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vibrantsinger423

bendt script remk

Jul 29th, 2017
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  1. Character = game.Players.LocalPlayer.Character
  2. Player = game.Players.LocalPlayer
  3. char = Character
  4. hum = Character.Humanoid
  5. Torso = Character.Torso
  6. Head = Character.Head
  7.  
  8. char.Shirt.ShirtTemplate = "rbxassetid://772824951"
  9. char.Pants.PantsTemplate = "rbxassetid://772824951"
  10.  
  11.  
  12. local BC = char["Body Colors"]
  13. BC.HeadColor = BrickColor.new("Gray")
  14. BC.LeftArmColor = BrickColor.new("Gray")
  15. BC.LeftLegColor = BrickColor.new("Gray")
  16. BC.RightArmColor = BrickColor.new("Gray")
  17. BC.RightLegColor = BrickColor.new("Gray")
  18. BC.TorsoColor = BrickColor.new("White")
  19.  
  20. char.Head.face.Texture = "rbxassetid://701379058"
  21.  
  22. hum.MaxHealth = math.huge
  23.  
  24. CV="Maroon"
  25. p = game.Players.LocalPlayer
  26. char = p.Character
  27. local txt = Instance.new("BillboardGui", char)
  28. txt.Adornee = char .Head
  29. txt.Name = "_status"
  30. txt.Size = UDim2.new(2, 0, 1.2, 0)
  31. txt.StudsOffset = Vector3.new(-9, 8, 0)
  32. local text = Instance.new("TextLabel", txt)
  33. text.Size = UDim2.new(10, 0, 7, 0)
  34. text.FontSize = "Size24"
  35. text.TextScaled = true
  36. text.TextTransparency = 0
  37. text.BackgroundTransparency = 1
  38. text.TextTransparency = 0
  39. text.TextStrokeTransparency = 0
  40. text.Font = "Bodoni"
  41. text.TextStrokeColor3 = Color3.new(255,0,0)
  42.  
  43. v=Instance.new("Part")
  44. v.Name = "ColorBrick"
  45. v.Parent=p.Character
  46. v.FormFactor="Symmetric"
  47. v.Anchored=true
  48. v.CanCollide=false
  49. v.BottomSurface="Smooth"
  50. v.TopSurface="Smooth"
  51. v.Size=Vector3.new(10,5,3)
  52. v.Transparency=1
  53. v.CFrame=char.Torso.CFrame
  54. v.BrickColor=BrickColor.new(CV)
  55. v.Transparency=1
  56. text.TextColor3 = Color3.new(0,0,0)
  57. v.Shape="Block"
  58. text.Text = "\|BENDY|"
  59.  
  60. local dio = Instance.new("ColorCorrectionEffect", game.Lighting)
  61.  
  62. --691666497 real music
  63. --670607453 bendy and the ink machine
  64. --535846047 marshmello alone
  65. --510432947 troll
  66.  
  67.  
  68. for i,v in pairs(char:children()) do
  69. if v:IsA("Hat") then
  70. v:Destroy()
  71. end
  72. end
  73. for i,v in pairs(char:children()) do
  74. if v:IsA("Accessory") then
  75. v:Destroy()
  76. end
  77. end
  78. for i,v in pairs(char:children()) do
  79. if v:IsA("Hair") then
  80. v:Destroy()
  81. end
  82. end
  83. --21057378
  84. Reaper = Instance.new("Model")
  85. Reaper.Parent = Player.Character
  86. Reaper.Name = "Reaper"
  87. rh = Instance.new("Part")
  88. rh.Parent = Reaper
  89. rh.BrickColor = BrickColor.new("Really red")
  90. rh.Locked = true
  91. rh.CanCollide = false
  92. mesh = Instance.new("SpecialMesh")
  93. rh.formFactor = "Symmetric"
  94. mesh.MeshType = "FileMesh"
  95. mesh.MeshId = "http://www.roblox.com/asset/?id=187941748"
  96. mesh.TextureId = "http://www.roblox.com/asset/?id=187941774"
  97. mesh.Parent = rh
  98. local weld = Instance.new("Weld")
  99. weld.Parent = rh
  100. rh.Transparency = 0
  101. weld.Part0 = rh
  102. weld.Part1 = Player.Character.Head
  103. weld.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  104.  
  105. local s = Instance.new("Sound",char)
  106. s.SoundId = "http://www.roblox.com/asset/?id=867757006"
  107. s.Pitch = 1
  108. s.Volume = 2
  109. s.Looped = true
  110. wait(1)
  111. s:play()
  112.  
  113.  
  114. Reaper2 = Instance.new("Model")
  115. Reaper2.Parent = Player.Character
  116. Reaper2.Name = "Reaper2"
  117. rh2 = Instance.new("Part")
  118. rh2.Parent = Reaper2
  119. rh2.BrickColor = BrickColor.new("Really red")
  120. rh2.Locked = true
  121. rh2.CanCollide = false
  122. mesh2 = Instance.new("SpecialMesh")
  123. rh2.formFactor = "Symmetric"
  124. mesh2.MeshType = "FileMesh"
  125. mesh2.MeshId = "http://www.roblox.com/asset/?id=16150814"
  126. mesh2.TextureId = "http://www.roblox.com/asset/?id=16150799"
  127. mesh2.Parent = rh2
  128. local weld2 = Instance.new("Weld")
  129. weld2.Parent = rh2
  130. rh2.Transparency = 0
  131. weld2.Part0 = rh2
  132. weld2.Part1 = Player.Character.Head
  133. weld2.C0 = CFrame.new(-0, -0.05, -0)*CFrame.Angles(0, 0, 0)
  134.  
  135. Reaper3 = Instance.new("Model")
  136. Reaper3.Parent = Player.Character
  137. Reaper3.Name = "Reaper3"
  138. rh3 = Instance.new("Part")
  139. rh3.Parent = Reaper3
  140. rh3.BrickColor = BrickColor.new("Really red")
  141. rh3.Locked = true
  142. rh3.CanCollide = false
  143. mesh3 = Instance.new("SpecialMesh")
  144. rh3.formFactor = "Symmetric"
  145. mesh3.MeshType = "FileMesh"
  146. mesh3.MeshId = "http://www.roblox.com/asset/?id=696339842"
  147. mesh3.TextureId = "http://www.roblox.com/asset/?id=696339520"
  148. mesh3.Parent = rh3
  149. local weld3 = Instance.new("Weld")
  150. weld3.Parent = rh3
  151. rh3.Transparency = 0
  152. weld3.Part0 = rh3
  153. weld3.Part1 = Player.Character.Torso
  154. weld3.C0 = CFrame.new(-0, -1, -0)*CFrame.Angles(0, 0, 0)
  155.  
  156.  
  157.  
  158. Player = game:GetService("Players").LocalPlayer
  159. Character = Player.Character
  160. PlayerGui = Player.PlayerGui
  161. Backpack = Player.Backpack
  162. Torso = Character.Torso
  163. Head = Character.Head
  164. Humanoid = Character.Humanoid
  165. sanic = Humanoid.WalkSpeed
  166. Face = Head.face
  167. LeftArm = Character["Left Arm"]
  168. LeftLeg = Character["Left Leg"]
  169. RightArm = Character["Right Arm"]
  170. RightLeg = Character["Right Leg"]
  171. LS = Torso["Left Shoulder"]
  172. LH = Torso["Left Hip"]
  173. RS = Torso["Right Shoulder"]
  174. RH = Torso["Right Hip"]
  175. Neck = Torso.Neck
  176. neck = Torso.Neck
  177. it = Instance.new
  178. vt = Vector3.new
  179. cf = CFrame.new
  180. euler = CFrame.fromEulerAnglesXYZ
  181. angles = CFrame.Angles
  182. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  183. necko2 = cf(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  184. LHC0 = cf(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  185. LHC1 = cf(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0)
  186. RHC0 = cf(1, -1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  187. RHC1 = cf(0.5, 1, 0, 0, 0, 1, 0, 1, 0, -1, 0, 0)
  188. RootPart = Character.HumanoidRootPart
  189. RootJoint = RootPart.RootJoint
  190. RootCF = euler(-1.57, 0, 3.14)
  191. attack = false
  192. attackdebounce = false
  193. MMouse = nil
  194. combo = 0
  195. local hitfloor, posfloor = nil, nil
  196. local idle = 0
  197. local Anim = "Idle"
  198. local Effects = {}
  199. local Weapon = {}
  200. local Welds = {}
  201. local invisible = false
  202. local doing2 = false
  203. local doing4 = false
  204. local Marked = {}
  205. local MarkedGUI = {}
  206. local decreaseatk = 0
  207. local decreasedef = 0
  208. local decreasemvmt = 0
  209. local pursuitnum = 0
  210. local arcorb = false
  211. local move1 = "(Q)\nGround Shaker"
  212. local move2 = "(E)\nAstral Sphere"
  213. local move3 = "(R)\nAstral Beam"
  214. local move4 = "(F)\nForbidden Hand"
  215. local cooldowns = {}
  216. local cooldown1 = 0
  217. table.insert(cooldowns, cooldown1)
  218. local cooldown2 = 0
  219. table.insert(cooldowns, cooldown2)
  220. local cooldown3 = 0
  221. table.insert(cooldowns, cooldown3)
  222. local cooldown4 = 0
  223. table.insert(cooldowns, cooldown4)
  224. local cooldownsadd = {}
  225. local cooldownadd1 = 100
  226. table.insert(cooldownsadd, cooldownadd1)
  227. local cooldownadd2 = 100
  228. table.insert(cooldownsadd, cooldownadd2)
  229. local cooldownadd3 = 100
  230. table.insert(cooldownsadd, cooldownadd3)
  231. local cooldownadd4 = 100
  232. table.insert(cooldownsadd, cooldownadd4)
  233. local cooldownmax = 100
  234. player = nil
  235. RSH = nil
  236. RW = Instance.new("Motor")
  237. LW = Instance.new("Motor")
  238. RW.Name = "Right Shoulder"
  239. LW.Name = "Left Shoulder"
  240. LH = Torso["Left Hip"]
  241. RH = Torso["Right Hip"]
  242. TorsoColor = Torso.BrickColor
  243. TorsoRed = TorsoColor.Color.r
  244. TorsoGreen = TorsoColor.Color.g
  245. TorsoBlue = TorsoColor.Color.b
  246. NewCol = BrickColor.new("Really red").Color
  247. NewCol2 = BrickColor.new("Black").Color
  248. if Player:findFirstChild("Color1") ~= nil then
  249. NewCol = Player.Color1.Value
  250. end
  251. if Player:findFirstChild("Color2") ~= nil then
  252. NewCol2 = Player.Color2.Value
  253. end
  254. print(BrickColor.new(NewCol))
  255. local mdec = Instance.new("NumberValue", Decrease)
  256. mdec.Name = "DecreaseDef"
  257. mdec.Value = 0.4
  258. local mdec2 = Instance.new("NumberValue", Decrease)
  259. mdec2.Name = "DecreaseMvmt"
  260. mdec2.Value = 0.1
  261. if Character:findFirstChild("Effects", true) ~= nil then
  262. Character:findFirstChild("Effects", true).Parent = nil
  263. end
  264. local effects = it("Model", Character)
  265. effects.Name = "Effects"
  266. local Animate = Humanoid.Animator
  267. local canjump = true
  268. removeControl = function()
  269. canjump = false
  270. end
  271. resumeControl = function()
  272. canjump = true
  273. end
  274. Player.Character.Humanoid.Changed:connect(function()
  275. if canjump == false then
  276. Player.Character.Humanoid.Jump = false
  277. end
  278. end)
  279. ArtificialHB = Instance.new("BindableEvent", script)
  280. ArtificialHB.Name = "Heartbeat"
  281.  
  282. script:WaitForChild("Heartbeat")
  283.  
  284. frame = 1 / 30
  285. tf = 0
  286. allowframeloss = true
  287. tossremainder = false
  288. lastframe = tick()
  289. script.Heartbeat:Fire()
  290.  
  291. game:GetService("RunService").Heartbeat:connect(function(s, p)
  292. tf = tf + s
  293. if tf >= frame then
  294. if allowframeloss then
  295. script.Heartbeat:Fire()
  296. lastframe = tick()
  297. else
  298. for i = 1, math.floor(tf / frame) do
  299. script.Heartbeat:Fire()
  300. end
  301. lastframe = tick()
  302. end
  303. if tossremainder then
  304. tf = 0
  305. else
  306. tf = tf - frame * math.floor(tf / frame)
  307. end
  308. end
  309. end)
  310.  
  311. function swait(num)
  312. if num == 0 or num == nil then
  313. ArtificialHB.Event:wait()
  314. else
  315. for i = 0, num do
  316. ArtificialHB.Event:wait()
  317. end
  318. end
  319. end
  320. if Character:findFirstChild("Carnufico", true) ~= nil then
  321. Character:findFirstChild("Carnufico", true).Parent = nil
  322. end
  323. if Player.PlayerGui:findFirstChild("WeaponGUI", true) ~= nil then
  324. Player.PlayerGui:findFirstChild("WeaponGUI", true).Parent = nil
  325. end
  326. if Character:findFirstChild("Stats", true) ~= nil then
  327. Character:findFirstChild("Stats", true).Parent = nil
  328. end
  329. local Stats = Instance.new("BoolValue")
  330. Stats.Name = "Stats"
  331. Stats.Parent = Character
  332. local Atk = Instance.new("NumberValue")
  333. Atk.Name = "Damage"
  334. Atk.Parent = Stats
  335. Atk.Value = 1
  336. local Def = Instance.new("NumberValue")
  337. Def.Name = "Defense"
  338. Def.Parent = Stats
  339. Def.Value = 1
  340. local Mvmt = Instance.new("NumberValue")
  341. Mvmt.Name = "Movement"
  342. Mvmt.Parent = Stats
  343. Mvmt.Value = 1
  344. local Block = Instance.new("BoolValue")
  345. Block.Name = "Block"
  346. Block.Parent = Stats
  347. Block.Value = false
  348. local Stun = Instance.new("NumberValue")
  349. Stun.Name = "Stun"
  350. Stun.Parent = Stats
  351. Stun.Value = 0
  352. local StunT = Instance.new("NumberValue")
  353. StunT.Name = "StunThreshold"
  354. StunT.Parent = Stats
  355. StunT.Value = 100
  356. local Rooted = Instance.new("BoolValue")
  357. Rooted.Name = "Rooted"
  358. Rooted.Parent = Stats
  359. Rooted.Value = false
  360. local Stunned = Instance.new("BoolValue")
  361. Stunned.Name = "Stunned"
  362. Stunned.Parent = Stats
  363. Stunned.Value = false
  364. local Stagger = Instance.new("BoolValue")
  365. Stagger.Name = "Stagger"
  366. Stagger.Parent = Stats
  367. Stagger.Value = false
  368. local StaggerHit = Instance.new("BoolValue")
  369. StaggerHit.Name = "StaggerHit"
  370. StaggerHit.Parent = Stats
  371. StaggerHit.Value = false
  372. local RecentEnemy = Instance.new("ObjectValue")
  373. RecentEnemy.Name = "RecentEnemy"
  374. RecentEnemy.Parent = Stats
  375. RecentEnemy.Value = nil
  376. local Decrease = Instance.new("BoolValue")
  377. Decrease.Name = "Decrease"
  378. Decrease.Parent = Stats
  379. Decrease.Value = false
  380. local mana = Instance.new("NumberValue")
  381. mana.Name = "Mana"
  382. mana.Parent = Stats
  383. mana.Value = 0
  384. local invisnum = Instance.new("NumberValue")
  385. invisnum.Name = "Pursuit"
  386. invisnum.Parent = Stats
  387. invisnum.Value = 0
  388. local isinvis = Instance.new("BoolValue")
  389. isinvis.Name = "IsInvisible"
  390. isinvis.Parent = Stats
  391. isinvis.Value = false
  392. local passive = Instance.new("NumberValue", Decrease)
  393. passive.Name = "DecreaseAtk"
  394. passive.Value = 0
  395. local passive2 = Instance.new("NumberValue", nil)
  396. passive2.Name = "DecreaseDef"
  397. passive2.Value = 0.2
  398. local passive3 = Instance.new("NumberValue", nil)
  399. passive3.Name = "DecreaseMvmt"
  400. passive3.Value = -0.2
  401. NoOutline = function(Part)
  402. Part.TopSurface = 10
  403. end
  404. part = function(formfactor, parent, reflectance, transparency, brickcolor, name, size)
  405. local fp = it("Part")
  406. fp.formFactor = formfactor
  407. fp.Parent = parent
  408. fp.Reflectance = reflectance
  409. fp.Transparency = transparency
  410. fp.CanCollide = false
  411. fp.Locked = true
  412. fp.BrickColor = brickcolor
  413. fp.Name = name
  414. fp.Size = size
  415. fp.Position = Torso.Position
  416. NoOutline(fp)
  417. fp.Material = "Neon"
  418. fp:BreakJoints()
  419. return fp
  420. end
  421. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  422. local mesh = it(Mesh)
  423. mesh.Parent = part
  424. if Mesh == "SpecialMesh" then
  425. mesh.MeshType = meshtype
  426. if meshid ~= "nil" then
  427. mesh.MeshId = "http://www.roblox.com/asset/?id=" .. meshid
  428. end
  429. end
  430. mesh.Offset = offset
  431. mesh.Scale = scale
  432. return mesh
  433. end
  434. weld = function(parent, part0, part1, c0)
  435. local weld = it("Motor")
  436. weld.Parent = parent
  437. weld.Part0 = part0
  438. weld.Part1 = part1
  439. weld.C0 = c0
  440. return weld
  441. end
  442. gui = function(GuiType, parent, text, backtrans, backcol, pos, size)
  443. local gui = it(GuiType)
  444. gui.Parent = parent
  445. gui.Text = text
  446. gui.BackgroundTransparency = backtrans
  447. gui.BackgroundColor3 = backcol
  448. gui.SizeConstraint = "RelativeXY"
  449. gui.TextXAlignment = "Center"
  450. gui.TextYAlignment = "Center"
  451. gui.Position = pos
  452. gui.Size = size
  453. gui.Font = "SourceSansBold"
  454. gui.FontSize = "Size14"
  455. gui.TextWrapped = false
  456. gui.TextStrokeTransparency = 0
  457. gui.TextColor = BrickColor.new("White")
  458. return gui
  459. end
  460. local Color1 = Torso.BrickColor
  461. local fengui = it("GuiMain")
  462. fengui.Parent = Player.PlayerGui
  463. fengui.Name = "WeaponGUI"
  464. local fenframe = it("Frame")
  465. fenframe.Parent = fengui
  466. fenframe.BackgroundColor3 = Color3.new(255, 255, 255)
  467. fenframe.BackgroundTransparency = 1
  468. fenframe.BorderColor3 = Color3.new(17, 17, 17)
  469. fenframe.Size = UDim2.new(0.1, 0, 0.1, 0)
  470. fenframe.Position = UDim2.new(0.95, 0, 0.7, 0)
  471. local fenframe2 = it("Frame")
  472. fenframe2.Parent = fengui
  473. fenframe2.BackgroundColor3 = Color3.new(255, 255, 255)
  474. fenframe2.BackgroundTransparency = 1
  475. fenframe2.BorderColor3 = Color3.new(17, 17, 17)
  476. fenframe2.Size = UDim2.new(0.2, 0, 0.1, 0)
  477. fenframe2.Position = UDim2.new(0.4, 0, 0.85, 0)
  478. local fenframe3 = it("Frame")
  479. fenframe3.Parent = fengui
  480. fenframe3.BackgroundColor3 = Color3.new(255, 255, 255)
  481. fenframe3.BackgroundTransparency = 1
  482. fenframe3.BorderColor3 = Color3.new(17, 17, 17)
  483. fenframe3.Size = UDim2.new(0.2, 0, 0.2, 0)
  484. fenframe3.Position = UDim2.new(0.8, 0, 0.8, 0)
  485. fenframe3.Name = "MoveFrame"
  486. local fenframe4 = it("Frame")
  487. fenframe4.Parent = fengui
  488. fenframe4.BackgroundColor3 = Color3.new(255, 255, 255)
  489. fenframe4.BackgroundTransparency = 1
  490. fenframe4.BorderColor3 = Color3.new(17, 17, 17)
  491. fenframe4.Size = UDim2.new(0.1, 0, 0.1, 0)
  492. fenframe4.Position = UDim2.new(0, 0, 0.7, 0)
  493. local pressedf = false
  494. local fenframe5 = it("Frame")
  495. fenframe5.Parent = fengui
