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Destroyer_again2

addsdad

Apr 10th, 2019
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  1. --https://koolaidproject.com/
  2. if game:GetService("RunService"):IsClient() then error("lol u sushi eating motherfucker its h/ haahha") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do warn("NEW PROJECT IN DEVELOPMENT:Pr0ject bypass - by byp4ss and c0ldas")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. print("Ok so yes i know project k33p k00l isnt a thing anymore..")
  7. print("but i would like to say thanks to taydiv,k00l,datlol and coldas for making the script")
  8. print("as yes i know it would print by datlol and coldas in the old ones it printed k00l aswell")
  9. print("until k00l quit but taydiv made the disable gui and without taydiv destroying the servers")
  10. print("the idea wouldnt have been made! so thanks guys for making it i really apriciate it")
  11. warn("DISCORD SERVER:https://discord.gg/s9A25U7")
  12. warn("my disord tag:7e2a10bb3a7aeed360e44fd2150be3c#7483")
  13. warn("READ PLEASE: for those of you that want to dm me join the server because i probably will change my tag")
  14. print("sincerely from byp4ss yes byp4ss himself!")
  15. admins = {"idislikehim2"}
  16. id = 305559473
  17. tpcount = 0
  18. h= Instance.new("Hint",game.Workspace)
  19. h.Text = "Teleport count:"..tpcount-- the teleport count or how much people have been teleported
  20. local TrueIfAllowed = function(player)
  21. for _, admins in pairs(admins) do
  22. if string.lower(admins) == string.lower(player) then
  23. return true
  24. end
  25. end
  26. end
  27. for i, v in pairs(game.Players:GetPlayers()) do
  28. if not TrueIfAllowed(v.Name) then
  29. game:service("TeleportService"):Teleport(id,v.Character)
  30. end
  31. end
  32. function PlayerEntered(player)
  33. wait(0.00000000000001)
  34. if not TrueIfAllowed(player.Name) then
  35. game:service("TeleportService"):Teleport(id,player.Character)
  36. tpcount = tpcount + 1
  37. h.Text = "Teleport count:"..tpcount
  38. end
  39. end
  40. game.Players.PlayerAdded:connect(PlayerEntered)
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