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Somedud

Dancing Lucky Doge

Apr 27th, 2018
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  1. Player = game:GetService("Players").LocalPlayer
  2. Character = Player.Character
  3. PlayerGui = Player.PlayerGui
  4. Backpack = Player.Backpack
  5. Torso = Character.Torso
  6. Head = Character.Head
  7. Humanoid = Character.Humanoid
  8. RootPart = Character.HumanoidRootPart
  9. RootJoint = RootPart.RootJoint
  10. LeftArm = Character["Left Arm"]
  11. LeftLeg = Character["Left Leg"]
  12. RightArm = Character["Right Arm"]
  13. RightLeg = Character["Right Leg"]
  14. LS = Torso["Left Shoulder"]
  15. LH = Torso["Left Hip"]
  16. RS = Torso["Right Shoulder"]
  17. RH = Torso["Right Hip"]
  18. Humanoid.MaxHealth = math.huge
  19. wait()
  20. Humanoid.Health = Humanoid.MaxHealth
  21. local BC = Character["Body Colors"]
  22. BC.HeadColor = BrickColor.new("Pastel brown")
  23. BC.LeftArmColor = BrickColor.new("Pastel brown")
  24. BC.LeftLegColor = BrickColor.new("Pastel brown")
  25. BC.RightArmColor = BrickColor.new("Pastel brown")
  26. BC.RightLegColor = BrickColor.new("Pastel brown")
  27. BC.TorsoColor = BrickColor.new("Pastel brown")
  28. for i,v in pairs(Character:children()) do
  29. if v:IsA("Shirt") then
  30. v:Destroy()
  31. end
  32. end
  33. for i,v in pairs(Character:children()) do
  34. if v:IsA("Pants") then
  35. v:Destroy()
  36. end
  37. end
  38. ------Face----------
  39. Character.Head.face.Texture = "rbxassetid://0"
  40. ------Remover-------
  41.  
  42. for i,v in pairs(Character:children()) do
  43. if v:IsA("Hat") then
  44. v:Destroy()
  45. end
  46. end
  47. for i,v in pairs(Character:children()) do
  48. if v:IsA("Accessory") then
  49. v:Destroy()
  50. end
  51. end
  52. for i,v in pairs(Character:children()) do
  53. if v:IsA("Hair") then
  54. v:Destroy()
  55. end
  56. end
  57. ------Heavy---------
  58. CV="Maroon"
  59. Player = game.Players.LocalPlayer
  60. char = Player.Character
  61. local txt = Instance.new("BillboardGui", Character)
  62. txt.Adornee = Character .Head
  63. txt.Name = "_status"
  64. txt.Size = UDim2.new(2, 0, 1.2, 0)
  65. txt.StudsOffset = Vector3.new(-9, 8, 0)
  66. local text = Instance.new("TextLabel", txt)
  67. text.Size = UDim2.new(10, 0, 7, 0)
  68. text.FontSize = "Size24"
  69. text.TextScaled = true
  70. text.TextTransparency = 0
  71. text.BackgroundTransparency = 1
  72. text.TextTransparency = 0
  73. text.TextStrokeTransparency = 0
  74. text.Font = "Bodoni"
  75. text.TextStrokeColor3 = Color3.new(255,176,0)
  76.  
  77. v=Instance.new("Part")
  78. v.Name = "ColorBrick"
  79. v.Parent=Player.Character
  80. v.FormFactor="Symmetric"
  81. v.Anchored=true
  82. v.CanCollide=false
  83. v.BottomSurface="Smooth"
  84. v.TopSurface="Smooth"
  85. v.Size=Vector3.new(10,5,3)
  86. v.Transparency=1
  87. v.CFrame=Character.Torso.CFrame
  88. v.BrickColor=BrickColor.new(CV)
  89. v.Transparency=1
  90. text.TextColor3 = Color3.new(255,204,153)
  91. v.Shape="Block"
  92. text.Text = "Dancing Lucky Doge"
  93. --------------------
  94. local Hat = char:FindFirstChild("Hat_F") or Instance.new("Hat")
  95. Hat.AttachmentPos = Vector3.new(0, 0.12, 0.06)
  96. Hat.Name = "Hat_F"
  97. local Handle = Hat:FindFirstChild("Handle") or Instance.new("Part", Hat)
  98. if Handle.Name ~= "Handle" then
  99. Handle.Size = Vector3.new(1, 1, 1)
  100. end
  101. Handle.BottomSurface = 0
  102. Handle.Name = "Handle"
  103. Handle.TopSurface = 0
  104. Handle.Locked = 1
  105. local Mesh = Hat:FindFirstChild("Mesh") or Instance.new("SpecialMesh", Handle)
  106. Mesh.TextureId = "http://www.roblox.com/asset/?id=226128957"
  107. Mesh.MeshId = "http://www.roblox.com/asset/?id=226128875"
  108. Mesh.Scale = Vector3.new(1.1, 1.1, 1.1)
  109. Hat.Parent = char
  110. shirt = Instance.new("Shirt", Character)
  111. shirt.Name = "Shirt"
  112. pants = Instance.new("Pants", Character)
  113. pants.Name = "Pants"
  114. Character.Shirt.ShirtTemplate = "http://www.roblox.com/asset/?id=153262430"
  115. Character.Pants.PantsTemplate = "http://www.roblox.com/asset/?id=151881647"
  116. sound = Instance.new("Sound", Character)
  117. sound.SoundId = "rbxassetid://186574330"
  118. sound.Volume = 100000000
  119. sound.EmitterSize = 25
  120. sound:Play()
  121. sound.Looped = true
  122. Face = Head.face
  123. Neck = Torso.Neck
  124. it = Instance.new
  125. vt = Vector3.new
  126. cf = CFrame.new
  127. rad = math.rad
  128. euler = CFrame.fromEulerAnglesXYZ
  129. angles = CFrame.Angles
  130. Mouse = Player:GetMouse()
  131. coroutine.resume(coroutine.create(function()
  132. game.StarterGui:SetCore("ChatMakeSystemMessage", {
  133. Text = "By deivis97 / leaked mah frend :P";
  134. Color = Color3.new(0, 1, 1);
  135. Font = Enum.Font.Code;
  136. FontSize = Enum.FontSize.Size24;
  137. })
  138. end))
  139. ArtificialHB = Instance.new("BindableEvent", script)
  140. ArtificialHB.Name = "ArtificialHB"
  141. script:WaitForChild("ArtificialHB")
  142. frame = 0.016666666666667
  143. tf = 0
  144. allowframeloss = false
  145. tossremainder = false
  146. lastframe = tick()
  147. script.ArtificialHB:Fire()
  148. game:GetService("RunService").Heartbeat:connect(function(s, p)
  149.  
  150. tf = tf + s
  151. if frame <= tf then
  152. if allowframeloss then
  153. script.ArtificialHB:Fire()
  154. lastframe = tick()
  155. else
  156. for i = 1, math.floor(tf / frame) do
  157. script.ArtificialHB:Fire()
  158. end
  159. lastframe = tick()
  160. end
  161. if tossremainder then
  162. tf = 0
  163. else
  164. tf = tf - frame * math.floor(tf / frame)
  165. end
  166. end
  167. end
  168. )
  169. local animationspeed = 2
  170. hbwait = function(number)
  171.  
  172. if number == 0 or number == nil then
  173. ArtificialHB.Event:wait()
  174. else
  175. for i = 0, number do
  176. ArtificialHB.Event:wait()
  177. end
  178. end
  179. end
  180.  
  181. local Stats = Instance.new("Folder", Character)
  182. Stats.Name = "Stats"
  183. local Defense = Instance.new("NumberValue", Stats)
  184. Defense.Name = "Defense"
  185. Defense.Value = 0.1
  186. local Movement = Instance.new("NumberValue", Stats)
  187. Movement.Name = "Movement"
  188. Movement.Value = 0.35
  189. local Damage = Instance.new("NumberValue", Stats)
  190. Damage.Name = "Damage"
  191. Damage.Value = 0
  192. local Mana = Instance.new("NumberValue", Stats)
  193. Mana.Name = "Mana"
  194. Mana.Value = 0
  195. local Rooted = Instance.new("BoolValue", Stats)
  196. Rooted.Name = "Rooted"
  197. Rooted.Value = false
  198. local BlockValue = Instance.new("BoolValue", Stats)
  199. BlockValue.Name = "BlockValue"
  200. BlockValue.Value = false
  201. local StaggerHitAnim = Instance.new("BoolValue", Stats)
  202. StaggerHitAnim.Name = "StaggerHitAnim"
  203. StaggerHitAnim.Value = false
  204. local StaggerAnim = Instance.new("BoolValue", Stats)
  205. StaggerAnim.Name = "StaggerAnim"
  206. StaggerAnim.Value = false
  207. local StunAnim = Instance.new("BoolValue", Stats)
  208. StunAnim.Name = "StunAnim"
  209. StunAnim.Value = false
  210. local StunValue = Instance.new("NumberValue", Stats)
  211. StunValue.Name = "StunValue"
  212. StunValue.Value = 0
  213. local CanCrit = Instance.new("BoolValue", Stats)
  214. CanCrit.Name = "CanCrit"
  215. CanCrit.Value = false
  216. local CritChance = Instance.new("NumberValue", Stats)
  217. CritChance.Name = "CritChance"
  218. CritChance.Value = 20
  219. local CanPenetrateArmor = Instance.new("BoolValue", Stats)
  220. CanPenetrateArmor.Name = "CanPenetrateArmor"
  221. CanPenetrateArmor.Value = false
  222. local AntiTeamKill = Instance.new("BoolValue", Stats)
  223. AntiTeamKill.Name = "AntiTeamKill"
  224. AntiTeamKill.Value = false
  225. necko = cf(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, 0)
  226. RootCF = angles(rad(-90), 0, rad(180))
  227. local idle = 0
  228. local Anim = "Idle"
  229. local animtype = math.floor(math.random(1, 3))
  230. local attacktype = 1
  231. local attack = false
  232. local equipped = false
  233. local LastPoint = nil
  234. local staggerhitanim = false
  235. local staggeranim = false
  236. local stunanim = false
  237. local CritChanceNumber = 0
  238. local idlen = 0
  239. local donum = 0
  240. local sine = 0
  241. local change = 2 / animationspeed
  242. local walkinganim = false
  243. local handidle = false
  244. local walk = 0
  245. local stundelay = 0
  246. local manadelay = 0
  247. local robloxidleanimation = Instance.new("Animation", Torso)
  248. robloxidleanimation.Name = "robloxidleanimation"
  249. robloxidleanimation.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  250. local Animator = Humanoid:FindFirstChild("Animator")
  251. local Animate = Character:FindFirstChild("Animate")
  252. local HitPlayerSounds = {199149137, 199149186, 199149221, 199149235, 199149269, 199149297}
  253. local HitArmorSounds = {199149321, 199149338, 199149367, 199149409, 199149452}
  254. local HitWeaponSounds = {199148971, 199149025, 199149072, 199149109, 199149119}
  255. local HitBlockSounds = {199148933, 199148947}
  256. local cooldown1 = 0
  257. local cooldown2 = 0
  258. local cooldown3 = 0
  259. local cooldown4 = 0
  260. local scrn = Instance.new("ScreenGui", PlayerGui)
  261. local ud = UDim2.new
  262. local c3 = Color3.new
  263. local skillcolorscheme = c3(1, 1, 1)
  264. subtractmana = function(k)
  265.  
