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AgentVK

Viridis

Sep 22nd, 2017
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  1. --required first c/require(652676518)
  2.  
  3. local Player = game:service("Players").LocalPlayer
  4. repeat wait() until Player.Character ~= nil
  5.  
  6. -- todo:
  7.  
  8. local plrs = game:GetService('Players')
  9. local plr = plrs.LocalPlayer
  10. local char = plr.Character
  11. local bp = plr.Backpack
  12. local hum = char.Humanoid
  13. local T = char.Torso
  14. local Character = char
  15. local Humanoid = hum
  16. local torso = char.Torso
  17. local Char = Player.Character
  18. local char = Char
  19. local mouse = Player:GetMouse()
  20. local Backpack = Player.Backpack
  21. local PlayerGui = Player.PlayerGui
  22. local Camera = workspace.CurrentCamera
  23. local Humanoid = Char:WaitForChild("Humanoid")
  24. local Torso = Char:WaitForChild("Torso")
  25. local Head = Char:WaitForChild("Head")
  26. local ra = Char:WaitForChild("Right Arm")
  27. local la = Char:WaitForChild("Left Arm")
  28. local rl = Char:WaitForChild("Right Leg")
  29. local ll = Char:WaitForChild("Left Leg")
  30. local rs = Torso:WaitForChild("Right Shoulder")
  31. local ls = Torso:WaitForChild("Left Shoulder")
  32. local rh = Torso:WaitForChild("Right Hip")
  33. local lh = Torso:WaitForChild("Left Hip")
  34. local neck = Torso:WaitForChild("Neck")
  35. local rootpart = Char:WaitForChild("HumanoidRootPart")
  36. local rj = rootpart:WaitForChild("RootJoint")
  37. local anim = Char:WaitForChild("Animate")
  38. local RunService = game:GetService("RunService")
  39. local UIA = game:GetService("UserInputService")
  40. local CF = CFrame.new
  41. local CA = CFrame.Angles
  42. local FEA = CFrame.fromEulerAnglesXYZ
  43. local FAA = CFrame.fromAxisAngle
  44. local V3 = Vector3.new
  45. local CN = Color3.new
  46. local Ice = Instance.new
  47. local BC = BrickColor.new
  48. local UD2 = UDim2.new
  49. local C3 = Color3.new
  50. local MR = math.rad
  51. local MP = math.pi
  52. local MD = math.deg
  53. local MH = math.huge
  54. local MS = math.sin
  55. local MC = math.cos
  56. local MT = math.tan
  57. local MAS = math.asin
  58. local MAC = math.acos
  59. local MAT = math.atan
  60. local components = CF().components
  61. local State = "Calm"
  62. local Slash = false
  63. local Sheathed = false
  64. local combocounter = 0
  65.  
  66. humanoid = char:findFirstChild("Humanoid")
  67. hum = humanoid
  68. torso = char:findFirstChild("Torso")
  69. head = char.Head
  70. ra = char:findFirstChild("Right Arm")
  71. ra.CanCollide = true
  72. la = char:findFirstChild("Left Arm")
  73. la.CanCollide = true
  74. rl = char:findFirstChild("Right Leg")
  75. rl.CanCollide = true
  76. ll = char:findFirstChild("Left Leg")
  77. ll.CanCollide = true
  78. rs = torso:findFirstChild("Right Shoulder")
  79. ls = torso:findFirstChild("Left Shoulder")
  80. rh = torso:findFirstChild("Right Hip")
  81. lh = torso:findFirstChild("Left Hip")
  82. neck = torso:findFirstChild("Neck")
  83. rootpart = char:findFirstChild("HumanoidRootPart")
  84. rj = rootpart:findFirstChild("RootJoint")
  85. anim = char:findFirstChild("Animate")
  86. camera = workspace.CurrentCamera
  87. plr.CameraMaxZoomDistance = math.huge
  88. pcall(function()anim:Destroy()end)
  89. pcall(function()char["Health"].Disabled = true end)
  90. pcall(function()humanoid.Animator:Destroy()end)
  91. local rjo = rootpart.RootJoint:Clone()
  92. newWeld = function(wp0, wp1, wc0x, wc0y, wc0z)
  93. local wld = Instance.new("Weld", wp1)
  94. wld.Part0 = wp0
  95. wld.Part1 = wp1
  96. wld.C0 = CFrame.new(wc0x, wc0y, wc0z)
  97. return wld
  98. end
  99. for k,v in pairs(char:children'') do
  100. if v:isA('BasePart') then
  101. v.BrickColor = BrickColor.new('Really black')
  102. end
  103. end
  104. pcall(function()
  105. char["Body Colors"].HeadColor = BrickColor.new("Really black")
  106. char["Body Colors"].TorsoColor = BrickColor.new("Really black")
  107. char["Body Colors"].LeftArmColor = BrickColor.new("Really black")
  108. char["Body Colors"].RightArmColor = BrickColor.new("Really black")
  109. char["Body Colors"].LeftLegColor = BrickColor.new("Really black")
  110. char["Body Colors"].RightLegColor = BrickColor.new("Really black")
  111. end)
  112. local mult = 1
  113.  
  114. la.Size = la.Size * mult
  115. ra.Size = ra.Size * mult
  116. ll.Size = ll.Size * mult
  117. rl.Size = rl.Size * mult
  118. torso.Size = torso.Size * mult
  119. head.Size = head.Size * mult
  120. rootpart.Size = rootpart.Size * mult
  121.  
  122. local lm = newWeld(torso, la, -1.7*mult, 0.5*mult, 0)
  123. lm.C1 = CFrame.new(0, 0.5*mult, 0)
  124. local rm = newWeld(torso, ra, 1.7*mult, 0.5*mult, 0)
  125. rm.C1 = CFrame.new(0, 0.5*mult, 0)
  126. local neck = newWeld(torso, head, 0, mult, 0)
  127. local llegm = newWeld(torso, ll, -0.5*mult, -1*mult, 0)
  128. llegm.C1 = CFrame.new(0, mult, 0)
  129. local rlegm = newWeld(torso, rl, 0.5*mult, -1*mult, 0)
  130. rlegm.C1 = CFrame.new(0, mult, 0)
  131. local rj = rjo:Clone()
  132. rj.Part0 = rootpart
  133. rj.Part1 = torso
  134. rj.Parent = rootpart
  135. neck.C1 = CFrame.new(0, -(mult/2), 0)
  136. neckc0 = neck.C0
  137. rsc0 = rm.C0
  138. lsc0 = lm.C0
  139. llc0 = llegm.C0
  140. rlc0 = rlegm.C0
  141. rootc0 = rj.C0
  142. rootc1 = rj.C1
  143. wait()
  144.  
  145.  
  146. function Create(Instanc,prop)
  147. local p=Instance.new(Instanc)
  148. for i,v in pairs(prop) do
  149. p[i]=v
  150. end
  151. return p
  152. end
  153.  
  154. function rwait(num)
  155. if num==0 or num==nil then
  156. game:service'RunService'.Stepped:wait(0)
  157. else
  158. for i=0,num do
  159. game:service'RunService'.Stepped:wait(0)
  160. end
  161. end
  162. return true
  163. end
  164.  
  165.  
  166. local pony = Instance.new('PointLight', Torso)
  167. pony.Name = 'LePontyPontz'
  168. pony.Brightness = 1
  169. pony.Color = Color3.new(0,255/255, 0)
  170.  
  171. coroutine.wrap(function()
  172. game:service'RunService'.Stepped:connect(function()
  173. pony.Range = 5+math.abs(math.sin(tick()/2))*6
  174. end)
  175. end)()
  176.  
  177. local function setupPart(part)
  178. part.Anchored = true
  179. part.FormFactor = 'Custom'
  180. part.CanCollide = false
  181. part.BrickColor = BrickColor.new("Sea green")
  182. part.Material = "Neon"
  183. part.TopSurface = 'SmoothNoOutlines'
  184. part.BottomSurface = 'SmoothNoOutlines'
  185. part.FrontSurface = 'SmoothNoOutlines'
  186. part.BackSurface = 'SmoothNoOutlines'
  187. part.LeftSurface = 'SmoothNoOutlines'
  188. part.RightSurface = 'SmoothNoOutlines'
  189. end
  190.  
  191. function CFrameFromTopBack(at, top, back)
  192. local right = top:Cross(back)
  193. return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  194. end
  195.  
  196. function CreateTriangle(parent, a, b, c)
  197. local this = {}
  198. local mPart1 = Instance.new('WedgePart')
  199. setupPart(mPart1)
  200. local mPart2 = Instance.new('WedgePart')
  201. setupPart(mPart2)
  202. function this:Set(a, b, c) --[[ edg1 A ------|------>B --. '\ | / \ \part1|part2/ | \ cut / / Direction edges point in: edg3 \ / edg2 / (clockwise) \ / |/ \<- / ` \ / C --]]
  203. local ab, bc, ca = b-a, c-b, a-c local abm, bcm, cam = ab.magnitude, bc.magnitude, ca.magnitude
  204. local edg1 = math.abs(0.5 + ca:Dot(ab)/(abm*abm))
  205. local edg2 = math.abs(0.5 + ab:Dot(bc)/(bcm*bcm))
  206. local edg3 = math.abs(0.5 + bc:Dot(ca)/(cam*cam))
  207. if edg1 < edg2 then
  208. if edg1 < edg3 then
  209. -- nothing to change
  210. else
  211. a, b, c = c, a, b
  212. ab, bc, ca = ca, ab, bc
  213. abm = cam
  214. end
  215. else
  216. if edg2 < edg3 then
  217. a, b, c = b, c, a
  218. ab, bc, ca = bc, ca, ab
  219. abm = bcm
  220. else
  221. a, b, c = c, a, b
  222. ab, bc, ca = ca, ab, bc
  223. abm = cam
  224. end
  225. end
  226.  
  227. local len1 = -ca:Dot(ab)/abm local len2 = abm - len1 local width = (ca + ab.unit*len1).magnitude
  228. local maincf = CFrameFromTopBack(a, ab:Cross(bc).unit, -ab.unit)
  229.  
  230. mPart1.Parent = parent
  231. mPart1.Size = Vector3.new(1,1,1)
  232. mPart1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2)
  233. local Mesh = Instance.new("SpecialMesh",mPart1)
  234. Mesh.MeshType = "Wedge"
  235. Mesh.Scale = Vector3.new(0.005, width, len1)
  236.  
  237. mPart2.Parent = parent
  238. mPart2.Size = Vector3.new(1,1,1)
  239. mPart2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2)
  240. local Mesh = Instance.new("SpecialMesh",mPart2)
  241. Mesh.MeshType = "Wedge"
  242. Mesh.Scale = Vector3.new(0.005, width, len2)
  243. end
  244.  
  245. function this:SetProperty(prop, value)
  246. mPart1[prop] = value
  247. mPart2[prop] = value
  248. end
  249.  
  250. function this:GetProperty(prop)
  251. return mPart1[prop]
  252. end
  253.  
