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- --[[
- Objects Skipped: 47
- Script: 47
- --]]
- local car = Instance.new("Model", workspace)
- car.Name = "Car"
- local part = Instance.new("Part", car)
- part.Velocity = Vector3.new(0.006, -0.004, -0.008)
- part.FormFactor = Enum.FormFactor.Plate
- part.RotVelocity = Vector3.new(0, 0, -0.002)
- part.Size = Vector3.new(7, 0.8, 2)
- part.CFrame = CFrame.new(-10.21, 7.028, -14.87)* CFrame.Angles(1.4412310065381e-006, -1.5707963705063, 0)
- part.BrickColor = BrickColor.new("Dark stone grey")
- part.Friction = 0.3
- local mesh = Instance.new("SpecialMesh", part)
- mesh.MeshType = Enum.MeshType.Wedge
- local fire = Instance.new("Fire", part)
- fire.Enabled = false
- fire.Heat = 25
- fire.Color = Color3.new(1, 0.694118, 0)
- fire.SecondaryColor = Color3.new(1, 0, 0)
- fire.Size = 30
- local part_2 = Instance.new("Part", car)
- part_2.Velocity = Vector3.new(0.004, -0.009, -0.008)
- part_2.RotVelocity = Vector3.new(0, 0, -0.002)
- part_2.Size = Vector3.new(1, 1.2, 1)
- part_2.CFrame = CFrame.new(-8.71, 6.029, -11.87)* CFrame.Angles(1.4420085108213e-006, -1.5707963705063, 0)
- part_2.BrickColor = BrickColor.new("Dark stone grey")
- part_2.Friction = 0.3
- local mesh_2 = Instance.new("SpecialMesh", part_2)
- mesh_2.MeshType = Enum.MeshType.Wedge
- local part_3 = Instance.new("Part", car)
- part_3.Velocity = Vector3.new(0.004, 0, -0.008)
- part_3.RotVelocity = Vector3.new(0, 0, -0.002)
- part_3.Size = Vector3.new(6, 1.2, 1)
- part_3.CFrame = CFrame.new(-12.21, 6.028, -11.87)* CFrame.Angles(-3.1415913105011, -5.0405077445248e-007, 3.1415779590607)
- part_3.BrickColor = BrickColor.new("Dark stone grey")
- part_3.Friction = 0.3
- local fire_2 = Instance.new("Fire", part_3)
- fire_2.Enabled = false
- fire_2.Heat = 25
- fire_2.Color = Color3.new(1, 0.694118, 0)
- fire_2.SecondaryColor = Color3.new(1, 0, 0)
- fire_2.Size = 30
- local part_4 = Instance.new("Part", car)
- part_4.Velocity = Vector3.new(0.006, -0.001, -0.008)
- part_4.FormFactor = Enum.FormFactor.Plate
- part_4.TopSurface = Enum.SurfaceType.Smooth
- part_4.RotVelocity = Vector3.new(0, 0, -0.002)
- part_4.Size = Vector3.new(7, 0.8, 1)
- part_4.CFrame = CFrame.new(-11.71, 7.028, -14.87)* CFrame.Angles(1.4412319160328e-006, -1.5707963705063, 0)
- part_4.BrickColor = BrickColor.new("Dark stone grey")
- part_4.Friction = 0.3
- local fire_3 = Instance.new("Fire", part_4)
- fire_3.Enabled = false
- fire_3.Heat = 25
- fire_3.Color = Color3.new(1, 0.694118, 0)
- fire_3.SecondaryColor = Color3.new(1, 0, 0)
- fire_3.Size = 30
- local breakaway = Instance.new("Part", car)
- breakaway.Velocity = Vector3.new(-0.001, -0.004, -0.009)
- breakaway.Transparency = 0.4
- breakaway.RotVelocity = Vector3.new(0, 0, -0.002)
- breakaway.Size = Vector3.new(2, 2.4, 1)
- breakaway.Name = "Breakaway"
- breakaway.CFrame = CFrame.new(-10.21, 4.229, -17.87)* CFrame.Angles(-3.1415913105011, -5.0401956741553e-007, 3.1415779590607)
- breakaway.BrickColor = BrickColor.new("Sand blue")
- breakaway.Friction = 0.3
- local fire_4 = Instance.new("Fire", breakaway)
- fire_4.Enabled = false
- fire_4.Heat = 25
- fire_4.Color = Color3.new(1, 0.694118, 0)
- fire_4.SecondaryColor = Color3.new(1, 0, 0)
- fire_4.Size = 30
- local part_5 = Instance.new("Part", car)
- part_5.Velocity = Vector3.new(0.003, 0.001, -0.008)
- part_5.RotVelocity = Vector3.new(0, 0, -0.002)
- part_5.Size = Vector3.new(6, 1.2, 1)
- part_5.CFrame = CFrame.new(-12.21, 6.028, -17.87)* CFrame.Angles(-3.1415913105011, -5.0405037654855e-007, 3.1415779590607)
- part_5.BrickColor = BrickColor.new("Dark stone grey")
- part_5.Friction = 0.3
- local fire_5 = Instance.new("Fire", part_5)
- fire_5.Enabled = false
- fire_5.Heat = 25
- fire_5.Color = Color3.new(1, 0.694118, 0)
- fire_5.SecondaryColor = Color3.new(1, 0, 0)
- fire_5.Size = 30
- local part_6 = Instance.new("Part", car)
- part_6.Velocity = Vector3.new(-0.002, 0.015, -0.008)
- part_6.RotVelocity = Vector3.new(0, 0, -0.002)
- part_6.Size = Vector3.new(7, 1.2, 2)
- part_6.CFrame = CFrame.new(-18.21, 3.628, -14.87)* CFrame.Angles(1.4415081750485e-006, 1.5707963705063, 0)
- part_6.BrickColor = BrickColor.new("Dark stone grey")
