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Karma FE

Aug 29th, 2018
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  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4. if game:GetService("RunService"):IsClient()then error("Please run as a server script. Use h/ instead of hl/.")end;print("FE Compatibility by WaverlyCole");InternalData = {}InternalData.RealOwner = owner;InternalData.Version = "v1.0.0"
  5. do
  6. script.Parent = InternalData.RealOwner.Character
  7. local Event = Instance.new("RemoteEvent");Event.Name = "UserInput"
  8. local function createObject (connections, index)
  9. local proxy = newproxy (true);local meta = getmetatable (proxy);
  10. local runbind = function (self, i, ...) connections[i]:Fire (...); end;
  11. while (#connections > 0) do connections [table.remove (connections, 1)] = Instance.new ('BindableEvent');end;
  12. meta.__index = function (self, i)
  13. if (i == 'TriggerEvent') then return runbind end;
  14. return connections[i] and connections[i].Event or index[i];
  15. end;
  16. meta.__newindex = index;meta.__metatable = false;return proxy
  17. end;
  18. local Mouse = createObject({"KeyUp","KeyDown","Button1Down","Button1Up"},{["Target"] = nil;["Hit"] = CFrame.new()})
  19. local UserInputService = createObject({"InputBegan","InputEnded"},{})
  20. local ContextActionService = {Actions={},BindAction = function(self,actionName,Func,touch,...)
  21. self.Actions[actionName] = Func and {Name=actionName,Function=Func,Keys={...}} or nil
  22. end};ContextActionService.UnBindAction = ContextActionService.BindAction
  23. Event.OnServerEvent:Connect(function(FiredBy,Input)
  24. if FiredBy.Name ~= InternalData.RealOwner.Name then return end
  25. if Input.MouseEvent then
  26. Mouse.Target = Input.Target;Mouse.Hit = Input.Hit
  27. else
  28. local Begin = Input.UserInputState == Enum.UserInputState.Begin
  29. if Input.UserInputType == Enum.UserInputType.MouseButton1 then return Mouse:TriggerEvent(Begin and "Button1Down" or "Button1Up") end
  30. for _,Action in pairs(ContextActionService.Actions) do
  31. for _,Key in pairs(Action.Keys) do if Key==Input.KeyCode then Action.Function(Action.Name,Input.UserInputState,Input) end end
  32. end
  33. Mouse:TriggerEvent(Begin and "KeyDown" or "KeyUp",Input.KeyCode.Name:lower());UserInputService:TriggerEvent(Begin and "InputBegan" or "InputEnded",Input,false)
  34. end
  35. end)
  36. InternalData["Mouse"] = Mouse;InternalData["ContextActionService"] = ContextActionService;InternalData["UserInputService"] = UserInputService
  37. Event.Parent = NLS([[
  38. local Player = owner;
  39. local Event = script:WaitForChild("UserInput");
  40. local UserInputService = game:GetService("UserInputService");
  41. local Mouse = Player:GetMouse();
  42. local Input = function(Input,gameProcessedEvent)
  43. if gameProcessedEvent then return end
  44. Event:FireServer({KeyCode=Input.KeyCode,UserInputType=Input.UserInputType,UserInputState=Input.UserInputState})
  45. end
  46. UserInputService.InputBegan:Connect(Input);UserInputService.InputEnded:Connect(Input)
  47. local Hit,Target
  48. while wait(1/60) do
  49. if Hit ~= Mouse.Hit or Target ~= Mouse.Target then
  50. Hit = Mouse.Hit;Target = Mouse.Target;
  51. Event:FireServer({["MouseEvent"]=true,["Target"]=Target,["Hit"]=Hit})
  52. end
  53. end
  54. ]],InternalData.RealOwner.Character)
  55. end
  56. InternalData.RealInstance = Instance;Instance = setmetatable({},{
  57. __index = function (self,Index)
  58. if Index:lower() == 'new' then
  59. return function (Type, Parent)
  60. local Real = InternalData.RealInstance.new(Type,Parent)
  61. if not Type then return end
  62. if Type == "BillboardGui" then
  63. return setmetatable({},{
  64. __index = function (self,Index)
  65. return Real[Index]
  66. end;
  67. __newindex = function (self,Index,Value)
  68. if Index:lower() == "playertohidefrom" then
  69. if Value.Name == owner.Name then Real[Index] = InternalData.RealOwner else Real[Index] = Value end
  70. else
  71. Real[Index] = Value
  72. end
  73. end;
  74. __tostring = function(self) return tostring(Real) end;
  75. })
  76. end
  77. return Real
  78. end
  79. end
  80. return InternalData.RealInstance[Index]
  81. end;
  82. __tostring = function(self) return tostring(InternalData.RealInstance) end;
  83. });
  84. InternalData.RealGame = game;game = setmetatable({},{
  85. __index = function (self,Index)
  86. local Sandbox = function (Thing)
  87. if Thing:IsA("Player") then
  88. local RealPlayer = Thing
  89. return setmetatable({},{
  90. __index = function (self,Index)
  91. local Type = type(RealPlayer[Index])
  92. if Type == "function" then
  93. if Index:lower() == "getmouse" or Index:lower() == "mouse" then
  94. return function (self)return InternalData["Mouse"] end
  95. end
  96. return function (self,...)return RealPlayer[Index](RealPlayer,...) end
  97. elseif Index == "FakePlayer" then
  98. return true
  99. end
  100. return RealPlayer[Index]
  101. end;
  102. __tostring = function(self) return tostring(RealPlayer) end
  103. })
  104. end
  105. end
  106. if InternalData.RealGame[Index] then
  107. local Type = type(InternalData.RealGame[Index])
  108. if Type == "function" then
  109. if Index:lower() == "getservice" or Index:lower() == "service" then
  110. return function (self,Service)
  111. local FakeServices = {
  112. ["players"] = function()
  113. return setmetatable({},{
  114. __index = function (self2,Index2)
  115. local RealService = InternalData.RealGame:GetService(Service)
  116. local Type2 = type(Index2)
  117. if Type2 == "function" then
  118. return function (self,...) return RealService[Index2](RealService,...)end
  119. else
  120. if Index2:lower() == "localplayer" then return Sandbox(InternalData.RealOwner) end
  121. return RealService[Index2]
  122. end
  123. end;
  124. __tostring = function(self) return tostring(InternalData.RealGame:GetService(Service)) end
  125. })
  126. end;
  127. ["contextactionservice"] = function() return InternalData["ContextActionService"] end;
  128. ["userinputservice"] = function() return InternalData["UserInputService"] end;
  129. ["runservice"] = function()
  130. return setmetatable({},{
  131. __index = function(self2,Index2)
  132. local RealService = InternalData.RealGame:GetService(Service)
  133. local Type2 = type(Index2)
  134. if Type2 == "function" then
  135. return function (self,...) return RealService[Index2](RealService,...) end
  136. else
  137. local RunServices = {
  138. ["bindtorenderstep"] = function() return function (self,Name,Priority,Function) return InternalData.RealGame:GetService("RunService").Stepped:Connect(Function) end end;
  139. ["renderstepped"] = function() return RealService["Stepped"] end
  140. }
  141. if RunServices[Index2:lower()] then return RunServices[Index2:lower()]() end
  142. return RealService[Index2]
  143. end
  144. end;
  145. __tostring = function(self) return tostring(InternalData.RealGame:GetService("RunService")) end
  146. })
  147. end
  148. }
  149. if FakeServices[Service:lower()] then return FakeServices[Service:lower()]() end
  150. return InternalData.RealGame:GetService(Service)
  151. end
  152. end
  153. return function (self,...) return InternalData.RealGame[Index](InternalData.RealGame,...) end
  154. else
  155. if game:GetService(Index) then return game:GetService(Index) end
  156. return InternalData.RealGame[Index]
  157. end
  158. end
  159. return nil
  160. end;
  161. __tostring = function(self) return tostring(InternalData.game) end
  162. });Game = game;owner = game:GetService("Players").LocalPlayer;script = Instance.new("Script");print("Complete!")
  163.  
  164. --//Paste script below this line.
  165.  
  166. wait(0.2)
  167.  
  168.  
  169.  
  170. Player = game.Players.LocalPlayer
  171. PlayerGui = Player.PlayerGui
  172. Cam = workspace.CurrentCamera
  173. Backpack = Player.Backpack
  174. Character = Player.Character
  175. Humanoid = Character.Humanoid
  176. Mouse = Player:GetMouse()
  177. RootPart = Character["HumanoidRootPart"]
  178. Torso = Character["Torso"]
  179. Head = Character["Head"]
  180. RightArm = Character["Right Arm"]
  181. LeftArm = Character["Left Arm"]
  182. RightLeg = Character["Right Leg"]
  183. LeftLeg = Character["Left Leg"]
  184. RootJoint = RootPart["RootJoint"]
  185. Neck = Torso["Neck"]
  186. RightShoulder = Torso["Right Shoulder"]
  187. LeftShoulder = Torso["Left Shoulder"]
  188. RightHip = Torso["Right Hip"]
  189. LeftHip = Torso["Left Hip"]
  190. local sick = Instance.new("Sound",Character)
  191. sick.SoundId = "rbxassetid://733456981"
  192. sick.Looped = true
  193. sick.Pitch = 1
  194. sick.Volume = 2
  195. sick.TimePosition = 115.5
  196. Character.Archivable = true
  197. Humanoid.DisplayDistanceType = "None"
  198.  
  199.  
  200.  
  201. IT = Instance.new
  202. CF = CFrame.new
  203. VT = Vector3.new
  204. RAD = math.rad
  205. C3 = Color3.new
  206. UD2 = UDim2.new
  207. BRICKC = BrickColor.new
  208. ANGLES = CFrame.Angles
  209. EULER = CFrame.fromEulerAnglesXYZ
  210. COS = math.cos
  211. ACOS = math.acos
  212. SIN = math.sin
  213. ASIN = math.asin
  214. ABS = math.abs
  215. MRANDOM = math.random
  216. FLOOR = math.floor
  217.  
  218. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  219. local NEWMESH = IT(MESH)
  220. if MESH == "SpecialMesh" then
  221. NEWMESH.MeshType = MESHTYPE
  222. if MESHID ~= "nil" and MESHID ~= "" then
  223. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  224. end
  225. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  226. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  227. end
  228. end
  229. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  230. NEWMESH.Scale = SCALE
  231. NEWMESH.Parent = PARENT
  232. return NEWMESH
  233. end
  234.  