  254. this:Set(a, b, c)
  255. function this:Destroy()
  256. mPart1:Destroy()
  257. mPart2:Destroy()
  258. end
  259. return this
  260. end
  261.  
  262. local ttt
  263. local lastdps = tick()
  264. local ohp = hum.Health
  265. local berserk = false
  266. hum.Changed:connect(function(val)
  267. if val == 'Health_XML' then
  268. if hum.Health < ohp then
  269. lastdps = tick()
  270. end
  271. ohp = hum.Health
  272. if not berserk and hum.Health<(hum.MaxHealth*.15) then
  273. ttt = true
  274. hum.WalkSpeed = 0
  275. hum.MaxHealth = 1/0
  276. otheranims = true
  277.  
  278. local rs = game:service'RunService'.Stepped
  279.  
  280. GW = function()
  281. local wave = Instance.new("Part", Torso)
  282. wave.BrickColor = BrickColor.new("Really black")
  283. wave.Anchored = true
  284. wave.CanCollide = false
  285. wave.Locked = true
  286. wave.Size = Vector3.new(1, 1, 1)
  287. wave.TopSurface = "Smooth"
  288. wave.BottomSurface = "Smooth"
  289. wave.Material="Neon"
  290. wave.Transparency = 0.35
  291. wave.CFrame = Torso.CFrame
  292. wm = Instance.new("SpecialMesh", wave)
  293. wm.MeshType = "Sphere"
  294. wm.Scale = Vector3.new(1,1,1)
  295. coroutine.wrap(function()
  296. for i = 0, 15, 1 do
  297. wave.Size = wave.Size + Vector3.new(1, 1, 1)
  298. wave.CFrame = Torso.CFrame
  299. wave.Transparency = i/14
  300. wait()
  301. end
  302. wait()
  303. wave:Destroy()
  304. end)()
  305. end
  306.  
  307. Spawn(function()
  308. while ttt do
  309. GW()
  310. wait(math.random(1,4))
  311. end
  312. end)
  313.  
  314. local prtz = {la,Head,Torso}
  315. local pes = {}
  316.  
  317. for i,v in pairs(prtz) do
  318. coroutine.wrap(function()
  319. local dsa = Instance.new('ParticleEmitter', v)
  320. local color1 = Color3.new(0.5,1,0.5)
  321. local color2 = Color3.new(0,85/255,0)
  322. local sequence = ColorSequence.new(color1,color2)
  323. dsa.Color = sequence
  324. dsa.LightEmission = .8
  325. dsa.Texture = "http://www.roblox.com/asset/?id=242102147"
  326. dsa.LockedToPart = true
  327. dsa.EmissionDirection = 'Top'
  328. dsa.Lifetime = NumberRange.new(1)
  329. dsa.VelocitySpread = 10
  330. dsa.Size = NumberSequence.new(1)
  331. table.insert(pes, dsa)
  332. end)()
  333. end
  334.  
  335.  
  336. Mode = 'Kneeling'
  337. berserk = true
  338. wait(2)
  339. hum.MaxHealth = 10000
  340. for i = 500, (10000*.75),15 do
  341. hum.Health = i
  342. game:service'RunService'.Stepped:wait()
  343. end
  344. ttt = false
  345. for q,e in pairs(pes) do game.Destroy(e) end
  346. hum.WalkSpeed = 50
  347. otheranims = false
  348. end
  349. elseif val =='PlatformStand' then
  350. hum.PlatformStand = false
  351. elseif val == "Sit" then
  352. hum.Sit = false
  353. elseif val == "WalkSpeed" then
  354. end
  355. end)
  356. regening = false
  357. lastdps = tick()
  358. function regenHealth()
  359. if regening then return end
  360. if (tick()-lastdps < 25) then return end
  361. regening = true
  362. local s = wait(1)
  363. local health = hum.Health
  364. if health > 0 and health < hum.MaxHealth then
  365. local newHealthDelta = hum.MaxHealth * .03
  366. health = health + newHealthDelta
  367. hum.Health = math.min(health,hum.MaxHealth)
  368. end
  369.  
  370. regening = false
  371. end
  372.  
  373. local LastTrail = nil
  374. local Trails = {}
  375.  
  376.  
  377.  
  378. --SlashDamage = Damage(TrailPart)
  379.  
  380. asd = function(parent,string)
  381. repeat wait() until parent:FindFirstChild(string)
  382. wait()
  383. return parent:FindFirstChild(string)
  384. end
  385.  
  386. local beamy = asd(game.ReplicatedStorage, 'Beamy'):Clone()
  387.  
  388. local Model = asd(game.ReplicatedStorage,'mdl'):Clone()
  389. Model.Parent = Char
  390.  
  391. local shm,swm,shem = Model:WaitForChild'Sheath',Model:WaitForChild'Sword',Model:WaitForChild'Shield'
  392.  
  393. local LAH,RAH,TH = shem:WaitForChild'LeftArmHandle',swm:WaitForChild'RightArmHandle',shm:WaitForChild'TorsoHandle'
  394.  
  395. LAH.Transparency,RAH.Transparency,TH.Transparency = 1,1,1
  396.  
  397. local law = Create("Weld",{Parent=la,Part0=la,Part1=LAH,C0=CFrame.new(0,0,0)})
  398. local raw = Create("Weld",{Parent=ra,Part0=ra,Part1=RAH,C0=CFrame.new(0,0,0)})
  399. local rawc0 = raw.C0
  400. local lawc0 = law.C0
  401. LAH.Anchored,RAH.Anchored,TH.Anchored = false,false,false
  402. local torw = Create("Weld",{Parent=Torso,Part0=Torso,Part1=TH,C0=CFrame.new(0,0,0)})
  403.  
  404. TrailPart = Create("Part",{Parent=Char,Anchored=false,CanCollide=false,Size=V3(0,5,0),Transparency=1})
  405. TrailPartMesh = Create("Snap",{Parent=TrailPart,Part0=RAH,Part1=TrailPart,C0=CFrame.new(0,-1,-4.2)*CFrame.Angles(MR(90),0,0)})
  406.  
  407. local get=game.ReplicatedStorage:FindFirstChild'GoldSuit':Clone()
  408. get.Parent = Char
  409. local torso=get:WaitForChild("Torso") local head=get:WaitForChild("Head") local rightarm=get:WaitForChild("RightArm")
  410. local leftarm=get:WaitForChild("LeftArm") local rightleg=get:WaitForChild("RightLeg") local leftleg=get:WaitForChild("LeftLeg")
  411. Create("Weld",{Parent=torso.Handle,Part0=Torso,Part1=torso.Handle,C0=CFrame.new(0,0,0)})
  412. Create("Weld",{Parent=head.Handle,Part0=Head,Part1=head.Handle,C0=CFrame.new(0,0,0)})
  413. Create("Weld",{Parent=rightarm.Handle,Part0=ra,Part1=rightarm.Handle,C0=CFrame.new(0,0,0)})
  414. Create("Weld",{Parent=leftarm.Handle,Part0=la,Part1=leftarm.Handle,C0=CFrame.new(0,0,0)})
  415. Create("Weld",{Parent=leftleg.Handle,Part0=ll,Part1=leftleg.Handle,C0=CFrame.new(0,0,0)})
  416. Create("Weld",{Parent=rightleg.Handle,Part0=rl,Part1=rightleg.Handle,C0=CFrame.new(0,0,0)})
  417. function recurse(c)
  418. for i,v in pairs(c:children()) do
  419. if v:IsA'BasePart' then
  420. v.CustomPhysicalProperties = PhysicalProperties.new(0.001,0.001,0.001,0.001,0.001)
  421. end
  422. recurse(v)
  423. end
  424. end
  425. recurse(get)
  426. recurse(Model)
  427. ra.Transparency=1
  428. la.Transparency=1
  429. ll.Transparency=1
  430. rl.Transparency=1
  431.  
  432. HitDB = {}
  433.  
  434. function Damage(part)
  435. smthn = part.Touched:connect(function(hit)
  436. Human = hit.Parent:findFirstChild("Humanoid")
  437. if Human ~= nil and hit.Parent.Name ~= Player.Name and Slash == true and HitDB[hit.Parent.Humanoid] == nil then
  438. coroutine.wrap(function() --threads so we don't have to wait after each hit for every person hit!
  439. HitDB[hit.Parent.Humanoid] = true
  440. Human.Health = Human.Health-25
  441. local vu = Instance.new("BodyVelocity",hit.Parent.Torso)
  442. vu.P = 500
  443. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  444. vu.velocity = Head.CFrame.lookVector*10
  445. game:GetService("Debris"):AddItem(vu,0.267)
  446. wait(0.25)
  447. HitDB[hit.Parent.Humanoid] = nil
  448. end)()
  449. end
  450. end)
  451. return smthn
  452. end
  453.  
  454. hum.WalkSpeed = 50
  455. hum.MaxHealth = 10000
  456. hum.Health = 10000
  457.  
  458. function lerp(weld,beglerp,endlerp,speed)
  459. if weld.ClassName =='Weld' or weld.ClassName == 'Motor6D' then
  460. weld.C0 = beglerp:lerp(endlerp,speed)
  461. else
  462. weld.CFrame = beglerp:lerp(endlerp,speed)
  463. end
  464. return (weld.ClassName =='Weld' or weld.ClassName == 'Motor6D' and weld.C0 or weld.CFrame)
  465. end
  466.  
