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- --Script isn't mine, it got leaked by someone--
- for i=1,20 do
- wait(1)
- for _,v in pairs(game.Players.Backpack:GetChildren()) do
- if v:IsA'Accoutrement' then
- v.Parent=game.Players.Character
- v.Parent = workspace.Terrain
- end
- end
- for i,v in pairs(game.Players.Character:GetChildren()) do
- if v:IsA'Accoutrement' then
- for ape,hax in pairs(v.Handle:GetChildren()) do
- hax:Destroy()
- end
- wait'.1'
- v.Parent=game.Players.StarterGear
- end
- end
- for _,v in pairs(game.Players.Character:GetChildren()) do
- v:Destroy()
- end
- local prt=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.Character=prt
- repeat wait(1) until game.Players.LocalPlayer.Character:FindFirstChild'Head'
- for lol,dad in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do
- if dad:IsA'Accoutrement' then
- dad.Parent = game.Players.StarterGear
- end
- end
- for _,v in pairs(game.Players.Character:GetChildren()) do
- v:Destroy()
- end
- local prt2=Instance.new("Model", workspace);
- Instance.new("Part", prt).Name="Torso";
- Instance.new("Part", prt).Name="Head";
- Instance.new("Humanoid", prt).Name="Humanoid";
- game.Players.Character=prt
- end
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