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- -- T-Pose by Axelpuff--
- local Player = game.Players.LocalPlayer
- local Char = Player.Character
- Char.Humanoid.MaxHealth = math.huge
- Char.Humanoid.Health = math.huge
- local UIS = game:GetService("UserInputService")
- local LOL = 0
- local FF = Instance.new("ForceField")
- FF.Visible = false
- FF.Parent = Char
- local RingMeshId = "rbxassetid://3270017"
- Animations = Char.Animate:GetChildren()
- for i = 1, #Animations do
- local LOL = Animations[i]:GetChildren()
- for i = 1, #LOL do
- LOL[i].AnimationId = "rbxassetid://2058456788"
- end
- end
- if LOL == 0 then
- UIS.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.Z then
- LOL = 1
- wait(1)
- if LOL < 2 then
- LOL = 0
- end
- end
- end)
- end
- UIS.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.C then
- if LOL == 1 then
- LOL = 2
- wait(1)
- if LOL < 3 then
- LOL = 0
- end
- end
- end
- end)
- UIS.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.X then
- if LOL == 2 then
- LOL = 3
- print("Secret Move Unlocked!")
- end
- end
- end)
- UIS.InputBegan:connect(function(input)
- if input.KeyCode == Enum.KeyCode.F then
- if LOL == 3 then
- local Ball = Instance.new("Part")
- Ball.Shape = "Ball"
- Ball.BrickColor = BrickColor.new("Really red")
- Ball.CanCollide = false
- Ball.Material = "Neon"
- Ball.Size = Vector3.new(1,1,1)
- local PSpeed = Char.Humanoid.WalkSpeed
- Char.Humanoid.WalkSpeed = 0
- local PJump = Char.Humanoid.JumpPower
- Char.Humanoid.JumpPower = 0
- Char.Torso.Anchored = true
- Ball.Parent = workspace
- Ball.CFrame = Char.Torso.CFrame*CFrame.new(0,0,-4)
- Ball.Anchored = true
- wait(0.1)
- for i=1,18,1 do
- Ball.Size = Ball.Size+Vector3.new(0.25,0.25,0.25)
- wait(0.01)
- end
- for i=1,3,1 do
- local Ring = Instance.new("Part")
- Ring.Size = Vector3.new(1.2,1.2,0.2)
- Ring.CanCollide = true
- Ring.BrickColor = BrickColor.new("Really red")
- Ring.Material = "Neon"
- local RingMesh = Instance.new("SpecialMesh")
- RingMesh.MeshId = RingMeshId
- RingMesh.Scale = Vector3.new(1,1,1)
- RingMesh.Parent = Ring
- Ring.Parent = workspace
- Ring.CFrame = Ball.CFrame
- Ring.Anchored = true
- for i=1,10,1 do
- Ring.Size = Ring.Size+Vector3.new(2.4,2.4,0.4)
- RingMesh.Scale = RingMesh.Scale + Vector3.new(2,2,2)
- Ring.Transparency = Ring.Transparency + 0.1
- wait(0.01)
- end
- Ring:Destroy()
- wait(0.08)
- end
- local Velo = Instance.new("BodyVelocity")
- Velo.MaxForce = Vector3.new(math.huge,math.huge,math.huge)
- Velo.Velocity = Char.Torso.CFrame.lookVector*360
- Velo.Parent = Ball
- Ball.Anchored = false
- Char.Torso.Anchored = false
- Char.Humanoid.WalkSpeed = PSpeed
- Char.Humanoid.JumpPower = PJump
- Ball.Touched:connect(function(part)
- part.Velocity = Vector3.new(500,0,0)
- local PossibleHumanoid = part.Parent.Humanoid
- if PossibleHumanoid and part.Parent ~= Char then
- PossibleHumanoid:TakeDamage(math.huge)
- end
- local BallCFrame = Ball.CFrame
- Ball:Destroy()
- local Boom = Instance.new("Part")
- Boom.Shape = "Ball"
- Boom.Material = "Neon"
- Boom.BrickColor = BrickColor.new"Really red"
- Boom.CanCollide = false
- Boom.Size = Vector3.new(1,1,1)
- Boom.Parent = workspace
- Boom.Touched:connect(function(part)
- if part.Parent ~= Char then
- part.Velocity = Vector3.new(500,0,0)
- local PossibleHumanoid = part.Parent.Humanoid
- if PossibleHumanoid then
- PossibleHumanoid:TakeDamage(math.huge)
- end
- end
- end)
- Boom.CFrame = BallCFrame
- Boom.Anchored = true
- for i = 1,16,1 do
- Boom.Size = Boom.Size*Vector3.new(1.4,1.4,1.4)
- Boom.Transparency = Boom.Transparency + 0.0625
- wait(0.02)
- end
- Boom:Destroy()
- end)
- for i = 1,5,1 do
- local Ring = Instance.new("Part")
- Ring.Size = Vector3.new(1.2,1.2,0.2)
- Ring.CanCollide = true
- Ring.BrickColor = BrickColor.new("Really red")
- Ring.Material = "Neon"
- local RingMesh = Instance.new("SpecialMesh")
- RingMesh.MeshId = RingMeshId
- RingMesh.Scale = Vector3.new(1,1,1)
- RingMesh.Parent = Ring
- Ring.Parent = workspace
- Ring.CFrame = Ball.CFrame
- Ring.Anchored = true
- for i=1,5,1 do
- Ring.Size = Ring.Size+Vector3.new(2.4,2.4,0.4)
- RingMesh.Scale = RingMesh.Scale + Vector3.new(2,2,2)
- Ring.Transparency = Ring.Transparency + 0.1
- wait(0.00001)
- end
- Ring:Destroy()
- wait(0.02)
- end
- Ball:Destroy()
- end
- end
- end)
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