Advertisement
GojiGaming1337

Untitled

Jun 3rd, 2018
284
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 119.26 KB | None | 0 0
  1. --//====================================================\\--
  2. --|| CREATED BY SHACKLUSTER
  3. --\\====================================================//--
  4.  
  5.  
  6.  
  7. wait(0.2)
  8.  
  9.  
  10.  
  11. Player = game:GetService("Players").LocalPlayer
  12. PlayerGui = Player.PlayerGui
  13. Cam = workspace.CurrentCamera
  14. Backpack = Player.Backpack
  15. Character = Player.Character
  16. Humanoid = Character.Humanoid
  17. Mouse = Player:GetMouse()
  18. RootPart = Character["HumanoidRootPart"]
  19. Torso = Character["Torso"]
  20. Head = Character["Head"]
  21. RightArm = Character["Right Arm"]
  22. LeftArm = Character["Left Arm"]
  23. RightLeg = Character["Right Leg"]
  24. LeftLeg = Character["Left Leg"]
  25. RootJoint = RootPart["RootJoint"]
  26. Neck = Torso["Neck"]
  27. RightShoulder = Torso["Right Shoulder"]
  28. LeftShoulder = Torso["Left Shoulder"]
  29. RightHip = Torso["Right Hip"]
  30. LeftHip = Torso["Left Hip"]
  31. local sick = Instance.new("Sound",Character)
  32. sick.SoundId = "rbxassetid://1839960700"
  33. sick.Looped = true
  34. sick.Pitch = 1
  35. sick.Volume = 5
  36. sick:Play()
  37. Humanoid.DisplayDistanceType = "None"
  38.  
  39. local naeeym2 = Instance.new("BillboardGui",Character)
  40. naeeym2.AlwaysOnTop = true
  41. naeeym2.Size = UDim2.new(5,35,2,35)
  42. naeeym2.StudsOffset = Vector3.new(0,3,0)
  43. naeeym2.Adornee = Character.Head
  44. naeeym2.Name = "Name"
  45. naeeym2.PlayerToHideFrom = Player
  46. local tecks2 = Instance.new("TextLabel",naeeym2)
  47. tecks2.BackgroundTransparency = 1
  48. tecks2.TextScaled = true
  49. tecks2.BorderSizePixel = 0
  50. tecks2.Text = "God Maker"
  51. tecks2.Font = "SourceSansBold"
  52. tecks2.TextSize = 30
  53. tecks2.TextStrokeTransparency = 0
  54. tecks2.TextColor3 = BrickColor.new("Fire Yellow").Color
  55. tecks2.TextStrokeColor3 = BrickColor.new("Fire Yellow").Color
  56. tecks2.Size = UDim2.new(1,0,0.5,0)
  57. tecks2.Parent = naeeym2
  58.  
  59. IT = Instance.new
  60. CF = CFrame.new
  61. VT = Vector3.new
  62. RAD = math.rad
  63. C3 = Color3.new
  64. UD2 = UDim2.new
  65. BRICKC = BrickColor.new
  66. ANGLES = CFrame.Angles
  67. EULER = CFrame.fromEulerAnglesXYZ
  68. COS = math.cos
  69. ACOS = math.acos
  70. SIN = math.sin
  71. ASIN = math.asin
  72. ABS = math.abs
  73. MRANDOM = math.random
  74. FLOOR = math.floor
  75.  
  76. function CreateMesh(MESH, PARENT, MESHTYPE, MESHID, TEXTUREID, SCALE, OFFSET)
  77. local NEWMESH = IT(MESH)
  78. if MESH == "SpecialMesh" then
  79. NEWMESH.MeshType = MESHTYPE
  80. if MESHID ~= "nil" and MESHID ~= "" then
  81. NEWMESH.MeshId = "http://www.roblox.com/asset/?id="..MESHID
  82. end
  83. if TEXTUREID ~= "nil" and TEXTUREID ~= "" then
  84. NEWMESH.TextureId = "http://www.roblox.com/asset/?id="..TEXTUREID
  85. end
  86. end
  87. NEWMESH.Offset = OFFSET or VT(0, 0, 0)
  88. NEWMESH.Scale = SCALE
  89. NEWMESH.Parent = PARENT
  90. return NEWMESH
  91. end
  92.  
  93. function CreatePart(FORMFACTOR, PARENT, MATERIAL, REFLECTANCE, TRANSPARENCY, BRICKCOLOR, NAME, SIZE, ANCHOR)
  94. local NEWPART = IT("Part")
  95. NEWPART.formFactor = FORMFACTOR
  96. NEWPART.Reflectance = REFLECTANCE
  97. NEWPART.Transparency = TRANSPARENCY
  98. NEWPART.CanCollide = false
  99. NEWPART.Locked = true
  100. NEWPART.Anchored = true
  101. if ANCHOR == false then
  102. NEWPART.Anchored = false
  103. end
  104. NEWPART.BrickColor = BRICKC(tostring(BRICKCOLOR))
  105. NEWPART.Name = NAME
  106. NEWPART.Size = SIZE
  107. NEWPART.Position = Torso.Position
  108. NEWPART.Material = MATERIAL
  109. NEWPART:BreakJoints()
  110. NEWPART.Parent = PARENT
  111. return NEWPART
  112. end
  113.  
  114. --//=================================\\
  115. --|| CUSTOMIZATION
  116. --\\=================================//
  117.  
  118. Player_Size = 1 --Size of the player.
  119. Animation_Speed = 3
  120. Frame_Speed = 1 / 60 -- (1 / 30) OR (1 / 60)
  121.  
  122. local Speed = 16
  123. local Effects2 = {}
  124.  
  125. --//=================================\\
  126. --|| END OF CUSTOMIZATION
  127. --\\=================================//
  128.  
  129. local function weldBetween(a, b)
  130. local weldd = Instance.new("ManualWeld")
  131. weldd.Part0 = a
  132. weldd.Part1 = b
  133. weldd.C0 = CFrame.new()
  134. weldd.C1 = b.CFrame:inverse() * a.CFrame
  135. weldd.Parent = a
  136. return weldd
  137. end
  138.  
  139. --//=================================\\
  140. --|| USEFUL VALUES
  141. --\\=================================//
  142.  
  143. local ROOTC0 = CF(0, 0, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  144. local NECKC0 = CF(0, 1, 0) * ANGLES(RAD(-90), RAD(0), RAD(180))
  145. local RIGHTSHOULDERC0 = CF(-0.5, 0, 0) * ANGLES(RAD(0), RAD(90), RAD(0))
  146. local LEFTSHOULDERC0 = CF(0.5, 0, 0) * ANGLES(RAD(0), RAD(-90), RAD(0))
  147. local CHANGEDEFENSE = 0
  148. local CHANGEDAMAGE = 0
  149. local CHANGEMOVEMENT = 0
  150. local ANIM = "Idle"
  151. local ATTACK = false
  152. local EQUIPPED = false
  153. local HOLD = false
  154. local COMBO = 1
  155. local Rooted = false
  156. local SINE = 0
  157. local KEYHOLD = false
  158. local CHANGE = 2 / Animation_Speed
  159. local WALKINGANIM = false
  160. local WALK = 0
  161. local VALUE1 = false
  162. local VALUE2 = false
  163. local POWERLEVEL = 1
  164. local DEATH = false
  165. local ROBLOXIDLEANIMATION = IT("Animation")
  166. ROBLOXIDLEANIMATION.Name = "Roblox Idle Animation"
  167. ROBLOXIDLEANIMATION.AnimationId = "http://www.roblox.com/asset/?id=180435571"
  168. --ROBLOXIDLEANIMATION.Parent = Humanoid
  169. local WEAPONGUI = IT("ScreenGui", PlayerGui)
  170. WEAPONGUI.Name = "Weapon GUI"
  171. local Weapon = IT("Model")
  172. Weapon.Name = "Adds"
  173. local Effects = IT("Folder", Weapon)
  174. Effects.Name = "Effects"
  175. local ANIMATOR = Humanoid.Animator
  176. local ANIMATE = Character.Animate
  177. local HITPLAYERSOUNDS = {--[["199149137", "199149186", "199149221", "199149235", "199149269", "199149297"--]]"263032172", "263032182", "263032200", "263032221", "263032252", "263033191"}
  178. local HITARMORSOUNDS = {"199149321", "199149338", "199149367", "199149409", "199149452"}
  179. local HITWEAPONSOUNDS = {"199148971", "199149025", "199149072", "199149109", "199149119"}
  180. local HITBLOCKSOUNDS = {"199148933", "199148947"}
  181. local UNANCHOR = true
  182. local LIMITBROKEN = false
  183. local HITFLOOR, HITPOS = nil
  184. local FLIGHT = false
  185.  
  186. local SKILLTEXTCOLOR = BRICKC("Fire Yellow").Color
  187.  
  188. --//=================================\\
  189. --\\=================================//
  190.  
  191.  
  192. --//=================================\\
  193. --|| SAZERENOS' ARTIFICIAL HEARTBEAT
  194. --\\=================================//
  195.  
  196. ArtificialHB = Instance.new("BindableEvent", script)
  197. ArtificialHB.Name = "ArtificialHB"
  198.  
  199. script:WaitForChild("ArtificialHB")
  200.  
  201. frame = Frame_Speed
  202. tf = 0
  203. allowframeloss = false
  204. tossremainder = false
  205. lastframe = tick()
  206. script.ArtificialHB:Fire()
  207.  
  208. game:GetService("RunService").Heartbeat:connect(function(s, p)
  209. tf = tf + s
  210. if tf >= frame then
  211. if allowframeloss then
  212. script.ArtificialHB:Fire()
  213. lastframe = tick()
  214. else
  215. for i = 1, math.floor(tf / frame) do
  216. script.ArtificialHB:Fire()
  217. end
  218. lastframe = tick()
  219. end
  220. if tossremainder then
  221. tf = 0
  222. else
  223. tf = tf - frame * math.floor(tf / frame)
  224. end
  225. end
  226. end)
  227.  
  228. --//=================================\\
  229. --\\=================================//
  230.  
  231.  
  232.  
  233.  
  234.  
  235. --//=================================\\
  236. --|| SOME FUNCTIONS
  237. --\\=================================//
  238.  
  239. function Raycast(POSITION, DIRECTION, RANGE, IGNOREDECENDANTS)
  240. return workspace:FindPartOnRay(Ray.new(POSITION, DIRECTION.unit * RANGE), IGNOREDECENDANTS)
  241. end
  242.  
  243. function PositiveAngle(NUMBER)
  244. if NUMBER >= 0 then
  245. NUMBER = 0
  246. end
  247. return NUMBER
  248. end
  249.  
  250. function NegativeAngle(NUMBER)
  251. if NUMBER <= 0 then
  252. NUMBER = 0
  253. end
  254. return NUMBER
  255. end
  256.  
  257. function Swait(NUMBER)
  258. if NUMBER == 0 or NUMBER == nil then
  259. ArtificialHB.Event:wait()
  260. else
  261. for i = 1, NUMBER do
  262. ArtificialHB.Event:wait()
  263. end
  264. end
  265. end
  266.  
  267. function QuaternionFromCFrame(cf)
  268. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  269. local trace = m00 + m11 + m22
  270. if trace > 0 then
  271. local s = math.sqrt(1 + trace)
  272. local recip = 0.5 / s
  273. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  274. else
  275. local i = 0
  276. if m11 > m00 then
  277. i = 1
  278. end
  279. if m22 > (i == 0 and m00 or m11) then
  280. i = 2
  281. end
  282. if i == 0 then
  283. local s = math.sqrt(m00 - m11 - m22 + 1)
  284. local recip = 0.5 / s
  285. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  286. elseif i == 1 then
  287. local s = math.sqrt(m11 - m22 - m00 + 1)
  288. local recip = 0.5 / s
  289. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  290. elseif i == 2 then
  291. local s = math.sqrt(m22 - m00 - m11 + 1)
  292. local recip = 0.5 / s return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  293. end
  294. end
  295. end
  296.  
  297. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  298. local xs, ys, zs = x + x, y + y, z + z
  299. local wx, wy, wz = w * xs, w * ys, w * zs
  300. local xx = x * xs
  301. local xy = x * ys
  302. local xz = x * zs
  303. local yy = y * ys
  304. local yz = y * zs
  305. local zz = z * zs
  306. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  307. end
  308.  
