd:Clone()
  1693. prtcl.Parent = PART
  1694. prtcl:Emit(amount*10)
  1695. end
  1696.  
  1697. function impale(chain,hit)
  1698. if hit.Parent ~= Character and hit.Parent:FindFirstChildOfClass("Humanoid") then
  1699. local humanoid = hit.Parent:FindFirstChildOfClass("Humanoid")
  1700. if humanoid.Health ~= 0 then
  1701. hit.Parent:BreakJoints()
  1702. getbloody(hit,15)
  1703. local prtcl = asd:Clone()
  1704. prtcl.Parent = chain
  1705. prtcl.Enabled = true
  1706. prtcl.Speed = NumberRange.new(0)
  1707. prtcl.Size = NumberSequence.new(0.2)
  1708. end
  1709. end
  1710. end
  1711.  
  1712. function clerp(a, b, t)
  1713. return a:lerp(b, t)
  1714. end
  1715.  
  1716. function newBezier(startpos, pos2, pos3, endpos, t)
  1717. local A = clerp(startpos, pos2, t)
  1718. local B = clerp(pos2, pos3, t)
  1719. local C = clerp(pos3, endpos, t)
  1720. local lerp1 = clerp(A, B, t)
  1721. local lerp2 = clerp(B, C, t)
  1722. local cubic = clerp(lerp1, lerp2, t)
  1723. return cubic
  1724. end
  1725.  
  1726. function VoidChain()
  1727. ATTACK = true
  1728. Rooted = false
  1729. for i=0, 2, 0.1 / Animation_Speed do
  1730. turnto(Mouse.Hit.p)
  1731. Swait()
  1732. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(25)), 0.25 / Animation_Speed)
  1733. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(5)), 0.25 / Animation_Speed)
  1734. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.30,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1735. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 0.25 / Animation_Speed)
  1736. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.25 / Animation_Speed)
  1737. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1738. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1739. end
  1740. CreateSound("1208650519", RightArm, 10, 2)
  1741. local RING = CreateMagicCircle()
  1742. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0)
  1743. for i = 1, 5 do
  1744. turnto(Mouse.Hit.p)
  1745. Swait()
  1746. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1747. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1748. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1749. RING.CFrame = RightArm.CFrame * CF(0,-1.1,0) * ANGLES(RAD(0),RAD(i*2),RAD(0))
  1750. RING.Size = RING.Size + VT(1,0,1)
  1751. end
  1752. coroutine.resume(coroutine.create(function()
  1753. local POS = Mouse.Hit.p
  1754. local A = IT("Attachment",RING)
  1755. for i = 1, 15 do
  1756. Swait(MRANDOM(0,5))
  1757. coroutine.resume(coroutine.create(function()
  1758. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1759. --print("Chain start")
  1760. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1761. Front.CanCollide = true
  1762. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 10, 1)
  1763. local B = IT("Attachment",Front)
  1764. local ChainLink = IT("Beam",RING)
  1765. ChainLink.Texture = "rbxassetid://1262544869"
  1766. ChainLink.TextureSpeed = 0
  1767. ChainLink.FaceCamera = true
  1768. ChainLink.Width0 = 3
  1769. ChainLink.Attachment0 = A
  1770. ChainLink.Attachment1 = B
  1771. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1772. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1773. ChainLink.TextureMode = "Static"
  1774. local bv = Instance.new("BodyVelocity")
  1775. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1776. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1777. bv.Parent = Front
  1778. bv.Name = "MOVE"
  1779. --print("Chain made")
  1780. coroutine.resume(coroutine.create(function()
  1781. Swait(50)
  1782. bv:remove()
  1783. local POS = Front.Position
  1784. Front.CanCollide = false
  1785. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1786. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1787. for i = 0, 1, 0.07 do
  1788. Swait()
  1789. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1790. end
  1791. Front:remove()
  1792. ChainLink:remove()
  1793. end))
  1794. local harm = Front.Touched:Connect(function(hit)
  1795. impale(Front,hit)
  1796. end)
  1797. end))
  1798. end
  1799. Swait(60)
  1800. for i = 1, 5 do
  1801. Swait()
  1802. RING.Size = RING.Size - VT(1,0,1)
  1803. end
  1804. RING:remove()
  1805. end))
  1806. ATTACK = false
  1807. Rooted = false
  1808. end
  1809.  