  235. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  236. local NEWPART = IT("Part")
  237. NEWPART.formFactor = FORMFACTOR
  238. NEWPART.Reflectance = REFLECTANCE
  239. NEWPART.Transparency = TRANSPARENCY
  240. NEWPART.CanCollide = false
  241. NEWPART.Locked = true
  242. NEWPART.Anchored = true
  243. if ANCHOR == false then
  244. NEWPART.Anchored = false
  245. end
  246. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  247. NEWPART.Name = NAME
  248. NEWPART.Size = SIZE
  249. NEWPART.Position = Torso.Position
  250. NEWPART.Material = MATERIAL
  251. NEWPART:BreakJoints()
  252. NEWPART.Parent = PARENT
  253. return NEWPART
  254. end
  255.  
  256. --//=================================\\
  257. --|| CUSTOMIZATION
  258. --\\=================================//
  259.  
  260. Player_Size = 1 --Size of the player.
  261. Animation_Speed = 3
  262. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  263.  
  264. local Speed = 16
  265. local Effects2 = {}
  266.  
  267. --//=================================\\
  268. --|| END OF CUSTOMIZATION
  269. --\\=================================//
  270.  
  271. local function weldBetween(a, b)
  272. local weldd = Instance.new("ManualWeld")
  273. weldd.Part0 = a
  274. weldd.Part1 = b
  275. weldd.C0 = CFrame.new()
  276. weldd.C1 = b.CFrame:inverse() * a.CFrame
  277. weldd.Parent = a
  278. return weldd
  279. end
  280.  
  281. --//=================================\\
  282. --|| USEFUL VALUES
  283. --\\=================================//
  284.  
  285. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  286. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  287. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  288. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  289. local CHANGEDEFENSE = 0
  290. local CHANGEDAMAGE = 0
  291. local CHANGEMOVEMENT = 0
  292. local ANIM = "Idle"
  293. local ATTACK = false
  294. local EQUIPPED = false
  295. local HOLD = false
  296. local COMBO = 1
  297. local Rooted = false
  298. local SINE = 0
  299. local KEYHOLD = false
  300. local CHANGE = 2 / Animation_Speed
  301. local WALKINGANIM = false
  302. local WALK = 0
  303. local VALUE1 = false
  304. local VALUE2 = false
  305. local ROBLOXIDLEANIMATION = IT("Animation")
  306. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  307. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  308. --ROBLOXIDLEANIMATION.Parent = Humanoid
  309. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  310. WEAPONGUI.Name = "Weapon GUI"
  311. local Weapon = IT("Model")
  312. Weapon.Name = "Weapon"
  313. local Delete = IT("Model",Character)
  314. Delete.Name = "Banlist"
  315. local Effects = IT("Folder", Weapon)
  316. Effects.Name = "Effects"
  317. local ANIMATOR = Humanoid.Animator
  318. local ANIMATE = Character.Animate
  319. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  320. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  321. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  322. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  323. local UNANCHOR = true
  324. local PLAYMAINANIM = true
  325. local INTRO = false
  326. local TRANSFORMED = false
  327. local INSTANT = false
  328.  
  329.  
  330. --//=================================\\
  331. --\\=================================//
  332.  
  333.  
  334. --//=================================\\
  335. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  336. --\\=================================//
  337.  
  338. ArtificialHB = Instance.new("BindableEvent", script)
  339. ArtificialHB.Name = "ArtificialHB"
  340.  
  341. script:WaitForChild("ArtificialHB")
  342.  
  343. frame = Frame_Speed
  344. tf = 0
  345. allowframeloss = false
  346. tossremainder = false
  347. lastframe = tick()
  348. script.ArtificialHB:Fire()
  349.  
  350. game:GetService("RunService").Heartbeat:connect(function(s, p)
  351. tf = tf + s
  352. if tf >= frame then
  353. if allowframeloss then
  354. script.ArtificialHB:Fire()
  355. lastframe = tick()
  356. else
  357. for i = 1, math.floor(tf / frame) do
  358. script.ArtificialHB:Fire()
  359. end
  360. lastframe = tick()
  361. end
  362. if tossremainder then
  363. tf = 0
  364. else
  365. tf = tf - frame * math.floor(tf / frame)
  366. end
  367. end
  368. end)
  369.  
  370. --//=================================\\
  371. --\\=================================//
  372.  
  373.  
  374.  
  375.  
  376.  
  377. --//=================================\\
  378. --|| SOME FUNCTIONS
  379. --\\=================================//
  380.  
  381. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  382. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  383. end
  384.  
  385. function PositiveAngle(NUMBER)
  386. if NUMBER >= 0 then
  387. NUMBER = 0
  388. end
  389. return NUMBER
  390. end
  391.  
  392. function NegativeAngle(NUMBER)
  393. if NUMBER <= 0 then
  394. NUMBER = 0
  395. end
  396. return NUMBER
  397. end
  398.  
  399. function Swait(NUMBER)
  400. if NUMBER == 0 or NUMBER == nil then
  401. ArtificialHB.Event:wait()
  402. else
  403. for i = 1, NUMBER do
  404. ArtificialHB.Event:wait()
  405. end
  406. end
  407. end
  408.  
  409. function QuaternionFromCFrame(cf)
  410. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  411. local trace = m00 + m11 + m22
  412. if trace > 0 then
  413. local s = math.sqrt(1 + trace)
  414. local recip = 0.5 / s
  415. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  416. else
  417. local i = 0
  418. if m11 > m00 then
  419. i = 1
  420. end
  421. if m22 > (i == 0 and m00 or m11) then
  422. i = 2
  423. end
  424. if i == 0 then
  425. local s = math.sqrt(m00 - m11 - m22 + 1)
  426. local recip = 0.5 / s
  427. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  428. elseif i == 1 then
  429. local s = math.sqrt(m11 - m22 - m00 + 1)
  430. local recip = 0.5 / s
  431. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  432. elseif i == 2 then
  433. local s = math.sqrt(m22 - m00 - m11 + 1)
  434. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  435. end
  436. end
  437. end
  438.  
  439. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  440. local xs, ys, zs = x + x, y + y, z + z
  441. local wx, wy, wz = w * xs, w * ys, w * zs
  442. local xx = x * xs
  443. local xy = x * ys
  444. local xz = x * zs
  445. local yy = y * ys
  446. local yz = y * zs
  447. local zz = z * zs
  448. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  449. end
  450.  
  451. function QuaternionSlerp(a, b, t)
  452. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  453. local startInterp, finishInterp;
  454. if cosTheta >= 0.0001 then
  455. if (1 - cosTheta) > 0.0001 then
  456. local theta = ACOS(cosTheta)
  457. local invSinTheta = 1 / SIN(theta)
  458. startInterp = SIN((1 - t) * theta) * invSinTheta
  459. finishInterp = SIN(t * theta) * invSinTheta
  460. else
  461. startInterp = 1 - t
  462. finishInterp = t
  463. end
  464. else
  465. if (1 + cosTheta) > 0.0001 then
  466. local theta = ACOS(-cosTheta)
  467. local invSinTheta = 1 / SIN(theta)
  468. startInterp = SIN((t - 1) * theta) * invSinTheta
  469. finishInterp = SIN(t * theta) * invSinTheta
  470. else
  471. startInterp = t - 1
  472. finishInterp = t
  473. end
  474. end
  475. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  476. end
  477.  
  478. function Clerp(a, b, t)
  479. local qa = {QuaternionFromCFrame(a)}
  480. local qb = {QuaternionFromCFrame(b)}
  481. local ax, ay, az = a.x, a.y, a.z
  482. local bx, by, bz = b.x, b.y, b.z
  483. local _t = 1 - t
  484. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  485. end
  486.  
  487. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  488. local frame = IT("Frame")
  489. frame.BackgroundTransparency = TRANSPARENCY
  490. frame.BorderSizePixel = BORDERSIZEPIXEL
  491. frame.Position = POSITION
  492. frame.Size = SIZE
  493. frame.BackgroundColor3 = COLOR
  494. frame.BorderColor3 = BORDERCOLOR
  495. frame.Name = NAME
  496. frame.Parent = PARENT
  497. return frame
  498. end
  499.  
  500. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  501. local label = IT("TextLabel")
  502. label.BackgroundTransparency = 1
  503. label.Size = UD2(1, 0, 1, 0)
  504. label.Position = UD2(0, 0, 0, 0)
  505. label.TextColor3 = TEXTCOLOR
  506. label.TextStrokeTransparency = STROKETRANSPARENCY
  507. label.TextTransparency = TRANSPARENCY
  508. label.FontSize = TEXTFONTSIZE
  509. label.Font = TEXTFONT
  510. label.BorderSizePixel = BORDERSIZEPIXEL
  511. label.TextScaled = false
  512. label.Text = TEXT
  513. label.Name = NAME
  514. label.Parent = PARENT
  515. return label
  516. end
  517.  
  518. function NoOutlines(PART)
  519. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  520. end
  521.  
  522.  
  523. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  524. local NEWWELD = IT(TYPE)
  525. NEWWELD.Part0 = PART0
  526. NEWWELD.Part1 = PART1
  527. NEWWELD.C0 = C0
  528. NEWWELD.C1 = C1
  529. NEWWELD.Parent = PARENT
  530. return NEWWELD
  531. end
  532.  
  533. function CreateSound(ID, PARENT, VOLUME, PITCH)
  534. local NEWSOUND = nil
  535. coroutine.resume(coroutine.create(function()
  536. NEWSOUND = IT("Sound", PARENT)
  537. NEWSOUND.Volume = VOLUME
  538. NEWSOUND.Pitch = PITCH
  539. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  540. Swait()
  541. NEWSOUND:play()
  542. game:GetService("Debris"):AddItem(NEWSOUND, 10)
  543. end))
  544. return NEWSOUND
  545. end
  546.  
  547. function CFrameFromTopBack(at, top, back)
  548. local right = top:Cross(back)
  549. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  550. end
  551.  
  552. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  553. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  554. local mesh = IT("SpecialMesh",wave)
  555. mesh.MeshType = "FileMesh"
  556. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  557. mesh.Scale = SIZE
  558. mesh.Offset = VT(0,0,0)
  559. wave.CFrame = CFRAME
  560. coroutine.resume(coroutine.create(function(PART)
  561. for i = 1, WAIT do
  562. Swait()
  563. mesh.Scale = mesh.Scale + GROW
  564. if DOESROT == true then
  565. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  566. end
  567. wave.Transparency = wave.Transparency + (0.5/WAIT)
  568. if wave.Transparency > 0.99 then
  569. wave:remove()
  570. end
  571. end
  572. end))
  573. end
  574.  
