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Death Star [OP]

Jan 26th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,game,owner = owner,game
  3. local RealPlayer = Player
  4. do
  5. print("FE Compatibility code by Mokiros, Edited by StarzoZero")
  6. local rp = RealPlayer
  7. script.Parent = rp.Character
  8.  
  9. --RemoteEvent for communicating
  10. local Event = Instance.new("RemoteEvent")
  11. Event.Name = "UserInput_Event"
  12.  
  13. --Fake event to make stuff like Mouse.KeyDown work
  14. local function fakeEvent()
  15. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  16. t.connect = t.Connect
  17. return t
  18. end
  19.  
  20. --Creating fake input objects with fake variables
  21. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent(),Button2Up=fakeEvent(),Button2Down=fakeEvent()}
  22. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  23. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  24. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  25. end}
  26. --Merged 2 functions into one by checking amount of arguments
  27. CAS.UnbindAction = CAS.BindAction
  28.  
  29. --This function will trigger the events that have been :Connect()'ed
  30. local function te(self,ev,...)
  31. local t = m[ev]
  32. if t and t._fakeEvent then
  33. for _,f in pairs(t.Functions) do
  34. f(...)
  35. end
  36. end
  37. end
  38. m.TrigEvent = te
  39. UIS.TrigEvent = te
  40.  
  41. Event.OnServerEvent:Connect(function(plr,io)
  42. if plr~=rp then return end
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. if not io.isMouse then
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. if io.UserInputType == Enum.UserInputType.MouseButton2 then
  51. return m:TrigEvent(b and "Button2Down" or "Button2Up")
  52. end
  53. for _,t in pairs(CAS.Actions) do
  54. for _,k in pairs(t.Keys) do
  55. if k==io.KeyCode then
  56. t.Function(t.Name,io.UserInputState,io)
  57. end
  58. end
  59. end
  60. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  61. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  62. end
  63. end)
  64. Event.Parent = NLS([==[
  65. local Player = game:GetService("Players").LocalPlayer
  66. local Event = script:WaitForChild("UserInput_Event")
  67. local Mouse = Player:GetMouse()
  68. local UIS = game:GetService("UserInputService")
  69. local input = function(io,a)
  70. if a then return end
  71. --Since InputObject is a client-side instance, we create and pass table instead
  72. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  73. end
  74. UIS.InputBegan:Connect(input)
  75. UIS.InputEnded:Connect(input)
  76. local h,t
  77. --Give the server mouse data 30 times every second, but only if the values changed
  78. --If player is not moving their mouse, client won't fire events
  79. while wait(1/30) do
  80. if h~=Mouse.Hit or t~=Mouse.Target then
  81. h,t=Mouse.Hit,Mouse.Target
  82. Event:FireServer({isMouse=true,Target=t,Hit=h})
  83. end
  84. end]==],Player.Character)
  85.  
  86. ----Sandboxed game object that allows the usage of client-side methods and services
  87. --Real game object
  88. local _rg = game
  89.  
  90. --Metatable for fake service
  91. local fsmt = {
  92. __index = function(self,k)
  93. local s = rawget(self,"_RealService")
  94. if s then
  95. return typeof(s[k])=="function"
  96. and function(_,...)return s[k](s,...)end or s[k]
  97. end
  98. end,
  99. __newindex = function(self,k,v)
  100. local s = rawget(self,"_RealService")
  101. if s then s[k]=v end
  102. end
  103. }
  104. local function FakeService(t,RealService)
  105. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  106. return setmetatable(t,fsmt)
  107. end
  108.  