  266. if k <= Mana.Value then
  267. Mana.Value = Mana.Value - k
  268. end
  269. end
  270.  
  271. local co1 = 0
  272. local co2 = 0
  273. local co3 = 0
  274. local co4 = 0
  275. local maxmana = 0
  276. local maxstun = 1
  277. local recovermana = 0
  278. local losestun = 0
  279. local stunwait = 0
  280. local manawait = 0
  281. local skill1mana = 0
  282. local skill2mana = 0
  283. local skill3mana = 0
  284. local skill4mana = 0
  285. local menuupdatespeed = 0
  286. local constantupdate = false
  287. local showstats = false
  288. local allowstunbar = false
  289. local CustomColor = Torso.BrickColor
  290. local Colorpart1 = CustomColor.r
  291. local Colorpart2 = CustomColor.g
  292. local Colorpart3 = CustomColor.b
  293. local InverseColor = BrickColor.new(Color3.new(1 - Colorpart1, 1 - Colorpart2, 1 - Colorpart3))
  294. makeframe = function(par, trans, pos, size, color, name)
  295.  
  296. local frame = Instance.new("Frame")
  297. frame.Parent = par
  298. frame.BackgroundTransparency = trans
  299. frame.BorderSizePixel = 2
  300. frame.Position = pos
  301. frame.Size = size
  302. frame.BackgroundColor3 = color
  303. frame.Name = name
  304. return frame
  305. end
  306.  
  307. makelabel = function(par, text, trans, stroketrans, name)
  308.  
  309. local label = Instance.new("TextLabel")
  310. label.Parent = par
  311. label.BackgroundTransparency = 1
  312. label.Size = ud(1, 0, 1, 0)
  313. label.Position = ud(0, 0, 0, 0)
  314. label.TextColor3 = c3(255, 255, 255)
  315. label.TextStrokeTransparency = stroketrans
  316. label.TextTransparency = trans
  317. label.FontSize = Enum.FontSize.Size32
  318. label.Font = Enum.Font.Legacy
  319. label.BorderSizePixel = 0
  320. label.TextScaled = true
  321. label.Text = text
  322. label.Name = name
  323. return label
  324. end
  325.  
  326. framesk1 = makeframe(scrn, 0.5, ud(0.23, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 1")
  327. framesk2 = makeframe(scrn, 0.5, ud(0.5, 0, 0.93, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 2")
  328. framesk3 = makeframe(scrn, 0.5, ud(0.5, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 3")
  329. framesk4 = makeframe(scrn, 0.5, ud(0.23, 0, 0.86, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Frame 4")
  330. bar1 = makeframe(framesk1, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 1")
  331. bar2 = makeframe(framesk2, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 2")
  332. bar3 = makeframe(framesk3, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 3")
  333. bar4 = makeframe(framesk4, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Bar 4")
  334. text1 = makelabel(framesk1, "[C] Ability 3", 1, 1, "Text 1")
  335. text2 = makelabel(framesk2, "[V] Ability 4", 1, 1, "Text 2")
  336. text3 = makelabel(framesk3, "[X] Ability 2", 1, 1, "Text 3")
  337. text4 = makelabel(framesk4, "[Z] Ability 1", 1, 1, "Text 4")
  338. manabar = makeframe(scrn, 0.5, ud(0.23, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Bar")
  339. manacover = makeframe(manabar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(Colorpart1, Colorpart2, Colorpart3), "Mana Cover")
  340. manatext = makelabel(manabar, "Mana", 1, 1, "Mana Text")
  341. healthbar = makeframe(scrn, 0.5, ud(0.5, 0, 0.82, 0), ud(0.26, 0, 0, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Bar")
  342. healthcover = makeframe(healthbar, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 0.19607843137255, 0.19607843137255), "Health Cover")
  343. healthtext = makelabel(healthbar, "Health", 1, 1, "Health Text")
  344. if allowstunbar == true then
  345. stunframe = makeframe(scrn, 0.5, ud(0.5, 0, 0.78, 0), ud(0.26, 0, 0, 0), c3(1, 1, 0.19607843137255), "Stun Frame")
  346. stunbar = makeframe(stunframe, 0, ud(0, 0, 0, 0), ud(0, 0, 1, 0), c3(1, 1, 0.19607843137255), "Stun Bar")
  347. stuntext = makelabel(stunframe, "Stun", 1, 1, "Stun Text")
  348. end
  349. if showstats == true then
  350. defenseframe = makeframe(scrn, 0.5, ud(0.23, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 0.3921568627451, 1), "Defense Frame")
  351. damageframe = makeframe(scrn, 0.5, ud(0.3225, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(1, 0.3921568627451, 0.3921568627451), "Damage Frame")
  352. movementframe = makeframe(scrn, 0.5, ud(0.415, 0, 0.78, 0), ud(0.075, 0, 0, 0), c3(0.3921568627451, 1, 0.3921568627451), "Movement Frame")
  353. defensetext = makelabel(defenseframe, "Defense: " .. Defense.Value, 1, 1, "Defense Text")
  354. damagetext = makelabel(damageframe, "Damage: " .. Damage.Value, 1, 1, "Damage Text")
  355. movementtext = makelabel(movementframe, "Movement: " .. Movement.Value, 1, 1, "Movement Text")
  356. end
  357. NoOutline = function(Part)
  358.  
  359. Part.TopSurface = 10
  360. end
  361.  
  362. local weldBetween = function(a, b)
  363.  
  364. local weldd = Instance.new("ManualWeld")
  365. weldd.Part0 = a
  366. weldd.Part1 = b
  367. weldd.C0 = CFrame.new()
  368. weldd.C1 = b.CFrame:inverse() * a.CFrame
  369. weldd.Parent = a
  370. return weldd
  371. end
  372.  
  373. nooutline = function(part)
  374.  
  375. part.TopSurface = 10
  376. end
  377.  
  378. part = function(formfactor, parent, material, reflectance, transparency, brickcolor, name, size)
  379.  
  380. local fp = it("Part")
  381. fp.formFactor = formfactor
  382. fp.Parent = parent
  383. fp.Reflectance = reflectance
  384. fp.Transparency = transparency
  385. fp.CanCollide = false
  386. fp.Locked = true
  387. fp.BrickColor = BrickColor.new(tostring(brickcolor))
  388. fp.Name = name
  389. fp.Size = size
  390. fp.Position = Character.Torso.Position
  391. nooutline(fp)
  392. fp.Material = material
  393. fp:BreakJoints()
  394. return fp
  395. end
  396.  
  397. mesh = function(Mesh, part, meshtype, meshid, offset, scale)
  398.  
  399. local mesh = it(Mesh)
  400. mesh.Parent = part
  401. if Mesh == "SpecialMesh" then
  402. mesh.MeshType = meshtype
  403. mesh.MeshId = meshid
  404. end
  405. mesh.Offset = offset
  406. mesh.Scale = scale
  407. return mesh
  408. end
  409.  
  410. weld = function(parent, part0, part1, c0, c1)
  411.  
  412. local weld = it("Motor")
  413. weld.Parent = parent
  414. weld.Part0 = part0
  415. weld.Part1 = part1
  416. weld.C0 = c0
  417. weld.C1 = c1
  418. return weld
  419. end
  420.  
  421. local WeaponName = "Russian Kick"
  422. local ClassName = "Russian Kick"
  423. local PlayerSize = 1
  424. local RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  425. local LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  426. if PlayerSize ~= 1 then
  427. RootPart.Size = RootPart.Size * PlayerSize
  428. Torso.Size = Torso.Size * PlayerSize
  429. Head.Size = Head.Size * PlayerSize
  430. RightArm.Size = RightArm.Size * PlayerSize
  431. LeftArm.Size = LeftArm.Size * PlayerSize
  432. RightLeg.Size = RightLeg.Size * PlayerSize
  433. LeftLeg.Size = LeftLeg.Size * PlayerSize
  434. RootJoint.Parent = RootPart
  435. Neck.Parent = Torso
  436. LS.Parent = Torso
  437. RS.Parent = Torso
  438. LH.Parent = Torso
  439. RH.Parent = Torso
  440. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  441. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  442. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  443. RS.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  444. LS.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  445. RS.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  446. LS.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  447. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  448. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  449. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  450. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  451. for _,v in pairs(Character:GetChildren()) do
  452. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  453. v.Parent = nil
  454. v.Parent = Character
  455. v.Handle.Mesh.Scale = v.Handle.Mesh.Scale * PlayerSize
  456. for _,b in pairs(v.Handle:GetChildren()) do
  457. if b.ClassName == "Weld" or b.ClassName == "Motor" then
  458. local p1 = b.Part1
  459. b.Part1 = nil
  460. local c01, c02, c03, c04, c05, c06, c07, c08, c09, c010, c011, c012 = b.C0:components()
  461. local c11, c12, c13, c14, c15, c16, c17, c18, c19, c110, c111, c112 = b.C1:components()
  462. b.C0 = cf(c01 * PlayerSize, c02 * PlayerSize, c03 * PlayerSize, c04, c05, c06, c07, c08, c09, c010, c011, c012)
  463. b.C1 = cf(c11 * PlayerSize, c12 * PlayerSize, c13 * PlayerSize, c14, c15, c16, c17, c18, c19, c110, c111, c112)
  464. b.Part1 = p1
  465. end
  466. end
  467. end
  468. end
  469. end
  470. m = Instance.new("Model", Character)
  471. m.Name = WeaponName
  472. Effects = Instance.new("Folder", m)
  473. Effects.Name = "Effects"
  474. Humanoid.Died:connect(function()
  475.  
  476. attack = true
  477. for _,v in pairs(Character:GetChildren()) do
  478. if v.ClassName == "Model" then
  479. v:Destroy()
  480. end
  481. end
  482. end
  483. )
  484. for i,v in pairs(Character:GetChildren()) do
  485. if v.ClassName == "Model" then
  486. for _,c in pairs(v:GetChildren()) do
  487. if c.ClassName == "Part" then
  488. c.CustomPhysicalProperties = PhysicalProperties.new(0.001, 0.001, 0.001, 0.001, 0.001)
  489. end
  490. end
  491. end
  492. end
  493. print(ClassName .. " loaded.")
  494. clerp = function(a, b, t)
  495. return a:lerp(b, t)
  496. end
  497.  
  498. positiveangle = function(number)
  499.  
  500. if number > 0 then
  501. number = 0
  502. end
  503. return number
  504. end
  505.  
  506. negativeangle = function(number)
  507.  
  508. if number < 0 then
  509. number = 0
  510. end
  511. return number
  512. end
  513.  
  514. so = function(id, par, vol, pit)
  515.  
  516. coroutine.resume(coroutine.create(function()
  517.  
  518. local sou = Instance.new("Sound", par or workspace)
  519. sou.Volume = vol
  520. sou.Pitch = pit or 1
  521. sou.SoundId = "http://roblox.com/asset/?id=" .. id
  522. hbwait()
  523. sou:play()
  524. game:GetService("Debris"):AddItem(sou, 10)
  525. end
  526. ))
  527. end
  528.  
  529. GetDistance = function(Part1, Part2, magnitude)
  530.  
  531. local target = Part1.Position - Part2.Position
  532. local mag = target.magnitude
  533. if mag <= magnitude then
  534. return true
  535. else
  536. return false
  537. end
  538. end
  539.  