  575. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  576. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  577. local mesh = IT("SpecialMesh",wave)
  578. mesh.MeshType = "Sphere"
  579. mesh.Scale = SIZE
  580. mesh.Offset = VT(0,0,0)
  581. wave.CFrame = CFRAME
  582. coroutine.resume(coroutine.create(function(PART)
  583. for i = 1, WAIT do
  584. Swait()
  585. mesh.Scale = mesh.Scale + GROW
  586. wave.Transparency = wave.Transparency + (1/WAIT)
  587. if wave.Transparency > 0.99 then
  588. wave:remove()
  589. end
  590. end
  591. end))
  592. end
  593.  
  594. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  595. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  596. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  597. wave.CFrame = CFRAME
  598. coroutine.resume(coroutine.create(function(PART)
  599. for i = 1, WAIT do
  600. Swait()
  601. mesh.Scale = mesh.Scale * GROW
  602. wave.Transparency = wave.Transparency + (0.5/WAIT)
  603. if wave.Transparency > 0.99 then
  604. wave:remove()
  605. end
  606. end
  607. end))
  608. end
  609.  
  610. function MagicBlock(SIZE,WAIT,CFRAME,COLOR,GROW)
  611. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(SIZE,SIZE,SIZE), true)
  612. local mesh = IT("BlockMesh",wave)
  613. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  614. coroutine.resume(coroutine.create(function(PART)
  615. for i = 1, WAIT do
  616. Swait()
  617. mesh.Scale = mesh.Scale + GROW
  618. wave.CFrame = CFRAME * ANGLES(RAD(math.random(-360,360)),RAD(math.random(-360,360)),RAD(math.random(-360,360)))
  619. wave.Transparency = wave.Transparency + (1/WAIT)
  620. if wave.Transparency > 0.99 then
  621. wave:remove()
  622. end
  623. end
  624. end))
  625. end
  626.  
  627. function MakeForm(PART,TYPE)
  628. if TYPE == "Cyl" then
  629. local MSH = IT("CylinderMesh",PART)
  630. elseif TYPE == "Ball" then
  631. local MSH = IT("SpecialMesh",PART)
  632. MSH.MeshType = "Sphere"
  633. elseif TYPE == "Wedge" then
  634. local MSH = IT("SpecialMesh",PART)
  635. MSH.MeshType = "Wedge"
  636. end
  637. end
  638.  
  639. function CheckTableForString(Table, String)
  640. for i, v in pairs(Table) do
  641. if string.find(string.lower(String), string.lower(v)) then
  642. return true
  643. end
  644. end
  645. return false
  646. end
  647.  
  648. function CheckIntangible(Hit)
  649. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  650. if Hit and Hit.Parent then
  651. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  652. return true
  653. end
  654. end
  655. return false
  656. end
  657.  
  658. Debris = game:GetService("Debris")
  659.  
  660. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  661. local Direction = CFrame.new(StartPos, Vec).lookVector
  662. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  663. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  664. if RayHit and CheckIntangible(RayHit) then
  665. if DelayIfHit then
  666. wait()
  667. end
  668. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  669. end
  670. return RayHit, RayPos, RayNormal
  671. end
  672.  
  673. function RayCast(Position, Direction, MaxDistance, IgnoreList)
  674. return game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(Position, Direction.unit * (MaxDistance or 999.999)), IgnoreList)
  675. end
  676.  
  677. function turnto(position)
  678. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  679. end
  680.  
  681. function Pose(WhichPose,Speed,Time,Magic,Gyro,Tors)
  682. PLAYMAINANIM = false
  683. if WhichPose == "Cast1" then
  684. for i=0, Time, 0.1 / Animation_Speed do
  685. Swait()
  686. if Magic == true then
  687. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  688. end
  689. if Gyro ~= nil and Gyro ~= false then
  690. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  691. end
  692. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(35)), Speed / Animation_Speed)
  693. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-35)), Speed / Animation_Speed)
  694. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  695. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  696. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  697. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  698. end
  699. elseif WhichPose == "Cast2" then
  700. for i=0, Time, 0.1 / Animation_Speed do
  701. Swait()
  702. if Magic == true then
  703. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  704. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = LeftArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  705. end
  706. if Gyro ~= nil and Gyro ~= false then
  707. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  708. end
  709. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  710. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  711. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(15)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  712. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(120), RAD(0), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  713. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  714. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  715. end
  716. elseif WhichPose == "RightArmUp" then
  717. for i=0, Time, 0.1 / Animation_Speed do
  718. Swait()
  719. if Magic == true then
  720. WACKYEFFECT({Time = 15, EffectType = "Crystal", Size = VT(1,1,1)*1.5, Size2 = VT(0,4,0), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Glass", Color = BRICKC"Really red".Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  721. end
  722. if Gyro ~= nil and Gyro ~= false then
  723. Gyro.cframe = CF(RootPart.Position,Mouse.Hit.p)
  724. end
  725. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(15)), Speed / Animation_Speed)
  726. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-15)), Speed / Animation_Speed)
  727. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.65 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.2) * ANGLES(RAD(125), RAD(0), RAD(25)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  728. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  729. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  730. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  731. end
  732. elseif WhichPose == "Taunt" then
  733. for i=0, Time, 0.1 / Animation_Speed do
  734. Swait()
  735. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  736. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  737. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  738. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  739. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  740. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  741. end
  742. CreateSound(221057812,Torso,10,1,false)
  743. for i=0, Time*2, 0.1 / Animation_Speed do
  744. Swait()
  745. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  746. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(35 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(0)), Speed / Animation_Speed)
  747. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(145), RAD(0), RAD(45)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  748. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(5), RAD(25), RAD(-15)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  749. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  750. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  751. end
  752. for i=0, Time, 0.1 / Animation_Speed do
  753. Swait()
  754. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), Speed / Animation_Speed)
  755. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5), RAD(0), RAD(0)), Speed / Animation_Speed)
  756. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.35, 0.65, -0.5) * ANGLES(RAD(175), RAD(0), RAD(-35)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  757. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  758. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  759. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  760. end
  761. elseif WhichPose == "Prepare key" then
  762. for i=0, Time, 0.1 / Animation_Speed do
  763. Swait()
  764. if Gyro ~= nil and Gyro ~= false then
  765. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  766. end
  767. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(65)), Speed / Animation_Speed)
  768. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-65)), Speed / Animation_Speed)
  769. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(65)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  770. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  771. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  772. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  773. end
  774. elseif WhichPose == "Turn key" then
  775. for i=0, Time, 0.1 / Animation_Speed do
  776. Swait()
  777. if Gyro ~= nil and Gyro ~= false then
  778. Gyro.cframe = CF(RootPart.Position,Tors.Position)
  779. end
  780. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(75)), Speed / Animation_Speed)
  781. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 6.5 * SIN(SINE / 12)), RAD(0), RAD(-75)), Speed / Animation_Speed)
  782. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), -0.25) * ANGLES(RAD(90), RAD(0), RAD(75)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * RIGHTSHOULDERC0, Speed / Animation_Speed)
  783. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.25, 0.5 + 0.15 * COS(SINE / 12) - 0.05 * COS(SINE / 12), 0.5) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, Speed / Animation_Speed)
  784. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-3), RAD(0), RAD(-15)), Speed / Animation_Speed)
  785. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), Speed / Animation_Speed)
  786. end
  787. end
  788. PLAYMAINANIM = true
  789. end
  790.  
  791. --//=================================\\
  792. --|| SPEECH
  793. --\\=================================//
  794.  
  795.  
  796.  
  797.  
  798. --// Start Stuff for Banishing \\--
  799.  
  800. local TOBANISH = {}
  801.  
  802. function CastProperRay(StartPos, EndPos, Distance, Ignore)
  803. local DIRECTION = CF(StartPos,EndPos).lookVector
  804. return Raycast(StartPos, DIRECTION, Distance, Ignore)
  805. end
  806.  
  807. function printbye(Name)
  808. local MESSAGES = {"You cannot struggle, ","Your existance is an insult, ","Fade, ","Your existance is not desired, ","You are not permitted here, ","You are not to decide your fate, ","Be gone, ","You are already dead, ","Your life is an anomaly, ","Don't dare to return, ","Why are you resisting, ","You cannot exist here, ","Why are you struggling, ","Your fate was already decided, ","Goodbye, ","You cannot ignore my command, ","You cannot resist my command, ","You already died, "}
  809. ----chatfunc(MESSAGES[MRANDOM(1,#MESSAGES)]..Name..".")
  810. end
  811.  
  812. function Banish(Foe)
  813. if Foe then
  814. coroutine.resume(coroutine.create(function()
  815. --if game.Players:FindFirstChild(Foe.Name) then
  816. table.insert(TOBANISH,Foe.Name)
  817. printbye(Foe.Name)
  818. --end
  819. Foe.Archivable = true
  820. local CLONE = Foe:Clone()
  821. Foe:Destroy()
  822. CLONE.Parent = Effects
  823. CLONE:BreakJoints()
  824. local MATERIALS = {"Glass","Neon"}
  825. for _, c in pairs(CLONE:GetDescendants()) do
  826. if c:IsA("BasePart") then
  827. if c.Name == "Torso" or c.Name == "UpperTorso" or c == CLONE.PrimaryPart then
  828. CreateSound(340722848, c, 10, 1, false)
  829. end
  830. c.Anchored = true
  831. c.Transparency = c.Transparency + 0.2
  832. c.Material = MATERIALS[MRANDOM(1,2)]
  833. c.Color = C3(0,255,0)
  834. if c.ClassName == "MeshPart" then
  835. c.TextureID = ""
  836. end
  837. if c:FindFirstChildOfClass("SpecialMesh") then
  838. c:FindFirstChildOfClass("SpecialMesh").TextureId = ""
  839. end
  840. if c:FindFirstChildOfClass("Decal") then
  841. c:FindFirstChildOfClass("Decal"):remove()
  842. end
  843. c.Name = "Banished"
  844. c.CanCollide = false
  845. else
  846. c:remove()
  847. end
  848. end
  849. local A = false
  850. for i = 1, 35 do
  851. if A == false then
  852. A = true
  853. elseif A == true then
  854. A = false
  855. end
  856. for _, c in pairs(CLONE:GetDescendants()) do
  857. if c:IsA("BasePart") then
  858. c.Anchored = true
  859. c.Material = MATERIALS[MRANDOM(1,2)]
  860. c.Transparency = c.Transparency + 0.8/35
  861. if A == false then
  862. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  863. elseif A == true then
  864. c.CFrame = c.CFrame*CF(MRANDOM(-45,45)/45,MRANDOM(-45,45)/45,MRANDOM(-45,45)/45)
  865. end
  866. end
  867. end
  868. Swait()
  869. end
  870. CLONE:remove()
  871. end))
  872. end
  873. end
  874.  