  309. function QuaternionSlerp(a, b, t)
  310. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  311. local startInterp, finishInterp;
  312. if cosTheta >= 0.0001 then
  313. if (1 - cosTheta) > 0.0001 then
  314. local theta = ACOS(cosTheta)
  315. local invSinTheta = 1 / SIN(theta)
  316. startInterp = SIN((1 - t) * theta) * invSinTheta
  317. finishInterp = SIN(t * theta) * invSinTheta
  318. else
  319. startInterp = 1 - t
  320. finishInterp = t
  321. end
  322. else
  323. if (1 + cosTheta) > 0.0001 then
  324. local theta = ACOS(-cosTheta)
  325. local invSinTheta = 1 / SIN(theta)
  326. startInterp = SIN((t - 1) * theta) * invSinTheta
  327. finishInterp = SIN(t * theta) * invSinTheta
  328. else
  329. startInterp = t - 1
  330. finishInterp = t
  331. end
  332. end
  333. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  334. end
  335.  
  336. function Clerp(a, b, t)
  337. local qa = {QuaternionFromCFrame(a)}
  338. local qb = {QuaternionFromCFrame(b)}
  339. local ax, ay, az = a.x, a.y, a.z
  340. local bx, by, bz = b.x, b.y, b.z
  341. local _t = 1 - t
  342. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  343. end
  344.  
  345. function CreateFrame(PARENT, TRANSPARENCY, BORDERSIZEPIXEL, POSITION, SIZE, COLOR, BORDERCOLOR, NAME)
  346. local frame = IT("Frame")
  347. frame.BackgroundTransparency = TRANSPARENCY
  348. frame.BorderSizePixel = BORDERSIZEPIXEL
  349. frame.Position = POSITION
  350. frame.Size = SIZE
  351. frame.BackgroundColor3 = COLOR
  352. frame.BorderColor3 = BORDERCOLOR
  353. frame.Name = NAME
  354. frame.Parent = PARENT
  355. return frame
  356. end
  357.  
  358. function CreateLabel(PARENT, TEXT, TEXTCOLOR, TEXTFONTSIZE, TEXTFONT, TRANSPARENCY, BORDERSIZEPIXEL, STROKETRANSPARENCY, NAME)
  359. local label = IT("TextLabel")
  360. label.BackgroundTransparency = 1
  361. label.Size = UD2(1, 0, 1, 0)
  362. label.Position = UD2(0, 0, 0, 0)
  363. label.TextColor3 = TEXTCOLOR
  364. label.TextStrokeTransparency = STROKETRANSPARENCY
  365. label.TextTransparency = TRANSPARENCY
  366. label.FontSize = TEXTFONTSIZE
  367. label.Font = TEXTFONT
  368. label.BorderSizePixel = BORDERSIZEPIXEL
  369. label.TextScaled = false
  370. label.Text = TEXT
  371. label.Name = NAME
  372. label.Parent = PARENT
  373. return label
  374. end
  375.  
  376. function NoOutlines(PART)
  377. PART.TopSurface, PART.BottomSurface, PART.LeftSurface, PART.RightSurface, PART.FrontSurface, PART.BackSurface = 10, 10, 10, 10, 10, 10
  378. end
  379.  
  380.  
  381. function CreateWeldOrSnapOrMotor(TYPE, PARENT, PART0, PART1, C0, C1)
  382. local NEWWELD = IT(TYPE)
  383. NEWWELD.Part0 = PART0
  384. NEWWELD.Part1 = PART1
  385. NEWWELD.C0 = C0
  386. NEWWELD.C1 = C1
  387. NEWWELD.Parent = PARENT
  388. return NEWWELD
  389. end
  390.  
  391. local SOUND = IT("Sound")
  392.  
  393. function CreateSound(ID, PARENT, VOLUME, PITCH, DOESLOOP)
  394. local NEWSOUND = nil
  395. coroutine.resume(coroutine.create(function()
  396. NEWSOUND = SOUND:Clone()
  397. NEWSOUND.Parent = PARENT
  398. NEWSOUND.Volume = VOLUME
  399. NEWSOUND.Pitch = PITCH
  400. NEWSOUND.SoundId = "http://www.roblox.com/asset/?id="..ID
  401. --Swait()
  402. NEWSOUND:play()
  403. if DOESLOOP == false then
  404. repeat Swait() until NEWSOUND.Playing == false
  405. NEWSOUND:remove()
  406. elseif DOESLOOP == true then
  407. NEWSOUND.Looped = true
  408. end
  409. end))
  410. return NEWSOUND
  411. end
  412.  
  413. function CFrameFromTopBack(at, top, back)
  414. local right = top:Cross(back)
  415. return CF(at.x, at.y, at.z, right.x, top.x, back.x, right.y, top.y, back.y, right.z, top.z, back.z)
  416. end
  417.  
  418. function CreateWave(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  419. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  420. local mesh = IT("SpecialMesh",wave)
  421. mesh.MeshType = "FileMesh"
  422. mesh.MeshId = "http://www.roblox.com/asset/?id=20329976"
  423. mesh.Scale = SIZE
  424. mesh.Offset = VT(0,0,-SIZE.X/8)
  425. wave.CFrame = CFRAME
  426. coroutine.resume(coroutine.create(function(PART)
  427. for i = 1, WAIT do
  428. Swait()
  429. mesh.Scale = mesh.Scale + GROW
  430. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  431. if DOESROT == true then
  432. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  433. end
  434. wave.Transparency = wave.Transparency + (0.5/WAIT)
  435. if wave.Transparency > 0.99 then
  436. wave:remove()
  437. end
  438. end
  439. end))
  440. end
  441.  
  442. function CreateCrown(SIZE,WAIT,CFRAME,DOESROT,ROT,COLOR,GROW)
  443. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  444. local mesh = IT("SpecialMesh",wave)
  445. mesh.MeshType = "FileMesh"
  446. mesh.MeshId = "http://www.roblox.com/asset/?id=1078075"
  447. mesh.Scale = SIZE
  448. mesh.Offset = VT(0,0,-SIZE.X/8)
  449. wave.CFrame = CFRAME
  450. coroutine.resume(coroutine.create(function(PART)
  451. for i = 1, WAIT do
  452. Swait()
  453. mesh.Scale = mesh.Scale + GROW
  454. mesh.Offset = VT(0,0,-(mesh.Scale.X/8))
  455. if DOESROT == true then
  456. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  457. end
  458. wave.Transparency = wave.Transparency + (0.5/WAIT)
  459. if wave.Transparency > 0.99 then
  460. wave:remove()
  461. end
  462. end
  463. end))
  464. end
  465.  
  466. function CreateRing(SIZE,DOESROT,ROT,WAIT,CFRAME,COLOR,GROW)
  467. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(0,0,0))
  468. local mesh = IT("SpecialMesh",wave)
  469. mesh.MeshType = "FileMesh"
  470. mesh.MeshId = "http://www.roblox.com/asset/?id=3270017"
  471. mesh.Scale = SIZE
  472. mesh.Offset = VT(0,0,0)
  473. wave.CFrame = CFRAME
  474. coroutine.resume(coroutine.create(function(PART)
  475. for i = 1, WAIT do
  476. Swait()
  477. mesh.Scale = mesh.Scale + GROW
  478. if DOESROT == true then
  479. wave.CFrame = wave.CFrame * CFrame.fromEulerAnglesXYZ(0,ROT,0)
  480. end
  481. wave.Transparency = wave.Transparency + (0.5/WAIT)
  482. if wave.Transparency > 0.99 then
  483. wave:remove()
  484. end
  485. end
  486. end))
  487. end
  488.  
  489. function MagicSphere(SIZE,WAIT,CFRAME,COLOR,GROW)
  490. local wave = CreatePart(3, Effects, "Neon", 0, 0, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  491. local mesh = IT("SpecialMesh",wave)
  492. mesh.MeshType = "Sphere"
  493. mesh.Scale = SIZE
  494. mesh.Offset = VT(0,0,0)
  495. wave.CFrame = CFRAME
  496. coroutine.resume(coroutine.create(function(PART)
  497. for i = 1, WAIT do
  498. Swait()
  499. mesh.Scale = mesh.Scale + GROW
  500. wave.Transparency = wave.Transparency + (1/WAIT)
  501. if wave.Transparency > 0.99 then
  502. wave:remove()
  503. end
  504. end
  505. end))
  506. end
  507.  
  508. function CreateDebreeRing(FLOOR,POSITION,SIZE,BLOCKSIZE,SWAIT)
  509. if FLOOR ~= nil then
  510. coroutine.resume(coroutine.create(function()
  511. local PART = CreatePart(3, Effects, "Plastic", 0, 1, "Fire Yellow", "DebreeCenter", VT(0,0,0))
  512. PART.CFrame = CF(POSITION)
  513. for i = 1, 45 do
  514. local RingPiece = CreatePart(3, Effects, "Plastic", 0, 0, "Fire Yellow", "DebreePart", BLOCKSIZE)
  515. RingPiece.Material = FLOOR.Material
  516. RingPiece.Color = FLOOR.Color
  517. RingPiece.CFrame = PART.CFrame * ANGLES(RAD(0), RAD(i*8), RAD(0)) * CF(SIZE*4, 0, 0) * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  518. Debris:AddItem(RingPiece,SWAIT)
  519. end
  520. PART:remove()
  521. end))
  522. end
  523. end
  524.  
  525. function Slice(SIZE,WAIT,CFRAME,COLOR,GROW)
  526. local wave = CreatePart(3, Effects, "Neon", 0, 0.5, BRICKC(COLOR), "Effect", VT(1,1,1), true)
  527. local mesh = CreateMesh("SpecialMesh", wave, "FileMesh", "448386996", "", VT(0,SIZE/10,SIZE/10), VT(0,0,0))
  528. wave.CFrame = CFRAME
  529. coroutine.resume(coroutine.create(function(PART)
  530. for i = 1, WAIT do
  531. Swait()
  532. mesh.Scale = mesh.Scale * GROW
  533. wave.Transparency = wave.Transparency + (0.5/WAIT)
  534. if wave.Transparency > 0.99 then
  535. wave:remove()
  536. end
  537. end
  538. end))
  539. end
  540.  
  541. function CreateFlyingDebree(FLOOR,POSITION,AMOUNT,BLOCKSIZE,SWAIT,STRENGTH)
  542. if FLOOR ~= nil then
  543. for i = 1, AMOUNT do
  544. local DEBREE = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Debree", BLOCKSIZE, false)
  545. DEBREE.Material = FLOOR.Material
  546. DEBREE.Color = FLOOR.Color
  547. DEBREE.CFrame = POSITION * ANGLES(RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)),RAD(MRANDOM(-360,360)))
  548. DEBREE.Velocity = VT(MRANDOM(-STRENGTH,STRENGTH),STRENGTH,MRANDOM(-STRENGTH,STRENGTH))
  549. coroutine.resume(coroutine.create(function()
  550. Swait(15)
  551. DEBREE.Parent = workspace
  552. DEBREE.CanCollide = true
  553. Debris:AddItem(DEBREE,SWAIT)
  554. end))
  555. end
  556. end
  557. end
  558.  
  559. function MakeForm(PART,TYPE)
  560. if TYPE == "Cyl" then
  561. local MSH = IT("CylinderMesh",PART)
  562. elseif TYPE == "Ball" then
  563. local MSH = IT("SpecialMesh",PART)
  564. MSH.MeshType = "Sphere"
  565. elseif TYPE == "Wedge" then
  566. local MSH = IT("SpecialMesh",PART)
  567. MSH.MeshType = "Wedge"
  568. end
  569. end
  570.  
  571. function CheckTableForString(Table, String)
  572. for i, v in pairs(Table) do
  573. if string.find(string.lower(String), string.lower(v)) then
  574. return true
  575. end
  576. end
  577. return false
  578. end
  579.  
  580. function CheckIntangible(Hit)
  581. local ProjectileNames = {"Water", "Arrow", "Projectile", "Effect", "Rail", "Lightning", "Bullet"}
  582. if Hit and Hit.Parent then
  583. if ((not Hit.CanCollide or CheckTableForString(ProjectileNames, Hit.Name)) and not Hit.Parent:FindFirstChild("Humanoid")) then
  584. return true
  585. end
  586. end
  587. return false
  588. end
  589.  
  590. Debris = game:GetService("Debris")
  591.  
  592. function CastZapRay(StartPos, Vec, Length, Ignore, DelayIfHit)
  593. local Direction = CFrame.new(StartPos, Vec).lookVector
  594. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  595. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  596. if RayHit and CheckIntangible(RayHit) then
  597. if DelayIfHit then
  598. wait()
  599. end
  600. RayHit, RayPos, RayNormal = CastZapRay((RayPos + (Vec * 0.01)), Vec, (Length - ((StartPos - RayPos).magnitude)), Ignore, DelayIfHit)
  601. end
  602. return RayHit, RayPos, RayNormal
  603. end
  604.  