  496. fenframe5.BackgroundColor3 = Color3.new(0, 0, 0)
  497. fenframe5.BackgroundTransparency = 1
  498. fenframe5.BorderColor3 = Color3.new(0, 0, 0)
  499. fenframe5.Size = UDim2.new(1, 0, 1, 0)
  500. fenframe5.Position = UDim2.new(0, 0, 0, 0)
  501. fenframe5.ZIndex = 2
  502. local tellbar = gui("TextLabel", fenframe5, "Z to go on a rampage.", 1, Color3.new(0, 0, 0), UDim2.new(0.25, 0, 0.25, 0), UDim2.new(0.5, 0, 0.5, 0))
  503. tellbar.Font = "SourceSansBold"
  504. tellbar.TextScaled = true
  505. tellbar.TextTransparency = 1
  506. tellbar.TextStrokeTransparency = 1
  507. tellbar.ZIndex = 2
  508. local fnumb = 0
  509. local fenbarmana1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  510. local fenbarmana2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  511. local fenbarmana4 = gui("TextLabel", fenframe, "Mana(" .. mana.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  512. local fenbarblock1 = gui("TextLabel", fenframe, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  513. local fenbarblock2 = gui("TextLabel", fenframe, "", 0, BrickColor.new(NewCol).Color, UDim2.new(-0.7, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  514. local fenbarblock3 = gui("TextLabel", fenframe, "Pursuit(" .. invisnum.Value .. ")", 1, Color3.new(0, 0, 0), UDim2.new(-0.7, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  515. local fenbardamage = gui("TextLabel", fenframe2, "Damage", 0.55, Color3.new(0.6078431372549, 0, 0), UDim2.new(-0.23, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  516. local fenbardef = gui("TextLabel", fenframe2, "Defense", 0.55, Color3.new(0, 0, 0.6078431372549), UDim2.new(-0.46, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  517. local fenbarmove = gui("TextLabel", fenframe2, "Walkspeed", 0.55, Color3.new(0, 0.6078431372549, 0), UDim2.new(1.03, 0, 0, 0), UDim2.new(0.2, 0, 1, 0))
  518. local fenbarhp1 = gui("TextLabel", fenframe2, "", 0, Color3.new(0, 0, 0), UDim2.new(-0.46, 0, 1, 0), UDim2.new(1.92, 0, 0.4, 0))
  519. local fenbarhp2 = gui("TextLabel", fenbarhp1, "", 0, Color3.new(1, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  520. local fenbarhp3 = gui("TextLabel", fenbarhp1, "(100)", 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  521. local fenbarstun1 = gui("TextLabel", fenframe4, "", 0, Color3.new(0, 0, 0), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, -4, 0))
  522. local fenbarstun2 = gui("TextLabel", fenframe4, "", 0, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0, 0), UDim2.new(0.4, 0, 0, 0))
  523. local fenbarstun3 = gui("TextLabel", fenframe4, "Stun(" .. Stun.Value .. ")", 1, Color3.new(0.960784, 0.803922, 0.188235), UDim2.new(0.2, 0, 0.2, 0), UDim2.new(0.4, 0, 0.2, 0))
  524. local fenbarmove1 = gui("TextButton", fenframe3, move1, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  525. fenbarmove1.ZIndex = 2
  526. local fenbarmove1b = gui("TextLabel", fenbarmove1, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  527. local fenbarmove2 = gui("TextButton", fenframe3, move2, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.1, 0), UDim2.new(0.4, 0, 0.4, 0))
  528. fenbarmove2.ZIndex = 2
  529. local fenbarmove2b = gui("TextLabel", fenbarmove2, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  530. local fenbarmove3 = gui("TextButton", fenframe3, move3, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.1, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  531. fenbarmove3.ZIndex = 2
  532. local fenbarmove3b = gui("TextLabel", fenbarmove3, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  533. local fenbarmove4 = gui("TextButton", fenframe3, move4, 0.55, Color3.new(0.5, 0.5, 0.5), UDim2.new(0.6, 0, 0.6, 0), UDim2.new(0.4, 0, 0.4, 0))
  534. fenbarmove4.ZIndex = 2
  535. local fenbarmove4b = gui("TextLabel", fenbarmove4, "", 0.55, BrickColor.new(NewCol).Color, UDim2.new(0, 0, 0, 0), UDim2.new(0, 0, 1, 0))
  536. local testpart = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
  537. testpart.Anchored = true
  538. local scarfp2 = part(3, effects, 0, 1, BrickColor.new("Black"), "Handle", vt())
  539. scarfp2.Anchored = true
  540. local modelzorz = Instance.new("Model")
  541. modelzorz.Parent = Character
  542. modelzorz.Name = "Carnufico"
  543. local handle = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Handle", vt())
  544. local prt1 = part(3, modelzorz, 0, 0, BrickColor.new(NewCol2), "Part01", vt())
  545. local prt2 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part02", vt())
  546. local prt3 = part(3, modelzorz, 0, 0, BrickColor.new("Medium stone grey"), "Part03", vt())
  547. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
  548. local prt5 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part05", vt())
  549. local prt6 = part(3, modelzorz, 0, 0, BrickColor.new("Dark stone grey"), "Part06", vt())
  550. local prt7 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part07", vt())
  551. local prt8 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part07", vt())
  552. local prt9 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part09", vt())
  553. local prt10 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part10", vt())
  554. msh1 = mesh("CylinderMesh", prt1, "", "", vt(0, 0, 0), vt(2, 30, 2))
  555. msh2 = mesh("SpecialMesh", prt2, "FileMesh", "4770583", vt(0, 0, 0), vt(1, 1, 1))
  556. msh3 = mesh("CylinderMesh", prt3, "", "", vt(0, 0, 0), vt(3, 3, 3))
  557. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 1, 1))
  558. msh5 = mesh("SpecialMesh", prt5, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 1, 1))
  559. msh6 = mesh("SpecialMesh", prt6, "FileMesh", "9756362", vt(0, 0, 0), vt(0.8, 1, 0.5))
  560. msh7 = mesh("BlockMesh", prt7, "", "", vt(0, 0, 0), vt(1, 2, 2))
  561. msh8 = mesh("BlockMesh", prt8, "", "", vt(0, 0, 0), vt(1, 1, 2))
  562. msh9 = mesh("SpecialMesh", prt9, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
  563. msh10 = mesh("SpecialMesh", prt10, "Wedge", "nil", vt(0, 0, 0), vt(1, 2, 4))
  564. local handlewld = weld(handle, handle, Torso, euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6))
  565. local wld1 = weld(prt1, prt1, handle, euler(0, 0, 0) * cf(0, 0, 0))
  566. local wld2 = weld(prt1, prt2, prt1, euler(3.14, 0, 0) * cf(0, 3, 0))
  567. local wld3 = weld(prt1, prt3, prt1, euler(0, 0, 0) * cf(0, -3.2, 0))
  568. local wld4 = weld(prt1, prt4, prt3, euler(-1.57, 0, 1.57) * euler(0, -0.7, 0) * cf(-0.16, -0.2, -0.1))
  569. local wld5 = weld(prt1, prt5, prt3, euler(-1.57, 0, -1.57) * euler(0, 0.7, 0) * cf(0.16, -0.2, -0.1))
  570. local wld6 = weld(prt1, prt6, prt3, euler(0, 0, 0) * cf(0, -0.2, 0.1))
  571. local wld7 = weld(prt1, prt7, prt6, euler(0, 0, 0) * cf(0, 0.2, 0.2))
  572. local wld8 = weld(prt1, prt8, prt6, euler(0, 0, 0) * cf(0, -0.1, 0.2))
  573. local wld9 = weld(prt1, prt9, prt7, euler(0, 0, 0) * cf(0, 0, 0.7))
  574. local wld10 = weld(prt1, prt10, prt8, euler(0, 0, 0) * cf(0, -0.1, 0.7))
  575. for i = 0, 2.355, 0.785 do
  576. local prt4 = part(3, modelzorz, 0, 0, BrickColor.new("Black"), "Part04", vt())
  577. msh4 = mesh("SpecialMesh", prt4, "FileMesh", "14028428", vt(0, 0, 0), vt(1, 0.2, 0.2))
  578. local wld4 = weld(prt1, prt4, prt3, euler(0, i, 0) * cf(0, 0.6, 0))
  579. end
  580. oldprt = prt9
  581. oldprt2 = prt10
  582. cff = 0.1
  583. eul = 0.02
  584. siz = 0.99
  585. for i = 1, 6 do
  586. local prt11 = part(3, modelzorz, 0.5, 0, BrickColor.new("Really black"), "Part11", vt())
  587. msh11 = mesh("SpecialMesh", prt11, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
  588. local wld11 = weld(prt1, prt11, oldprt, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  589. if i < 4 then
  590. num = 6
  591. if i == 3 then
  592. num = 6.8
  593. end
  594. local prt12 = part(3, modelzorz, 0.5, 0, BrickColor.new("Black"), "Part12", vt())
  595. msh12 = mesh("BlockMesh", prt12, "", "", vt(0, 0, 0), vt(siz / 2, 2, num))
  596. local wld12 = weld(prt1, prt12, prt11, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  597. end
  598. do
  599. do
  600. oldprt = prt11
  601. cff = 0.6
  602. eul = 0.15
  603. siz = siz - 0.1
  604. -- DECOMPILER ERROR at PC2070: LeaveBlock: unexpected jumping out DO_STMT
  605.  
  606. end
  607. end
  608. end
  609. oldprt2 = prt10
  610. cff = 0.1
  611. eul = 0.02
  612. siz = 0.99
  613. for i = 1, 7 do
  614. local prt13 = part(3, modelzorz, 0.5, 0, BrickColor.new(NewCol), "Part13", vt())
  615. msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
  616. local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  617. oldprt2 = prt13
  618. cff = 0.6
  619. eul = 0.14
  620. siz = siz - 0.1
  621. end
  622. for _,c in pairs(modelzorz:children()) do
  623. table.insert(Weapon, c)
  624. end
  625. for _,c in pairs(prt1:children()) do
  626. if c.className == "Motor" then
  627. table.insert(Welds, c)
  628. end
  629. end
  630. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  631. hitbox.Anchored = false
  632. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  633. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  634. hitbox2.Anchored = true
  635. local hitboxCF = cf(0, 0, 0)
  636. hboxpos = Instance.new("BodyPosition", nil)
  637. hboxpos.P = 2000
  638. hboxpos.D = 100
  639. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  640. hitboxweld = function()
  641. hbwld.Parent = modelzorz
  642. hbwld.Part0 = hitbox
  643. hbwld.Part1 = prt6
  644. end
  645. modelzorz.Name = "Chakra Gauntlets"
  646. local rprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part01", vt())
  647. local rprt2 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part02", vt())
  648. local rprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part03", vt())
  649. local rprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part04", vt())
  650. local rprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Right Part05", vt())
  651. local rprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Right Part06", vt())
  652. local lprt1 = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Left Part01", vt())
  653. local lprt2 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Left Part02", vt())
  654. local lprt3 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part03", vt())
  655. local lprt4 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part04", vt())
  656. local lprt5 = part(3, modelzorz, 0, 1, BrickColor.new("Royal purple"), "Left Part05", vt())
  657. local lprt6 = part(3, modelzorz, 0.5, 1, BrickColor.new("White"), "Left Part06", vt())
  658. local rmsh1 = mesh("SpecialMesh", rprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(1.2, 1.2, 2))
  659. local rmsh2 = mesh("CylinderMesh", rprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
  660. local rmsh3 = mesh("SpecialMesh", rprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
  661. local rmsh4 = mesh("SpecialMesh", rprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
  662. local rmsh5 = mesh("CylinderMesh", rprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
  663. local rmsh6 = mesh("SpecialMesh", rprt6, "FileMesh", "14028428", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  664. local lmsh1 = mesh("SpecialMesh", lprt1, "FileMesh", "14028428", vt(0, 0, 0), vt(1.2, 1.2, 2))
  665. local lmsh2 = mesh("CylinderMesh", lprt2, "", "", vt(0, 0, 0), vt(5, 2, 5))
  666. local lmsh3 = mesh("SpecialMesh", lprt3, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 3, 6))
  667. local lmsh4 = mesh("SpecialMesh", lprt4, "Wedge", "nil", vt(0, 0, 0), vt(0.5, 1.5, 3))
  668. local lmsh5 = mesh("CylinderMesh", lprt5, "", "", vt(0, 0, 0), vt(4, 2.1, 4))
  669. local lmsh6 = mesh("SpecialMesh", lprt6, "FileMesh", "14028428", vt(0, 0, 0), vt(0.5, 0.5, 0.5))
  670. local rwld1 = weld(lprt1, rprt1, RightArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
  671. local rwld2 = weld(rprt1, rprt2, rprt1, euler(0, 0, 1.57) * cf(-0.6, 0, 0))
  672. local rwld3 = weld(rprt1, rprt3, rprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
  673. local rwld4 = weld(rprt1, rprt4, rprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
  674. local rwld5 = weld(rprt1, rprt5, rprt2, euler(0, 0, 0) * cf(0, 0, 0))
  675. local rwld6 = weld(rprt1, rprt6, rprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
  676. local lwld1 = weld(lprt1, lprt1, LeftArm, euler(1.57, 0, 0) * cf(0, 0.3, 0))
  677. local lwld2 = weld(rprt1, lprt2, lprt1, euler(0, 0, 1.57) * cf(0.6, 0, 0))
  678. local lwld3 = weld(rprt1, lprt3, lprt2, euler(-0.2, 3.14, 1.57) * cf(-0.7, 0, -0.4))
  679. local lwld4 = weld(rprt1, lprt4, lprt2, euler(-0.4, 3.14, -1.57) * cf(0.6, 0, -0.2))
  680. local lwld5 = weld(rprt1, lprt5, lprt2, euler(0, 0, 0) * cf(0, 0, 0))
  681. local lwld6 = weld(rprt1, lprt6, lprt2, euler(0, 0, 0.785) * cf(0, 0, 0.45))
  682. for _,c in pairs(modelzorz:children()) do
  683. table.insert(Weapon, c)
  684. end
  685. for _,c in pairs(rprt1:children()) do
  686. if c.className == "Motor" then
  687. table.insert(Welds, c)
  688. end
  689. end
  690. oldprt2 = prt10
  691. cff = 0.1
  692. eul = 0.02
  693. siz = 0.99
  694. for i = 1, 7 do
  695. local prt13 = part(3, modelzorz, 0.5, 1, BrickColor.new(NewCol), "Part13", vt())
  696. msh13 = mesh("SpecialMesh", prt13, "Wedge", "nil", vt(0, 0, 0), vt(siz, 2, 6))
  697. local wld13 = weld(prt1, prt13, oldprt2, euler(0, 0, 0) * cf(0, 0, cff) * euler(eul, 0, 0))
  698. oldprt2 = prt13
  699. cff = 0.6
  700. eul = 0.14
  701. siz = siz - 0.1
  702. end
  703. for _,c in pairs(modelzorz:children()) do
  704. table.insert(Weapon, c)
  705. end
  706. for _,c in pairs(prt1:children()) do
  707. if c.className == "Motor" then
  708. table.insert(Welds, c)
  709. end
  710. end
  711. local hitbox = part(3, modelzorz, 0, 1, BrickColor.new("Black"), "Hitbox2", vt())
  712. hitbox.Anchored = false
  713. local hbwld = weld(hitbox, hitbox, RootPart, euler(0, 0, 0) * cf(0, 0, 0))
  714. local hitbox2 = part(3, nil, 0, 1, BrickColor.new("Black"), "Hitbox", vt(1, 1, 1))
  715. hitbox2.Anchored = true
  716. local hitboxCF = cf(0, 0, 0)
  717. hboxpos = Instance.new("BodyPosition", nil)
  718. hboxpos.P = 2000
  719. hboxpos.D = 100
  720. hboxpos.maxForce = Vector3.new(545000, 545000, 545000)
  721. hitboxweld = function()
  722. hbwld.Parent = modelzorz
  723. hbwld.Part0 = hitbox
  724. hbwld.Part1 = prt6
  725. end
  726. if script.Parent.className ~= "HopperBin" then
  727. Tool = Instance.new("HopperBin")
  728. Tool.Parent = Backpack
  729. Tool.Name = "Rampage"
  730. script.Parent = Tool
  731. end
  732. Bin = script.Parent
  733. if Bin.Name == "Galactic Magic" then
  734. Bin.Name = "Galactic Magic"
  735. end
  736. local bodvel = Instance.new("BodyVelocity")
  737. local bg = Instance.new("BodyGyro")
  738. so = function(id, par, vol, pit)
  739. local sou = Instance.new("Sound", par or workspace)
  740. sou.Volume = vol
  741. sou.Pitch = pit or 1
  742. sou.SoundId = "http://www.roblox.com/asset/?id=" .. id
  743. coroutine.resume(coroutine.create(function(Sound)
  744. swait()
  745. Sound:play()
  746. end), sou)
  747. game:GetService("Debris"):AddItem(sou, 6)
  748. end
  749. function clerp(a,b,t)
  750. local qa = {QuaternionFromCFrame(a)}
  751. local qb = {QuaternionFromCFrame(b)}
  752. local ax, ay, az = a.x, a.y, a.z
  753. local bx, by, bz = b.x, b.y, b.z
  754. local _t = 1-t
  755. return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t))
  756. end
  757.  
  758. function QuaternionFromCFrame(cf)
  759. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  760. local trace = m00 + m11 + m22
  761. if trace > 0 then
  762. local s = math.sqrt(1 + trace)
  763. local recip = 0.5/s
  764. return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5
  765. else
  766. local i = 0
  767. if m11 > m00 then
  768. i = 1
  769. end
  770. if m22 > (i == 0 and m00 or m11) then
  771. i = 2
  772. end
  773. if i == 0 then
  774. local s = math.sqrt(m00-m11-m22+1)
  775. local recip = 0.5/s
  776. return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip
  777. elseif i == 1 then
  778. local s = math.sqrt(m11-m22-m00+1)
  779. local recip = 0.5/s
  780. return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip
  781. elseif i == 2 then
  782. local s = math.sqrt(m22-m00-m11+1)
  783. local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip
  784. end
  785. end
  786. end
  787.  
  788. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  789. local xs, ys, zs = x + x, y + y, z + z
  790. local wx, wy, wz = w*xs, w*ys, w*zs
  791. local xx = x*xs
  792. local xy = x*ys
  793. local xz = x*zs
  794. local yy = y*ys
  795. local yz = y*zs
  796. local zz = z*zs
  797. return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy))
  798. end
  799.  