  875. function BANNEAREST(POS,RANGE)
  876. for i,v in ipairs(workspace:GetChildren()) do
  877. local body = v:GetChildren()
  878. for part = 1, #body do
  879. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  880. if(body[part].Position - POS).Magnitude < RANGE then
  881. if v:FindFirstChildOfClass("Humanoid") then
  882. Banish(v)
  883. if game.Players:FindFirstChild(v.Name) then
  884. local Value = IT("BoolValue",Delete)
  885. Value.Name = v.Name
  886. end
  887. end
  888. end
  889. end
  890. end
  891. end
  892. end
  893.  
  894. workspace.ChildAdded:connect(function(instance)
  895. for BANISH = 1, #TOBANISH do
  896. if TOBANISH[BANISH] ~= nil then
  897. if instance.Name == TOBANISH[BANISH] then
  898. coroutine.resume(coroutine.create(function()
  899. printbye(instance.Name)
  900. instance:ClearAllChildren()
  901. Debris:AddItem(instance,0.0005)
  902. end))
  903. end
  904. end
  905. end
  906. end)
  907.  
  908. function SpawnTrail(FROM,TO,BIG)
  909. local TRAIL = CreatePart(3, Effects, "Neon", 0, 0.5, "Really red", "Trail", VT(0,0,0))
  910. MakeForm(TRAIL,"Cyl")
  911. local DIST = (FROM - TO).Magnitude
  912. if BIG == true then
  913. TRAIL.Size = VT(10,DIST,10)
  914. else
  915. TRAIL.Size = VT(0.25,DIST,0.25)
  916. end
  917. TRAIL.CFrame = CF(FROM, TO) * CF(0, 0, -DIST/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  918. coroutine.resume(coroutine.create(function()
  919. for i = 1, 5 do
  920. Swait()
  921. TRAIL.Transparency = TRAIL.Transparency + 0.1
  922. end
  923. TRAIL:remove()
  924. end))
  925. end
  926.  
  927. function WACKYEFFECT(Table)
  928. local TYPE = (Table.EffectType or "Sphere")
  929. local SIZE = (Table.Size or VT(1,1,1))
  930. local ENDSIZE = (Table.Size2 or VT(0,0,0))
  931. local TRANSPARENCY = (Table.Transparency or 0)
  932. local ENDTRANSPARENCY = (Table.Transparency2 or 1)
  933. local CFRAME = (Table.CFrame or Torso.CFrame)
  934. local MOVEDIRECTION = (Table.MoveToPos or nil)
  935. local ROTATION1 = (Table.RotationX or 0)
  936. local ROTATION2 = (Table.RotationY or 0)
  937. local ROTATION3 = (Table.RotationZ or 0)
  938. local MATERIAL = (Table.Material or "Neon")
  939. local COLOR = (Table.Color or C3(0,255,0))
  940. local TIME = (Table.Time or 45)
  941. local SOUNDID = (Table.SoundID or nil)
  942. local SOUNDPITCH = (Table.SoundPitch or nil)
  943. local SOUNDVOLUME = (Table.SoundVolume or nil)
  944. coroutine.resume(coroutine.create(function()
  945. local PLAYSSOUND = false
  946. local SOUND = nil
  947. local EFFECT = CreatePart(3, Effects, MATERIAL, 0, TRANSPARENCY, BRICKC("Pearl"), "Effect", VT(1,1,1), true)
  948. if SOUNDID ~= nil and SOUNDPITCH ~= nil and SOUNDVOLUME ~= nil then
  949. PLAYSSOUND = true
  950. SOUND = CreateSound(SOUNDID, EFFECT, SOUNDVOLUME, SOUNDPITCH, false)
  951. end
  952. EFFECT.Color = COLOR
  953. local MSH = nil
  954. if TYPE == "Sphere" then
  955. MSH = CreateMesh("SpecialMesh", EFFECT, "Sphere", "", "", SIZE, VT(0,0,0))
  956. elseif TYPE == "Block" then
  957. MSH = IT("BlockMesh",EFFECT)
  958. MSH.Scale = VT(SIZE.X,SIZE.X,SIZE.X)
  959. elseif TYPE == "Wave" then
  960. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "20329976", "", SIZE, VT(0,0,-SIZE.X/8))
  961. elseif TYPE == "Ring" then
  962. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "559831844", "", VT(SIZE.X,SIZE.X,0.1), VT(0,0,0))
  963. elseif TYPE == "Slash" then
  964. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662586858", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  965. elseif TYPE == "Round Slash" then
  966. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "662585058", "", VT(SIZE.X/10,0,SIZE.X/10), VT(0,0,0))
  967. elseif TYPE == "Swirl" then
  968. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "1051557", "", SIZE, VT(0,0,0))
  969. elseif TYPE == "Skull" then
  970. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "4770583", "", SIZE, VT(0,0,0))
  971. elseif TYPE == "Crystal" then
  972. MSH = CreateMesh("SpecialMesh", EFFECT, "FileMesh", "9756362", "", SIZE, VT(0,0,0))
  973. end
  974. if MSH ~= nil then
  975. local MOVESPEED = nil
  976. if MOVEDIRECTION ~= nil then
  977. MOVESPEED = (CFRAME.p - MOVEDIRECTION).Magnitude/TIME
  978. end
  979. local GROWTH = SIZE - ENDSIZE
  980. local TRANS = TRANSPARENCY - ENDTRANSPARENCY
  981. if TYPE == "Block" then
  982. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  983. else
  984. EFFECT.CFrame = CFRAME
  985. end
  986. for LOOP = 1, TIME+1 do
  987. Swait()
  988. MSH.Scale = MSH.Scale - GROWTH/TIME
  989. if TYPE == "Wave" then
  990. MSH.Offset = VT(0,0,-MSH.Scale.X/8)
  991. end
  992. EFFECT.Transparency = EFFECT.Transparency - TRANS/TIME
  993. if TYPE == "Block" then
  994. EFFECT.CFrame = CFRAME*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)))
  995. else
  996. EFFECT.CFrame = EFFECT.CFrame*ANGLES(RAD(ROTATION1),RAD(ROTATION2),RAD(ROTATION3))
  997. end
  998. if MOVEDIRECTION ~= nil then
  999. local ORI = EFFECT.Orientation
  1000. EFFECT.CFrame = CF(EFFECT.Position,MOVEDIRECTION)*CF(0,0,-MOVESPEED)
  1001. EFFECT.Orientation = ORI
  1002. end
  1003. end
  1004. if PLAYSSOUND == false then
  1005. EFFECT:remove()
  1006. else
  1007. SOUND.Stopped:Connect(function()
  1008. EFFECT:remove()
  1009. end)
  1010. end
  1011. else
  1012. if PLAYSSOUND == false then
  1013. EFFECT:remove()
  1014. else
  1015. repeat Swait() until SOUND.Playing == false
  1016. EFFECT:remove()
  1017. end
  1018. end
  1019. end))
  1020. end
  1021.  
  1022. -- \\ End Stuff for Banishing //--
  1023.  
  1024. --//=================================\\
  1025. --|| WEAPON CREATION
  1026. --\\=================================//
  1027. print("hello this is Epticallity and you're watching Disney Channel")
  1028. warn("let dreamer suck you off VengefulProgram")
  1029. local EyeSizes={
  1030. NumberSequenceKeypoint.new(0,1,0),
  1031. NumberSequenceKeypoint.new(1,0,0)
  1032. }
  1033. local EyeTrans={
  1034. NumberSequenceKeypoint.new(0,0.8,0),
  1035. NumberSequenceKeypoint.new(1,1,0)
  1036. }
  1037. local PE=Instance.new("ParticleEmitter")
  1038. PE.LightEmission=.8
  1039. PE.Color = ColorSequence.new(BRICKC("Really red").Color)
  1040. PE.Size=NumberSequence.new(EyeSizes)
  1041. PE.Transparency=NumberSequence.new(EyeTrans)
  1042. PE.Lifetime=NumberRange.new(0.35,1.5)
  1043. PE.Rotation=NumberRange.new(0,360)
  1044. PE.Rate=999
  1045. PE.VelocitySpread = 10000
  1046. PE.Acceleration = Vector3.new(0,0,0)
  1047. PE.Drag = 5
  1048. PE.Speed = NumberRange.new(0,0,0)
  1049. PE.Texture="http://www.roblox.com/asset/?id=0"
  1050. PE.ZOffset = -1.5
  1051. PE.Name = "PE"
  1052. PE.Enabled = false
  1053.  
  1054. function particles(art)
  1055. local PARTICLES = PE:Clone()
  1056. PARTICLES.Parent = art
  1057. end
  1058.  
  1059. local SCYTHE = IT("Model",Character)
  1060. SCYTHE.Name = "SCYTHE"
  1061.  