  605. function turnto(position)
  606. RootPart.CFrame=CFrame.new(RootPart.CFrame.p,VT(position.X,RootPart.Position.Y,position.Z)) * CFrame.new(0, 0, 0)
  607. end
  608.  
  609. --//=================================\\
  610. --|| WEAPON CREATION
  611. --\\=================================//
  612.  
  613. function particles(art)
  614. local EyeSizes={
  615. NumberSequenceKeypoint.new(0,1,0),
  616. NumberSequenceKeypoint.new(1,1,0)
  617. }
  618. local EyeTrans={
  619. NumberSequenceKeypoint.new(0,0.8,0),
  620. NumberSequenceKeypoint.new(1,1,0)
  621. }
  622. local PE=Instance.new("ParticleEmitter",art)
  623. PE.LightEmission=.8
  624. PE.Color = ColorSequence.new(BRICKC("Fire Yellow").Color)
  625. PE.Size=NumberSequence.new(EyeSizes)
  626. PE.Transparency=NumberSequence.new(EyeTrans)
  627. PE.Lifetime=NumberRange.new(0.35,0.35,0.35)
  628. PE.Rotation=NumberRange.new(0,360)
  629. PE.Rate=999
  630. PE.VelocitySpread = 10000
  631. PE.Acceleration = Vector3.new(0,75,0)
  632. PE.Drag = 5
  633. PE.Speed = NumberRange.new(0,0,0)
  634. PE.Texture="http://www.roblox.com/asset/?id=341277531"
  635. PE.ZOffset = -1.5
  636. PE.Name = "PE"
  637. end
  638.  
  639. Weapon.Parent = Character
  640.  
  641. Humanoid.Died:connect(function()
  642. Humanoid.Parent = nil
  643. Humanoid.MaxHealth = "inf"
  644. Humanoid.Health = "inf"
  645. refit()
  646. Humanoid.Parent = Character
  647. CreateSound("907330011", Head, 10, 1.2)
  648. end)
  649.  
  650. local SKILL1FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.13, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 1 Frame")
  651. local SKILL2FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.60, 0, 0.80, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 2 Frame")
  652. local SKILL3FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.23, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 3 Frame")
  653. local SKILL4FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.50, 0, 0.93, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 4 Frame")
  654. local SKILL5FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.7, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 5 Frame")
  655. local SKILL6FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.1, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  656. local SKILL7FRAME = CreateFrame(WEAPONGUI, 0.5, 2, UD2(0.365, 0, 0.6, 0), UD2(0.26, 0, 0.07, 0), C3(0,0,0), C3(0, 0, 0), "Skill 6 Frame")
  657.  
  658. local SKILL1TEXT = CreateLabel(SKILL1FRAME, "[Z] Warp", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 1")
  659. local SKILL2TEXT = CreateLabel(SKILL2FRAME, "[B] Godly Smash", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 2")
  660. local SKILL3TEXT = CreateLabel(SKILL3FRAME, "[C] Chunk chuck", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 3")
  661. local SKILL4TEXT = CreateLabel(SKILL4FRAME, "[V] Boost Power", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 4")
  662. local SKILL5TEXT = CreateLabel(SKILL5FRAME, "[X] True Power", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 5")
  663. local SKILL6TEXT = CreateLabel(SKILL6FRAME, "Power level: ["..POWERLEVEL.."]", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  664. local SKILL7TEXT = CreateLabel(SKILL7FRAME, "[H] Godly Field", SKILLTEXTCOLOR, 7, "Garamond", 0, 2, 1, "Text 6")
  665.  
  666. --//=================================\\
  667. --|| DAMAGING
  668. --\\=================================//
  669.  
  670. function killnearest(position,range,maxstrength)
  671. for i,v in ipairs(workspace:GetChildren()) do
  672. if v.ClassName == "Model" then
  673. local body = v:GetChildren()
  674. for part = 1, #body do
  675. if((body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  676. if(body[part].Position - position).Magnitude < range then
  677. if v.ClassName == "Model" then
  678. v:BreakJoints()
  679. end
  680. --table.insert(Effects2,{body[part],"Disappear",0.02,2,2,2,2})
  681. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  682. end
  683. end
  684. end
  685. end
  686. end
  687. end
  688.  
  689. function StatLabel(LABELTYPE, CFRAME, TEXT, COLOR)
  690. local STATPART = CreatePart(3, Effects, "SmoothPlastic", 0, 1, "Really black", "Effect", VT())
  691. STATPART.CFrame = CF(CFRAME.p + VT(0, 1.5, 0))
  692. local BODYGYRO = IT("BodyGyro", STATPART)
  693. local BODYPOSITION = IT("BodyPosition", STATPART)
  694. BODYPOSITION.P = 2000
  695. BODYPOSITION.D = 100
  696. BODYPOSITION.maxForce = VT(math.huge, math.huge, math.huge)
  697. BODYPOSITION.position = STATPART.Position + VT(MRANDOM(-2, 2), 6, MRANDOM(-2, 2))
  698. game:GetService("Debris"):AddItem(STATPART ,5)
  699. local BILLBOARDGUI = Instance.new("BillboardGui", STATPART)
  700. BILLBOARDGUI.Adornee = STATPART
  701. BILLBOARDGUI.Size = UD2(2.5, 0, 2.5 ,0)
  702. BILLBOARDGUI.StudsOffset = VT(-2, 2, 0)
  703. BILLBOARDGUI.AlwaysOnTop = false
  704. local TEXTLABEL = Instance.new("TextLabel", BILLBOARDGUI)
  705. TEXTLABEL.BackgroundTransparency = 1
  706. TEXTLABEL.Size = UD2(2.5, 0, 2.5, 0)
  707. TEXTLABEL.Text = TEXT
  708. TEXTLABEL.Font = "SciFi"
  709. TEXTLABEL.FontSize="Size42"
  710. TEXTLABEL.TextColor3 = COLOR
  711. TEXTLABEL.TextStrokeTransparency = 1
  712. TEXTLABEL.TextScaled = true
  713. TEXTLABEL.TextWrapped = true
  714. coroutine.resume(coroutine.create(function(THEPART, THEBODYPOSITION, THETEXTLABEL)
  715. if LABELTYPE == "Normal" then
  716. for i = 1, 30 do
  717. Swait()
  718. STATPART.Position = STATPART.Position + VT(0, (15-i)/10 ,0)
  719. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  720. end
  721. elseif LABELTYPE == "Debuff" then
  722. for i = 1, 30 do
  723. Swait()
  724. STATPART.Position = STATPART.Position - VT(0, i/10 ,0)
  725. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  726. end
  727. elseif LABELTYPE == "Shock" then
  728. local ORIGIN = STATPART.Position
  729. for i = 1, 30 do
  730. Swait()
  731. STATPART.Position = ORIGIN + VT(MRANDOM(-2,2),MRANDOM(-2,2),MRANDOM(-2,2))
  732. TEXTLABEL.TextTransparency = TEXTLABEL.TextTransparency + (1/30)
  733. end
  734. end
  735. THEPART.Parent = nil
  736. end),STATPART, BODYPOSITION, TEXTLABEL)
  737. end
  738.  
  739. function ApplyDamage(Humanoid,Damage,CritRate,CritMultiplier)
  740. local defence = Instance.new("BoolValue",Humanoid.Parent)
  741. defence.Name = ("HitBy"..Player.Name)
  742. game:GetService("Debris"):AddItem(defence, 0.5)
  743. if Humanoid.Health ~= 0 then
  744. local CritChance = MRANDOM(1,100)
  745. if CritChance < CritRate + 1 then
  746. Damage = Damage*CritMultiplier
  747. end
  748. if Damage > Humanoid.Health then
  749. Damage = Humanoid.Health
  750. end
  751. Humanoid.Health = Humanoid.Health - Damage
  752. if Humanoid.Parent:FindFirstChild("Head") then
  753. if CritChance < CritRate + 1 then
  754. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), "CRIT//"..Damage, C3(0, 0, 0))
  755. else
  756. StatLabel("Normal", Humanoid.Parent.Head.CFrame * CF(0, 0 + (Humanoid.Parent.Head.Size.z - 1), 0), Damage, C3(0, 0, 0))
  757. end
  758. end
  759. end
  760. end
  761.  
  762. function AoEDamage(position,radius,min,max,maxstrength,critrate,critmultiplier)
  763. local dmg = math.random(min,max)
  764. for i,v in ipairs(workspace:GetChildren()) do
  765. if v:FindFirstChild("HitBy"..Player.Name) == nil then
  766. local body = v:GetChildren()
  767. for part = 1, #body do
  768. if(v:FindFirstChild("HitBy"..Player.Name) == nil and (body[part].ClassName == "Part" or body[part].ClassName == "MeshPart") and v ~= Character) then
  769. if(body[part].Position - position).Magnitude < radius then
  770. if v.ClassName == "Model" then
  771. if v:FindFirstChildOfClass("Humanoid") then
  772. ApplyDamage(v:FindFirstChildOfClass("Humanoid"),dmg,critrate,critmultiplier)
  773. body[part].Velocity = CFrame.new(position,body[part].Position).lookVector*5*maxstrength
  774. end
  775. end
  776. end
  777. end
  778. end
  779. end
  780. if v:FindFirstChild("HitBy"..Player.Name) then
  781. v:FindFirstChild("HitBy"..Player.Name):remove()
  782. end
  783. end
  784. end
  785.  
  786. --//=================================\\
  787. --|| ATTACK FUNCTIONS AND STUFF
  788. --\\=================================//
  789.  
  790. Humanoid.HealthChanged:connect(function()
  791. if DEATH == false then
  792. if Humanoid.Health ~= "inf" then
  793. Humanoid.Health = "inf"
  794. CreateSound("907330011", Torso, 10, 1)
  795. end
  796. if Humanoid.MaxHealth ~= "inf" then
  797. Humanoid.MaxHealth = "inf"
  798. end
  799. end
  800. end)
  801.  
  802. function VanishPlayer()
  803. tecks2.TextTransparency = 1
  804. tecks2.TextStrokeTransparency = 1
  805. for _, c in pairs(Character:GetChildren()) do
  806. if c.ClassName == "Part" then
  807. c.Transparency = 1
  808. if c:FindFirstChildOfClass("Decal") then
  809. c:FindFirstChildOfClass("Decal").Transparency = 1
  810. end
  811. if c:FindFirstChildOfClass("ParticleEmitter") then
  812. c:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  813. end
  814. elseif c.ClassName == "Accessory" then
  815. c.Handle.Transparency = 1
  816. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  817. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = false
  818. end
  819. end
  820. end
  821. end
  822.  
  823. function Reappear()
  824. tecks2.TextTransparency = 0
  825. tecks2.TextStrokeTransparency = 0
  826. for _, c in pairs(Character:GetChildren()) do
  827. if c.ClassName == "Part" and c.Name ~= "HumanoidRootPart" then
  828. c.Transparency = 0
  829. if c:FindFirstChildOfClass("Decal") then
  830. c:FindFirstChildOfClass("Decal").Transparency = 0
  831. end
  832. if c:FindFirstChildOfClass("ParticleEmitter") then
  833. c:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  834. end
  835. elseif c.ClassName == "Accessory" then
  836. c.Handle.Transparency = 0
  837. if c.Handle:FindFirstChildOfClass("ParticleEmitter") then
  838. c.Handle:FindFirstChildOfClass("ParticleEmitter").Enabled = true
  839. end
  840. end
  841. end
  842. end
  843.  
  844. function Warp()
  845. ATTACK = true
  846. Rooted = true
  847. for i = 1, 50 do
  848. Swait()
  849. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Really black",VT(i/3,i/3,0))
  850. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Really black",VT(i/3,i/3,0))
  851. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  852. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  853. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  854. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  855. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  856. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  857. end
  858. if VALUE2 == false then
  859. VALUE2 = true
  860. elseif VALUE2 == true then
  861. VALUE2 = false
  862. end
  863. ATTACK = false
  864. Rooted = false
  865. end
  866.  