  540. rayCast = function(Pos, Dir, Max, Ignore)
  541.  
  542. return game:service("Workspace"):FindPartOnRay(Ray.new(Pos, Dir.unit * (Max or 999.999)), Ignore)
  543. end
  544.  
  545. DamageStatLabel = function(labeltype, cframe, text, color)
  546.  
  547. local c = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt(0, 0, 0))
  548. c.CFrame = cf(cframe.p + vt(0, 1.5, 0))
  549. game:GetService("Debris"):AddItem(c, 5)
  550. Instance.new("BodyGyro", c)
  551. local f = Instance.new("BodyPosition", c)
  552. f.P = 2000
  553. f.D = 100
  554. f.maxForce = vt(math.huge, math.huge, math.huge)
  555. if labeltype == "Normal" then
  556. f.position = c.Position + vt(math.random(-2, 2), 6, math.random(-2, 2))
  557. else
  558. if labeltype == "Debuff" then
  559. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  560. else
  561. if labeltype == "Interruption" then
  562. f.position = c.Position + vt(math.random(-2, 2), 8, math.random(-2, 2))
  563. end
  564. end
  565. end
  566. game:GetService("Debris"):AddItem(c, 5)
  567. local bg = Instance.new("BillboardGui", c)
  568. bg.Adornee = c
  569. bg.Size = UDim2.new(2.5, 0, 2.5, 0)
  570. bg.StudsOffset = vt(-2, 2, 0)
  571. bg.AlwaysOnTop = false
  572. local tl = Instance.new("TextLabel", bg)
  573. tl.BackgroundTransparency = 1
  574. tl.Size = UDim2.new(2.5, 0, 2.5, 0)
  575. tl.Text = text
  576. tl.Font = Enum.Font.SourceSans
  577. tl.FontSize = Enum.FontSize.Size42
  578. tl.TextColor3 = color
  579. tl.TextScaled = false
  580. tl.TextStrokeTransparency = 0
  581. tl.TextScaled = true
  582. tl.TextWrapped = true
  583. f.Parent = c
  584. coroutine.resume(coroutine.create(function(Part, BodyPosition, TextLabel)
  585.  
  586. wait(0.25)
  587. for i = 1, 5 do
  588. wait()
  589. BodyPosition.position = Part.Position - vt(0, 0.5, 0)
  590. end
  591. wait(1.25)
  592. for i = 1, 5 do
  593. wait()
  594. TextLabel.TextTransparency = TextLabel.TextTransparency + 0.2
  595. TextLabel.TextStrokeTransparency = TextLabel.TextStrokeTransparency + 0.2
  596. BodyPosition.position = Part.Position + vt(0, 0.5, 0)
  597. end
  598. Part.Parent = nil
  599. end
  600. ), c, f, tl)
  601. end
  602.  
  603. IncreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  604.  
  605. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  606.  
  607. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  608.  
  609. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  610. Location.Stats[Stat].Value = Location.Stats[Stat].Value + Amount
  611. if ShowTheStat == true then
  612. if Stat == "Defense" then
  613. DamageStatLabel("Debuff", Location.Head.CFrame, "+Defense", c3(1, 1, 1))
  614. else
  615. if Stat == "Damage" then
  616. DamageStatLabel("Debuff", Location.Head.CFrame, "+Damage", c3(1, 1, 1))
  617. else
  618. if Stat == "Movement" then
  619. DamageStatLabel("Debuff", Location.Head.CFrame, "+Movement", c3(1, 1, 1))
  620. end
  621. end
  622. end
  623. end
  624. coroutine.resume(coroutine.create(function(CurrentDecrease)
  625.  
  626. wait(Duration)
  627. CurrentDecrease.Value = CurrentDecrease.Value - Amount
  628. end
  629. ), Location.Stats[Stat])
  630. end
  631. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  632. end
  633.  
  634. DecreaseStat = function(Location, Stat, Amount, Duration, ShowTheStat)
  635.  
  636. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  637.  
  638. -- DECOMPILER ERROR at PC28: Unhandled construct in 'MakeBoolean' P1
  639.  
  640. if Location:FindFirstChild("Stats") ~= nil and Location.Stats:FindFirstChild("BlockValue") ~= nil and Location.Stats:FindFirstChild("BlockValue").Value ~= true and Location.Stats[Stat] ~= nil then
  641. Location.Stats[Stat].Value = Location.Stats[Stat].Value - Amount
  642. if ShowTheStat == true then
  643. if Stat == "Defense" then
  644. DamageStatLabel("Debuff", Location.Head.CFrame, "-Defense", c3(1, 1, 1))
  645. else
  646. if Stat == "Damage" then
  647. DamageStatLabel("Debuff", Location.Head.CFrame, "-Damage", c3(1, 1, 1))
  648. else
  649. if Stat == "Movement" then
  650. DamageStatLabel("Debuff", Location.Head.CFrame, "-Movement", c3(1, 1, 1))
  651. end
  652. end
  653. end
  654. end
  655. coroutine.resume(coroutine.create(function(CurrentDecrease)
  656.  
  657. wait(Duration)
  658. CurrentDecrease.Value = CurrentDecrease.Value + Amount
  659. end
  660. ), Location.Stats[Stat])
  661. end
  662. DamageStatLabel("Interruption", Location.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  663. end
  664.  
  665. Damagefunc = function(hit, minim, maxim, knockback, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, DecreaseTheStat, DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  666.  
  667. if hit.Parent == nil then
  668. return
  669. end
  670. h = hit.Parent:FindFirstChild("Humanoid")
  671. for _,v in pairs(hit.Parent:GetChildren()) do
  672. if v:IsA("Humanoid") then
  673. h = v
  674. end
  675. end
  676. if hit.Name == "Hitbox" and ranged ~= true and hit.Parent ~= m then
  677. StaggerHitAnim.Value = true
  678. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hit, 1, 1)
  679. return
  680. end
  681. if hit.Parent.Parent:FindFirstChild("Torso") ~= nil then
  682. h = hit.Parent.Parent:FindFirstChild("Humanoid")
  683. end
  684. if hit.Parent.className == "Hat" then
  685. hit = hit.Parent.Parent:FindFirstChild("Head")
  686. end
  687. if h ~= nil and hit.Parent.Name ~= Character.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  688. if hit.Parent:FindFirstChild("DebounceHit") ~= nil and hit.Parent.DebounceHit.Value == true then
  689. return
  690. end
  691. if AntiTeamKill.Value == true and Player.Neutral == false and game.Players:GetPlayerFromCharacter(hit.Parent) ~= nil and game.Players:GetPlayerFromCharacter(hit.Parent).TeamColor == Player.TeamColor then
  692. return
  693. end
  694. if hit.Parent:FindFirstChild("Humanoid") ~= nil and hit.Parent:FindFirstChild("Humanoid").Health <= 0 then
  695. return
  696. end
  697. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StunValue") ~= nil then
  698. hit.Parent.Stats:FindFirstChild("StunValue").Value = hit.Parent.Stats:FindFirstChild("StunValue").Value + incstun
  699. end
  700. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("StaggerAnim") ~= nil and stagger == true then
  701. hit.Parent.Stats:FindFirstChild("StaggerAnim").Value = true
  702. end
  703. if hit.Parent:FindFirstChild("Stats") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue") ~= nil and hit.Parent.Stats:FindFirstChild("BlockValue").Value == true then
  704. if hit.Parent.Stats:FindFirstChild("BlockDebounce") == nil then
  705. DamageStatLabel("Interruption", hit.Parent.Head.CFrame, "Blocked!", Color3.new(0, 0.3921568627451, 1))
  706. local BlockDebounce = Instance.new("BoolValue", hit.Parent.Stats)
  707. BlockDebounce.Name = "BlockDebounce"
  708. BlockDebounce.Value = true
  709. game:GetService("Debris"):AddItem(BlockDebounce, 0.1)
  710. end
  711. do
  712. if ranged ~= true then
  713. do
  714. if hit.Parent.Stats:FindFirstChild("BlockDebounce2") == nil then
  715. local BlockDebounce2 = Instance.new("BoolValue", hit.Parent.Stats)
  716. BlockDebounce2.Name = "BlockDebounce2"
  717. BlockDebounce2.Value = true
  718. game:GetService("Debris"):AddItem(BlockDebounce2, 0.1)
  719. so(HitBlockSounds[math.random(1, #HitBlockSounds)], hit, 1, 1)
  720. end
  721. hit.Parent.Stats:FindFirstChild("BlockValue").Value = false
  722. StaggerAnim.Value = true
  723. do return end
  724. if DecreaseTheStat ~= nil and hit.Parent:FindFirstChild("Stats") ~= nil then
  725. if DecreaseTheStat == "Defense" then
  726. DecreaseStat(hit.Parent, "Defense", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  727. else
  728. if DecreaseTheStat == "Damage" then
  729. DecreaseStat(hit.Parent, "Damage", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  730. else
  731. if DecreaseTheStat == "Movement" then
  732. DecreaseStat(hit.Parent, "Movement", DecreaseAmount, DecreaseDuration, ShowDecreasedStat)
  733. end
  734. end
  735. end
  736. end
  737. local D = math.random(minim, maxim) * Damage.Value
  738. if hit.Parent:FindFirstChild("Stats") ~= nil then
  739. if hit.Parent.Stats:FindFirstChild("Defense") then
  740. if CanPenetrateArmor.Value == true then
  741. D = D / hit.Parent.Stats:FindFirstChild("Defense").Value
  742. -- DECOMPILER ERROR at PC377: Unhandled construct in 'MakeBoolean' P1
  743.  
  744. if hit.Parent.Stats:FindFirstChild("Defense") ~= nil or CanCrit.Value == true then
  745. CritChanceNumber = math.random(1, CritChance.Value)
  746. if CritChanceNumber == CritChance.Value then
  747. D = D * 2
  748. end
  749. end
  750. D = math.floor(D)
  751. h.Health = h.Health - D
  752. if D <= 3 and staggerhit == true then
  753. if ranged ~= true then
  754. StaggerHitAnim.Value = true
  755. end
  756. if ranged ~= true then
  757. so(HitArmorSounds[math.random(1, #HitArmorSounds)], hit, 1, 1)
  758. end
  759. else
  760. if D > 3 and ranged ~= true then
  761. so(HitPlayerSounds[math.random(1, #HitPlayerSounds)], hit, 1, 1)
  762. end
  763. end
  764. if D > 3 and D < 20 then
  765. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  766. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  767. so("296102734", hit, 1, 1)
  768. else
  769. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0.86274509803922, 0))
  770. end
  771. else
  772. if D >= 20 then
  773. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  774. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  775. so("296102734", hit, 1, 1)
  776. else
  777. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(1, 0, 0))
  778. end
  779. else
  780. if D <= 3 then
  781. if CanCrit.Value == true and CritChanceNumber == CritChance.Value then
  782. DamageStatLabel("Normal", hit.Parent.Head.CFrame, "Crit! " .. D, Color3.new(0.7843137254902, 0, 0))
  783. so("296102734", hit, 1, 1)
  784. else
  785. DamageStatLabel("Normal", hit.Parent.Head.CFrame, D, Color3.new(0.88235294117647, 0.88235294117647, 0.88235294117647))
  786. end
  787. end
  788. end
  789. end
  790. do
  791. if Type == "Normal" then
  792. local vp = Instance.new("BodyVelocity")
  793. vp.P = 500
  794. vp.maxForce = vt(math.huge, 0, math.huge)
  795. if KnockbackType == 1 then
  796. vp.Velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05
  797. else
  798. if KnockbackType == 2 then
  799. vp.Velocity = Property.CFrame.lookVector * knockback
  800. end
  801. end
  802. if knockback > 0 then
  803. vp.Parent = hit.Parent.Torso
  804. end
  805. game:GetService("Debris"):AddItem(vp, 0.5)
  806. end
  807. local DebounceHit = Instance.new("BoolValue", hit.Parent)
  808. DebounceHit.Name = "DebounceHit"
  809. DebounceHit.Value = true
  810. game:GetService("Debris"):AddItem(DebounceHit, Delay)
  811. end
  812. end
  813. end
  814. end
  815. end
  816. end
  817. end
  818. end
  819. end
  820. end
  821.  
