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The Beast

Jul 5th, 2018
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  1. plr = game.Players.LocalPlayer
  2. repeat wait() until plr.Character
  3. char = plr.Character
  4.  
  5.  
  6. local music = Instance.new("Sound",char)
  7. music.SoundId = "rbxassetid://1108121844"
  8. music.Volume = 4
  9. music.Name = "Flee the Beast"
  10. music.Looped = true
  11. music:Play()
  12. local glitch = Instance.new("Sound",char)
  13. glitch.SoundId = "rbxassetid://1846449729"
  14. glitch.Volume = 10
  15. gLiTcHiNg = false
  16. cantwitch2 = true
  17.  
  18. local PlayerSize = 1
  19. local FT,RA,LA,RL,LL = Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh"),Instance.new("SpecialMesh")
  20. FT.MeshId,FT.Scale = "rbxasset://fonts/torso.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  21. RA.MeshId,RA.Scale = "rbxasset://fonts/rightarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  22. LA.MeshId,LA.Scale = "rbxasset://fonts/leftarm.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  23. RL.MeshId,RL.Scale = "rbxasset://fonts/rightleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  24. LL.MeshId,LL.Scale = "rbxasset://fonts/leftleg.mesh",Vector3.new(PlayerSize,PlayerSize,PlayerSize)
  25. tors = char.Torso
  26. ra = char["Right Arm"]
  27. la = char["Left Arm"]
  28. rl = char["Right Leg"]
  29. ll = char["Left Leg"]
  30. unknown = false
  31. VALUE1 = false
  32.  
  33. function swait(num)
  34. if num==0 or num==nil then
  35. game:service'RunService'.Stepped:wait(0)
  36. else
  37. for i=0,num do
  38. game:service'RunService'.Stepped:wait(0)
  39. end
  40. end
  41. end
  42.  
  43. local hammer = Instance.new("Part",char)
  44. hammer.Name = "=)"
  45. hammer.BrickColor = BrickColor.new("Burnt Sienna")
  46. hammer.CanCollide = false
  47. local mesh = Instance.new("FileMesh",hammer)
  48. mesh.MeshId = "rbxassetid://441777476"
  49. local weld = Instance.new("Weld",hammer)
  50. weld.Part0 = hammer
  51. weld.Part1 = char["Right Arm"]
  52. weld.C0 = CFrame.new(0.53427887, 0.0824890137, 0.828866005, -0.0282820072, 0.0527296551, 0.998208225, 0.999409139, 0.0210088696, 0.0272062402, -0.0195367821, 0.998380959, -0.0532930307)
  53. death = Instance.new("Sound",char)
  54. death.SoundId = "rbxassetid://1007368252"
  55. death.Volume = 4
  56. attacking = false
  57.  
  58. hammer.Touched:connect(function(hit)
  59. local human = hit.Parent:FindFirstChildOfClass("Humanoid")
  60. if human and human.Parent.Name ~= plr.Name then
  61. human.Health = 0
  62. death:Play()
  63. else
  64.  
  65.  
  66.  
  67. end
  68. end)
  69.  
  70. coroutine.wrap(function()
  71. while true do
  72. wait()
  73. local chance = math.random(0,10000)/10
  74. if chance <= 5 and cantwitch2 and not unknown then
  75. gLiTcHiNg = true
  76. for i = 1, math.random(25,75) do
  77. swait()
  78. FT.Parent = tors
  79. RA.Parent = ra
  80. LA.Parent = la
  81. RL.Parent = rl
  82. LL.Parent = ll
  83. music:Pause()
  84. glitch:Resume()
  85. for _,v in next, char:GetDescendants() do
  86. if(v:IsA'DataModelMesh')then
  87. v.Offset = Vector3.new(math.random(-20,20)/100,math.random(-20,20)/100,math.random(-20,20)/100)
  88. end
  89. if (v:IsA'Part') then
  90. v.Material = Enum.Material.Neon
  91. v.BrickColor = BrickColor.Random()
  92. end
  93. end
  94. end
  95. VALUE1 = false
  96. glitch:Pause()
  97. music:Resume()
  98. FT.Parent = nil
  99. RA.Parent = nil
  100. LA.Parent = nil
  101. RL.Parent = nil
  102. LL.Parent = nil
  103. for _,v in next, char:GetDescendants() do
  104. if(v:IsA'DataModelMesh')then
  105. v.Offset = Vector3.new(0,0,0)
  106. end
  107. if (v:IsA'Part') then
  108. v.Material = Enum.Material.Plastic
  109. end
  110. end
  111. ra.BrickColor = char["Body Colors"].RightArmColor
  112. la.BrickColor = char["Body Colors"].LeftArmColor
  113. ll.BrickColor = char["Body Colors"].LeftLegColor
  114. rl.BrickColor = char["Body Colors"].RightLegColor
  115. char.Head.BrickColor = char["Body Colors"].HeadColor
  116. char.Torso.BrickColor = char["Body Colors"].TorsoColor
  117. hammer.BrickColor = BrickColor.new("Burnt Sienna")
  118. end
  119. end
  120. end)()
  121.  