  867. function AlderField()
  868. ATTACK = true
  869. Rooted = true
  870. for i=0, 3, 0.1 / Animation_Speed do
  871. Swait()
  872. MagicSphere(VT(65,2,65),15,RootPart.CFrame*CF(0,-3,0),"Pastel yellow",VT(0,0,0))
  873. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  874. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  875. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  876. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  877. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  878. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  879. end
  880. CreateSound("588736245", Handle, 2, 1)
  881. for i=0, 1, 0.1 / Animation_Speed do
  882. Swait()
  883. MagicSphere(VT(65,2,65),15,RootPart.CFrame*CF(0,-3,0),"Pastel yellow",VT(0,0,0))
  884. AoEDamage(RootPart.CFrame*CF(0,-3,0).p,35,5,8,5,2,2)
  885. CreateCrown(VT(62,0,62),15,RootPart.CFrame*CF(0,-3,0),true,4,"Pastel yellow",VT(0,12,0))
  886. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  887. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  888. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  889. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  890. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  891. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.8 / Animation_Speed)
  892. end
  893. ATTACK = false
  894. Rooted = false
  895. end
  896.  
  897. function AlderField2()
  898. ATTACK = true
  899. Rooted = true
  900. for i=0, 3, 0.1 / Animation_Speed do
  901. Swait()
  902. MagicSphere(VT(95,2,95),15,RootPart.CFrame*CF(0,-3,0),"Pastel yellow",VT(0,0,0))
  903. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  904. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  905. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(185), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.15 / Animation_Speed)
  906. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  907. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.5 / Animation_Speed)
  908. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.5 / Animation_Speed)
  909. end
  910. CreateSound("588736245", Handle, 2, 1)
  911. for i=0, 1, 0.1 / Animation_Speed do
  912. Swait()
  913. MagicSphere(VT(95,2,95),15,RootPart.CFrame*CF(0,-3,0),"Pastel yellow",VT(0,0,0))
  914. AoEDamage(RootPart.CFrame*CF(0,-3,0).p,35,5,8,5,2,2)
  915. CreateCrown(VT(92,0,92),15,RootPart.CFrame*CF(0,-3,0),true,4,"Pastel yellow",VT(0,12,0))
  916. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  917. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  918. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(90), RAD(0)) * RIGHTSHOULDERC0, 0.8 / Animation_Speed)
  919. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(45)) * LEFTSHOULDERC0, 0.15 / Animation_Speed)
  920. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(0)), 0.8 / Animation_Speed)
  921. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(5), RAD(0), RAD(90)), 0.8 / Animation_Speed)
  922. end
  923. ATTACK = false
  924. Rooted = false
  925. end
  926.  
  927.  
  928. function RivalingOverthrower()
  929. if HITFLOOR ~= nil then
  930. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  931. local HITBODY = Mouse.Target.Parent
  932. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  933. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  934. if TORS ~= nil and HUMAN ~= nil then
  935. ATTACK = true
  936. Rooted = true
  937. TORS.Anchored = true
  938. RootPart.CFrame = TORS.CFrame * CF(0,0,4)
  939. HITFLOOR, HITPOS = Raycast(TORS.Position, (CF(TORS.Position, TORS.Position + VT(0, -1, 0))).lookVector, 4 * TORS.Size.Y/2, HITBODY)
  940. local FLOOR = HITFLOOR
  941. local POS = HITPOS
  942. print(FLOOR)
  943. UNANCHOR = false
  944. RootPart.Anchored = true
  945. CreateSound("1295446488", Torso, 10, 1)
  946. for i=0, 1, 0.1 / Animation_Speed do
  947. Swait()
  948. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  949. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  950. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  951. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  952. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  953. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  954. end
  955. local TAUNTS = {"907329532","907333294","907329893"}
  956. CreateSound(TAUNTS[MRANDOM(1,#TAUNTS)], Torso, 10, 1)
  957. for i=0, 1, 0.1 / Animation_Speed do
  958. Swait()
  959. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  960. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(45)), 2 / Animation_Speed)
  961. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(90), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  962. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  963. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  964. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  965. end
  966. RootPart.CFrame = TORS.CFrame * CF(0,0,2)
  967. CreateSound("260411131", TORS, 10, 1)
  968. TORS.Anchored = false
  969. local WELD = CreateWeldOrSnapOrMotor("Weld", TORS, RightArm, TORS, CF(0,-1,-0.5) * ANGLES(RAD(-90), RAD(0), RAD(0)), CF(0, 0, 0))
  970. for i=0, 1, 0.1 / Animation_Speed do
  971. Swait()
  972. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(45)), 2 / Animation_Speed)
  973. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  974. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  975. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  976. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  977. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  978. end
  979. for i=0, 2, 0.1 / Animation_Speed do
  980. Swait()
  981. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  982. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  983. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  984. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  985. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  986. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  987. end
  988. for i = 1, 15 do
  989. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,-3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(i/5,i/5,0))
  990. end
  991. WELD:remove()
  992. local grav = Instance.new("BodyPosition",TORS)
  993. grav.P = 20000
  994. grav.D = 100
  995. grav.maxForce = Vector3.new(math.huge,math.huge,math.huge)
  996. grav.position = TORS.Position + VT(0,50,0)
  997. grav.Name = "GravityForce"
  998. for i=0, 1, 0.1 / Animation_Speed do
  999. Swait()
  1000. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1001. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1002. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1003. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1004. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1005. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1006. end
  1007. for i=0, 2, 0.1 / Animation_Speed do
  1008. Swait()
  1009. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1010. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1011. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1012. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1013. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1014. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1015. end
  1016. CreateSound("1295446488", Torso, 10, 1)
  1017. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Fire Yellow",VT(1,0.1,1))
  1018. RootPart.CFrame = CF(TORS.Position)*CF(0,0,5)
  1019. for i=0, 2, 0.1 / Animation_Speed do
  1020. Swait()
  1021. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1022. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1023. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1024. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1025. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1026. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  1027. end
  1028. VanishPlayer()
  1029. for i = 1, 50+(25*POWERLEVEL) do
  1030. Swait()
  1031. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1032. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1033. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1034. MagicSphere(VT(0,0,0),15,CFRAME,"Fire Yellow",VT(0.1,0.1,POWERLEVEL*5))
  1035. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Fire Yellow",VT(0.1,0.1,POWERLEVEL*5))
  1036. end
  1037. RootPart.CFrame = CF(TORS.Position)*CF(0,15,1)
  1038. Reappear()
  1039. for i=0, 2, 0.1 / Animation_Speed do
  1040. Swait()
  1041. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-5), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1042. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1043. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1044. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, -0.5) * ANGLES(RAD(160), RAD(0), RAD(20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1045. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1046. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1047. end
  1048. for i = 1, 15 do
  1049. CreateRing(VT(0,0,0),false,0,25,CF(TORS.Position+VT(0,3,0))*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(i/5,i/5,0))
  1050. end
  1051. RootPart.CFrame = CF(TORS.Position)*CF(0,5,1)
  1052. grav.Position = POS
  1053. CreateDebreeRing(FLOOR,POS,6*POWERLEVEL,VT(6,6,6)*POWERLEVEL,10)
  1054. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,10,50*POWERLEVEL)
  1055. CreateSound("289842971", TORS, 3, 1)
  1056. MagicSphere(VT(0,0,0),35,CF(POS),"Fire Yellow",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1057. MagicSphere(VT(0.1,0.1,0.1),35,CF(POS),"Fire Yellow",VT(POWERLEVEL/2,POWERLEVEL/2,POWERLEVEL/2))
  1058. killnearest(POS,POWERLEVEL*10,5)
  1059. if POWERLEVEL > 3 then
  1060. MagicSphere(VT(0.1,500,0.1),15,CF(POS),"Really black",VT(POWERLEVEL,0,POWERLEVEL))
  1061. end
  1062. CreateWave(VT(0,0,0),15,CF(POS),true,2,"Really black",VT(POWERLEVEL*2,0.1,POWERLEVEL*2))
  1063. for i=0, 1, 0.1 / Animation_Speed do
  1064. Swait()
  1065. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(45), RAD(0), RAD(0)), 3 / Animation_Speed)
  1066. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1067. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(-20)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1068. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(25), RAD(0), RAD(20)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1069. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1070. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 3 / Animation_Speed)
  1071. end
  1072. HITBODY:BreakJoints()
  1073. grav:remove()
  1074. ATTACK = false
  1075. Rooted = false
  1076. UNANCHOR = true
  1077. RootPart.Anchored = false
  1078. if POWERLEVEL > 1 then
  1079. POWERLEVEL = POWERLEVEL - 1
  1080. end
  1081. end
  1082. end
  1083. end
  1084. end
  1085.  
  1086. function ChunkChuck()
  1087. if HITFLOOR ~= nil then
  1088. ATTACK = true
  1089. Rooted = true
  1090. CreateSound("305685800", Head, 10, 1)
  1091. for i=0, 1, 0.1 / Animation_Speed do
  1092. Swait()
  1093. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1094. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1095. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1096. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1097. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1098. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1099. end
  1100. for i=0, 1, 0.1 / Animation_Speed do
  1101. Swait()
  1102. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, -0.75, -0.75 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1103. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1104. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1105. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1, 0.5, -1) * ANGLES(RAD(65), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1106. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(65)), 2 / Animation_Speed)
  1107. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-65)), 2 / Animation_Speed)
  1108. end
  1109. CreateDebreeRing(HITFLOOR,HITPOS,3*POWERLEVEL,VT(2,2,2)*POWERLEVEL,3)
  1110. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2)*POWERLEVEL,3,50*POWERLEVEL)
  1111. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(5,5,5)*POWERLEVEL/1.5)
  1112. CHUNK.Color = HITFLOOR.Color
  1113. CHUNK.Material = HITFLOOR.Material
  1114. CHUNK.CFrame = Torso.CFrame*CF(0,0,-3*POWERLEVEL)
  1115. CreateSound("260411131", CHUNK, 10, 1)
  1116. CreateSound("289842971", Torso, 3, 1)
  1117. repeat
  1118. Swait()
  1119. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1120. turnto(Mouse.Hit.p)
  1121. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1122. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1123. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1124. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1125. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1126. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1127. until HOLD == true
  1128. for i=0, 1, 0.1 / Animation_Speed do
  1129. Swait()
  1130. CHUNK.CFrame = Torso.CFrame*CF(0,2+(2*POWERLEVEL),0)
  1131. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1132. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1133. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1134. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1135. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1136. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1137. end
  1138. CHUNK.CanCollide = true
  1139. CHUNK.Anchored = false
  1140. CHUNK.CFrame = RootPart.CFrame*CF(0,0,-1*POWERLEVEL)
  1141. for i = 1, 25 do
  1142. CreateRing(VT(0,0,0),false,0,15,RootPart.CFrame*CF(0,0,-3)*ANGLES(RAD(0),RAD(0),RAD(0)),"Fire Yellow",VT((POWERLEVEL/3)/i,(POWERLEVEL/3)/i,0))
  1143. end
  1144. local bv = Instance.new("BodyVelocity")
  1145. bv.maxForce = Vector3.new(1e9, 1e9, 1e9)
  1146. bv.velocity = RootPart.CFrame.lookVector*400
  1147. bv.Parent = CHUNK
  1148. local HIT = CHUNK.Touched:Connect(function(hit)
  1149. if hit.Parent ~= workspace and hit.Parent ~= Character and hit.Parent.ClassName == "Model" then
  1150. hit.Parent:BreakJoints()
  1151. end
  1152. end)
  1153. CreateSound("138079201", CHUNK, 10, 1)
  1154. Debris:AddItem(CHUNK,5)
  1155. for i=0, 1, 0.1 / Animation_Speed do
  1156. Swait()
  1157. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1158. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1159. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1160. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(115), RAD(0), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1161. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1162. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1163. end
  1164. ATTACK = false
  1165. Rooted = false
  1166. if POWERLEVEL > 1 then
  1167. POWERLEVEL = POWERLEVEL - 1
  1168. end
  1169. end
  1170. end
  1171.  
  1172. function Boost()
  1173. ATTACK = true
  1174. Rooted = true
  1175. CreateSound("466493476", Torso, 10, MRANDOM(7, 12) / 10)
  1176. for i = 1, 50 do
  1177. Swait()
  1178. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(90),RAD(0)),"Fire Yellow",VT(i/5,i/5,0))
  1179. CreateRing(VT(0,0,0),false,0,5,RootPart.CFrame*ANGLES(RAD(0),RAD(0),RAD(0)),"Fire Yellow",VT(i/5,i/5,0))
  1180. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Really black",VT(i/3,i/3,0))
  1181. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.3 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(25), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1182. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(25 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1183. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 3 / Animation_Speed)
  1184. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 3 / Animation_Speed)
  1185. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1186. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-45 - 2.5 * SIN(SINE / 12))), 3 / Animation_Speed)
  1187. end
  1188. POWERLEVEL = POWERLEVEL + 1
  1189. ATTACK = false
  1190. Rooted = false
  1191. end
  1192.  