  800. function QuaternionSlerp(a, b, t)
  801. local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4]
  802. local startInterp, finishInterp;
  803. if cosTheta >= 0.0001 then
  804. if (1 - cosTheta) > 0.0001 then
  805. local theta = math.acos(cosTheta)
  806. local invSinTheta = 1/math.sin(theta)
  807. startInterp = math.sin((1-t)*theta)*invSinTheta
  808. finishInterp = math.sin(t*theta)*invSinTheta
  809. else
  810. startInterp = 1-t
  811. finishInterp = t
  812. end
  813. else
  814. if (1+cosTheta) > 0.0001 then
  815. local theta = math.acos(-cosTheta)
  816. local invSinTheta = 1/math.sin(theta)
  817. startInterp = math.sin((t-1)*theta)*invSinTheta
  818. finishInterp = math.sin(t*theta)*invSinTheta
  819. else
  820. startInterp = t-1
  821. finishInterp = t
  822. end
  823. end
  824. return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp
  825. end
  826. hideanim = function()
  827. equipped = false
  828. for i = 0, 1, 0.5 do
  829. swait()
  830. handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
  831. wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
  832. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  833. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  834. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(3, 0, 1), 0.4)
  835. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  836. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  837. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  838. end
  839. for i = 0, 1, 0.2 do
  840. swait()
  841. handlewld.C0 = clerp(handlewld.C0, euler(0, -1.57, 0) * cf(0, 1, 0), 0.4)
  842. wld1.C0 = clerp(wld1.C0, cf(0, -1.5, 0) * euler(0.2, 0, 0.4), 0.4)
  843. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  844. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  845. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
  846. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  847. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  848. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  849. RH.C0 = clerp(RH.C0, RHC0, 0.4)
  850. LH.C0 = clerp(LH.C0, LHC0, 0.4)
  851. end
  852. mdec2.Parent = nil
  853. handlewld.Part1 = Torso
  854. handlewld.C0 = euler(-2, 1.57, 0) * cf(-1, -0.5, -0.6)
  855. wld1.C0 = euler(0, 0, 0) * cf(0, 0, 0)
  856. for i = 0, 1, 0.3 do
  857. swait()
  858. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0), 0.4)
  859. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  860. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  861. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  862. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, 0), 0.4)
  863. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  864. end
  865. mdec.Parent = Decrease
  866. end
  867. mdec.Parent = Decrease
  868. equipanim = function()
  869. equipped = true
  870. mdec.Parent = nil
  871. for i = 0, 1, 0.5 do
  872. swait()
  873. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  874. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  875. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(2, 0, 0.2), 0.4)
  876. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  877. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  878. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  879. end
  880. for i = 0, 1, 0.2 do
  881. swait()
  882. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.4), 0.4)
  883. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.4)
  884. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(4, 0, 1), 0.4)
  885. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  886. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  887. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  888. end
  889. mdec2.Parent = Decrease
  890. handlewld.Part1 = RightArm
  891. handlewld.C0 = euler(0, -1.57, 0) * cf(0, 1, 0)
  892. wld1.C0 = cf(0, -1.5, 0) * euler(0.2, 0, 0.4)
  893. end
  894. StaggerAnim = function()
  895. attack = true
  896. removeControl()
  897. if invisible == true then
  898. Clone(0.1)
  899. end
  900. for i = 1, math.random(2, 4) do
  901. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  902. end
  903. for i = 0, 1, 0.35 do
  904. swait()
  905. if Rooted.Value == false then
  906. Torso.Velocity = RootPart.CFrame.lookVector * -40
  907. end
  908. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.3)
  909. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.4), 0.3)
  910. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.3)
  911. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  912. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  913. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  914. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.3)
  915. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  916. end
  917. for i = 0, 1, 0.2 do
  918. swait()
  919. if Rooted.Value == false then
  920. Torso.Velocity = RootPart.CFrame.lookVector * -40
  921. end
  922. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  923. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.5, 0, -0.4), 0.4)
  924. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 0.7) * euler(0, -0.7, 0), 0.4)
  925. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  926. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.4)
  927. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  928. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.4)
  929. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.5), 0.4)
  930. end
  931. for i = 0, 1, 0.1 do
  932. swait()
  933. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.4) * euler(0.5, 0, 0), 0.3)
  934. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.8) * euler(-0.2, 0, -0.4), 0.3)
  935. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.3, 0, 0.4) * euler(0, -0.4, 0), 0.3)
  936. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  937. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2) * euler(0, 0.4, 0), 0.3)
  938. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  939. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 1.2), 0.3)
  940. LH.C0 = clerp(LH.C0, cf(-1, 0, -1) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  941. end
  942. for i = 1, 50 do
  943. swait()
  944. if StunT.Value <= Stun.Value then
  945. break
  946. end
  947. end
  948. do
  949. resumeControl()
  950. combo = 0
  951. attack = false
  952. end
  953. end
  954. StaggerHitt = function()
  955. attack = true
  956. if invisible == true then
  957. Clone(0.1)
  958. end
  959. for i = 1, math.random(2, 4) do
  960. ClangEffect(BrickColor.new("New Yeller"), cf(hitbox.Position) * euler(math.random(-50, 50) / 100, math.random(-50, 50), math.random(-50, 50) / 100), 0, 0.1, 0.2, math.random(150, 300) / 1000)
  961. end
  962. for i = 0, 1, 0.1 do
  963. swait()
  964. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.7) * euler(0.1, 0, 0), 0.3)
  965. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(-0.2, 0, -0.6), 0.3)
  966. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.4, 0, 0.9) * euler(0, -0.7, 0), 0.3)
  967. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  968. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4) * euler(0, 0.4, 0), 0.3)
  969. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  970. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, -0.4), 0.3)
  971. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.2, 0.2), 0.3)
  972. end
  973. attack = false
  974. end
  975. StunAnim = function()
  976. attack = true
  977. removeControl()
  978. Stunned.Value = true
  979. showDamage(Character, "Stunned", "Interrupt")
  980. local dec = Instance.new("NumberValue", Decrease)
  981. dec.Name = "DecreaseMvmt"
  982. dec.Value = 10
  983. for i = 0, 1, 0.3 do
  984. swait()
  985. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  986. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
  987. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, -0.5), 0.2)
  988. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.2, 0, -3), 0.2)
  989. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.2, 0, 1.3), 0.2)
  990. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  991. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1, 0, 0.4) * euler(0, -0.1, 0), 0.2)
  992. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  993. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.3), 0.25)
  994. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.2, 0, 0), 0.25)
  995. end
  996. for i = 0, 1, 0.3 do
  997. swait()
  998. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  999. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(1.57, 0, 0), 0.3)
  1000. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -0.5), 0.2)
  1001. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.8, 0, -3), 0.2)
  1002. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  1003. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1004. LW.C0 = clerp(LW.C0, cf(-1.2, 0.5, -0.4) * euler(1.2, 0, 0.8) * euler(0, -0.1, 0), 0.2)
  1005. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1006. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.5, 0, 0.6), 0.25)
  1007. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(0.1, 0, 0.7), 0.25)
  1008. end
  1009. for i = 0, 1, 0.3 do
  1010. swait()
  1011. Neck.C0 = clerp(Neck.C0, necko * euler(-0.3, 0, -1), 0.2)
  1012. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1.57, 0, -3), 0.2)
  1013. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-0.8, 0, 1.3), 0.2)
  1014. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1015. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, -0.8) * euler(0, -0.1, 0), 0.2)
  1016. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1017. RH.C0 = clerp(RH.C0, cf(1, -0.6, 0) * euler(0, 1.57, 0) * euler(-0.2, 0, 0.6), 0.25)
  1018. LH.C0 = clerp(LH.C0, cf(-1, -0.8, 0) * euler(0, -1.57, 0) * euler(-0.1, 0, 0.3), 0.25)
  1019. end
  1020. local gairost = Instance.new("BodyGyro")
  1021. gairost.Parent = RootPart
  1022. gairost.maxTorque = Vector3.new(400000, 0, 400000) * math.huge
  1023. gairost.P = 20000
  1024. gairost.cframe = cf(0, 0, 0)
  1025. for i = 0, 1, 0.1 do
  1026. swait()
  1027. if hitfloor ~= nil then
  1028. Torso.Velocity = vt(0, 0, 0)
  1029. end
  1030. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.57), 0.3)
  1031. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2.5) * euler(1.57, 0, -3.14), 0.3)
  1032. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1.5) * euler(0.2, 0, 0), 0.3)
  1033. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1034. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.57) * euler(0, 0, 0), 0.3)
  1035. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1036. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0), 0.3)
  1037. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 0), 0.3)
  1038. end
  1039. for i = 1, 70 do
  1040. swait()
  1041. gairost.cframe = RootPart.CFrame
  1042. if hitfloor ~= nil then
  1043. Torso.Velocity = vt(0, 0, 0)
  1044. end
  1045. end
  1046. for i = 0, 1, 0.2 do
  1047. swait()
  1048. Stun.Value = 0
  1049. gairost.cframe = RootPart.CFrame
  1050. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1051. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -2) * euler(1, 0, -4), 0.3)
  1052. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(-1.57, 0, 1) * euler(0.2, -1, 0), 0.3)
  1053. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1054. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.2, 0, 0.2) * euler(0, 0, 0), 0.3)
  1055. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1056. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(-0.3, 0.5, 0.4), 0.3)
  1057. LH.C0 = clerp(LH.C0, cf(-1, -1, -1) * euler(0, -1.57, 0) * euler(-0.1, 0.2, 1), 0.3)
  1058. end
  1059. resumeControl()
  1060. gairost.Parent = nil
  1061. dec.Parent = nil
  1062. Stun.Value = 0
  1063. combo = 0
  1064. Stunned.Value = false
  1065. attack = false
  1066. for i = 1, 10 do
  1067. swait()
  1068. Stun.Value = 0
  1069. end
  1070. end
  1071. attackone = function()
  1072. attack = true
  1073. for i = 0, 1, 0.15 do
  1074. swait()
  1075. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.4)
  1076. wld1.C0 = clerp(wld1.C0, euler(0, -0.4, 0) * cf(0, -2, 0) * euler(1.8, 0, 0), 0.4)
  1077. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.6) * euler(0.4, 0, 0), 0.4)
  1078. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 1.4), 0.4)
  1079. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -0.5) * euler(0, 1.8, 0), 0.4)
  1080. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1081. LW.C0 = clerp(LW.C0, cf(-1.4, 0.5, -0.2) * euler(0.9, 0, -0.3) * euler(0, 1.57, 0), 0.4)
  1082. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1083. RH.C0 = clerp(RH.C0, cf(0.6, -1, 0.5) * euler(0, 1.57, 0) * euler(0, -1.4, -0.1), 0.4)
  1084. LH.C0 = clerp(LH.C0, cf(-0.6, -1, -0.5) * euler(0, -1.57, 0) * euler(0, -1.4, 0.3), 0.4)
  1085. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1086. do
  1087. if StaggerHit.Value == true then
  1088. break
  1089. end
  1090. end
  1091. end
  1092. end
  1093. so("92597369", prt6, 1, 0.6)
  1094. hbwld.Parent = nil
  1095. hboxpos.Parent = hitbox
  1096. hitbox.Parent = modelzorz
  1097. hitbox.Size = vt(3, 2, 7)
  1098. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1099. hitbox.CFrame = hitboxCF
  1100. for i = 0, 1, 0.08 do
  1101. swait()
  1102. hitboxCF = prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2)
  1103. hitbox.CFrame = hitboxCF
  1104. if i == 0.16 then
  1105. MagniDamage(hitbox, 4, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
  1106. end
  1107. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.25)
  1108. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, -2, 0) * euler(2.5, 0, 0), 0.25)
  1109. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.25)
  1110. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1), 0.25)
  1111. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.4) * euler(0, 1.8, 0), 0.25)
  1112. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1113. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1), 0.25)
  1114. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1115. RH.C0 = clerp(RH.C0, cf(0.8, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 1, -0.3), 0.25)
  1116. LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 1, 0.1), 0.25)
  1117. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1118. do
  1119. if StaggerHit.Value == true then
  1120. break
  1121. end
  1122. end
  1123. end
  1124. end
  1125. hitbox.Parent = modelzorz
  1126. hitbox.Size = vt()
  1127. hitboxweld()
  1128. hboxpos.Parent = nil
  1129. attack = false
  1130. end
  1131. attacktwo = function()
  1132. attack = true
  1133. for i = 0, 1, 0.2 do
  1134. swait()
  1135. wld1.C0 = clerp(wld1.C0, euler(1.5, 0, 3.14) * cf(0, 1, 0), 0.4)
  1136. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -0.7) * euler(0.2, 0, 0), 0.4)
  1137. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0.7), 0.4)
  1138. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.2, 0), 0.4)
  1139. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1140. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.8, 0, -0.4), 0.4)
  1141. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1142. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.2) * euler(0, 1.57, 0) * euler(0, -0.7, 0), 0.4)
  1143. LH.C0 = clerp(LH.C0, cf(-0.8, -1, 0.2) * euler(0, -1.57, 0) * euler(0, -0.7, 0), 0.4)
  1144. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1145. do
  1146. if StaggerHit.Value == true then
  1147. break
  1148. end
  1149. -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1150.  
  1151. -- DECOMPILER ERROR at PC201: LeaveBlock: unexpected jumping out IF_STMT
  1152.  
  1153. end
  1154. end
  1155. end
  1156. so("199146359", prt9, 1, 1)
  1157. hbwld.Parent = nil
  1158. hboxpos.Parent = hitbox
  1159. hitbox.Parent = modelzorz
  1160. hitbox.Size = vt(0.5, 7, 1)
  1161. hitboxCF = prt9.CFrame * cf(0, -1, 0.4)
  1162. hitbox.CFrame = hitboxCF
  1163. blcf = nil
  1164. scfr = nil
  1165. for i = 0, 1, 0.3 do
  1166. swait()
  1167. hitboxCF = prt9.CFrame * cf(0, -1, 0.4)
  1168. hitbox.CFrame = hitboxCF
  1169. MagniDamage(hitbox, 6, 5, 10, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true)
  1170. wld1.C0 = clerp(wld1.C0, euler(0.5, 0, 3.14) * cf(0, 1, 0.2), 0.4)
  1171. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0, 0, 0), 0.4)
  1172. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4)
  1173. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.3, 0, 1) * euler(0, 1.6, 0), 0.4)
  1174. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1175. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  1176. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1177. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4)
  1178. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4)
  1179. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1180. do
  1181. if StaggerHit.Value == true then
  1182. break
  1183. end
  1184. -- DECOMPILER ERROR at PC472: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1185.  
  1186. -- DECOMPILER ERROR at PC472: LeaveBlock: unexpected jumping out IF_STMT
  1187.  
  1188. end
  1189. end
  1190. end
  1191.  
  1192. do
  1193. for i = 0, 1, 0.2 do
  1194. swait()
  1195. hitboxCF = prt9.CFrame * cf(0, -1, 0.4)
  1196. hitbox.CFrame = hitboxCF
  1197. MagniDamage(hitbox, 6, 4, 6, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 8)), nil, true)
  1198. wld1.C0 = clerp(wld1.C0, euler(0.3, 0, 3.14) * cf(0, 1, 0.2), 0.4)
  1199. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.5) * euler(0.1, 0, 0), 0.4)
  1200. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -0.5), 0.4)
  1201. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 0.8) * euler(0, 1.3, 0), 0.4)
  1202. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1203. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.2), 0.4)
  1204. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1205. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0.5, 0), 0.4)
  1206. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0.5, 0), 0.4)
  1207. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1208. do
  1209. if StaggerHit.Value == true then
  1210. break
  1211. end
  1212. -- DECOMPILER ERROR at PC842: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1213.  
  1214. -- DECOMPILER ERROR at PC842: LeaveBlock: unexpected jumping out IF_STMT
  1215.  
  1216. end
  1217. end
  1218. end
  1219. hitbox.Parent = modelzorz
  1220. hitbox.Size = vt()
  1221. hitboxweld()
  1222. hboxpos.Parent = nil
  1223. attack = false
  1224. end
  1225. end
  1226. attackthree = function()
  1227. attack = true
  1228. hboxpos.Parent = hitbox
  1229. hitbox.Parent = modelzorz
  1230. hitbox.Size = vt(3, 3, 0.5)
  1231. hitboxCF = prt1.CFrame * cf(0, -3.5, 0)
  1232. hitbox.CFrame = hitboxCF
  1233. doul = 0
  1234. dosou = 4
  1235. for i = 0, 1, 0.1 do
  1236. swait()
  1237. hitboxCF = prt1.CFrame * cf(0, -3.5, 0)
  1238. hitbox.CFrame = hitboxCF
  1239. MagniDamage(hitbox, 3, 3, 4, 0, "Normal", RootPart, 0.2, 1, (math.random(2, 3)), nil, nil, false)
  1240. hitboxCF = prt1.CFrame * cf(0, 3.5, 0)
  1241. hitbox.CFrame = hitboxCF
  1242. MagniDamage(hitbox, 3, 3, 4, 0, "Normal", RootPart, 0.2, 1, (math.random(2, 3)), nil, nil, false)
  1243. doul = doul + 1
  1244. if dosou >= 4 then
  1245. dosou = 0
  1246. so("199145146", handle, 1, 1.6)
  1247. end
  1248. dosou = dosou + 1
  1249. wld1.C1 = euler(0, doul, 0)
  1250. handlewld.C0 = clerp(handlewld.C0, euler(-0.8, 0, 0) * cf(0, 1, 0), 0.4)
  1251. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0, 1.57, 1.57), 0.4)
  1252. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(-0.05, 0, 0), 0.4)
  1253. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.1, 0, 0) * euler(0, 0, 1), 0.4)
  1254. RW.C0 = clerp(RW.C0, cf(0.5, 0.4, -0.5) * euler(1.8, 0, -1.2) * euler(0, -1.2, 0), 0.4)
  1255. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1256. LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0.3) * euler(1.7, 0, 0.6) * euler(0, 0, 0), 0.4)
  1257. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1258. RH.C0 = clerp(RH.C0, cf(1, -0.8, 0.4) * euler(0, 1.57, 0) * euler(0, -1, 0.2), 0.4)
  1259. LH.C0 = clerp(LH.C0, cf(-0.7, -0.9, -0.6) * euler(0, -1.57, 0) * euler(0, -1, 0.4), 0.4)
  1260. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1261. do
  1262. if StaggerHit.Value == true then
  1263. break
  1264. end
  1265. -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1266.  
  1267. -- DECOMPILER ERROR at PC356: LeaveBlock: unexpected jumping out IF_STMT
  1268.  
  1269. end
  1270. end
  1271. end
  1272. so("199145146", handle, 1, 1.2)
  1273. for i = 0, 1, 0.1 do
  1274. swait()
  1275. hitboxCF = prt1.CFrame * cf(0, -3.5, 0)
  1276. hitbox.CFrame = hitboxCF
  1277. MagniDamage(hitbox, 3, 5, 7, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(4, 6)), nil, true, false)
  1278. handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, 1, 0), 0.4)
  1279. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0) * euler(0, 1.57, 0.5), 0.4)
  1280. wld1.C1 = clerp(wld1.C1, euler(0, 0, 0), 0.4)
  1281. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(-0.05, 0, 0), 0.4)
  1282. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.7) * euler(0.3, 0, 0) * euler(0, 0, 1.2), 0.4)
  1283. RW.C0 = clerp(RW.C0, cf(1.5, 0.4, 0) * euler(2, 0, 0.8) * euler(0, -1.2, 0), 0.4)
  1284. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1285. LW.C0 = clerp(LW.C0, cf(-1.5, 0.4, 0) * euler(0, 0, -0.6) * euler(0, 0, 0), 0.4)
  1286. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1287. RH.C0 = clerp(RH.C0, cf(1, -0.2, 0.2) * euler(0, 1.57, 0) * euler(0, -1.2, 0.1), 0.4)
  1288. LH.C0 = clerp(LH.C0, cf(-0.5, -0.9, -0.6) * euler(0, -1.57, 0) * euler(0, -1.2, 0.6), 0.4)
  1289. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1290. do
  1291. if StaggerHit.Value == true then
  1292. break
  1293. end
  1294. -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1295.  
  1296. -- DECOMPILER ERROR at PC651: LeaveBlock: unexpected jumping out IF_STMT
  1297.  