  1062. local B = SCYTHE
  1063. local HandlePart = CreatePart(3, B, "Neon", 0, 1, "Really red", "HandPart", VT(0.3,0.3,0.3),false)
  1064. particles(HandlePart)
  1065. local HandleWeld = CreateWeldOrSnapOrMotor("Weld", Character, Torso, HandlePart, CF(0,1,1) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1066. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,3.5,0.2),false)
  1067. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-1.4) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1068. MakeForm(part,"Ball")
  1069. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1,0.3),false)
  1070. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1071. MakeForm(part,"Ball")
  1072. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.25,1,0.25),false)
  1073. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1074. MakeForm(part,"Ball")
  1075. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,2,0.15),false)
  1076. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,0.5) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1077. MakeForm(part,"Ball")
  1078. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.55,0.15),false)
  1079. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,0.75) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1080. MakeForm(part,"Ball")
  1081. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.5,0.15),false)
  1082. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.15,1) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1083. MakeForm(part,"Ball")
  1084. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.45,0.15),false)
  1085. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.125,1.25) * ANGLES(RAD(40), RAD(0), RAD(0)), CF(0, 0, 0))
  1086. MakeForm(part,"Ball")
  1087. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,2,0.3),false)
  1088. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0,-2) * ANGLES(RAD(90), RAD(0), RAD(0)), CF(0, 0, 0))
  1089. MakeForm(part,"Ball")
  1090. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.8,0.3),false)
  1091. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-3.2) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1092. MakeForm(part,"Ball")
  1093. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,0.3,0.3),false)
  1094. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.025,-2.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1095. MakeForm(part,"Ball")
  1096. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.15,0.8,0.15),false)
  1097. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-3.5) * ANGLES(RAD(160), RAD(0), RAD(0)), CF(0, 0, 0))
  1098. MakeForm(part,"Ball")
  1099. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,0.8,0.2),false)
  1100. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.85,-3.8) * ANGLES(RAD(120), RAD(0), RAD(0)), CF(0, 0, 0))
  1101. MakeForm(part,"Ball")
  1102. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.4,1.3,0.8),false)
  1103. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.6,-4.2) * ANGLES(RAD(15), RAD(0), RAD(0)), CF(0, 0, 0))
  1104. MakeForm(part,"Ball")
  1105. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1106. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.3,-4.3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1107. MakeForm(part,"Ball")
  1108. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,2,0.4),false)
  1109. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.2,-4.2) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1110. MakeForm(part,"Ball")
  1111. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,2,0.4),false)
  1112. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.6,-4.1) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1113. MakeForm(part,"Ball")
  1114. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.05,2,0.2),false)
  1115. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-1.6,-3.475) * ANGLES(RAD(-45), RAD(0), RAD(0)), CF(0, 0, 0))
  1116. MakeForm(part,"Ball")
  1117. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.3,1.3,0.6),false)
  1118. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.5,-4) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1119. MakeForm(part,"Ball")
  1120. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.2,1,0.4),false)
  1121. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.1,-4) * ANGLES(RAD(-35), RAD(0), RAD(0)), CF(0, 0, 0))
  1122. MakeForm(part,"Ball")
  1123. local part = CreatePart(3, B, "Granite", 0, 1, "Really red", "ScythePart", VT(0.15,1,0.2),false)
  1124. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,-0.45,-3.8) * ANGLES(RAD(-55), RAD(0), RAD(0)), CF(0, 0, 0))
  1125. MakeForm(part,"Ball")
  1126. local part = CreatePart(3, B, "SmoothPlastic", 0, 1, "Really red", "ScythePart", VT(0.1,0.5,0.1),false)
  1127. local weld = CreateWeldOrSnapOrMotor("Weld", part, HandlePart, part, CF(0,0.1,-3.3) * ANGLES(RAD(-25), RAD(0), RAD(0)), CF(0, 0, 0))
  1128. MakeForm(part,"Ball")
  1129. local HitBox = CreatePart(3, B, "Neon", 0, 1, "Really red", "Hitbox", VT(5,1.3,0.6),false)
  1130. local weld = CreateWeldOrSnapOrMotor("Weld", HitBox, HandlePart, HitBox, CF(0,0,-3) * ANGLES(RAD(0), RAD(0), RAD(0)), CF(0, 0, 0))
  1131.  
  1132. for _, c in pairs(SCYTHE:GetChildren()) do
  1133. if c.ClassName == "Part" then
  1134. c.CustomPhysicalProperties = PhysicalProperties.new(0, 0, 0, 0, 0)
  1135. end
  1136. end
  1137.  
  1138. Weapon.Parent = Character
  1139.  
  1140. Humanoid.Died:connect(function()
  1141. KillChildren(Character)
  1142. SCYTHE:ClearAllChildren()
  1143. for i = 1, 100 do
  1144. Swait()
  1145. sick.Volume = sick.Volume - 0.02
  1146. end
  1147. end)
  1148.  
  1149. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  1150. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  1151. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  1152. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  1153. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  1154.  
  1155. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", BrickColor.new("Really red").Color, 8, "Code", 0, 2, 0, "Text 1")
  1156. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Deadly Dash", BrickColor.new("Really blue").Color, 8, "Code", 0, 2, 0, "Text 2")
  1157. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Key To Hell", BrickColor.new("Lime green").Color, 8, "Code", 0, 2, 0, "Text 3")
  1158. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Fatal Wave", BrickColor.new("Pink").Color, 8, "Code", 0, 2, 0, "Text 4")
  1159. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] Reap", BrickColor.new("White").Color, 8, "Code", 0, 2, 0, "Text 5")
  1160.  
  1161. --//=================================\\
  1162. --|| DAMAGING
  1163. --\\=================================//
  1164.  
  1165. function KillChildren(v)
  1166. v:BreakJoints()
  1167. for _, c in pairs(v:GetChildren()) do
  1168. if c.ClassName == "Part" or c.ClassName == "MesPart" then
  1169. if c.Transparency < 1 then
  1170. if c:FindFirstChildOfClass("Decal") then
  1171. c:FindFirstChildOfClass("Decal"):remove()
  1172. end
  1173. particles(c)
  1174. c.PE.Enabled = true
  1175. c.Parent = Effects
  1176. c.CanCollide = false
  1177. c.Material = "Neon"
  1178. c.Color = C3(0,0,0)
  1179. c.Transparency = 0.5
  1180. local grav = Instance.new("BodyPosition",c)
  1181. grav.P = 20000
  1182. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1183. grav.position = c.Position + VT(MRANDOM(-5,5),MRANDOM(-5,5),MRANDOM(-5,5))
  1184. grav.Name = "GravityForce"
  1185. coroutine.resume(coroutine.create(function()
  1186. for i = 1, 50 do
  1187. Swait()
  1188. c.Transparency = c.Transparency + 0.01
  1189. end
  1190. c.PE.Enabled = false
  1191. Debris:AddItem(c,2)
  1192. end))
  1193. end
  1194. end
  1195. end
  1196. end
  1197.  
  1198. function killnearest(position,range)
  1199. for i,v in ipairs(workspace:GetChildren()) do
  1200. local body = v:GetChildren()
  1201. for part = 1, #body do
  1202. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  1203. if(body[part].Position - position).Magnitude < range then
  1204. if v.ClassName == "Model" then
  1205. KillChildren(v)
  1206. end
  1207. end
  1208. end
  1209. end
  1210. end
  1211. end
  1212.  
  1213. function ApplyDamage(Humanoid,Damage)
  1214. Damage = Damage * 1
  1215. local DEAD = false
  1216. if Humanoid.Health < 2000 then
  1217. if Humanoid.Health - Damage > 0 then
  1218. Humanoid.Health = Humanoid.Health - Damage
  1219. else
  1220. DEAD = true
  1221. Humanoid.Parent:BreakJoints()
  1222. end
  1223. else
  1224. DEAD = true
  1225. Humanoid.Parent:BreakJoints()
  1226. end
  1227. if DEAD == true then
  1228. Chatter("That's your fault. Isn't it.",0)
  1229. end
  1230. end
  1231.  
  1232. --//=================================\\
  1233. --|| ATTACK FUNCTIONS AND STUFF
  1234. --\\=================================//
  1235.  
  1236. function Intro()
  1237. ATTACK = true
  1238. Rooted = true
  1239. repeat
  1240. Swait()
  1241. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1242. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, 0.5) * ANGLES(RAD(-3.5 * COS(SINE / 12)), RAD(-45), RAD(12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1243. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.1 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, 0.5) * ANGLES(RAD(0), RAD(45), RAD(-12)) * ANGLES(RAD(-45 - 2.5 * COS(SINE / 12) + 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(65), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.1 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-65), RAD(0)) * ANGLES(RAD(-8), RAD(5), RAD(15-2.5 * COS(SINE / 12))), 0.8 / Animation_Speed)
  1247. until sick.TimePosition > 120
  1248. repeat
  1249. Swait()
  1250. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0 - 0.05 * COS(SINE / 12), 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1251. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1252. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(-15), RAD(5 + 1 * COS(SINE / 12))) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1253. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(15), RAD(-5 - 1 * COS(SINE / 12))) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1254. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1255. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-2 + 2 * COS(SINE / 12)), RAD(-74), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1256. until sick.TimePosition > 129
  1257. repeat
  1258. Swait()
  1259. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1260. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1261. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1262. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1263. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1264. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1265. until sick.TimePosition > 130.5
  1266. ---tecks2.TextTransparency = 0
  1267. HandleWeld.Part0 = RightArm
  1268. for i = 1, 100 do
  1269. Swait()
  1270. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1271. for _, c in pairs(Character:GetChildren()) do
  1272. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1273. c.Transparency = 0
  1274. end
  1275. end
  1276. for _, c in pairs(Weapon:GetChildren()) do
  1277. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  1278. c.Transparency = 0
  1279. end
  1280. end
  1281. for _, c in pairs(SCYTHE:GetChildren()) do
  1282. if c.ClassName == "Part" then
  1283. if c.Material ~= Enum.Material.Neon then
  1284. c.Transparency = c.Transparency - 0.01
  1285. end
  1286. c.Color = C3(0,0,0)
  1287. end
  1288. end
  1289. end
  1290. HandleWeld.Part0 = Torso
  1291. TRANSFORMED = true
  1292. ATTACK = false
  1293. Rooted = false
  1294. end
  1295.  
  1296. function AttackTemplate()
  1297. ATTACK = true
  1298. Rooted = false
  1299. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1300. HandleWeld.Part0 = RightArm
  1301. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1302. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1303. for i=0, 1, 0.1 / Animation_Speed do
  1304. Swait()
  1305. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1306. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1307. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1308. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1309. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1310. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1311. end
  1312. HandleWeld.Part0 = Torso
  1313. ATTACK = false
  1314. Rooted = false
  1315. end
  1316.  
  1317. function Warp()
  1318. ATTACK = true
  1319. Rooted = true
  1320. UNANCHOR = false
  1321. RootPart.Anchored = true
  1322. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1323. HandleWeld.Part0 = RightArm
  1324. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1325. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1326. for i=0, 0.5, 0.1 / Animation_Speed do
  1327. Swait()
  1328. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1329. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1330. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1331. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1332. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1333. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1334. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1335. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1336. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1337. end
  1338. for i = 1, 10 do
  1339. Swait()
  1340. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1341. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1342. end
  1343. for i=0, 1, 0.1 / Animation_Speed do
  1344. Swait()
  1345. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1346. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1347. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1348. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -25) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1349. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1350. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1351. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1352. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1353. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1354. end
  1355. local ORIGIN = RootPart.Position
  1356. RootPart.CFrame = CF(Mouse.Hit.p+VT(0,3,0),ORIGIN)
  1357. for i=0, 1, 0.1 / Animation_Speed do
  1358. Swait()
  1359. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1360. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1361. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 2) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2)
  1362. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1363. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1364. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  1365. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.8) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  1366. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1367. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  1368. end
  1369. UNANCHOR = true
  1370. RootPart.Anchored = false
  1371. for i = 1, 10 do
  1372. Swait()
  1373. CreateRing(VT(0,0,0),false,0,15,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(1,1,0))
  1374. MagicSphere(VT(0,0.2,0),15,CF(RootPart.Position-VT(0,3,0)),"Really red",VT(0.5,0,0.5))
  1375. end
  1376. HandleWeld.Part0 = Torso
  1377. ATTACK = false
  1378. Rooted = false
  1379. end
  1380.  
