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popov-aa

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Feb 18th, 2021
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  1. popov-aa@PopovIANS ShootThemUp]$ /opt/unreal-engine/Engine/Build/BatchFiles/Linux/Build.sh Development Linux -Project="$(pwd)/ShootThemUp.uproject" -TargetType=Editor -Progress -NoHotReloadFromIDE
  2. Fixing inconsistent case in filenames.
  3. which: no msbuild in (/usr/local/sbin:/usr/local/bin:/usr/bin:/usr/lib/jvm/default/bin:/usr/bin/site_perl:/usr/bin/vendor_perl:/usr/bin/core_perl)
  4. Running system mono, version: 6
  5. Running command : Engine/Binaries/DotNET/UnrealBuildTool.exe Development Linux -Project=/home/popov-aa/Storages/Data/Projects/UnrealEngine/ShootThemUp/ShootThemUp.uproject -TargetType=Editor -Progress -NoHotReloadFromIDE
  6. Using 'git status' to determine working set for adaptive non-unity build (/home/popov-aa/Storages/Data/Projects/UnrealEngine/ShootThemUp).
  7. Creating makefile for ShootThemUpEditor (no existing makefile)
  8. @progress push 5%
  9. @progress 'Generating code...' 0%
  10. @progress push 5%
  11. @progress 'Generating code...' 0%
  12. @progress 'Generating code...' 67%
  13. @progress 'Generating code...' 100%
  14. @progress pop
  15. @progress 'Generating code...' 33%
  16. Parsing headers for ShootThemUpEditor
  17.   Running UnrealHeaderTool "/home/popov-aa/Storages/Data/Projects/UnrealEngine/ShootThemUp/ShootThemUp.uproject" "/home/popov-aa/Storages/Data/Projects/UnrealEngine/ShootThemUp/Intermediate/Build/Linux/B4D820EA/ShootThemUpEditor/Development/ShootThemUpEditor.uhtmanifest" -LogCmds="loginit warning, logexit warning, logdatabase error" -Unattended -WarningsAsErrors -abslog="/opt/unreal-engine/Engine/Programs/UnrealBuildTool/Log_UHT.txt"
  18. LogCompile: Error: Circular dependency detected for filename /home/popov-aa/Storages/Data/Projects/UnrealEngine/ShootThemUp/Source/ShootThemUp/Public/Weapon/STUBaseWeapon.h!
  19. Reflection code generated for ShootThemUpEditor in 11,065257 seconds
  20. @progress 'Generating code...' 67%
  21. @progress 'Generating code...' 100%
  22. @progress pop
  23. ------- Build details --------
  24. Using toolchain located at '/opt/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu'.
  25. Using clang (/opt/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/clang++) version '10.0.1' (string), 10 (major), 0 (minor), 1 (patch)
  26. Using bundled libc++ standard C++ library.
  27. Using lld linker
  28. Using llvm-ar : /opt/unreal-engine/Engine/Extras/ThirdPartyNotUE/SDKs/HostLinux/Linux_x64/v17_clang-10.0.1-centos7/x86_64-unknown-linux-gnu/bin/llvm-ar
  29. Using fast way to relink  circularly dependent libraries (no FixDeps).
  30. ------------------------------
  31. Building ShootThemUpEditor...
  32. Performing 1633 actions (16 in parallel)
  33. @progress 'Compiling C++ source code...' 0%
  34. [5/1633] Compile Module.UnrealEd.10_of_22.cpp
  35. [2/1633] Compile Module.UnrealEd.17_of_22.cpp
  36. [10/1633] Compile Module.UnrealEd.gen.10_of_11.cpp
  37. [8/1633] Compile Module.UnrealEd.1_of_22.cpp
  38. [1/1633] Compile Module.UnrealEd.8_of_22.cpp
  39. [4/1633] Compile Module.UnrealEd.gen.3_of_11.cpp
  40. [6/1633] Compile Module.UnrealEd.20_of_22.cpp
  41. [7/1633] Compile Module.UnrealEd.11_of_22.cpp
  42. [9/1633] Compile Module.UnrealEd.9_of_22.cpp
  43. [3/1633] Compile Module.UnrealEd.12_of_22.cpp
  44. [11/1633] Compile Module.UnrealEd.2_of_22.cpp
  45. [12/1633] Compile Module.UnrealEd.21_of_22.cpp
  46. [13/1633] Compile Module.UnrealEd.13_of_22.cpp
  47. [14/1633] Compile Module.UnrealEd.3_of_22.cpp
  48. [15/1633] Compile Module.UnrealEd.19_of_22.cpp
  49. [16/1633] Compile Module.UnrealEd.gen.9_of_11.cpp
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