  822. MagniDamage = function(Part, magni, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  823.  
  824. for _,c in pairs(workspace:GetChildren()) do
  825. local hum = (c:FindFirstChild("Humanoid"))
  826. local head = nil
  827. if hum ~= nil then
  828. head = c:FindFirstChild("Torso")
  829. if head ~= nil then
  830. local targ = head.Position - Part.Position
  831. local mag = targ.magnitude
  832. if mag <= magni and c.Name ~= Player.Name then
  833. Damagefunc(head, mindam, maxdam, knock, Type, Property, Delay, KnockbackType, incstun, stagger, staggerhit, ranged, MagicDecreaseTheStat, MagicDecreaseAmount, MagicDecreaseDuration, MagicShowDecreasedStat)
  834. end
  835. end
  836. do
  837. for _,d in pairs(c:GetChildren()) do
  838. if d.ClassName == "Model" and ranged ~= true then
  839. head = d:FindFirstChild("Hitbox")
  840. if head ~= nil then
  841. local targ = head.Position - Part.Position
  842. local mag = targ.magnitude
  843. if mag <= magni and c.Name ~= Player.Name then
  844. local hitrefpart = part(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", vt())
  845. hitrefpart.Anchored = true
  846. hitrefpart.CFrame = cf(head.Position)
  847. so(HitWeaponSounds[math.random(1, #HitWeaponSounds)], hitrefpart, 1, 1)
  848. StaggerHitAnim.Value = true
  849. end
  850. end
  851. end
  852. end
  853. do
  854. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out DO_STMT
  855.  
  856. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_THEN_STMT
  857.  
  858. -- DECOMPILER ERROR at PC107: LeaveBlock: unexpected jumping out IF_STMT
  859.  
  860. end
  861. end
  862. end
  863. end
  864. end
  865.  
  866. MagniBufforDebuff = function(Part, Magni, Type, Stat, Amount, Duration, ShowTheBufforDebuff, ApplyToOthersInstead)
  867.  
  868. if Player.Neutral == true then
  869. if Type == "Buff" then
  870. IncreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  871. else
  872. if Type == "Debuff" then
  873. DecreaseStat(Character, Stat, Amount, Duration, ShowTheBufforDebuff)
  874. end
  875. end
  876. end
  877. for _,c in pairs(workspace:GetChildren()) do
  878. local hum = (c:FindFirstChild("Humanoid"))
  879. local head = nil
  880. if hum ~= nil then
  881. head = c:FindFirstChild("Torso")
  882. if head ~= nil then
  883. local targ = head.Position - Part.Position
  884. local mag = targ.magnitude
  885. -- DECOMPILER ERROR at PC83: Unhandled construct in 'MakeBoolean' P1
  886.  
  887. if ApplyToOthersInstead == true and mag <= Magni and c.Name ~= Player.Name and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  888. if Type == "Buff" then
  889. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  890. else
  891. if Type == "Debuff" then
  892. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  893. end
  894. end
  895. end
  896. end
  897. end
  898. if ApplyToOthersInstead == false and mag <= Magni and Player.Neutral == false and game.Players:GetPlayerFromCharacter(head.Parent) ~= nil and game.Players:GetPlayerFromCharacter(head.Parent).TeamColor == Player.TeamColor then
  899. if Type == "Buff" then
  900. IncreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  901. else
  902. if Type == "Debuff" then
  903. DecreaseStat(head.Parent, Stat, Amount, Duration, ShowTheBufforDebuff)
  904. end
  905. end
  906. end
  907. end
  908. end
  909.  
  910. Lightning = function(p0, p1, tym, ofs, brickcolor, material, th, tra, last)
  911.  
  912. local magz = p0 - p1.magnitude
  913. local curpos = p0
  914. local trz = {-ofs, ofs}
  915. for i = 1, tym do
  916. local li = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt(th, th, magz / tym))
  917. do
  918. li.Anchored = true
  919. local ofz = vt(trz[math.random(1, 2)], trz[math.random(1, 2)], trz[math.random(1, 2)])
  920. local trolpos = cf(curpos, p1) * cf(0, 0, magz / tym).p + ofz
  921. if tym == i then
  922. local magz2 = curpos - p1.magnitude
  923. li.Size = vt(th, th, magz2)
  924. li.CFrame = cf(curpos, p1) * cf(0, 0, -magz2 / 2)
  925. else
  926. do
  927. do
  928. li.CFrame = cf(curpos, trolpos) * cf(0, 0, magz / tym / 2)
  929. curpos = li.CFrame * cf(0, 0, magz / tym / 2).p
  930. game.Debris:AddItem(li, last)
  931. coroutine.resume(coroutine.create(function()
  932.  
  933. while li.Transparency ~= 1 do
  934. for i = 0, 1, last do
  935. hbwait()
  936. li.Transparency = li.Transparency + 0.1 / last
  937. end
  938. end
  939. end
  940. ))
  941. end
  942. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_ELSE_STMT
  943.  
  944. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out IF_STMT
  945.  
  946. -- DECOMPILER ERROR at PC118: LeaveBlock: unexpected jumping out DO_STMT
  947.  
  948. end
  949. end
  950. end
  951. end
  952. end
  953.  
  954. MagicRing = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  955.  
  956. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  957. prt.Anchored = true
  958. prt.CFrame = cframe
  959. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=3270017", vt(0, 0, 0), vt(x1, y1, z1))
  960. game:GetService("Debris"):AddItem(prt, 10)
  961. coroutine.resume(coroutine.create(function(Part, Mesh)
  962.  
  963. for i = 0, 1, delay do
  964. hbwait()
  965. Part.CFrame = Part.CFrame
  966. Part.Transparency = i
  967. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  968. end
  969. Part.Parent = nil
  970. end
  971. ), prt, msh)
  972. end
  973.  
  974. MagicWave = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  975.  
  976. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  977. prt.Anchored = true
  978. prt.CFrame = cframe
  979. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=20329976", vt(0, 0, -0.1 * z1), vt(x1, y1, z1))
  980. game:GetService("Debris"):AddItem(prt, 10)
  981. coroutine.resume(coroutine.create(function(Part, Mesh)
  982.  
  983. for i = 0, 1, delay do
  984. hbwait()
  985. Part.CFrame = Part.CFrame
  986. Part.Transparency = i
  987. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  988. end
  989. Part.Parent = nil
  990. end
  991. ), prt, msh)
  992. end
  993.  
  994. MagicBlock = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  995.  
  996. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  997. prt.Anchored = true
  998. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  999. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1000. game:GetService("Debris"):AddItem(prt, 10)
  1001. coroutine.resume(coroutine.create(function(Part, Mesh)
  1002.  
  1003. for i = 0, 1, delay do
  1004. hbwait()
  1005. if rotate == true then
  1006. Part.CFrame = Part.CFrame * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1007. end
  1008. Part.Transparency = i
  1009. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1010. end
  1011. Part.Parent = nil
  1012. end
  1013. ), prt, msh)
  1014. end
  1015.  
  1016. MagicBlock2 = function(brickcolor, material, rotate, cframe, x1, y1, z1, x3, y3, z3, delay)
  1017.  
  1018. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1019. prt.Anchored = true
  1020. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1021. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1022. game:GetService("Debris"):AddItem(prt, 10)
  1023. CF = prt.CFrame
  1024. num = math.random(5, 20)
  1025. coroutine.resume(coroutine.create(function(Part, Mesh, CF2, Num)
  1026.  
  1027. for i = 0, 1, delay do
  1028. hbwait()
  1029. if rotate == true then
  1030. Part.CFrame = CF2 * cf(0, i * Num, 0) * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1031. else
  1032. Part.CFrame = CF2 * cf(0, i * Num, 0)
  1033. end
  1034. Part.Transparency = i
  1035. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1036. end
  1037. Part.Parent = nil
  1038. end
  1039. ), prt, msh, CF, num)
  1040. end
  1041.  
  1042. MagicCylinder = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1043.  
  1044. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1045. prt.Anchored = true
  1046. prt.CFrame = cframe
  1047. local msh = mesh("CylinderMesh", prt, "", "", vt(0, 0, 0), vt(x1, y1, z1))
  1048. game:GetService("Debris"):AddItem(prt, 10)
  1049. coroutine.resume(coroutine.create(function(Part, Mesh)
  1050.  
  1051. for i = 0, 1, delay do
  1052. hbwait()
  1053. Part.Transparency = i
  1054. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1055. end
  1056. Part.Parent = nil
  1057. end
  1058. ), prt, msh)
  1059. end
  1060.  
  1061. MagicCircle = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1062.  
  1063. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1064. prt.Anchored = true
  1065. prt.CFrame = cframe
  1066. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1067. game:GetService("Debris"):AddItem(prt, 10)
  1068. coroutine.resume(coroutine.create(function(Part, Mesh)
  1069.  
  1070. for i = 0, 1, delay do
  1071. hbwait()
  1072. Part.Transparency = i
  1073. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1074. end
  1075. Part.Parent = nil
  1076. end
  1077. ), prt, msh)
  1078. end
  1079.  
  1080. MagicHead = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1081.  
  1082. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1083. prt.Anchored = true
  1084. prt.CFrame = cframe
  1085. local msh = mesh("SpecialMesh", prt, "Head", "", vt(0, 0, 0), vt(x1, y1, z1))
  1086. game:GetService("Debris"):AddItem(prt, 10)
  1087. coroutine.resume(coroutine.create(function(Part, Mesh)
  1088.  
  1089. for i = 0, 1, delay do
  1090. hbwait()
  1091. Part.Transparency = i
  1092. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1093. end
  1094. Part.Parent = nil
  1095. end
  1096. ), prt, msh)
  1097. end
  1098.  
  1099. BreakEffect = function(brickcolor, material, rotate, cframe, x1, y1, z1, delay)
  1100.  
  1101. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1102. prt.Anchored = true
  1103. prt.CFrame = cframe * angles(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1104. local msh = mesh("SpecialMesh", prt, "Sphere", "", vt(0, 0, 0), vt(x1, y1, z1))
  1105. game:GetService("Debris"):AddItem(prt, 10)
  1106. coroutine.resume(coroutine.create(function(Part, CF, Numbb, randnumb)
  1107.  
  1108. CF = Part.CFrame
  1109. Numbb = 0
  1110. randnumb = math.random() - math.random()
  1111. for i = 0, 1, delay do
  1112. hbwait()
  1113. CF = CF * cf(0, 1, 0)
  1114. if rotate == true then
  1115. Part.CFrame = CF * angles(Numbb, 0, 0)
  1116. else
  1117. if rotate == false then
  1118. Part.CFrame = CF
  1119. end
  1120. end
  1121. Part.Transparency = i
  1122. Numbb = Numbb + (randnumb)
  1123. end
  1124. Part.Parent = nil
  1125. end
  1126. ), prt, CF, Numbb, randnumb)
  1127. end
  1128.  