- part_6.Friction = 0.3
- local mesh_3 = Instance.new("SpecialMesh", part_6)
- mesh_3.MeshType = Enum.MeshType.Wedge
- local fire_6 = Instance.new("Fire", part_6)
- fire_6.Enabled = false
- fire_6.Heat = 25
- fire_6.Color = Color3.new(1, 0.694118, 0)
- fire_6.SecondaryColor = Color3.new(1, 0, 0)
- fire_6.Size = 30
- local wheel = Instance.new("Model", car)
- wheel.Name = "Wheel"
- local part_7 = Instance.new("Part", wheel)
- part_7.Velocity = Vector3.new(-0.007, -0.013, -0.01)
- part_7.FormFactor = Enum.FormFactor.Plate
- part_7.TopSurface = Enum.SurfaceType.Weld
- part_7.RotVelocity = Vector3.new(0, 0, -0.002)
- part_7.Material = Enum.Material.Wood
- part_7.Size = Vector3.new(2, 0.4, 2)
- part_7.CFrame = CFrame.new(-7.21, 1.429, -11.17)* CFrame.Angles(-1.5707949399948, -1.5707963705063, 0)
- part_7.BrickColor = BrickColor.new("Really black")
- part_7.Friction = 0.3
- part_7.BottomSurface = Enum.SurfaceType.Weld
- local mesh_4 = Instance.new("CylinderMesh", part_7)
- mesh_4.Scale = Vector3.new(1.5, 1.5, 1.5)
- local part_8 = Instance.new("Part", wheel)
- part_8.Velocity = Vector3.new(-0.007, -0.013, -0.01)
- part_8.FormFactor = Enum.FormFactor.Plate
- part_8.TopSurface = Enum.SurfaceType.Smooth
- part_8.RotVelocity = Vector3.new(0, 0, -0.002)
- part_8.Material = Enum.Material.Wood
- part_8.Size = Vector3.new(2, 0.4, 2)
- part_8.CFrame = CFrame.new(-7.21, 1.429, -10.77)* CFrame.Angles(-1.5707949399948, -1.5707963705063, 0)
- part_8.Friction = 0.3
- part_8.BottomSurface = Enum.SurfaceType.Smooth
- local mesh_5 = Instance.new("CylinderMesh", part_8)
- local part_9 = Instance.new("Part", car)
- part_9.Velocity = Vector3.new(-0.005, -0.012, -0.01)
- part_9.LeftSurface = Enum.SurfaceType.Weld
- part_9.RotVelocity = Vector3.new(0, 0, -0.002)
- part_9.Size = Vector3.new(2, 1.2, 7)
- part_9.CFrame = CFrame.new(-7.21, 2.429, -14.87)* CFrame.Angles(-3.1415913105011, -5.0373705562379e-007, 3.1415779590607)
- part_9.BrickColor = BrickColor.new("Dark stone grey")
- part_9.Friction = 0.3
- local fire_7 = Instance.new("Fire", part_9)
- fire_7.Enabled = false
- fire_7.Heat = 25
- fire_7.Color = Color3.new(1, 0.694118, 0)
- fire_7.SecondaryColor = Color3.new(1, 0, 0)
- fire_7.Size = 30
- local part_10 = Instance.new("Part", car)
- part_10.Velocity = Vector3.new(-0.003, -0.007, -0.009)
- part_10.RotVelocity = Vector3.new(0, 0, -0.002)
- part_10.Size = Vector3.new(1, 3.6, 1)
- part_10.CFrame = CFrame.new(-8.71, 3.629, -17.87)* CFrame.Angles(-3.1415913105011, -5.0366162440696e-007, 3.1415779590607)
- part_10.BrickColor = BrickColor.new("Dark stone grey")
- part_10.Friction = 0.3
- local fire_8 = Instance.new("Fire", part_10)
- fire_8.Enabled = false
- fire_8.Heat = 25
- fire_8.Color = Color3.new(1, 0.694118, 0)
- fire_8.SecondaryColor = Color3.new(1, 0, 0)
- fire_8.Size = 30
- local part_11 = Instance.new("Part", car)
- part_11.Velocity = Vector3.new(-0.001, 0.008, -0.008)
- part_11.RotVelocity = Vector3.new(0, 0, -0.002)
- part_11.Size = Vector3.new(1, 2.4, 1)
- part_11.CFrame = CFrame.new(-15.71, 4.228, -11.87)* CFrame.Angles(-3.1415913105011, -5.0425916242602e-007, 3.1415779590607)
- part_11.BrickColor = BrickColor.new("Dark stone grey")
- part_11.Friction = 0.3
- local fire_9 = Instance.new("Fire", part_11)
- fire_9.Enabled = false
- fire_9.Heat = 25
- fire_9.Color = Color3.new(1, 0.694118, 0)
- fire_9.SecondaryColor = Color3.new(1, 0, 0)
- fire_9.Size = 30
- local part_12 = Instance.new("Part", car)
- part_12.Velocity = Vector3.new(0.006, 0.004, -0.008)
- part_12.FormFactor = Enum.FormFactor.Plate
- part_12.RotVelocity = Vector3.new(0, 0, -0.002)
- part_12.Size = Vector3.new(7, 0.8, 3)
- part_12.CFrame = CFrame.new(-13.71, 7.028, -14.87)* CFrame.Angles(1.4412303244171e-006, 1.5707963705063, 0)
- part_12.BrickColor = BrickColor.new("Dark stone grey")
- part_12.Friction = 0.3
- local mesh_6 = Instance.new("SpecialMesh", part_12)
- mesh_6.MeshType = Enum.MeshType.Wedge
- local fire_10 = Instance.new("Fire", part_12)
- fire_10.Enabled = false
- fire_10.Heat = 25
- fire_10.Color = Color3.new(1, 0.694118, 0)
- fire_10.SecondaryColor = Color3.new(1, 0, 0)
- fire_10.Size = 30
- local part_13 = Instance.new("Part", car)
