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AngelShiloh

bsword

Feb 14th, 2018
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  1. --//magical thing --[[ Fixer the Demon Mercenary character created by (NAME REDACTED), also known as ArkDeimos. Scripted by Fenrier. "You intrigue me, you seek power and strength, the most valuable resource of all... As do I.. heed my indstructions swordsman, and I promise you we will find him again, and you can repay all debts in blood" "BLOOD FOR THE BLOOD GOD! SKULLS FOR THE SKULL THRONE! LET THE GALAXY BURN!" ]] asd = Instance.new('Sound',game.Players.LocalPlayer.Character) asd.SoundId = 'rbxassetid://242909025' asd.Looped = true asd.Volume = 1 asd:Play() sky = game.Lighting sky.TimeOfDay = 24 sky.Ambient = Color3.new(-0.5,-0.5,-0.5) Player=game:GetService("Players").LocalPlayer Character=Player.Character PlayerGui=Player.PlayerGui Backpack=Player.Backpack Torso=Character.Torso Head=Character.Head Humanoid=Character.Humanoid LeftArm=Character["Left Arm"] LeftLeg=Character["Left Leg"] RightArm=Character["Right Arm"] RightLeg=Character["Right Leg"] LS=Torso["Left Shoulder"] LH=Torso["Left Hip"] RS=Torso["Right Shoulder"] RH=Torso["Right Hip"] Neck=Torso.Neck it=Instance.new vt=Vector3.new cf=CFrame.new euler=CFrame.fromEulerAnglesXYZ angles=CFrame.Angles particles = Instance.new('ParticleEmitter',Head) necko=cf(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) necko2=cf(0, -0.5, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0) LHC0=cf(-1,-1,0,-0,-0,-1,0,1,0,1,0,0) LHC1=cf(-0.5,1,0,-0,-0,-1,0,1,0,1,0,0) RHC0=cf(1,-1,0,0,0,1,0,1,0,-1,-0,-0) RHC1=cf(0.5,1,0,0,0,1,0,1,0,-1,-0,-0) RootPart=Character.HumanoidRootPart RootJoint=RootPart.RootJoint RootCF=euler(-1.57,0,3.14) attack=false attackdebounce=false MMouse=nil combo=0 local Anim="Idle" local Effects={} equipped=false local idle=0 local hold=false local con1=nil local con2=nil local Mode="Binary" local idleanim=0 local idleanim2=false local impulse=1 local hitfloor,posfloor=nil,nil local damcount=0 local guard=false --player player=nil --save shoulders RSH, LSH=nil, nil --welds RW, LW=Instance.new("Weld"), Instance.new("Weld") RW.Name="Right Shoulder" LW.Name="Left Shoulder" LH=Torso["Left Hip"] RH=Torso["Right Hip"] Asset="http://www.roblox.com/asset/?id=" Health=200 Humanoid.MaxHealth=math.huge Humanoid.Health=math.huge coroutine.resume(coroutine.create(function() for i=1,20 do Humanoid.MaxHealth=math.huge Humanoid.Health=math.huge end Humanoid.MaxHealth=200 Humanoid.Health=200 Humanoid:TakeDamage(1) Humanoid.Health=Health end)) Humanoid.Health=Health function swait(num) if num==0 or num==nil then game:service'RunService'.RenderStepped:wait() else for i=0,num do game:service'RunService'.RenderStepped:wait() end end end for i,v in pairs(Character:children'') do if v:IsA'Hat' then v:Remove() end end wait() game:GetService("InsertService"):LoadAsset(83013207):children''[1].Parent = Character game:GetService("InsertService"):LoadAsset(203307063):children''[1].Parent = Character if Character:findFirstChild("Binary Sword",true) ~= nil then Character:findFirstChild("Binary Sword",true).Parent = nil end if Character:findFirstChild("Demon Blade",true) ~= nil then Character:findFirstChild("Demon Blade",true).Parent = nil end if Player.PlayerGui:findFirstChild("WeaponGUI",true) ~= nil then Player.PlayerGui:findFirstChild("WeaponGUI",true).Parent = nil end function NoOutline(Part) Part.TopSurface,Part.BottomSurface,Part.LeftSurface,Part.RightSurface,Part.FrontSurface,Part.BackSurface = 10,10,10,10,10,10 end function part(formfactor,parent,reflectance,transparency,brickcolor,name,size) local fp=it("Part") fp.formFactor=formfactor fp.Parent=parent fp.Reflectance=reflectance fp.Transparency=transparency fp.CanCollide=false fp.Locked=true fp.BrickColor=brickcolor fp.Name=name fp.Size=size fp.Position=Torso.Position NoOutline(fp) fp.Material="Neon" fp:BreakJoints() return fp end function mesh(Mesh,part,meshtype,meshid,offset,scale) local mesh=it(Mesh) mesh.Parent=part if Mesh=="SpecialMesh" then mesh.MeshType=meshtype mesh.MeshId=meshid end mesh.Offset=offset mesh.Scale=scale return mesh end function weld(parent,part0,part1,c0) local weld=it("Weld") weld.Parent=parent weld.Part0=part0 weld.Part1=part1 weld.C0=c0 return weld end local fengui=it("GuiMain") fengui.Parent=Player.PlayerGui fengui.Name="WeaponGUI" local Color1=BrickColor.new("Really black") local Color2=BrickColor.new("Really black") local Colorr3=BrickColor.new("New yeller") local Color4=BrickColor.new("Really black") local model1=Instance.new("Model") model1.Parent=Character model1.Name="Binary Sword" BSword={} BSwordWelds={} local model2=Instance.new("Model") model2.Parent=nil model2.Name="Demon Blade" DBlade={} DBladeWelds={} prt1=part(3,model1,0,1,Color1,"Part1",vt()) prt2=part(3,model1,0,0,Color2,"Part2",vt()) prt3=part(3,model1,0,0,Color2,"Part3",vt()) prt4=part(3,model1,0,0,Colorr3,"Part4",vt()) prt5=part(3,model1,0,0,Colorr3,"Part5",vt()) prt6=part(3,model1,0.7,0,Color4,"Part6",vt()) prt7=part(3,model1,0.7,0,Color4,"Part7",vt()) prt8=part(3,model1,0.7,0,Color4,"Part8",vt()) prt9=part(3,model1,0.7,0,Color4,"Part9",vt()) prt10=part(3,model1,0,0,Colorr3,"Part10",vt()) prt11=part(3,model1,0,0,Colorr3,"Part11",vt()) prt12=part(3,model1,0,0,Colorr3,"Part12",vt()) prtd1=part(3,model2,0,0.4,BrickColor.new("New yeller"),"DPart1",vt()) prtd2=part(3,model2,0,0,BrickColor.new("Really black"),"DPart2",vt()) prtd3=part(3,model2,0,0,BrickColor.new("Really black"),"DPart3",vt()) prtd4=part(3,model2,0,0,BrickColor.new("Really black"),"DPart4",vt()) prtd5=part(3,model2,0,0,BrickColor.new("Really black"),"DPart5",vt()) prtd6=part(3,model2,0,0,BrickColor.new("Really black"),"DPart6",vt()) prtd7=part(3,model2,0.8,0,BrickColor.new("New yeller"),"DPart7",vt()) prtd8=part(3,model2,0.8,0,BrickColor.new("New yeller"),"DPart8",vt()) prtd9=part(3,model2,0.5,0.2,BrickColor.new("Really black"),"DPart9",vt()) prtd10=part(3,model2,0.5,0.2,BrickColor.new("Really black"),"DPart10",vt()) prtd11=part(3,model2,0.5,0,BrickColor.new("New yeller"),"DPart11",vt()) prtd12=part(3,model2,0,0,BrickColor.new("Really black"),"DPart12",vt()) for _,c in pairs(model2:children()) do if c.className=="Part" then table.insert(DBlade,c) end end light=it("PointLight") light.Brightness=.8 light.Color=Color3.new(255/255,50/255,0) --light.Color=BrickColor.new("New yeller") light.Range=10 light.Parent=prtd9 