  1810. function VortexLeash()
  1811. ATTACK = true
  1812. Rooted = true
  1813. for i=0, 1, 0.1 / Animation_Speed do
  1814. Swait()
  1815. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1) * ANGLES(RAD(45), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1816. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1817. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.2,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1818. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 1, -1) * ANGLES(RAD(60), RAD(-690), RAD(2 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 24))) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1819. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5 , 0) * ANGLES(RAD(90), RAD(25), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed/8)
  1820. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3 * Player_Size, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.5 / Animation_Speed/8)
  1821. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, 0) * ANGLES(RAD(0), RAD(5), RAD(0)) * ANGLES(RAD(45), RAD(0), RAD(10)), 0.5 / Animation_Speed/8)
  1822. end
  1823. local RING = CreateMagicCircle()
  1824. CreateSound("1208650519", RING, 10, 1.5)
  1825. RING.CFrame = RootPart.CFrame * CF(0,-2.8,0)
  1826. local FRAME = RootPart.CFrame * CF(0,-2.8,0)
  1827. for i = 1, 75 do
  1828. Swait()
  1829. local FRAME = CF(RightArm.CFrame * CF(MRANDOM(-5,5),MRANDOM(0,7.5),MRANDOM(-5,5)).p,RightArm.Position)
  1830. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1831. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1832. RING.CFrame = RING.CFrame * ANGLES(RAD(0),RAD(i/5),RAD(0))
  1833. RING.Size = RING.Size + VT(1,0,1)
  1834. end
  1835. coroutine.resume(coroutine.create(function()
  1836. for i = 1, 450 do
  1837. Swait(2)
  1838. local FRAME = CF(RING.CFrame * CF(MRANDOM(-25,25),MRANDOM(0,35),MRANDOM(-25,25)).p,RING.Position)
  1839. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1840. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1841. MagicSphere(VT(0,0,0),10,RING.CFrame,"Royal purple",VT(2,4,2))
  1842. MagicSphere(VT(0,0,0),10,RING.CFrame,"Really black",VT(1.8,3.8,1.8))
  1843. local A = IT("Attachment",RING)
  1844. local POS = RING.CFrame * CF(MRANDOM(-150,150),MRANDOM(5,50),MRANDOM(-150,150)).p
  1845. coroutine.resume(coroutine.create(function()
  1846. local Front = CreatePart(3, Effects, "Neon", 1, 1, "Really black", "Chain head", VT(1,1,1),false)
  1847. --print("Chain start")
  1848. Front.CFrame = RING.CFrame*CF(MRANDOM(-3,3),0,MRANDOM(-3,3))
  1849. Front.CanCollide = false
  1850. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], Front, 2, 1)
  1851. local B = IT("Attachment",Front)
  1852. local ChainLink = IT("Beam",RING)
  1853. ChainLink.Texture = "rbxassetid://1262544869"
  1854. ChainLink.TextureSpeed = 0
  1855. ChainLink.FaceCamera = true
  1856. ChainLink.Width0 = 3
  1857. ChainLink.Attachment0 = A
  1858. ChainLink.Attachment1 = B
  1859. ChainLink.CurveSize0 = MRANDOM(-5,5)
  1860. ChainLink.CurveSize1 = MRANDOM(-5,5)
  1861. ChainLink.TextureMode = "Static"
  1862. local bv = Instance.new("BodyVelocity")
  1863. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1864. bv.velocity = CF(Front.Position,VT(POS.X+MRANDOM(-3,3),POS.Y+MRANDOM(-3,3),POS.Z+MRANDOM(-3,3))).lookVector*500
  1865. bv.Parent = Front
  1866. bv.Name = "MOVE"
  1867. --print("Chain made")
  1868. coroutine.resume(coroutine.create(function()
  1869. Swait(50)
  1870. bv:remove()
  1871. local POS = Front.Position
  1872. Front.CanCollide = false
  1873. local onefourth = POS:Lerp(RING.Position, 0.25) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1874. local threefourths = POS:Lerp(RING.Position, 0.75) + Vector3.new(math.random(-5, 5), math.random(-5, 5),math.random(-5, 5))
  1875. for i = 0, 1, 0.07 do
  1876. Swait()
  1877. Front.CFrame = CFrame.new(newBezier(POS, onefourth, threefourths, RING.Position, i))
  1878. end
  1879. Front:remove()
  1880. ChainLink:remove()
  1881. end))
  1882. local harm = Front.Touched:Connect(function(hit)
  1883. impale(Front,hit)
  1884. end)
  1885. end))
  1886. AoEDamage(RING.Position,75,0,0,0,0,0,0,0,0,0,true)
  1887. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(5),RAD(0))
  1888. end
  1889. Swait(65)
  1890. for i = 1, 75 do
  1891. Swait()
  1892. RING.CFrame = RING.CFrame* ANGLES(RAD(0),RAD(-i/5),RAD(0))
  1893. RING.Size = RING.Size - VT(1,0,1)
  1894. end
  1895. RING:remove()
  1896. end))
  1897. ATTACK = false
  1898. Rooted = false
  1899. end
  1900.  