- part_13.Velocity = Vector3.new(-0.002, -0.009, -0.009)
- part_13.RotVelocity = Vector3.new(0, 0, -0.002)
- part_13.Size = Vector3.new(1, 3.6, 1)
- part_13.CFrame = CFrame.new(-8.71, 3.629, -11.87)* CFrame.Angles(-3.1415913105011, -5.0366384130029e-007, 3.1415779590607)
- part_13.BrickColor = BrickColor.new("Dark stone grey")
- part_13.Friction = 0.3
- local fire_11 = Instance.new("Fire", part_13)
- fire_11.Enabled = false
- fire_11.Heat = 25
- fire_11.Color = Color3.new(1, 0.694118, 0)
- fire_11.SecondaryColor = Color3.new(1, 0, 0)
- fire_11.Size = 30
- local part_14 = Instance.new("Part", car)
- part_14.Velocity = Vector3.new(-0.006, 0.019, -0.008)
- part_14.FormFactor = Enum.FormFactor.Plate
- part_14.Reflectance = 0.4
- part_14.RotVelocity = Vector3.new(0, 0, -0.002)
- part_14.Size = Vector3.new(1, 0.4, 1)
- part_14.CFrame = CFrame.new(-19.41, 2.328, -16.87)* CFrame.Angles(-3.1415913105011, -5.0391173544995e-007, 1.5707817077637)
- part_14.BrickColor = BrickColor.new("Bright yellow")
- part_14.Friction = 0.3
- local mesh_7 = Instance.new("CylinderMesh", part_14)
- local fire_12 = Instance.new("Fire", part_14)
- fire_12.Enabled = false
- fire_12.Heat = 25
- fire_12.Color = Color3.new(1, 0.694118, 0)
- fire_12.SecondaryColor = Color3.new(1, 0, 0)
- fire_12.Size = 30
- local part_15 = Instance.new("Part", car)
- part_15.Velocity = Vector3.new(-0.006, 0.004, -0.009)
- part_15.RotVelocity = Vector3.new(0, 0, -0.002)
- part_15.Size = Vector3.new(8, 1.2, 1)
- part_15.CFrame = CFrame.new(-13.21, 2.428, -17.87)* CFrame.Angles(-3.1415913105011, -5.0402013584971e-007, 3.1415779590607)
- part_15.BrickColor = BrickColor.new("Dark stone grey")
- part_15.Friction = 0.3
- local fire_13 = Instance.new("Fire", part_15)
- fire_13.Enabled = false
- fire_13.Heat = 25
- fire_13.Color = Color3.new(1, 0.694118, 0)
- fire_13.SecondaryColor = Color3.new(1, 0, 0)
- fire_13.Size = 30
- local part_16 = Instance.new("Part", car)
- part_16.Velocity = Vector3.new(0.001, -0.011, -0.009)
- part_16.RotVelocity = Vector3.new(0, 0, -0.002)
- part_16.Size = Vector3.new(1, 1.2, 1)
- part_16.CFrame = CFrame.new(-7.71, 4.829, -11.87)* CFrame.Angles(1.4420237448576e-006, -1.5707963705063, 0)
- part_16.BrickColor = BrickColor.new("Dark stone grey")
- part_16.Friction = 0.3
- local mesh_8 = Instance.new("SpecialMesh", part_16)
- mesh_8.MeshType = Enum.MeshType.Wedge
- local gastank = Instance.new("Part", car)
- gastank.Velocity = Vector3.new(-0.009, 0.003, -0.009)
- gastank.FormFactor = Enum.FormFactor.Symmetric
- gastank.RotVelocity = Vector3.new(0, 0, -0.002)
- gastank.Size = Vector3.new(4, 1, 3)
- gastank.Name = "GasTank"
- gastank.CFrame = CFrame.new(-13.21, 0.928, -14.87)* CFrame.Angles(-3.1415913105011, -5.0431020781616e-007, 3.1415779590607)
- gastank.Friction = 0.3
- local part_17 = Instance.new("Part", car)
- part_17.Velocity = Vector3.new(-0.002, -0.011, -0.009)
- part_17.RotVelocity = Vector3.new(0, 0, -0.002)
- part_17.Size = Vector3.new(1, 1.2, 1)
- part_17.CFrame = CFrame.new(-7.71, 3.629, -11.87)* CFrame.Angles(-3.1415913105011, -5.0373665771986e-007, 3.1415779590607)
- part_17.BrickColor = BrickColor.new("Dark stone grey")
- part_17.Friction = 0.3
- local part_18 = Instance.new("Part", car)
- part_18.Velocity = Vector3.new(0.003, -0.007, -0.008)
- part_18.RotVelocity = Vector3.new(0, 0, -0.002)
- part_18.Size = Vector3.new(1, 1.2, 1)
- part_18.CFrame = CFrame.new(-8.71, 6.029, -17.87)* CFrame.Angles(1.4420331808651e-006, -1.5707963705063, 0)
- part_18.BrickColor = BrickColor.new("Dark stone grey")
- part_18.Friction = 0.3
- local mesh_9 = Instance.new("SpecialMesh", part_18)
- mesh_9.MeshType = Enum.MeshType.Wedge
- local part_19 = Instance.new("Part", car)
- part_19.Velocity = Vector3.new(0.001, 0.011, -0.008)
- part_19.RotVelocity = Vector3.new(0, 0, -0.002)
- part_19.Size = Vector3.new(1, 1.2, 1)
- part_19.CFrame = CFrame.new(-16.71, 4.828, -11.87)* CFrame.Angles(1.4412457858271e-006, 1.5707963705063, 0)
- part_19.BrickColor = BrickColor.new("Dark stone grey")
- part_19.Friction = 0.3
- local mesh_10 = Instance.new("SpecialMesh", part_19)
- mesh_10.MeshType = Enum.MeshType.Wedge
- local fire_14 = Instance.new("Fire", part_19)
