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- if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
- local Player,game,owner = owner,game
- local RealPlayer = Player
- do
- print("FE Compatibility code by Mokiros")
- local rp = RealPlayer
- script.Parent = rp.Character
- --RemoteEvent for communicating
- local Event = Instance.new("RemoteEvent")
- Event.Name = "UserInput_Event"
- --Fake event to make stuff like Mouse.KeyDown work
- local function fakeEvent()
- local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
- t.connect = t.Connect
- return t
- end
- --Creating fake input objects with fake variables
- local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
- local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
- local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
- CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
- end}
- --Merged 2 functions into one by checking amount of arguments
- CAS.UnbindAction = CAS.BindAction
- --This function will trigger the events that have been :Connect()'ed
- local function te(self,ev,...)
- local t = m[ev]
- if t and t._fakeEvent then
- for _,f in pairs(t.Functions) do
- f(...)
- end
- end
- end
- m.TrigEvent = te
- UIS.TrigEvent = te
- Event.OnServerEvent:Connect(function(plr,io)
- if plr~=rp then return end
- m.Target = io.Target
- m.Hit = io.Hit
- if not io.isMouse then
- local b = io.UserInputState == Enum.UserInputState.Begin
- if io.UserInputType == Enum.UserInputType.MouseButton1 then
- return m:TrigEvent(b and "Button1Down" or "Button1Up")
- end
- for _,t in pairs(CAS.Actions) do
- for _,k in pairs(t.Keys) do
- if k==io.KeyCode then
- t.Function(t.Name,io.UserInputState,io)
- end
- end
- end
- m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
- UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
- end
- end)
- Event.Parent = NLS([==[
- local Player = game:GetService("Players").LocalPlayer
- local Event = script:WaitForChild("UserInput_Event")
- local Mouse = Player:GetMouse()
- local UIS = game:GetService("UserInputService")
- local input = function(io,a)
- if a then return end
- --Since InputObject is a client-side instance, we create and pass table instead
- Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
- end
- UIS.InputBegan:Connect(input)
- UIS.InputEnded:Connect(input)
- local h,t
- --Give the server mouse data 30 times every second, but only if the values changed
- --If player is not moving their mouse, client won't fire events
- while wait(1/30) do
- if h~=Mouse.Hit or t~=Mouse.Target then
- h,t=Mouse.Hit,Mouse.Target
- Event:FireServer({isMouse=true,Target=t,Hit=h})
- end
- end]==],Player.Character)
- ----Sandboxed game object that allows the usage of client-side methods and services
- --Real game object
- local _rg = game
- --Metatable for fake service
- local fsmt = {
- __index = function(self,k)
- local s = rawget(self,"_RealService")
- if s then return s[k] end
- end,
- __newindex = function(self,k,v)
- local s = rawget(self,"_RealService")
- if s then s[k]=v end
- end,
- __call = function(self,...)
- local s = rawget(self,"_RealService")
- if s then return s(...) end
- end
- }
- local function FakeService(t,RealService)
- t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
- return setmetatable(t,fsmt)
- end
- --Fake game object
- local g = {
- GetService = function(self,s)
- return self[s]
- end,
- Players = FakeService({
- LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
- },"Players"),
- UserInputService = FakeService(UIS,"UserInputService"),
- ContextActionService = FakeService(CAS,"ContextActionService"),
- }
- rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
- g.service = g.GetService
- g.RunService = FakeService({
- RenderStepped = _rg:GetService("RunService").Heartbeat,
- BindToRenderStep = function(self,name,_,fun)
- self._btrs[name] = self.Heartbeat:Connect(fun)
- end,
- UnbindFromRenderStep = function(self,name)
- self._btrs[name]:Disconnect()
- end,
- },"RunService")
- setmetatable(g,{
- __index=function(self,s)
- return _rg:GetService(s) or typeof(_rg[s])=="function"
- and function(_,...)return _rg[s](_rg,...)end or _rg[s]
- end,
- __newindex = fsmt.__newindex,
- __call = fsmt.__call
- })
- --Changing owner to fake player object to support owner:GetMouse()
- game,owner = g,g.Players.LocalPlayer
- end
- --//Holiday Feelings//--
- print("Holiday Feelings")
- print("Made by vlad20020.")
- warn("This is holiday time!")
- print("Controls below ok")
- warn([[E - Hug
- Q - Throw some SCRAP
- F - Place a bighead
- C - TP
- Z - Sit]])
- local plr = game:GetService("Players").LocalPlayer
- local plrg = plr.PlayerGui
- local mouse = plr:GetMouse()
- local char = plr.Character
- local h = char:FindFirstChild("Head")
- local t = char:FindFirstChild("Torso")
- local ra = char:FindFirstChild("Right Arm")
- local la = char:FindFirstChild("Left Arm")
- local rl = char:FindFirstChild("Right Leg")
- local ll = char:FindFirstChild("Left Leg")
- local rs = t:FindFirstChild("Right Shoulder")
- local ls = t:FindFirstChild("Left Shoulder")
- local rh = t:FindFirstChild("Right Hip")
- local lh = t:FindFirstChild("Left Hip")
- local nec = t.Neck
- local rut = char.HumanoidRootPart
- local rutj = rut.RootJoint
- local hum = char:FindFirstChildOfClass("Humanoid")
- local cf1 = nec.C1
- local cf2 = rutj.C1
- local cf3 = rs.C1
- local cf4 = ls.C1
- local cf5 = rh.C1
- local cf6 = lh.C1
- local cf01 = nec.C0
- local cf02 = rutj.C0
- local cf03 = rs.C0
- local cf04 = ls.C0
- local cf05 = rh.C0
- local cf06 = lh.C0
- local p0,p1 = nec.Part0,nec.Part1
- local rsp0,rsp1 = rs.Part0,rs.Part1
- local lsp0,lsp1 = ls.Part0,ls.Part1
- local rhp0,rhp1 = rh.Part0,rh.Part1
- local lhp0,lhp1 = lh.Part0,lh.Part1
- local aa = 10
- local aaa = aa*3
- local change = 0
- local lchange = 0
- local sine = 1
- local hugtime = 1
- local anim = "idle"
- local animspeed = .005
- local animspeed1 = 1.5
- local walkanimspeed = .1
- local walkspeed = 16
- local sumthin = walkspeed/8
- local idlenum = 0
- local lsvol = 2.5
- local whenbored = math.random(2,6)
- local rad = math.rad
- local huge = math.huge
- local using = false
- local hugging = false
- local lookinaround = false
- local aiming = false
- local sitting = false
- local furmode = false
- local landed = false
- local readytoland = false
- local cangrabthecorner = false
- local grabbedc = false
- local qui = Enum.EasingStyle.Quint
