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jasonskg1234

local debounce = false function getPlayer(humanoid) local

May 7th, 2018
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  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6. local debounce = false
  7.  
  8. function getPlayer(humanoid)
  9. local players = game.Players:children()
  10. for i = 1, #players do
  11. if players[i].Character.Humanoid == humanoid then return players[i] end
  12. end
  13. return nil
  14. end
  15.  
  16. function onTouch(part)
  17.  
  18. local human = part.Parent:findFirstChild("Humanoid")
  19. if (human ~= nil) and debounce == false then
  20.  
  21. debounce = true
  22.  
  23. local player = getPlayer(human)
  24.  
  25. if (player == nil) then return end
  26.  
  27. script.Parent:clone().Parent = player.Backpack
  28.  
  29. wait(2)
  30. debounce = false
  31. end
  32. end
  33.  
  34.  
  35. script.Parent.Parent.Touched:connect(onTouch)
  36. Tool = script.Parent;
  37. local arms = nil
  38. local torso = nil
  39. local welds = {}
  40.  
  41. function Equip(mouse)
  42. wait(0.01)
  43. arms = {Tool.Parent:FindFirstChild(""), Tool.Parent:FindFirstChild("Right Arm")}
  44. torso = Tool.Parent:FindFirstChild("Torso")
  45. if arms ~= nil and torso ~= nil then
  46. local sh = {torso:FindFirstChild(""), torso:FindFirstChild("Right Shoulder")}
  47. if sh ~= nil then
  48. local yes = true
  49. if yes then
  50. yes = false
  51. sh[1].Part1 = nil
  52. sh[2].Part1 = nil
  53. local weld1 = Instance.new("Weld")
  54. weld1.Part0 = torso
  55. weld1.Parent = torso
  56. weld1.Part1 = arms[1]
  57. weld1.C1 = CFrame.new(-0.249, 1.35, 0.6) * CFrame.fromEulerAnglesXYZ(math.rad(290), 0, math.rad(-90))
  58. welds[1] = weld1
  59. local weld2 = Instance.new("Weld")
  60. weld2.Part0 = torso
  61. weld2.Parent = torso
  62. weld2.Part1 = arms[2]
  63. weld2.C1 = CFrame.new(-1, -0.2, 0.35) * CFrame.fromEulerAnglesXYZ(math.rad(-90), math.rad(-15), 0)
  64. welds[2] = weld2
  65. end
  66. else
  67. print("sh")
  68. end
  69. else
  70. print("arms")
  71. end
  72. end
  73.  
  74. function Unequip(mouse)
  75. if arms ~= nil and torso ~= nil then
  76. local sh = {torso:FindFirstChild(""), torso:FindFirstChild("Right Shoulder")}
  77. if sh ~= nil then
  78. local yes = true
  79. if yes then
  80. yes = false
  81. sh[1].Part1 = arms[1]
  82. sh[2].Part1 = arms[2]
  83. welds[1].Parent = nil
  84. welds[2].Parent = nil
  85. end
  86. else
  87. print("sh")
  88. end
  89. else
  90. print("arms")
  91. end
  92. end
  93. Tool.Equipped:connect(Equip)
  94. Tool.Unequipped:connect(Unequip)
  95. function Weld(x,y)
  96. local W = Instance.new("Weld")
  97. W.Part0 = x
  98. W.Part1 = y
  99. local CJ = CFrame.new(x.Position)
  100. local C0 = x.CFrame:inverse()*CJ
  101. local C1 = y.CFrame:inverse()*CJ
  102. W.C0 = C0
  103. W.C1 = C1
  104. W.Parent = x
  105. end
  106.  
  107. function Get(A)
  108. if A.className == "Part" then
  109. Weld(script.Parent.Handle, A)
  110. A.Anchored = false
  111. else
  112. local C = A:GetChildren()
  113. for i=1, #C do
  114. Get(C[i])
  115. end
  116. end
  117. end
  118.  
  119. function Finale()
  120. Get(script.Parent)
  121. end
  122.  
  123. script.Parent.Equipped:connect(Finale)
  124. script.Parent.Unequipped:connect(Finale)
  125. Finale()
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