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- local LocalPlayer = game:GetService("Players").LocalPlayer
- local Character = LocalPlayer.Character
- local Position = Vector3.new(0,100,0)
- local Ball1 = Instance.new("Part", Character)
- Ball1.Size = Vector3.new(1.3,1.3,1.3)
- Ball1.Shape = "Ball"
- Ball1.BrickColor = BrickColor.new("Pastel brown")
- Ball1.TopSurface = "Smooth"
- Ball1.BottomSurface = "Smooth"
- Ball1.FormFactor = 'Custom'
- Ball1.Position = Position + Vector3.new(0,10,0)
- local Ball1Weld = Instance.new("Weld", Character.Torso)
- Ball1Weld.Part0 = Character.Torso
- Ball1Weld.Part1 = Ball1
- Ball1Weld.C1 = CFrame.new(.5,-.3,.4)
- local Ball2 = Instance.new("Part", Character)
- Ball2.Size = Vector3.new(1.3,1.3,1.3)
- Ball2.Shape = "Ball"
- Ball2.BrickColor = BrickColor.new("Pastel brown")
- Ball2.TopSurface = "Smooth"
- Ball2.BottomSurface = "Smooth"
- Ball2.FormFactor = 'Custom'
- Ball2.Position = Position + Vector3.new(0,10,0)
- local Ball2Weld = Instance.new("Weld", Character.Torso)
- Ball2Weld.Part0 = Character.Torso
- Ball2Weld.Part1 = Ball2
- Ball2Weld.C1 = CFrame.new(-.5,-.3,.4)
- local Ball3 = Instance.new("Part", Character)
- Ball3.Size = Vector3.new(.4,.4,.4)
- Ball3.Shape = "Ball"
- Ball3.BrickColor = BrickColor.new("Hot pink")
- Ball3.TopSurface = "Smooth"
- Ball3.BottomSurface = "Smooth"
- Ball3.FormFactor = 'Custom'
- Ball3.Position = Position + Vector3.new(0,10,0)
- local Ball3Weld = Instance.new("Weld", Character.Torso)
- Ball3Weld.Part0 = Character.Torso
- Ball3Weld.Part1 = Ball3
- Ball3Weld.C1 = CFrame.new(-.5,-.3,.9)
- local Ball4 = Instance.new("Part", Character)
- Ball4.Size = Vector3.new(.4,.4,.4)
- Ball4.Shape = "Ball"
- Ball4.BrickColor = BrickColor.new("Hot pink")
- Ball4.TopSurface = "Smooth"
- Ball4.BottomSurface = "Smooth"
- Ball4.FormFactor = 'Custom'
- Ball4.Position = Position + Vector3.new(0,10,0)
- local Ball4Weld = Instance.new("Weld", Character.Torso)
- Ball4Weld.Part0 = Character.Torso
- Ball4Weld.Part1 = Ball4
- Ball4Weld.C1 = CFrame.new(.5,-.3,.9)
- local Ball5 = Instance.new("Part", Character)
- Ball5.Size = Vector3.new(1.2,1.2,1.2)
- Ball5.Shape = "Ball"
- Ball5.BrickColor = BrickColor.new("Pastel brown")
- Ball5.TopSurface = "Smooth"
- Ball5.BottomSurface = "Smooth"
- Ball5.FormFactor = 'Custom'
- Ball5.Position = Position + Vector3.new(0,10,0)
- local Ball5Weld = Instance.new("Weld", Character.Torso)
- Ball5Weld.Part0 = Character.Torso
- Ball5Weld.Part1 = Ball5
- Ball5Weld.C1 = CFrame.new(-.5,.9,-.4)
- local Ball6 = Instance.new("Part", Character)
- Ball6.Size = Vector3.new(1.2,1.2,1.2)
- Ball6.Shape = "Ball"
- Ball6.BrickColor = BrickColor.new("Pastel brown")
- Ball6.TopSurface = "Smooth"
- Ball6.BottomSurface = "Smooth"
- Ball6.FormFactor = 'Custom'
- Ball6.Position = Position + Vector3.new(0,10,0)
- local Ball6Weld = Instance.new("Weld", Character.Torso)
- Ball6Weld.Part0 = Character.Torso
- Ball6Weld.Part1 = Ball6
- Ball6Weld.C1 = CFrame.new(.5,.9,-.4)
- local me = game.Players.LocalPlayer.Character
- me.Head.BrickColor = BrickColor.new("Pastel brown")
- me.Torso.BrickColor = BrickColor.new("Pastel brown")
- me['Left Arm'].BrickColor = BrickColor.new("Pastel brown")
- me['Left Leg'].BrickColor = BrickColor.new("Pastel brown")
- me['Right Arm'].BrickColor = BrickColor.new("Pastel brown")
- me['Right Leg'].BrickColor = BrickColor.new("Pastel brown")
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