- local io = Enum.EasingDirection.InOut
- local tweens = game:GetService("TweenService")
- local debrs = game:GetService("Debris")
- local gifts = {"rbxassetid://1047998","rbxassetid://1047998","rbxassetid://1047998","rbxassetid://1047998","rbxassetid://1047998"}
- local spart
- local phit
- local cos = math.cos
- local sin = math.sin
- local tan = math.tan
- local ray = Ray.new
- local v3 = Vector3.new
- cff5 = cf5 * CFrame.Angles(rad(2),rad(3),rad(0))
- cff6 = cf6 * CFrame.Angles(rad(2),rad(-3),rad(0))
- if plr.UserId == 90745958 or plr.UserId == 62574108 then
- furmode = true
- end
- if furmode then
- hugtime = 2.5
- print("owo uwu")
- end
- local effpart = Instance.new("Part") effpart.Size = Vector3.new(2,.1,1) effpart.Massless = true effpart.Transparency = 1 effpart.CanCollide = false effpart.Anchored = false effpart.Parent = char
- local grabpart = Instance.new("Part") grabpart.Size = Vector3.new(.1,.1,.1) grabpart.Massless = true grabpart.Transparency = 1 grabpart.CanCollide = false grabpart.Anchored = false grabpart.Material = "Neon" grabpart.Parent = char
- local pweld = Instance.new("Weld",effpart) pweld.Part0 = t pweld.Part1 = effpart pweld.C0 = CFrame.new(0,-2.2,-.5)
- local gweld = Instance.new("Weld",grabpart) gweld.Part0 = rut gweld.Part1 = grabpart gweld.C0 = CFrame.new(0,3,-1.4)
- local lsound = Instance.new("Sound",effpart) lsound.Volume = lsvol lsound.SoundId = "rbxassetid://1161221108"
- --//ArmJointParts~//--
- local tpr = Instance.new("Part",t) tpr.Size = Vector3.new(.1,.1,.1) tpr.CanCollide = false tpr.Transparency = 1 tpr.Locked = true
- local tpl = Instance.new("Part",t) tpl.Size = Vector3.new(.1,.1,.1) tpl.CanCollide = false tpl.Transparency = 1 tpl.Locked = true
- local tprw = Instance.new("Weld",t) tprw.Part0 = t tprw.Part1 = tpr tprw.C0 = CFrame.new(1,.5,0)
- local tplw = Instance.new("Weld",t) tplw.Part0 = t tplw.Part1 = tpl tplw.C0 = CFrame.new(-1,.5,0)
- --
- local rapr = Instance.new("Part",ra) rapr.Size = Vector3.new(.1,.1,.1) rapr.CanCollide = false rapr.Transparency = 1 rapr.Locked = true
- local lapl = Instance.new("Part",la) lapl.Size = Vector3.new(.1,.1,.1) lapl.CanCollide = false lapl.Transparency = 1 lapl.Locked = true
- local raprw = Instance.new("Weld",ra) raprw.Part0 = ra raprw.Part1 = rapr raprw.C0 = CFrame.new(-.5,.5,0)
- local laplw = Instance.new("Weld",la) laplw.Part0 = la laplw.Part1 = lapl laplw.C0 = CFrame.new(.5,.5,0)
- --/JointsWelds~//--
- local rsw = Instance.new("Weld",ra) rsw.Part0 = tpr rsw.Part1 = nil --Right Shoulder
- local lsw = Instance.new("Weld",la) lsw.Part0 = tpl lsw.Part1 = nil --Left Shoulder
- local bil = Instance.new("BillboardGui",char) bil.Name = "ChatFunc" bil.Adornee = h bil.Size = UDim2.new(1,0,1,0) bil.StudsOffset = Vector3.new(0,2,0)
- local effects = Instance.new("Model",char) effects.Name = "Effects"
- local noanim = true
- if noanim then
- if char:WaitForChild("Animate",1.5) then
- char.Animate:Destroy()
- end
- for i,v in pairs(hum:GetPlayingAnimationTracks()) do
- v:Stop(0)
- v:AdjustSpeed(0)
- v:AdjustWeight(math.huge)
- v.TimePosition = 0
- v:Destroy()
- end
- wait()
- if hum:FindFirstChildOfClass("Animator") then
- char.Humanoid.Animator:Destroy()
- end
- end
- function swait(num)
- game:GetService("RunService").Stepped:Wait()
- end
- function remove(instanc,timee)
- debrs:AddItem(instanc,timee)
- end
- function dest(hit,type)
- if hit:IsA("Seat") or hit:IsA("VehicleSeat") then
- hit.Parent = nil
- end
- hit:ClearAllChildren()
- hit.Anchored = false hit.CanCollide = true
- if hit:IsA("Part") then
- hit.FormFactor = "Custom"
- end
- hit.Size = v3(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
- hit.CFrame = hit.CFrame * CFrame.new(hit.Size.x/2,hit.Size.y/2,hit.Size.z/2)
- local clone = hit:Clone() clone.Parent = workspace
- local clone1 = hit:Clone() clone1.Parent = workspace
- local clone2 = hit:Clone() clone2.Parent = workspace
- local clone3 = hit:Clone() clone3.Parent = workspace
- local clone4 = hit:Clone() clone4.Parent = workspace
- local clone5 = hit:Clone() clone5.Parent = workspace
- local clone6 = hit:Clone() clone6.Parent = workspace
- clone.CFrame = hit.CFrame * CFrame.new(0,-hit.Size.y,0)
- clone1.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,-hit.Size.y,0)
- clone2.CFrame = hit.CFrame * CFrame.new(-hit.Size.x,0,0)
- clone3.CFrame = hit.CFrame * CFrame.new(0,0,-hit.Size.z)
- clone4.CFrame = clone.CFrame * CFrame.new(0,0,-clone.Size.z)
- clone5.CFrame = clone1.CFrame * CFrame.new(0,0,-clone1.Size.z)
- clone6.CFrame = clone2.CFrame * CFrame.new(0,0,-clone2.Size.z)
- local parts = {hit,clone,clone1,clone2,clone3,clone4,clone5,clone6}
- return parts
- end
- function rayc(spos,direc,ignore,dist)
- local rai = ray(spos,direc.Unit * dist)
- local rhit,rpos,rrot = workspace:FindPartOnRayWithIgnoreList(rai,ignore,false,false)
- return rhit,rpos,rrot
- end
- local tlerp = function(part,tablee,leinght,easingstyle,easingdirec)
- pcall(function()
- local info = TweenInfo.new(
- leinght,
- easingstyle,
- easingdirec,
- 0,
- false,
- 0
- )
- local lerp = tweens:Create(part,info,tablee)
- lerp:Play()
- end)
- end
- function fire(partp,parent,color1,color2,ssize,osize,leinght,material,minr,maxr,shape,spread,st,ot,onlyraise)
- local part = Instance.new("Part",parent) part.Size = Vector3.new(ssize,ssize,ssize) part.Transparency = st part.CanCollide = false part.Anchored = true part.Shape = shape part.Material = material part.BrickColor = BrickColor.new(color1) part.CFrame = partp.CFrame * CFrame.new(partp.Size.x/math.random(-20,20),partp.Size.y/math.random(-20,20),partp.Size.z/math.random(-20,20))
- if onlyraise == true then
- part.CFrame = CFrame.new(part.CFrame.p,Vector3.new(nil,part.CFrame.y,part.CFrame.z))
- else
- end
- local pcf = part.CFrame
- tlerp(part,{CFrame = pcf * CFrame.new(math.random(-spread,spread)/math.random(2,4),math.random(minr,maxr),math.random(-spread,spread)/math.random(2,4)) * CFrame.Angles(rad(math.random(-180,180)),rad(math.random(-180,180)),rad(math.random(-180,180))),Size = Vector3.new(osize,osize,osize),Color = BrickColor.new(color2).Color,Transparency = ot},leinght,Enum.EasingStyle.Linear,Enum.EasingDirection.InOut)
- game:GetService("Debris"):AddItem(part,leinght)
- end
- function removewithfade(part,timebeforefade,randc)
- pcall(function()
- coroutine.resume(coroutine.create(function()
- wait(timebeforefade)
- part:BreakJoints()
- part.Name = "JustGoingAwayOk?"