  122. local player = game.Players.LocalPlayer
  123.  
  124.  
  125. local chara = workspace:WaitForChild(player.Name)
  126. local human = chara.Humanoid
  127. local neck = Instance.new("Weld",char)
  128. neck.Part0 = char.Torso
  129. neck.Part1 = char.Head
  130. neck.C0 = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  131. local human2 = Instance.new("Weld",char)
  132. human2.Part0 = char.HumanoidRootPart
  133. human2.Part1 = char.Torso
  134. human2co = CFrame.new(0, 0, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  135. necc = CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  136. local rhandclone = game.Players.LocalPlayer.Character.Torso["Right Shoulder"]:Clone()
  137. local rhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  138. rhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  139. rhandweld.Part1 = game.Players.LocalPlayer.Character["Right Arm"]
  140. rhandweld.C0 = CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  141. local lhandclone = game.Players.LocalPlayer.Character.Torso["Left Shoulder"]:Clone()
  142. local lhandweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  143. lhandweld.Part0 = game.Players.LocalPlayer.Character.Torso
  144. lhandweld.Part1 = game.Players.LocalPlayer.Character["Left Arm"]
  145. lhandweld.C0 = CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1)
  146. local llegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  147. llegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  148. llegweld.Part1 = game.Players.LocalPlayer.Character["Left Leg"]
  149. llegweld.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0) * CFrame.new(0,-1,0)
  150. local rlegclone = game.Players.LocalPlayer.Character.Torso["Right Hip"]:Clone()
  151. game.Players.LocalPlayer.Character.Torso["Right Hip"]:Remove()
  152. local rlegweld = Instance.new("Weld", game.Players.LocalPlayer.Character.Torso)
  153. rlegweld.Part0 = game.Players.LocalPlayer.Character.Torso
  154. rlegweld.Part1 = game.Players.LocalPlayer.Character["Right Leg"]
  155. rlegweld.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0) * CFrame.new(0,-1,0)
  156. mouse = plr:GetMouse()
  157.  
  158. cananimate = true
  159. pose = "Standing"
  160. local speed = 0
  161.  
  162. char.Humanoid.Running:connect(function(s)
  163. speed = s
  164. end)
  165.  
  166. local update = game:GetService("RunService")
  167. update.RenderStepped:connect(function()
  168. local ray = Ray.new(chara.Torso.Position, (chara.Torso.Position - Vector3.new(0,9999999,0)).unit * 300)
  169. local p, position = game.Workspace:FindPartOnRay(ray, char, true, false)
  170. local dis = (chara.Torso.Position - position).magnitude
  171. if dis > 3.8 and chara.Torso.Velocity.Y > 0 then
  172. pose = "Jumping"
  173. end
  174. if dis> 3.8 and chara.Torso.Velocity.Y < 0 then
  175. pose = "Falling"
  176. end
  177. if dis < 3.8 and speed == 0 then
  178. pose = "Standing"
  179. end
  180. if dis < 3.8 and speed > 0 then
  181. pose = "Walking"
  182. end
  183. end)
  184. canuse = true
  185. -- Attacks
  186.  