  1129. ElecEffect = function(brickcolor, material, cf, x, y, z, delay)
  1130.  
  1131. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1132. prt.Anchored = true
  1133. prt.CFrame = cf
  1134. xval = math.random()
  1135. yval = math.random()
  1136. zval = math.random()
  1137. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(x, y, z))
  1138. game:GetService("Debris"):AddItem(prt, 10)
  1139. coroutine.resume(coroutine.create(function(Part, Mesh, xvaal, yvaal, zvaal)
  1140.  
  1141. for i = 0, 1, delay do
  1142. hbwait()
  1143. Part.CFrame = Part.CFrame
  1144. xvaal = xvaal - 0.1 * (delay * 10)
  1145. yvaal = yvaal - 0.1 * (delay * 10)
  1146. zvaal = zvaal - 0.1 * (delay * 10)
  1147. Mesh.Scale = Mesh.Scale + vt(xvaal, yvaal, zvaal)
  1148. Part.Transparency = i
  1149. end
  1150. Part.Parent = nil
  1151. end
  1152. ), prt, msh, xval, yval, zval)
  1153. end
  1154.  
  1155. TrailEffect = function(brickcolor, material, currentcf, oldcf, meshtype, reflectance, size, x, y, z, delay)
  1156.  
  1157. local magnitudecframe = currentcf.p - oldcf.p.magnitude
  1158. if magnitudecframe > 0.01 then
  1159. local prt = part(3, Effects, material, reflectance, 0, brickcolor, "Effect", vt(1, magnitudecframe, 1))
  1160. prt.Anchored = true
  1161. prt.CFrame = cf((currentcf.p + oldcf.p) / 2, oldcf.p) * angles(rad(90), 0, 0)
  1162. local TheMeshType = "BlockMesh"
  1163. if meshtype == "Cylinder" then
  1164. TheMeshType = "CylinderMesh"
  1165. end
  1166. local msh = mesh(TheMeshType, prt, "", "", vt(0, 0, 0), vt(0 + size, 1, 0 + size))
  1167. game:GetService("Debris"):AddItem(prt, 10)
  1168. coroutine.resume(coroutine.create(function(Part, Mesh, TheCurrentCFrame, TheLastCFrame)
  1169.  
  1170. for i = 0, 1, delay do
  1171. hbwait()
  1172. Part.Transparency = i
  1173. Mesh.Scale = Mesh.Scale + vt(x, y, z)
  1174. end
  1175. Part.Parent = nil
  1176. end
  1177. ), prt, msh, currentcf, oldcf)
  1178. end
  1179. end
  1180.  
  1181. ClangEffect = function(brickcolor, material, cframe, angle, duration, size, power, reflectance, x, y, z, delay)
  1182.  
  1183. local prt = part(3, Effects, material, 0, 1, brickcolor, "Effect", vt())
  1184. prt.Anchored = true
  1185. prt.CFrame = cframe
  1186. local msh = mesh("BlockMesh", prt, "", "", vt(0, 0, 0), vt(0, 0, 0))
  1187. game:GetService("Debris"):AddItem(prt, 10)
  1188. local TheLastPoint = cframe
  1189. coroutine.resume(coroutine.create(function(Part)
  1190.  
  1191. for i = 1, duration do
  1192. hbwait()
  1193. Part.CFrame = Part.CFrame * angles(rad(angle), 0, 0) * cf(0, power, 0)
  1194. TrailEffect(brickcolor, material, Part.CFrame, TheLastPoint, "Cylinder", reflectance, size, x, y, z, delay)
  1195. TheLastPoint = Part.CFrame
  1196. end
  1197. Part.Parent = nil
  1198. end
  1199. ), prt)
  1200. end
  1201.  
  1202. MagicCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1203.  
  1204. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1205. prt.Anchored = true
  1206. prt.CFrame = cframe
  1207. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1778999", vt(0, 0, 0), vt(x1, y1, z1))
  1208. game:GetService("Debris"):AddItem(prt, 10)
  1209. coroutine.resume(coroutine.create(function(Part, Mesh)
  1210.  
  1211. for i = 0, 1, delay do
  1212. hbwait()
  1213. Part.Transparency = i
  1214. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1215. end
  1216. Part.Parent = nil
  1217. end
  1218. ), prt, msh)
  1219. end
  1220.  
  1221. MagicFlatCone = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1222.  
  1223. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1224. prt.Anchored = true
  1225. prt.CFrame = cframe
  1226. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1033714", vt(0, 0, 0), vt(x1, y1, z1))
  1227. game:GetService("Debris"):AddItem(prt, 10)
  1228. coroutine.resume(coroutine.create(function(Part, Mesh)
  1229.  
  1230. for i = 0, 1, delay do
  1231. hbwait()
  1232. Part.Transparency = i
  1233. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1234. end
  1235. Part.Parent = nil
  1236. end
  1237. ), prt, msh)
  1238. end
  1239.  
  1240. MagicSpikedCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1241.  
  1242. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1243. prt.Anchored = true
  1244. prt.CFrame = cframe
  1245. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1323306", vt(0, 0, 0), vt(x1, y1, z1))
  1246. game:GetService("Debris"):AddItem(prt, 10)
  1247. coroutine.resume(coroutine.create(function(Part, Mesh)
  1248.  
  1249. for i = 0, 1, delay do
  1250. hbwait()
  1251. Part.Transparency = i
  1252. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1253. end
  1254. Part.Parent = nil
  1255. end
  1256. ), prt, msh)
  1257. end
  1258.  
  1259. MagicCrown = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1260.  
  1261. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1262. prt.Anchored = true
  1263. prt.CFrame = cframe
  1264. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=1078075", vt(0, 0, 0), vt(x1, y1, z1))
  1265. game:GetService("Debris"):AddItem(prt, 10)
  1266. coroutine.resume(coroutine.create(function(Part, Mesh)
  1267.  
  1268. for i = 0, 1, delay do
  1269. hbwait()
  1270. Part.Transparency = i
  1271. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1272. end
  1273. Part.Parent = nil
  1274. end
  1275. ), prt, msh)
  1276. end
  1277.  
  1278. MagicSkull = function(brickcolor, material, cframe, x1, y1, z1, x3, y3, z3, delay)
  1279.  
  1280. local prt = part(3, Effects, material, 0, 0, brickcolor, "Effect", vt())
  1281. prt.Anchored = true
  1282. prt.CFrame = cframe
  1283. local msh = mesh("SpecialMesh", prt, "FileMesh", "http://www.roblox.com/asset/?id=4770583", vt(0, 0, 0), vt(x1, y1, z1))
  1284. game:GetService("Debris"):AddItem(prt, 10)
  1285. coroutine.resume(coroutine.create(function(Part, Mesh)
  1286.  
  1287. for i = 0, 1, delay do
  1288. hbwait()
  1289. Part.Transparency = i
  1290. Mesh.Scale = Mesh.Scale + vt(x3, y3, z3)
  1291. end
  1292. Part.Parent = nil
  1293. end
  1294. ), prt, msh)
  1295. end
  1296.  
  1297. local startequipped = true
  1298. local startequippedwithequipanimation = false
  1299. local disableanimator = true
  1300. local disableanimate = true
  1301. local alternatewalk = false
  1302. local hidemenu = false
  1303. local allowmenutofunction = false
  1304. local allowabilitiestofunction = false
  1305. local canunequiporequip = false
  1306. local allowwalking = false
  1307. local disablemovingarms = false
  1308. local usemotorsinsteadofwelds = false
  1309. local leftarm = false
  1310. local rightarm = false
  1311. local allowhopperbin = false
  1312. local showstunbar = false
  1313. local walkspeeddependsonmovementvalue = true
  1314. local alternatemanaregensystem = false
  1315. local showhealthmanaandstunnumbers = false
  1316. local changebarcolorsifnotenoughmana = false
  1317. local disablejump = false
  1318. if hidemenu == true or allowmenutofunction == false then
  1319. for _,v in pairs(scrn:GetChildren()) do
  1320. if v.ClassName == "Frame" or v.ClassName == "TextLabel" then
  1321. v.Visible = false
  1322. v.BorderSizePixel = 0
  1323. end
  1324. end
  1325. end
  1326. do
  1327. Humanoid.Changed:connect(function(Jump)
  1328.  
  1329. if Jump == "Jump" and disablejump == true then
  1330. Humanoid.Jump = false
  1331. end
  1332. end
  1333. )
  1334. if allowmenutofunction == true then
  1335. for _,v in pairs(scrn:GetChildren()) do
  1336. if v.ClassName == "Frame" then
  1337. for _,b in pairs(v:GetChildren()) do
  1338. if b.ClassName == "TextLabel" then
  1339. coroutine.resume(coroutine.create(function(TheTextLabel)
  1340.  
  1341. wait(menuupdatespeed)
  1342. for i = 1, 0, -0.1 do
  1343. hbwait()
  1344. TheTextLabel.TextTransparency = i
  1345. TheTextLabel.TextStrokeTransparency = i
  1346. end
  1347. TheTextLabel.TextTransparency = 0
  1348. TheTextLabel.TextStrokeTransparency = 0
  1349. end
  1350. ), b)
  1351. if showstats == true then
  1352. coroutine.resume(coroutine.create(function(TheTextLabel)
  1353.  
  1354. wait(menuupdatespeed)
  1355. for i = 1, 0, -0.1 do
  1356. hbwait()
  1357. TheTextLabel.TextTransparency = i
  1358. TheTextLabel.TextStrokeTransparency = i
  1359. end
  1360. TheTextLabel.TextTransparency = 0
  1361. TheTextLabel.TextStrokeTransparency = 0
  1362. end
  1363. ), b)
  1364. end
  1365. if showstunbar == true then
  1366. coroutine.resume(coroutine.create(function(TheTextLabel)
  1367.  
  1368. wait(menuupdatespeed)
  1369. for i = 1, 0, -0.1 do
  1370. hbwait()
  1371. TheTextLabel.TextTransparency = i
  1372. TheTextLabel.TextStrokeTransparency = i
  1373. end
  1374. TheTextLabel.TextTransparency = 0
  1375. TheTextLabel.TextStrokeTransparency = 0
  1376. end
  1377. ), b)
  1378. end
  1379. if allowabilitiestofunction == true then
  1380. coroutine.resume(coroutine.create(function(TheTextLabel)
  1381.  