  1193. function XEvent()
  1194. if HITFLOOR ~= nil then
  1195. VALUE2 = false
  1196. CreateSound("907332670", Effects, 10, 1)
  1197. local POS = HITPOS
  1198. local FLOOR = HITFLOOR
  1199. local STARTPOS = RootPart.CFrame
  1200. ATTACK = true
  1201. Rooted = true
  1202. for i=0, 2, 0.1 / Animation_Speed do
  1203. Swait()
  1204. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1205. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1206. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1207. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1208. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1209. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1210. end
  1211. UNANCHOR = false
  1212. RootPart.Anchored = true
  1213. CreateSound("1295446488", Effects, 10, 1)
  1214. RootPart.CFrame = RootPart.CFrame*CF(0,100+(150*POWERLEVEL),0)
  1215. for i=0, 1, 0.1 / Animation_Speed do
  1216. Swait()
  1217. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(0)), 2 / Animation_Speed)
  1218. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1219. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1220. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-45)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1221. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1222. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1223. end
  1224. CreateSound("289315275", Effects, 10, 1)
  1225. for i=0, 5, 0.1 / Animation_Speed do
  1226. Swait()
  1227. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/1.2,POWERLEVEL/1.2,0))
  1228. CreateRing(VT(0,0,0),false,0,25,RootPart.CFrame*CF(0,5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL,POWERLEVEL,0))
  1229. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1230. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1231. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1232. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1233. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1234. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1235. end
  1236. CreateSound("260411131", Effects, 3, 1)
  1237. for i=0, 1, 0.1 / Animation_Speed do
  1238. Swait()
  1239. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1240. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1241. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1242. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1243. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.75, 0.5, -1) * ANGLES(RAD(0), RAD(0), RAD(-90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1244. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1245. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1246. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1247. end
  1248. for i=0, 0.3, 0.1 / Animation_Speed do
  1249. Swait()
  1250. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1251. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1252. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1253. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-45 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1254. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(170), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1255. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1256. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1257. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1258. end
  1259. for i=0, 0.3, 0.1 / Animation_Speed do
  1260. Swait()
  1261. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1262. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1263. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(75), RAD(0), RAD(45)), 2 / Animation_Speed)
  1264. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(-15 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1265. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(45)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1266. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1267. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1268. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1269. end
  1270. local BURNMARKS = {}
  1271. local DEATHRAY1 = CreatePart(3, Effects, "Neon", 0, 0.5, "Fire Yellow", "RAY", VT(0,0,0))
  1272. MakeForm(DEATHRAY1,"Cyl")
  1273. local DEATHRAY2 = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "RAY", VT(0,0,0))
  1274. MakeForm(DEATHRAY2,"Cyl")
  1275. local loopsound = CreateSound("487214658", Effects, 4, 1, true)
  1276. local AMOUNT = POWERLEVEL * 25
  1277. for i = 1, POWERLEVEL * 50 do
  1278. Swait()
  1279. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Fire Yellow",VT(0,0,0))
  1280. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1281. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1282. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1283. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1284. table.insert(BURNMARKS,MARK)
  1285. MakeForm(MARK,"Cyl")
  1286. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1287. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1288. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1289. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1290. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1291. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1292. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1293. AMOUNT = AMOUNT - 1
  1294. end
  1295. local AMOUNT = POWERLEVEL * 25
  1296. for i = 1, POWERLEVEL * 50 do
  1297. Swait()
  1298. MagicSphere(VT(POWERLEVEL,POWERLEVEL,POWERLEVEL)*2,35,RightArm.CFrame*CF(0,-2,0),"Really black",VT(0,0,0))
  1299. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1300. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Pastel yellow",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1301. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Really black", "BurnMark", VT(POWERLEVEL,0,POWERLEVEL)*2)
  1302. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1303. table.insert(BURNMARKS,MARK)
  1304. MakeForm(MARK,"Cyl")
  1305. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/5,POWERLEVEL/5,0))
  1306. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1307. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1308. DEATHRAY1.Size = Vector3.new(POWERLEVEL, distance, POWERLEVEL)
  1309. DEATHRAY1.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1310. DEATHRAY2.Size = Vector3.new(POWERLEVEL+0.1, distance, POWERLEVEL+0.1)
  1311. DEATHRAY2.CFrame = CFrame.new(RightArm.CFrame*CF(0,-2,0).p,POS+VT(AMOUNT,0,-AMOUNT)) * CFrame.new(0, 0, -distance/2) * ANGLES(RAD(90),RAD(0),RAD(0))
  1312. AMOUNT = AMOUNT - 1
  1313. end
  1314. DEATHRAY1:remove()
  1315. DEATHRAY2:remove()
  1316. loopsound:remove()
  1317. for i=0, 1, 0.1 / Animation_Speed do
  1318. Swait()
  1319. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(-65), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1320. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1321. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 0.2 / Animation_Speed)
  1322. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 0.2 / Animation_Speed)
  1323. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 0.2 / Animation_Speed)
  1324. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 0.2 / Animation_Speed)
  1325. end
  1326. RootPart.CFrame = STARTPOS
  1327. for i=0, 0.1, 0.1 / Animation_Speed do
  1328. Swait()
  1329. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, -1.2) * ANGLES(RAD(65), RAD(0), RAD(0)), 2 / Animation_Speed)
  1330. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1331. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1332. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1333. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.3, -1) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1334. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.3, -1) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  1335. end
  1336. for i = 1, 10+(5*POWERLEVEL) do
  1337. Swait()
  1338. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL*5,POWERLEVEL*5,0))
  1339. CreateRing(VT(0,0,0),false,0,5,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1340. end
  1341. local SOUND = CreateSound("314970772", Effects, 10, 1)
  1342. CreateSound("414517163", Effects, 10, 1)
  1343. IT("EchoSoundEffect",SOUND)
  1344. MagicSphere(VT(0,0,0),35,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1345. CreateDebreeRing(FLOOR,POS,25*POWERLEVEL,VT(25,25,25)*POWERLEVEL,3)
  1346. CreateFlyingDebree(FLOOR,CF(POS),25,VT(4,4,4)*POWERLEVEL,3,25*POWERLEVEL)
  1347. for i = 1, 25 do
  1348. Swait()
  1349. MagicSphere(VT(0,0,0),15,CF(POS),"Really black",VT(POWERLEVEL,POWERLEVEL,POWERLEVEL))
  1350. CreateRing(VT(0,0,0.1),false,0,45,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Really black",VT(POWERLEVEL*2,POWERLEVEL*2,0))
  1351. killnearest(POS,POWERLEVEL*100,500)
  1352. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL*15,POWERLEVEL*15,0))
  1353. CreateRing(VT(0,0,0),false,0,15,CF(POS)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL*25,POWERLEVEL*25,0))
  1354. end
  1355. for i = 1, 50 do
  1356. Swait()
  1357. for e=1,#BURNMARKS do
  1358. if BURNMARKS[e]~=nil then
  1359. local Thing=BURNMARKS[e]
  1360. if Thing~=nil then
  1361. local Part=Thing
  1362. Part.Transparency = Part.Transparency + (1/50)
  1363. end
  1364. end
  1365. end
  1366. end
  1367. for e=1,#BURNMARKS do
  1368. if BURNMARKS[e]~=nil then
  1369. local Thing=BURNMARKS[e]
  1370. if Thing~=nil then
  1371. local Part=Thing
  1372. Part:remove()
  1373. end
  1374. end
  1375. end
  1376. ATTACK = false
  1377. Rooted = false
  1378. UNANCHOR = true
  1379. RootPart.Anchored = false
  1380. POWERLEVEL = 1
  1381. end
  1382. end
  1383.  
  1384. function Taunt()
  1385. ATTACK = true
  1386. Rooted = true
  1387. CreateSound("907330011", Head, 10, 1.1)
  1388. for i=0, 1, 0.1 / Animation_Speed do
  1389. Swait()
  1390. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1391. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1392. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -0.8) * ANGLES(RAD(170), RAD(0), RAD(-30)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1393. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1394. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1395. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1396. end
  1397. for i=0, 2, 0.1 / Animation_Speed do
  1398. Swait()
  1399. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1400. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1401. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(75), RAD(0), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1402. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1403. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1404. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1405. end
  1406. ATTACK = false
  1407. Rooted = false
  1408. end
  1409.  
  1410. function BreakLimit()
  1411. ATTACK = true
  1412. Rooted = false
  1413. UNANCHOR = false
  1414. RootPart.Anchored = true
  1415. for i=0, 5, 0.1 / Animation_Speed do
  1416. Swait()
  1417. RootPart.CFrame = RootPart.CFrame * CF(0,0.2,0)
  1418. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1419. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1420. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1421. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1422. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  1423. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  1424. end
  1425. CreateSound("1368598393", Effects, 10, 1)
  1426. for i=0, 2, 0.1 / Animation_Speed do
  1427. Swait()
  1428. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1429. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1430. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,5))
  1431. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1432. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1433. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1434. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1435. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1436. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1437. end
  1438. CreateSound("1368583274", Effects, 10, 1)
  1439. for i=0, 6, 0.1 / Animation_Speed do
  1440. Swait()
  1441. CreateRing(VT(45,5,0)*2,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-1,0,0))
  1442. CreateRing(VT(45,5,0)*3,false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-1,0,0)*3)
  1443. local CFRAME = CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1444. MagicSphere(VT(0,0,0),15,CFRAME,"Fire Yellow",VT(0.1,0.1,55))
  1445. MagicSphere(VT(0,0,0),15,CFRAME,"Fire Yellow",VT(2,2,2))
  1446. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Fire Yellow",VT(0.1,0.1,55))
  1447. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1448. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1449. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(-75)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1450. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0.5, -1) * ANGLES(RAD(90), RAD(0), RAD(75)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1451. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1452. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -0.5, -0.5) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  1453. end
  1454. CreateSound("907329532", Effects, 10, 1.1)
  1455. Swait(175)
  1456. CreateRing(VT(0,0,0),false,0,45,RootPart.CFrame*ANGLES(RAD(90),RAD(0),RAD(0)),"Fire Yellow",VT(7,7,0))
  1457. CreateSound("1368605755", Effects, 10, 1)
  1458. CreateSound("1368637781", Effects, 10, 1)
  1459. MagicSphere(VT(0,0,0),45,Torso.CFrame,"Fire Yellow",VT(5,5,5))
  1460. LIMITBROKEN = true
  1461. for i=0, 1, 0.1 / Animation_Speed do
  1462. Swait()
  1463. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(4,4,0))
  1464. CreateRing(VT(0,0,0),false,0,45,Torso.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(5,5,0))
  1465. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  1466. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  1467. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1468. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-60), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1469. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-50)), 2 / Animation_Speed)
  1470. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(50)), 2 / Animation_Speed)
  1471. end
  1472. UNANCHOR = true
  1473. RootPart.Anchored = false
  1474. ATTACK = false
  1475. Rooted = false
  1476. end
  1477.  
  1478. -- LIMIT BROKEN
  1479.  