- for i = 1,25 do
- if randc then
- part.BrickColor = BrickColor.Random()
- end
- part.Transparency = part.Transparency +.04
- wait()
- end
- part:Destroy()
- end))
- end)
- end
- function fadewithfly(part,color,randc)
- pcall(function()
- part:ClearAllChildren()
- part.CanCollide = false
- part.Anchored = false
- part.Massless = true
- part.Locked = false
- part.Archivable = true
- part.Material = "Neon"
- part.BrickColor = BrickColor.new(color)
- local vel = Instance.new("BodyVelocity")
- vel.MaxForce = v3(huge,huge,huge)
- vel.P = 10000
- vel.Velocity = v3(math.random(-3,3),math.random(1,3),math.random(-3,3))
- local avel = Instance.new("BodyAngularVelocity")
- avel.MaxTorque = v3(huge,huge,huge)
- avel.AngularVelocity = v3(math.random(-2,2),math.random(-2,2),math.random(-2,2))
- avel.Parent = part
- vel.Parent = part
- if randc then
- removewithfade(part,0,true)
- else
- removewithfade(part,0,false)
- end
- end)
- end
- function throwsb(to,power)
- pcall(function()
- local sb = Instance.new("Part")
- sb.Size = v3(1,1,1)
- sb.BrickColor = BrickColor.new("Dark Stone grey")
- sb.CFrame = ra.CFrame * CFrame.new(0,-1.5,0)
- sb.Material = "CorrodedMetal"
- sb.Parent = workspace
- sb.Shape = "Block"
- sb:BreakJoints()
- local vel = Instance.new("BodyVelocity")
- vel.MaxForce = v3(huge,huge,huge)
- vel.Velocity = CFrame.new(sb.Position,to).LookVector * power
- remove(vel,.2)
- vel.Parent = sb
- sb.Touched:Connect(function(hit)
- if hit.Parent ~= char and hit.Parent.Parent ~= char then
- local shum = hit.Parent:FindFirstChildOfClass("Humanoid") or hit.Parent.Parent:FindFirstChildOfClass("Humanoid")
- if shum then
- coroutine.resume(coroutine.create(function()
- shum.PlatformStand = true
- wait(.5)
- shum.PlatformStand = false
- end))
- end
- local cf = sb.CFrame
- sb:Destroy()
- for i = 1,math.random(6,12) do
- local force = 5
- local debr = Instance.new("Part")
- debr.Size = v3(.2,.2,.2)
- debr.BrickColor = BrickColor.new("Dark Stone grey")
- debr.Material = "CorrodedMetal"
- debr.Parent = workspace
- debr.CFrame = cf * CFrame.new(1/math.random(-5,5),1/math.random(-5,5),1/math.random(-5,5))
- debr:BreakJoints()
- debr.Name = "SnowDedree"
- local mesh = Instance.new("SpecialMesh",debr)
- mesh.MeshType = "Sphere"
- mesh.Scale = v3(math.random(10,30)/10,math.random(10,30)/10,math.random(10,30)/10)
- local fors = Instance.new("BodyForce",debr)
- fors.Force = v3(math.random(-force,force),math.random(-force,force),math.random(-force,force))
- remove(debr,math.random(4,7))
- remove(fors,.05)
- end
- end
- end)
- end)
- end
- function introhat()
- pcall(function()
- using = true
- rsw.Part1 = rapr
- lsw.Part1 = lapl
- local hpart = Instance.new("Part",char) hpart.Size = Vector3.new(.01,.01,.01) hpart.Transparency = 0 hpart.Name = "Santa Hat"
- hpart.Locked = true
- local hmesh = Instance.new("FileMesh",hpart) hmesh.MeshId = "http://www.roblox.com/asset/?id=1028713" hmesh.TextureId = "http://www.roblox.com/asset/?id=1563327"
- local hweld = Instance.new("Weld",h) hweld.Part0 = ra hweld.Part1 = hpart hweld.C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(rad(-120),rad(30),rad(0))
- tlerp(rsw,{C0 = CFrame.new(-.3,-.1,-.1) * CFrame.Angles(rad(50),rad(20),rad(-40))},.5,qui,io)
- tlerp(lsw,{C0 = CFrame.new(.3,-.1,-.1) * CFrame.Angles(rad(50),rad(-20),rad(40))},.5,qui,io)
- tlerp(hweld,{C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(rad(-120),rad(-65),rad(-30))},.5,qui,io)
- wait(.65)
- tlerp(rsw,{C0 = CFrame.new(-.3,.65,-.2) * CFrame.Angles(rad(160),rad(20),rad(-30))},.7,qui,io)
- tlerp(lsw,{C0 = CFrame.new(.3,.65,-.2) * CFrame.Angles(rad(160),rad(-20),rad(30))},.7,qui,io)
- tlerp(hweld,{C0 = CFrame.new(-.3,-1.2,-.2) * CFrame.Angles(rad(-180),rad(-65),rad(-100)) * CFrame.Angles(rad(0),rad(0),rad(60))},.7,qui,io)
- wait(.65)
- tlerp(rsw,{C0 = CFrame.new(-.3,.15,0) * CFrame.Angles(rad(179),rad(20),rad(-30))},.7,qui,io)
- tlerp(lsw,{C0 = CFrame.new(.3,.15,0) * CFrame.Angles(rad(179),rad(-20),rad(30))},.7,qui,io)
- hweld.C0 = CFrame.new(-.3,-1,-.2) * CFrame.Angles(rad(-180),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-30)) * CFrame.Angles(rad(0),rad(-30),rad(0))
- wait(.6)
- hweld.Part0 = h
- hweld.C0 = CFrame.new(0,.5,0) * CFrame.Angles(rad(0),rad(-30),rad(0))
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},1,qui,io)
- tlerp(lsw,{C0 = CFrame.new(0,0,0)},1,qui,io)
- local music = Instance.new("Sound",t) music.Name = "Song" music.SoundId = "rbxassetid://3180460921" music.Volume = 2 music.Looped = true music:Play()
- coroutine.resume(coroutine.create(function()
- for i = 1,5 do
- music.Volume = music.Volume +.125
- wait(.2)
- end
- end))
- spart = Instance.new("Part",char) spart.Size = Vector3.new(20,1,20) spart.CanCollide = false spart.Anchored = true spart.Massless = true spart.Transparency = 1 spart.CFrame = h.CFrame * CFrame.new(0,15,0) spart.Locked = true
- local emitter = Instance.new("ParticleEmitter",spart) emitter.Texture = "http://www.roblox.com/asset/?id=484383135" emitter.Size = NumberSequence.new(.2,.01) emitter.Rate = 40 emitter.Color = ColorSequence.new(Color3.new(1,1,1),Color3.new(1,1,1)) emitter.EmissionDirection = "Top" emitter.Lifetime = NumberRange.new(3) emitter.Acceleration = Vector3.new(0,-40,0) emitter.Speed = NumberRange.new(-10,10) emitter.SpreadAngle = Vector2.new(-30,30)
- wait(1)
- nec:Destroy()
- rs:Destroy()
- ls:Destroy()
- rh:Destroy()
- lh:Destroy()
- nec = Instance.new("Motor6D",t) nec.Part0 = p0 nec.Part1 = p1 nec.C0 = cf01
- rs = Instance.new("Motor6D",t) rs.Part0 = rsp0 rs.Part1 = rsp1 rs.C0 = cf03
- ls = Instance.new("Motor6D",t) ls.Part0 = lsp0 ls.Part1 = lsp1 ls.C0 = cf04
- rh = Instance.new("Motor6D",t) rh.Part0 = rhp0 rh.Part1 = rhp1 rh.C0 = cf05
- lh = Instance.new("Motor6D",t) lh.Part0 = lhp0 lh.Part1 = lhp1 lh.C0 = cf06
- rsw.Part1 = nil
- lsw.Part1 = nil
- using = false
- end)
- end
- function hug(who)
- pcall(function()
- if not hugging then
- local removerut = false
- hugging = true
- using = true
- local tors = who:FindFirstChild("Torso") or who:FindFirstChild("UpperTorso")