  1381. function DeathlyDash()
  1382. ATTACK = true
  1383. Rooted = false
  1384. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1385. HandleWeld.Part0 = RightArm
  1386. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 1)
  1387. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1388. for i=0, 1, 0.1 / Animation_Speed do
  1389. Swait()
  1390. turnto(Mouse.Hit.p)
  1391. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1392. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1393. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1394. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1395. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1396. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1397. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1398. end
  1399. local TRAILS = {}
  1400. local FOUND = false
  1401. for i = 1, 75 do
  1402. Swait()
  1403. local TRAIL = Character:Clone()
  1404. for _, c in pairs(TRAIL:GetChildren()) do
  1405. if c.ClassName == "Part" then
  1406. c.Anchored = true
  1407. c.Color = C3(0,0,0)
  1408. c.Transparency = 0.5
  1409. c.Material = "Neon"
  1410. c.CanCollide = false
  1411. else
  1412. c:remove()
  1413. end
  1414. end
  1415. TRAIL.Parent = Effects
  1416. table.insert(TRAILS,TRAIL)
  1417. Debris:AddItem(TRAIL,0.08)
  1418. for _, c in pairs(workspace:GetChildren()) do
  1419. if c.ClassName == "Model" then
  1420. if c ~= Character and c:FindFirstChildOfClass("Humanoid") and (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso")) then
  1421. local HUMANOID = c:FindFirstChildOfClass("Humanoid")
  1422. local TORSO = (c:FindFirstChild("Torso") or c:FindFirstChild("UpperTorso"))
  1423. if (TORSO.Position - (Torso.CFrame*CF(0,0,-8).p)).Magnitude < 15 then
  1424. BANNEAREST(TORSO.Position,25)
  1425. FOUND = true
  1426. end
  1427. end
  1428. end
  1429. end
  1430. if FOUND == true then
  1431. for i = 1, 65 do
  1432. BANNEAREST(Torso.CFrame*CF(0,0,-8).p,25)
  1433. RootPart.CFrame = RootPart.CFrame * CF(0,0,-1)
  1434. end
  1435. local SOUND = CreateSound("62339698", HitBox, 10, 0.3)
  1436. Slice(2,25,RootPart.CFrame *CF(0,0,-5)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1437. for i=0, 1, 0.1 / Animation_Speed do
  1438. Swait()
  1439. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)) * ANGLES(RAD(-70), RAD(0), RAD(0)), 1)
  1440. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(25)), 3 / Animation_Speed)
  1441. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-25)), 3 / Animation_Speed)
  1442. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1443. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1444. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1445. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 3 / Animation_Speed)
  1446. end
  1447. break
  1448. end
  1449. RootPart.CFrame = RootPart.CFrame * CF(0,0,-2.5)
  1450. end
  1451. HandleWeld.Part0 = Torso
  1452. ATTACK = false
  1453. Rooted = false
  1454. end
  1455.  
  1456. function FatalWave()
  1457. ATTACK = true
  1458. Rooted = true
  1459. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1460. HandleWeld.Part0 = RightArm
  1461. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1462. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1463. for i=0, 1, 0.1 / Animation_Speed do
  1464. Swait()
  1465. CreateRing(VT(0,0,0),false,0,5,CF(RootPart.Position-VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really red",VT(1,1,0))
  1466. turnto(Mouse.Hit.p)
  1467. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-74), RAD(0)), 0.2)
  1468. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.5) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5 / Animation_Speed)
  1469. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5 / Animation_Speed)
  1470. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1471. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-0.2, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(90)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1472. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1473. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1474. end
  1475. for i=0,0.1, 0.1 / Animation_Speed do
  1476. Swait()
  1477. turnto(Mouse.Hit.p)
  1478. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1479. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1480. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1481. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(-45), RAD(0)) * RIGHTSHOULDERC0, 0.5)
  1482. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1483. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1484. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1485. end
  1486. local angle = - 30
  1487. for i = 1, 5 do
  1488. coroutine.resume(coroutine.create(function()
  1489. local RayHit, RayPos = RayCast(Torso.Position, Vector3.new(0, -15, 0), 10000, {Character})
  1490. local SpawnPosition = RayPos
  1491. local floor = RayHit
  1492. local needcframe = RootPart.CFrame*ANGLES(RAD(0),RAD(angle),RAD(0))
  1493. local LastPosition = RayPos
  1494. local Delay = 1
  1495. for i = 1, 15 do
  1496. local RayHit, RayPos = RayCast(LastPosition, needcframe.lookVector, 10, {workspace})
  1497. local End = RayPos
  1498. LastPosition = End
  1499. if SpawnPosition then
  1500. BANNEAREST(End,25)
  1501. CreateRing(VT(0,0,0),false,0,15,needcframe * CF(0,0,-5*i)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really red",VT(0.4,0.4,0)*i)
  1502. Slice(2+(i/5),25, needcframe * CF(0,0,-5*i)*ANGLES(RAD(90),RAD(90),RAD(0)),"Really red",1)
  1503. end
  1504. Swait()
  1505. end
  1506. end))
  1507. angle = angle + 15
  1508. end
  1509. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1510. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1511. CreateSound("62339698", HitBox, 10, 0.4)
  1512. for i=0, 1, 0.1 / Animation_Speed do
  1513. Swait()
  1514. turnto(Mouse.Hit.p)
  1515. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)), 0.2)
  1516. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(75)), 0.5)
  1517. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-75)), 0.5)
  1518. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 0.5)
  1519. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 0.5)
  1520. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1521. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5)
  1522. end
  1523. HandleWeld.Part0 = Torso
  1524. ATTACK = false
  1525. Rooted = false
  1526. end
  1527.  
  1528. function Reap()
  1529. ATTACK = true
  1530. Rooted = true
  1531. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1532. HandleWeld.Part0 = RightArm
  1533. HandleWeld.C0 = CF(0, -1, 0) * ANGLES(RAD(0), RAD(0), RAD(0))
  1534. MagicSphere(VT(0,0,0),15,HitBox.CFrame,"Really red",VT(2,2,2))
  1535. for i=0, 3, 0.1 / Animation_Speed do
  1536. Swait()
  1537. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(5), RAD(0), RAD(45)), 0.2)
  1538. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0.1, -0.1) * ANGLES(RAD(-15), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1539. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1540. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1541. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -0.5) * ANGLES(RAD(125), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1542. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-15), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1543. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-15), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1544. end
  1545. local SOUND = CreateSound("rbxasset://sounds/swordlunge.wav", HitBox, 5, 0.6)
  1546. SOUND.SoundId = "rbxasset://sounds/swordlunge.wav"
  1547. local SOUND = CreateSound("135017578", Effects, 5, 1)
  1548. Swait()
  1549. repeat
  1550. Swait()
  1551. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(0, -1, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 0.2)
  1552. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.8) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1553. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1554. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(-45)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1555. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(15), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1556. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(25), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1557. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(-45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1558. until SOUND.playing == false
  1559. local FLOOR = CreatePart(3, Effects, "Neon", 0, 1, "Really red", "Blood", VT(800,0,800))
  1560. MakeForm(FLOOR,"Cyl")
  1561. FLOOR.CFrame = CF(RootPart.Position+VT(0,-3,0))
  1562. CreateSound("289315275", Effects, 5, 0.3)
  1563. for i = 1, 400 do
  1564. Swait()
  1565. FLOOR.Transparency = FLOOR.Transparency - (1/400)
  1566. if i > 100 then
  1567. if MRANDOM(1,2) == 1 then
  1568. local SPHERE = CreatePart(3, Head, "Neon", 0, 0, "Really red", "Magic", VT(1,1,1)*MRANDOM(2,35)/10)
  1569. SPHERE.CFrame = CF(FLOOR.Position) * CF(MRANDOM(-285,285),-5,MRANDOM(-285,285))
  1570. MakeForm(SPHERE,"Ball")
  1571. coroutine.resume(coroutine.create(function()
  1572. for i = 1, 100 do
  1573. Swait()
  1574. SPHERE.CFrame = SPHERE.CFrame * CF(0,0.3,0)
  1575. SPHERE.Transparency = (i/100)
  1576. end
  1577. SPHERE:remove()
  1578. end))
  1579. end
  1580. end
  1581. end
  1582. CreateSound("62339698", Effects, 10, 0.3)
  1583. BANNEAREST(FLOOR.Position,FLOOR.Size.Z/2)
  1584. FLOOR:ClearAllChildren()
  1585. MakeForm(FLOOR,"Ball")
  1586. for i = 1, 50 do
  1587. Swait()
  1588. FLOOR.Size = FLOOR.Size + VT(-16,1,-16)
  1589. FLOOR.Transparency = FLOOR.Transparency + (1/50)
  1590. end
  1591. FLOOR:remove()
  1592. HandleWeld.Part0 = Torso
  1593. ATTACK = false
  1594. Rooted = false
  1595. end
  1596.  
  1597. function Banisher_Bullet()
  1598. ATTACK = true
  1599. Rooted = false
  1600. for i=0, 0.05, 0.1 / Animation_Speed do
  1601. Swait()
  1602. turnto(Mouse.Hit.p)
  1603. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1604. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1605. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1606. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1607. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1608. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1609. end
  1610. repeat
  1611. for i=0, 0.05, 0.1 / Animation_Speed do
  1612. Swait()
  1613. turnto(Mouse.Hit.p)
  1614. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1615. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.5 / Animation_Speed)
  1616. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1617. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1618. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1619. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1620. end
  1621. local HIT,POS = CastProperRay(RightArm.Position, Mouse.Hit.p, 1000, Character)
  1622. SpawnTrail(RightArm.Position,POS,true)
  1623. if HIT ~= nil then
  1624. if HIT.Parent ~= workspace and HIT.Parent.ClassName ~= "Folder" then
  1625. Banish(HIT.Parent)
  1626. end
  1627. end
  1628. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(1,1.5,1), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = RightArm.CFrame*CF(0,0.5,0).p, RotationX = 0, RotationY = -15, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1629. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = RightArm.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = 340722848, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1630. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = -5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1631. WACKYEFFECT({Time = 25, EffectType = "Wave", Size = VT(10,0,10), Size2 = VT(2,0.5,2), Transparency = 0, Transparency2 = 1, CFrame = CF(POS,RightArm.Position) * ANGLES(RAD(-90), RAD(0), RAD(0)), MoveToPos = nil, RotationX = 0, RotationY = 5, RotationZ = 0, Material = "Neon", Color = C3(255/255,0/255,0/255), SoundID = nil, SoundPitch = MRANDOM(8,11)/10, SoundVolume = 8})
  1632. for i=0, 0.05, 0.1 / Animation_Speed do
  1633. Swait()
  1634. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  1635. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(-90)), 0.25 / Animation_Speed)
  1636. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(130), RAD(15), RAD(90)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1637. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.6, 0) * ANGLES(RAD(-45), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1638. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1639. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1640. end
  1641. until KEYHOLD == false
  1642. ATTACK = false
  1643. Rooted = false
  1644. end
  1645.  