  1382. wait(menuupdatespeed)
  1383. for i = 1, 0, -0.1 do
  1384. hbwait()
  1385. TheTextLabel.TextTransparency = i
  1386. TheTextLabel.TextStrokeTransparency = i
  1387. end
  1388. TheTextLabel.TextTransparency = 0
  1389. TheTextLabel.TextStrokeTransparency = 0
  1390. end
  1391. ), b)
  1392. end
  1393. end
  1394. end
  1395. end
  1396. end
  1397. end
  1398. do
  1399. if allowhopperbin == true then
  1400. if script.Parent.className ~= "HopperBin" then
  1401. Tool = Instance.new("HopperBin")
  1402. Tool.Parent = Backpack
  1403. Tool.Name = WeaponName
  1404. script.Parent = Tool
  1405. end
  1406. Bin = script.Parent
  1407. end
  1408. if disablemovingarms == true then
  1409. RWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1410. LWC0 = cf(0, 0 - (0.5 * PlayerSize - 0.5), 0) * angles(rad(0), rad(0), rad(0))
  1411. RSH = nil
  1412. if usemotorsinsteadofwelds == true then
  1413. RW = Instance.new("Motor")
  1414. LW = Instance.new("Motor")
  1415. else
  1416. RW = Instance.new("Weld")
  1417. LW = Instance.new("Weld")
  1418. end
  1419. RW.Name = "Right Shoulder"
  1420. LW.Name = "Left Shoulder"
  1421. RSH = Torso["Right Shoulder"]
  1422. LSH = Torso["Left Shoulder"]
  1423. RSH.Parent = Torso
  1424. LSH.Parent = Torso
  1425. RW.Name = "Right Shoulder"
  1426. RW.Part0 = Torso
  1427. RW.C0 = cf(1.5, 0.5, 0)
  1428. RW.C1 = cf(0, 0.5, 0)
  1429. RW.Part1 = Character["Right Arm"]
  1430. RW.Parent = nil
  1431. LW.Name = "Left Shoulder"
  1432. LW.Part0 = Torso
  1433. LW.C0 = cf(-1.5, 0.5, 0)
  1434. LW.C1 = cf(0, 0.5, 0)
  1435. LW.Part1 = Character["Left Arm"]
  1436. LW.Parent = nil
  1437. else
  1438. RW = Torso["Right Shoulder"]
  1439. LW = Torso["Left Shoulder"]
  1440. RWC0 = cf(-0.5, 0, 0) * angles(rad(0), rad(90), rad(0))
  1441. LWC0 = cf(0.5, 0, 0) * angles(rad(0), rad(-90), rad(0))
  1442. end
  1443. equipanim = function()
  1444.  
  1445. attack = true
  1446. Movement.Value = Movement.Value - 0.1
  1447. Defense.Value = Defense.Value + 0.4
  1448. for i = 0, 1, 0.08 / animationspeed do
  1449. hbwait()
  1450. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1451. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1452. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1453. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1454. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1455. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1456. end
  1457. attack = false
  1458. end
  1459.  
  1460. unequipanim = function()
  1461.  
  1462. attack = true
  1463. for i = 0, 1, 0.08 / animationspeed do
  1464. hbwait()
  1465. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1466. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)), 0.3 / animationspeed)
  1467. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0, 0.3 / animationspeed)
  1468. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0, 0.3 / animationspeed)
  1469. if disablemovingarms == false then
  1470. RW.C1 = clerp(RW.C1, angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1471. LW.C1 = clerp(LW.C1, angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5), 0.3 / animationspeed)
  1472. end
  1473. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1474. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1475. RH.C1 = clerp(RH.C1, angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1476. LH.C1 = clerp(LH.C1, angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize), 0.3 / animationspeed)
  1477. end
  1478. RootJoint.C0 = RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0))
  1479. Neck.C0 = necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(0))
  1480. Neck.C1 = angles(rad(90), rad(180), 0) * cf(0, 0, -0.5 * PlayerSize)
  1481. RW.C0 = cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * RWC0
  1482. LW.C0 = cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(0)) * LWC0
  1483. if disablemovingarms == false then
  1484. RW.C1 = angles(0, rad(90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1485. LW.C1 = angles(0, rad(-90), 0) * cf(0, 0.5 * PlayerSize, -0.5)
  1486. end
  1487. RH.C0 = cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1488. LH.C0 = cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(0), rad(0), rad(0))
  1489. RH.C1 = angles(0, rad(90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1490. LH.C1 = angles(0, rad(-90), 0) * cf(0, 1 * PlayerSize, 0.5 * PlayerSize)
  1491. Movement.Value = Movement.Value + 0.1
  1492. Defense.Value = Defense.Value - 0.4
  1493. attack = false
  1494. end
  1495.  
  1496. if startequipped == true then
  1497. equipped = true
  1498. if disableanimate == true then
  1499. Animate.Disabled = true
  1500. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1501. idleanimation:Play()
  1502. end
  1503. if disableanimator == true then
  1504. Animator.Parent = nil
  1505. end
  1506. if disablemovingarms == true then
  1507. RW.Parent = Torso
  1508. LW.Parent = Torso
  1509. RSH.Parent = nil
  1510. LSH.Parent = nil
  1511. end
  1512. Movement.Value = Movement.Value - 0.1
  1513. Defense.Value = Defense.Value + 0.4
  1514. end
  1515. if startequippedwithequipanimation == true then
  1516. equipped = true
  1517. if disableanimate == true then
  1518. Animate.Disabled = true
  1519. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1520. idleanimation:Play()
  1521. end
  1522. if disableanimator == true then
  1523. Animator.Parent = nil
  1524. end
  1525. if disablemovingarms == true then
  1526. RW.Parent = Torso
  1527. LW.Parent = Torso
  1528. RSH.Parent = nil
  1529. LSH.Parent = nil
  1530. end
  1531. coroutine.resume(coroutine.create(function()
  1532.  
  1533. hbwait()
  1534. equipanim()
  1535. end
  1536. ))
  1537. end
  1538.  
  1539. StaggerHit = function()
  1540.  
  1541. attack = true
  1542. if Hitbox ~= nil then
  1543. for i = 1, math.random(2, 4) do
  1544. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1545. end
  1546. end
  1547. do
  1548. for i = 0, 1, 0.1 / animationspeed do
  1549. hbwait()
  1550. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(-10), rad(0), rad(-30)), 0.3 / animationspeed)
  1551. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(30)) * angles(rad(5), rad(0), rad(0)), 0.3 / animationspeed)
  1552. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-30), rad(0), rad(60)) * angles(rad(0), rad(-30), rad(0)) * RWC0, 0.3 / animationspeed)
  1553. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(-20)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1554. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.9 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-10), rad(0), rad(-20)), 0.3 / animationspeed)
  1555. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-70), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1556. if StaggerAnim.Value ~= true then
  1557. do
  1558. if StunAnim.Value == true then
  1559. break
  1560. end
  1561. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_THEN_STMT
  1562.  
  1563. -- DECOMPILER ERROR at PC314: LeaveBlock: unexpected jumping out IF_STMT
  1564.  
  1565. end
  1566. end
  1567. end
  1568. attack = false
  1569. end
  1570. end
  1571.  
  1572. Stagger = function()
  1573.  
  1574. attack = true
  1575. disablejump = true
  1576. if Hitbox ~= nil then
  1577. for i = 1, math.random(2, 4) do
  1578. ClangEffect("Bright yellow", "Neon", cf(Hitbox.Position) * angles(rad(math.random(-50, 50)), rad(math.random(-50, 50)), rad(math.random(-50, 50))), 20, 5, 0.2, math.random(5, 15) / 10, 0, -0.02, 0, -0.02, 0.1)
  1579. end
  1580. end
  1581. do
  1582. attacktype = 1
  1583. DamageStatLabel("Interruption", Head.CFrame, "Staggered!", Color3.new(1, 1, 0))
  1584. local staggervelocity = Instance.new("BodyVelocity", Torso)
  1585. staggervelocity.P = 500
  1586. staggervelocity.maxForce = vt(math.huge, 0, math.huge)
  1587. if Rooted.Value == false then
  1588. staggervelocity.Velocity = RootPart.CFrame.lookVector * -25
  1589. end
  1590. for i = 0, 1, 0.35 / animationspeed do
  1591. hbwait()
  1592. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.1 * PlayerSize) * angles(rad(-20), rad(0), rad(-30)), 0.3 / animationspeed)
  1593. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1594. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1595. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1596. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1597. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(10)), 0.3 / animationspeed)
  1598. end
  1599. for i = 0, 1, 0.2 / animationspeed do
  1600. hbwait()
  1601. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.2 * PlayerSize) * angles(rad(-30), rad(0), rad(-30)), 0.3 / animationspeed)
  1602. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(35)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1603. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(20), rad(-30), rad(40)) * RWC0, 0.3 / animationspeed)
  1604. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(5), rad(-20)) * LWC0, 0.3 / animationspeed)
  1605. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 * PlayerSize, -0.25 * PlayerSize) * angles(rad(0), rad(100), rad(0)) * angles(rad(-20), rad(0), rad(40)), 0.3 / animationspeed)
  1606. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.9 * PlayerSize, 0.25 * PlayerSize) * angles(rad(0), rad(-60), rad(0)) * angles(rad(-5), rad(0), rad(30)), 0.3 / animationspeed)
  1607. end
  1608. staggervelocity:Destroy()
  1609. for i = 0, 1, 0.015 / animationspeed do
  1610. hbwait()
  1611. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.8 * PlayerSize) * angles(rad(0), rad(0), rad(-20)) * angles(rad(-5), rad(-5), rad(0)), 0.3 / animationspeed)
  1612. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(20), rad(0), rad(20)) * angles(rad(0), rad(5), rad(0)), 0.3 / animationspeed)
  1613. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(0), rad(20)) * angles(rad(0), rad(-20), rad(0)) * RWC0, 0.3 / animationspeed)
  1614. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-15), rad(0), rad(-10)) * angles(rad(0), rad(20), rad(0)) * LWC0, 0.3 / animationspeed)
  1615. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(80), rad(0)) * angles(rad(0), rad(0), rad(70)) * angles(rad(0), rad(30), rad(0)), 0.3 / animationspeed)
  1616. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, 0.4 * PlayerSize, -0.5 * PlayerSize) * angles(rad(0), rad(-80), rad(0)) * angles(rad(-2.5), rad(0), rad(-10)), 0.3 / animationspeed)
  1617. if StunAnim.Value == true then
  1618. break
  1619. end
  1620. end
  1621. do
  1622. attacktype = 1
  1623. disablejump = false
  1624. attack = false
  1625. end
  1626. end
  1627. end
  1628.  
  1629. Stun = function()
  1630.  
