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coinwalk

snowybot 3.14

Mar 12th, 2023
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  1. var mango = parseFloat(document.getElementById('pct_balance').value);
  2. var ying = parseFloat(document.getElementById('pct_balance').value);
  3. document.getElementById('pct_chance').value = 49.5;
  4. document.getElementById('pct_payout').value = 2;
  5. var div = 8000;
  6. var troll = ((mango/div).toFixed(8));
  7. var hertz = troll;
  8. var earnpoint = (mango*7);
  9. var real = troll;
  10. var flank = 6.9;
  11. var under = 2.9;
  12. var claim = (troll*10);
  13. var krux = (troll*6.9);
  14. var ingot = 1;
  15. var nolta = false;
  16. var gunkybutt = mango;
  17. var crazy = mango;
  18. var utter = mango;
  19. var noddy = real;
  20. var torn = mango;
  21. var wild = mango;
  22. var min = mango;
  23. var mad = 0;
  24. var gunk = mango;
  25. var dad = 0;
  26. var smite = false;
  27. var bonza = false;
  28. var axe = 0;
  29. var trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  30. var duel = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  31. Math.fmod = function (ant,bayt) { return Number((ant - (Math.floor(ant / bayt) * bayt)).toPrecision(8));}
  32.  
  33. function dobet() {
  34. console.clear();
  35. document.getElementById('pct_chance').value = 49.5;
  36. document.getElementById('pct_payout').value = 2;
  37. trick = document.getElementById('me').firstChild.lastChild.firstChild.childNodes[5].textContent
  38. if ((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result win me ")){
  39. utter = utter+(parseFloat(hertz));
  40. axe = axe+(parseFloat(hertz));
  41. duel = trick;
  42. }else if (((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose me "))||((!(trick==duel))&&(document.getElementById('me').firstChild.lastChild.firstChild.className=="result lose imp me "))) {
  43. utter = utter-(parseFloat(hertz));
  44. axe = axe+(parseFloat(hertz));
  45. duel = trick;
  46. }
  47. if (real==null){
  48. real = parseFloat(hertz);
  49. }
  50. if ((utter>(crazy+(hertz*flank)))&&(utter>gunkybutt)) {
  51. real = hertz*2;
  52. hertz = hertz*2;
  53. flank = 4.9;
  54. under = 4.9;
  55. nolta = true;
  56. mad = mad+1;
  57. crazy = parseFloat(utter);
  58. }
  59. if ((utter>(crazy+(hertz*flank)))&&(utter<gunkybutt)) {
  60. real = hertz*2;
  61. hertz = hertz*2;
  62. flank = 4.9;
  63. under = 4.9;
  64. mad = mad+1;
  65. crazy = parseFloat(utter);
  66. }
  67. if ((utter<(crazy-(hertz*under)))&&(!!nolta)&&(mad<2)) {
  68. real = hertz*2;
  69. hertz = hertz*2;
  70. ingot = 1;
  71. flank = 4.9;
  72. under = 4.9;
  73. mad = mad+1;
  74. crazy = parseFloat(utter);
  75. }
  76. if ((utter<(crazy-(hertz*under)))&&(!nolta)&&(mad<2)) {
  77. real = hertz*2;
  78. hertz = hertz*2;
  79. ingot = 0;
  80. flank = 4.9;
  81. under = 4.9;
  82. mad = mad+1;
  83. crazy = parseFloat(utter);
  84. }
  85. if ((utter<(crazy-(hertz*under)))&&(mad>=2)) {
  86. crazy = ((Math.floor(utter/claim))*claim);
  87. gunk = ((Math.floor(utter/claim))*claim);
  88. troll = (((parseFloat(utter))/div).toFixed(8));
  89. claim = (troll*10);
  90. krux = (troll*6.9);
  91. ingot = 1;
  92. mad = 0;
  93. flank = 4.9;
  94. under = 4.9;
  95. real = troll*2;
  96. hertz = troll*2;
  97. bonza = true;
  98. }
  99. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter<(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  100. crazy = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  101. gunkybutt = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  102. flank = 6.9;