  109. --Fake game object
  110. local g = {
  111. GetService = function(self,s)
  112. return rawget(self,s) or _rg:GetService(s)
  113. end,
  114. Players = FakeService({
  115. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  116. },"Players"),
  117. UserInputService = FakeService(UIS,"UserInputService"),
  118. ContextActionService = FakeService(CAS,"ContextActionService"),
  119. RunService = FakeService({
  120. _btrs = {},
  121. RenderStepped = _rg:GetService("RunService").Heartbeat,
  122. BindToRenderStep = function(self,name,_,fun)
  123. self._btrs[name] = self.Heartbeat:Connect(fun)
  124. end,
  125. UnbindFromRenderStep = function(self,name)
  126. self._btrs[name]:Disconnect()
  127. end,
  128. },"RunService")
  129. }
  130. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  131. g.service = g.GetService
  132. FakeService(g,game)
  133. --Changing owner to fake player object to support owner:GetMouse()
  134. game,owner = g,g.Players.LocalPlayer
  135. end
  136. wait(1)
  137. local DeathStar = Instance.new("Part")
  138. local BBG = Instance.new("BillboardGui")
  139. local ImLab = Instance.new("ImageLabel")
  140. local Sound = Instance.new("Sound")
  141. Sound.SoundId = "rbxassetid://522569768"
  142. Sound.MaxDistance = math.huge
  143. Sound.EmitterSize = math.huge
  144. Sound.Volume = 1
  145. Sound.Parent = game.Workspace
  146. local DISTANCE = 1500
  147. local SIZE = 750
  148. local TIMEE = 1500
  149. DeathStar.Size = Vector3.new(1,1,1)
  150. DeathStar.BrickColor = BrickColor.new("Lime green")
  151. DeathStar.Material = Enum.Material.Neon
  152. local Mesh = Instance.new("SpecialMesh")
  153. Mesh.Scale = Vector3.new(SIZE,0,SIZE)
  154. Mesh.MeshType = Enum.MeshType.Sphere
  155. Mesh.Parent = DeathStar
  156. DeathStar.Transparency = 1
  157. DeathStar.Anchored = true
  158. BBG.Size = UDim2.new(SIZE,0,SIZE,0)
  159. ImLab.Size = UDim2.new(1,0,1,0)
  160. ImLab.Image = "rbxassetid://150858108"
  161. ImLab.BackgroundTransparency = 1
  162. ImLab.ImageTransparency = 1
  163. ImLab.Parent = BBG
  164. BBG.Parent = DeathStar
  165. DeathStar.CFrame = (game.Workspace:GetModelCFrame() + Vector3.new(0, 0, DISTANCE))
  166. DeathStar.Parent = game.Workspace
  167. wait(1)
  168. function boom(part)
  169. if part:IsA("BasePart") and part ~= DeathStar then
  170. local a = Instance.new("Explosion")
  171. a.Position = part.Position
  172. a.Parent = part
  173. part.Anchored = false
  174. end
  175. local b = part:GetChildren()
  176. for i=1,#b do
  177. if b[i]:IsA("BasePart") or b[i]:IsA("Folder") or b[i]:IsA("Model") then
  178. boom(b[i])
  179. end
  180. end
  181. end
  182.  
  183. for i=1,TIMEE do
  184. wait()
  185. DeathStar.CFrame = CFrame.new(0,DeathStar.Position.y + (DISTANCE/TIMEE), DeathStar.Position.z - (DISTANCE/TIMEE))
  186. ImLab.ImageTransparency = ImLab.ImageTransparency - (1/(TIMEE/2))
  187. end
  188. Sound:Play()
  189. game:GetService("Debris"):AddItem(Sound,Sound.TimeLength+1)
  190. wait(11)
  191. for i=1,25 do
  192. wait()
  193. if DeathStar.Transparency ~= 0 then
  194. DeathStar.Transparency = DeathStar.Transparency - 0.2
  195. end
  196. if DeathStar.Transparency <= 0 then
  197. DeathStar.Transparency = 0
  198. end
  199. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y + ((DISTANCE*4)/50),SIZE)
  200. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  201. end
  202. game.Lighting.TimeOfDay = 0
  203. boom(game.Workspace)
  204. for i=1,25 do
  205. wait()
  206. Mesh.Scale = Vector3.new(SIZE,Mesh.Scale.y - ((DISTANCE*4)/50),SIZE)
  207. Mesh.Offset = Mesh.Offset - Vector3.new(0,((DISTANCE*2)/50),0)
  208. end
  209.  
  210. for i=1,100 do
  211. DeathStar.Transparency = DeathStar.Transparency + 1/50
  212. ImLab.ImageTransparency = ImLab.ImageTransparency + 1/50
  213. BBG.Size = BBG.Size - UDim2.new(SIZE/50,0,SIZE/50,0)
  214. wait()
  215. end
  216. game:GetService("Debris"):AddItem(DeathStar,1)
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