  1298. end
  1299. end
  1300. end
  1301. wld1.C1 = euler(0, 0, 0)
  1302. hitbox.Parent = modelzorz
  1303. hitbox.Size = vt()
  1304. hitboxweld()
  1305. hboxpos.Parent = nil
  1306. attack = false
  1307. end
  1308. attackfour = function()
  1309. attack = true
  1310. handlewld.Part1 = Torso
  1311. handlewld.C0 = euler(1.57, 0, 1.57) * cf(-3, 1, 0)
  1312. wld1.C1 = euler(0, 0, 0)
  1313. for i = 0, 1, 0.15 do
  1314. swait()
  1315. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
  1316. wld1.C0 = clerp(wld1.C0, euler(1, 0, 0) * cf(0, -7, 0) * euler(1, 0, 0), 0.3)
  1317. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.4) * euler(0, 0, 0), 0.3)
  1318. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.4), 0.3)
  1319. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(1.57, 0, -1) * euler(0, 1.4, 0), 0.3)
  1320. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1321. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.4, 0, -0.2), 0.3)
  1322. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1323. RH.C0 = clerp(RH.C0, cf(0.8, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1, -0.1), 0.2)
  1324. LH.C0 = clerp(LH.C0, cf(-0.8, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1, 0), 0.2)
  1325. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1326. do
  1327. if StaggerHit.Value == true then
  1328. break
  1329. end
  1330. -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1331.  
  1332. -- DECOMPILER ERROR at PC248: LeaveBlock: unexpected jumping out IF_STMT
  1333.  
  1334. end
  1335. end
  1336. end
  1337. so("199145841", prt12, 1, 0.8)
  1338. hbwld.Parent = nil
  1339. hboxpos.Parent = hitbox
  1340. hitbox.Parent = modelzorz
  1341. hitbox.Size = vt(1, 7, 0.5)
  1342. hitboxCF = prt12.CFrame
  1343. hitbox.CFrame = hitboxCF
  1344. blcf = nil
  1345. scfr = nil
  1346. num = 0
  1347. for i = 0, 1, 0.1 do
  1348. swait()
  1349. num = num + 0.6
  1350. hitboxCF = prt12.CFrame
  1351. hitbox.CFrame = hitboxCF
  1352. MagniDamage(hitbox, 6, 4, 8, math.random(5, 10), "Normal", RootPart, 0.5, 1, (math.random(3, 6)), nil, true)
  1353. handlewld.C0 = clerp(handlewld.C0, euler(1.57, 0, 1.57) * cf(0, -1, 0), 0.3)
  1354. wld1.C0 = euler(1, 0, 0) * cf(0, -4, 0) * euler(1 - num, 0, 0)
  1355. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.2, 0, 0), 0.4)
  1356. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, -1.2), 0.4)
  1357. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.57, 0, 1.2) * euler(0, 1.7, 0), 0.4)
  1358. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1359. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0.2, 0, -1.3), 0.4)
  1360. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1361. RH.C0 = clerp(RH.C0, cf(0.7, -1, -0.5) * euler(0, 1.57, 0) * euler(-0.1, 1.2, 0), 0.4)
  1362. LH.C0 = clerp(LH.C0, cf(-0.7, -1, 0.5) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.4)
  1363. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1364. do
  1365. if StaggerHit.Value == true then
  1366. break
  1367. end
  1368. -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1369.  
  1370. -- DECOMPILER ERROR at PC532: LeaveBlock: unexpected jumping out IF_STMT
  1371.  
  1372. end
  1373. end
  1374. end
  1375. hitbox.Parent = modelzorz
  1376. hitbox.Size = vt()
  1377. hitboxweld()
  1378. hboxpos.Parent = nil
  1379. handlewld.Part1 = RightArm
  1380. handlewld.C0 = euler(1.57, 0, 1.57) * cf(0, -1, 0)
  1381. wld1.C0 = euler(-1, 1.57, 0) * cf(0, -4, 0) * euler(0, 0, 0)
  1382. attack = false
  1383. end
  1384.  
  1385. Invisibility = function()
  1386. if invisible == false then
  1387. so("2767090", Torso, 1, 1)
  1388. MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 0.5, 1.5, 0.5, 0.1)
  1389. MagicWave(BrickColor.new(NewCol), scarfp2.CFrame * euler(math.rad(180), 0, 0), 1, 1, 1, 1, 0.5, 1, 0.1)
  1390. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 10, 10, 10, 0.05)
  1391. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 5, 5, 5, 0.05)
  1392. invisnum.Value = invisnum.Value - 10
  1393. for _,c in pairs(Decrease:children()) do
  1394. if c.Name == "DecreaseMvmt" and c:findFirstChild("Renegade") ~= nil then
  1395. c.Parent = nil
  1396. end
  1397. end
  1398. d = Instance.new("NumberValue", Decrease)
  1399. d.Name = "DecreaseAtk"
  1400. d.Value = -2999
  1401. dur = Instance.new("NumberValue", d)
  1402. dur.Name = "Duration"
  1403. dur.Value = 1000
  1404. display = "+Damage"
  1405. showDamage(Character, display, "Debuff")
  1406. da = Instance.new("BoolValue", d)
  1407. da.Name = "Renegade"
  1408. DecreaseStat(Character, "Defense", 0.1, 80)
  1409. invisible = true
  1410. isinvis.Value = true
  1411. passive3.Parent = Decrease
  1412. else
  1413. invisible = false
  1414. isinvis.Value = false
  1415. passive3.Parent = nil
  1416. end
  1417. end
  1418.  
  1419. Runes = {"rbxassetid://0"}
  1420. ContentProvider = game:GetService("ContentProvider")
  1421. for _,v in pairs(Runes) do
  1422. ContentProvider:Preload(v)
  1423. end
  1424. do2 = function()
  1425. local ChatService = game:GetService("Chat")
  1426.  
  1427. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  1428. ChatService:Chat(Head, "...", "Red")
  1429. wait(0)
  1430. if attack == true then
  1431. return
  1432. end
  1433. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1434. return
  1435. end
  1436. if cooldownmax <= cooldowns[1] and mana.Value >= 0 then
  1437. deb = 0.2
  1438. attack = true
  1439. cooldowns[1] = 100
  1440. mana.Value = mana.Value - 20
  1441. local orb = part(3, modelzorz, 0, 0.5, BrickColor.new(NewCol), "Effect", vt())
  1442. do
  1443. swait()
  1444. local dec = Instance.new("NumberValue", Decrease)
  1445. dec.Name = "DecreaseMvmt"
  1446. dec.Value = 0.2
  1447. for i = 0, 1, 0.2 do
  1448. swait()
  1449. handlewld.C0 = clerp(handlewld.C0, euler(0.2, 0, -0.2) * cf(0, 1, 0.2), 0.3)
  1450. wld1.C0 = clerp(wld1.C0, euler(0, 1.57, 0) * cf(0, -1.4, 0), 0.3)
  1451. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.2) * euler(0.2, 0, 0), 0.3)
  1452. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -0.6), 0.3)
  1453. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.2, 0, 0.8), 0.3)
  1454. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1455. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(2.8, 0, 0.8), 0.3)
  1456. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1457. RH.C0 = clerp(RH.C0, cf(0.9, -1, -0.3) * euler(0, 1.57, 0) * euler(0, 0.6, -0.3), 0.3)
  1458. LH.C0 = clerp(LH.C0, cf(-0.9, -1, 0.3) * euler(0, -1.57, 0) * euler(0, 0.6, -0.1), 0.3)
  1459. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1460. do
  1461. if StaggerHit.Value == true then
  1462. break
  1463. end
  1464. end
  1465. end
  1466. end
  1467. if Stagger.Value ~= true then --and StunT.Value > Stun.Value then
  1468. if StaggerHit.Value ~= true then
  1469. swait()
  1470. arcorb = true
  1471. orb.Anchored = true
  1472. orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
  1473. so("200633529", orb, 1, 0.6)
  1474. do
  1475. local msh = mesh("SpecialMesh", orb, "Sphere", "nil", vt(0, 0, 0), vt(10, 10, 10))
  1476. ogui = Instance.new("BillboardGui")
  1477. ogui.Parent = orb
  1478. ogui.Size = UDim2.new(5, 0, 5, 0)
  1479. oimg = Instance.new("ImageLabel")
  1480. oimg.Parent = ogui
  1481. oimg.BackgroundTransparency = 1
  1482. oimg.Size = UDim2.new(1, 0, 1, 0)
  1483. oimg.Image = Runes[math.random(1, #Runes)]
  1484. oimg.ImageColor3 = BrickColor.new(NewCol).Color
  1485. orbnum = 100
  1486. while arcorb==true do
  1487. if arcorb == true then
  1488. swait()
  1489. end
  1490. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1491. if StaggerHit.Value == true then
  1492. break
  1493. end
  1494. orb.CFrame = RootPart.CFrame * cf(0, 0.5, -3)
  1495. MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
  1496. MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 0, 0, 0, 1.25, 1.25, 1.25, 0.05)
  1497. MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 10, 10, 1, -1, -1, 0, 0.1)
  1498. if orbnum < 0 or MMouse == nil then
  1499. arcorb = false
  1500. end
  1501. swait()
  1502. orbnum = orbnum - 1
  1503. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1504. arcorb = false
  1505. break
  1506. end
  1507. end
  1508. end
  1509. if MMouse.Hit.p ~= nil then
  1510. swait()
  1511. local MainPos = orb.Position
  1512. local MainPos2 = MMouse.Hit.p
  1513. local MouseLook = cf((MainPos + MainPos2) / 2, MainPos2)
  1514. so("200633492", orb, 1, 0.75)
  1515. coroutine.resume(coroutine.create(function(Pos1, Pos2, Look)
  1516. local num = 50
  1517. repeat
  1518. swait()
  1519. local ohit, opos = rayCast(Pos1, Look.lookVector, 5, Character)
  1520. orb.CFrame = CFrame.new((Pos1 + opos) / 2, opos)
  1521. MagicBlock(BrickColor.new(NewCol), cf(orb.Position) * cf(math.random(-200, 200) / 100, math.random(-200, 200) / 100, math.random(-200, 200) / 100) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 1, 1, 1, 1, 0.1, 2)
  1522. MagicCircle(BrickColor.new(NewCol), cf(orb.Position), 150, 150, 150, -8, -8, -8, 0.05)
  1523. MagicRing(BrickColor.new(NewCol2), cf(orb.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 1, 10, 10, 0, 0.075)
  1524. Pos1 = Pos1 + Look.lookVector * 5
  1525. orb.CFrame = CFrame.new(orb.Position, MMouse.Hit.p)
  1526. if ohit ~= nil then
  1527. num = 0
  1528. end
  1529. num = num - 1
  1530. until num <= 0
  1531. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Effect", vt())
  1532. ref.Anchored = true
  1533. ref.CFrame = cf(orb.Position)
  1534. so("165970126", ref, 10, 0.5)
  1535. so("153832545", ref, 5, 1)
  1536. game:GetService("Debris"):AddItem(ref, 0.5)
  1537. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 160, 160, 160, 120, 120, 120, 0.065)
  1538. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 80, 80, 80, 80, 80, 80, 0.065)
  1539. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 0, 1, 0, 80, 0, 80, 0.025)
  1540. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
  1541. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
  1542. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
  1543. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
  1544. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
  1545. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
  1546. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 20, 20, 20, 0, 0.025)
  1547. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 40, 40, 40, 0, 0.025)
  1548. MagicRing(BrickColor.new(NewCol2), cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0, 0, 60, 60, 60, 0, 0.025)
  1549. MagicWave(BrickColor.new(NewCol), cf(ref.Position), 0, 10, 0, 25, 0, 25, 0.05)
  1550. for i = 1, 4 do
  1551. MagicBlock(BrickColor.new(NewCol), cf(ref.Position) * cf(math.random(-500, 500) / 100, math.random(-500, 500) / 100, math.random(-500, 500) / 100), 0, 0, 0, 25, 25, 25, 0.05)
  1552. end
  1553. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 70, 70, 70, 40, 40, 40, 0.065)
  1554. MagicCircle(BrickColor.new(NewCol), cf(ref.Position), 1000, 1000, 1000, -50, -50, -50, 0.065)
  1555. MagniDamage(ref, 150, 10, 17, math.random(5, 10), "Normal", RootPart, 0.5, 2, (math.random(5, 7)), nil, true)
  1556. if isjugg == false then
  1557. end
  1558. orb.Parent = nil
  1559. end
  1560. ), MainPos, MainPos2, MouseLook)
  1561. end
  1562. do
  1563. dec.Parent = nil
  1564. swait()
  1565. attack = false
  1566. end
  1567. end
  1568. end
  1569. end
  1570. end
  1571. end
  1572. end
  1573. do1 = function()
  1574. local ChatService = game:GetService("Chat")
  1575.  
  1576. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  1577. ChatService:Chat(Head, "...", "Red")
  1578. if attack == true then
  1579. return
  1580. end
  1581. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1582. return
  1583. end
  1584. if cooldownmax <= cooldowns[1] and mana.Value >= 20 then
  1585. attack = true
  1586. cooldowns[3] = 0
  1587. local dec = Instance.new("NumberValue", Decrease)
  1588. dec.Name = "DecreaseMvmt"
  1589. dec.Value = 10
  1590. for i = 0, 1, 0.1 do
  1591. swait()
  1592. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0), 0.3)
  1593. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, 0), 0.3)
  1594. RW.C0 = clerp(RW.C0, cf(1, 0.5, -0.5) * euler(2, 0, -1.2), 0.3)
  1595. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1596. LW.C0 = clerp(LW.C0, cf(-1, 0.5, -0.5) * euler(1.3, 0, 1), 0.3)
  1597. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1598. RH.C0 = clerp(RH.C0, cf(1.1, -1, 0) * euler(0, 1.57, -0.1), 0.2)
  1599. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.1), 0.2)
  1600. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1601. do
  1602. if StaggerHit.Value == true then
  1603. break
  1604. end
  1605. -- DECOMPILER ERROR at PC202: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1606.  
  1607. -- DECOMPILER ERROR at PC202: LeaveBlock: unexpected jumping out IF_STMT
  1608.  
  1609. end
  1610. end
  1611. end
  1612. for i = 0, 1, 0.05 do
  1613. swait()
  1614. Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.2)
  1615. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(-0.2, 0, 0), 0.2)
  1616. RW.C0 = clerp(RW.C0, cf(1.2, 0.8, 0) * euler(2.5, 0, -0.3), 0.2)
  1617. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1618. LW.C0 = clerp(LW.C0, cf(-1.2, 0.8, 0) * euler(2.4, 0, 0.4), 0.2)
  1619. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  1620. RH.C0 = clerp(RH.C0, cf(1.1, -0.8, 0.2) * euler(0, 1.57, -0.2), 0.2)
  1621. LH.C0 = clerp(LH.C0, cf(-1, -0.9, 0) * euler(0, -1.57, 0.3), 0.2)
  1622. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1623. do
  1624. if StaggerHit.Value == true then
  1625. break
  1626. end
  1627. -- DECOMPILER ERROR at PC366: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1628.  
  1629. -- DECOMPILER ERROR at PC366: LeaveBlock: unexpected jumping out IF_STMT
  1630.  
  1631. end
  1632. end
  1633. end
  1634. so("200632136", lprt7, 1, 0.6)
  1635. for i = 0, 1, 0.2 do
  1636. swait()
  1637. Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.4)
  1638. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0), 0.4)
  1639. RW.C0 = clerp(RW.C0, cf(1.2, 0.3, 0) * euler(0.8, 0, -0.4), 0.4)
  1640. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1641. LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, 0) * euler(0.8, 0, 0.4), 0.4)
  1642. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1643. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.6) * euler(-0.2, 0, 0), 0.4)
  1644. LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.5) * euler(0, -1.57, 0.2), 0.4)
  1645. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1646. do
  1647. if StaggerHit.Value == true then
  1648. break
  1649. end
  1650. -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1651.  
  1652. -- DECOMPILER ERROR at PC542: LeaveBlock: unexpected jumping out IF_STMT
  1653.  
  1654. end
  1655. end
  1656. end
  1657. mana.Value = mana.Value - 20
  1658. while hitfloor == nil do
  1659. if hitfloor == nil then
  1660. swait()
  1661. end
  1662. if Stagger.Value ~= true and StunT.Value > Stun.Value and StaggerHit.Value == true then
  1663. break
  1664. end
  1665. end
  1666. DecreaseStat(Character, "Defense", -0.4, 500)
  1667. so("200632561", Torso, 1, 0.6)
  1668. so("200632561", Torso, 1, 0.4)
  1669. for i = 1, 3 do
  1670. local ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1671. ref.Anchored = true
  1672. ref.CFrame = RootPart.CFrame * cf(0, -2, -1.5)
  1673. game:GetService("Debris"):AddItem(ref, 1)
  1674. if i == 1 then
  1675. MagicCircle(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0), 1, 1, 1, 6, 6, 6, 0.1)
  1676. MagicRing(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0) * euler(1.57, 0, 0), 1, 1, 1, 3, 3, 1, 0.05)
  1677. end
  1678. local ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1679. ref2.Anchored = true
  1680. ref2.CFrame = cf(ref.Position)
  1681. game:GetService("Debris"):AddItem(ref2, 1)
  1682. for d = 1, 10 do
  1683. ref2.CFrame = cf(ref.Position) * euler(0, math.random(-50, 50), 0) * cf(math.random(-200, 200) / 100, 20, 7 * (i * 2) + math.random(-200, 200) / 100)
  1684. hitfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 70, Character)
  1685. if hitfloor2 ~= nil then
  1686. size = math.random(-200, 200) / 100
  1687. local groundpart = part(3, workspace, 0, 0, hitfloor2.BrickColor, "Ground", vt(size, size, size))
  1688. groundpart.Anchored = false
  1689. groundpart.Material = hitfloor2.Material
  1690. groundpart.CanCollide = true
  1691. groundpart.Velocity = vt(math.random(-20, 20), math.random(20, 80), math.random(-20, 20))
  1692. groundpart.CFrame = cf(ref.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1693. game:GetService("Debris"):AddItem(groundpart, 5)
  1694. end
  1695. end
  1696. MagicRing(BrickColor.new("Bright green"), cf(ref.Position) * cf(0, -1, 0) * euler(1.57, 0, 0), 20 * i, 20 * i, 1, 1, 1, 1 * i, 0.05)
  1697. MagniDamage(ref, 15 * i, 13, 17, math.random(30, 60), "Normal", ref, 0, 1, (math.random(15, 20)), nil, nil, true)
  1698. swait(10)
  1699. end
  1700. do
  1701. for i = 0, 1, 0.2 do
  1702. swait()
  1703. Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 0), 0.4)
  1704. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.2, 0, 0), 0.4)
  1705. RW.C0 = clerp(RW.C0, cf(1.2, 0.3, 0) * euler(0.8, 0, -0.4), 0.4)
  1706. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1707. LW.C0 = clerp(LW.C0, cf(-1.2, 0.3, 0) * euler(0.8, 0, 0.4), 0.4)
  1708. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1709. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, -0.6) * euler(-0.2, 0, 0), 0.4)
  1710. LH.C0 = clerp(LH.C0, cf(-1, -0.4, -0.5) * euler(0, -1.57, 0.2), 0.4)
  1711. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1712. do
  1713. if StaggerHit.Value == true then
  1714. break
  1715. end
  1716. -- DECOMPILER ERROR at PC1073: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1717.  
  1718. -- DECOMPILER ERROR at PC1073: LeaveBlock: unexpected jumping out IF_STMT
  1719.  
  1720. end
  1721. end
  1722. end
  1723. dec.Parent = nil
  1724. attack = false
  1725. end
  1726. end
  1727. end
  1728. do3 = function()
  1729. local ChatService = game:GetService("Chat")
  1730.  