  103. ingot = 1;
  104. mad = 0;
  105. bonza = false;
  106. nolta = false;
  107. under = 2.9;
  108. smite = false;
  109. real = troll;
  110. hertz = troll;
  111. }
  112. if ((utter>=(gunkybutt+(claim*ingot)))&&(utter>(gunkybutt+(((Math.floor((utter-gunkybutt)/claim))*claim)+krux)))) {
  113. crazy = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  114. gunkybutt = gunkybutt+((Math.floor((utter-gunkybutt)/claim))*claim);
  115. flank = 4.9;
  116. ingot = 1;
  117. mad = 0;
  118. bonza = false;
  119. nolta = false;
  120. under = 4.9;
  121. smite = false;
  122. real = troll*2;
  123. hertz = troll*2;
  124. }
  125. if ((utter>=(gunk+(claim*ingot)))&&(utter<(((Math.floor(utter/claim))*claim)+krux))&&(!!bonza)) {
  126. crazy = ((Math.floor(utter/claim))*claim);
  127. gunk = ((Math.ceil(utter/claim))*claim);
  128. troll = (((parseFloat(utter))/div).toFixed(8));
  129. claim = (troll*10);
  130. krux = (troll*6.9);
  131. flank = 6.9;
  132. ingot = 1;
  133. nolta = false;
  134. under = 2.9;
  135. mad = 0;
  136. bonza = false;
  137. smite = false;
  138. real = troll;
  139. hertz = troll;
  140. }
  141. if ((utter>=(gunk+(claim*ingot)))&&(utter>(((Math.floor(utter/claim))*claim)+krux))&&(!!bonza)) {
  142. crazy = ((Math.floor(utter/claim))*claim);
  143. gunk = ((Math.ceil(utter/claim))*claim);
  144. troll = (((parseFloat(utter))/div).toFixed(8));
  145. claim = (troll*10);
  146. krux = (troll*6.9);
  147. flank = 4.9;
  148. ingot = 1;
  149. mad = 0;
  150. bonza = false;
  151. smite = false;
  152. nolta = false;
  153. under = 4.9;
  154. real = troll*2;
  155. hertz = troll*2;
  156. }
  157. if ((utter>=(gunk+(troll*100)))&&(utter>(((Math.floor(utter/claim))*claim)+krux))) {
  158. crazy = ((Math.floor(utter/claim))*claim);
  159. gunk = ((Math.floor(utter/claim))*claim);
  160. gunkybutt = ((Math.floor(utter/claim))*claim);
  161. troll = (((parseFloat(utter))/div).toFixed(8));
  162. claim = (troll*10);
  163. krux = (troll*6.9);
  164. flank = 4.9;
  165. ingot = 1;
  166. mad = 0;
  167. bonza = false;
  168. smite = false;
  169. nolta = false;
  170. under = 4.9;
  171. real = troll*2;
  172. hertz = troll*2;
  173. }
  174. if ((utter>=(gunk+(troll*100)))&&(utter<(((Math.floor(utter/claim))*claim)+krux))) {
  175. crazy = ((Math.floor(utter/claim))*claim);
  176. gunk = ((Math.floor(utter/claim))*claim);
  177. gunkybutt = ((Math.floor(utter/claim))*claim);
  178. troll = (((parseFloat(utter))/div).toFixed(8));
  179. claim = (troll*10);
  180. krux = (troll*6.9);
  181. flank = 6.9;
  182. ingot = 1;
  183. mad = 0;
  184. bonza = false;
  185. smite = false;
  186. nolta = false;
  187. under = 2.9;
  188. real = troll;
  189. hertz = troll;
  190. }
  191. if ((utter>earnpoint)||(utter<(axe/100))) {
  192. return;
  193. }
  194. if (utter>wild) {
  195. wild = parseFloat(utter);
  196. }
  197. if (utter<min) {
  198. min = parseFloat(utter);
  199. }
  200. var freak = ((utter-torn).toFixed(8));
  201. console.log("balance made");
  202. console.log(freak);
  203. console.log("biggest balance");
  204. console.log((parseFloat(wild)).toFixed(8));
  205. console.log("lowest balance");
  206. console.log((parseFloat(min)).toFixed(8));
  207. parseFloat(document.getElementById('pct_bet').value = ((real*1).toFixed(8)));
  208. parseFloat(document.getElementById('pct_profit').value = ((real*1).toFixed(8)));
  209. if (trick==duel){
  210. $('#a_lo').click();
  211. }
  212. }
  213. setInterval(() => dobet(), 1);
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