- fire_14.Enabled = false
- fire_14.Heat = 25
- fire_14.Color = Color3.new(1, 0.694118, 0)
- fire_14.SecondaryColor = Color3.new(1, 0, 0)
- fire_14.Size = 30
- local part_20 = Instance.new("Part", car)
- part_20.Velocity = Vector3.new(0, -0.01, -0.009)
- part_20.RotVelocity = Vector3.new(0, 0, -0.002)
- part_20.Size = Vector3.new(1, 1.2, 1)
- part_20.CFrame = CFrame.new(-7.71, 4.829, -17.87)* CFrame.Angles(1.442020675313e-006, -1.5707963705063, 0)
- part_20.BrickColor = BrickColor.new("Dark stone grey")
- part_20.Friction = 0.3
- local mesh_11 = Instance.new("SpecialMesh", part_20)
- mesh_11.MeshType = Enum.MeshType.Wedge
- local fire_15 = Instance.new("Fire", part_20)
- fire_15.Enabled = false
- fire_15.Heat = 25
- fire_15.Color = Color3.new(1, 0.694118, 0)
- fire_15.SecondaryColor = Color3.new(1, 0, 0)
- fire_15.Size = 30
- local part_21 = Instance.new("Part", car)
- part_21.Velocity = Vector3.new(0.002, -0.009, -0.009)
- part_21.LeftSurface = Enum.SurfaceType.Weld
- part_21.Transparency = 0.4
- part_21.RotVelocity = Vector3.new(0, 0, -0.002)
- part_21.Size = Vector3.new(5, 2.4, 2)
- part_21.CFrame = CFrame.new(-8.21, 5.429, -14.87)* CFrame.Angles(1.4420082834476e-006, -1.5707963705063, 0)
- part_21.RightSurface = Enum.SurfaceType.Weld
- part_21.BrickColor = BrickColor.new("Sand blue")
- part_21.Friction = 0.3
- part_21.BottomSurface = Enum.SurfaceType.Weld
- local mesh_12 = Instance.new("SpecialMesh", part_21)
- mesh_12.MeshType = Enum.MeshType.Wedge
- local breakaway_2 = Instance.new("Part", car)
- breakaway_2.Velocity = Vector3.new(-0.001, -0.005, -0.009)
- breakaway_2.Transparency = 0.4
- breakaway_2.RotVelocity = Vector3.new(0, 0, -0.002)
- breakaway_2.Size = Vector3.new(2, 2.4, 1)
- breakaway_2.Name = "Breakaway"
- breakaway_2.CFrame = CFrame.new(-10.21, 4.228, -11.87)* CFrame.Angles(-3.1415913105011, -5.0425074960003e-007, 3.1415779590607)
- breakaway_2.BrickColor = BrickColor.new("Sand blue")
- breakaway_2.Friction = 0.3
- local fire_16 = Instance.new("Fire", breakaway_2)
- fire_16.Enabled = false
- fire_16.Heat = 25
- fire_16.Color = Color3.new(1, 0.694118, 0)
- fire_16.SecondaryColor = Color3.new(1, 0, 0)
- fire_16.Size = 30
- local wheel_2 = Instance.new("Model", car)
- wheel_2.Name = "Wheel"
- local part_22 = Instance.new("Part", wheel_2)
- part_22.Velocity = Vector3.new(-0.007, 0.012, -0.009)
- part_22.FormFactor = Enum.FormFactor.Plate
- part_22.TopSurface = Enum.SurfaceType.Weld
- part_22.RotVelocity = Vector3.new(0, 0, -0.002)
- part_22.Material = Enum.Material.Wood
- part_22.Size = Vector3.new(2, 0.4, 2)
- part_22.CFrame = CFrame.new(-17.21, 1.428, -11.17)* CFrame.Angles(-1.5707949399948, -1.5707963705063, 0)
- part_22.BrickColor = BrickColor.new("Really black")
- part_22.Friction = 0.3
- part_22.BottomSurface = Enum.SurfaceType.Weld
- local mesh_13 = Instance.new("CylinderMesh", part_22)
- mesh_13.Scale = Vector3.new(1.5, 1.5, 1.5)
- local fire_17 = Instance.new("Fire", part_22)
- fire_17.Enabled = false
- fire_17.Heat = 25
- fire_17.Color = Color3.new(1, 0.694118, 0)
- fire_17.SecondaryColor = Color3.new(1, 0, 0)
- fire_17.Size = 30
- local part_23 = Instance.new("Part", wheel_2)
- part_23.Velocity = Vector3.new(-0.007, 0.012, -0.009)
- part_23.FormFactor = Enum.FormFactor.Plate
- part_23.TopSurface = Enum.SurfaceType.Smooth
- part_23.RotVelocity = Vector3.new(0, 0, -0.002)
- part_23.Material = Enum.Material.Wood
- part_23.Size = Vector3.new(2, 0.4, 2)
- part_23.CFrame = CFrame.new(-17.21, 1.428, -10.77)* CFrame.Angles(-1.5707949399948, -1.5707963705063, 0)
- part_23.Friction = 0.3
- part_23.BottomSurface = Enum.SurfaceType.Smooth
- local mesh_14 = Instance.new("CylinderMesh", part_23)
- local fire_18 = Instance.new("Fire", part_23)
- fire_18.Enabled = false
- fire_18.Heat = 25
- fire_18.Color = Color3.new(1, 0.694118, 0)
- fire_18.SecondaryColor = Color3.new(1, 0, 0)
- fire_18.Size = 30
- local part_24 = Instance.new("Part", car)
- part_24.Velocity = Vector3.new(-0.006, -0.016, -0.01)
- part_24.FormFactor = Enum.FormFactor.Plate
- part_24.TopSurface = Enum.SurfaceType.Smooth
- part_24.RotVelocity = Vector3.new(0, 0, -0.002)
- part_24.Size = Vector3.new(1, 0.4, 7)