  467. Ragdoll = function(Format, Character, Force)
  468. if Force ~= true then
  469. if Character:FindFirstChild("Ragdoll") ~= nil and Format == true then return false end
  470. if Character:FindFirstChild("Ragdoll") == nil and Format == false then return false end
  471. end
  472. local Head = nil
  473. local Torso = nil
  474. local Humanoid = nil
  475. local Dead = false
  476. for _, Children in pairs(Character:GetChildren()) do
  477. if Children.ClassName == "ForceField" then Children:Remove() end
  478. if Children.Name == "" then Children:Remove() end
  479. if Children.Name == "Head" then Head = Children end
  480. if Children.Name == "Torso" then Torso = Children end
  481. if Children.ClassName == "Humanoid" then Humanoid = Children end
  482. if Children:IsA("Accoutrement") then
  483. if Children:FindFirstChild("Handle") ~= nil then
  484. if math.random(1, 3) == 1 then
  485. coroutine.wrap(function()
  486. Children.Parent = Workspace
  487. wait()
  488. Children.Parent = Character
  489. Children.Handle.CanCollide = true
  490. end)()
  491. else
  492. Children.Parent = Workspace
  493. Children.Handle.CanCollide = true
  494. end
  495. else
  496. Children:Remove()
  497. end
  498. end
  499. end
  500. if Humanoid ~= nil then
  501. if Humanoid.Health <= 0 then
  502. Dead = true
  503. end
  504. end
  505. if Torso ~= nil then
  506. for _, Children2 in pairs(Torso:GetChildren()) do
  507. if Children2:IsA("JointInstance") then
  508. Children2:Remove()
  509. end
  510. end
  511. end
  512. if Head ~= nil and (function()
  513. if Dead == true and math.random(1, 2) == 1 then
  514. return true
  515. else
  516. return false
  517. end
  518. end)() == false then
  519. local Neck = Instance.new("Motor6D")
  520. Neck.Name = "Neck"
  521. Neck.Part0 = Torso
  522. Neck.Part1 = Head
  523. Neck.C0 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
  524. Neck.C1 = CFrame.new(0, -0.5, 0) * CFrame.fromEulerAnglesXYZ(math.rad(-90), 0, math.rad(180))
  525. Neck.MaxVelocity = 0.1
  526. Neck.Parent = Torso
  527. end
  528. if Format == true then
  529. local Ragdoll = Instance.new("IntValue")
  530. Ragdoll.Name = "Ragdoll"
  531. Ragdoll.Parent = Character
  532. if Torso ~= nil then
  533. Torso.Velocity = Torso.Velocity / 1.25
  534. Torso.RotVelocity = (Torso.RotVelocity / 1.25) + Head.CFrame.lookVector*80
  535. if Dead == true then
  536. if Humanoid ~= nil then
  537. local Humanoid2 = Humanoid:Clone()
  538. wait()
  539. Humanoid:Remove()
  540. Humanoid2.Parent = Character
  541. Humanoid = Humanoid2
  542. end
  543. end
  544. local Limb = Character:FindFirstChild("Right Arm")
  545. if Limb ~= nil then
  546. Limb.Velocity = Torso.Velocity
  547. Limb.CFrame = Torso.CFrame * CFrame.new(1.5, 0, 0)
  548. local Joint = Instance.new("Glue")
  549. Joint.Name = "RightShoulder"
  550. Joint.Part0 = Torso
  551. Joint.Part1 = Limb
  552. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  553. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  554. Joint.Parent = Torso
  555. local Weight = Instance.new("Part")
  556. Weight.Name = ""
  557. Weight.TopSurface = 0
  558. Weight.BottomSurface = 0
  559. Weight.Shape = "Block"
  560. Weight.FormFactor = "Custom"
  561. Weight.Size = Vector3.new(1, 1, 1)
  562. Weight.Transparency = 1
  563. Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  564. Weight.Parent = Character
  565. local Weld = Instance.new("Weld")
  566. Weld.Part0 = Limb
  567. Weld.Part1 = Weight
  568. Weld.C0 = CFrame.new(0, -0.5, 0)
  569. Weld.Parent = Limb
  570. end
  571. local Limb = Character:FindFirstChild("Left Arm")
  572. if Limb then
  573. Limb.Velocity = Torso.Velocity
  574. Limb.CFrame = Torso.CFrame * CFrame.new(-1.5, 0, 0)
  575. local Joint = Instance.new("Glue")
  576. Joint.Name = "LeftShoulder"
  577. Joint.Part0 = Torso
  578. Joint.Part1 = Limb
  579. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  580. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  581. Joint.Parent = Torso
  582. local Weight = Instance.new("Part")
  583. Weight.Name = ""
  584. Weight.TopSurface = 0
  585. Weight.BottomSurface = 0
  586. Weight.Shape = "Block"
  587. Weight.FormFactor = "Custom"
  588. Weight.Size = Vector3.new(1, 1, 1)
  589. Weight.Transparency = 1
  590. Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  591. Weight.Parent = Character
  592. local Weld = Instance.new("Weld")
  593. Weld.Part0 = Limb
  594. Weld.Part1 = Weight
  595. Weld.C0 = CFrame.new(0, -0.5, 0)
  596. Weld.Parent = Limb
  597. end
  598. local Limb = Character:FindFirstChild("Right Leg")
  599. if Limb then
  600. Limb.Velocity = Torso.Velocity
  601. Limb.CFrame = Torso.CFrame * CFrame.new(0.5, -2, 0)
  602. local Joint = Instance.new("Glue")
  603. Joint.Name = "RightHip"
  604. Joint.Part0 = Torso
  605. Joint.Part1 = Limb
  606. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  607. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  608. Joint.Parent = Torso
  609. local Weight = Instance.new("Part")
  610. Weight.Name = ""
  611. Weight.TopSurface = 0
  612. Weight.BottomSurface = 0
  613. Weight.Shape = "Block"
  614. Weight.FormFactor = "Custom"
  615. Weight.Size = Vector3.new(1, 1, 1)
  616. Weight.Transparency = 1
  617. Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  618. Weight.Parent = Character
  619. local Weld = Instance.new("Weld")
  620. Weld.Part0 = Limb
  621. Weld.Part1 = Weight
  622. Weld.C0 = CFrame.new(0, -0.5, 0)
  623. Weld.Parent = Limb
  624. end
  625. local Limb = Character:FindFirstChild("Left Leg")
  626. if Limb then
  627. Limb.Velocity = Torso.Velocity
  628. Limb.CFrame = Torso.CFrame * CFrame.new(-0.5, -2, 0)
  629. local Joint = Instance.new("Glue")
  630. Joint.Name = "LeftHip"
  631. Joint.Part0 = Torso
  632. Joint.Part1 = Limb
  633. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  634. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  635. Joint.Parent = Torso
  636. local Weight = Instance.new("Part")
  637. Weight.Name = ""
  638. Weight.TopSurface = 0
  639. Weight.BottomSurface = 0
  640. Weight.Shape = "Block"
  641. Weight.FormFactor = "Custom"
  642. Weight.Size = Vector3.new(1, 1, 1)
  643. Weight.Transparency = 1
  644. Weight.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  645. Weight.Parent = Character
  646. local Weld = Instance.new("Weld")
  647. Weld.Part0 = Limb
  648. Weld.Part1 = Weight
  649. Weld.C0 = CFrame.new(0, -0.5, 0)
  650. Weld.Parent = Limb
  651. end
  652. local Weight = Instance.new("Part")
  653. Weight.Name = ""
  654. Weight.TopSurface = 0
  655. Weight.BottomSurface = 0
  656. Weight.Shape = "Block"
  657. Weight.FormFactor = "Custom"
  658. Weight.Size = Vector3.new(1.75, 1.5, 1.1)
  659. Weight.Transparency = 1
  660. Weight.CFrame = Torso.CFrame * CFrame.new(0, 0.5, 0)
  661. Weight.Parent = Character
  662. local Weld = Instance.new("Weld")
  663. Weld.Part0 = Torso
  664. Weld.Part1 = Weight
  665. Weld.C0 = CFrame.new(0, 0.5, 0)
  666. Weld.Parent = Torso
  667. end
  668. elseif Format == false then
  669. if Character:FindFirstChild("Ragdoll") ~= nil then Character.Ragdoll:Remove() end
  670. if Torso ~= nil then
  671. local Limb = Character:FindFirstChild("Right Arm")
  672. if Limb ~= nil then
  673. local Joint = Instance.new("Motor6D")
  674. Joint.Name = "Right Shoulder"
  675. Joint.Part0 = Torso
  676. Joint.Part1 = Limb
  677. Joint.C0 = CFrame.new(1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  678. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  679. Joint.MaxVelocity = 0.15
  680. Joint.Parent = Torso
  681. end
  682. local Limb = Character:FindFirstChild("Left Arm")
  683. if Limb ~= nil then
  684. local Joint = Instance.new("Motor6D")
  685. Joint.Name = "Left Shoulder"
  686. Joint.Part0 = Torso
  687. Joint.Part1 = Limb
  688. Joint.C0 = CFrame.new(-1.5, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  689. Joint.C1 = CFrame.new(0, 0.5, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  690. Joint.MaxVelocity = 0.15
  691. Joint.Parent = Torso
  692. end
  693. local Limb = Character:FindFirstChild("Right Leg")
  694. if Limb ~= nil then
  695. local Joint = Instance.new("Motor6D")
  696. Joint.Name = "Right Hip"
  697. Joint.Part0 = Torso
  698. Joint.Part1 = Limb
  699. Joint.C0 = CFrame.new(0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  700. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(90), 0)
  701. Joint.MaxVelocity = 0.1
  702. Joint.Parent = Torso
  703. end
  704. local Limb = Character:FindFirstChild("Left Leg")
  705. if Limb ~= nil then
  706. local Joint = Instance.new("Motor6D")
  707. Joint.Name = "Left Hip"
  708. Joint.Part0 = Torso
  709. Joint.Part1 = Limb
  710. Joint.C0 = CFrame.new(-0.5, -1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  711. Joint.C1 = CFrame.new(0, 1, 0) * CFrame.fromEulerAnglesXYZ(0, math.rad(-90), 0)
  712. Joint.MaxVelocity = 0.1
  713. Joint.Parent = Torso
  714. end
  715. local Animate = Character:FindFirstChild("Animate")
  716. if Animate ~= nil then
  717. local Animate2 = Animate:Clone()
  718. Animate:Remove()
  719. Animate2.Parent = Character
  720. end
  721. end
  722. else
  723. return false
  724. end
  725. return true, Format
  726. end
  727. local Grabbed = false
  728. Ctrl = false
  729. local lastclick = tick()
  730. mouse.Button1Down:connect(function()
  731. if tick()-lastclick > .4 then combocounter = 0 end
  732. if otheranims then return end
  733. if Grabbed then return end
  734. if Sheathed then
  735. otheranims = true
  736. Mode = 'Sheath'
  737. wait(.7)
  738.  
  739. raw.Part0 = ra
  740. law.Part0 = la
  741. raw.C0 = rawc0
  742. law.C0 = lawc0
  743. Sheathed = false
  744.  
  745. otheranims = false
  746.  
  747. return
  748.  
  749. end
  750.  
  751.  
  752.  
  753. Slash = true
  754. local p0 = rootpart.CFrame*CF(0,0,-7)
  755. local p1 = rootpart.CFrame*CF(0,0,-15)
  756. if combocounter == 0 and not otheranims then
  757. otheranims = true
  758. Mode = 'Knee'
  759. local asdf = Damage(ll)
  760. rootpart.CFrame = rootpart.CFrame:lerp(p0,.1)
  761. wait(.3)
  762. asdf:disconnect()
  763. otheranims = false
  764. combocounter = 1
  765. elseif combocounter == 1 and not otheranims then
  766. otheranims = true
  767. Mode = 'Slash11'
  768. wait(.3)
  769. Mode = 'Slash12'
  770. rootpart.CFrame = rootpart.CFrame:lerp(p0,.1)
  771. wait(.3)
  772. Mode = 'Slash21'
  773. rootpart.CFrame = rootpart.CFrame:lerp(p0,.1)
  774. wait(.5)
  775. otheranims = false
  776. combocounter = 2
  777. elseif combocounter == 2 and not otheranims then
  778. otheranims = true
  779. Mode = 'Slash31'
  780. wait(.3)
  781. Mode = 'Slash32'
  782. rootpart.CFrame = rootpart.CFrame:lerp(p0,.1)
  783. wait(.5)
  784. otheranims = false
  785. combocounter =3
  786. elseif combocounter == 3 and not otheranims then
  787. otheranims = true
  788. sDps = Damage(LAH)
  789. Mode = 'Bash11'
  790. wait(.3)
  791. rootpart.CFrame = rootpart.CFrame:lerp(p1,.6)
  792. wait(1)
  793. sDps:disconnect()
  794. otheranims = false
  795. combocounter = 0
  796. end
  797.  