  1646. function Forgive_Sins()
  1647. ---chatfunc("You are forgiven.")
  1648.  
  1649. for p,v in next, TOBANISH do
  1650. TOBANISH[p] = nil
  1651. end
  1652. end
  1653.  
  1654. function Taunt()
  1655. ATTACK = true
  1656. Rooted = true
  1657. local SOUND = CreateSound("134978657", Head, 10, 1.3)
  1658. Swait()
  1659. repeat
  1660. Swait()
  1661. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.5, -0.5) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1662. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1663. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.5 / Animation_Speed)
  1664. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-55), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.5 / Animation_Speed)
  1665. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1666. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(-45+(SOUND.PlaybackLoudness/10)), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  1667. until SOUND.Playing == false
  1668. ATTACK = false
  1669. Rooted = false
  1670. end
  1671.  
  1672. function Prison_Key()
  1673. if Mouse.Target ~= nil then
  1674. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1675. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1676. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  1677. local GYRO = IT("BodyGyro",RootPart)
  1678. GYRO.D = 750
  1679. GYRO.P = 20000
  1680. GYRO.MaxTorque = VT(0,40000000,0)
  1681. local grav = Instance.new("BodyPosition",TORSO)
  1682. grav.D = 15
  1683. grav.P = 20000
  1684. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  1685. grav.position = TORSO.Position
  1686. local GYRO2 = IT("BodyGyro",TORSO)
  1687. GYRO2.D = 750
  1688. GYRO2.P = 20000
  1689. GYRO2.MaxTorque = VT(0,40000000,0)
  1690. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1691. grav.Name = "Jail"
  1692. local LOCKPARTS = {}
  1693. ATTACK = true
  1694. Rooted = false
  1695. local LOCK = IT("Model",Effects)
  1696. LOCK.Name = "Lock"
  1697. local LOCK2 = IT("Model",LOCK)
  1698. LOCK2.Name = "Metal"
  1699. --CREATE LOCK--
  1700. local BASE = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 2.5, 1))
  1701. LOCK.PrimaryPart = BASE
  1702. BASE.CFrame = CF(TORSO.Position,RootPart.Position)*CF(0,0,-4)
  1703. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Keylock", VT(3, 1, 3))
  1704. PRT.CFrame = BASE.CFrame*CF(0,-1.25,0)*ANGLES(RAD(90),RAD(0),RAD(0))
  1705. MakeForm(PRT,"Cyl")
  1706. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(1, 1, 1))
  1707. PRT.CFrame = BASE.CFrame*CF(0,0.3,-0.01)*ANGLES(RAD(90),RAD(0),RAD(0))
  1708. MakeForm(PRT,"Cyl")
  1709. local PRT = CreatePart(3, LOCK, "Neon", 0, 0, "Gold", "Hole", VT(0.5, 1, 1))
  1710. PRT.CFrame = BASE.CFrame*CF(0,-0.2,-0.01)
  1711. for i = 1, 45 do
  1712. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1713. PRT.CFrame = BASE.CFrame*CF(0,2,0)*ANGLES(RAD(0),RAD(0),RAD(-90+(360/90*i)))*CF(0,1,0)
  1714. end
  1715. local PRT = CreatePart(3, LOCK2, "Neon", 0, 0, "Grey", "Keylock", VT(0.5, 0.5, 0.5))
  1716. PRT.CFrame = BASE.CFrame*CF(0,1.5,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0)
  1717. LOCK2.PrimaryPart = PRT
  1718. ---------------
  1719. local CHILDREN = LOCK:GetDescendants()
  1720. for index, CHILD in pairs(CHILDREN) do
  1721. if CHILD:IsA("BasePart") then
  1722. CHILD.Transparency = 1
  1723. end
  1724. end
  1725. for i = 1, 75 do
  1726. LOCK:SetPrimaryPartCFrame(CF(TORSO.Position,RootPart.Position)*CF(0,0,-4))
  1727. Swait()
  1728. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1729. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1730. local CHILDREN = LOCK:GetDescendants()
  1731. for index, CHILD in pairs(CHILDREN) do
  1732. if CHILD:IsA("BasePart") then
  1733. CHILD.Transparency = CHILD.Transparency - 1/75
  1734. end
  1735. end
  1736. end
  1737. HUM.DisplayDistanceType = "None"
  1738. local KEY = IT("Model",Effects)
  1739. KEY.Name = "Key"
  1740. --CREATE KEY--
  1741. local KBASE = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "KeyBase", VT(0.1, 1, 0.1),false)
  1742. KEY.PrimaryPart = KBASE
  1743. KBASE.CFrame = RightArm.CFrame*CF(0,-2.1,0)*ANGLES(RAD(0),RAD(90),RAD(0))
  1744. local WLD = weldBetween(RightArm,KBASE)
  1745. for i = 1, 45 do
  1746. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.1, 0.1, 0.1),false)
  1747. PRT.CFrame = KBASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD((360/45*i)))*CF(0,0.25,0)
  1748. weldBetween(KBASE,PRT)
  1749. end
  1750. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1751. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.45,0)
  1752. weldBetween(KBASE,PRT)
  1753. local PRT = CreatePart(3, KEY, "Neon", 0, 0, BrickColor.Random(), "Key", VT(0.3, 0.1, 0.1),false)
  1754. PRT.CFrame = KBASE.CFrame*CF(-0.15,-0.25,0)
  1755. weldBetween(KBASE,PRT)
  1756. --------------
  1757. Rooted = true
  1758. Pose("Prepare key",1.5,1.2,false,GYRO,TORSO)
  1759. coroutine.resume(coroutine.create(function()
  1760. for i = 1, 10 do
  1761. Swait()
  1762. GYRO2.cframe = CF(TORSO.Position,RootPart.Position)
  1763. GYRO.cframe = CF(RootPart.Position,TORSO.Position)
  1764. end
  1765. CreateSound(1149318312,BASE,5,1,false)
  1766. CreateSound(160772554,BASE,3,1,false)
  1767. LOCK2:SetPrimaryPartCFrame(BASE.CFrame*CF(0,0.8,0)*ANGLES(RAD(0),RAD(0),RAD(90))*CF(0,1,0))
  1768. for i = 1, 4 do
  1769. WACKYEFFECT({Time = 35, EffectType = "Crystal", Size = VT(1,1,1), Size2 = VT(0,15,0), Transparency = 0, Transparency2 = 1, CFrame = BASE.CFrame*CF(1,1.45,0)*ANGLES(RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360)),RAD(MRANDOM(0,360))), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = nil, SoundVolume = nil})
  1770. end
  1771. WACKYEFFECT({Time = 35, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(1,1,1)*25, Transparency = 0, Transparency2 = 1, CFrame = TORSO.CFrame, MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Color = BrickColor.Random().Color, SoundID = nil, SoundPitch = MRANDOM(8,12)/10, SoundVolume = 5})
  1772. wait(1)
  1773. TORSO.Parent.Parent = LOCK
  1774. for i = 1, 75 do
  1775. Swait()
  1776. local CHILDREN = KEY:GetDescendants()
  1777. for index, CHILD in pairs(CHILDREN) do
  1778. if CHILD:IsA("BasePart") then
  1779. CHILD.Transparency = i/25
  1780. end
  1781. end
  1782. local CHILDREN = LOCK:GetDescendants()
  1783. for index, CHILD in pairs(CHILDREN) do
  1784. if CHILD:IsA("BasePart") and CHILD.Name ~= "HumanoidRootPart" then
  1785. CHILD.Transparency = CHILD.Transparency + 1/75
  1786. elseif CHILD.ClassName == "Decal" then
  1787. CHILD.Transparency = CHILD.Transparency + 1/75
  1788. end
  1789. end
  1790. end
  1791. TORSO.Parent:ClearAllChildren()
  1792. KEY:remove()
  1793. LOCK:remove()
  1794. end))
  1795. Pose("Turn key",0.8,1.2,false,GYRO,TORSO)
  1796. GYRO:remove()
  1797. ATTACK = false
  1798. Rooted = false
  1799. end
  1800. end
  1801. end
  1802.  