msh1=mesh("BlockMesh",prt1,"","",vt(0,0,0),vt(1,1,1)) msh2=mesh("CylinderMesh",prt2,"","",vt(0,0,0),vt(2,10,2)) msh3=mesh("SpecialMesh",prt3,"Head","",vt(0,0,0),vt(2.5,2,2.5)) msh4=mesh("SpecialMesh",prt4,"Sphere","",vt(0,0,0),vt(3,3,3)) msh5=mesh("SpecialMesh",prt5,"FileMesh","http://www.roblox.com/asset/?id=9756362",vt(0,0,0),vt(0.5,0.5,1)) msh6=mesh("BlockMesh",prt6,"","",vt(0,0,0),vt(.5,20,1)) msh7=mesh("BlockMesh",prt7,"","",vt(0,0,0),vt(.5,20,1)) msh8=mesh("SpecialMesh",prt8,"Wedge","",vt(0,0,0),vt(.5,5,1)) msh9=mesh("SpecialMesh",prt9,"Wedge","",vt(0,0,0),vt(.5,5,1)) msh10=mesh("BlockMesh",prt10,"","",vt(0,0,0),vt(.6,20,0.2)) msh11=mesh("SpecialMesh",prt11,"Wedge","",vt(0,0,0),vt(.6,5,0.1)) msh12=mesh("SpecialMesh",prt12,"Wedge","",vt(0,0,0),vt(.6,5,0.1)) mshd1=mesh("BlockMesh",prtd1,"","",vt(0,0,0),vt(5.01,3,5.01)) mshd2=mesh("BlockMesh",prtd2,"","",vt(0,0,0),vt(5.1,3,5.1)) mshd3=mesh("SpecialMesh",prtd3,"Wedge","",vt(0,0,0),vt(5.05,4,3)) mshd4=mesh("SpecialMesh",prtd4,"Wedge","",vt(0,0,0),vt(5.05,4,3)) mshd5=mesh("SpecialMesh",prtd5,"Wedge","",vt(0,0,0),vt(5.5,6,6)) mshd6=mesh("SpecialMesh",prtd6,"Wedge","",vt(0,0,0),vt(5.5,6,6)) mshd7=mesh("BlockMesh",prtd7,"","",vt(0,0,0),vt(3,20,1)) mshd8=mesh("SpecialMesh",prtd8,"Wedge","",vt(0,0,0),vt(1,3,5)) mshd9=mesh("BlockMesh",prtd9,"","",vt(0,0,0),vt(4.5,20,.1)) mshd10=mesh("SpecialMesh",prtd10,"Wedge","",vt(0,0,0),vt(.1,4.5,8)) mshd11=mesh("CylinderMesh",prtd11,"","",vt(0,0,0),vt(4,5.8,4)) mshd12=mesh("CylinderMesh",prtd12,"","",vt(0,0,0),vt(3,5.9,3)) wld1=weld(prt1,prt1,Torso,euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5)) wld2=weld(prt2,prt2,prt1,euler(0,0,0)*cf(0,0,0)) wld3=weld(prt3,prt3,prt2,euler(0,0,0)*cf(0,1,0)) wld4=weld(prt4,prt4,prt2,euler(0,0,0)*cf(0,-1,0)) wld5=weld(prt5,prt5,prt4,euler(0,0,0)*cf(0,-0.2,0)) wld6=weld(prt6,prt6,prt5,euler(0,0,0)*cf(0,-2,0.1)) wld7=weld(prt7,prt7,prt5,euler(0,0,0)*cf(0,-2,-0.1)) wld8=weld(prt8,prt8,prt6,euler(0,0,0)*cf(0,-2.5,0)) wld9=weld(prt9,prt9,prt7,euler(0,3.14,0)*cf(0,-2.5,0)) wld10=weld(prt10,prt10,prt5,euler(0,0,0)*cf(0,-2,0)) wld11=weld(prt11,prt11,prt10,euler(0,0,0)*cf(0,-2.5,0.01)) wld12=weld(prt12,prt12,prt10,euler(0,3.14,0)*cf(0,-2.5,-0.01)) wldd1=weld(prtd1,prtd1,RightArm,euler(0,0,0)*cf(0,.21,0)) wldd2=weld(prtd1,prtd2,prtd1,euler(0,0,0)*cf(0,.5,0)) wldd3=weld(prtd1,prtd3,prtd2,euler(0,1.57,0)*cf(.21,-.6,0)) wldd4=weld(prtd1,prtd4,prtd2,euler(0,-1.57,0)*cf(-.21,-.6,0)) wldd5=weld(prtd1,prtd5,prtd2,euler(0,-1.57,0)*cf(.1,-.1,0)) wldd6=weld(prtd1,prtd6,prtd5,euler(0,0,3.14)*cf(0,1.2,0)) wldd7=weld(prtd1,prtd7,prtd2,euler(0,0,0)*cf(0,2.5,0)) wldd8=weld(prtd1,prtd8,prtd7,euler(1.57,1.57,0)*cf(0,2.5,0)) wldd9=weld(prtd1,prtd9,prtd7,euler(0,0,0)*cf(0,0,0)) wldd10=weld(prtd1,prtd10,prtd8,euler(0,0,0)*cf(0,0,0.3)) wldd11=weld(prtd1,prtd11,prtd1,euler(1.57,0,0)*cf(0,1,0)) wldd12=weld(prtd1,prtd12,prtd11,euler(0,0,0)*cf(0,0,0)) for _,c in pairs(prtd1:children()) do if c.className=="Weld" then table.insert(DBladeWelds,c) print(c) end end for i=-.9,.9,0.2 do prt13=part(3,model1,0,0,Color1,"Part13",vt()) msh13=mesh("CylinderMesh",prt13,"","",vt(0,0,0),vt(2.2,1,2.2)) wld13=weld(prt13,prt13,prt1,euler(math.random(-10,10)/100,math.random(-10,10)/100,math.random(-10,10)/100)*cf(0,i,0)) end function Make1(Ceef) prtnr=part(3,model1,0,1,Color1,"1a",vt()) mshnr=mesh("BlockMesh",prtnr,"","",vt(0,0,0),vt(.7,.7,.7)) wldnr=weld(prtnr,prtnr,prt10,euler(0,0,0)*cf(0,Ceef,0)) prtn1=part(3,model1,0,0,Colorr3,"1a",vt()) mshn1=mesh("BlockMesh",prtn1,"","",vt(0,0,0),vt(.7,.2,1.5)) wldn1=weld(prtn1,prtn1,prtnr,euler(0,0,0)*cf(0,0,0)) prtn2=part(3,model1,0,0,Colorr3,"1b",vt()) mshn2=mesh("BlockMesh",prtn2,"","",vt(0,0,0),vt(.7,.2,.5)) wldn2=weld(prtn2,prtn2,prtn1,euler(0.5,0,0)*cf(0,0.03,-0.1)) prtn3=part(3,model1,0,0,Colorr3,"1c",vt()) mshn3=mesh("BlockMesh",prtn3,"","",vt(0,0,0),vt(.7,.2,.5)) wldn3=weld(prtn3,prtn3,prtn1,euler(1.57,0,0)*cf(0,0,0.15)) end function Make0(Ceef) prtnr=part(3,model1,0,1,Color1,"1a",vt()) mshnr=mesh("BlockMesh",prtnr,"","",vt(0,0,0),vt(.7,.7,.7)) wldnr=weld(prtnr,prtnr,prt10,euler(0,0,0)*cf(0,Ceef,0)) prtn1=part(3,model1,0,0,Colorr3,"0a",vt()) mshn1=mesh("BlockMesh",prtn1,"","",vt(0,0,0),vt(.7,.2,1.5)) wldn1=weld(prtn1,prtn1,prtnr,euler(0,0,0)*cf(0,-0.05,0)) prtn2=part(3,model1,0,0,Colorr3,"0b",vt()) mshn2=mesh("BlockMesh",prtn2,"","",vt(0,0,0),vt(.7,.2,.5)) wldn2=weld(prtn2,prtn2,prtn1,euler(1.57,0,0)*cf(0,0.05,0.15)) prtn3=part(3,model1,0,0,Colorr3,"0c",vt()) mshn3=mesh("BlockMesh",prtn3,"","",vt(0,0,0),vt(.7,.2,.5)) wldn3=weld(prtn3,prtn3,prtn1,euler(1.57,0,0)*cf(0,0.05,-0.15)) prtn4=part(3,model1,0,0,Colorr3,"0d",vt()) mshn4=mesh("BlockMesh",prtn4,"","",vt(0,0,0),vt(.7,.2,1.5)) wldn4=weld(prtn4,prtn4,prtn1,euler(0,0,0)*cf(0,0.1,0)) end Make1(1.6) Make0(1.4) Make0(1.2) Make1(1) Make1(.8) Make1(.6) Make1(.4) Make0(.2) Make0(0) local hitbox1=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) local hitbox2=part(3,nil,0,1,BrickColor.new("Black"),"Hitbox",vt(1,1,1)) if (script.Parent.className~="HopperBin") then Tool=Instance.new("HopperBin") Tool.Parent=Backpack Tool.Name="Fixer" script.Parent=Tool end Bin=script.Parent --Bin=Tool local bodvel=Instance.new("BodyVelocity") bodvel.Name="FixerVel" local bg=Instance.new("BodyGyro") bg.Name="FixerGyro" so = function(id,par,vol,pit) coroutine.resume(coroutine.create(function() local sou = Instance.new("Sound",par or workspace) sou.Parent=par sou.Volume=vol sou.Pitch=pit or 1 sou.SoundId=id swait() sou:Play() game:GetService("Debris"):AddItem(sou,6) end)) end function clerp(a,b,t) local qa = {QuaternionFromCFrame(a)} local qb = {QuaternionFromCFrame(b)} local ax, ay, az = a.x, a.y, a.z local bx, by, bz = b.x, b.y, b.z local _t = 1-t return QuaternionToCFrame(_t*ax + t*bx, _t*ay + t*by, _t*az + t*bz,QuaternionSlerp(qa, qb, t)) end function QuaternionFromCFrame(cf) local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components() local trace = m00 + m11 + m22 if trace > 0 then local s = math.sqrt(1 + trace) local recip = 0.5/s return (m21-m12)*recip, (m02-m20)*recip, (m10-m01)*recip, s*0.5 else local i = 0 if m11 > m00 then i = 1 end if m22 > (i == 0 and m00 or m11) then i = 2 end if i == 0 then local s = math.sqrt(m00-m11-m22+1) local recip = 0.5/s return 0.5*s, (m10+m01)*recip, (m20+m02)*recip, (m21-m12)*recip elseif i == 1 then local s = math.sqrt(m11-m22-m00+1) local recip = 0.5/s return (m01+m10)*recip, 0.5*s, (m21+m12)*recip, (m02-m20)*recip elseif i == 2 then local s = math.sqrt(m22-m00-m11+1) local recip = 0.5/s return (m02+m20)*recip, (m12+m21)*recip, 0.5*s, (m10-m01)*recip end end end function QuaternionToCFrame(px, py, pz, x, y, z, w) local xs, ys, zs = x + x, y + y, z + z local wx, wy, wz = w*xs, w*ys, w*zs local xx = x*xs local xy = x*ys local xz = x*zs local yy = y*ys local yz = y*zs local zz = z*zs return CFrame.new(px, py, pz,1-(yy+zz), xy - wz, xz + wy,xy + wz, 1-(xx+zz), yz - wx, xz - wy, yz + wx, 1-(xx+yy)) end function QuaternionSlerp(a, b, t) local cosTheta = a[1]*b[1] + a[2]*b[2] + a[3]*b[3] + a[4]*b[4] local startInterp, finishInterp; if cosTheta >= 0.0001 then if (1 - cosTheta) > 0.0001 then local theta = math.acos(cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((1-t)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = 1-t finishInterp = t end else if (1+cosTheta) > 0.0001 then local theta = math.acos(-cosTheta) local invSinTheta = 1/math.sin(theta) startInterp = math.sin((t-1)*theta)*invSinTheta finishInterp = math.sin(t*theta)*invSinTheta else startInterp = t-1 finishInterp = t end end return a[1]*startInterp + b[1]*finishInterp, a[2]*startInterp + b[2]*finishInterp, a[3]*startInterp + b[3]*finishInterp, a[4]*startInterp + b[4]*finishInterp end function hideanim() equipped=false attack=true if Mode=="Binary" then so("rbxasset://sounds\\unsheath.wav",prt1,1,.8) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3) end wld1.Part1=Torso wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5) for i=0,1,0.2 do swait() RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(0.5,0,0),.3) end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3)) else for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) end so("http://roblox.com/asset/?id=161006163",RightArm,1,.4) so("http://roblox.com/asset/?id=160867463",RightArm,1,1.2) for i=0,1,0.015 do swait() for i=1,3 do if math.random(1,5)==1 then MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,0-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end end model2.Parent=nil for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.4) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end