  1901. function VortexBarrier()
  1902. ATTACK = true
  1903. Rooted = true
  1904. for i=0, 2, 0.1 / Animation_Speed do
  1905. Swait()
  1906. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1907. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1908. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.24,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1909. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(-65)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1910. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.75, -0.5) * ANGLES(RAD(35), RAD(0), RAD(65)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1911. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1912. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1913. end
  1914. for i=0, 0.5, 0.1 / Animation_Speed do
  1915. Swait()
  1916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.2, 0) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1918. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.27,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1919. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.75,0) * ANGLES(RAD(0), RAD(0), RAD(85)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1920. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.75, 0) * ANGLES(RAD(0), RAD(0), RAD(-85)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1921. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(-15)), 0.5 / Animation_Speed)
  1922. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-15), RAD(0), RAD(15)), 0.5 / Animation_Speed)
  1923. end
  1924. CreateSound("1208650519", Effects, 10, 1)
  1925. local GUI,GUI2 = CreateGUICircle(Torso)
  1926. local GUI3,GUI4 = CreateGUICircle(Torso)
  1927. for i = 1, 200 do
  1928. Swait()
  1929. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1930. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1931. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1932. local FRAME = CF(Torso.CFrame * CF(MRANDOM(-35,35),MRANDOM(-35,35),MRANDOM(-35,35)).p,Torso.Position)
  1933. MagicSphere(VT(0,0,5),25,FRAME,"Royal purple",VT(0.2,0.2,0))
  1934. MagicSphere(VT(0,0,4.9),25,FRAME,"Really black",VT(0.18,0.18,0))
  1935. GUI.Size = GUI.Size + UDim2.new(i/60,0,i/60,0)
  1936. GUI2.Rotation = GUI2.Rotation + i/10
  1937. GUI3.Size = GUI3.Size + UDim2.new(i/120,0,i/120,0)
  1938. GUI4.Rotation = GUI4.Rotation - i/10
  1939. end
  1940. AoEDamage(Torso.Position,150,0,0,0,false,0,0,false,true,true)
  1941. Swait(25)
  1942. for i = 1, 100 do
  1943. Swait()
  1944. GUI.Size = GUI.Size - UDim2.new(i/15,0,i/15,0)
  1945. GUI2.Rotation = GUI2.Rotation - i/5
  1946. GUI3.Size = GUI3.Size - UDim2.new(i/30,0,i/30,0)
  1947. GUI4.Rotation = GUI4.Rotation + i/5
  1948. end
  1949. GUI:remove()
  1950. GUI3:remove()
  1951. ATTACK = false
  1952. Rooted = false
  1953. end
  1954.  
  1955. function MouseDown(Mouse)
  1956. if ATTACK == false then
  1957. end
  1958. end
  1959.  
  1960. function MouseUp(Mouse)
  1961. HOLD = false
  1962. end
  1963.  
  1964. function KeyDown(Key)
  1965. KEYHOLD = true
  1966. if Key == "z" and ATTACK == false then
  1967. VoidWarp()
  1968. end
  1969.  
  1970. if Key == "f" and ATTACK == false then
  1971. Morning_Star()
  1972. end
  1973.  
  1974. if Key == "r" and ATTACK == false then
  1975. Psyo()
  1976. end
  1977.  
  1978. if Key == "q" and ATTACK == false then
  1979. Unload()
  1980. end
  1981.  
  1982. if Key == "b" and ATTACK == false then
  1983. VoidChain()
  1984. end
  1985.  
  1986. if Key == "c" and ATTACK == false then
  1987. VortexLeash()
  1988. end
  1989.  
  1990. if Key == "v" and ATTACK == false then
  1991. VortexBarrier()
  1992. end
  1993.  
  1994. if Key == "x" and ATTACK == false then
  1995. end
  1996.  
  1997. if Key == "t" and ATTACK == false then
  1998. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Head, 10, 1)
  1999. end
  2000. end
  2001.  
  2002. function KeyUp(Key)
  2003. KEYHOLD = false
  2004. end
  2005.  
  2006. Mouse.Button1Down:connect(function(NEWKEY)
  2007. MouseDown(NEWKEY)
  2008. end)
  2009. Mouse.Button1Up:connect(function(NEWKEY)
  2010. MouseUp(NEWKEY)
  2011. end)
  2012. Mouse.KeyDown:connect(function(NEWKEY)
  2013. KeyDown(NEWKEY)
  2014. end)
  2015. Mouse.KeyUp:connect(function(NEWKEY)
  2016. KeyUp(NEWKEY)
  2017. end)
  2018.  
  2019. function unanchor()
  2020. if UNANCHOR == true then
  2021. g = Character:GetChildren()
  2022. for i = 1, #g do
  2023. if g[i].ClassName == "Part" then
  2024. g[i].Anchored = false
  2025. end
  2026. end
  2027. end
  2028. end
  2029.  