  187. function HammerSmack()
  188. if canuse then
  189. canuse = false
  190. cananimate = false
  191. for i = 0,1 ,0.03 do
  192. human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.850277185, 0, -0.52633512, 0, 0.999997854, 0, 0.52633512, 0, 0.850277185),i)
  193. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.47769165, 0.137271881, -1.80979156, 0.687817335, -0.725883842, 0.000350162387, -0.327454954, -0.310713172, -0.892317593, 0.647827566, 0.613636792, -0.451408178),i)
  194. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.908752441, 0.236808777, -1.1756897, 0.773740709, 0.445976228, -0.449919999, -0.445980161, -0.120929226, -0.886835814, -0.449919194, 0.88683027, 0.10532935),i)
  195. game:GetService("RunService").RenderStepped:wait()
  196. end
  197. attacking = true
  198. for i = 0,1 ,0.07 do
  199. human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.850277185, 0, -0.52633512, 0, 0.999997854, 0, 0.52633512, 0, 0.850277185):inverse(),i)
  200. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(-0.0469970703, 0.329731941, -1.36965942, 0.351205111, 0.933510959, 0.0721143931, 0.615108013, -0.171972081, -0.769459128, -0.705901742, 0.314593941, -0.634611845),i)
  201. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.49530029, 0.0581922531, -1.65426636, 0.687817276, -0.725883722, 0.000350162387, -0.327454925, -0.310713112, -0.892317533, 0.647827506, 0.613636732, -0.451408029),i)
  202. game:GetService("RunService").RenderStepped:wait()
  203. end
  204. cananimate = true
  205. attacking = false
  206. canuse = true
  207. end
  208. end
  209. targetted = nil
  210. crosshair = Instance.new("BillboardGui",char)
  211. crosshair.Size = UDim2.new(10,0,10,0)
  212. crosshair.Enabled = false
  213. crosshair.AlwaysOnTop = true
  214. imgl = Instance.new("ImageLabel",crosshair)
  215. imgl.Position = UDim2.new(0,0,0,0)
  216. imgl.Size = UDim2.new(1,0,1,0)
  217. imgl.Image = "rbxassetid://1165138836"
  218. imgl.BackgroundTransparency = 1
  219. imgl.ImageColor3 = Color3.new(1,0,0)
  220. function TargetSelect(person)
  221. local dd=coroutine.wrap(function()
  222. if targetted ~= person then
  223. targetted = person
  224. crosshair.Adornee = targetted.Torso or targetted.HumanoidRootPart
  225. crosshair.Enabled = true
  226. for i = 0,9,1 do
  227. wait(.01)
  228. crosshair.Size = UDim2.new(13-i,0,13-i,0)
  229. end
  230. end
  231. end)
  232. dd()
  233. end
  234. -- Thanks CK! :)
  235. function LockOn()
  236. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  237. TargetSelect(mouse.Target.Parent)
  238. print("You have targetted as your enemy:")
  239. print(mouse.Target.Parent)
  240. lock=Instance.new("Sound",targetted.Head)
  241. lock.Pitch = .8
  242. lock.Volume = .3
  243. lock.Name = "lock"
  244. lock:Play()
  245. else end
  246. end
  247.  
  248. local bloody = Instance.new("Sound",char)
  249. bloody.SoundId = "rbxassetid://429400881"
  250. bloody.Volume = 4
  251.  
  252. function TeleportBehindAPlayer()
  253. char.Torso.CFrame = targetted.Torso.CFrame + Vector3.new(0,0,-5)
  254. end
  255. function HeadSmash()
  256. if canuse then
  257. char.Torso.CFrame = targetted.Torso.CFrame + Vector3.new(0,0,-3)
  258. cananimate = false
  259. canuse = false
  260. for i,v in pairs(targetted:GetChildren()) do
  261. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  262. v.Anchored = true
  263. end
  264. end
  265. for i = 0,1 ,0.03 do
  266. human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.850277185, 0, -0.52633512, 0, 0.999997854, 0, 0.52633512, 0, 0.850277185),i)
  267. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-0.47769165, 0.137271881, -1.80979156, 0.687817335, -0.725883842, 0.000350162387, -0.327454954, -0.310713172, -0.892317593, 0.647827566, 0.613636792, -0.451408178),i)
  268. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(0.908752441, 0.236808777, -1.1756897, 0.773740709, 0.445976228, -0.449919999, -0.445980161, -0.120929226, -0.886835814, -0.449919194, 0.88683027, 0.10532935),i)
  269. game:GetService("RunService").RenderStepped:wait()
  270. end
  271. local decal = Instance.new("Decal",targetted.Torso)
  272. decal.Texture = "http://www.roblox.com/asset/?id=1242655587"
  273. decal.Face = "Top"
  274. targetted:BreakJoints()
  275. targetted.Head:Destroy()
  276. bloody:Play()
  277. for i = 0,1 ,0.07 do
  278. human2.C0 = human2.C0:lerp(CFrame.new(0, 0, 0, 0.850277185, 0, -0.52633512, 0, 0.999997854, 0, 0.52633512, 0, 0.850277185):inverse(),i)
  279. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(-0.0469970703, 0.329731941, -1.36965942, 0.351205111, 0.933510959, 0.0721143931, 0.615108013, -0.171972081, -0.769459128, -0.705901742, 0.314593941, -0.634611845),i)
  280. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.49530029, 0.0581922531, -1.65426636, 0.687817276, -0.725883722, 0.000350162387, -0.327454925, -0.310713112, -0.892317533, 0.647827506, 0.613636732, -0.451408029),i)
  281. game:GetService("RunService").RenderStepped:wait()
  282. end
  283. for i,v in pairs(targetted:GetChildren()) do
  284. if v.ClassName == "Part" or v.ClassName == "MeshPart" then
  285. v.Anchored = false
  286. end
  287. end
  288. canuse = true
  289. cananimate = true
  290. end
  291. end
  292. mouse.Button1Down:connect(function()
  293. HammerSmack()
  294. end)
  295. mouse.KeyDown:connect(function(k)
  296. if k == "t" then
  297. LockOn()
  298. end
  299. if k == "q" and targetted ~= nil then
  300. TeleportBehindAPlayer()
  301. end
  302. if k == "r" and targetted ~= nil then
  303. HeadSmash()
  304. end
  305. end)
  306.  