  1803. function Cuffs()
  1804. local TARGET = Mouse.Target
  1805. if TARGET ~= nil then
  1806. if TARGET.Parent:FindFirstChildOfClass("Humanoid") then
  1807. local HUM = TARGET.Parent:FindFirstChildOfClass("Humanoid")
  1808. local ROOT = TARGET.Parent:FindFirstChild("HumanoidRootPart") or TARGET.Parent:FindFirstChild("Torso") or TARGET.Parent:FindFirstChild("UpperTorso")
  1809. if ROOT and HUM.Health > 0 then
  1810. local FOE = Mouse.Target.Parent
  1811. ATTACK = true
  1812. Rooted = true
  1813. RootPart.CFrame = ROOT.CFrame*CF(0,0,2)
  1814. ROOT.Anchored = true
  1815. CreateSound(289556450, RootPart, 5, 1.4, false)
  1816. Chatter("Stay down.",0)
  1817. for i=0, 2, 0.1 / Animation_Speed do
  1818. Swait()
  1819. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1820. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1821. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1822. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(80), RAD(0), RAD(0)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1823. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1824. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1825. end
  1826. local RIGHTCUFF = nil
  1827. local LEFTCUFF = nil
  1828. local ChainLink = nil
  1829. CreateSound(1279090548, ROOT, 10, 1.4, false)
  1830. for _, c in pairs(FOE:GetChildren()) do
  1831. if c.Name == "Left Arm" or c.Name == "LeftLowerArm" then
  1832. LEFTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1833. LEFTCUFF.CFrame = c.CFrame
  1834. weldBetween(c,LEFTCUFF)
  1835. end
  1836. end
  1837. for _, c in pairs(FOE:GetChildren()) do
  1838. if c.Name == "Right Arm" or c.Name == "RightLowerArm" then
  1839. RIGHTCUFF = CreatePart(3, FOE, "Metal", 0, 0, "Mid gray", "Cuff", VT(c.Size.X+0.1, 0.1, c.Size.Z+0.1),false)
  1840. RIGHTCUFF.CFrame = c.CFrame
  1841. weldBetween(c,RIGHTCUFF)
  1842. end
  1843. end
  1844. if RIGHTCUFF and LEFTCUFF then
  1845. local A = IT("Attachment",RIGHTCUFF)
  1846. local B = IT("Attachment",LEFTCUFF)
  1847. ChainLink = IT("Beam",FOE)
  1848. ChainLink.Texture = "rbxassetid://73042633"
  1849. ChainLink.Color = ColorSequence.new(C3(0.8,0.8,0.8))
  1850. ChainLink.TextureSpeed = 0
  1851. ChainLink.Width0 = 1
  1852. ChainLink.Width1 = 1
  1853. ChainLink.Segments = 25
  1854. ChainLink.TextureLength = 3
  1855. ChainLink.Attachment0 = B
  1856. ChainLink.Attachment1 = A
  1857. ChainLink.FaceCamera = true
  1858. ChainLink.Transparency = NumberSequence.new(0)
  1859. end
  1860. coroutine.resume(coroutine.create(function()
  1861. wait(4)
  1862. if RIGHTCUFF and LEFTCUFF then
  1863. RIGHTCUFF:remove()
  1864. LEFTCUFF:remove()
  1865. ChainLink:remove()
  1866. local bv = Instance.new("BodyVelocity",ROOT)
  1867. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1868. bv.velocity = CF(ROOT.Position-VT(0,5,0),ROOT.Position).lookVector*70
  1869. Debris:AddItem(bv,0.05)
  1870. ApplyDamage(HUM,100e10)
  1871. HUM.PlatformStand = false
  1872. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(RIGHTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,1,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1873. WACKYEFFECT({Time = 50, EffectType = "Sphere", Size = VT(0,0,0), Size2 = VT(6,6,6), Transparency = 0, Transparency2 = 1, CFrame = CF(LEFTCUFF.Position), MoveToPos = nil, RotationX = 0, RotationY = 0, RotationZ = 0, Material = "Neon", Glass = C3(1,0,0), SoundID = 174580476, SoundPitch = 1, SoundVolume = 7})
  1874. end
  1875. end))
  1876. for i=0, 1.5, 0.1 / Animation_Speed do
  1877. Swait()
  1878. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 1 / Animation_Speed)
  1879. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15), RAD(5), RAD(0)), 1 / Animation_Speed)
  1880. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(-15)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1881. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(70), RAD(0), RAD(15)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1882. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(15), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1883. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 1 / Animation_Speed)
  1884. end
  1885. HUM.PlatformStand = true
  1886. ROOT.CFrame = ROOT.CFrame * ANGLES(RAD(15), RAD(0), RAD(0))
  1887. ROOT.Anchored = false
  1888. Chatter("Begone.",0)
  1889. for i=0, 3, 0.1 / Animation_Speed do
  1890. Swait()
  1891. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-5), RAD(0), RAD(-35)), 1 / Animation_Speed)
  1892. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25), RAD(0), RAD(35)), 1 / Animation_Speed)
  1893. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(3)) * RIGHTSHOULDERC0, 1 / Animation_Speed)
  1894. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-1), RAD(0), RAD(-3)) * LEFTSHOULDERC0, 1 / Animation_Speed)
  1895. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(-12), RAD(80), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1896. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-60), RAD(0)) * ANGLES(RAD(-2), RAD(0), RAD(0)), 1 / Animation_Speed)
  1897. end
  1898. ATTACK = false
  1899. Rooted = false
  1900. end
  1901. end
  1902. end
  1903. end
  1904.  
  1905. --//=================================\\
  1906. --|| ASSIGN THINGS TO KEYS
  1907. --\\=================================//
  1908.  
  1909. function MouseDown(Mouse)
  1910. if ATTACK == false then
  1911.  
  1912. end
  1913. end
  1914.  
  1915. function MouseUp(Mouse)
  1916. HOLD = false
  1917. end
  1918.  
  1919. function KeyDown(Key)
  1920. KEYHOLD = true
  1921. if TRANSFORMED == true and Rooted == false then
  1922. if Key == "t" and ATTACK == false then
  1923. Taunt()
  1924. end
  1925.  
  1926. if Key == "z" and ATTACK == false then
  1927. Warp()
  1928. end
  1929.  
  1930. if Key == "b" and ATTACK == false then
  1931. DeathlyDash()
  1932. end
  1933.  
  1934. if Key == "c" and ATTACK == false then
  1935. Prison_Key()
  1936. end
  1937.  
  1938. if Key == "v" and ATTACK == false then
  1939. FatalWave()
  1940. end
  1941.  
  1942. if Key == "x" and ATTACK == false then
  1943. Reap()
  1944. end
  1945.  
  1946. if Key == "e" and ATTACK == false then
  1947. Banisher_Bullet()
  1948. end
  1949.  
  1950. if Key == "q" and ATTACK == false then
  1951. Forgive_Sins()
  1952. end
  1953.  
  1954. if Key == "f" and ATTACK == false then
  1955. Cuffs()
  1956. end
  1957. end
  1958.  
  1959. if Key == "9" and ATTACK == false then
  1960. CreateSound("135017578", Effects, 5, 1)
  1961. end
  1962. end
  1963.  
  1964. function KeyUp(Key)
  1965. KEYHOLD = false
  1966. end
  1967.  
  1968. Mouse.Button1Down:connect(function(NEWKEY)
  1969. MouseDown(NEWKEY)
  1970. end)
  1971. Mouse.Button1Up:connect(function(NEWKEY)
  1972. MouseUp(NEWKEY)
  1973. end)
  1974. Mouse.KeyDown:connect(function(NEWKEY)
  1975. KeyDown(NEWKEY)
  1976. end)
  1977. Mouse.KeyUp:connect(function(NEWKEY)
  1978. KeyUp(NEWKEY)
  1979. end)
  1980.  
  1981. --//=================================\\
  1982. --\\=================================//
  1983.  
  1984.  
  1985. function unanchor()
  1986. if UNANCHOR == true then
  1987. RootPart.Anchored = false
  1988. end
  1989. for _, c in pairs(SCYTHE:GetChildren()) do
  1990. if c.ClassName == "Part" then
  1991. c.Anchored = false
  1992. end
  1993. end
  1994. for _, c in pairs(Weapon:GetChildren()) do
  1995. if c.ClassName == "Part" then
  1996. c.Anchored = false
  1997. end
  1998. end
  1999. end
  2000.  
  2001.  
  2002. --//=================================\\
  2003. --|| WRAP THE WHOLE SCRIPT UP
  2004. --\\=================================//
  2005.  
  2006. Humanoid.Changed:connect(function(Jump)
  2007. if Jump == "Jump" and (Disable_Jump == true) then
  2008. Humanoid.Jump = false
  2009. end
  2010. end)
  2011.  
  2012. local FF = IT("ForceField",Character)
  2013. FF.Visible = false
  2014.  
  2015. INSTANT = false
  2016. Speed = 20
  2017.  
  2018. while true do
  2019. Swait()
  2020. SINE = SINE + CHANGE
  2021. ANIMATE.Parent = nil
  2022. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2023. IDLEANIMATION:Play()
  2024. if TRANSFORMED == true then
  2025. --tecks2.TextTransparency = 0
  2026. for _, c in pairs(Character:GetChildren()) do
  2027. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  2028. c.Anchored = false
  2029. c.Transparency = 0
  2030. end
  2031. end
  2032. for _, c in pairs(Weapon:GetChildren()) do
  2033. if c.ClassName == "Part" then
  2034. c.Transparency = 0
  2035. end
  2036. end
  2037. for _, c in pairs(SCYTHE:GetChildren()) do
  2038. if c.ClassName == "Part" then
  2039. if c.Material ~= Enum.Material.Neon then
  2040. c.Transparency = 0
  2041. end
  2042. c.Color = C3(0,0,0)
  2043. if c:FindFirstChild("PE") then
  2044. c.PE.Enabled = true
  2045. end
  2046. end
  2047. end
  2048. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2049. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2050. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2051. local HITFLOOR = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2052. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2053. if ATTACK == false and VALUE2 == false then
  2054. HandleWeld.C0 = Clerp(HandleWeld.C0, CF(2, 3 + 0.35 * COS(SINE / 12), 1) * ANGLES(RAD(45 + 15 * COS(SINE / 12)), RAD(-45), RAD(0)), 0.2 / Animation_Speed)
  2055. end
  2056. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2057. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2058. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2059. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2060. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2061. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2062. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2063. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2064. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2065. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2066. end
  2067. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2068. ANIM = "Jump"
  2069. if ATTACK == false then
  2070. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2071. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2072. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2073. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2074. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  2075. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2076. end
  2077. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2078. ANIM = "Fall"
  2079. if ATTACK == false then
  2080. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2081. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2082. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  2083. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  2084. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  2085. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 0.2 / Animation_Speed)
  2086. end
  2087. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2088. ANIM = "Idle"
  2089. if ATTACK == false then
  2090. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.1, -0.1 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2091. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2092. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2093. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.35, 0) * ANGLES(RAD(15), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  2094. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(20), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2095. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(5), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2096. end
  2097. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2098. ANIM = "Walk"
  2099. WALK = WALK + 1 / Animation_Speed
  2100. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2101. WALK = 0
  2102. if WALKINGANIM == true then
  2103. WALKINGANIM = false
  2104. elseif WALKINGANIM == false then
  2105. WALKINGANIM = true
  2106. end
  2107. end
  2108. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2109. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2110. if ATTACK == false then
  2111. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2112. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2113. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  2114. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 0.35 / Animation_Speed)
  2115. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2116. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2117. end
  2118. end
  2119. end
  2120. --end
  2121. Humanoid.DisplayDistanceType = "None"
  2122. unanchor()
  2123.  
  2124. Humanoid.MaxHealth = "inf"
  2125. Humanoid.Health = "inf"
  2126. if Rooted == false then
  2127. Disable_Jump = false
  2128. Humanoid.WalkSpeed = Speed
  2129. elseif Rooted == true then
  2130. Disable_Jump = true
  2131. Humanoid.WalkSpeed = 0
  2132. end
  2133. if Head:FindFirstChild("face") then
  2134. Head.face:remove()
  2135. end
  2136. local MATHS = {"0","1"}
  2137. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2138. Humanoid.PlatformStand = false
  2139. if INTRO == false and INSTANT == false then
  2140. INTRO = true
  2141. coroutine.resume(coroutine.create(function()
  2142. sick:Play()
  2143. Intro()
  2144. end))
  2145. end
  2146. if INSTANT == true then
  2147. if TRANSFORMED == false then
  2148. sick.TimePosition = 60
  2149. sick:Play()
  2150. end
  2151. TRANSFORMED = true
  2152. end
  2153. script.Parent = PlayerGui
  2154. Character.Parent = workspace
  2155. Humanoid.Parent = Character
  2156. end
  2157. --//=================================\\
  2158. --\\=================================//
  2159.  
  2160.  
  2161.  
  2162.  
  2163.  
  2164. --//====================================================\\--
  2165. --|| END OF SCRIPT
  2166. --\\====================================================//--
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