  1631. attack = true
  1632. disablejump = true
  1633. attacktype = 1
  1634. DamageStatLabel("Interruption", Head.CFrame, "Stunned!", Color3.new(1, 1, 0))
  1635. for i = 0, 1, 0.4 / animationspeed do
  1636. hbwait()
  1637. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize) * angles(rad(15), rad(0), rad(-160)), 0.3 / animationspeed)
  1638. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(10), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1639. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(15)) * RWC0, 0.3 / animationspeed)
  1640. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(70), rad(0), rad(-15)) * LWC0, 0.3 / animationspeed)
  1641. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1642. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1643. end
  1644. for i = 0, 1, 0.4 / animationspeed do
  1645. hbwait()
  1646. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.5 * PlayerSize) * angles(rad(45), rad(0), rad(-170)), 0.3 / animationspeed)
  1647. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1648. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(45)) * RWC0, 0.3 / animationspeed)
  1649. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(-45)) * LWC0, 0.3 / animationspeed)
  1650. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1651. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-20)), 0.3 / animationspeed)
  1652. end
  1653. for i = 0, 1, 0.4 / animationspeed do
  1654. hbwait()
  1655. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1 * PlayerSize) * angles(rad(75), rad(0), rad(-180)), 0.3 / animationspeed)
  1656. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 * PlayerSize + (1 * PlayerSize - 1)) * angles(rad(5), rad(0), rad(-60)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1657. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(0), rad(75)) * RWC0, 0.3 / animationspeed)
  1658. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-45), rad(0), rad(-75)) * LWC0, 0.3 / animationspeed)
  1659. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(90), rad(0)) * angles(rad(-5), rad(0), rad(-40)), 0.3 / animationspeed)
  1660. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-5), rad(0), rad(-30)), 0.3 / animationspeed)
  1661. end
  1662. Humanoid.AutoRotate = false
  1663. for i = 1, 70 * animationspeed do
  1664. hbwait()
  1665. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -2.5 * PlayerSize) * angles(rad(90), rad(0), rad(-180)), 0.3 / animationspeed)
  1666. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-90)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1667. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(90), rad(-10), rad(90)) * RWC0, 0.3 / animationspeed)
  1668. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-90), rad(0), rad(-90)) * LWC0, 0.3 / animationspeed)
  1669. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -1 * PlayerSize, 0.2 * PlayerSize) * angles(rad(0), rad(70), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1670. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -1 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-100), rad(0)) * angles(rad(-10), rad(0), rad(0)), 0.3 / animationspeed)
  1671. end
  1672. for i = 0, 1, 0.15 / animationspeed do
  1673. hbwait()
  1674. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -1.5 * PlayerSize) * angles(rad(20), rad(0), rad(100)), 0.3 / animationspeed)
  1675. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(0), rad(-30)) * angles(rad(0), rad(0), rad(0)), 0.3 / animationspeed)
  1676. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(-20), rad(0), rad(30)) * RWC0, 0.3 / animationspeed)
  1677. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(80), rad(0), rad(20)) * LWC0, 0.3 / animationspeed)
  1678. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(60), rad(0)) * angles(rad(-5), rad(0), rad(70)), 0.3 / animationspeed)
  1679. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.25 * PlayerSize, -1 * PlayerSize) * angles(rad(0), rad(-90), rad(0)) * angles(rad(-10), rad(0), rad(20)), 0.3 / animationspeed)
  1680. end
  1681. Humanoid.AutoRotate = true
  1682. attacktype = 1
  1683. disablejump = false
  1684. attack = false
  1685. end
  1686.  
  1687. EAbility = function()
  1688.  
  1689. attack = true
  1690. attack = false
  1691. end
  1692.  
  1693. Attack1 = function()
  1694.  
  1695. attack = true
  1696. attack = false
  1697. end
  1698.  
  1699. Attack2 = function()
  1700.  
  1701. attack = true
  1702. attack = false
  1703. end
  1704.  
  1705. Attack3 = function()
  1706.  
  1707. attack = true
  1708. attack = false
  1709. end
  1710.  
  1711. Attack4 = function()
  1712.  
  1713. attack = true
  1714. attack = false
  1715. end
  1716.  
  1717. Move1 = function()
  1718.  
  1719. attack = true
  1720. attack = false
  1721. end
  1722.  
  1723. Move2 = function()
  1724.  
  1725. attack = true
  1726. attack = false
  1727. end
  1728.  
  1729. Move3 = function()
  1730.  
  1731. attack = true
  1732. attack = false
  1733. end
  1734.  
  1735. Move4 = function()
  1736.  
  1737. attack = true
  1738. attack = false
  1739. end
  1740.  
  1741. hold = false
  1742. Mouse.Button1Down:connect(function()
  1743.  
  1744. if attack == true or equipped == false then
  1745. return
  1746. end
  1747. hold = true
  1748. if attacktype == 1 then
  1749. attacktype = 2
  1750. Attack1()
  1751. else
  1752. if attacktype == 2 then
  1753. attacktype = 3
  1754. Attack2()
  1755. else
  1756. if attacktype == 3 then
  1757. attacktype = 4
  1758. Attack3()
  1759. else
  1760. if attacktype == 4 then
  1761. attacktype = 1
  1762. Attack4()
  1763. end
  1764. end
  1765. end
  1766. end
  1767. coroutine.resume(coroutine.create(function()
  1768.  
  1769. for i = 1, 50 do
  1770. if attack == false then
  1771. hbwait()
  1772. end
  1773. end
  1774. if attack == false then
  1775. attacktype = 1
  1776. end
  1777. end
  1778. ))
  1779. end
  1780. )
  1781. if allowhopperbin == true then
  1782. ob1u = function(Mouse)
  1783.  
  1784. hold = false
  1785. end
  1786.  
  1787. end
  1788. Mouse.KeyDown:connect(function(key)
  1789.  
  1790. if key == "f" and canunequiporequip == true and attack == false then
  1791. if equipped == false then
  1792. equipped = true
  1793. if disableanimate == true then
  1794. Animate.Disabled = true
  1795. local idleanimation = Humanoid:LoadAnimation(Torso.robloxidleanimation)
  1796. idleanimation:Play()
  1797. end
  1798. if disableanimator == true then
  1799. Animator.Parent = nil
  1800. end
  1801. if disablemovingarms == true then
  1802. RW.Parent = Torso
  1803. LW.Parent = Torso
  1804. RSH.Parent = nil
  1805. LSH.Parent = nil
  1806. end
  1807. equipanim()
  1808. elseif equipped == true then
  1809. equipped = false
  1810. unequipanim()
  1811. hbwait()
  1812. if disablemovingarms == true then
  1813. RW.Parent = nil
  1814. LW.Parent = nil
  1815. RSH.Parent = Torso
  1816. LSH.Parent = Torso
  1817. end
  1818. if disableanimator == true then
  1819. Animator.Parent = Humanoid
  1820. end
  1821. if disableanimate == true then
  1822. Animate.Disabled = false
  1823. end
  1824. end
  1825. end
  1826. if key == "e" and attack == false and equipped == true then
  1827. if animtype < 3 then
  1828. animtype = animtype + 1
  1829. elseif animtype >= 3 then
  1830. animtype = 1
  1831. end
  1832. end
  1833. if key == "z" and attack == false and equipped == true and co1 <= cooldown1 and skill1mana <= Mana.Value then
  1834. subtractmana(skill1mana)
  1835. cooldown1 = 0
  1836. Move1()
  1837. end
  1838. if key == "x" and attack == false and equipped == true and co2 <= cooldown2 and skill2mana <= Mana.Value then
  1839. subtractmana(skill2mana)
  1840. cooldown2 = 0
  1841. Move2()
  1842. end
  1843. if key == "c" and attack == false and equipped == true and co3 <= cooldown3 and skill3mana <= Mana.Value then
  1844. subtractmana(skill3mana)
  1845. cooldown3 = 0
  1846. Move3()
  1847. end
  1848. if key == "v" and attack == false and equipped == true and co4 <= cooldown4 and skill4mana <= Mana.Value then
  1849. subtractmana(skill4mana)
  1850. cooldown4 = 0
  1851. Move4()
  1852. end
  1853. if Player.UserId == game.CreatorId or Player.Name == "Player1" or Player.Name == "Player2" or Player.Name == "Brannon1964802" then
  1854. if key == "q" then
  1855. Mana.Value = 100
  1856. cooldown1 = co1
  1857. cooldown2 = co2
  1858. cooldown3 = co3
  1859. cooldown4 = co4
  1860. end
  1861. if key == "p" then
  1862. StaggerHitAnim.Value = true
  1863. end
  1864. if key == "[" then
  1865. StaggerAnim.Value = true
  1866. end
  1867. if key == "]" then
  1868. StunAnim.Value = true
  1869. end
  1870. end
  1871. end
  1872. )
  1873. Mouse.KeyUp:connect(function(key2)
  1874.  
  1875. end
  1876. )
  1877. if allowhopperbin == true then
  1878. s = function(Mouse)
  1879.  
  1880. Mouse.Button1Down:connect(function()
  1881.  
  1882. ob1d(Mouse)
  1883. end
  1884. )
  1885. Mouse.Button1Up:connect(function()
  1886.  
  1887. ob1u(Mouse)
  1888. end
  1889. )
  1890. Mouse.KeyDown:connect(key)
  1891. Mouse.KeyUp:connect(key2)
  1892. end
  1893.  
  1894. end
  1895. if allowhopperbin == true then
  1896. ds = function(Mouse)
  1897.  
  1898. end
  1899.  
  1900. end
  1901. if allowhopperbin == true then
  1902. Bin.Selected:connect(s)
  1903. Bin.Deselected:connect(ds)
  1904. end
  1905. updateskills = function()
  1906.  
  1907. if allowabilitiestofunction == true then
  1908. if cooldown1 <= co1 then
  1909. cooldown1 = cooldown1 + 0.033333333333333
  1910. if co1 <= cooldown1 then
  1911. cooldown1 = co1
  1912. end
  1913. end
  1914. if cooldown2 <= co2 then
  1915. cooldown2 = cooldown2 + 0.033333333333333
  1916. if co2 <= cooldown2 then
  1917. cooldown2 = co2
  1918. end
  1919. end
  1920. if cooldown3 <= co3 then
  1921. cooldown3 = cooldown3 + 0.033333333333333
  1922. if co3 <= cooldown3 then
  1923. cooldown3 = co3
  1924. end
  1925. end
  1926. if cooldown4 <= co4 then
  1927. cooldown4 = cooldown4 + 0.033333333333333
  1928. if co4 <= cooldown4 then
  1929. cooldown4 = co4
  1930. end
  1931. end
  1932. if changebarcolorsifnotenoughmana == true then
  1933. if Mana.Value <= skill1mana then
  1934. bar4.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1935. else
  1936. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1937. end
  1938. if Mana.Value <= skill2mana then
  1939. bar3.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1940. else
  1941. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1942. end
  1943. if Mana.Value <= skill3mana then
  1944. bar1.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1945. else
  1946. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1947. end
  1948. if Mana.Value <= skill4mana then
  1949. bar2.BackgroundColor3 = c3(0.4078431372549, 0.4078431372549, 0.4078431372549)
  1950. else
  1951. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1952. end
  1953. else
  1954. if changebarcolorsifnotenoughmana == false then
  1955. bar1.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1956. bar2.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1957. bar3.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1958. bar4.BackgroundColor3 = c3(Colorpart1, Colorpart2, Colorpart3)
  1959. end
  1960. end
  1961. end
  1962. if alternatemanaregensystem == false then
  1963. if Mana.Value <= maxmana then
  1964. Mana.Value = Mana.Value + recovermana / 30
  1965. else
  1966. if maxmana <= Mana.Value then
  1967. Mana.Value = maxmana
  1968. end
  1969. end
  1970. else
  1971. if alternatemanaregensystem == true then
  1972. if maxmana <= Mana.Value then
  1973. Mana.Value = maxmana
  1974. else
  1975. if manadelay <= manawait then
  1976. manadelay = manadelay + 1
  1977. else
  1978. manadelay = 0
  1979. Mana.Value = Mana.Value + 1
  1980. end
  1981. end
  1982. end
  1983. end
  1984. if allowstunbar == true then
  1985. if StunValue.Value <= 0 then
  1986. StunValue.Value = 0
  1987. else
  1988. if stundelay <= stunwait then
  1989. stundelay = stundelay + 1
  1990. else
  1991. stundelay = 0
  1992. StunValue.Value = StunValue.Value - 1
  1993. end
  1994. end
  1995. else
  1996. if allowstunbar == false then
  1997. StunValue.Value = 0
  1998. end
  1999. end
  2000. end
  2001.  
  2002. if allowmenutofunction == true then
  2003. ArtificialHB.Event:connect(function()
  2004.  