- local hu = who:FindFirstChildOfClass("Humanoid")
- hu.PlatformStand = true
- local weld = Instance.new("Weld",t) weld.Part0 = t weld.Part1 = tors weld.C0 = CFrame.new(0,0,-.9) * CFrame.Angles(rad(0),rad(180),rad(0))
- local deb = Instance.new("Glue",who) deb.Name = "Hugging"
- tlerp(rsw,{C0 = CFrame.new(-.3,-.2,-.45) * CFrame.Angles(rad(110),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-60))},.4,qui,io)
- tlerp(lsw,{C0 = CFrame.new(.2,-.2,-.45) * CFrame.Angles(rad(105),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(65))},.4,qui,io)
- tlerp(nec,{C0 = CFrame.new(-.15,1,0) * CFrame.Angles(rad(90),rad(180),rad(0)) * CFrame.Angles(rad(0),rad(15),rad(25))},.4,qui,io)
- rsw.Part1 = rapr
- lsw.Part1 = lapl
- wait(hugtime)
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.7,qui,io)
- tlerp(lsw,{C0 = CFrame.new(0,0,0)},.7,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.7,qui,io)
- wait(.4)
- hu.PlatformStand = false
- weld:Destroy()
- wait(.4)
- rsw.Part1 = nil
- lsw.Part1 = nil
- deb:Destroy()
- hugging = false
- using = false
- end
- end)
- end
- function detect()
- pcall(function()
- coroutine.resume(coroutine.create(function()
- local canhug = true
- local fakedetect = Instance.new("Part",char) fakedetect.Size = Vector3.new(3.5,5,3.5) fakedetect.CanCollide = false fakedetect.Massless = true fakedetect.Transparency = 1 fakedetect.CFrame = t.CFrame
- local fdweld = Instance.new("Weld",fakedetect) fdweld.Part0 = t fdweld.Part1 = fakedetect fdweld.C0 = CFrame.new(0,0,-1)
- local region
- for i = 1,5 do
- if canhug then
- region = Region3.new(fakedetect.Position - fakedetect.Size/2,fakedetect.Position + fakedetect.Size/2)
- local hit = workspace:FindPartsInRegion3WithIgnoreList(region,{char},200)
- local characters = {}
- for i,v in pairs(hit) do
- if v.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
- characters[v.Parent.Name] = v.Parent
- end
- end
- for i,v in pairs(characters) do
- spawn(function()
- fakedetect:Destroy()
- hug(v)
- canhug = false
- end)
- end
- end
- wait(.1)
- end
- if canhug then
- if fakedetect ~= nil then
- fakedetect:Destroy()
- end
- end
- end))
- end)
- end
- function placegift()
- pcall(function()
- using = true
- hum.WalkSpeed = 0 hum.JumpPower = 0
- rsw.Part1 = rapr
- lsw.Part1 = lapl
- local giftp = Instance.new("Part",char) giftp.Size = Vector3.new(1.5,1.5,1.5) giftp.Massless = true giftp.CanCollide = false giftp.Name = "Gift"
- local gmesh = Instance.new("FileMesh",giftp) gmesh.MeshId = "rbxassetid://1047997" gmesh.TextureId = gifts[math.random(1,#gifts)] gmesh.Scale = Vector3.new(1.5,1.5,1.5)
- local gweld = Instance.new("Weld",giftp) gweld.Part0 = ra gweld.Part1 = giftp gweld.C0 = CFrame.new(-.55,-1.4,0) * CFrame.Angles(rad(-60),rad(-10),rad(10))
- tlerp(rsw,{C0 = CFrame.new(-.3,-.3,-.3) * CFrame.Angles(rad(80),rad(0),rad(-20))},.7,qui,io)
- tlerp(lsw,{C0 = CFrame.new(.3,-.3,-.3) * CFrame.Angles(rad(80),rad(0),rad(20))},.7,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(70),rad(180),rad(0))},.7,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,0,-.7) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(20))},.7,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1.3,-1) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(70))},.7,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,-1,0) * CFrame.Angles(rad(70),rad(180),rad(0))},.7,qui,io)
- wait(.6)
- local ray = Ray.new(giftp.Position - Vector3.new(0,giftp.Size.y/2,0),-giftp.CFrame.UpVector.unit * 20)
- local hit,pos,idk = workspace:FindPartOnRayWithIgnoreList(ray,{char,giftp},false,true)
- if hit ~= nil then
- local oy = giftp.Orientation.y
- local oz = giftp.Orientation.z
- giftp:BreakJoints()
- giftp.Anchored = true
- giftp.CanCollide = true
- giftp.Parent = workspace
- giftp.CFrame = CFrame.new(pos,pos + idk) * CFrame.Angles(rad(-90),rad(oy),rad(oz)) * CFrame.new(0,.75,0)
- local cdet = Instance.new("ClickDetector",giftp) cdet.MaxActivationDistance = 10
- spawn(function()
- removewithfade(giftp,30)
- cdet.MouseClick:Connect(function(plr)
- if script.ClassName == "Script" then
- local ids = {0,0,0,0,0,0}
- local requireditem = game:GetService("InsertService"):LoadAsset(ids[math.random(1,#ids)])
- local item = requireditem:FindFirstChildOfClass("Tool")
- item.Parent = plr.Backpack
- removewithfade(giftp,0)
- cdet:Destroy()
- else
- print("oof")
- removewithfade(giftp,0)
- cdet:Destroy()
- end
- end)
- end)
- else
- giftp:Destroy()
- end
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.7,qui,io)
- tlerp(lsw,{C0 = CFrame.new(0,0,0)},.7,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.7,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.7,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.7,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.7,qui,io)
- wait(.6)
- hum.WalkSpeed = 16 hum.JumpPower = 50
- rsw.Part1 = nil
- lsw.Part1 = nil
- using = false
- end)
- end
- function huggies()
- pcall(function()
- using = true
- rsw.Part1 = rapr
- lsw.Part1 = lapl
- tlerp(rsw,{C0 = CFrame.new(0,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(50))},.55,qui,io)
- tlerp(lsw,{C0 = CFrame.new(0,0,-.5) * CFrame.Angles(rad(90),rad(0),rad(-50))},.65,qui,io)
- wait(.35)
- detect()
- tlerp(rsw,{C0 = CFrame.new(-.3,-.2,-.45) * CFrame.Angles(rad(110),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-60))},.4,qui,io)
- tlerp(lsw,{C0 = CFrame.new(.2,-.2,-.45) * CFrame.Angles(rad(105),rad(0),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(65))},.4,qui,io)
- wait(.5)
- if not hugging then
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.4,qui,io)
- tlerp(lsw,{C0 = CFrame.new(0,0,0)},.4,qui,io)
- wait(.5)
- rsw.Part1 = nil
- lsw.Part1 = nil
- using = false
- end
- end)
- end
- function grabsb()
- pcall(function()
- using = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- rsw.Part1 = rapr