  798. Slash = false
  799. lastclick = tick()
  800. end)
  801.  
  802.  
  803. function MediumParticleEmit(Object,Color)
  804. coroutine.wrap(function()
  805. while Wait(3.1)do
  806. if not Object then break end
  807. local p = Instance.new("Part",Object.Parent)
  808. p.Name = "Trail"
  809. p.TopSurface = 0
  810. p.BottomSurface = 0
  811. p.Anchored = true
  812. p.Material = 'Neon'
  813. p.CanCollide = false
  814. p.FormFactor = "Custom"
  815. p.Size = Vector3.new(0.01,0.01,0.01)
  816. p.BrickColor = type(Color)== 'userdata' and Color or BrickColor.new(Color)
  817. p.CFrame = Object.CFrame * CFrame.new(math.random(-1,1),math.random(-1,1)-3,math.random(-1,1))
  818. local m = Instance.new("BlockMesh",p)
  819. m.Scale = Vector3.new(2,2,2)
  820. coroutine.wrap(function()
  821. for i = 1,15 do
  822. p.Transparency = i/15
  823. m.Scale = m.Scale + Vector3.new(0.1,0.1,0.1)
  824. p.CFrame = CFrame.new(p.Position + Vector3.new(math.random(-5,5)/20,0.4,math.random(-5,5)/20))* CFrame.fromEulerAnglesXYZ(math.random(-10,10)/i,math.random(-10,10)/i,0.5)
  825. Wait()
  826. end
  827. p:Destroy()
  828. end)()
  829. end
  830. end)()
  831. end
  832.  
  833. function IsNear(Position,Distance,SinglePlayer,db)
  834. if SinglePlayer then
  835. return(SinglePlayer.Torso.CFrame.p -Position).magnitude < Distance
  836. end
  837. local List = {}
  838. for i,v in pairs(workspace:GetChildren())do
  839. if v:IsA("Model")then
  840. if v:findFirstChild("Torso")then
  841. --if (v ~= char and not db) then
  842. if(v.Torso.CFrame.p -Position).magnitude < Distance then
  843. table.insert(List,v)
  844. end
  845. --end
  846. end
  847. end
  848. end
  849. return List
  850. end
  851.  
  852. local beaming = false
  853. local Shielding = false
  854. mouse.KeyDown:connect(function(k)
  855.  
  856. if otheranims then return end
  857. if beaming then return end
  858. if Shielding then return end
  859.  
  860. if k == 'q' then
  861.  
  862. if Grabbed then return end
  863.  
  864. otheranims = true
  865.  
  866. if not Sheathed then
  867.  
  868. Mode = 'Sheath'
  869. wait(.7)
  870.  
  871. raw.Part0 = Torso
  872. law.Part0 = Torso
  873. raw.C0 = rawc0 * CFrame.new(1.8,3.3,.65) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  874. law.C0 = lawc0 * CFrame.new(-.3,.5,.25) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  875. Sheathed = true
  876.  
  877. else
  878.  
  879. Mode = 'Sheath'
  880. wait(.7)
  881.  
  882. raw.Part0 = char:findFirstChild('Right Arm')
  883. law.Part0 = char:findFirstChild'Left Arm'
  884. raw.C0 = rawc0
  885. law.C0 = lawc0
  886. Sheathed = false
  887.  
  888. end
  889.  
  890. otheranims = false
  891.  
  892. elseif k == 'g' then
  893.  
  894. if Sheathed then
  895. otheranims = true
  896. Mode = 'Sheath'
  897. wait(.7)
  898.  
  899. raw.Part0 = ra
  900. law.Part0 = la
  901. raw.C0 = rawc0
  902. law.C0 = lawc0
  903. Sheathed = false
  904.  
  905. otheranims = false
  906.  
  907. return
  908.  
  909. end
  910.  
  911. otheranims = true
  912.  
  913. Mode = 'Shielding'
  914.  
  915. Shielding = true
  916.  
  917.  
  918. local storedHp = hum.Health
  919.  
  920. coroutine.wrap(function()
  921. local shieldTime = tick()
  922. while Shielding do
  923. if tick()-shieldTime > 60 then otheranims = false Shielding = false break end
  924. hum.Health = storedHp
  925.  
  926. game:service'RunService'.Stepped:wait()
  927. end
  928. end)()
  929.  
  930. elseif k:byte() == 50 then
  931.  
  932. Ctrl = true
  933.  
  934. elseif k:byte() == 48 then
  935.  
  936. coroutine.wrap(function()
  937. for i = 70,60,-1 do
  938. camera.FieldOfView = i
  939. wait()
  940. end
  941. end)()
  942.  
  943. hum.WalkSpeed = 50
  944.  
  945. elseif k=='r' then
  946.  
  947. otheranims = true
  948.  
  949. Mode = 'Stomp1'
  950.  
  951. wait(.5)
  952.  
  953. Mode = 'Stomp2'
  954.  
  955. local Charging = true
  956.  
  957. pt=Instance.new('Part',Torso)
  958. pt.Anchored=true
  959. pt.CanCollide=false
  960. pt.Locked = true
  961. pt.Material = "Neon"
  962. pt.FormFactor='Custom'
  963. pt.Size=Vector3.new(1,1,1)
  964. pt.CFrame=rootpart.CFrame*CFrame.new(0,-1,0)
  965. pt.Transparency=.6
  966. pt.BrickColor = BrickColor.new("Bright green")
  967. msh=Instance.new('SpecialMesh',pt)
  968. msh.MeshId='http://www.roblox.com/asset/?id=20329976'
  969. msh.Scale=Vector3.new(10,2,10)
  970. pt2=pt:clone()
  971. pt2.Parent = Torso
  972. pt2.CFrame=rootpart.CFrame*CFrame.new(0,-1,0)
  973. pt2.BrickColor = BrickColor.new("Really black")
  974. msh2=msh:clone()
  975. msh2.Parent=pt2
  976. msh2.Scale=Vector3.new(10,2,10)
  977. custommath={25,26,27,28,29,30,31,32,33,34,35,36,37,38,39,40,41,42,43,44,45,46,47,48,49,50,51,52,53,54,55,56,57,58,59,60,61,62,63,64,65,66,67,68,69,70,71,72,73,74,75,76,77,78,79,80,81,82,83,84,85,86,87,88,89,90,91,92,93,94,95,96,97,98,99,100,-25,-26,-27,-28,-29,-30,-31,-32,-33,-34,-35,-36,-37,-38,-39,-40,-41,-42,-43,-44,-45,-46,-47,-48,-49,-50,-51,-52,-53,-54,-55,-56,-57,-58,-59,-60,-61,-62,-63,-64,-65,-66,-67,-68,-69,-70,-71,-72,-73,-74,-75,-76,-77,-78,-79,-80,-81,-82,-83,-84,-85,-86,-87,-88,-89,-90,-91,-92,-93,-94,-95,-96,-97,-98,-99,-100}
  978. bl = Instance.new("Part", char)
  979. bl.Locked = true
  980. bl.Name = "Shell"
  981. bl.BrickColor = BrickColor.new("Really black")
  982. bl.Anchored = true
  983. bl.Material = "Neon"
  984. bl.CanCollide = false
  985. bl.Transparency = 0
  986. bl.Reflectance = 0
  987. bl.BottomSurface = 0
  988. bl.TopSurface = 0
  989. bl.Shape = 0
  990. blm = Instance.new("SpecialMesh",bl)
  991. blm.MeshType = "Sphere"
  992. blm.Scale = Vector3.new(1,1,1)
  993.  
  994. coroutine.resume(coroutine.create(function()
  995. for i=1, math.huge, 4 do
  996. if Charging == true then
  997. game:service'RunService'.Stepped:wait()
  998. bl.CFrame = rootpart.CFrame * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(-i/10), math.rad(-i/10), math.rad(i/10))
  999. blm.Scale = blm.Scale + Vector3.new(0.5, 0.5, 0.5)
  1000. bl.Transparency = bl.Transparency + 0.05
  1001. pt.CFrame = rootpart.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(i*2),0)
  1002. pt2.CFrame = rootpart.CFrame*CFrame.new(0,-1,0) * CFrame.Angles(0,math.rad(-i*2),0)
  1003. msh.Scale = msh.Scale + Vector3.new(0.7,0,0.7)
  1004. msh2.Scale = msh2.Scale + Vector3.new(0.7,0,0.7)
  1005. pt.Transparency = pt.Transparency + 0.015
  1006. pt2.Transparency = pt2.Transparency + 0.015
  1007. elseif Charging == false then break
  1008. end
  1009. end
  1010. end))
  1011. local Damaged = {}
  1012. coroutine.wrap(function()
  1013. for i,v in pairs(IsNear(Torso.Position, 25, nil, true)) do
  1014. if v~=Char then
  1015. if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < .25 then return end
  1016. v:FindFirstChild('Humanoid').Health = v:findFirstChild('Humanoid').Health - 25
  1017. v:findFirstChild'Humanoid'.PlatformStand = true
  1018. local vu = Instance.new("BodyVelocity",v:findFirstChild'Torso')
  1019. vu.P = 500
  1020. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  1021. vu.velocity = Head.CFrame.lookVector*80
  1022. game:GetService("Debris"):AddItem(vu,0.267)
  1023. Damaged[v:FindFirstChild('Humanoid')] = tick()
  1024. end
  1025. end
  1026. end)()
  1027.  
  1028. Spawn(function()
  1029. while game:service'RunService'.Stepped:wait() do
  1030. if p and p.Transparency >= 1 then pcall(function() p:Destroy() end) break end
  1031. if not p then break end
  1032. p.CFrame = p.CFrame*CFrame.Angles(math.rad(2),math.rad(2),math.rad(2))+Vector3.new(0,0.2,0)
  1033. p.Transparency = p.Transparency+0.01
  1034. end
  1035. end)
  1036.  
  1037. wait(1)
  1038.  
  1039. pt:Destroy()
  1040. pt2:Destroy()
  1041. bl:Destroy()
  1042.  
  1043. Charging = false
  1044. otheranims = false
  1045.  
  1046. elseif k=='e' then
  1047.  
  1048. local function weld5(part0, part1, c0, c1)
  1049. weeld=Instance.new("Weld", part0)
  1050. weeld.Part0=part0
  1051. weeld.Part1=part1
  1052. weeld.C0=c0
  1053. weeld.C1=c1
  1054. return weeld
  1055. end
  1056.  
  1057. if not Sheathed then
  1058.  
  1059. otheranims = true
  1060.  
  1061. Mode = 'Sheath'
  1062. wait(.7)
  1063.  
