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- _G.Enabled = true
- if not _G.Enabled then
- d()
- end
- local camera = game.Workspace.CurrentCamera
- local screensize = camera.ViewportSize
- local updater = game:GetService("ReplicatedStorage").CustomiseBooth
- function update(text)
- local args = {
- [1] = "Update",
- [2] = {
- ["DescriptionText"] = text,
- ["ImageId"] = 0
- }
- }
- updater:FireServer(unpack(args))
- end
- local shirtpooll = {"🧀", "👛", "💚", "🐋"}
- local shirtpool = {
- ["🧀"] = "🔔",
- ["👛"] = "🔴",
- ["💚"] = "🌳",
- ["🐋"] = "🔵",
- }
- local colours = {
- ["🖤"] = {0, 0, 0},
- ["💿"] = {192, 192, 192},
- ["🌑"] = {128, 128, 128},
- ["🤍"] = {255, 255, 255},
- ["🍒"]= {128, 0, 0},
- ["❤️"] = {255, 0, 0},
- ["💜"] = {128, 0, 128},
- ["🌸"] = {255, 0, 255},
- ["🌳"] = {0, 128, 0},
- ["📗"] = {0, 255, 0},
- ["🦖"] = {128, 128, 0},
- ["🍋"] = {255, 255, 0},
- ["🔵"] = {0, 0, 128},
- ["📘"] = {0, 0, 255},
- ["🧪"] = {0, 128, 128},
- ["🐋"] = {0, 255, 255},
- }
- function getcolorforrange(r, g, b)
- local closestint = 100000000000000000
- local closestcolour = ""
- for i, colour in pairs(colours) do
- local totalint = ((r - colour[1])^2) + ((g - colour[2])^2) + ((b - colour[3])^2) ^ (1/2)
- if totalint < closestint then
- closestint = totalint
- closestcolour = i
- end
- end
- return closestcolour
- end
- local mx = 61
- local my = 30
- while _G.Enabled do
- local topost = ""
- for y=1, screensize.y, math.floor(screensize.y / my) do
- for x=1, screensize.x, math.floor(screensize.x / mx) do
- local ray = camera:ScreenPointToRay(x, y)
- local rayResult = game.Workspace:Raycast(ray.Origin, ray.Direction * 5000)
- local rc
- if rayResult then
- local ri = rayResult.Instance
- if ri.Parent:FindFirstChild("Shirt") then
- if ri.Parent:FindFirstChild("snes") then
- local sc = ri.Parent.snes.Value
- topost = topost .. shirtpooll[sc]
- else
- local sval = Instance.new("IntValue")
- sval.Name = "snes"
- sval.Parent = rayResult.Instance.Parent
- sval.Value = math.random(1, #shirtpooll)
- topost = topost .. shirtpooll[sval.Value]
- end
- elseif ri.Parent:FindFirstChild("Pants") then
- if ri.Parent:FindFirstChild("snes") then
- local sc = ri.Parent.snes.Value
- topost = topost .. shirtpool[shirtpooll[sc]]
- else
- local sval = Instance.new("IntValue")
- sval.Name = "snes"
- sval.Parent = rayResult.Instance.Parent
- sval.Value = math.random(1, #shirtpooll)
- topost = topost .. shirtpool[shirtpooll[sval.Value]]
- end
- else
- rc = ri.Color
- topost = topost .. getcolorforrange(rc.R * 255, rc.G * 255, rc.B * 255)
- end
- else
- topost = topost .. "📘"
- end
- end
- topost = topost .. "\n"
- end
- coroutine.wrap(update)(topost)
- task.wait(.03)
- end
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