  1731. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  1732. ChatService:Chat(Head, "...", "Red")
  1733. if attack == true then
  1734. return
  1735. end
  1736. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1737. return
  1738. end
  1739. if cooldownmax <= cooldowns[3] and mana.Value >= 30 then
  1740. attack = true
  1741. cooldowns[3] = 0
  1742. local doinvisatk = false
  1743. for i = 0, 1, 0.1 do
  1744. swait()
  1745. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
  1746. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
  1747. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
  1748. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1749. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
  1750. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1751. RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
  1752. LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
  1753. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1754. do
  1755. if StaggerHit.Value == true then
  1756. break
  1757. end
  1758. end
  1759. end
  1760. end
  1761. so("92597369", prt6, 0.6, 1)
  1762. blcf = nil
  1763. scfr = nil
  1764. for i = 0, 1, 0.1 do
  1765. swait()
  1766. Neck.C0 = clerp(Neck.C0, necko * euler(-0.4, 0, -0.2), 0.4)
  1767. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -1.5) * euler(0.8, 0, 0.5), 0.4)
  1768. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.4, 0, 0.5), 0.4)
  1769. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1770. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -0.4), 0.4)
  1771. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1772. RH.C0 = clerp(RH.C0, RHC0 * cf(0, 0, 0) * euler(0, -0.5, -0.5), 0.4)
  1773. LH.C0 = clerp(LH.C0, LHC0 * cf(-0.5, 1, 0) * euler(0.5, 0, -0.5), 0.4)
  1774. if Stagger.Value ~= true and StunT.Value > Stun.Value then
  1775. do
  1776. if StaggerHit.Value == true then
  1777. break
  1778. end
  1779. end
  1780. end
  1781. end
  1782. attack = false
  1783. CF = RootPart.CFrame * cf(0, 0, -30)
  1784. ref2 = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  1785. ref2.Anchored = true
  1786. ref2.CFrame = CF
  1787. game:GetService("Debris"):AddItem(ref2, 5)
  1788. so("2101137", ref2, 5, 1)
  1789. so("167115397", ref2, 5, 1)
  1790. hitfloor2, posfloor2 = rayCast(ref2.Position, CFrame.new(ref2.Position, ref2.Position - Vector3.new(0, 1, 0)).lookVector, 100, Character)
  1791. if hitfloor2 ~= nil then
  1792. mana.Value = mana.Value - 30
  1793. ref2.CFrame = cf(posfloor2)
  1794. MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 5, 800, 0, 0, 0, 0.05)
  1795. MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 10, 800, -40, 0, -40, 0.025)
  1796. MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 10, 800, -42, 1000, -42, 0.05)
  1797. MagicCircle(BrickColor.new("White"), cf(posfloor2), 1000, 10, 1000, -62, 1200, -62, 0.05)
  1798. for i = 0, 1, 0.05 do
  1799. swait()
  1800. MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 15, 15, 15, -3, -3, -3, 0.1, 1)
  1801. MagicBlock(BrickColor.new("White"), cf(posfloor2) * cf(math.random(-2000, 2000) / 100, math.random(0, 300) / 100, math.random(-2000, 2000) / 100), 3, 3, 3, 1, 1, 1, 0.1, 3)
  1802. end
  1803. so("165969964", ref2, 10, 0.9)
  1804. so("167115397", ref2, 10, 1)
  1805. so("134854740", ref2, 5, 0.75)
  1806. so("138186576", ref2, 8, 0.75)
  1807. so("87767777", ref2, 10, 1)
  1808. MagniDamage(ref2, 250, 12, 24, math.random(-50, -30), "Knockdown2", RootPart, 0, 1, (math.random(5, 10)), nil, nil, true)
  1809. MagicBlock(BrickColor.new("White"), cf(posfloor2), 2000, 2000, 2000, -100, -100, -100, 0.05, 1)
  1810. MagicBlock(BrickColor.new("White"), cf(posfloor2), 2500, 2500, 2500, -150, -150, -150, 0.05, 1)
  1811. MagicBlock(BrickColor.new("White"), cf(posfloor2), 3000, 3000, 3000, -200, -200, -200, 0.05, 1)
  1812. MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 150, 2, 150, 0.05)
  1813. MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 100, 4, 100, 0.05)
  1814. MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 50, 6, 50, 0.05)
  1815. MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 100, 100, 100, 0.05)
  1816. MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 200, 200, 200, 0.05)
  1817. MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 300, 300, 300, 0.05)
  1818. MagicCircle(BrickColor.new("White"), cf(posfloor2), 0, 0, 0, 400, 400, 400, 0.05)
  1819. MagicCircle(BrickColor.new("White"), cf(posfloor2), 800, 2, 800, 4, 350, 4, 0.005)
  1820. MagicCircle(BrickColor.new("White"), cf(posfloor2), 600, 2, 600, 4, 300, 4, 0.005)
  1821. MagicCircle(BrickColor.new("White"), cf(posfloor2), 400, 2, 400, 4, 250, 4, 0.005)
  1822. end
  1823. end
  1824. end
  1825. do4 = function()
  1826. local ChatService = game:GetService("Chat")
  1827.  
  1828. neck.C0 = neck.C0 * CFrame.Angles(0,0,0)
  1829. ChatService:Chat(Head, "...", "Red")
  1830. if attack == true then
  1831. return
  1832. end
  1833. if Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true then
  1834. return
  1835. end
  1836. if cooldownmax <= cooldowns[4] then
  1837. doing4 = true
  1838. attack = true
  1839. for i = 0, 1, 0.1 do
  1840. swait()
  1841. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, -1.2) * euler(0.2, 0, 0), 0.3)
  1842. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 1.2), 0.45)
  1843. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.2, 0, 1) * euler(0, 0, 0), 0.3)
  1844. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1845. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.2, 0, -1.5) * euler(0, 0, 0), 0.3)
  1846. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.3)
  1847. RH.C0 = clerp(RH.C0, cf(0.9, -1, 0.3) * euler(0, 1.57, 0) * euler(0, -1.2, -0.1), 0.4)
  1848. LH.C0 = clerp(LH.C0, cf(-0.9, -1, -0.3) * euler(0, -1.57, 0) * euler(0, -1.2, 0.1), 0.4)
  1849. end
  1850. local dec = Instance.new("NumberValue", Decrease)
  1851. dec.Name = "DecreaseMvmt"
  1852. dec.Value = 0
  1853. local dec2 = Instance.new("NumberValue")
  1854. hbwld.Parent = nil
  1855. hboxpos.Parent = hitbox
  1856. hitbox.Parent = modelzorz
  1857. hitbox.Size = vt(3, 5, 3)
  1858. hitboxCF = LeftArm.CFrame
  1859. hitbox.CFrame = hitboxCF
  1860. for i = 0, 1, 0.05 do
  1861. swait()
  1862. hitboxCF = LeftArm.CFrame
  1863. hitbox.CFrame = hitboxCF
  1864. MagniDamage(hitbox, 5, 5, 10, 1, "Normal", RootPart, 0, 2, (math.random(5, 10)), nil, true, false, nil, nil, nil)
  1865. Neck.C0 = clerp(Neck.C0, necko * euler(0.3, 0, 1.2) * euler(0.2, 0, 0), 0.4)
  1866. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.2) * euler(0, 0, -1.57), 0.4)
  1867. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0.6, 0, 0.2) * euler(0, 0, 0), 0.4)
  1868. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1869. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1.5, 0, -1.2) * euler(0, -1, 0), 0.4)
  1870. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1871. RH.C0 = clerp(RH.C0, cf(0.6, -1, -0.4) * euler(0, 1.57, 0) * euler(0, 1.2, -0.1), 0.3)
  1872. LH.C0 = clerp(LH.C0, cf(-0.6, -0.9, 0.4) * euler(0, -1.57, 0) * euler(0, 1.2, 0.1), 0.3)
  1873. if HitTarget ~= nil then
  1874. break
  1875. end
  1876. end
  1877. do
  1878. hitbox.Parent = modelzorz
  1879. hitbox.Size = vt()
  1880. hitboxweld()
  1881. hboxpos.Parent = nil
  1882. if HitTarget ~= nil then
  1883. dec.Value = 10
  1884. if HitTarget:findFirstChild("Stats") ~= nil then
  1885. dec2.Parent = HitTarget.Stats.Decrease
  1886. dec2.Name = "DecreaseMvmt"
  1887. dec2.Value = 10
  1888. end
  1889. for i = 0, 1, 0.1 do
  1890. swait()
  1891. if HitTarget ~= nil then
  1892. RootPart.CFrame = cf(RootPart.Position, HitTarget.HumanoidRootPart.Position)
  1893. end
  1894. Neck.C0 = clerp(Neck.C0, necko * euler(0.2, 0, 0) * euler(0, 0, 0), 0.4)
  1895. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.1, 0, 0), 0.4)
  1896. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1) * euler(0, 0, 0), 0.4)
  1897. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1898. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1) * euler(0, 0, 0), 0.4)
  1899. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1900. RH.C0 = clerp(RH.C0, cf(1, -0.6, -0.4) * euler(0, 1.57, 0) * euler(0, 0, 0.2), 0.3)
  1901. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0.5), 0.3)
  1902. end
  1903. for i = 0, 1, 0.3 do
  1904. swait()
  1905. if HitTarget ~= nil then
  1906. RootPart.CFrame = cf(RootPart.Position, HitTarget.HumanoidRootPart.Position)
  1907. end
  1908. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.5)
  1909. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, -2, 0) * euler(-1.57, 0, 0), 0.5)
  1910. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.57) * euler(0, 0, 0), 0.5)
  1911. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1912. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.57) * euler(0, 0, 0), 0.5)
  1913. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.5)
  1914. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.5)
  1915. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.5)
  1916. end
  1917. cooldowns[4] = 0
  1918. mana.Value = mana.Value - 40
  1919. dam = (Humanoid.MaxHealth - Humanoid.Health) / 5 + blood / 3
  1920. dam2 = dam / 1.5
  1921. print(dam2)
  1922. print(dam)
  1923. Damagefunc(HitTarget.Torso, dam2, dam, 50, "Knockdown2", RootPart, 1, 2, 50, nil, true, false)
  1924. so("206082327", HitTarget.Torso, 1, 1)
  1925. so("199145534", HitTarget.Torso, 1, 0.8)
  1926. blood = 0
  1927. for i = 1, 2 do
  1928. MagicBlock(BrickColor.new("Really red"), cf(HitTarget.Torso.Position), 1, 1, 1, 5, 5, 5, 0.05, 1)
  1929. MagicRing(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 1, 1, 0.1, 0.5, 0.5, 0.1, 0.01)
  1930. end
  1931. MagicCircle(BrickColor.new("Really red"), cf(HitTarget.Torso.Position), 1, 1, 1, 2, 2, 2, 0.02)
  1932. local num = 0
  1933. local eul = CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1934. for i = 1, 6 do
  1935. MagicCircle2(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * eul * euler(num, 0, 0), 3, 20, 3, -0.02, 3, -0.02, 0.02, 1)
  1936. MagicCircle2(BrickColor.new("Really red"), cf(HitTarget.Torso.Position) * eul * euler(0, 1.57, 0) * euler(num, 0, 0), 3, 20, 3, -0.02, 3, -0.02, 0.02, 1)
  1937. num = num + 1.046
  1938. end
  1939. if Rooted.Value == false then
  1940. Torso.Velocity = RootPart.CFrame.lookVector * -50 + vt(0, 1, 0) * 100
  1941. end
  1942. for i = 0, 1, 0.2 do
  1943. swait()
  1944. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0) * euler(0, 0, 0), 0.4)
  1945. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, 0) * euler(-4, 0, 0), 0.4)
  1946. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1.57) * euler(0, 0, 0), 0.4)
  1947. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1948. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(1, 0, -1.57) * euler(0, 0, 0), 0.4)
  1949. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.4)
  1950. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.3)
  1951. LH.C0 = clerp(LH.C0, cf(-1, -0.8, -0.2) * euler(0, -1.57, 0) * euler(0, 0, 1), 0.3)
  1952. end
  1953. Stagger.Value = false
  1954. StaggerHit.Value = false
  1955. else
  1956. do
  1957. cooldowns[4] = 80
  1958. dec2.Parent = nil
  1959. dec.Parent = nil
  1960. HitTarget = nil
  1961. doing4 = false
  1962. attack = false
  1963. end
  1964. end
  1965. end
  1966. end
  1967. end
  1968. DecreaseStat = function(Model, Stat, Amount, Duration, cangui)
  1969. if Model:findFirstChild("Stats") ~= nil and Model.Stats[Stat] ~= nil then
  1970. Model.Stats[Stat].Value = Model.Stats[Stat].Value - Amount
  1971. d = Instance.new("NumberValue", Model.Stats.Decrease)
  1972. dur = Instance.new("NumberValue", d)
  1973. dur.Name = "Duration"
  1974. dur.Value = Duration
  1975. game:GetService("Debris"):AddItem(d, 20)
  1976. if Stat == "Damage" then
  1977. d.Name = "DecreaseAtk"
  1978. else
  1979. if Stat == "Defense" then
  1980. d.Name = "DecreaseDef"
  1981. else
  1982. if Stat == "Movement" then
  1983. d.Name = "DecreaseMvmt"
  1984. end
  1985. end
  1986. end
  1987. if Model:findFirstChild("Torso") ~= nil then
  1988. display = ""
  1989. if Stat == "Damage" then
  1990. if Amount > 0 then
  1991. display = "-Damage"
  1992. else
  1993. display = "+Damage"
  1994. end
  1995. else
  1996. if Stat == "Defense" then
  1997. if Amount > 0 then
  1998. display = "-Defense"
  1999. else
  2000. display = "+Defense"
  2001. end
  2002. else
  2003. if Stat == "Movement" then
  2004. if Amount > 0 then
  2005. display = "-Movement"
  2006. else
  2007. display = "+Movement"
  2008. end
  2009. end
  2010. end
  2011. end
  2012. if cangui ~= true then
  2013. showDamage(Model, display, "Debuff")
  2014. end
  2015. end
  2016. d.Value = Amount
  2017. end
  2018. end
  2019. GetDist = function(Part1, Part2, magni)
  2020. local targ = Part1.Position - Part2.Position
  2021. local mag = targ.magnitude
  2022. if mag <= magni then
  2023. return true
  2024. else
  2025. return false
  2026. end
  2027. end
  2028. MagniDamage = function(Part, magni, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2029. for _,c in pairs(workspace:children()) do
  2030. local hum = c:findFirstChild("Humanoid")
  2031. if hum ~= nil then
  2032. local head = nil
  2033. for _,d in pairs(c:children()) do
  2034. if d.className == "Model" and ranged ~= true then
  2035. head = d:findFirstChild("Hitbox")
  2036. if d.Parent == Character then
  2037. break
  2038. end
  2039. if head ~= nil then
  2040. local targ = head.Position - Part.Position
  2041. local mag = targ.magnitude
  2042. if mag <= magni and c.Name ~= Player.Name then
  2043. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2044. ref.Anchored = true
  2045. ref.CFrame = cf(head.Position)
  2046. game:GetService("Debris"):AddItem(ref, 1)
  2047. hitnum = math.random(1, 5)
  2048. if hitnum == 1 then
  2049. so("199148971", ref, 1, 1)
  2050. else
  2051. if hitnum == 2 then
  2052. so("199149025", ref, 1, 1)
  2053. else
  2054. if hitnum == 3 then
  2055. so("199149072", ref, 1, 1)
  2056. else
  2057. if hitnum == 4 then
  2058. so("199149109", ref, 1, 1)
  2059. else
  2060. if hitnum == 5 then
  2061. so("199149119", ref, 1, 1)
  2062. end
  2063. end
  2064. end
  2065. end
  2066. end
  2067. StaggerHit.Value = true
  2068. end
  2069. end
  2070. end
  2071. do
  2072. if d.className == "Part" and d.Name=="Torso" then
  2073. head = d
  2074. if head ~= nil then
  2075. local targ = head.Position - Part.Position
  2076. local mag = targ.magnitude
  2077. if mag <= magni and c.Name ~= Player.Name then
  2078. if stun == nil then
  2079. stun = math.random(5, 10)
  2080. end
  2081. local Rang = nil
  2082. if Ranged == false then
  2083. Rang = true
  2084. end
  2085. local stag = nil
  2086. if shbash == true then
  2087. stag = true
  2088. end
  2089. Damagefunc(head, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2090. end
  2091. end
  2092. end
  2093. do
  2094. -- DECOMPILER ERROR at PC183: LeaveBlock: unexpected jumping out DO_STMT
  2095.  