  1064. raw.Part0 = Torso
  1065. law.Part0 = Torso
  1066. raw.C0 = rawc0 * CFrame.new(1.8,3.3,.65) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  1067. law.C0 = lawc0 * CFrame.new(-.3,.5,.25) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  1068. Sheathed = true
  1069.  
  1070. otheranims = false
  1071.  
  1072. return
  1073.  
  1074. end
  1075.  
  1076. if not Grabbed then
  1077.  
  1078. otheranims = true
  1079.  
  1080. Mode = 'Grabbing'
  1081.  
  1082. con1=ra.Touched:connect(function(hit)
  1083. if hit:IsDescendantOf(Char) then return end
  1084. ht = hit.Parent
  1085. hum1=ht:FindFirstChild('Humanoid')
  1086. if hum1 ~= nil then
  1087. hum1.Changed:connect(function(a)
  1088. if not hum1 then return end
  1089. if a=='PlatformStand' then
  1090. hum1.PlatformStand = true
  1091. elseif a=='Jump' then
  1092. hum1.Jump = false
  1093. elseif a == 'WalkSpeed' then
  1094. hum1.WalkSpeed = 0
  1095. elseif a == 'JumpPower' then
  1096. hum1.JumpPower = 0
  1097. end
  1098. end)
  1099. hum1.PlatformStand = true
  1100. hum1.Jump = false
  1101. hum1.WalkSpeed = 0
  1102. hum1.JumpPower = 0
  1103. gp = ht
  1104. local asde=weld5(ra,ht:FindFirstChild("Torso"),CFrame.new(0,-1.3,0),CFrame.new(0,0,0))
  1105. asde.Parent = ra
  1106. asde.Name = "asde"
  1107. asde.C0=asde.C0*CFrame.Angles(math.rad(-90),math.rad(0),0)
  1108. Grabbed = true
  1109. end
  1110. end)
  1111.  
  1112. wait(.5)
  1113.  
  1114. con1:disconnect()
  1115.  
  1116. otheranims = false
  1117.  
  1118. else
  1119.  
  1120. otheranims = true
  1121. pcall(function()
  1122. repeat ht:findFirstChild'Humanoid'.Health = ht:findFirstChild'Humanoid'.Health-(ht:findFirstChild'Humanoid'.MaxHealth*0.01)
  1123. game:service'RunService'.Stepped:wait()
  1124. hum:TakeDamage(-5)
  1125. until ht:findFirstChild'Humanoid'.Health <= (ht:findFirstChild'Humanoid'.MaxHealth*.015)
  1126. end)
  1127.  
  1128. Mode = 'Slash11'
  1129.  
  1130. wait(.4)
  1131.  
  1132. Mode = 'Throw1'
  1133.  
  1134. pcall(function() ra:findFirstChild'asde':Destroy() end)
  1135.  
  1136.  
  1137. local vu = Instance.new("BodyVelocity",ht.Torso)
  1138. vu.P = 500
  1139. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  1140. vu.velocity = Head.CFrame.lookVector*100
  1141. game:GetService("Debris"):AddItem(vu,0.267)
  1142.  
  1143. wait(.5)
  1144.  
  1145. Ragdoll(true, ht)
  1146. ht:findFirstChild'Humanoid'.PlatformStand =true
  1147.  
  1148. coroutine.wrap(function()
  1149. wait(5)
  1150. ht:breakJoints''
  1151. end)()
  1152.  
  1153. Grabbed = false
  1154.  
  1155. otheranims = false
  1156.  
  1157. end
  1158.  
  1159. elseif k=='f' then
  1160.  
  1161. otheranims = true
  1162.  
  1163. if Grabbed then return end
  1164.  
  1165. if not Sheathed then
  1166.  
  1167.  
  1168. Mode = 'Sheath'
  1169. wait(.7)
  1170.  
  1171. raw.Part0 = Torso
  1172. law.Part0 = Torso
  1173. raw.C0 = rawc0 * CFrame.new(1.8,3.3,.65) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  1174. law.C0 = lawc0 * CFrame.new(-.3,.5,.25) * CFrame.Angles(0,math.rad(90),0) * CFrame.Angles(math.rad(-45),0,0)
  1175. Sheathed = true
  1176.  
  1177. otheranims = false
  1178.  
  1179. return
  1180.  
  1181. end
  1182.  
  1183. Mode = 'Beam'
  1184.  
  1185. hum.WalkSpeed = 0
  1186. local m0del = Instance.new('Model',char)
  1187. local wave = Instance.new('Part',m0del)
  1188. wave.CFrame = char.Head.CFrame * CFrame.new(0, 0, -10)
  1189. wave.TopSurface = 'Smooth'
  1190. wave.BottomSurface = 'Smooth'
  1191. wave.BrickColor = BrickColor.new('Bright green')
  1192. wave.Anchored = true
  1193. wave.FormFactor = 'Custom'
  1194. wave.Shape = 'Ball'
  1195. wave.CanCollide = false
  1196. wave.Transparency = 1
  1197. wave.Material = 'Neon'
  1198. wave.Size = Vector3.new(.4, .4, .4)
  1199. local needaloop = true
  1200. beaming = true
  1201. local coro = coroutine.resume(coroutine.create(function()
  1202. while needaloop do
  1203. game:service'RunService'.Stepped:wait()
  1204. local c = char
  1205. local radius = 25
  1206. local pos = wave.CFrame * CFrame.new(0,0,20)
  1207. local clrz = {'Really black','Bright green'};
  1208. for i = 1,1 do
  1209. local clr = clrz[math.random(1,#clrz)]
  1210. pos = wave.CFrame * CFrame.new(0,0,2)
  1211. local p = Instance.new('Part',c)
  1212. local mafa = math.random(-360,360)
  1213. p.CanCollide = false
  1214. p.Size = Vector3.new(1.3,1.3,1.3)
  1215. local m = Instance.new('SpecialMesh',p)
  1216. m.MeshType = 'Sphere'
  1217. spawn(function()
  1218. for i = 0,50 do
  1219. local int,int2 = .05,.05
  1220. m.Scale = m.Scale - Vector3.new(int,int,int)
  1221. p.Transparency = p.Transparency + int2
  1222. game:service'RunService'.Stepped:wait()
  1223. end
  1224. pcall(function()
  1225. p:Destroy()
  1226. end)
  1227. end)
  1228. p.BrickColor = BrickColor.new(clr)
  1229. p.Material = 'Neon'
  1230. p.CFrame = pos * CFrame.new(math.random(-radius,radius),math.random(-radius,radius),math.random(-radius,radius)) * CFrame.Angles(mafa,mafa,mafa)
  1231. local bp = Instance.new('BodyPosition',p)
  1232. bp.MaxForce = Vector3.new(1/0,1/0,1/0)
  1233. bp.D = 100
  1234. bp.P = 300
  1235. bp.Position = pos.p
  1236. game.Debris:AddItem(p,10)
  1237. end
  1238. end
  1239. end))
  1240. local nbeamy = beamy:Clone()
  1241. nbeamy.Parent = char
  1242. --beamy.FireFrom.Anchored = true
  1243. coroutine.wrap(function()
  1244. local Ringz = {}
  1245.  
  1246. for i,v in pairs(nbeamy:children'') do
  1247. if v.Name:lower():find'ring' then
  1248. table.insert(Ringz, v)
  1249. end
  1250. end
  1251.  
  1252. local Rot = 0
  1253.  
  1254. while nbeamy do
  1255.  
  1256. Rot = Rot + .035
  1257.  
  1258. if Rot >= 360 then Rot = 0 end
  1259.  
  1260. for q,e in pairs(Ringz) do
  1261. pcall(function()
  1262. if e.Name~='Ring7' then
  1263. e["qCFrameWeldThingy"].C0 = e["qCFrameWeldThingy"].C0 * CFrame.Angles(0,0,math.rad((e.Name ~= 'Ring4' and Rot or -Rot)))
  1264. end
  1265. end)
  1266. end
  1267.  
  1268. game:service'RunService'.Stepped:wait()
  1269.  
  1270. end
  1271.  