- tlerp(rsw,{C0 = CFrame.new(0,-.4,0) * CFrame.Angles(rad(30),rad(0),rad(20))},.4,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(70),rad(180),rad(0))},.4,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,.6,-.7) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-25),rad(0),rad(20))},.4,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,.3,-.7) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(15),rad(0),rad(-20))},.4,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,-1.2,0) * CFrame.Angles(rad(60),rad(180),rad(30))},.4,qui,io)
- wait(.3)
- local hit,pos,rot = rayc(ra.Position -v3(0,1,0),-ra.CFrame.UpVector,{char},.5)
- if hit ~= nil and pos then
- local cff = CFrame.new(pos,pos+rot) * CFrame.Angles(0,rad(90),0)
- local snow = Instance.new("Part",char) snow.Shape = "Cylinder" snow.Transparency = 1 snow.Size = v3(.1,.1,.1) snow.Material = "Neon" snow.BrickColor = BrickColor.new("Black") snow.CanCollide = false snow.Anchored = true
- tlerp(snow,{Size =v3(.1,2.5,2.5),Transparency = 0},.2,qui,io)
- snow.CFrame = cff
- removewithfade(snow,1)
- else
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- wait(.4)
- aiming = false
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- rut.Anchored = false
- rsw.Part1 = nil
- using = false
- return warn("Can`t grab a snow ball.")
- end
- wait(.15)
- local fsb = Instance.new("Part",char) fsb.Name = "MustDestroy" fsb.Shape = "Block" fsb.Size = v3(1,1,1) fsb.CanCollide = false fsb.BrickColor = BrickColor.new("Dark Stone grey") fsb.Material = "CorrodedMetal"
- local fweld = Instance.new("Weld",fsb) fweld.Part0 = ra fweld.Part1 = fsb fweld.C0 = CFrame.new(0,-1.2,0)
- tlerp(rsw,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(200),rad(10),rad(-10))},.4,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.4,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(-10))},.4,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(10))},.4,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(100),rad(180),rad(-10))},.4,qui,io)
- wait(.3)
- aiming = true
- repeat
- wait(.2)
- until aiming == false
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- wait(.4)
- rsw.Part1 = nil
- using = false
- end)
- end
- function land()
- if phit then
- readytoland = false
- landed = true
- hum.WalkSpeed = 1.5
- hum.JumpPower = 0
- lsound:Play()
- for i = 0,1,.1 do
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.5,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-.5,-.3) * CFrame.Angles(rad(11),rad(90),rad(0)),i)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.5,-.25) * CFrame.Angles(rad(9),rad(-90),rad(0)),i)
- rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(10)),i)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1,.35,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-15),rad(0),rad(-10)),i)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),i)
- swait()
- end
- for i = 1,math.random(6,9) do
- fire(effpart,workspace,tostring(phit.BrickColor),tostring(phit.BrickColor),math.random(7,13)/10,math.random(3,6)/10,math.random(4,6)/10,phit.Material,0,0,"Block",5,0,1,true)
- end
- wait(.3)
- landed = false
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- end
- end
- function tsbanim()
- pcall(function()
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.2,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(-10))},.2,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(10))},.2,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(100),rad(180),rad(10))},.2,qui,io)
- coroutine.resume(coroutine.create(function()
- for i = 0,1,.05 do
- rsw.C0 = rsw.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(170),rad(-10),rad(10)) * CFrame.Angles(-cos(i/aa/1.5)*rad(70),0,0),i)
- swait()
- end
- end))
- wait(.1)
- char:WaitForChild("MustDestroy",.5):Destroy()
- throwsb(mouse.Hit.p,70)
- aiming = false
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- rut.Anchored = false
- end)
- end
- function sit()
- pcall(function()
- using = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,-1.1,0) * CFrame.Angles(rad(100),rad(180),rad(-20))},.5,qui,io)
- tlerp(rs,{C0 = CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(90),rad(20))},.5,qui,io)
- tlerp(ls,{C0 = CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-90),rad(20))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,.1,-.4) * CFrame.Angles(rad(-20),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(70),rad(-90),rad(0))},.5,qui,io)
- wait(.35)
- if not furmode then
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(70),rad(180),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,-1.7,0) * CFrame.Angles(rad(120),rad(180),rad(0))},.5,qui,io)
- tlerp(rs,{C0 = CFrame.new(1,.15,.25) * CFrame.Angles(rad(-35),rad(85),rad(0)) * CFrame.Angles(rad(-5),rad(0),rad(0))},.5,qui,io)
- tlerp(ls,{C0 = CFrame.new(-1,.15,.25) * CFrame.Angles(rad(-35),rad(-65),rad(0)) * CFrame.Angles(rad(-5),rad(0),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(60),rad(90),rad(0)) * CFrame.Angles(rad(-5),rad(0),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(60),rad(-90),rad(0)) * CFrame.Angles(rad(-5),rad(0),rad(0))},.5,qui,io)
- else
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(-75),rad(0),rad(180))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,-1.6,0) * CFrame.Angles(rad(-105),rad(0),rad(180))},.5,qui,io)
- tlerp(rs,{C0 = CFrame.new(.5,.2,-.3) * CFrame.Angles(rad(-10),rad(95),rad(30)) * CFrame.Angles(rad(25),rad(20),rad(0))},.5,qui,io)
- tlerp(ls,{C0 = CFrame.new(-.5,.2,-.3) * CFrame.Angles(rad(-10),rad(-95),rad(-30)) * CFrame.Angles(rad(25),rad(-20),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(15),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-20),rad(90))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(15),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-90))},.5,qui,io)
- end
- wait(.35)
- sitting = true
- end)
- end
- function getup()
- pcall(function()
- using = true
- sitting = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,-1.1,0) * CFrame.Angles(rad(100),rad(180),rad(-20))},.5,qui,io)
- tlerp(rs,{C0 = CFrame.new(1,.5,0) * CFrame.Angles(rad(-10),rad(90),rad(20))},.5,qui,io)