  2096. end
  2097. end
  2098. end
  2099. end
  2100. end
  2101. end
  2102. rayCast = function(Pos, Dir, Max, Ignore)
  2103. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  2104. end
  2105. local Point = Torso.CFrame * cf(0, Torso.Size.Y, 0)
  2106. LastPoint = Point
  2107. effect = function(Color, Ref, LP, P1, returnn)
  2108. if LP == nil or P1 == nil then
  2109. return
  2110. end
  2111. local effectsmsh = Instance.new("CylinderMesh")
  2112. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2113. effectsmsh.Name = "Mesh"
  2114. local effectsg = Instance.new("Part")
  2115. NoOutline(effectsg)
  2116. effectsg.formFactor = 3
  2117. effectsg.CanCollide = false
  2118. effectsg.Name = "Eff"
  2119. effectsg.Locked = true
  2120. effectsg.Anchored = true
  2121. effectsg.Size = Vector3.new(0.5, 1, 0.5)
  2122. effectsg.Parent = workspace
  2123. effectsmsh.Parent = effectsg
  2124. effectsg.BrickColor = BrickColor.new(Color)
  2125. effectsg.Reflectance = Ref
  2126. local point1 = P1
  2127. local mg = (LP.p - point1.p).magnitude
  2128. effectsg.Size = Vector3.new(0.5, mg, 0.5)
  2129. effectsg.CFrame = cf((LP.p + point1.p) / 2, point1.p) * CFrame.Angles(math.rad(90), 0, 0)
  2130. effectsmsh.Scale = Vector3.new(0.2, 1, 0.2)
  2131. game:GetService("Debris"):AddItem(effectsg, 2)
  2132. if returnn then
  2133. return effectsg
  2134. end
  2135. if not returnn then
  2136. table.insert(Effects, {effectsg, "Cylinder", 0.2, 0.01, 0, 0.01, effectsmsh})
  2137. end
  2138. end
  2139. MagicBlock = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type, parent)
  2140. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2141. prt.Anchored = true
  2142. prt.CFrame = cframe
  2143. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2144. game:GetService("Debris"):AddItem(prt, 10)
  2145. if Type == 1 or Type == nil then
  2146. table.insert(Effects, {prt, "Block1", delay, x3, y3, z3, msh})
  2147. else
  2148. if Type == 2 then
  2149. table.insert(Effects, {prt, "Block2", delay, x3, y3, z3, msh})
  2150. else
  2151. if Type == 3 then
  2152. table.insert(Effects, {prt, "Block3", delay, x3, y3, z3, msh, prt.CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)), 0})
  2153. end
  2154. end
  2155. end
  2156. end
  2157. MagicSkull = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  2158. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2159. prt.Anchored = true
  2160. prt.CFrame = cframe
  2161. msh = mesh("SpecialMesh", prt, "FileMesh", "14028428", vt(0, 0, 0), vt(x1, y1, z1))
  2162. game:GetService("Debris"):AddItem(prt, 10)
  2163. table.insert(Effects, {prt, "Skull", delay, x3, y3, z3, msh, goe})
  2164. end
  2165. MagicCircle = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2166. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2167. prt.Anchored = true
  2168. prt.CFrame = cframe
  2169. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2170. game:GetService("Debris"):AddItem(prt, 10)
  2171. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2172. end
  2173. MagicRing = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2174. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt(0.5, 0.5, 0.5))
  2175. prt.Anchored = true
  2176. prt.CFrame = cframe * cf(x2, y2, z2)
  2177. local msh = mesh("SpecialMesh", prt, "FileMesh", "3270017", vt(0, 0, 0), vt(x1, y1, z1))
  2178. game:GetService("Debris"):AddItem(prt, 10)
  2179. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2180. end
  2181. MagicCircle2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, push)
  2182. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2183. prt.Anchored = true
  2184. prt.CFrame = cframe
  2185. local msh = mesh("SpecialMesh", prt, "Sphere", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2186. game:GetService("Debris"):AddItem(prt, 10)
  2187. table.insert(Effects, {prt, "Blood", delay, x3, y3, z3, msh, push})
  2188. end
  2189. MagicCylinder = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2190. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2191. prt.Anchored = true
  2192. prt.CFrame = cframe
  2193. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2194. game:GetService("Debris"):AddItem(prt, 10)
  2195. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2196. end
  2197. MagicCylinder2 = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, goe)
  2198. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2199. prt.Anchored = true
  2200. prt.CFrame = cframe
  2201. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2202. game:GetService("Debris"):AddItem(prt, 10)
  2203. table.insert(Effects, {prt, "Cylinder2", delay, x3, y3, z3, msh, goe})
  2204. end
  2205. MagicHead = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2206. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2207. prt.Anchored = true
  2208. prt.CFrame = cframe
  2209. local msh = mesh("SpecialMesh", prt, "Head", "nil", vt(0, 0, 0), vt(x1, y1, z1))
  2210. game:GetService("Debris"):AddItem(prt, 10)
  2211. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2212. end
  2213. ClangEffect = function(brickcolor, cframe, duration, decrease, size, power)
  2214. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2215. prt.Anchored = true
  2216. prt.CFrame = cframe
  2217. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(5, 5, 5))
  2218. game:GetService("Debris"):AddItem(prt, 10)
  2219. table.insert(Effects, {prt, "CylinderClang", duration, decrease, size, power, prt.CFrame, nil})
  2220. end
  2221. MagicWave = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  2222. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2223. prt.Anchored = true
  2224. prt.CFrame = cframe
  2225. local msh = mesh("SpecialMesh", prt, "FileMesh", "20329976", vt(0, 0, 0), vt(x1, y1, z1))
  2226. game:GetService("Debris"):AddItem(prt, 10)
  2227. table.insert(Effects, {prt, "Cylinder", delay, x3, y3, z3, msh})
  2228. end
  2229. MagicFire = function(brickcolor, cframe, x1, y1, z1, delay)
  2230. local prt = part(3, workspace, 0, 0, brickcolor, "Effect", vt())
  2231. prt.Anchored = true
  2232. prt.CFrame = cframe
  2233. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2234. game:GetService("Debris"):AddItem(prt, 10)
  2235. table.insert(Effects, {prt, "Fire", delay, 1, 1, 1, msh})
  2236. end
  2237. MagicFireWave = function(brickcolor, cframe, x1, y1, z1)
  2238. local prt = part(3, workspace, 0, 1, brickcolor, "Effect", vt())
  2239. prt.Anchored = true
  2240. prt.CFrame = cframe
  2241. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  2242. d = Instance.new("Decal")
  2243. d.Parent = prt
  2244. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  2245. d.Face = "Top"
  2246. d = Instance.new("Decal")
  2247. d.Parent = prt
  2248. d.Texture = "http://www.roblox.com/asset/?id=26356434"
  2249. d.Face = "Bottom"
  2250. game:GetService("Debris"):AddItem(prt, 10)
  2251. table.insert(Effects, {prt, "FireWave", 1, 30, math.random(400, 600) / 100, msh})
  2252. end
  2253. ElecEffect = function(cff, x, y, z)
  2254. local prt = part(3, workspace, 0, 0, BrickColor.new("Bright red"), "Part", vt(1, 1, 1))
  2255. prt.Anchored = true
  2256. prt.CFrame = cff * cf(math.random(-x, x), math.random(-y, y), math.random(-z, z))
  2257. prt.CFrame = cf(prt.Position)
  2258. game:GetService("Debris"):AddItem(prt, 10)
  2259. xval = math.random() / 3
  2260. yval = math.random() / 3
  2261. zval = math.random() / 3
  2262. msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(xval, yval, zval))
  2263. Effects[#Effects + 1] = {prt, "Elec", 0.2, x, y, z, xval, yval, zval, msh}
  2264. end
  2265. CloneBody = function()
  2266. for _,v in pairs(Torso.Parent:children()) do
  2267. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2268. local c = part(3, workspace, 0, 0.5, BrickColor.new("Really black"), "Effect", v.Size)
  2269. c.Anchored = true
  2270. c.CFrame = v.CFrame
  2271. game:GetService("Debris"):AddItem(c, 5)
  2272. if v.Name == "Head" then
  2273. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2274. end
  2275. table.insert(Effects, {c, "Disappear", 0.05})
  2276. end
  2277. end
  2278. end
  2279. Clone = function(duration)
  2280. for _,v in pairs(Torso.Parent:children()) do
  2281. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2282. local c = part(3, workspace, 0, 0, BrickColor.new("Really black"), "Effect", v.Size)
  2283. c.Anchored = true
  2284. c.CFrame = v.CFrame
  2285. game:GetService("Debris"):AddItem(c, 5)
  2286. if v.Name == "Head" then
  2287. cmsh = mesh("SpecialMesh", c, "Head", "nil", vt(0, 0, 0), v.Mesh.Scale)
  2288. end
  2289. table.insert(Effects, {c, "Disappear", duration})
  2290. else
  2291. do
  2292. do
  2293. if v.className == "Hat" then
  2294. n = v.Handle:clone()
  2295. n:BreakJoints()
  2296. n.archivable = true
  2297. n.Anchored = true
  2298. n.CanCollide = false
  2299. n.Name = "Effect"
  2300. n.BrickColor = BrickColor.new("Really black")
  2301. n.Parent = workspace
  2302. n.CFrame = v.Handle.CFrame
  2303. n.Transparency = 1
  2304. n:BreakJoints()
  2305. table.insert(Effects, {n, "Disappear", duration})
  2306. end
  2307. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out DO_STMT
  2308.  
  2309. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  2310.  
  2311. -- DECOMPILER ERROR at PC108: LeaveBlock: unexpected jumping out IF_STMT
  2312.  
  2313. end
  2314. end
  2315. end
  2316. end
  2317. for _,v in pairs(modelzorz:children()) do
  2318. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  2319. n = v:clone()
  2320. for _,b in pairs(n:children()) do
  2321. if b.className == "Motor" then
  2322. b.Parent = nil
  2323. end
  2324. end
  2325. n.archivable = true
  2326. n.Anchored = true
  2327. n.CanCollide = false
  2328. n.Name = "Effect"
  2329. n.BrickColor = BrickColor.new("Really black")
  2330. n.Parent = workspace
  2331. n.CFrame = v.CFrame
  2332. n.Transparency = 0
  2333. n:BreakJoints()
  2334. table.insert(Effects, {n, "Disappear", duration})
  2335. end
  2336. end
  2337. end
  2338. Cloak = function()
  2339. so("2767090", Torso, 1, 1)
  2340. Face.Parent = nil
  2341. Clone(0.02)
  2342. for _,v in pairs(Torso.Parent:children()) do
  2343. do
  2344. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2345. coroutine.resume(coroutine.create(function()
  2346. for i = 0, 1, 0.1 do
  2347. wait()
  2348. v.Transparency = v.Transparency + 0.1
  2349. end
  2350. v.Transparency = 1
  2351. end))
  2352. end
  2353. if v.className == "Hat" then
  2354. do
  2355. hatp = v.Handle
  2356. coroutine.resume(coroutine.create(function(derp)
  2357. for i = 0, 1, 0.1 do
  2358. wait()
  2359. derp.Transparency = derp.Transparency + 0.1
  2360. end
  2361. derp.Transparency = 1
  2362. end), hatp)
  2363. -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2364.  
  2365. -- DECOMPILER ERROR at PC45: LeaveBlock: unexpected jumping out IF_STMT
  2366.  
  2367. end
  2368. end
  2369. end
  2370. end
  2371. for _,v in pairs(modelzorz:children()) do
  2372. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  2373. coroutine.resume(coroutine.create(function()
  2374. for i = 0, 1, 0.1 do
  2375. wait()
  2376. v.Transparency = v.Transparency + 0.1
  2377. end
  2378. v.Transparency = 1
  2379. end))
  2380. end
  2381. end
  2382. end
  2383. UnCloak = function()
  2384. so("2767090", Torso, 1, 1.1)
  2385. Face.Parent = Head
  2386. for _,v in pairs(Torso.Parent:children()) do
  2387. do
  2388. if v.className == "Part" and v.Name ~= "HumanoidRootPart" then
  2389. coroutine.resume(coroutine.create(function()
  2390. for i = 0, 1, 0.1 do
  2391. wait()
  2392. v.Transparency = v.Transparency - 0.1
  2393. end
  2394. v.Transparency = 0
  2395. end))
  2396. end
  2397. if v.className == "Hat" then
  2398. do
  2399. hatp = v.Handle
  2400. coroutine.resume(coroutine.create(function(derp)
  2401. for i = 0, 1, 0.1 do
  2402. wait()
  2403. derp.Transparency = derp.Transparency - 0.1
  2404. end
  2405. derp.Transparency = 1
  2406. end), hatp)
  2407. -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_THEN_STMT
  2408.  
  2409. -- DECOMPILER ERROR at PC43: LeaveBlock: unexpected jumping out IF_STMT
  2410.  
  2411. end
  2412. end
  2413. end
  2414. end
  2415. for _,v in pairs(modelzorz:children()) do
  2416. if v.className == "Part" and v.Name ~= "Hitbox" and v.Name ~= "Hitbox2" then
  2417. coroutine.resume(coroutine.create(function()
  2418. for i = 0, 1, 0.1 do
  2419. wait()
  2420. v.Transparency = v.Transparency - 0.1
  2421. end
  2422. for i = 0, 1, 0.3 do
  2423. wait()
  2424. v.Transparency = 0
  2425. end
  2426. end))
  2427. end
  2428. end
  2429. end
  2430. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staghit, ranged, DecreaseState, DecreaseAmount, Duration)
  2431. if hit.Parent == nil then
  2432. return
  2433. end
  2434. if hit.Name == "Hitbox" and hit.Parent ~= modelzorz and ranged ~= true then
  2435. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2436. ref.Anchored = true
  2437. ref.CFrame = cf(hit.Position)
  2438. game:GetService("Debris"):AddItem(ref, 1)
  2439. hitnum = math.random(1, 5)
  2440. if hitnum == 1 then
  2441. so("199148971", ref, 1, 1)
  2442. else
  2443. if hitnum == 2 then
  2444. so("199149025", ref, 1, 1)
  2445. else
  2446. if hitnum == 3 then
  2447. so("199149072", ref, 1, 1)
  2448. else
  2449. if hitnum == 4 then
  2450. so("199149109", ref, 1, 1)
  2451. else
  2452. if hitnum == 5 then
  2453. so("199149119", ref, 1, 1)
  2454. end
  2455. end
  2456. end
  2457. end
  2458. end
  2459. StaggerHit.Value = true
  2460. end
  2461. h = hit.Parent:FindFirstChild("Humanoid")
  2462. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  2463. if hit.Parent:findFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  2464. return
  2465. end
  2466. if Player.Neutral == false then
  2467. if hit.Parent:findFirstChild("Alignment") ~= nil and hit.Parent.Alignment.Value == Player.TeamColor.Color then
  2468. return
  2469. end
  2470. if game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  2471. return
  2472. end
  2473. end
  2474. c = Instance.new("ObjectValue")
  2475. c.Name = "creator"
  2476. c.Value = game:service("Players").LocalPlayer
  2477. c.Parent = h
  2478. RecentEnemy.Value = hit.Parent
  2479. game:GetService("Debris"):AddItem(c, 0.5)
  2480. if doing4 == false then
  2481. minim = minim * Atk.Value
  2482. maxim = maxim * Atk.Value
  2483. end
  2484. Damage = 0
  2485. if minim == maxim then
  2486. Damage = maxim
  2487. else
  2488. Damage = math.random(minim, maxim)
  2489. end
  2490. blocked = false
  2491. enblock = nil
  2492. Stats = hit.Parent:findFirstChild("Stats")
  2493. if Stats == nil then
  2494. Character.Stats:Clone().Parent=hit.Parent
  2495. end
  2496. if Stats ~= nil then
  2497. Stats.Defense.Value=1
  2498. invis = Stats:findFirstChild("Invisibility")
  2499. if (ranged == false or ranged == nil) and invis ~= nil then
  2500. invis.Value = 0
  2501. end
  2502. enblock = Stats:findFirstChild("Block")
  2503. if enblock ~= nil and enblock.Value == true then
  2504. blocked = true
  2505. end
  2506. if Stats:findFirstChild("Defense") ~= nil then
  2507. if doing2 ~= true and doing4 ~= true then
  2508. local divide = Stats.Defense.Value
  2509. Damage = Damage / divide
  2510. end
  2511. do
  2512. Damage = Damage
  2513. if Damage <= 3 and (ranged == false or ranged == nil) and blocked ~= true then
  2514. hitnum = math.random(1, 5)
  2515. if hitnum == 1 then
  2516. so("199149321", hit, 1, 1)
  2517. else
  2518. if hitnum == 2 then
  2519. so("199149338", hit, 1, 1)
  2520. else
  2521. if hitnum == 3 then
  2522. so("199149367", hit, 1, 1)
  2523. else
  2524. if hitnum == 4 then
  2525. so("199149409", hit, 1, 1)
  2526. else
  2527. if hitnum == 5 then
  2528. so("199149452", hit, 1, 1)
  2529. end
  2530. end
  2531. end
  2532. end
  2533. end
  2534. else
  2535. if ranged == false or ranged == nil and blocked ~= true then
  2536. hitnum = math.random(1, 6)
  2537. if hitnum == 1 then
  2538. so("199149137", hit, 1, 1)
  2539. else
  2540. if hitnum == 2 then
  2541. so("199149186", hit, 1, 1)
  2542. else
  2543. if hitnum == 3 then
  2544. so("199149221", hit, 1, 1)
  2545. else
  2546. if hitnum == 4 then
  2547. so("199149235", hit, 1, 1)
  2548. else
  2549. if hitnum == 5 then
  2550. so("199149269", hit, 1, 1)
  2551. else
  2552. if hitnum == 6 then
  2553. so("199149297", hit, 1, 1)
  2554. end
  2555. end
  2556. end
  2557. end
  2558. end
  2559. end
  2560. end
  2561. end
  2562. if Damage <= 3 and staghit == true and ranged ~= true then
  2563. StaggerHit.Value = true
  2564. end
  2565. if Stats:findFirstChild("Stun") ~= nil then
  2566. if blocked == true then
  2567. incstun = incstun / 2
  2568. end
  2569. if Stats.Stun.Value < Stats.StunThreshold.Value then
  2570. Stats.Stun.Value = Stats.Stun.Value + incstun
  2571. end
  2572. end
  2573. if Stats:findFirstChild("Stagger") ~= nil and stagger == true then
  2574. Stats.Stagger.Value = true
  2575. end
  2576. if blocked == true then
  2577. showDamage(hit.Parent, "Block", "Damage")
  2578. if ranged ~= true then
  2579. enblock.Value = false
  2580. Stagger.Value = true
  2581. hitnum = math.random(1, 2)
  2582. if hitnum == 1 then
  2583. so("199148933", hit, 1, 1)
  2584. else
  2585. if hitnum == 2 then
  2586. so("199148947", hit, 1, 1)
  2587. end
  2588. end
  2589. end
  2590. else
  2591. Damage = math.floor(Damage)
  2592. if hit.Parent:findFirstChild("Mark") == nil then
  2593. d = it("BoolValue", hit.Parent)
  2594. d.Name = "Mark"
  2595. b = it("NumberValue", d)
  2596. b.Name = "MarkTime"
  2597. b.Value = 200
  2598. v = it("NumberValue", d)
  2599. v.Name = "MarkValue"
  2600. v.Value = 0
  2601. if doing4 == true then
  2602. v.Value = 10
  2603. end
  2604. sz = it("NumberValue", d)
  2605. sz.Name = "MarkSize"
  2606. sz.Value = 5
  2607. st = it("StringValue", d)
  2608. st.Name = "MarkType"
  2609. st.Value = "Adjudicator"
  2610. local tehpart = hit.Parent:findFirstChild("HumanoidRootPart")
  2611. if tehpart == nil then
  2612. tehpart = hit.Parent:findFirstChild("Torso")
  2613. end
  2614. if hit.Parent.Name == "Neflhelm" then