  1272. end)()
  1273. local bp = Instance.new('BodyPosition',nbeamy.FireFrom)
  1274. bp.MaxForce = Vector3.new(1/0,1/0,1/0)
  1275. bp.D = 100
  1276. bp.P = 1000
  1277. bp.Position = (char.Head.CFrame * CFrame.new(10, 20, -5)).p
  1278. for awe = 1, 250 do
  1279. wave.CFrame = char.Head.CFrame * CFrame.new(10, 20, -5)
  1280. nbeamy.FireFrom.CFrame = nbeamy.FireFrom.CFrame:lerp(CFrame.new(wave.CFrame.p, mouse.Hit.p) * CFrame.Angles(math.rad(180), 0, 0),1)
  1281. bp.Position = (char.Head.CFrame * CFrame.new(10, 20, -5)).p
  1282. wave.Size = Vector3.new(wave.Size.X+.1, wave.Size.Y+.1, wave.Size.Z+.1)
  1283. game:service'RunService'.Stepped:wait()
  1284. end
  1285. needaloop = false
  1286. local beam = Instance.new('Part',m0del)
  1287. beam.TopSurface = 'Smooth'
  1288. beam.BottomSurface = 'Smooth'
  1289. beam.Material = 'Neon'
  1290. beam.Transparency = .6
  1291. beam.Anchored = true
  1292. beam.BrickColor = BrickColor.new('Bright green')
  1293. beam.CanCollide = false
  1294. local mesh = Instance.new('CylinderMesh',beam)
  1295. local realbeam = beam:Clone()
  1296. realbeam.Parent = m0del
  1297. realbeam.Color = Color3.new(0,200/255,0)
  1298. realbeam.Transparency = .1
  1299. realbeam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1300. beam.CFrame = wave.CFrame * CFrame.Angles(math.rad(90), 0, 0)
  1301. beam.Size = Vector3.new(23, 10/2, 23)
  1302. realbeam.Size = Vector3.new(24, 10/2, 24)
  1303. local p = wave:Clone()
  1304. p.Parent = m0del
  1305. p.Anchored = true
  1306. p.Transparency = 1
  1307. p.Size = Vector3.new(10, 10, 10)
  1308. local Damaged = {}
  1309. for HAAA = 1, 500 do
  1310. local starthere = (char.Head.CFrame * CFrame.new(10, 20, -5))
  1311. local idek = Ray.new(starthere.p,(mouse.Hit.p-starthere.p).unit*1000)
  1312. local thx = {char, m0del}
  1313. table.insert(thx, p)
  1314. local Bonk, ovhere = workspace:FindPartOnRayWithIgnoreList(idek, thx)
  1315. local meg
  1316. p.Transparency = 1
  1317. if Bonk and Bonk.Parent:findFirstChild'Humanoid' then
  1318. local dionamuh = Bonk.Parent:findFirstChild'Humanoid'
  1319. if Damaged[dionamuh] and tick()-Damaged[dionamuh]>.05 then
  1320. Damaged[dionamuh] = tick()
  1321. pcall(function() dionamuh.Health = dionamuh.Health-2 end)
  1322. elseif not Damaged[dionamuh] then
  1323. Damaged[dionamuh] = tick()
  1324. end
  1325. end
  1326. meg = (starthere.p - ovhere).magnitude
  1327. coroutine.wrap(function()
  1328. local asd = Instance.new('Part', char)
  1329. asd.CFrame = CFrame.new(ovhere)*CFrame.Angles(math.rad(math.random(-360,360)), math.rad(math.random(-360,360)), math.rad(math.random(-360,360)))
  1330. asd.Size = Vector3.new(5,5,5)
  1331. asd.Reflectance = .40
  1332. asd.Transparency = .05
  1333. asd.TopSurface,asd.BottomSurface = 0,0
  1334. asd.CanCollide = false
  1335. asd.Color = Color3.new(0,150/255,0)
  1336. asd.Anchored = true
  1337. asd.Locked = true--[[
  1338. asd.Touched:connect(function(a)
  1339. if a and a.Parent:findFirstChild'Humanoid' then
  1340. local dionamuh = a.Parent:findFirstChild'Humanoid'
  1341. if Damaged[dionamuh] and tick()-Damaged[dionamuh]>.05 then
  1342. Damaged[dionamuh] = tick()
  1343. pcall(function() dionamuh.Health = dionamuh.Health-2 end)
  1344. elseif not Damaged[dionamuh] then
  1345. Damaged[dionamuh] = tick()
  1346. end
  1347. end
  1348. end)]]
  1349. wait()
  1350. for i = .05,1,.05 do
  1351. asd.Transparency = i
  1352. asd.Size = asd.Size + Vector3.new(.2, .2, .2)
  1353. game:service'RunService'.Stepped:wait()
  1354. end
  1355. asd:Destroy()
  1356. end)()
  1357. game:service'RunService'.Stepped:wait()
  1358. realbeam.Size = Vector3.new(7/2, meg, 7/2)
  1359. beam.Size = Vector3.new(5/2, meg, 5/2)
  1360. realbeam.CFrame = CFrame.new(starthere.p, ovhere) * CFrame.new(0,0,-meg/2) * CFrame.Angles(math.rad(90), 0, 0)
  1361. beam.CFrame = CFrame.new(starthere.p, ovhere) * CFrame.new(0,0,-meg/2) * CFrame.Angles(math.rad(90), 0, 0)
  1362. pcall(function()nbeamy.FireFrom.CFrame = nbeamy.FireFrom.CFrame:lerp(CFrame.new(starthere.p, ovhere) * CFrame.new(0,0,2) * CFrame.Angles(math.rad(180), 0, 0),1) end)
  1363. bp.Position = (char.Head.CFrame * CFrame.new(10, 20, -5)).p
  1364. wave.CFrame = starthere
  1365. end
  1366. nbeamy.FireFrom.Anchored = true
  1367. p:Destroy()
  1368. for i = 0,1,.05 do
  1369. realbeam.Transparency = i
  1370. wave.Transparency = i
  1371. beam.Transparency = i
  1372. game:service'RunService'.Stepped:wait()
  1373. end
  1374. nbeamy:Destroy()
  1375. beaming = false
  1376. m0del:Destroy()
  1377. hum.WalkSpeed = 50
  1378.  
  1379. otheranims = false
  1380.  
  1381. elseif k=='c' then
  1382.  
  1383. if Sheathed then
  1384. otheranims = true
  1385. Mode = 'Sheath'
  1386. wait(.7)
  1387.  
  1388. raw.Part0 = ra
  1389. law.Part0 = la
  1390. raw.C0 = rawc0
  1391. law.C0 = lawc0
  1392. Sheathed = false
  1393.  
  1394. otheranims = false
  1395.  
  1396. return
  1397.  
  1398. end
  1399.  
  1400.  
  1401. otheranims = true
  1402.  
  1403. hum.WalkSpeed = 0
  1404.  
  1405. Mode = 'Stabbing1'
  1406.  
  1407. wait(.7)
  1408.  
  1409. Mode = 'Stabbing2'
  1410.  
  1411. local Parts = {}
  1412.  
  1413. local Damaged = {}
  1414.  
  1415. for i = 1, 360, 20 do
  1416.  
  1417. local s = Instance.new('Part', char)
  1418. table.insert(Parts, s)
  1419. s.Name = 'Spikey'
  1420. s.CFrame = Torso.CFrame * CFrame.new(0, -10, 0)
  1421. s.Size = Vector3.new(1,1,1)
  1422. s.CanCollide = false
  1423. s.Anchored = true
  1424. s.BrickColor = BrickColor.new("Bright green")
  1425. s.Locked = true
  1426. s.Name = 's'
  1427. s.Material = 'Neon'
  1428. s.Size = Vector3.new(1, 1, 1)
  1429. s.BottomSurface = Enum.SurfaceType.Smooth
  1430. s.TopSurface = Enum.SurfaceType.Smooth
  1431. local PurpleMesh = Instance.new("SpecialMesh", s)
  1432. PurpleMesh.MeshType = Enum.MeshType.FileMesh
  1433. PurpleMesh.Name = "Mesh"
  1434. PurpleMesh.Scale = Vector3.new(.5,.5,.5)
  1435. PurpleMesh.MeshId = "http://www.roblox.com/Asset/?id=9756362"
  1436. PurpleMesh.VertexColor = Vector3.new(1, 0, 1)
  1437.  
  1438. local qwe = -10
  1439.  
  1440. coroutine.wrap(function()
  1441. while s do
  1442. if qwe>=-1 then qwe=0 else qwe=qwe+.4 end
  1443. s.CFrame = s.CFrame:lerp(CFrame.new(Torso.CFrame.p)*CFrame.new(0, qwe, 0)
  1444. * (CFrame.Angles(0,0,0))
  1445. *CFrame.Angles(0,math.rad(i),0)
  1446. *CFrame.new(0,0,-20), .3)
  1447. game:service'RunService'.Stepped:wait()
  1448. end
  1449. end)()
  1450.  
  1451. coroutine.wrap(function()
  1452. repeat wait() until qwe>=-1
  1453. for i = .5, 2, .025 do
  1454. PurpleMesh.Scale = Vector3.new(i, i*2 ,i)
  1455. game:service'RunService'.Stepped:wait()
  1456. end
  1457. local it=Instance.new
  1458. local vt=Vector3.new
  1459. local cf=CFrame.new
  1460. local euler=CFrame.fromEulerAnglesXYZ
  1461. local angles=CFrame.Angles
  1462. local function NoOutline(Part)
  1463. Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10
  1464. end
  1465. local function part(formfactor,parent,material,reflectance,transparency,brickcolor,name,size)
  1466. local fp=Instance.new("Part")
  1467. fp.formFactor=formfactor
  1468. fp.Parent=parent
  1469. fp.Reflectance=reflectance
  1470. fp.Transparency=transparency
  1471. fp.CanCollide=false
  1472. fp.Locked=true
  1473. fp.BrickColor=BrickColor.new(tostring(brickcolor))
  1474. fp.Name=name
  1475. fp.Size=size
  1476. fp.Position=Torso.Position
  1477. --NoOutline(fp)
  1478. fp.Material=material
  1479. fp:BreakJoints()
  1480. return fp
  1481. end
  1482. local function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1483. local mesh=it(Mesh)
  1484. mesh.Parent=part
  1485. if Mesh=="SpecialMesh" then
  1486. mesh.MeshType=meshtype
  1487. mesh.MeshId=meshid
  1488. end
  1489. mesh.Offset=offset
  1490. mesh.Scale=scale
  1491. return mesh
  1492. end
  1493.  
  1494. local function weld(parent,part0,part1,c0,c1)
  1495. local weld=it("Weld")
  1496. weld.Parent=parent
  1497. weld.Part0=part0
  1498. weld.Part1=part1
  1499. weld.C0=c0
  1500. weld.C1=c1
  1501. return weld
  1502. end
  1503. local function BreakEffect(brickcolor,cframe,x1,y1,z1)
  1504. local prt=part("Custom",char,"Neon",0,0,brickcolor,"Effect",vt(0.5,0.5,0.5))
  1505. prt.Anchored=true
  1506. prt.CFrame=cframe*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50))
  1507. local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1))
  1508. coroutine.resume(coroutine.create(function(Part,CF,Numbb,randnumb)
  1509. CF=Part.CFrame
  1510. Numbb=0
  1511. randnumb=math.random()-math.random()
  1512. for i=0,1,0.05 do
  1513. wait()
  1514. CF=CF*cf(0,1,0)
  1515. --Part.CFrame=Part.CFrame*euler(0.5,0,0)*cf(0,1,0)
  1516. Part.CFrame=CF*euler(Numbb,0,0)
  1517. Part.Transparency=i
  1518. Numbb=Numbb+randnumb
  1519. end
  1520. Part.Parent = nil
  1521. end),prt)
  1522. end
  1523. for i = 1,3 do
  1524. BreakEffect(BrickColor.new("Bright green"),s.CFrame,0.5,math.random(5,10),0.5)
  1525. end
  1526. coroutine.wrap(function()
  1527. for i,v in pairs(IsNear(Torso.Position, 35, nil, true)) do
  1528. if v~=Char then
  1529. if Damaged[v:FindFirstChild('Humanoid')] and tick()-Damaged[v:FindFirstChild('Humanoid')] < .5 then return end
  1530. v:FindFirstChild('Humanoid').Health = v:findFirstChild('Humanoid').Health - 25
  1531. v:findFirstChild'Humanoid'.PlatformStand = true
  1532. local vu = Instance.new("BodyVelocity",v:findFirstChild'Torso')
  1533. vu.P = 500
  1534. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  1535. vu.velocity = Head.CFrame.lookVector*60
  1536. game:GetService("Debris"):AddItem(vu,0.267)
  1537. Damaged[v:FindFirstChild('Humanoid')] = tick()
  1538. end
  1539. end
  1540. end)()
  1541. s:Destroy()
  1542. end)()
  1543.  
  1544. game:service'RunService'.Stepped:wait()
  1545. end
  1546.  
  1547. wait(3)
  1548.  
  1549. hum.WalkSpeed = 50
  1550.  
  1551. otheranims = false
  1552.  
  1553. end
  1554. end)
  1555.  
  1556. mouse.KeyUp:connect(function(k)
  1557. if k:byte() == 48 then
  1558. coroutine.wrap(function()
  1559. for i = 60,70,1 do
  1560. camera.FieldOfView = i
  1561. wait()
  1562. end
  1563. end)()
  1564. hum.WalkSpeed = 50
  1565. elseif k:byte() == 50 then
  1566. Ctrl = false
  1567. elseif k == 'g' then
  1568. Shielding = false
  1569. otheranims = false
  1570. end
  1571. end)
  1572.  
  1573. game.Lighting.TimeOfDay = "06:10:00"
  1574. pcall(game.Destroy, game:service'Lighting':findFirstChild'SunRayz')
  1575.  