  307.  
  308. local BODY = {}
  309. LeftArm = char["Left Arm"]
  310. RightLeg = char["Right Leg"]
  311. LeftLeg = char["Left Leg"]
  312. for _, c in pairs(char:GetDescendants()) do
  313. if c:IsA("BasePart") and c.Name ~= "Handle" then
  314. if c ~= char.HumanoidRootPart and c ~= char.Torso and c ~= char.Head and c ~= char["Right Arm"] and c ~= LeftArm and c ~= RightLeg and c ~= LeftLeg then
  315. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  316. end
  317. table.insert(BODY,{c,c.Parent,c.Material,c.Color,c.Transparency})
  318. elseif c:IsA("JointInstance") then
  319. table.insert(BODY,{c,c.Parent,nil,nil,nil})
  320. end
  321. end
  322. for e = 1, #BODY do
  323. if BODY[e] ~= nil then
  324. local STUFF = BODY[e]
  325. local PART = STUFF[1]
  326. local PARENT = STUFF[2]
  327. local MATERIAL = STUFF[3]
  328. local COLOR = STUFF[4]
  329. local TRANSPARENCY = STUFF[5]
  330. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  331. PART.Material = MATERIAL
  332. PART.Color = COLOR
  333. PART.Transparency = TRANSPARENCY
  334. end
  335. PART.AncestryChanged:Connect(function()
  336. PART.Parent = PARENT
  337. end)
  338. end
  339. end
  340. function refit()
  341. char.Parent = workspace
  342. for e = 1, #BODY do
  343. if BODY[e] ~= nil then
  344. local STUFF = BODY[e]
  345. local PART = STUFF[1]
  346. local PARENT = STUFF[2]
  347. local MATERIAL = STUFF[3]
  348. local COLOR = STUFF[4]
  349. local TRANSPARENCY = STUFF[5]
  350. if PART.ClassName == "Part" and PART ~= char.HumanoidRootPart then
  351. PART.Material = MATERIAL
  352. PART.Color = COLOR
  353. PART.Transparency = TRANSPARENCY
  354. end
  355. if PART.Parent ~= PARENT then
  356. char:FindFirstChildOfClass("Humanoid"):remove()
  357. PART.Parent = PARENT
  358. Humanoid = Instance.new("Humanoid",char)
  359. end
  360. end
  361. end
  362. end
  363. char.Humanoid.Died:connect(function()
  364. refit()
  365. end)
  366.  
  367.  
  368.  