  2615. tehpart = hit
  2616. end
  2617. if tehpart ~= nil then
  2618. markgui = it("BillboardGui", tehpart)
  2619. markgui.Name = "Mark Gui"
  2620. markgui.Size = UDim2.new(7, 0, 7, 0)
  2621. markgui.StudsOffset = vt(0, 10, 0)
  2622. markgui.AlwaysOnTop = true
  2623. markscy = it("ImageLabel", markgui)
  2624. markscy.Name = "Scythe"
  2625. markscy.BackgroundTransparency = 1
  2626. markscy.Image = "rbxassetid://278007861"
  2627. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2628. markscy.Size = UDim2.new(1, 0, 1, 0)
  2629. table.insert(MarkedGUI, {markgui, markscy})
  2630. end
  2631. table.insert(Marked, {d, b, v, sz})
  2632. else
  2633. mark = hit.Parent:findFirstChild("Mark")
  2634. if mark:findFirstChild("MarkTime") ~= nil then
  2635. mark.MarkTime.Value = 700
  2636. end
  2637. if mark:findFirstChild("MarkValue") ~= nil then
  2638. if mark.MarkValue.Value >= 10 then
  2639. if mark:findFirstChild("MarkTime") ~= nil then
  2640. mark.MarkTime.Value = 400
  2641. end
  2642. if mark.MarkType.Value == "Classic" then
  2643. mark.Parent = nil
  2644. Damage = Damage * 2
  2645. print("double damage")
  2646. if hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  2647. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2648. ref.Anchored = true
  2649. ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
  2650. game:GetService("Debris"):AddItem(ref, 5)
  2651. local nr = NumberRange.new
  2652. local ns = NumberSequence.new
  2653. local cs = ColorSequence.new
  2654. local parti = it("ParticleEmitter")
  2655. parti.Color = cs(NewCol, Color3.new(0, 0, 0))
  2656. parti.LightEmission = 0
  2657. parti.Size = ns(10)
  2658. parti.Texture = "http://www.roblox.com/asset/?id=243660364"
  2659. transseq = ns({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(1, 1)})
  2660. parti.Transparency = transseq
  2661. parti.ZOffset = 1
  2662. parti.Acceleration = vt(0, 0, 0)
  2663. parti.Lifetime = nr(1)
  2664. parti.Rate = 20
  2665. parti.Rotation = nr(0, 360)
  2666. parti.Speed = nr(0)
  2667. parti.VelocitySpread = 0
  2668. parti.Parent = ref
  2669. parti.Enabled = true
  2670. table.insert(Effects, {parti, "PartiEmi", 20})
  2671. markscy = it("ImageLabel", markgui)
  2672. markscy.Name = "Scythe"
  2673. markscy.BackgroundTransparency = 1
  2674. markscy.Image = "rbxassetid://258927926"
  2675. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2676. markscy.Size = UDim2.new(1, 0, 1, 0)
  2677. table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
  2678. end
  2679. elseif mark.MarkType.Value == "Adjudicator" and hit.Parent:findFirstChild("HumanoidRootPart") ~= nil then
  2680. da = math.random(1, 4)
  2681. inc = 1
  2682. if doing2 == true then
  2683. inc = 2
  2684. end
  2685. if da == 1 then
  2686. DecreaseStat(Character, "Damage", -math.random(6, 10) / 100 * inc, 150, true)
  2687. DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
  2688. else
  2689. if da == 2 then
  2690. DecreaseStat(Character, "Defense", -math.random(2, 6) / 100 * inc, 150, true)
  2691. DecreaseStat(Character, "Movement", -math.random(2, 6) / 100 * inc, 200, true)
  2692. else
  2693. if da == 3 then
  2694. DecreaseStat(hit.Parent, "Damage", math.random(6, 10) / 100 * inc, 150, true)
  2695. DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
  2696. else
  2697. if da == 4 then
  2698. DecreaseStat(hit.Parent, "Defense", math.random(2, 6) / 100 * inc, 150, true)
  2699. DecreaseStat(hit.Parent, "Movement", math.random(1, 3) / 100 * inc, 200, true)
  2700. end
  2701. end
  2702. end
  2703. end
  2704. ref = part(3, workspace, 0, 1, BrickColor.new("Black"), "Reference", vt())
  2705. ref.Anchored = true
  2706. ref.CFrame = hit.Parent.HumanoidRootPart.CFrame
  2707. game:GetService("Debris"):AddItem(ref, 5)
  2708. markgui = it("BillboardGui", ref)
  2709. markgui.Name = "Mark Gui"
  2710. markgui.Size = UDim2.new(7, 0, 7, 0)
  2711. markgui.StudsOffset = vt(0, 10, 0)
  2712. markgui.AlwaysOnTop = true
  2713. markscy = it("ImageLabel", markgui)
  2714. markscy.Name = "Scythe"
  2715. markscy.BackgroundTransparency = 1
  2716. markscy.Image = "rbxassetid://187884215"
  2717. markscy.ImageColor3 = Color3.new(1, 0, 0)
  2718. markscy.Size = UDim2.new(1, 0, 1, 0)
  2719. table.insert(Effects, {markgui, "AdjuEff", 10, markscy})
  2720. end
  2721. elseif --[[mark.MarkType.Value ~= "Thanatos" or --]]doing4 == true then
  2722. mark.MarkValue.Value = 10
  2723. else
  2724. mark.MarkValue.Value = mark.MarkValue.Value + 1
  2725. end
  2726. end
  2727. if mark:findFirstChild("MarkSize") ~= nil then
  2728. mark.MarkSize.Value = 5
  2729. end
  2730. coroutine.resume(coroutine.create(function(Hum, Dam)
  2731. hit.Parent.Humanoid:TakeDamage(Damage)
  2732. end), h, Damage)
  2733. pursuitnum = 0
  2734. if isinvis.Value == false then
  2735. invisnum.Value = math.floor(invisnum.Value + math.random(4, 8) + Damage / 5)
  2736. end
  2737. showDamage(hit.Parent, Damage, "Damage")
  2738. if DecreaseState ~= nil then
  2739. DecreaseStat(hit.Parent, DecreaseState, DecreaseAmount, Duration)
  2740. end
  2741. if Type == "NormalDecreaseMvmt1" then
  2742. DecreaseStat(hit.Parent, "Movement", 0.1, 200)
  2743. end
  2744. if Type == "Knockdown" then
  2745. hum = hit.Parent.Humanoid
  2746. hum.PlatformStand = true
  2747. coroutine.resume(coroutine.create(function(HHumanoid)
  2748. swait(1)
  2749. HHumanoid.PlatformStand = false
  2750. end), hum)
  2751. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2752. local bodvol = Instance.new("BodyVelocity")
  2753. bodvol.velocity = angle * knockback
  2754. bodvol.P = 500
  2755. bodvol.maxForce = Vector3.new(2000, 2000, 2000)
  2756. bodvol.Parent = hit
  2757. rl = Instance.new("BodyAngularVelocity")
  2758. rl.P = 3000
  2759. rl.maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000
  2760. rl.angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10))
  2761. rl.Parent = hit
  2762. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2763. game:GetService("Debris"):AddItem(rl, 0.5)
  2764. else
  2765. do
  2766. if Type == "Knockdown2" then
  2767. hum = hit.Parent.Humanoid
  2768. local angle = hit.Position - (Property.Position + Vector3.new(0, 0, 0)).unit
  2769. local bodvol = Instance.new("BodyVelocity")
  2770. bodvol.velocity = angle * knockback
  2771. bodvol.P = 500
  2772. bodvol.maxForce = Vector3.new(2000, 2000, 2000)
  2773. bodvol.Parent = hit
  2774. game:GetService("Debris"):AddItem(bodvol, 0.5)
  2775. else
  2776. do
  2777. if Type == "Normal" or Type == "NormalDecreaseMvmt1" then
  2778. vp = Instance.new("BodyVelocity")
  2779. vp.P = 500
  2780. vp.maxForce = Vector3.new(math.huge, 0, math.huge)
  2781. if KnockbackType == 1 then
  2782. vp.velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  2783. else
  2784. if KnockbackType == 2 then
  2785. vp.velocity = Property.CFrame.lookVector * knockback
  2786. end
  2787. end
  2788. game:GetService("Debris"):AddItem(vp, 0.5)
  2789. if knockback > 0 then
  2790. vp.Parent = hit.Parent.Torso
  2791. end
  2792. end
  2793. debounce = Instance.new("BoolValue")
  2794. debounce.Name = "DebounceHit"
  2795. debounce.Parent = hit.Parent
  2796. debounce.Value = true
  2797. game:GetService("Debris"):AddItem(debounce, Delay)
  2798. c = Instance.new("ObjectValue")
  2799. c.Name = "creator"
  2800. c.Value = Player
  2801. c.Parent = h
  2802. game:GetService("Debris"):AddItem(c, 0.5)
  2803. CRIT = false
  2804. end
  2805. end
  2806. end
  2807. end
  2808. end
  2809. end
  2810. end
  2811. end
  2812. end
  2813. end
  2814. end
  2815. -- end
  2816. --end
  2817. --end
  2818. --end
  2819. --end
  2820. showDamage = function(Char, Dealt, Type)
  2821. m = Instance.new("Model")
  2822. m.Name = "Effect"
  2823. c = Instance.new("Part")
  2824. c.Transparency = 1
  2825. c.Name = "Head"
  2826. c.TopSurface = 0
  2827. c.BottomSurface = 0
  2828. c.formFactor = "Plate"
  2829. c.Size = Vector3.new(1, 0.4, 1)
  2830. b = Instance.new("BillboardGui", c)
  2831. b.Size = UDim2.new(5, 0, 5, 0)
  2832. b.AlwaysOnTop = true
  2833. damgui = gui("TextLabel", b, tostring(Dealt), 1, Color3.new(0, 0, 0), UDim2.new(0, 0, 0, 0), UDim2.new(1, 0, 1, 0))
  2834. if Type == "Damage" then
  2835. damgui.Font = "SourceSansBold"
  2836. if Dealt == "Block" then
  2837. damgui.TextColor3 = BrickColor.new("Bright blue").Color
  2838. else
  2839. if Dealt < 3 then
  2840. damgui.TextColor3 = BrickColor.new("White").Color
  2841. else
  2842. if Dealt >= 3 and Dealt < 20 then
  2843. damgui.TextColor3 = BrickColor.new("Cyan").Color
  2844. else
  2845. damgui.TextColor3 = BrickColor.new("Royal purple").Color
  2846. damgui.Font = "SourceSansBold"
  2847. end
  2848. end
  2849. end
  2850. else
  2851. if Type == "Debuff" then
  2852. damgui.TextColor3 = BrickColor.new("White").Color
  2853. else
  2854. if Type == "Interrupt" then
  2855. damgui.TextColor3 = BrickColor.new("New Yeller").Color
  2856. end
  2857. end
  2858. end
  2859. damgui.TextScaled = true
  2860. ms = Instance.new("CylinderMesh")
  2861. ms.Scale = Vector3.new(0.8, 0.8, 0.8)
  2862. ms.Parent = c
  2863. c.Reflectance = 0
  2864. Instance.new("BodyGyro").Parent = c
  2865. c.Parent = m
  2866. if Char:findFirstChild("Head") ~= nil then
  2867. c.CFrame = cf(Char.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2868. else
  2869. if Char.Parent:findFirstChild("Head") ~= nil then
  2870. c.CFrame = cf(Char.Parent.Head.CFrame.p + Vector3.new(math.random(-100, 100) / 100, 3, math.random(-100, 100) / 100))
  2871. end
  2872. end
  2873. f = Instance.new("BodyPosition")
  2874. f.P = 2000
  2875. f.D = 100
  2876. f.maxForce = Vector3.new(545000, 545000, 545000)
  2877. if Type == "Damage" then
  2878. f.position = c.Position + Vector3.new(0, 3, 0)
  2879. else
  2880. if Type == "Debuff" or Type == "Interrupt" then
  2881. f.position = c.Position + Vector3.new(0, 5, 0)
  2882. end
  2883. end
  2884. f.Parent = c
  2885. game:GetService("Debris"):AddItem(m, 5)
  2886. table.insert(Effects, {m, "showDamage", damgui, f, 10, 1, 15, 50, 100})
  2887. c.CanCollide = false
  2888. m.Parent = workspace
  2889. c.CanCollide = false
  2890. end
  2891. combo = 0
  2892.  
  2893. ob1d = function(mouse)
  2894. if arcorb == true then
  2895. arcorb = false
  2896. end
  2897. if attack == true or equipped == false then
  2898. return
  2899. end
  2900. deb = 0.5
  2901. hold = true
  2902. if combo == 0 then
  2903. combo = 1
  2904. attackone()
  2905. else
  2906. if combo == 1 then
  2907. combo = 2
  2908. attacktwo()
  2909. else
  2910. if combo == 2 then
  2911. combo = 3
  2912. attackthree()
  2913. else
  2914. if combo == 3 then
  2915. combo = 0
  2916. attackfour()
  2917. end
  2918. end
  2919. end
  2920. end
  2921. coroutine.resume(coroutine.create(function()
  2922. for i = 1, 50 do
  2923. if attack == false then
  2924. swait()
  2925. end
  2926. end
  2927. if attack == false then
  2928. combo = 0
  2929. end
  2930. end))
  2931. end
  2932. ob1u = function(mouse)
  2933. hold = false
  2934. end
  2935. buttonhold = false
  2936. fenbarmove1.MouseButton1Click:connect(do1)
  2937. fenbarmove2.MouseButton1Click:connect(do2)
  2938. fenbarmove3.MouseButton1Click:connect(do3)
  2939. fenbarmove4.MouseButton1Click:connect(do4)
  2940. eul = 0
  2941. equipped = false
  2942. key = function(key)
  2943. if attack == true then
  2944. return
  2945. end
  2946. if key == "z" then
  2947. pressedf = true
  2948. fnumb = 0
  2949. attack = true
  2950. if equipped == false then
  2951. equipped = true
  2952. RSH = ch.Torso["Right Shoulder"]
  2953. LSH = ch.Torso["Left Shoulder"]
  2954. RSH.Parent = nil
  2955. LSH.Parent = nil
  2956. RW.Name = "Right Shoulder"
  2957. RW.Part0 = ch.Torso
  2958. RW.C0 = cf(1.5, 0.5, 0)
  2959. RW.C1 = cf(0, 0.5, 0)
  2960. RW.Part1 = ch["Right Arm"]
  2961. RW.Parent = ch.Torso
  2962. LW.Name = "Left Shoulder"
  2963. LW.Part0 = ch.Torso
  2964. LW.C0 = cf(-1.5, 0.5, 0)
  2965. LW.C1 = cf(0, 0.5, 0)
  2966. LW.Part1 = ch["Left Arm"]
  2967. LW.Parent = ch.Torso
  2968. Animate.Parent = nil
  2969. equipanim()
  2970. else
  2971. equipped = false
  2972. hideanim()
  2973. LH.C1 = LHC1
  2974. RH.C1 = RHC1
  2975. Animate.Parent = Humanoid
  2976. swait(0)
  2977. RW.Parent = nil
  2978. LW.Parent = nil
  2979. RSH.Parent = player.Character.Torso
  2980. LSH.Parent = player.Character.Torso
  2981. end
  2982. attack = false
  2983. end
  2984. if equipped == false then
  2985. return
  2986. end
  2987. if key == "x" and invisnum.Value > 5 then
  2988. Invisibility()
  2989. end
  2990. if key == "q" then
  2991. do1()
  2992. end
  2993. if key == "e" then
  2994. do2()
  2995. end
  2996. if key == "r" then
  2997. do3()
  2998. end
  2999. if key == "f" then
  3000. do4()
  3001. end
  3002. end
  3003. key2 = function(key)
  3004. end
  3005. s = function(mouse)
  3006. mouse.Button1Down:connect(function()
  3007. ob1d(mouse)
  3008. end)
  3009. mouse.Button1Up:connect(function()
  3010. ob1u(mouse)
  3011. end)
  3012. mouse.KeyDown:connect(key)
  3013. mouse.KeyUp:connect(key2)
  3014. player = Player
  3015. ch = Character
  3016. MMouse = mouse
  3017. end
  3018. ds = function(mouse)
  3019. end
  3020. Bin.Selected:connect(s)
  3021. Bin.Deselected:connect(ds)
  3022. print("Renegade loaded.")
  3023. local mananum = 0
  3024. local donum = 0
  3025. local stunnum = 0
  3026. local staggeranim = false
  3027. local stunanim = false
  3028. local Point, LastPoint = nil, nil
  3029. local passivenum = 100
  3030. local pnum2 = 0
  3031. local walk = 0
  3032. local walkforw = true
  3033. local addpassive = 0
  3034. local gashnum = 0
  3035. while true do
  3036. swait()
  3037. if Humanoid.Health <= 0 then
  3038. attack = true
  3039. for i = 1, #Marked do
  3040. if MarkedGUI[i] ~= nil and MarkedGUI[i][1] ~= nil then
  3041. MarkedGUI[i][1].Parent = nil
  3042. end
  3043. table.remove(MarkedGUI, i)
  3044. table.remove(Marked, i)
  3045. end
  3046. resumeControl()
  3047. modelzorz.Parent = workspace
  3048. game:GetService("Debris"):AddItem(modelzorz, 30)
  3049. for i = 1, #Weapon do
  3050. Weapon[i].Parent = modelzorz
  3051. Weapon[i].CanCollide = true
  3052. end
  3053. for i = 1, #Welds do
  3054. if Welds[i].Part0.Parent == Character or Welds[i].Part1.Parent == Character then
  3055. Welds[i].Parent = nil
  3056. else
  3057. Welds[i].Parent = prt1
  3058. end
  3059. end
  3060. end
  3061. do
  3062. if fnumb < 21 then
  3063. fnumb = fnumb + 1
  3064. if pressedf == false then
  3065. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency - 0.025
  3066. tellbar.TextTransparency = tellbar.TextTransparency - 0.05
  3067. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency - 0.05
  3068. else
  3069. if fnumb == 20 then
  3070. fenframe5.Parent = nil
  3071. print("daigui")
  3072. end
  3073. fenframe5.BackgroundTransparency = fenframe5.BackgroundTransparency + 0.025
  3074. tellbar.TextTransparency = tellbar.TextTransparency + 0.05
  3075. tellbar.TextStrokeTransparency = tellbar.TextStrokeTransparency + 0.05
  3076. end
  3077. end
  3078. if hbwld.Parent == nil then
  3079. hitbox2.Name = "Hitbox2"
  3080. else
  3081. hitbox2.Name = "Hitbox2"
  3082. end
  3083. if hbwld.Parent == nil then
  3084. hitbox2.Name = "Hitbox"
  3085. else
  3086. hitbox2.Name = "Hitbox2"
  3087. end
  3088. if doing2 == true then
  3089. gashnum = gashnum + 1
  3090. if (gashnum) % 10 == 0 then
  3091. if 0 < mana.Value then
  3092. mana.Value = mana.Value - -2
  3093. else
  3094. do2()
  3095. end
  3096. end
  3097. MagicCircle(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 2, 2, 2, 0.05)
  3098. MagicBlock(BrickColor.new(NewCol), prt6.CFrame * euler(-0.3, 0, 0), 0, 0, 0, 1, 1, 1, 1, 0.025)
  3099. MagicBlock(BrickColor.new("Really black"), prt6.CFrame * euler(-0.3, 0, 0) * cf(0, 0, -2.2) * cf(0, math.random(-100, 100) / 100, math.random(-200, 200) / 100), 0, 0, 0, 1, 1, 1, 1, 1)
  3100. end
  3101. hitbox2.Parent = hitbox.Parent
  3102. hitbox2.Size = hitbox.Size
  3103. hitbox2.CFrame = hitboxCF
  3104. hboxpos.position = hitbox2.Position + vt(math.random(-100, 100) / 100, math.random(-100, 100) / 100, math.random(-100, 100) / 100)
  3105. hitbox.Transparency = 1
  3106. hitbox2.Transparency = 1
  3107. for i = 1, #Marked do
  3108. if Marked[i] ~= nil then
  3109. if Marked[i][1].Parent == nil then
  3110. MarkedGUI[i][1].Parent = nil
  3111. table.remove(MarkedGUI, i)
  3112. table.remove(Marked, i)
  3113. else
  3114. if MarkedGUI[i][1].Parent ~= nil then
  3115. MarkedGUI[i][1].Size = UDim2.new(7 + Marked[i][4].Value, 0, 7 + Marked[i][4].Value, 0)
  3116. if 0 < Marked[i][4].Value then
  3117. Marked[i][4].Value = Marked[i][4].Value - 1
  3118. end
  3119. if MarkedGUI[i][2].Parent ~= nil then
  3120. if Marked[i][3].Value == 0 then
  3121. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3122. else
  3123. if Marked[i][3].Value == 1 then
  3124. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3125. else
  3126. if Marked[i][3].Value == 2 then
  3127. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3128. else
  3129. if Marked[i][3].Value == 3 then
  3130. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3131. else
  3132. if Marked[i][3].Value == 4 then
  3133. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3134. else
  3135. if Marked[i][3].Value == 5 then
  3136. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3137. else
  3138. if Marked[i][3].Value == 6 then
  3139. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3140. else
  3141. if Marked[i][3].Value == 7 then
  3142. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3143. else
  3144. if Marked[i][3].Value == 8 then
  3145. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3146. else
  3147. if Marked[i][3].Value == 9 then
  3148. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3149. else
  3150. if Marked[i][3].Value == 10 then
  3151. MarkedGUI[i][2].Image = "rbxassetid://203216041"
  3152. end
  3153. end
  3154. end
  3155. end
  3156. end
  3157. end
  3158. end
  3159. end
  3160. end
  3161. end
  3162. end
  3163. end
  3164. end
  3165. if Marked[i][2] ~= nil then