- tlerp(ls,{C0 = CFrame.new(-1,.5,0) * CFrame.Angles(rad(-10),rad(-90),rad(20))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,.1,-.4) * CFrame.Angles(rad(-20),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(70),rad(-90),rad(0))},.5,qui,io)
- wait(.35)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rs,{C0 = CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
- tlerp(ls,{C0 = CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
- wait(.35)
- using = false
- sitting = false
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- end)
- end
- function tp()
- pcall(function()
- using = true
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- rut.Anchored = true
- local hit,pos,rot = rayc(rut.Position -v3(0,1,0),-rut.CFrame.UpVector,{char},30)
- local hit1,pos1,rot1 = rayc(mouse.Hit.p+v3(0,.7,0),-rut.CFrame.UpVector,{char},10)
- if hit ~= nil and pos and hit1 then
- local cff = CFrame.new(pos,pos+rot) * CFrame.Angles(0,rad(90),0)
- local snow = Instance.new("Part",char) snow.Shape = "Cylinder" snow.Transparency = 1 snow.Size = v3(.1,.1,.1) snow.Material = "Neon" snow.BrickColor = BrickColor.new("Black") snow.CanCollide = false snow.Anchored = true
- tlerp(snow,{Size =v3(.1,7.5,7.5),Transparency = 0},.2,qui,io)
- snow.CFrame = cff
- wait(.1)
- tlerp(rut,{CFrame = CFrame.new(pos) * CFrame.new(0,-5,0)},.3,qui,io)
- wait(.2)
- removewithfade(snow,1)
- else
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- wait(.4)
- aiming = false
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- rut.Anchored = false
- rsw.Part1 = nil
- using = false
- return warn("Can`t teleport.")
- end
- local sn
- if hit1 ~= nil and pos1 then
- local cff = CFrame.new(pos1,pos1+rot1) * CFrame.Angles(0,rad(90),0)
- local snow = Instance.new("Part",char) snow.Shape = "Cylinder" snow.Transparency = 1 snow.Size = v3(.1,.1,.1) snow.Material = "Neon" snow.BrickColor = BrickColor.new("Black") snow.CanCollide = false snow.Anchored = true
- tlerp(snow,{Size =v3(.1,7.5,7.5),Transparency = 0},.2,qui,io)
- snow.CFrame = cff
- sn = snow
- removewithfade(snow,1)
- else
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- wait(.4)
- aiming = false
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- rut.Anchored = false
- rsw.Part1 = nil
- using = false
- return warn("Can`t teleport.")
- end
- if sn.Orientation.z ~= 90 then
- rut.CFrame = sn.CFrame * CFrame.new(-3,0,0)
- rut.CFrame = CFrame.new(rut.Position,sn.Position)
- tlerp(rut,{CFrame = rut.CFrame * CFrame.new(0,0,-5)},.3,qui,io)
- else
- rut.CFrame = sn.CFrame * CFrame.new(-3,0,0)
- rut.CFrame = CFrame.new(rut.Position,v3(nil,sn.CFrame.y,sn.CFrame.z))
- tlerp(rut,{CFrame = rut.CFrame * CFrame.new(0,5,0)},.3,qui,io)
- end
- wait(.2)
- rut.CFrame = CFrame.new(rut.Position,Vector3.new(nil,rut.CFrame.y,-rut.CFrame.z))
- rut.Anchored = false
- hum.WalkSpeed = 16
- hum.JumpPower = 50
- using = false
- end)
- end
- function candybag()
- pcall(function()
- using = true
- rsw.Part1 = rapr
- lsw.Part1 = lapl
- local bag = Instance.new("Part",char) bag.Locked = true bag.Size = v3(.1,.1,.1) bag.CanCollide = false bag:BreakJoints()
- local bmesh = Instance.new("FileMesh",bag) bmesh.MeshId = "rbxassetid://25921854" bmesh.Scale = v3(3.5,3.5,3.5) bmesh.TextureId = "rbxassetid://36938238" bmesh.Offset = v3(0,-.6,0)
- local weld = Instance.new("Weld",bag) weld.Part0 = ra weld.Part1 = bag weld.C0 = CFrame.new(0,-1,0)
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
- tlerp(lsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- wait(.4)
- tlerp(rsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
- tlerp(lsw,{C0 = CFrame.new(0,0,0)},.5,qui,io)
- tlerp(nec,{C0 = CFrame.new(0,1,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- tlerp(rh,{C0 = CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0))},.5,qui,io)
- tlerp(lh,{C0 = CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0))},.5,qui,io)
- tlerp(rutj,{C0 = CFrame.new(0,0,0) * CFrame.Angles(rad(90),rad(180),rad(0))},.5,qui,io)
- wait(.4)
- rsw.Part1 = nil
- lsw.Part1 = nil
- using = false
- end)
- end
- function saddeath(who)
- for i,v in pairs(who:GetDescendants()) do
- coroutine.resume(coroutine.create(function()
- if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ForceField") or v:IsA("CharacterMesh") then
- v:Destroy()
- end
- end))
- if v:IsA("Part") or v:IsA("MeshPart") then
- fadewithfly(v,"White",false)
- end
- end
- end
- mouse.KeyDown:Connect(function(key)
- pcall(function()
- if key == "e" and not using then
- huggies()
- end
- if key == "f" and not using then
- placegift()
- end
- if key == "q" and not using then
- grabsb()
- end
- if key == "z" and not using and not sitting then
- sit()
- elseif key == "z" and using and sitting then
- getup()
- end
- if key == "c" and not using then
- tp()
- end
- if key == "r"and not using then
- --candybag()
- end
- end)
- end)
- mouse.Button1Down:Connect(function()
- if aiming then
- tsbanim()
- end
- end)
- hum.Died:Connect(function()
- saddeath(char)
- end)
- local anims = coroutine.wrap(function()
- while hum.Health > .001 do
- if aiming then
- rut.Anchored = true
- rut.CFrame = CFrame.new(rut.Position,v3(mouse.Hit.x,rut.CFrame.y,mouse.Hit.z))
- end
- if hum.WalkSpeed >32 then
- hum.WalkSpeed = 32
- end
- if not lsound.Parent then
- lsound = Instance.new("Sound",effpart) lsound.Volume = lsvol lsound.SoundId = "rbxassetid://1161221108"
- end
- local hit,pos,rot = rayc(rut.Position -v3(0,1,0),-rut.CFrame.UpVector,{char},2.7)
- local grhit,grpos,grrot = rayc(grabpart.Position,-grabpart.CFrame.UpVector,{char},1)
- phit = hit
- if not using then
- if grhit and grhit.Anchored == true then
- cangrabthecorner = true
- else
- cangrabthecorner = false
- end
- end
- if cangrabthecorner and not grabbedc then
- local shit,spos,srot = rayc(rut.Position+Vector3.new(0,2.5,0),rut.CFrame.LookVector,{char},1.5)
- if shit then
- grabbedc = true
- local cf = CFrame.new(spos,spos+srot) * CFrame.Angles(rad(0),rad(180),0) * CFrame.new(0,-2,.7)