  369. -- Animations
  370. while true do
  371. wait()
  372. refit()
  373. if pose == "Standing" and cananimate then
  374. walking = false
  375. for i = 0,1 , 0.05 do
  376. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
  377. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0, 0, 1, -1.6395192e-43, 0, -1.6395192e-43, 1, 0, 0, 0, 1),i)
  378. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.499999523, -2.00000048, -9.53674316e-07, 0.970465422, 0, -0.241240621, 0, 1, 0, 0.241240621, 0, 0.970465422),i)
  379. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.499999523, -2.00000048, 0, 0.825716197, -3.35415825e-06, -0.564085841, -0.00202200096, 0.999993622, -0.00296577741, 0.564082265, 0.00358947273, 0.825710893),i)
  380. human2.C0 = human2.C0:lerp(human2co,i)
  381. neck.C0 = neck.C0:lerp(necc,i)
  382. update.RenderStepped:wait()
  383. end
  384. end
  385. if pose == "Walking" and cananimate then
  386. walking = true
  387. for i = 0,1 ,0.05 do
  388. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.168842316, -0.374614239, 1, 0, 0, 0, 0.662306964, -0.74923259, 0, 0.74923259, 0.662307084),i)
  389. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.12597847, 0.331827164, 1, 0, 0, 0, 0.748035073, 0.663659215, 0, -0.663659275, 0.748035014),i)
  390. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.67391682, -0.738807678, 0.99999994, 0, 0, 0, 0.673916757, -0.738807261, 0, 0.738807321, 0.673916817),i)
  391. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.67705727, 0.735931396, 1, 0, 0, 0, 0.677056909, 0.735930681, 0, -0.735930741, 0.677056968),i)
  392. human2.C0 = human2.C0:lerp(human2co,i)
  393. neck.C0 = neck.C0:lerp(necc,i)
  394. game:GetService("RunService").RenderStepped:wait()
  395. end
  396. walking = true
  397. for i = 0,1 ,0.05 do
  398. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.69855976, 0.715551376, 1, 0, 0, 0, 0.698559642, 0.715551734, 0, -0.715551794, 0.698559701),i)
  399. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.80723953, -0.590223312, 1, 0, 0, 0, 0.807239354, -0.590224087, 0, 0.590224147, 0.807239413),i)
  400. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.5, 0.216003418, 0.411518574, 1, 0, 0, 0, 0.567983389, 0.823040009, 0, -0.823040009, 0.567983389),i)
  401. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.5, 0.215018272, -0.41083622, 1, 0, 0, 0, 0.569954693, -0.821676135, 0, 0.821676135, 0.569954753),i)
  402. human2.C0 = human2.C0:lerp(human2co,i)
  403. neck.C0 = neck.C0:lerp(necc,i)
  404. game:GetService("RunService").RenderStepped:wait()
  405. end
  406. walking = true
  407. end
  408. if pose == "Jumping" and cananimate then
  409. walking = false
  410. for i = 0,1 , 0.05 do
  411. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(1.66472816, 0.166806221, 0, 0.840905726, -0.541181803, 0, 0.541181803, 0.840905726, 0, 0, 0, 1),i)
  412. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.69600487, 0.110276461, 0, 0.871529698, 0.490342826, 0, -0.490342826, 0.871529698, 0, 0, 0, 1),i)
  413. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.3247503, -0.419755459, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
  414. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
  415. human2.C0 = human2.C0:lerp(human2co,i)
  416. neck.C0 = neck.C0:lerp(CFrame.new(0, 1.5, 0, 1, 0, 0, 0, 0.917574883, -0.397562951, 0, 0.397562951, 0.917574883),i)
  417. update.RenderStepped:wait()
  418. end
  419. end
  420. if pose == "Falling" and cananimate then
  421. walking = false
  422. for i = 0,1 , 0.05 do
  423. rhandweld.C0 = rhandweld.C0:lerp(CFrame.new(2.00721169, 0.966965914, 0, -0.554754853, -0.832013845, 0, 0.832013845, -0.554754853, 0, 0, 0, 1),i)
  424. lhandweld.C0 = lhandweld.C0:lerp(CFrame.new(-1.87815094, 0.913155079, 0, -0.494452, 0.869204998, 0, -0.869204998, -0.494452, 0, 0, 0, 1),i)
  425. llegweld.C0 = llegweld.C0:lerp(CFrame.new(-0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
  426. rlegweld.C0 = rlegweld.C0:lerp(CFrame.new(0.5, -1.99999988, 0, 1, 0, 0, 0, 0.999999881, 0, 0, 0, 1),i)
  427. human2.C0 = human2.C0:lerp(human2co,i)
  428. neck.C0 = neck.C0:lerp(CFrame.new(0, 1.50154519, -0.248991966, 1, 0, 0, 0, 0.852542579, 0.522657752, 0, -0.522657752, 0.852542579),i)
  429. update.RenderStepped:wait()
  430. char.Humanoid.Health = math.huge
  431. char.Humanoid.MaxHealth = math.huge
  432. end
  433. end
  434. end
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