- part_24.CFrame = CFrame.new(-5.61, 2.329, -14.87)* CFrame.Angles(1.441862991669e-006, 5.0373432713968e-007, -1.5707817077637)
- part_24.BrickColor = BrickColor.new("Dark stone grey")
- part_24.Friction = 0.3
- part_24.BottomSurface = Enum.SurfaceType.Weld
- local fire_19 = Instance.new("Fire", part_24)
- fire_19.Enabled = false
- fire_19.Heat = 25
- fire_19.Color = Color3.new(1, 0.694118, 0)
- fire_19.SecondaryColor = Color3.new(1, 0, 0)
- fire_19.Size = 30
- local breakaway_3 = Instance.new("Part", car)
- breakaway_3.Velocity = Vector3.new(-0.001, 0.003, -0.008)
- breakaway_3.Transparency = 0.4
- breakaway_3.RotVelocity = Vector3.new(0, 0, -0.002)
- breakaway_3.Size = Vector3.new(3, 2.4, 1)
- breakaway_3.Name = "Breakaway"
- breakaway_3.CFrame = CFrame.new(-13.71, 4.228, -11.87)* CFrame.Angles(1.4410716175917e-006, 5.0413001417837e-007, 1.4635397747043e-005)
- breakaway_3.BrickColor = BrickColor.new("Sand blue")
- breakaway_3.Friction = 0.3
- local fire_20 = Instance.new("Fire", breakaway_3)
- fire_20.Enabled = false
- fire_20.Heat = 25
- fire_20.Color = Color3.new(1, 0.694118, 0)
- fire_20.SecondaryColor = Color3.new(1, 0, 0)
- fire_20.Size = 30
- local part_25 = Instance.new("Part", car)
- part_25.Velocity = Vector3.new(-0.001, 0, -0.009)
- part_25.RotVelocity = Vector3.new(0, 0, -0.002)
- part_25.Size = Vector3.new(1, 2.4, 1)
- part_25.CFrame = CFrame.new(-11.71, 4.228, -17.87)* CFrame.Angles(-3.1415913105011, -5.0401837370373e-007, 3.1415779590607)
- part_25.BrickColor = BrickColor.new("Dark stone grey")
- part_25.Friction = 0.3
- local fire_21 = Instance.new("Fire", part_25)
- fire_21.Enabled = false
- fire_21.Heat = 25
- fire_21.Color = Color3.new(1, 0.694118, 0)
- fire_21.SecondaryColor = Color3.new(1, 0, 0)
- fire_21.Size = 30
- local breakaway_4 = Instance.new("Part", car)
- breakaway_4.Velocity = Vector3.new(-0.001, 0.005, -0.008)
- breakaway_4.Transparency = 0.4
- breakaway_4.RotVelocity = Vector3.new(0, 0, -0.002)
- breakaway_4.Size = Vector3.new(3, 2.4, 1)
- breakaway_4.Name = "Breakaway"
- breakaway_4.CFrame = CFrame.new(-13.71, 4.228, -17.87)* CFrame.Angles(-3.1415913105011, -5.0401712314851e-007, 3.1415779590607)
- breakaway_4.BrickColor = BrickColor.new("Sand blue")
- breakaway_4.Friction = 0.3
- local fire_22 = Instance.new("Fire", breakaway_4)
- fire_22.Enabled = false
- fire_22.Heat = 25
- fire_22.Color = Color3.new(1, 0.694118, 0)
- fire_22.SecondaryColor = Color3.new(1, 0, 0)
- fire_22.Size = 30
- local part_26 = Instance.new("Part", car)
- part_26.Velocity = Vector3.new(0.003, 0.01, -0.008)
- part_26.RotVelocity = Vector3.new(0, 0, -0.002)
- part_26.Size = Vector3.new(1, 1.2, 1)
- part_26.CFrame = CFrame.new(-15.71, 6.028, -17.87)* CFrame.Angles(1.4414476936508e-006, 1.5707963705063, 0)
- part_26.BrickColor = BrickColor.new("Dark stone grey")
- part_26.Friction = 0.3
- local mesh_15 = Instance.new("SpecialMesh", part_26)
- mesh_15.MeshType = Enum.MeshType.Wedge
- local fire_23 = Instance.new("Fire", part_26)
- fire_23.Enabled = false
- fire_23.Heat = 25
- fire_23.Color = Color3.new(1, 0.694118, 0)
- fire_23.SecondaryColor = Color3.new(1, 0, 0)
- fire_23.Size = 30
- local part_27 = Instance.new("Part", car)
- part_27.Velocity = Vector3.new(-0.002, -0.013, -0.009)
- part_27.RotVelocity = Vector3.new(0, 0, -0.002)
- part_27.Size = Vector3.new(7, 1.2, 1)
- part_27.CFrame = CFrame.new(-6.71, 3.629, -14.87)* CFrame.Angles(1.4418583305087e-006, -1.5707963705063, 0)
- part_27.BrickColor = BrickColor.new("Dark stone grey")
- part_27.Friction = 0.3
- local mesh_16 = Instance.new("SpecialMesh", part_27)
- mesh_16.MeshType = Enum.MeshType.Wedge
- local fire_24 = Instance.new("Fire", part_27)
- fire_24.Enabled = false
- fire_24.Heat = 25
- fire_24.Color = Color3.new(1, 0.694118, 0)
- fire_24.SecondaryColor = Color3.new(1, 0, 0)
- fire_24.Size = 30
- local part_28 = Instance.new("Part", car)
- part_28.Velocity = Vector3.new(-0.005, -0.015, -0.01)
- part_28.FormFactor = Enum.FormFactor.Plate
- part_28.RotVelocity = Vector3.new(0, 0, -0.002)
- part_28.Size = Vector3.new(1, 0.4, 1)
- part_28.CFrame = CFrame.new(-6.01, 2.329, -12.87)* CFrame.Angles(1.4418583305087e-006, 5.0373665771986e-007, -1.5707817077637)