  1480. function RivalingOverthrower2()
  1481. if Mouse.Target.Parent ~= Character and Mouse.Target.Parent.Parent ~= Character and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  1482. local HITBODY = Mouse.Target.Parent
  1483. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  1484. local HUMAN = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  1485. if TORS ~= nil and HUMAN ~= nil then
  1486. ATTACK = true
  1487. Rooted = false
  1488. VanishPlayer()
  1489. TORS.Anchored = true
  1490. RootPart.CFrame = TORS.CFrame*CF(0,5,0)
  1491. CreateSound("260411131", RootPart, 3, 1)
  1492. for i = 1, 75 do
  1493. Swait()
  1494. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1495. CreateSound(HITWEAPONSOUNDS[MRANDOM(1,#HITWEAPONSOUNDS)], TORS, 10, 1)
  1496. local CFRAME = CF(TORS.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1497. MagicSphere(VT(0,0,0),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1498. MagicSphere(VT(0.1,0.1,0.1),15,CFRAME,"Really black",VT(0.1,0.1,POWERLEVEL*5))
  1499. TORS.CFrame = TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)))
  1500. end
  1501. RootPart.CFrame = CF(TORS.Position)*CF(MRANDOM(-45,45),45,MRANDOM(-45,45))
  1502. Reappear()
  1503. CreateSound("1368583274", RightArm, 10, 1)
  1504. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,0,0))
  1505. MakeForm(ORB,"Ball")
  1506. ORB.Color = C3(0,0,0)
  1507. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1508. for i=0, 4, 0.1 / Animation_Speed do
  1509. Swait()
  1510. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1511. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1512. CreateRing(VT(25,25,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-1,-1,0))
  1513. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1514. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1515. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1516. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1517. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1518. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1519. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1520. end
  1521. for i = 1, 5 do
  1522. Swait()
  1523. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1524. ORB.Size = ORB.Size * 0.8
  1525. end
  1526. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,25,0))
  1527. MakeForm(BEAM,"Ball")
  1528. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,1000,0))
  1529. MakeForm(BEAM2,"Cyl")
  1530. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1531. ORB.Color = BRICKC("Fire Yellow").Color
  1532. for i = 1, 5 do
  1533. Swait()
  1534. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Fire Yellow",VT(2,2,0))
  1535. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1536. BEAM.Size = BEAM.Size + VT(2,0,2)
  1537. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1538. BEAM2.Size = BEAM2.Size + VT(2,0,2)
  1539. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1540. ORB.Size = ORB.Size * 1.3
  1541. end
  1542. CreateSound("1368605755", Effects, 10, 1)
  1543. HITBODY:BreakJoints()
  1544. TORS.Anchored = false
  1545. local POS = TORS.Position
  1546. for i = 1, 25 do
  1547. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  1548. CreateRing(VT(0,0,0),false,0,25,TORS.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/4,POWERLEVEL/4,0))
  1549. end
  1550. for i=0, 2, 0.1 / Animation_Speed do
  1551. Swait()
  1552. killnearest(POS,15,700)
  1553. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Fire Yellow",VT(2,2,0))
  1554. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1555. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1556. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1557. RootPart.CFrame = CF(RootPart.Position,POS)
  1558. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1559. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1560. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1561. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1562. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1563. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1564. end
  1565. for i = 1, 5 do
  1566. Swait()
  1567. BEAM.CFrame = ORB.CFrame * CF(0,-12.5,0)
  1568. BEAM.Size = BEAM.Size - VT(2,0,2)
  1569. BEAM2.CFrame = ORB.CFrame * CF(0,-512.5,0)
  1570. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1571. RootPart.CFrame = CF(RootPart.Position,TORS.Position)
  1572. ORB.Size = ORB.Size * 0.8
  1573. end
  1574. turnto(POS)
  1575. ORB:remove()
  1576. BEAM:remove()
  1577. BEAM2:remove()
  1578. ATTACK = false
  1579. Rooted = false
  1580. end
  1581. end
  1582. end
  1583.  
  1584. function ChunkChuck2()
  1585. if HITFLOOR ~= nil then
  1586. ATTACK = true
  1587. Rooted = false
  1588. for i=0, 1, 0.1 / Animation_Speed do
  1589. Swait()
  1590. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1591. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1592. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1593. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1594. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1595. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1596. end
  1597. local DIST = (RootPart.Position - HITPOS).Magnitude
  1598. RootPart.CFrame = RootPart.CFrame * CF(0,-(DIST-3),0)
  1599. for i=0, 0.1, 0.1 / Animation_Speed do
  1600. Swait()
  1601. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1602. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1603. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1604. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1605. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1606. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1607. end
  1608. CreateDebreeRing(HITFLOOR,HITPOS,15,VT(15,15,15))
  1609. CreateFlyingDebree(HITFLOOR,CF(HITPOS),25,VT(2,2,2),3,150)
  1610. local CHUNK = CreatePart(3, Effects, "Neon", 0, 0, "Peal", "Debree", VT(25,25,25))
  1611. CHUNK.Color = HITFLOOR.Color
  1612. CHUNK.Material = HITFLOOR.Material
  1613. CHUNK.CFrame = RootPart.CFrame*CF(0,-25,-0.5)
  1614. CreateSound("260411131", CHUNK, 10, 1)
  1615. CreateSound("289842971", Torso, 3, 1)
  1616. for i=0, 1, 0.1 / Animation_Speed do
  1617. Swait()
  1618. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(90), RAD(0), RAD(90)), 2 / Animation_Speed)
  1619. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1620. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1621. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1622. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1623. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1624. end
  1625. RootPart.CFrame = RootPart.CFrame * CF(0,(DIST-3),0)
  1626. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1627. repeat
  1628. Swait()
  1629. RootPart.CFrame = CF(RootPart.Position,Mouse.Hit.p)
  1630. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1631. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-25), RAD(0), RAD(45)), 2 / Animation_Speed)
  1632. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1633. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(150), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1634. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1635. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1636. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1637. until HOLD == true
  1638. for i=0, 1, 0.1 / Animation_Speed do
  1639. Swait()
  1640. CHUNK.CFrame = Torso.CFrame*CF(0.7,15,0)
  1641. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(-35), RAD(0), RAD(45)), 2 / Animation_Speed)
  1642. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1643. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(180), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1644. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1645. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1646. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1647. end
  1648. coroutine.resume(coroutine.create(function()
  1649. local COLLISION = false
  1650. CHUNK.CFrame = RootPart.CFrame
  1651. for i = 1, 300 do
  1652. CHUNK.CFrame = CHUNK.CFrame * CF(0,0,-5)
  1653. killnearest(CHUNK.Position,CHUNK.Size.Z/1.8,15)
  1654. local TRAIL = CHUNK:Clone()
  1655. TRAIL.CanCollide = false
  1656. TRAIL.Transparency = 0.9
  1657. TRAIL.Parent = Effects
  1658. TRAIL.CFrame = CHUNK.CFrame
  1659. coroutine.resume(coroutine.create(function()
  1660. for i = 1, 10 do
  1661. Swait()
  1662. TRAIL.Transparency = TRAIL.Transparency + (0.1/10)
  1663. end
  1664. TRAIL:remove()
  1665. end))
  1666. local HIT = Raycast(CHUNK.Position, CHUNK.CFrame.lookVector, CHUNK.Size.Z/2, Character)
  1667. if HIT ~= nil then
  1668. COLLISION = true
  1669. break
  1670. end
  1671. end
  1672. CHUNK:remove()
  1673. if COLLISION == true then
  1674. CreateFlyingDebree(CHUNK,CF(CHUNK.Position),25,VT(10,10,10),3,MRANDOM(150,250))
  1675. killnearest(CHUNK.Position,CHUNK.Size.Z,45)
  1676. end
  1677. end))
  1678. turnto(CHUNK.Position)
  1679. for i=0, 1, 0.1 / Animation_Speed do
  1680. Swait()
  1681. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(45)), 2 / Animation_Speed)
  1682. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-45)), 2 / Animation_Speed)
  1683. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(25), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1684. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1685. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-25)), 2 / Animation_Speed)
  1686. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(25)), 2 / Animation_Speed)
  1687. end
  1688. ATTACK = false
  1689. Rooted = false
  1690. end
  1691. end
  1692.  
  1693. function XEvent2()
  1694. local FLOOR,HITPOS = Raycast(RootPart.Position, CF(RootPart.Position,RootPart.Position+VT(0,-1,0)).lookVector, 100000, Character)
  1695. if FLOOR then
  1696. local BURNMARKS = {}
  1697. local POS = HITPOS
  1698. ATTACK = true
  1699. Rooted = false
  1700. local AMOUNT = 200
  1701. for i=0, 3, 0.1 / Animation_Speed do
  1702. Swait()
  1703. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))*CF(0,0,2)
  1704. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  1705. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0)), 2 / Animation_Speed)
  1706. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(12)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1707. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(45), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1708. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(45), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1709. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(45), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1710. end
  1711. CreateSound("1368583274", Effects, 10, 0.5)
  1712. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,0,0))
  1713. MakeForm(ORB,"Ball")
  1714. ORB.Color = C3(0,0,0)
  1715. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1716. for i=0, 12, 0.1 / Animation_Speed do
  1717. Swait()
  1718. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1719. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1720. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-10,-10,0))
  1721. CreateRing(VT(250,250,0),false,0,25,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-10,-10,0))
  1722. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1723. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1724. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1725. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1726. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1727. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1728. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1729. end
  1730. for i = 1, 50 do
  1731. Swait()
  1732. ORB.Size = ORB.Size * 0.9
  1733. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1734. end
  1735. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,100,0))
  1736. MakeForm(BEAM,"Ball")
  1737. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,1000,0))
  1738. MakeForm(BEAM2,"Cyl")
  1739. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1740. ORB.Color = BRICKC("Fire Yellow").Color
  1741. CreateSound("1368598393", Effects, 10, 0.3)
  1742. CreateSound("1368605755", Effects, 10, 0.3)
  1743. CreateSound("1368637781", Effects, 10, 0.3)
  1744. for i = 1, 10 do
  1745. local COLOR = C3(0,0,0)
  1746. ORB.Size = VT(10,10,10)
  1747. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1748. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Fire Yellow",VT(10,10,0))
  1749. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Fire Yellow",VT(20,20,0))
  1750. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1751. BEAM.Size = BEAM.Size + VT(4,0,4)
  1752. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1753. BEAM2.Size = BEAM2.Size + VT(4,0,4)
  1754. BEAM.Color = COLOR
  1755. ORB.Color = COLOR
  1756. BEAM2.Color = COLOR
  1757. end
  1758. for i = 1, 400 do
  1759. Swait()
  1760. local COLOR = C3(1,1,1)
  1761. BEAM.Color = COLOR
  1762. ORB.Color = COLOR
  1763. BEAM2.Color = COLOR
  1764. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1765. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1766. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1767. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,AMOUNT))
  1768. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1769. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1770. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "BurnMark", VT(15,0,15)*2)
  1771. MARK.CFrame = CF(POS+VT(AMOUNT,0,AMOUNT))
  1772. table.insert(BURNMARKS,MARK)
  1773. MakeForm(MARK,"Cyl")
  1774. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1775. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1776. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,AMOUNT)).magnitude
  1777. AMOUNT = AMOUNT - 1
  1778. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,AMOUNT)),1,VT(5,5,5),1,150)
  1779. end
  1780. local AMOUNT = 200
  1781. for i = 1, 400 do
  1782. Swait()
  1783. local COLOR = C3(1,1,1)
  1784. BEAM.Color = COLOR
  1785. ORB.Color = COLOR
  1786. BEAM2.Color = COLOR
  1787. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1788. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1789. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1790. RootPart.CFrame = CF(RootPart.Position,POS+VT(AMOUNT,0,-AMOUNT))
  1791. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1792. CreateRing(VT(0,0,0),false,0,25,RightArm.CFrame*CF(0,-1.5,0)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/30,POWERLEVEL/30,0))
  1793. local MARK = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "BurnMark", VT(15,0,15)*2)
  1794. MARK.CFrame = CF(POS+VT(AMOUNT,0,-AMOUNT))
  1795. table.insert(BURNMARKS,MARK)
  1796. MakeForm(MARK,"Cyl")
  1797. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/50,POWERLEVEL/50,0))
  1798. CreateRing(VT(0,0,0),false,0,25,CF(POS+VT(AMOUNT,0,-AMOUNT))*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(POWERLEVEL/40,POWERLEVEL/40,0))
  1799. local distance = (RightArm.CFrame*CF(0,-2,0).p - POS+VT(AMOUNT,0,-AMOUNT)).magnitude
  1800. AMOUNT = AMOUNT - 1
  1801. --CreateFlyingDebree(FLOOR,CF(POS+VT(AMOUNT,0,-AMOUNT)),1,VT(5,5,5),1,150)
  1802. end
  1803. for i = 1, 40 do
  1804. Swait()
  1805. local COLOR = C3(0,0,0)
  1806. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1807. BEAM.Size = BEAM.Size - VT(2,0,2)
  1808. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1809. BEAM2.Size = BEAM2.Size - VT(2,0,2)
  1810. ORB.Size = ORB.Size * 0.9
  1811. BEAM.Color = COLOR
  1812. ORB.Color = COLOR
  1813. BEAM2.Color = COLOR
  1814. end
  1815. ORB:remove()
  1816. BEAM:remove()
  1817. BEAM2:remove()
  1818. CreateSound("1368583274", Effects, 10, 0.375)
  1819. local ORB = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,0,0))
  1820. MakeForm(ORB,"Ball")
  1821. ORB.Color = C3(0,0,0)
  1822. ORB.CFrame = RightArm.CFrame * CF(0,-2,0)
  1823. for i=0, 18, 0.1 / Animation_Speed do
  1824. Swait()
  1825. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1826. ORB.Size = ORB.Size + VT(0.03,0.03,0.03)
  1827. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-10,-10,0))
  1828. CreateRing(VT(450,450,0),false,0,45,ORB.CFrame*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-10,-10,0))
  1829. RootPart.CFrame = CF(RootPart.Position,POS)
  1830. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(90)), 2 / Animation_Speed)
  1831. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0), RAD(0), RAD(-90)), 2 / Animation_Speed)
  1832. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(90)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  1833. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  1834. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1835. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(0)), 2 / Animation_Speed)
  1836. end
  1837. for i = 1, 50 do
  1838. Swait()
  1839. ORB.Size = ORB.Size * 0.9
  1840. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1841. end
  1842. local BEAM = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,100,0))
  1843. MakeForm(BEAM,"Ball")
  1844. local BEAM2 = CreatePart(3, Effects, "Neon", 0, 0, "Fire Yellow", "Neon", VT(0,1000,0))
  1845. MakeForm(BEAM2,"Cyl")
  1846. BEAM.CFrame = ORB.CFrame * CF(0,0,10)
  1847. ORB.Color = BRICKC("Really black").Color
  1848. CreateSound("1368598393", Effects, 10, 1)
  1849. CreateSound("1368605755", Effects, 10, 1)
  1850. CreateSound("1368637781", Effects, 10, 1)
  1851. CreateSound("314970772", Effects, 10, 1)
  1852. for i = 1, 60 do
  1853. Swait()
  1854. MagicSphere(VT(0,0,0),25,CF(POS),"Fire Yellow",VT(15,15,15))
  1855. local COLOR = C3(0,0,0)
  1856. ORB.Size = VT(10,10,10)
  1857. ORB.CFrame = RightArm.CFrame * CF(0,-2-(ORB.Size.Z/2),0)
  1858. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Fire Yellow",VT(10,10,0))
  1859. CreateRing(VT(0,0,0.1),false,0,10,RightArm.CFrame*CF(0,-1,0)*ANGLES(RAD(90),RAD(0),RAD(0)),"Fire Yellow",VT(20,20,0))
  1860. BEAM.CFrame = ORB.CFrame * CF(0,-50-(ORB.Size.Z/3),0)
  1861. BEAM.Size = BEAM.Size + VT(6,0,6)
  1862. BEAM2.CFrame = ORB.CFrame * CF(0,-550-(ORB.Size.Z/3),0)
  1863. BEAM2.Size = BEAM2.Size + VT(6,0,6)
  1864. BEAM.Color = COLOR
  1865. ORB.Color = COLOR
  1866. BEAM2.Color = COLOR
  1867. end
  1868. for _, c in pairs(workspace:GetChildren()) do
  1869. if c ~= Character then
  1870. if c.ClassName == "Model" then
  1871. c:BreakJoints()
  1872. for _, g in pairs(c:GetChildren()) do
  1873. if g ~= Character then
  1874. if g.ClassName == "Part" then
  1875. g.Anchored = false
  1876. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1877. end
  1878. end
  1879. end
  1880. elseif c.ClassName == "Folder" then
  1881. for _, g in pairs(c:GetChildren()) do
  1882. if g ~= Character then
  1883. if g.ClassName == "Part" then
  1884. g.Anchored = false
  1885. g.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1886. end
  1887. end
  1888. end
  1889. elseif c.ClassName == "Part" then
  1890. c.Anchored = false
  1891. c.Velocity = VT(MRANDOM(-150,150),MRANDOM(-150,150),MRANDOM(-150,150))
  1892. end
  1893. end
  1894. end
  1895. for e=1,#BURNMARKS do
  1896. if BURNMARKS[e]~=nil then
  1897. local Thing=BURNMARKS[e]
  1898. if Thing~=nil then
  1899. local Part=Thing
  1900. Part:remove()
  1901. end
  1902. end
  1903. end
  1904. ORB:remove()
  1905. BEAM:remove()
  1906. BEAM2:remove()
  1907. Swait(100)
  1908. for i = 1, 60 do
  1909. Swait()
  1910. end
  1911. ATTACK = false
  1912. Rooted = false
  1913. end
  1914. end
  1915.  