- using = true
- cangrabthecorner = false
- rut.Anchored = true
- local oldws = hum.WalkSpeed
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- rut.CFrame = cf
- local curcf = rut.CFrame
- for i = 0,1,.1 do
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
- rs.C0 = rs.C0:Lerp(CFrame.new(.85,.8,-.2) * CFrame.Angles(rad(160),rad(90),rad(0)),animspeed*50)
- ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.8,-.2) * CFrame.Angles(rad(160),rad(-90),rad(0)),animspeed*50)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-30),rad(0),rad(180)),animspeed*50)
- swait()
- end
- for i = 0,.65,.025 do
- rut.CFrame = rut.CFrame:Lerp(curcf * CFrame.new(0,4.5,-3),i)
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,-.8,0) * CFrame.Angles(rad(-120),rad(0),rad(180)),i)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-.7,-.3) * CFrame.Angles(rad(-60),rad(90),rad(0)),i)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.7,0) * CFrame.Angles(rad(20),rad(-90),rad(0)),i)
- rs.C0 = rs.C0:Lerp(CFrame.new(.85,.3,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
- ls.C0 = ls.C0:Lerp(CFrame.new(-.85,.3,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(10)),i)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),i)
- swait()
- end
- hum.WalkSpeed = oldws
- hum.JumpPower = 50
- rut.Anchored = false
- t.Anchored = false
- using = false
- grabbedc = false
- end
- end
- walkspeed = hum.WalkSpeed
- sumthin = walkspeed/8
- animspeed1 = 1.5/sumthin
- change = change +sine
- if lookinaround then
- lchange = lchange +sine
- else
- lchange = 0
- end
- local vervel = rut.Velocity.y
- local tvel = (rut.Velocity * v3(1,0,1)).Magnitude
- local Ccf=rut.CFrame
- local Walktest1 = hum.MoveDirection*Ccf.LookVector
- local Walktest2 = hum.MoveDirection*Ccf.RightVector
- rotfb = Walktest1.X+Walktest1.Z
- rotrl = Walktest2.X+Walktest2.Z
- if spart then
- spart.CFrame = spart.CFrame:Lerp(h.CFrame * CFrame.new(0,15,0),.1)
- end
- if not hit and anim == "fall" then
- readytoland = true
- end
- if not landed then
- if readytoland and hit then
- land()
- end
- if not lookinaround and not sitting then
- if anim == "idle" and hit then
- --Neck
- nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,-sin(change/aa/2.5)*rad(1)),.1)
- --Humanoid Root Part
- rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10)) * CFrame.Angles(sin(change/aa/2.5)*rad(1),0,0),.1)
- --Shoulders
- rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/1.5)*rad(1),sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(2.5)),.1)
- ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(change/aa/2.5)/(2.5*10),cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(change/aa/2.5)*rad(1),sin(change/aa/2.5)*rad(1),-sin(change/aa/2.5)*rad(2.5)),.1)
- --Hips
- rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
- lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(-cos(change/aa/2.5)/(2.5*10),-cos(change/aa/2.5)/(2.5*10),0) * CFrame.Angles(0,0,-sin(change/aa/2.5)*rad(1)) * CFrame.Angles(0,0,0),.1)
- elseif anim == "sit" then
- nec.C1 = nec.C1:Lerp(cf1,.1)
- rutj.C1 = rutj.C1:Lerp(cf2,.1)
- rs.C1 = rs.C1:Lerp(cf3,.1)
- ls.C1 = ls.C1:Lerp(cf4,.1)
- rh.C1 = rh.C1:Lerp(cf5,.1)
- lh.C1 = lh.C1:Lerp(cf6,.1)
- elseif anim == "jump" and not hit then
- nec.C1 = nec.C1:Lerp(cf1,.1)
- rutj.C1 = rutj.C1:Lerp(cf2,.1)
- rs.C1 = rs.C1:Lerp(cf3,.1)
- ls.C1 = ls.C1:Lerp(cf4,.1)
- rh.C1 = rh.C1:Lerp(cf5,.1)
- lh.C1 = lh.C1:Lerp(cf6,.1)
- elseif anim == "fall" and not hit then
- nec.C1 = nec.C1:Lerp(cf1,.1)
- rutj.C1 = rutj.C1:Lerp(cf2,.1)
- rs.C1 = rs.C1:Lerp(cf3,.1)
- ls.C1 = ls.C1:Lerp(cf4,.1)
- rh.C1 = rh.C1:Lerp(cf5,.1)
- lh.C1 = lh.C1:Lerp(cf6,.1)
- elseif anim == "walk" and hit then
- --Neck
- nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa/animspeed1)/17.5) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(5),-rut.RotVelocity.y/90,rut.RotVelocity.y/60),walkanimspeed)
- --Humanoid Root Part
- rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,cos(change/aa/animspeed1)/15) * CFrame.Angles(sin(change/aa/animspeed1)*rad(2.5*sumthin),-rut.RotVelocity.y/100,sin(change/aa/animspeed1)*rad(5*sumthin) * -rut.RotVelocity.y/100) * CFrame.Angles(-rotfb/5,rotrl/5,0),walkanimspeed)
- --Shoulders
- rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(0,0,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(10)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(5*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb or rotfl),walkanimspeed)
- ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(0,0,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(3*sumthin)*rotfb,-sin(change/aa/animspeed1)*rad(10)*rotfb,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(5*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(5*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(35*sumthin)*rotfb or rotfl),walkanimspeed)
- --Hips
- rh.C1 = rh.C1:Lerp(cf5 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
- lh.C1 = lh.C1:Lerp(cf6 * CFrame.new((cos(change/aa/animspeed1)/3.5)*rotfb or (cos(change/aa/animspeed1)/3.5)*rotrl,(-cos(change/aa/animspeed1)/4),(cos(change/aa/animspeed1)/4)*rotrl) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,-sin(change/aa/animspeed1)*rad(15*sumthin)*rotrl,sin(change/aa/animspeed1)*rad(30*sumthin)*rotfb),walkanimspeed)
- end
- if not grabbedc then
- if vervel > 1 and hum.Sit == false then
- anim = "jump"
- if not using then
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),animspeed*50)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),animspeed*50)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.4,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),animspeed*50)
- rs.C0 = rs.C0:Lerp(CFrame.new(1,.25,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-40),rad(0),rad(0)),animspeed*50)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-100),rad(0),rad(180)),animspeed*50)
- end
- elseif vervel < -1 and hum.Sit == false then
- anim = "fall"
- if not using then