  1576. local sr = Instance.new('SunRaysEffect',game.Lighting)
  1577. sr.Intensity = .1
  1578. sr.Name = 'SunRayz'
  1579.  
  1580. hum.JumpPower = 10 --10
  1581. Jumping = false
  1582. lastCtrl = tick()
  1583. Character.Humanoid.Jumping:connect(function()
  1584. if Jumping then return end
  1585. local eCtrl = Ctrl
  1586. if eCtrl then if tick()-lastCtrl < 0.2 then eCtrl = false end lastCtrl = tick() end
  1587. Mode = 'Jumping'
  1588. Jumping = true
  1589. local vu = Instance.new("BodyVelocity",Torso)
  1590. vu.P = 500
  1591. vu.maxForce = Vector3.new(10000000000,5000000000000000000000,100000000000)
  1592. vu.velocity = Vector3.new((Head.CFrame.lookVector.X*(eCtrl and 60 or 10)),(eCtrl and 10 or 20),(Head.CFrame.lookVector.Z*(eCtrl and 60 or 10)))
  1593. game:GetService("Debris"):AddItem(vu,0.267)
  1594. wait(0.7) --0.6
  1595. Jumping = false
  1596. end)
  1597.  
  1598. spawn(function()
  1599. while true do
  1600. local Size = Vector3.new(TrailPart.Size.X,TrailPart.Size.Y,TrailPart.Size.Z)
  1601. if Slash == true then
  1602. local P1 = (TrailPart.CFrame*CFrame.new(Size/2)).p
  1603. local P2 = (TrailPart.CFrame*CFrame.new(Size/-2)).p
  1604. if LastTrail then
  1605. local p1 = CreateTriangle(Char,LastTrail[2],LastTrail[1],P2)
  1606. local p2 = CreateTriangle(Char,LastTrail[1],P1,P2)
  1607. Trails[#Trails+1] = p1
  1608. Trails[#Trails+1] = p2
  1609. end
  1610. LastTrail = {P1,P2}
  1611. else
  1612. LastTrail = nil
  1613. end
  1614. for i,v in pairs(Trails) do
  1615. v:SetProperty("Transparency",v:GetProperty("Transparency")+0.1)
  1616. if v:GetProperty("Transparency") >= 1 then
  1617. v:Destroy()
  1618. Trails[i] = nil
  1619. end
  1620. end
  1621. rwait(.5)
  1622. end
  1623. end)
  1624.  
  1625.  
  1626.  
  1627. SlashDamage = Damage(TrailPart)
  1628.  
  1629. local count = 0
  1630.  
  1631. local t = tick()
  1632. local Smooth = 1
  1633. ---------------------------
  1634. local sine = 0
  1635. local change = 1
  1636. coroutine.wrap(function()
  1637. game:service('RunService').Heartbeat:connect(function()
  1638. local torso = char:FindFirstChild('Torso')
  1639. local mg = Vector3.new(torso.Velocity.x, 0, torso.Velocity.z).magnitude
  1640. if not otheranims then
  1641. if (mg < 3) and not Jumping then
  1642. Mode = "Idling"
  1643. elseif (mg > 3 and mg < 10) and not Jumping then
  1644. Mode = "Walking"
  1645. elseif (mg > 10) and not Jumping then
  1646. Mode = "Running"
  1647. elseif Jumping and (Vector3.new(0, torso.Velocity.y, 0).magnitude > 2) and (mg > 1) then
  1648. Mode = "Jumping"
  1649. end
  1650. end
  1651. count = (count % 100) + (0.2)*(hum.WalkSpeed)/(5*1.3)--countspeed --1
  1652. angle = math.pi * math.sin(math.pi*2/100*count)
  1653. t = t+0.2*Smooth
  1654. sine = sine + change
  1655. --if (Mode=='Idling') and (tick()-lastdps < 30 and tick()-lastclick < 30) and not otheranims then Mode='CombatIdling' end
  1656.  
  1657. if Mode == 'Jumping' then
  1658. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,.6,-.6) * CFrame.Angles(0,-math.rad(10),0), .4)
  1659. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,.4,-.3), .4)
  1660. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), 0, 0), .4)
  1661. lerp(lm, lm.C0, lsc0 * CFrame.Angles(-math.rad(20), 0, -math.rad(30)), .4)
  1662. lerp(rm, rm.C0, rsc0 * CFrame.Angles(-math.rad(20), 0, math.rad(30)), .4)
  1663. lerp(rj, rj.C0, rootc0 * CFrame.Angles(math.rad(20), 0, 0), .4)
  1664. elseif Mode == 'Idling' then --stand
  1665. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,math.sin(t/20)/7,0) * CFrame.Angles(0, -math.rad(0), math.rad(8)),.3)
  1666. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,math.sin(t/20)/7,0) * CFrame.Angles(0, 0, -math.rad(8)),.3)
  1667. if not Sheathed then
  1668. lerp(neck, neck.C0, neckc0 * CFrame.new(0,-math.cos(t/20)/7,0) * CFrame.Angles(-1*math.cos(t/20)/7, -math.rad(15), 0),.2)
  1669. lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.sin(t/20)/7, -math.rad(5), -math.rad(20)),.2)
  1670. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.sin(t/20)/7, math.rad(5), math.rad(20)),.2)
  1671. lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,-math.sin(t/20)/7) * CFrame.Angles(0,0,math.rad(15)),.3)
  1672. lerp(raw, raw.C0, rawc0 * CFrame.Angles(0, 0, 0), 1)
  1673. else
  1674. lerp(neck, neck.C0, neckc0 * CFrame.new(0,-math.sin(t/20)/15,0) * CFrame.Angles(-2*math.cos(t/15)/20, -math.rad(5), 0),.2)
  1675. lerp(lm, lm.C0, lsc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(math.sin(t/20)/20, -math.rad(5), -math.rad(10)),.2)
  1676. lerp(rm, rm.C0, rsc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(math.rad(Grabbed and 120 or 0) + math.sin(t/20)/15, math.rad(5), math.rad(Grabbed and 20 or 0) + math.rad(10)),.2)
  1677. lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,-math.sin(t/20)/15) * CFrame.Angles(0,0,math.rad(5)),.3)
  1678. end
  1679. elseif Mode == 'Walking' then-- walk
  1680. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .4)
  1681. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .4)
  1682. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(-3+2*math.cos(sine/7)), math.rad(0-3*math.cos(sine/14)), math.rad(0)),0.2)
  1683. lerp(lm, lm.C0, lsc0 * CFrame.new(0, .03*math.cos(sine/9), -math.sin(sine/20)/6) * CFrame.Angles(-math.rad(20*math.cos(sine/17)), math.rad(0), -math.rad(12)), 0.2)
  1684. lerp(rm, rm.C0, rsc0 * CFrame.new(0, .03*math.cos(sine/9), math.sin(sine/20)/6) * CFrame.Angles(math.rad(Grabbed and 120 or 0) + math.rad(20*math.cos(sine/17)), math.rad(0), math.rad(Grabbed and 20 or 0) + math.rad(12)), 0.2)
  1685. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(2+2*math.cos(sine/7)), 0, math.rad(0+3*math.cos(sine/14))), 0.2)
  1686. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(0, 0, 0), 1) end
  1687. elseif Mode == 'Running' then-- walk
  1688. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/10)/2, -.05 + -math.sin(sine/10)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/10)/2, 0, 0), .4)
  1689. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/10)/2, -.05 + math.sin(sine/10)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/10)/2, 0, 0), .4)
  1690. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(6+6*math.cos(sine/10)/2), math.rad(0), math.rad(0)),0.2)
  1691. lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(-10-20*math.cos(sine/10)/5), -math.rad(-40+10*math.cos(sine/10)/5), -math.rad(50-10*math.cos(sine/10)/5)), 0.2)
  1692. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(-10-20*math.cos(sine/10)/5), math.rad(-40+10*math.cos(sine/10)/5), math.rad(50-10*math.cos(sine/10)/5)), 0.2)
  1693. lerp(rj, rj.C0, rootc0 * CFrame.new(0, -1+0.2*math.cos(sine/10)/2, 0) * CFrame.Angles(math.rad(14+10*math.cos(sine/10)/2), -math.cos(t/6)/30+math.sin(rootpart.RotVelocity.y/2)/6, math.rad(0)), 0.2)
  1694. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(0, 0, 0), 1) end
  1695. elseif Mode == 'Sheath' then
  1696. if (mg > 3 and mg < 18) then
  1697. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .4)
  1698. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .4)
  1699. else
  1700. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,math.sin(t/15)/15,0) * CFrame.Angles(0, -math.rad(0), math.rad(8)),.3)
  1701. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,math.sin(t/15)/15,0) * CFrame.Angles(0, 0, -math.rad(8)),.3)
  1702. end
  1703. lerp(neck, neck.C0, neckc0 * CFrame.new(0,math.sin(t/15)/15,0) * CFrame.Angles(-1*math.cos(t/25)/10, -math.rad(15), 0),.2)
  1704. lerp(lm, lm.C0, lsc0 * CFrame.Angles(math.rad(10), math.rad(120), -math.rad(60)),.2)
  1705. lerp(rm, rm.C0, rsc0 * CFrame.new(0, .6, -.2) * CFrame.Angles(math.rad(175), math.rad(0), math.rad(20)),.2)
  1706. lerp(rj, rj.C0, rootc0 * CFrame.new(0,0,-math.sin(t/15)/15) * CFrame.Angles(0,0,math.rad(15)),.3)
  1707. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-.5, -1.6, -.85) * CFrame.Angles(math.rad(92),math.rad(26),math.rad(90)), 1 ) end
  1708. elseif Mode == 'Slash11' then
  1709.  
  1710. if (mg > 3) then
  1711. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(-3+2*math.cos(sine/7)), math.rad(0-3*math.cos(sine/14)), math.rad(0)),.6)
  1712. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(2+2*math.cos(sine/7)), 0, math.rad(0+3*math.cos(sine/14))), .6)
  1713. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .6)
  1714. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .6)
  1715. else
  1716. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, 0) * CFrame.Angles(-math.rad(40), math.rad(30), math.rad(20)), .6)
  1717. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .2, -.6) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .6)
  1718. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30),-math.rad(0)), .6)
  1719. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(30)), .6)
  1720. end
  1721.  
  1722. lerp(lm, lm.C0, lsc0 * CFrame.new(0, -.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), .6)
  1723. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), -math.rad(60), math.rad(110)), .6)
  1724. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1.2, 0) * CFrame.Angles(-math.rad(20), 0, math.rad(90)), 1) end
  1725. elseif Mode == 'Slash12' then
  1726. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, -.3) * CFrame.Angles(math.rad(10), -math.rad(60), math.rad(10)), .6)
  1727. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(-math.rad(10), math.rad(0), -math.rad(10)), .6)
  1728. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(30), -math.rad(70), math.rad(30)),.6)
  1729. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), -math.rad(30)), .6)
  1730. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(50), math.rad(40)), .6)
  1731. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(90)), .6)
  1732. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1, -.5) * CFrame.Angles(-math.rad(90), math.rad(0), math.rad(60)), 1) end
  1733. elseif Mode == 'Slash31' then
  1734.  