- part_28.BrickColor = BrickColor.new("Dark stone grey")
- part_28.Friction = 0.3
- local mesh_17 = Instance.new("CylinderMesh", part_28)
- local fire_25 = Instance.new("Fire", part_28)
- fire_25.Enabled = false
- fire_25.Heat = 25
- fire_25.Color = Color3.new(1, 0.694118, 0)
- fire_25.SecondaryColor = Color3.new(1, 0, 0)
- fire_25.Size = 30
- local part_29 = Instance.new("Part", car)
- part_29.Velocity = Vector3.new(0.002, 0.01, -0.008)
- part_29.Transparency = 0.4
- part_29.RotVelocity = Vector3.new(0, 0, -0.002)
- part_29.Size = Vector3.new(5, 2.4, 2)
- part_29.CFrame = CFrame.new(-16.21, 5.428, -14.87)* CFrame.Angles(1.4413834605875e-006, 1.5707963705063, 0)
- part_29.BrickColor = BrickColor.new("Sand blue")
- part_29.Friction = 0.3
- local mesh_18 = Instance.new("SpecialMesh", part_29)
- mesh_18.MeshType = Enum.MeshType.Wedge
- local fire_26 = Instance.new("Fire", part_29)
- fire_26.Enabled = false
- fire_26.Heat = 25
- fire_26.Color = Color3.new(1, 0.694118, 0)
- fire_26.SecondaryColor = Color3.new(1, 0, 0)
- fire_26.Size = 30
- local part_30 = Instance.new("Part", car)
- part_30.Velocity = Vector3.new(-0.001, 0.01, -0.008)
- part_30.RotVelocity = Vector3.new(0, 0, -0.002)
- part_30.Size = Vector3.new(1, 2.4, 1)
- part_30.CFrame = CFrame.new(-15.71, 4.228, -17.87)* CFrame.Angles(-3.1415913105011, -5.0401774842612e-007, 3.1415779590607)
- part_30.BrickColor = BrickColor.new("Dark stone grey")
- part_30.Friction = 0.3
- local fire_27 = Instance.new("Fire", part_30)
- fire_27.Enabled = false
- fire_27.Heat = 25
- fire_27.Color = Color3.new(1, 0.694118, 0)
- fire_27.SecondaryColor = Color3.new(1, 0, 0)
- fire_27.Size = 30
- local part_31 = Instance.new("Part", car)
- part_31.Velocity = Vector3.new(-0.006, -0.014, -0.01)
- part_31.FormFactor = Enum.FormFactor.Plate
- part_31.RotVelocity = Vector3.new(0, 0, -0.002)
- part_31.Size = Vector3.new(1, 0.4, 1)
- part_31.CFrame = CFrame.new(-6.01, 2.329, -16.87)* CFrame.Angles(1.4418583305087e-006, 5.0373665771986e-007, -1.5707817077637)
- part_31.BrickColor = BrickColor.new("Dark stone grey")
- part_31.Friction = 0.3
- local mesh_19 = Instance.new("CylinderMesh", part_31)
- local fire_28 = Instance.new("Fire", part_31)
- fire_28.Enabled = false
- fire_28.Heat = 25
- fire_28.Color = Color3.new(1, 0.694118, 0)
- fire_28.SecondaryColor = Color3.new(1, 0, 0)
- fire_28.Size = 30
- local part_32 = Instance.new("Part", car)
- part_32.Velocity = Vector3.new(-0.005, 0.015, -0.008)
- part_32.RotVelocity = Vector3.new(0, 0, -0.002)
- part_32.Size = Vector3.new(2, 1.2, 7)
- part_32.CFrame = CFrame.new(-18.21, 2.428, -14.87)* CFrame.Angles(-3.1415913105011, -5.0391179229337e-007, 3.1415779590607)
- part_32.RightSurface = Enum.SurfaceType.Weld
- part_32.BrickColor = BrickColor.new("Dark stone grey")
- part_32.Friction = 0.3
- local fire_29 = Instance.new("Fire", part_32)
- fire_29.Enabled = false
- fire_29.Heat = 25
- fire_29.Color = Color3.new(1, 0.694118, 0)
- fire_29.SecondaryColor = Color3.new(1, 0, 0)
- fire_29.Size = 30
- local part_33 = Instance.new("Part", car)
- part_33.Velocity = Vector3.new(-0.001, -0.002, -0.009)
- part_33.RotVelocity = Vector3.new(0, 0, -0.002)
- part_33.Size = Vector3.new(1, 2.4, 1)
- part_33.CFrame = CFrame.new(-11.71, 4.228, -11.87)* CFrame.Angles(-3.1415913105011, -5.0405094498274e-007, 3.1415779590607)
- part_33.BrickColor = BrickColor.new("Dark stone grey")
- part_33.Friction = 0.3
- local fire_30 = Instance.new("Fire", part_33)
- fire_30.Enabled = false
- fire_30.Heat = 25
- fire_30.Color = Color3.new(1, 0.694118, 0)
- fire_30.SecondaryColor = Color3.new(1, 0, 0)
- fire_30.Size = 30
- local part_34 = Instance.new("Part", car)
- part_34.Velocity = Vector3.new(-0.005, 0.002, -0.009)
- part_34.RotVelocity = Vector3.new(0, 0, -0.002)
- part_34.Size = Vector3.new(8, 1.2, 1)
- part_34.CFrame = CFrame.new(-13.21, 2.428, -11.87)* CFrame.Angles(-3.1415913105011, -5.0425921926944e-007, 3.1415779590607)
- part_34.BrickColor = BrickColor.new("Dark stone grey")
- part_34.Friction = 0.3
- local fire_31 = Instance.new("Fire", part_34)
- fire_31.Enabled = false
- fire_31.Heat = 25
- fire_31.Color = Color3.new(1, 0.694118, 0)