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-80),rad(0),rad(180)),.00025)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-.1,-.4) * CFrame.Angles(rad(-10),rad(85),rad(0)),.00025)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.55,-.25) * CFrame.Angles(rad(-10),rad(-85),rad(0)),.00025)
- rs.C0 = rs.C0:Lerp(CFrame.new(1,.35,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.00025)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1,.25,-0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(-50),rad(0),rad(0)),.00025)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-110),rad(0),rad(180)),.00025)
- end
- elseif tvel < 1 and hum.Sit == false then
- anim = "idle"
- if not using then
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
- rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(0)),animspeed*50)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(0)),animspeed*50)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
- end
- elseif tvel > 1 and hum.Sit == false then
- anim = "walk"
- if not using then
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(0*sumthin),rad(0),rad(0)),animspeed*50)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-.8+rotrl/4,-.15) * CFrame.Angles(rad(0),rad(90),rad(-10)) * CFrame.Angles(rad(0),rad(0),-sin(change/aa/animspeed1)*rad(10*sumthin)*rotrl) * CFrame.Angles(-rotrl/5,-rotrl/5,rotfb/5),animspeed*50)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-.8-rotrl/4,-.15) * CFrame.Angles(rad(0),rad(-90),rad(10)) * CFrame.Angles(rad(0),rad(0),-sin(change/aa/animspeed1)*rad(10*sumthin)*rotrl) * CFrame.Angles(rotrl/5,-rotrl/5,-rotfb/5),animspeed*50)
- rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(sin(change/aa/animspeed1)*rad(10*sumthin)*rotrl,rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(5*sumthin)),animspeed*50)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(-sin(change/aa/animspeed1)*rad(10*sumthin)*rotrl,rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-5*sumthin)),animspeed*50)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-90),rad(0),rad(180)) * CFrame.Angles(rad(-5*sumthin),rad(0),rad(-40*rotrl)),animspeed*50)
- end
- elseif hum.Sit == true then
- anim = "sit"
- if not using then
- if not furmode then
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-90),rad(0),rad(180)),animspeed*50)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(0),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(90)),animspeed*50)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(0),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(0),rad(-90)),animspeed*50)
- rs.C0 = rs.C0:Lerp(CFrame.new(1,.5,0) * CFrame.Angles(rad(0),rad(90),rad(30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50)
- ls.C0 = ls.C0:Lerp(CFrame.new(-1,.5,0) * CFrame.Angles(rad(0),rad(-90),rad(-30)) * CFrame.Angles(rad(30),rad(0),rad(0)),animspeed*50)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-95),rad(0),rad(180)),animspeed*50)
- else
- rutj.C0 = rutj.C0:Lerp(CFrame.new(0,0,0) * CFrame.Angles(rad(-105),rad(0),rad(180)),animspeed*50)
- rh.C0 = rh.C0:Lerp(CFrame.new(1,-1,0) * CFrame.Angles(rad(15),rad(90),rad(0)) * CFrame.Angles(rad(0),rad(-20),rad(90)),animspeed*50)
- lh.C0 = lh.C0:Lerp(CFrame.new(-1,-1,0) * CFrame.Angles(rad(15),rad(-90),rad(0)) * CFrame.Angles(rad(0),rad(20),rad(-90)),animspeed*50)
- rs.C0 = rs.C0:Lerp(CFrame.new(.5,.2,-.3) * CFrame.Angles(rad(-10),rad(95),rad(30)) * CFrame.Angles(rad(25),rad(20),rad(0)),animspeed*50)
- ls.C0 = ls.C0:Lerp(CFrame.new(-.5,.2,-.3) * CFrame.Angles(rad(-10),rad(-95),rad(-30)) * CFrame.Angles(rad(25),rad(-20),rad(0)),animspeed*50)
- nec.C0 = nec.C0:Lerp(CFrame.new(0,1,0) * CFrame.Angles(rad(-75),rad(0),rad(180)),animspeed*50)
- end
- end
- else
- nec.C1 = nec.C1:Lerp(cf1,animspeed*50)
- rutj.C1 = rutj.C1:Lerp(cf2,animspeed*50)
- rs.C1 = rs.C1:Lerp(cf3,animspeed*50)
- ls.C1 = ls.C1:Lerp(cf4,animspeed*50)
- rh.C1 = rh.C1:Lerp(cf5,animspeed*50)
- lh.C1 = lh.C1:Lerp(cf6,animspeed*50)
- end
- end
- end
- end
- if sitting then
- nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,cos(change/aa)/(2.5*10)) * CFrame.Angles(sin(change/aa/1.5)*rad(2.5),0,-sin(change/aa/1.5)*rad(2.5)),.1)
- rutj.C1 = rutj.C1:Lerp(cf2,.1)
- rs.C1 = rs.C1:Lerp(cf3,.1)
- ls.C1 = ls.C1:Lerp(cf4,.1)
- rh.C1 = rh.C1:Lerp(cf5,.1)
- lh.C1 = lh.C1:Lerp(cf6,.1)
- end
- coroutine.resume(coroutine.create(function()
- if not using and anim == "idle" then
- if not lookinaround then
- idlenum = idlenum +.005
- if idlenum >= whenbored then
- idlenum = 0
- local oldws = hum.WalkSpeed
- local oldjp = hum.JumpPower
- hum.WalkSpeed = 0
- hum.JumpPower = 0
- rut.Anchored = true
- rh.Part0 = rut
- lh.Part0 = rut
- using = true
- lookinaround = true
- wait(3)
- hum.WalkSpeed = oldws
- hum.JumpPower = oldjp
- rut.Anchored = false
- using = false
- rh.Part0 = t
- lh.Part0 = t
- whenbored = math.random(2,6)
- lookinaround = false
- end
- end
- elseif using then
- idlenum = 0
- elseif anim ~= "idle" then
- idlenum = 0
- end
- end))
- if lookinaround then
- --Neck
- nec.C1 = nec.C1:Lerp(cf1 * CFrame.new(0,0,0) * CFrame.Angles(sin(lchange/aa/1.5)*rad(10),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(40)),.1)
- --Humanoid Root Part
- rutj.C1 = rutj.C1:Lerp(cf2 * CFrame.new(0,0,0) * CFrame.Angles(cos(lchange/aa/1.5)*rad(5),cos(lchange/aa/1.5)*rad(5),-sin(lchange/aa/3)*rad(20)),.1)
- --Shoulders
- rs.C1 = rs.C1:Lerp(cf3 * CFrame.new(-cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1)
- ls.C1 = ls.C1:Lerp(cf4 * CFrame.new(cos(lchange/aa/3)/(3*10),cos(lchange/aa/3)/(3*10),0) * CFrame.Angles(.1,0,0) * CFrame.Angles(sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(12.5),-sin(lchange/aa/3)*rad(15)),.1)
- --Hips
- rh.C1 = rh.C1:Lerp(cff5 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1)
- lh.C1 = lh.C1:Lerp(cff6 * CFrame.new(0,0,0) * CFrame.Angles(0,0,0) * CFrame.Angles(0,0,0),.1)
- end
- swait()
- end
- end)
- anims()
- introhat()
- Head.face.Texture = "http://www.roblox.com/asset/?id=176699876"
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