  3166. Marked[i][2].Value = Marked[i][2].Value - 1
  3167. if Marked[i][2].Value <= 0 then
  3168. Marked[i][1].Parent = nil
  3169. MarkedGUI[i][1].Parent = nil
  3170. table.remove(MarkedGUI, i)
  3171. table.remove(Marked, i)
  3172. end
  3173. end
  3174. end
  3175. end
  3176. end
  3177. scarfp2.CFrame = cf(RootPart.Position, testpart.Position) * cf(0, 0, 0)
  3178. scarfp2.CFrame = scarfp2.CFrame + scarfp2.CFrame.lookVector * 0.5
  3179. scarfp2.CFrame = scarfp2.CFrame * cf(0, 0, 0) * euler(1.57, 0, 0)
  3180. testpart.CFrame = cf(RootPart.Position - RootPart.Velocity) * cf(0, 1, 0)
  3181. if invisible == true then
  3182. addpassive = addpassive + 1
  3183. for i = 1, 1 do
  3184. MagicCircle2(BrickColor.new("Black"), scarfp2.CFrame * euler(0, 0, math.rad(180)) * cf(math.random(-300, 300) / 100, math.random(-200, 200) / 100, math.random(-300, 300) / 100), 1.5, 10, 1.5, -0.2, 1, -0.2, 0.2)
  3185. end
  3186. if 50 <= addpassive then
  3187. addpassive = 0
  3188. for _,c in pairs(workspace:children()) do
  3189. local hum = (c:findFirstChild("Humanoid"))
  3190. if hum ~= nil then
  3191. local head = nil
  3192. for _,d in pairs(c:children()) do
  3193. if d.Name == "HumanoidRootPart" then
  3194. local targ = d.Position - RootPart.Position
  3195. local mag = targ.magnitude
  3196. if mag <= 60 and c.Name ~= Player.Name then
  3197. mark = d.Parent:findFirstChild("Mark")
  3198. if mark ~= nil then
  3199. if (mark:findFirstChild("MarkTime")) ~= nil then
  3200. mark.MarkTime.Value = 500
  3201. end
  3202. if (mark:findFirstChild("MarkValue")) ~= nil then
  3203. if (mark:findFirstChild("MarkSize")) ~= nil then
  3204. mark.MarkSize.Value = 5
  3205. end
  3206. if mark.MarkValue.Value < 10 then
  3207. mark.MarkValue.Value = mark.MarkValue.Value + 1
  3208. end
  3209. end
  3210. end
  3211. end
  3212. end
  3213. end
  3214. end
  3215. end
  3216. end
  3217. end
  3218. do
  3219. pursuitnum = pursuitnum + 1
  3220. if 13 <= passivenum and 150 < pursuitnum and 0 < invisnum.Value then
  3221. invisnum.Value = invisnum.Value - 1
  3222. passivenum = 0
  3223. end
  3224. if 8 <= passivenum and invisible == true then
  3225. invisnum.Value = invisnum.Value - 1
  3226. pursuitnum = 0
  3227. passivenum = 0
  3228. end
  3229. if 100 <= invisnum.Value then
  3230. invisnum.Value = 100
  3231. end
  3232. if invisible == true and invisnum.Value <= 0 then
  3233. Invisibility()
  3234. end
  3235. passivenum = passivenum + 1
  3236. if Stagger.Value == true and staggeranim == false then
  3237. coroutine.resume(coroutine.create(function()
  3238. staggeranim = true
  3239. while attack == true do
  3240. swait()
  3241. end
  3242. StaggerAnim()
  3243. StaggerHit.Value = false
  3244. Stagger.Value = false
  3245. staggeranim = false
  3246. end))
  3247. end
  3248. if StaggerHit.Value == true and staggeranim == false then
  3249. coroutine.resume(coroutine.create(function()
  3250. staggeranim = true
  3251. while attack == true do
  3252. swait()
  3253. end
  3254. StaggerHitt()
  3255. StaggerHit.Value = false
  3256. Stagger.Value = false
  3257. staggeranim = false
  3258. end))
  3259. end
  3260. if Mvmt.Value < 0 or Stagger.Value == true or StunT.Value <= Stun.Value or StaggerHit.Value == true or Rooted.Value == true then
  3261. Humanoid.WalkSpeed = 0
  3262. else
  3263. Humanoid.WalkSpeed = 16 * Mvmt.Value
  3264. end
  3265. if StunT.Value <= Stun.Value and stunanim == false then
  3266. coroutine.resume(coroutine.create(function()
  3267. stunanim = true
  3268. while attack == true do
  3269. swait()
  3270. end
  3271. StunAnim()
  3272. Stun.Value = 0
  3273. stunanim = false
  3274. end))
  3275. end
  3276. local stunnum2 = 30
  3277. if stunnum2 <= stunnum then
  3278. if 0 < Stun.Value then
  3279. Stun.Value = Stun.Value - 1
  3280. end
  3281. stunnum = 0
  3282. end
  3283. stunnum = stunnum + 1
  3284. if 0.5 <= donum then
  3285. handidle = true
  3286. else
  3287. if donum <= 0 then
  3288. handidle = false
  3289. end
  3290. end
  3291. if handidle == false then
  3292. donum = donum + 0.003
  3293. else
  3294. donum = donum - 0.003
  3295. end
  3296. local torvel = (RootPart.Velocity * Vector3.new(1, 0, 1)).magnitude
  3297. local velderp = RootPart.Velocity.y
  3298. hitfloor = rayCast(RootPart.Position, CFrame.new(RootPart.Position, RootPart.Position - Vector3.new(0, 1, 0)).lookVector, 4, Character)
  3299. if equipped == true then
  3300. if attack == false then
  3301. idle = idle + 1
  3302. else
  3303. idle = 0
  3304. end
  3305. if (500 <= idle and attack ~= false) or Anim == "Walk" then
  3306. if walkforw == true then
  3307. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3308. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * euler(0, 0, 1), Mvmt.Value * 10 / 50)
  3309. else
  3310. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3311. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * euler(0, 0, -1), Mvmt.Value * 10 / 50)
  3312. end
  3313. else
  3314. RH.C1 = clerp(RH.C1, RHC1, 0.2)
  3315. LH.C1 = clerp(LH.C1, LHC1, 0.2)
  3316. end
  3317. if 1 < RootPart.Velocity.y and hitfloor == nil then
  3318. Anim = "Jump"
  3319. if attack == false then
  3320. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  3321. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
  3322. Neck.C0 = clerp(Neck.C0, necko * euler(-0.2, 0, 0), 0.2)
  3323. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3324. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1.5, 0, 0.5), 0.2)
  3325. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3326. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-1, 0, -0.2), 0.2)
  3327. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3328. RH.C0 = clerp(RH.C0, cf(1, -1, -0.3) * euler(-0.5, 1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3329. LH.C0 = clerp(LH.C0, cf(-1, -1, -0.3) * euler(-0.5, -1.57, 0) * euler(-0.2, 0, 0), 0.2)
  3330. end
  3331. else
  3332. if RootPart.Velocity.y < -1 and hitfloor == nil then
  3333. Anim = "Fall"
  3334. if attack == false then
  3335. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.2)
  3336. wld1.C0 = clerp(wld1.C0, cf(0, -2, 0) * euler(0.3, 0, -0.1), 0.2)
  3337. Neck.C0 = clerp(Neck.C0, necko * euler(0.4, 0, 0), 0.2)
  3338. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0, 0, 0), 0.2)
  3339. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(1, 0, 1), 0.2)
  3340. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3341. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(-0.3, 0, -0.2), 0.2)
  3342. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.2)
  3343. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0.4, 1.57, 0), 0.2)
  3344. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(-0.2, -1.57, 0), 0.2)
  3345. end
  3346. else
  3347. if torvel < 1 and hitfloor ~= nil then
  3348. Anim = "Idle"
  3349. if attack == false then
  3350. handlewld.C0 = clerp(handlewld.C0, euler(0, 1.57, 0) * cf(0, 1, 0), 0.2)
  3351. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 1.3, 0) * euler(0, 0, 1.8), 0.2)
  3352. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 1) * euler(0, 0, 0), 0.15)
  3353. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.5) * euler(0.2, 0, 0) * euler(0, 0, -1), 0.15)
  3354. RW.C0 = clerp(RW.C0, cf(1.3, 0.4, -0.3) * euler(0.4, 0, 0.1) * euler(0, 1.2, 0), 0.15)
  3355. RW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  3356. LW.C0 = clerp(LW.C0, cf(-1.4, 0.4, -0.3) * euler(1.2, 0, 0.2) * euler(0, 1.4, 0), 0.15)
  3357. LW.C1 = clerp(LW.C1, cf(0, 0.5, 0) * euler(0, 0, 0), 0.15)
  3358. RH.C0 = clerp(RH.C0, cf(0.9, -0.8, -0.6) * euler(0, 1.57, 0) * euler(0, 1, -0.2), 0.2)
  3359. LH.C0 = clerp(LH.C0, cf(-0.9, -0.5, 0.4) * euler(0, -1.57, 0) * euler(0, 1, -0.1), 0.2)
  3360. end
  3361. else
  3362. if 2 < torvel and torvel < 30 and hitfloor ~= nil then
  3363. Anim = "Walk"
  3364. walk = walk + 1
  3365. if 15 - 5 * Mvmt.Value <= walk then
  3366. walk = 0
  3367. if walkforw == true then
  3368. walkforw = false
  3369. else
  3370. if walkforw == false then
  3371. walkforw = true
  3372. end
  3373. end
  3374. end
  3375. if attack == false then
  3376. if mode == "Sheathed" then
  3377. handlewld.Part1 = Torso
  3378. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, -0.9) * cf(3.2, -3, -0.6), 0.3)
  3379. wld1.C0 = clerp(wld1.C0, euler(0, 0, 0) * cf(0, 0, 0), 0.3)
  3380. Neck.C0 = clerp(Neck.C0, necko * euler(0.1, 0, 0), 0.2)
  3381. RootJoint.C0 = clerp(RootJoint.C0, RootCF * euler(0.1, 0, 0), 0.2)
  3382. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, 0) * euler(0, 0, 0.1) * euler(0, 0, 0), 0.2)
  3383. LW.C0 = clerp(LW.C0, cf(-1.5, 0.5, 0) * euler(0, 0, -0.1), 0.2)
  3384. RH.C0 = clerp(RH.C0, cf(1, -1, 0) * euler(0, 1.57, 0) * euler(0, 0, 0), 0.2)
  3385. LH.C0 = clerp(LH.C0, cf(-1, -1, 0) * euler(0, -1.57, 0) * euler(0, 0, 0), 0.2)
  3386. else
  3387. handlewld.Part1 = RightArm
  3388. handlewld.C0 = clerp(handlewld.C0, euler(0, 0, 0) * cf(0, 1, 0), 0.3)
  3389. wld1.C0 = clerp(wld1.C0, cf(0, -0.8, 0) * euler(0, 1.57, 0) * euler(-1.9, 0, 0), 0.3)
  3390. Neck.C0 = clerp(Neck.C0, necko * euler(0, 0, 0.6) * euler(0.1, 0, 0), 0.15)
  3391. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0, 0, -0.3) * euler(0.2, 0, 0) * euler(0, 0, -0.6), 0.15)
  3392. RW.C0 = clerp(RW.C0, cf(1.5, 0.5, -0.2) * euler(0.8, 0, -0.2) * euler(0, -2.6, 0), 0.15)
  3393. LW.C0 = clerp(LW.C0, cf(-0.2, 0.4, -1) * euler(1.4, 0, 0.4) * euler(0, -2, 0), 0.15)
  3394. RH.C0 = clerp(RH.C0, cf(1, -0.9, -0.3) * euler(0, 1.57, 0) * euler(-0.2, 0.6, 0) * euler(0, 0, 0.2), 0.2)
  3395. LH.C0 = clerp(LH.C0, cf(-1.3, -0.7, -0.1) * euler(0, -1.57, 0) * euler(0, 0.6, 0) * euler(0, 0, -0.2), 0.2)
  3396. end
  3397. end
  3398. else
  3399. end
  3400. end
  3401. end
  3402. end
  3403. end
  3404. if 0 < #Effects then
  3405. for e = 1, #Effects do
  3406. if Effects[e] ~= nil then
  3407. local Thing = Effects[e]
  3408. if Thing ~= nil then
  3409. local Part = Thing[1]
  3410. local Mode = Thing[2]
  3411. local Delay = Thing[3]
  3412. local IncX = Thing[4]
  3413. local IncY = Thing[5]
  3414. local IncZ = Thing[6]
  3415. if Thing[2] == "CylinderClang" then
  3416. if Thing[3] <= 1 then
  3417. Thing[1].CFrame = Thing[1].CFrame * CFrame.new(0, 2.5 * Thing[5], 0) * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3418. Thing[7] = Thing[1].CFrame
  3419. effect("New Yeller", 0, Thing[8], Thing[7])
  3420. Thing[8] = Thing[7]
  3421. Thing[3] = Thing[3] + Thing[4]
  3422. else
  3423. Part.Parent = nil
  3424. table.remove(Effects, e)
  3425. end
  3426. end
  3427. if Thing[2] == "showDamage" then
  3428. if Thing[6] < Thing[5] then
  3429. Thing[6] = Thing[6] + 1
  3430. else
  3431. if Thing[6] < Thing[7] then
  3432. Thing[4].position = Thing[4].position + vt(0, -0.2, 0)
  3433. Thing[6] = Thing[6] + 1
  3434. else
  3435. if Thing[6] < Thing[8] then
  3436. Thing[6] = Thing[6] + 1
  3437. else
  3438. if Thing[6] < Thing[9] then
  3439. Thing[6] = Thing[6] + 1
  3440. Thing[4].position = Thing[4].position + vt(0, 0.2, 0)
  3441. Thing[3].TextStrokeTransparency = Thing[3].TextStrokeTransparency + 0.1
  3442. Thing[3].TextTransparency = Thing[3].TextTransparency + 0.1
  3443. else
  3444. Thing[1].Parent = nil
  3445. table.remove(Effects, e)
  3446. end
  3447. end
  3448. end
  3449. end
  3450. end
  3451. if Thing[2] == "PartiEmi" then
  3452. Thing[3] = Thing[3] - 1
  3453. if Thing[3] <= 0 then
  3454. Thing[1].Enabled = false
  3455. table.remove(Effects, e)
  3456. end
  3457. end
  3458. if Thing[2] == "AdjuEff" then
  3459. if 0 < Thing[3] then
  3460. Thing[3] = Thing[3] - 1
  3461. Thing[1].Size = Thing[1].Size + UDim2.new(0.2, 0, 0.2, 0)
  3462. Thing[1].StudsOffset = Thing[1].StudsOffset + vt(0, -0.2, 0)
  3463. Thing[4].ImageTransparency = Thing[4].ImageTransparency + 0.1
  3464. else
  3465. Thing[1].Parent = nil
  3466. table.remove(Effects, e)
  3467. end
  3468. end
  3469. if Thing[2] ~= "Shoot" and Thing[2] ~= "DecreaseStat" and Thing[2] ~= "Wave" and Thing[2] ~= "FireWave" and Thing[2] ~= "showDamage" and Thing[2] ~= "PartiEmi" and Thing[2] ~= "AdjuEff" then
  3470. if Thing[1].Transparency <= 1 then
  3471. if Thing[2] == "Block1" then
  3472. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3473. Mesh = Thing[7]
  3474. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3475. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3476. else
  3477. if Thing[2] == "Block2" then
  3478. Thing[1].CFrame = Thing[1].CFrame
  3479. Mesh = Thing[7]
  3480. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3481. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3482. else
  3483. if Thing[2] == "Block3" then
  3484. Thing[9] = Thing[9] + 0.5
  3485. Thing[1].CFrame = Thing[8] * cf(0, Thing[9], 0)
  3486. Thing[1].CFrame = Thing[1].CFrame * euler(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3487. Mesh = Thing[7]
  3488. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3489. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3490. else
  3491. if Thing[2] == "Skull" then
  3492. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8] / 2, -Thing[8])
  3493. Mesh = Thing[7]
  3494. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3495. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3496. else
  3497. if Thing[2] == "Cylinder" then
  3498. Mesh = Thing[7]
  3499. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3500. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3501. else
  3502. if Thing[2] == "Cylinder2" then
  3503. Thing[1].CFrame = Thing[1].CFrame * cf(0, Thing[8], 0)
  3504. Mesh = Thing[7]
  3505. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3506. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3507. else
  3508. if Thing[2] == "Blood" then
  3509. Mesh = Thing[7]
  3510. Thing[1].CFrame = Thing[1].CFrame * cf(0, 0.5, 0)
  3511. Mesh.Scale = Mesh.Scale + vt(Thing[4], Thing[5], Thing[6])
  3512. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3513. else
  3514. if Thing[2] == "Elec" then
  3515. Mesh = Thing[10]
  3516. Mesh.Scale = Mesh.Scale + vt(Thing[7], Thing[8], Thing[9])
  3517. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3518. else
  3519. if Thing[2] == "Disappear" then
  3520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3521. end
  3522. end
  3523. end
  3524. end
  3525. end
  3526. end
  3527. end
  3528. end
  3529. end
  3530. else
  3531. Part.Parent = nil
  3532. table.remove(Effects, e)
  3533. end
  3534. end
  3535. end
  3536. end
  3537. end
  3538. end
  3539. do
  3540. fenbarmana2:TweenSize((UDim2.new(0.4, 0, -4 * mana.Value / 100, 0)), nil, 1, 0.4, true)
  3541. fenbarmana4.Text = "Mana(" .. mana.Value .. ")"
  3542. fenbarhp2.BackgroundColor3 = Color3.new(Humanoid.Health / Humanoid.MaxHealth, 0, 0)
  3543. fenbarhp2:TweenSize((UDim2.new(Humanoid.Health / Humanoid.MaxHealth, 0, 1, 0)), nil, 1, 0.4, true)
  3544. fenbarhp3.Text = "(" .. math.floor(Humanoid.Health) .. ")"
  3545. fenbarblock2:TweenSize((UDim2.new(0.4, 0, -4 * invisnum.Value / 100, 0)), nil, 1, 0.4, true)
  3546. fenbarblock3.Text = "Burst(" .. invisnum.Value .. ")"
  3547. fenbarmove1b:TweenSize((UDim2.new(1 * cooldowns[1] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3548. fenbarmove2b:TweenSize((UDim2.new(1 * cooldowns[2] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3549. fenbarmove3b:TweenSize((UDim2.new(1 * cooldowns[3] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3550. fenbarmove4b:TweenSize((UDim2.new(1 * cooldowns[4] / cooldownmax, 0, 1, 0)), nil, 1, 0.4, true)
  3551. for _,c in pairs(Decrease:children()) do
  3552. if (c:findFirstChild("Duration")) ~= nil then
  3553. c.Duration.Value = c.Duration.Value - 1
  3554. if c.Duration.Value <= 0 then
  3555. c.Parent = nil
  3556. end
  3557. end
  3558. if c.Name == "DecreaseAtk" then
  3559. decreaseatk = decreaseatk + c.Value
  3560. else
  3561. if c.Name == "DecreaseDef" then
  3562. decreasedef = decreasedef + c.Value
  3563. else
  3564. if c.Name == "DecreaseMvmt" then
  3565. decreasemvmt = decreasemvmt + c.Value
  3566. end
  3567. end
  3568. end
  3569. end
  3570. Atk.Value = math.huge - (decreaseatk)
  3571. if Atk.Value <= 0 then
  3572. Atk.Value = math.huge
  3573. end
  3574. Def.Value = math.huge - (decreasedef)
  3575. if Def.Value <= 0 then
  3576. Def.Value = math.huge
  3577. end
  3578. Mvmt.Value = 1 - (decreasemvmt)
  3579. if Mvmt.Value <= 0 then
  3580. Mvmt.Value = 0
  3581. end
  3582. decreaseatk = 0
  3583. decreasedef = 0
  3584. decreasemvmt = 0
  3585. AtkVal = Atk.Value * 100
  3586. AtkVal = math.floor(AtkVal)
  3587. AtkVal = AtkVal / 100
  3588. fenbardamage.Text = "Damage\n(" .. AtkVal .. ")"
  3589. DefVal = Def.Value * 100
  3590. DefVal = math.floor(DefVal)
  3591. DefVal = DefVal / 100
  3592. fenbardef.Text = "Defense\n(" .. DefVal .. ")"
  3593. MvmtVal = Mvmt.Value * 100
  3594. MvmtVal = math.floor(MvmtVal)
  3595. MvmtVal = MvmtVal / 100
  3596. if Rooted.Value == true then
  3597. MvmtVal = 0
  3598. end
  3599. fenbarmove.Text = "Walkspeed\n(" .. MvmtVal .. ")"
  3600. if StunT.Value <= Stun.Value then
  3601. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4, 0)), nil, 1, 0.4, true)
  3602. else
  3603. fenbarstun2:TweenSize((UDim2.new(0.4, 0, -4 * Stun.Value / StunT.Value, 0)), nil, 1, 0.4, true)
  3604. end
  3605. fenbarstun3.Text = "Stun(" .. Stun.Value .. ")"
  3606. if 100 <= mana.Value then
  3607. mana.Value = 100
  3608. else
  3609. if mananum <= 12 then
  3610. mananum = mananum + 1
  3611. else
  3612. mananum = 0
  3613. mana.Value = mana.Value + 100
  3614. end
  3615. end
  3616. for i = 1, #cooldowns do
  3617. if cooldownmax <= cooldowns[i] then
  3618. cooldowns[i] = cooldownmax
  3619. else
  3620. cooldowns[i] = cooldowns[i] + cooldownsadd[i]
  3621. end
  3622. end
  3623. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3624. handleorb = LeftArm
  3625. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3626. handlearm = LeftArm
  3627. handleorbo = LeftArm
  3628. -- DECOMPILER ERROR at PC6064: LeaveBlock: unexpected jumping out DO_STMT
  3629. prt12 = handle
  3630.  
  3631. end
  3632. end
  3633. end
  3634. end
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