- fire_31.SecondaryColor = Color3.new(1, 0, 0)
- fire_31.Size = 30
- local part_35 = Instance.new("Part", car)
- part_35.Velocity = Vector3.new(-0.007, 0.002, -0.009)
- part_35.FormFactor = Enum.FormFactor.Plate
- part_35.RotVelocity = Vector3.new(0, 0, -0.002)
- part_35.Size = Vector3.new(13, 0.4, 7)
- part_35.CFrame = CFrame.new(-12.71, 1.628, -14.87)* CFrame.Angles(-3.1415913105011, -5.0366742243568e-007, 3.1415779590607)
- part_35.BrickColor = BrickColor.new("Dark stone grey")
- part_35.Friction = 0.3
- local fire_32 = Instance.new("Fire", part_35)
- fire_32.Enabled = false
- fire_32.Heat = 25
- fire_32.Color = Color3.new(1, 0.694118, 0)
- fire_32.SecondaryColor = Color3.new(1, 0, 0)
- fire_32.Size = 30
- local part_36 = Instance.new("Part", car)
- part_36.Velocity = Vector3.new(0, 0.012, -0.008)
- part_36.RotVelocity = Vector3.new(0, 0, -0.002)
- part_36.Size = Vector3.new(1, 1.2, 1)
- part_36.CFrame = CFrame.new(-16.71, 4.828, -17.87)* CFrame.Angles(1.4417493048313e-006, 1.5707963705063, 0)
- part_36.BrickColor = BrickColor.new("Dark stone grey")
- part_36.Friction = 0.3
- local mesh_20 = Instance.new("SpecialMesh", part_36)
- mesh_20.MeshType = Enum.MeshType.Wedge
- local fire_33 = Instance.new("Fire", part_36)
- fire_33.Enabled = false
- fire_33.Heat = 25
- fire_33.Color = Color3.new(1, 0.694118, 0)
- fire_33.SecondaryColor = Color3.new(1, 0, 0)
- fire_33.Size = 30
- local part_37 = Instance.new("Part", car)
- part_37.Velocity = Vector3.new(-0.003, -0.01, -0.009)
- part_37.RotVelocity = Vector3.new(0, 0, -0.002)
- part_37.Size = Vector3.new(1, 1.2, 1)
- part_37.CFrame = CFrame.new(-7.71, 3.629, -17.87)* CFrame.Angles(-3.1415913105011, -5.0373665771986e-007, 3.1415779590607)
- part_37.BrickColor = BrickColor.new("Dark stone grey")
- part_37.Friction = 0.3
- local fire_34 = Instance.new("Fire", part_37)
- fire_34.Enabled = false
- fire_34.Heat = 25
- fire_34.Color = Color3.new(1, 0.694118, 0)
- fire_34.SecondaryColor = Color3.new(1, 0, 0)
- fire_34.Size = 30
- local part_38 = Instance.new("Part", car)
- part_38.Velocity = Vector3.new(-0.002, 0.012, -0.008)
- part_38.RotVelocity = Vector3.new(0, 0, -0.002)
- part_38.Size = Vector3.new(1, 1.2, 7)
- part_38.CFrame = CFrame.new(-16.71, 3.628, -14.87)* CFrame.Angles(-3.1415913105011, -5.0405117235641e-007, 3.1415779590607)
- part_38.BrickColor = BrickColor.new("Dark stone grey")
- part_38.Friction = 0.3
- local fire_35 = Instance.new("Fire", part_38)
- fire_35.Enabled = false
- fire_35.Heat = 25
- fire_35.Color = Color3.new(1, 0.694118, 0)
- fire_35.SecondaryColor = Color3.new(1, 0, 0)
- fire_35.Size = 30
- local part_39 = Instance.new("Part", car)
- part_39.Velocity = Vector3.new(-0.005, 0.018, -0.008)
- part_39.FormFactor = Enum.FormFactor.Plate
- part_39.Reflectance = 0.4
- part_39.RotVelocity = Vector3.new(0, 0, -0.002)
- part_39.Size = Vector3.new(1, 0.4, 1)
- part_39.CFrame = CFrame.new(-19.41, 2.328, -12.87)* CFrame.Angles(-3.1415913105011, -5.0387677674735e-007, -1.5708109140396)
- part_39.BrickColor = BrickColor.new("Bright yellow")
- part_39.Friction = 0.3
- local mesh_21 = Instance.new("CylinderMesh", part_39)
- local fire_36 = Instance.new("Fire", part_39)
- fire_36.Enabled = false
- fire_36.Heat = 25
- fire_36.Color = Color3.new(1, 0.694118, 0)
- fire_36.SecondaryColor = Color3.new(1, 0, 0)
- fire_36.Size = 30
- local part_40 = Instance.new("Part", car)
- part_40.Velocity = Vector3.new(0.004, 0.008, -0.008)
- part_40.RotVelocity = Vector3.new(0, 0, -0.002)
- part_40.Size = Vector3.new(1, 1.2, 1)
- part_40.CFrame = CFrame.new(-15.71, 6.028, -11.87)* CFrame.Angles(1.44081354847e-006, 1.5707963705063, 0)
- part_40.BrickColor = BrickColor.new("Dark stone grey")
- part_40.Friction = 0.3
- local mesh_22 = Instance.new("SpecialMesh", part_40)
- mesh_22.MeshType = Enum.MeshType.Wedge
- local fire_37 = Instance.new("Fire", part_40)
- fire_37.Enabled = false
- fire_37.Heat = 25
- fire_37.Color = Color3.new(1, 0.694118, 0)
- fire_37.SecondaryColor = Color3.new(1, 0, 0)
- fire_37.Size = 30
- local wheel_3 = Instance.new("Model", car)
- wheel_3.Name = "Wheel"
- local part_41 = Instance.new("Part", wheel_3)