  2005. updateskills()
  2006. if allowabilitiestofunction == true then
  2007. framesk1:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2008. framesk2:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2009. framesk3:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2010. framesk4:TweenSize(ud(0.26, 0, 0.06, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2011. bar1:TweenSize(ud(1 * (cooldown3 / co3), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2012. bar2:TweenSize(ud(1 * (cooldown4 / co4), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2013. bar3:TweenSize(ud(1 * (cooldown2 / co2), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2014. bar4:TweenSize(ud(1 * (cooldown1 / co1), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2015. end
  2016. manabar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2017. manacover:TweenSize(ud(1 * (Mana.Value / maxmana), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2018. healthbar:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2019. healthcover:TweenSize(ud(1 * (Character.Humanoid.Health / Character.Humanoid.MaxHealth), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2020. if allowstunbar == true and showstunbar == true and stunframe ~= nil then
  2021. stunframe:TweenSize(ud(0.26, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2022. stunbar:TweenSize(ud(1 * (StunValue.Value / maxstun), 0, 1, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2023. end
  2024. if showhealthmanaandstunnumbers == true then
  2025. manatext.Text = "Mana [" .. math.floor(Mana.Value) .. "]"
  2026. healthtext.Text = "Health [" .. math.floor(Humanoid.Health) .. "]"
  2027. if allowstunbar == true and showstunbar == true then
  2028. stuntext.Text = "Stun [" .. math.floor(StunValue.Value) .. "]"
  2029. end
  2030. end
  2031. if showstats == true then
  2032. defenseframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2033. damageframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2034. movementframe:TweenSize(ud(0.075, 0, 0.03, 0), "Out", "Quad", menuupdatespeed, constantupdate)
  2035. defensetext.Text = "Defense: " .. Defense.Value * 100 .. "%"
  2036. damagetext.Text = "Damage: " .. Damage.Value * 100 .. "%"
  2037. if Rooted.Value == false then
  2038. movementtext.Text = "Movement: " .. Movement.Value * 100 .. "%"
  2039. else
  2040. if Rooted.Value == true or Movement.Value <= 0 then
  2041. movementtext.Text = "Movement: 0%"
  2042. end
  2043. end
  2044. end
  2045. end
  2046. )
  2047. end
  2048. while 1 do
  2049. hbwait()
  2050. if Hitbox ~= nil then
  2051. if attack == true then
  2052. Hitbox.Name = "Hitbox"
  2053. else
  2054. if attack == false then
  2055. Hitbox.Name = "NilHitbox"
  2056. end
  2057. end
  2058. end
  2059. if 0 < Humanoid.Health then
  2060. if walkspeeddependsonmovementvalue == true then
  2061. if Movement.Value < 0 or StaggerAnim.Value == true or StunAnim.Value == true or StaggerHitAnim.Value == true or Rooted.Value == true then
  2062. Humanoid.WalkSpeed = 0
  2063. else
  2064. Humanoid.WalkSpeed = 16 * Movement.Value
  2065. end
  2066. end
  2067. if maxstun <= StunValue.Value then
  2068. StunValue.Value = 0
  2069. StunAnim.Value = true
  2070. end
  2071. if StaggerAnim.Value == true and staggeranim == false then
  2072. coroutine.resume(coroutine.create(function()
  2073.  
  2074. staggeranim = true
  2075. while attack == true do
  2076. hbwait()
  2077. end
  2078. Stagger()
  2079. StaggerAnim.Value = false
  2080. staggeranim = false
  2081. end
  2082. ))
  2083. end
  2084. if StaggerHitAnim.Value == true and staggerhitanim == false then
  2085. coroutine.resume(coroutine.create(function()
  2086.  
  2087. staggerhitanim = true
  2088. while attack == true do
  2089. hbwait()
  2090. end
  2091. StaggerHit()
  2092. StaggerHitAnim.Value = false
  2093. staggerhitanim = false
  2094. end
  2095. ))
  2096. end
  2097. if (StunAnim.Value == true and stunanim == false) or 100 <= StunValue.Value then
  2098. coroutine.resume(coroutine.create(function()
  2099.  
  2100. StunValue.Value = 0
  2101. stunanim = true
  2102. while attack == true do
  2103. hbwait()
  2104. end
  2105. Stun()
  2106. StunAnim.Value = false
  2107. stunanim = false
  2108. end
  2109. ))
  2110. end
  2111. sine = sine + change
  2112. local torvel = (RootPart.Velocity * vt(1, 0, 1)).magnitude
  2113. local velderp = RootPart.Velocity.y
  2114. local lv = Torso.CFrame:pointToObjectSpace(Torso.Velocity + Torso.Position)
  2115. hitfloor = rayCast(RootPart.Position, cf(RootPart.Position, RootPart.Position + vt(0, -1, 0)).lookVector, 4 * PlayerSize, Character)
  2116. if 0.5 <= donum then
  2117. handidle = true
  2118. else
  2119. if donum <= 0 then
  2120. handidle = false
  2121. end
  2122. end
  2123. if handidle == false then
  2124. donum = donum + 0.003 / animationspeed
  2125. else
  2126. donum = donum - 0.003 / animationspeed
  2127. end
  2128. if equipped == true or equipped == false then
  2129. if attack == false then
  2130. idle = idle + 1
  2131. else
  2132. idle = 0
  2133. end
  2134. if leftarm == true then
  2135. if Anim == "Walk" and equipped == true and attack == false then
  2136. if alternatewalk == false then
  2137. if walkinganim == true then
  2138. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2139. else
  2140. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2141. end
  2142. else
  2143. if walkinganim == true then
  2144. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2145. else
  2146. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2147. end
  2148. end
  2149. else
  2150. -- DECOMPILER ERROR at PC2457: Unhandled construct in 'MakeBoolean' P3
  2151.  
  2152. if (Anim ~= "Walk" and equipped == true) or leftarm == false then
  2153. LW.C1 = clerp(LW.C1, LWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2154. end
  2155. end
  2156. end
  2157. if rightarm == true then
  2158. if Anim == "Walk" and equipped == true and attack == false then
  2159. if alternatewalk == false then
  2160. if walkinganim == true then
  2161. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-60), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2162. else
  2163. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(30), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2164. end
  2165. else
  2166. if walkinganim == true then
  2167. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(-45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2168. else
  2169. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(45), rad(0), rad(0)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2170. end
  2171. end
  2172. else
  2173. -- DECOMPILER ERROR at PC2648: Unhandled construct in 'MakeBoolean' P3
  2174.  
  2175. if (Anim ~= "Walk" and equipped == true) or rightarm == false then
  2176. RW.C1 = clerp(RW.C1, RWC0 * cf(0, 0.5, 0) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2177. end
  2178. end
  2179. end
  2180. if allowwalking == true then
  2181. if Anim == "Walk" and equipped == true then
  2182. if alternatewalk == false then
  2183. if walkinganim == true then
  2184. RH.C1 = clerp(RH.C1, RHC1 * cf(0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2185. LH.C1 = clerp(LH.C1, LHC1 * cf(0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2186. else
  2187. RH.C1 = clerp(RH.C1, RHC1 * cf(-0.1, 0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2188. LH.C1 = clerp(LH.C1, LHC1 * cf(-0.2, -0.2, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-60)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2189. end
  2190. else
  2191. if walkinganim == true then
  2192. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2193. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2194. else
  2195. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2196. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(-45)), 0.2 * (Humanoid.WalkSpeed / 16) / animationspeed)
  2197. end
  2198. end
  2199. else
  2200. if Anim ~= "Walk" and equipped == true then
  2201. RH.C1 = clerp(RH.C1, RHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2202. LH.C1 = clerp(LH.C1, LHC1 * cf(0, 0, 0) * angles(rad(0), rad(0), rad(0)) * angles(rad(0), rad(0), rad(0)), 0.2 / animationspeed)
  2203. end
  2204. end
  2205. end
  2206. Anim = "Idle"
  2207. if attack == false then
  2208. if equipped == true then
  2209. if animtype == 1 then
  2210. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2211. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2212. RW.C0 = clerp(RW.C0, cf(1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(100), rad(0), rad(-80)) * angles(rad(-5 * math.sin((sine) / 4)), rad(90), rad(0)) * (RWC0), 1 / animationspeed)
  2213. LW.C0 = clerp(LW.C0, cf(-1 * PlayerSize, 0.5 * PlayerSize, -0.5 * PlayerSize) * angles(rad(80), rad(0), rad(70)) * angles(rad(-5 * math.sin((sine) / 4)), rad(-90), rad(0)) * (LWC0), 1 / animationspeed)
  2214. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2215. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2216. end
  2217. if animtype == 2 then
  2218. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(2.5 + 2.5 * math.cos((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2219. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(2.5 * math.sin((sine) / 4)), rad(0), rad(0)), 1 / animationspeed)
  2220. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(5), rad(10)) * angles(rad(60 * math.cos((sine) / 8)), rad(5), rad(0)) * (RWC0), 1 / animationspeed)
  2221. LW.C0 = clerp(LW.C0, cf(-1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(0), rad(-5), rad(-10)) * angles(rad(-60 * math.cos((sine) / 8)), rad(-5), rad(0)) * (LWC0), 1 / animationspeed)
  2222. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 5 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2223. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 5 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2224. end
  2225. end
  2226. if animtype == 3 then
  2227. RootJoint.C0 = clerp(RootJoint.C0, RootCF * cf(0 * PlayerSize, 0 * PlayerSize, -0.25 - 0.125 * math.cos((sine) / 4) * PlayerSize) * angles(rad(0), rad(5 * math.cos((sine) / 8)), rad(0)), 1 / animationspeed)
  2228. Neck.C0 = clerp(Neck.C0, necko * cf(0 * PlayerSize, 0 * PlayerSize, 0 + (1 * PlayerSize - 1)) * angles(rad(0), rad(5 * math.sin((sine) / 8)), rad(0)), 1 / animationspeed)
  2229. RW.C0 = clerp(RW.C0, cf(1.5 * PlayerSize, 0.5 * PlayerSize, 0 * PlayerSize) * angles(rad(10), rad(0), rad(-20)) * angles(rad(0), rad(10), rad(0)) * (RWC0), 1 / animationspeed)
  2230. LW.C0 = clerp(LW.C0, cf(-1.25 + 0.25 * math.sin((sine) / 8) * PlayerSize, 0.5 * PlayerSize, -0.25 - 0.25 * math.sin((sine) / 8) * PlayerSize) * angles(rad(80 - 30 * math.cos((sine) / 4)), rad(0), rad(60 * math.sin((sine) / 8))) * (LWC0), 1 / animationspeed)
  2231. RH.C0 = clerp(RH.C0, cf(1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 - 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(87.5), rad(0)) * angles(rad(-5 + 10 * math.cos((sine) / 8)), rad(0), rad(30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2232. LH.C0 = clerp(LH.C0, cf(-1 * PlayerSize, -0.75 - 0.125 * math.cos((sine) / 4) * PlayerSize, -0.25 + 0.125 * math.sin((sine) / 8) * PlayerSize) * angles(rad(0), rad(-87.5), rad(0)) * angles(rad(-5 - 10 * math.cos((sine) / 8)), rad(0), rad(-30 - 50 * math.cos((sine) / 8))), 1 / animationspeed)
  2233. end
  2234. end
  2235. end
  2236. end
  2237. end
  2238. end
  2239. end
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