  2030. local FF = IT("ForceField",Character)
  2031. FF.Visible = false
  2032.  
  2033. Humanoid.Changed:connect(function(Jump)
  2034. if Jump == "Jump" and (Disable_Jump == true) then
  2035. Humanoid.Jump = false
  2036. end
  2037. end)
  2038.  
  2039. Speed = 45
  2040.  
  2041. while true do
  2042. Swait()
  2043. ANIMATE.Parent = nil
  2044. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2045. IDLEANIMATION:Play()
  2046. SINE = SINE + CHANGE
  2047. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2048. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2049. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2050. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2051. local WALKSPEEDVALUE = 3
  2052. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2053. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.1 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2054. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2055. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 100, RAD(0), RAD(100 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2056. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 100, RAD(0), RAD(100 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2057. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2058. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2059. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2060. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2061. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2062. end
  2063. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2064. ANIM = "Jump"
  2065. if ATTACK == false then
  2066. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2067. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2068. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.3,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2069. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2070. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1., 0.5, 0 * Player_Size) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2071. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2072. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2073. end
  2074. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2075. ANIM = "Fall"
  2076. if ATTACK == false then
  2077. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2078. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2079. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.22,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  2080. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2081. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2082. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2083. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2084. end
  2085. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2086. ANIM = "Idle"
  2087. if ATTACK == false then
  2088. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2089. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(15)), 0.15 / Animation_Speed)
  2090. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.2,0.25,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2091. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2092. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2093. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2094. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2095. end
  2096. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2097. ANIM = "Walk"
  2098. WALK = WALK + 1 / Animation_Speed
  2099. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2100. WALK = 0
  2101. if WALKINGANIM == true then
  2102. WALKINGANIM = false
  2103. elseif WALKINGANIM == false then
  2104. WALKINGANIM = true
  2105. end
  2106. end
  2107. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2108. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2109. if ATTACK == false then
  2110. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2111. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2112. PupilWeld.C0 = Clerp(PupilWeld.C0, CF(0.13,0.26,-0.58) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-120 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1, -0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2117. end
  2118. end
  2119. if #Effects2>0 then
  2120. for e=1,#Effects2 do
  2121. if Effects2[e]~=nil then
  2122. local Thing=Effects2[e]
  2123. if Thing~=nil then
  2124. local Part=Thing[1]
  2125. local Mode=Thing[2]
  2126. local Delay=Thing[3]
  2127. local IncX=Thing[4]
  2128. local IncY=Thing[5]
  2129. local IncZ=Thing[6]
  2130. local Part2=Thing[8]
  2131. if Thing[1].Transparency<=1 then
  2132. if Thing[2]=="Block1" then
  2133. Thing[1].CFrame=Thing[1].CFrame
  2134. Mesh=Thing[1].Mesh
  2135. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2136. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2137. elseif Thing[2]=="Cylinder" then
  2138. Mesh=Thing[1].Mesh
  2139. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2140. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2141. elseif Thing[2]=="Blood" then
  2142. Mesh=Thing[7]
  2143. Thing[1].CFrame=Thing[1].CFrame*CF(0,.5,0)
  2144. Mesh.Scale=Mesh.Scale+VT(Thing[4],Thing[5],Thing[6])
  2145. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2146. elseif Thing[2]=="Elec" then
  2147. Mesh=Thing[1].Mesh
  2148. Mesh.Scale=Mesh.Scale+VT(Thing[7],Thing[8],Thing[9])
  2149. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2150. elseif Thing[2]=="Disappear" then
  2151. Thing[1].Transparency=Thing[1].Transparency+Thing[3]
  2152. end
  2153. else
  2154. Part.Parent=nil
  2155. table.remove(Effects2,e)
  2156. end
  2157. end
  2158. end
  2159. end
  2160. end
  2161. unanchor()
  2162. Humanoid.MaxHealth = "inf"
  2163. Humanoid.Health = "inf"
  2164. if Rooted == false then
  2165. Disable_Jump = false
  2166. Humanoid.WalkSpeed = Speed
  2167. elseif Rooted == true then
  2168. Disable_Jump = true
  2169. Humanoid.WalkSpeed = 0
  2170. end
  2171. q = Character:GetChildren()
  2172. for u = 1, #q do
  2173. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2174. if q[u].Handle:FindFirstChild("FaceFrontAttachment") or q[u].Handle:FindFirstChild("HatAttachment") then
  2175. q[u].Handle.Transparency = 1
  2176. end
  2177. end
  2178. end
  2179. local MATHS = {"0","1"}
  2180. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2181. Humanoid.PlatformStand = false
  2182. end
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