- part_41.Velocity = Vector3.new(-0.008, 0.014, -0.009)
- part_41.FormFactor = Enum.FormFactor.Plate
- part_41.TopSurface = Enum.SurfaceType.Weld
- part_41.RotVelocity = Vector3.new(0, 0, -0.002)
- part_41.Material = Enum.Material.Wood
- part_41.Size = Vector3.new(2, 0.4, 2)
- part_41.CFrame = CFrame.new(-17.21, 1.428, -18.57)* CFrame.Angles(1.5707978010178, 1.5707963705063, 0)
- part_41.BrickColor = BrickColor.new("Really black")
- part_41.Friction = 0.3
- part_41.BottomSurface = Enum.SurfaceType.Weld
- local mesh_23 = Instance.new("CylinderMesh", part_41)
- mesh_23.Scale = Vector3.new(1.5, 1.5, 1.5)
- local fire_38 = Instance.new("Fire", part_41)
- fire_38.Enabled = false
- fire_38.Heat = 25
- fire_38.Color = Color3.new(1, 0.694118, 0)
- fire_38.SecondaryColor = Color3.new(1, 0, 0)
- fire_38.Size = 30
- local part_42 = Instance.new("Part", wheel_3)
- part_42.Velocity = Vector3.new(-0.008, 0.014, -0.009)
- part_42.FormFactor = Enum.FormFactor.Plate
- part_42.TopSurface = Enum.SurfaceType.Smooth
- part_42.RotVelocity = Vector3.new(0, 0, -0.002)
- part_42.Material = Enum.Material.Wood
- part_42.Size = Vector3.new(2, 0.4, 2)
- part_42.CFrame = CFrame.new(-17.21, 1.428, -18.97)* CFrame.Angles(1.5707978010178, 1.5707963705063, 0)
- part_42.Friction = 0.3
- part_42.BottomSurface = Enum.SurfaceType.Smooth
- local mesh_24 = Instance.new("CylinderMesh", part_42)
- local fire_39 = Instance.new("Fire", part_42)
- fire_39.Enabled = false
- fire_39.Heat = 25
- fire_39.Color = Color3.new(1, 0.694118, 0)
- fire_39.SecondaryColor = Color3.new(1, 0, 0)
- fire_39.Size = 30
- local slidingpart = Instance.new("Part", car)
- slidingpart.Velocity = Vector3.new(-0.011, 0.001, -0.01)
- slidingpart.FormFactor = Enum.FormFactor.Plate
- slidingpart.Transparency = 1
- slidingpart.TopSurface = Enum.SurfaceType.Weld
- slidingpart.RotVelocity = Vector3.new(0, 0, -0.002)
- slidingpart.Size = Vector3.new(12, 0.4, 9)
- slidingpart.Name = "SlidingPart"
- slidingpart.CFrame = CFrame.new(-12.21, 0.228, -14.87)* CFrame.Angles(-3.1415913105011, -5.0431111731086e-007, 3.1415779590607)
- slidingpart.BrickColor = BrickColor.new("Bright blue")
- slidingpart.Friction = 0.1
- slidingpart.BottomSurface = Enum.SurfaceType.Smooth
- local fire_40 = Instance.new("Fire", slidingpart)
- fire_40.Enabled = false
- fire_40.Heat = 25
- fire_40.Color = Color3.new(1, 0.694118, 0)
- fire_40.SecondaryColor = Color3.new(1, 0, 0)
- fire_40.Size = 30
- local wheel_4 = Instance.new("Model", car)
- wheel_4.Name = "Wheel"
- local part_43 = Instance.new("Part", wheel_4)
- part_43.Velocity = Vector3.new(-0.008, -0.011, -0.01)
- part_43.FormFactor = Enum.FormFactor.Plate
- part_43.TopSurface = Enum.SurfaceType.Weld
- part_43.RotVelocity = Vector3.new(0, 0, -0.002)
- part_43.Material = Enum.Material.Wood
- part_43.Size = Vector3.new(2, 0.4, 2)
- part_43.CFrame = CFrame.new(-7.21, 1.429, -18.57)* CFrame.Angles(1.5707978010178, 1.5707963705063, 0)
- part_43.BrickColor = BrickColor.new("Really black")
- part_43.Friction = 0.3
- part_43.BottomSurface = Enum.SurfaceType.Weld
- local mesh_25 = Instance.new("CylinderMesh", part_43)
- mesh_25.Scale = Vector3.new(1.5, 1.5, 1.5)
- local fire_41 = Instance.new("Fire", part_43)
- fire_41.Enabled = false
- fire_41.Heat = 25
- fire_41.Color = Color3.new(1, 0.694118, 0)
- fire_41.SecondaryColor = Color3.new(1, 0, 0)
- fire_41.Size = 30
- local part_44 = Instance.new("Part", wheel_4)
- part_44.Velocity = Vector3.new(-0.008, -0.011, -0.01)
- part_44.FormFactor = Enum.FormFactor.Plate
- part_44.TopSurface = Enum.SurfaceType.Smooth
- part_44.RotVelocity = Vector3.new(0, 0, -0.002)
- part_44.Material = Enum.Material.Wood
- part_44.Size = Vector3.new(2, 0.4, 2)
- part_44.CFrame = CFrame.new(-7.21, 1.429, -18.97)* CFrame.Angles(1.5707978010178, 1.5707963705063, 0)
- part_44.Friction = 0.3
- part_44.BottomSurface = Enum.SurfaceType.Smooth
- local mesh_26 = Instance.new("CylinderMesh", part_44)
- local fire_42 = Instance.new("Fire", part_44)
- fire_42.Enabled = false
- fire_42.Heat = 25
- fire_42.Color = Color3.new(1, 0.694118, 0)
- fire_42.SecondaryColor = Color3.new(1, 0, 0)
- fire_42.Size = 30
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