  1916. --//=================================\\
  1917. --|| ASSIGN THINGS TO KEYS
  1918. --\\=================================//
  1919.  
  1920. function MouseDown(Mouse)
  1921. HOLD = true
  1922. if ATTACK == false then
  1923. end
  1924. end
  1925.  
  1926. function CastProperRay(StartPos, Vec, Length, Ignore)
  1927. local Direction = CFrame.new(StartPos, Vec).lookVector
  1928. local Ignore = ((type(Ignore) == "table" and Ignore) or {Ignore})
  1929. local RayHit, RayPos, RayNormal = game:GetService("Workspace"):FindPartOnRayWithIgnoreList(Ray.new(StartPos, Direction * Length), Ignore)
  1930. return RayHit, RayPos, RayNormal
  1931. end
  1932.  
  1933. function MouseUp(Mouse)
  1934. HOLD = false
  1935. end
  1936.  
  1937. function KeyDown(Key)
  1938. KEYHOLD = true
  1939. if LIMITBROKEN == false then
  1940. if Key == "t" and ATTACK == false then
  1941. Taunt()
  1942. end
  1943.  
  1944. if Key == "z" and ATTACK == false then
  1945. Warp()
  1946. end
  1947.  
  1948. if Key == "b" and ATTACK == false then
  1949. RivalingOverthrower()
  1950. end
  1951.  
  1952. if Key == "c" and ATTACK == false then
  1953. ChunkChuck()
  1954. end
  1955.  
  1956. if Key == "v" and ATTACK == false then
  1957. if POWERLEVEL < 7 then
  1958. Boost()
  1959. end
  1960. end
  1961.  
  1962. if Key == "x" and ATTACK == false then
  1963. XEvent()
  1964. end
  1965.  
  1966. if Key == "v" and ATTACK == false and POWERLEVEL == 7 then
  1967. BreakLimit()
  1968. end
  1969.  
  1970. if Key == "h" and ATTACK == false then
  1971. AlderField()
  1972. end
  1973. else
  1974. if Key == "c" and ATTACK == false then
  1975. ChunkChuck2()
  1976. end
  1977.  
  1978. if Key == "h" and ATTACK == false then
  1979. AlderField2()
  1980. end
  1981.  
  1982. if Key == "x" and ATTACK == false then
  1983. XEvent2()
  1984. end
  1985.  
  1986. if key == "b" and ATTACK == false then
  1987. RivalingOverthrower2()
  1988. end
  1989.  
  1990. if Key == "q" and ATTACK == false then
  1991. LIMITBROKEN = false
  1992. POWERLEVEL = 1
  1993. end
  1994.  
  1995. if Key == "w" and ATTACK == false then
  1996. FLIGHT = true
  1997. repeat
  1998. local RayHit, RayPos = CastProperRay(RootPart.Position, Mouse.Hit.p, 5, {workspace})
  1999. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2000. Swait()
  2001. until KEYHOLD == false
  2002. FLIGHT = false
  2003. end
  2004. if Key == "s" and ATTACK == false then
  2005. FLIGHT = true
  2006. repeat
  2007. local RayHit1, RayPos1 = CastProperRay(Mouse.Hit.p, RootPart.Position, 10000, {workspace})
  2008. local RayHit, RayPos = CastProperRay(RootPart.Position, RayPos1, 1, {workspace})
  2009. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2010. Swait()
  2011. until KEYHOLD == false
  2012. FLIGHT = false
  2013. end
  2014. if Key == "a" and ATTACK == false then
  2015. FLIGHT = true
  2016. repeat
  2017. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(-1,0,0).p, 1, {workspace})
  2018. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2019. Swait()
  2020. until KEYHOLD == false
  2021. FLIGHT = false
  2022. end
  2023. if Key == "d" and ATTACK == false then
  2024. FLIGHT = true
  2025. repeat
  2026. local RayHit, RayPos = CastProperRay(RootPart.Position, RootPart.CFrame*CF(1,0,0).p, 1, {workspace})
  2027. RootPart.CFrame = CFrame.new(RayPos,VT(Mouse.Hit.p.X,RootPart.Position.Y,Mouse.Hit.p.Z)) * CFrame.new(0, 0, 0)
  2028. Swait()
  2029. until KEYHOLD == false
  2030. FLIGHT = false
  2031. end
  2032. end
  2033. end
  2034.  
  2035. function KeyUp(Key)
  2036. KEYHOLD = false
  2037. end
  2038.  
  2039. Mouse.Button1Down:connect(function(NEWKEY)
  2040. MouseDown(NEWKEY)
  2041. end)
  2042. Mouse.Button1Up:connect(function(NEWKEY)
  2043. MouseUp(NEWKEY)
  2044. end)
  2045. Mouse.KeyDown:connect(function(NEWKEY)
  2046. KeyDown(NEWKEY)
  2047. end)
  2048. Mouse.KeyUp:connect(function(NEWKEY)
  2049. KeyUp(NEWKEY)
  2050. end)
  2051.  
  2052. --//=================================\\
  2053. --\\=================================//
  2054.  
  2055.  
  2056. function unanchor()
  2057. if UNANCHOR == true then
  2058. g = Character:GetChildren()
  2059. for i = 1, #g do
  2060. if g[i].ClassName == "Part" and g[i].Name ~= "HumanoidRootPart" then
  2061. g[i].Anchored = false
  2062. end
  2063. if g[i].ClassName == "Accessory" then
  2064. g[i].Handle.Anchored = false
  2065. end
  2066. end
  2067. if LIMITBROKEN == false then
  2068. RootPart.Anchored = false
  2069. end
  2070. end
  2071. end
  2072.  
  2073.  
  2074. --//=================================\\
  2075. --|| WRAP THE WHOLE SCRIPT UP
  2076. --\\=================================//
  2077.  
  2078. function refit()
  2079. RootJoint.Parent = RootPart
  2080. Neck.Parent = Torso
  2081. RightShoulder.Parent = Torso
  2082. LeftShoulder.Parent = Torso
  2083. RightHip.Parent = Torso
  2084. LeftHip.Parent = Torso
  2085. RootPart.Parent = Character
  2086. LeftArm.Parent = Character
  2087. RightArm.Parent = Character
  2088. RightLeg.Parent = Character
  2089. LeftLeg.Parent = Character
  2090. Torso.Parent = Character
  2091. Head.Parent = Character
  2092. end
  2093.  
  2094. Humanoid.Changed:connect(function(Jump)
  2095. if Jump == "Jump" and (Disable_Jump == true) then
  2096. Humanoid.Jump = false
  2097. end
  2098. end)
  2099.  
  2100. Speed = 12
  2101. Humanoid.JumpPower = 200
  2102.  
  2103. local FF = IT("ForceField",Character)
  2104. FF.Visible = false
  2105.  