  1735. if (mg > 3) then
  1736. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(-3+2*math.cos(sine/7)), math.rad(0-3*math.cos(sine/14)), math.rad(0)),.6)
  1737. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(2+2*math.cos(sine/7)), 0, math.rad(0+3*math.cos(sine/14))), .6)
  1738. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .6)
  1739. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .6)
  1740. else
  1741. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .5, -.3) * CFrame.Angles(math.rad(10), 0, 0), .4)
  1742. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(0), math.rad(5), -math.rad(5)), .4)
  1743. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(15), math.rad(15), math.rad(0)),.6)
  1744. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(10), 0, -math.rad(15)), .6)
  1745. end
  1746.  
  1747. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), math.rad(10), -math.rad(20)), .6)
  1748. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(60), -math.rad(60), math.rad(110)), .6)
  1749. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1.2, 0) * CFrame.Angles(-math.rad(20), 0, math.rad(90)), 1) end
  1750. elseif Mode == 'Slash32' then
  1751. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, -.3) * CFrame.Angles(math.rad(10), -math.rad(30), math.rad(10)), .6)
  1752. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(-math.rad(20), math.rad(0), -math.rad(20)), .6)
  1753. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), -math.rad(50), math.rad(20)),.6)
  1754. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), -math.rad(30)), .6)
  1755. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(50), math.rad(50), math.rad(50)), .6)
  1756. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(60)), .6)
  1757. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1, 0) * CFrame.Angles(-math.rad(90), math.rad(0), math.rad(90)), 1) end
  1758. elseif Mode == 'Slash21' then
  1759. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, -.3) * CFrame.Angles(math.rad(10), -math.rad(30), math.rad(10)), .6)
  1760. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(10), math.rad(0), -math.rad(10)), .6)
  1761. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(10), -math.rad(20), math.rad(10)),.6)
  1762. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(20), -math.rad(20)), .6)
  1763. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(90), math.rad(10), math.rad(60)), .6)
  1764. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(10), math.rad(0), math.rad(40)), .6)
  1765. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(-1, -1, -.5) * CFrame.Angles(-math.rad(90), math.rad(0), math.rad(60)), 1) end
  1766. elseif Mode == 'Bash11' then
  1767. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, 0) * CFrame.Angles(-math.rad(40), math.rad(30), math.rad(20)), .6)
  1768. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .2, -.6) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .6)
  1769. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30),-math.rad(0)), .6)
  1770. lerp(lm, lm.C0, lsc0 * CFrame.new(0, -.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), .6)
  1771. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.sin(t/15)/15, math.rad(5), math.rad(20)),.2)
  1772. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(30)), .6)
  1773. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1774. elseif Mode == 'Kneeling' then
  1775. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, -.5, -.3) * CFrame.Angles(-math.rad(90), math.rad(0), math.rad(0)), .6)
  1776. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 1, -.6) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1777. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(30), math.rad(0),-math.rad(0)), .6)
  1778. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0,0) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(20)), .6)
  1779. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(90), math.rad(5), math.rad(20)),.2)
  1780. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -1) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(0)), .6)
  1781. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(0,-2.5,0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), 1) end
  1782. elseif Mode == 'Stomp1' then
  1783. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .85, -.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .6)
  1784. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(15), math.rad(0), math.rad(0)), .6)
  1785. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1786. lerp(lm, lm.C0, lsc0 * CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(140), math.rad(0), math.rad(30)), .6)
  1787. lerp(rm, rm.C0, rsc0 * CFrame.new(0, .5, 0) * CFrame.Angles(math.rad(140), math.rad(0), -math.rad(30)), .6)
  1788. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(15), math.rad(0), math.rad(0)), .6)
  1789. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1790. elseif Mode == 'Stomp2' then
  1791. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .1, -.4) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(0)), .6)
  1792. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1793. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .6)
  1794. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), math.rad(30), -math.rad(30)), .6)
  1795. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), -math.rad(30), math.rad(30)), .6)
  1796. lerp(rj, rj.C0, rootc0 * CFrame.new(0, -1, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .6)
  1797. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1798. elseif Mode == 'Knee' then
  1799. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(25), math.rad(0), math.rad(0)), .6)
  1800. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .75, -1.2) * CFrame. Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1801. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .6)
  1802. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), math.rad(30), -math.rad(30)), .6)
  1803. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(20), -math.rad(30), math.rad(30)), .6)
  1804. lerp(rj, rj.C0, rootc0 * CFrame.new(0, -.3, 0) * CFrame.Angles(math.rad(15), math.rad(0), math.rad(0)), .6)
  1805. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1806. elseif Mode == 'Grabbing' then
  1807. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,0,0) * CFrame.Angles(0, -math.rad(0), math.rad(8)),.3)
  1808. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -math.rad(8)),.3)
  1809. lerp(neck, neck.C0, neckc0 * CFrame.new(0,0,0) * CFrame.Angles(0, -math.rad(0), 0),.2)
  1810. lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, -math.rad(5), -math.rad(20)),.2)
  1811. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.rad(90), math.rad(5), math.rad(20)),.2)
  1812. elseif Mode == 'Throw1' then
  1813. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, -.3) * CFrame.Angles(math.rad(10), -math.rad(30), math.rad(10)), .6)
  1814. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, -.2, 0) * CFrame.Angles(-math.rad(20), math.rad(0), -math.rad(20)), .6)
  1815. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(20), -math.rad(50), math.rad(20)),.6)
  1816. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30), -math.rad(30)), .6)
  1817. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(80), math.rad(50), math.rad(50)), .6)
  1818. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.1) * CFrame.Angles(math.rad(20), math.rad(0), math.rad(60)), .6)
  1819. elseif Mode == 'Beam' then
  1820. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0,0,0) * CFrame.Angles(0, -math.rad(0), math.rad(8)),.3)
  1821. lerp(llegm, llegm.C0, llc0 * CFrame.new(0,0,0) * CFrame.Angles(0, 0, -math.rad(8)),.3)
  1822. lerp(neck, neck.C0, neckc0 * CFrame.new(0,0,0) * CFrame.Angles(0, -math.rad(0), 0),.2)
  1823. lerp(lm, lm.C0, lsc0 * CFrame.Angles(0, -math.rad(5), -math.rad(20)),.2)
  1824. lerp(rm, rm.C0, rsc0 * CFrame.new(0,1,0) * CFrame.Angles(math.rad(170), math.rad(5), math.rad(20)),.2)
  1825. elseif Mode == 'Shielding' then
  1826. if (mg > 3) then
  1827. lerp(lm, lm.C0, lsc0 * CFrame.new(.7, -.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(85)), .6)
  1828. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.sin(t/15)/15, math.rad(5), math.rad(20)),.2)
  1829. lerp(neck, neck.C0, neckc0 * CFrame.Angles(math.rad(-3+2*math.cos(sine/7)), math.rad(0-3*math.cos(sine/14)), math.rad(0)),.6)
  1830. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0.1*math.cos(sine/7), 0) * CFrame.Angles(math.rad(2+2*math.cos(sine/7)), 0, math.rad(0+3*math.cos(sine/14))), .6)
  1831. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0.3*math.cos(sine/14)/2, -.05 + -math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + math.sin(sine/14)/2.3, 0, 0), .6)
  1832. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0.3*-math.cos(sine/14)/2, -.05 + math.sin(sine/14)/2) * CFrame.Angles(math.rad(-18) + -math.sin(sine/14)/2.3, 0, 0), .6)
  1833. else
  1834. lerp(lm, lm.C0, lsc0 * CFrame.new(.1, -.5, -.5) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(60)), .6)
  1835. lerp(rm, rm.C0, rsc0 * CFrame.Angles(math.sin(t/15)/15, math.rad(5), math.rad(20)),.2)
  1836. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .2, 0) * CFrame.Angles(-math.rad(40), math.rad(30), math.rad(20)), .6)
  1837. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, .2, -.6) * CFrame.Angles(math.rad(0), math.rad(30), math.rad(0)), .6)
  1838. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(30),-math.rad(0)), .6)
  1839. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, -.2) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(30)), .6)
  1840. end
  1841. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1842. elseif Mode == 'Stabbing1' then
  1843. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .85, -.4) * CFrame.Angles(math.rad(30), math.rad(0), math.rad(0)), .6)
  1844. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(15), math.rad(0), math.rad(0)), .6)
  1845. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1846. lerp(lm, lm.C0, lsc0 * CFrame.new(.5, .5, 0) * CFrame.Angles(math.rad(130), math.rad(0), math.rad(40)), .6)
  1847. lerp(rm, rm.C0, rsc0 * CFrame.new(-.5, .5, 0) * CFrame.Angles(math.rad(130), math.rad(0), -math.rad(40)), .6)
  1848. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(15), math.rad(0), math.rad(0)), .6)
  1849. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), 1) end
  1850. elseif Mode == 'Stabbing2' then
  1851. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, .4, -.6) * CFrame.Angles(-math.rad(10), math.rad(0), math.rad(0)), .6)
  1852. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, -.5, -.3) * CFrame.Angles(-math.rad(60), math.rad(0), math.rad(0)), .6)
  1853. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(-math.rad(0), math.rad(0),-math.rad(0)), .6)
  1854. lerp(lm, lm.C0, lsc0 * CFrame.new(.5, .5, -.8) * CFrame.Angles(math.rad(90), math.rad(0), math.rad(40)), .6)
  1855. lerp(rm, rm.C0, rsc0 * CFrame.new(-.5, .5, -.8) * CFrame.Angles(math.rad(90), math.rad(0), -math.rad(40)), .6)
  1856. lerp(rj, rj.C0, rootc0 * CFrame.new(0, -1, -.7) * CFrame.Angles(math.rad(0), math.rad(0), -math.rad(0)), .6)
  1857. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.new(0, -2.5, 0) * CFrame.Angles(math.rad(180), math.rad(0), math.rad(0)), 1) end
  1858. end
  1859. end)
  1860. end)()
  1861.  
  1862. coroutine.wrap(function()
  1863. for i = 1,3 do
  1864. MediumParticleEmit(Head, 'Bright green')
  1865. wait(.05)
  1866. MediumParticleEmit(Head,'Really black')
  1867. wait(.03)
  1868. end
  1869. end)()
  1870.  
  1871. --[[
  1872. lerp(rlegm, rlegm.C0, rlc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1873. lerp(llegm, llegm.C0, llc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1874. lerp(neck, neck.C0, neckc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1875. lerp(lm, lm.C0, lsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1876. lerp(rm, rm.C0, rsc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1877. lerp(rj, rj.C0, rootc0 * CFrame.new(0, 0, 0) * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), .6)
  1878. if not Sheathed then lerp(raw, raw.C0, rawc0 * CFrame.Angles(math.rad(0), math.rad(0), math.rad(0)), 1) end
  1879. ]]
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