end Torso.Neck.C0=necko Torso.Neck.C1=necko2 RootJoint.C0=RootCF RW.C0=cf(1.5,0.5,0)*euler(0,0,0) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1.5,0.5,0)*euler(0,0,0) LW.C1=cf(0,0.5,0)*euler(0,0,0) RH.C0=RHC0 RH.C1=RHC1 LH.C0=LHC0 LH.C1=LHC1 Mode="Binary" attack=false end function equipanim() equipped=true attack=true for i=0,1,0.2 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3,0,0),.4) end for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.5,0,-0.6),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) end so("rbxasset://sounds\\unsheath.wav",prt1,1,.6) wld1.Part1=RightArm wld1.C0=euler(.2,0,-.5)*cf(0,1,0) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(.5,-0.5,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) end for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1,-0.5,-0.7),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1,-0.5,0.5),.3) end --wld1=weld(prt1,prt1,RightArm,euler(1.57,0,0)*cf(0,1,-0.3)) wld1.C0=euler(1.57,0,0)*cf(0,1,-0.3) Torso.Neck.C0=necko*euler(0,0,0.5) RootJoint.C0=RootCF*euler(0,0,-0.5) RW.C0=cf(1,0.5,-0.5)*euler(1,-0.5,-0.7) RW.C1=cf(0,0.5,0)*euler(0,0,0) LW.C0=cf(-1,0.5,-0.5)*euler(1,-0.5,0.5) LW.C1=cf(0,0.5,0)*euler(0,0,0) attack=false end function Stomp() Humanoid.WalkSpeed=0 Torso.Velocity=RootPart.CFrame.lookVector*0 so("http://roblox.com/asset/?id=157878578",Torso,1,0.8) so("http://roblox.com/asset/?id=2760979",Torso,1,0.4) --so("http://roblox.com/asset/?id=2101148",Torso,1,0.6) MagicWave(BrickColor.new("Really black"),cf(Torso.Position)*cf(0,-1,0),1,1,1,1.5,1,1.5,0.05) Dam=math.random(5,10) Humanoid.Health=Humanoid.Health-Dam showDamage(Torso,Dam,.5,BrickColor:Red()) MagniDamage(Torso,15,10,20,math.random(10,20),"Knockdown") --[[for i=0,1,0.2 do swait() if Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) end RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,0.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-1.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.1,-.5,-0.5)*euler(-0.2,-1.3,0),.3) end for i=0,1,0.1 do swait() Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.6,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.2)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.4,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1.2,-.2,-0.5)*euler(-0.3,-1.3,0),.3) end]] swait(10) Humanoid.WalkSpeed=16 end function attackone() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2,-0.5,-0.2),.3) LW.C0=clerp(LW.C0,cf(-.5,0.5,-0.5)*euler(2.5,-0.5,0.8),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame --con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.7) blcf=nil scfr=nil for i=0,1,0.25 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.8,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.3),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.3),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.3,-.3),.3) LW.C0=clerp(LW.C0,cf(-0.8,0.2,-0.5)*euler(.5,-0.5,1),.3) end for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-.9),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.9),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-.8,-.3),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.1,-0.5,.7),.3) end con1:disconnect() hitbox1.Parent=nil attack=false end function attacktwo() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-1.2),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,1.2),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,1.8,1.5),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-0.5,.8),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.8) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,1),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,1.2,0)*euler(-1.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.2,-.2,-1.4),.3) end con1:disconnect() hitbox1.Parent=nil attack=false end function attackthree() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,-.785)*cf(0,.8,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RW.C0=clerp(RW.C0,cf(1,1,0)*euler(2.8,0,-.785),.3) LW.C0=clerp(LW.C0,cf(-1,1,0)*euler(2.8,0,.785),.3) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.3) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,20,math.random(1,5),"Normal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.9) blcf=nil scfr=nil for i=0,1,0.25 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.7,0,0)*cf(0,1,0),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,-.6),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.6),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.5,0,.2),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-.2),.4) end for i=0,1,0.2 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,0)*cf(0,.7,-.3),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-.8),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,.8),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.2,-.4,.4),.4) end con1:disconnect() hitbox1.Parent=nil attack=false end function SpinSlash() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.8),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.2,0,-0.8),.4) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(2.2,-1.2,0)*euler(0,0,1),.4) LW.C0=clerp(LW.C0,cf(.1,0.5,-0.8)*euler(1.8,-0.5,1),.4) --RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3) --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3) end hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Normal",RootPart,.2,1) end) blcf=nil scfr=nil so("http://roblox.com/asset/?id=161006212",prt10,1,.6) repeat hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame for i=0,1,0.15 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(1.2,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.3,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3),.25) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(-0.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-1.57,0)*euler(0.5,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end for i=0,1,0.05 do swait() if i>=0.45 and i<=0.5 then so("http://roblox.com/asset/?id=161006212",prt10,1,.7) end local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0,0,2.3+6*i),1) end until hold==false con1:disconnect() hitbox1.Parent=nil attack=false end function BinarySwing() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1)*euler(0,0,-0.8),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(.5,-2,0)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-.2,-.1,-0.5)*euler(1,-1.8,0)*euler(.9,0,0),.3) RH.C0=clerp(RH.C0,RHC0*cf(.2,1,.1)*euler(0,-.5,-.2),.3) LH.C0=clerp(LH.C0,LHC0*cf(-.2,1,.1)*euler(0,.5,.2),.3) end Humanoid.Jump=true bodvol=Instance.new("BodyVelocity") bodvol.Parent=RootPart bodvol.velocity=vt(0,1,0)*100 bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) --Torso.Velocity=vt(0,1,0)*100 hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.2,1) end) so("http://roblox.com/asset/?id=161006212",prt10,1,.8) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-2.4,0)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-.2,.8,-0.5)*euler(3.1,-1.8,0)*euler(.9,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.8),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,0)*euler(0,0,1.3),.3) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end con1:disconnect() hitbox1.Parent=nil bodvol.Parent=nil attack=false end function BinaryImpulse() attack=true if impulse==1 then impulse=2 Humanoid.Jump=true for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0.5,0),.45) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.5,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006212",prt10,1,1) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) RootJoint.C0=RootCF*euler(0,0.5,6.6*i) end end con1:disconnect() hitbox1.Parent=nil elseif impulse==2 then impulse=3 Humanoid.Jump=true for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,-0.5,0),.45) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.45) LW.C0=clerp(LW.C0,cf(0,0.5,-0.7)*euler(1.5,-1.5,0)*euler(.7,0,0),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,20,30,math.random(10,20),"Normal",RootPart,.5,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006212",prt10,1,1.05) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(-.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.5,-1.5,0)*euler(.5,0,0),.3) RootJoint.C0=RootCF*euler(0,-0.5,6.6*i) end end con1:disconnect() hitbox1.Parent=nil elseif impulse==3 then impulse=1 for i=0,1,0.2 do swait() wld1.C0=clerp(wld1.C0,euler(1.57,0,-0.785)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.45) RW.C0=clerp(RW.C0,cf(1,0.8,-0.5)*euler(3,0,-0.785),.45) LW.C0=clerp(LW.C0,cf(-1,0.8,-0.5)*euler(3,0,0.785),.45) RH.C0=clerp(RH.C0,RHC0*euler(-.2,0,0),.45) LH.C0=clerp(LH.C0,LHC0*euler(-.2,0,0),.45) end Humanoid.Jump=true blcf=nil scfr=nil hitbox1.Parent=model1 hitbox1.Size=vt(1,5,1) hitbox1.Transparency=1 hitbox1.CFrame=prt10.CFrame con1=hitbox1.Touched:connect(function(hit) Damagefunc(hit,25,35,math.random(20,30),"Normal",RootPart,.5,1) end) for i=1,3 do so("http://roblox.com/asset/?id=161006195",prt10,1,1) for i=0,1,0.1 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox1.CFrame=prt10.CFrame wld1.C0=clerp(wld1.C0,euler(2,0,-0.785)*cf(0,1,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.45) RW.C0=clerp(RW.C0,cf(1,0.3,-0.5)*euler(.5,0,-0.785),.3) LW.C0=clerp(LW.C0,cf(-1,0.3,-0.5)*euler(.5,0,0.785),.3) RootJoint.C0=RootCF*euler(6.28*i,0,0) end end con1:disconnect() hitbox1.Parent=nil end attack=false end function Bash() attack=true for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1)*euler(0.5,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.4,0)*euler(-.6,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1,-1,0)*euler(.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,2.5,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1,0),.3) end Torso.Velocity=RootPart.CFrame.lookVector*200 so("http://roblox.com/asset/?id=2767090",Torso,1,.7) MagicWave(Color4,RootPart.CFrame*euler(1.57,0,0),1,1,1,1,1,1,0.05) hit=nil for i=1,20 do if hit==nil then swait() end hit,pos=rayCast(RootPart.Position,RootPart.CFrame.lookVector,6,Character) end Torso.Velocity=RootPart.CFrame.lookVector*0 Humanoid.WalkSpeed=0 for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(1.1,0,0)*cf(0,1,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-1.4),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(3,-1.4,0)*euler(-.6,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(2.3,-1.4,0)*euler(.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(0,-1.57,0),.3) end so("http://roblox.com/asset/?id=161006195",prt10,1,.5) blcf=nil scfr=nil for i=0,1,0.2 do swait() local blcf = prt10.CFrame*CFrame.new(0,.5,0) if scfr and (prt10.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end wld1.C0=clerp(wld1.C0,euler(2.2,0,0)*cf(0,.8,-0.3),.45) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1.4)*euler(0.4,0,0),.45) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.3)*euler(0,0,-1.4),.45) RW.C0=clerp(RW.C0,cf(.5,0.2,-0.5)*euler(3,-1.4,0)*euler(-2.7,0,0),.45) LW.C0=clerp(LW.C0,cf(-1.2,0.1,-0.3)*euler(0,-1.4,0)*euler(.5,0,0),.45) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.45) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.45) end hit,pos=rayCast(prt10.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,100,Character) if hit~=nil then local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) for i=1,10 do Col=hit.BrickColor local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart.Anchored=true groundpart.Material=hit.Material groundpart.CanCollide=true groundpart.CFrame=cf(pos)*cf(math.random(-500,500)/100,0,math.random(-500,500)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) game:GetService("Debris"):AddItem(groundpart,5) end so("http://roblox.com/asset/?id=157878578",ref,.6,1.2) MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05) MagniDamage(ref,10,10,20,math.random(10,20),"Knockdown") end swait(50) Humanoid.WalkSpeed=16 attack=false end function UnleashTheDemon() attack=true so("rbxasset://sounds\\unsheath.wav",prt1,1,.8) for i=0,1,0.1 do swait() wld1.C0=clerp(wld1.C0,euler(.2,0,-.5)*cf(0,1,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.4,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1.3,0.5,0.2)*euler(3.4,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,0),.3) RH.C0=clerp(RH.C0,RHC0,.4) LH.C0=clerp(LH.C0,LHC0,.4) end wld1.Part1=Torso wld1.C0=euler(3.7,1.57,0)*cf(-1.5,-2.3,-.5) for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,-0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.3,0,0),.3) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.4,-1.57,0)*euler(1.2,0,0),.3) end so("http://roblox.com/asset/?id=178452217",RightArm,.5,.4) so("http://roblox.com/asset/?id=168586586",RightArm,.5,.6) so("http://roblox.com/asset/?id=160740121",RightArm,1,.8) num=0 for i=0,1,0.01 do swait() if num>=10 then num=0 MagicWave(BrickColor.new("New yeller"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,1,.5,1,0.05) end for i=1,2 do if math.random(1,5)==1 then MagicBlock(BrickColor.new("Really black"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) else MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(math.random(-100,100)/100,-math.random(0,700)/100,math.random(-100,100)/100),math.random(30,80)/100,math.random(30,80)/100,math.random(30,80)/100,.5,.5,.5,0.05) end end num=num+1 end so("http://roblox.com/asset/?id=168586621",RightArm,1,.5) so("http://roblox.com/asset/?id=160867463",RightArm,1,.8) for i=1,4 do MagicBlock(BrickColor.new("Bright red"),RightArm.CFrame*cf(0,-.5-math.random(0,500)/100,0),2,2,2,.5,.5,.5,0.05) end MagicWave(BrickColor.new("New yeller"),cf(Torso.Position)*cf(0,-1,0)*euler(0,math.random(-50,50),0),1,1,1,.5,.3,.5,0.01) Mode="Demon" model2.Parent=Character for i=1,#DBlade do DBlade[i].Parent=model2 DBladeWelds[i].Parent=DBlade[1] end for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.2,-0.5,1),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(1.4,0.5,-1.3),.3) end swait(50) attack=false end function Demonattackone() attack=true --[[ RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) ]] for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,-1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.3,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-1,-.6)*euler(-.3,1.57,0)*euler(0,.5,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.3,0)*euler(0.5,-.8,0)*euler(-.5,0,0),.3) end hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.7) blcf=nil scfr=nil for i=0,1,0.08 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox2.CFrame=prtd7.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-0.5,1)*euler(1.3,0,-1.7),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.3,1.57,0)*euler(0,-1,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.3,-2.3,0)*euler(0,0,0),.3) end con1:disconnect() hitbox2.Parent=nil attack=false end function Demonattacktwo() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,1.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,-0.7),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.4,-1.2,.6)*euler(1.1,0,-1.7),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.6,0)*euler(-.1,1.57,0)*euler(0,-1,0),.3) LH.C0=clerp(LH.C0,cf(-1,-1,-0.3)*euler(-0.1,-2.3,0)*euler(0,0,0),.3) end hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.5) blcf=nil scfr=nil for i=0,1,0.1 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end hitbox2.CFrame=prtd7.CFrame RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.4)*euler(0.1,0,-0.8),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.7),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-.8,.6)*euler(0.5,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-.7,0,-0.7),.3) RH.C0=clerp(RH.C0,cf(1,-.8,-0.3)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,-0.2)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3) end con1:disconnect() hitbox2.Parent=nil attack=false end function Demonattackthree() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.1,0,-0.2),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.9,-1.8,0)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.3)*euler(-0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.7,0)*euler(0.2,-1.2,0)*euler(-.2,0,0),.3) end Humanoid.WalkSpeed=0 hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,10,15,math.random(1,5),"Lifesteal",RootPart,.5,1) end) so("http://roblox.com/asset/?id=28144425",prtd7,1,.6) blcf=nil scfr=nil for i=0,1,0.15 do swait() local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,0.6),.4) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1,0,-0.6),.4) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.55,-1.5,0)*euler(.3,0,0),.4) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.4) RH.C0=clerp(RH.C0,cf(1,-.1,-.4)*euler(0.4,1.57,0)*euler(-.2,0,0),.4) LH.C0=clerp(LH.C0,cf(-1,-.9,0)*euler(-0.2,-1.2,0)*euler(-.2,0,0),.4) if i==0.6 then hit,pos=rayCast(prtd8.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if hit~=nil then local ref=part(3,workspace,0,1,BrickColor.new("Black"),"Effect",vt()) ref.Anchored=true ref.CFrame=cf(pos) game:GetService("Debris"):AddItem(ref,3) for i=1,5 do Col=hit.BrickColor local groundpart=part(3,workspace,0,0,Col,"Ground",vt(math.random(50,200)/100,math.random(50,200)/100,math.random(50,200)/100)) groundpart.Anchored=true groundpart.Material=hit.Material groundpart.CanCollide=true groundpart.CFrame=cf(pos)*cf(math.random(-200,200)/100,0,math.random(-200,200)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) game:GetService("Debris"):AddItem(groundpart,3) end so("http://roblox.com/asset/?id=157878578",ref,.6,1.5) MagicWave(hit.BrickColor,cf(pos),1,1,1,.7,.7,.7,0.05) MagniDamage(ref,8,10,15,math.random(10,20),"Normal") end end end con1:disconnect() hitbox2.Parent=nil swait(10) Humanoid.WalkSpeed=16 attack=false end function LetItBuild() attack=true for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.2,0,-1),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.6,0,.4),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3) end local num=0 local magik=0 local num2=0 while holdx==true do swait() if magik<25 then if num>=10 then Humanoid:TakeDamage(1) pos1=Torso.Position+vt(math.random(-200,200)/100,math.random(-200,200)/100,math.random(-200,200)/100) pos2=prtd8.Position--+vt(math.random(-50,50)/100,math.random(-50,50)/100,math.random(-50,50)/100) Lightning(pos1,pos2,5,3,"New yeller",.1,.5,.5) MagicCircle(BrickColor.new("New yeller"),cf(pos1),5,5,5,1,1,1,.1) MagicBlood(BrickColor.new("New yeller"),Torso.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) so("http://www.roblox.com/asset/?id=178452221",Torso,.1,1.5) magik=magik+1 num=0 end end num=num+1 num2=num2+magik if num2>=50 then MagicBlood(BrickColor.new("New yeller"),cf(prtd8.Position)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,1,.1,0.1) num2=0 end --MagicBlock(BrickColor.new("New yeller"),cf(prtd8.Position)*cf(math.random(-100,100)/100,math.random(-100,100)/100,math.random(-100,100)/100)*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),magik/5,magik/5,magik/5,magik/8,magik/8,magik/8,.1) end Torso.Velocity=RootPart.CFrame.lookVector*(10*magik) blcf=nil scfr=nil hitbox2.Parent=model2 hitbox2.Size=vt(1,6,1) hitbox2.Transparency=1 hitbox2.CFrame=prtd7.CFrame con1=hitbox2.Touched:connect(function(hit) Damagefunc(hit,math.ceil((magik/2)),magik,1,"Lifesteal",RootPart,.5,1) end) for i=1,3 do so("http://roblox.com/asset/?id=28144425",prtd7,1,1) for i=0,1,0.1 do swait() hitbox2.CFrame=prtd7.CFrame local blcf = prtd7.CFrame*CFrame.new(0,-.5,0) if scfr and (prtd7.Position-scfr.p).magnitude > .1 then local h = 5 local a,b = Triangle((scfr*CFrame.new(0,h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p,(blcf*CFrame.new(0,h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end local a,b = Triangle((blcf*CFrame.new(0,h/2,0)).p,(blcf*CFrame.new(0,-h/2,0)).p,(scfr*CFrame.new(0,-h/2,0)).p) if a then game.Debris:AddItem(a,1) end if b then game.Debris:AddItem(b,1) end scfr = blcf elseif not scfr then scfr = blcf end RootJoint.C0=RootCF*cf(0,0,-0.8)*euler(0,0,6.28*i)*euler(0.2,0,-1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.4,0,0),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.6,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-.6,0)*euler(-.4,0,0),.3) end end con1:disconnect() hitbox2.Parent=nil attack=false end function YourMoveCreep() attack=true local pers=nil for i=0,1,0.1 do swait() cost=Humanoid.Health*.01 Humanoid:TakeDamage(cost) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(0.2,0,-1.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0.2,1.3),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,1)*euler(.5,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,-0.4,0)*euler(0,0,-1.7),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end local blockprt=part(3,Character,0,1,BrickColor.new("New yeller"),"Block",vt(8,.1,8)) blockprt.Anchored=true blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0) conbl=blockprt.Touched:connect(function(hit) if hit.Parent.Parent:findFirstChild("Torso")~=nil then hit=hit.Parent.Parent.Torso end if hit.Parent:findFirstChild("Torso")~=nil and hit.Parent~=Character and guard==true then pers=hit print("HIT") guard=false end end) num=0 while guard==true do swait() if num>10 then num=0 MagicBlock(BrickColor.new("New yeller"),LeftArm.CFrame*cf(0,-1,0),1,1,1,.7,.7,.7,0.05) MagicCircle(BrickColor.new("New yeller"),LeftArm.CFrame*cf(0,-1,0),1,.1,1,6,0,6,0.1) end blockprt.CFrame=LeftArm.CFrame*cf(0,-1,0) num=num+1 end conbl:disconnect() blockprt.Parent=nil print(pers) if pers~=nil then for i=0,1,0.1 do swait() RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.7)*euler(-0.2,0,1.6),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,-0.2,-1),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-1,1)*euler(1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) RH.C0=clerp(RH.C0,cf(.1,-1,-.9)*euler(-0.2,1.57,0)*euler(-.7,-1.57,0),.3) LH.C0=clerp(LH.C0,cf(-.8,-.4,0)*euler(0.2,-1.2,0)*euler(-.2,1.4,0),.3) end swait(200) end attack=false end function MagniDamage(Part,magni,mindam,maxdam,knock,Type) for _,c in pairs(workspace:children()) do local hum=c:findFirstChild("Humanoid") if hum~=nil then local head=c:findFirstChild("Torso") if head~=nil then local targ=head.Position-Part.Position local mag=targ.magnitude if mag<=magni and c.Name~=Player.Name then Damagefunc(head,mindam,maxdam,knock,Type,Part,.2,1,nil,1) end end end end end function rayCast(Pos, Dir, Max, Ignore) -- Origin Position , Direction, MaxDistance , IgnoreDescendants return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore) end local Point=Torso.CFrame*cf(0,Torso.Size.Y,0) LastPoint=Point function effect(Color,Ref,LP,P1,returnn) local effectsmsh=Instance.new("CylinderMesh") effectsmsh.Scale=Vector3.new(0.2,1,0.2) effectsmsh.Name="Mesh" local effectsg=Instance.new("Part") effectsg.formFactor=3 effectsg.CanCollide=false effectsg.Name="Eff" effectsg.Locked=true effectsg.Anchored=true effectsg.Size=Vector3.new(0.5,1,0.5) effectsg.Parent=workspace effectsmsh.Parent=effectsg effectsg.BrickColor=BrickColor.new(Color) effectsg.Reflectance=Ref local point1=P1 local mg=(LP.p - point1.p).magnitude effectsg.Size=Vector3.new(0.5,mg,0.5) effectsg.CFrame=cf((LP.p+point1.p)/2,point1.p) * CFrame.Angles(math.rad(90),0,0) effectsmsh.Scale=Vector3.new(0.2,1,0.2) game:GetService("Debris"):AddItem(effectsg,2) if returnn then return effectsg end coroutine.resume(coroutine.create(function(Part,Mesh) if not returnn then for i=0,1,0.05 do wait() Part.Transparency=1*i Mesh.Scale=Vector3.new(0.5-0.5*i,1,0.5-0.5*i) end Part.Parent=nil end end),effectsg,effectsmsh) end local function CFrameFromTopBack(at, top, back) local right = top:Cross(back) return CFrame.new(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z) end function Triangle(a, b, c) local edg1 = (c-a):Dot((b-a).unit) local edg2 = (a-b):Dot((c-b).unit) local edg3 = (b-c):Dot((a-c).unit) if edg1 <= (b-a).magnitude and edg1 >= 0 then a, b, c = a, b, c elseif edg2 <= (c-b).magnitude and edg2 >= 0 then a, b, c = b, c, a elseif edg3 <= (a-c).magnitude and edg3 >= 0 then a, b, c = c, a, b else assert(false, "unreachable") end local len1 = (c-a):Dot((b-a).unit) local len2 = (b-a).magnitude - len1 local width = (a + (b-a).unit*len1 - c).magnitude local maincf = CFrameFromTopBack(a, (b-a):Cross(c-b).unit, -(b-a).unit) local list = {} if len1 > 0.01 then local w1 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w1,5) w1.Material = "Neon" w1.FormFactor = 'Custom' if Mode=="Binary" then w1.BrickColor = BrickColor.new("White") else w1.BrickColor = BrickColor.new("New yeller") end w1.Transparency = 0 w1.Reflectance = 0 w1.Material = "Neon" w1.CanCollide = false NoOutline(w1) local sz = Vector3.new(0.2, width, len1) w1.Size = sz local sp = Instance.new("SpecialMesh",w1) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w1.Size w1:BreakJoints() w1.Anchored = true w1.Parent = workspace w1.Transparency = 0.7 table.insert(Effects,{w1,"Disappear",.01}) w1.CFrame = maincf*CFrame.Angles(math.pi,0,math.pi/2)*CFrame.new(0,width/2,len1/2) table.insert(list,w1) end if len2 > 0.01 then local w2 = Instance.new('WedgePart', m) game:GetService("Debris"):AddItem(w2,5) w2.Material = "Neon" w2.FormFactor = 'Custom' if Mode=="Binary" then w2.BrickColor = BrickColor.new("White") else w2.BrickColor = BrickColor.new("New yeller") end w2.Transparency = 0 w2.Reflectance = 0 w2.Material = "Neon" w2.CanCollide = false NoOutline(w2) local sz = Vector3.new(0.2, width, len2) w2.Size = sz local sp = Instance.new("SpecialMesh",w2) sp.MeshType = "Wedge" sp.Scale = Vector3.new(0,1,1) * sz/w2.Size w2:BreakJoints() w2.Anchored = true w2.Parent = workspace w2.Transparency = 0.7 table.insert(Effects,{w2,"Disappear",.01}) w2.CFrame = maincf*CFrame.Angles(math.pi,math.pi,-math.pi/2)*CFrame.new(0,width/2,-len1 - len2/2) table.insert(list,w2) end return unpack(list) end --[[ Things for effects put the variables in one table like effect={brick,interval,i} ]] function MagicBlock(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Block1",delay,x3,y3,z3}) --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh,dur) for i=0,1,delay do wait() Part.CFrame=Part.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicCircle(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) --[[coroutine.resume(coroutine.create(function(Part,Mesh) local wld=nil for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicWave(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"FileMesh","http://www.roblox.com/asset/?id=20329976",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) end function MagicCylinder(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("SpecialMesh",prt,"Head","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicCylinder2(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,Character,0,0,brickcolor,"Effect",vt(0.2,0.2,0.2)) prt.Anchored=true prt.CFrame=cframe msh=mesh("CylinderMesh",prt,"","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) --table.insert(Effects,{prt,"Cylinder",delay,x3,y3,z3}) Effects[#Effects+1]={prt,"Cylinder",delay,x3,y3,z3} --part, type, delay --[[coroutine.resume(coroutine.create(function(Part,Mesh) for i=0,1,delay do wait() Part.CFrame=Part.CFrame Part.Transparency=i Mesh.Scale=Mesh.Scale+vt(x3,y3,z3) end Part.Parent=nil end),prt,msh)]] end function MagicBlood(brickcolor,cframe,x1,y1,z1,x3,y3,z3,delay) local prt=part(3,workspace,0,0,brickcolor,"Effect",vt()) prt.Anchored=true prt.CFrame=cframe local msh=mesh("SpecialMesh",prt,"Sphere","",vt(0,0,0),vt(x1,y1,z1)) game:GetService("Debris"):AddItem(prt,5) table.insert(Effects,{prt,"Blood",delay,x3,y3,z3}) end function ElecEffect(cff,x,y,z) local prt=part(3,workspace,0,0,BrickColor.new("Bright red"),"Part",vt(1,1,1)) prt.Anchored=true prt.CFrame=cff*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) prt.CFrame=cf(prt.Position) --prt.CFrame=cf(cff)*cf(math.random(-x,x),math.random(-y,y),math.random(-z,z)) game:GetService("Debris"):AddItem(prt,2) xval=math.random()/2 yval=math.random()/2 zval=math.random()/2 msh=mesh("BlockMesh",prt,"","",vt(0,0,0),vt(xval,yval,zval)) Effects[#Effects+1]={prt,"Elec",0.1,x,y,z,xval,yval,zval} --part, type, delay end function Lightning(p0,p1,tym,ofs,col,th,tra,last) --[[p0=pos1 p1=pos2 tym=times ofs=offset col=color th=size tra=transparency last=lastingtime]] local magz = (p0 - p1).magnitude local curpos = p0 local trz = {-ofs,ofs} for i=1,tym do local li = Instance.new("Part",workspace) li.TopSurface =0 li.BottomSurface = 0 li.Anchored = true li.Transparency = tra or 0.4 li.BrickColor = BrickColor.new(col) li.formFactor = "Custom" li.CanCollide = false li.Size = Vector3.new(th,th,magz/tym) local ofz = Vector3.new(trz[math.random(1,2)],trz[math.random(1,2)],trz[math.random(1,2)]) local trolpos = CFrame.new(curpos,p1)*CFrame.new(0,0,magz/tym).p+ofz if tym == i then local magz2 = (curpos - p1).magnitude li.Size = Vector3.new(th,th,magz2) li.CFrame = CFrame.new(curpos,p1)*CFrame.new(0,0,-magz2/2) else li.CFrame = CFrame.new(curpos,trolpos)*CFrame.new(0,0,magz/tym/2) end curpos = li.CFrame*CFrame.new(0,0,magz/tym/2).p game.Debris:AddItem(li,last) end end Damagefunc=function(hit,minim,maxim,knockback,Type,Property,Delay,KnockbackType,decreaseblock) if hit.Parent==nil then return end h=hit.Parent:FindFirstChild("Humanoid") for _,v in pairs(hit.Parent:children()) do if v:IsA("Humanoid") then h=v end end if hit.Parent.Parent:FindFirstChild("Torso")~=nil then h=hit.Parent.Parent:FindFirstChild("Humanoid") end if hit.Parent.className=="Hat" then hit=hit.Parent.Parent:findFirstChild("Head") end -- and hit.Parent~=CannonTarget.Parent or hit.Parent~=RailgunTarget.Parent if h~=nil and hit.Parent.Name~=Character.Name and hit.Parent:FindFirstChild("Torso")~=nil then if hit.Parent:findFirstChild("DebounceHit")~=nil then if hit.Parent.DebounceHit.Value==true then return end end --[[ if game.Players:GetPlayerFromCharacter(hit.Parent)~=nil then return end]] -- hs(hit,1.2) so("http://www.roblox.com/asset/?id=10209590",hit,1,math.random(50,100)/100) --so("rbxasset://sounds\\unsheath.wav",hit,1,math.random(200,250)/100) c=Instance.new("ObjectValue") c.Name="creator" c.Value=game:service("Players").LocalPlayer c.Parent=h game:GetService("Debris"):AddItem(c,.5) Damage=math.random(minim,maxim) if Mode=="Demon" then Damage=Damage+damcount end -- h:TakeDamage(Damage) blocked=false block=hit.Parent:findFirstChild("Block") if block~=nil then print(block.className) if block.className=="NumberValue" then if block.Value>0 then blocked=true if decreaseblock==nil then block.Value=block.Value-1 end end end if block.className=="IntValue" then if block.Value>0 then blocked=true if decreaseblock~=nil then block.Value=block.Value-1 end end end end if blocked==false then -- h:TakeDamage(Damage) h.Health=h.Health-Damage showDamage(hit.Parent,Damage,.5,BrickColor:Red()) else h.Health=h.Health-(Damage/2) showDamage(hit.Parent,Damage/2,.5,BrickColor.new("Bright blue")) end if Type=="Knockdown" then hum=hit.Parent.Humanoid hum.PlatformStand=true coroutine.resume(coroutine.create(function(HHumanoid) swait(1) HHumanoid.PlatformStand=false end),hum) local angle=(hit.Position-(Property.Position+Vector3.new(0,0,0))).unit --hit.CFrame=cf(hit.Position,Vector3.new(angle.x,hit.Position.y,angle.z))*CFrame.fromEulerAnglesXYZ(math.pi/4,0,0) local bodvol=Instance.new("BodyVelocity") bodvol.velocity=angle*knockback bodvol.P=5000 bodvol.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodvol.Parent=hit rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-10,10),math.random(-10,10),math.random(-10,10)) rl.Parent=hit game:GetService("Debris"):AddItem(bodvol,.5) game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Normal" then vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) -- vp.velocity=Character.Torso.CFrame.lookVector*Knockback if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/100 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>-100 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) elseif Type=="Lifesteal" then for i=1,5 do MagicBlood(BrickColor.new("New yeller"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.1,.1,.1,.1,2,.1,0.05) end vp=Instance.new("BodyVelocity") vp.P=500 vp.maxForce=Vector3.new(math.huge,0,math.huge) if KnockbackType==1 then vp.velocity=Property.CFrame.lookVector*knockback+Property.Velocity/250 elseif KnockbackType==2 then vp.velocity=Property.CFrame.lookVector*knockback end if knockback>-250 then vp.Parent=hit.Parent.Torso end game:GetService("Debris"):AddItem(vp,.5) Heal=math.ceil(Damage/5) Humanoid.Health=Humanoid.Health+Heal showDamage(RootPart,Heal,.5,BrickColor.new("New yeller")) elseif Type=="Up" then local bodyVelocity=Instance.new("BodyVelocity") bodyVelocity.velocity=vt(0,30,0) bodyVelocity.P=5000 bodyVelocity.maxForce=Vector3.new(8e+003, 8e+003, 8e+003) bodyVelocity.Parent=hit game:GetService("Debris"):AddItem(bodyVelocity,1) rl=Instance.new("BodyAngularVelocity") rl.P=3000 rl.maxTorque=Vector3.new(500000,500000,500000)*50000000000000 rl.angularvelocity=Vector3.new(math.random(-5,5),math.random(-5,5),math.random(-5,5)) rl.Parent=hit game:GetService("Debris"):AddItem(rl,.5) elseif Type=="Snare" then bp=Instance.new("BodyPosition") bp.P=2000 bp.D=100 bp.maxForce=Vector3.new(math.huge,math.huge,math.huge) bp.position=hit.Parent.Torso.Position bp.Parent=hit.Parent.Torso game:GetService("Debris"):AddItem(bp,1) elseif Type=="Charge" then Charge=Charge+1 coroutine.resume(coroutine.create(function(Part) swait(30) for i=1,5 do swait(5) so("rbxasset://sounds\\unsheath.wav",hit,1,2) MagicCircle(BrickColor.new("Bright red"),hit.CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)),.2,2,.1,.2,8,.1,0.05) newdam=math.random(1,5) if blocked==false then h:TakeDamage(newdam) showDamage(hit.Parent,newdam,.5,BrickColor:Red()) else h:TakeDamage(newdam/2) showDamage(hit.Parent,newdam,.5,BrickColor.new("Bright blue")) end end end),hit) end debounce=Instance.new("BoolValue") debounce.Name="DebounceHit" debounce.Parent=hit.Parent debounce.Value=true game:GetService("Debris"):AddItem(debounce,Delay) c=Instance.new("ObjectValue") c.Name="creator" c.Value=Player c.Parent=h game:GetService("Debris"):AddItem(c,.5) CRIT=false hitDeb=true AttackPos=6 end end showDamage=function(Char,Dealt,du,Color) m=Instance.new("Model") m.Name=tostring(Dealt) h=Instance.new("Humanoid") h.Health=0 h.MaxHealth=0 h.Parent=m c=Instance.new("Part") c.Transparency=0 c.BrickColor=Color c.Name="Head" c.TopSurface=0 c.BottomSurface=0 c.formFactor="Plate" c.Size=Vector3.new(1,.4,1) ms=Instance.new("CylinderMesh") ms.Scale=Vector3.new(.8,.8,.8) if CRIT==true then ms.Scale=Vector3.new(1,1.25,1) end ms.Parent=c c.Reflectance=0 Instance.new("BodyGyro").Parent=c c.Parent=m if Char:findFirstChild("Head")~=nil then c.CFrame=cf(Char["Head"].CFrame.p+Vector3.new(0,1.5,0)) elseif Char.Parent:findFirstChild("Head")~=nil then c.CFrame=cf(Char.Parent["Head"].CFrame.p+Vector3.new(0,1.5,0)) end f=Instance.new("BodyPosition") f.P=2000 f.D=100 f.maxForce=Vector3.new(math.huge,math.huge,math.huge) f.position=c.Position+Vector3.new(0,3,0) f.Parent=c game:GetService("Debris"):AddItem(m,.5+du) c.CanCollide=false m.Parent=workspace c.CanCollide=false end combo=0 function ob1d(mouse) hold=true if attack==true or equipped==false then return end if Mode=="Binary" then idle=0 if Anim=="Run" then SpinSlash() else if combo==0 then combo=1 attackone() elseif combo==1 then combo=2 attacktwo() elseif combo==2 then combo=0 attackthree() end end else if combo==0 then combo=1 Demonattackone() elseif combo==1 then combo=2 Demonattacktwo() elseif combo==2 then combo=0 Demonattackthree() end end coroutine.resume(coroutine.create(function() for i=1,20 do if attack==false then swait() end end if attack==false then combo=0 --equipanim() end end)) end function ob1u(mouse) hold = false end buttonhold = false eul=0 holdx=false equipped=false function key(key) if key=="c" then if guard==true then guard=false else guard=true end end if key=="x" then holdx=true end if attack==true then return end if key=="f" then if equipped==false then equipped=true RSH=ch.Torso["Right Shoulder"] LSH=ch.Torso["Left Shoulder"] -- RSH.Parent=nil LSH.Parent=nil -- RW.Name="Right Shoulder" RW.Part0=ch.Torso RW.C0=cf(1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.3, 0, -0.5) RW.C1=cf(0, 0.5, 0) RW.Part1=ch["Right Arm"] RW.Parent=ch.Torso -- LW.Name="Left Shoulder" LW.Part0=ch.Torso LW.C0=cf(-1.5, 0.5, 0) --* CFrame.fromEulerAnglesXYZ(1.7, 0, 0.8) LW.C1=cf(0, 0.5, 0) LW.Part1=ch["Left Arm"] LW.Parent=ch.Torso -- equipanim() else equipped=false hideanim() swait(0) RW.Parent=nil LW.Parent=nil RSH.Parent=player.Character.Torso LSH.Parent=player.Character.Torso end end if equipped==false then return end if Mode=="Binary" then if key=="q" then idle=500 end if key=="z" and hitfloor~=nil then BinarySwing() end if key=="x" then BinaryImpulse() end if key=="c" then Bash() end if key=="v" then UnleashTheDemon() end end if Mode=="Demon" then if key=="x" then LetItBuild() end if key=="c" then YourMoveCreep() end end if key=="0" then Humanoid.WalkSpeed=(16*2) end end function key2(key) if key=="0" then Humanoid.WalkSpeed=16 end if key=="x" then holdx=false end end function s(mouse) mouse.Button1Down:connect(function() ob1d(mouse) end) mouse.Button1Up:connect(function() ob1u(mouse) end) mouse.KeyDown:connect(key) mouse.KeyUp:connect(key2) player=Player ch=Character MMouse=mouse end function ds(mouse) end Bin.Selected:connect(s) Bin.Deselected:connect(ds) print("Fixer the Demon Mercenary loaded.") local thenum=0 while true do swait() if Mode=="Demon" then if thenum>=5 then ElecEffect(prtd7.CFrame,2,4,2) thenum=0 end thenum=thenum+1 Humanoid:TakeDamage(Humanoid.Health/1000) damcount=(Humanoid.MaxHealth-Humanoid.Health)/10 damcount=math.floor(damcount) for _,c in pairs(Character:children()) do for _,v in pairs(c:children()) do if v.className=="BodyGyro" or v.className=="BodyPosition" or v.className=="BodyVelocity" or v.className=="BodyAngularVelocity" then if v.Name~="FixerVel" and v.Name~="FixerGyro" then v.Parent=nil end end end end end local torvel=(RootPart.Velocity*Vector3.new(1,0,1)).magnitude local velderp=RootPart.Velocity.y hitfloor,posfloor=rayCast(RootPart.Position,(CFrame.new(RootPart.Position,RootPart.Position - Vector3.new(0,1,0))).lookVector,4,Character) if equipped==true then if Anim=="Idle" and attack==false and Mode=="Binary" then idle=idle+1 else idle=0 end if idleanim>=0.3 then idleanim2=true elseif idleanim<=0 then idleanim2=false end if idleanim2==false then if Anim=="Walk" then idleanim=idleanim+0.005 elseif Anim=="Idle" then idleanim=idleanim+0.003 end else if Anim=="Walk" then idleanim=idleanim-0.005 elseif Anim=="Idle" then idleanim=idleanim-0.003 end end if RootPart.Velocity.y > 1 and hitfloor==nil then Anim="Jump" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3,0,-0.2),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-0.5,-1)*euler(-0.5,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.7,-1.57,0),.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(.8,-0.5,.8)*euler(.1,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(0.1,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.3,-.2)*euler(0.4,-1.57,0)*euler(0,0,0),.3) end elseif RootPart.Velocity.y < -1 and hitfloor==nil then Anim="Fall" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(2.6,0,-0.2),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(0,0,-0.5),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.4,0,0),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(0.4,1.57,0),.2) LH.C0=clerp(LH.C0,cf(-1,-1,0)*euler(-0.2,-1.57,0),.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.2,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.6,0,.5),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.4,0,-1),.3) RH.C0=clerp(RH.C0,cf(1,-.7,-.1)*euler(-0.1,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.6,-.2)*euler(0.8,-1.57,0)*euler(0,0,0),.3) end elseif torvel<1 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-70 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Idle" if idle<=500 then if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0.5),.3) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0,0,-0.5),.3) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1-(idleanim/4),-0.5+idleanim,-0.7+(idleanim/2)),.3) LW.C0=clerp(LW.C0,cf(-1+idleanim,0.5-idleanim,-0.5)*euler(1-idleanim,-0.5+idleanim,0.5),.3) RH.C0=clerp(RH.C0,RHC0,.2) LH.C0=clerp(LH.C0,LHC0,.2) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5-idleanim)*euler(0.4+(idleanim/2),0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-idleanim/2,0,0.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.4,-0.5,1)*euler(.1+idleanim,0,0),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(-0.2,0,-0.2-idleanim),.3) RH.C0=clerp(RH.C0,cf(1,-1,-idleanim)*euler(-0.2-(idleanim/2),1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5+idleanim,0)*euler(0.5+(idleanim/2),-1.2,0)*euler(-.2,0,0),.3) end else if attack==false and Mode=="Binary" then --wld1.C0=clerp(wld1.C0,euler(.2,0,0.1)*cf(0,.8,.3),.1) wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-.3),.1) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0.1+(idleanim/2),0,0),.1) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-1.5)*euler(0.1,0,0),.1) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.7,0,1.5),.1) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(0,0,.2),.1) LW.C0=clerp(LW.C0,cf(-1.2,0.5,-0.3)*euler(1.4,0,.8),.1) RH.C0=clerp(RH.C0,cf(1,-1,0)*euler(-1.2,1.57,0),.15) LH.C0=clerp(LH.C0,cf(-1.1,0.4,-0.8)*euler(-0.05,-1.57,0),.15) end end elseif torvel>2 and torvel<22 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-70 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Walk" if attack==false and Mode=="Binary" then wld1.C0=clerp(wld1.C0,euler(0.4,0,-0.5)*cf(0,1,0),.2) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(0,0,0),.2) RootJoint.C0=clerp(RootJoint.C0,RootCF*euler(0.1,0,0),.2) --RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(-0.1,0,0.2),.2) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(3-idleanim,0,-0.2+(idleanim/2)),.2) LW.C0=clerp(LW.C0,cf(-1,0.5,-0.5)*euler(1.57,-(idleanim/2),1.3-(idleanim/2)),.2) RH.C0=clerp(RH.C0,RHC0,.3) LH.C0=clerp(LH.C0,LHC0,.3) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.5)*euler(0.4,0,0),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,0),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.2+idleanim),.3) LW.C0=clerp(LW.C0,cf(-1.5,0.5,0)*euler(idleanim,0,-0.2),.3) RH.C0=clerp(RH.C0,cf(1,-.5,0)*euler(0.2,1.57,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.5,0)*euler(0.5,-1.57,0)*euler(0,0,0),.3) end elseif torvel>=22 and hitfloor~=nil then if Anim=="Fall" then if velderp<=-70 then coroutine.resume(coroutine.create(function() Stomp() end)) end end Anim="Run" if attack==false and Mode=="Binary" then Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.3,0,0.5),.4) RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-.5)*euler(0.5,0,-0.5),.4) wld1.C0=clerp(wld1.C0,euler(1.57,0,0)*cf(0,1,-0.3),.4) RW.C0=clerp(RW.C0,cf(1,0.5,-0.5)*euler(1.2,-0.8,-0.2),.4) LW.C0=clerp(LW.C0,cf(-.7,0.5,-0.7)*euler(1.2,-0.5,0.8),.4) RH.C0=clerp(RH.C0,RHC0*cf(0,0,0)*euler(0.2,0.2,.5),.3) --LH.C0=clerp(LH.C0,LHC0*cf(.5,0.5,-.2)*euler(-0.5,0.5,-0.7),.3) LH.C0=clerp(LH.C0,LHC0*cf(.5,0.2,0)*euler(0,.5,0.2),.3) end if attack==false and Mode=="Demon" then RootJoint.C0=clerp(RootJoint.C0,RootCF*cf(0,0,-0.8)*euler(0.5,0,-0.4),.3) Torso.Neck.C0=clerp(Torso.Neck.C0,necko*euler(-0.2,0,.4),.3) RW.C0=clerp(RW.C0,cf(1.5,0.5,0)*euler(1.5,-0.5,1.5)*euler(.2,0,.4),.3) LW.C0=clerp(LW.C0,cf(0,0.5,-0.5)*euler(1.57,-1.57,0)*euler(1.5,0,0),.3) RH.C0=clerp(RH.C0,cf(1,-.3,-.5)*euler(-0.2,2,0)*euler(0,0,0),.3) LH.C0=clerp(LH.C0,cf(-1,-.2,0)*euler(0.5,-1.2,0)*euler(-.2,0,0),.3) end end end if #Effects>0 then --table.insert(Effects,{prt,"Block1",delay}) for e=1,#Effects do if Effects[e]~=nil then --for j=1,#Effects[e] do local Thing=Effects[e] if Thing~=nil then local Part=Thing[1] local Mode=Thing[2] local Delay=Thing[3] local IncX=Thing[4] local IncY=Thing[5] local IncZ=Thing[6] if Thing[1].Transparency<=1 then if Thing[2]=="Block1" then Thing[1].CFrame=Thing[1].CFrame*euler(math.random(-50,50),math.random(-50,50),math.random(-50,50)) Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Cylinder" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Blood" then Mesh=Thing[1].Mesh Thing[1].CFrame=Thing[1].CFrame*cf(0,.5,0) Mesh.Scale=Mesh.Scale+vt(Thing[4],Thing[5],Thing[6]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Elec" then Mesh=Thing[1].Mesh Mesh.Scale=Mesh.Scale+vt(Thing[7],Thing[8],Thing[9]) Thing[1].Transparency=Thing[1].Transparency+Thing[3] elseif Thing[2]=="Disappear" then Thing[1].Transparency=Thing[1].Transparency+Thing[3] end else Part.Parent=nil table.remove(Effects,e) end end --end end end end end --[[ Copyrighted (C) Fenrier 2014 ]]
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