  2106. while true do
  2107. Swait()
  2108. ANIMATE.Parent = nil
  2109. local IDLEANIMATION = Humanoid:LoadAnimation(ROBLOXIDLEANIMATION)
  2110. IDLEANIMATION:Play()
  2111. SINE = SINE + CHANGE
  2112. local TORSOVELOCITY = (RootPart.Velocity * VT(1, 0, 1)).magnitude
  2113. local TORSOVERTICALVELOCITY = RootPart.Velocity.y
  2114. local LV = Torso.CFrame:pointToObjectSpace(Torso.Velocity - Torso.Position)
  2115. if LIMITBROKEN == false then
  2116. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 4 * Player_Size, Character)
  2117. if HITFLOOR ~= nil then
  2118. if HITFLOOR.CanCollide == false then
  2119. HITFLOOR = nil
  2120. end
  2121. end
  2122. local WALKSPEEDVALUE = 6 / (Humanoid.WalkSpeed / 16)
  2123. if ANIM == "Walk" and TORSOVELOCITY > 1 then
  2124. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, -0.15 * COS(SINE / (WALKSPEEDVALUE / 2)) * Player_Size) * ANGLES(RAD(0), RAD(0) - RootPart.RotVelocity.Y / 75, RAD(0)), 2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2125. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(2.5 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0), RAD(0) - Head.RotVelocity.Y / 30), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2126. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2127. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(76 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2128. elseif (ANIM ~= "Walk") or (TORSOVELOCITY < 1) then
  2129. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2130. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2131. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2132. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2133. end
  2134. if TORSOVERTICALVELOCITY > 1 and HITFLOOR == nil then
  2135. ANIM = "Jump"
  2136. if ATTACK == false then
  2137. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2138. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 * Player_Size, 0 + ((1) - 1)) * ANGLES(RAD(-20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2139. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(20)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2140. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-40), RAD(0), RAD(-20)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2141. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, -0.3) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(-20)), 2 / Animation_Speed)
  2142. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.3) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(20)), 2 / Animation_Speed)
  2143. end
  2144. elseif TORSOVERTICALVELOCITY < -1 and HITFLOOR == nil then
  2145. ANIM = "Fall"
  2146. if ATTACK == false then
  2147. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2148. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2149. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(60)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2150. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-60)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2151. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1, 0) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2152. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2153. end
  2154. elseif TORSOVELOCITY < 1 and HITFLOOR ~= nil then
  2155. if ANIM == "Fall" then
  2156. Rooted = true
  2157. CreateSound("289842971", Torso, 3, 1)
  2158. Humanoid.WalkSpeed = 0
  2159. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2160. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2161. for i=0, 1, 0.1 / Animation_Speed do
  2162. Swait()
  2163. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2164. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2165. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2166. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2167. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2168. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2169. end
  2170. Rooted = false
  2171. end
  2172. ANIM = "Idle"
  2173. if ATTACK == false then
  2174. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.2 + 0.05 * COS(SINE / 12)) * ANGLES(RAD(15), RAD(0), RAD(0 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2175. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(0 - 2.5 * SIN(SINE / 12)), RAD(0), RAD(0 + 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2176. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(15), RAD(0)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2177. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.15, 0, -0.5) * ANGLES(RAD(140 + 2.5 * SIN(SINE / 12)), RAD(-15), RAD(0)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2178. RightHip.C0 = Clerp(RightHip.C0, CF(1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-15 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2179. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.05 * COS(SINE / 12), -0.01) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-8), RAD(0), RAD(-35 - 2.5 * SIN(SINE / 12))), 2 / Animation_Speed)
  2180. end
  2181. elseif TORSOVELOCITY > 1 and HITFLOOR ~= nil then
  2182. if ANIM == "Fall" then
  2183. Rooted = true
  2184. CreateSound("289842971", Torso, 3, 1)
  2185. Humanoid.WalkSpeed = 0
  2186. CreateFlyingDebree(HITFLOOR,CF(RootPart.Position+VT(0,-3,0)),5,VT(1.5,1.5,1.5),45,50)
  2187. CreateWave(VT(0,0,0),15,CF(HITPOS),true,2,"Really black",VT(1,0.1,1))
  2188. for i=0, 1, 0.1 / Animation_Speed do
  2189. Swait()
  2190. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -1.5) * ANGLES(RAD(0), RAD(-5), RAD(0)), 2 / Animation_Speed)
  2191. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0) * ANGLES(RAD(15), RAD(0), RAD(0)), 0.15 / Animation_Speed)
  2192. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0, -0.3) * ANGLES(RAD(0), RAD(0), RAD(8)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2193. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-12)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2194. RightHip.C0 = Clerp(RightHip.C0, CF(1, 0.5, -0.75) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2195. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, -0.4) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(-5), RAD(0), RAD(90)), 2 / Animation_Speed)
  2196. end
  2197. Rooted = false
  2198. end
  2199. ANIM = "Walk"
  2200. WALK = WALK + 1 / Animation_Speed
  2201. if WALK >= 15 - (5 * (Humanoid.WalkSpeed / 16 / Player_Size)) then
  2202. WALK = 0
  2203. if WALKINGANIM == true then
  2204. WALKINGANIM = false
  2205. elseif WALKINGANIM == false then
  2206. WALKINGANIM = true
  2207. end
  2208. end
  2209. --RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 0.875 * Player_Size - 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, -0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0) - RightLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2210. --LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 0.875 * Player_Size + 0.125 * SIN(SINE / WALKSPEEDVALUE) * Player_Size, 0.125 * COS(SINE / WALKSPEEDVALUE) * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0) + LeftLeg.RotVelocity.Y / 75, RAD(0), RAD(60 * COS(SINE / WALKSPEEDVALUE))), 0.2 * (Humanoid.WalkSpeed / 16) / Animation_Speed)
  2211. if ATTACK == false then
  2212. RootJoint.C0 = Clerp(RootJoint.C0,ROOTC0 * CF(0, 0, -0.1) * ANGLES(RAD(5), RAD(0), RAD(0)), 2 / Animation_Speed)
  2213. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0, 0 + ((1) - 1)) * ANGLES(RAD(5 - 8 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(2 - 1 * SIN(SINE / (WALKSPEEDVALUE / 2))), RAD(0)), 2 / Animation_Speed)
  2214. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(5)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2215. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-30 * COS(SINE / WALKSPEEDVALUE)), RAD(0), RAD(-5)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2216. RightHip.C0 = Clerp(RightHip.C0, CF(1 , -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ 0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(-15)), 2 / Animation_Speed)
  2217. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1 - 0.15 * COS(SINE / WALKSPEEDVALUE*2), -0.2+ -0.2 * COS(SINE / WALKSPEEDVALUE)) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(15)), 2 / Animation_Speed)
  2218. end
  2219. end
  2220. if ATTACK == false and POWERLEVEL > 2 then
  2221. killnearest(Torso.Position,POWERLEVEL*2,15)
  2222. end
  2223. if sick.SoundId ~= "rbxassetid://1839960700" then
  2224. sick.SoundId = "rbxassetid://1839960700"
  2225. sick.Volume = 5
  2226. sick:Play()
  2227. end
  2228. sick.Pitch = (1-((POWERLEVEL-1))/15)
  2229. SKILL6TEXT.Text = "Power level: ["..POWERLEVEL.."]"
  2230. else
  2231. VALUE2 = false
  2232. if ATTACK == false and POWERLEVEL > 2 then
  2233. killnearest(Torso.Position,15,15)
  2234. end
  2235. local RANDOM = MRANDOM(1,4)
  2236. if MRANDOM(1,5) == 1 then
  2237. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-1,-1,0)*RANDOM)
  2238. end
  2239. if MRANDOM(1,5) == 1 then
  2240. CreateRing(VT(15,15,0)*RANDOM,false,0,15,CF(Torso.Position)*ANGLES(RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180)),RAD(MRANDOM(-180,180))),"Fire Yellow",VT(-1,-1,0)*RANDOM)
  2241. end
  2242. RootJoint.C1 = Clerp(RootJoint.C1, ROOTC0 * CF(0, 0, 0) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2243. Neck.C1 = Clerp(Neck.C1, CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * ANGLES(RAD(-90), RAD(0), RAD(180)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2244. RightHip.C1 = Clerp(RightHip.C1, CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2245. LeftHip.C1 = Clerp(LeftHip.C1, CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * ANGLES(RAD(0), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(0)), 0.2 / Animation_Speed)
  2246. POWERLEVEL = 100
  2247. RootPart.Anchored = true
  2248. if FLIGHT == false then
  2249. ANIM = "Levitate"
  2250. if ATTACK == false then
  2251. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(0), RAD(0), RAD(0)), 2 / Animation_Speed)
  2252. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(20), RAD(0), RAD(0)), 2 / Animation_Speed)
  2253. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(25)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2254. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(0), RAD(0), RAD(-25)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2255. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(0), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2256. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-25), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2257. end
  2258. else
  2259. ANIM = "Fly"
  2260. if ATTACK == false then
  2261. RootJoint.C0 = Clerp(RootJoint.C0, ROOTC0 * CF(0, 0, 0 ) * ANGLES(RAD(25), RAD(0), RAD(0)), 2 / Animation_Speed)
  2262. Neck.C0 = Clerp(Neck.C0, NECKC0 * CF(0, 0 , 0 + ((1) - 1)) * ANGLES(RAD(-10), RAD(0), RAD(0)), 2 / Animation_Speed)
  2263. RightShoulder.C0 = Clerp(RightShoulder.C0, CF(1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(15)) * RIGHTSHOULDERC0, 2 / Animation_Speed)
  2264. LeftShoulder.C0 = Clerp(LeftShoulder.C0, CF(-1.5, 0.5, 0) * ANGLES(RAD(-15), RAD(0), RAD(-15)) * LEFTSHOULDERC0, 2 / Animation_Speed)
  2265. RightHip.C0 = Clerp(RightHip.C0, CF(1, -0.5, -0.5) * ANGLES(RAD(-10), RAD(90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(20)), 2 / Animation_Speed)
  2266. LeftHip.C0 = Clerp(LeftHip.C0, CF(-1, -1, 0) * ANGLES(RAD(-35), RAD(-90), RAD(0)) * ANGLES(RAD(0), RAD(0), RAD(10)), 2 / Animation_Speed)
  2267. end
  2268. end
  2269. SKILL6TEXT.Text = "Power level: ["..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9)..MRANDOM(1,9).."]"
  2270. HITFLOOR, HITPOS = Raycast(RootPart.Position, (CF(RootPart.Position, RootPart.Position + VT(0, -1, 0))).lookVector, 75, Character)
  2271. if sick.SoundId ~= "rbxassetid://295713445" then
  2272. sick.SoundId = "rbxassetid://295713445"
  2273. sick.Volume = 5
  2274. sick:Play()
  2275. sick.Pitch = 1
  2276. end
  2277. end
  2278. unanchor()
  2279. Humanoid.MaxHealth = "inf"
  2280. Humanoid.Health = "inf"
  2281. if Rooted == false then
  2282. Disable_Jump = false
  2283. if ANIM == "Jump" or ANIM == "Fall" then
  2284. Humanoid.WalkSpeed = Speed*3
  2285. else
  2286. Humanoid.WalkSpeed = Speed
  2287. end
  2288. elseif Rooted == true then
  2289. Disable_Jump = true
  2290. Humanoid.WalkSpeed = 0
  2291. end
  2292. q = Character:GetChildren()
  2293. for u = 1, #q do
  2294. if q[u].ClassName == "Accessory" or q[u].ClassName == "Hat" then
  2295. if q[u].Handle:FindFirstChild("PE") == nil then
  2296. particles(q[u].Handle)
  2297. elseif q[u].Handle:FindFirstChild("PE") then
  2298. if LIMITBROKEN == false then
  2299. local EyeSizes={
  2300. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2301. NumberSequenceKeypoint.new(1,0,0)
  2302. }
  2303. q[u].Handle.PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2304. q[u].Handle.PE.Speed = NumberRange.new(POWERLEVEL)
  2305. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2306. else
  2307. local EyeSizes={
  2308. NumberSequenceKeypoint.new(0,4,0),
  2309. NumberSequenceKeypoint.new(1,0,0)
  2310. }
  2311. q[u].Handle.PE.Acceleration = Vector3.new(0,100,0)
  2312. q[u].Handle.PE.Speed = NumberRange.new(25)
  2313. q[u].Handle.PE.Size=NumberSequence.new(EyeSizes)
  2314. end
  2315. end
  2316. elseif q[u].ClassName == "Part" and q[u].Name ~= "HumanoidRootPart" then
  2317. if q[u]:FindFirstChild("PE") == nil then
  2318. particles(q[u])
  2319. elseif q[u]:FindFirstChild("PE") then
  2320. if LIMITBROKEN == false then
  2321. local EyeSizes={
  2322. NumberSequenceKeypoint.new(0,POWERLEVEL/2,0),
  2323. NumberSequenceKeypoint.new(1,0,0)
  2324. }
  2325. q[u].PE.Acceleration = Vector3.new(0,75*POWERLEVEL/2,0)
  2326. q[u].PE.Speed = NumberRange.new(POWERLEVEL)
  2327. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2328. else
  2329. local EyeSizes={
  2330. NumberSequenceKeypoint.new(0,4,0),
  2331. NumberSequenceKeypoint.new(1,0,0)
  2332. }
  2333. q[u].PE.Acceleration = Vector3.new(0,100,0)
  2334. q[u].PE.Speed = NumberRange.new(25)
  2335. q[u].PE.Size=NumberSequence.new(EyeSizes)
  2336. end
  2337. end
  2338. end
  2339. end
  2340. script.Parent = PlayerGui
  2341. if VALUE2 == false then
  2342. if HITFLOOR ~= nil then
  2343. CreateRing(VT(0,0,0.1),false,0,15,CF(HITPOS)*ANGLES(RAD(90),RAD(0),RAD(0)),"Fire Yellow",VT(POWERLEVEL/3,POWERLEVEL/3,0))
  2344. end
  2345. Speed = 12
  2346. Character.Parent = workspace
  2347. Weapon.Parent = Character
  2348. elseif VALUE2 == true then
  2349. Speed = 45
  2350. Character.Parent = Cam
  2351. Weapon.Parent = workspace
  2352. end
  2353. Effects.Parent = Weapon
  2354. FF.Parent = Character
  2355. local MATHS = {"0","1"}
  2356. Humanoid.Name = MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]..MATHS[MRANDOM(1,#MATHS)]
  2357. Humanoid.PlatformStand = false
  2358. sick.Parent = Character
  2359. end
  2360.  
  2361. --//=================================\\
  2362. --\\=================================//
  2363.  
  2364.  
  2365.  
  2366.  
  2367.  
  2368. --//====================================================\\--
  2369. --|| END OF SCRIPT
  2370. --\\====================================================//--
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement